Shadowgate Script
by Mike Molnar
KirbyPufocia at gmail dot com



VERSION 1.1 - UPDATED MARCH 24, 2007
*==========================================================*
  Table of Contents
*==========================================================*

1. What's New?   (NEW SECTION!)
2. Introduction
3. How to Use this Guide
4. The Script

A. Room-by-Room

  1. Outside
  2. Entrance Hall
 2a. Closet
  3. Cramped Hall
  4. Dwarves
  5. Shark Pond
  6. Waterfall
 6a. Cave
  7. Cold
 7a. Dragon's Den
  8. Coffin
  9. Mirror
 10. Hidden

 11. Bridges
11a. Serpent
 12. Wraith
 13. Epor
13a. Wizard
 14. Drake
 15. Troll
 16. Courtyard   (NEW SUICIDE!)
 17. Hall
 18. Library
18a. Study
 19. Laboratory
19a. Fountain
 20. Banquet Hall

 21. Sphinx
 22. Observatory
22a. Werewolf
 23. Hellhound
23a. Wyvern
 24. Happy Hall
 25. Balcony
25a. Balcony's End
 26. King's Tomb
 27. Underground
 28. Gargoyles
 29. Motari
29a. Guinea Pig (Orb Room)
 30. Wishing Well

 31. River Styx
 32. Bank
32a. The Chasm
 33. King's Chamber of Stormhaven

B. Items
C. Deaths

 C1. Room-specific Deaths
 C2. Suicides     (NEW SUICIDE!)

D. Miscellany

 D1. Sphinx Dialogue (UPDATED)
 D2. Select Button Text
 D3. The Rest

5. Version Info
6. Contact
7. Credits

E. Contributors

*==========================================================*
1. What's New?
*==========================================================*

Last updated March 24, 2007:

A new Suicide (109) has been added care of Larcen Tyler,
and some minor, minor, minor formatting changes have been
made.

I sincerely hope I didn't get anybody's hopes up with this
update, as honestly and truly, this guide is pretty much
done.  I expect maybe a dozen or so quotes to be added in
the next decade.

One of the biggest changes is that my e-mail address has
changed.  If you've sent anything to me since the last
update (2004), please re-send it as my previous e-mail has
been defunct for well over two years.

*==========================================================*
2. Introduction
*==========================================================*

Welcome to the world of Shadowgate!  Though many would be
quick to scoff at the notion of a video game telling a good
story, I believe that this game is rich in literary gold.

The problem, however, lies in the fact that this game can
be slow.  There's no doubt about it; point and click makes
not for a fast adventure.  And the horror to know that once
you have completed the game, it is no longer much more than
bare tedium getting back through to parts you enjoyed.

This is where I come in.  Some time ago, I dreamed of a
world where people could freely view any part of the game's
story without having to trudge through the screens just to
get there.  Today that dream is realized in the form of this
script.

Is there a part in the game that you think had cool lines?
Or perhaps you're just looking to settle down and read up on
the game.  In any case, you can easily do so here.  Just
scroll down to the section you're most interested in, and
bask in the genius of the writers.

Fasten you're seatbelts, ladies and gentlemen, because
you're in for one hell of a ride.

*==========================================================*
3. How to Use this Guide
*==========================================================*

I will be typing out every bit of text you'll see in the
game.  This includes line breaks, but does not include
sentence structure.  Because let's face it, do YOU want to
be reading through a guide with nothing but CAPITAL LETTERED
TEXT?  I thought not.  All spelling errors will remain un-
fixed, but I'll be sure to note them so you don't think
they're mine.

In the first section of the script, I will be giving out the
text room-by-room.  Everything that is unique to the room
will be covered, including deaths.  Before the actual script
comes into play, I will if applicable list the action
required to activate the text.

The second section offers full text for every item in the
game.  It also outlines what happens when you use them
on yourself, including deaths.  Needless to say, this is
quite a task, and believe it or not, was actually
completed for the first version of this walkthrough.

Within the third section are the mostly humorous texts
associated with many ways to kill yourself in this game.
This section will cover every death outlined in the main
game, but not those from items.  Note on the numbering
system: I used three digits for easy reference; that way,
if you do a search for a death, you won't hit some random
room instead.  Suicides start with 1xx, for the same
basic reason.

Finally, the fourth brings about anything not unique to
any room and not associated with deaths or items.  You may
be surprised by how big this section becomes.  Though
probably not that surprised.  This is the section I'll
need the most help with.  Send me anything you find,
with directions on how to do it.  Credit will be due!

For you Ctrl-F/Clover-F/whatever users, if you are
searching for a section within the script itself, put a
hyphen ("-") before the section number (ex "-97.") to
ensure that you find what you're looking for right away.

*==========================================================*
4. The Script
*==========================================================*

=A. Room-by-Room==========================================

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--1. Outside------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon your arrival, you are greeted with the following:

"The last thing that you
 remember is standing
 before the wizard Lakmir
 as he waved his hands.

 Now you find yourself
 staring at an entryway
 which lies at the edge
 of a forest.

 The Druid's words ring
 in your ears: "within
 the castle Shadowgate
 lies your quest.
 The dreaded Warlock Lord
 will use his Black Magic
 to raise the Behemoth
 from the dark depths.
 The combination of his
 evil arts and the great
 Titan's power will
 surely destroy us all!!
 You are the last of the
 line of Kings, the seed
 of prophecy that was
 foretold eons ago.
 Only you can stop the
 evil one from darkening
 our world forever! Fare
 thee well."

 Gritting your teeth, you
 swear by your god's name
 that you will destroy
 the Warlock Lord!!"

Upon reentry

"It's the entrance to
 Shadowgate. You can hear
 wolves howling deep in
 the forest behind you..."

Press SELECT

"The secret thoughts of
the skull can be yours!!"

LOOK at the Skull

"It's the skull of some
 creature. Its meaning
 seems quite clear: death
 lurks inside."

LOOK at Wall

"It's a stone wall."

LOOK at Door

"It's a heavy wooden door
 with iron hinges."

OPEN the Skull

"As if by magic, the
 skull rises."

TAKE Key 1

"The Key 1 is in hand."

CLOSE the Skull

"The Skull is closed."

OPEN Door

"The door is open.

 It's the door leading
 into the castle
 Shadowgate."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2. Entrance Hall------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

""That pitiful wizard
 Lakmir was a fool to
 send a buffoon like you
 to stop me.
 You will surely regret
 it for the only thing
 here for you is a
 horrible death!"

 The sound of maniacal
 laughter echoes in your
 ears."

Upon reentry:

"You stand in a long
 corridor. Huge stone
 archways line the entire
 hall."

LOOK at closet door

"Even though this door is
 only an inch thick, it
 is very sturdy."

LOOK at far door

"This wooden door is
 reinforced with heavy
 sheets of steel."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2a. Closet------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"Oh! As you enter, you
 can see a sword and
 a sling inside."

Return:

"You are in a small'
 cramped closet."

LOOK at Shelf

"A very sturdy shelf
 rests against the wall."

TAKE the Sling

"The Sling was taken."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--3. Cramped Hallway----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The stone walls seem
 uncomfortably close as
 you walk down the
 stairs."

Return:
"The stone passage winds
 to an unseen end."

LOOK at white stone

"This stone seems to be
 set loosely in the
 mortar."

LOOK at Book -
"It's an ancient tome.
 It seems that no one has
 disturbed its pages for
 centuries."

LOOK at Candle -
"It's a small candle,
 perfect for reading."

HIT or OPEN white stone -
"The stone falls away to
 reveal a secret passage!"

LOOK at opening -
"The wall is opened."
[I thought this line was funny.]

CLOSE the opening -
"The wall is closed."
[Even better!]

OPEN the Book -
"The book is opened and
 examined.

 A rectangular hole has
 been cut out of the
 inside of the book."

CLOSE the Book -
"You closed the book."

TAKE Key 2 -
"The Key 2 is in hand."

TAKE Torch -
"The Torch is in hand."

TAKE Book
DEATH 001

"When you remove the book
 from its pedestal, the
 floor collapses, and you
 fall to your death."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--4. Dwarves------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The stones in these
 walls were probably cut
 by the hands of enslaved
 mountain dwarves."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--5. Shark Pond---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"A shark swims by as if
 patrolling this calm
 pool."

Return:

"This subterranean cavern
 has been carved by
 centuries of
 supernatural erosion."

LOOK at water

"The waters of this
 subterranean lake are as
 still as a corpse."

LOOK at skeleton

"A lime covered skeleton
 stares at you through
 eyeless sockets."

MOVE in water, Take Key 3 (before sphere)
DEATH 002

"As you swim toward the
 skeleton, you feel the
 jaws of a shark grab you
 and pull you under.

 You curse yourself for
 using your body as bait!!

 Even before the life has
 left your body, the lake
 will be filled with your
 blood."

USE Sphere in Water

"You drop the Sphere into
 the lake and notice the
 ripples disappear as the
 water turns into ice."

LOOK at ice lake

"The lake has become a
 solid sheet of ice."

LOOK at sphere

"This crystal sphere is
 as cold as ice.

USE Torch on Sphere

"The Sphere has put out
 the flames!!"

USE Torch on Lake

"You put the burning
 torch close to it.

 The torch melts away the
 ice over the sphere,
 allowing it to float to
 the surface.

 Not surprisingly, the
 lake quickly refreezes."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6.Waterfall-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

"Water cascades over a
 subterranean cliff into
 a cool, clean stream."

