Rayman GCB FAQ
Version 2.1
By: Link65

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Table of Contents
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1. Legal Stuff
2. Updates
3. Story
4. Controls
5. Powers
6. Items
7. Walkthrough
 a. Spellbound Forest
 b. Airy Tunes
 c. Rainy forest
 d. Rocky Peaks
 e. Ancient Forest
 f. Fiery Depths
 g. Arcane Forest
    1. Mr. Dark
 h. Dark Legacy Extra
    1. Time attack
8. Cheats
9. Questions
10. Special Thanks


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1. Legal Stuff
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If you want to put this guide on your site, e-mail me at:
cottonball6065[at]hotmail[dot]com. If I approve, you must not change the
original text. Also, don't make copies of this with intent to sell
and/or market as your own work.

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2. Updates
*****************************************************

June 19, 2002: My email address has changed. Email me at
Link65[at]stny[dot]rr[dot]com.

July 17, 2007: New email address and grammar corrections.

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3. Story
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Rayman's magical world was once a haven of peace and tranquility,
a place where Toons gravitated serenely around the guardian of harmony,
the Great Protoon. Until, that is, the invasion of Mr. Dark and the
ensuing onslaught of chaos... Mr. Dark kidnapped the Great Protoon. They
neutralized Betilla the Fairy's powers as she tried to protect the
universe's harmony. The caged Toons's light slowly dispersed into the
universe. Horrible monsters began to spread across the planet as it
gradually faded into blackness...

Now the world's only hope is Rayman. Only he has the power to
free the imprisoned Toons, wipe out the evil Mr. Dark, and, ultimately,
restore harmony to the universe...

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4. Controls
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D-Pad: Left: Move Left (Down+Left: Crawl Left)
Right: Move Right (Down+Right: Crawl Right)
Up: Camera up/Climb Up
Down: Crouch/Camera Down/Climb Down

A: Jump: The longer you press, the higher you jump. Control jump
direction in the air with Right/Left arrows on the Control Pad
B: Punch: The longer you press, the harder it hits

Start: Pause

Select: In-game menu

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5. Powers
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Helicopter: Allows very long jumps and lets Rayman Glide.

Grapple: Allows Rayman to grab and swing on the Flying Rings.
This also allows Rayman to collect lives by shooting with his
fist.

Super-Helicopter: Allows Rayman to fly.

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6. Items
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Plums: This strange fruit has several purposes. Rayman can climb
onto it, soar through the air on it and even float in water with it.

Flying Rings: Rayman can hang and swing on flying rings by
punching them.

Trumpets: These help Rayman go faster.

Vertical Trumpets: These help Rayman go higher.

3-Way Trumpets: These trumpets are different. They can push you in
3 different directions: Up, Left, and Right. Some you have to punch,
others constantly blow.

Cages: Toons are imprisoned in cages. Rayman must destroy all of
these cages to free them.

Gold Fist: Faster and stronger than the normal one but it loses
its power every time you are hit by an enemy.

Life: gives you 1 extra life.

Ting: 50 of these give you 1 extra life. They also give you new
powers.

Heart: Fills all your hearts.

The Ubi Key: This special key, found only in certain Ubisoft Game
Boy Color games, allows you to swap the key to another game with the Ubi
Key, and be projected into a secret level, with new powers. Thanks to
the Infa Red feature on the Game Boy Color system, you can swap the key.

******************************************************
7. Walkthrough
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"If you don't get all the cages, don't worry! You can get them all
after you wipe out Mr. Dark..."
_________________
Spellbound Forest

After the intro movie, you will start by  a dancing flower.
Walk until you see a pit. If you fall in, you will drown in the water,
so instead, jump over it. Next, there will be a vine, climb up it. While
you climb, you will see a ledge to your right.  Don't jump on it yet.
Keep climbing up until you see a platform on your  left with a life on it.
Jump over to the left to where the platform is.  If you don't make it, he
will grab onto the ledge. Press A to jump off  the vine/edge. After you
get the life, jump back on the vine and go to  the ledge on the right.
Then, jump to the next vine. You will be on a  small ledge and there is
a bigger one on your right. Jump on it. When you see the plum swinging
around, don't jump on it. Instead, crawl into the little cave and get the
life. Jump over the water to the lower ledge on the right, and get the
Ubi Key. The hard part (if you can't swap it) is getting back to the ledge.
Now you can jump on the plum and get to the exit.

