MEGAMAN XTREME WALKTHROUGH
                       Written by Jonathan (aznjon623)

I hope this guide will help all of you in your quest to complete Megaman
Xtreme.  If you wish to use this guide on your site, please e-mail me at
[email protected].  This may be not be reproduced under any circumstances
except for personal, private use.  It may not be placed on any web site or
otherwise distributed publicly without advance written permission.  Use of this
guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.  If there is something wrong with
this walkthrough and it needs to be changed, something that needs to be added,
or if you have any comments in regards to this walkthrough, please do not
hesitate to email me.
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TABLE OF CONTENTS
1.  Story
2.  Controls
3.  Items
4.  Characters
5.  Upgrades
6.  Weapons
7.  Zero Capsules
8.  Walkthrough for Normal Mode
   a. Introductory Stage
   b. Chill Penguin
   c. Storm Eagle
   d. Flame Stag
   e. Spark Mandrill
   f. The Core - Stage 1
   g. The Core - Stage 2
   h. The Core - Stage 3
   i. The Core - Stage 4
9.  Walkthrough for Hard Mode
   a. Wheel Gator
   b. Armored Armadillo
   c. Morph Moth
   d. Magna Centipede
   e. The Core - Stage 1
   f. The Core - Stage 2
   g. The Core - Stage 3
   h. The Core - Stage 4
10. Walkthrough for Extreme Mode
11. Secrets
12. Updates
13. List of Websites that have my Permission to Post this Walkthrough On
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1.  STORY

In the year 21XX, the world has become a place where the human race coexists
with Reploids.  Many years ago a mysterious blue robot was found.  Name
Megaman X, this robot possessed a high level of intelligence.  It also was able
to display emotions like humans.  Megaman X was a robot that people thought
could never be duplicated by modern science.  Even though Megaman X is a good-
natured robot with a kind and warm personality, he also has the power to cause
a lot of destruction.  Dr. Cain studied and analyzed Megaman X, and then
succeeded in creating the "Reploids."  However some Reploids began to
malfunction due to problems with their electronic brain.  They are called
"Mavericks."  The Reploids who hunt them are called "Maverick Hunters."  In
order to help, Megaman X became a Maverick Hunter.

Later a red robot was found.  This robot named, "ZERO" had high attack power.
When he was found, he was out of control like all the other Mavericks.  The
strongest Reploid, Sigma, helped to bring ZERO under control.  Sigma took
ZERO under his watch.  After that, ZERO never malfunctioned again and was
eventually promoted to a Special A Level Hunter.  Soon after, Sigma rose in
revolt and tried to destroy everything.  And then the Mavericks kept increasing
and became more powerful.  But thanks to X and ZERO'S work, the peace was
restored over and over again.  However...
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2.  CONTROLS

   Up Button - Up
   Down Button - Down
   Right Button - Right
   Left Button - Left
   B Button - X Buster
   A Button - Jump
   Start - Dash
   Select - Access Menu Screen
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3.  ITEMS

   Energy Pellet - Recharges Lifebar (Large/Small)
   Weapon Pellet - Recharges Weapon Energy (Large/Small), if no weapon is
                   selected or current weapon is full, energy will be added to
                   the weapon with the lowest energy
   1-Up - Extra Life
   Heart Tank - Increases the Length of Lifebar
   Sub Tank - Stores Surplus Energy
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4.  CHARACTERS

   Megaman X - The leader of the Hunter Unit 17, Megaman X has sworn to fight
               for world peace, though an inner hatred of violence sometimes
               holds him back.

   Zero - The leader of the Maverick Hunters provides advice and support while
          you set out to battle the villains of the past and clear you way to
          the core.

   Middy - Middy is a computer genius Reploid.  Together, he and Dr. Cain
           support X.

   Techno - Techno used his superior intelligence to hack the Mother Computer
            and rewrite data.  He joins with Zain and Geemel to hassle Megaman
            X.

   Zain - Zain is a "Shadow Hunter," a Reploid specialized in combat.  He
          makes big trouble for X with his gigantic sword.

