Shadowgate Script
by Mike Molnar
KirbyPufocia at gmail dot com
VERSION 1.1 - UPDATED MARCH 24, 2007
*==========================================================*
Table of Contents
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1. What's New? (NEW SECTION!)
2. Introduction
3. How to Use this Guide
4. The Script
A. Room-by-Room
1. Outside
2. Entrance Hall
2a. Closet
3. Cramped Hall
4. Dwarves
5. Shark Pond
6. Waterfall
6a. Cave
7. Cold
7a. Dragon's Den
8. Coffin
9. Mirror
10. Hidden
11. Bridges
11a. Serpent
12. Wraith
13. Epor
13a. Wizard
14. Drake
15. Troll
16. Courtyard (NEW SUICIDE!)
17. Hall
18. Library
18a. Study
19. Laboratory
19a. Fountain
20. Banquet Hall
A new Suicide (109) has been added care of Larcen Tyler,
and some minor, minor, minor formatting changes have been
made.
I sincerely hope I didn't get anybody's hopes up with this
update, as honestly and truly, this guide is pretty much
done. I expect maybe a dozen or so quotes to be added in
the next decade.
One of the biggest changes is that my e-mail address has
changed. If you've sent anything to me since the last
update (2004), please re-send it as my previous e-mail has
been defunct for well over two years.
Welcome to the world of Shadowgate! Though many would be
quick to scoff at the notion of a video game telling a good
story, I believe that this game is rich in literary gold.
The problem, however, lies in the fact that this game can
be slow. There's no doubt about it; point and click makes
not for a fast adventure. And the horror to know that once
you have completed the game, it is no longer much more than
bare tedium getting back through to parts you enjoyed.
This is where I come in. Some time ago, I dreamed of a
world where people could freely view any part of the game's
story without having to trudge through the screens just to
get there. Today that dream is realized in the form of this
script.
Is there a part in the game that you think had cool lines?
Or perhaps you're just looking to settle down and read up on
the game. In any case, you can easily do so here. Just
scroll down to the section you're most interested in, and
bask in the genius of the writers.
Fasten you're seatbelts, ladies and gentlemen, because
you're in for one hell of a ride.
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3. How to Use this Guide
*==========================================================*
I will be typing out every bit of text you'll see in the
game. This includes line breaks, but does not include
sentence structure. Because let's face it, do YOU want to
be reading through a guide with nothing but CAPITAL LETTERED
TEXT? I thought not. All spelling errors will remain un-
fixed, but I'll be sure to note them so you don't think
they're mine.
In the first section of the script, I will be giving out the
text room-by-room. Everything that is unique to the room
will be covered, including deaths. Before the actual script
comes into play, I will if applicable list the action
required to activate the text.
The second section offers full text for every item in the
game. It also outlines what happens when you use them
on yourself, including deaths. Needless to say, this is
quite a task, and believe it or not, was actually
completed for the first version of this walkthrough.
Within the third section are the mostly humorous texts
associated with many ways to kill yourself in this game.
This section will cover every death outlined in the main
game, but not those from items. Note on the numbering
system: I used three digits for easy reference; that way,
if you do a search for a death, you won't hit some random
room instead. Suicides start with 1xx, for the same
basic reason.
Finally, the fourth brings about anything not unique to
any room and not associated with deaths or items. You may
be surprised by how big this section becomes. Though
probably not that surprised. This is the section I'll
need the most help with. Send me anything you find,
with directions on how to do it. Credit will be due!
For you Ctrl-F/Clover-F/whatever users, if you are
searching for a section within the script itself, put a
hyphen ("-") before the section number (ex "-97.") to
ensure that you find what you're looking for right away.
*==========================================================*
4. The Script
*==========================================================*
Upon your arrival, you are greeted with the following:
"The last thing that you
remember is standing
before the wizard Lakmir
as he waved his hands.
Now you find yourself
staring at an entryway
which lies at the edge
of a forest.
The Druid's words ring
in your ears: "within
the castle Shadowgate
lies your quest.
The dreaded Warlock Lord
will use his Black Magic
to raise the Behemoth
from the dark depths.
The combination of his
evil arts and the great
Titan's power will
surely destroy us all!!
You are the last of the
line of Kings, the seed
of prophecy that was
foretold eons ago.
Only you can stop the
evil one from darkening
our world forever! Fare
thee well."
Gritting your teeth, you
swear by your god's name
that you will destroy
the Warlock Lord!!"
Upon reentry
"It's the entrance to
Shadowgate. You can hear
wolves howling deep in
the forest behind you..."
Press SELECT
"The secret thoughts of
the skull can be yours!!"
LOOK at the Skull
"It's the skull of some
creature. Its meaning
seems quite clear: death
lurks inside."
LOOK at Wall
"It's a stone wall."
LOOK at Door
"It's a heavy wooden door
with iron hinges."
OPEN the Skull
"As if by magic, the
skull rises."
TAKE Key 1
"The Key 1 is in hand."
CLOSE the Skull
"The Skull is closed."
OPEN Door
"The door is open.
It's the door leading
into the castle
Shadowgate."
""That pitiful wizard
Lakmir was a fool to
send a buffoon like you
to stop me.
You will surely regret
it for the only thing
here for you is a
horrible death!"
The sound of maniacal
laughter echoes in your
ears."
Upon reentry:
"You stand in a long
corridor. Huge stone
archways line the entire
hall."
LOOK at closet door
"Even though this door is
only an inch thick, it
is very sturdy."
LOOK at far door
"This wooden door is
reinforced with heavy
sheets of steel."
"A shark swims by as if
patrolling this calm
pool."
Return:
"This subterranean cavern
has been carved by
centuries of
supernatural erosion."
LOOK at water
"The waters of this
subterranean lake are as
still as a corpse."
LOOK at skeleton
"A lime covered skeleton
stares at you through
eyeless sockets."
MOVE in water, Take Key 3 (before sphere)
DEATH 002
"As you swim toward the
skeleton, you feel the
jaws of a shark grab you
and pull you under.
You curse yourself for
using your body as bait!!
Even before the life has
left your body, the lake
will be filled with your
blood."
USE Sphere in Water
"You drop the Sphere into
the lake and notice the
ripples disappear as the
water turns into ice."
LOOK at ice lake
"The lake has become a
solid sheet of ice."
LOOK at sphere
"This crystal sphere is
as cold as ice.
USE Torch on Sphere
"The Sphere has put out
the flames!!"
USE Torch on Lake
"You put the burning
torch close to it.
The torch melts away the
ice over the sphere,
allowing it to float to
the surface.
Not surprisingly, the
lake quickly refreezes."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6.Waterfall-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Water cascades over a
subterranean cliff into
a cool, clean stream."
Return:
"You're standing in a
dark, underground
cavern."
Press SELECT
"It looks like something
is behind the waterfall."
LOOK at water
"Cold water cascades down
a cliff into a small
stream."
LOOK at rockpile
"This landslide looks
like it occurred ages
ago. It would take you
months to clear it away."
MOVE to rockpile
"The way is blocked by a
landslide and even with
your might you cannot
clear yourself a path."
LOOK at stone
"This stone is almost
perfectly round."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6a. Cave--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The walls in this room
are much too close for
comfort.
The damp walls of this
eerie cavern are rough
and irregular."
Return:
"You're in a cave behind
the waterfall."
LOOK at wall
"This wall just out from
the wall"
[Should be "juts"]
LOOK at rock
"The rock is quite loose."
HIT rock
"You hit the rock as hard
as you can.
The loose rock falls
down as if hinged to the
wall."
"This room full of
mirrors reminds you of
the elven fun house at
King Otto's Fair."
LOOK at middle mirror
"This mirror throws back
a fine reflection."
LOOK at other mirrors
"The mirror has a carved
oak frame."
USE Hammer on middle mirror
"Bellowing like some
Norse god, you smash the
hammer into the mirror.
You shatter the mirror
revealing an iron door!!"
LOOK at door
"A solid iron door lies
beyond the broken edges
of the mirror."
USE Hammer on Left Mirror
DEATH 008
"As soon as you break the
mirror, shards of glass
fly through the air and
slice into your body!
Blood pours from your
wounds and your body
slumps to the floor."
USE Hammer on Right Mirror
DEATH 009
"You have opened a magic
portal into deep space.
You are immediately
sucked through.
The lack of air causes
you to quickly lose
consciousness.
The Grim Reaper quickly
embraces you!" [What a sweetheart!]
MOVE into Hole (before using Epor)
DEATH 010
"You jump down the hole
and, after a couple of
moments, hit the floor!
It seems that you have
broken both of you
legs! It's only a matter
of time before you die!
Neat glitch:
If you go into the next room without the cloak,
you'll be shunted right back into here. Here's
where the fun comes in: after being shuffled back
between the mirrors, find some manner of killing
yourself (perhaps smashing one of the mirrors?)
and choose to continue play. Guess where you
start off? That's right, in the next room.
In this way. you can completely avoid getting
the cloak. So, if like, the Wraith gives you
nightmares or something, rest assured you'll
never have to see him again.
(Though you still need items in the rooms before
him to complete the game!)
"It's full of books. You
don't have time to read
every one of them. Think
of your quest!"
LOOK at mid-left bookshelf
"This book's title is
the History of the War.
You open the book and
read it.
'And when the warlock
Lord had finally gained
power, he went up
against the great Kings!
The Evil One would have
succeeded if it were not
for the Circle of
Twelve.
If he ever returns to
power, Tarkus will not
live to see the rising
sun...'
LOOK at upper-left bookshelf
"The bookcase in front
of you is full of books."
LOOK at lower-left bookshelf
"This is a complete
twelve-volume set of the
Encyclopedia Druidica."
LOOK at Book on Desk
"This book looks quite
old. The words 'The
Prophecy' is written
upon it."
Look at Desk
"It's a strong, wooden
desk fit for a king.
There are a couple of
drawers in it."
OPEN Book
"The book is open.
You can't read the
strange writing in the
book."
LOOK at Book (w/glasses)
"Wow! With these glasses,
you can understand and
read what you could not
before!
'The light grows faint,
the path winds round.
Where life is lost,
wisdom is found.
The seed of the dream,
fore the evil is free,
where the sword is hung,
he must place the key.
A bridge to from, amidst [<-"form"]
burning death. A demon
to guard.'
______________________
______________________
____'Motari_Riseth'___
______________________
____________________/E
You've learned one magic
spell.
As the spell was
chanted, the book
quickly vanished."
OPEN Bookshelf
"It won't open!"
USE Red Gem on Bookshelf
"The bookcase slowly
slides away revealing a
hidden passage."
"You have entered a small
corridor. Two arched
doorways wait patiently
for you."
Return:
"It's a passageway with
two arches."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25. Balcony-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"From this windy ledge
you can get an idea of
the size and strength of
the castle."
Return:
"It's a balcony."
LOOK at hole
"This appears to be a
mount of some sort,
perhaps for a flagpole."
Again
"The small hole in the
center is perfectly
round."
LOOK at stairs
"The stone stairs connect
the balcony to the
look-out point."
USE Rod on hole
"Suddenly the sky seems
to be on fire as a bolt
of pure lightning
strikes the rod!
You are startled to see
a skeletal hand rise
from a hole that has
formed at your feet."
LOOK at hand
"Although the hand is
skeletal, it holds the
wand rather tightly."
TAKE Wand
"As you take the wand
from the skeletal hand,
it begins to descend.
"The room seems to be
made solely for the
purpose of housing
the well."
Return:
"This room is dominated
by a sophisticated yet
ancient well."
LOOK at well
"This fine well is made
of both stone and
mortar."
LOOK at handle
"It's a small handle
attached to an
assortment of gears."
LOOK at door
"This door is covered
with dust and dirt."
USE Big Coin on well
"As soon as you throw the
coin into the well, a
huge wind erupts from
within it.
It reminds you of the
small 'dust devils' you
see in the autumn
months."
SUICIDE 105 happens here, as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--31. River Styx--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The swirling winds carry
you down the deep well
and set you gently into
the cavern below.
You stand above a beach,
looking down upon a
river."
Return:
"You're standing on the
bank of the River Styx.
