Moomin's Tale(GameBoy Color) FAQ version 1.0.0
copyright 2003 by Andrew Schultz [email protected]

Please do not reproduce this FAQ for profit without my prior consent.
However, if you write a polite e-mail to me referring to me(and this
FAQ) by name, then I will probably say OK. But if I ignore you that
means no--and I am bad about answering e-mail. Sorry.

================================

       ****OUTLINE****

 1. INTRODUCTION

 2. CONTROLS

 3. DRAMATIS MOOMINAE

 4. LEVEL 1

 5. LEVEL 2

 6. LEVEL 3

 7. LEVEL 4

 8. LEVEL 5

 8-1. MAPS

 8-2. WALKTHROUGH

 9. LEVEL 6

 10. PASSWORDS

 11. THE BOOKS AND STUFF

 12. VERSIONS

 13. CREDITS

================================

 1. INTRODUCTION

 This is a cute little European GameBoy title based on the exploits of
the Moomons, a sort of blobby fantasy creature. They're from a book and
TV show that are both nonviolent so there's not much for you to do here
other than jump on bad guys or platforms to get up to the top. You
control Moomin, the adolescent of the group, through several different
backgrounds with a password revealed as you solve each level.

 In this walkthrough I'll assume you just go to the right once done
with an outdoor level if there's no map.

 2. CONTROLS

 Up/down are only used in the mountainside scene while Moomin works
through a maze, the pirate ship corridors, or when Moomin climbs up
trees.

 The A button makes Moomin jump. He can twist left or right while he's
in the air, and if he bounces on something(pretty much any object) he
gets an extra jump of sorts.

 The B button lets Moomintroll eat fruit if he has any. Only six appear
on the screen at a time(five if you have the key or mirror,) but the
game still keeps track. You can use B even if your health is at zero as
a last second resort. You can't use it during the boss fight but any
left over fruit then gets eaten if you lose, and you can try again.

 3. DRAMATIS MOOMINAE

 Moomin is the star of the game, but you'll also see Stinky, who
doesn't seem to be in the books, a ghost pirate captain, and some
interesting bosses. There are also cut scenes with lots of interesting
creatures so I thought I'd list them here.

Moomin: blue blob that shuffles around. Has small blue tail and no other
real features.
Moominpappa: bigger Moomin with top hat
Moominmamma: bigger Moomin with striped pants
Snork Maiden: Moomin but with a tuft of hair, Moomin's none too secret
crush
Snufkin: bug-eyed goblin with pointy hat, the poet of the group
Little My: sarcastic looking tot with a pony tail sticking up
Too-Ticky: fisherwoman with striped sweatshirt
Sniff: a sort of kangaroo
Hobgoblin: magical being looking for a ruby while riding on his panther
Hemulens: look like Moomins but all wear dresses, even males
Hattifatteners: white stick-blob things that get charged with
electricity by lightning
the Groke: a fearsome beast that leaves the ground under her frozen(in
the books)--until a meeting with Moomintroll

 4. LEVEL 1

 FOREST OF THE NORTH

 "Moominmamma's handkerchief has blown away in the wind.

 "It is an important handkerchief full of Moominmamma's memories...

 "Moomin sets off to the forest in search of it...

 Walk right, jump to grab ?, walk right to next screen.

1-1

 Jump for ?. Two mushrooms appear. Bounce on each one for the ? above
it. Moving platforms appear. You need to bounce on one and jump while on
it--the top platform isn't critical. You can just stay under the
question mark you want to get and then bounce up. Right to exit. In
treehouse and out.

1-2

 Here after getting the first question mark you'll need to bounce on
the rolling rocks to get the top two. You can just jump up for the
earlier question marks. With rocks you'll want to jump a bit past the
center--the jumps aren't hard here but you do tend to get caught more if
you're in front.

 Leave right.