   Geemel - Zain's partner Shadow Hunter, Geemel is cunning and mean.  He gets
            his kicks harassing Megaman X.
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5.  UPGRADES

There are four upgrades for X in the game.  Instructions to find the
enhancements are in the walkthrough of the particular stage it's found in.

Head Upgrade
Found In: Storm Eagle Stage
Gives X the ability of the head crush and allows you to crush certain blocks.

Leg Upgrade
Found In: Chill Penguin Stage
Enhances mobility on the wall.  Will allow you to crush certain blocks.

Body Upgrade
Found In: Flame Stag Stage
Increases defensive ability.  X will receive less damage.

Arm Upgrade
Found In: Spark Mandrill Stage
Increases strength of charged shots.  Also allows you to charge any special
weapon.
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6.  WEAPONS

   X-Buster
   The usual weapon with unlimited energy.  You can charge up the X-Buster to
   a maximum of three levels by holding B.  Each leveled shot causes more
   damage than the previous.  You can set your X-Buster to Auto Fire or Auto
   Charge or both by going to the Options Menu.

   Storm Tornado
   Received From: Storm Eagle
   Fires a tornado horizontally across the screen.  It's capable of hitting
   enemies multiple times.  When charged, X creates a vertical tornado capable
   of destroying enemies above and below him.

   Shotgun Ice
   Received From: Chill Penguin
   Fires a small chunk of ice that splits into four smaller chunks of ice when
   it hits a wall, obstacle, or enemy.  When charged, it creates an ice sled
   that damages enemies while going forwards until it hits a wall.  Only lasts
   for a couple of seconds, though.

   Speed Burner
   Received From: Flame Stag
   Shoots out to circles of fire forwards.  When charged, X dashes towards his
   enemy in a ball of fire.  X can also execute an air dash with the charged
   Speed Burner.

   Electric Spark
   Received From: Spark Mandrill
   Fires an electric spark forwards.  If it hits a wall, it will split into
   two electric sparks, one ascending, and one descending.  When charged, it
   will create two small walls of electricity to destroy your enemies.

   Rolling Shield
   Received From: Armored Armadillo
   Sends a blue sphere forwards.  If charged, X creates a shield around
   himself, allowing him to walk on spikes.

   Silk Shot
   Received From: Morph Moth
   Fires junk downwards.  When it hits the ground, it turns into four smaller
   pieces of junk.  When charged, X shoots out a bigger piece of junk.

   Magnet Mine
   Received From: Magna Centipede
   Fires a small mine that attaches itself to whatever it hits.  It will
   explode in a few seconds.  You can move the mine up and down.  When
   charged, X will shoot out a sphere that damages enemies.

   Spin Wheel
   Received From: Wheel Gator
   Fires a spiked wheel along the ground that can expose secret passages.
   When charged, it fires eight smaller shots in eight directions.
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7.  ZERO CAPSULES

The Zero Capsules allow you to call Zero to deal damage to an enemy or enemies.
They feed off an energy bar that refills itself completely every time you exit
a stage.  Instructions to find the capsules are in the walkthrough of the
particular stage it's found in.

Z1 - ZERO SCRAMBLE: DASH!
This capsule is found in Armored Armadillo's stage.  Zero dashes across the
screen, slashing his saber.

Z2 - ZERO SCRAMBLE: RISING!
This capsule is found in Wheel Gator's stage.  Zero uses an upward saber slash.

Z3 - ZERO SCRAMBLE: EARTH GAIZER!
This capsule is found in Morph Moth's stage.  Zero slams his fist into the
ground, causing explosions around the screen.

Z4 - ZERO SCRAMBLE: FINAL!
This capsule is found in Magna Centipede's stage.  Zero executes a powerful
dash attack across the screen.
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8.  WALKTHROUGH FOR NORMAL MODE

a.  INTRODUCTORY STAGE

Items: N/A
Enhancements: N/A
Final Boss: Vava
Weapon Received: N/A

The game begins.  X is confused.  But hey, you shouldn't be if you played
Megaman X for SNES.  It's basically the same thing.  Blast your way through the
level, getting used to the controls.  You'll soon come to the introductory
boss, Vava.

