_,
                    .                _yT/TWmmgr
                  _eMp              _F_wQQZGZ'
                _gt_z9m.           at_XRT@d!
              _Z!_dQZZZm,         _m_4ZM;   _J_
              (](SXMmQq8E         .dr(Zd] _F%_dBA,
            __(](QQE_NZ\_    __ _gNd}(ZdWMMQQQGe!     __.
           gT__(4dXE _aT7Wm_y+7WMa4Q2vOQZQgM!7Wg_,  _aT?@ma_
          _MFTM2?4QETMa(z4gma(zZqT`d] 6df8ma(?4qT`_at_wx=:(3WE`
              (](Zd:  M (Od:M.(4E  (] [d) .E`([d  d)_zdVE`(Od
             _F_dgt   M (zd:M`(vm  (] [d) .E (zd  d;`zq(E (zd    _aM_
       ____JF:_gF:    M `cq:M``zR  (] Zd) .E `(d.aF``(d(E `(d _aF%_aT
     _eT^'`  ("TTma, .M `(deM``(M_.(].Xd) .E  (mT_Z:`(d_E ``dF!._qF'
   _yT___a____.`...7mMa_`.....`._(Zqb(Xd)(B).._(y8de_.`V_g_.._aqF'
  T8""^^```^^"TNgagF'  7TmgT"TNg2! (b`0d)  78gZ'    7TgF' 7Tmg+`
                                   J]``z)
         t h e    l e g e n d      /:  /:    r e t u r n s
                                   _;  _:
                                   _N..d`
                                    /mq)
                                     qF
                                      `
Ancient Text FAQ                                                         v1.6
=============================| By Dragonlord |===============================
============================= [email protected] ================================

Disclaimer:
This document  was intended to assist and guide one through the course of the
aforementioned  game.  It is  meant  completely for  usage on the  world wide
web, and  any form of rewriting,  retransmitting, reproduction, or otherwise,
is a  violation of this code  and is  subject to fines by law. This  document
is not to be reprinted in magazines, newspapers, books, novels, or otherwise,
without the author's prior  consent. This FAQ was meant for the exclusive use
of GameFAQs (http://www.gamefaqs.com/) in addition to the sites written below
and  is not  to be  copied to  any  site,  whether  personal  or  commercial,
under  any  circumstances. Plagiarism is not  acceptable  and  the copying of
any    information    in this  document   will  result in  civil or  criminal
prosecution.

The author of this guide is in no way associated  with the  companies  stated
herein.

Sites granted with exclusive permission to use this FAQ:

 GameFAQs - http://www.gamefaqs.com/
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Lufia: The Legend Returns Copyright © 2001 Natsume Inc. All Rights Reserved.

=============================================================================
REVISION HISTORY ------------------------------------------------------------
=============================================================================
Version 1.6, 04/25/03
     -My ISP decided to give me a real e-mail account, so that is
      the only change in this version. =P

Version 1.5, 04/21/03
     -Just updated my e-mail address.

Version 1.4, 04/06/02
     -Reformatted the FAQ. Other than that and the ASCII art,
     nothing is new.

Version 1.3, 10/30/01
     -Updated the Facts section with some of the EggDragon's skills. Many
     many thanks to WindPoh for being a great help to this FAQ.

Version 1.2, 10/29/01
     -I have edited the small section on Mousse in the Facts part of this
     guide. It now contains most, if not all, of Mousse's skills. Again,
     thanks to Windpoh for telling me more about Mousse.
     -Fixed some errors concerning Ancient Text Seal Palm.

Version 1.1, 10/27/01
     -I knew I forgot something... All the skills which characters start
     with have been added. They include Damage Dice, Cursed Dice, TuneUp,
     and Grab Loot. Thanks to WindPoh for pointing this out!

