P D Tari's
Quest RPG: Brian's Journey
SPELLS LIST
VERSION 0.6
Last updated: Monday, February 14, 2000
AN STRATEGY/RPG FOR THE GAMEBOY COLOR
Email:
[email protected]
The latest version of this list can be found at www.gamefaqs.com
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WELCOME
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Welcome to my new version of Spell List for new game by Imagineer Co.,
Ltd and Nintendo Quest RPG: Brian's Journey (also check out my guide
for SNES game Star Trek: The Next Generation). I've played this game
and have really enjoyed it, so I thought a spell list would be very
useful! So far this is the only spell list for the Game available on
the Net, and I plan to make this list the best one out there! I hope
you enjoy it as much as I enjoyed writing it! Have fun!
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SPELLS LIST HISTORY
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Version 0.6
Thanks to you contributions the missing
information has been filled - see the
THANKS section
Version 0.5
Completed Spell Data section
Version 0.4
Added Spell Data section (first 30 spells)
Version 0.3
Completed the spells combinations list
Version 0.2
Added element level requirements
Added more spells
Version 0.1
Begun the list.
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SPELL LIST
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Spoiler Warning:
(The major part of the fun in this game is finding the spell
combinations for yourself. So look here only if you have forgotten a
particular combination.)
If you read the manual you already know that to cast the spell you
have to press "B" and than enter the elements combination using D-pad.
When the combination entered confirm it with "A". Some of the spells
(mostly various projectiles) have to be targeted, so make sure you are
facing the right direction before casting it. And some of the spells
have a set range at which they work (same goes for enemies' spells -
try to get in their "blind spots"). You can always cancel the casting
with "B". Finally, some of the three elements spells have more than
one combination (usually 2 - I have no idea why).
You will get more spells as you develop your elements - the higher
their level the more spells you can cast. The numbers between ( and )
are the levels, the elements involved should reach for you to be able
to cast that spell (assuming you develop all the elements equally).
These numbers are not the exact requirements (the exact requirements
would be something like: for this spell you need, say, this element at
level 2 and this at level 5). Their purpose is to give you a general
idea about the strength of the spells (assuming you get stronger
spells later in the game). Also it will show you which spells you can
use given your current level. Finally, do not forget that the results
of attack spells different for different enemies. If you have a lot of
free time (and I do mean a lot) and not afraid to experiment I would
appreciate your help in this area.
Note: "Assuming the spells are the same between Quest 64 (N64) and
Quest RPG (GBC)... the elements required is determined by the first
element in a spell" - nick255.
One Element:
FIRE - Fire Ball Lv 1 (1)
WIND - Wind Cutter Lv 1 (1)
WATER - Water Pillar Lv 1 (1)
EARTH - Rock Lv 1 (1)
Double Elemental:
FIRE, FIRE - Fire Ball Lv 2 (4)
WIND, WIND - Wind Cutter Lv 2 (4)
WATER, WATER - Water Pillar Lv 2 (4)
EARTH, EARTH - Rock Lv 2 (4)
Two Elements:
FIRE, WIND - Homing Arrow Lv 1 (5)
FIRE, WATER - Hot Steam Lv 1 (7)
FIRE, EARTH - Power Staff Lv 1 (4)
WIND, FIRE - Restriction Lv 1 (3)
WIND, WATER - Evade Lv 1 (4)
WIND, EARTH - Silence Lv 1 (5)
WATER, FIRE - Soul Searcher Lv 1 (5)
WATER, WIND - Exit (10)
WATER, EARTH - Healing Lv 1 (4)
EARTH, FIRE - Rolling Rock Lv 1 (5)
EARTH, WIND - Weakness Lv 1 (7)
EARTH, WATER - Spirit Armor Lv 1 (4)
Three Elements:
FIRE, FIRE, FIRE - Fire Ball Lv 3 (16)
FIRE, FIRE, WIND - Compression (10)
FIRE, FIRE, WATER - Fire Pillar (12)
FIRE, FIRE, EARTH - Fire Bomb (15)
FIRE, WIND, FIRE - Compression (10)
FIRE, WIND, WIND - Homing Arrow Lv 2 (14)
FIRE, WIND, WATER - Extinction (15)
FIRE, WIND, EARTH - Magma Ball (12)
FIRE, WATER, FIRE - Fire Pillar (12)
FIRE, WATER, WIND - Extinction (15)
FIRE, WATER, WATER - Hot Steam Lv 2 (22)
FIRE, WATER, EARTH - Vanpire's Touch (11)
FIRE, EARTH, FIRE - Fire Bomb (15)
FIRE, EARTH, WIND - Magma Ball (12)
FIRE, EARTH, WATER - Vanpire's Touch (11)
FIRE, EARTH, EARTH - Power Staff Lv 2 (11)
WIND, FIRE, FIRE - Restriction Lv 2 (8)
WIND, FIRE, WIND - Large Cutter (7)
WIND, FIRE, WATER - Ultimate Wind (16)
WIND, FIRE, EARTH - Slow Enemy (11)
WIND, WIND, FIRE - Large Cutter (7)
WIND, WIND, WIND - Wind Cutter Lv 3 (12)
WIND, WIND, WATER - Wind Bomb (10)
WIND, WIND, EARTH - Cyclone (14)
WIND, WATER, FIRE - Ultimate Wind (16)
WIND, WATER, WIND - Wind Bomb (10)
WIND, WATER, WATER - Evade Lv 2 (12)
WIND, WATER, EARTH - Wind Walk (13)
WIND, EARTH, FIRE - Slow Enemy (11)
WIND, EARTH, WIND - Cyclone (14)
WIND, EARTH, WATER - Wind Walk (13)
WIND, EARTH, EARTH - Silence Lv 2 (21)
WATER, FIRE, FIRE - Soul Searcher Lv 2 (17)
WATER, FIRE, WIND - Invalidity (16)
WATER, FIRE, WATER - Walking Water (18)
WATER, FIRE, EARTH - Drain Magic (14)
WATER, WIND, FIRE - Invalidity (16)
WATER, WIND, WIND - Return (12)
WATER, WIND, WATER - Ice Knife (10)
WATER, WIND, EARTH - Escape (10)
WATER, WATER, FIRE - Walking Water (18)
WATER, WATER, WIND - Ice Knife (9)
WATER, WATER, WATER - Water Pillar Lv 3 (13)
WATER, WATER, EARTH - Ice Wall (8)
WATER, EARTH, FIRE - Drain Magic (14)
WATER, EARTH, WIND - Escape (8)
WATER, EARTH, WATER - Ice Wall (8)
WATER, EARTH, EARTH - Healing Lv 2 (13)
EARTH, FIRE, FIRE - Rolling Rock Lv 2 (20)
EARTH, FIRE, WIND - Magic Barrier (12)
EARTH, FIRE, WATER - Confusion (9)
EARTH, FIRE, EARTH - Avalanche (12)
EARTH, WIND, FIRE - Magic Barrier (12)
EARTH, WIND, WIND - Weaken All (22)
EARTH, WIND, WATER - Weakness Lv 2 (11)
EARTH, WIND, EARTH - Rock Shower (17)
EARTH, WATER, FIRE - Confusion (9)
EARTH, WATER, WIND - Weakness Lv 2 (11)
EARTH, WATER, WATER - Spirit Armor Lv 2 (11)
EARTH, WATER, EARTH - Magnet Rock (10)
EARTH, EARTH, FIRE - Avalanche (12)
EARTH, EARTH, WIND - Rock Shower (17)
EARTH, EARTH, WATER - Magnet Rock (10)
EARTH, EARTH, EARTH - Rock Lv 3 (16)
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SPELL DATA
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Names of the spells are in alphabetical order. A spell could be FIRE,
WIND, WATER, EARTH type or Effect (type-less). The range could be
Short (around Brian), Unlimited (whole screen) or Irrelevant (mostly
for Effect-spells used on Brian himself). Note, if the spell have to
choose an enemy it will usually pick the highest one unless altered by
the direction Brian's facing. For example, if you use Fire Ball Lv 3
on two enemies the fist fireball go to higher enemy, the second to the
lower one and the third again to the higher. This rule slightly
different for Weakness Lv 2. Also, the higher you developed the
stronger will be your spells. Finally, the description assumes that
spells do work. If they don't - it will say MI-SS for effect spells
and show no damage for elemental spells.
Name: Avalanche
Type: EARTH
Range: Short
Description: Rocks fall around Brian randomly damaging enemies
Name: Compression
Type: Effect
Range: Unlimited
Description: Reduces the size of one enemy and makes its physical
attacks weaker
Name: Confusion
Type: Effect
Range: Irrelevant
Description: Gives Brian an ability to gain Magic Points, when
damaged, equal to the damage received
Name: Cyclone
Type: WIND
Range: Unlimited
Description: Tornado runs towards the enemy destroying everything in
its way
Name: Drain Magic
Type: Effect
Range: Unlimited
Description: Mosquito magic points sucked out of one enemy and
transferred to Brian
Name: Escape
Type: Effect
Range: Irrelevant
Description: Escape out of a battle
Name: Evade Lv 1
Type: Effect
Range: Irrelevant
Description: Raises your M
Name: Evade Lv 2
Type: Effect
Range: Irrelevant
Description: Raises your M higher
Name: Exit
Type: Effect
Range: Irrelevant
Description: In caves transports you to the entry point (can be used
only outside the battle)
Name: Extinction
Type: Effect
Range: Unlimited
Description: Removes one enemy
Name: Fire Ball Lv 1
Type: FIRE
Range: Unlimited
Description: One fireball hits an enemy
Name: Fire Ball Lv 2
Type: FIRE
Range: Unlimited
Description: Two fireballs hit enemies
Name: Fire Ball Lv 3
Type: FIRE
Range: Unlimited
Description: Three fireballs hit enemies
Name: Fire Bomb
Type: FIRE
Range: Short
Description: Big ball of lava hits enemies
Name: Fire Pillar
Type: FIRE
Range: Short
Description: Pillar of fire raises from the ground
Name: Healing Lv 1
Type: Effect
Range: Irrelevant
Description: Restores some health points (can be used both inside and
outside the battles)
Name: Healing Lv 2
Type: Effect
Range: Irrelevant
Description: Restores more health points (can be used both inside and
outside the battles)
Name: Homing Arrow Lv 1
Type: WIND
Range: Unlimited
Description: Arrows of wind attack all the enemies
Name: Homing Arrow Lv 2
Type: WIND
Range: Unlimited
Description: Two rounds of wind arrows attack all the enemies
Name: Hot Steam Lv 1
Type: FIRE
Range: Short
Description: Fire cloud runs around Brian damaging enemies
Name: Hot Steam Lv 2
Type: FIRE
Range: Short
Description: Stronger fire cloud runs around Brian
Name: Ice Knife
Type: WATER
Range: Unlimited
Description: Water spikes fall from the skies on one enemy
Name: Ice Wall
Type: WATER
Range: Unlimited
Description: Wave damages all the enemies
Name: Invalidity
Type: Effect
Range: Irrelevant
Description: Invalidate (remove) all spells affecting Brian (including
your own like Vanpire's Touch and Confusion), can also increase his
resistance to enemies' spells that produce status-altering effects
Name: Large Cutter
Type: WIND
Range: Unlimited
Description: A single wave of wind flies in the direction Brian facing
Name: Magic Barrier
Type: Effect
Range: Irrelevant
Description: Brian gains magic-resistant barrier
Name: Magma Ball
Type: FIRE
Range: Short
Description: Fire wave damages all the enemies
Name: Magnet Rock
Type: EARTH
Range: Unlimited
Description: Enemy crashed with two magnetized rocks on both sides
Name: Power Staff Lv 1
Type: Effect
Range: Irrelevant
Description: Raises your A
Name: Power Staff Lv 2
Type: Effect
Range: Irrelevant
Description: Raises your A higher
Name: Restriction Lv 1
Type: Effect
Range: Unlimited
Description: Paralyzes one enemy
Name: Restriction Lv 2
Type: Effect
Range: Unlimited
Description: Paralyzes all enemies
Name: Return
Type: Effect
Range: Irrelevant
Description: Return to last visited town (outside the battle only)
Name: Rock Lv 1
Type: EARTH
Range: Short
Description: Small rock hits enemies damaging the ones that are in its
range
Name: Rock Lv 2
Type: EARTH
Range: Short
Description: Medium rock hits enemies damaging the ones that are in
its range
Name: Rock Lv 3
Type: EARTH
Range: Short
Description: Large rock hits enemies damaging the ones that are in its
range
Name: Rock Shower
Type: EARTH
Range: Unlimited
Description: Rock rain
Name: Rolling Rock Lv 1
Type: EARTH
Range: Unlimited
Description: Rocks roll across the screen damaging enemies that are in
their range (rock 'n roll :)
Name: Rolling Rock Lv 2
Type: EARTH
Range: Unlimited
Description: Bigger rocks roll across the screen damaging enemies that
are in their range
Name: Silence Lv 1
Type: Effect
Range: Unlimited
Description: Stops one enemy from casting any spells
Name: Silence Lv 2
Type: Effect
Range: Unlimited
Description: Stops all enemies from casting any spells
Name: Slow Enemy
Type: Effect
Range: Unlimited
Description: Decreases enemy's M
Name: Soul Searcher Lv 1
Type: Effect
Range: Unlimited
Description: Scans one enemy
Name: Soul Searcher Lv 2
Type: Effect
Range: Unlimited
Description: Scans all enemies
Name: Spirit Armor Lv 1
Type: Effect
Range: Irrelevant
Description: Raises Brian's D
Name: Spirit Armor Lv 2
Type: Effect
Range: Irrelevant
Description: Raises Brian's D higher
Name: Ultimate Wind
Type: WIND
Range: Unlimited
Description: Spikes of wind attack all enemies
Name: Vanpire's Touch
Type: Effect
Range: Irrelevant
Description: Brian becomes vanpire - every time he physically attacks
he gains few health points
Name: Walking Water
Type: WATER
Range: Unlimited
Description: Pillar of water runs across the screen damaging enemies
in its range
Name: Water Pillar Lv 1
Type: WATER
Range: Short
Description: Small pillar of water raises from the ground damaging
enemies in its range
Name: Water Pillar Lv 2
Type: WATER
Range: Short
Description: Medium pillar of water raises from the ground damaging
enemies in its range
Name: Water Pillar Lv 3
Type: WATER
Range: Short
Description: Large pillar of water raises from the ground damaging
enemies in its range
Name: Weaken All
Type: Effect
Range: Unlimited
Description: Decreases D of all enemies
Name: Weakness Lv 1
Type: Effect
Range: Unlimited
Description: Decreases D of one enemy
Name: Weakness Lv 2
Type: Effect
Range: Unlimited
Description: Decreases D of one enemy plus rotation (next time it used
it will chose next enemy)
Name: Wind Bomb
Type: WIND
Range: Short
Description: Wind cloud spins around Brian damaging enemies in its
range
Name: Wind Cutter Lv 1
Type: WIND
Range: Unlimited
Description: Wind blade hits one enemy
Name: Wind Cutter Lv 2
Type: WIND
Range: Unlimited
Description: Wind blades hit up to three enemies
Name: Wind Cutter Lv 3
Type: WIND
Range: Unlimited
Description: Wind blades hit all enemies
Name: Wind Walk
Type: Effect
Range: Irrelevant
Description: Greatly raises Brian's S (let's you walk all over the
screen)
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THANKS
~~~~~~
Kazeno9 - for information on Confuse spell
Nick255 - for the Invalidity, Confusion and Compression spells,
elements requirements note and Magnet Rock's type information
NiteHammr7 - for information on resistance qualities of Invalidity
spell
ShdwRlm3 - for help with the list
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DISCLAIMER
~~~~~~~~~~
I have written this guide for your personal use only. You can copy and
distribute it online to your friends if you keep it AS IS. Do not use
this guide for profitable reasons (e.g. games magazine, a book or any
other publication) without my prior knowledge and consent.
This is the work of me and nobody else, so please don't steal ideas
from this guide, think of your own. If you see this guide on somebody
else's page please e-mail me the URL of that site, so I can create of
list of the availability of this guide.
(c) P D Tari 2000