Vava, or as many Megaman fans know as Vile, is easier than before.  He can now
be destroyed in the introductory stage.  He has two attack patterns:
(1) Dashing towards you while punching.
(2) Slowly walking towards you trying to punch you.

Use a combination of charged X-Buster shots and rapid fire shots on Vava and
you should be fine.  If he tries to punch you in any way, just jump over him.
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X will then warp back to base and meet up with Zero.  Zero will tell X someone
broke into the Mother Computer System of the Hunter Base and set its data to
sabotage world order.  He also tells X that the Mavericks are reproducing
fighting data of the past.  Middy brought X back from the data of the past.
Now X needs to fix the data and must destroy the guardians of the core.
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b.  CHILL PENGUIN

Items: Heart Tank
Enhancements: Leg Upgrade
Final Boss: Chill Penguin
Weapon Received: Shotgun Ice

Chill Penguin's stage is a breeze.  You can't miss the Leg Upgrade.  It's right
before the second Auto Save point.  Use the Mech in the middle of the stage to
bust through everything.  Climb out of it after you reach the high wall.  Then
climb to the left, not to the right.  If you have the Speed Burner, you can
obtain a Heart Tank here.  If not, just return later.  You'll soon reach Chill
Penguin's lair.

Chill Penguin has four of attack patterns:
(1) Spitting ice balls and blocks towards you.
(2) Slides on belly towards you.
(3) Creates ice penguins, then jumps and pulls the lever to make them slide
   into you.
(4) Jumps toward you, trying to damage you.

Wait for the four blocks to pass and then let loose a charged X-Buster shot or
Speed Burner shot at Chill Penguin.  When it creates ice penguins, you can use
a charged X-Buster shot to destroy them.  You might even get another hit on
Chill Penguin, too!  If he attempts to pull the lever, just hit it out of the
air with a charged X-Buster shot or Speed Burner shot.  When it jumps towards
you, dash under it and hit it with a charged X-Buster shot or Speed Burner
shot.  Continue this until it's dead.
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c.  STORM EAGLE

Items: Heart Tank, Sub Tank
Enhancements: Head Upgrade
Final Boss: Storm Eagle
Weapon Received: Storm Tornado

Storm Eagle's stage isn't too hard.  Just make sure you don't accidentally fall
off a platform.  The Sub Tank can be obtained very easily.  Ride the moving
platforms to the top and make sure you're still on the left side.  Jump dash
off it to the left and you should land on the platform with the Sub Tank.  Ride
the platforms up again.  After reaching the first Auto Save point, proceed left
and destroy the mechanoid on the vertically moving platform.  Ride it up and
jump left to the area above, where you should find the Heart Tank.  Proceed
until you finally see a high wall that you need to climb up to proceed.  Climb
to the top of it and instead of going right; drop down to the right.  Stay on
the top ledge and dash jump to the right.  Climb up the platform and destroy
the barriers to find the capsule with the Head Upgrade.  Once you receive the
upgrade, head back up and climb up the obstacle again.  This time go right and
proceed until you reach Storm Eagle.

Storm Eagle has four attack patterns:
(1) Tries to blow you off the platform by flapping his wings.
(2) Shoots a Storm Tornado at you, attempting to blow you off the platform.
(3) Flies up and drops an egg that hatches into four birds that attempt to
   damage you.
(4) Flies up and then flies towards you, trying to damage you.

