Rayman Advance
--------------------
FAQ/Walkthrough
Version 1.5
Author: hyncer
E-mail: [email protected] <-- NEW EMAIL!
FAQ Created: 6/21/2001




                                 hyncer now presents to you...


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\ \ ,  /   /'__`\  /\ \/\ \ /' __` __`\  /'__`\  /' _ `\
 \ \ \\ \ /\ \L\.\_\ \ \_\ \/\ \/\ \/\ \/\ \L\.\_/\ \/\ \
  \ \_\ \_\ \__/.\_\\/`____ \ \_\ \_\ \_\ \__/.\_\ \_\ \_\
   \/_/\/ /\/__/\/_/ `/___/> \/_/\/_/\/_/\/__/\/_/\/_/\/_/
                        /\___/
                        \/__/

                ______      __
               /\  _  \    /\ \
               \ \ \L\ \   \_\ \  __  __     __      ___     ___     __
                \ \  __ \  /'_` \/\ \/\ \  /'__`\  /' _ `\  /'___\ /'__`\
                 \ \ \/\ \/\ \L\ \ \ \_/ |/\ \L\.\_/\ \/\ \/\ \__//\  __/
                  \ \_\ \_\ \___,_\ \___/ \ \__/.\_\ \_\ \_\ \____\ \____\
                   \/_/\/_/\/__,__/\/__/   \/__/\/_/\/_/\/_/\/____/\/____/


Notice: I know that the updates have no been major because I recently received
my Game Boy Advance (look below) and I just updated a little and submitted
immediantly just to show you guys that i'm still here! I'm not dead!

 ___________________________________________________________________________
/  Table of Contents:  *                                                   \
|                       *                                                   |
| 1) Story              * - The Storyline of the game      100% Complete     |
| 2) Controls/Actions   * - The controls for the game      100% Complete     |
| 3) Worlds             * - The worlds you quest through   100% Complete     |
| 4) Characters         * - The characters in the game     100% Complete     |
| 5) Walkthrough        * - The walkthrough of the game     81% Complete     |
| 6) Boss Guide         * - Guides for beating the bosses  100% Complete     |
| 7) Items              * - Full list of all the items     100% Complete     |
| 8) Enemies            * - Full list of all the enemies   100% Complete     |
| 9) Magician Locations * - Locations of all the Magicians  37%  Complete    |
| 10) Codes/Secrets     * - Codes or Secrets for the game   ??%  Complete    |
| 11) Electoons         * - Locations of all the Electoons  62%  Complete    |
| 12) FAQ               * - Frequently Asked Questions     100% Complete     |
| 13) Reviews           * - Reviews on the game            100% Complete     |
| 14) Version History   * - People who helped with the FAQ  ??  Complete     |
| 16) Legal Crap        * - Some Legal Crap                100% Complete     |
| 17) Contact Info      * - Information on Contacting me   100% Complete     |
\__________________________________________________________________________/

********************************************************************************

IMPORTANT NOTICE: Yes, it's been ages since updating took place. I lent my
Gameboy Advance along with Rayman to a fellow student and I was stupid to notice
that it was two days before the end of the first semester. Ever since then, we
had our classes changed and I never saw him since. That's stupid...

But...

I got I.S.S (In-School Suspension) and met the little guy there, and so I got it
back! (I know Suspension isn't really a good thing but hey, I GOT MY GAME BOY
ADVANCE BACK!)

So now updating will be back! I will start updating about once every two weeks
or so and I'll try to get this Rayman Walkthrough over 300k!

NOW LETS GET STARTED!

================================================================================
1)


                                       S   T   O   R  Y



================================================================================

Instruction Manual Story
-------------------------

This Story came word by word from the Instruction Manual.


Hi folks!

You want to know what's going on? Let me tell you the story of Rayman...

In Rayman's world, nature and people live together in peace. The Great Protoon
provides and maintains the harmony and balance in the world.

Sorry Folks, this apparently can't last. Do you want to play or what?

Some fateful day, the evil Mr. Dark steals the Great Protoon and defeats Betilla
the Fairy as she tries to protect it! The Electoons who used to gravitate around
it lose their natural stability and scatter all over the world! Troublesome,
isn't it? And untidy, too!

In the now-unbalanced world, strange phenomena begin to occur: freaks and
hostile characters appear, capturing every Electoon they can find! The
disappearance of the Great Protoon also neutralized all of Betilla the Fairy's
powers, and she needs time to regenerate her energy before she can help in any
way.

They definitely need a hero to save them now, don't you think?

Rayman to the rescue! As a guardian of this world, he must free the Electoons,
recapture the Great Protoon from it's mysterious kidnapper and reassemble them
all to restore the world's harmony.

But will the bad guys let him do it? After all, Rayman doesn't have arms or legs,
but don't panic, neither do the bad guys.


Game Boy Advance's Story
-------------------------

This Story came word by word when you start a new file.


Let me fill you in...
On what is going on here.
Once the valley...
Was quiet and peaceful.
The protoon kept things in balance.
And life was good.
But it didn't last.
Mr Dark stole the Protoon
And scattered the Electoons
Betilla tried to stop him
But she was not strong enough
The electoons were scattered
All over the world
And hostile characters...
Locked the Electoons away!
Betilla needs a champion!
The electoons need a savior!
The valley needs a hero!
And the hero is...
Rayman!
Free the electoons, Rayman
And bring back the protoon
But beware of Mr Dark...
He'll be watching for you.

================================================================================
2)


              C   O   N   T   R   O   L   S  /   A   C   T   I   O   N   S



================================================================================

Permanent Abilities:

LEFT/RIGHT: Moves Rayman left and right...

UP: Looks up to see whats above you.

DOWN: Ducks to the ground to avoid bullets, etc...

DOWN + RIGHT: Crawl, use this to go in places you cannot fit. Beware though, you
can not punch while crawling.

FUNNY FACE: Make the funny face by pressing the R button. It really has no use,
but it works with one enemy. The Livingstone-Tall (look in the Enemies Section)
is afraid of this technique. Use it and he'll freak out and run away. Corny,
indeed. This action will be removed when you get the running ability.

JUMP: Press the A button to jump. Complicated, I know, not. You'll need this to
jump gaps, reach ledges, and more. You'll be using this a lot.

PUNCH: This is the first power that Betilla the Fairy will give you. Press B to
punch. Holding B will charge up your punch and your punch will go further. Use
this to kill enemies, and more.

HANG: This is the second ability Betilla the Fairy will give you. To use it,
jump up to a ledge and if you can't reach it but your awfully close, try jumping
on the side of it (either side) and you'll hang on it. Jump from there and
you'll be able to get on. Very useful.

GRABBING: This is the third ability Betilla the Fairy will give you. This is
extremely useful. To use it, find a floating pink "O". Sometimes it's red or
orange, but mostly pink. Press the B button to punch at it, if it hit's it,
you'll start hanging on it and swinging, until you make a jump. Sometimes you'll
have to make a jump to another "O" and start swinging from O to O.

HELICOPTER: This is the fourth ability Betilla the Fairy gives you. This is one
of the most useful abilities in the game. Press A to jump, than press A again in
the Air. Your hair will start spinning around like a helicopter and you'll be
able to hover above the ground for a short period of time. Use this to reach out
of reach ledges.

RUN: An extremely useful ability. Gee, I wonder what it does? Anyways, to run,
while walking, hold R. Rayman will start running! While running, you'll be able
to outrun anything following you, and when you jump, you'll go further, than you
can use your helicopter to reach those super far out of reach ledges. When you
get this ability you will not be able to use the Funny Face anymore... darn.

Non-Permanent Abilities:

SUPER HELICOPTER: You get this in a few levels. A Musician will give you a
potion that will give you unlimited Helicopter power. Use the same controls for
the ordinary Helicopter ability, but press A while your using it to go higher.
So really, your like a helicopter now.

MAGIC SEED: You get this in one of the first levels. Tarayzan (or somethin like
that) will give you the Magic Seed. Use R while standing still to plant a giant
plant that you can jump on and reach higher ledges. You can use this unlimited
times, but it's only good for that level.

FIREFLY: You get this at Eat at Joes (one of the most hardest levels in the
game). It'll be pitch black, but with the Firefly Joe gives you, you'll see a
small light around Rayman. Since your holding the Firefly, when you punch, the
light moves were your fist goes so you see the path ahead of you.

================================================================================
3)


                                  W     O     R     L     D    S



================================================================================

World 1: Dream Forest
Levels: Pink Plant Woods, Anguish Lagoon, Swamps of Forgetfullness, and
Moskito's Nest
Abilities: Punching, Hanging, and Grappling
Characters: Tarayzan, Betilla the Fairy
Enemies: Livingstone [Small], Livingstone [Large], Hunter, Tentakel, Antitoon,
Pirhana
Boss(es): First Moskito, Second Moskito

Description: This is the first world you will be in. Both types of Livingstones
are very very common in this world. Antitoons and Hunters also show up commonly.
There is a miniboss, Moskito, and a boss, another Moskito. The first Moskito
will help you with the following stage while the second Moskito is just a pure
bugger that you'll wanna kill. (Pure bugger, get it? Hahahaha.... bad stand-up
comic). You will receive a whopping three abilities, the Punching, your only
attack, the Hanging, grasping on ledges, and grappling, the grabbing on pink
rings ability.


World 2: Band Land
Levels: Bongo Hills, Allegro Presto, Gong Heights, and Mr. Sax's Hullabaloo
Abilities: Helicopter
Characters: Betilla the Fairy
Enemies: Antitoon, Cricket, Eyes, Fish-note, Timbel, and Red Monster
Boss(es): Mr. Sax

Description: This is one of the most annoying worlds in the game. The world is
packed with instrument platforms, enemies, and levels. The antitoon once again
will be showing up a lot and will annoy you. Most enemies on this world you
can't hurt, like Red Monster, Timbel, and Eyes. The boss is Mr. Sax, a giant
instrument, who you'll need to look in the boss section to know how to beat him.
You will also encounter the useful Helicopter ability. Used all the time by the
more lazy type of players.


World 3: Blue Mountains
Levels: Twilight Gulch, The Hard Rocks, and Mr. Stone's Peaks
Abilities: Running
Characters: Musician, Betilla the Fairy
Enemies: Stonedog, Stoneman, Antitoon, Bird, and Eyes
Boss(es): Mr. Stone

Description: This world ain't all that bad. Electoons are very well hidden in
this world, but otherwise, the going-through of it is not hard at all. It has
unhurtable enemies, Bird and Eyes, and some Stone enemies as well, Stonedog and
Stoneman. And of course, the annoying, yet weak, Antitoon! There is only three
levels and one new ability: Running. This is very useful along with the
helicopter ability, getting to places won't take long at all. The boss of the
world is Mr. Stone, he is one of the hardest bosses in the game, but it won't
take long once you get the hang of Rayman's movements and abilities.


World 4: Picture City
Levels: Eraser Plains, Pencil Pentathlon, and Space Mamas Crater
Abilites: None
Characters: None
Enemies: Pirate 1, Hunter, Antitoon, Pirate 2, and Pirate 3
Boss(es): Opera Momma, Space Momma

Description: Argh, if you look above, I said Band Land was one of the most
annoying worlds. Well I have news for you my friend, this is 'the' most annoying
world in the game. This is were players are usually stuck. With three levels,
they each have the annoyingness power of two each (which rounds up to six
levels). Of course it isn't six levels, but if 'feels' like six levels. Many
annoying enemies are here like Hunter, Pirate 1, Pirate 2, Pirate 3, and with no
surprise... ANTITOON! This world has a miniboss, Opera Momma, also with the
ultimate Space Momma. Space Momma is the toughest boss to most people, and with
a miniboss, annoying/tough boss, long and hard levels, smart and tough enemies,
and confusing puzzles to solve, this world does not at all come easy. You also
don't learn any abilities or meet any characters, which makes the world even
more frustrating.


World 5: The Caves of Skops
Levels: Crystal Palace, Eat at Joe's, and Mr. Skops Stalactites
Abilities: None
Characters: Joe the Extra
Enemies: Hunter, Antitoon, Birds, Shark, and Spider
Boss(es): Mr. Skops

Description: This is also a very annoying world, it's mostly in caves with
spikes and passages with secrets to reveal. You will meet Joe the Extra who will
help you in one dark level. Annoying enemies are like Hunter, Bird, Shark,
Spider, and dang... Antitoon again. Three levels in this world, each about the
hardness of two each. This comes close to match up with Picture City, but due to
the single boss, it came in second. The boss is Mr. Skops, the annoying giant
Lobster/Crab who wants you dead. It is very tough to find out how to beat him
without a guide. So don't forget to look in the boss section for details.


World 6: Candy Chateau
Levels: Mr. Darks Dare
Abilities: None
Characters: None
Enemies: Bomber, Clown, Waterboy, Antitoon, and Evil Rayman
Boss(es): Mr. Dark, Mr. Dark Form 2, Mr. Dark Form 3, and Mr. Dark Form 4

Description: This world comes with a single level. Four new tough enemies (one
the same, of course, the Antitoon), no abilities, no new characters, but wow,
four bosses! You won't be able to access this world by beating The Caves of
Skops, it is needed that you collect all the Electoons... in the game! This is
the most frustrating part in the game. But after you unlock Candy Chateau, the
fun will come back to you.

================================================================================
4)


                       C    H    A    R    A     C     T     E     R     S



================================================================================

Main Characters
----------------

Rayman: The hero of the game, you control him. He has no legs, and no arms, but
don't underestimate him. His only attack is the punch, you will gain the ability
in the first world. Once you receive the ability, you can beat some baddies.

Betilla the Fairy: She tried to stop Mr. Dark from getting the Great Protoon,
but failed. She will appear along your quest giving you special abilities (check
out the controls section) that are needed to complete the game.

Mr. Dark: The evil guy who stole the Great Protoon. Your job is to defeat him
and return the Great Protoon to it's rightful place. Exactly why he hides his
face, well, apparently, if Rayman knew actullay how ugly he was, he wouldn't
even think about saving the world.

The Magican: You'll find a hat in some levels, go up to it with 10 tings and
it'll turn into a magican and he'll give you a task to compete in, if you
succeed, you'll receive a 1-Up. Usually the tasks are to collect all the tings
in the bonus level.

Photographer: This is similar to a checkpoint. You'll meet him in every level,
he'll take a picture of you. If you die later on, you'll return to the spot were
he took a picture of you.


Side Characters
----------------

Tarayzan: In the beginning of the Swamps of Forgetfullness, you'll see Tarayzan
behind a bush and his clothes up in a tree above him. Return his clothes to him
and he'll give you a Magic Seed to show his thanks.

Musician: The musician lost his guitar, when you find it, return it to him and
he'll give you some potion that will give Rayman the Super Helicopter.

Joe: At Eat at Joe's, before entering the level, Joe will give you a Firefly to
make your way through the dark level.

================================================================================
5)


                      W    A    L    K    T    H    R    O    U    G    H



================================================================================

---------------------
World 1: Dream Forest
---------------------

Pink Plant Woods
-----------------

Stage 1: First of all, jump on the ledge and get that ting. Than jump on the
stone hand on the left for another ting. From there, start heading right and
you'll see a weird looking plant. Get the ting next to it, jump on the plant,
and it'll start falling down to the right. You'll collect 3 tings while going
down. Jump off the plant and onto land. Jump up on the ledge than jump again and
grab on the vine. Start climbing up. When you reach the very top, jump to the
left and grab on the vine there. Jump left again for another vine. Than jump
from the last vine to the ledge to the left for a 1-Up trophy.

Start making your way jumping back through the vines, climb down back onto the
ledge, than start continuing right again. Jump up, get the ting, and land on the
next platform. Than do it again for another ting. Start making your way right,
jump on the stone hand, jump on the ledge, than onto the next ledge, than jump
on the last ledge and you'll see a sign with a exclamation mark on it. Go up to
it which means the end of the stage.

NOTE: I will not post on were every single ting is now. That was just because
that stage was like so short since it was the first stage of the first level and
all. So for now on, get the tings yourself.


Stage 2: Starting off, jump right on the little platform in the middle of the
water. Jump again on the platform to the right of that. Make your way up than
jump on the next platform. Jump onto land than keep going right. Beware of the
small enemy. Since you do not have the punching ability yet, jump over it and
keep going. Jump onto the next platform, there is another small enemy here.
Avoid it, than jump once again on the next platform. Than jump again on the next
platform.

Start making your way up the ground and jump over the next enemy. Jump up and
grab onto the vine ahead. Than jump to the right. Be careful on dodging that
enemy while doing this. Climb the small little green and blue vine and start
climbing up. Than jump onto the next platform were the P is for more health.
Drop down onto the platform. Jump onto the nex platform than onto the next. Than
jump onto land. Start heading right, an enemy will appear out of nowhere. Jump
over it, than jump onto the next land and you'll see the Picture Taker. Walk
behind the cardboard wall with the little place were Rayman's face can fit, and
get your picture taken.

After that, jump up and start climbing the vine for some tings. Climb back down
than jump onto the next land. Beware of the tall enemy, jump onto the floating
platform above immediantly. Than jump to the right and grab on the vine. Fish's
will start popping up and going towards the sky. Jump at the right time to avoid
damage. Grab onto the next vine. Climb up a little if needed, than jump onto the
next vine. Jump yet again onto the next vine. Jump onto the next platform. Make
your way right, jump up and collect the tings in the air, and you'll see the
sign when you land.


Stage 3: Start heading right to meet Betilla the Fairy. She'll give you the
Punching Ability! FINALLY! Press B to use it. Start heading right and you'll
meet a dead end. See the blue tomato above? Jump up and punch it, it'll fall
down. Jump on the tomato than onto the platform above. You'll see the next exit.
That was short...


Stage 4: Head right ignoring the first tomato. Punch the second tomato into the
water. Jump on the tomato and duck. You'll start traveling to the golden glove.
Jump back up to land and continue right. Jump over the water gap and punch the
enemy ahead of you. Keep heading right and jump over to the next platform.
You'll see a midget enemy, punch it, than jump onto the next platform. Punch the
next enemy and jump onto the next land. Get that golden fist in the air on the
way. Jump up and grab onto the vine.

Start climbing up, fish will be popping up here. You'll see an enemy, power up
your punch and punch it. Jump onto the vine to the left, climb if needed, than
jump onto the higher platform. Head right and jump onto the next platform. Keep
heading right and jump onto the lone platform. Hit the midget on the right (I
like that name, hehe) and jump on that platform. Punch the tall enemy on the
right and keep heading right. Drop onto the platform below. Continue heading
right and drop onto the next platform. Than jump on the next. Than yet again, on
the next. Climb the small little vine up than jump onto the next platform.

Continue heading right for a 1-Up trophy. 3 enemies will than come up from
behind. 2 tall ones and... midgit! Kill them, than go back left. Drop down to
the place near the vine. Drop again to the platform below and you'll see an
enemy shooting bullets. Dodge them, than punch him to death (sometimes hitting
him in the gun won't damage him, so jump up and try hitting him in the head
instead). Than go to the finish.

LEVEL CLEAR!

----------------
  SAVE GAME
----------------
NOTE: Whenever I have this, it means go to a spot on the map were there's a hat
which means save (there should be one open by now) and save. It's a reminder.
Just incase you run out of batteries, or whatever.