You will start near another pit, but move to the left a little.
There will be a higher ledge. Don't jump on it, yet. Go to the right and
jump over the pit. You should have heard a noise before you jumped across
the pit. Now jump back over the pit. There should be a moving platform
on the ledge (Remember, the one I said not to jump on). Well, jump on the
platform, then jump on the next one, then jump on the vine. If you try to
jump across, you won't make it. You need the helicopter to get the cage
that is over there. So don't try it. But if you hold Left and jump off,
you can land on the swinging plum. Next jump on the platform
(it will fall if you don't act fast). When you jump across tree, you should
see a bouncing plum. If you want to get in the bonus stage, do as I say.
Punch the plum over to the left (where the water is). Now, jump on the
lower branch, and then jump in the water on the plum. Now, tap the right
button. When you reach the ledge where it is, the plum will stop. Now get
in there and get a life! You will have 15:00(seconds) to get 8 tings. If
you don't get them all, you can try again. The plum will be there so you
can get back to the branch. There is a vine below the plum
(back up on the grass). Jump on the vine, the little ledge, and then
another vine and grab the life. You can just fall from the ledge. Now,
punch the plum to the right. When it starts to go down the hill, jump on it.
You should land in water. You should continue right, punching the fish.
Then, you should be near a cage. Jump to the cage and punch it. Jump across
the water until you see vines and fishes. Then you should land on a small
piece of grass. Punch the Antoones before you jump. Keep jumping until you
see a swinging plum. Jump on it. Jump on the vine, kill the enemy, jump
across the pit, and punch the plum. Jump on it, and touch the exit.

Now you will be in a level that floods, so you can't turn back.
Jump on the vine, climb it, and get on the higher piece of ground. Walk
to the left, and jump on the ground above you. Follow the tings, and
jump on the moving platform. Jump on the grass ledges, and then jump on
platforms. Jump on a vine, and climb up. Jump on another platform, a
vine, and then another platform. Jump on ledges, and another platform.
Jump on more ledges, then a platform, then and a vine. Jump on the tree
branches, ledges, a vine, then and a platform. Get the life, and jump on
the ledges. You should now be at a big pit. Jump across it, and bust the
cage open. The water won't stop, so hurry. It is on a vine. After that,
climb up a vine and get to the exit.

First, you jump over a pit and punch the plum. If the fish touch
you, you will fall off and die. When you get the Ting, a platform will
appear. Jump on it, and then jump on the grass above it. Punch the plum,
and jump on it. Jump on the grass above it, and go to the right (by the
way, there is a heart on the highest one). Now, when you see the
swinging plum go off the screen, jump on the platform, then the plum. If
you want a life, jump from the plum to the vine. Then, jump on the next
vine, then the area where the life is. You need the helicopter to get
it. Now, jump on the vine to your right, then the next two. If you want
access to the bonus round, jump on the last vine to the grass. You have
40:00(seconds) to get 20 Tings. Anyway, after that, kill the two
baddies, and then jump on the platform to punch the plum. When you get
to the heart, jump across the water, using the grass sections. Jump on
the vine, and climb up. You will find a cage, but you can't get to it
yet. When you get the Ting, jump back over, and go to the left. This
time, there will be fish. When you get that Ting, go back to the right.
Then, jump on the platform by the tree, jump over, bust the cage open,
and go back down the vine and go right. Punch the plum and ride across
the water. There will be swinging spike balls. Jump over them. Keep
jumping up, avoiding the fish. Get on the platform and go left until you
get the Ting, then jump on the platform near you. Then get on the vine,
and go up to get a life. Then, jump off the vine, kill the baddie, jump
over the two pits, and you've completed Spellbound Forest!
__________
Airy Tunes

You can slide on the gold line, so slide to the drums. When you
see the exit, it will fly away, so follow it. Slide down; duck when you
see the bottom of a drum, then go up. Jump over the notes, and then jump
over some more. Then jump over two more sets of notes. You should see
the exit, so chase it. The fireball, fired by the drum, might hit you.
Go down, jump over more notes, then jump over a spike ball. When you
slide down, you will want to duck, so you don't get hurt by the notes.
You will see a cage, but you can't reach it, so chase the exit some
more. When you jump over more notes, you will see a high gold line. Jump
to it from the one that it lowers, then punch the flying ring, and
helicopter to the cage (you don't have these powers yet). So after that,
jump over more notes, then a spike ball. You will see the cage you
couldn't get before. So, jump over the next set of notes, crawl under
the spike ball, and go to the top of the hill. Now, slide down it,
ducking under the spike ball, then jump when you get to the end, then
jump on the drum, and punch the cage open. Now go up the hill, and go
down the other side. You don't need to jump over the pit; you will have
enough speed to make it without jumping. Jump on the bongos, then jump
on the next gold line, then hold down until you land on the other line.
Slide down, jump over the spike ball, duck under the next ones, then
jump twice, and you will see the exit. The trumpet will give you speed
to make the jump.

Jump on the bongo, then jump on the line, and slide down. Duck
under the notes, the jump over some. Jump on the clouds, and then slide
down, ducking under the spike balls, and then jumping over one. Jump
over the pit, and then walk across the drum, avoiding the fireballs.
Slide down the lines, and you will land by a heart. Jump on the cloud,
the jump on the next one. You will see a moving spike ball; don't hit
it. Jump on the bongos, then the drum. More fireballs will be shot at
you. When you jump on the cloud, it will bounce up. When you are near
the trumpet, there will be a little drum near you, jump on it. Use the
helicopter to make it across the pit to the cage. When you get back, use
the trumpets to get to the top. If you have the helicopter, you can jump
from line to line. This is easier because it less frustrating. When you
get to the top, slide down and get the heart. When you get that, go up
the little hill. Helicopter or go to the last trumpet and gather speed
to make it when you are at the top of the hill. Use the trumpet to make
it across the pit. Jump over notes, then jump on the cloud that leads to
the cage and punch it. Go down by using the little bongos. You will land
at the last trumpet. After that, jump on the cloud, then over the spike
ball, on to the next cloud. When you get to a horn, jump on it to make
it go higher. Punch left or right to make it go side to side. Slide down
the lines, land on the keys, and avoid the note. Jump on the cloud, the
line, another cloud, and another line. Slide down the line to reach the
exit. Go past it to get a life.

If you go down (below the cloud), then duck, you will see a cage
you can't reach. Now, go back up. Jump on the cloud, then the drum. Jump
back to the place you started, then jump behind you, on the cloud. Jump
to get the golden fist. Go below the cloud, and go right, jumping over
the notes. Jump on the little bongo, then on the cloud, then get the
life. Now, go back up. Jump on the cloud, and then go right. Jump over
the notes, a spike ball, more notes, and then duck. Jump on the cloud,
and you'll see that there is a gap between the notes. Jump down there.
Jump over the note and you will go above the other ones. Jump on the
higher lines to get to the bonus round. You will have 40:00(seconds) to
get 20 Tings. After that, jump, and then go back down. Then, jump on the
next cloud, then on the bongos, then the line. Jump over the note. You
will see a cage you can't get. Go down the next line. Jump on another
line, then a cloud, and then another line. Go down, get a heart, and get
on the cloud, then duck. Jump on the drum, the keys, then and the line.
Jump to the left and get the ting. Now go left, jump on the cloud, and
then go down the line. When you get to the bottom, get the heart, then
(don't jump on the cloud), go down to the trumpet. When you reach the
top, get on the cloud, and then, go down the line. When you get down,
jump on the clouds, punch the ring, and get the cage. Then when you get
it, go left, then go down the line, dodging the spike ball. Dodge the
next two, and then jump to the line above. Now, you can jump on the
cloud. Dodge the note, and then go down to where the Tings are. Kill the
bomb dudes, and then jump on the gold line above you. Keep going up, and
then slide down. You will reach the exit, but there is a cloud beneath
you. So, jump on it. Then, jump on the drum, then the cloud, and then
the next drum. Then, get on the moving cloud, then the next, then punch
the cage open. Back down before you jumped on the cloud, there was a
drum with a ting on it, and beneath it is a cloud. It will take you to
the exit.

Jump on the cloud, then the line. When the trumpet blows you to
the left, jump on the cloud. When you get to the top, jump on the line,
and then slide down. When you jump over the notes and land on the keys,
jump to where the Ting is. You will land on a drum, and then there will
be more keys. Go across, and then jump on the bongo. Before you land on
the notes, jump on the next bongo, and then jump on the drum. Jump on
the clouds, then punch the cage open. Jump on the cloud, and it will
take you back to the beginning. Take the path to the cage, except don't
go down, crawl under the drum. Use the horn to go up, and dodge the
notes. Jump on the keys (the two sets), and then jump on the line. Have
the trumpet blow you to the left. When the other one blows you to the
right, jump before you start to go down. Now, jump on the drum, then the
line above you. Watch out for the spike balls. Jump, and then slide
down. When you land on the cloud, jump off it, and helicopter to the
cage. Jump off the keys, and land on the drum, then use the horn to go
up. Jump on the drum, and then slide down the line. Dodge the notes, and
then jump across the pit. Jump on the clouds, then the exit. You've just
completed Airy Tunes. Before you get the password, you will get the
helicopter power. Press A while in the air to glide and make long jumps.
____________
Rainy Forest

You can mess around with your new power, but after that,
helicopter to the pad, then do the same for the next one, and the next,
until you see giant leaves. Jump on the lily pad below the leaf to get a
life. From there, jump on the leaf to the right. Helicopter to the vine,
and then another one. When you see a lily pad, jump on it, and jump on
the next one to get to a bonus round. You will have 65:00(seconds) to
get 35 Tings. Then go back to the vine and jump on the 3rd one. Jump on
the pad, and jump on the one to the left. Punch the rings, land on a
pad, punch more, and jump on a vine, then the platform, then and a leaf.
Jump on the vine that is attached to the leaf, and then jump on the pad
to get a gold fist and a heart. Jump back on the vine, and helicopter to
the right. You should be on a pad. Jump on the next one, climb up the
vine, helicopter to the leaf, and punch the cage. Helicopter back to the
vine, and jump on the pad to your right. Jump on another vine, and then
a platform, then and the one that will take you back to the beginning of
the rings. Go right this time. Avoid the swinging spike balls. After you
make it to the bottom leaf, jump on the pads. And then the platforms.
When you are on the second moving platform, when it takes you back to
the left, jump on the new platform that just appeared. This new one will
take you up. When you get to the top, jump on a vine, then the next one,
then the platform. It will take you to another vine. Jump on the pad,
then the vines, and then the pad with the cage. Jump down or go back
across, it doesn't matter. Now when you take the second moving platform,
jump on the one that goes up and down. Jump on the rocks, a vine,
another vine, a pad, then and the pad that the exit is on.

