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METAL GEAR: GHOST BABEL "IDEASPY 2.5" SCRIPT version 1.02
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"IdeaSpy 2.5" is a hidden story in METAL GEAR: GHOST BABEL, aka METAL GEAR
SOLID for the GameBoy Color. It's presented over the Codec on a special
frequency (140.07) like a show performed over the radio.
The story is unlocked by beating the Japanese or European versions; apparently
it's been left out of the North American version. There are 13 episodes--one
for each stage of the main game. The story itself is campy and serves as a
silly diversion for Snake and the player during the main mission.
Thus, "IdeaSpy 2.5" doesn't really add to the Metal Gear mythos because it's
basically a story within a story. However, it's a little-known secret in the
series, so you can read the script and impress everyone you know with your
extensive knowledge of all things Metal Gear.
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Press "Ctrl" and "F" to search for any string of characters, like a word or
phrase. If you want to skip to a section, enter its alphanumeric code or name
into the search field.
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CONTENTS
S1. IdeaSpy 2.5 Script
Episode 1 [EP1]
Episode 2 [EP2]
Episode 3 [EP3]
Episode 4 [EP4]
Episode 5 [EP5]
Episode 6 [EP6]
Episode 7 [EP7]
Episode 8 [EP8]
Episode 9 [EP9]
Episode 10 [EP10]
Episode 11 [EP11]
Episode 12 [EP12]
Episode 13 [EP13]
S2. Trivia and Web Links
S3. Unlocking IdeaSpy 2.5
S4. Guide Info
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S1. IdeaSpy 2.5 Script
[EP1] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)"
Episode 1 New York. Here in the city where dreams come true and desires
rule, something is being bought, sold and thrown away, even as we speak.
But behind the scenes of business as usual, the nefarious "J.E. (Junker
Expensive Corporation)" lines its already bloated coffers with profits from
worthless products. As J.E. swindlers yet another innocent into purchasing
high-priced junk, the FBI mobilizes a top-secret task force to put a stop
to the menace. Now, the city's best-kept secret spy is out there, briefed
and ready to protect the people from "J.E.," the catalogue of conspiracy --
just call him "2.5 (Two-point-five)."
714
Two, do you copy?
2.5
Roger. Thanks to 'Noi-Zap,' the slap-on, be-gone answer to communicator
static, I can hear the ice melting in your lunch. Good. What's the
status? Loosen up, 714. I'm tailing a J.E. exec's limo right now. It
should lead me to their junk factory pretty soon.
714
All right. That's where the 'Bod Bed,' the miracle product that promises
to <Pump you up like and action star in your sleep>, is secretly produced.
2.5
I know. The thing that has nothing but legs and a frame to support your
head and heels, right? Whoever bought those almost deserves it.
714
It's not like the people who bought them did anything wrong, Two.
2.5
Did you buy one?
714
........
2.5
Jeez, 714. You bought one.
714
It's not what you think. I only wanted the Mr. Huggy Bear body pillow
that came free with the purchase.
2.5
Same thing. Learn to buy wisely. You're playing right into J.E.'s hands.
714
Sorry, Two.
2.5
Don't be. It's not my money. The installment payment should give you
plenty of time to think.
714
Christ, f-five years....
2.5
Mr. Huggy Bear didn't come cheap, did he? Oops, time to go. The limo
just stopped.
714
Watch yourself.
2.5
Never fear. Even if they notice me, there's no way they can attack this
car.
714
What? Why not?
2.5
'Kid in Kar [sic]' sticker. I tacked one on the window before I left.
714
.... You're the goods, Two.
2.5
Okay, they're entering the building. I'm going in too.
714
Steady as she goes....
2.5
Damn!
714
Two! What's wrong?
Beep! Beep! Beep!
2.5
Not good. It's the 'Papa Don't Approach Sensor.' Looks like I
underestimated their security measures.
714
Get out of there, Two!
2.5
Too late! I'm going in!
714
Two!
[Narrator]
To be continued.
[EP2] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 2
<In the previous episode....> 2.5, the IdeaSpy, locates a junk factory run
by J.E., the catalogue of conspiracies, but as he infiltrates the factory
grounds, the shrill screams of the 'Papa Don't Approach Sensor' at the
entrance pierce the night! Will Two-point-five triumph!?
2.5
That was close.
714
What?
2.5
....714, do you read?
714
You okay, Two?
2.5
Yes, I made it safely into the factory grounds.
714
But the 'Papa Don't Approach Sensor' ....?
2.5
Now all I've got to do is get inside the factory....
714
What about the sensor?
2.5
Oh, shut up! You know if you didn't dwell so much on little things, you
would never have been suckered into buying J.E. junk with the Mr. Huggy
Bear pillow ploy!
714
Oh really! So are you saying you've never had a bad shopping experience
with catalogues, Two?