Storm Eagle isn't too hard.  Set your X-Buster to Auto Charge (if you haven't
already).  When it tries to blow you off with its wings, just let loose with
charged X-Buster shots.  Do this and keep on dashing towards the middle of the
platform to avoid being blown away.  You can easily avoid the Storm Tornado it
fires at you by dashing or dash jumping over it.  When it drops the egg,
destroy it immediately so that it doesn't hatch into the four birds.  When it
flies towards you, keep moving.  Dash away when you see it come towards you and
try to get in a shot when it flies past you.
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d.  FLAME STAG

Items: Heart Tank
Enhancements: Body Upgrade
Final Boss: Flame Stag
Weapon Received: Speed Burner

When you begin the stage, you can let the Dozer Beetle bust through the wall
for you, or you can continue upwards.  It doesn't matter which way you go.
After the first Auto Save point, you'll come to an area with a 1-Up.  Don't get
it.  Immediately start climbing the walls.  Climb quickly, or else the lava
will consume you.  It's necessary for you to have the Leg Upgrade.  I've never
gotten through this part without them.  Near the top left, you'll see a Heart
Tank.  Destroy the robot guarding it and retrieve it.  If you die, that's OK,
since you got the Heart Tank.  After crossing the crumbling platforms, you'll
see a cave opening, and a wall that the Dozer Beetle will crush for you.  Go
through the opening under the wall that the Dozer Beetle crushes.  Dash jump
off the edge and you'll come to ledge with the Body Upgrade.  Then dash jump
back.  If you want to fight Zain, scale the walls up.
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Zain has two attack patterns:
(1) He'll jump at you trying to slash at you with his sword.
(2) After he does attack pattern one twice, he'll jump at you trying to slash
   you and then execute a spinning attack on the ground.

Use the Shotgun Ice or the X-Buster on him.  When he jumps to slash at you,
dash under him and let him have a Shotgun Ice or X-Buster shot.  Keep doing
this until he starts spinning.  Climb up on one of the walls and wait until
he's done.  Then he'll repeat this over and over again.  Keep doing shooting
away at him until he's dead.
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If you don't want to fight Zain or you've beaten him already, then just
continue across the cave.  The rest of the stage isn't too hard.  You'll come
to Flame Stag's lair.

Flame Stag has a bunch of attack patterns:
(1) He throws fireballs at you.
(2) Dashes at you trying to damage you.
(3) Dashes up and down the walls trying to damage you.
(4) When the fire on its head turns blue, it can dash towards you, lift you up
   in the air, and pummel you to the ground.

Equip the Storm Tornado.  Just avoid the fireballs and use Storm Tornado on
it.  Whenever it comes towards you, just use the Storm Tornado and it should
be dead in no time.
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e.  SPARK MANDRILL

Items: Heart Tank, Sub Tank
Enhancements: Arm Upgrade
Final Boss: Spark Mandrill
Weapon Received: Electric Spark

Spark Mandrill's stage is basically the same as the one in Megaman X for the
SNES.  After going up the ladders, you'll see a fork in the road.  You can go
right or down.  Go down.  If you have the Leg Upgrade, then you can obtain a
Sub-Tank.  Go back up and proceed right.  Be careful when the lights go out.
Make sure you don't accidentally fall in a pit.  You'll soon come to the Mini-
Boss.  It's not too hard, use Storm Tornado on it.  A little bit after the
third Auto Save Point, you'll come to an area with no enemies.  You'll see a
ladder that takes you down, but there's something to be obtained.  If you climb
up the wall to the right you can see a Heart Tank.  If you have the Leg
Upgrade, dash off the right wall to the left, and manuver back to the right so
that you cling to the ledge containing the Heart Tank.  Climb up and you'll
receive the Heart Tank.  Proceed until reach to the point where the lights go
out again.  Be careful here.  Make sure to look up to see if there are some
blocks above you.  If you see them, break them with your Head Upgrade and
you'll find Dr. Light's capsule, containing the Arm Upgrade.  After receiving
the upgrade, proceed until you reach Spark Mandrill's lair.

Spark Mandrill has a three attack patterns:
(1) It will fire two Electric Sparks, one to the right and one to the left.
   They will run across the ground and up the walls.
(2) It will dash and punch you.
(3) It will swing on the ledges at the top of the lair and drop down, trying to
   damage you.

Use the Shotgun Ice on Spark Mandrill.  When you hit it, it will freeze.  Wait
for a second or two, and while it's still frozen, shoot another Shotgun Ice in
its direction.  It should take more damage.  Make sure that it stops glowing
before you shoot it again.  If it tries to drop down and damage you, dash away
and shoot it with another Shotgun Ice.  Continue until dead.
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Now you can enter the core!  Make sure your Sub Tanks are full and proceed.
_______________________________________________________________________________
f.  THE CORE - STAGE 1

Again, this stage is like the first stage of Sigma's castle in Megaman X for
the SNES.  After a lot of jumping and shooting you'll come to the second Auto
Save point.  Save and proceed to fight Zain again.

Zain is the same as before, except now when he spins, he slides across the
room.  Use the same strategy as before and he should be done in no time.

Exit his lair and proceed on.  The next vertical segment is pretty hard and you
might lose a lot of energy if you're not careful.  You'll soon reach the Core
Spider's lair.

Core Spider has two attack patterns:
(1) It will follow a path of its webbing and try to damage you.
(2) It will fake an attack and drop little spiders instead.

You can only hit Core Spider when it touches the ground and opens its eye.
Use the Shotgun Ice here.  You'll just have to keep on guessing on where it's
going.  It usually attempts to find a path that leads closest to where you're
standing.  Dash under it and shoot it with the Shotgun Ice whenever possible.
If it drops the spiders, switch to Storm Tornado to disperse of them quickly.
Keep doing this until dead.
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g.  THE CORE - STAGE 2

Stage two of the core is kind of like the third X-Hunter level in Megaman X2.
It tests your climbing and jumping skills.  Here you can get the Street Fighter
moves if you're good enough (See Secrets Section).  You'll soon come to
Serges's Lair.

Serges has a couple of attack patterns:
(1) When the guns are still operational, he can fire four different shots at
   you from each one.
(2) When the guns are destroyed, he'll shoot out one shot that will break into
   four shots going north, south, east, and west.
(3) When the guns are destroyed and he shoots out the first shot that goes
   north, south, east, and west, he'll shoot out one shot that will break into
   four shots going northwest, northeast, southeast, and southwest.  This
   pattern will go on for the rest of the battle.

If you don't have the Hadouken, use the Electric Spark to quickly disperse of
the guns.  You'll then expose Serges.  Try to hit Serges with the Speed Burner
or Hadouken if you can.  Remember you can only hit his head, not his pod.
_______________________________________________________________________________
h.  THE CORE - STAGE 3

In the beginning of the stage, watch out for spiked walls and clear away the
mechanoids.  You'll soon come to the teleportation room.  For now it has four
capsules.  Storm Eagle is to the top left.  Flame Stag is to the top right.
Chill Penguin is to the lower left.  Spark Mandrill is to the lower right.
You can fight them in any order you please.  Use the same strategies as you did
before.  Make sure to take the two power-ups every time you finish a battle.
After defeating all four of them, a new capsule will appear.  Take the
remaining power-ups and proceed.  You'll come to Sigma's lair.

Sigma has a couple of attack patterns:
(1) He'll just stand there waiting for you to shoot him.  He'll block your shots
   with his sword.
(2) He'll dash towards you can try to slash you with his sword.
(3) He'll fire a couple of shots from his head.
(4) He'll dash off the walls trying to damage you.

Equip the Electric Spark for this fight.  When the battle begins, climb up the
left wall to the top (and I mean it!)  Wait for him to start dashing up the
walls.  He'll go left, right, left, right, etc.  If you did this right, he
won't damage you when he goes left for the second time.  When he's about to go
right the second time, jump off and hit him with an Electric Spark or charged
X-Buster shot.  You can also use the Shouryuken after dropping down.  When he
touches the ground again, quickly get back up the wall and repeat this over and
over again until he's dead.
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i.  THE CORE - STAGE 4

You'll then find the secret hiding place of the Mavericks and go to disperse of
them.  Geemel leaves Techno there and X comes to destroy him.  Techno dies and
Middy reveals that Techno was his brother and that if Techno dies, he does,
too.  Proceed onto Sigma's lair.

