Version: 1.0 released on the 25th of January 2007
Author: odino <ebayer20(at)lycos(dot)com>
This guide is EXCLUSIVELY available at GameFAQs.
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TABLE OF CONTENTS
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Welcome to 'International Track & Field' for the GameBoy Color, an Olympic
sports game released by Konami in 2000. The game is called 'Hyper Olympic
Track & Field GB' in Japan.
The guide is complete, but I haven't managed to unlock the final character.
Suggestions, comments or errors - email me about it. Enjoy!
The game has several events, all using different controls. Check the
individual events for more details. Generally the A and B buttons are used for
running and building up power, whereas the the directional pad sets angle and
moves an athlete around.
Modes:
``````
Hyper Mode:
This works like a decathlon, that you compete in all competitions in order.
Day 1 consists of the 100m Dash, Long Jump, Shot Put, High Jump and 400m Race,
whereas Day 2 starts with the 110m Hurdles and continues with Discus Throw,
Pole Vault, Javelin Throw and finally the 1500m Race. The overall score is
kept from event to event and the person with the highest total score at the
end wins the competition.
With each event you lose some stamina. This is really nothing more than a
gimmick.
Whereas it looks like some CPU players will get far ahead early on, the game
is balanced that every character is good and bad on different events.
Therefore just do your best on each and slowly you should be taking the lead
towards the end of the competition.
The opponents always consist of pre-made set of 3. They are still randomly
chosen, but it is not possible go go against a certain three athletes, the
game will only have a few choices to pick from. There will most likely always
be a good character in the bunch.
Of course it is entirely possible to lose out simply because your chosen
character is horrible compared to others. It could be impossible to win the
competition against certain opponents so try again when they are reshuffled and
perhaps you have more luck with the selection. Winning with Nakao is extremely
hard, but winning with Mr. Iron is very easy.
Story Mode:
In this mode you begin training at a school. After the initial 100m race you
can start using your scheduler to train different parts of your body. Use the
EDIT link to change the schedule sets so you don't have one type for all days
of the week.
As you train, you level up stamina, strength and so on. On Sundays you can
relax or call somebody to go, thus your stress level will go down and your
energy up. Once in a while you will compete again to see how you are doing.
Sometimes you are also asked to do the exercise on your own, which is all
explained by the tutor beforehand.
Keep an eye for your smiley face next to the week number, it tells you your
condition.
Practice Mode:
Select the desired event by yourself. To leave the mode, use the START button
and 'Exit'.
VS Link:
Link two GameBoys together and play against another person head to head.
Point Ranking:
Cycle through the events and see who has the highest point score for each.
Unlike most other Track & Field games, the characters matter a lot for the
event choices. The have strengths and weaknesses in each. Check the results
below, they are most likely that character's best result they might achieve.
Of course some may be slightly off, but it will show how is good at what
competition and who is not.
D. Thoms: (White)
`````````
100m Dash 10.80s
Long Jump 6.80m
Shot Put 17.35m
High Jump 2.00m
400m Race 50:60s
110m Hurdles 13.90s
Discus Throw 51.00m
Pole Vault 4.87m
Javelin Throw 68.30m
1500m Race 4m35.00s
C. Jantz: (Green)
`````````
100m Dash 10.33s
Long Jump 8.00m
Shot Put 15.50m
High Jump 2.02m
400m Race 47.60s
110m Hurdles 13.20s
Discus Throw 44.65m
Pole Vault 5.00m
Javelin Throw 62.50m
1500m Race 5m20.42s
R. Major: (Purple)
`````````
100m Dash 10.50s
Long Jump 7.50m
Shot Put 15.60m
High Jump 2.01m
400m Race 49.20s
110m Hurdles 13.40s
Discus Throw 46.20m
Pole Vault 4.95m
Javelin Throw 62.05m
1500m Race 4m29.50s
O. Ryan: (Blue)
````````
100m Dash 10:44s
Long Jump 8.30m
Shot Put 14.25m
High Jump 2.04m
400m Race 48.00s
110m Hurdles 13.44s
Discus Throw 44.30m
Pole Vault 5.04m
Javelin Throw 58.50m
1500m Race 4m26.15s
B. Barle: (Yellow)
`````````
100m Dash 10.70s
Long Jump 6.00m
Shot Put 18.04m
High Jump 2.03m
400m Race 49.74s
110m Hurdles 13.87s
Discus Throw 52.38m
Pole Vault 4.79m
Javelin Throw 70.00m
1500m Race 4m32:12s
A. Banz: (Pink)
````````
100m Dash 11.03s
Long Jump 8.00m
Shot Put 17.70m
High Jump 1.97m
400m Race 51.92s
110m Hurdles 13.89s
Discus Throw 52.80m
Pole Vault 5.00m
Javelin Throw 69.35m
1500m Race 4m41.83s
S. Nakao: (Red)
`````````
100m Dash 11.20s
Long Jump 6.71m
Shot Put 16.30m
High Jump 1.94m
400m Race 52.75s
110m Hurdles 14.36s
Discus Throw 48.35m
Pole Vault 4.87m
Javelin Throw 65.36m
1500m Race 4m31.92s
Note: Pretty much impossible to beat Hyper Mode with this guy.
Mr. Iron: (Green skin)
`````````
How to unlock: Win Hyper Mode.
100m Dash 10.64s
Long Jump 8.00m
Shot Put 17.00m
High Jump 2.15m
400m Race 49.50s
110m Hurdles 13.40s
Discus Throw 50.00m
Pole Vault 5.01m
Javelin Throw 66.50m
1500m Race 4m21.00s
???:
````
How to unlock: Most likely winning Hyper Mode with all athletes, but I've
never had much luck with Nakao.
100m Dash
Long Jump
Shot Put
High Jump
400m Race
110m Hurdles
Discus Throw
Pole Vault
Javelin Throw
1500m Race
------------------------------------------------------------------------------
100m Dash G0410
------------------------------------------------------------------------------
The most basic event. When the athletes are 'Set', as soon as you see Go! you
should bash the A and B buttons as hard as you can. The speed bar will grow
and your athlete run towards the finish line. That's about it.
Once in a while you see an athlete with a super start and he will have a dust
cloud behind him (R-Dash). Ignore it, you cannot do much about it and it occurs
randomly. It also means you cannot beat that athlete. On Story Mode you can
learn it from another person.
Each millisecond adds around 2-3 points to the score.
------------------------------------------------------------------------------
Long Jump G0420
------------------------------------------------------------------------------
When the sound is hear, start bashing the A and B buttons to build up the power
bar. When you near the sandbox you will see the 5, 4, 3, 2, 1 countdown in the
background. Depending on your speed, time your jump angle. It will not stop the
run, so you have to do it at the same time but you do not have to keep up the
speed anymore as it stays at the point you entered the numbered area. If you
are at full speed then you should probably start pressing the UP direction
shortly before the '3'. Keep holding the direction until you have the perfect
45 degree angle, or at least as close as. You have three attempts to the get
the longest jump.
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Shot Put G0430
------------------------------------------------------------------------------
Start powering up with the A and B button. When you are at max, use the Up
direction to set the angle. Best is 45 degrees or as close to it as possible.
When you see the dashed line going across the field, press any button or
direction to release. It does not matter which area of the field you aim at,
as long as you do not foul out. You have three attempt to throw as far as you
can.
------------------------------------------------------------------------------
High Jump G0440
------------------------------------------------------------------------------
First select the height of the bar.
Run with the A and B buttons as usual. When you reach the bar, press UP on the
d-pad to set the timing. Get as close on the "JUST" in the center.
You have three attempt to jump as high as possible. Once you set a bar at a
specific height you cannot go lower the next time, only higher or the same
height.
Instead of bashing the buttons like mad as usual, gently repeat pressing 'A'
to run faster and 'B' to run slower. You can only go as fast as your stamina
bar allows you to. The game tells you to pace yourself through the race,
although I haven't found any difference in just racing as fast as you can or
taking it moderately fast only.
Bash the A and B buttons to run fast. At the same time, when a hurdle comes up
you need to press UP to clear it. If you do it too early or too late, the
athlete will stumble over it and you lose precious time. It is hard to
describe the exact spot to jump, but you should get a feel for it after a few
attempts.
Use A and B to charge up the power meter. Use the UP direction to set the
angle as close to 45 degrees as possible. When the dashed line appears on the
field, use any button or direction to throw. It doesn't matter where you aim
at, as long as it is not out of the field. As usual you get three attempts to
throw as far as possible.
------------------------------------------------------------------------------
Pole Vault G0480
------------------------------------------------------------------------------
First set the bar. Use UP and DOWN to go higher in single steps, or LEFT and
RIGHT for 10s.
Run with the A and B buttons as fast as possible. When you reach the jumping
point, use the UP direction to set the timing. You have three attempts on this
event.
Use A and B to dash really fast. When you approach the curved line, use the UP
direction to set the angle as close to 45 degrees as possible. It already
starts at 60 so a small tap is all that's required. The line comes up pretty
quickly so pay close attention. It is best to stop as close to the line as
possible, for a few meters extra length of the throw.
Run faster with the 'A' button, and slower with the 'B' button. To move around
on the lanes, press RIGHT or LEFT on the D-pad. You are not required to move
with the track's bends, only to maneuver between opponent's and get the inner
line. As you start out, get to that inside line as quickly as possible.
Moving around is also required if another running is in front of you.
Overtaking is better done on straights rather than a bend. If another athlete
is behind you and wants to overtake, you can block his lane and take away his
speed, then gain a minor boost in the process.
When playing for points, it is not SO bad if you are overtaken and not the
winner. Seven seconds mean around 50 points, and you can be quite far behind
in that case.
Skill means nothing if the character sucks at an event. The career mode is
so boring, I figure it is typical for a Japanese style pet game where you
train and build up, featuring lots of "cute" animations. Sorry pals, this is
no fun to play. Train yourself in the rain, that is even more fun.
Graphics: 4/10
Characters look extremely weak. They might have avatar that are ok but the
T&F game that came out at the same time for the GameBoy Color was even better.
Sound: 4/10
Average at best, pretty annoying sound effects that make you want to put away
the game quickly.
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(o o)
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