Level 2: Anguish Lagoon
------------------------

Stage 1: Start heading right. Hit the midgit on the platform. Than jump on the
platform. Punch the tomato and it'll start swinging back and forth like a swing.
Jump on the tomato (timing) and you'll start swinging. When you swing near a
platform on the right, jump on it and you'll see another swinging tomato. Time
your jump on it, wait for it to swing you to the right. Jump on the floating
platform, jump on the next floating platform, than jump onto the platform on the
left. Start heading left.

Bullets might be coming towards you (they're kind of like moving hammers) duck
to dodge them, and keep heading left. Jump on the little ledge, than jump on the
floating platform, than jump onto the platform on the left. Start heading left
and you'll see the guy who shot the bullets. Jump up and punch him in the face.
Behind him is the sign.


Stage 2: Head left and jump down. You'll start falling collecting tings along
the way. If you land on the tomato on the top, you'll swing to get more tings.
But than start dropping, at the bottom, you'll meet a small Moskito. Check out
the boss section for a 'detailed' fight on Moskito. If your too lazy to go there,
i'll just say how to defeat him here.

Moskito will try to peg you. He'll than start zooming across the screen. When
you have a chance, punch him. 5 shots will take him out. Than moskito will fly
you across water.

I can't really help you on this part. But i'll try the best I can do. While
riding him, immediantly go to the bottom. You'll snag a 1-Up. Keep going right,
start heading towards the right of the screen. When you pass the spikes,
immediantly go back and get the P in it for more health. Keep heading right,
soon, spikes will be on the ceiling. Dodge the spikes and keep going. Stay low
now, avoid the 3 small enemies. Punch midgit and avoid the spike. Keep going.

Now start dodging bullets, so this means you'll meet up with a bullet shooter
again. You'll finally see him, punch him, if you don't kill him, you'll go
through him and lose one life. Well it isn't that bad, isn't it? Moskito will go
raging fast now. Now there's no more enemies, but you'll encounter spikes.
You'll be collecting tings. He finally stops near the sign. Fly moskito to the
sign to finish the stage.


Stage 3: Start heading right and you'll meet Betilla the Fairy. Walk up to her.
She will grant you the hanging ability. Obviously, you'll need to use it around
here somewhere. Head right, jump up and hang on the ledge up there. Jump from
there to get a lot of tings on that platform, than jump on the platform to the
right were there's a sign.

LEVEL CLEAR!

---------------
  SAVE GAME
---------------

Level 3: The Swamps of Forgetfullness
--------------------------------------

Stage 1: Turn left and you'll see Tarayzan. He's naked and behind a flower. He's
pointing up toward a tree. His clothes is hanging from it. Jump up and punch the
clothes to make it fall down. He'll change quickly and jump out. He'll give you
the Magic Seed. Use the R button to make plants grow. Plant one immediantly
(water is rising as we speak) than jump on it. Jump onto the platform on the
right.

Plant another one on the platform your on, jump on it, than jump on the floating
platform on the left, than onto the platform on the left. Grow another one,
you'll see a swinging tomato. When it comes at you, jump on it. When it swings
to the right, jump on the platform there. Plant a seed, than jump on it. You'll
see a bullet shooter, ignore him. The water is rising and fast. Plant a seed in
the middle right near him and jump on it. Than jump on the platform to the right.

You'll meet a dead end, not, plant a seed and jump on it. There will be a
platform above you. Jump on it, continue left. Dead end, well, plant another
seed. And jump on the small ledge on the left. Plant another seed, jump on the
really small floating platform and quickly jump on the large one of the right.
The small one will fall when you step on it. Jump on the platform on the right
for a 1-Up trophy. Plant a seed there and jump on it. Jump on the swining tomato
when it comes near. Swing on the platform to the left, plant a seed on it, and
jump on the other swinging tomato.

When it swings to the ledge on the right, jump on it. Jump on the platform on
the left. Kill the enemy there, than jump on the next platform above you. Start
heading right and you'll see the sign.


Stage 2: Jump up and get the golden fist. You'll see very small platforms with
tall enemies on them. Jump up and hit the tomato. It'll fall on the enemies head
and their head is a tomato now. You can jump on their heads now. Jump on it's
head, than you'll see another tall enemy. Hit the next tomato, keep doing this
to travel along their heads. Jump on the platform on the right.

Jump up and hang on the ledge on the right. Than jump on it. Start heading right
and you'll see another tall guy. Use the tomato gto get him. Jump on his head,
below, there are a lot of small enemies. So we don't wanna go there. When he
starts walking right and a moving floating platform comes toward you, jump on it.
When it heads right, you'll be collecting some tings, than jump on the platform
on the right.

Head right, and punch the tomato, it'll start bouncing. Jump on the tomato,
below the tomato are a 2 small enemies. When they jump up, punch them. Than head
right, jump on the small platform than quickly jump on the large one. There will
be a swinging tomato, jump on it. When it swings right, jump on the platform and
start heading right. You'll see the sign.


Stage 3: Jump on the tomato you see here (don't punch it down) and jump up and
start climbing the vine. At the top, there will be a lot of tings when you drop.
So jump off and collect all the tings. When you land, start heading right.
You'll see spikes. This calls for tomato man! Punch it and punch it right.
Quickly jump on it and you'll be wavin down the mountain. Whoohoo! When you land,
you'll be in water. The tomato will start moving right along the water.

Jump over bullets that head towards you, it'll finally reach a platform. Jump on
it and you'll see the guy who shot the bullets. Punch him in the face. Start
heading right and you'll see the sign.

LEVEL CLEAR!

---------------
  SAVE GAME
---------------

Level 4: Moskitos Nest
----------------------

Stage 1: Start by heading right. Punch the tomato and it will fall in the water.
Jump on the tomato and it will start heading right. Now up ahead, you won't see
swinging tomatoes... but... swinging SPIKES! Jump over them to dodge them. There
will be more up ahead. So keep dodging all of them. When you reach land, jump on
it. You'll see swinging spikes on land too, so do the same thing and jump over
it. You'll see a tiny enemy, jump over it. There'll be more swinging spikes, so
start jumping over them.

Eventually, you'll reach a water path, dead end. Jump up and punch the tomato in
the water. Jump on the tomato and it will start cruising you across the water.
Instead of swinging spikes this time, it's falling spikes. So dodge them. There
will be fishes up ahead going up out of the water, so jump in between them to
safety. After the fish, jump up on the platform above and take a picture for a
checkpoint.

Head right and you'll see a tomato, punch it down, punch it again and jump on it.
You'll eventually bounce in the water. So once again, you'll start cruising
across the water. Jump up and punch the small enemy on the really tiny platform.
Jump on the tiny platform and look up. You'll see a guy shooting bullets. Jump
up and kill him. Jump on the platform he was on and avoid the small enemies.

Up ahead you'll see a tomato. Punch it, punch it again and jump on it. You'll
start bouncing down a hill going really fast. You'll than start bouncing slower
and you'll be in the middle of land. Go right and jump over the two water gaps.
You'll than see a tall enemy. Jump up and hit it were it's head supposed to be
and it'll fall unconsious. Jump over it. Jump on the floating platform and it
will bring you up.

Jump on the second platform up and head right. Avoid the small enemy and you'll
see the sign, the end of the stage.


Stage 2: Head right and jump on the moving platform. When it brings you right,
punch that tall enemy and jump on the platform it was on. Jump on the next
moving platform. This part takes timing, maybe some practice will do, jump on
the next moving platform while your on a moving platform already with some
timing and get the golden fist. When it brings you right and you see a ting,
that means there's land under the ting. Jump down and than jump on the next
moving platform.

It'll bring you right, jump on the floating platform than onto the next moving
platform. Than jump on the next floating platform. The floating platform will
start moving right. Jump onto the next platform, turn left, and jump onto the
higher platform up there. Dodge the spike ball, and jump on the platform above
it. Take a picture, than go right and jump on the moving platform. Do this part
quick, there's a couple small platforms ahead, when you go on them, they start
to fall. So jump one by one really quick to land.

Avoid the spike balls ahead by crawling under them. After the last one, jump on
the flowers you might recognize from level 1. They'll start to fall, jump on the
next one than on the next one than jump on land. Start heading right and jump on
the swinging tomato. When it brings you right, jump on the small platform than
quickly jump on the large platform but avoid the swinging spikes. Jump on the
next one than on the next one. There is a lot of spike balls and large platforms
ahead, so just keep dodging the spike balls and jumping on the platforms.

The last platform is small, jump on it than jump on land. Jump up on the next
platform and start heading right avoid the swinging spikes. Kill the guy who's
shooting bullets and you'll see the end of the stage.


Stage 3: You'll have to do this level fast, a HUMUNGOUS spike ball is after you.
Head right quickly and jump on the small platform. Quickly jump on the next
small platform than on the cliff. Jump on the next platform and punch the small
enemy. The next platform has a small enemy too, you can either dodge them or
punch them. Start going down the little hill and avoid the spike balls. You'll
see a swinging spike on the bottom, jump over the spike ball and keep going
right. Jump on the ledge above you than on the next ledge.

Do this part quick, punch the small enemy than jump on the platform and the same
with the platform after that. Jump on the vine and onto the next platform. Most
of the way from here is jumping from platform to platform. When you see a vine,
jump on it. Jump onto the next vine than onto the next. Than to the next and
next. Climb down the last one and you'll see a sign. End of the stage.


Stage 4: Start heading right and dodge the fish. Jump on the small platform than
onto the next platform. Jump onto the next two small platforms than onto land.
Avoid the spike ball, and follow were the tings lead. Jump and collect all the
tings down. Start heading right and dodge the fish here. Jump on the really tiny
platform with a ting on it and onto land. Keep heading right and drop down to
the sign.


Stage 5: This is a fight with Moskito, check out the boss section for a detailed
view on this fight.

You'll meet Betilla the Fairy after your battle with Moskito. She will grant you
the power to grab things. Check out the controls section on how to use it. Go
left and jump on the little cliff. Grab on the pink floating O than swing to the
next one than the next one. Than jump onto the platform for the end of the stage,
and the world.
================================================================================


                                    W O R L D   C L E A R ! ! !


================================================================================

---------------
  SAVE GAME
---------------

--------------------
World 2: Band Land
--------------------

Level 1: Bongo Hills
---------------------

Stage 1: Head right and stand on the platform. It'll go down, wait on it and
it'll go back up. Wait until the enemy down there has his back turned to you,
jump so the platform goes down again, Walk off and punch the enemy. Continue
right and jump on the drum like platform. There's another one above it, so jump
on both of them than on the area to the right. Continue right and punch the
enemy up ahead. Jump on the cloud platform.

It'll fall fast, get ready to to jump, after 2 seconds, jump a little to the
right and you'll land on the next cloud platform. It'll float right, duck to
avoid the spike ball up above. Stand back up and jump on the next cloud platform.
It will go up, jump on the platform to the right. Drop down the right side of it
and you'll land on another platform that goes down. Walk right and you'll land
on a weird platform made of 3 drums. Quickly jump onto the next platform.

This goes down too, and you'll see another weird platform. Jump on it, than jump
on the platform to the right. Jump on the cloud and it'll start to fall. Jump a
little to the left and you'll land on another cloud. When it reaches the wall,
jump up and hang on it. Jump on the platform and walk left. You'll see a ting in
midair, jump on it and it'll start making a path down. Carefully start falling a
little right and you'll land on a temporary cloud platform.

After it dissapears, you'll land on a platform below. This part may take some
practice or you can master it quickly. Jump to the left on the two weird
platforms, than jump on the next temporary cloud platform. Than jump onto the
next than the next than on the next platform. Be careful when jumping the clouds,
their are enemies floating above, so make short jumps were you dont jump too
high. After you make it on the platform, jump up and hit the small enemy on the
next platform. Than jump up, hang on to it, than jump on it.

Turn right when your on the platform, you'll see another one with another small
enemy. Do the same thing. Turn left and yet another platform. Keep doing this.
When you reach the platform, there will be a cloud to the left. Jump on it, It
will start bringing you left. There will be another cloud ahead, but a spike in
the middle of your cloud and that cloud. Jump over the spike and land on the
cloud. It'll start bringing you left. You'll see land, jump over the spike and
onto land.

Start going left non stop to avoid the small enemies that fall. And walk up to
the sign.


Stage 2: All right, this place is just plain annoying. Jump on the platform on
the right and it will start going up instead of down. Put Rayman on the left of
it to go left and right to go right. Center to go straight up. Start by going
straight up. Than left, than right. Go straight up, and go sharp left or else
you'll be squished to doom. When you are going up the sharp left place, jump on
the platform to the right when you pass it. Take a picture so you don't have to
worry about starting from the beginning.

Go right from the photographer and jump on the cloud platform above. It'll be a
bouncy cloud. Power bounce yourself up to the platform above on the right. Start
going right and go on the other platform that rockets up. This one goes faster.
Stay on the right to avoid the spikes on the left than sharp turn left to avoid
the spikes on the right. Start by going straight up through two gaps. Than start
sharp turning left without stopping. You'll be in the right place if you have to
dodge spikes.

As soon as you get past this part, jump on the right and get your picture taken.
Jump onto the temporary platform above and keep jumping on the platforms until
you reach the platform on the right. Start going right and punch the enemy to
death. Jump over the platform to the right and get the 1-Up trophy. Jump back to
the left and up the clouds some more. Than jump onto the platform on the left.

Jump left until you reach the rocket moving platform. Go straight up dodging the
small enemies. Than jump on the platform to the left to reach the end of the
stage.


Stage 3: When you start out there will be a pair of eyes on the platform in
front of you and it will shoot lightning at you. Jump over it and jump on it's
platform. The rest ahead is pretty much the same thing. So jump over some
lightning and jump on platforms and keep going. When you reach the glowing fist,
get it, than jump on the platform in front. Than you'll see floating platforms,
start jumping one by one.

Start hopping the platforms with eyes on it. You'll be jumping a lot of
platforms ahead, so this level is pretty much just hopping platforms. Very easy.
When you reach the end, drop down a long way till you land. Start going left now.
Start jumping some more platforms. Collect the power up, and keep jumping.
There's a glowing fist, get it, and still keep going. Jump up the cloud
platforms. Trampoline off the top cloud platform up on the platform above.

Start heading left even more. Get the glowing fist, and keep going. Dont stop
walking to avoid the eyes shooting lightning all over the place. Start jumping
the platforms here avoiding the small enemies. When you reach a fork in the
road... kind of like that, but either going up or down, go down, and you'll see
the sign down there.


Stage 4: Jump on the twirling thing and it will start moving. Jump on the
platforms on it that are away from the spikes. Keep doing this until it stops.
Wait till the platform your on twirls to the top, than make a big leap to the
upper ledge on the right. Get your picture taken, and keep heading right.

Jump on the next moving platform, and do the same thing. Avoiding the spikes.
When it stops, drop on the sign to the right.

Amazingly, there's 5 stages in this level. So let's get on with it...


Stage 5: Okay, some people e-mailed me saying I can't beat this boss! This isn't
a boss guys. LoL, their just guys you can't kill and are very huge, look like
bosses, boss music, but he ain't a boss.

Start out by jumping on the moving cloud. Go up, jump on the 2 temporary clouds
above you than finally jump on the permanent cloud above those 2. Start jump on
the clouds to the right around the big boy. Than fall down to the right. You'll
land on a moving cloud. It'll bring you to the right, jump over and duck under
spikes that come in your way. Than jump on the platform the cloud comes to.

Start jumping over the spikes by jumpin on the temporary clouds. Land on the
other side and continue right. Wait for a cloud to come down here, than jump on
it. It will bring you up, get the Power Up here and continue left. Drop down and
you'll land on the cloud. It'll start hovering to the big boy himself. Duck to
get past him, than jump onto the platform on the left.

Start jumping platforms to the left and start walking left to see the sign.

LEVEL CLEAR!


-------------
 SAVE GAME
-------------

Level 2: Allegro Presto
------------------------

Stage 1: Move right. You'll be on slippery ground. You'll see an arrow made out
of tings, get all the tings and start sliding right. You'll go down a little
slope, jump to jump the gap with spikes on the bottom and continue sliding. Jump
another slope, and keep going. You'll start going really fast. Duck to avoid the
spike above you. Right after that, jump to jump over yet another gap.

Start sliding some more, you'll start going up causing you to go slower. Run
right and jump to gap. You'll reach a turn. After going right, you'll meet a
dead end, turn around, than start going down left. A new path. Duck twice to
avoid spikes, than jump the gap. (you don't have to jump, but it makes sure that
you get past.) Duck to avoid the next spike and continue left. It's kind of a
repeating thing here, duck under the spike and jump over the gap.

You'll start going up, when you meet the top, you'll start going down. Duck to
avoid the spikes, if somehow, you start to go slower, start crawling under the
spikes. You'll meet another dead end. So turn right down and continue down there.
Go down the slope and jump over gaps and duck under spikes. Jump the next gap
and go up the steep hill. You'll see a temporary cloud, jump on it than jump on
the platform to the right.

You'll see an electoon, ignore it if you want to come back for it later. Drop
down the hole to the right and you'll land on land below. Start going left and
you'll start going fast. This is a trick, crawl left and when you see the drop,
drop not far, but just below. If you go fast to the left, you'll end up in a
spike bonanza! Start heading right to reach the end of the stage.


Stage 2: Darn, I wrote this stage but I accidentally deleted it. It was a tiring
stage too. So this will be short. I'm very tired and it seems to be very tiring
writing the same thing that you have already written. So this will be short.
(Not like very short, just short).

Okay, start heading right. You'll get a little sparkling thing and you'll hear a
beep. Go back and you'll see a trumpet. This is what happened. It will blow you.
You'll start sliding really fast along the ground. You'll meet another trumpet.
It will blow up, jump, jump again, another trumpet, jump, jump, another, etc...
when you reach the top, you'll start going down a steep slope so you'll go very
fast. Start running to pick up speed. Jump the ultimate gap and hope to reach
the other side. When you do, keep heading right and take a picture from the
photographer.

Move right again and drop down the gap to the right. Don't go up. Crawl to the
left below the platform and drop down. Walk to the right and drop down again.
Crawl to the left and you'll start sliding down. When you reach the bottom, drop
to the left and start crawling to the right. When you land on the paltform below,
start walking up the steep platform to the right. When you erach the top, drop
down to the right. Two trumpets will stand right and the left of you. Punch the
right one and let the left one blow you up to the right.

When you reach the top of the right hill, fall down. You'll land on a bouncy
cloud, bounce to the left onto the next one, than slide down the steep hill to
the left towards the exit sign.


Stage 3: When you start out, jump on the drum like platforms on the right. Jump
one by one to the top. Slide across this platform and jump on top of the
platform above you. You'll be able to jump on another platform to the right.
Slide right and you'll see another platform looking exactly like the one your on.
Jump on it and you'll see another identical looking platform, jump on that
then onto the next four identical platforms. You'll than land on a squiggly
sliding platform and you'll start going down and getting faster. Use a large
jump to jump over one platform and onto a steep one. Start walking up it.

When you reach the top, jump off to the right. Stay to the right to snatch a
golden fist. When you land don't move at all. You'll be on a small platform with
a photographer on it. Slightly walk to the left a little and get a picture. Than
walk right and jump onto the next platform. Collect the sparkle and go back left.
You'll see a rotating object will appear above you. Jump on it than onto the
next one above. Make your way to the top and jump on the platform to the
right.

Avoid the eye lightning and drop down. Touch the faerie and you'll become small.
Start walking right through the small path that you couldn't go through in your
large form. When you reach the other side, touch the faerie on that side to
become big again. Jump up the platform to the right (there will be an electoon
here but i'm not explaining that because that will be in the electoons section)
than drop onto the platform below.

Drop down again and step on the temporary cloud. When you fall, you'll land on a
safe platform. Start heading right jumping on sliding platforms. Be careful not
to go to fast or else you'll fall down. Jump on the non sliding platform and
you'll see sliding platforms on the right with small enemies. Before jumping on
the first one, step to the right and fall down. You'll land on a hidden platform
below.

Carefully walk to the right edge of the platform to get a sparkle, a moving
cloud will appear. Jump on it and collect the power up, now you'll have six
health balls, just in case you were low. Now use the next moving cloud to go up
to the platform again. Timing takes place here, jump on the right when the small
enemy is below the platform than jump on the next one. Do not stop or you'll
slide to doom.

Keep jumping until you reach a platform with health on it. Jump on the next
steep platform and you'll slide down very fast. Leave this part to the game.
You'll slide really fast collecting tings, when you reach the part where the
ride ends, do this carefully, jump on the next platform than quickly jump again
onto the next platform. Keep jumping to reach the end. You'll be packed against
a non sliding platform, jump on it quickly to end your sliding career.

Jump from one platform to the next, all having one ting on each. Jump on the
next steep platform, DO NOT GO FAST! Try slowing your self down by walking left
and you'll stop at the bottom. If you went fast, you'd fall to your end. Jump
onto the next platform on the right than onto the next. Jump on the temporary
cloud and you'll see a statue moving a blue long platform that you can jump on.
Don't stare at him too long, quickly jump on the blue platform he is holding.

Jump on the two temporary clouds above and jump onto the sliding platform above.
Jump onto the next one above collecting the sparkle, which will cause a
temporary cloud to appear on the left. Jump on the cloud and there will be a
sparkle on it. Jump back on the platform which you came from and you'll see a
stage clear sign appeared.


Stage 4: Right when you start, you'll see a note going toward you. It has a
pretty sharp stem too... jump over it and start sliding to the right. Jump over
the gap and jump to the platform above. This part is pretty dangerous, if you go
to fast, you'll crash into a note and be sent down into the spikes. So start
going slow, wait for the note to approach you than jump over it. Than onto the
next platform.

Start walking up the hill and jump over the note. Jump over the next gap and
start walking up the hill to the right. Jump over the note and start heading
right. Slide and duck under the spikes and you'll start going down. You'll be
going very fast, duck under the next spikes and jump over the gap. Go up this
hill and start heading right. Duck under the next wave of spikes than drop down.

You'll start sliding down to the left. Duck under the next spikes and you'll
start sliding down fast. Jump the next gap and start walking up the hill to the
left. Jump over the next platform and start sliding left. Jump over the next gap
and and walk up the hill. Duck under the next green spike. Since your going up a
hill, you might not be sliding, so crawl under it if you don't have speed. Walk
left and duck under the next wave of spikes.

Walk left and you'll be sliding down a hill. Duck to avoid any spikes you pass
by. You'll start sliding up a hill, walk up it and don't forget to duck and
crawl under the green spikes. Continue walking left and drop down to the next
slope. Duck immediantly when you start going down to avoid the spikes. You'll
start sliding up, duck under to avoid the spikes. Slow down to get a picture
from the photographer.

Keep heading right and jump over the note. Jump to the right and hang onto the
platform on the right. A note will be under you, but don't worry, it won't reach
you. Jump up and continue right along the platform you were hanging on. Jump
over the next note and start moving right some more. Jump to the next platform.
Always stay on the top platforms, not the second row or third row of platforms.
Usually notes don't hang around here.

Jump over the next platform, start moving along the second row until you can see
the top platform again, jump on it and jump over the note. Keep heading right
and you'll start going fast. When you go up a ramp like platform, do a huge jump
and you'll land on a platform to the right. Jump right away to avoid the note.
Keep heading right and drop to the non sliding platform below. Jump over the
note to the right and continue right.

Jump onto the next platform and start heading right. You'll see Mr. Sax! He'll
launch a note at you. Punch him, he'll start making a run for it. Chase him,
though it won't be a long chase because you'll find the end of the stage sign
right behind him.


Stage 5: You'll find Betilla the Fairy. She will grant you the Helicopter
ability. Very very useful. Pressing A twice will use it. Walk to the right for a
dead end. You know what to do when you get a new ability. You got to use it
nearby. Gee, what to do what to do. Jump up and helicopter to the right. You'll
reach a platform and a stage clear sign. Jump over the stage clear sign and go
to the right. Jump into the small fall to the right and you'll collect a 1-Up
trophy while falling down.

Start heading left and jump onto the platform to the left. Jump onto the
platforms above that to reach the platform you were on before again. Helicopter
back to the sign for a stage clear.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

Gong Heights
--------------

Stage 1: Start heading right and you'll see a statue from the one at the end of
Stage 3 in Allegro Presto. This time he'll be holding one drum in each hand.
He'll move his hands so the drums are together and he'll pull them apart. He'll
keep doing this over and over again. Jump onto the drum closer to you when he
spreads his arms, wait till he moves them next to eachother than walk to the
other one and wait for his arms to spread again. Jump onto the cloud platform
(almost all the platforms in this level are clouds) and move right to see
another statue.

Do the same thing, jump on the moving cloud when you walk on the second drum.
When it brings you right, jump on the next drum the statue is holding. When the
second drum brings you down, jump on the moving cloud to the right. It will go
up and down. When it reachs it's lowest point, a cloud will be right there every
single time you go down. So walk onto it and it will bring you right. When it
reaches it right most point, there will be another cloud going up and down. Jump
on that cloud.

When the cloud reaches it's highest point, jump onto the next cloud near the
statue. It will appear to be a bouncing cloud. Bounce up to the drum and walk
onto the next one. Jump to the cloud to the right. It will be another bouncy
cloud, jump onto the next cloud and you will find out this row of clouds are all
bouncy. Bounce your way to the last cloud. Bounce to the cloud below and drop
off to find a photographer. We really need one after our bouncy adventure.

Bounce back up and bounce onto the drum to the right. Walk onto the next one.
Jump onto the temporary cloud to the right and quickly jump onto the next one.
Than to the next one than quickly and carefully jump onto the drum to the right.
Walk onto the next one, and jump onto the next cloud. Which will also be bouncy.
I personally think UbiSoft should have renamed this level Gong Heights to Bouncy
Heights. Bounce your way from the cloud your on to the drum above. It might take
a mighty bounce to get up there. So if you time it right, jump while your cloud
is on it's way up for a more higher jump.

After getting onto the drum, step onto the next one, than onto the next cloud on
the right for yet another bouncy cloud. You'll need even a more higher jump to
reach the drum which is very high above you. So make a powerful jump onto the
drum. Step onto the next one and jump onto the cloud to the right. Finally you
reach a cloud that isn't bouncy! Jump and helicopter to the right and try
landing on the blue long snake like object the statue is holding. You have seen
this in Allegro Presto before, so you'll know how to do it... unless your friend
beat Allegro Presto for you. Therefore, your screwed.

Anyways, jump from the statue onto the platform on the right. You'll need to
helicopter and hang to reach it. There will be small enemies hovering above you
so be careful when jumping onto the drums. Step onto the next one than jump
ontot he rotating object on the right. Jump on it and jump onto the drum from
the right from there. Step onto the next one, and step onto the next rotating
platform. Jump onto the next one, than onto the next pair of drums. Step onto
the next one than jump onto the next rotating platform. When you rotate this
time, duck so you'll go under the object above you. If you stay standing, you'll
bump into it and fall down far far below.

Jump and helicopter to the next pair of drums on the right. Step onto the next
one than onto the next rotating platform. It might take some practice to
helicopter onto the next blue long platform that the statue is holding (hey, I
don't know what to call it!). From there, jump onto the cloud platform above and
reach the end of the stage.


Stage 2: Punch the small enemy ahead and get the glowing fist. By the way, this
weird force follows you, I have no idea what it is, but if it takes you too long
to get through some of the obstacles of this stage, it will catch up. Look to
the left and instead of walking left, the screen will be moving right, so you'll
have to move kind of quick. Jump and helicopter of the spikes collecting the
tings. Do the same thing when you meet the next pair of spikes.

Keep moving right and hover over the green spike. Hover over the next green
spike than the next green spike. Keep moving right, jump onto the next cloud
platform and punch the small enemy on it. Jump onto the next and the next.
Destroy the small enemy on this platform. Jump onto the next platform. Watch out
for the eyes below shooting lightning at you. Jump onto the next platform, punch
the small enemy on this platform. Jump onto the next, than onto the next. Punch
the small enemy on here, jump on the next tiny platform. Than jump onto the next
solid platform.

Move right and drop down collecting the tings while dropping. Collecting a
golden fist along the way. When you land, you'll find out you landed on a
temporary platform. Quickly jump onto the next temporary cloud on the right.
Than onto the next on the right. Jump up on the next one on the right and the
one above that. On the one above that than the one above that. Walk left to the
stage clear sign. Be careful of the eyes shooting lightning at you on this
temporary cloud jumping part. They hit you, you fall, you scream, you die. It's
that simple.

Oh wait, that's the end of the level? Only two stages? Hey, you shouldn't be
complaining.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

Mr Sax's Hullaballoo
----------------------

Stage 1: Start walking right and slide down the hill. Jump and you'll touch
those faeries that change your size. Keep running right when you touch it
because you'll be small and be able to go through the small area. When you reach
the end of the area, you'll see another faerie. Touch it to become big again,
than jump immediantly and helicopter to reach a high platform, hang on it and
jump on top of it. Move right and jump over the spikes. Jump over the next
spikes, the next, and the next. You'll start sliding down a hill and bump into a
dead end.

Not quite, jump onto the small platforms above. Make your way up. Oh, and watch
out for the eye. When you reach the top, start sliding down the bumpy hill. Jump
onto the solid platform, jump onto the drum to the left and quickly jump onto
the next one. Keep hopping the drums to the left to reach a solid platform.
Don't fall or else you'll go into the spikes. You can still live when you hit
the spikes, Rayman will be flashing because he is hurt. Move left quickly and
you can jump onto the platform to the left. For those lazy people who are too
lazy to jump =).

Jump and hover to the platform on the left. It will go down and back up. You
don't want to go down, believe me, going down goes right through the spikes. So
quickly jump to the next one. Jump onto the platform to the left and make your
way left. Jump on the platform with the eyes on it and jump onto the next one.
Drop down left and continue left. Look up and you'll see a power up. If your low
on health, jump up and get it. Continue left, jump your way left on the
platforms and onto the temporary cloud. Quickly jump onto the next temporary
cloud.

Jump onto the next one and onto the platform on the left. Get rid of the small
enemy on it. Jump onto the temporary cloud on the left and let it dissapear so
you'll drop. When you reach the bottom, you'll see a photographer. Take your
picture, and continue right. Jump over the spikes over to the sliding platforms
on the right. Slide right, and jump when the slide starts going up. So you'll
jump onto the next platform. You'll continue sliding down a long bumpy hill.
Jump over the green and yellow spikes ahead, and start jumping over green spikes
on your way down.

Start sliding left, duck on your way down to duck under spikes. Go full speed
ahead, when you meet the ledge were you fall into a huge pack of spikes, jump
like you never jumped before and helicopter as far as you can to the left to
reach a far away platform. Make your way up the steep hill. Drop down at the end
and start sliding down the steep hill. Duck to duck under yellow spikes, you'll
also touch a faerie which will make you small along the way. Keep sliding down
the bumpy hill, at the end you'll touch another faerie and a power up.

Right after the power up, drop down to the platform below. Punch the smal enemy
on the platform to the right, than jump on it. Jump onto the next platform on
the right, punch the enemy on the next platform than jump onto the next. Jump
onto the next and it willhave a faerie on it. Do not become small, start
dropping down platforms to the left instead. At the bottom, jump onto the drum
like platform on the left. Jump onto the next and onto land. Destroy the enemy
on it, than jump onto the drum like structure you saw from Bongo Hills. Start
moving left jumping drum from drum.

When you reach land, destroy the small enemy on it than you'll see a statue with
drums. Jump onto the drum and step onto the next one. Jump onto the next
statue's drum and do the same thing. You'll have to do the same thing with the
next statue. Jump onto the cloud land on the left and start making your way left.
You'll reach a photographer, take a picture, go left, drop down and go right to
continue. Destroy the fly like enemy here. He's very annoying becomes he dodges
your punch by ducking, so make a powerful punch right next to him, than duck.
The fist will want to go to rayman so it will slightly start going down and hit
the fly. Keep doing this.

Continue right, destroy the small enemy and continue. Jump over the green spike
and keep heading right. Destroy the small enemy and slide down the slidy
platform on the right. You'll see a power ball below, to get it, hang on the
cloud platform on the right. Continue right, destroy the small enemy and go
right and you'll see a cymbal like enemy. Go between him and he'll start going
right, he'll smash you on the way. Guess you'll have to take the damage, unless
you jump to the right and land back in. That's the only way to avoid his deadly
smash.

You'll reach the other side on the right, so disembark to the temporary cloud
and quickly jump onto the land on the right. Continue right and you'll meet the
stage end sign.


Stage 2: The Mr. Sax chase stage. You'll start out seeing a giant trumpet... you
met him... in Allegro Presto! Punch his notes back at him. He'll jump behind you
and start chasing you, quickly run to the right. Jump over the spikes and punch
the notes along the way. Jump over the gap and jump over the next one. Collect
the power ball nearby and keep going right. There are a lot of tings here so
collect them and you might get a 1-Up. When you reach land again, jump over the
next spike, punch the note, jump over the gap, than jump over the next spike,
jump on the cloud platform than jump to the right and hover to snatch the golden
fist.

Continue right hopping cloud platforms and over spikes. When you reach a dead
end, jump and hover, collect the 1-Up and follow the tings down. You'll be in a
battle arena with Mr Sax.

Read the boss section for information on this fight.

After beating Mr Sax, well, you beat the stage, level, and world!

LEVEL CLEAR!

================================================================================


                                    W O R L D   C L E A R ! ! !


================================================================================

-------------
 SAVE GAME
-------------

------------------------
World 3: Blue Mountains
------------------------

Twilight Gultch
----------------

Stage 1: Start by going right. Keep walking until you get the glowing fist.
After getting this, backtrack a little and jump onto the extremely small cliff.
Jump up and helicopter collecting the tings, obviously, the tings are a path.
When the helicopter hover ends, use your glowing fist punch immediantly and
you'll grab the flying "o". Swing and jump off and punch the next "o". Finally,
jump onto the ledge to the right.

Give Stoneman a punch, after he crumbles to pieces, collect the sparkle in front
of you. Don't ask me what it does =). Head right and snatch the next glowing
fist. Jump over the chasm, continue right, jump over the next chasm than the
next. Jump up and collect the sparkle in the air. Oops, it caused a Lavaball to
start rolling down. Dodge it, and continue right. Collect the Golden Fist and
you'll see that Stoneman has been throwing these Lavaballs. Give him death with
the golden punch.

Jump into the air and punch the moving pinko. When it moves right and your
swinging to the right, hop off and punch the next pinko. Than jump onto the
cliff. Start heading right to reach the end of the stage.


Stage 2: Head right and punch the stonedog. Collect the sparkle and start
hopping the temporary clouds to the right. Careful with the other two stonedogs,
they'll be hopping back and forth over the big gap. AFter defeating them,
continue right. Hop the next two temporary clouds and you'll see an arch of
tings on the next platform. With a stonedog, kill the stonedog and collect the
tings. Collecting the sparkle here will send another stonedog up to attack you,
but collect it anyways =p.

Hop the next gap and continue right, kill the stonedog. After a long way right,
you'll see spikes and a boulder, blow up the boulder. Continue right, hop all
those temporary clouds and you'll reach the next piece of land... something's
not right here... are you afraid your being followed? Turn around HOLY SMOKES
IT'S MISTER STONE! We don't have to face him right now, just ignore him. But
don't ignore him too much or else he'll hurt you.

Continue right, hope over the spike ball than the next spike ball. Jump onto the
next boulder, don't destroy it, than hop over the next spike ball. Hop right and
start swinging the pinkos. Whatever you do, DONT SWING BACK! Mr. Stone is there,
so hop and hop and hop! After reaching the right, drop down, you'll hear a loud
scream, wait, those sound like my bed sheets =p. Just kiddin...

Drop down and continue right. Get your picture taken, than hop on the bouncy
cloud above. Get a power bouncy and bounce up to the cliff above. Hang on it
than jump on it. Destroy the rock ahead and get the golden fist inside it.
Destroy the next boulder for a small health. Destroy the last boulder for a
glowing fist.

After stocking up, continue right drop down and follow the tings. Continue right
and you'll see boulders blocking your path. And you can't jump over them because
of the spikes above. Destroy the boulder ahead of you, than destroy the next two.
When you destroy the last one, a surprise of a 1-up trophy is there! CHEERS!

Continue walking right, jump over the lavaball rolling down, at the top, drop
down collecting the tings. Carefully make your way onto the temporary cloud and
jump into the little cave with the photographer in it. Take your picture, and go
behind the photographer. You'll hear a little sound. Go back onto the temporary
cloud, and stand on the VERY LEFT of the spikes so you don't get hurt. Jump and
helicopter to the right over the spikes.

You'll land on a temporary cloud, quickly jump onto the pinko to the right.
Swing onto the next pinko, and when you see a ting, jump on it than helicopter
slowly so you know were you are landing. Jump over the spike ball and onto the
small platform. You'll see bullets flying overhead, jump onto the platform to
the right, than jump to the right and helicopter following the tings. Land on
the small tiny platform.

Jump up the temporary clouds and make you way up to the cliff. Right when you
get up there, you'll see a Hunter. Dodge his bullets and kill him. Than you'll
see the stage clear sign.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

The Hard Rocks
---------------

Stage 1: When starting, jump on the cloud to the right and it will start moving
right. Duck to avoid the spikes, stand back up when the spikes are over. Punch
the huge spike ball when you come to it, then jump on the cloud at the end. It
will start bringing you up. You'll see a swinging spike ball. Jump at the
correct time to dodge it. Above the spike ball there is a cloud, jump on it.
When it moves right, punch the huge spike ball.

There will be another one directly ahead of the first one. After getting rid of
em, you'll collect a spark and a line of small spike balls will appear ahead.
Jump to the cloud below and duck to go under the spike balls. It will continue
to go right, suddenly you collect another spark and spike balls will appear, it
will not big a big line, so you can jump over it. Jump over it and land on your
cloud.

You'll collect another spark, and more spike balls are ahead of you. You can't
jump over these, so you'll see a ting below you, jump to the ting and you'll
land on a cloud. Duck to go under the spike balls. This cloud will be moving
slow, so a spike ball is ahead. Stand on the very left of the cloud and punch
the spike ball when you are close to it. After punching it, move to the very
right of the cloud so you'll avoid it.