Return:

"You're standing in a
 dark, underground
 cavern."

Press SELECT

"It looks like something
 is behind the waterfall."

LOOK at water

"Cold water cascades down
 a cliff into a small
 stream."

LOOK at rockpile

"This landslide looks
 like it occurred ages
 ago.  It would take you
 months to clear it away."

MOVE to rockpile

"The way is blocked by a
 landslide and even with
 your might you cannot
 clear yourself a path."

LOOK at stone

"This stone is almost
 perfectly round."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6a. Cave--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

"The walls in this room
 are much too close for
 comfort.

 The damp walls of this
 eerie cavern are rough
 and irregular."

Return:

"You're in a cave behind
 the waterfall."

LOOK at wall

"This wall just out from
 the wall"
[Should be "juts"]

LOOK at rock

"The rock is quite loose."

HIT rock

"You hit the rock as hard
 as you can.

 The loose rock falls
 down as if hinged to the
 wall."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7. Cold---------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You enter a cold room.
 The stench of flesh in
 decay pervades the small
 chamber.

 You begin to shiver.
 This room is really
 cold!!"

Return:

"The room stinks of
 rotten meat."

LOOK at pedestal

"It's a large pedestal
 with iron trim."

LOOK at hole

"It's a small hole in the
 wall some three inches
 deep."

LOOK at trap door

"It's a small trap door
 made of polished metal."

USE Whitegem on Hole

"The Gem fits perfectly
 in the hole.

 A small crystal sphere
 magically appears on the
 stand!!"

LOOK at hole (w/gem)

"The Gem fits perfectly
 in the hole."

MOVE to trap door
DEATH 003

"A broken fragment of a
 wooden ladder hangs from
 the opening.

 As you go down the trap
 door, you realize you
 took a big step. The
 fall is quite fatal."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7a. Dragon's Den------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"Fear grips you as you
 ener this hot room!!"

Return:

"This room is terribly
 hot!!"

LOOK at dragon

"All you can see are two
 eyes in the darkness.
 They seem to be watching
 every move you make."

LOOK at gold

"This pile of gold is
 worth a king's ransom!!
 The pieces have been
 melted together."

LOOK at chest

"This is an extremeley
 heavy iron-bound chest.
 It is securely locked."

TAKE Shield

"You raise your shield
 just in time to block
 the dragon flame."

TAKE another item (after shield)

"Again flame spews forth!!
 You use the shield for
 protection.

 It's getting hot! You
 don't know how much
 longer you can stand it."

TAKE object other than shield, wander near dragon
DEATH 04

"Whoosh! Flames suddenly
 shoot from the dragon's
 mouth!!

 Dragon flame engulfs
 your body. You pay for
 your curiosity with your
 life."

TAKE 4 items after shield
DEATH 05

"The shield melts under
 the intensity of the
 dragon flame. Your body
 fares no better!!

 Not even your best
 friend could recognize
 your burning body.

 Dragon flame engulfs
 your body. You pay for
 your curiosity with your
 life."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--8. Coffin-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This long, cold hallway
 is lined on either side
 by half a dozen coffins."

Return:

"The walls, the floor,
 and the coffins are all
 made of stone."

(From left to right)

LOOK at Coffins

"The cold, marble coffin
 lid seals an ancient
 death bed."

"This tomb is sealed with
 a silver lid."

"It's a cold stone
 coffin"

"The lid to this coffin
 is made of solid gold.
 It must be worth a
 fortune."

"This standing
 sarcophagus is sealed
 with a dragon scale
 cover."

OPEN Coffins

-"As you open the tomb, a
 Banshee flies out and
 emits an ear-shattering
 scream!!

 You're all right, but it
 is very hard to hear."

-"This green slime is
 quite disgusting!!"

-"The lid of the Coffin
 is open.

 A mummy stands silently
 before you."

LOOK at Slime

"The green slime is very
 thick and is warm to the
 touch."

CLOSE Slime tomb

"You can't close the
 tomb.  The slime blocks
 the door."

LOOK at Mummy

"This carefully embalmed
 six-footer stands
 straight and still."

USE Torch on Mummy

"The mummy bursts into
 flames, leaving behind a
 scepter among the ashes."

HIT Slime, or MOVE to north door
DEATH 006

"You try to pass the
 slime but it engulfs
 your body, dissolving it
 in seconds.

 ...you die instantly.
 No pain, no nothing.
 You were slimed."    [best line ever!]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--9. Mirror
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This room full of
 mirrors reminds you of
 the elven fun house at
 King Otto's Fair."

LOOK at middle mirror

"This mirror throws back
 a fine reflection."

LOOK at other mirrors

"The mirror has a carved
 oak frame."

USE Hammer on middle mirror

"Bellowing like some
 Norse god, you smash the
 hammer into the mirror.

 You shatter the mirror
 revealing an iron door!!"

LOOK at door

"A solid iron door lies
 beyond the broken edges
 of the mirror."

USE Hammer on Left Mirror
DEATH 008

"As soon as you break the
 mirror, shards of glass
 fly through the air and
 slice into your body!

 Blood pours from your
 wounds and your body
 slumps to the floor."

USE Hammer on Right Mirror
DEATH 009

"You have opened a magic
 portal into deep space.
 You are immediately
 sucked through.

 The lack of air causes
 you to quickly lose
 consciousness.

 The Grim Reaper quickly
 embraces you!" [What a sweetheart!]

MOVE into Hole (before using Epor)
DEATH 010

"You jump down the hole
 and, after a couple of
 moments, hit the floor!

 It seems that you have
 broken both of you
 legs! It's only a matter
 of time before you die!

Neat glitch:

If you go into the next room without the cloak,
you'll be shunted right back into here.  Here's
where the fun comes in: after being shuffled back
between the mirrors, find some manner of killing
yourself (perhaps smashing one of the mirrors?)
and choose to continue play.  Guess where you
start off?  That's right, in the next room.

In this way. you can completely avoid getting
the cloak.  So, if like, the Wraith gives you
nightmares or something, rest assured you'll
never have to see him again.

(Though you still need items in the rooms before
him to complete the game!)

Thanks, Smoby!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--10. Hidden (from room 3)----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"As soon as you enter the
 room, you see an arrow
 on the front wall."

Return:

"Cold air rushes into
 this chamber from an
 opening some ten feet
 above the floor."

LOOK in doorway

"It is very dark."

LOOK at stone ledge

"A slab of concrete rests
 upon two stone supports,
 some ten feet from the
 floor."

LOOK at supports

"It's part of the wall.

MOVE to door

"The ledge wasn't strong
 enough to hold you.  You
 fall to the ground and
 land hard on your rump."

LOOK at rubble

"It's rubble from the
 broken ledge."

LOOK at Right Torch

"This torch is attached
 securely to the wall."

LOOK at Left Torch

"This torch seems to be
 fastened to the wall
 with rather modern
 looking nails."

USE Left Torch

"You moved the torch.

 It's a hidden door.
 There is a spiral
 staircase leading down."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11. Bridge------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You stand at the edge of
 a deep chasm. From the
 darkness below arise the
 screams of the undead.

 This cave is hewn
 roughly in the chasm's
 wall."

Return:

"There are two bridges
 that span the chasm."

LOOK at Left Bridge

"Judging by the intricate
 workmanship, this bridge
 seems to be quite
 sturdy."

LOOK at Right Bridge

"This shabby bridge is
 held together with
 nothing but frayed ropes
 and rotten planks.

 The ropes are indeed in
 bad condition."

MOVE from room 11a

"Suddenly, you feel
 heavier than you did
 only a moment ago!"

MOVE across Right Bridge
DEATH 007

"As you reach the middle
 of the bridge, it
 collapses under your
 feet!!

 The bridge won't hold
 you. You can't cross
 unless you lose some
 weight!!"

MOVE into Chasm

"With a loud cry, you
 take the big plunge.

 The Grim Reaper stands
 below, waiting to catch
 you."
[Aw.  My knight in shining armor!]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11a. Snake
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"A giant snake confronts
 you in this small cave!"

Return:

"You're inside a narrow
 alcove."

LOOK at Snake

"It's a giant snake. It
 doesn't move. Perhaps
 it's getting ready to
 strike!

 You wait for the
 creature to kill you but
 it still has yet to
 move.

 Upon closer inspection,
 you laugh at your
 foolishness. It is only
 a statue!"

"This huge statue is
 carved in the shape of a
 giant snake. It is
 extrememly life-like."

USE Wand on Snake

"The snake begins to
 shake and shutter. Is it
 just your eyes or is it
 shrinking?

 The serpentine statue
 begins to change! It
 grows smaller and
 smaller!

 It dematerializes and
 forms anew as a staff of
 tremendous beauty!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--12. Wraith------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

"What's this? A wraith is
 standing in your way,
 barring your path!!"

Return:

"A stone archway opens
 into a small chamber.
 This room is very cold."

Attempt anything while the Wraith is in the room:

"You're afraid to get
 near it."

LOOK at Wraith

"It's a shadow wraith, a
 hideous spectre, who
 eternally walks the line
 between life and death."

USE (strange) Torch on Wraith
(Thanks, Takeshi!)

"You put the torch close
 to the Wraith but
 nothing happens.

 Hmmm. There must be
 more than one way to
 do it."

USE Lit Torch on Torch

"The torch burns with a
 strange white flame.

 With a shout, you throw
 the flaming torch at it.

 With a blinding flash,
 the white flame engulfs
 the undead apparition!!

 When you open your
 eyes again, the wraith
 is gone."

MOVE to upper-right square on map

"Hmmm! It's too high for
 you to reach."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13. Epor--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This small stone chamber
 is lined on one side by
 two barred portals."

Return:

"You're inside a small
 room."

Press SELECT

"Some things require a
 second glance."

LOOK at cage

"Sturdy bars seal this
 cage. Your nose detects
 the presense of a
 concealed animal."

HIT Cage

""Thump!" The sound
 echoes in the room."

LOOK at rope

"It's a hemp of rope."

LOOK at sign

"This sign reads "Epor."

LOOK at sign, again

"Epor, Epor, Epor... You
 got it! It seems to some  [Missing "be"]
 sort of magic word!!

 You've learned one magic
 spell."

Totally LOOK at the sign again

"It's a strange sounding
 word, indeed!!"

Look at outline on far wall

"Damp air is blowing out
 of the gap in the stone
 wall."

"It seems that this part
 of the wall doesn't
 quite fit."

OPEN far wall

"You feel the ground
 shake as the rock moves
 slowly aside to reveal a
 passageway."

USE Epor

"The spell was chanted.

      'Epor'

 There are many strange
 things in this world!
 When you said the magic
 spell, the rope moved.

 Having stretched up to
 the hole.  The rope stops
 moving.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13a. Wizard-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon Entry:

"The cold water from the
 limestone drips on your
 neck, sending shivers
 down your spine!!"

Return:

"A huge, man-made slab of
 granite seals the far
 side of the cavern."

LOOK at Floor stone

"This is a concave
 polygon. It seems to
 have been carefully
 carved into the stone."

USE Blue Gem on Hole

"As soon as you place the
 Blue Gem in the hole,
 you hear the sound of
 grinding stone.

 The wall slowly rises to
 reveal a magical image
 of an old wizard.

 'Listen, Warrior! The
 Warlock Lord can only be
 defeated by thy courage
 and the Staff of Ages.

 Remember, five to find.
 Three for the Staff, one
 to be the Key, and one
 to be thy pathway.

 Have thy wits about
 thee, warrior! Fare
 thee well.'

 The wall slides back into
 place, hiding the image
 from your sight. A scroll
 appears!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--14. Drake-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This room is incredibly
 hot! This must be what
 the lower levels of
 Gehenna are like.

 The heat is unbearable
 and you have to turn
 back."

Return:

"It's so hot, you begin
 to sweat profusely!

 The heat is unbearable
 and you have to turn
 back."

(If the cloak is on, subtract the last 3 lines.)

LOOK at fire

"This tireless fire burns
 with such heat that this
 room seems to be in the
 belly of Hell itself.

LOOK at bridge

"It's a long, thin bridge
 forged of fine metal."

OPEN door

"Suddenly, you feel a
 gust of wind!!

 A searing blast of heat
 knocks you across the
 room!!

 A flaming horror appears
 at the end of the
 bridge!!"

USE Sphere

"You hurl the Sphere into
 the fire below you.

 The hell-spawned flames
 quickly vanish as soon
 as the Sphere touches
 them.

 With nothing to feed
 itself on, the Firedrake
 immediately follows
 suit."

LOOK at oil

"Your view of the floor
 is totally obscured by a
 thick, black oil."

MOVE to door
DEATH 011

"The Firedrake screams
 triumphantly and gives
 you an eternal sunburn."

MOVE to fire
SUICIDE 103

"Bellowing like a fool,
 you leap off the bridge
 and into the blaze! You
 are instantly fried.

MOVE to oil
SUICIDE 104

"Suicide obviously does
 not solve problems."

USE Lit Torch on oil
DEATH 012
"The oil quickly catches
 and sets you on fire!!

 There is no way to put
 the fire out once it
 starts. You will be
 burned to the bone!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--15. Troll-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"A sharp, cold wind whips
 up over the ledge of the
 deep, dark chasm.

Press SELECT

"Weapons are not the only
 way to 'defeat' an
 enemy."

LOOK at Bridge

"It's a sturdy wooden
 bridge."

LOOK at doorway

"It's a doorway."

MOVE north

"As you step on the
 bridge, a troll appears
 and says, 'this bridge
 is mine!!

 It'll cost you a gold
 coin to cross!'"

SPEAK to Troll

"The troll says with a
 strained face, 'I've
 nothing to say to you.
 Go away!'"

USE Coppcoin/Goldcoin on Troll

"The troll says that the
 toll has just been
 raised to two gold
 coins."

USE Humana

"Uh oh, the wind has
 suddenly died down!

 Nothing happens! There
 must be something
 missing!"

USE Spear on Troll

"The troll falls silently
 into the dark cavern.
 You listen, but you do
 not hear him crash."

LOOK at Troll

"The troll stares at you."

LOOK at Bridge

"It's a sturdy wooden
 bridge."

Enter this room a second time, MOVE door

"The troll says you must
 pay a toll of one gold
 coin."

OPEN Bridge

"It looks like the troll
 is getting very
 impatient. He pulls out
 a nasty looking spear!"

USE Humana

"As soon as the magic is
 invoked, you lose sight
 of yourself. You're as
 invisible as the wind!"

USE 2nd Coppcoin on Troll
DEATH 013

"The troll shouts,'Hey,
 what's this? It isn't
 gold! Are you trying to
 cheat me?'

 The troll then picks up
 the bridge causing you
 to fall into the chasm!"

HIT troll, Move north
DEATH 014

"The troll cries, 'you
 can't trick me!"

 With one swift motion,
 the troll launches his
 spear and runs you
 through!"

MOVE past troll, or whatever else
DEATH 021

"The troll blows up like
 a volcano and throws his
 spear at your chest!

 The spear pierces your
 chest and exits through
 your back!"

USE 2 Goldcoins on Troll

"The troll says, 'I've
 changed my mind! I won't
 let you cross my bridge
 after all!'

 The troll then picks up
 the bridge causing you
 to fall into the chasm."


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--16. Courtyard---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The moon casts a
 brilliant shadow over
 the grounds of the
 courtyard."

Return:

"The castle Shadowgate
 looms before you."

LOOK at Cyclops

"The Cyclops stands
 before you, ready for
 battle!"

LOOK at well

"It's a finely crafted
 well, made of stone and
 mortar."

LOOK at rope

"The teeth marks of water
 rats are evident on this
 rope."

USE Crank

"The crank turns rather
 easily. At the end of
 the rope there is a
 small bucket."

USE Sling on Cyclops

"As soon as you start
 twirling the sling, a
 magical influence takes
 over your body!

 You cry out, 'death to
 the philistine!', and
 release the stone.
 Bull's-eye!

LOOK at felled Cyclops

"You can almost see the
 stars revolving around
 the cyclops' head.  He
 is down but not out."

USE sword on Cyclops

"You drive the sword deep
 into the cyclops. Blood
 pours out of the wound
 and onto the grass."

LOOK at Cyclops

"It's a dead clyclops.
 What do you expect after
 stabbing him with your
 sword?"

HIT Cyclops, or USE anything other than Sling
DEATH 015

"A battle cry dies in
 your throat, as the
 cyclops crushes your
 skull with his club."

MOVE into well
SUICIDE 105

"With a mighty leap, you
 jump head first into the
 well. On the way down,
 you see no water below.

 The well was deeper than
 you imagined. You have
 just broken every bone
 in your body."

USE rope from well
SUICIDE 109
(thanks to Larcen Tyler)

"The rope is loose you
 reach out for it but as
 you do, you slip and
 fall down the well!!

 The well was deeper than
 you imagined.  You have
 just broken every bone
 in your body."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--17. Hall--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"It's a long drafty
 hallway with one flight
 of stairs and several
 open passages."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18. Library-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You stand in a small
 library."

Return:

"The bookcase in front
 of you is full of books."

LOOK at right side of bookshelf

"It's full of books. You
 don't have time to read
 every one of them. Think
 of your quest!"

LOOK at mid-left bookshelf

"This book's title is
 the History of the War.
 You open the book and
 read it.

 'And when the warlock
  Lord had finally gained
  power, he went up
  against the great Kings!
  The Evil One would have
  succeeded if it were not
  for the Circle of
  Twelve.
  If he ever returns to
  power, Tarkus will not
  live to see the rising
  sun...'

LOOK at upper-left bookshelf

"The bookcase in front
 of you is full of books."

LOOK at lower-left bookshelf

"This is a complete
 twelve-volume set of the
 Encyclopedia Druidica."

LOOK at Book on Desk

"This book looks quite
 old. The words 'The
 Prophecy' is written
 upon it."

Look at Desk

"It's a strong, wooden
 desk fit for a king.
 There are a couple of
 drawers in it."

OPEN Book

"The book is open.

 You can't read the
 strange writing in the
 book."

LOOK at Book (w/glasses)

"Wow! With these glasses,
 you can understand and
 read what you could not
 before!

 'The light grows faint,
 the path winds round.
 Where life is lost,
 wisdom is found.
 The seed of the dream,
 fore the evil is free,
 where the sword is hung,
 he must place the key.
 A bridge to from, amidst  [<-"form"]
 burning death. A demon
 to guard.'
 ______________________
 ______________________
 ____'Motari_Riseth'___
 ______________________
 ____________________/E

 You've learned one magic
 spell.

 As the spell was
 chanted, the book
 quickly vanished."

OPEN Bookshelf

"It won't open!"

USE Red Gem on Bookshelf

"The bookcase slowly
 slides away revealing a
 hidden passage."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18a. Study------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This room is dominated
 by a large fireplace set
 in a red brick wall."

Return:

 "You're in a room with a
  fireplace."

LOOK at Globe

"It is a globe mounted on
 a stand for display. It
 shows all the known
 lands.

 Looking closely, you can
 see a seam along the
 equator."

LOOK at woodpile

"Kindling rests within
 the fireplace."

LOOK at fireplace

"This fireplace is quite
 large."

LOOK at window

"Through this portal you
 can see the moon
 hovering over the darken [sic]
 mountains."

USE Lit Torch on Kindling

"You torched the firewood.

 The fire starts burning,
 adding warmth to the
 room."

USE Terrakk

"A large crack appears
 around the equator of
 the globe."

MOVE through window
SUICIDE 106

"With a cry you jump to
 your death!

 It takes only a couple
 of seconds before you
 hit the bottom with a
 thud."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19. Laboratory--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"It smells like a kennel
 in here and there are no
 windows through which to
 circulate fresh air."

Return:

"You're in a small,
 stuffy laboratory."

LOOK at stone in floor

"Lab animals can be
 chained to this stone
 while performing
 experiments on them."

LOOK at cage

"This steel mesh cage
 rattles constantly.  A
 simple latch secures it."

LOOK at pot

"Ugg! There's a strange,
 poisonous-looking
 liquid in the pot. It
 really stinks!"

USE Pot on Self

"Slurp! You taste the
 poisonous-looking
 liquid in the pot.

 You notice small blue
 hairs begin to grow on
 the palms of your hands.

 The viscous liquid seems
 to contain body altering
 ingredients."

USE pot on self again

"Looking at the blue hair
 covering your hands, you
 hesitate to drink the
 awful, stinking liquid.

USE Stone

"The stone rises slowly
 out of the floor. A
 shining vial is inside
 it."

OPEN cage
DEATH 016

"You remove the latch and
 a mutated dog pounces on
 you!

 It looks like the doctor
 put something strange in
 the dog's water.

 Before you can do
 anything else, the
 mutation quickly rups
 you apart!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19a. Fountain---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You stand in a small
 garden within the castle
 walls. The outside air
 is cool and moist."

Press SELECT

"Are you getting it?"

LOOK at tree

"The bark on this tree
 shows no hint of disease
 and its leaves are an
 awesome gold color."

LOOK at fountain

"This exquisite marble
 fountain is shaped into
 the image of a sea
 serpent.

 From its mouth spews an
 acidic liquid."

LOOK in background

"It's a small evergreen
 tree."

TAKE Flute

"As you reach for the
 flute, you touch the
 water and pain explodes
 through your hand!

 The water is extremely
 acidic and obviously,
 not good for drinking."

TAKE Flute (w/gauntlet)

"By using the silver
 gauntlet, you remove the
 flute easily.

 The sound of the water
 splashing is music to
 your ears.

USE Flute

"The sound of the flute
 is very pretty, indeed.

 It seems like you wake
 from a dream only to
 find a hole in the tree!

 It it real? The flute's
 music is like magic."

LOOK at hole

"Suddenly, a small hole
 appears in the side of
 the tree!"

USE Fountain on Self
DEATH 20

"Kneeling down next to
 the fountain, you drink
 a handful of the acidic
 water.

 You can't even scream
 because you no longer
 have a throat, let alone
 a larynx!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--20. Banquet Hall----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You are awed by the
 majestic beauty of this
 immense banquet hall."

Return:

"It's a large banquet
 hall."

LOOK at balcony

"It's a sturdy stone
 balcony."

LOOK at tapestry

"It's a silk tapestry."

TAKE tapestry

"You can't reach it from
 here."

USE Lit Torch on rug

"The rug quickly catches
 on fire and burns away.
 A key can be seen
 underneath!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--21. Sphinx------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"It appears to be a
 sphinx. It looks at you
 indifferently."

Return:

"The sphinx rests quietly
 in the room."

LOOK at sphinx

"You have stumbled upon a
 sphinx. It has the body
 of a lion and the head
 of a man."

LOOK at stairs

"It's a stairway leading
 upward. There seem to
 be some strange marks
 scratched into its side."

LOOK at torch

"The strange, eerie flame
 burns silently."

HIT Sphinx

"Suddenly! The room begins
 to fade! It seems that
 the sphinx's magic has
 taken you to . [sic]

USE item on Sphinx (I tried Coppcoin)

"Suddenly!
 The room begins to fade!

 It seems that the
 sphinx's magic has taken
 you to the troll bridge."

MOVE to stairs

"As you moved, the sphinx
 spoke, 'who are you? No
 one may pass without  my
 permission.

 To pass, you must answer
 a riddle!"

 <He asks a riddle, full text in a separate section>

 Dost thou know? Bring me
 the answer and I shall
 let you pass."

USE <correct item>

"'You have correctly
 answered my riddle,
 warrior. Thou may now
 pass.'

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22. Observatory-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"A telescope is beside
 the window. A star map
 is on the wall. This
 must be an observatory."

Return:

"It's an observatory."

LOOK at table

"It's a round wooden
 table."

LOOK at telescope

"As you peer through the
 telescope, you are
 amazed by the clarity
 of the night sky."

LOOK at map

"It's a map of the known
 galaxy. You can see
 billions and billions of
 stars.

 The map seems to be only
 loosely attached to the
 wall."

LOOK at ladder

"It's a wooden ladder."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22a. Werewolf---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You are so captivated by
 the woman's beauty that
 you momentarily forget
 her predicament.

 Yes, in the moonlight
 she is even more
 beautiful."

Return:

"This small, plain room
 is lit only by the light
 of the moon itself."

LOOK at woman

"The fine lass lies upon
 the floor, chained to
 the wall. She is
 extremely beautiful."

LOOK at chain

"This silver chain seems
 to be strongly secured
 to the wall."

USE Arrow on Woman

"Your aim is true as you
 plunge the silver arrow
 into the beautiful
 woman.

 The beautiful lady
 suddenly transforms into
 a wolf!"

LOOK at wolf

"This looks like your
 typical dead werewolf.
 Your arrow is deeply
 lodged in its body."

TAKE Blade, Use Lit Torch on WOLF
DEATH 017

[Funny note: if you do the second option here,
the woman doesn't change into the wolf, but
the text is the same.]

[Note 2: If you do this while the wolf is dead,
it stays in its dead position while this text
goes by.]

"With a loud roar, the
 wolf pounces on you,
 taking your life!

 The wolfs powerful jaws [sic]
 rip your throat out!"

HIT Woman
DEATH 017-a

(Same as TAKE Blade, but without the second part.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23. Hellhound---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"Although the evening air
 is cool, this small
 circular room radiates a
 fervent heat."

Return:

"You're in a room with
 two braziers."

LOOK at brazier

"A flame burns within
 this brazier, lighting
 the entire room."

LOOK at pillar

"This marble pillar seems
 to be supporting the
 ceiling."

TAKE horn, MOVE to ladder

"A large fireball
 suddenly appears in the
 room and causes you to
 shield your eyes.

 When you open them, you
 notice that the fire has
 changed into something
 far more menacing."

LOOK at hellhound

"The hellhound makes this
 hot room even hotter!

 There must be a way to
 cool the room off before
 you roast!"

USE Water on Hellhound

"The Holy Water has sent
 the hellhound back to
 the place where it was
 spawned.

 The flame died out. The
 room is quiet, as though
 nothing had happened."

HIT, use wrong item on Hellhound
DEATH 018
"The demon dog snarls and
 pounces on you. Its
 teeth sink deep into
 your flesh."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23a. Wyvern-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"As you stand on the
 turret, an eerie blue
 dragon appears in
 the clear starry sky."

Return:

"You're standing on a
 turret."

LOOK at Wyvern

"It's a wyvern! This
 beastie is a distant
 cousin of a dragon but
 is smaller and fiercer!"

LOOK at pedestal

"This pedestal is some
 thirteen inches tall,
 and made of some unknown
 metal."

LOOK at sky

"The sky foretells the
 coming of a great storm."

USE Star on Wyvern

"The star becomes a flash
 of light as you launch
 it.

 Crash! It strikes the
 wyvern and it explodes
 into a million pieces!"

TAKE Talisman
DEATH 019

"With the speed of
 lightning, the wyvern
 wraps its tail around
 your neck.

 You die, screaming
 silently."

NEW! - USE Lit Torch on Wyvern
DEATH 018

"The demon dog snarls and
 pounces on you. Its
 teeth sink deep into
 your flesh."

(Thanks, Allen!)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--24. Happy Hall--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You have entered a small
 corridor. Two arched
 doorways wait patiently
 for you."

Return:

"It's a passageway with
 two arches."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25. Balcony-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"From this windy ledge
 you can get an idea of
 the size and strength of
 the castle."

Return:

"It's a balcony."

LOOK at hole

"This appears to be a
 mount of some sort,
 perhaps for a flagpole."

Again

"The small hole in the
 center is perfectly
 round."

LOOK at stairs

"The stone stairs connect
 the balcony to the
 look-out point."

USE Rod on hole

"Suddenly the sky seems
 to be on fire as a bolt
 of pure lightning
 strikes the rod!

 You are startled to see
 a skeletal hand rise
 from a hole that has
 formed at your feet."

LOOK at hand

"Although the hand is
 skeletal, it holds the
 wand rather tightly."

TAKE Wand

"As you take the wand
 from the skeletal hand,
 it begins to descend.

 The hole then closes up
 as if it had never been."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25a. Outlook----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"Lightning lights up the
 countryside as you stand
 on a look-out point."

Return:

"Heavy stone stairs lead
 down to a sturdy lookout
 point."

LOOK at pot

"It's a pot of gold! The
 leprechaun must have
 skipped town."

LOOK at pouch

"This canvas pouch looks
 to be quite light. Close
 inspection reveals some
 druidic script on it."

TAKE, OPEN pot
DEATH 020

"As you move the pot, you
 realize that you have
 fallen for the oldest
 trick in the book.

 You suddenly find
 yourself knee-deep in
 the moat.

 It seems that the
 alligators really enjoy
 your company!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--26. King's Tomb-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon Entry:

"You're in a small throne
 room. A skeleton wearing
 a gold crown sits on a
 throne in front of you."

Return:

"It's the  royal throne
 room."

LOOK at king

"Although he looks dead
 enough, this royal
 skeleton sends shivers
 down your spine!

 There seems to be
 something in his hand."

LOOK at left pillar

"In the center of the
 pillar is a carving of a
 sword."

LOOK at right pillar

"Sir Dugan's  royal seal
 is carved on the stone
 pillar in vivid colors."

USE Scepter on King

"As soon as you give the
 scepter to the skeleton,
 the seal on the pillar
 lowers.

 You can now see a
 ring-shaped hole!"

USE Ring on Right pillar hole

"The ring fits perfectly.
 The throne magically
 rises, revealing a
 secret passageway."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--27.Underground--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"This hallway is made of
 large granite slabs."

Return:

"It's a stone passageway."

MOVE to doorway on left
DEATH 023

"Without thinking, you
 jump through the opening
 and immediately hear a
 loud click.

 Suddenly, the granite
 slab above you gives way
 and crushes you beneath
 it.

 It breaks every bone in
 your body."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--28. Gargoyles---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"On the opposite wall are
 a pair of stone beasts
 guarding a dark archway."

Return:

"You are in a dark and
 gloomy cavern."

LOOK at Gargoyle

"This stone statue is
 some three and a half
 feet tall and ugly as
 all heck.

 It is very cold to the
 touch."

USE Illumina

"Suddenly the cavern is
 so bright that you have
 to shade your eyes!

 It takes you a few
 moments to regain your
 senses from the nova
 burst.

 It seems the gargoyles
 were also affected and
 haven't yet recovered
 from the spell."

MOVE into doorway (before Illumina)
OR HIT them       (after Illumina)
DEATH 31

"Suddenly, the beasts
 begin to shudder and
 their eyes begin to glow
 red!

 The gargoyles, angered
 at your presence, spring
 from their frozen state
 and rip you to pieces!

 There's not enough left
 of you to even feed to
 the birds."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29. Motari------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"Sulfurous fumes rise
 from the hot molten lava
 some thirty feet below
 you.

 Swimming would not be wise."

Return:

"This room is filled with
 lava."

LOOK at lava

"This dark-red lava comes
 from the earth's core."

LOOK at bridge

"It's a narrow, stone
 bridgeway."

LOOK at statue

"This huge statue is made
 of precious metals. It
 holds a basin of
 smoldering coals."

USE Motari

"The statue lowers and a
 large platfrom rises out ["platform"]
 of the lava! You now
 have a way across!"

LOOK at statue

"The eerie statue
 descends into the lava."

MOVE north, or in lava
SUICIDE 108

"Shouting a battle cry,
 you catapult yourself
 off of the platform.

 You are brave, warrior,
 but stupid! Your body
 explodes as you plunge
 into the lava."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29a. Guinea Pig-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[Sorry about the title, I just happen to think
that the guardian of this room looks just like
one of my guinea pigs.  It's eerie, actually. ]

Upon entry:

"Stalagmites surround
 this room like the
 cavernous jaws of a huge
 beast."

Return:

"It's a dark and eerie
 cave."

LOOK at switches

"It's a finely-crafted
 wooden handle.

 There are three handles
 here, side by side.

LOOK at cylinder

"It's a strong-looking
 metal cylinder."

LOOK in pit

"It looks like a large,
 very deep pit."

USE Switches

"The <position> handle was
 <raised/lowered>."

USE switches in wrong order

"Nothing happened.

 The handle returned to
 its original position."

USE Switches correctly (R, M, R)

"Scree! The  cylinder
 lifts with a shuddering
 sound.

 You're momentarily
 dazzled as the darkness
 is lit by a blinding
 flash!

 The Silver Orb is
 revealed!"

TAKE Orb

"As soon as you remove
 the orb, the cylinder
 closes."

MOVE into pit
DEATH 024

"You woke the sleeping
 guard from his beauty
 sleep.

 He decides to eat you
 for breakfast!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--30. Wishing Well------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The room seems to be
 made solely for the
 purpose of housing
 the well."

Return:

"This room is dominated
 by a sophisticated yet
 ancient well."

LOOK at well

"This fine well is made
 of both stone and
 mortar."

LOOK at handle

"It's a small handle
 attached to an
 assortment of gears."

LOOK at door

"This door is covered
 with dust and dirt."

USE Big Coin on well

"As soon as you throw the
 coin into the well, a
 huge wind erupts from
 within it.

 It reminds you of the
 small 'dust devils' you
 see in the autumn
 months."

SUICIDE 105 happens here, as well.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--31. River Styx--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The swirling winds carry
 you down the deep well
 and set you gently into
 the cavern below.

 You stand above a beach,
 looking down upon a
 river."

Return:

"You're standing on the
 bank of the River Styx.
 Its still waters support
 no life."

LOOK at water

"The river's water is
 dead calm.  It wouldn't
 surprise you if this
 were the River Styx."

LOOK at gong

"It's a great gold gong.
 Its beauty is enhanced
 by the intricate stand
 that supports it."

"This mallet is made
 from, what appears to
 be, Centaur hide."

USE Mallet on Gong (both are on-screen)

"After the gong sounds, a
 spectre materializes
 right before your eyes.

 The ghostly ferryman
 doesn't look friendly.
 You hear a faint voice
 ask for a fare."

LOOK at specter:

"The spector is wrapped [<-"Specter" or "spectre"]
 in tattered rags. You
 can see a skeleton
 within the cloak.

 Just gazing at this
 apparition is enough to
 give you the creeps!"

LOOK at raft

"It's a wooden raft."

MOVE onto raft

"The ferryman will not
 let you board. He is
 still waiting for a
 fare."

USE Goldcoin on ferryman

"The ferryman takes the
 coin and gestures you to
 board quickly.

MOVE in water
DEATH 026

"As soon as you jump in
 you find that you cannot
 escape the strong
 current of this river.

 Your cries for help are
 cut off as your lungs
 fill with water!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32. Bank--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"You climb aboard the
 tiny raft and soon reach
 the opposite bank.

 A stone skull stands
 against the far wall,
 screaming silently.

 For some reason, you get
 the feeling you are
 standing on sacred
 ground."

Return:

"This chamber has been
 hewn out of solid rock
 and is very hot."

LOOK at skull

"The jaw of the skull is
 made of polished stone."

LOOK at skull

"Hot, dry air emanates
 from the hole."

Look at pillar

"The shape of <sword, crown, jewel> is
 carved in <left, middle, right> pillar."
 pillar."

Look at hole

"It's a polished stone
 slab with an odd-shaped
 niche cut out of it."

USE Talisman on Sword

"The artifact, known as
 the Bladed Sun, is now
 secured and in place."

USE Horn

"The sound of the horn
 echoes loudly in your
 ears.

 Suddenly, you hear the
 sound of grinding rock.
 The jaw of the skull
 begins to descend!

 Hot wind erupts from the
 mouth creating the
 illusion that the stone
 skull is alive!"

USE Talisman on crown or jewel
DEATH 027

"You have placed the
 Bladed Sun in the wrong
 hole.

 You did not heed the
 warnings and now the
 Warlock Lord's defenses
 end your life!"


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32a. The Chasm--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

"The cavern that you have
 entered is by far the
 largest your eyes have
 ever gazed upon.

 From the depths rises
 the most powerful
 creature that has ever
 existed: the Behemoth!

 Your stomach knots up as
 you stare at this new
 horror. The beast is
 indeed incredible!

 You wonder, for a
 moment, how you can
 defeat such a creature
 as this!"

LOOK at Behemoth

"Your jaw drops and you
 stare in awed silence at
 the sight of the Great
 Titan!

 Acid drips from his jaws
 and sizzles on the ledge
 below!"

LOOK at Warlock Lord

"Although his back is
 turned, you know beyond
 a shadow of a doubt that
 it's the Warlock Lord.

 It seems that his staff
 is controlling the
 creature, keeping it at
 bay!"

LOOK at brazier

"Flame burns intensely
 within this brazier as
 if in celebration of the
 Dark One's victory!"

LOOK at pillar

"It's a huge stone
 platform with stairs
 descending from it."

USE Staff on Behemoth

"You pray, as you raise
 the Staff of Ages, that
 it has the power that
 the prophets claimed!

 The staff pulsates with
 power and a beam of
 light explodes from it
 striking the behemoth!

 The creature screams in
 agony, thrashing back
 and forth in great pain!

 In his rage, he grabs
 the Warlock Lord, and
 descends into the depths
 forever.

 You can hear the Warlock
 Lords screams fade into ['s]
 silence. Suddenly, it is
 very quiet.

 A beautiful light seems
 to fill the cavern. 'The
 morning sun,' you say to
 yourself, 'it is over.'

 Although exhausted, you
 lean on the Staff of
 Ages and begin your long
 journey home.

Do anything to the Warlock Lord
DEATH 028

"The Warlock Lord feels
 your presence and knows
 that you are the seed
 that must be destroyed.

 Flame shoots forth from
 his staff and engulfs
 your body. You have
 failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--33. King's Chamber of Stormhaven--------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

"Word of your historic
 quest has already
 reached the farthest
 parts of the land!

 You are triumphantly
 greeted as you enter the
 gates of the royal city
 of Stormhaven.

 Moments later, you are
 ushered into the royal
 palace where you are
 greeted by the king!

 'I know what thou hast
 done, brave one. The
 world would be dark
 forever without thee!'

 You are bestowed a
 kingdom to rule and the
 king's fair daughter's
 hand!

 As you leave the throne
 room, you know that
 although this quest is
 over, others await.

 After all, the bards
 will need new legends to
 sing of and new tales to
 tell!

 The first story's end.

=B. Items (Updated 10/21)===================================

Lit Torch - "This torch throws
            dancing shadows about
            the room."

USE on Out Torch
(Thanks, Takeshi!)

         - "No! Wait a minute!
            It's best if you don't
            do that!"

USE on ARROW
in HIDDEN room
(Go, Smoby!)

         - "The torch is wet and
            won't burn"

USE SELF - "You now have terrific
            second-degree burns on
            your hands."

           "You hold the flame close
            enough to your skin to
            cause second and
            third-degree burns."

    DEATH - "You finally set your
            hair on fire.  The rest
            of your body soon
            follows!!"

Out Torch - "The flame from the torch
            has gone out."

Key 1     - "It's a small iron key."

Key 2     - "This key bears a skull.
            This must be a skeleton
            key."

Key 3     - "It's a small brass key."

Key 4     - "This rusty lock doesn't
            seem to have been used
            for a long time." [lock?!]

Key 5     - "It's a small iron key."

Key 6     - "It's a jet black
            skeleton key."

Torch     - "It's a torch. An oil
           soaked rag is wrapped
           around it."

     USE - "The torch is lit."

         - "The torches are burning
            strongly. You don't
            need to light any more."

Torch     - 1. "There is something out
               of the ordinary about
               this torch but you can't
               put a finger on it."

           2. "It's a strange torch."

Sword     - "It's a double-edged
            broadsword. The handle
            has druidic script
            written upon it."

USE SELF - "You thrust sword into
            your chest! Blood begins
            to flow! Suicide won't
            help in your quest!

            The Warlock Lord will
            surely triumph now!"

Sling     - "It's a small leather
            sling. This would come
            in handy for long-range
            battles!!"

Stone     - "This stone would not be
            good for skipping."

Bag 1     - "It's a leather pouch!!"

    OPEN - "The bag contains three
            large jewels."

Bag 2     - "It's a leather pouch!!"

Whitegem  - "It's a white stone of
            unknown origin. A fine
            thing to gamble away in
            a good card game!!"

Red Gem   - "It's a fine red ruby!!

            Its color reminds you of
            your adventure across
            the sea of blood."

Blue Gem  - "It's a dark blue
            gemstone that is as big
            as the pommel of a
            sword!!"

Sphere    - "This crystal sphere is
            as cold as ice."

Shield    - "It's a heavy shield.
            There are only a few
            dents on it."

Spear     - "This spear is some seven
            feet long. The tip seems
            to be made of finely
            forged silver."

USE SELF - "You thrust Spear into
            your chest! Blood begins
            to flow! Suicide won't
            help in your quest!

            The Warlock Lord will
            surely triumph now!"

Helmet    - "This seems to be a
            helmet of the sort
            commonly worn by
            hobgoblins."

Hammer    - "It's an ancient Gnome
            war hammer. This weapon
            does not show the signs
            of battle."

USE SELF - "You thrust hammer into
            your chest! Blood begins
            to flow! Suicide won't
            help in your quest!

            The warlock lord will
            surely triumph now!"

Bone      - "This bone has been
            picked clean."

Skull     - "The skull looks like it
            has been dried and
            cracked by extreme heat."

Skull     - "It seems to be the skull
            of some unfortunate
            individual."

CoppCoin  - "Hey! Wait a minute!!
            This is no gold coin.
            It's but a brass slug.
            What a royal rip!!"

Scepter   - "This jewel-studded
            scepter is truly made
            for a king!!"

Arrow     - "A finely crafted silver
            arrow is not uncommon in
            the Elven lands."

USE SELF -
(Thanks, Takeshi!)

           "You thrust arrow into
            your chest! Blood begins
            to flow! Suicide won't
            help in your quest!

            The warlock lord will
            surely triumph now!"

Cloak     - "This heavy cloak
            contains no frivolous
            adornments, such as
            pockets or a hood."

USE SELF - "You try on the Cloak and
            find it very unbecoming.
            It barely fits over your
            armor."

Bottle 1  - "It's a small silver
            bottle. What is it?
            It sure smells terrible!!"

USE SELF - "As you consume the
   DEATH -  liquid in the vial, your
            body convulses and death
            spasms quickly follow."

Bottle 2  - "This small silver vial
            glows with a lustrous
            shine.

            You notice that the
            bottle is impossibly
            light!!"

USE SELF - "You drink the liquid and
            immediately begin to
            rise in the air!"

Bottle 3  - "It's a silver vial."

USE SELF - "Glug! You swallow the
            viscous liquid. It's
            like drinking tar."

Bottle 4  - "This jar is extremely
            slimy."

USE SELF - "Glug! You swallow the
            viscous liquid. It's
            like drinking tar."

Bottle 5  - "It's a small black
            bottle with a cork on
            top."

USE SELF - "You drink the liquid in
            the bottle. It's as
            sweet as sugar.

Scroll 1  - "It's an ancient, leather
            bound parchment."

    OPEN - "Your hands begin to
            sweat because of your
            extreme excitement...

            'Five to find, three are
            one.
            One gives access, the
            bladed sun.

            The Silver Orb, to
            banish below.
            The Staff of Ages, to
            vanquish the foe.

            Joining two, the Golden
            Blade.
            Last to invoke, the
            Platinum Horn."     [That doesn't rhyme!]

Scroll 2  - "You've read the scroll.

            The scroll reads, 'as
            the shadow of the wind,
            thou shalt be!'
            _________________________
            _________________________
            ____'Humana'_____________
            _________________________
            _______________________/E

            You've learned one magic
            spell.

            As the spell was
            chanted, the Scroll 2
            quickly vanished."

Scroll 3  - "Your hands begin to sweat
            because of extreme
            excitement..

            Lands under the heavens;
            the key to the world.
            _________________________
            _________________________
            __'Terra_Terrakk'________
            _________________________
            _______________________/E

            You've learned one magic
            spell.

            As the spell was
            chanted, the Scroll 3
            quickly vanished."

Scroll 4  - "You've read the scroll.

            'To move the sun from
            far to near, light is
            what the darkness fears.'
            _________________________
            _________________________
            __'Instantum_Illumina'___
            _________________________
            _______________________/E

            You've learned one magic
            spell.

            As the spell was
            chanted, the Scroll 4
            quickly vanished.

Scroll 5  - "You've read the scroll.

            'Observing the stars;
            the throne constellation
            appears once every five
            summers.
            Legend says that it is a
            portal to another land.'

Broom     - "This broom looks
            remarkably like the one
            owned by the Sirens of
            the isle of Yeklum Iret."

USE SELF - "I know neatness counts,
            but there would seem to
            be better ways to spend
            your time."

Gauntlet  - "It's a gauntlet of
            silver plate. It bears
            the symbol of the Circle
            of Twelve."

USE SELF - "You place the gauntlet
            on your hand. It feels
            like it was made just
            for you."

Glasses   - "These glasses are worn.
            They've probably been
            used for a long time."

USE SELF - "You try the glasses on
            and they fit perfectly.
            Hmmm, you can see very
            well."

Map       - "This fine map of the
            lands of Tarkus is quite
            detailed, although
            incomplete."

Poker     - "It's a black iron poker.
            It is used to stir the
            embers of an ongoing
            fire."

USE SELF - "You thrust poker into
            your chest! Blood begins
            to flow! Suicide won't
            help in your quest!

            The Warlock Lord will
            surely triumph now!"

Bellows   - "This wooden bellows has
            stoked many a
            floundering fire."

Cup       - "It's a pewter goblet,
            which glows with a
            lustrous shine."

Testtube  - "It's an empty test tube
            in a wooden rack."

Hrseshoe  - "This horseshoe seems to
            have taken quite a
            beating."

Water     - "The glass vial is filled
            with clear liquid. The
            sign of the cross is on
            it."

Flute     - "It's a small, wooden
            flute. It looks like it
            could make wonderful
            music."

Ring      - "It's a ring! Set with a
            large, black sapphire."

Mirror    - "The frame of this fine
            mirror is laced with
            silver and gold."

Crest     - "It's the family crest of
            Sir Dugan himself.

Star      - "It's an ornate carving
            of a shooting star. The
            object is made of silver
            and is very heavy."

Rod       - "This rod is made of
            cast iron."

Blade     - "It's some sort of spike
            that is made of precious
            metals. Ouch! The tips
            are as sharp as needles."

  USE on - "Suddenly, lightning
   STAFF    begins to flash in the
            room!

            Then,the Golden Spike
            slides smoothly onto the
            Staff and locks into
            place."

Horn      - "This horn is forged of
            flawless platinum. Its
            beauty is unbelievable!"