2.5
Never.
714
Liar! What about that 'Hot Hop' shoes you bough last winter?
2.5
Stil using them. Thanks to these, I can walk around outside without
getting chilly feet.
714
You're lying!
2.5
It's true, 714. I'm wearing them right now.
714
That's a ripoff product that heats up only when you keep them plugged
into a wall outlet! How the hell can you <Take a Hot Hop outside and keep
your toes snugly> in that piece of junk!
2.5
....I was raised by penguins in the South Pole. During blizzards, we'd
all pack close together and wait it out. It was damned cold....But thanks
to those early days, my body can tolerate any kind of cold weather. Even
if 'Hot Hop' isn't plugged in, I can wear them as normal shoes and that's
enough to get through the winter in.
714
So why didn't you just buy regular shoes to begin with!?
2.5
Shut up! Stop poking into other people's past!
Woman
Who's there!?
2.5
Huh!
714
Two? Did you say something?
2.5
It's not me. There's somebody else!
Woman
Who is this!?
2.5
....a woman?
[Narrator]
To be continued.
[EP3] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 3
<In the previous episode....> Against all odds, Two-point-five succeeds in
infiltrating the junk factory run by J.E., the catalogue of conspiracies.
But a shadowy figure of a woman emerges in front of him! Will
Two-point-five triumph!?
714
....Is it the enemy, Two?
2.5
I don't know. She's coming this way.
clop, clop, clop....
Woman
It's Two-point-five, isn't it?
2.5
How....Who're --
Woman
Don't you remember? We were at IdeaSpy Academy together. It's me,
Call Now.
2.5
Call? Jeez, how many years has it been?
Call
Don't you touch me! I haven't forgiven you yet!
2.5
You're still mad? About me buying a ton of infomercial products with your
credit card?
Call
And sending me the ton of stuff that didn't work out to me house.
2.5
Well, I thought you'd be glad to....
Call
Oh, who do you think you're fooling! What kind of an idiot would glad
to have a[n] 'Even-an-Elephant Storage Box?' All it is is [sic] that it's
bigger than an elephant!
714
Gosh, sounds like you were pretty out of control, Two?
2.5
I was young....
Call
I faked being an employee of this factory. I've been waiting all this
time for you just so I can get even with you!
2.5
So you must know your way around here, Call.
Call
What if I am? You're not getting any help from me.
2.5
I love you, Call. Always have.
Call
....What?
2.5
Help me out here.
Call
....No way.
714
Nice and easy, Two, you've almost got her!
Rat-tat-tat-tat-tat!
Call
AAAH!
2.5
WOW!
714
What is it, Two?
2.5
Machine gun! We're under attack!
Call
It's the armed guards!
Rat-tat-tat-tat-tat!
2.5
Our health isn't going to get any better sticking around. Call, let's
call it a truce. Show me the way into the factory, please!
Call
The hell I will!
Rat-tat-tat-tat-tat!
2.5
We'll both get killed! Come on!
Call
All right, all righ! This way!
Rat-tat-tat-tat-tat!
2.5
Okay, 714. We're going in.
714
Watch yourself, Two. It's even more dangerous inside!
[Narrator]
To be continued.
[EP4] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 4
<In the previous episode....> 2.5, the IdeaSpy finally succeeds in
infiltrating the nefarious junk factory of J.E. Corporation with the help
of Call Now, a woman from his past. But what awaits him inside the nest of
conspiracies!? Keep sharp, Two-point-five!
Call
Over here, Two-point-five.
2.5
I owe you one, Call.
Call
So why are you so interested in this factory?
2.5
Can't tell you. Classified information.
Call
All right, then I have something else to ask you. Why did you buy me
that thing way back when?
2.5
What thing?
Call
You don't remember? The 'ErotoRope --'
2.5
I'll talk. Classified schmassified.
714
What rope, Two?
2.5
Nothing.
Call
So, what's the dirt on this plant?
2.5
You know that J.E. execs have been showing up a lot recently.
Call
.... Yes, come to think of it, I've seen a lot of bad business suits
around here.
2.5
Why would the suits show up in the 'Bod Bed' factory? I think the 'Bod
Bed' is nothing more than camouflage!
Call
What?
2.5
There must be something important going on here.
???
Ha-ha! Good thinking!
2.5
Who's there!?
???
Over here. Welcome to J.E.'s junk factory.
2.5
You shouldn't talk about family that way.
???
Sorry, but it's staff only from this point on. You'll have to deal with
me now.
Schnick!
2.5
God! Is that J.E.'s 'Interpersonal Itchy Skratch[sic]'?
Call
You mean....!? That back scratcher designed to scratch other people's
itch as well as your own!?
2.5
Yes. To think it was on the market already....
Call
But if you need to scratch someone's back, why don't you just use your
hands....
???