After moving right a little bit, you'll start going up. Dodge the moving spike
ball and helicopter over to the cloud on the right. Right when you land on it,
it will move right very fast. You'll collect a spark immediantly, which causes a
large spike ball to appear ahead of you. Punch it FAST and jump over the small
spike ball ahead. Jump on the next cloud and you'll collet another spark. Punch
the large spike ball fast.

Jump over the next small spike ball and land on the cloud below. After going
right a little, jump on the cloud a little below you. Jump over the two small
spike balls, than the next two, than the next two. You'll collect a spark that
causes four small spike balls to appear to the right. Jump and helicopter over
it. Drop down and take your picture.

There are two endings in this stage so i'll explain them both.

ENDING 1: Before taking your picture you'll see a stage clear sign to the right.

ENDING 2: To the left of the photographer, collect a spark to reveal a cloud.
Jump on the cloud and it will start moving left. You'll collect sparks along the
way, the first spark will launch one bird at you. Jump over it, the next spark
will launch two birds at you, jump over them. The next one will launch three,
get a good big jump over them. The next one will launch two birds. Than the next
one after that will launch another two.

After the birds galore, you'll pass by a ting below you. Jump and collect the
ting. Helicopter an follow the path of tings on a cloud. Grapple onto the pink
ring to the left, swing left and grab onto the reddish orange ring on the left.
These fall if you didn't know, so quickly swing left and jump and grab onto the
next pink ring. Jump onto the next orange ring and than onto the next pink ring.
Swing onto the platform on the left and collect the one up. A LOT of birds will
execute the area from top to bottom, bottom to top, east to west and west to
east! Dodge in every way possible! Than go to the stage clear sign.


Stage 2: Head right and drop down. Kill the Stonedog's and collect the small
power up below. Continue right and hop to the platform on the right avoiding the
moving small spike ball. Do the same thing again but land on the cloud to the
right. This cloud will appear bouncy. Power bounce to the cliff above. Head
right hopping over spikes on the ground. And dodge the spike ball in the air.
Hop onto the platform on the right to get a ting. Drop down platforms collecting
the goodies.

You'll reach moving clouds, jump on the first one when it comes down to you,
than jump on the next than the next, when you reach the last one, jump onto the
platform on the right. Crawl below and spikes and collect the glowing fist.
After your pass the spikes, destroy the boulder ahead. This part is tricky, jump
between spike balls and duck to avoid some and move fast, you'll have to dodge
in every way possible.

Drop down and land on the temporary cloud below. Quickly walk to the left and
take a picture from the photographer. Walk left onto the moving cloud. When it
brings you down, drop to the platform on the right. Walk right and jump on the
moving cloud. Jump over the small spike ball and to the platform on the right.
Jump between the two clashing spike balls ahead, than the next two. The next two
will be moving right to left. Jump in the center platform and quickly retreat to
the right.

You will collect a spark that will cause a lavaball to come bouncing down. Jump
over it, and continue right. Jump up and grab onto the platform above. Start
moving left don't forget to dodge this lavaball as well. Jump to the next
platform above avoiding the spike ball, dodge the next lavaball, than move right.
Jump over the two small spike balls, and drop to the right onto the moving cloud.

Move onto the next moving cloud on the right, than onto the next two. Jump on
the platform to the right, than grab the powerball on the next platform. Jump
onto the next platform, jump up and punch the Hunter. Hop on the hunter's
platform than onto the next. Start crawling under the spikes, you'll collect a
spark. A bird will be coming at you. Crawl into that little space that goes down
so it goes above you.

Continue crawling right, keep ducking to avoid the Hunter's bullet, than send
him to hell =). Than go to the stage clear sign.


Stage 3: Head right and jump on the bouncing cloud. When a lavaball comes
bouncing down, get a power bounce to dodge it. Continue right, go under the
moving spike ball and quickly jump onto the platform on the right. Continue
right and you'll collect a spark. Two lavaballs will be coming up from behind
you. QUickly walk to the right to avoid them. They'll be stuck in a little hill
in the ground.

Head right and jump on the cloud above you. Another bouncing cloud eh... bounce
to the left and helicopter over the spikes. Head left and jump over the spikes
and onto the cloud. Another bouncy cloud, what a surprise... bounce to the left
and helicopter over the spikes. Move under the moving spike ball and head left.
Jump on the cloud and bounce to the platform on the left. Avoid the lavaball.

Continue left and jump on the cloud above. Bounce to the right and helicopter
over the spikes. Jump over the next spikes and jump over the lavaball. Continue
right and get the small powerup. Jump to the platform on the right avoiding the
moving small spike ball. Continue right, jump on the temporary cloud above. Than
jump on the next two on the left and jump to the left. Take a picture from the
photographer.

Head left and jump over the big spike ball by jumping on the temporary clouds.
After making your way around it, continue left and you'll see a temporary cloud
above. Jump on it avoiding the small spike ball and quickly jump again up to the
right. After landing on the platform, jump and helicopter to the next platform
on the right. Jump onto the bouncy cloud on the left and bounce to the platform
on the left.

Jump on the next cloud than onto the next platform on the left. From here, look
up and jump and hang onto the cliff of the platform above you. Jump on the
platform and jump on the cloud above the platform you are on. Obviously, it's
bouncy. Bounce to the left and collect on the tings that formed an arrow.
Temporary clouds will appear, start hopping them to the very top. Start walking
right, after a while, you should see a drop. Jump over it than drop onto the
next drop collecting the tings while you drop.

Start dropping on the temporary clouds below and make your way to the bottom.
Walk right to find the stage clear sign.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

Mr Stone's Peaks
-----------------

Stage 1: Walk right and up to the boulder. It'll take a few hits to destroy it.
When you destroy it, a guitar will pop out and into a Musicians hand in the
backround. He'll give you Super Helicopter Potion. Look in the controls section
on how to use it. Walk right and collect the super helicopter potion, helicopter
into the sky. Start following the trail of tings. It'll start going up and back
down.

Keep following it and the trail will end. You'll be in the middle of platforms
with Anti-Toons on them. Start hovering in the middle of them going up and down.
When there are no more platforms with anti-toons on them, hover near the ground.
You'll see spikes, follow the spikes up a hill than back down. Land on the
little platform ahead to collect a small powerup. Continue helicoptering to the
right.

Keep hovering at a safe distance between the spikes, When you pass by the next
hill of spikes, hover down and take a picture from the photographer. Continue
right and you'll see two small spike balls clashing together. Jump between when
the time is right and turn on your helicopter. Start hovering down when passing
through the spikes, hover right and hover very fast up when the small spike ball
is moved out of the way.

To the right you'll see a small spike ball moving in the formation of a square.
Hover through when he's moving. Start dropping and move right. Start hovering
right and between the thin spot of spikes. Start dropping and go right. Go up
and right. Keep hovering through the thin passage through deadly spikes. You'll
notice you collect a spark and two birds will be coming at you, dodge them. Head
right and up, go right and down.

A spike will be moving left and right, when he's at the rightmost point, quickly
helicopter through. Drop and take a picture from the photographer. Head right
and start helicoptering up collecting the trail of tings. Follow the trail.
Abandon the trail and head right, dodge the moving spike ball. This is the hard
part. Hover right and you'll be dodging loads of spike balls. Dodge in every way
possible. At the end you'll collect a spark, a bird will be coming at you. Hover
over it and go to the stage end sign.


Stage 2: You'll start out on a small platform. There's water below you and it's
sinking. And there's a big platform above coming down with two huge ropes and
it's gonna squish you to doom! You'll still have the super helicopter, so start
up the engine and start cutting the middle of the rope with Rayman's hair! You
will have to balance yourself to cut both down in time. The platform will stop,
start dropping slowly and the water will still be sinking. Start following the
water.

When it is all sunk, you'll land on ground. Start walking right, you'll find the
stage clear sign. That was fast...


Stage 3: Now in this level, the water is raising! Move right and jump on the
cloud. It will start moving right. Before it goes through spikes, jump up and
grab on the platform above. Look left, jump on the temporary cloud than on the
platform to the left. Look right and do the same thing. Look left, jump, and
helicopter over to the next platform. Start making your way up till there is no
more clouds. From the left platform, jump up and grab on the platform directly
above you. Helicopter up the next two platforms.

Jump on the temporary cloud and make your way up some more. Start helicoptering
to get up, keep hopping till you see an Anti-Toon on a platform. Kill it than
jump up to the top. Make your way left and you'll see more temporary clouds. Hop
the first two and you'll see spark above. Jump up and collect it to make another
cloud appear. Hop on it than start hopping all the clouds above. Jump on the
platform to the left to get a power up ball. Getting it will cause another cloud
to appear a little to the right.

Jump on the cloud and start hopping the other clouds quickly to the right.
You'll land on a moving cloud, before it enters the next dome of spikes, jump up
and grab onto the cliff above. Start making your way up once again like at the
beginning. You'll have to destroy a boulder on one of these platforms to move on.
After a while you should reach the top. Head right and hop the two temporary
clouds. You'll see the stage clear sign.


Stage 4: Head right jumping up over the little hills. When you reach a dead end,
look left, and jump on the platform there. Look right and you'll see a slippery
platform, jump on it and you'll start sliding. You'll see a little hole in the
ground, don't slip into it, there's an anti-toon down there. Jump in there and
defeat the antitoon really fast. Collect the glowing fist and continue sliding
right.

Jump over the anti-toons along the way, grab the golden fist and continue
sliding. Start walking right when you reach ground and you'll collect a spark.
Dodge the lavaball that comes from behind you. Start walking right to the end.
Drop down the trail of tings. When you land, head right some more. Jump up the
platform to the right and you should see a temporary cloud to the right. Jump on
it.

On the temporary cloud you should collect a spark. Which makes another temporary
cloud appear in front of you. Jump on that too to collect another spark. Keep
jumping all the temporary clouds to the top. Jump on the cloud above you, you
will collect a spark on it that will launch two birds at you from the right.
Duck to avoid them. Look left and jump on the next cloud. Than look right and
jump onto the cliff a little up.

Start sliding right, duck to avoid the spikes above. Start crawling to go under
the spikes. Collect the powerball by standing, than start crawling again. When
you reach the end of the slippery ground you should reach a photographer. Take a
picture, jump on the platform to the right and defeat the anti-toon. Collecting
the spark on the platform will make an anti-toon float onto your platform.
Destroy it.

On the platform ahead of you will be an anti-toon. Charge up a long good punch
to get rid of it. Do it to the next few platforms and when you reach the end,
you'll start sliding. Punch the big spike ball to make it swing around, slide
through when you can. And jump to the platform ahead. Jump to the next one and
punch the big spike ball. When you reach the end, drop avoiding the spikes. Head
right and you'll collect a spark. Three birds will come from behind, jump over
them. Head right and you'll collect another spark. Two birds will come behind,
jump over them like usual. Get the 1-up trophy, and jump onto the platform above.

Make sure not to slide into the spikes, and jump on the next one to the right.
Jump on the next one to the left and start sliding into the wall. Jump and kill
the anti-toon. Jump onto the next two platforms. Head right and you'll collect a
spark, this time not one, not two, not three, but FOUR birds will come from
behind. If your lucky you'll be able to jump over them. If you think you can't,
lose them by crawling under the spikes to the left, keep speed walking right,
crawl under the next spikes and fall off.

Than you'll see the stage clear sign.


Stage 5: A battle with Mr. Stone! Read the boss section on a detailed
information on this fight.

Stage 6: You'll start out near an edge of a cliff with Betilla the Fairy ahead!
Walk up to her. She'll talk a little, than grant you the running ability! Look
in the controls on info how to use this. Run right and jump, and helicopter to
reach the other side. Were the stage clear sign is.

LEVEL CLEAR!


================================================================================


                                    W O R L D   C L E A R ! ! !


================================================================================

-------------
 SAVE GAME
-------------

-----------------------
World 4: Picture City
-----------------------

Eraser Plains
--------------

Stage 1: Head right and you'll see moving pencils. Hop onto the first one and
jump onto the next one. Jump onto the next one than onto the platform to the
right. Look right and you'll see moving pencils galore. This will take timing.
Hop onto the first one before it even comes up. When it finally comes up, jog to
the right while running on the pencils. At the last pencil jump up and land on
the platform to the right. You'll see a moving pencil to the right, jump on it.

Jump onto the next pencil to the right, than onto the next one. Jump onto the
next one. Instead of jumping onto the next one, be safe and run, jump, and
helicopter to the platform after the next pencil. Go to the right edge of this
platform and you'll see a pencil. But it's quite far away. Run, jump, and
helicopter when it's in the middle and going down. Land on it, than walk right
to the last pencil.

Look right and you'll see four spikeballs. While the pencil you are on is going
up and down, load up your punch and get the front three down. The last spike
ball is in the crammed in the middle of a narrow passage. Load up your punch and
punch it, it won't move at all. It'll start bouncing though. Punch it again and
it will start going down through the narrow passage. Jump, and helicopter onto
the platform, it doesn't look safe, but if you helicopter right next to it
you'll be standing on it.

Duck down and start crawling right. You will see your spike ball friend. You can
crawl past him, it won't hurt you, it'll just cause Rayman to go slower. After
making your way through the thin passage, walk right and take your picture from
the photographer. Head right some more and jump on the pencil. On the next
pencil, you'll see it pushes right into a spike. So do this carefully. On it's
way down, make a small jump onto it than quickly jump onto the next pencil.

This is a safe pencil, but the next pencil pushes into another spike. So do the
same thing. On this pencil, jump onto the next one. While on this, look right.
You'll see a ball. When your pushed at the highest point, run, jump, and
helicopter onto the ball. Than continue walking right. Look at the ground
carefully because there are some hard to see spikes here. And if you have one
health and run into them, you'll be very pissed off. So jump over the hard to
see spikes and make your way to the stage clear sign.


Stage 2: When you start, you will see that this time you don't jump on pencils,
but you'll have run under the pencils! When you see the first pack of pencils to
the right, run through when their going up. Walk up the pencil and jump to the
right. Walk right until you see the next pack of pencils. Do the same thing and
run through when their going up. After getting past it, walk right and you'll
see a new enemie is chasing you: Pirate 1. Look in the enemies section for info
about him.

Start running right, jump on the bouncy platform than onto the next bouncy
platform. Grapple onto the pink ring and swing right. Jump from the ring onto
the next bouncy platform and bounce over the pencil. Start walking right and
you'll see erasers. The erasers make you bounce but not that high. So continue
right until you see the next pack of pencils. Run through and jump to meet a
dead end. The pirates will stop chasing you.

From here, look up and you'll see a ball. Jump up and punch it. Jump on the ball
than onto the platform above. Jump up and hang on the eraser, jump on it than
drop to the right. When you land, start walking right. Suddenly more Pirate 1's
will be after you. Run to the right, jump over the pencils along the way than at
the end, drop down onto the stage end sign.


Stage 3: Start heading right. Jump on top of the platform since you can only
enter the lower part when your shrunk. Jump over the pirate and continue right.
Walk right and jump over the next pirate. Continue right and jump on the
platform and get the golden fist. Continue right until you reach the end of the
platform, jump on the small platform to the irhgt, drop down and hover into the
small cove with the Fairy.

Turn small and jump through the small opening. Walk right and defeat the anti-
toon. Charge up your punch and defeat the anti-toon that is circularing a
platform with a Golden Fist on it. Hover on the platform and get the Golden Fist.
RUn, jump, and helicopter and touch the Fairy. You will be big again, than
you'll land on bouncy ground and touch another fairy and you'll be small. Bounce
right and jump up the platform.

Jump on the platform above, than start hopping on the balls up. Jump on the
black platform above than slide down. Right when you start going up, jump to
jump over the spikes. Land on the other side and continue sliding. You'll go
down, up, than make a big jump and helicopter over to the platform on the other
side. Slide down and you'll meet the slide's end. Jump through the small patch
that you can fit in and head right.

Punch the Anti-Toon and jump on the platform to the left. Jump on the next
platform above, than the next. Crawl under the three sharp pencils and punch the
Anti-Toon. Drop down to the right than drop down to the left. Drop down to the
right again than to the left. Walk right till you meet the platforms end. You'll
see a fairy and it's quite far away since your small. You'll be pissed if you
don't make the jump, so run, jump, touch the fairy.

When you touch it you'll go faster because your big again. You'll land on wooden
ground. Head right and you'll see five spike balls lined up. Punch them rapidly
until their out of your site. When you punch them away, look for an opening in
the ceiling. Look up and hang on the platform up there. Jump on it than head
right. Run under the big pack of sharp pencils. Walk right and you'll see that
you can't fit through the small passage.

You'll have to be small, so go far in as you can until you can't anymore. Go
back a little and punch the pirate. Backtrack a little after the sharp pencils,
look right, than look up. You'll see a pink ring, jump up and swing on it to the
right. Touch the fairy than go through the small passage. You will see that you
can't reach the ledge way up there. So jump and you'll collect a spark that will
cause a fairy to appear right were you are standing. When you are big, jump up
to the exit stage sign.


Stage 4: Here you will battle Opera Momma. Look in the bosses section for a
detailed information on this fight. And look in the enemies section under P and
it will show how to defeat the two pirates you face before you actullay face
Opera Momma herself.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

Pencil Pentathlon
------------------

Stage 1: You'll start out on a tiny platform. Jump onto the platform to the
right, careful thought because it is slippery. Jump on the next platform then
the next. Face left than look up. You'll see a ledge, jump up and hang on it,
than jump up. Start walking left and up the hill. You'll start sliding down,
jump and you'll land on a bouncy platform. Face right and grab onto the pink
ring.

Swing to the right and onto the platform there. Slide right and jump. Jump over
the gap and onto the other side. Jump over the spikes than continue walking
right. Jump over hte next patch of spikes and you'll meet a thin passage. Duck
and start crawling. Never stand or else you will clash right into the spike.
After you cross the spikes, walk right, drop, and grapple onto the pink ring.

Swing right and swing right into the wall. Keep pushing into the wall while
dropping and you'll drop into a passage. Walk right and jump up. Walk left and
jump to the platform on the right. Duck to avoid the bullet shots. The punch the
Hunter. Drop down and you'll land on a temporary cloud. When dropping down, get
the mini power ball and walk right. Jump up on the platform on the right and
crawl under the two pencils.

Take a picture from the photographer and you'll see a trail of tings to the
right. Jump up and helicopter down the path and you'll land on a bouncy push pen.
Bounce onto the next pen than on the next. Bounce to the last one. Drop to the
left of the push pen and face right. When you reach the bottom of the pen you'll
see a pink ring, grapple onto it and swing right. Jump on the metal platform and
it will start bringing you up.

Jump right when it reaches the top and jump on the ball. Run right and jump and
you'll reach a platform. Start walking right until you reach two sharp spikes.
Jump over them than jump over the next one. Walk right and jump on the metal
platform. While it's moving, jump on the next metal platform above. Jump on the
next one than run and jump to the right. Start sliding down collecting the tings,
jump when it launches a ramp, helicopter, and you'll make it to the other side.

Continue sliding than start walking up the pencils. When you reach the last
pencil, from there, jump and grapple onto the pink ring. Drop straight down and
grapple onto the pink ring below you. Swing right and drop down a little and
grapple onto the pink ring down there. Grapple onto the next one than the next
one. From there, swing onto the last platform to the right with the stage clear
sign.