Two more before Rocky Peaks! Helicopter to the lily pad, then the
rock, then and the pads. Jump on the platform, and then walk on the pad,
dodging the spike balls. Helicopter to the vine, and then jump on the
pad. Jump to the lower one, and do that for the next one. While dodging
the spike ball, jump to the pad, helicopter to the next, and jump on a
swinging plum. Jump on the vine from the plum, then helicopter to the
next. Go back down. The second pad (from the swinging spike ball) now
has a plum under it. Hang from the pad, and punch it. It should take you
to a cage. Hold the B button before you get there so you can punch it
without dying. If you go to the right with the plum, you will get a
heart. Anyway, when you get on the rock, go right, and jump on a leaf.
Helicopter through a series of platforms. Now you should be on a vine.
Jump on the first pad. Punch the ring below you, and continue to the
left until you reach a cage. Now, jump on the second and third pads then
climb up the vine. The one on the left will get you a life, but we want
the one on the right. Jump on the little pads, then more vines, but the
vines have spike balls on them that will fall, so go quickly. You should
be at the exit.

This is another flooding level, so be quick. From the top of the
rocks, helicopter to the platform, and then jump on the pad. Then
another platform, then more pads. Jump on the swinging plum, and then
jump on another pad, then another. Jump on the leaf, then a pad, then
another, then a platform then another pad. Then, jump on yet another
platform, and more pads. Jump on the swinging plum, then jump on a pad,
then a swinging plum, and then jump on the pad above it. Jump on the pad
to your right, then the swinging plum, then and a vine. Jump on another
pad, the one above it, then the higher pads, then and the swinging plum.
Jump on more pads, then a lily pad. The cage appears when you jump on
the lily pad. Hang from the lily pad and punch it. The water will stop
when you get to the exit.
___________
Rocky Peaks

Go right; jump on (or over) the cloud.
But if you bounce on it, another cloud will appear near where you
started. Jump on it and get in the bonus round. You will have
44:00(seconds) to get 21 Tings. Climb up the vine to get a gold fist.
When you're done, go right. Jump on more clouds, and then get on the
rocks. Jump on another cloud, then the ice platforms, then and the rock.
Punch the spike ball, and jump over the spikes. Jump on the cloud, then
the rock. Go right, jump over a little pit, dodge a little bouncing fire
ball, and jump on a moving cloud, then a bouncing one, then one that
disappears if you stand on it for to long. Jump to the ice, and then
rock ledges. Jump on a cloud, punch the spike ball, and then jump on the
ice platforms. Jump on more clouds, dodge spike balls, slide on some
ice, jump on a cloud to make other ones appear, then land on a rock
ledge. Go left, jump on the cloud over the spikes, punch the flying
ring, and get the cage. Slide down the ice, jump on the cloud, and reach
the exit.

Jump on the cloud, jump on the ledge, jump on the next one, then
slide down the ice, and jump over the pit. You should be on a vine. Jump
over to the farthest one on the left and go to the top. You just made
the cage appear, but you can't reach it yet. Go back to the second on
and jump on the ledge. Slide down some ice, and jump to the next patch,
then jump to the third patch. Jump on the cloud, and duck under the
spikes. Go all the way to the left and get the heart. Jump on the cloud
that appeared so you can reach the higher ledge so you can get the cage.
After you get the cage, come back up and jump on the ledge with the
enemy on it. Now, jump on the ice and jump on the vine. Jump on the
second one and climb down. Now, you'll be back at the beginning. Take
the first cloud in between the first and second rock ledges. It will
take you down. Jump across the spikes, and get on the cloud. Then get on
the next cloud that is already going up and down. Slide down the ice,
and jump on the vine, then jump on the next one and climb up. When you
get to the top, jump on two more vines and climb down. Crawl under the
spikes, and slide down some more ice and jump. Punch the spike ball, and
make your way to another vine. Climb up it, and jump across little
spikes and avoid the spike ball. Climb up the vine, and crawl in the
little cave to get the heart and make another cloud appear. Take the
cloud in front of you to get back where you started. Jump on the next
cloud, and jump over the spikes. Jump down and crawl into the cave to
get a Ting. On the right, there is a heart. Slide down the ice and climb
down the vine. Keep going down until there is an enemy you can't kill.
Go left, dodging the spike balls, and climb down the vine. Jump on the
ice platforms, then the cloud. Jump over the spikes (oh, and by the way,
you're still on the cloud), and duck and jump again. Jump on the cloud,
and then climb up the vine. Jump on a ledge, then the cloud. Now, follow
the tings and jump on the clouds. Climb up the vine, get the heart, and
jump on the ice, and then, jump on some more and slide down. Jump over
spikes, and then jump on a cloud. Slide down more ice, and then jump to
the next ones. Crawl under the spikes, and then jump on an ice platform.
Kill the bad guy (on ice), then helicopter over spikes. Dodge the spike
ball, kill the Antoon, and reach the exit.

