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/ MAGI-NATION \______________
_____/ ORMAGON FAQ Version 3.1 \_________________________________
/ \
FAQ Written By: whiz kid
Copyright 2001 Sean Handwerk (whiz kid)
[email protected]
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_____/ TABLE OF CONTENTS \_______________________________________________
/ \
I. Ormagon Info
A. What is Ormagon?
B. How to get Ormagon
C. FAQ
II. Miscellaneous
A. Update Info
B. Copyright Notice
C. Credits
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________________________________________/ I. Ormagon Info \___________________
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_____/ A. What is Ormagon? \_______________________________________________
/ \
Ormagon is possibly one of the biggest secrets in Magi-Nation. Ormagon
itself is a gigantic mushroom-like dream creature that is extremely powerful.
------------------------------------
| ANIMITE REQUIRED |
| Ormagon: 1 Weebo: 1 |
|------------------------------------|
| TYPE: Underneath |
|------------------------------------|
| MOVE | ENERGY | LEVEL LEARNED |
|----------|---------|---------------|
| Crack | 10 | 60 |
|----------|---------|---------------|
| Crush | 20 | 60 |
|----------|---------|---------------|
| Consume | 10 | 60 |
|----------|---------|---------------|
| Wreck | 20 | 60 |
------------------------------------
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_____/ B. How to Get Ormagon \_____________________________________________
/ \
There is a long and involved process of how to get Ormagon, spanning the
entire game. Following are the steps needed to get Ormagon:
1) Go see the Ormagon hunter in the Underneath. How? After losing to Morag,
you will faint and find yourself in Wence's house. Proceed immediately to
the Underneath. Talk to NO ONE on the way.
2) In the town, talk to the man. He'll tell you that he will be waiting in
the abandoned North Tower. He also says to try and locate some Deep Algae.
**********************************NOTE*************************************
You MUST pay the ferryman 300 Animite to wait for you after traveling to
the vault for Agadon's Boots. This is crucial to the successful completion
of this quest.
***************************************************************************
3) In the Orothe tunnels, near the northern part, you find some Algae. You
MUST get the algae before getting Agadon's Boots.
4) Return to the North Tower WITHOUT getting the boots. Give the algae to
the man.
5) Before beating the 3rd Core Gate, and after you've gotten Agadon's Boots,
go to the training grounds in Naroom. Yaki will not be there. Starting below
the left eye, run around the head five times counterclockwise and then talk
to the left eye. You'll hear a CLICK and the training ground door will open.
Go inside to get the fungicide.
(See the FAQ section if you are having trouble with this step)
**********************************NOTE*************************************
In between steps 5 and 6, you will be taken to the Shadow Hold as a
prisoner. While you can get the Cloud Frond here, DO NOT, I repeat DO NOT,
heal Orwin until after completing step 11.
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6) In Oscent Mar, buy a specimen jar.
7) Return to the Underneath before beating Core Gate 4. (This is why you
needed the ferryman to wait for you, otherwise you'd be stranded in Orothe.)
On the path to Gruk's house, some fungus will be growing. (If you are having
trouble locating the fungus, look for a white trail of fungus leading to a
wall. The fungus is growing on the wall) Use the specimen jar on the wall to
take a sample. It is now a JarofFungus.
(See the FAQ section for exact directions...)
8) Give it to the boy in Vash Naroom who collects spooky plants before
beating Core Gate 4.
9) Continue through the game, and beat Core Gate 5.
10) Return to Vash Naroom. The boy's house will have been overtaken by the
fungus. Go inside and use the Fungicide.
11) The fungus will die. But, as a side effect, it will have hollowed out
the legs of a stool in the room. Take this Hollow Stool.
**********************************NOTE*************************************
At this point, you may now cure Orwin.
***************************************************************************
12) Return to where the fungus was growing in the Underneath. Use the
Fungicide on the wall. It will fall down, opening a passage to a secret
area.
13) Use the Hollow Stool in this area to summon Ormagon. Good luck.
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_____/ C. FAQ \_______________________________________________
/ \
Q: Whenever I open the door at the Training Grounds for the Fungicide, Yaki
always throws me out! How do I get it?
A: You need to get Agadon's Boots for Yaki to be there. Remember to get
the Fungicide BEFORE beating the third Core Gate / Shadow Geyser and
AFTER getting Agadon's Boots.
Q: I can't open the door in the Training Grounds! Help!
A: It may take a few tries. Try starting just a little to the left or right
of the eye and then start your run. Try not to hit anything on the way
around. Or try running around 6 or 7 times. Or try walking. Or try
examining the statue in different places. It can vary from game to game.
Q: If I pay the ferryman 300 animite to wait for me, how will I get to him
at <insert location here>?
A: If you've paid him to wait for you, he will always be at the same dock
you are at. It must be some sort of telepathy thing. Always remember to
get at least 900 animite before starting your trip so you can afford
all of his fees.
Q: I can't find the fungus on the path to Gruk's!
A: OK, some more precise directions, starting from Gruk's house on the
Overworld screen. Enter the path from the Overworld. Run down. When you
reach a fork, go RIGHT. When you reach the next screen, the path
branches up and down. Go UP. Immediately, you run into another fork. Go
UP again. When the path widens out, walk RIGHT and you should see the
trail of fungus.
Q: Why can't I get into the house that is overgrown with fungus? Orwin
always orders it to be boarded up!
A: You healed Orwin too early. You must wait until AFTER you get the Hollow
Stool to cure him.
Q: Which Ringsmith makes the Ormagon ring?
A: The Underneath Ringsmith.
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________________________________________/ II. Miscellaneous \_________________
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_____/ A. Update Info \_______________________________________________
/ \
V 3.1 (8/30/01) - Changed the walkthrough slightly. Added and modified some
FAQs. The Copyright Notice was changed again.
V 3.0 (8/15/01) - Added a FAQ section and reformatted the guide. READ
THE FAQS BEFORE SENDING ME ANY E-MAIL AND MAKE SURE
THAT YOUR QUESTION IS NOT ALREADY ANSWERED THERE!
The Copyright Notice has been changed slightly, also.
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_____/ B. Copyright Notice \_______________________________________________
/ \
This document Copyright 2001 Sean Handwerk. All rights reserved. This
document may not be copied, in whole or in part, and printed in a magazine,
forum, book, or anywhere else without written consent of the author.
If you would like to use this FAQ on your website, please contact me at
[email protected]. It may not be altered, edited, placed inside a
frame, or anything else that would alter its content / appearance.
If you use this FAQ as a basis for your own work, you do not need
permission, as long as the author is given credit.
______________________
_____/ C. Credits \_______________________________________________
/ \
A BIG thanks to all those at the Magi-World.com forums, who were involved
in the Ormagon hunt. We all did it together.
CJayC - For posting this FAQ
You - For reading it
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Thus endeth this FAQ. You can stop reading now. © 2001 Sean Handwerk