Ha-ha! Did you think this was a regular 'Interpersonal Itchy Scratcher'?
Think again!
Schni-Schnick!
Call
Oh God! The handle extended!
2.5
This is the 'Turbo Interpersonal Itchy Skratch[sic] for long distance
back scratching!
714
What!? Can it be the ultimate back scratcher to reach all itches!?
Call
Why can't you just do it with your hands!
???
Silence! Take this!
2.5
Call!
S-wish!
.......
???
How could this happen? Why can't I scratch your backs!?
2.5
We're lying on our backs.
???
What!?
2.5
Since we'ere both lying on our backs, not even the 'Turbo Interpersonal
Itchy Skratch' can get to them.
???
....You win. Go on....
Call
Good job, Two-point-five!
2.5
Let's get going. Show me where the suits are hanging out.
Call
You got it!
[Narrator]
To be continued.
[EP5] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 5
<In the previous episode....> 2.5, the IdeaSpy has infiltrated the junk
factory to uncover the secrets of that catalogue of conspiracy, J.E.
Corporation. With Call Now as his guide, he heads for the secret hub of
the factory! Hurry, Two-point-five!
Call
This is it. This is the room that the suits go into.
2.5
Let's go.
714
Be careful, Two.
Rattle.
Call
What is this place....?
2.5
Looks like a product development lab....
Call
Look at all these plans.... 'On the Road Food Processor,' 'Rover's First
Watch'.... And 'Blackout Camera,' 'Morning After Hanger'....
2.5
jeez[sic]. True heirs to J.E.'s tradition of junk.
714
But Two, there's nothing new here that J.E. executives would get excited
about....
2.5
That's true.
Call
Look, Two-point-five, 'D-People-E-O, Fine Humanoid Robot for the Home.'
2.5
Really? Sounds pretty decent.
Call
Decent, my foot. Humanoid robot? How did they develop that kind of
technology....
2.5
Don't believe that stuff. It's one of their products. It has to be a fake.
714
Not necessarily, Two.
2.5
What are you getting at, 714?
714
What if they were selling garbage products to people to raise research
funds for that humanoid robot?
2.5
How can that....
Call
And look at this, Two-point-five. D-People-E-O has no down payment and a
monthly price of $9.75 for 36 months!
714
It's cheaper than Mr. Huggy Bear Body Pillow!
2.5
....$9.75 a month is just three cups of double mochas....
714
Two, what do you think?
2.5
Even if the humanoid robot is for real, it's too affordable for a J.E.
deal. There's something behind this. But what.....
714
Two, can it be a weapon of destruction?
2.5
What....!?
714
It looks like that isn't just another junk factory.
2.5
No. And the fact that there are plans here means they could be making
D-People-E-O somewhere on the premises. Or that they're already rolling
off the assembly line....
714
Can you find out?
2.5
Affirmative. Let's go, Call.
Call
Wait a sec, I'm not one of you!
2.5
I love you, Call. Always have.
Call
....What?
2.5
Love conquers all, right?
Call
Well, ah, that's not completely wrong, but....
2.5
Okay, let's go, Call!
Call
Ah....all right.
2.5
I said let's go!
Call
O....OK....
2.5
Um!?
Call
What's going on?
2.5
It won't open. The door won't open!
Call
You mean -- we're trapped in here!?
[Narrator]
To be continued.
[EP6] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 6
<In the previous episode....> The junk factory of the J.E. Corporation, the
catalogue of conspiracy, was the secret cradle of 'D-People-E-O, Fine
Humanoid Robot for the Home!' But Two-point-five and Call Now have been
locked into the lab where they uncovered this secret. Find a way out!
Two-point-five!
2.5
It's no good! No matter how hard I pull, the door won't open!
Call
There better not be a punch line about a 'PUSH' sign on the door! Or that
it's a sliding door....!
2.5
Shush!
Call
....What?
2.5
Don't your hear something, like a motor starting up....
Call
....huh?
Grind, grind, grind....Blam!
Call
AAH!
Crunh, crunch, crunch....
2.5
Damn, the walls are moving in! 714!
714
You all right, Two!? Unless you do something, you'll be as flat as a can
after a quick date with 'Can-Do,' that home recycling aid that flattens
any can without taking up kitchen space!
2.5
You're right as flat as heavy sweaters and down skiwear put in 'Vac-Pac'
storage bags to <free up closet space in summer and pop up in winter>!
Call
Two-point-five! Stop gabbing and do something! The walls are getting
closer!
2.5
Don't worry, Call. Look! I came prepared with a 'Beanstalk Bar' that
<adjusts to the size of any doorway for handy pullup exercises>!
Call
Way to go, Two-point-five!
2.5
All right, I'm going to brace the walls with this!
Grind! Crunch, crunch, crunch....
Call
Oh no, it's adjusting the size of the room!