Its still waters support
no life."
LOOK at water
"The river's water is
dead calm. It wouldn't
surprise you if this
were the River Styx."
LOOK at gong
"It's a great gold gong.
Its beauty is enhanced
by the intricate stand
that supports it."
"This mallet is made
from, what appears to
be, Centaur hide."
USE Mallet on Gong (both are on-screen)
"After the gong sounds, a
spectre materializes
right before your eyes.
The ghostly ferryman
doesn't look friendly.
You hear a faint voice
ask for a fare."
LOOK at specter:
"The spector is wrapped [<-"Specter" or "spectre"]
in tattered rags. You
can see a skeleton
within the cloak.
Just gazing at this
apparition is enough to
give you the creeps!"
LOOK at raft
"It's a wooden raft."
MOVE onto raft
"The ferryman will not
let you board. He is
still waiting for a
fare."
USE Goldcoin on ferryman
"The ferryman takes the
coin and gestures you to
board quickly.
MOVE in water
DEATH 026
"As soon as you jump in
you find that you cannot
escape the strong
current of this river.
Your cries for help are
cut off as your lungs
fill with water!"
"You climb aboard the
tiny raft and soon reach
the opposite bank.
A stone skull stands
against the far wall,
screaming silently.
For some reason, you get
the feeling you are
standing on sacred
ground."
Return:
"This chamber has been
hewn out of solid rock
and is very hot."
LOOK at skull
"The jaw of the skull is
made of polished stone."
LOOK at skull
"Hot, dry air emanates
from the hole."
Look at pillar
"The shape of <sword, crown, jewel> is
carved in <left, middle, right> pillar."
pillar."
Look at hole
"It's a polished stone
slab with an odd-shaped
niche cut out of it."
USE Talisman on Sword
"The artifact, known as
the Bladed Sun, is now
secured and in place."
USE Horn
"The sound of the horn
echoes loudly in your
ears.
Suddenly, you hear the
sound of grinding rock.
The jaw of the skull
begins to descend!
Hot wind erupts from the
mouth creating the
illusion that the stone
skull is alive!"
USE Talisman on crown or jewel
DEATH 027
"You have placed the
Bladed Sun in the wrong
hole.
You did not heed the
warnings and now the
Warlock Lord's defenses
end your life!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32a. The Chasm--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The cavern that you have
entered is by far the
largest your eyes have
ever gazed upon.
From the depths rises
the most powerful
creature that has ever
existed: the Behemoth!
Your stomach knots up as
you stare at this new
horror. The beast is
indeed incredible!
You wonder, for a
moment, how you can
defeat such a creature
as this!"
LOOK at Behemoth
"Your jaw drops and you
stare in awed silence at
the sight of the Great
Titan!
Acid drips from his jaws
and sizzles on the ledge
below!"
LOOK at Warlock Lord
"Although his back is
turned, you know beyond
a shadow of a doubt that
it's the Warlock Lord.
It seems that his staff
is controlling the
creature, keeping it at
bay!"
LOOK at brazier
"Flame burns intensely
within this brazier as
if in celebration of the
Dark One's victory!"
LOOK at pillar
"It's a huge stone
platform with stairs
descending from it."
USE Staff on Behemoth
"You pray, as you raise
the Staff of Ages, that
it has the power that
the prophets claimed!
The staff pulsates with
power and a beam of
light explodes from it
striking the behemoth!
The creature screams in
agony, thrashing back
and forth in great pain!
In his rage, he grabs
the Warlock Lord, and
descends into the depths
forever.
You can hear the Warlock
Lords screams fade into ['s]
silence. Suddenly, it is
very quiet.
A beautiful light seems
to fill the cavern. 'The
morning sun,' you say to
yourself, 'it is over.'
Although exhausted, you
lean on the Staff of
Ages and begin your long
journey home.
Do anything to the Warlock Lord
DEATH 028
"The Warlock Lord feels
your presence and knows
that you are the seed
that must be destroyed.
Flame shoots forth from
his staff and engulfs
your body. You have
failed!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--33. King's Chamber of Stormhaven--------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Word of your historic
quest has already
reached the farthest
parts of the land!
