TM/HM List for Pokemon Gold/Silver
Version: Final Date: 12/11/00
Copyright 2000 Shark404 ([email protected])/Zendertaker a.k.a.
Dr. Evil ([email protected])

The list is for personal use only. The __only__ site that may use this
list is gamefaqs.com. __NO__ other site may use this, PEROID.

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Credits

Nintendo - for making this game
CjayC    - for letting me put this on his wonderful site
M.W.F. ([email protected]) - Thanks loads for TM 9 and 21. Helped
make my List complete. Thanks man!


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Well, here is the list.

TM 1 - Dynamic Punch
       An attack that always confuses.

TM 2 - Headbutt
       An attack that may make foe flinch.

TM 3 - Curse
       Works differently for ghost types.

TM 4 - Rollout
       Attacks 5 turns with rising power.

TM 5 - Roar
       Scares wild foes to end battle.

TM 6 - Toxic
       A poison move with increasing damage.

TM 7 - Zap Cannon
       An attack that always paralyzes.

TM 8 - Rock Smash
       An attack that may lower defense.

TM 9 - Psych Up
       Copies the foes stat changes.

TM 10 - Hidden Power
       The power varies with the Pokemon.

TM 11 - Sunny Day
       Boosts fire-type moves for 5 turns.

TM 12 - Sweet Scent
       Reduces the foe's evasiveness.

TM 13 - Snore
       An attack only useable while asleep.

TM 14 - Blizzard
       An attack that may freeze the foe.

TM 15 - Hyper Beam
       1st turn: Attack
       2nd turn: Rest

TM 16 - Icy Wind
       An icy attack that lowers speed.

TM 17 - Protect
       Foils attack that turn. It may fail.

TM 18 - Rain Dance
       Boosts water-type moves for 5 turns.

TM 19 - Giga Drain
       Steals « of the damage inflicted.

TM 20 - Endure
       Always leaves at least 1HP.

TM 21 - Frustration
       An attack based on lack of loyalty.

TM 22 - Solar Beam
       1st turn: Prepare
       2nd turn: Attack

TM 23 - Iron Tail
       An attack that may reduce defense.

TM 24 - Dragonbreath
       A strong breath attack.

TM 25 - Thunder
       An attack that may cause paralysis.

TM 26 - Earthquake
       Tough, but useless vs. flying foes.

TM 27 - Return
       An attack that is based on loyalty.

TM 28 - Dig
       1st turn: Burrow
       2nd turn: Attack

TM 29 - Psychic
       An attack that may lower spcl.def.

TM 30 - Shadow Ball
       An attack that may lower spcl.def.

TM 31 - Mud-Slap
       Reduces the foe's accuracy.

TM 32 - Double Team
       Heightens evasiveness.

TM 33 - Ice Punch
       An icy punch. May cause freezing.

TM 34 - Swagger
       Causes confusion and raises attack.

TM 35 - Sleep Talk
       Randomly attack while asleep.

TM 36 - Sludge Bomb
       An attack that may poison the foe.

TM 37 - Sandstorm
       Inflicts damage every turn.

TM 38 - Fire Blast
       An attack that may cause a burn.

TM 39 - Swift
       An attack that never misses.

TM 40 - Defense Curl
       Heightens the user's defense.

TM 41 - Thunder Punch
       An electric punch. It may paralyze.

TM 42 - Dream Eater
       Steals HP from a sleeping victim.

TM 43 - Detect
       Evades attack that turn.

TM 44 - Rest
       Sleep for 2 turns to fully recover.

TM 45 - Attract
       Makes the opposite gender infatuated.

TM 46 - Thief
       An attack that may steal a held item.

TM 47 - Steel Wing
       Stiff wings strike the foe.

TM 48 - Fire Punch
       A fiery punch. May cause a burn.

TM 49 - Fury Cutter
       Successive hits raise power.

TM 50 - Nightmare
       A sleeper loses ¬ HP every turn.


HM List:


HM 1 - Cut
       Cuts using claws, scythes, etc.

HM 2 - Fly
       1st turn: Fly
       2nd turn: Attack

HM 3 - Surf
       A strong water-type attack.

HM 4 - Strength
       A powerful physical attack.

HM 5 - Flash
       Blinds the foe to reduce accuracy.

HM 6 - Whirlpool
       Traps the foe for 2-5 turns.

HM 7 - Waterfall
       An aquatic charge attack.


                           ~End Document~