Velguader (Sigma in the Battle Body) is just like himself in Megaman X, but
even easier than before.  He has four attack patterns:
(1) He'll fire a wave of fire across the room.
(2) He'll fire electric shots across the room.
(3) His hands fire a lightning bolt vertically.
(4) The opposite hand you're on will fly across the room, trying to damage you.

When the battle starts, climb up the left wall and leap onto Sigma's left hand.
Fire charged X-Buster shots at him over and over again.  Later, when you have
the Rolling Shield, use that on him instead.  Watch out for the thunderbolt.
Just stand on the edge of the hand so it doesn't damage you.  Keep doing this
until he's dead.

You've beaten Normal Mode!  But Middy will open a new mode for you, Hard Mode.
You start with all your enhancements and weapons.
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9.  WALKTHROUGH FOR HARD MODE

You'll have four more Mavericks to beat: Armored Armadillo, Wheel Gator, Morph
Moth, and Magna Centipede.  But first, you'll have to beat the Introduction
Stage again.  Use the same strategy as before.
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a.  WHEEL GATOR

This stage is just the same as Wheel Gator's stage in Megaman X2.  Near the
beginning of the stage before dropping down a shaft, climb up the wall.  You'll
see a Zero Capsule containing ZERO SCRAMBLE: RISING!  Climb up the wall and get
it.  Proceed on.  After the second Auto Save point, climb up the ladder.  You
can see the Heart Tank, but a wall of spikes protects it.  Go to the platform
to the right and equip the Speed Burner.  Execute a charged Speed Burner attack
to the left so that it's like you're air dashing.  You should be on the
platform with the Heart Tank.  When you ascend with the moving platform later,
you have two choices.  You can go left to continue the stage, or you can keep
ascending and fight Geemel.
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Geemel has two attack patterns:
(1) Throws his ninja star at you.
(2) Disappears periodically and reappears, trying to damage you.

Geemel is very easy.  Equip the Speed Burner and just keep firing away.  Jump
over the stars that he chucks at you and he'll be done in no time.
_______________________________________________________________________________
Proceed and you'll soon arrive at Wheel Gator's lair.

Wheel Gator has four attack patterns:
(1) It shoots two Spin Wheels at you.
(2) It glows and shoots regular shots at you from his mouth.  It is invincible
   while doing this.
(3) It jumps and spins towards you, trying to damage you.
(4) Jumps into the water and shoots two Spin Wheels at you.
(5) Jumps into the water and reappears, trying to bite you, sucking your energy
   away.

People have told me to use the Magnet Mines on it, but I like to use the
Hadouken and Shouryuken on him.  Avoid all the shots it shoots at you and
charge your X-Buster or use the Hadouken from a distance.  If you can get
close, use the Shouryuken.  You can also make use of your newly acquired Zero
Capsule powers.  Be careful when it jumps into the water.  Climb the walls.
When it tries to bite you, quickly jump away or else prepare to take serious
damage.  Keep doing this until it's dead.
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b.  ARMORED ARMADILLO

Armored Armadillo's Stage is basically the same, with a couple of changes.
Don't ride the second mine cart if you're used to SNES version, or else you can
get killed easily.  This is still a great place to fill your Sub Tanks.
Anyways, after the first Auto Save point, you'll fall down a shaft.  Hang on to
the wall and the Armadillo Excavator will continue on.  When it's gone, go to
the left, where it was and you'll find a Sub Tank.  Continue on after the third
Auto Save point, where you'll find another Armadillo Excavator.  Quickly switch
to the Storm Tornado and destroy it quickly, or else you'll have no chance to
get the Heart Tank lying above.  Take the third mind cart out of the caves and
into the air.  Dash jump quickly to the place where in Megaman X for SNES you
would get the Hadouken (above the entrance to Armored Armadillo's lair).  Go
right and you will find a Zero Capsule containing ZERO SCRAMBLE: DASH!  Drop
down and enter Armored Armadillo's lair.