1-3

 Jump right to get the swinging vine and then jump right to get the
question mark. If you fall, just take the left stairs back up. Through
the treehouse. On the next scene, if you bounce on the tuft when it's at
the top, you can get another question mark, but it's not critical.

1-4

 This is the first level that is actually risky. Moomin must jump over
the first flame onto the center tuft. That question mark will release
two more. Moomin may need to bounce left and right in the air a bit
until he can get to one of the question marks. Then he needs to jump to
the other side. Some patience is required here. Note that if Moomin gets
hit the scene starts over with a bit less health. This isn't a big deal
as on the first level fruit regenerates health very nicely.

1-5

 Here Moomin must avoid two boulders that roll down the hill and bounce
back up to get to the center and then go back to the sides for two
question marks. It's probably best to wait for a boulder to come the
opposite direction as you are before jumping it. You can continue here
even if you get hit so there should be no problems, but on the other
hand you really should be able to win without losing health.

1-6

 Jump onto the right side of the tree, climb up, and once past the
green clump, go left. Jump off and get the question mark. You can climb
further up, go right, and make a big leap to land on the final question.
Through the treehouse.

1-7

 Here you'll see alternating glow-worms jumping over each other and
boulders rolling. To get each question mark you can jump on the worms or
boulders and your bounce will carry you there. I find the boulders
easier and just avoid the worms. Best way to do this is note they jump
in quick succession, wait, etc.

1-8

 Wasps drop acorns here. Fortunately it's all pretty transparent, as
the acorns hang in space before dropping and don't accelerate. You won't
need to bounce on anything to get the three question marks. Treehouse
ahead.

1-9

 Oo, new music. Here's your first boss fight, sort of. Once the
grasshopper lands, jump on him. You can bounce on him again and it takes
about thirty hits. Note the hearts on either side that tell you each
party's relative strength.

1-10

 Slugs start out dropping acorns from trees. They're a slightly
different shade of green but they can drop the acorns at an angle. There
will also be wasps flying past who also don't have to drop anything down
straight any more. And a boulder rolling. It seems that you activate the
next question mark by going into a corner but at the same time you can
get trapped there. Make sure no monster is chasing you if/when you head
there. After you get four question marks, you win this level.

 There's a question mark before the treehouse. Eat up to get to full
strength before...

1-11

 "In the forest, Moomin bumps into Stinky.

 "He insists that Moominmamma's handkerchief is actually his...

 "The handkerchief is hanging from the top of a tall tree.

 "Moomin and Stinky compete for the handkerchief by racing each other
up the tree...

 "Press the A and B buttons alternately as many times as you can, and
quickly."

 Here you should leave Stinky in your dust if you run up the tree in
full health(you're slower otherwise.) You shouldn't need too vigorous
button-bashing although Stinky does seem to get a bit faster when he's
about to disappear from sight.

 "Moomin has managed to bring back Moominmamma's handkerchief.

 "She is very pleased...

 "There is no doubt that Moomin will be having a delicious dinner
tonight."

 5. LEVEL 2

 THE MYSTERIOUS RED LIGHT

 "The people of Moomin Valley are talking about a red light they have
seen on the summit of the Western Mountain.

 "Moomin sets out to find out what it is."

 Here Moomin walks around some mountain paths. He's in no danger of
falling off, but some of the rooms he enters might be a bit tricky. The
maps interspersed aren't to scale, but they should be good enough for
the purpose.

 Area 2-1:

       A
       |
      ----------
             |
 FRUIT----------
          |
 START----------

 Room A features a plant that shoots a spore straight up, then two off
to the side, in fairly rapid succession. Stay just to one side of it
before running out and away.

 Area 2-2:

          C
          |
   --------
     |
     |        B
     |        |
 --------------
          |
   A      |
   |      |
   ----------

 Here you'll want to go to room B to get further along in the game.
Room C has an interesting low-risk puzzle and some recharges, but you
shouldn't need that now.

 Solution to Room B:

 Move right and you can run away when the monster looks ready to throw
an acorn. The monster will flee after doing so and you can move all the
way to the right doing so. Then you can jump up the stairs going left.
To be perfectly safe, wait 'til the plant has thrown an acorn, then jump
on it and cross to the door on the other side.

 Solution to Room C: you may have to bounce on one of the up/down
platforms a few times before you can diagonally bounce to the next one.
Same goes for the mosquitos at the top. You'll bounce on the lower, then
the higher, then the ledge in the upper left. Beyond is area 2-3. Note
that you can always come back from the upper part and the question mark
above the mosquito will re-appear. So if you're not fully stocked up,
you can get that way.

 Area 2-3:

 --------FRUIT
    |
    |     C
    |     |
 ---------------
             |
             -----FRUIT

 Area 2-4:

                     E
                     |
   FRUIT---    -------
         |      |
         |  -----
         |   |
         |   |
       -------
 B      |
 |      |
 --------------   D
           |      |
           --------

 Through room D is a recharge area. Room E continues the walkthrough.

 Solution to Room D: when you see a stalactite about to fall in
Moomin's path, stand back and wait for it to fall. It'll be safe to
stand under for a while.

 Solution to Room E: Go left past two stalactites and jump on the
mushroom. Watch out for the stalactite that will land where you land--
take an extra bounce if you need to. Jump off the right edge, again
watching for the stalactite that would land with you. Jump on the
mushroom. Again take caution where you land and take the next mushroom
up(nothing to the left) and in this final jump up/left you don't need to
watch where you land(apart from missing the ledge entirely.)

 Area 2-5:

 D    F
 |    |
 ------

 F has a perpetual power-up so you can recharge all of that. But you
have to leave the way you came.

 Area 2-6:

 G    E
 |    |
 ------

 You can figure out what to do in the outside. The inside features two
plants that spit out seven acorns at a time. Jump on one and keep
bouncing on it until the second has used its ammo--then jump up to that
one. Although you can probably run through and just take one hit, too.
Jump on the mushroom. Now you'll meet up with a plant that throws
acorns. Stalactites also fall overhead, and my solution is to go to the
edge until an acorn is thrown, then jump on the plant. Past it is the
exit.

 Area 2-7:

                        -------BOSS
                        |
                        |
 FRUIT--------FRUIT------
         |     X 2
         |
 FRUIT---------------
               |       G
               |       |
               ---------

 If you don't have all the fruit you need, you can get it here before
the boss. If you haven't eaten the lemon(gives you an extra half heart
maximum health) then there's one here you can find and eat.

 BOSS FIGHT:

 Moomin runs to the right with rocks bouncing down at him. Some will
bounce back right and follow him, and there's little that can be done--
or needs to be done--about this. You should have more than enough
strength or fruit by now.

 "A huge rock suddenly appears in front of Moomin!

 "The rock has blocked Moomin's way, and his journey has come to a
standstill.

 "A small fly comes and perches on this immovable rock.

 "This has causd the rock to lose its balance, and it starts to roll
towards Moomin...

 "Moomin is being chased by a huge rock...

 Here you'll need to backtrack the way you came. You can afford small
slips as on the way here--jump whenever possible and keep holding left.
The key to remember around 18 meters is to be proactive. You'll need to
jump instead of drop, or you'll not be able to reach the next ledge.
Then you'll need to jump again quickly to get even higher. At the end
there are two small jumps that will nail you if you get complacent.

 "Moomin has finally made it to the top of the mountain.

 "And at last he finds out what was giving off the red light.

 "It is a large, unearthly ruby.

 "For a while Moomin stands mesmerized by the ruby...
 "But all of a sudden, out of nowhere comes a young man."

 [looks more like the Hobgoblin from the first book...the ruby was
magical there]

 "He is actually the rightful owner of the ruby.

 "Hearing what has happened, Moomin decides to return it to him.

 "The young man is delighted at this.

 "And so, before he sets off again, he leaves Moomin a wonderful
present.

 "It is a magical gift entitled 'The New Adventure.'"

 6. LEVEL 3

 WHERE IS THE HAND ORGAN?

 "The people of Moominhouse have all decided to have a party.

 "One of the things they have planned is a hand organ concert.

 "But the hand organ has disappeared.

 "Someone has carried it into the forest.

 "Moomin makes off for the forest in search of it...

3-1

 Through one screen.

 Here weird spider-plants will run at you and throw acorns. Get near
them and the acorns will fly over you. There'll also be a spider on a
cloud going from right to left. He'll throw acorns serially. You can
sneak between them but there's no reason to risk it. If you go in the
corner you won't get boxed in as the plants can't chase you fast enough.

 After enough dodging(and a few boulders??) you'll be able to jump for
a question mark although you don't want to rush to one. There are three
total.

3-2

 Here you need to jump between the rocks. You can't bounce on them. If
you do get caught, wait for the rock to be going away before pushing X.
First time through I lost all my strength pretty rapidly here.

 No two rocks touch each other, so you can stay in an area between two
paths on the bottom and be safe. All you have to note is that you should
follow a rock below and when it's about to turn, jump cleanly over it.

 You'll have to go to one side and back over to get all three question
marks.

 Through the treehouse.

3-3

 Jump on the mushroom, go up/right three times, then up/left and bounce
around until you can catch the rope. Jump off the rope and change
direction in the air to get both question marks.


3-4

 Watch the shadows to see where boulders will drop. One question mark
in the center splits into four once touched. Pick everything else off
slowly, looking out for shadows--the boulders drop fast.

 At the next scene, climb onto the tree and climb down.

 At the next scene, climb the left side of the left tree and jump down
for the power up. Then climb the right side of the tree and exit to 3-5.

3-5

 Fireballs drop down when they see you so you have to backtrack and
jump over them. Jump on the moving mushrooms to get the wasps's ?'s--
which may take a while. The key things to remember are not to jump with
a fireball nearby and to time your reverses right--lead a fireball on a
bit if you know you won't see the wasp soon. Also note fireballs come in
from alternate sides so it's to your advantage to pace back and forth
end to end. They're not too bad to jump over.

 Relative speed: fireballs > you > mushroom, wasp. Treehouse after.

3-6

 Three waves of boulders alternate--those that bounce over your
head(wait and duck them,) those that drop from above(watch for shadows,)
and those that speed up and slow down(you should be able to judge these
to bounce on them for ?'s.)

 You'll need to get two ?'s for each variety of boulders.

3-7

 Catch the rope to the right then catch the one UR of that. Jump back
UL for one ? and don't worry if you fall. You can go back left and start
over. Go back to the right vine and jump right.

3-8

 Here you'll need to deal with speed-shifting boulders that cobwebby
birds drop from above. The first ? you get splits into four. Treehouse
after.

3-9

 Here we have boulders that move up, wait, move down, wait and repeat.
The second and fourth are above the first/third/fifth and your job is to
jump across them all. There's some danger of getting hit as a boulder's
on its way up or if you just miss a jump. In any case, if you are hit,
don't hit jump until the boulder has left your vicinity. Or you'll take
several hits.

 Three ?'s here--on top of the first boulder and the fourth and on the
right edge.

3-10

 Boss fight with the huge grasshopper. The key is to know when you can
jump on and over him and when you should jump on and back. There's a
real probability you may get trapped in a corner and to avoid this, walk
up to him and run away when he's about to strike. Then vault over him
with a big leap. You can also jump on him and jump back just as he's
about to land. Be sure to keep in the center, though. And don't jump
when he's striking, or try to double dip with two jumps as you did in
level 1. Both will result in you getting hit and he has twice the
strength you do--and he takes less damage per attack.

3-11

 This is not too bad. Just avoid acorns dropped and get close to acorn
lobbers from the ground. Beware of rolling rocks, though. A monster will
be bouncing on one, so you need to jump OVER all rocks and not on them.
Treehouse next. Then waterfall with tree behind and some stones to jump
across. Then into a cave avoiding flames(jump over them, stay between
the two circles and run right) and climb to the right of the tree on the
next screen. Jump right and go up that tree and then jump off right. You
may have to juggle left and right to get past the fire and I recommend
just taking one hit and waiting for obstacles to clear. Be sure to heal
yourself around now.

 Running jump off the platform on the next scene and take the door out
of the cave on the next. Heal up too. Go past a tree stump and too-green
forest.

 A purple blob runs and Moomin chases it.

 "Moomin goes deep into the forest...

 "After a while he comes across a lonely Groke, that missing hand organ
in her hands.

 "By moving Moomin around, pick up as many musical notes coming out of
the organ as possible."

BOSS FIGHT:

Here's the note order. It is a loop but a rather long one.

 Stand in center for #1, move to right for #2, jump over the mushroom
and back right, then stay near the center.

 Bounce off the mushroom to the upper left and then don't bounce twice
but try to land on the right. You should get another note as you land.

 Center, center left, right, off the mushroom and you can get two.

 Center, off the mushroom, center, center. Now a scroll will come off
to the left, fast. Don't worry if you can't get to it. The game loops
from here.

 "The Groke seems to have liked Moomin's dance.

 "She puts the organ down on the ground and disappears off somewhere.

 "So Moomin returns to his friends with the hand organ.

 "Soon the party gets going, and the hand organ begins playing its
cheerful music.

 "Everyone at the party is listening to the music and dancing

 "and having a splendid time, chatting among themselves.

 "Once again, they are all very grateful to Moomin...

 7.  LEVEL 4

 THE SECRET OF THE PHANTOM SHIP

 "One morning, a ghost ship is seen anchoring near the shore not far
from Moomin Valley.

 "Madness falls upon Moomin Valley, and the frightened people start to
leave.

 "But Moomin, full of curiosity as always, decides to sneak aboard the
phantom ship secretly at night.

   7-1. SHIP MAP

* = locked door

FORE AREA


     TO CAPTAIN
           |
RM 1-*-----+------RM 2
           |
RM 3-------+------RM 4
           |
RM 5-------+----*-RM 6
           |
        TO AFT

AFT AREA

        TO FORE
           |
RM 1-*-----+----*-RM 2
           |
RM 3-------+----*-RM 4
           |
RM 5-*-----+------RM 6

   7-2. WALKTHROUGH

 (Note: when I say get the key, the next-last room you visit may not
have a key. The last one will have the hand mirror. It all depends on
what order you visit in.)

 Fore:

 Room 1: This is best entered as a forest person(to jump over and duck
fire) or small Moomin. The key is at the left side and you may want to
retreat until fire goes by. Also you may not mind getting hit on the way
out.

 Room 2: A uselessone ; it is fun to watch Moomin climb back in the
cannon though as he leaves.

 Room 3: This has a globe that changes Moomin to a forest creature,
mini-Moomin, pink splot on the floor, and back to himself, if Moomin
walks into it. If Moomin has been hit and turned back to himself the
globe continues the cycle--he doesn't become a forest creature.

 Moomin is de-transformed if he exits the cabins or gets hit.

 Room 4: "If you want to find the captain, it looks like you will need
the charmed hand glass."

 Room 5: Brooms attack down when they 'see' you and really have to hit
you head on to cause damage. There's a key in the upper left. The other
two question marks are free recharges including the one that's easy to
get.

 Room 6: As the forest creature, bounce on the ghosts as they go down--
they both go in a right triangle. A key should be in the upper left.

 Aft:

 Room 1: very easy. Only one ball drops at a time and it always lights
up before. And it never drops twice in a row.

 Room 2: the toughest. Enter as the forest creature and bounce over the
first two monsters to cut under you. Then go to the center and try to
bounce on someone to get a key.

 Room 3: don't enter the cannon here. It shoots Moomin back to shore--
game over!

 Room 4: The fire will loop back left towards you. Wait and follow it.
When you get the key on the right, stand in the midpoint of the
bookshelf. Run left when the fire turns up(it will be coming at you
before.) Leave and return if the pattern doesn't seem to work.

 Room 5: Best as forest creature, so you can jump over the fires
bouncing low and make it to the key with ease.

 Room 6: turn into a pink splot to get the key.

 Exit up from fore, and you'll get to the captain's room.

 BOSS FIGHT:

 The captain is easy enough to beat once you realize the strategy:
follow under him when you're close to him. Whichever way he faces, turn
away. Try to find a mini-ghost on the bottom to jump on, then you can
bounce on the captain. He may hide in the corner making it hard for you
in a while--then stay in the center.

 "At last Moomin is able to speak to the captain face to face.

 "All the captain ever thought of was to scare people.

 "But as they got deeper into conversation, the captain began to
remember his past life, how he used to carry passengers across the sea.

 "Moomin wanted to return the captain to his good old days by searching
for some new passangers.

 "And so everybody agrees to look for passengers for the phantom ship.
[ed: there's a hemulen in that picture!]

 "Several days later the phantom ship disappears from Moomin Valley...
[with a vampire. Whoah.]

 "Of course, it was heading for another district with a new set of
passengers."

 8. LEVEL 5

 TO THE OBSERVATORY!

 "For the first time in several decades a solar eclipse is about to
occur in Moomin Valley.

 "A solar eclipse takes place when the sun becomes hidden behind the
moon.

 "To make most of the special occasion, Moomin decides to go to the
observatory."

   8-1. MAPS

Area 5-1

       A
       |
   -----
   |
   |
-----

 In cave A you need to walk past a plant that spews out acorns. It's
pretty tough once it gets started, so be sure to run right and get it
ASAP. You can also drop down and get some healing after and use the
mushrooms to get back up. Then exit and re-enter. There's a ? in the
forest beyond, then you enter cave B.

 In cave B the plants are shy. After the near one chucks an acorn at
you and run away, bounce over the tops of both. You can even hit the
third if you're lucky, but keep jumping in any case--the plants know
when you've crossed over, but one hit won't kill you. Once past that,
there are two combo jumps at the end--across a platform and you may need
to get to the left edge of the bouncy platform in the first one.

Area 5-2

 B    C
 |    |
 ------

 In cave C you need to proceed right and jump on the plant. Then from
the mushroom(jump on its left half) bounce left to get to the ledge. You
won't hit your head on it.

Area 5-3

               D
               |
      ----------
      |
      |
     ---------
 C     |   |
 |     |   |
 -------   ---FRUIT

 In cave D there is a bit of a map.

X = exit, * = plant, A teleports to a, etc.

D   * |C     X  b < exit to 5-4
--  -------  -----
a   X         *  B < exit to 5-3
-----------  -----
  X  *  d|      A < exit to 5-5
------------------

 What you need to do here is jump across the gap and run by the plant.
Hit the teleport(B) and then jump left across the gap. Get to C and wait
for the enemy to shoot at you before jumping on it. Be sure to bonuce so
you're on the left side of it so you can go left over the gap. Then
there's another plant that coughs up seven acorns before you can run
past it to the exit you want.

Area 5-4

               F
               |
          ------
           |
           |
      ------
       |      E
       |      |   fountain
FOUNT----------- < recharges health.
           |
           |  D
           |  |
       --------

 This area isn't critical to the walkthrough, but you can get some
healing in if you go from D to E. You need to enter room F from another
way although you can be kicked back down here if you miss a jump. So
I'll give the solution to F where you can actually get through it.

 In cave E you'll find stalactites above--if one appears ahead, just
wait. In the area beyond E, there's some fruit.

 ----FRUIT
  |
E---

Area 5-5

      F
      |
      -----
 G      |
 |      |
 ----------
    |
    |   D
    |   |
   ------

 In cave F you can bounce on the mosquito for a fruit. You can exit and
do this again but you'll want to bounce from the mosquito to the up/down
platform and then to the side. Then jump on the platform as it's rising-
-get on the left side and bounce left on the ledge above. Note bouncing
on the platform twice knocks it down so you need to really push left.

 Missing a jump totally here forces you back to 5-4 and you need to
find the alternate exit in the cave maze room D.

 In cave G there is fire below and the trick here is not to run across
too soon after the first fire comes up and down. Because another will be
on the way. You also aren't fast enough to run across once you see te
fire, so this all takes a while.

Area 5-6

          ------FRUIT
 H        |
 |        |
 ----------
     |
     |
 ----------
        |    G
        |    |
    ----------

 If you want to get stronger before the final part here is a good place
to go. In cave H you will want to jump quickly across--it's tough to
jump up but running rapidly will help you avoid stalactites that fall
behind you. Beyond H there is a greenish fruit that will give you an
extra half-heart.

Area 5-7

         -----BOSS # 1
         |
     -----
       |
       |
     -----
 F   |
 |   |
 ------

BOSS FIGHT 1

 This is not bad at all. Moomin can stand at the top of the stairs and
jump right and back left. Eventually he'll hit the eagle. When the eagle
swoops from above, jump and then run to the left edge. When the eagle
swoops from below, drop to the right edge of the next stair and you can
jump on the eagle for a hit--but still go all the way left to avoid it
as it settles down again. You can also bounce twice on the eagle some
times but the surest way to knock it out is when it comes from the upper
left--run behind it and jump over it. If you can get it before then
it'll all go quicker, but there is a solid sure way through.

 Walk right after the fight but jump right when there's a drop below.
Some ledges are very high indeed.

Area 5-8

BOSS  I
 |    |
 ------

 In cave I you have a bit of teleporting.

Area 5-9

 I   J   K
 |   |   |
 ---------

 In cave J if you run/jump quickly to the left there's nothing
particular by there. So you have to fall through the center. Coming back
from the left, you need to make a big jump to start out. Duck under a
ledge once you fall(i.e. run into the wall) and then use the door to
exit.

 In cave K there is one fruit(never regenerates.)

Area 5-10

             L
             |
        ------
          |
      -----
        |    I(2)
        |    |
FRUIT---------- J
         |     |
      ----------

 In cave L you have the final boss.

 In this entrance to cave I you see the ledge you couldn't reach the
first time through.

BOSS FIGHT 2

 You may have to go through this several times to get the hang of it,
and you'll probably want to have gotten some extra hearts. For starters,
you can just run at the dragon and jump on it, and then for a while it
seems you can run back to the start and then run right and jump up twice
to get on the dragon. But then you slow down. It's tough to pick up on
if you don't know about the slowdown but the dragon doesn't change
strategies--you just have to streamline yours.

 The trick seems to be that you need to start two ledges below the
dragon and time your run and jump so you duck under the latest fireball
and then bounce on the next ledge right away and onto the dragon. Then
quickly run away. It doesn't do to stand very close to the dragon(can't
react to the fire in time) or at the edge of the bottom ledge(the jump
straight up actually loses time--better to make a running jump.)

 There also may be a problem with two quick dragon breaths but you can
probably turn away.

 While you're standing on the bottom ledge, be sure to note--a shot at
Moomin's ears won't hit him, but a shot at his eyes will, and it's
annoying how he bounces back.

 Moomin can stand behind the black pillar without 'seeing' the flames
coming his way, and that's a good place to start/time a run. Start just
after you hear the dragon breath. But be prepared to run back and try
again if you need.

 "Moomin eventually manages to get to the observatory.

 "The astronomer was very busy, but tells Moomin all about the stars.

[eclipse follows, Moomin watches]

 "Seeing the solar clips from above the clouds must have been a
memorable experience for Moomin...

 "Have you ever seen a real solar eclipse?"

   8-2. WALKTHROUGH

 9. LEVEL 6

 This level feels a bit anticlimactic in terms of gaming. But of course
it fits right in, in terms of plot.

 "Snork Maiden, a member of the Moomin family, has become ill...

 "It looks like she is having a hard time...

 "But Moominpappa is away when he is most needed, and won't be coming
back for some time.

 "Moomin takes Moominpappa's place, and goes to look for some medicinal
herbs on a desert island.

 "But unfortunately there is a heavy thunderstorm, and a large number
of charged hattifatteners are looming about.

 The hattifattener part of all this is pretty easy. When lightning
strikes, a wave of electricity will soon appear at the bottom. It will
zap Moomin--as will a charged hattifattener(blue halo.) So what Moomin
needs to do is to jump from a high ledge to the next before the next
electrical storm. This is pretty easy(hold right, jump, wait on next
high ledge) except for one case wherre you'll need to jump when the
lightning starts sweeping through the bottom parts. When you land it'll
be gone and you'll just make it up in time.

 On the next scene just jump up til you reach a plateau. Then go right.

   Drop onto the platform below in the next scene but be sure not to be
hit by the boulders as they bounce up. The rest almost seems random as
you get blindsided a lot. If you have a lot of spare fruit then you can
just run through but otherwise you can run to the right and pull back
left when you see a boulder coming--then run under it.

 "Snork Maiden is feeling much better now, thanks to the herbs Moomin
found.

 "Even now, she hasn't stopped thanking Moomin for what he did for her.

 "The people of Moominhouse are busy preparing for tonight's
celebrations...

 "Tonight everybody will be celebrating happily together.

 "A toast to Snork Maiden's recovery, and to the heroic Moomin!"

 [the end, everyone shown--Moominmamma, Moominpappa, Snork Maiden,
Moomin, Little My, Sniff, and Snufkin--and the game 'sticks' here]

 10. PASSWORDS

01816 = 1st level done
02604 = 2nd level done
02621 = 3rd level done
02895 = 4th level done(02638 too)
03153 = 5th level done(04182/04438 too)

 11. THE BOOKS AND STUFF

 I know nothing about the TV show other than that it is based on the
book and apparently since the game is based on the show according to
another GameFAQs reader and the game is not unlike the book, the TV show
can't be too far off base from the book. So here goes, about the books:

 Tove Jansson(1914-2001) is the author of the original books. There are
eight published in English, and I believe one cannot be sold for resale
in America due to copyright issues. But I got a copy off eBay. They're
nice to buy in bundles though or even check out from the library as the
books are rather short.

 Titles(except #8) are the US version where Moomin is 'Moomintroll.'

1. Finn Family Moomintroll
2. Comet in Moominland
3. Moominsummer Madness
4. Moominland Midwinter
5. Tales from Moominvalley
6. Moominpappa at Sea
7. Moominpappa's Memoirs
8. Moominland in November(non-US)

 Each one is about 170 pages long and illustrated by the author. Some
even have special headings for each page.

 The books were written around 1950 and the author Tove Jansson lived
from 1914 to 6/27/2001. Apparently there were even comic spinoffs as
well as TV spinoffs but I've never seen any of that--only the game.

end of FAQ proper

================================

 12. VERSIONS

1.0.0 submitted to GameFAQs 6/27/2003. Don't see any incomplete parts
but I may have left out something fun.

 13. CREDITS

Thanks to bloomer, daremo, falsehead, RetroFreak, Snow Dragon, etc. and
others I like to talk to on AIM. Thanks to Evanston Public Library for
the book loans and someone from Canada on eBay who sold me Moominland in
November.