Version 1.0, 10/26/01
     -First edition
     -Full list (as far as I know) of Ancient Texts is included

=============================================================================
TABLE OF CONTENTS -----------------------------------------------------------
=============================================================================

  1. Introduction to Ancient Text
  2. Spiritual Force
  3. IP Skills in Battle
  4. Facts
  5. Ancient Text Listing
  6. Credits

=============================================================================
INTRODUCTION TO ANCIENT TEXT ------------------------------------------------
=============================================================================
Lufia: The Legend Returns, released on September 19th, 2001, incorporates a
new sort of Ancient Text system different from the one seen in its
predecessors. Lufia II: Return of the Sinistrals did have an IP Skill system
where getting hit would boost your "IP" meter.  Once it reached a certain
point, you could use certain attacks in respect to the equipment you were
wearing.

With this new Game Boy Color hit, you learn IP Skills by finding certain
Ancient Texts in dungeons spread throughout the vast world.  They are mostly
hidden in secret rooms; you will not often find an Ancient Text in just a
treasure out in the open.

Ancient Texts can only be used (learned) by certain members of the party,
mostly depending on their "class".  For example, Dei (Thief) can use skills
like Loot-Grab to steal from monsters while Aima (Martial Arts) can use
stuff like Energy Punch.

=============================================================================
SPIRITUAL FORCE -------------------------------------------------------------
=============================================================================
Spiritual Force, commonly known as SF, is what all members of the party
produce. SF is split into four colors: Red, Blue, Yellow, and Green.  Each
member of the party emits a certain color (only one, unfortunately) to all
the members in adjacent positions.  The way you position your team on the
field is very important. This is illustrated below:

   SF FLOW:
     1      2      3                1     2     3
    _____ _____ _____             _____ _____ _____
 A |     >>    >>    |         A | R4  | B6  | G5  |
   |_____|_____|_____|           |_____|_____|_____|
    __^__ __^__ __^__             _____ _____ _____
 B |     >>    >>    |         B | Y2  |     |     |
   |_____<<_v__>>____|           |_____|_____|_____|
    __^__ _____ __^__             _____ _____ _____
 C |     >>    >>    |         C | R7  |     |     |
   |_____|_____|_____|           |_____|_____|_____|

In the table on the right, we'll focus on the player in A1. SF is flowing
to A1 vertically and horizontally. The result is:

  SF:        RED 4   (Base)
        + YELLOW 2   (From B1)
        +    RED 7   (From C1)
        +   BLUE 6   (From A2)
        +  GREEN 5   (From A3)
        ------------
        R11 Y2 B6 G5

This may look at bit confusing at first, but all you need to remember is
that SF cannot flow in a diagonal pattern.  So the member at A1 will give
SF to members A2, A3, B1, and C1, and vice versa.

Let's say we want to learn Dash Attack.  It requires 9 RED SF and 6 YELLOW
SF. Only Dei can learn this skill.  Let's say you have your party positioned
like this:
    _____ _____ ____
   |Wain |     |    |
   |_____|_____|____|
    _____ _____ ____
   |     |Seena|    |
   |_____|_____| ___|
    _____ _____ ____
   |     |     |Dei |
   |_____|_____|____|

No SF will be flowing because of the diagonal positioning. Wain will have
only RED SF, Seena BLUE SF, and Dei YELLOW SF.  However...

    _____ _____ ____
   |Wain |     |Dei |
   |_____|_____|____|
    _____ _____ ____
   |     |Seena|    |
   |_____|_____| ___|
    _____ _____ ____
   |     |     |    |
   |_____|_____|____|

Even when there's a space between members, the SF is still exchanged.
In this example, Dei's and Wain's SF are now both exchanged, so Wain has
YELLOW SF in addition to his RED SF, and Dei now has RED SF as well, so he
can learn Dash Attack!

While the learning of new IP Skills requires certain colours of SF, it also
requires a certain amount of that colour.  After every battle, you will
receive Learning Points (LP). These can be used to either raising your SF or
spent at a church to learn magic.

In addition to being required to learn an IP Skill, to actually USE an IP
Skill, you'll need a certain amount of SF.  If that amount is not fulfilled,
the cost to use the IP Skill will be greater.

=============================================================================
SPIRITUAL FORCE -------------------------------------------------------------
=============================================================================
               Ancient Text -> IP Skill -> Hit Absorption

This small flow chart simply explains how IP Skills work.  When you use an
Ancient Text, you learn the corresponding IP Skill.  When you're hit in
battle, the IP Meter (the one with the fire beside it) that each character
has rises.  When this meter reaches a certain level, a skill can be used.