Armored Armadillo has three attack patterns:
(1) It will stand and shoot at you.
(2) It will roll around the room.
(3) If it still has its armor on, it will block your shots, glow, and shoot 5
   shots at you.

Armored Armadillo is a little different this time.  It can actually block the
Electric Spark this time.  Rapidly shoot the Electric Spark so one of them has
a chance of shocking its armor off.  Then continue using the Electric Spark on
him until it's dead.
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c.  MORPH MOTH

This stage is the same as the one in Megaman X2 for the SNES.  The Heart Tank
can be found before the first Auto Save point and the Zero Capsule can be found
after the first Auto Save point.  Climb up the wall before you get into the
factory and you'll find the Heart Tank along with an Extra Life.  Use a Spin
Wheel to destroy the blocks under you before jumping up the wall after the
first Auto Save point and you'll drop to the area with the capsule containing
ZERO SCRAMBLE: EARTH GAIZER!  The rest of the stage is pretty easy.  To beat
the mini-bosses, just use Storm Tornado on the head of the robot to expose the
insect, and destroy it with the Storm Tornado.  You'll soon come to Morph
Moth's lair.

Morph Moth has four attack patterns:
(1) When it's in its cocoon, it'll drop down and dash around the floor,
   throwing garbage upwards.
(2) When it's in its cocoon, it'll throw garbage around in a clockwise or
   counterclockwise motion.
(3) When it's in its true form, it'll fly around spraying pollen.
(4) It'll somehow damage you by slowing you down.

You'll face Morph Moth first in its cocoon.  It'll show its true form when
you've depleted half of its life.  Just use the Speed Burner throughout the
battle and you should be fine.
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d.  MAGNA CENTIPEDE

Magna Centipede's Stage is a bit challenging.  Don't trip the last alarm, or
else you can't get the Heart Tank.  It's right before the first Auto Save
point.  Dash jump or use the charged Speed Burner off the nearby ledge,
clinging to the side of the box.  Continue your ascent to find a Heart Tank.
Continue and watch out for the falling blocks.  After the area with the falling
blocks, you can find the Sub Tank.  There is a long chasm.  At the other end,
you can see there's a gap in the ceiling before the second Auto Save point.
Use the charged Speed Burner to execute an air dash to reach the wall.  Ascend
the narrow corridor to find the Sub Tank.  The mini-bosses are not too hard,
just use X-Buster and avoid their attacks.  After the first mini-boss, you'll
find an area where there are falling blocks.  Ascend up the walls and find the
gap in the walls filled with blocks.  Destroy them with your helmet and you'll
find the area with the capsule containing ZERO SCRAMBLE: FINAL!  You'll soon
come to Magna Centipede's lair.

Magna Centipede has two attack patterns:
(1) It will let loose his tail and try to damage you with it.
(2) It will teleport around the room and shoot three shots at you.

Equip the Silk Shot.  Quickly shoot it at Magma Centipede and itss tail will
disappear.  Now you should be fine.  When it reappears after teleporting, hit
it with the Silk Shot.  Continue this until it's dead.
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e.  THE CORE - STAGE 1

This stage is the same as the one in Normal Mode, except of fighting Zain,
you'll fight Geemel.

Geemel has the same attack patterns as last time, and has one new attack.  Once
you've taken down half of his life, he'll summon his glider and he'll hover
around the air.  Use the same strategy as before and blast him with Speed
Burner and he should be done in no time.
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f.  THE CORE - STAGE 2

This stage is the same as the one in Normal Mode.  See the walkthrough for this
stage above.
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g.  THE CORE - STAGE 3

The only difference of this stage in Hard Mode is the bosses you fight in the
Teleportation Room.  This time, Armored Armadillo is to the Southwest.  Wheel
Gator is to the Northwest.  Magna Centipede is to the Northeast.  Morph Moth is
to the Southeast.  Sigma is also the same.  Use the above strategy to beat him.
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h.  THE CORE - STAGE 4

Sigma is the same as before, except this time use the Rolling Shield on him.
You've beaten Hard Mode!  But now Techno opens up and challenges you to Extreme
Mode.  Will you accept his challenge?
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10.  WALKTHROUGH FOR EXTREME MODE

Well, it looks like you have to start over...again.  This time you don't start
with any enhancements and there are no dialogue.  You get to fight the eight
bosses in any order you want.  You still have to get all the upgrades, Zero
Capsules, Sub Tanks, and Heart Tanks.  There isn't much difference, except that
in The Core - Stage 1, you have to fight Zain and Geemel in succession.  The
order of the capsules in The Core - Stage 3 is different also.  Here it is from
where you enter the room, going clockwise: Chill Penguin, Storm Eagle, Armored
Armadillo, Wheel Gator, Magna Centipede, Morph Moth, Flame Stag, and Spark
Mandrill.  Sigma's final form has a new lightning attack and the claws can
teleport in and out of the room.  When you finish the game, Sigma will give you
the chance to save, but it'll just save to Extreme Mode with you having
nothing.  But you've finished the game!  Congratulations!
_______________________________________________________________________________
11.  SECRETS

STREET FIGHTER MOVES

You can acquire the Street Fighter moves; Hadouken and Shouryuken, just like
from Megaman X and Megaman X2.  You have to have all the Heart Tanks, Sub
Tanks, and Capsule Upgrades before you can attempt this.  You just need all the
ones from the mode that you're attempting this in.  You can get this in Normal
Mode, Hard Mode, and Extreme Mode.

It's found in The Core, Stage 2.  You'll see a ladder at the top of the area
next to a spiked wall on the right side.  In Normal Mode, you have to maneuver
the second rocket powered platform to the ladder.  It's quite hard, but after a
lot of practice and hard work, you can get it (it's well worth it!)  Remember
each time you jump on it, it'll go a different direction.  It goes left, up,
right, and then down.  In Hard or Xtreme Mode, you can use a charged Rolling
Shield to jump on the spikes to the right and jump to the ladder.

Enter the Auto Save Point and continue through the room until you see a hole
you need to drop through.  In Normal Mode, charge your Speed Burner before you
continue.  Jump and before you hit the spikes, use the Speed Burner to dash to
the left.  In Hard or Extreme Mode, use the charged Rolling Shield to continue.
Slide down the left wall until you find a hole in it and proceed left.  You'll
find the capsule.  Dr. Light will give you the Hadouken and Shouryuken.  You
can only use these moves when you're X-Buster is charged to the maximum and
when you're on the ground.  You can execute the Hadouken by pressing Forward
and B.  You can execute the Shouryuken by pressing Up and B.  Remember that
these don't immediately destroy a boss like in Megaman X for SNES, but they
can destroy any other basic enemy in one hit.  These can also be saved.
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12.  UPDATES

February 10, 2020: Updated my e-mail contact information.

May 23, 2005: What was I thinking when I last updated this walkthrough?  I
             found lots of errors and mix-ups.  I changed the formatting a
             little; the boss attack patterns are in a list form now.  There
             were a couple of gender changes as well; most of the bosses are
             now referred to as "it".  There were also some gramatical
             mistakes.  Most importantly, I found a bunch of websites that are
             using my other walkthrough (Megaman X4 for PC) without my
             permission.  Therefore, I have added a couple of sentences to
             my opening remarks and a list of websites that I have given
             permission to use my walkthrough on.  Finally, I added lines to
             distinguish between sections.

December 28, 2003: Wow, it's been a long time.  I just looked through the
walkthrough and see what I could add.  There were a couple of formatting
problems that fixed.
_______________________________________________________________________________
13.  LIST OF WEBSITES THAT HAVE MY PERMISSION TO POST THIS WALKTHROUGH ON

Currently, this guide should only appear on the following sites...
www.gamefaqs.com

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This document is (c)aznjon623, Jonathan Wong, 2001-2020.  All trademark and
copyrights contained in this document are owned by their respective trademark
and copyright holders.