MONSTER RANCHER EXPLORER GAMEBOY COLOR FAQ
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www.randominformation.com

<<INTRODUCTION:>>
Monster Rancher Explorer is a platform/puzzle game. You play as Cox who is
also a secondary character from Monster Rancher Battle Card. The story is
that Cox has come to Mount Sekitoba to climb the tower and finish his paper
on monsters. It's a very fun and EXTREMELY challenging game which I HIGHLY
recommend.

<<HOW TO PLAY:>>
 There are 60 levels to the tower plus 10 in the basement as well as bonus
levels. There is also a time limit on each level and you only have 3 lives
to start with. If time runs out you lose a life and if you lose all 3 you
get tossed out of the tower without your items.
 In order to get through the tower you have the ability to create and break
crates. You do this with the A button. The levels are made up of blocks and
if you are standing on a single block you can make crates directly to your
left and right, holding down and pressing A will create blocks on either
side of you at the same level you are standing, you can also jump by
pressing up and make a crate above you to either side, finally if you stand
on the edge of a block and make a crate it will appear 1 square away from
you, you can do this in the same places as the others. I know this doesn't
make much sense but it's hard to explain in words. Try it in the game and
you'll see what I mean.
 The B button will shoot fireworks which you can find in the tower. These
are little balls of fire which travel along the walls and kill any monster
they touch. They only travel a certain distance before they go out so be
careful. Also you only have a limited amount so use them sparingly. If
you're quick you shouldn't even need them.
 During the game you may find pieces of a disc stone. If you get 4 pieces
you get a full disc. Hidden in certain levels is an item (I call it a
"Monster Flame" for lack of a better name) which will take you to the bonus
level where you can find a good monster to seal in the disc. You then go to
the shrine to unlock the disc and take the monster with you into the tower.
Each monster has different powers which I'll get into in a different
section. You can also use the Monster Checkpoint to house monsters you don't
want to use at the moment. You can only take 1 at a time.
 That about covers everything you need to know in order to begin playing
the game. What follows are the lists of bad monsters, and items in the game
followed by a list, level-by-level, of each floor and what you will find
there. It may take a while for this to be completed but I will do my best to
be through and fast.

<<MONSTERS:>>
NAME:     Blue Flame
BEHAVIOR: Stationary. Blocks your path. Will die if
         dropped. Invulnerable to fireworks.

NAME:     Dino
BEHAVIOR: Travels left/right and breaths fire if it
         sees you. Will break blocks. Dies if
         dropped.

NAME:     Ducken
BEHAVIOR: Attached to walls/ceiling and shoots
         missiles at you. Missiles break blocks.
         Easy to avoid.

NAME:     Ghost
BEHAVIOR: Moves up/down. Breaks blocks.

NAME:     Henger
BEHAVIOR: Flies left/right. Doesn't break blocks. Can
         be trapped.

NAME:     Jell
BEHAVIOR: Cannot drop off a block. Moves left to
         right. Will break any block placed next to
         it. If it is standing on a block I usually
         make a crate next to that block, wait for
         it to move onto the crate and then break
         it. The Jell dies in the fall.

NAME:     Joker
BEHAVIOR: Flies left/right and breaks blocks.

NAME:     Naga
BEHAVIOR: Moves left/right and chases Cox. Will swipe
         with claw. Breaks blocks next to it. Will
         die if dropped but not if it falls on its
         own.

NAME:     Plant
BEHAVIOR: Moves left/right and shoots seeds at you.
         Seeds break blocks. Will die if dropped.

NAME:     Psylora
BEHAVIOR: Travels along the walls. Doesn't break
         blocks. Can be trapped by crates.

NAME:     Puncho
BEHAVIOR: Moves left and right. Not sure what this
         one does. Never got caught by it.

NAME:     Red Flame
BEHAVIOR: Stationary. Blocks your path. Won't die if
         dropped. Invulnerable to fireworks.

NAME:     Tacopi
BEHAVIOR: Rotates and moves left/right. Will die if
         Dropped but not if it falls. Will break
         blocks next to it.

(Boss monsters forthcoming)

<<ITEMS>>
NAME:   Gold Key
EFFECT: Opens exit door.

NAME:   Bell
EFFECT: Calls Suzurin (get 10 Suzurins for an extra
       life).

NAME:   Half Tororon Pill
EFFECT: Multiplies time left by 2.

NAME:   Full Tororon Pill
EFFECT: Multiplies time left by 5.

NAME:   Orange Hourglass
EFFECT: Sets time to 5,000.

NAME:   Blue Hourglass
EFFECT: Sets time to 10,000.

NAME:   Cox's Hat
EFFECT: Extra Life.

NAME:   Small Bomb
EFFECT: Small firework attack available.

NAME:   Bigger Bomb
EFFECT: Large firework attack available. Will not
       stop after killing a monster.

NAME:   Fireplace
EFFECT: Increases amount of fireworks you can carry
       by 1.

NAME:   Gunpowder
EFFECT: Converts Bombs (not sure what this means).

NAME:   Blue Crystal
EFFECT: Firework range increases.

NAME:   Red Crystal
EFFECT: Firework range increases greatly.

NAME:   Blue Diamond
EFFECT: 500 points

NAME:   Red Diamond
EFFECT: 5,000 points

NAME:   Platinum Ring
EFFECT: 50,000 points

NAME:   Silver Medal
EFFECT: 100 points

NAME:   Silver Nugget
EFFECT: 200 points

NAME:   Gold Medal
EFFECT: 1,000 points

NAME:   Gold Nugget
EFFECT: 2,000 points

NAME:   Heal Badge
EFFECT: 10,000 points

NAME:   Cake
EFFECT: 100,000 points

NAME:   Golden Peach
EFFECT: 500,000 points

NAME:   Silver Peach
EFFECT: 500,000 points

NAME:   Duck Doll
EFFECT: Destroys every monster on the level.

NAME:   Disc Stone Piece
EFFECT: Get 4 of them for a full Disc Stone. Use the
       Disc Stone to seal good monsters in.

NAME:   Battle Card
EFFECT: ???

NAME:   Monster Flame
EFFECT: Grab it and complete the level to be take to
       a bonus stage where you find a good monster.

NAME:   Red Disc Stone
EFFECT: Holds the Phoenix.

NAME:   Silver Key
EFFECT: Unlocks each level of the basement.

NAME:   Alf Doll
EFFECT: Changes all monsters on the level to Suzurins

NAME:   Aya Doll
EFFECT: ???

<<GOOD MONSTERS>>
HOW IT WORKS:
 When you complete level 10 of the tower you will find the priest who runs
the shrine. Further in the tower (not sure which level) you will find the
woman who runs the monster checkpoint. After you have found these people you
are ready to get good monsters.
 As you go through the tower you will find disc stone pieces. Get 4 to
obtain a complete disc. When you have one you need to find a "Monster Flame"
when you do and complete the level you found it on you will then be taken to
a bonus stage where you can seal a good monster in the disc (as well as a
ton of other goodies).
 After you have sealed the monster exit the tower and go to the shrine to
release the monster. You can now take it with you into the tower and press
select for various effects depending on the monster you have. If you go to
the monster checkpoint you can store your monsters until you are ready to
use them.
 There is no limit to the number of times you can capture the same monster.
Each time you do you will add to the total number of times you can use that
monster. The number increases in increments of 5.
 Now on to the monsters...
Name:     Hare
Location: Level 6. There are Strong Blocks creating a
         triangle. The Monster Flame is directly
         underneath the top block. Create and then
         break a crate in that spot to reveal the
         flame.
Use:      Doubles your speed while moving left/right.

Name:     Suezo
Location: Level 44. From where you start right over
         head you can see 3 crates in a line with
         blue flames on the outer ones. The Monster
         Flame is in the middle one.
Use:      Reveals locations of hidden items. Only
         items not hidden by crates will be shown.

Name:     Golem
Location: Level 22. There are 3 rows of blocks on
         this level. The Monster Flame is to the
         left of the bottom row.
Use:      Destroys all blocks on level.

Name:     Gali
Location: Level 18. There are 2 Strong Blocks stacked
         up to your left when you start this level.
         The Monster Flame is to the right of these
         blocks.
Use:      Stops time and movement of monsters.

Name:     Mocchi
Location: Level 58. It's visible when the level
         starts.
Use:      Temporarily makes you invulnerable.

Name:     Tiger
Location: Level 56. It's in the upper left corner of
         the level.
Use:      Kills all monsters on the level.

Name:     Phoenix
Location: Last level of the basement.
Use:      Automatically brings you back to life.

<<BASEMENT>>
 After you complete the tower you will have access to the basement of the
tower where the Phoenix is located. There's a catch. You have to go back
through the tower and find 10 silver keys to unlock each level.

<<LEVELS>>
This list will have every level listed with which monsters are in the level
along with every item as well. This will take a while so bear with me.

Level #:
Monsters:
Items: