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Pokemon Trading Card Game
Gameboy
Walkthrough Version 0.1
By YamiYugiOfDarkness
Copyright 2003
===============================================================================
Table of Contents
===============================================================================
-Legal Information
-Version
-Controls
-How to Read a Card
-How a Match Goes
-Weakness, Resistance, Status
-Starting Decks
-How to Modify a Deck
-Two Players
-Menue
-Challenge Hall
-Imakuni/Ronald
-Ishihara
-Walkthrough
-Auto Deck Makers
-Booster Pack Contents
-Card Guide
-Promotional Cards
-Promotional Card Locations
-Promotional Card Origins
-Special Thanks
-Contact Me
===============================================================================
Legal Information
===============================================================================
This guide was created to help you in the game. Any plagerism, copying, and
distribution is strictly forbidden. If you do so, you will be punished severely
and to the full extent of the law.
Only www.GameFAQs.com and my sites can use this FAQ. If any other sites are
using it without my permission, please contact me immediately.
If you would like to use my FAQ on your site, please contact me by E-Mail. Show
the link of your site, and I will check it out. Then I will decide whether you
can put it on your site or not.
===============================================================================
Version
===============================================================================
Version 0.2 12/14/02 11:05 P.M. Est.
Started Walkthrough.
Added Legal Information.
Added Version.
Added Controls.
Added Booster Pack Contents.
Added How to Read a Card.
Added Promotional Card Locations.
Added Promotional Card Origins.
Added heading for all sections.
Added Contact Me.
Version 0.4 12/15/02 2:17 P.M. Est.
Continued Walkthrough.
Added How a Match Goes.
Version 0.6 12/17/02 6:29 P.M. Est.
Continued Walkthrough.
Added most sections.
Started Walkthrough section.
Version 0.1 12/22/02 11:21 A.M. Est.
Almost Christmas!
Continued Walkthrough.
Added all Clubs.
Added Challenge Hall.
Added Ishihara.
Added info on all Grand Masters.
Continued Auto Deck Machines.
===============================================================================
Controls
===============================================================================
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Directional Buttons: Move main character. Hold down B to move faster.
Up/Down: Scroll down cards in deck modifier.
Up/Down: Scroll down cards in your hand during a match.
A: Talk to someone. That person will usually ask if you want to play him/her.
Select what you have highlighted.
B: Cancel
Start: Bring up menue.
===============================================================================
How to Read a Card
===============================================================================
Screen One
___________________________________
|Symbol Card Name Lv. HP |
| ________________ |
| | Picture | |
| | | |
| | | |
| | | |
| |________________| |
| Energy Attack |
| |
| Energy Attack Damage |
| |
|Retreat Cost |
|Weakness |
|Resistance |
| Card Number |
|___________________________________|
Screen Two
___________________________________
| Name |
| Energy Attack Name |
| _________________ |
| | | |
| | Picture | |
| | | |
| | | |
| |_________________| |
| |
| Attack Discription |
| |
| |
| |
| |
| |
|___________________________________|
Screen Three
___________________________________
| Name |
| Energy Attack Name |
| _________________ |
| | | |
| | Picture | |
| | | |
| | | |
| |_________________| |
| |
| Attack Discription |
| (Any Other Info) |
| |
| |
| |
| |
|___________________________________|
Screen Four
___________________________________
| Name |
| Energy Attack Name |
| _________________ |
| | | |
| | Picture | |
| | | |
| | | |
| |_________________| |
| |
| Attack Discription |
| |
| |
| |
| |
| |
|___________________________________|
Screen Five
___________________________________
|Symbol Card Name Lv. HP |
| ________________ |
| | Picture | |
| | | |
| | | |
| | | |
| |________________| |
| |
| |
| |
| |
|Pokemon Type |
|Length |
|Weight |
|Discription |
|___________________________________|
===============================================================================
How a Match Goes
===============================================================================
1. You draw 6 cards. If you have no base Pokemon, you will re-shuffle and draw
again.
2. Set a Pokemon on the field.
3. Set up to 5 Pokemon on the bench. In the bench, you can put energy cards on
them, heal them, use effects, etc. This is where you warm up your Pokemon so
they can prepare for a fight.
4. The prize cards will be set. The prize card is what you get when you beat a
Pokemon.
5. Now the coin toss. This will decide whether you go first or second. If you
get heads, you go first. Tails, you go second.
6. Now the match starts. You draw one card from the deck. During your turn, you
can:
Place basic Pokemon on the bench.
Retreat active Pokeon.
Evolve a Pokemon that was in play for at least 1 turn.
Placde ONE energy card on a Pokemon.
Use Trainer cards.
Attack with the active Pokemon, if possible.
Whoever that gets all of the prize cards first wins the match.
===============================================================================
Weakness, Resistance, Status
===============================================================================
Weakness: Many creatures have a weakness. If your creature is weak to the
creature that is attacking, the attacking creature's attack is doubled.
Here is the chart. (Most Pokemon is affected by this chart, but not all.)
Type < (Weak) Type
Water < Thunder/Grass
Thunder < Ground
Ground < Grass/Psychic
Grass < Fire/Psychic
Psychic < Psychic
Fire < Water
Colorless < Thunder/Ground
Resistance: Resistance is the opposite of Weakness. When the Pokemon is
resistant to the attacking Pokemon, the attack is lowered by 30.
Here is the chart. (Most Pokemon is affected by this chart, but not all.)
Type > (Resistant) Type
Gras > Ground
Water > Ground
Thunder > Ground
Ground > Thunder
Psychic > Ground
Colorless > Ground/Psychic
Status: Some Pokemon has a special attack where the Pokemon that received the
attack gets some special "after effect". There are 4 status effects.
Confusion:
Effect: The Pokemon must flip a coin to do any command. If you get tails when
trying to attack, the Pokemon receives 20 damage.
How to Cure:
1. Evolve the Pokemon.
2. Use Full Heal, Scoop Up, or Switch.
Paralysis:
Effect: The Pokemon cannot attack or retreat.
How to Cure:
1. Wait for the next turn, and it will go away.
2. Evolve the Pokemon.
3. Use Full Heal, Scoop Up, or Switch.
Poison:
Effect: The Pokemon receives 10 damage after each player's turn. Nidoking's
Toxic causes 20 damage each turn.
How to Cure:
1. Evolve the Pokemon.
2. Use Full Heal, Scoop Up, or Switch.
Sleep
Effect: The Pokemon cannot attack or retreat.
How to Cure:
1. Get heads in the coin toss.
2. Evolve the Pokemon.
3. Use Full Heal, Scoop Up, or Switch.
===============================================================================
Starting Decks
===============================================================================
When you start the game, you have a choice to get one of three decks. Here is
the list of what you will find in each deck.
Charmander and Friends Deck
Grass
-----
Caterpie Lv.13 x2
Metapod Lv.21 x1
Nidoran Female Lv.15 x2
Nidoran Male Lv.20 x 1
Pinsir Lv.24 x1
Fire
----
Charmander Lv.10 x2
Charmeleon Lv.32 x1
Charizard Lv.76 x1
Growlithe Lv.18 x2
Arcanine Lv.45 x1
Ponyta Lv.10
Magmar Lv.24 x1
Water
-----
Seel Lv.12 x2
Dewgong Lv.42 x1
Goldeen Lv.12 x2
Seaking Lv.28 x1
Colorless
---------
Rattata Lv.9 x2
Raticate Lv.41 x1
Meowth Lv.14 x1
Trainer
-------
Professor Oak x1
Bill x2
Switch x1
Computer Search x1
PlusPower x1
Potion x2
Full Heal x1
Energy
------
Grass x8
Fire x10
Water x6
Squirtle and Friends Deck
Fire
----
Charmander Lv.10 x2
Charmeleon Lv.32 x1
Growlithe Lv.18 x1
Arcanine Lv.45 x1
Magmar Lv.24 x1
Water
-----
Squirtle Lv.8 x2
Wartortle Lv.22 x1
Blastoise Lv.52 x1
Seel Lv.12 x2
Dewgong Lv.42 x1
Goldeen Lv.12 x1
Seaking Lv.28 x1
Staryu Lv.15 x1
Starmie Lv.28 x1
Lapras Lv.31 x1
Lightning
---------
Pikachu Lv.12 x2
Magnemite Lv.13 x1
Magneton Lv.28 x1
Electabuzz Lv.35 x1
Colorless
---------
Rattata Lv.9 x2
Raticate Lv.41 x1
Meowth Lv.14 x1
Trainer
-------
Professor Oak x1
Bill x1
Switch x1
Pokeball x1
Scoop Up x1
Item Finder x1
Potion x1
Full Heal x1
Energy
------
Fire x8
Water x11
Lightning x6
Bulbasarur and Friends Deck
Grass
------
Bulbasaur Lv.13 x2
Ivysaur Lv.20 x1
Venusaur Lv.67 x1
Nidoran Female Lv.13 x2
Nidoran Male Lv.20 x2
Nidorino Lv.25 x1
Tangela Lv.12 x1
Lightning
---------
Pikachu Lv.12 x2
Raichu Lv.40 x1
Magnemite Lv.13 x1
Electabuzz Lv.35 x1
Psychic
--------
Abra Lv.10 x2
Kadabra Lv.38 x1
Gastly Lv.8 x2
Haunter Lv.22 x1
Jynx Lv.23 x1
Colorless
----------
Jigglypuff Lv.14 x1
Meowth Lv.14 x1
Kangaskhan Lv.40 x1
Trainer
-------
Professor Oak x1
Bill x1
Switch x1
Pokeball x1
PlusPower x2
Defender x1
Gust of Wind x1
Potion x2
Full Heal x2
Energy
------
Grass Energy x9
Lightning Energy x8
Psychic Energy x6
===============================================================================
How to Modify a Deck
===============================================================================
Modifying a deck is very important. You want to have the best deck so you can
beat anyone that you fight. Here is how you modify your deck.
1. Press Start, Deck, and pick your deck to get to the Deck Modify screen.
2. To add or take away a card to/from your deck, move the cursor to the card
and press left if you want to take out and right if you want to add.
3. You can only have 60 cards in your deck.
4. After you do everything, press B twice and press Save.
5. Deck Menues are: Confirm: See what's in your deck.
Modify: Edit your deck.
Name: Change the deck name.
Save: Save the deck.
Dismantle: Take away all cards in the deck.
Cancel: Cancel Deck Modify.
You can also build up to 4 decks at once. Press Start and Deck to get to the
deck screen. Move the cursor up or down and press A.
Menue is: Deck Edit: Edit your deck.
Use Deck: Use the highlighted deck.
Change Name: Change the name.
Cancel: Cancel the deck change.
===============================================================================
Two Players
===============================================================================
You can play against or trade with a friend. You need:
2x Game Boy Color
1x Link Cable
2x Pokemon TCG
In each center, there are 2 clerks. The one on the right is for trading and the
one on the left is for battling.
Just put the 2 Game Boy Colors close to each other (infared signals) and talk
to a clerk. The 2 player mode will begin.
===============================================================================
Menue
===============================================================================
Status: Shows name, how much of the album is completed (# you have/Total),
How long you've played, and the medals you have obtained.
Diary: Save the game.
Deck: Edit your deck, change decks, change name, etc.
Card: Shows the cards you have.
Config: Change how fast messages are shown and the battle animation.
Exit: Return to the game.
===============================================================================
Challenge Hall
===============================================================================
The Challenge Hall has some games going sometimes, and when you win you receive
rare promo cards. There are two tournaments. One after you win your third medal
(win Mewtwo Lv.60) and after you earn your sixth badge (win Mew Lv.8). After
you defeat the Grand Masters, the tournament will be held randomly, and you
will receive a random promo card.
If you want to participate, walk up to the woman on the left side. Remember to
save in between matches.
===============================================================================
Imakuni/Ronald
===============================================================================
Imakuni
-------
Imakuni is a strange character that likes to dance and thinks he's cuter than
Pikachu (we all know that's not true). When you enter a lounge and hear strange
music, that mean's Imakuni is here. He is a strange person. He has Psyduck and
Slowpoke, as well as the Imakuni card which confuses...his creature...
Defeat him three times. The first two times you will receive one of every
booster. The third time you will receive the useless promo card Imakuni. He
appears randomly so fight him whenever you see him.
Ronald
------
Well Ronald is completely different from Imakuni. He is a whole lot stronger.
You fight him 4 times. Once after you get your second medal, second after you
get your fifth medal, in the Challenge Hall, and in the Pokemon Dome.
In the first match, his deck has Fire, Water, and Fighting. This Ronals isn't
that hard. If you win, you receive 2 Evolution Booster Packs.
Now the second matcxh. He gets stronger. He uses Lightning, Fighting, Colorless
and Psychic Pokemon. A deck full of Fire Pokemon or Grass would be pretty good.
You will receive a Super Energy Retrieval promo card if you win.
The Challenge Cup battle. He uses his Fire, Grass and FIghting Pokemon deck. He
uses poewrful Basic Pokemon so be ready.
Now the final battle. His deck has legendary birds, Eevee and its evolutions,
and Dratini. Make your deck a Colorless-Psychic deck to avoid any resistance
and weakness. Ronald has many Scoop Ups to move his legendary birds around.
Use Meowth (Lv.14)'s Cat Punch which will hurt your bench. Also have Mewtwos,
Chanseys, and Drowzees.
===============================================================================
Ishihara
===============================================================================
Ishihara lives in the small house toward the north. He has some awesome cards
and will trade them to you. But before he appears, talk to Ishihara's friends.
Trade 1
-------
Clefairy (Basic) for Surfing Pikachu
Trade 2
-------
Ditto (GB) for Flying Pikachu
Trade 3
-------
Chansey (Basic) for Surfing Pikachu2 (has a mountain and a bullet train in the
back)
===============================================================================
Walkthrough
===============================================================================
Go to New Game. Type in your name and start the game. You will eventually get
to the Mason Laboratory.
==================
Mason's Laboratory
==================
Things to do:
1) Practice against Sam.
2) Get a deck.
3) Take a look at Auto Deck Machines.
4) Take a look at the Deck Save Machine.
5) Take a look at the computer.
You be asked a lot of questions. Look at them all if you are a beginner, and
then press B.
1) Now this is a practice so don't read this part of the guide unless you
really need to. You have to practice with the deck.
Well if you need this, here is how to do it.
-Play Goldeen.
-Put Staryu on the bench.
-Press B.
-Press A or B to decide the coin flip.
-Go into your hand.
-Put a Water Energy on Goldeen.
-Attack Hitmontop.
-Go into your hand.
-Play the Psychic Energy on Goldeen.
-Evolve Goldeen to Seaking.
-Attack with Water Fall.
-Go into your hand.
-Place a Water Energy on Staryu.
-Attack with Horn Attack.
-Pick a Side Card.
-Go into your hand.
-Place Drowzee on the bench.
-Place a Water Energy on the Drowzee.
-Attack with Seaking's Water Fall.
-Play Staryu.
-Go into your hand.
-Place a Water Energy on Staryu.
-Attack Raticate.
-Go into your hand.
-Use Potion on Staryu.
-Place another Water Energy on Staryu.
-Attack Hitmontop.
-Go into your hand.
-Evolve Staryu into Starmie.
-Use Star Freeze.
-Flip the coin. If heads, Machop will be paralyzed.
-Attack with Starmie's Star Freeze to win the match.
*NOTE* If you mess up, you will have to re-do the step again.
2) Now you will get a deck. Select the one you want.
3) Now go to the room to the right of the lab. There is a room with a lot of
machines. Most of the machines aren't turned on. As you win medals, you will be
able to activate these machines. These machines are used to make your deck. You
need to have all the cards though. Well don't worry about these machiens for
now.
4) Now go down. There is a big machine to the left of the room. That is the
deck saving machine. Use that to save your deck. Use this when you make an
awesome deck and want to save t.
5) Now go back to the main room of the lab and up to the computer. Open it and
go to Read Mail. Read the first mail. It will talk to you about booster packs.
You will also receive a booster pack. Each time you talk to a Club Leader, you
will receive a mail from Dr. Mason giving you advice, and most of the time
sending you a booster pack or two.
==========
Water Club
==========
This is a good place to come because it is pretty easy here. There are some
people you can play, and one person trading. Talk to everyone.
When you enter, go left. The girl by the table will trade you a promotional
Arcanine for a Lapras. Trade if you have a spare Lapras.
From the entrance, go up. There are 4 people. You must beat the girl by the
two chairs, the girl near the pool, and the guy in front of a girl sitting on
a chair. Once you defeat all three, you can challenge the club master Amy.
Amanda
------
3 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: Her deck has many Colorless Pokemon. She will use some Jigglypuffs, and
she will try to put your Pokemon to sleep. Watch out, because while you try to
get your Pokemon to get up, she will power up her Jigglypuff and evolve it into
Wigglytuff. Then you will be in trouble.
Sara
----
2 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck:She uses many water Pokemon, Squirtle and Poliwag being her main Pokemon.
Be careful, because she will evolve her Pokemon on the bench while you she
sicks a Pokemon on you. Destroy Basic Pokemon as quickly as you can.
Joshua
------
4 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck is ALL WATER Pokemon, so have tons of lightning Pokemon. He has
Shellder, Lapras, Krabby, and Tentacool. He has many Energy Removal cards so
watch out.
Club Master Amy
---------------
6 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: Her deck's main purpose is to bring out a Blastoise at its best. She will
evolve Squirtle to Blastoise and use Rain Dance. Rain Dance allows you to put
as many water energy cards as you want on any Pokemon during your turn. Have a
lot of Lightning cards.
Amy's Deck:
Water
-----
Squirtle Lv.8 x4
Wartortle Lv.22 x3
Blastoise Lv.52 x2
Horsea Lv.19 x3
Seadra Lv.23 x2
Goldeen Lv.12 x4
Seaking Lv.28 x3
Lapras Lv.31 x2
Trainer
-------
Professor Oak x2
Pokemon Breeder x1
Energy Retrieval x1
Super Energy Retrieval x1
Energy Removal x2
Super Energy Removal x1
Switch x2
Potion x2
Gambler x1
Energy
-------
Water Energy x24
That is Amy's deck. Prepare your deck so it can defend against her cards.
Once you win, leave the club.
==========
Grass Club
==========
First off, the trading info. In the lounge, a lass will trade you a Vileplume
for an Oddish. She will trade you a Pikachu (promo) for a Clefairy. She will
also trade you a Blastoise for a Charizard.
The Club Master Nikki is not here right now. To find out where she is, defeat
all 3 club members. One is in the lounge and the other two is in the master
room on the top. Beat them all to find out where she is.
She is actually at Ishihara's house, but you can only find her after you defeat
the three club members.
Brittany
--------
4 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: Her deck has many types of Pokemon. Use this to your advantage. She has
few Stage 1 and 2 Pokemon. She also needs to rely on Trainer cards.
Heather
-------
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: Her deck has Eevee and all its evolutions. It also has Venonat-Venomoth
evolution. You will see Porygon as well to change the Pokemon's type.
Kristin
-------
4 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: Her deck is stuffed with Bulbasaurs and Oddishes. You will also see
Lickitung to stall. Use an all fire deck.
Club Master Nikki
-----------------
6 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: Her deck runs on Venusaur's Pokemon Power Energy Trans, which lets her
move energy cards around. She will use Pokemon Breeder to evolve Bulbasaur and
Exeggutor. A fire deck is your best friend here. Don't let her get Exeggutor
and Venusuar!!
Nikki's Deck
------------
Grass
-----
Bulbasaur Lv.13 x4
Ivysaur Lv.20 x3
Venusaur Lv.67 x2
Oddish Lv.8 x4
Gloom Lv.22 x3
Vileplume Lv.35 x2
Exeggcute Lv.14 x4
Exeggutor Lv.35 x3
Trainer
-------
Professor Oak x2
Bill x3
Pokemon Breeder x2
Energy Retrieval x2
Switch x2
Potion x2
Energy
------
Grass x18
Psychic x4
=========
Fire Club
=========
Now to the Fire Club. It isn't too hard here, so it will be good for you. You
can't challenge Club Master Ken until you have a lot of cards, so if you don't
have enough, challenge some other people. Have a water deck before you fight
anyone in the club.
Talk to everyone in the lounge. The Lad wants energy cards, so get a lot, put
most of them in a deck with 1 basic Pokemon, and give him like 1 Energy card.
Then he will tell you about a Promo card stuck behind a picture.
A Chap will tell you about Ishihara and his house.
John
-----
4 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: His deck has Arcanine with Flame Rage. You will also see some other types
like Doduo-Dodrio and Cubone. Use Water Pokemon and Energy Removal.
Adam
-----
4 Prize Duel
Reward: Colosseum Booster Pack x2
Deck: His deck is based around Fire cards. Use Water types and Energy Removals.
Watch out for his Pokemon's Flame Thrower. It costs Energy cards, but it is
very powerful.
Jonathan
--------
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: His deck is mixed around. It has a level 35 Ninetales and Pidgey. Don't
let him evolve his Pokemon. Use Gust to change things around, Energy Removal is
always good, and have a deck filled with Water and some Lightning Pokemon.
Club Master Ken
---------------
6 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck has some cards that rebounds and does damage to his Pokemon. He
has Jigglypuff with Double-edge and Arcanine with Take Down. Unfortunately, he
has many Potions so this won't be much of a problem to him. Use Water and
Fighting cards to defeat him. Staryu and machamp are important. Defeat him be-
fore he gets a chance to use Chancey and Jigglypuff-Wigglytuff combo.
Ken's Deck
----------
Fire
----
Growlithe Lv.18 x4
Arcanine Lv.45 x3
Magmar Lv.24 x2
Colorless
---------
Jigglypuff Lv.12 x3
Jigglypuff Lv.14 x1
Wigglytuff Lv.36 x1
Chansey Lv.55 x2
Tauros Lv.32 x2
Trainer
-------
Professor Oak x1
Bill x2
Energy Retrieval x2
Poke Ball x1
Computer Search x1
Defender x2
Potion x3
Full Heal x1
Gambler x1
Recycle x1
Energy
------
Fire x21
Double Colorless x4
=========
Rock Club
=========
Here, you can just challenge the club master Gene. Be prepared with a Grass
deck.
In the lounge, a woman tells you about Ishihara. She will tell you if Ishihara
is looking for a card. Check with her once in a while to see. Ishihara will
trade you promo cards for rare cards.
Matthew
-------
4 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck has many Rocks and Fighting Pokemon. You will see many Geodudes
and Onixes. Use an All Grass deck to destroy him.
Andrew
------
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: His deck is mixed with Rocks/Fighting and Psychic, as well as Fire types.
Use a Grass-Colorless deck. Use Grass when he has Rock/Fighting, and Color-less
when he has Psychic and Fire.
Ryan
----
3 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: His deck has Rock and Fossil Pokemon, such as Omanyte. He will use Sand-
shrew to stall while he powers up his Fossils. Have Scythers and Pinsirs. In
this match, evolved Grass Pokemon might be useless because Aerodactyl can stop
Pokemon from evolving.
Club Master Gene
----------------
6 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck consists of Rock and Fighting Pokemon, so have an All Grass deck
with Pinsirs and Scythers. The only thing to watch out for is Ryhorn's Leer.
Use Switch to switch Pokemon around.
Gene's Deck
-----------
Rock/Fighting
-------------
Diglett Lv.8 x4
Dugtrio Lv.36 x2
Geodude Lv.16 x4
Graveler Lv.29 x3
Golem Lv.36 x2
Onix Lv.12 x3
Ryhorn Lv.18 x3
Trainer
-------
Professor Oak x2
Pokemon Breeder x1
Energy Removal x2
Switch x2
Computer Search x1
Defender x2
Potion x2
Super Potion x1
Energy
------
Fighting x24
Double Colorless x2
=============
Fighting Club
=============
This is one of the harder clubs. First talk to Mitch, the Club Master. He will
tell you to find 3 pupils. You have to defeat them.
In the lounge, a man is looking for 5 cards. A Parasect, Omastar, Weezing,
Golem, and Rapidash. Give him all 5 to receive a promotional Pikachu.
Jessica
-------
Location: Fire Club Lounge
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: Her deck goes around Machop and Rattata. She has many Plust Power and
Defender to boost up the Pokemon that does 20 damage. I would recommend a
Psychic-Fighting deck.
Michael
-------
Location: Grass Club Lobby
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: His deck has Magmar and Hitmonchan and Hitmonlee. You will want to make a
mixed deck, with Psychic, Water, and Flying. With those types, you will defend
yourself while doing damage.
Chris
-----
Location: Rock Club Lounge
4 Priz Duel
Reward: Evolution Booster Pack (2)
Deck: His deck is basically an All Fighting deck. He has Hitmonlee and
Hitmonchan, as well as Colorless. These Colorless Pokemon are resistant to
Psychic Pokemon, so work around this.
Club Master Mitch
-----------------
6 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: Mitch has a very strong deck, probably stronger than any you faced
before. Use a Psychic deck with Mr. Mime. Its Invisible Wall power will block
Hitmonlee's High Jump Kick and Hitmonchan's Special Punch. Also use Chansey's
Scrunch. Imposter Oak is also recommended because he uses some Trainer cards.
Mitch's Deck
------------
Fighting
--------
Mankey Lv.7 x4
Primeape Lv.35 x1
Machop Lv.20 x4
Machoke Lv.40 x3
Machamp Lv.67 x2
Hitmonlee Lv.30 x4
Hitmonchan Lv.33 x2
Trainer
-------
Bill x4
Switch x2
Plus Power x2
Defender x2
Gust of Wind x3
Potion x2
Energy
------
Fighting x25
==============
Lightning Club
==============
This is another time-wasting club. You have to beat the 3 club members before
you can challenge Issac, the Club Master. Ground Pokemon are very good here,
except for the chick with the Flying Pikachu, which, of course, is resistant to
Ground Pokemon.
In the lounge, you can trade to the boy an Electabuzz for a promo Electabuzz.
Jennifer
--------
4 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: Unfortunately, she is very hard to defeat because of her Flying Pikachu.
Normally, Lightning Pokemon are weak to Fighting. But if it can fly, it can
avoid ground attacks. Resistance to Ground. Rats. To fight against this, have
a different type in there as well, like Colorless or Grass. Just don't have
Water.
Brandon
-------
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: His deck revolves around Jolteon and Zapdos. He will also use Voltorb and
Magnemites. Keep a sharp eye on his bench. Defeat him before he can bring out
that Zapdos.
Nicholas
--------
4 Prize Duel
Reward: Colosseum Booster Pack (2)
Deck: His deck has many Self Destruct cards like Magnemite, Magneton, Voltorb,
Electrode, and Weezing. This is very deadly because it does damage to everyone.
Use Defenders and defeat his Pokemon before they get enough Energy cards to use
Self Destruct.
Club Master Isaac
-----------------
6 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck has many Self Destruct cards, as well as Lightning Pokemon, as
well as Colorless. He also uses many Defenders. If you can beat Nicholas, you
can most likely beat Isaac. They both fight in a similar way.
Isaac's Deck
------------
Lightning
---------
Magnemite Lv.13 x4
Magneton Lv.28 x3
Voltorb Lv.10 x4
Electrode Lv.35 x2
Electabuzz Lv.35 x4
Colorless
---------
Kangaskhan Lv.40 x2
Tauros Lv.32 x1
Trainer
-------
Professor Oak x1
Bill x2
Switch x2
Defender x4
Gust of Wind x1
Potion x4
Energy
------
Lightning x24
Double Colorless x2
============
Science Club
============
Here, you will need a lot of decks, or one big one covering a lot of types. The
Club Members use many different types.
In the lounge, there is a boy that is a big fan of Mr. Ishihara. After you beat
this club, you should visit him.
In the Master Room, there are 3 Club Members, as well as the Club Master Rick.
To get to Rick, you have to beat the guy blocking the path. You can fight the
other two members, but it might be a waste of time.
Erik
----
4 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: His deck has many Poision Pokemon like Weedle, Ekans, Arbok, Koffing,
and Nidoran Male. Have some healing cards in case you get poisoned.
David
-----
4 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: Hid deck has Nidoran Male and Female. He also has Pokemon Trader and
Breeder to evolve them as quickly as he can. Use Aerodactyl or Brute force to
prevent the evolution.
Joseph
------
4 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: His deck has Colorless Flying. Use some Lightning cards. Have a lot of
them to make this an easy match.
Club Master Rick
-----------------
6 Prize Duel
Reward: Mystery Booster Pack (2)
Deck: His deck relies on Muk's Poison Gas Pokemon Power, which disables any
other Pokemon Power, so don't build a deck revolving around Pokemon Powers.
Attack him as quickly as you can so he can't build up his team. He also has 4
Mewtwos which can be devastating. Create a Psychic deck with some Colorless
Pokemon resistant to Psychic.
Rick's Deck
-----------
Grass
-----
Grimer Lv.17 x4
Muk Lv.34 x3
Koffing Lv.13 x4
Weezing Lv. 27 x3
Psychic
-------
Mewtwo Lv.53 x2
Mewtwo Lv.60 x1
Mewtwo Lv.60 x1
Colorless
---------
Porygon Lv.12 x2
Trainer
-------
Professor Oak x2
Imposter Oak x1
Bill x2
Energy Search x2
Switch x2
Computer Search x2
Pokedex x2
Full Heal x2
Maintenance x2
Energy
------
Grass x15
Psychic x8
============
Psychic Club
============
This is probably the hardest club, because of all the requirements. You need
about 2 medals to challenge the Club Members. Well you have a lot more so
challenge the club members. Wait before you do, go into the lounge. There is an
old guy at the left side of the lounge. He wants you to do something. He is mad
about the requirements you need to challenge the Club Members and Master, so he
wants you to kick Murray's butt. If you do, he will give you something. There is
also a boy that will accept your challenge so play him. Now go back to the
Master Room and challenge the two members. Defeat them and you will get to
challenge Murray as well.
Robert
------
4 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: His eck consists of many Ghosts. You will see many Meowths while he tries
to power up his Ghosts. If you watch out for Gengar's Curse Power, he will be
easy to beat.
Stephanie
---------
4 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: Her deck consists of many Psychic Pokemon with weird Pokemon Powers. She
has Slowbro's Strange Behavior to move damage counters, Mew's Neutralizing
Shield to prevent attacks from evolved Pokemon, and Mr. Mime's Invisible Wall
preventing attacks over 30 damage. Don't put millions of powerful cards in your
deck this time because you will lose. Instead, have Basic Pokemon, like Color-
less that are resistant to Psychic Pokemon.
Daniel
------
4 Prize Duel
Reward: Evolution Booster Pack (2)
Deck: Her deck uses many Pokemon that can put you to sleep. You will find
gastly, Paras, Exeggcute, and Jigglypuff/Wigglytuff. Have many Full Heals. He
has 3 types (Grass, Colorless, and Psychic) so have a deck with many types,
like Fire, Colorless that's resistant to Psychic, and Grass.
Club Master Murray
------------------
6 Prize Duel
Reward: Laboratory Booster Pack (2)
Deck: Finally the last guy. Unfortunately he has a powerful deck. His deck has
many high HP Pokemon like Chansey, Kangaskhan, and Snorlax, and it also has
powerful Pokemon like Alakazam.
At the start of the game, he usually plays Chansey. Its Scrunch attack stalls,
letting Murry power up his Abras and evolve them to Alakazam. He also uses Mr.
Mime to stall even more. Well Murry's Pokemon are weak to Fighting Pokemon, so
have some nice Fighters like Machamp, Hitmonlee, and Hitmonchan. Also have
Psychic Pokemon as well.
Since his deck has many stall cards, DON'T have Bills and Professor Oaks. If
you have less cards than him, you risk losing the match. Have Full Heals and
Switch instead. Pokemon and Energy cards are also recommended.
Since he will be powering up his Pokemon on the bench, have Hypno. Its Dark
Mind attack lets you attack the benched Pokemon, so you will be able to defeat
some of his Pokemon easily.
Murray's Deck
-------------
Psychic
-------
Abra Lv.10 x4
Kadabra Lv.38 x3
Alakazam Lv.42 x2
Mr. Mime Lv.28 x2
Colorless
---------
Chansey Lv.55 x3
Kangaskhan Lv.40 x3
Snorlax LV.20 x2
Trainer
-------
Professor Oak x2
Energy Removal x3
Switch x4
Pokemon Center x2
Scoop Up x4
Gust of Wind x3
Gambler x1
Energy
------
Psychic x22
============
Pokemon Dome
============
Now that you have 8 Master Medals, you are ready to take on the Grand Masters.
Beware, they are a lot stronger than anyone you have faced before. They each
have their own special types, each with a Legendary card or three. You can save
between matches so seize the opportunity! Save!
Grand Master Courtney
---------------------
Courtney has an All-Fire deck based around Moltres' Pokemon Power Firegiver.
With this Power, Courtney can search through her deck for four Fire Energies.
This is useful for her because she has only has Fire cards, and many powerful
fire attacks requires you to discard some energies. Have a powerful Water deck.
Gyarados, Blastoise, and Dewgong are very very powerful without the water
weakness. Start with Staryu or Goldeen as you power up a Gyarados on the Bench.
Bring many Energy Removal cards, Pokemon Trader, and Pokemon Breeder.
Courtney's Deck
---------------
Fire
-----
Vulpix Lv.11 x4
Ninetales Lv.35 x3
Growlithe Lv.18 x4
Arcanine Lv.45 x2
Magmar Lv.24 x2
Magmar Lv.31 x2
Moltres Lv.35 x2
Moltres Lv.37 x2
Trainer
-------
Bill x3
Lass x2
Pokemon Trader x1
Energy Retrieval x1
Super Energy Retrieval x1
Energy Removal x2
Switch x2
Potion x1
Super Potion x1
Energy
------
Fire x25
Grand Master Steve
------------------
Steve is the Lightning Master. He has the Legendary Zapdos, Electabuzz,
Electrode, Jolteon, and the normal Zapdos. Against this guy, Energy Removal is
recommended. If he gets the powerful Lightning cards enough energy, you will
most likely lose. Have a Fighting Colorless deck against him. Have many
Hitmonchan, Hitmonlee, and Machop. Tauros, Kangaskhan, and others will deal
with the Zapdos. Have Energy Removals, Full Heals, and Switch cards.
Steve's Deck
------------
Lightning
---------
Voltorb Lv.10 x4
Electrode Lv.35 x3
Electabuzz Lv.35 x4
Jolteon Lv.29 x2
Zapdos Lv.40 x1
Zapdos Lv.64 x1
Zapdos Lv.68 x2
Colorless
---------
Eevee Lv.12 x3
Trainer
-------
Bill x4
Energy Retrieval x2
Switch x2
PlusPower x3
Potion x3
Gambler x1
Energy
------
Lightning x25
Grand Master Jack
-----------------
Jack has the legendary Articuno deck. He also has Chansey cards. If he gets
these in the beginning of the match, you will be in a tight spot. He will use
Chansey as a "wall" while he powers up Articuno, Seel, or Lapras. He will move
cards around with Scoop Up and Switch. Try not to go crazy and throw the Game
Boy into the wall when you play him.
Articuno has the ability to freeze your Pokemon so have Switch cards. Use a
Lightning-Ground deck. Use Lightning like Pika, Raichu, ahnd Zapdos to destroy
the Water Pokemon, and Ground to destroy Chansey.
Jack's Deck
-----------
Water
-----
Seel Lv.12 x4
Dewgong Lv.42 x3
Lapras Lv.31 x4
Articuno Lv.35 x2
Articuno Lv.37 x2
Colorless
---------
Chansey Lv.55 x3
Ditto Lv.19 x2
Trainer
-------
Professor Oak x2
Pokemon Trader x2
Energy Retrieval x3
Switch x3
Scoop Up x4
Gambler x
Energy
-------
Water x25
Grand Master Rod
----------------
Rod has a Dragonite deck with Water and Double Colorless Energies. He also has
Charmander-Charizard cards. Charmader and Charmeleon can't do much, but
Charizard's Pokemon Power allowes it to use any energy as Fire. Concentrate on
his Gyarados and Dragonite because they will most likely pose a threat. The
Charizard is just too hard to evolve.
In this match, use mixed types. Dratini-Dragonair is resitant to Psychic and
Dragonite is resistant to Fighting. Charizard is weak against Water and
Gyarados is weak against Grass. I recommend a Water-Colorless deck against him.
Rod's Deck
----------
Fire
----
Charmander Lv.10 x3
Charmeleon Lv.32 x2
Charizard Lv.76 x2
Water
-----
Magikarp Lv.8 x3
Gyarados Lv.41 x2
Lapras Lv.31 x2
Colorless
---------
Kangaskhan Lv.40 x2
Dratini Lv.10 x4
Dragonair Lv.33 x3
Dragonite Lv.41 x2
Trainer
-------
Professor Oak x2
Pokemon Trader x2
Pokemon Breeder x2
Energy Retrieval x1
Super Energy Retrieval x1
Switch x2
Gambler x1
Energy
------
Water x20
Double Colorless x4
Ronald
------
Now the final battle. His deck has legendary birds, Eevee and its evolutions,
and Dratini. Make your deck a Colorless-Psychic deck to avoid any resistance
and weakness. Ronald has many Scoop Ups to move his legendary birds around.
Use Meowth (Lv.14)'s Cat Punch which will hurt your bench. Also have Mewtwos,
Chanseys, and Drowzees.
(If you have his Deck Contents, please contact me with the info. You will
receive credit.)
Hooray! You beat the game! Now walk up the room, and check the auto deck
machine toward the back. Now pick up the cards.
----------
Conclusion
----------
Now that you beat the game, you can do many things.
1) Challenge Machine: There will be a Challenge Machine set up in Mason's Lab.
Beat five opponents to get your name and score saved.
2) Use the Auto Deck Machines: As you know, there are auto deck machines in the
lab. Use those to build some awesome decks.
3) Get all 228 cards: Collect every card. You can trade with Ishihara, beat
Grand Masters, and go to the Challenge Cup. You will win random promo cards.
===============================================================================
Auto Deck Makers
===============================================================================
In the Prof. Lab, there are auto deck machines. You can activate them as you
win medals. You need the exact cards to be able to make these decks, but they
are well balanced and pretty strong.
=============
Lab Auto Deck
=============
***************************
Charmander and Friends Deck
***************************
Grass
-----
Caterpie Lv.13 x2
Metapod Lv.21 x1
Nidoran Female Lv.15 x2
Nidoran Male Lv.20 x 1
Pinsir Lv.24 x1
Fire
----
Charmander Lv.10 x2
Charmeleon Lv.32 x1
Charizard Lv.76 x1
Growlithe Lv.18 x2
Arcanine Lv.45 x1
Ponyta Lv.10
Magmar Lv.24 x1
Water
-----
Seel Lv.12 x2
Dewgong Lv.42 x1
Goldeen Lv.12 x2
Seaking Lv.28 x1
Colorless
---------
Rattata Lv.9 x2
Raticate Lv.41 x1
Meowth Lv.14 x1
Trainer
-------
Professor Oak x1
Bill x2
Switch x1
Computer Search x1
PlusPower x1
Potion x2
Full Heal x1
Energy
------
Grass x8
Fire x10
Water x6
*************************
Squirtle and Friends Deck
*************************
Fire
----
Charmander Lv.10 x2
Charmeleon Lv.32 x1
Growlithe Lv.18 x1
Arcanine Lv.45 x1
Magmar Lv.24 x1
Water
-----
Squirtle Lv.8 x2
Wartortle Lv.22 x1
Blastoise Lv.52 x1
Seel Lv.12 x2
Dewgong Lv.42 x1
Goldeen Lv.12 x1
Seaking Lv.28 x1
Staryu Lv.15 x1
Starmie Lv.28 x1
Lapras Lv.31 x1
Lightning
---------
Pikachu Lv.12 x2
Magnemite Lv.13 x1
Magneton Lv.28 x1
Electabuzz Lv.35 x1
Colorless
---------
Rattata Lv.9 x2
Raticate Lv.41 x1
Meowth Lv.14 x1
Trainer
-------
Professor Oak x1
Bill x1
Switch x1
Pokeball x1
Scoop Up x1
Item Finder x1
Potion x1
Full Heal x1
Energy
------
Fire x8
Water x11
Lightning x6
***************************
Bulbasarur and Friends Deck
***************************
Grass
------
Bulbasaur Lv.13 x2
Ivysaur Lv.20 x1
Venusaur Lv.67 x1
Nidoran Female Lv.13 x2
Nidoran Male Lv.20 x2
Nidorino Lv.25 x1
Tangela Lv.12 x1
Lightning
---------
Pikachu Lv.12 x2
Raichu Lv.40 x1
Magnemite Lv.13 x1
Electabuzz Lv.35 x1
Psychic
--------
Abra Lv.10 x2
Kadabra Lv.38 x1
Gastly Lv.8 x2
Haunter Lv.22 x1
Jynx Lv.23 x1
Colorless
----------
Jigglypuff Lv.14 x1
Meowth Lv.14 x1
Kangaskhan Lv.40 x1
Trainer
-------
Professor Oak x1
Bill x1
Switch x1
Pokeball x1
PlusPower x2
Defender x1
Gust of Wind x1
Potion x2
Full Heal x2
Energy
------
Grass Energy x9
Lightning Energy x8
Psychic Energy x6
********************
Psychic Machamp Deck
********************
Fighting
--------
Diglett Lv.8 x2
Dugtrio Lv.36 x1
Machop Lv.20 x2
Machoke Lv.40 x1
Machamp Lv.67 x1
Onix Lv.12 x1
Hitmonlee Lv.30 x1
Hitmonchan Lv.33 x1
Psychic
-------
Abra Lv.10 x2
Kadabra Lv.38 x1
Alakazam Lv.42 x1
Gastly Lv.8 x2
Haunter Lv.22 x1
Gengar Lv.38 x1
Mr. Mime Lv.28 x1
Jynx Lv.23 x1
Mew Lv.23 x1
Colorless
---------
Pidgey Lv.8 x2
Pidgeotto Lv.36 x1
Pidgeot Lv.40 x1
Rattata Lv.9 x2
Raticate Lv.41 x1
Trainer
-------
Professor Oak x1
Bill x2
Switch x1
Gust of Wind x1
Potion x2
Full Heal x1
Energy
------
Fighting x12
Psychic x12
*****************
Water Beetle Deck
*****************
Grass
-----
Weedle Lv.12 x2
Kakuna Lv.23 x1
Beedrill lv.32 x1
Nidoran Male Lv.20 x2
Nidorino Lv.25 x1
Nidoking Lv.48 x1
Bellsprout Lv.11 x2
Weepinbell Lv.28 x1
Victreebel Lv.42 x1
Scyther Lv.25 x1
Water
-----
Poliwag Lv.13 x2
Poliwhirl Lv.28 x1
Poliwrath Lv.48 x1
Krabby Lv.20 x2
Kingler Lv.27 x1
Magikarp Lv.8 x2
Gyarados Lv.41 x1
Lapras Lv.31 x1
Artricuno Lv.35 x1
Colorless
---------
Lickitung Lv.26 x1
Kangaskhan Lv.40 x1
Tauros Lv.32 x1
Trainer
-------
Professor Oak x1
Bill x2
Energy Retrieval x1
Energy Search x1
Switch x1
PlusPower x1
Full Heal x1
Energy
------
Grass x14
Water x10
==============
Fighting Medal
==============
*************************
All-Fighting Pokemon Deck
*************************
Fighting
--------
Sandshrew Lv.12 x2
Sandslash Lv.33 x1
Diglett Lv.8 x2
Dugtrio Lv.36 x1
Mankey Lv.7 x2
Primeape Lv.35 x1
Machop Lv.20 x3
Machoke Lv.40 x2
Machamp Lv.67 x1
Geodude Lv.16 x2
Graveler Lv.29 x1
Golem Lv.36 x1
Onix Lv.12 x1
Cubone Lv.13 x2
Marowak Lv.26 x1
Hitmonlee Lv.30 x1
Hitmonchan lv.33 x1
Rhyhorn Lv.18 x2
Rhydon Lv.48 x1
Trainer
-------
Professor Oak x1
Bill x2
Switch x1
Potion x2
Energy
------
Fighting x26
*****************
Bench Attack Deck
*****************
Lightning
---------
Voltorb Lv.10 x4
Electrode Lv.42 x2
Zapdos Lv.40 x2
Fighting
--------
Hitmonlee Lv.30 x4
Hitmonchan Lv.33 x2
Colorless
---------
Mewoth Lv.14 x4
Trainer
-------
Professor Oak x1
Bill x2
Mr. Fuji x1
Energy Retrieval x2
Switch x2
Scoop Up x1
PlusPower x2
Defender x2
Item Finder x1
Gust of Wind x1
Maintenance x1
Energy
------
Lightning x12
Fighting x14
===============================================================================
Booster Pack Contents
===============================================================================
This is how evry thing will be written.
************
Booster Pack
************
Type of Card
------------
Card Name Rarity Evolution Stage
Rarity Information: Common means it is easy to get, Uncommon means it's harder
to get than Common but is still pretty easy to get, and Rare means it is quite
hard to get.
Press Ctrl F and type in the name of the card you want to find.
*NOTE* All booster packs usually come with one or two basic energy cards.
*********
Colloseum
*********
Grass
-----
Nidoran Male........Common.........Non-evolved
Nidorino............Uncommon.......Evolved Once
Tangela Lv.12.......Common.........Non-evolved
Scyther.............Rare...........Non-evolved
Pinsir..............Rare...........Non-evolved
Fighting
--------
Diglett............Common..........Non-evolved
Dugtrio............Rare............Evolved Once
Machop.............Common..........Non-evolved
Hitmonchan.........Rare............Non-evolved
Fire
----
Charmander.........Common..........Non-evolved
Charmeleon.........Rare............Evolved Once
Growlithe..........Uncommon........Non-evolved
Arcanine Lv.45.....Uncommon........Evolved Once
Ponyta.............Common..........Non-evolved
Magmar Lv.24.......Uncommon........Non-evolved
Psychic
-------
Abra...............Common..........Non-evolved
Kadabra............Uncommon........Evolved Once
Water
-----
Seel...............Uncommon........Non-evolved
Dewgong............Uncommon........Evolved Once
Goldeen............Common..........Non-evolved
Seaking............Uncommon........Evolved Once
Staryu.............Common..........Non-evolved
Magikarp...........Uncommon........Non-evolved
Gyarados...........Rare............Evolved Once
Colorless
---------
Rattata............Common..........Non-evolved
Raticate...........Uncommon........Evolved Once
Jigglypuff Lv.14...Common..........Non-evolved
Wigglytuff.........Rare............Evolved Once
Meowth Lv.14.......Common..........Non-evolved
Chansey............Rare............Non-evolved
Kangaskhan.........Rare............Non-evolved
Snorlax............Rare............Non-evolved
Lightning
---------
Pikachu Lv.12.....Common...........Non-evolved
Raichu Lv.40......Rare.............Evolved Once
Magnemite Lv.13...Common...........Non-evolved
Magneton Lv.28....Rare.............Evolved Once
Electabuzz Lv.35..Rare.............Non-evolved
Zapdos.....Lv.64..Rare.............Non-evolved
Trainer
-------
Professor Oak.....Uncommon
Bill..............Common
Switch............Common
Poke Ball.........Common
Scoop Up..........Rare
Computer Search...Rare
Pluspower.........Uncommon
Defender..........Uncommon
Item Finder.......Rare
Potion............Common
Full Heal.........Uncommon
Revive............Uncommon
*********
Evolution
*********
Grass
-----
Bulbasaur.........Common...........Non-evolved
Ivysaur...........Uncommon.........Evolved Once
Venasaur..........Rare.............Evolved Twice
Caterpie..........Common...........Non-evolved
Metapod...........Common...........Evolved Once
Butterfree........Uncommon.........Evolved Twice
Weedle............Common...........Non-evolved
Kakuna............Uncommon.........Evolved Once
Beedrill..........Rare.............Evolved Twice
Nidoking..........Rare.............Evolved Twice
Bellsprout........Common...........Non-evolved
Weepinbell........Uncommon.........Evolved Once
Victreebel........Rare.............Evolved Twice
Colorless
---------
Pidgey............Common...........Non-evolved
Pidgeotto Lv.40...Rare.............Evolved Once
Pidgeot...........Rare.............Evolved Twice
Jigglypuff Lv.13..Common...........Non-evolved
Eevee.............Common...........Non-evolved
Fire
----
Charizard.........Rare.............Evolved Twice
Rapidash..........Uncommon.........Evolved Once
Flareon Lv.28.....Rare.............Evolved Once
Lightning
---------
Jolteon Lv.29.....Rare.............Evolved Once
Fighting
--------
Sandshrew.........Common............Non-evolved
Sandslash.........Uncommon..........Evolved Once
Machoke...........Uncommon..........Evolved Once
Machamp...........Rare..............Evolved Twice
Geodude...........Common............Non-evolved
Graveler..........Uncommon..........Evolved Once
Golem.............Uncommon..........Evolved Twice
Cubone............Common............Non-evolved
Marowak Lv.32.....Uncommon..........Evolved Once
Water
-----
Squirtle..........Common............Non-evolved
Wartortle.........Uncommon..........Evolved Once
Blastoise.........Rare..............Evolved Twice
Krabby............Common............Non-evolved
Kingler...........Uncommon..........Evolved Once
Starmie...........Common............Evolved Once
Vaporeon Lv.42....Rare..............Evolved Once
Psychic
-------
Gastly Lv.8.......Common............Non-evolved
Haunter Lv.22.....Uncommon..........Evolved Once
Gengar............Rare..............Evolved Twice
Jynx..............Uncommon..........Non-evolved
Trainer
-------
Pokemon Trader....Rare
Pokemon Breeder...Rare
Clefairy Doll.....Rare
Energy Retrieval..Uncommon
Energy Search.....Common
Gust of Wind......Common
Super Potion......Uncommon
Pokemon Flute.....Uncommon
*******
Mystery
*******
Grass
-----
Nidoran Female....Common............Non-evolved
Nidorina..........Uncommon..........Evolved Once
Nidoqueen.........Rare..............Evolved Twice
Oddish............Common............Non-evolved
Gloom.............Uncommon..........Evolved Once
Vileplume.........Rare..............Evolved Twice
Paras.............Common............Non-evolved
Parasect..........Uncommon..........Evolved Once
Exeggcute.........Common............Non-evolved
Exeggutor.........Uncommon..........Evolved Once
Fighting
--------
Mankey............Common............Non-evolved
Primeape..........Uncommon..........Evolved Once
Rhyhorn...........Common............Non-evolved
Rhydon............Uncommon..........Evolved Once
Kabuto............Common............Evolved Once
Kabutops..........Rare..............Evolved Twice
Aerodactyl........Common............Evolved Once
Fire
----
Vulpix............Common............Non-evolved
Ninetales Lv.32...Rare..............Evolved Once
Flareon Lv.22.....Uncommon..........Evolved Once
Moltres Lv.35.....Rare..............Non-evolved
Psychic
-------
Alakazam..........Rare..............Evolved Twice
Drowzee...........Common............Non-evolved
Mew Lv.23.........Rare..............Non-evolved
Colorless
----------
Clefairy..........Rare..............Non-evolved
Mewoth Lv.15......Common............Non-evolved
Persian...........Uncommon..........Evolved Once
Farfetch'd........Uncommon..........Non-evolved
Lickitung.........Uncommon..........Non-evolved
Tauros............Uncommon..........Non-evolved
Dratini...........Uncommon..........Non-evolved
Dragonair.........Rare..............Evolved Once
Dragonite Lv.45...Rare..............Evolved Twice
Water
-----
Shellder..........Common............Non-evolved
Cloyser Lv.25.....Uncommon..........Evolved Once
Lapras............Rare..............Non-evolved
Vaporeon Lv.29....Uncommon..........Evolved Once
Omanyte...........Common............Evolved Once
Omastar...........Uncommon..........Evolved Twice
Articuno Lv.35....Rare..............Non-evolved
Energy
------
Double Colorless..Uncommon
Lightning
---------
Pikachu Lv.14....Common.............Non-evolved
Raichu Lv.45.....Rare...............Evolved Once
Voltorb..........Common.............Non-evolved
Electrode Lv.42..Rare...............Evolved Once
Jolteon Lv.24....Uncommon...........Evolved Once
Zapdos Lv.40.....Rare...............Non-evolved
Trainer
-------
Mr. Fuji.........Uncommon
Mysterious Fossil....Common
Energy Removal...Common
Pokemon Center...Uncommon
**********
Laboratory
**********
Grass
-----
Ekans............Common............Non-evolved
Arbok............Uncommon..........Evolved Once
Zubat............Common............Non-evolved
Golbat...........Uncommon..........Evolved Once
Venonat..........Common............Non-evolved
Venomoth.........Rare..............Evolved Once
Grimer...........Common............Non-evolved
Muk..............Rare..............Evolved Once
Koffing..........Common............Non-evolved
Weezing..........Uncommon..........Evolved Once
Tangela Lv.8.....Common............Non-evolved
Colorless
---------
Pidgeot Lv.38....Rare..............Evolved Twice
Spearow..........Common............Non-evolved
Fearow...........Uncommon..........Evolved Once
Clefable.........Rare..............Evolved Once
Doduo............Common............Non-evolved
Dodrio...........Uncommon..........Evolved Once
Ditto............Rare..............Non-evolved
Porygon..........Uncommon..........Non-evolved
Fire
----
Ninetales Lv.35..Rare..............Evolved Once
Magmar Lv.31.....Uncommon..........Non-evolved
Lightning
---------
Magnemite Lv.15..Common............Non-evolved
Magneton Lv.35...Rare..............Evolved Once
Electrode........Rare..............Evolved Once
Fighting
--------
Onix.............Common............Non-evolved
Marowak Lv.26....Uncommon..........Evolved Once
Hitmonlee........Rare..............Non-evolved
Water
-----
Psyduck...........Common...........Non-evolved
Golduck...........Uncommon.........Evolved Once
Poliwag...........Common...........Non-evolved
Poliwhirl.........Uncommon.........Evolved Once
Poliwrath.........Rare.............Evolved Twice
Tentacool.........Common...........Non-evolved
Tentacruel........Uncommon.........Evolved Once
Horsea............Common...........Non-evolved
Seadra............Uncommon.........Evolved Once
Psychic
-------
Slowpoke..........Common...........Non-evolved
Slowbro...........Uncommon.........Evolved Once
Gastly Lv.17......Uncommon.........Non-evolved
Haunter Lv.17.....Rare.............Evolved Once
Hypno.............Rare.............Evolved Once
Mr. Mime..........Rare.............Non-evolved
Mewtwo Lv.53......Rare.............Non-evolved
Trainer
-------
Devolution Spray..Rare
Gambler...........Common
Imposter Oak......Rare
Lass..............Rare
Maintenance.......Uncommon
Pokedex...........Uncommon
Recycle...........Common
Super Energy Removal...Rare
===============================================================================
Card Guide
===============================================================================
Here is a list of every card in the game. Here is the basic format.
Evolution Level Name of Pokemon #HP
Energy Name of Attack Damage (if any)
Effect (If any)
(G=Grass, F=Fire, W=Water, L=Lightning, F=Fighting, P=Psychic, C=Color-
less)
Weakness:
Resistance:
Retreat Cost (Can be any energy)
Level/#/Rarity/Card Set
----------------
=====
Grass
=====
---
Basic Bulbasaur 40HP
G/G Leech Seed 20
Unless all damage from this attack is prevented, you may remove one damage
counter from Bulbasaur.
Weakness: Fire
Resistance: None
Retreat Cost: 1
Level 13/#1/Common/Basic
---
Stage 1 Ivysaur 60HP
G/C/C Vine Whip 30
G/G/G Poisonpowder 20
The Defending Pokemon is Poisoned.
Weakness: Fire
Resistance: None
Retreat Cost: 1
Level 20/#2/Uncommon/Basic
---
Stage 2 Venusaur 100HP
G/G/G/G Solar Beam 60
Pokemon Power: Energy Trans
As often as you like during your turn (before you attack), you may take 1 G
Energy card attacked to one of your Pokemon and attack it to a different one.
You may not use this power if the Venusaur is Asleep, confused, or Paralyzed.
Weakness: Fire
Resistance: None
Retreat Cost: 2
Level 67/#3/Rare
---
Basic Caterpie 40HP
G String Shot 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fire
Resistance: None
Retreat: 1
Level 13/#10/Common
===============================================================================
Promotional Card Locations
===============================================================================
Arcanine Lv.34: Talk to the Gal in the Water Club. She will ask for a Lapras.
Trade it to her for this card.
Electabuzz Lv.20: Talk to the Chap in the Lightning Club. Trade a regular
lv. 35 Electabuzz for this card.
Flying Pikachu Lv.12: Trade your Ditto Lv.19 to Ishihara for this card.
Jigglypuff Lv.12: When you defeat Ronald after winning your second Master
Medal, he will give you this card. If you lose you won't be able to receive it.
Mew Lv.8: When you beat Ronald in the Challenge Cup the second time, he will
give you this card. You can do this battle when you obtan six Master Medals.
Mewtwo Lv.60: Defeat the Psychic Club Master. Talk to the Pappy there to
receive this card.
Mewtwo Lv.60: Defeat Ronald in the Challenge Cup. The first time you defeat
him you will receive this card. You can do this battle after receiving three
Master Medals.
Pikachu Lv.16: Talk to the man in the Fighting Club. Give him a Golem Lv.29,
Omastar Lv.32, Parasect Lv.28, Rapidash Lv.33, and a Weezing Lv.27. He will
then give you the Pikachu. You do not have to give him all cards at once.
Pikachu Lv.16: The Lass in the Green Club will give you this card for a
Lv.14 Clefairy.
Slowpoke Lv.9: Give all your Energy cards to the lad in the Fire Club. When
you do, he will tell you about a card lodged in the picture at the back of
the room. A good trick is to make a deck with 1 creature and 59 energy cards.
Surfing Pikachu Lv.13: Trade Clafable Lv.34 to Ishihara to get this card.
Surfing Pikachu Lv.13: Trade Chansey Lv.55 to Ishihara to get this card.
Imakuni?: Defeat Imakuni three times to win this useless card.
Super Energy Retrieval: After you defeat Ronald the second time after you win
your fifth Master Medal, you will receive this card.
===============================================================================
Promotional Card Origins
===============================================================================
Arcanine: Distributed at the 1997 Japanese Toyota auto event. It was also
included in the Pokemon Best Collecton CD.
Electabuzz: This card was handed out at Pokemon: The First Movie. Originally,
this card was included as a gift in the Official Pokemon Card File.
Flying Pikachu: This card was included in the November 1997 Coro Cor Comics.
The similar card with the air plane in the background was distributed for ANA
airlines' 1998 Pokemon Card Game promotion.
Jigglypuff: This card was included with the Lv.16 Pikachu card in the November
1996 edition of Coro Coro Comics. In the U.S., this card was included in the
first 2 million copies of Pokemon: The First Movie sound track.
Mew: This Mew on a Lily Pad was included in the February 1997 edition of
Coro Coro Comics.
Mewtwo: In the U.S., this card was distributed in the Pokemon: The First Movie.
In Japan, this card was included in the June 1997 edition of Coro Coro Comics.
Mewtwo: This card was included as a gift in Japan's Poket Monsters Official
Fan Book.
Pikachu: This card, like the Arcanine, was given out at a Japanese Toyota
auto event. In the U.S., this card was given out by the Pokemon Trading Card
Game League as a reward for joining up.
Pikachu: This card was distributed in the November 1996 edition of Japan's
Coro Coro Comics and fan magazine How to Play Pokemon Card Easily.
Slowpoke: This card was in the Official Play Mat released only in Japan.
Surfing Pikachu: This surfing Pikachu was included in the September 1997
edition of Coro Coro Comics.
Surfing Pikachu: This Surfing Pikachu with the Mt. Fuji in the background was
distributed in 1997 at the Japan Rail East Japan Stamp Rally.
Imakuni?: This trainer card was included in the September 1997 edition of
Coro Coro Comics.
Super Energy Retrieval: This card was in the Pocket Monsters Official Fan Book
and the Pokemon Best Collection CD.
===============================================================================
Gameshark Codes (From
http://www.cmgsccc.com)
===============================================================================
1 FAKE Maxed Out Album 01E2CDD3
2 FAKE Have All Medals 0108CCD3
3 Infinite HP-Active Pokemon 01FFC8C2
4 Infinite HP-Bench Pokemon Slot 1 01FFC9C2
5 Infinite HP-Bench Pokemon Slot 2 01FFCAC2
6 Infinite HP-Bench Pokemon Slot 3 01FFCBC2
7 Infinite HP-Bench Pokemon Slot 4 01FFCCC2
8 Infinite HP-Bench Pokemon Slot 5 01FFCDC2
9 No HP Active Pokemon Enemy (Also Quick Win If They Attack You) 0100C8C3
10 No HP-Bench Pokemon Enemy Slot 1 0100C9C3
11 No HP-Bench Pokemon Enemy Slot 2 0100CAC3
12 No HP-Bench Pokemon Enemy Slot 3 0100CBC3
13 No HP-Bench Pokemon Enemy Slot 4 0100CCC3
14 No HP-Bench Pokemon Enemy Slot 5 0100CDC3
15 Hand Modifier Slot 1 01??EEC2
16 Coin Always Lands On Heads 01012FC2
17 Coin Always Lands On Tails 01002FC2
18 Seconds Modifier 01??C8D3
01??C7CA
19 Hour Modifier 01??C8CA
01??C9D3
20 Infinite Booster Packs (E-mail) 01811ED1
01851FD1
018420D1
Next Booster Pack Modifier Codes [Note 1]
21 Slot 1 01??00C4
22 Slot 2 01??01C4
23 Slot 3 01??02C4
24 Slot 4 01??03C4
25 Slot 5 01??04C4
26 Slot 6 01??05C4
27 Slot 7 01??06C4
28 Slot 8 01??07C4
29 Slot 9 01??08C4
30 Slot 10 01??09C4
31 Unlimited Energy Per Turn 01000BCC
32 Control Opponent (1-Player Game) 01000DCC
33 Room Modifier 01??BBD0
Quantity Digits to Accompany Next Booster Pack Slot Modifier Codes
00 - Nothing
01 - Grass Energy
02 - Fire Energy
03 - Water Energy
04 - Lightning Energy
05 - Fighting Energy
06 - Psychic Energy
07 - Double Colorless Energy
08 - Bulbasaur
09 - Ivysaur
0A - Venusaur (Card Pop! Promo)
0B - Venusaur
0C - Caterpie
0D - Metapod
0E - Butterfree
0F - Weedle
10 - Kakuna
11 - Beedrill
12 - Ekans
13 - Arbok
14 - Nidoran Female
15 - Nidorina
16 - Nidoqueen
17 - Nidoran Male
18 - Nidorino
19 - Nidoking
1A - Zubat
1B - Golbat
1C - Oddish
1D - Gloom
1E - Vileplume
1F - Paras
20 - Parasect
21 - Venonat
22 - Venomoth
23 - Bellsprout
24 - Weepinbell
25 - Victreebell
26 - Grimer
27 - Muk
28 - Exeggcute
29 - Exeggutor
2A - Koffing
2B - Wheezing
2C - Tangela (GB)
2D - Tangela
2E - Scyther
2F - Pinsir
30 - Charmander
31 - Charmelion
32 - Charizard
33 - Vulpix
34 - Ninetales
35 - Ninetales (GB)
36 - Growlithe
37 - Arcanine (Promo)
38 - Arcanine
39 - Ponyta
3A - Rapidash
3B - Magmar
3C - Magmar (Fossil)
3D - Flareon (GB)
3E - Flareon (Jungle)
3F - Moltres
40 - Legendary Moltres
41 - Squirtle
42 - Wartortle
43 - Blastoise
44 - Psyduck
45 - Golduck
46 - Poliwag
47 - Poliwhirl
48 - Poliwrath
49 - Tentacool
4A - Tentacruel
4B - Seel
4C - Dewgong
4D - Shellder
4E - Cloister
4F - Krabby
50 - Kingler
51 - Horsea
52 - Seadra
53 - Goldeen
54 - Seaking
55 - Staryu
56 - Starmie
57 - Magikarp
58 - Gyarados
59 - Lapras
5A - Vaporeon (GB)
5B - Vaporeon (Jungle)
5C - Omanyte
5D - Omastar
5E - Articuno
5F - Legendary Articuno
60 - Pikachu
61 - Pikachu (Jungle)
62 - Pikachu (promo)
63 - Pikachu (promo)
64 - Flying Pikachu
65 - Surfing Pikachu
66 - Surfing Pikachu
67 - Raichu
68 - Raichu (Fossil)
69 - Magnemite
6A - Magnemite (GB)
6B - Magneton
6C - Magneton (Fossil)
6D - Voltorb
6E - Electrode (GB)
6F - Electrode (Jungle)
70 - Electabuzz (Promo)
71 - Electabuzz
72 - Jolteon (GB)
73 - Jolteon
74 - Zapdos
75 - Zapdos (Fossil)
76 - Legendary Zapdos
77 - Sandshrew
78 - Sandslash
79 - Diglett
7A - Dugtrio
7B - Mankey
7C - Primeape
7D - Machop
7E - Machoke
7F - Machamp
80 - Geodude
81 - Graveler
82 - Golem
83 - Onix
84 - Cubone
85 - Marowak (Jungle)
86 - Marowak (GB)
87 - Hitmonlee
88 - Hitmonchan
89 - Rhyhorn
8A - Rhydon
8B - Kabuto
8C - Kabutops
8D - Aerodactlyl
8E - Abra
8F - Kadabra
90 - Alakazam
91 - Slowpoke (Promo)
92 - Slowpoke (Fossil)
93 - Slowbro
94 - Gastly
95 - Gastly (Fossil)
96 - Haunter (Fossil)
97 - Haunter
98 - Gengar
99 - Drowzee
9A - Hypno
9B - Mr. Mime
9C - Jynx
9D - Mewtwo
9E - Mewtwo (Promo)
9F - Mewtwo (Promo)
A0 - Mew (Promo)
A1 - Mew (Card Pop! Promo)
A2 - Mew
A3 - Pidgey
A4 - Pidgeotto
A5 - Pidgeot (GB)
A6 - Pidgeot (Jungle)
A7 - Rattata
A8 - Raticate
A9 - Spearow
AA - Fearow
AB - Clefairy
AC - Clefable
AD - Jigglypuff (Promo)
AE - Jigglypuff (GB)
AF - Jigglypuff (Jungle)
B0 - Wigglytuff
B1 - Meowth (GB)
B2 - Meowth (Jungle)
B3 - Persian
B4 - Farfetch'd
B5 - Doduo
B6 - Dodrio
B7 - Lickitung
B8 - Chansey
B9 - Kangaskhan
BA - Tauros
BB - Ditto
BC - Eevee
BD - Porygon
BE - Snorlax
BF - Dratini
C0 - Dragonair
C1 - Legendary Dragonite
C2 - Dragonite
C3 - Professor Oak
C4 - Imposter Professor Oak
C5 - Bill
C6 - Mr. Fuji
C7 - Lass
C8 - Imakuni?
C9 - Pokemon Trader
CA - Pokemon Breeder
CB - Clefairy Doll
CC - Mysterious Fossil
CD - Energy Retrieval
CE - Super Energy Retrieval
CF - Energy Search
D0 - Energy Removal
D1 - Super Energy Removal
D2 - Switch
D3 - Pokemon Center
D4 - Pokeball
D5 - Scoop Up
D6 - Computer Search
D7 - Pokedex
D8 - Pluspower
D9 - Defender
DA - Item Finder
DB - Gust of Wind
DC - Devolution Spray
DD - Potion
DE - Super Potion
DF - Full Heal
E0 - Revive
E1 - Maintenance
E2 - Pokemon Flute
E3 - Gambler
E4 - Recycle
Quantity Digits to Accompany Room Modifier Codes
00 - Map Screen
01 - Mason's Lab (Main Room W/Mason)
02 - Mason's Lab (Room 2 (Deck Machines))
03 - Ishihara's House
04 - Fighting Club (Lobby, Reception Desk, Boss Room)
07 - Rock Club (Same As Fighting Club)
0A - Water Club (Same As Fighting Club)
0D - Lightning Club (Same As Fighting Club)
10 - Grass Club (Same As Fighting Club)
13 - Psychic Club (Same As Fighting Club)
16 - Science Club (Same As Fighting Club)
19 - Fire Club (Same As Fighting Club)
1C - Challenge Hall
1F - Pokemon Dome (Library)
20 - Grand Master Challenge
21 - Legendary Pokemon Cards
Note 1: With these codes, you should not put more than 3 codes on at once to
get the cards, or it could freeze when you get the next booster pack.
===============================================================================
Special Thanks
===============================================================================
Special thanks to
http://www.cmgsccc.com for the Gameshark codes.
Special thanks to Prima Games Guide for helping me beat the game.
===============================================================================
Contact Me
===============================================================================
E-Mail:
[email protected]
AIM: ADudeFarAway
YIM: Newyorkcoolboy624
Websites: www.geocities.com/duelmasteryamiyugi
www.geocities.com/newyorkcoolboy624
Message Board:
Http://nydude.conforums.com
===============================================================================
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