Stage 2: When you start something will drop to the right. See the potion? Look
familiar? It's the Super Helicopter potion! Collect it and start super
helicoptering up. Start helicoptering left and stay in balance so you won't bump
into the spikes overhead. When you reach the left, hover straight up than drop
onto the platform to the right. Start walking right until you reach the end of
the platform.

Drop down and start helicoptering. Look at the little wall to the right and
watch until it ends. Hover beneath it and start helicoptering over the sharp
spikes and sharp paintbrush tips, while watching out for the sharp spikes on the
ceiling at the same time. Look on the ground until you see a safe spot to land
into the middle of the spikes. Face right and look up. You'll see three moving
pencils. Hover beneath them.

Continue hovering right and you'll see two balls and spikes below. Land on the
top ball. This part may take some practice. Hover to the left of them and punch
the top ball. You'll lose your helicopter, helicopter immediantly to regain it
before you drop into the spikes. The ball would have fallen down, so hover on
the next ball and crawl through the passage. Right when you reach the other side
start helicoptering. Helicopter to the right until you see a moving pencil,
hover beneath it.

Continue right while your avoiding pencils on the top and bottom. When you pass
them, you'll find pencils galore. Hover through the huge pack of pencils dodging
them all. After making it through, take a picture from the photographer. After
the photographer, jump to the right and bounce on the platform. Beware of the
falling pencils, now while you are bouncing, hover to the right as fast as you
can. You'll pass the land of falling pencils.

Walk right and fall down. You'll see a spark. Collect it and it'll make three
antitoons appear! Mistake mistake! Defeat them all and walk right. Jump over the
paint bucket and take a picture from the photographer. Above you'll see spikes
on the left and right, so hover on the left part, than go to the right and
continue going up, than go left and go up etc... keep doing this until you reach
the top.

Walk right, drop down and get your helicopter and you'll do it all over again
but your going down this time. When you reach the bottom, walk right and do it
over again. When you reach the top walk right and collect the mini-power ball.
Drop right onto the bouncy platform. Or you could just hover to the right. Watch
out for the spikes on the ceiling though. Drop down to the platform on the right
and continue hovering left. Drop right and crawl right.

Before crawling, make a sure an antitoon emerges from the small passage, defeat
him than enter. When you reach the other side, hover up and dodge the spikes
again. Collect the large powerball up here and hover right. Drop down and start
hovering left. Wait for an anti-toon etc.. doing this all over again, crawl to
the other side, than hover straight up the top. Start walking left to the sign.


Stage 3: You'll start out on a bouncy platform and you'll start bouncing up
quickly. Bounce to the very top. Start bouncing right and you'll soon see some
tings. Follow the tings path down into the lower parts of the bouncy platforms.
When you reach the very bottom (which is very hard to do) bounce right. You'll
see square shaped bouncy platforms, bounce up them to the right. And you'll see
the photographer, take a picture.

Head right and slide down the black slide. You'll run right into a bouncy
platform. While zooming through the air helicopter, punch at the right time to
land on a bouncy platform and zoom through the air again. You'll land on more
bouncy platforms, zoom through the air again to the next pair of bouncy
platforms than onto land. Walk right and jump on the temporary clouds over the
spikes. When you land on the last platform, a moving metal platform will appear
to the left.

Jump on it and let it carry you up. When it's at it's top, look right and jump
on the metal platform there. Than jump on the black slide. Slide down and jump.
Don't land on the platform above, but drop down and land on the temporary clouds
below. Hop the temporary clouds to the right, grapple onto the orange reddish
ring and swing to the exit sign.

LEVEL CLEAR!

-------------
 SAVE GAME
-------------

Space Mama's Crater
--------------------

Stage 1: Start by running right. Run up the metal ramp thing and onto the eraser.
Keep running right and you'll bounce to the right on a cliff. Bounce on the
eraser up here and helicopter to the right to the next cliff. Jump to the next
platform avoiding the next spike than face left. Jump on the platform there than
face right. Jump on the moving metal platform and let it carry you up.

Face right and grapple onto the moving pink ring. Swing right and onto the
temporary cloud. From there, quickly jump up to the right onto the pencil eraser.
Bounce to the right and grapple onto the moving pink ring. Swing right and onto
the eraser. Jump up and onto the moving pencil. Jump up to the platform on the
right and start crawling through the small passage. At the end, face left and
jump up on the platform to the left.

Defeat the antitoon on it and start crawling left. At the end, face right and
jump up onto the next platform. Defeat the antitoon on it and stand on the metal
ramp thing. Face left and jump up and destroy the next antitoon on it. Jump up
on it and crawl left. At the end, face right, look up and jump on the platform
up there. Jump right onto the bouncy platform. Bounce to the right and onto the
moving metal platform.

When it's at it's rightest point, jump on the eraser and bounce and grapple onto
the pink ring. Drop and grapple onto the next one, than drop again and grapple
onto the next one. Swing right and grapple onto the next pink ring. Swing onto
the eraser and drop down to the right. Grapple onto the first pink ring you see.
Swing to the right and grapple onto the pink ring there. Swing to the right and
onto the eraser.

Drop down to the right abd grapple onto the pink ring to the right along the way.
Swing to the right and onto the platform. Take a picture from the photographer.
Look right and you'll see nothing but spikes on the ground, so run, jump, and
helicopter over the spikes. When you land on the temporary cloud, immediantly
hop off it and grapple onto the pink ring to the right. Swing to the right and
onto the platform to the right.

Jump over and ignore the bouncy platform and jump on the think black platform to
the right. Jump and helicopter to the right and onto the next platform. Jump and
helicopter to the next, than to the next. Jump on the moving metal platform to
the right. Let it carry you up than jump on the moving metal platform on the
left. When you reach the left, jump up and go on the next moving platform.

Jump on the next one that moves left to right above you than let it carry you
left. Jump on the platform to the left and walk left. Drop down and continue
left. You'll see an arrow made out of tings pointing down, jump over the gap and
walk right. Collect the spark at the end which will make a pink ring appear to
the left. Jump up and grapple onto it. Swing to the left and grapple onto the
next pink ring.

Swing to the left and grapple onto the next pink ring a little above. Swing from
here to a ring directly above you. Swing onto the next one. Swing left and jump
up and grapple onto the pink ring here. Swing left and jump on the platform here.
Walk left and you will collect a spark that will make the stage end sign appear.
If you want you can jump over the sign and collect all the tings there before
exiting.


Stage 2: Walk right until you see a spike ball. Punch it down and punch it away
to the right. Punch it to the right until you meet another spike ball. Punch it
down and start punching them both to the right until they fall down a cliff.
When your at the end of the platform, look up. Grapple onto the pink ring here.
Swing onto the metal platform above. It will start moving left. When it reaches
the end, run, jump, and helicopter to the left and grapple onto the pink ring up
there.

Swing to the left and grapple onto the next pink ring. Than swing left and jump
on the metal platform. It will start moving, when it reaches it's top point,
jump on the next platform to the left. It will start moving as well. Look right
and when you reach the top you'll see a red-orange ring. Punch the spike ball so
it falls, than grapple onto it.

Swing to the right and over the spike ball, than grapple onto the next orange-
reddish ring, start swinging to the right until you reach a platform. Take a
picture from the photographer, than walk right and you'll see a temporary cloud.
Jump on it than quickly jump on the next one. Jump onto the platform below and
walk right. Stop before you bump into the spikes, than jump up and hover onto
the moving metal platform to the right.

Let it carry you right than jump on the next moving metal platform. From there,
jump right and onto the black platform to the right. Slide down until you bump
into a metal figure in the ground. You'll see two paths, up and down. Go up and
get the glowing fist. Jump to the platform on the right and you'll slide down on
a black slide. You'll be in a bouncy place, collect the gold and glowing fist
here. Bounce on top of the highest bouncy mountain and face right.

Bounce and helicopter to the right. Slide down here and slide up the other side.
Drop down and you'll land on one of two pink platforms. Drop in between them and
you'll land on another platform below. Walk right to the sign.


Stage 3: Walk right to the end of the wooden platform you are on. Wait for a
moving metal platform to dock near you. Jump on it and move right. Jump on the
bouncy platform to the right. From here, bounce on the moving metal platform
that will come up near you to the right. Jump on it than go prone. After passing
the platform above you, stand up and jump to the platform on the right. Jump on
the moving platform on the left and let it carry you up.

It will go up and down, when you reach the top, jump on the platform to the left
and let it carry you left. Go prone to go under the spikes. After you pass the
spikes, stand up and jump on the bouncy platform on the left. Bounce to the left
and onto the medal platform. Go prone under the spikes, stand up when you pass
them and immediantly jump up over the spike. Jump on the eraser on the left and
bounce up on the wooden platform above.

Take a picture from the photographer and walk right. Drop down on the temporary
cloud and jump over the spike on the right and onto the next temporary cloud.
Helicopter over the next two spikes and land on the next temporary cloud, than
jump up and helicopter over the next THREE clouds to the next temporary cloud,
from there, jump up on the pink platform to the right. Jump on the metal
platform to the right.

It will start moving down when you lay foot on it. Drop down to the right of the
metal platform and drop onto the next platform. Go prone so you can go under to
spikes, after two spikes, stand up. Jump on the platform above. Face right and
jump on the eraser. Bounce onto the next platform on the right. When it goes
down, stand on the right of the platform. When you pass the spike on the left,
walk to the left of the platform to pass the spike on the right.

Drop to the right and get a picture from the photographer. Grab the glowing fist
and the mini-powerball on the left. Jump and helicopter over the two spikes and
land on the other side. Drop down on the left and onto the metal platform. Drop
to the right again and you'll land on another metal platform. Drop to the right
and you'll land on a moving platform. Duck to avoid the first spike, stand to
get a powerball and duck again to avoid the next spike.

After that spike, punch the two balls ahead of you quickly and go prone to go
under the spikes quickly. After that, jump up and onto the metal platform above.
Jump to the right and take a picture from the photographer. Walk right and jump
on the metal platform, it will start moving right. Jump over the spikes and land
on the metal platform again.

Jump over the next spikes and go prone to go under the two spikes. Jump to the
right and land on the next metal platform. When it moves right, jump immediantly
over the spikes. Duck to go under the next two spikes overhead, jump over the
next spikes, duck under the lone spikes, jump over the next spikes and to the
stage end sign.


Stage 4: Here you'll face Space Mama. Read the boss section for a detailed
strategy on this fight.

*SPOILER DONT LOOK AHEAD IF YOU REALLY NEED TO* Mr. Dark will now kidnap Betilla
the Fairy.

LEVEL CLEAR!

================================================================================


                                    W O R L D   C L E A R ! ! !


================================================================================

-------------
 SAVE GAME
-------------

----------------------------
World 5: The Caves of Skops
----------------------------

Crystal Palace
---------------

Stage 1:


The walkthrough will continue...

================================================================================
6)


                            B   O   S   S      G   U   I   D   E



================================================================================

Note: Some of these Health numbers might be wrong. I will give you credit if you
point that out to me.

--------------------------
First Fight with Moskito
--------------------------
Health: 5
Weakness: Head
Difficulty: Very Easy
Location: Anguish Lagoon
Attacks: Pegging, Dash

This guy is simple. To damage him, jump up and punch him in his face. He will
become dizzy and sway back and forth. Than he'll use one of those two attacks on
you, to avoid the peg, right when he's about to use it on you, either walk away
easily, or duck to the ground. To avoid his dash, jump up right when he's about
to smash into you. A good way to defeat Moskito is when he's going dizzy, wait
for him to get out of his dizziness. When he shows that evil face again,
immediantly jump up and punch him before he can move. And repeat until Moskito
faces his doom.


---------------------------
Second Fight with Moskito
---------------------------
Health: 12
Weakness: Head
Difficulty: Easy
Location: Moskito's Nest
Attacks: Pegging, Spike Ball, Dash

Very similar to the first Moskito, this guy has more than twice as health.
Instead of corny attacks like the first Moskito, this guy drops spike balls on
you. He'll start out with small spike balls, than he's gonna move on to the big
boys league and drop huge spike balls. The spike balls bounce, so run under them
when their in the air. Dash and pegging, do the same dodge as the first Moskito,
you can also use the dizziness trick like on the first Moskito to get rid of
Moskito easily.


---------
Mr. Sax
---------
Health: 10
Weakness: His own notes
Difficulty: Medium
Location: Mr Saxs Hullaballoo
Attacks: Note Explosion, Note Bomb, Regular Bouncing Note, Feet Stomp

This guys hard when you don't know what to do. This guy will start off with
large notes and spread into smaller ones. Dodge these. He'll than start
launching small notes that bounce towards you. Punch these back at him to damage
him. When he jumps way into the air, walk to the opposite side of the screen
were he jumped from and stay there. He'll land were you used to be. He'll repeat
this. After a while, he'll start launching exploding notes. They explode on the
ground, so jump when it explodes to avoid the impact. Keep damaging him than
soon he'll launch two exploding notes that explode in the air! Avoid the small
notes galore, than later he'll launch three! It gets harder every time. Once you
get the hang of it, only a few notes to punch back at him and Mr Sax will be
defeated.


-----------
Mr. Stone
-----------
Health: 8
Weakness: Stone Tower
Difficulty: Hard
Location: Mr Stones Peaks
Attacks: Rock Throw, Rock Explosion, Dash, High Double Shoot, Low Double Shoot

Dodge the rocks that come toward you. When he holds a rock, punch the rock in
his hand. It'll fall out of his hand. Jump on the rock and jump and punch the
smily face tower in the middle. When he starts going towards you, jump on the
rock and over him. Once in a while, he'll than start launching multiple rocks.
Dodge them, and do the same thing. He'll than launch rocks that explode on the
ground. Jump to avoid the explosion.

He'll start going crazy and going all out of you. Avoid as best as possible,
he'll charge at you without holding a rock, jump on the cloud behind you and
jump over him. Repeat all of this until he is dead.


-------------
Opera Momma
-------------
Health: 6
Weakness: Head
Difficulty: Hard
Location: Eraser Plains
Attacks: Knife Throw, Knife Bounce, Knife Drop

Dodge the knives and jump on top of the knives. Bounce off them and punch Opera
Mama's face in the air. You'll have to dodge a lot here, so once you battle her
once, you'll get the idea on how to beat her. Keep practicing dodging and you'll
eventually get the idea. Mainly to defeat her, bounce on the knives and punch
her face in midair. She'll also launch four knives twirling in mid-air, and one
at a time they zoom at you, so run to avoid these. Another time when you bounce
on the three knives, after she pounds down on the ground, they'll start twirling
in their place, and go near the ground.

They'll zoom left and right so jump and helicopter to avoid these.


------------
Space Mama
------------
Health: 12
Weakness: Head
Difficulty: Very Hard
Location: Space Mamas Crater
Attacks: Laser Shooter, Missle Bombs, Spin Swipe

Da Mama is back and she's tougher than ever. Duck down to avoid the laser she
shoots out. Just like the first Mama, punch her in the head to damage her. This
battle is very similar to the first mama, you'll be needing to dodge a lot. When
Space Mama hides behind the washing machine, start punching the washing machine.
Keep this up and Space Mama will retreat from behind the Washing Machine.

Start avoiding her lasers again, and just keep punching her helmet. Eventually,
Space Mama will be defeated.

-----------
Mr. Skops
-----------
Health: 8
Weakness: His own attacks
Difficulty: Hard
Location: Mr Skops Stalactites
Attacks: Claw Throw, Blue Beam


You'll begin on a bridge. Stand on the very left platform and jump over his
attacks. When your platform starts falling, jump up and helicopter toward the
cloud. When he is done with you for now, he'll start moving right. Jump up and
head right. Jump on the first platform you see. There will be 2 others and he'll
be on the cliff. The first one will fall down, than the second, than the one
your on. Before yours falls, run, jump, and glider and hang onto the ledge he's
on. He'll start heading right, follow him towards a sign.

Now you'll be in an arena face to face with Mr. Skops. When he launches his blue
attacks at you. Punch them back at his face. When he launches his claw at you,
jump over it. Simple really, the beam follows your punch when it goes through it,
so jump, punch through the beam and punch his face, the beam will follow your
arms movement and go into Mr Skops face and it'll damage him.


-----------
Mr. Black
-----------
Health: 24 (4 different forms)
Difficulty: Intense
Location: Mr Darks Dare

1st Form
---------
Health: 0
Weakness: None
Attacks: Flame Chase, Flame Throw

Mr Black will remove your punching ability. He'll launch two flames at your
sides and they'll start flaming up. Stay between them. They move in the same
direction so stay between them. The flames will eventually stop in it's place
and Mr Dark will launch two flames at you. Run between them at the right time.
The flames will start moving again. Do this and dodge the two flames Mr Dark
Launches at you again.

Now this time, Mr Dark will launch the two flames while the two flames at your
sides are still moving! So get your timing right and break through. The flames
will stop. Mr Dark start making the two flames at your side get closer and
closer together. Stand in the center as best as you can, when there is only
little space left to close in, an electoon will get your punch ability and bring
it to you. When the electoon drops it on you, the flames stop and you will bring
out the 2nd Form.

2nd Form
---------
Health: 8
Weakness: Head
Attacks: Claw Toss

A Head of Mr Skops and a Body of Mr Stone. The same old claw toss is
pathetically easy to dodge. While he is using the attack, jump up and punch him
in the head. If you try to punch him in the head while he's just standing there,
he'll block it with one of his claws. So keep jumping while he is tossing his
claw, punch him in the face, land, and jump one more time to avoid the claw
behind you. Keep doing this 8 times until doomed.

3rd Form
---------
Health: 8
Weakness: Head
Attacks: Double Laser

Not one, but two space mamas against you at the same time. Their lasers will
crossfire and it is very hard to dodge. So hears the deal, go to the left one
and hit it in the head. The right one won't shoot for some reason, just keep
punching the left one until doomed. If you don't want to take the cheap way out,
stay in the middle and dodge like a pro. Punch the right one at a good time and
keep dodging their lasers. Repeat until defeated.

4th Form
---------
Health: 8
Weakness: Head
Attacks: Smash

The final enemy of the game. It's Moskito, as a head, but something strange as a
body. Now you'll shrink for this battle, when he jumps, RUN! Avoid Moskito's
smash, when you go flying into the air, give him a nice good punch while your up
there. So just keep doing this really and Moskito's doomed...

================================================================================
7)


                                  I    T    E    M    S



================================================================================

1-Up Trophies: Their very well hidden. These will give you a Rayman another life.
(not a continue, but a life). If you find a secret area and you go keep going
through that secret area, you think your on a trail of an electoon but it
appears to be a one up. You will hate 1-up trophies when you find them instead
of an electoon.

Tings: Extremely common. These are small little blue balls. You can't miss em.
Collect 100 of these for a 1-Up. These are out in the open, so you won't have
any trouble finding any. If you beat the game without seeing a single ting, I
feel sorry for you.

Small Power Balls: These extremely small health balls will pathetically restore
one health.

Health Ball: These small health balls will restore you to full health but it's
not like the Power Ball. If you have 2/4 health, it'll only restore you to to 4.
Not 6. If you have 2/6 though, it'll restore to you 6. But it won't add two more
onto your original amount at 2/4.

Power Ball: These will fill up your health to six. If you have four health balls,
it'll make it so you have 6 now. These are also very well hidden, not as well
hidden as the 1-Up trophies or Electoons, but their still well hidden. If you
have low health, you'll be glad you found one of these.

Golden Fist: These will increase the power of your punch. Useful for taking out
those annoying guys that take more than one hit.

Glowing Fist: These will increase the speed of your punch. Good for catching
fast or hard to aim enemies.


================================================================================
8)


                                  E    N    E    M   I    E    S



================================================================================

Here are a list of enemies in the game, their locations, and how to defeat them
in ABC order.

--------------------------------------------------------------------------------
A
--------------------------------------------------------------------------------

Anti-Toon
----------
Location(s): Dream Forest, Band Land, Blue Mountains, Picture City, The Cave of
Skops, Candy Chateau
Identity: Small blue round enemy. Notice I call them small enemies in the FAQ.
Attacks: Bite
Description: These guys are the only enemy in the game that appears in every
single world. They'll get annoying after a while.
Weakness: While they are jumping in the air and biting, you can punch them than.
Or you can get a big long punch, than duck to the ground so the punch will come
back low and hit the Anti-Toon.


--------------------------------------------------------------------------------
B
--------------------------------------------------------------------------------

Bird
-----
Location(s): Blue Mountains, Cave of Skops
Identity: Actullay, these guys look like spikes. My friend told me they were
called birds, don't tell me how he knew that. I don't know either.
Attacks: Spiking (if that's a word)
Description: You can't defeat these guys, you'll just have to dodge them.
Usually they appear by collecting a spark. Watch out...
Weakness: You can't defeat Bird.

Bomber
------
Location(s): Candy Chateau
Identity: He looks like a clown.
Attacks: Bombs
Description: You can find these guys in Candy Chateau. Run away from his bombs
as they will deal some damage (obviously).
Weakness: Punch him, very easy to defeat.


--------------------------------------------------------------------------------
C
--------------------------------------------------------------------------------

Clown
------
Location(s): Candy Chateau
Identity: He looks like a clown (actullay, he IS a clown).
Attacks: Sends impact to the ground.
Description: If you fail to punch him fast enough, Clown will send impact to the
ground. Jump up to avoid the impact.
Weakness: Punch him continously before he gets the chance to smash you off your
feet.

Cricket
--------
Location(s): Band Land
Identity: They are green guys that fly.
Attacks: Punch
Description: In Band Land, you'll find these guys. The will take a few hits to
kill. Also, when their in the air, it'll be hard to get them down.
Weakness: Keep this guy on the ground! If you get them in the air it will just
make it harder for you. This guy can dodge your punch very well. He will duck to
the ground. So like the Antitoon, get a long good punch, duck to the ground so
you fist comes down and it will hit Cricket. Repeat.


--------------------------------------------------------------------------------
D
--------------------------------------------------------------------------------

No enemies start with the letter 'D'.


--------------------------------------------------------------------------------
E
--------------------------------------------------------------------------------

Evil Rayman
------------
Location(s): Candy Chateau
Identity: Looks like Rayman, but he has no eyeballs which makes him look evil.
And he looks darker.
Attacks: Touch (instant death)
Description: Ahh you have to outrun this guy. Touches you, it's instant death.
Weakness: You cannot defeat Evil Rayman.

Eyes
-----
Location(s): Band Land, Blue Mountains
Identity: You'll find these guys in the walls. Their just a pair of eyes really.
Attacks: Lightning
Description: You'll find these guys only in two worlds, Band Land and Blue
Mountains, but just because their in two worlds, doesn't mean there are a few
eyes. There are a LOT.
Weakness: You cannot defeat Eyes.


--------------------------------------------------------------------------------
F
--------------------------------------------------------------------------------

Fish-Note
----------
Location(s): Band Land
Identity: These are the guys that you punch back at Mr. Sax.
Attacks: Bounce Hit (hey, I don't know what to call it!)
Description: You should never ever get hurt by one of these guys. An army of 100
of these guys wouldn't give you fear. Yes, their harmless crap.
Weakness: You can't defeat them, but you can punch them back the other way.


--------------------------------------------------------------------------------
G
--------------------------------------------------------------------------------

No enemies start with the letter 'G'.


--------------------------------------------------------------------------------
H
--------------------------------------------------------------------------------

Hunter
-------
Location(s): Dream Forest, Picture City, Cave of Skops
Identity: These guys hold guns, you'll see these guys a lot, you can't miss em.
Attacks: Gun that shoots bullets that turn into hammers
Description: These guys are very easy. The hammers can get annoying sometimes
though. When firing, they can go forever, so it'll go a long way. You'll see
their bullets five minutes before you actullay see him.
Weakness: Punch him while he's reloading his gun. If he try hitting him while
he's shooting, it won't damage him.


--------------------------------------------------------------------------------
I
--------------------------------------------------------------------------------

No enemies start with the letter 'I'.


--------------------------------------------------------------------------------
J
--------------------------------------------------------------------------------

No enemies start with the letter 'J'.


--------------------------------------------------------------------------------
K
--------------------------------------------------------------------------------

No enemies start with the letter 'K'.


--------------------------------------------------------------------------------
L
--------------------------------------------------------------------------------

Livingstone - Tall
-------------------
Location(s): Dream Forest
Identity: These are tall green face guys with a hat on. Their the tall ones, not
the short ones.
Attacks: Walk into you (the most horrible attack! Psych =))
Description: These guys are so pathetic. They don't dodge your attacks, they
don't do any attacks, and their so pathetic. Look at the weaknesses to see how
more pathetic they are.
Weakness: Punch these guys... they won't dodge it, they won't care, their so
easy. Or you could make the funny face and they'll run at the site of the face.
That's just retarded...

Livingstone - Small
--------------------
Location(s): Dream Forest
Identity: These guys look a lot like the Tall Livingstone but their smaller. I
call them midgits in the FAQ.
Attacks: Walk into you
Description: These guys are a little better then the tall livingstone because
they know how to dodge.
Weakness: Like the Anti-Toon, get a long good punch, than duck.


--------------------------------------------------------------------------------
M
--------------------------------------------------------------------------------

No enemies start with the letter 'M'.


--------------------------------------------------------------------------------
N
--------------------------------------------------------------------------------

No enemies start with the letter 'N.


--------------------------------------------------------------------------------
O
--------------------------------------------------------------------------------

No enemies start with the letter 'O'.


--------------------------------------------------------------------------------
P
--------------------------------------------------------------------------------

Pirate 1
---------
Location(s): Picture City
Identity: These guys ride spoons and chase you.
Attacks: Spoon Crash
Description: You could punch these guys which would stall them for a second,
than they'll get back up and chase you again. Or you could run as fast as you
can to outrun them.
Weakness: Like I said, punch them to stall them for a second.

Pirate 2
---------
Location(s): Picture City
Identity: Before Opera Momma, you face this guy.
Attacks: Razor Boomerang
Description: I defeat this guy in seconds I don't even know what attacks he uses.
Weakness: Walk really close to him and rapidly punch to defeat him.

Pirate 3
---------
Location(s): Picture City
Identity: After defeating Pirate 2, you'll face Pirate 3
Attacks: Bomb, Kung Fu Kick
Description: This guy is kind of tough, first you can dodge his bombs by moving
right and left, and when you punch him out of his hiding spot, he'll come out
and use his knife swipe to attack you.
Weakness: First, when he launches bombs, dodge them and jump up and punch the
place were the bombs are coming out of two times, when he's out, like Pirate 2,
go up to him and punch him rapidly.

Pirhana
--------
Location(s): Dream Forest
Identity: These guys just pop out of the water and go straight up. Of course,
they look like Pirhanas.
Attacks: Bump...
Description: They pop up over and over again. You can dodge them, most likely
they won't hurt you at all.
Weakness: You can't defeat them, but you can stall the popping up sequence.
Punch one of them and they'll just stay there in midair, blink a few times than
go back into the water. Which gives you time to cut through with your tomato.


--------------------------------------------------------------------------------
Q
--------------------------------------------------------------------------------

No enemies start with the letter 'Q'.


--------------------------------------------------------------------------------
R
--------------------------------------------------------------------------------

Red Monster
------------
Location(s): Band Land
Identity: These guys clutch two gigantic axe balls, they are very big, and
people might mistake them for a boss.
Attacks: Axe Clash, Axe Hit
Description: There are only three in the entire game. In one stage in the whole
game. You will have to jump on clouds over him, yes, that's how big they are.
Weakness: You can't defeat them. You'll just have to dodge them and make your
way over them.


--------------------------------------------------------------------------------
S
--------------------------------------------------------------------------------

Shark
------
Location(s): The Caves of Skops
Identity: They look like a shark. Self explanitory.
Attacks: Shark Bite
Description: So annoying! You'll find these on the last stage of Eat at Joes.
They attack you a lot, so when they break out of the water, JUMP!
Weakness: I don't know if you can kill them. They just dive again too fast...

Spider
-------
Location(s): The Caves of Skops
Identity: They look like a spider
Attacks: Homing Spike, Spider Chase (ahhh!!!)
Description: These guys are very fast, my advice is to ignore them at all times.
Weakness: Punch them before thye get the chance to homing spike you.

Stonedog
---------
Location(s): Blue Mountains
Identity: They look like dogs made out of stone.
Attacks: Dog Bite
Description: Too easy, usually they attack in groups. So watch out.
Weakness: Just punch them all really, one punch should take them out. If you get
a very weak punch out of them, it'll take two.

Stoneman
---------
Location(s): Blue Mountains
Identity: These mini-Mr. Stone guys toss stones at you.
Attacks: Stone Throw
Description: Dodge the stone just like with Mr. Stone. These guys are common in
the Blue Mountains.
Weakness: Punch them a few times to take them out. You'll have to punch him when
he's loading up another stone to throw at you.


--------------------------------------------------------------------------------
T
--------------------------------------------------------------------------------

Tentakel
---------
Location(s): Dream Forest
Identity: There is only one in the entire game. it's eye is at the bottom and it
has a lips like thing on the top of him/her.
Attacks: Bump (yikes!)
Description: There is only one of these in the game, Livingstone's come out of
the Tentakel's mouth in front of it to defend it when it's fainted.
Weakness: Jump up and punch it in the lips like head and it will faint down.
Before fainting it will burp out a livingstone. He will than get back up. Hit
him in the lips six times and he'll faint for good.

Timbel
-------
Location(s): Band Land
Identity: Their huge cymbals.
Attacks: Cymbal Clash
Description: You must step on them for them to transport you across a long chasm.
He will hurt you along the way, so you'll need to jump out, helicopter to stay
in the air for a while, he clashes, you helicopter back and your safe.
Weakness: You cannot defeat Timbel.


--------------------------------------------------------------------------------
U
--------------------------------------------------------------------------------

No enemies start with the letter 'U'.


--------------------------------------------------------------------------------
V
--------------------------------------------------------------------------------

No enemies start with the letter 'V'.


--------------------------------------------------------------------------------
W
--------------------------------------------------------------------------------

Waterboy
---------
Location(s): Candy Chateau
Identity: These guys have one eye that has a robotic eye. Otherwise, he looks
like a regular human. And there's only one in the entire game.
Attacks: Waterball Throw
Description: He throws these very fast, so dodge them with all your might. Since
there's only one in the entire game, you won't have to worry too much about
these guys.
Weakness: You gotta get to him when he's not throwing any waterballs, and punch
him. Easy enough eh?


--------------------------------------------------------------------------------
X
--------------------------------------------------------------------------------

No enemies start with the letter 'X'.


--------------------------------------------------------------------------------
Y
--------------------------------------------------------------------------------

No enemies start with the letter 'Y'.


--------------------------------------------------------------------------------
Z
--------------------------------------------------------------------------------

No enemies start with the letter 'Z'.

--------------------------------------------------------------------------------

================================================================================
9)


                        M  A  G  I  C  A  N     L  O  C  A  T  I  O  N  S



================================================================================

So what is a Magican you ask? You might have never runned into one, because
their very well hidden. These are just hats that sit there, when you walk up to
it, it will turn into a Magician. If you have 10 tings, Rayman will pay him and
he'll put you through a challenge were you have to collect a certain amount of
tings in a certain amount of time in a bonus stage. If you manage to collect
them all, you will receive a 1-Up trophy.

I will give description on each challenge. So if you can't find this one ting,
this is the place to look.

This list is NOT complete. As I can't find all the magicans due to the fact that
they are very hard to find. If you know were a magican is that is not listed
here, e-mail me it and i'll give you credit.

==============
Dream Forest
==============

------------------
Pink Plant Woods
------------------

Magican 1
----------
Location: At the start of the second stage, look behind you. You should see
those flowers that fall. Jump on it than quickly jump onto the vine a little up
right of you. Start climbing up and jump on the platform to the right to find
the magician.

Time to Complete in: 40 Seconds
Amount of Tings to Collect: 10
Difficulty: Easy
My Record: 17:35

Description: Start walking right to find falling platforms above you. Jump on
the one above you than jump on the one to the right. Jump on the next one to the
right. You should see three tings. When it starts to fall you'll collect the
ting below you. When you get it, jump to the right and you should be able to get
the next ting. If you have the helicopter ability, you should be able to get all
three. If you don't have the helicopter ability, you'll have to fall and go back
up again.

Now go back to the center platform and this time jump to the falling platform on
the left. Jump onto the next one to the left and you should be able to do the
same thing. Ting under you, and two to the left. So far you have six tings. Go
back to the center, jump to the right and jump to the one a little left up. When
your on this new platform, jump to the left and you'll collect a ting, and
you'll also land on another platform, than jump to the left to get the other
ting.

Climb back up to the center, right, left, than start hopping to the right.
Collect the ting, than jump off the new platform to the right to collect the
very last ting.


My Record Guide: To get this time you'll need all the abilities. Right when you
start, zoom to the right, you'll have to keep the R button pressed this whole
time. Jump on the first platform, immediantly hop onto the next one to the right,
collect the ting while you are falling and get the other two by hovering. While
falling, go to the left, when you land, wait for the center platform to appear
again and hop to the left and do the same thing.

Now when the center appears again, hop on it, jump on the right and onto the top
platform, jump to the left getting the ting in the air, hop and snag the ting to
the left. This is the tough part. While you are still in the air collecting the
ting, helicopter to the right hoping you land on the platform to the very right.
Than you can collect the last two tings from there.


Magican 2
----------
Location: When you reach the stage end sign of Stage 3, back off and jump to the
platform above the platform were the stage sign is. Stand on the very left of
the platform and you'll see a tomato. Punch it down. Now somehow punch it down a
little right down through platforms until it lands in water. Jump on the tomato
and look right. It'll start moving right to a hidden platform below the stage
clear sign platform, it'll contain the Magican.

Time to Complete in: 60 Seconds
Amount of Tings to Collect: 13
Difficulty: Easy - Medium
My Record: 23.37

Description: Start by going right. Hop up to the platform above. Get the ting
than hop onto the little statue head on the right for another. Hop back onto the
platform to the left than hop onto the platform above. Jump to the platform on
the left from another ting. Drop off to the left of the platform and you'll land
on a hand with a ting. Hop down and go back hopping platforms back to the
platform you dropped from.

Hop to the hand on the left than look right. Hop onto the platform there for a
ting. You should have five tings right now. Hop the next platform, on the next
one there should be a ting. Get it than hop onto the next platform than onto the
hand. Look left and hop onto the platform, hop on the next to get a ting. Hop
onto the next platform than on the next than onto the next. Jump onto the hand
to the left for a ting, than look right. Hop onto the next platform than to the
next right next to you.

Jump onto the next than onto the hand for a ting. Hop onto the next platform
than onto the next. Jump on the hand to the left for a ting. You should have 11
tings at the moment. Hop onto the platform directly above you, than onto the one
to the next. Jump to the one on the right than onto the next one. Jump onto the
hand than look left, jump onto the platform there than onto the next. Jump onto
the last platform on the left for a ting.


My Record Guide: As always, have all the abilities. Run to the right and jump up
on the platform for a ting. Quickly jump on the head and get the ting. Jump back
and helicopter to reach the platform above. Get the next ting and fall below the
platform. Snag the ting and quickly jump back up, hang on the platform than jump
on it. Quickly jump on the hand to the left. Jump on the platform to the right
to get a ting.

The next platform has nothing on it, so it is useless. Run, jump, helicopter
OVER the platform and hang onto the platform after it and jump on it for a ting.
So the idea here to helicopter over useless platforms. Jump and helicopter over
to the hand. Look left and helicopter over to the platform with a ting. Skip the
next platform and land on the one after that. To the left you'll see a hand. Get
the ting on it.

Look right and you'll see two platforms lined up. Run onto the first one and run
onto the second one. You can run without jumping and you wont fall. Jump and
helicopter to the hand. Look left, run and jump onto the platforms, get the ting
to the very left on the hand. Look right, jump on the platform than onto the one
above it. Quickly hop to the platform on the left than onto the right.

Run jump and helicopter over to the hand, hop onto the platform to the left than
jump onto the next one. Jump onto the last one to get the last ting.


------------------------------
The Swamps of Forgetfullness
------------------------------

Magician 3
-----------
Location: In Stage 2, when you first ride the tomato down the long hill, near
halway you'll see a floating platform to the right. Instead of continuing your
surf down the mountains, jump on the platform. From there jump on the next
platform to the right and go right. You'll see the magician.

Time to Complete in: 60 Seconds
Amount of Tings to Collect: 12
Difficulty: Very Hard
My Record: 26.23

Description: To me, this is one of the hardest Magican quests in the game. Start
out by jumping on the swinging tomato above you. Swing to the left for a ting.
While your still on the left, get a charged up punch and punch the idle tomato
to the right. When it starts moving, wait till you swing to the right, than jump
on it. While on this, you'll find nothing on this level. So jump up to the next
tomato.

Swing to the left and get the ting. Punch the idle tomato above you and jump on
it. Punch the next idle tomato and hop on it. Swing to the right for a ting.
Jump on the moving tomato above and swing to the left for a ting. Punch the idle
tomato and jump on it. Swing to the right and get the ting. Punch the next idle
tomato, swing to the left and get the next ting. You should have six tings by
now.

Punch the idle tomato above you and jump on it. Now when you swing left and
right here, you should collect four tings. That should have brang you up to ten
tings. Punch the next idle tomato, jump on it, than swing to the right. The last
two tings are right there. So jump, abandon the tomato you were on and snag the
two tings.

My Record Guide: There really isn't nothing i can help you with here. All I can
help you with is to have the helicopter ability it helps. So just hop the
tomatoes really fast.


----------------
Moskito's Nest
----------------

Magician 4
-----------
Location: On the way to get Electoon #2 (look in Electoons section), you should
see the Magician Hat along the way.

Time to Complete in: 90 Seconds
Amount of Tings to Collect: 17
Difficulty: Hard
My Record: 31.14

Description: My record isn't that good because I keep messing up. First of all,
head right and jump on the floating platform. Collect the ting on it than jump
on the next floating platform above. Jump on the next one and collect the next
ting on it. Jump on the next platform, than the next. On the next one there
should be a ting on it.

Jump on the swinging tomato and swing to the left. Hop on the platform than jump
on the next one and get the ting on it. Jump on the next, than on the next. Get
the ting on the next one, than jump on the swinging tomato. Swing to the right
and hop onto the platform there. Hop onto the next one and get the ting on it.

Hop on the next, than on the next. Jump again, than again. Jump on the swinging
tomato and jump up and collect the ting above. Land on the tomato and swing to
the left again. Jump on the platform, than hop on the one above. Hop on the next
one, than snag the ting on the next one. Jump over the next one and onto the
platform over to the right and get the ting on there.

Jump back on the platform you jumped over, than jump on the next platform above.
Get the ting on it, than jump on the next platform. Jump over the next platform
than onto the platform on the very left. Get the ting on it, than jump back onto
the platform you skipped. Get the ting on that one, than jump to the next
platform above.

Jump on the next platform, than jump on the next. Get the ting on it than jump
on the next one. Jump on the next, turn left, than jump on the next. Hop to the
next one than get the ting on it. Jump on the platform above, than onto the next
than on the next. Jump to the right and get the ting on there. Face left and
jump on the next platform.

Jump on the next than on the next. Get the ting, than jump on the last one to
get the final ting.


My Record Guide: Run right and quickly hop on the platform there. Get the ting
on it than start jumping platforms up. Keep hopping until you reach the last one.
You should have three tings, run right and jump and helicopter over to the
platform way over to the left. Taking the tomato is too slow, we're gonna take
the fast way out. Get the ting than quickly start hopping up. Jump on the tomato
when it comes to the left, run, jump, and helicopter to the right and land on
the platform to the right with a ting on it.

Start hopping up quickly again, jump and get the ting. Land on the tomato, than
run, jump, and helicopter over to the other side. Hop up quickly and from here,
do the stuff in the guide. After the hopping over stuff, and when you take a one
way hopping path, jump over useless platforms to beat the bonus level easily.


============
Band Land
============

-------------
Bongo Hills
-------------

Magican 5
----------
Location:

Time to Complete in:
Amount of Tings to Collect:
Difficulty:
My Record:

Description:

My Record Guide:

The rest of the Magician Guide will be coming soon.


================================================================================
10)


                        C   O   D   E   S   /   S   E   C   R   E   T   S



================================================================================

ORIGINAL CODES
---------------

Unlimited Continues: When you have 1 continue left and your at the continue
screen, press UP, DOWN, RIGHT, LEFT, and START and you will continue but you'll
see that you haven't lost a continue.

               (Code founded by Jacob)

Restore Health: Pause anywhere and anytime during gameplay and press shoulder L,
DOWN, LEFT, UP, DOWN on the D-pad, than shoulder R. You will hear a little ding
if you have typed it in correctly. Return to the game and you'll see that
Rayman's health is back to full.

               (Code founded by MetalGearXavier [email protected])


Restart GBA: If you accidentally selected a file, you know you can't go back
because there is no BACK button. So while at the map screen, press A + B + START
+ SELECT at the same time to resart back to the title screen.

               (Code founded by Me)

Invincibility: Pause anywhere and anytime during gameplay and press RIGHT, UP,
RIGHT, LEFT, RIGHT, SHOULDER R. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see that Rayman will not get damaged
when running into enemies.

               (Code founded by NeoPV)

99 Lives: Pause anywhere and anytime during gamplay and press LEFT, RIGHT, DOWN,
RIGHT, LEFT, SHOULDER R. You will hear a little ding if you have typed it in
correctly. Return to the game and you'll see that Rayman's lives have turned to
99.

               (Code founded by NeoPV)

Level Select: Pause anywhere and anytime during gameplay and press UP, LEFT,
RIGHT, DOWN, RIGHT, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see that all Levels are now
accessible at the game map screen.

               (Code founded by NeoPV)

All Powers: Pause anywhere and anytime during gameplay and press DOWN, LEFT,
RIGHT, LEFT, UP, SHOULDER L. You will hear a little ding if you have typed it in
correctly. Return to the game and you'll see you have all the abilities.

               (Code founded by NeoPV)

All Items: Pause anywhere and anytime during gameplay and press SHOULDER R, UP,
LEFT, RIGHT, LEFT, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see you have all the abilites.

               (Code founded by NeoPV)

All Electoons: Go to the map screen. Now move Rayman on the level that you want
to get all the Electoons on. Instead of pressing "A" to play, press Select, B,
and Shoulder R together twice. The level will turn into a big purple happy face!
As in that you collected all the Electoons in that level!

               (Code founded by DiSsMaStEr [email protected])


CHEATS
-------

No Evil Rayman: In Candy Chateau Stage 2 when Evil Rayman follows you, he
follows you when you collect the spark in front of you when you start. Back off
a little bit, run, jump, and helicopter over the spark. You can go through the
level with no Evil Rayman now!

               (Code founded by Me)


NOTE: I deleted the Gameshark because they weren't proven true.


================================================================================
11)


                         E     L     E     C    T     O     O     N     S



================================================================================

--------------
Dream Forest
--------------

Pink Plant Woods
-----------------

(1)-Stage 2-After the photographer climb all the way up the first vine and look
to the
left. (You will need to acquire the Punch ability first)

(2)-Stage 2-On the second vine go down to where your across from the tomato.
Knock it
down and jump on it. Ride it over to the right and get the Electoon. (You need
the
Punch ability)

(3)-Stage 2-At the beginning of the stage go to the left and get on the flower
and make
the jump to the vine. Go up the vine then get off on the platform with the
Magician.
Then grab onto the rings and then helicopter to the right (after the last ring)
then
you'll land on a tree. Simply jump off the tree and it will be there. (You'll
need
the Grappling and Helicopter abilities)

(4)-Stage 3-When you get to the second tomato you need to knock it across the
water and
onto the tall green enemy's head. Just jump on the tomato and jump off and
collect the powerup that would normally be out of reach. continue to the right.
And then you should see it.

(5)-Stage 3-At the first vine about 1/3 of the way up look to the right and you
should
see it. Simply throw your fist (wind it up) and get it.

(6)-Stage 3-At the end of the level before the sign you should see it.


Anguish Lagoon
---------------

(1)-Stage 1-Ride the first swinging tomato to the left and get on the platform.
Then
helicopter (and jump) to the right and make it to the next platform. Jump back
to
the left and knock down the tomato. Jump on the tomato and grapple on to the
ring and
swing to the platform on the left. The Electoon Cage is there. (Helicopter and
Grappling abilities are needed)

(2)-Stage 1-After getting (1) Simply fall and land on a tree and jump off of it
and
voila! (Just get (1) and fall!)

(3)-Stage 1-When you come upon the first falling flower just ride it on down.
Then when you land you should find it.

(4)-Stage 1-After you reach the land after the two flowers jump to the right and
get a
ting, then a big flower should catch you. Go back to the land and get the
Electroon.

(5)-Stage 1-Its right before the end of the stage.

(6)-Stage 2- While riding the Moskito you will see two platforms one (the top
one) will
be empty. You'll have to fake going under this platform to make the cage appear.
After
his jerk back up (it might take practice) and get it.


Swamps of Forgetfulness
------------------------

(1)-Stage 1-After the first enemy (it has a gun) the Electoon Cage is on the
ledge above it.

(2)-Stage 2-Just jump on the hand and you'll see it fall.

(3)-Stage 2-When you get to the land area where there are to teethed jumping
enemies knock down the plum into the water and ride it until you can't see the
land anymore and go back. You should see it once you get back on land.

(4)-Stage 3-Jump on the tomato and then climb up to the top of the vine. Then
jump off to the right. When you land you'll see it.

(5)-Stage 3-Climb back up the vine and follow the tings (you'll need to
helicopter) you'll land on a big flower and then you need to jump on the
swinging plum. After that you jump on a small flower and jump to the next flower
(helicopter) and to the platform after the second flower (helicopter). The
Electoon is on the platform.

(6)-Stage 3-While your where (5) is jump to the swinging plum. Then get to a
point where you have to jump. Jump and get the first 3 tings (don't helicopter)
hold the D-Pad to the right. Get the next to tings (or pass them) and then
helicopter while still holding right. You should land on a falling flower
eventually. Then just make it up onto the swinging plum. Then just make it
across to a land platform (its large) and the Electoon Cage should be there.
Just jump off the right edge to land on the sign!


Moskito's Nest
---------------

(1)-Stage 1-At the beginning of the stage jump over the sign and onto a small
tree (to the left). Then from there jump onto the larger tree. Then just jump
off and voila!

(2)-Stage 1-After the photographer knock down the tomato and ride it down the
hill. Jump off of the tomato (still on the hill) when you see the vine (its
about halfway) then climb up the vine and go left. After quite a ways you'll see
a giant gap! Jump out into it and some rings will appear. Simply go from ring to
ring until you get to some land. Then just go left a ways and you'll see the
Electoon Cage.

(3)-Stage 1-When you reach the small flower (right after the lip thing) ride it
up and when you see the vine on your right jump on it and climb down. The
Electoons'll be waitin' on ya!

(4)-Stage 2-Jump on the tree to your left then jump to the other tree (smaller)
above it. Then get back to the ground and walk right until you see it.

(5)-Stage 2-After the second photographer jump on the vine to the right and get
the P. Then go back down to the photographer. You should see two small flowers.
Jump on them and grab onto the vine. Jump to one side, knock the tomato off,
helicopter, and then land on the tomato. Ride it to the left until you come upon
the cage.

(6)-Stage 3-Near the end of the stage there'll be a very small platform with a
tomato above it. Knock the tomato down and get it to the land on the right. This
is the hard part: you'll need to hit the tomato up the hill, so hit it and run
after it. Then repeat this step until you knock it over the hill's end. Jump
down (careful not to touch the sign) and knock the tomato into the water. Ride
it to get the 1-Up trophy and then ride back and you should see the cage waitin'
for you.


-----------
Band Land
-----------

Bongo Hills
------------

(1)-Stage 1-After the second dropping cloud, jump on the moving cloud to the
left, when it moves to the left, there should be an Electoon on the ledge. Yes,
it's that easy folks.

(2)-Stage 2-When rocketing up with the first platform, and you see the savepoint,
do NOT abandon your rocket and get a picture, instead, stay on your platform and
sharp turn left, you'll see an arrow made out of tings. Follow the arrow and
you'll see a thin passage. Get your rocket to that area and crawl immediantly
through it. Drop to find an Electoon!

(3)-Stage 3-At the start, jump on top of the first eye platform. Jump to the
left and helicopter, you'll collect a spark and land on a cloud. Start hopping
the clouds up. Go right and you'll pass through a large amount of tings spelling
out RAYMAN. Keep walking right to find an Electoon!

(4)-Stage 3-When you reach the first glowing fist, walk right from it. Start
hopping the small platforms, hop the two eye platforms, hop the instrument, than
jump onto the next platform. When you jump onto the first small platform, jump,
helicopter to the right, and grapple onto the pinko. Swing to the right,
helicopter onto the platform, drop to the right to find an Electoon!

(5)-Stage 4-When you start out, jump on the rotating platform on the east side
than quickly jump back to the left on top of the instrument. Hang on it, than
make you way over it. Drop to the left after shrinking to small size, move left,
than jump on a cloud that brings you up. It'll bring you to a cage.

(6)-Stage 5-After riding your first moving cloud, jump on the two temporary
clouds above to spikes and land on the clarinet to the right. When you hear a
spark sound, jump back over the two temporary clouds and you'll see two clouds
have formed above it. Jump on it than to the platform on the left and you'll see
the cage.


Allegro Presto
---------------

(1)-Stage 1-When you reach the 2nd arrow keep going until you reach the end of
the jagged notes then STOP! Jump high to the left. You'll land on a platform.
Jump to the platform on the right and keep going right until you see the cage.

(2)-Stage 1-Keep going until you see a gap in the music bars. Jump down and go
left to see the cage.

(3)-Stage 1-When you see the 3rd arrow jump onto the cloud and go to the right
on a platform. You'll see the cage after you go right for a while.

(4)-Stage 2-After the photographer, go up a series of platforms. You'll end up
at a long platform. Go right and wait for the trumpet to blow you over to a
cloud. Jump up to make another cloud appear you'll land on this cloud. Jump up
on the next platform and let the trumpet blow you to the left. You'll need to
helicopter to land on the platform and then jump again and helicopter again and
you'll see the cage.

(5)-Stage 3-After the photographer, get to the 2nd platform and double back.
You'll see a weird thing that has balls on it. Jump up 3 of these and touch a
blue-elf to turn small and walk right. Touch another elf and turn big. Jump up
and hit the cage.

(6)-Stage 3-When you see the arrow pointing down follow it. You'll land on some
clouds, just sit there and wait to fall. You will fall on a small platform. Jump
across a few similar platforms (to the left) to reach the 'Toon Cage.


Gong Heights
-------------

(1)-Stage 1-At the first monk jump up and land on a cloud. A stair of clouds
will appear to the left and right. Walk down the stairs to left and keep going
left until you see the cage.

(2)-Stage 1-At the fourth monk jump up and you'll collect a spark. To the left,
you should see the Electoon.

(3)-Stage 1-Jump on the clarinet that (2) was on and jump to the right and you
will land on a cloud. Go left from there up some more clouds. You will reach a
clarinet. Then jump to the right and you'll land on a cloud. Just ride it to the
right. A ways after COOL written in tings you keep going until you reach a
clarinet with the cage on it.

(4)-Stage 1-At the photographer's platform go to the left. You should see a ting.
Jump and get it and a cloud will appear under you. Go back to the platform and
the cage is a-waitin' for ya!

(5)-Stage 1-After the ninth monk (i'm sure you are tired of counting them so
i'll just say the one that pulls that long blue piece of junk =)) jump onto the
instrument to the right. If you didn't collect a spark, look walk around and
jump around. You should collect the eventually. A cage will fall on you.

(6)-Stage 2-Just jump across the first gap and you'll see the cage.


Mr. Sax's Hullabaloo
---------------------

(1)-Stage 1-After jumping up on top of the first clarinet, jump on the second
platform from to the right, below that platform is the cage.

(2)-Stage 1-To the right of the photographer, after you jumped over two green
spikes, go to the right and you can't go right anymore. Jump up and collect the
tings, to the left a rotating platform should form. Jump on it and let it carry
you up. Jump off to the platform up here and you'll see an Electoon cage.

(3)-Stage 1-When you get shrunk and go down a bumpy slide, you'll first go under
two instruments. There will be an opening between the instrument and the slide
above you. Jump between there and start sliding down. You'll hear a spark and
clouds to the right will form. Hop them to the top and you'll see a cage.

(4)-Stage 1-After the third cage, drop down, and continue right. After getting
back to your normal size, you'll see an arrow made out of tings. Jump up and
collect them and clouds will appaer to the right. Hop them to the right and
you'll see the cage.

(5)-Stage 1-You'll reach a part were there are three statues with drums, from
the third one, jump to the left, helicopter and grapple onto the pinko to the
left, swing to the left and jump from there to the cloud on the left were the
Electoon cage is.

(6)-Stage 1-After riding Timbel, Jump to the temporary cloud and onto land to
the right. Look up, and swing on the pinko and up. Swing onto the platform to
the right with a 1-up on it, look up again and swing the pinkos galore. At the
top, an Electoon cage is there.


----------------
Blue Mountains
----------------

Twilight Gultch
----------------

(1)-Stage 1-When you start the level, jump over the starting sign and fall down
to the left. Stay to the wall on the right and you'll land on a platform. Head
right defeating the Stoneman and you'll reach a dead end. Look left and look up.
You'll see a platform. Jump up and hang on it. You'll hear that you collected a
spark and a cloud will appear a cage below the cloud!

(2)-Stage 1-After the first cage, jump on the cloud than onto the platform on
the left. Continue left and you'll see a cage right there!

(3)-Stage 1-After swinging on the two pink rings at the beginning, defeat
Stoneman and walk right. Collect the spark, and head back left. Drop down and
you'll see a cage.

(4)-Stage 1-After swinging on the two pink rings at the beginning, defeat
Stoneman and walk right. Drop down the gap and walk left. Collect the health and
go back right. An electoon cage is there.

(5)-Stage 1-After you jump out of the gap with the 4th electoon cage, jump and
helicopter down the row of tings to the right. Grapple onto the pink ring and
swing up on the temporary cloud. Jump up and head right. Drop down to the right
and you'll see an electoon. If you don't see it, jump around a little bit trying
to find a spark.

(6)-Stage 1-After cage five, fall below the pink ring. Drop to the right to land
on a temporary cloud. Hop to the right. Hop again on the cloud to the right and
it will start moving. When it goes all the way right and all the way back left,
you'll see a cage waiting.


Hard Rocks
-----------

(1)-Stage 1-Take the cloud that takes you right at the beginning, when you reach
the cloud that takes you up, wait until you see three tings leading to the right,
get the three tings than quickly jump back on the cloud going up. If your not
fast enough, than drop back down and hope you land on the cloud on the bottom.
And it will bring you up again. Wait for it to bring you up to the highest it
can go, jump on the platfWorm to the left and you'll see an Electoon cage.

(2)-Stage 2-When you reach the first photographer on stage 2, backtrack, when
you reached the part with 5 clouds, jump on the second from top than jump to the
right. You'll see an arrow made out of tings to the right, but it's pointing to
nothing. Collect all the tings and go back to the photographer. Drop down to the
cloud on the left and when it brings you down, move left to a lone platform
which WAS empty, but there is an Electoon cage there now.

(3)-Stage 2-After the bouncing lavaball, drop down onto the moving clouds. Jump
onto the green platform, hang on the left and clouds will appear below you. Drop
on it and hop the clouds to the left. You'll get a 1-up trophy, hop back to the
green platform and you'll see a cage appeared on it.

(4)-Stage 3-At the beginning, go all the way right till you can't go any further,
than jump up and go all the way left. Instead of walking up to the right, drop
to the left collecting tings. You'll appear at the beginning of the level, but
with a cage too.

(5)-Stage 3-When you reach the second large spike ball, walk to the right right
into the wall. Clouds will appear, hop up all of them and you'll see a cage.

(6)-Stage 3-When you reach the end stage sign, walk to the left towards the
power up. A cage will appear, somewhere, look on the other side of the wall of
the power up and you'll see the cage. Backtrack all the way to the cage.


Mr Stone's Peaks
-----------------

(1)-Stage 1-When you get the super helicopter, backtrack near the beginning and
fly up. Move around up there until you hear that you collected a spark. Fly back
down were you destroyed the boulder to find an electoon.

(2)-Stage 1-At the end of the stage when you see the sign, hover blow the
platform and move left toward the wall. Move around there until you hear a spark.
Go on the platform below the stage clear sign to find an electoon.

(3)-Stage 2-Before the stage end sign, you'll notice you still have the super
helicopter. Hover up and you'll see a passage, up there you'll find an electoon.

(4)-Stage 3-After hopping up your first climb of clouds, move left and collect
the spark. Head back down the climbing place looking on each platform, it should
be on the third or fourth platform from the top.

(5)-Stage 4-At the start, go all the way up the hill. Turn around and run down.
Jump up and helicopter, grab onto the pink ring. Jump onto the next pink ring
than make your way up by jumping on clouds. Jump onto the red ring and swing
onto the right to more clouds. One cloud will take you down right into a spark.
Collect it, than go back down. Go up the hill and look left. Look up, you'll see
the cage.

(6)-Stage 4-After the photographer, jump across the tiny platforms. When you see
a big spike ball, drop down. Your gonna die! Oh no! A cloud will appear, and
you'll collect a spark. Bounce back up, than go right and drop down the next
fall, were you will see the cage.


----------------
 Picture City
----------------

Eraser Plains
--------------

(1)-Stage 1-

(2)-Stage 1-

(3)-Stage 2-

(4)-Stage 3-

(5)-Stage 3-

(6)-Stage 3-

Rest of the Electoon guide is coming soon (dang how annoying...)

================================================================================
12)


                                    F        A          Q



================================================================================

Q: Mr. Dark *SPOILER* *SPOILER* Kidnapped Betilla the Fairy, but I there's no
more levels after the last one!

A: You must collect all the Electoons to move on.


Q: I see an Electoon that is out of reach! How am I supposed to get it?

A: Come back to the level later when you get more abilities, than you'll be able
to reach it.


Q: I'm punched the boss like soooooo many times, but he's just not dying!

A: You don't defeat bosses by just punching them over and over, you have find a
weak spot.


Q: I can't find the weak spot for [name of boss]. Can you help me?

A: If you haven't noticed the boss section is up. Check it out.


Q: How come it says Game Over? I used to continue all the time, but it says Game
Over this time!

A: It means you ran out of continues. You start out with ten. But you can get
unlimited continues by using this cheat, look in the Cheats/Codes section.


Q: Is this game worth buying? Super Mario looks kind of same to this and I like
Mario games!

A: You won't like this one unless you haven't played the Super Mario 2 on the
NES or SNES. If you have, get this game. It's better than Super Mario Advance.
And i'm sure all of you that have this game should agree with me.


Q: In the cheats section, when you said Up Down Right Left Start, do you mean Up
Down Right Left on the D-Pad or Up Down than R and L?

A: The Up Down Right Left on the D-Pad, than press start. Not R and L or else it
won't work. Don't press these buttons too fast or else you might mess up, so tap
up, tap down, etc... don't do it too slow though.


Q: Can I put your Walkthrough on my site?

A: If you don't earn prophet for the Walkthrough, sure you can. If it is, you
may not, as I am not doing this work for you.


Q: I can't seem to cut the two ropes in time! How do I do this?

A: I received numerous emails on this that they can't cut the ropes in time.
Here's a little tip. Hover to one of the ropes. When Rayman starts to fall and
he's at the ball, tap A and he'll hover back up to the perfect spot to cut the
rope. When Rayman starts falling to the ball again, tap A, keep doing this. Than
go on to the next one and do the same thing.


Q: I reached a fork in the road, one leading to Blue Mountains and one to Band
Land, wich route do I take?

A: Take the Band Land route so you can defeat Mr. Sax.


Q: Should I get this game? Or [name of game]?

A: Check the top 10 list of Game Boy Advance games in GameFAQs. They are great
games, the games higher than Rayman are worth to look at.


Q: I found a mistake in your FAQ! [error here]

A: Only send this e-mail if it's a big error, if it's a typo, i'll find it. If I
don't update it in two versions, than e-mail me it. And I won't be mad.


Q: [type code here] doesn't work for me, what am I doing wrong?

A: Well, for the unlimited continues, make sure you have 1 - 3 continues, and
for the restore health, press start before typing it in.


Q: hyncer, I am your father

A: That's nice


Q: Can you tell me were the last electoon for [name of level] is?

A: Shut up


Q: Is Rayman a good game? Should I get it?

A: Read the reviews section, it's your choice, not mine.


Q: What does FAQ stand for?

A: Frequently Asked Questions


Q: What in the world happened in Candy Chateau? The controls are [CENSORED] up!
Is it my [CENSORED] Game Boy or the [CENSORED] game?!

A: Neither, Mr. Dark put a spell on Rayman to change the controls. Later on,
he'll make Rayman run even if you dont press anything. So all you can do is jump.
It kind of like the spoon ride from there.


Q: Is there a secret ending? The ending I got was full of crap!

A: Nope, that's the ending. But than again, it could be possible...


Q: I beat the game, anything else to do?

A: Well, you could always try to beat the game on all three files without
copying, and you could try to beat all the Magican's challenges. Than after that,
you could try to get a better time in the magican's challenges and compete for
record times. Than you could try to beat the game without getting hurt, which
i'd say is a challenge. There's plenty to do, so don't go switching games yet =).


Q: Nice FAQ!

A: Thanx!


Q: Can you put Magician Locations on your FAQ? I really want to check out all
the bonus levels!

A: On this version, you will see I have added a Magician section. Don't forget
to check it out!


Q: You forgot to finish Allegro Presto stage 2! How am I supposed to get past a
level without your help? *shudders*

A: Heheh, yes, I have forgotten about that. I'll fix it.


Q: How much does Rayman cost?

A: Like most other GBA games, an average price range of $40.00.


Q: Are you gonna write future FAQs, not just for Rayman, but for other games?

A: You can count on it! This is my first FAQ, but my other FAQs are going to be
just as descriptive as this.


Q: I beat the game. What's a good challenge would you recommend?

A: Beating the game without getting hit once is a good one. You might be someone
cheap who runs through spikes, you start flashing so that gives you time to make
it across the spikes without using the actual way at getting across. So you'll
have to learn how to take the right route, not the cheap way out =).


Q: Do enemies ever drop items? Golden fist? Power up? Anything?

A: Nope, they just go away.


Q: Do I ever get to face Mr. Dark? All I can do is dodge his flames than other
guys come out to face me. So do I ever get to face Mr. Dark himself?

A: Nope, I know, I wish we could face him in his true form, but tough luck, you
can't.


Q: How many Electoons are in the game?

A: 102


Q: How is the ending like?

A: This my be a spoiler, so only look ahead if you want to know how the ending
looks like very very badly or if you beat the game already *SPOILER WARNING*
It's very crappy trust me. About five or six pictures animate through showing
the gang and enemies in piece, partying and stuff. It was a very dissapointing
ending indeed.


Q: In the ending I examined all the pictures carefully and I was wondering who
the guy on the left of the first picture is.

A: Probably just another civilian...


Q: I haven't reached Evil Rayman before, but what exactly does he do?

A: He follows your every move, doing your every move. If you stand still in a
spot and punch twice, and move ahead. If you look back, your mirror image will
stop, punch two times and continue. You have to keep moving in these level, if
you hang around on the pink rings too long or stand still, he'll catch up to you
and walk into you and kill you, 1-Hit KO.


Q: Should I get this even though I have it for PSX?

A: No, the games are almost exactly the same. It'll save money.


Q: Is repeating the game really that hellish?

A: Well sometimes. If you beat the game, lay it down for a few months and pick
it back up. You'll think it's fun again. But beating it and playing it again
immediantly... is punishment.

BAD BAD PUNISHMENT.


Q: Why won't you update your guide?
A: Ah, I finally retrieved my Game Boy Advance so I can update freely again!
Look at the top of the FAQ/Walkthrough to see what happened to me.


Got any questions? E-mail them to hyncer, e-mail at top of FAQ. If it's a good
question, I might put it on. Or if I receive a couple of the same question, i'll
put it on.


================================================================================
13)


                                R    E    V    I    E    W    S



================================================================================

Don't have the game? Not sure whether to buy the game or not? Is there another
game that is having competition with Rayman in your mind? Here's the place to
look.

My Review (as posted at GameFAQs)
----------------------------------

So you want to know if it's worth getting Rayman or not. Well, first of all,
don't judge the game by the name. I know some people who judge games by names.
If you read this review than are not sure if you want to get the game or not,
rent the game. Some friggin morons don't even own the game and say bad things
about it. Anyways, to the review.

Graphics 8.8/10: Awesome graphics. If you haven't seen pictures of the game yet,
i'm sure there's some pictures somewhere on the internet. Check out Gamespot,
i'm sure they have some. I'm sure you would agree with me on the score. Unless
your anti-rayman. Bastards...

Replay Value 5.6/10: I really like Rayman, truly, but I have to tell the truth.
I don't think the Replay Value isn't all that well. Getting the Electoons is a
very hard challenge, so the game will take a long time to beat. Than you will
lie down on your bed huffing and puffing. Okay, not that kind of huffing and
puffing, but the ''other'' kind of huffing and puffing. Okay just making sure.

Difficulty 9.2/10: The Electoons make the difficulty blast through the roof.
Going through the game at first without the electoons is not very hard, but fun.
Some of the bosses are tight. Have fun on the last level.

Sound 9.6/10: At least it isn't the same sound for every single stage like a
game I know *coughSUPERMARIOADVANCEcough*. The sound effects are also great.

Story 8.5/10: Some games go like ''johnny kidnapped blabla and he's going to
rule the world''. This is a new story, a Great Protoon etc... if you want to see
the story, check out my walkthrough.

Controls 9.8/10: The controls are extremely comfortable. You won't have any
trouble. I lowered this .2 because I thought they could have added more controls
like in Castlevania. At first you only have 3 controls, move, jump, and make a
funny face (don't ask) but you get more and more moves along the way to make the
game more exciting.

Overall Score: Darn i'm always too lazy to do the math. Well the majority of the
scores are in the 9's so i'll just say nine.

Well there's your review chief. I would recommend buying this game. I know this
isn't some peeps type of games, but maybe renting this game first if your not
sure to see if you should buy it.


Now some of you may disagree with my score. Here's one my friend wrote.


Friends Review
---------------

Graphics 9.2/10
Sound 8.5/10
Replay Value 4.3/10
Difficulty 9.5/10
Story 4.3/10
Controls 10/10
Overall Score 5.9/10

The Graphics as you may see on Rayman is equal to the Playstation. Some websites
have announced this as well, the graphics I have no complaint about. It is just
awesome, you can tell what everything is, everything on the screen is large, not
small, it's just awesome, simply incredible.

Sound is okay I guess, like hyncer suggested, it's not the same for every single
stage, there's nice boss music too it, sound effects are good, hitting an enemy
is the same as every game, I have no complaints on this either.

Now I have some complaints on this, the replay value is poor. It's so hard, it's
fun the first time, but the second time you won't want to play it. If only there
was multi-player that would kick... but there is none. Here's a message
dolphingirl posted when she beat the game:

I hope you guys won't mind me creating a whole new topic, I suppose I could've
easily put this in the 'rejoice' one...but I was too happy!!! I've finally
finished the game...YEEEEAH!!! Wow...that was... forget the rest. And someone's
response...

CONGRATULATIONS
DOLPHINGIRL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We all knew
you could do it! Ready to start a whole new save file? Evil, evil joke.

Now if you own Rayman, you beat it, and your reading this, you'll know that
repeating the game from beginning to end collecting all the Electoons over again
is a punishment... and evil, evil punishment.

Difficulty, oh man, you already know, your ticked, your mad, you just can't get
past this level, or find this one electoon you can't find, can't beat this boss,
it's just too hard. That's Rayman...

Storyline is not so good, same as the Rayman on Game Boy Color, Great Protoon
gets stolen by Mr. Dark, etc... etc... etc......... anyways, what I'm saying is
I don't like it that well.

Controls is awesome, no complaints, no troubles, when getting new abilities you
get more controls and none of them are very complicated.

Overall Score is 5.9.

Now he doesn't like Rayman that much, I don't blame him. He has a good point in
that review.

If you want other reviews check out GameFAQs. But I wouldn't be wasting my time
doing a walkthrough for a crappy game. Because it isn't, so I recommend you to
really buy this game.


Do not buy this game if you have it for PSX. It's very very similar, and it
would be a waste of money.

================================================================================
14)


                  V   E   R   S   I   O   N      H   I   S   T   O   R   Y



================================================================================

Version 1.1  Size - 19 Kilobytes
---------------------------------
Finished the walkthrough up to Dream Forest. The Electoons and Enemies section
are not up yet.
Added the Frequently Asked Questions
Added the story and controls
Added the characters and bosses
Added the items
Added the Legal Crap, Credits, and Ending
Created the Version History


Version 1.2  Size - 70 Kilobytes
---------------------------------
Added Band Land to the Walkthrough
Could not add more Electoons because they are very hard to remember the
locations. This will be up on the next version.
Put more people into the credits
Fixed some errors and typos
Added a little more to the controls
Put some more questions into the FAQ
Edited the Electoons section to different because people emailed me saying I
copied HylianHero in the Electoons. This is not true, the same person has been
sending both of us the same guides on Electoons. I will start working on my own
Electoon locations for now on so we do not have the exact same locations.


Version 1.3  Size - 129 Kilobytes
----------------------------------
Added Blue Mountains to the Walkthrough
Added the Electoon locations for Band Land and Blue Mountains
Put more people into the credits
Fixed an error in the characters
Added some more info in the characters
Fixed the bosses' health in the boss section
Put more questions into the FAQ
Started and finished the Enemy list
Made Bosses in Boss Section have more info on them.
Fixed a lot of error's in boss section including Space Mama's name which is
actullay Opera Momma.
Added the reviews section
Added seven new cheats and codes to the Codes section.
I hope this version is over 100k.


Version 1.4  Size - 170 Kilobytes
----------------------------------
Added Picture City to the Walkthrough
Added some Electoon cages to Picture City but still incomplete
Added more people into the credits
Added more items into the items section
Put more information in the items
Put even more information on the bosses
Fixed bosses health once again
Put more questions into the FAQ
Added a little more detail into the controls
Changed a little stuff in the enemies section
Added the Worlds section
Added the Magician section and finished three magicians
Changed the Legal Crap a little bit


Version 1.5  Size - 188 Kilobytes
----------------------------------
Added a new feature to the Version History Section: The size of each Version
Put more people into the credits
Put more info on some of the bosses
Put more questions into the FAQ
Fixed an error in the Legal Crap and added stuff as well
I forgot to finish Stage 2 of Allegro Presto
Changed Reviews section just a tiny bit
Deleted Evil Rayman from the Side-Characters List, I didn't really think he was
a character, but rather an enemy
Added the Contact Information section
Changed the Table of Contents style a little, hope you find it catchy
Added ASCII Art at the top
ASCII out my name at the bottom
Changed some stuff about Tentakel in the enemies list
Changed the style of the worlds section and added info as well
Added another code into the Codes section
Added more stuff into the stories section
Deleted the Gameshark codes from the codes section
Changed some stuff in the Items section
Added people who founded some of the past codes and I didn't post them, well
their up there now


Version 1.6 Size - 188 Kilobytes
---------------------------------
Okay, as you can see there is no change in size. That is because I messed up on
the art there so I decided to change from Notepad to Microsoft Word. Hopefully
it will look better, if it doesn't, I have no choice but to delete it.

================================================================================
15)


                                C   R   E   D   I   T   S



================================================================================

Here are people who helped with the FAQ.


Ubi Soft - For making the game, or else I wouldn't be writing this and you
wouldn't be reading this right now.

Nintendo - If they hadn't made the Gameboy Advance, Ubi Soft wouldn't be able to
make the game. So I worship Nintendo.

CJayC - For posting my FAQ on GameFAQs.

GameFAQs - I liked the walkthroughs on the site encouraging me to write my own.

MzXr468 ([email protected]) (AIM: MzXr468) - For helping me beat the game, and
giving me a lot of Electoon Locations. Helping me with some notes I missed,
helped a lot with this FAQ. He also gave me information on the enemies in Candy
Chateau and Mr. Dark information.

NeoPV - Very very big help. He gave me five new cheats that noyone on the
message board knew =). Look in the codes section for a big bundle of new cheats.

Mommomorpher ([email protected]) (AIM: MacDadyDylan) - I'd like to thank him
for some Electoon Cages.

LinkIN ([email protected]) - I'd like to thank him for saying on the message
board that FAQs were missing a Magician Location, so I was like Hey, why not? =).

HylianHero ([email protected]) - Giving me permission to put on a Worlds
section.

Ry Ry ([email protected]) - Giving me Eraser Plains Electoon #3 with a nice guide.

irisian ([email protected]) - Before when everyone thought you couldn't kill
Tentakel, he felt like killing it and found out that if you hit it in the lips
six times it faints for good.

MetalGearXavier ([email protected]) - For giving me the Restore Health
Code. And giving me permission to put it on this FAQ.

DiSsMaStEr ([email protected]) - While on the Message Board, he found out a
new code, the All Electoons code.

El Senor Felipe Conchiwa ([email protected]) - For pointing out an error
in the Pink Plant Woods, Electoon Cage #4.

Paul Kritzmire ([email protected]) - Telling me what the Funny Face does.

Chris ([email protected]) - Telling me that I forgot to put say that
the R Button makes the funny face in the controls section.

Jake (no e-mail) - My friend who gave me the the cheat code and some game shark
cheats as well.


If you want to be here, e-mail hyncer (e-mail at top) something in my FAQ that
is wrong, error, I could add someting, idea, help with the FAQ, than I might put
you in the credits.

================================================================================
16)


                       L   E   G   A   L      C   R   A   P



================================================================================

You may not copy this faq in any way, shape, or form. Reproduction of this FAQ
without my permission is prohibited, this FAQ/Walkthrough is (c) Copyright 2001,
all rights reserved. The latest version of this Walkthrough can always be found
at the following sites:

GameFAQs www.gamefaqs.com
Cheat Code Central www.cheatcc.com
Neoseeker www.neoseeker.com

Only a few other sites are allowed to have this guide on their website. I will
accept no more applications. If you send me a mail like this I WILL delete it.
So don't bother.

================================================================================
17)


                   C  O  N  T  A  C  T     I  N  F  O  R  M   A   T   I   O   N



================================================================================

These are the stuff to e-mail me about:

Stuff to E-mail me About
-------------------------
1) Comments, i'd love to hear what you think about my walkthrough.
2) Stuff that aren't answered in the Walkthrough, if it's worthy enough i'll put
it in the Frequently Asked Questions Section.
3) Errors or false things in my walkthrough. If you are correct I will add you
to the Credits section and fix the error as well.
4) The three websites in the Legal Crap section aren't the only three websites
that have this walkthrough, there are about three or four others that I gave
permission to. But their not like professional sites so I didn't put them there
because I am not sure if they will carry on the latest version. But if you see a
site with my walkthrough on it, send me it just in case, and i'll check if it's
a site I didn't give permission to.
5) Questions regarding the walkthrough such as "When do you estimate when it
will be complete?" and stuff like that.
6) Something to email me about that I didn't mention above but you know it's not
a bad thing. Look in the stuff not to email me about part below to see what
stuff you should NOT do.


Stuff not to E-mail me About
-----------------------------
1) Chain Letters, I am not interested in this crap. The "send this to 20 people
and your crush will ask you out" is all bull. If you send me a chain letter i'll
permanently put you on my block list so don't even bother.
2) Junk Mail, e-mails that don't make any sence, and anything like that. One
person even signed me up with my e-mail for this lottery bull crap. So don't do
it.
3) A question that is already answered in the Walkthrough. I receive tons of
these kinds of e-mails every single day. It's already answered in the
walkthrough, their not bothering to look.
4) Blank E-mails, I received a few of these so far. Their just increasing the
amount of e-mail I get per day.
5) Something not to email me about that I didn't mention above but you know it
is a bad thing. Look in the stuff to email me about party above to see what
stuff you SHOULD do.


Do you understand? Good. Now just e-mail me at [email protected]  and yes,
since the hotmail.com thing is at the end, I do have MSN Messenger. And I also
have AIM, which LeGeNoCiDe. If you decide to chat with me, i'll be glad to since
it's a quicker and easier way to communicate through questions and stuff.

I hope you enjoyed my first FAQ/Walkthrough!


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