You can fly in this level. Tap the A button repeatedly to fly. You
can get the Tings that form a circle. Fly over the spikes, and then fly
to where there are spikes in a corner on the right. There is a golden
fist. Go down, and follow the Tings, then go up, avoiding the spike
ball. Go to the left to get a life. Go down, then up, and land on the
ledge. Go left then up (but don't touch the spikes) to get another life
(aren't these game designers nice?). Now, go down, avoiding the spike
balls. When you reach the bottom, go right to get a heart, and go left
to complete more of the level. There will be places where you can go up,
so do that. There are a few of them. The last one holds the cage. Go up,
punch the spike ball, and go down. Punch another spike ball, and go up.
Land on the ledge to get a heart. Go down, then up to get to a bonus
round. You will have 75 seconds to get 54 Tings. After that, go left
(after you go back down). After that, get on the cloud and then duck,
then fly and bust the cage open. Then, get on the cloud and go left, up,
right, and exit.

You can't fly any more. Slide on the ice and jump. Go
left, and jump on the ice. Jump on the cloud, and go right, and slide
down the ice. You should be on a vine. Jump on the next one, and a cloud
will appear. Jump on it, and duck. When you get back, another cloud will
be there. Jump on it, then the ice. Go to the top, slide, and jump at
the end. Collect each ting. Kill the bad guy, and slide down. Jump on
the cloud, the ice platforms, then the vine. Jump on the cloud, and jump
over a spike ball, punch one, duck under spikes, then jump over another
one. Jump over more spikes, and then go down to where the ice is. Punch
the ring, get on the vine, and bust the cage open. Now, go left. Jump on
a cloud, punch a spike ball, duck under spikes, punch another spike
ball, and jump on the ice. Slide down, and then jump a few times. Slide
down more ice, grab a vine, and jump on the rock piece below you. Slide
down some ice, and fall where the Ting is to get to the exit. But before
that, go to the right and jump on the cloud that is there and duck. Now,
jump on the next cloud, then jump on the rock, then, helicopter to the
cage. Now, you can use the cloud to get back to where you were. Power up
time! You will get the Grapple power. Finally, you can punch the flying
rings and jump from them! Press A to jump off them.
______________
Ancient Forest

Well, you won't be getting any more powers, except the flying in a
few more levels. Anyway, you can test your new power, because there is a
ring. Helicopter, and then punch it. If you jump on the grass, then
punch the ring again, and then a platform will be there. Jump on it, and
then jump on the ledge. Oh, I forgot to mention that you could collect
lives with the grapple. So, punch the life up there, then punch the ring
then jump on the platform on the right, then jump up. You will see a
weird thing. If you punch it, it will wake up, and those little rings
will shoot out. They don't hurt, but you will get pushed, like the
trumpets in Airy Tunes. So, punch it, and then quickly jump on top of it
so you will go up. If you jump before you go up, you can go higher.
Punch the plum so it will land on the baddies head. He will run around.
When he is on the left, jump off (okay, the ride is over), and land on
top of the statue, thing. Punch another ring, and jump on the grass.
Jump on the higher ledge, and punch the ring that is hidden in the
leaves. Helicopter to the life, and then punch the ring again. This
time, go right and kill the Antoon. Jump on the swinging plum, and then
the next one, then, punch the ring. Dodge the spike balls, and then use
the plum to make it past the thorns. Some of those things don't need to
be punched, like these two. Don't go off the screen, or you're game will
go weird, it just happened to me. The red rings fall. After you get past
that, punch a yellow ring, then a red ring. When you jump off, there
will be a bonus round. You have 65:00(seconds) To get 14 Tings. After
that, punch the ring, and go near the 3-Way Trumpet. Punch it, jump on
it, and punch the ring. Helicopter to the ting, and go back down. Use
the rings to reach the grass patch on the right. Punch the 3-Way
Trumpet, jump on it, and punch the swinging plum. Go back down, and
punch another plum to get to the swinging plum. Jump on it, and
helicopter to the grass. Punch the first ring, but go to the one on the
right. Hang from the ledge and punch the cage. Now, you can get the
higher one. Keep going left until you reach the exit.

Jump on the platform, then punch the ring, then, jump on the
statue. If you try to make it across the thorns, you will get a golden
fist. Jump on the platform, and then punch the ring. Jump on the
platform, then the grass. Punch the 3-Way Trumpet, jump on it, and punch
the ring, and land on the grass. Jump on the platform that goes across
the thorns, then punch the ring, then jump on the grass. Punch the ring,
helicopter, punch the ring below it, and make your way across using the
rings. Use the 3-Way Trumpets to make it across. After the second
trumpet, jumps to where the Ting is, then jump back up.  Jump on the
platform and get the Ting. Jump down the hole where the Tings are, and
go left. Punch the ring, jump on the platforms, and then jump off. Jump
on the plum, then the platform. Jump on the next platform, then duck.
Jump on another platform, and then use the trumpet to get over the
thorns. Punch the plum, and use it to get to the high ledge. Punch the
ring, then bust the cage open. Jump on the platform, and then jump off.
Helicopter to the trumpet (you know the drill), punch it, jump on it,
and jump over. Use the plum to get to the exit. Jump over the exit to
get to a bonus round. You have 85:00(seconds) to get 32 Tings. A ring
will appear to get you back over.