You are triumphantly
greeted as you enter the
gates of the royal city
of Stormhaven.
Moments later, you are
ushered into the royal
palace where you are
greeted by the king!
'I know what thou hast
done, brave one. The
world would be dark
forever without thee!'
You are bestowed a
kingdom to rule and the
king's fair daughter's
hand!
As you leave the throne
room, you know that
although this quest is
over, others await.
After all, the bards
will need new legends to
sing of and new tales to
tell!
Lit Torch - "This torch throws
dancing shadows about
the room."
USE on Out Torch
(Thanks, Takeshi!)
- "No! Wait a minute!
It's best if you don't
do that!"
USE on ARROW
in HIDDEN room
(Go, Smoby!)
- "The torch is wet and
won't burn"
USE SELF - "You now have terrific
second-degree burns on
your hands."
"You hold the flame close
enough to your skin to
cause second and
third-degree burns."
DEATH - "You finally set your
hair on fire. The rest
of your body soon
follows!!"
Out Torch - "The flame from the torch
has gone out."
Key 1 - "It's a small iron key."
Key 2 - "This key bears a skull.
This must be a skeleton
key."
Key 3 - "It's a small brass key."
Key 4 - "This rusty lock doesn't
seem to have been used
for a long time." [lock?!]
Key 5 - "It's a small iron key."
Key 6 - "It's a jet black
skeleton key."
Torch - "It's a torch. An oil
soaked rag is wrapped
around it."
USE - "The torch is lit."
- "The torches are burning
strongly. You don't
need to light any more."
Torch - 1. "There is something out
of the ordinary about
this torch but you can't
put a finger on it."
2. "It's a strange torch."
Sword - "It's a double-edged
broadsword. The handle
has druidic script
written upon it."
USE SELF - "You thrust sword into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Sling - "It's a small leather
sling. This would come
in handy for long-range
battles!!"
Stone - "This stone would not be
good for skipping."
Bag 1 - "It's a leather pouch!!"
OPEN - "The bag contains three
large jewels."
Bag 2 - "It's a leather pouch!!"
Whitegem - "It's a white stone of
unknown origin. A fine
thing to gamble away in
a good card game!!"
Red Gem - "It's a fine red ruby!!
Its color reminds you of
your adventure across
the sea of blood."
Blue Gem - "It's a dark blue
gemstone that is as big
as the pommel of a
sword!!"
Sphere - "This crystal sphere is
as cold as ice."
Shield - "It's a heavy shield.
There are only a few
dents on it."
Spear - "This spear is some seven
feet long. The tip seems
to be made of finely
forged silver."
USE SELF - "You thrust Spear into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Helmet - "This seems to be a
helmet of the sort
commonly worn by
hobgoblins."
Hammer - "It's an ancient Gnome
war hammer. This weapon
does not show the signs
of battle."
USE SELF - "You thrust hammer into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The warlock lord will
surely triumph now!"
Bone - "This bone has been
picked clean."
Skull - "The skull looks like it
has been dried and
cracked by extreme heat."
Skull - "It seems to be the skull
of some unfortunate
individual."
CoppCoin - "Hey! Wait a minute!!
This is no gold coin.
It's but a brass slug.
What a royal rip!!"
Scepter - "This jewel-studded
scepter is truly made
for a king!!"
Arrow - "A finely crafted silver
arrow is not uncommon in
the Elven lands."
USE SELF -
(Thanks, Takeshi!)
"You thrust arrow into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The warlock lord will
surely triumph now!"
Cloak - "This heavy cloak
contains no frivolous
adornments, such as
pockets or a hood."
USE SELF - "You try on the Cloak and
find it very unbecoming.
It barely fits over your
armor."
Bottle 1 - "It's a small silver
bottle. What is it?
It sure smells terrible!!"
USE SELF - "As you consume the
DEATH - liquid in the vial, your
body convulses and death
spasms quickly follow."
Bottle 2 - "This small silver vial
glows with a lustrous
shine.
You notice that the
bottle is impossibly
light!!"
USE SELF - "You drink the liquid and
immediately begin to
rise in the air!"
