Logical FAQ/Codes List
Compiled by Aaron "Falcon815" Bolner
bolnerap@_rose-hulman.edu_ (remove underscores)
Version 1.3, 05/08/2003

Answers to most general questions (please send any specific
questions to me and I will update this section accordingly):

What is Logical, how do you play, and how is it scored?

Logical is an addicting puzzle game for the Game Boy Color.
In Logical, four different colors of marbles are randomly
thrown into the playing field, one at a time, and dropped
into a gear.  There are anywhere from four to fifteen or
sixteen gears on the screen at once, and to clear any given
level, you need to explode each gear.  To explode a gear,
simply drop four of the same color marbles into a gear...
after you satisfy any initial conditions given by the level.
In some stages, you must clear a gear using specific colors
in order before you're permitted to do whatever you want,
and in some others, you have to put a specific order of four
colors into any gear before you can begin clearing others.
The manual makes everything clear; I'll try to make it a bit
easier to understand later.  There is a scoring system, but
I'm not sure how it works, except for the speed bonus of
10 points for every time unit left on the clock.  If anyone
can figure out the Pattern Bonus, Semi-Perfect Bonus, or
Marble Bonus, please let me know.

New Additions:

V1.3 (05/08/03) - Reformatted for easier reading.  Strat for 70.)
V1.2 (01/04/00) - Added codes for levels 63-98.
V1.1 (12/30/99) - Added codes for levels 46-62.
V1.0 (12/29/99) - First writing.   Added codes for levels 2-45.

On to the codes:

Level 2: TRMN
Level 3: DRMLND
Level 4: R
Level 5: GRMLK
Level 6: SRS
Level 7: SRSMD
Level 8: SCRT
Level 9: CBBG
Level 10: NSCHRDR
Level 11: NFSCHR
Level 12: NDT
Level 13: THNK
Level 14: HRDR  ('Hidden' message from the password makers.  Maybe
they were talking to themselves? :)
Level 15: SFTWR
Level 16: WNDW
Level 17: JMB
Level 18: MMB
Level 19: JMBH
Level 20: CLR
Level 21: RLY
Level 22: T
Level 23: TH
Level 24: PLSR
Level 25: DM
Level 26: CLLNS
Level 27: BRKR
Level 28: MS
Level 29: RD
Level 30: CLRK
Level 31: WLLMS
Level 32: BRST
Level 33: GLDSTN
Level 34: SHTTRL
Level 35: GRNLND
Level 36: LND
Level 37: SKM
Level 38: WLF
Level 39: FRD
Level 40: MCCNNLL
Level 41: KNG
Level 42: SHRMN
Level 43: HBR
Level 44: KRGHBM
Level 45: HMBLY
Level 46: FFNGR
Level 47: FFNBRG (side note: I received the "semi-perfect" bonus here.
Since the manual doesn't explain bonuses well, I'm hoping that someone
can e-mail me and tell me how the special bonuses are awarded.)
Level 48: SCHML
Level 49: CLGH
Level 50: GMN
Level 51: KRMR
Level 52: CRDY  (This level was an absolute blast.)
Level 53: HMD
Level 54: SCHLL
Level 55: LSSRRH
Level 56: LNDNSTR
Level 57: BRR
Level 58: BLLND
Level 59: DMMY
Level 60: CRR
Level 61: LCRR
Level 62: CLNCY
Level 63: RYN
Level 64: PLNT
Level 65: CLRSSH
Level 66: SL
Level 67: LDBRN
Level 68: FT
Level 69: YFT
Level 70: TK  (Side note: This level is EVIL.  I lost two of my
"lives" in the entire game, and one of them was on this level.
Definitely the toughest in the game.)
Level 71: NNNN
Level 72: FR
Level 73: PRC
Level 74: RGLR
Level 75: FFFFF
Level 76: QL
Level 77: RRR
Level 78: LSSR
Level 79: VL
Level 80: DSK
Level 81: DWN
Level 82: TLL
Level 83: BRWN
Level 84: BSCH
Level 85: TBHN
Level 86: GST
Level 87: RNLD
Level 88: MDNN (I received my first "perfect" bonus here.  It is
5,000  points, and is awarded for having no marbles in the system
when the last gear is cleared.)
Level 89: NCHBR
Level 90: CHTHS
Level 91: NRNBRG
Level 92: PLMN
Level 93: JCKPT
Level 94: THS
Level 95: DNLS (My second "perfect")
Level 96: DRR
Level 97: YRR
Level 98: RBNNS

Game over.  Fun game, even if it wasn't all that hard.  I only lost a
"chance" twice, and one of those was pure carelessness back in the 20's
somewhere.  Bit of advice: WATCH THE GREEN BAR!

Update 5/08/2003 - Since so many have asked, I've come up with some
tips for Level 70.  You'll note that you can only send red marbles down
the left side, and that you cannot explode any gears until you get a
set of four reds together.  This level forces you to use your maximum
number of allowed "marbles in motion" - i.e., you're going to have to
have some marbles bouncing in between your top three gears, leaving a
space in the leftmost one to catch and shoot reds.  Just be sure to not
send anything non-red down the left passageway, or you may as well
reset.  That should help out.

Thanks to GameFAQs for allowing me to contribute.  More to come in the
future.

E-mail me at bolnerap@_rose-hulman.edu_ (no underscores) with any
questions, concerns, or suggestions.

This document Copyright 1999-2003 by Aaron "Falcon815" Bolner.  This
document may be posted in its original form ONLY, and only if I give
you written permission.  If you ask, it will likely be granted... just
be sure to ask.

apb
05/08/2003