Almost at Fiery Depths! A cage is below where you are standing,
but you can't get it yet, so just punch the ring and jump on the
platform, then the grass. Jump on the next ledge, but hang from it. You
should see a platform, so jump on it. Helicopter over the spikes, and
open the cage. When you get back, jump on the statue, then the platform.
Jump on the grass ledge, and then jump on another one, then another
platform. Helicopter over the thorns, then the platform. Jump down and
go right. Use the platform, and dodge the thorns. Punch the trumpet,
jump on it, and go up (duh!). Helicopter over the thorns, jump on
platforms, and then get a heart. Jump on the plum, then jump on the
statue, then punch the ring and get a life. Now go left and punch the
plum, and use it to jump on the statue. Jump on the platforms, and
helicopter over the thorns. Get a heart then jump to where the tings
are. Jump on the platform and get off when you are at the bottom. Jump
over the exit and use the trumpet. Use the ring to get to the cage.
____________
Fiery Depths

If you have played Rayman 2, you might recognize the music here. It is
the Cave of Bad Dreams song. Jump on the rock pieces, and then punch
the spike ball. Punch the bat ring, and jump off at the top. Climb up
the vine, then kill the bats, then jump on the ledges. Punch the ring,
then swing to the left and jump. Punch another ring, and get a life.
Avoid the bat, and climb down the second vine. Kill the bat from that
vine, and then jump on it. Get the heart, and then punch the ring.
Keep moving across, but when the ledge comes into view, use the ring
below you to get to a cage. After that, a platform will appear. Use it,
and go right. There will be falling platforms. Use the second one,
fall, and use the helicopter when you get near the bottom, so you won't
fall in the lava. Crawl under the spikes, and then punch the rings.
Then, jump on the platform, then the vine, and bust the cage open. Then,
use the platform to the rings past the checkpoint. This time, go all
the way. Punch the ring, then the bat ring. Punch the spike ball from
the vine, then jump on the ledge, the next vine, another ledge, then
another vine. Use the ring to jump over the spikes. Punch the spike
ball, and then jump on the platform. Punch the ring, then jump on a
ledge, another ledge, then punch a ring. Dodge a spike ball, and then
get to the exit.

Dodge the little flame, and go left. Kill the bat, and go up. Jump
on the little ledge, then the bigger one. Jump on the ledge on the left
side of the screen, and then jump to the right. Jump on the vines,
avoiding the spike ball. Don't punch the first ring, instead, helicopter
to the ledge that has the fire coming out of the ball. Now, punch the
last ring and land on the ledge. Punch the bat ring, then use the normal
ring to get to a cage. Go right, and use more rings. You should be on a
ledge that has a red ball that spits fire. Jump down on the ledge below,
and then go to the bonus round. You will have 60:00(seconds) to get 32
Tings. Go right, and then jump on the ledges, avoiding the spike balls.
Punch a spike ball, then a ring, and then another spike ball. On the
right ledge, helicopter to the one on the left, and punch the ring. Now,
punch a bat ring, and then jump on the rock. Punch another bat ring, and
then take the top platform, and then jump off it. You should be on the
lower one. Fall, landing on a ledge, the helicopter to the right. Jump
on the lower ledge with the ting to make a platform appear. Use it to
jump on the vine and bust the cage open. Go back, and jump on the higher
platform, and stay on it. Avoid the orange balls, and punch the ring.
Jump on the little rocks, and then punch the ring. Jump on more little
rocks, and then get to the exit.

You will be at another flooding level, but it will flood with
lava. Jump on the ledge, and then punch the ring. Jump on the ledge, and
use the rock to go higher. Punch another ring, and land on a ledge. Keep
jumping on ledges until you reach a ring. Punch it, then another, and
then jump on a rock, then a ledge. When you see a Ting, helicopter for
it, then bust the cage open. Helicopter back over, and keep jumping on
the higher ledges. Walk up the ledge, jump on the other one, and then
helicopter to another one. Punch the ring, and punch another one, and
another one, then the ledge. Keep jumping on higher ledges, and then get
to the exit.

This is a flying level. Follow the tings up, and then go
right. Punch a spike ball, then continue, and land on a small ledge. Go
down, then go right, then up. Land on a ledge between spikes. Fly right,
dodging the spike balls. Land on the ledge, then goes back. Up in the
corner is the cage, bust it open Now, go right, up, right, down, right,
up, right, down. Get the heart, then the golden fist, and then land on
the ledge. Continue to go right, then go up, then punch a spike ball,
then continue left. Go down, then left. If you go up, you will reach a
bonus round. You have 80:00(seconds) to get 29 Tings. You can't fly in
this bonus round. When you go left, go up, right, up, left, down, left,
up, left, up. You should be at the exit now.
_____________
Arcane Forest