Big Coin  - "It is a large gold coin
            with a well engraved on
            it."

Goldcoin  - "This coin has a mark on
            it that looks like a
            human skull."

Staff     - "Druidic script winds its
            way around this staff.
            You can feel power
            emanating from it!"

LOOK++++++++"The golden thorn is
(after using permanently bonded onto
+blade)+++++ the staff."

           "Power emanates from the
            staff!  The three are,
            now and forever, one."

Orb       - "Aha! It's an orb made
            of silver. Its glowing
            surface causes your skin
            to tingle."

  USE on - "Light cascades through
   STAFF    the room as the staff
            becomes a living entity!"


=C. Deaths=(Updated 4/21)===================================

After death text:

"It's a sad thing that
 your adventures have
 ended here!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C1. Room-specific Deaths----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

000 - (Almost any room) - Let your Lit Torch die

"Your torch goes out with
 a fizzle.

 With out-stretched arms,
 you move slowly,
 looking for a light.

 Suddenly, you trip over
 something! Smash! You
 fall face first to the
 floor!"
(Thanks, Takeshi!)

001 - (Room 3 ) - TAKE the Book

"When you remove the book
 from its pedestal, the
 floor collapses, and you
 fall to your death."

002 - (Room 5 ) - TAKE Key 3 (before sphere)

"As you swim toward the
 skeleton, you feel the
 jaws of a shark grab you
 and pull you under.

 You curse yourself for
 using your body as bait!!

 Even before the life has
 left your body, the lake
 will be filled with your
 blood."

003 - (Room 7 ) - MOVE to trap door

"A broken fragment of a
 wooden ladder hangs from
 the opening.

 As you go down the trap
 door, you realize you
 took a big step. The
 fall is quite fatal."

004 - (Room 7a) - TAKE items, MOVE to dragon

"Whoosh! Flames suddenly
 shoot from the dragon's
 mouth!!

 Dragon flame engulfs
 your body. You pay for
 your curiosity with your
 life."

005 - (Room 7a) - TAKE 4 Items with Shield

"The shield melts under
 the intensity of the
 dragon flame. Your body
 fares no better!!

 Not even your best
 friend could recognize
 your burning body.

 Dragon flame engulfs
 your body. You pay for
 your curiosity with your
 life."

006 - (Room 8 ) - HIT Slime, MOVE to north door

"You try to pass the
 slime but it engulfs
 your body, dissolving it
 in seconds.

 ...you die instantly.
 No pain, no nothing.
 You were slimed."

007 - (Room 11) - MOVE across Right bridge

"As you reach the middle
 of the bridge, it
 collapses under your
 feet!!

 The bridge won't hold
 you. You can't cross
 unless you lose some
 weight!!"

008 - (Room 9 ) - USE Hammer on Left Mirror

"As soon as you break the
 mirror, shards of glass
 fly through the air and
 slice into your body!

 Blood pours from your
 wounds and your body
 slumps to the floor."

009 - (Room 9 ) - USE Hammer on Right Mirror

"You have opened a magic
 portal into deep space.
 You are immediately
 sucked through.

 The lack of air causes
 you to quickly lose
 consciousness.

 The Grim Reaper quickly
 embraces you!"

010 - (Room 10) - MOVE into Hole (before Epor)

"You jump down the hole
 and, after a couple of
 moments, hit the floor!

 It seems that you have
 broken both of you
 legs! It's only a matter
 of time before you die!"

011 - (Room 14) - MOVE to door, HIT drake, USE item on Drake

"The Firedrake screams
 triumphantly and gives
 you an eternal sunburn."

012 - (Room 14) - USE Lit Torch on oil

 "The oil quickly catches
 and sets you on fire!!

 There is no way to put
 the fire out once it
 starts. You will be
 burned to the bone!!"

013 - (Room 15) - USE 2 Coppcoins on Troll


"The troll shouts,'Hey,
 what's this? It isn't
 gold! Are you trying to
 cheat me?'

 The troll then picks up
 the bridge causing you
 to fall into the chasm!"

014 - (Room 15) - HIT troll, MOVE north

"The troll cries, 'you
 can't trick me!"

 The troll then picks up
 the bridge causing you
 to fall into the chasm!"

015 - (Room 16) - HIT Cyclops, USE wrong weapon

"A battle cry dies in
 your throat, as the
 cyclops crushes your
 skull with his club."

016 - (Room 19) - OPEN Cage

"You remove the latch and
 a mutated dog pounces on
 you!

 It looks like the doctor
 put something strange in
 the dog's water.

 Before you can do
 anything else, the
 mutation quickly rups
 you apart!"

017 - (Room 22a) - TAKE Blade, USE Lit Torch on dead Wolf

"With a loud roar, the
 wolf pounces on you,
 taking your life!

 The wolfs powerful jaws
 rip your throat out!"

018 - (Room 23 ) - HIT Hellhound, USE wrong item
     (Room 23a) - USE Lit Torch on Wyvern

"The demon dog snarls and
 pounces on you. Its
 teeth sink deep into
 your flesh."

(Thanks, Allen!)

019 - (Room 23a) - TAKE Talisman, HIT Wyvern, wrong item

"With the speed of
 lightning, the wyvern
 wraps its tail around
 your neck.

 You die, screaming
 silently."

020 - (Room 25a) - TAKE, OPEN pot

"As you move the pot, you
 realize that you have
 fallen for the oldest
 trick in the book.

 You suddenly find
 yourself knee-deep in
 the moat.

 It seems that the
 alligators really enjoy
 your company!"

021 - (Room 15) - MOVE north, etc

"The troll blows up like
 a volcano and throws his
 spear at your chest!

 The spear pierces your
 chest and exits through
 your back!"

022 - (Room 15) - USE 2 Goldcoins on Troll

"The troll says, 'I've
 changed my mind! I won't
 let you cross my bridge
 after all!'

 The troll then picks up
 the bridge causing you
 to fall into the chasm."

023 - (Room 27) - MOVE to left door

"Without thinking, you
 jump through the opening
 and immediately hear a
 loud click.

 Suddenly, the granite
 slab above you gives way
 and crushes you beneath
 it.

 It breaks every bone in
 your body."

024 - (Room 29a) - MOVE into pit

"You woke the sleeping
 guard from his beauty
 sleep.

 He decides to eat you
 for breakfast!"

025 - (Room 28) - MOVE into doorway, HIT Gargoyle

"Suddenly, the beasts
 begin to shudder and
 their eyes begin to glow
 red!

 The gargoyles, angered
 at your presence, spring
 from their frozen state
 and rip you to pieces!

 There's not enough left
 of you to even feed to
 the birds."

026 - (Room 31) - MOVE in Water

"As soon as you jump in
 you find that you cannot
 escape the strong
 current of this river.

 Your cries for help are
 cut off as your lungs
 fill with water!"

027 - (Room 32) - USE talisman on Crown or Jewel

"You have placed the
 Bladed Sun in the wrong
 hole.

 You did not heed the
 warnings and now the
 Warlock Lord's defenses
 end your life!"

028 - (Room 32a) - Do anything to the Warlock Lord

"The Warlock Lord feels
 your presence and knows
 that you are the seed
 that must be destroyed.

 Flame shoots forth from
 his staff and engulfs
 your body. You have
 failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C2. Suicides----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

101 - (Room 05) - MOVE in Water

"As you swim toward the
 skeleton, you feel the
 jaws of a shark grab you
 and pull you under.

 You curse yourself for
 using your body as bait!!

 Even before the life has
 left your body, the lake
 will be filled with your
 blood."

102 - (Room 11) - MOVE into Chasm

"With a loud cry, you
 take the big plunge.

 The Grim Reaper stands
 below, waiting to catch
 you."

103 - (Room 14) - MOVE to fire

"Bellowing like a fool,
 you leap off the bridge
 and into the blaze! You
 are instantly fried."

104 - (Room 14) - MOVE to oil

"Suicide obviously does
 not solve problems."

105 - (Room 16, 30) - MOVE into WELL

"With a mighty leap, you
 jump head first into the
 well. On the way down,
 you see no water below.

 The well was deeper than
 you imagined. You have
 just broken every bone
 in your body."

106 - (Various Rooms) - MOVE in Window

"With a cry you jump to
 your death!

 It takes only a couple
 of seconds before you
 hit the bottom with a
 thud."

107 - (Room 19a) - USE Fountain on SELF

"Kneeling down next to
 the fountain, you drink
 a handful of the acidic
 water.

 You can't even scream
 because you no longer
 have a throat, let alone
 a larynx!"

108 - (Room 29) - MOVE to lava

"Shouting a battle cry,
 you catapult yourself
 off of the platform.

 You are brave, warrior,
 but stupid! Your body
 explodes as you plunge
 into the lava."

109 - (Room 16) - USE rope (from the well)

"The rope is loose you
 reach out for it but as
 you do, you slip and
 fall down the well!!

 The well was deeper than
 you imagined.  You have
 just broken every bone
 in your body."

=4.4. Miscellany============================================


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D1. Sphinx Dialogue---------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

"As you moved, the Sphinx
 spoke, 'who are you? No
 one may pass without my
 permission.

 To pass, you must answer
 a riddle!'"

---
Following are the six riddles that
may be posed by the puzzling Sphinx.
---

(Mirror)

"You look at me, I look
 back, your right hand
 raises, I my left. You
 speak, but I in vain."

(Broom)

"Long neck, no hands,
 100 legs, cannot stand.
 Born of a forest nest,
 Against a wall I rest."