2.5
Okay, let's go with [the] 'Later Alligator Door Stopper'....
Call
As if! I don't want to be flattened in a place like this!
2.5
It could be a revolutionary form of diet.
Call
My proportions will be all wrong.
2.5
Flattening will only accentuate those curves of yours, gorgeous.
Call
Oh, Two-point-five....
2.5
I love you, Call. Always have.
Crunch, crunch, crunch.... slam!
714
Come on, Two, do you copy! Don't tell me you actually got smushed by the
walls!? Two, do you copy! Twoooo!!
[Narrator]
To be continued.
[EP7] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 7
<In the previous episode....> After discovering the plans for
'D-People-E-O, Fine Humanoid Robot for the Home' in the factory research
lab of the J.E. Corporation, the catalogue of conspiracy, Two-point-five
and Call find themselves locked into the lab and faced with imminent
extinction as the walls close in on them! Stay alive! Two-point-five!
2.5
God, that was close.
Call
Thought I would die.
714
Two! You're okay?
2.5
What? Oh, sorry 714. Looks like I fell asleep.
714
What?
2.5
I dreamt I was being crushed to death by the walls and then I woke up.
Looks like I was talking in my sleep too. It was a really bad nightmare.
Look, I'm soaked in sweat.
Call
Yech.
714
Hey wait a sec now. How could you both have dreamt the same thing!?
2.5
What -- oh, we fell asleep connected by a network cable. Okay, let's get
going, Call.
Call
Right.
714
Hey, HEY! I heard the walls crunching in and everything!!
2.5
Well, since it was a dream I don't see how I could be held responsible for
what happened in there.
Call
It is just a dream, after all.
714
That doesn't make any sense, Two!
2.5
God, you are so nit-picky! I ought to wash your arguing mouth out with the
neighborhood's No.1 brand 'Sudsy Kleen' <sure to satisfy even the pickiest
laundries and dirtiest white T-shirt> used in 46% of the country's three-
star hotels'!!
Call
Don't!
2.5
What's wrong, Call?
Call
I'm sorry....I have bad associations with 'Sudsy Kleen.' It was a hot
summer day....
2.5
What is this, a subplot?
Call
I was already burnt to the crisp from going to the beach everyday, and my
skin really started to feel tender....I'd heard that 'Sudsy Kleen' could
<whiten and brighten any stain away>, so I ran a bath and poured in a lot
of 'Sudsy Kleen'....
2.5
.... And you got into that tub.
Call
I did. To the chin.
2.5
........
Call
And when I ran it, I thought it would work better with really hot water so
I got into a boiling hot bath and....burned myself all over!
2.5
What?
Call
It was hot. So hot....! And of course, I was already raw from the
sunburn, so I felt like I was on fire!! And ever since, whenever I hear
'Sudsy Kleen' it terrifies me....
2.5
....But doesn't 'Sudsy Kleen' not have anything to do with --
Call
I know, I understand how you could feel that way. I should have realized
how hot it was before I soaked myself to the chin, right?
2.5
Well, that's true too but 'Sudsy Kleen'....
Call
It's okay now! I feel so much better just telling you about this. Maybe I
just wanted someone to know about this....Come on, Two-point-five.
2.5
You lost me completely but I agree that we should get out of here. After
all, we'eve been in this lab for 3 episodes now. We're moving ahead, 714!
714
Oh God, the walls, the walls! Help me, Two!
2.5
Call, your story was too long. Now 714's stuck in the dream. Anyway,
let's go!
Call
Okay!
[Narrator]
To be continued.
[EP8] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 8
<In the previous episode....> Our heroes Two-point-five and Call
accidentally fall asleep in the factory research lab of the J.E.
Corporation, the catalogue of conspiracy! Where is the elusive
'D-People-E-O, Fine Humanoid Robot for the Home?' And has it already been
completed? Stay on the scent! Two-point-five!
Call
There's a restricted elevator in the corner of the factory. Regular
employees aren't allowed to use it, but it could lead to the production
plant for D-People-E-O!
2.5
All right, Call. Let's get to that elevator.
Pit-a-pat-a-pit-a-pat!
Call
That's it, Two-point-five! This elevator! There's a button for the
basement floor....We'll go that way.
Beep!
2.5
What the --?
Call
It says 'One passenger only.' We'll have to one at a time!
2.5
What? Are you overweight or something?
Call
Oh really! I'll go first, Two-point-five. You follow me on the next ride.
2.5
All right. We'll meet downstairs.
Slam!
714
.... Two, is it all right to let her go by herself?
2.5
714, she's a graduate of IdeaSpy Academy too. She'll be okay.
714
That's not what I meant. Isn't it possible that she coudl betray us?
2.5
What?
714
She said she had a grudge against you, right? It isn't such an unlikely
idea.