Helicopter over the pit, then hang from the ledge. Jump to where
the ting is, and duck. You can get the heart, but not the cage. Anyway,
after you helicopter over the ledge, jump on another one, then stand on
the swinging plum. Jump to where the ting is. You should be on a
platform. Jump to where the next ting is, then ride on the platform and
bust a cage open. Then, get back on the swinging plum and jump on the
ledge. Slide down, and then jump. Jump across the vines, and then jump
on the ledge. See the vine hanging from the ledge you're standing on,
well, jump on it, then get the life. Jump back on it, and then jump on
the platform. Then, jump on the vine and get on the ledge.  Slide down,
and then jump when you see tings. You should be on a vine. Jump off and
get the life. Get back down the vine, and jump when you see more tings.
Jump on the platform, the vine, and the ledges. Jump on another
platform, and then jump on the other ones. Slide down (while ducking)
and jump. Crawl under spikes, and jump on a ledge.  Jump on another one,
then the platforms. Helicopter to the ledge, then go down. Jump on the
platform, and jump on a ledge.  Helicopter to the right and jump on the
platform. Jump to the ledge, then jump on the vine and climb up. Jump on
the other vines, and jump on the ledge. Kill the Antoon, and jump on
that ledge, then go to the exit. Crawl under the exit and get on the
platform and get to the bonus round. You have35:00(seconds) to get 75
Tings. After that, go back to the vines. Near the first one, there
should be a platform. Jump on it, and bust open the last cage.

Slide down and jump, and helicopter. Jump on a ledge, then
helicopter to the platform. Helicopter to another platform and duck.
Jump on more platforms, and on the moving one, duck. Jump on another
platform, but it is safe below it. If you go below it, jump on the vine
and jump on the ledge. If you don't, just walk under the spike balls.
Jump on the platform, and then jump back on the ledge. Go below the
platform to get the cage. Jump on the next platform and fall down.
Helicopter to the platform and jump on the swinging plum. Jump from the
plum to the platform, and jump on another platform. Jump on yet another
platform, and jump on the ledges. Helicopter across the spikes and land
on a ledge. Helicopter to the vine, and follow the Tings. Slide down and
jump at the end to grab the ledge. Jump on the platform and punch the
rings to get to the last cage in the level. Now, get back up and slide
down, jump, and punch the ring. Punch the red one, and make your way
across. From the ledge, helicopter to the next one. Punch the plum, and
use it to get across the spikes. Crawl under spikes, and jump across
them. Slide down and punch a ring and make your way across. Use the
trumpet to go up. Punch another ring, and jump on the little ledge on
the left. Jump on the platform and jump on the ledge. You should be at
the exit.

Mr. Dark has made a clone of you, and if you touch it, you will die. He
will copy your every move, so give yourself time by ducking every few
seconds. Jump across a pit, then jump over another one, but go down the
last one. Go to the right corner to make the cloud appear. Jump on it,
then jump on the ledge, then jump on the next one. Use the cloud to jump
on the next ledge. Keep going up. Slide and jump. You should be on a
vine. Jump on the ledge with the Ting on it, and then get back on the
vine. Jump on the ledge to your right, and then jump on the cloud. Jump
across a series of vines. Jump across the slippery ledges, and then
slide down, then duck. Helicopter to the next ledge, then helicopter to
the slippery ledges. Slide down (again), and jump. Follow the Tings
down, and then go left. Jump on the cloud, then the slippery ground, and
go left. Jump on a cloud, and then crawl. Slide down, and jump across to
the ledge to the Ting. Here is the hard part: getting over the clone.
Try to jump over him and go left. Jump on the slippery ledge, then the
cloud, then, get to the exit and the clone will be destroyed!

"Hey, this must be another one of Mr. Dark's tricks...I can't tell
left from right."

Your D-Pad is screwed up. Left is right, and right is left. So,
when I say left, press right, and vice versa for right. So, start by
going right, and then jump over a pit, then another one. Here is a short
cut: when you jump on the second ledge, helicopter to the right, and
you'll land on the last ledge! Jump on the platform that just appeared
(you may have to get on the highest ledge), and jump on the platform
when the one you are standing on goes all the way up. Slide down and
jump over the spikes, then slide some more. Climb up the vine, and then
jump on the ledges. Punch the first ring, then the second, but stay on
it. Then, punch the red ring, and punch another one, the bust the final
cage open. After that, go down, and walk left, then get on the platform.
Jump across the slippery ledges, and then jump on the platforms to the
grass. Jump across the slippery ground, and then punch the trumpet to go
up. Climb up the vine, and get the heart. Go back down the vine, and
jump on the platform. Get the stuff (while on the platform), then, jump
on the vine, then the other platform to get to the bonus round. You have
60:00(seconds) to get 30 Tings. The controls are normal in the bonus
round. Jump down to get near the trumpet. After you get back near where
the heart was, slide down and jump. After you get past the slippery
ledges, jump on the platforms, then helicopter to the grass. Punch the
ring, and get to the exit. It's time to face...
________
Mr. Dark

Your controls are normal again. First, dodge his fireballs, then,
punch the ball. Punch the ball, as it gets smaller. You should get the
heart that appears if you need it. Now, dodge his bigger fireballs.
Repeat the process again, of punching the ball. He will get harder to
hit each time. If you don't act fast, he will shoot the big fireballs at
you again. Grab the next heart. Now, dodge his lightning bolts. Repeat
the process for the last time to finish him off. When you beat him,
WRITE DOWN THE PASSWORD.  You will have to turn off the GBC or GBA.
Enjoy the ending!

When you enter your password, you will be at the world map. Now,
you can get the cages you missed before. Get them all! To enter a level,
press B when you are in front of a cage/Toon. A Toon means you got all
the cages in the level. If you are near a cage, it will turn into a
number (X2, X1).
_________________
Dark Legacy Extra

You can only get in here when you have freed all of the Toons.
Slide down, and jump over the spikes. Then, punch the ring and land on
the grass. Jump on ledges, and then jump on the vine. Jump over the
spikes, and then jump in the pit. Helicopter over the spikes, then crawl
under spikes. Jump on the vine, punch the spike ball, and jump on the
next vine. Slide down, and helicopter over the spikes onto the ledge.
Punch the ring, and helicopter down the pit. Jump down another pit,
punch the ring, and then get on the platform. Get the Ting, and then
jump down the pit. Grab onto the vine, and then jump on the platform.
Jump on more platforms, and then get back on the one you were on before.
Jump over spikes, then duck. Jump on the platform, then the next ones.
Get the golden fist, and then jump on the platform. Jump on the vine,
then on the slippery ground. Get the Ting, then go back across and punch
the ring. Jump down the pit, and helicopter over the spikes. Jump back
over them, and get on the platform. Punch the ring, and get on the vine.
Go back on the slippery ground and go back across. Jump on the platform,
then the next one, then slide down, and punch the ring. Keep going
across, and get on a vine. Go all the way up, then down into the pit.
Slide down, and jump. Jump on the ledge with the Ting, and then jump on
the highest ledge to get to the exit.

When you start, you will fall down to slippery ground. Jump on the
next piece, then, punch the ring. Jump on the platform, then the ledge.
Get on the platform, then jump and duck. Get on the next one and duck,
then jump, and then punch the spike ball. Jump on the slippery ground
and go right. Punch the ring, and then jump off when you see the grass.
Dodge the flames, and jump on the platform, then the vine. Jump off,
then slide down, duck, then jump. Punch the bat ring, then jump off at
the top. Punch the rings, and stay on the red one. Jump off, and then
punch another ring. Jump off that one, and punch another one. Jump on
the platform, and punch the spike ball. Get the heart, and then punch
the ring. When you punch the spike ball in front of the ring, you will
grab onto the ring. Jump on the vine, then the next one, then helicopter
to the grass. Jump across the water, and then punch the ring. Jump off
and punch the next one before you hit the spike ball. Keep making your
way across, then punch the trumpet, then get on it, avoid the spike
ball, and get to the exit.

Kill the bat, and then jump on the ledge. Keep jumping on the
ledges, then follow the Tings, then jump on the platforms. Crawl under
the green thing, then punch the spike ball, then jump on the higher
grass. Get the Ting, and then go right. Crawl under the spikes, then go
down, helicopter, then get on the vine. Get on the other vines, and then
go down. Dodge the spike ball, and then go down. Slide down, and then
jump. Punch the bat ring, and then jump on the grass. Punch the bat ring
again, and then jump on the platform. Jump over spikes, then duck under
some. Get the heart, slide down, and jump on the vine. Jump on the
ledge, then the next one, then punch the spike ball, and then fall down
the pit. Punch the rings, and then jump on the platform. Get the heart,
and then jump on the vine. Jump on the grass, then slide down, then go
right. Jump on the platforms that appear, and then jump to the right, to
where the Ting is. Slide down, and then jump on the platforms, then the
grass. You should be at the exit.

This final level is a flying level. Fly up, then down. Go right,
then up, and get both Tings to remove the spike ball. Go down, then
right, up, right, down, right, and then go back. Now go down and left
and get the Ting. Now, go right, down, left, up, left, down, left, and
up. Now, when you see three spike balls circling each other, go right,
up, down, up, left, down, right. Then go left, up, right, down, left,
down, then punch the spike ball, then go right, up, and right. You
should be at the exit.
___________
Time Attack

This is where you can earn lives. This is a combination of all the
bonus rounds in the game. See if you can beat them all!

******************************************************
8. Cheats
******************************************************

Some cheats:(most of these codes require you to pause the game)

99 Lives:
A, Left, B, Up, A, Left, B, Down, A, Left, B, Up, A, Left, B

All Powers (you must enter this code each time you enter a
level or you die):
Right, Left, Up, Down, A, Up (x2), Down (x2), B, Right (x2), Left (x2), A

Full Energy:
B, Right, A, Up, B, Left, A, Down, B, Right

World Map (Password):
CH5G4mS1jD

World Map (Pause):
A, Left, A, Left, A, B, Right, B, Up, B, A, Left, A, Down, A

View Credits:
B, A, B, A, A, B, A, A, B, A, A, A, A, A, A

******************************************************
9. Questions
******************************************************

If you have any questions about the guide, email me at:
cottonball6065[at]hotmail[dot]com. Before you ask something, make sure
it isn't in the guide already.

******************************************************
10. Special Thanks
******************************************************

Michel Ancel & Frederic Houde (The creators of Rayman)
Ubisoft Development Team
Nintendo Of America
My Parents (for getting me the game)
Gamefaqs