(Horseshoe)

"First burnt and beaten,
 drowned and pierced with
 nails, then stepped on
 by long-faced animals."

(Map)

"It has towns, but no
 houses.  Forests, but
 no trees.  Rivers, but
 no fish."

(Skull)

"I've no eyes, but once
 did see, thoughts had I,
 but now I'm white, and
 empty."

(Bellows)

"I´m a fire´s friend, my
 body swells With wind.
 with my nose I blow, how
 the embers glow."

---
After the riddle is posed, he shall
procure the following dialogue.
---

"Dost thou know? Bring
 me the answer to my
 riddle and I shall let
 thee pass."

---
If you USE the correct item upon the
beast, he will reply with:
---

"You have correctly
 answered my riddle,
 warrior. Thou may now
 pass."

---
If not..
---

"Suddenly!!
 The room begins to fade!

 It seems that the
 Sphinx's magic has taken
 you to <location>."

---
OR
---

"Suddenly! The room
 begins to fade! It seems
 the Sphinx's magic has
 taken you to <location>"

---
OR
---

...
"It seems that the
 Sphinx's magic has
 taken you to the room
 with a fireplace."

---
Locations
---

So far, I've hit the following locations:

Troll Bridge
"Charnel"  [Coffin Room]
Laboratory
Library
Room with a Fireplace

(Note: If you're transported to the Fireplace, you can
 leave without ever needing the Red Gem.  When he
 asked the Map riddle, I used Skull on him.  Try
 it out, I really don't know how the room you're
 going to is determined.

 It's not really much of a time-saver anyway.  Hell,
 the other two gems are absolutely required to beat
 the game, and they're in the same bag as the Red Gem,
 so you save one turn by not grabbing the gem, two
 by not having to use it in the library and enter.
 Then you lose turns entering and exiting the library
 for Key 5 so you can enter the Sphinx's room so you
 can have a 1 in 6 chance of being teleported to the
 fireplace.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D2. Select Button Text------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Room 1

"The secret thoughts of
the skull can be yours!!"

Room 2a

"Try with all your might!"

Room 3

"Look closely at the
 hallway."

Room 6

"It looks like something
 is behind the waterfall."

Room 5

"Some things have more
 than one use!"

Room 8

"You can set things on
 fire with a burning
 torch."

Room 13

"Some things require a
 second glance"

Room 15

"Weapons are not the only
 way to 'defeat' an
 enemy"

Room 18

"As you open the Bookcase
 on the left..."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D3. The Rest----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Doors

"This metal door shows
 significant signs of
 rust."

"It's a heavy wooden door
 with iron hinges."

"It's a finely crafted,
 wooden door."

Open door

"It's a doorway."

Walls

"It's a stone wall."

When nothing happens

"Nothing happened."

"What you were expecting
 hasn't happened."

TAKE item

"The <item> is in hand"

"The <item> was taken."

HIT certain objects

"Ouch! That smarts!!"

HIT self

"Smash!!
 Now you see stars!!"

LOOK at nothing much

"You seem to be wasting
 your time."

LOOK at SELF (with all items equipped)

"Thou art truly a brave
 knight!!

 You are wearing the
 cloak.

 You are wearing the
 glasses.

 You are wearing the
 silver gauntlets."

Do something stupid (I.e. USE SELF, SPEAK SELF)

"What odd behavior for
 such a brave warrior!!"

LEAVE an item in the room (or SELF)

"You can't drop what you
 didn't take."

OPEN something not openable

"It won't open!!"

OPEN an object

"The <thing> is open"

OPEN locked door

"The door is locked."

CLOSE an object

"The <thing> is closed."

USE object

"What do you want to
 use this on?"

Press SELECT (except in specific rooms, where you
             instead get really obvious hints)

"Don't quit now!!"

"Are you getting it?"

"You feel frustrated as
 you look around you.
 There must be a clue
 somewhere!"

USE Key on Door

"'Click!' The key worked!!
 It unlocked the door!!"

USE Stone on Sling

"You've put the small
 stone into the sling."

LOOK at Rugs

"It's a beautifully woven
 rug."

USE Torch on Rugs

"The rug quickly catches
 on fire and burns away."

*==========================================================*
5. Version Info (Updated 4/30)
*==========================================================*

v.1b - Just about everything is done.  Only minor
      refinements will be needed for future
      releases.  Not bad for a first version, eh?
      (10:56 PM 4/18/2004)

v.2b - Whoops!  Looks like I completely forgot about
      my Deaths section.  Phew.  That's up now, so
      you know.  The following list still stands.
      (6:30 AM 4/19/2004)

v.4b - Holy dag, yo!  New section distinctions; there
      is now a Suicide section under Deaths.  That,
      and I reformatted the numbering system.
      What was 4.1 is now A.  Let me know if that's
      any better for you guys.  Or gals.  SEND
      ME TEXT!  I don't know what I might be miss-
      ing. I'll work on getting the Miscellany
      section up and neat for my next update.
       Until then!
      (7:49 PM 4/22/2004)

    - Added Neoseeker to my list of hosts.
      (12:30 PM 4/25/2004)

v.5b - Amended DEATH 22 to reflect the fact that it's
      possible to get that text when using a Torch
      on the Wyvern.  Thanks, Allen.
      (5:09 PM 4/26/2004)

v.6b - Takeshi was added to the contributers list and
      credits as a result of 5 new text additions.
      Several sections are updated.  This guide is
      so close to being ready for primary release.
      I think I'll be pretty much done once I flush
      out the to-do list.  If you have anything,
      please send it my way!  Everyone who
      contributes kicks major ass.  Look at how
      many times I put the names of my first two
      in the guide.  I'm a madman, I tell you!
      (4:14 PM 4/29/2004)

    - Well, before I even released version 6b, I
      decided to clean up my Death section a bit.
      Any entry that was moved to suicides or not
      there to begin with has been erased, and
      all of the numbering was shifted down
      accordingly.  I'm starting to really rule.

      I also modified the Main script accordingly.
      (4:39 PM 4/29/2004)

v.9b - All Sphinx riddle text added; new section
      on its own for this text.  Updated a few
      things in the script.

      From to-do list: Hall and Outlook entry
      text filled.  SELECT button text is
      complete.

      Not much left to do!  Thanks, everyone, for
      your support thus far!  Naturally, with
      so much stuff done, the version gets bumped
      up exponentially.
      (6:58 PM 4/30/2004)

1.0 - All Misc text done!  This FAQ is now considered
     complete, though I'm sure there's something or
     other that I'm missing.  E-mail me if you find
     anything new!  Until then, I'm done.

1.01 - Blah, blah.  New stuff!  Thanks to Smoby for
      contributing something after like 6 months of
      nothing.  I'm done playing the game, people.
      I need input!
      (6:25 AM 10/22/2004)

1.1 - Hooray, new input!  Thanks to Larcen Tyler for
     a new suicide!  The most recent changes made to
     the FAQ can now be found in a new section at the
     top ("What's new").

     Please be sure to note that my e-mail address
     has changed to "kirbypufocia at gmail dot com".
     If you've sent any mail to the other address in
     the last 2 or so years, please send it again
     to my new address.

     This guide is mostly complete, but your input
     is always welcome.

     The new version also includes a bit of trimming,
     a dash of reformatting, and perhaps a subtle
     hint of reorganization.

     (2:54 PM 3/24/2007)

*==========================================================*
6. Contact
*==========================================================*

If you wish to contact me, you may do so at the
following address:

"KirbyPufocia at gmail dot com"

Please put "Shadowgate" in the suject line.

The name's Mike, by the way.

I'm open to: -Questions (please ask if
                        don't understand something!)
            -Suggestions (format, etc)
            -Corrections
            -New discoveries!!
            -Criticism (any kind will do)

I am accepting offers of hosting to any site
interested in doing so.  For the guaranteed
most recent version of this FAQ, however,
please visit GameFAQs.

*==========================================================*
7. Credits
*==========================================================*

- CjayC (GameFAQs), for hosting this beauty.

- Leo Chan (Neoseeker), for the same reason.

- Kemco-Seika, for bringing such a great text adventure
 to full motion graphical life!

- Nintendo, for licensing this game.

- My parents, for allowing me to purchase this game at
 the tender age of 5 (you bastards!).

- Sean Babbit, for format advisory.

- Kain Lacroix, for the kind words regarding my
 obsession with this game.

- BSulpher, whose guide helped me remember which
 item corresponded to which riddle.  (Damn you, Sphinx!)

- The folks at Minibosses board (you guys rule!)

- Monospaced fonts in general.

- Myself, for taking the 12 hours needed to go through
 the game and write this at the same time.

- And you, the reader, for your interest in my FAQ!
 Drop me a line sometime, will ya?

==E. Contributors=(Chronological Order)====================

- Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)

- Takeshi (Everything you'd ever want to do with a torch,
          Arrow suicide, attempts at sequence breaking.)

- Smoby (Staff after Blade text, neat glitch w/ firebridge,
         even more stuff with torch)

- Larcen Tyler (SUICIDE 109 - trying to climb down the well)

              ---The first story's end---

-**********************************************************-
Copyright (c) 2004-2007 Mike Molnar

All rights reserved.  Please do not host this guide without
permission.  This guide is free for personal use and
reproduction so long as the guide is not modified in any way
or used for any profit, unlikely as that may be.

This guide is permitted to be hosted by the following sites:

-GameFAQs
-Neoseeker

-**********************************************************-