2.5
That's crazy. We used to look at catalogues toegther, for Heaven's sake.
714
What's that supposed to prove? Anyway, don't be a sap, Two.
Ping!
2.5
The elevator's back. I'm getting on.
714
Watch yourself.
Slam
Whoosh....
2.5
....It's a pretty long descent.
714
Two, listen. If your ears start to hurt, swallow. That'll help a little.
2.5
(Gulp). You're right, my ears just cleared. I owe you one, 714.
714
Don't worry about it.
2.5
No, you're always helping me out with highly illuminating hints. You're
more useful than any infomercial products.
714
....That doesn't feel like a compliment.
2.5
Don't be so humble.
Ping.
2.5
I'm here....huge, mostly empty space.
714
Is it a factory?
2.5
Looks like it could be a warehouse....But....? Where's Call!?
714
She's not there?
2.5
I don't see her!
714
So she is....
2.5
No way....!
Rat-tat-tat-tat-tat!
2.5
WOW!
714
You all right!
2.5
I'm not hit. A machine gun....? Where are they firing from? I can't see
it!
???
The buck stops here, Two-point-five!
Rat-tat-tat-tat-tat!
2.5
WOW!
714
Two? Twooooo!!
[Narrator]
To be continued.
[EP9] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 9
<In the previous episode....> 2.5 has infiltrated the junk factory of that
catalogue of conspiracy, J.E. Corporation, and finally reached the possible
location of 'D-People-E-O, Fine Humanoid Robot for the Home,' only to find
himself under machine gun fire from an unseen enemy! Can Call have
betrayed him!? Hang in there, 2.5 (Two-point-five)!
2.5
Ow.... damn....
714
Two! Are you all right, Two!?
2.5
Uh-huh. Strange.... I don't seem to have been hit anywhere.
???
Ha-ha-ha! How do you like it, Two-point-five! It's the music of J.E.
Corporation's 'Mini-Mole'!?
2.5
'Mini-Mole?'
???
The Mini-Mole digger, the <professional grade, no-brainer answer to home
rock excavation needs>!
Drrrrrrrrrrrrrr!
2.5
Couldn't you give it a less confusing sound? And anyway, what home
excavation needs!?
???
Be quiet! Or else, take this!
Bang! B-bang!
2.5
Jeez!
714
You all right, Two!?
2.5
What is it this time!
???
<Studies show: pigeons hate the sound of balloons breaking! The pest-
scaring 'Boom-Boom Ballon' breaks three times as easily and makes five
times as much noise as conventional ballons. Recommended by Dr.
Koppelthorn!>
2.5
What kind of a weak late-night sasparilla is that!?
714
And who the hell is Dr. Koppelthorn?
2.5
Besides, what do you base the claims about all that three and five-times
stuff on!?
714
Speaking of which, do pigeons really.... Damn it, there's too many holes to
pick that I can't get to it all! Two, what are we going to do!?
2.5
I can't do anything unless I can see where he is.... I got it! I'll just
crumple up this piece of cellophane and....
Crackle, crackle....
714
What's going on, Two? Sounds like something burning.
2.5
Ssh! If you crumple up cellophane and roll it between your palms, it
sounds like fire burning. Now if only he hears this noise....
Crackle, crackle....
???
Oh no! Fire!? Damn you, Two-point-five! We'll continue this some other
time! Go, go, go!
Pit-a-pat-a-pit-a-pat!
2.5
(Sigh) Looks like they're gone.
714
Good job, Two.....But what's happened to Call Now?
2.5
You're right. Where did Call go!?
Call
Oh, it's you, Two-point-five. That was fast.
2.5
Call? Where were you?
Call
I was on the elevator and it made my ears really hurt. It was so bad I had
to go and sit down for a bit. Sorry -- did I make you wait?
2.5
So that was why.... Call, you swallow when that happens.
Call
Thank you, Two-point-five.
714
Two, I told you that.
2.5
I know. Come on, let's get going.
[Narrator]
To be continued.
[EP10] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 10
<In the previous episode....> 2.5 has entered the factory basement of that
catalogue of conspiracy, J.E. Corporation. Is this the location of
'D-People-E-O, Fine Humanoid Robot for the Home'!? And what is its deep
dark purpose!? Keep going, 2.5 (Two-point-five)!
2.5
Do you see it, Call?
Call
Not over here, Two-point-five.
714
Two, you can't find 'D-People-E-O' yet?
2.5
Hm? What're you talking about?
714
You can't find D-People-E-O yet?
2.5
No, it's my contact lens. I lost it during battle just now.
714
Contact lens?? What about D-People-E-O?
2.5
What do you think you're saying? My contact lens comes first! Do you know
how much I paid for that thing!?
714
But I thought your eyes were 20-20....
2.5
Of course they are. Like many fashion-conscious urban professionals, I
wear tinted lenses.