Bottle 3 - "It's a silver vial."
USE SELF - "Glug! You swallow the
viscous liquid. It's
like drinking tar."
Bottle 4 - "This jar is extremely
slimy."
USE SELF - "Glug! You swallow the
viscous liquid. It's
like drinking tar."
Bottle 5 - "It's a small black
bottle with a cork on
top."
USE SELF - "You drink the liquid in
the bottle. It's as
sweet as sugar.
Scroll 1 - "It's an ancient, leather
bound parchment."
OPEN - "Your hands begin to
sweat because of your
extreme excitement...
'Five to find, three are
one.
One gives access, the
bladed sun.
The Silver Orb, to
banish below.
The Staff of Ages, to
vanquish the foe.
Joining two, the Golden
Blade.
Last to invoke, the
Platinum Horn." [That doesn't rhyme!]
Scroll 2 - "You've read the scroll.
The scroll reads, 'as
the shadow of the wind,
thou shalt be!'
_________________________
_________________________
____'Humana'_____________
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 2
quickly vanished."
Scroll 3 - "Your hands begin to sweat
because of extreme
excitement..
Lands under the heavens;
the key to the world.
_________________________
_________________________
__'Terra_Terrakk'________
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 3
quickly vanished."
Scroll 4 - "You've read the scroll.
'To move the sun from
far to near, light is
what the darkness fears.'
_________________________
_________________________
__'Instantum_Illumina'___
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 4
quickly vanished.
Scroll 5 - "You've read the scroll.
'Observing the stars;
the throne constellation
appears once every five
summers.
Legend says that it is a
portal to another land.'
Broom - "This broom looks
remarkably like the one
owned by the Sirens of
the isle of Yeklum Iret."
USE SELF - "I know neatness counts,
but there would seem to
be better ways to spend
your time."
Gauntlet - "It's a gauntlet of
silver plate. It bears
the symbol of the Circle
of Twelve."
USE SELF - "You place the gauntlet
on your hand. It feels
like it was made just
for you."
Glasses - "These glasses are worn.
They've probably been
used for a long time."
USE SELF - "You try the glasses on
and they fit perfectly.
Hmmm, you can see very
well."
Map - "This fine map of the
lands of Tarkus is quite
detailed, although
incomplete."
Poker - "It's a black iron poker.
It is used to stir the
embers of an ongoing
fire."
USE SELF - "You thrust poker into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Bellows - "This wooden bellows has
stoked many a
floundering fire."
Cup - "It's a pewter goblet,
which glows with a
lustrous shine."
Testtube - "It's an empty test tube
in a wooden rack."
Hrseshoe - "This horseshoe seems to
have taken quite a
beating."
Water - "The glass vial is filled
with clear liquid. The
sign of the cross is on
it."
Flute - "It's a small, wooden
flute. It looks like it
could make wonderful
music."
Ring - "It's a ring! Set with a
large, black sapphire."
Mirror - "The frame of this fine
mirror is laced with
silver and gold."
Crest - "It's the family crest of
Sir Dugan himself.
Star - "It's an ornate carving
of a shooting star. The
object is made of silver
and is very heavy."
Rod - "This rod is made of
cast iron."
Blade - "It's some sort of spike
that is made of precious
metals. Ouch! The tips
are as sharp as needles."
USE on - "Suddenly, lightning
STAFF begins to flash in the
room!
Then,the Golden Spike
slides smoothly onto the
Staff and locks into
place."
Horn - "This horn is forged of
flawless platinum. Its
beauty is unbelievable!"
Big Coin - "It is a large gold coin
with a well engraved on
it."
Goldcoin - "This coin has a mark on
it that looks like a
human skull."
Staff - "Druidic script winds its
way around this staff.
You can feel power
emanating from it!"
LOOK++++++++"The golden thorn is
(after using permanently bonded onto
+blade)+++++ the staff."
"Power emanates from the
staff! The three are,
now and forever, one."
Orb - "Aha! It's an orb made
of silver. Its glowing
surface causes your skin
to tingle."
USE on - "Light cascades through
STAFF the room as the staff
becomes a living entity!"
"As you moved, the Sphinx
spoke, 'who are you? No
one may pass without my
permission.
To pass, you must answer
a riddle!'"
---
Following are the six riddles that
may be posed by the puzzling Sphinx.
---
(Mirror)
"You look at me, I look
back, your right hand
raises, I my left. You
speak, but I in vain."
(Broom)
"Long neck, no hands,
100 legs, cannot stand.
Born of a forest nest,
Against a wall I rest."
(Horseshoe)
"First burnt and beaten,
drowned and pierced with
nails, then stepped on
by long-faced animals."
(Map)
"It has towns, but no
houses. Forests, but
no trees. Rivers, but
no fish."
(Skull)
"I've no eyes, but once
did see, thoughts had I,
but now I'm white, and
empty."
(Bellows)
"I´m a fire´s friend, my
body swells With wind.
with my nose I blow, how
the embers glow."
---
After the riddle is posed, he shall
procure the following dialogue.
---
"Dost thou know? Bring
me the answer to my
riddle and I shall let
thee pass."
---
If you USE the correct item upon the
beast, he will reply with:
---
"You have correctly
answered my riddle,
warrior. Thou may now
pass."
---
If not..
---
"Suddenly!!
The room begins to fade!
It seems that the
Sphinx's magic has taken
you to <location>."
---
OR
---
"Suddenly! The room
begins to fade! It seems
the Sphinx's magic has
taken you to <location>"
---
OR
---
...
"It seems that the
Sphinx's magic has
taken you to the room
with a fireplace."
---
Locations
---
So far, I've hit the following locations:
Troll Bridge
"Charnel" [Coffin Room]
Laboratory
Library
Room with a Fireplace
(Note: If you're transported to the Fireplace, you can
leave without ever needing the Red Gem. When he
asked the Map riddle, I used Skull on him. Try
it out, I really don't know how the room you're
going to is determined.
It's not really much of a time-saver anyway. Hell,
the other two gems are absolutely required to beat
the game, and they're in the same bag as the Red Gem,
so you save one turn by not grabbing the gem, two
by not having to use it in the library and enter.
Then you lose turns entering and exiting the library
for Key 5 so you can enter the Sphinx's room so you
can have a 1 in 6 chance of being teleported to the
fireplace.)
"It looks like something
is behind the waterfall."
Room 5
"Some things have more
than one use!"
Room 8
"You can set things on
fire with a burning
torch."
Room 13
"Some things require a
second glance"
Room 15
"Weapons are not the only
way to 'defeat' an
enemy"
Room 18
"As you open the Bookcase
on the left..."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D3. The Rest----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Doors
"This metal door shows
significant signs of
rust."
"It's a heavy wooden door
with iron hinges."
"It's a finely crafted,
wooden door."
Open door
"It's a doorway."
Walls
"It's a stone wall."
When nothing happens
"Nothing happened."
"What you were expecting
hasn't happened."
TAKE item
"The <item> is in hand"
"The <item> was taken."
HIT certain objects
"Ouch! That smarts!!"
HIT self
"Smash!!
Now you see stars!!"
LOOK at nothing much
"You seem to be wasting
your time."
LOOK at SELF (with all items equipped)
"Thou art truly a brave
knight!!
You are wearing the
cloak.
You are wearing the
glasses.
You are wearing the
silver gauntlets."
Do something stupid (I.e. USE SELF, SPEAK SELF)
"What odd behavior for
such a brave warrior!!"
LEAVE an item in the room (or SELF)
"You can't drop what you
didn't take."
OPEN something not openable
"It won't open!!"
OPEN an object
"The <thing> is open"
OPEN locked door
"The door is locked."
CLOSE an object
"The <thing> is closed."
USE object
"What do you want to
use this on?"
Press SELECT (except in specific rooms, where you
instead get really obvious hints)
"Don't quit now!!"
"Are you getting it?"
"You feel frustrated as
you look around you.
There must be a clue
somewhere!"
USE Key on Door
"'Click!' The key worked!!
It unlocked the door!!"
USE Stone on Sling
"You've put the small
stone into the sling."
LOOK at Rugs
"It's a beautifully woven
rug."
USE Torch on Rugs
"The rug quickly catches
on fire and burns away."
*==========================================================*
5. Version Info (Updated 4/30)
*==========================================================*
v.1b - Just about everything is done. Only minor
refinements will be needed for future
releases. Not bad for a first version, eh?
(10:56 PM 4/18/2004)
v.2b - Whoops! Looks like I completely forgot about
my Deaths section. Phew. That's up now, so
you know. The following list still stands.
(6:30 AM 4/19/2004)
v.4b - Holy dag, yo! New section distinctions; there
is now a Suicide section under Deaths. That,
and I reformatted the numbering system.
What was 4.1 is now A. Let me know if that's
any better for you guys. Or gals. SEND
ME TEXT! I don't know what I might be miss-
ing. I'll work on getting the Miscellany
section up and neat for my next update.
Until then!
(7:49 PM 4/22/2004)
- Added Neoseeker to my list of hosts.
(12:30 PM 4/25/2004)
v.5b - Amended DEATH 22 to reflect the fact that it's
possible to get that text when using a Torch
on the Wyvern. Thanks, Allen.
(5:09 PM 4/26/2004)
v.6b - Takeshi was added to the contributers list and
credits as a result of 5 new text additions.
Several sections are updated. This guide is
so close to being ready for primary release.
I think I'll be pretty much done once I flush
out the to-do list. If you have anything,
please send it my way! Everyone who
contributes kicks major ass. Look at how
many times I put the names of my first two
in the guide. I'm a madman, I tell you!
(4:14 PM 4/29/2004)
- Well, before I even released version 6b, I
decided to clean up my Death section a bit.
Any entry that was moved to suicides or not
there to begin with has been erased, and
all of the numbering was shifted down
accordingly. I'm starting to really rule.
I also modified the Main script accordingly.
(4:39 PM 4/29/2004)
v.9b - All Sphinx riddle text added; new section
on its own for this text. Updated a few
things in the script.
From to-do list: Hall and Outlook entry
text filled. SELECT button text is
complete.
Not much left to do! Thanks, everyone, for
your support thus far! Naturally, with
so much stuff done, the version gets bumped
up exponentially.
(6:58 PM 4/30/2004)
1.0 - All Misc text done! This FAQ is now considered
complete, though I'm sure there's something or
other that I'm missing. E-mail me if you find
anything new! Until then, I'm done.
1.01 - Blah, blah. New stuff! Thanks to Smoby for
contributing something after like 6 months of
nothing. I'm done playing the game, people.
I need input!
(6:25 AM 10/22/2004)
1.1 - Hooray, new input! Thanks to Larcen Tyler for
a new suicide! The most recent changes made to
the FAQ can now be found in a new section at the
top ("What's new").
Please be sure to note that my e-mail address
has changed to "kirbypufocia at gmail dot com".
If you've sent any mail to the other address in
the last 2 or so years, please send it again
to my new address.
This guide is mostly complete, but your input
is always welcome.
The new version also includes a bit of trimming,
a dash of reformatting, and perhaps a subtle
hint of reorganization.
If you wish to contact me, you may do so at the
following address:
"KirbyPufocia at gmail dot com"
Please put "Shadowgate" in the suject line.
The name's Mike, by the way.
I'm open to: -Questions (please ask if
don't understand something!)
-Suggestions (format, etc)
-Corrections
-New discoveries!!
-Criticism (any kind will do)
I am accepting offers of hosting to any site
interested in doing so. For the guaranteed
most recent version of this FAQ, however,
please visit GameFAQs.
- Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)
- Takeshi (Everything you'd ever want to do with a torch,
Arrow suicide, attempts at sequence breaking.)
- Smoby (Staff after Blade text, neat glitch w/ firebridge,
even more stuff with torch)
- Larcen Tyler (SUICIDE 109 - trying to climb down the well)
---The first story's end---
-**********************************************************-
Copyright (c) 2004-2007 Mike Molnar
All rights reserved. Please do not host this guide without
permission. This guide is free for personal use and
reproduction so long as the guide is not modified in any way
or used for any profit, unlikely as that may be.
This guide is permitted to be hosted by the following sites: