TM/HM List for Pokemon Gold/Silver
Version: Final Date: 12/11/00
Copyright 2000 Shark404 (
[email protected])/Zendertaker a.k.a.
Dr. Evil (
[email protected])
The list is for personal use only. The __only__ site that may use this
list is gamefaqs.com. __NO__ other site may use this, PEROID.
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Credits
Nintendo - for making this game
CjayC - for letting me put this on his wonderful site
M.W.F. (
[email protected]) - Thanks loads for TM 9 and 21. Helped
make my List complete. Thanks man!
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Well, here is the list.
TM 1 - Dynamic Punch
An attack that always confuses.
TM 2 - Headbutt
An attack that may make foe flinch.
TM 3 - Curse
Works differently for ghost types.
TM 4 - Rollout
Attacks 5 turns with rising power.
TM 5 - Roar
Scares wild foes to end battle.
TM 6 - Toxic
A poison move with increasing damage.
TM 7 - Zap Cannon
An attack that always paralyzes.
TM 8 - Rock Smash
An attack that may lower defense.
TM 9 - Psych Up
Copies the foes stat changes.
TM 10 - Hidden Power
The power varies with the Pokemon.
TM 11 - Sunny Day
Boosts fire-type moves for 5 turns.
TM 12 - Sweet Scent
Reduces the foe's evasiveness.
TM 13 - Snore
An attack only useable while asleep.
TM 14 - Blizzard
An attack that may freeze the foe.
TM 15 - Hyper Beam
1st turn: Attack
2nd turn: Rest
TM 16 - Icy Wind
An icy attack that lowers speed.
TM 17 - Protect
Foils attack that turn. It may fail.
TM 18 - Rain Dance
Boosts water-type moves for 5 turns.
TM 19 - Giga Drain
Steals « of the damage inflicted.
TM 20 - Endure
Always leaves at least 1HP.
TM 21 - Frustration
An attack based on lack of loyalty.
TM 22 - Solar Beam
1st turn: Prepare
2nd turn: Attack
TM 23 - Iron Tail
An attack that may reduce defense.
TM 24 - Dragonbreath
A strong breath attack.
TM 25 - Thunder
An attack that may cause paralysis.
TM 26 - Earthquake
Tough, but useless vs. flying foes.
TM 27 - Return
An attack that is based on loyalty.
TM 28 - Dig
1st turn: Burrow
2nd turn: Attack
TM 29 - Psychic
An attack that may lower spcl.def.
TM 30 - Shadow Ball
An attack that may lower spcl.def.
TM 31 - Mud-Slap
Reduces the foe's accuracy.
TM 32 - Double Team
Heightens evasiveness.
TM 33 - Ice Punch
An icy punch. May cause freezing.
TM 34 - Swagger
Causes confusion and raises attack.
TM 35 - Sleep Talk
Randomly attack while asleep.
TM 36 - Sludge Bomb
An attack that may poison the foe.
TM 37 - Sandstorm
Inflicts damage every turn.
TM 38 - Fire Blast
An attack that may cause a burn.
TM 39 - Swift
An attack that never misses.
TM 40 - Defense Curl
Heightens the user's defense.
TM 41 - Thunder Punch
An electric punch. It may paralyze.
TM 42 - Dream Eater
Steals HP from a sleeping victim.
TM 43 - Detect
Evades attack that turn.
TM 44 - Rest
Sleep for 2 turns to fully recover.
TM 45 - Attract
Makes the opposite gender infatuated.
TM 46 - Thief
An attack that may steal a held item.
TM 47 - Steel Wing
Stiff wings strike the foe.
TM 48 - Fire Punch
A fiery punch. May cause a burn.
TM 49 - Fury Cutter
Successive hits raise power.
TM 50 - Nightmare
A sleeper loses ¬ HP every turn.
HM List:
HM 1 - Cut
Cuts using claws, scythes, etc.
HM 2 - Fly
1st turn: Fly
2nd turn: Attack
HM 3 - Surf
A strong water-type attack.
HM 4 - Strength
A powerful physical attack.
HM 5 - Flash
Blinds the foe to reduce accuracy.
HM 6 - Whirlpool
Traps the foe for 2-5 turns.
HM 7 - Waterfall
An aquatic charge attack.
~End Document~