714
Don't you go wearing that stuff on the job!
2.5
What? Are you saying that spies have no right to be chic!?
714
I'm just saying that there's no need to be pretty up for a mission!
Roll, roll, roll....
Call
Oh? What's that sound?
2.5
Hm? Sounds like a caterpillar [tank tracks].... Over there!
714
What is it? The enemy?
2.5
It's a tank! And the body is shining brightly!
Call
It's dazzling!
???
Ha-ha-ha. Good for you, Two-point-five, to notice the gleam of my tank.
See the power of 'Flash Wash,' <the car wax that takes off the stains and
brings on the shine with a single coat>!
2.5
Why would you polish a tank!?
Call
The product sounds decent but you're using it completely wrong!
???
That's not true! Don't you understand the desire to make your personal
transport look nice!? Even tanks want to be pretty once in a while!
2.5
Wuss! A true man on the edge never gives a thought to being pretty!!
???
You hypocrite, what about yourself! For that, I'm going to crush your
color contact lens to dust with this caterpillar!
Roll, roll, roll....
2.5
Wait, don't come this way! I've still got 16 installments left to pay!
???
Know the bitterness of continuing to make payments after the product is
gone, Two-point-five! That was, yes, more than five years ago....
2.5
What's with this sudden tangent?
???
I dreamt of rocking to Burton Cummings and the Guess Who as I drove this
tank and finally bought a $2975 car audio system.... A real sweet baby with
10 speakers. But....
2.5
But what!?
???
Once I had it installed, the driving noise was too loud and I couldn't hear
any music. So I cranked the amp volume to max. And at that moment --!
2.5
At that moment!?
???
With a deafening 'bang!', all 10 speakers exploded in flames! This burn
on the forehead is a war wound from that day!
2.5
That is NOT a war wound!
???
Since that day, my car audio system never again rocked to Guess Who. All
it left me was a profound silence and 78 more payments to go!! And I will
teach you how that feels, Two-point-five!!
2.5
NOOOOO!!
Roll, roll, roll....
[Narrator]
To be continued.
[EP11] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 11
<In the previous episode....> 2.5 infiltrates the factory basement of that
catalogue of conspiracy, J.E. Corporation, but accidentally loses his color
contact lens purchased on an unfinished installment scheme. Will the lens
be decimated by a brilliantly waxed tank bearing down upon it!? What can
be done!? 2.5 (Two-point-five)!
???
This is the end, Two-point-five!
2.5
Don't you come this way!!
Roll, roll, roll.... Crunch.
???
What the!?
B-lam!!
???
Aah! AAAHHH!!
Call
Oh God! The floor's suddenly exploded and the tank is falling through!
Two-point-five, what happened!?
2.5
It crushed the contact lens.
Call
Why would crushing the contact lens blow the floor out!
2.5
An ultra-compact fashion-tint contact lens-shaped explosive. The slightest
shock sets it off.
Call
What?
2.5
Sorry I didn't say anything. It was all a part of my plan.
Call
No, I meant that you were walking around with a bomb stuck in your eye?
2.5
Yes. It was very stressful.
Call
I would imagine so.
714
Two, I owe you an apology.
2.5
Don't worry about it, 714.
714
No, really. I really thought you were wearing that thing just to be
pretty....
2.5
I don't mind.
Call
Look! Two-point-five! That hole the tank made!
2.5
What is it, Call.
Call
There's some kind of room there!
2.5
She's right. There are cardboard boxes stacked in there. I'd say 5000 of
them, maybe more!
714
What? Could they be....
2.5
'D-People-E-O, Fine Humanoid Robot for the Home'....? Is it possible that
the production is complete and they're ready to ship?
Call
Let's get down there in any case.
2.5
All right. We'll use the 'String Silent One,' <President Lincoln's choice:
super-powerful clothing line that set the industry talking>.
Call
Which industry is that?
714
So what does Lincoln have to do with it?
2.5
Shut up! If you're going to keep whining, I refuse to go down there!
714
All right! I won't so will you please get gown there!
Squeak, squeak, thud.
2.5
Okay, we're down.
714
Open the cardboard box.
2.5
Roger....? It's empty!
Call
This one too, Two-point-five! What's going....
2.5
They're all empty!
714
What!?
???
You've come very far, Two-point-five!
2.5
Who's there!
[Narrator]
To be continued.
[EP12] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 12
<In the previous episode....> 2.5 discovers a cache of cardboard boxes in
the factory basement of that catalogue of conspiracy, J.E. Corporation.
But every single box proves to be empty! Where is 'D-People-E-O, Fine
Humanoid Robot for the Home'!? And who is the mysterious stranger!? Stay
cool, 2.5 (Two-point-five)!
???
Two-point-five, you've kept me waiting too long!
2.5
Who is this!
???
K-mart shoppers may not have been paying attention, but you Two-Point-five,
should remember that tailed me here to junk factory -- the CEO of 'Junker
Expensive,' ZeroPayment-Down!
2.5
What!? Where is D-People-E-O!?
ZeroPaymentDown
Unfortunately, production has not yet started. But the parts are stacked
all around you.
2.5
What? [Y]ou mean that these boxes themselves are a part of D-People-E-O!?
Call
Oh! Two-point-five, look! On the side of the box....
2.5
W-what is this!
Call
There's a face drawn on it!!
ZeroPaymentdown
Ha-ha-ha. Now you understand. In that case, I'll let you in on this too.
It's the prototype D-People-E-O!
D-People-E-O
Thump, thump, thump.... Bonjour, hello, I am D-People-E-O.
2.5
T-this can only be....
Call
A person with a cardboard box over his head!
2.5
But why would anyone sell something like this!?
D-People-E-O
Beep, bip, blip, beep. Hello, hello, is this J.E.?
2.5
It's saying something.
Call
Making a phone call?
D-People-E-O
I would like to place an order 10 'Bod Beds.' Please ship them overnight
express. Thank you, click.
2.5
No!
ZeroPaymentDown
Ha-ha! Surprised? Once a D-People-E-O is installed in a home, they order
J.E. products by the dozens! Now we will no longer have to wait for
orders to come in. Sales are truly assured!!
Call
How exploitative can you be!?
2.5
More like, how can you expect something this stupid to work?
ZeroPaymentDown
Say what you like! By placing a D-People-E-O in every home, the sale of
the 'Bod Bed' will go from 1 to tens of thousands!
714
O-one? You only sold one?
2.5
714, looks like you're the only one in the whole wide world who fell for
the Mr. Huggy Bear Body Pillow ploy and bought the 'Bod Bed.'
714
Damn it, Two! Stop messing around and destroy that plant right now!
2.5
All right. This other ultra-compact fashion-tint contact lens-shaped
explosive should take care of -- Zero Payment-Down and D-People-E-O!!
ZeroPaymentDown
Don't!!
D-People-E-O
Nooo, dooon't!!!
BANG!!!
BLAAAAAAMMM....
2.5
Hurry, Call! The basement plant is collapsing!
Call
What? But that's inconsistent! The impact is too different from when you
used it on the tank!
2.5
I don't have time to explain! Just hurry!
Pit-a-pat-a-pit-a-pat!
2.5
Okay, as long as we get out on that elevator....!
Call
Wait, Two-point-five!
2.5
What is it!?
Call
Don't you remember? Only one person can go up on this! And there's no
time for two round trips!!
BLAAAAAAMM....!!!
[Narrator]
To be continued.
[EP13] [Narrator]
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode
13 (Finale) <In the previous episode....> 2.5 finally uncovers the truth
behind D-People-E-O in the factory basement of that catalogue of
conspiracy, J.E. Corporation. Having destroyed the underground plant,
he attempts to escape with Call Now, but the return elevator has a one-
passenger capacity! What next, 2.5 (Two-point-five)!
BLAAAAAAMM....!!!
2.5
This is no time to hesitate. Call, get on!
Call
What? But Two-point-five, what about you!?
2.5
Hurry!
Slam!
Call
Oh! Two-point-five!?
2.5
Call, be careful of too much shopping....!
Blaammm....
Call
Oh.... Two-point-five....
BLLLLAAAMMM....
Call
The underground plant is going to explode....!
BLLLASTT!!!
Call
I'm above ground.... It's safe....
2.5
You all right, Call?
Call
Wha --??
2.5
That was a close one. My foot got caught in the cable of that elevator
cage you were in and it pulled me all the way up here.
Call
Two-point-five! How lucky can we get!?
2.5
Hey, watch it, I'm pretty sooty. You'll get it all over yourself if you
keep doing that.
Call
Who cares! I don't care!
714
Wait a second, Two. If the elevator can't carry more than one, wouldn't
it still be over the limit if there was another person hanging from the
cable!?
2.5
714, I learned something important from this mission.
714
No, answer my question!
2.5
The crime of defrauding ordinary people and selling them worthless junk at
high price is of course inexcusable. But the people must also learn to
distinguish junk from something with worth. Someday, they will learn to
stand up and buy on their own without our help -- I choose to believe that.
714
Don't you try to bring things to a satisfying conclusion with a likely
speech!
Call
I agree with you, Two-point-five. I have no idea where you got the
impression that there was a moral in this whole thing, but you're right.
2.5
So, Call, what now?
Call
Well, Two-point-five. Why don't we start by going back to my place and
start looking at catalogues together? Some new ones arrived yesterday.
2.5
Sounds good. We can take time and pick out furniture and stuff for our
house.
Call
What....?
2.5
We'd better be careful, make sure we don't get stuck with junk.
Call
Oh, Two-point-five....
2.5
Let's go.
714
Just wait a second, Two! This doesn't make sense! Two-point-five!
IdeaSpy Two-point-five!!!
[Narrator]
THE END
-------------------------------------------------------------------------------
S2. Trivia and Web Links
- 140.07 has also been used as a special frequency in METAL GEAR 2: SOLID
SNAKE and in the Japanese exclusive METAL GEAR SOLID: INTEGRAL. In the
former, you can listen to randomly selected songs from the soundtrack if you
have cigarettes equipped. In the latter, you can reportedly hear members of
the development staff speak. Other secrets for these games are on these pages:
<
http://www.gamefaqs.com/portable/gbcolor/code/25619.html>
<
http://www.gamefaqs.com/console/psx/code/23891.html>
- The entire intro from Episode 1 is quoted by the colonel in METAL GEAR
SOLID 2. To see and hear the quote, call the colonel after you've met up with
Snake inside Arsenal Gear.
- The "Dr. Koppelthorn" mentioned in Episode 9 is a mythical figure in one
of the Snake Tales in METAL GEAR SOLID 2: SUBSTANCE. In the "External Gazer"
scenario, Dr. Koppelthorn is said to be the creator of the engine that powers
the featured VR system. See the "Snake Tales Script/Synopsis" listed on this
page:
<
http://www.gamefaqs.com/console/ps2/game/33075.html>
- The "Junker Expensive Corporation" is likely an homage to another Hideo
Kojima game called SNATCHER. This game involves a group called "Junker" too.
Some people mistake the IdeaSpy 2.5 quote in MGS2 as being a reference to
SNATCHER.
- The original script was apparently written in Japanese. The translator who
wrote the English version runs an interesting site. It has a copy of the
IdeaSpy 2.5 script, although the characters aren't listed.
<
http://www.hibernium.com/wrtg/02.html>
- Shuyo Murata also wrote "The Shocking Conspiracy Behind Shadow Moses," one of
the Previous Story files in METAL GEAR SOLID 2. See the "Previous Story FAQ"
listed on this page:
<
http://www.gamefaqs.com/console/ps2/game/28489.html>
- Murata was the "scenario director" of the very rare METAL GEAR SOLID DRAMA
CDs. This official yet non-canonical series is made up of 2 audio CDs that
tell 3 original scenarios, which are set some time after MGS. Some information
in Japanese and artwork from the CD booklets can be found on these pages:
<
http://www.konamijpn.com/products/mgs2/japanese/goods/goods_02_j.html>
<
http://jpn00.konami.co.jp/products/metalgear/the_art/1_4d.html>
<
http://jpn00.konami.co.jp/products/metalgear/the_art/1_4e.html>
- Besides GHOST BABEL and MGS2, Murata has also worked on the ZONE OF THE
ENDERS games as a director along with Hideo Kojima. See Murata's short bio at
the bottom of this page:
<
http://www.konamijpn.com/products/zoe2/english/staff.html>
S3. Unlocking IdeaSpy 2.5
A summary of how to get the story yourself:
- beat the Japanese or European version ("New Game")
- don't reset your GameBoy/emulator after the credits
- start another game ("New Game") but don't use the "Stage Select" mode
- call 140.07 at any time to read the episode for the current stage
I used an emulator (VisualBoy v.1.4.12) and a ROM of the European version
(METAL GEAR SOLID), which has the option to play it in one of several
languages. I beat the main game on Normal and the special Codec frequency was
highlighted in the credits. Then I started a second game ("New Game") without
resetting my emulator.
I got the episodes by calling 140.07 while playing the stages on my second
play-through; there was a different episode for each stage. Contrary to what
I've read, the frequency did NOT work for me in the "Stage Select" mode. I
think the developers just wanted people to go through the episodes in order.
I haven't played the North American version (METAL GEAR SOLID), but a
trustworthy source has told me that it doesn't have the "IdeaSpy 2.5" story.
I haven't played the Japanese version either, but Murata's official bio says
his special story appears in METAL GEAR GHOST BABEL, and the Japanese version
is the only one with this title.
-------------------------------------------------------------------------------
S4. Guide Info
Original story by Shuyo Murata
Translated by INTAC
Transcribed by Tim Huynh
tim_huynh[at]operamail[dot]com
27 September 2004 - added IGN.com to legal section
2 July 2004 - version 1.01 changed e-mail address, tweaked table of contents
3 May 2004 - version 1.0 submitted to GameFAQs and Neoseeker
This guide may be not be reproduced for any purposes other than personal use.
It may not be published on any web site or otherwise distributed publicly
without written permission. Use of this guide on any web site other than
GameFAQs, IGN.com, and Neoseeker, or as a part of any public display, is
strictly prohibited and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2004 Tim Huynh