IP Skills vary. From multiplying the damage of certain attacks by amounts to
stealing from an enemy to raising a certain stat point, they're all capable
of being life-saving in battle.

=============================================================================
FACTS -----------------------------------------------------------------------
=============================================================================
- Mousse cannot learn any IP skills. It attacks on its own with its own set
 of skills. The way Mousse will use these skills is based upon his level.
 The lower level your Mousse is, the less chance of it doing high-power
 attacks such as Tail Illusion. This is the same case for having Mousse at
 high levels. He won't use low-level attacks. Here's a list.

   Head Butt           -  Damage × 2
   Dash                -  Damage × 1, hits all targets
   Mousse Punch        -  Damage × 2
   Mousse Double Punch -  Damage × 1, hits twice
   Mysterious Bubble   -  Lowers all enemies DFP
   Tail Illusion       -  Damage × ~4

- Likewise, the Egg Dragon cannot learn any IP Skills. If placed in your
 party, he will attack automatically.  The Egg Dragon will use the following
 skills, all based on his level. (I have not confirmed any of these skills,
 they were all given to me by WindPoh)

   Sunny Side Up       -  Fire Attack, hits all targets
   Turn Over           -  Fire Attack, hits all targets
   Scrambled Egg       -  Damage × 2
   Paste Egg           -  Completely heals EggDragon
   Hard Boiled         -  Instantly kills an enemy, otherwise deals damage

- Once an Ancient Text is found in a dungeon, it is likely that it will no
 be found again until later.  The other texts in the dungeon will spawn
 first.

- Ancient Texts are found randomly in the Ancient Cave.  None of them found
 will be retained when you leave. :(

- You can get the ultimate Ancient Text, D-End Flash, from Iris at Level 200
 of the Ancient Cave.  (Don't ask me how I beat her, I did it unlegitly. ;))

- An Ancient Text can only be used once on a character.

- IP rises from being hit as well as from attacking, though it rises a great
 deal more from being hit.

=============================================================================
ANCIENT TEXT LISTING --------------------------------------------------------
=============================================================================
This list is complete for the most part. I think I may have forgotten a few
things along the way, so if you see any errors/missing Ancient Texts, please
contact me.
___________________________________________________________________________
|LEGEND                                                                     |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| W = Wain    S = Seena   D = Dei    A = Aima    R = Randolph    M = Melphis|
| K = Deckard U = Ruby    Y = Yurist I = Isaac   L = Milka                  |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________________
IP |SKILL         |    SF     |LEARNED BY |FOUND       |EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  R  B  G  Y
_______________________________________________________________________________________
10 |Accurate      |10 -  5  - |  D        |Hideout     |Raises SPD
95 |Afterimage    |32 -  15 22|    R K    |Azoles Cave |Quick Attack, ATP × 3 to 8
80 |Assassinate   |12 -  10 12|  D        |Hideout     |Defeat enemy instantly
70 |Blind         |-  -  4  - |  D        |Hideout     |Lightning damage to all enemies
30 |Bolt Attack   |8  5  -  - |W D R K YI |Tower of D. |Damage × 1.5
50 |Bolt Sword    |32 -  -  15|W D R   Y  |Mistra Cave |Damage × 3
85 |Card Stream   |20 -  20 36|       U   |Rosplett Sh.|Damage × 1, Attacks 7 times
35 |Chaff         |-  -  -  40|         I |Tanba Cave  |Raise everyone's DFP and SPD
100|Chakra        |-  40 60 - |   A    Y  |Tower of T. |Raise all Stats & recover HP/MP
20 |Charge        |10 -  10 - |W DAR K Y  |Pirate Ship |Raises ATP
20 |Concentrate   |6  6  -  - |WS   M U  L|Slani Cave  |Raises MAP
8  |Cooking       |4  7  -  - | S A M U  L|Slani Cave  |Defeated enemies become items
40 |CrackBuster   |12 8  -  8 |  D R K    |Laphon Cave |Damage × 2
80 |Critical      |40 -  30 30|W   R K   L|Al Cave     |Damage × 3, ignores DFP
90 |CrossMirage   |30 -  20 - |  D      IL|Leydock's M.|Damage × 1.5, ATP × 3
25 |Cure Force    |-  20 20 - |WS   M  Y L|Tower of I. |Recovers HP and Status
5  |Cure          |-  18 -  - | SD  M     |Lighthouse  |Recover 25% of adjacent ally's HP
25 |Cursed Dice   |-  -  -  10|       U   |Ruby has it |Receive damage to raise a random stat
50 |Damage Dice   |12 -  -  24|       U   |Ruby has it |Receive damage to attack enemies
0  |Dark Sword    |16 -  -  - |W   R K Y  |Lighthouse  |A nocturnal attack using HP
20 |Dash Attack   |9  -  -  6 |  D   K Y L|Fugo's Basm.|Damage by speed
100|D-End Flash   |60 10 10 10|      K    |L200 A. Cave|Takes away 50% of enemy's HP
24 |Doublekick    |-  -  16 - |  DA  K Y  |Pirate Ship |Kick same enemy twice
0  |DoubleUp      |20 -  -  20|       U   |Ruby has it |Damage increases with each hand
25 |Drive         |4  2  -  - |W   R K Y L|Tower of D. |Damage × 1.5
100|EnergyPunch   |10 -  10 - |   A    Y  |Rosplett Sh.|Damage × 4
8  |F. Barrier    |-  16 -  - |WSD  M  Y L|Lighthouse  |Raises DFP and REG
80 |Falcon Dance  |-  -  12 13|   A    Y  |Alstadt     |Fast Attack, SPD × 4
90 |FinalDance    |-  -  48 - |   A    Y  |Tower of I. |Takes away 25% of enemy's HP
40 |Fire Attack   |13 10 -  - |W D R K YI |Tower of D. |Fire damage to all enemies
10 |First Aid     |-  4  -  - |WSD  M  Y L|Tower of D. |Recover 33% of adjacent ally's HP
55 |Fire Sword    |36 -  -  - |W D R      |Tower of S. |Damage × 1.5, Attacks All
32 |Force Field   |-  24 24 - | SD  M    L|Parethea Sh.|Raises DFP & REG of adjacent
16 |Force Shield  |-  12 18 - |WSD  M    L|Tomis Cave  |Raises one ally's DFP and REG
30 |Force Shot    |32 -  -  - |W D R K   L|Mistra Cave |Damage × 1, Attacks All
64 |Force Wave    |-  30 -  20|  D  M    L|Rosplett Sh.|Raise everyone's DFP and REG
100|FortuneDice   |11 11 11 11|       U   |Al Cave     |Mysterious Effects
10 |Grab Loot     |-  -  -  8 |  D        |Dei has it  |Steal from an enemy
45 |Grounder      |22 -  -  12|W   R K    |Alstadt     |Damage × 1.5, ATP × 2
50 |Head Crush    |6  4  -  - |W          |Tower of D. |Takes away 12.5% of enemy's HP
35 |Heal Force    |-  32 -  - | S   M  Y L|Tanba Shrine|Recover 50% of adjacent ally's HP
100|Heavy Noise   |12 12 12 12| S       I |Azoles Cave |Inflict all status ailments*
100|Hit & Hide    |-  -  12 20|  D      I |Rosplett Fo.|Damage × 6
30 |Holy Attack   |9  -  7  - |W D R K YI |Slani Cave  |Damage × 1.5
50 |Holy Sword    |32 -  20 - |W          |Tower of I. |Damage × 3
40 |Ice Attack    |10 24 -  - |W D R K YI |Pirate Ship |Damage × 1, Attacks All
55 |Ice Sword     |48 48 -  - |    R K   L|Tower of T. |Damage × 1.5, Attacks All
4  |Instinct      |-  8  -  8 | S A M U  L|Fugo's Basm.|Lists items that can be stolen
4  |Investigate   |-  -  -  5 |  D R    I |Laphon Cave |Reveals enemy's stats
64 |Jump Slash    |32 -  24 - |      K  I |Tower of I. |Damage × 3, Good vs Flying
45 |Lock-On       |-  -  -  10|W D R    I |Fugo's Basm.|Lower enemy's DFP & SPD × 25%
100|OctoStrike    |40 -  -  40|W D      I |Al Cave     |Attack 8 times
32 |Pause Palm    |-  -  14 - |   A    Y  |Tower of D. |Raises ATP & Paralyzes Enemy
100|Persuade      |-  11 10 10|   A M  Y L|Tower of D. |Lower enemy's ATP by 25%
75 |Pressure Pt   |-  -  24 - |   A    Y  |Slani Cave  |Cuts enemy's ATP by 20%
90 |Puzzle        |-  10 10 10| S   M  YI |Broffo Cave |Confuses enemies less intelligent
10 |R. Blade      |12 8  -  8 |W DAR K Y  |Tower of I. |MaxHP - CurHP = Damage
70 |Rapid Hit     |28 -  -  14|W   R K    |Parethea Sh.|ATP × 3, Attack multiple times
75 |Revive        |-  24 24 16| S   M  Y  |Tower of S. |Recovers all members
50 |Scatter Hit   |-  -  18 - |  DA  K Y  |Lighthouse  |Damage × 0.5, Attacks 6 times
60 |ScatterMist   |10 -  30 10|   A    Y  |Tower of S. |Damage × 0.5, Attacks 6 times
100|Sea God       |45 30 30 30|      K    |Tower of T. |Call Sea God to attack all
10 |Seal Palm     |-  -  8  - |   A    Y  |Hideout     |Effective vs magic monsters
90 |ShadowDance   |-  -  30 10|   A    Y  |Tanba Shrine|Attacks 2-8 times
75 |Shadow Hit    |30 -  -  30|  D        |Tanba Cave  |Damage × 3, ignores DFP
35 |Silhouette    |10 3  12 - |W D       L|Tower of D. |Damage all enemies × 1.0
65 |Sky Spiral    |16 -  16 16|W D   K    |Ancient Maze|Damage × 1.5, Attacks All
36 |Solid Attack  |20 10 -  24|W DA      L|Gologolo Cv.|Quick Attack, SPD × 3
30 |Speed Attack  |20 -  -  15|W DA      L|Mistra Cave |Quick Attack, SPD × 2
50 |Split Attack  |30 -  -  4 |W   R K    |Pirate Ship |Damage × 2, Ignores DFP
50 |Stealth Hit   |18 -  -  10|  D    U I |Copley Frst.|Damage × 2, Ignores DFP
30 |Strong Cure   |-  30 -  - | S   M  Y L|Tower of S. |Recover 75% of MaxHP & Status
80 |Support       |12 12 12 12|    R K YI |Leydock's M.|Recover 50% of MaxMP
25 |TuneUp        |-  -  -  30|         I |Isaac has it|Raises ATP and MAP
40 |Typhoon Toss  |-  -  18 10|   A    Y  |Copley Frst.|Damage × 1, Attacks All
100|UltimateBet   |-  12 12 24|       U   |Tower of S. |Uses HP/MP to attack an enemy
75 |Upright       |30 -  16 40|         I |Al Cave     |Takes away 17% of enemy's HP
60 |Vital Aim     |-  10 -  12|  D  M  Y L|Tower of I. |Cut all enemy stats by 12.5%
85 |White Whale   |40 25 25 25|      K    |Tower of S. |Call White Whale to attack all
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - Status effects inflicted include poison, sleep, confusion, and death.

=============================================================================
CREDITS ---------------------------------------------------------------------
=============================================================================
-o- Dragonlord ([email protected])
   The guy who wrote the whole thing! Me! Okay, I did have a bid of help
   from some resources on the net and some people listed below.

-o- Jimeous' Lufia II: TLR walkthrough
   Without it, I'd be wasting a lot more time scanning dungeons for Ancient
   Texts that are not even there... ;)

-o- WindPoh ([email protected])
   Telling me that I had forgotten some IP skills which some characters
   start with as well as helping me out with Mousse's and the EggDragon's
   skills.

-----------------------------------------------------------------------------
FAQ Copyright © Anthony Rossi 2002. All Rights Reserved.
Completed on Friday, October 26th, 2001.
Last Revision on Friday, April 25th, 2003.