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_______________________________________________________________________________
W A L K T H R O U G H / F A Q
Written by threetimes
_______________________________________________________________________________
Platform: GBC Start Date: October 2011
Developer: Game Arts Update : April 25th 2012
Publisher: Hudson Version : 1.0
Release : 2000 (Japan)
_______________________________________________________________________________
TABLE OF CONTENTS ..................................................... SEARCH
_______________________________________________________________________________
I. Introduction .................................................... *INTRO
II. Game Basics ..................................................... *BASIC
III. Battle System ................................................... *BATTLE
VI. THE WALKTHROUGH .................................................. *WALK
1.0. Prologue .................................................... *W010
2.0. Ancient City ................................................ *W020
3.0. TREE SEA .................................................... *W030
3.1. Tree Sea Area 1 ............................................. *W031
3.2. Tree Sea Cave Ruins ......................................... *W032
4.0. VOLUG VOLCANO ............................................... *W040
4.1. Volug Volcano Area 1 ........................................ *W041
4.2. Volug Volcano Area 2 ........................................ *W042
4.3. Volug Volcano Village ....................................... *W043
4.4. Volug Volcano Core .......................................... *W044
4.5. Volug Volcano North ......................................... *W045
5.0. SKY ISLES ................................................... *W050
5.1. Sky Isles Treasure Hunting .................................. *W051
5.2. Sky Isles Castle ............................................ *W052
5.3. Sky Isles Castle Fan Room ................................... *W053
5.4. Tree Sea Waterfall Cave ..................................... *W054
5.5. Tree Sea (Rem) .............................................. *W055
5.6. Sky Isles (Saki, Mio And Nana) .............................. *W056
5.7. Ancient City (Gantz and Tentz) .............................. *W067
6.0. TRANQUIL SEA ................................................ *W060
6.1. Tranquil Sea Village ........................................ *W061
6.2. Tranquil Sea - Finding Lilly ................................ *W062
7.0. CAVE OF TRIALS AND WHITE TOWER .............................. *W070
7.1. Ancient City (Gina) ......................................... *W071
7.2. Cave of Trials .............................................. *W072
7.3. White Tower ................................................. *W073
8.0. GHOST LAND .................................................. *W080
8.1. Ghost Land Town ............................................. *W081
8.2. Ghost Land Mansion .......................................... *W082
8.3. Ghost Land Graveyard ........................................ *W083
8.4. Treasure Hunting With Pinky ................................. *W084
9.0. WORLD EDGE .................................................. *W090
9.1. World Edge Village Area ..................................... *W091
9.2. World Edge Ice Cave Floor 1 ................................. *W092
9.3. World Edge Ice Cave Floors 2/3 .............................. *W093
10.0. MECHANICAL EMPIRE ........................................... *W100
10.1. Metropolis .................................................. *W101
10.2. Clock Tower ................................................. *W102
10.3. Boss ........................................................ *W103
V. POST GAME CONTENT ................................................ *PGOO
1. Ancient City .................................................. *PG01
2. Tranquil Sea (Danda and Naina) ................................ *PGO2
3. Mechanical Empire (Pakon and Chang) ........................... *PGO3
4. Sky Isles (Mullen) ............................................ *PGO4
5. World Edge (Leen) ............................................. *PGO5
6. Seven Crystals ................................................ *PGO6
7. White Tower (Floors 1-7) ...................................... *PGO7
8. White Tower (Upper Floors) .................................... *PGO8
9. White Tower (Tower Top) ....................................... *PG09
VI. DATABASES ........................................................ *DATAB
1. Character Database and Recruitment ............................ *DATA1
2. Enemy Database ................................................ *DATA2
3. Action Card Database - (No.1-188) ............................. *DATA3
4. Action Card Database - Elemental (No.189-200) ................. *DATA4
5. Action Database - Action Combos (No 201-259) .................. *DATA5
6. Action Database - Special Action Combos (No.260-275)........... *DATA6
7. Ranked Combos/Characters List ................................. *DATA7
VII. Items ............................................................ *ITEM
VIII. Accessories ...................................................... *ACCS
IX. Pinky's Skills ................................................... *PINKY
X. Shops ............................................................ *SHOPS
XI. Credits, Legal, Contact .......................................... *CRED
===============================================================================
I. I N T R O D U C T I O N .............................................*INTRO
===============================================================================
If you're a fan of the original Grandia on the Playstation and Saturn you owe
it to yourself to play this charming game. It was never released in the west,
and feels a bit like a throwback to games of 10 years before 2000, but now that
there is a wonderful new translation into English it's definitely worth
playing. It features all the characters from Grandia, although the lead
character is someone new, and it has complex and clever Action Card based
battle system that builds on the Grandia concept of elemental combinations,
with many familiar spell names.
I was so enchanted by the game on my first run through that I decided to write
this FAQ, partly to give myself a reason to play the game again, and partly to
try and work out the intricacies of the battle system this time. But the real
credit for that, and much more besides, goes to Richard Davies and the Vast
Lands of Grandia. Many thanks!
===============================================================================
II. G A M E B A S I C S .............................................. *BASIC
===============================================================================
01. Controls
02. Characters
03. Saving the Game
04. Warp Points
05. Menu System
06. Storage and Shopping
07. Navigation
------------
01. Controls
------------
A - The action and confirm button.
- Jump button.
B - The cancel/back button.
- Use Pinky's Skill by pressing B.
Start - Press at any time to view the main menu.
- Press during a battle to view the details of a selected Action Card.
Select - Press at any time to view the map for the current location.
D Pad - Use the arrows for movement and for scrolling options on the battle
screen and databases.
--------------
02. Characters
--------------
New characters join (and sometimes leave) the team as the game progresses, and
there is a total of 29 of them, including Yuuhi, the leading character. Some
join as a part of the plot, but others will only join the team if you meet
certain conditions, and a number of them won't join until after beating the
story boss. New characters join the team at an average of the levels of the
active party, and that changes their amount of HP and HP. However, their other
stats, their levels for magic and weapon skills, and their default accessories
and Action Cards are exactly the same whether recruited at low or high levels.
There are no weapons or pieces of armour to buy for anyone as all fighting and
defence is dependent on battle cards, called Action Cards, and accessories.
Each character can equip 6 battle cards and 2 accessories, and most of them
arrive with two or three cards already equipped and one accessory. See the
separate section for all the details about how to recruit everyone and their
abilities with weapons and magic.
For the purposes of this walkthrough I have stuck to the main characters rather
than keep switching in the minor players. The possibilities for party
combinations and battle combos are nearly endless and I'd have been playing for
years if I'd tried to cover all those.
-------------------
03. Saving the Game
-------------------
You can save the game anywhere and at any time by pressing the Start button and
then clicking on the Save option at the bottom left of the menu screen. Despite
this feature I tended to forget to save, apart from when visiting a Warp Point.
This reminded me to do that, after years of playing games where you could only
save at fixed points. Therefore, I have prompted you to do the same!
---------------
04. Warp Points
---------------
Warp Points are small pink and blue glowing pyramids found in a number of
locations in each world. Each one shows the name of the location given when you
press the action button to activate it. There are a number of things you can do
at a Warp Point.
* Recover
All health and action points are restored to everyone, including the dead!
* Go to Warp Point
You can move between Warp Points if you have found more than one in one
world. The names of each ones will be listed and this enables revisits to
take place without having to walk through the whole world again.
* Synthesis
This commands allows you to synthesise Action cards. Choose one and then a
second card to meld them together. This can create a new Action card or raise
the level of the first card used.
* Guido Shop
Buy a range of healing items here. You can also sell items.
* Gina Shop
Not available until later in the game. Here you can buy and sell various
accessories.
---------------
05. Menu System
---------------
Press the Start button at any time to access the menu. You'll see six icons and
a description of what each one does:
* Action Cards Equipment
This command takes you to the character menu where you select the user and
equip them with Weapon Action Cards or Magic Action Cards. You can also
remove any Action Cards or delete them.
* Accessory Equipment
This commands also takes you to the character menu where you choose the user
and select two accessories from your stock to Attach, Remove or Delete.
Each one shows you the increase in stats in blue as well as giving you the
information about what that accessory does.
* Items
Choose an item to use. You can only use items from the main menu, and not
during a battle so it's sometimes essential to top up the health and AP of
your active party before the next battle. You will also find a range of items
that give permanent stat increases and this is the place to use them. Always
save beforehand because the increase varies a bit: sometimes an item will
give only +1 to a stat, and at another time it might give +5.
* Party Set Up
Go here to change the current line-up. Since you can do this anywhere it's
usually a good plan to run with two teams. One to fight normal battles and
another in reserve for more difficult fights, although there's always a Warp
Point before a major boss, allowing you to fully recover. You can also view
the current stats of any party member from this menu screen, which includes
their accessories. Very useful for a quick check on anyone.
* Database
This is the exciting part! The game keeps a track of three sets of
information, giving you the raw data as well as a completion percentage for
each list.
- Action Database
There are 275 Action Cards in total and all the ones you have found,
created or triggered as a result of a combo attack will be listed here.
Each one details the enemies that drop it (if relevant), the type and the
effect of using that card.
- Character Database
There are 29 different characters to recruit and this is where you can keep
track of them all and view their current stats. This list doesn't include
their equipped accessories.
- Enemy Database
There are 168 different enemies to find and they are all listed here.
Select one to view its stats including type, level, HP and AP. The data
doesn't include what accessory the enemy carries or what Action Card it
might drop, but it does show the level of each type of magic and weapon as
well as a pretty picture.
* System Menu
This is the last option on the menu and you might think it's just the usual
boring stuff about changing message speed or music. But it's far more
interesting than that! There are two options:
- Pinky Skills
This is where you can view all the skills learned by Pinky, your pink
partner in navigation. Each one is found as you progress through the game
and they allow you to access new places or perform certain actions. Usually
you have to find a Pinky Panel and press the B button to activate Pinky's
special action. Pinky selects the appropriate action for the circumstance.
*Dash *Jump
*Rope *Attack
*Throw *Key Pick
*Power *Flying
- Configuration Menu
Yes, this is the boring bit where you can choose the text speed for
Fast/Normal/Slow and change the battle animation to On or Off.
------------------------
06. Storage and Shopping
------------------------
There are only two shops in the game and both are accessible from any Warp
Point. Money isn't really important as enemies drop cards and can have their
accessories stolen and you'll find many cards, items and accessories in
treasure chests dotted around the world. Enemies don't drop money but you will
find some in various treasure chests and you're unlikely to run out. You don't
need to buy anything at all although you can buy additional battle cards for
50G each at a slot machine in the Ancient City and buy Platinum Cards from a
vendor there for 1000G a pop!
One of the frustrating things about the game is that there is a limit to the
number of Action Cards you can carry. If you reach that limit then any cards
you might win after a battle will be lost. If you've found one in a treasure
chest then the chest will just be closed again and you can still acquire the
card after making some space. Equip spare cards to party members you're not
using for additional storage and use up duplicates during synthesis to raise
the levels of your stock of cards.
--------------
07. Navigation
--------------
There are seven different worlds and you explore each of them in turn by
selecting them from the world map. To exit the world just step onto the warp
stone where you landed and you'll return to the world map. The Ancient City is
a special case as there are no enemies and no Warp Point for healing, although
there is a special "Cave of Trials" that opens up a little later in the game.
In this safe city you'll find various helpful inhabitants who'll give some
advice about the game, and buy and sell Action Cards.
Inside each world you'll find different modes of transport, including boats and
cannons, and have some neat puzzles to solve to reach all areas. Sometimes you
will find warp stones that move you around, although not all of them will take
you where you want to go. Most areas require you to revisit when you have the
appropriate Pinky skill. For example: you cannot move some blocks out of the
way to reach a treasure chest but you will be able to do so later, so don't
waste energy trying to figure it out! You will also find new recruits to add to
the team on revisiting the various worlds.
Press START at any time to see the squared map of the world you're in. Each
square represents a new screen. It will highlight your current location,
although you need to explore each square to see the full details of the map.
This helpful feature allows you to see areas not yet explored. Highlight any
square of the map and it will show a brown and yellow coloured treasure chest
if there is one (or more than one) to be found, or a red enemy for a special
encounter, and a green triangle for a Warp Point.
===============================================================================
III. B A T T L E S Y S T E M ....................................... *BATTLE
===============================================================================
01. Battle Commands
02. Status Boosts
03. Status Effects
04. Action Cards
05. Combos
06. Enemies
07. Levelling up
08. Card Synthesis
-----------------------
01. The Battle Commands
-----------------------
The battle system is turn-based and you select one of a character's cards to
use for each round of action. Each card has a cost for using it, shown as AP:
Action Points, and every character has a number of action points that works a
little like MP in other games. If AP is 0 then the character cannot use any
card at all and cannot attack or do anything for that round in the battle. AP
can be restored by skipping that turn, and decisions about conserving or using
high AP cards (which do more damage) are part of the strategy for longer
battles.
Cards are used for every action in a battle, whether it's defending the group,
increasing agility, inflicting status effects on the enemies, resurrecting a
dead party member, healing them, or attacking the enemy. You cannot use items
during a battle although you can use them to heal HP and restore AP outside a
battle. Any status effects, whether good or bad, are removed at the end of the
battle although anyone who died will remain dead until they are revived with an
item, or restored to health at a Warp Point. There are no inns or other ways to
heal.
The team consists of three active party members and enemy groups are never more
than three, and often less than that. Each participant takes it in turns to
act and everyone else moves along the action gauge on that turn.
Screen One
___________________________________________
| Character 1 | Character 2 | Character 3 |
| HP | | |
| AP | | |
|_____________|_____________|_____________|
| Enemies' Pictures |
|_________________________________________|
| Act - Goes to Screen 2 |
| Skip - Select place on action gauge |
| Run - Attempt to escape |
|_________________________________________|
Screen Two (after selecting Act)
___________________________________________
| Character 1 | Character 2 | Character 3 |
| HP | | |
| AP | | |
|_____________|_____________|_____________|
| Action Card 1 Action Card 4 |
| Action Card 2 Action Card 5 |
| Action Card 3 Action Card 6 |
|=========================================|
| Card Level Card AP Select:Information |
_______________________________________
| * * * * * * * * * | - Enemies' Gauge
|_____________________________________|
/ | | | | | | | | | \
|COM| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ACT| - Shared Action Gauge
\__|___|___|___|___|___|___|___|___|___/
| * * * * * * * * * |
|_____________________________________| - Party's Gauge.
At the start of a battle the team and enemies will all be at a set position on
their section of the gauge, heading from the right to the left. Turn order is
determined by the agility stat so faster enemies often get the first strike!
When anyone reaches the COMMAND part of the gauge it's their turn and you can
choose what action to take.
1. Choose an Action Card by using the D pad and you'll see the Level of the
card and the AP required. Press Select if you want to be reminded about the
effects of each one.
2. After selecting the Action Card you'll see the full details of the card and
a red arrow appears above the enemies. Choose one to attack. If you selected
a healing or defensive Action Card you can select the ally to use it on from
the top of the screen: each character's name will appear in black and you
use the D-Pad to move from left to right and back again. Confirm the
selection with the A button.
3. THIS IS THE IMPORTANT PART!
As soon as you choose the target the red arrow disappears and a black arrow
appears below the party's gauge. Use the D pad again to move this arrow
along the gauge. You can stop on each enemy and ally and see their stats. A
brown area appears to the right of the information pane, showing any status
effect. For example, if you attack to create a Move Block on an enemy you'll
see a red icon indicating that affliction. An ally that has a defensive
effect in place will show a lilac icon.
After checking these details choose a numbered position on the gauge using
that black arrow, and that's where your character will go. The enemies and
allies move along the gauge one place at a time until they reach the ACT
point when the attack is unleashed.
* You CANNOT place a character on the same numbered position as an enemy, or
another ally.
* You CAN place them at the ACT point immediately (if it's empty), but the
attack won't be as powerful.
4. Recovering AP occurs automatically as the character moves back along the
gauge after taking an action. If you skip their turn you can place them
anywhere on the return gauge and the closer they are to the left the less AP
they will recover.
-----------------------
02. Gauge Bonus Effects
-----------------------
Now, let's say you place a character on position 5. That means they have to
wait for four more turns before they reach position 1 and the Act command. The
disadvantage to this is that enemies might move faster and place themselves
further along the gauge so they attack first. The advantage to waiting longer
is that the action is more powerful (you'll heal for more and attack for more
damage) AND the character gains a bonus effect!
This is dependent on the type of Attack Card you've chosen but you could get a
Stun effect on the enemy or a Reflect effect on the character. If using an
Agility spell or Wind magic the character's agility will be boosted in
addition, and if using Water magic or a healing spell the character will
recover HP with each move along the gauge.
Enemies use these tactics too, boosting their status and giving them additional
defence or attack bonuses. The further to the left of the gauge you place
someone, the more power they will use and the status effect can be different
and more crippling. You can check up on what status effect has been added to
any action by viewing the ally or enemy as they move along the action gauge
from left to right, AFTER the attack has been selected. This will also show the
percentage boost.
Here's a chart to show the effects generated by different card types.
-----------------.------------------------------------------.
| Action Card | Gauge Number Placement |
|------------------+-----------------------------------------|
| Type | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
|------------------+-----------------------------------------|
| Knife | Counter | No Effect |
| Sword | Cancel | No Effect |
| Axe | Death | No Effect |
| Mace | Confuse | No Effect |
| Whip | Paralyse | No Effect |
| Bow | Cancel | No Effect |
| Combined Weapons | Stun | No Effect |
|------------------+-----------------------------------------|
| Fire | Magic Attack Increase | No Effect |
| Wind | Agility up | No Effect |
| Water | Heal | No Effect |
| Earth | Protect | No Effect |
|------------------+-----------------------------+-----------|
| Lightning | Drain | Reflect | No Effect |
| Blizzard | Drain | Reflect | No Effect |
| Forest | Drain | Reflect | No Effect |
| Explosion | Drain | Reflect | No Effect |
| Icarian | Drain | Reflect | No Effect |
|------------------+-----------------------------+-----------|
| Monster | Protect | No Effect |
|__________________|_____________________________|___________|
------------------
03. Status Effects
------------------
There is a vast range of status effects, both positive and negative, and they
all disappear at the end of a battle. Some can be inflicted directly by using
specific Action Cards and others are generated by placement on the Action
gauge. Status effects only last for a short time and they can all be prevented
by equipping protective accessories and some can be cured with the appropriate
Action Card.
Action cards show a percentage for the chance of inflicting a status effect.
These are the most common negative ones.
* Cancel
This makes the enemy step back on the action gauge or cancels their move,
sending them back on the gauge. This is a very important effect as you can
prevent some enemies from using a powerful healing or attack skill time and
time again.
* HP Absorb/Life Drain
Absorb some HP from the enemy.
* AP Absorb
Absorb some AP from the enemy.
* Confuse
Cause the enemy to behave randomly, hit other enemies or themselves.
* Disease
Slows the enemy.
* Paralyse
Stop the enemy from doing anything at all. They will be stuck on the gauge
for a while and stop moving.
* Poizn
Cause the enemy to lose HP slowly.
* Snooze
Cause the enemy to fall asleep and do nothing.
* Move Block
Prevent enemy from activating their Action Card.
* Magic Block
Prevent enemy from activating their Magic Action Card.
* Instant Death
Kills the enemy outright.
* Reflect
There's a chance that any spell cast onto this character will bounce back and
damage the caster instead.
----------------
04. Action Cards
----------------
There are two kinds of Action Cards: Weapon and Magic, and different characters
can equip different cards. Some of them can only use one kind of magic
(dark/monster) type and are strong with weapons, and others specialise in
elemental magic with perhaps only using one or two weapon types. You'll be
shown cards in red if they cannot be equipped to that character.
You acquire Action Cards from a range of sources:
- Drops from enemies.
- Inside treasure chests.
- From using a "Blank Card" (random card).
- From playing the Jet Mole mini-game (random cards).
- Purchase for 50 G from the Slot Machine in the Ancient City (random cards).
- Purchase Platinum cards for 1000 G at the Ancient City (random cards).
- Synthesising cards to produce new ones.
- Making special combos to create new cards which appear on the database, and
are not included in the card inventory.
Each card has a rank and a level and there are four ranks:
Bronze - Level 1-9
Silver - Level 10-29
Gold - Level 30-49
Platinum - Level 50
If you have a Platinum card (at level 50, the maximum possible) the AP cost of
using that card in a battle in halved. The other ranks make no difference to
the AP cost, but increase the power of the attack. One of the main purposes of
the game is to increase the number and power of your stock of Action Cards.
Card levels are increased by synthesisng them with other cards.
----------
05. Combos
----------
So, you might think all this is pretty clever and engaging but there's more!
Place two or three characters next to each on the gauge and you can generate
combo attacks. Enemies NEVER use these fortunately, because it's possible to
destroy a strong enemy group in one turn if you trigger the right kind of
combo.
1. How to Make a Combo
How this works is that each character will do their set attack AND the combo
attack you generated as well. You'll be shown the Action Card of the combo
attack and it will be added to the database if it's not one you've already
acquired. There are some very special Action Cards that are impossible to find
anywhere and are created in this way.
When placing characters on their slot, think about the chance of making a combo
as well. This means that you need to check that there are spaces either in
front or behind the first character.
For ranked card combos it does not matter what attack the second and third
person makes! Everything is dependent on who acts first, the type of skill they
use and the rank of the action card. There are some exceptions to this rule,
called Special Action Combos, when characters that have a special relationship
with each other (such as Justin and Sue) combine specific attacks to make a
combo: (See the Database Section for more details.) Also, even if the action
card uses combined attacks (for example Lotus Cut that combines Sword and fire
skills) the first part of the skill is what counts so that card can be used to
make a sword based combo attack.
2. Specific Skills make a Combo
The logic behind combos is that the first character uses one of their major
skills, and which ones work for combos is partially indicated by the Action
Cards they are equipped with when you first recruit them.
For example: Sue has Shot, Smash and Heal (that's a Bow skill, a Mace skill and
a Water skill.) She can make combos using a Bow or Fire skill as the first
card, although not with her Mace or Water skills. Feena has the starting cards
of Strike, Burn! and Resurrect which are Whip, Fire and Water skills. She can
start combos using her Whip or Fire skills, but not with Water.
As you can see from these two examples, their starting cards help to give some
indication of what might be possible but you'd have to look at the lists of
combos to see all the possibilities.
3. Combo Ranks
That's just the start of it! The rank of the first card used determines the
chances of a successful combo. This means that it's easier to trigger a combo
if the first card used is a low level Bronze one, and it's much harder to make
a combo if the first card is a Platinum one.
The probabilites are listed in Richard Davies's FAQ, and are as follows:
Bronze combo = 70%
Silver combo = 50%
Gold combo = 30%
Platinum combo = 10%
However, the chances of getting a higher rank combo are much greater if the
character has low HP: in other words, fight battles with damaged characters and
you've a better chance of triggering a life saving powerful combo. But you HAVE
to start the combo with the ranked card so there's no way to hedge your bets!
Platinum combos are likely to be most useful in boss fights anyway, when you
can be sure that your characters will suffer damage.
4. Ranked Examples
Again, let's look at an example from Sue.
RRONZE COMBO
Sue starts a two person combo with a Bronze ranked Fire Action Card and that
generates a Burnflame combo. If she starts a three person combo with the same
card that would trigger a Chainburn combo.
SILVER COMBO
Sue starts a two person combo with a Silver ranked Fire Action Card and that
generates a Burnflare combo. If she starts a three person combo with the same
card that would trigger a Stapler combo.
GOLD COMBO
Sue starts a two person combo with a Gold ranked Fire Action Card and that
generates a Boom-Pow combo. If she starts a three person combo with the same
card that would trigger a Sleepy Yawn combo.
PLATINUM COMBO
Sue starts a two person combo with a Platinum ranked Fire Action Card and that
generates a Zap! All combo. If she starts a three person combo with the same
card that would trigger a Puffy Fire combo.
Note that 3 person Platinum combos (and some Gold ones as well) have a special
status and create Action Cards that you can only get into the database through
these combos.
-----------
06. Enemies
-----------
Enemies appear in specific locations and will always be the same set. Fight all
enemies to get 100% for the database.
They are visible on screen although some of them will move around a bit and can
be avoided. You'll see one enemy only and can tell the class from its
appearance, but it might have allies of a difference class. Three enemies is
the maximum at one time. Leave one screen and return and you'll find the same
group again, so you can easily fight them as often as you like to get Action
Cards or to steal accessories. However, most bosses can only be fought once and
they drop very rare Action Cards, but it's not guaranteed. If you don't obtain
these cards you'll might want to reload your game and try the fight again.
NOTE: Two bosses can be fought again: the one inside the Iceberg Dungeon where
you find Leen, and the very last boss. Also, you can obtain boss cards through
synthesis or by trading with another player, through a link cable. (Thanks to
Richard Davies for pointing this out.)
Enemy classes are:
Aqua
Bird
Demon
Insect
Human
Machine
Magic
Mammal
Plant
Reptile
Spirit
Weird
Many enemies also carry accessories and sometimes drop these after a battle.
You can steal accessories with a special Crossbow Action Card: Sniper Shot.
Stealing their accessory will help in the battle because it might give them a
boost to their defence or attack (for example) and if you steal it, they lose
that boost! This is especially true for some bosses.
-----------------
07. Levelling Up
-----------------
The maximum level is 50 and it's quite easy to reach that with Yuuhi, the main
character, as you cannot remove him from the party during the main story. The
rest of the characters join at specific levels depending on when they can be
recruited. Winning battles gives experience points that are equally divided
amongst the active party of three, although anyone that ends the battle dead
won't get any points.
Using specific Action Cards will raise levels for the weapon or magic for that
character. You'll see which ones on the post battle screen.
------------------
08. Card Synthesis
------------------
Firstly, this can only be accomplished at a Warp Point and nowhere else. Save
before starting to synthesise in case you don't like the results!
What's so clever about the system, and fun, is that you can create new cards
from your current stock. Select one card: this first card can be equipped,
although the second card cannot. The first card will be highlighted in red for
you, and then, choose another card and check out the possible result before
deciding whether to combine the two of them.
Sometimes the second card will reveal a range of possibilities: it might simply
level up the first card, or level it down, or change it into something
completely different. It's even possible to see a ??? against the result and
you should keep cancelling and refreshing the option until that ??? disappears
(or take a chance on it). It often means that the two cards combined will raise
the level of the first card by an unexpectedly large amount, but it might
result in a dramatic decrease in level!
This is also how you can quickly raise the rank of cards from Bronze, to
Silver, Gold and everntually to Platinum.
Here's an example to show some of those possibilities, starting with a low
level Heal card:
Heal Level 4 + Renourish Level 4 = Healer Level 6
+ Def-Loss Level 2 = Recover Level 2
+ Vig-Loss Level 6 = Stram Level 5
+ Crackle Floe Level 7 = Alhealer Level 7
+ Sand Shower Level 7 = Alhealer Level 4
+ Earth Shaker Level 5 = Sylphid Level 4
+ Runner Level 9 = Crackling Level 6
+ Smash Level 9 = Heal Level 7
This might appear to be a very unpredictable way of making new cards, and you
might think that it could turn out to be very time-consuming and frustrating.
However, there are some basic rules to the process.
RULE 1
The order of selection matters! The First Card is the predominant one, the
"parent card".
RULE 2
All cards are arranged according to their type on the database so they appear
in groups and this is important to note for synthesis. Here's a quick reference
table:
Knife : 001 - 010 Fire : 071 - 080
Sword : 011 - 020 Wind : 081 - 090
Axe : 021 - 030 Water : 091 - 100
Mace : 031 - 040 Earth : 101 - 110
Whip : 041 - 050 Lightning : 111 - 120
Bow : 051 - 060 Ice : 121 - 130
Combined Weapons : 061 - 070 Forest : 131 - 140
Explosion : 141 - 150
There are only three Light (Icarian) cards: 151 - 153 and these are a special
case. Time Gate + Life Tree can produce World End. (Don't use platinum cards.)
To lower the level of a Platinum card, simply synth it with any monster card
until you get the result you want.
RULE 3
When synthing any card with any Dark/Monster card the results will be within a
range of 10 places on the database. (Or a massive boost or lowering of the
current level of the Action Card.) This is how you can obtain higher numbered
cards of the same type, and cards of the next type. You can also get the last
card of the previous type.
For example: synthing Heal No. 091, (the first card of the Water group) with a
Monster card can produce Sylphid No.090 which is the last card of the Wind
group. Whilst this is a useful card to have, it could then be used with another
Monster card to create a card lower in the numbered table: say, Windwall+ No:
088, which reduces agility for all foes. A very handy card to make!
Another example: Strike No 041 can be used with a Monster card to make Mind
Buster No. 040.
The range of possible results is impressive and you can test out different
monster cards to get different results. You won't get ALL these results from
the same monster card as it seems there is a set limit to the possibilites::
possibly 5 different outcomes when using one monster card.
Example: Slash Lv 14 Sword Card No.11 + Gas Shroud Lv 14 Dark Card No.164
(which is dropped from a Red Slime, one of the first enemies you'll fight).
This can result in: Lv ?? Slash
Lv 14 Cancel Sword
Lv 14 Miracle Knife
Lv 14 X-Break
Lv 1 Slash
Lv 7 Slash
Lv 14 Slash
Lv 21 Slash
Lv 28 Slash (if you keep cancelling until you get it!
Example: Heal Lv 1 Water Card No.091 + Gas Shroud Lv 10 Dark Card No.164
This can result in: Lv ?? Heal
Lv 1 Sylphid
Lv 1 Healer
Lv 1 Alhealer
Lv 1 Heal
Lv 6 Heal
Lv 11 Heal
Lv 21 Heal (after taking a chance with the ??? option)
Synthing with monster cards is the quick and easy way to make some very
powerful Action Cards from weaker cards early in the game.
RULE 4
Using cards of the same type (Knife, Sword, Mace, Axe etc) with each other
will create new cards of the same type. Here's Richard's formula:
Parent card's database number +
Subordinate card's database number
/ 2 = Outcome Card
Example: Combo Knife No: 009 + Random Throw 003 = Howl Knife No 006
(9 + 3 divided by 2 = 6)
RULE 5
Combine magic cards to create new ones based on the magic type. As you can
see from the Earth + Water examples, different cards can produce the same
result.
Fire + Earth = Explosion
Example: Burn! + Def-Loss = BOOM-POW!
Fire + Wind = Lightning
Example: Burn! + Howl = Zap!
Earth + Fire = Explosion
Example: Diggin' + Burnflare = BA-BOOM!
Earth + Water = Forest
Example: Tremor + Alhealer = Recover
Water + Earth = Forest
Example: Heal + Def-Loss = Recover
Water + Wind = Blizzard
Example: Healer + Howl = Crackling
Wind + Fire = Thunder
Example: Runner + Burn! = Gadzap!
Wind + Water = Blizzard
Example: Howlnado + Snooze = Cold
REMEMBER! Cards that reach level 50 (the maximum) become Platinum and AP
required to use them is cut in half!
===============================================================================
===============================================================================
I V. W A L K T H R O U G H ............... *WALK
===============================================================================
===============================================================================
===============================================================================
1.0. PROLOGUE ........................................................... *W010
===============================================================================
TASK
Search the school for items, and find Shirou.
TREASURE
[ITM] Clay [ITM] 300G [ITM] Blank Card
[ITM] Miracle Drink [ITM] Bitter Medicine [ITM] Clay
ENEMIES
None
..............................................................................
Select "New Game" and choose to name Yuuhi, the lead character, if you wish. If
not, just click on the "Done" at the bottom right of the screen. The action
starts immediately.
Don't worry, your game isn't glitched, even though it begins with everything
appearing a monochrome shade of dirty pink and none of the buttons you press
reveal any kind of menu or instructions. After a scene with Shirou and Mizuki
(neither of whom are playable characters) start by walking around the
schoolroom and investigating the desks and cupboards.
If Yuuhi is standing you can make him jump by pressing the A action button, and
you use this same button to check out things, so sometimes he'll jump when you
meant to try and find something. Start with the cupboard at the left of the
teacher's desk for a sly surprise! You will never return to the school area so
find everything now: although nothing is vital, the money and items are useful.
The desk at the upper right corner of the row is Yuuhi's desk and you'll find a
[CLAY] item, although you can't do anything with this, or even find out more at
the moment. Leave the room to the hallway at the right, and walk down and left
into another schoolroom. Check the middle of the upper row of desks to find
[300 GOLD]. The only point of interest in here is another unreadable strategy
guide in the top right bookcase.
Return to the hall, and walk down and left into a third room, where you'll find
a [BLANK CARD] inside the garbage pail. Back in the hallway walk down until you
emerge in the playground. Walk down and left, where there's an unnamed kid by
the sandpit at the bottom wall, or left to find a couple of kids but they don't
help you at all. Walk a little further left for a scene with Mizuki, after
which you'll be inside the dilapidated building.
There's a conversation and you can choose either response and Mizuki goes
south, telling you to check the north. Now you're free to explore, but only up
to a point as Yuuhi won't let you go south. There's a school room to the left
of your starting position with nothing of interest, and another one up to the
left, also with nothing.
The third one at the top left of the building is worth searching as there's a
[MIRACLE DRINK] inside the battered rubbish bin. Cross the hall to the room at
the upper right and you'll trigger a comment. Walk down and pick up the shiny
game system. (This item doesn't appear in your inventory and it has no other
purpose in the game.) Return to the hall and enter the next room down at the
right. Search the single desk near the upper wall to find a [BITTER MEDICINE].
Return to the hallway and walk down a few steps to trigger a scene, after which
you'll be back in control still in the middle of the hall. In time-honoured RPG
fashion, ignore the needs of others and take the time to search for the last
item. Go into the next room at the right where there's another [CLAY] item
inside the battered trash can at the lower wall.
Finally, enter the room at the bottom right of the building, as there's nothing
else in any of the rooms. I checked every desk!. On the way there you'll
probably fall into the large hole in floor and be instructed about the dangers
of falling into holes. Avoid them, and jump over small ones. Once inside the
room events take over and you end up somewhere bright pink!
===============================================================================
2.0. ANCIENT CITY ....................................................... *W020
===============================================================================
TASK
Get some advice. Check out the Vending Machine, Platinum Card seller, and Card
Buyer.
TREASURE
[ITM] 100G
ENEMIES
None
ALLIES
Yuuhi, Feena and Sue
SPECIAL
Pinky Dash Skill.
..............................................................................
Sue (Justin's friend from Grandia) introduces herself and explains where you
are. Follow her to the next room where you meet Liete and Feena. They outline
the "extreme danger" that's facing this other world and the resurrection of the
evil power of the Gulgan. Your task now is to find the three keys to the Tower
of White so you can use the Dimensional Doorway to return home. That's the gist
of it, and your path is set! You get team members: Sue, Feena and Pinky. Pinky
isn't active in battles, but learns various handy skills that aid you in your
progress through the game.
Before leaving the pink palace it's a good point at which to check the menus.
Use the START button to access the menu screen with details of your location,
Action Cards, accessories, and the awesome Database that keeps track of
everything for you. This is where you go to view the character status screen
with details of their weapon and magic skills. Pinky's current skills are
viewed in the Sys. Menu.
You begin with Yuuhi at Level 2, Sue at Level 3 and Feena at Level 11. Sue has
a 3 Sided Hat accessory adding +10 to her Magic Attack, and Feena has a Leather
Glove giving her +10 Defence and you can view their stats on this part of the
menu. The default Action Cards are: Slash 5, Strike 6, Tremor 7, Heal 8 for
Yuuhi, Shot 4, Smash 4 and Heal 6 for Sue, and Strike 6, Burn! 5 and Resurrect
6 for Feena.
Check the levels for magic and weapons and anything with Level 0 means that the
character cannot use that kind of magic or weapon. No human can use
Dark/Monster magic and only Feena can use Light/Icarian magic. Yuuhi has access
to all weapons, but Feena is restricted to Knives and Whips and Sue uses Maces
and Bows. Feena is a powerful Fire magic user as well as having all other
magic, and Sue cannot use Wind magic. Multiple use of the relevant magic and
weapons will increase this starting level and effectiveness. Just something to
bear in mind.
Open the database for characters and you'll see their full stats with icons
for magic and weapons showing their strengths. Using attacks to make use of
these strengths will help in the long run as they gain levels for magic and
weapons. Some characters cannot use certain spells or attacks and you won't be
permitted to equip magic at all for some of them. (I ignored all this
information on my first game so it's perfectly possible to do the same and
still beat the game!)
Go through to the room at the right and talk to the first man for information
about synthesising Action Cards. Not much use to you yet as you don't have any
to spare. The second man tells you about Pinky. First you have to find a
special fruit for her to learn a new skill. Eventually you'll learn one that
allows you to use the Pinky Panel and jump across that wide gap to reach the
treasure chest, but not yet!. Pinky has the default skill of [PINKY DASH]
which doesn't require a panel and allows you to run by pressing the B button.
Open the chest in the bottom right corner to get [100 GOLD]. There's another
Pinky Panel here and the wall can be broken giving access to a new area, but
again, not at the moment.
Leave the pink palace and walk right and down into the main city. Chat to the
people for basic instructions about Action Cards and accessories. Walk up the
right path to find two people who will chat about making combos but they don't
give you any hints at all about what actions might go together to make a combo.
The grey man at the bottom of the area gives advice about treasure chests with
skulls, and if you walk down or right you'll be on the world map. But there's
another area to find here first.
Walk left, and up, to find yourself inside a building with some machines. The
large one will sell you random Action Cards for 50 G a go, and it's worth while
using some of your cash here when you have a bit more of it to spare. The
opening above this room leads into a room with a man who will buy spare cards
although he doesn't pay you much and it's not really worth while selling cards.
The other person sells a random Platinum card for 1000 G. This card has a rank
of 50 and cuts the AP cost in half.
Head down the path from the pink haired girl to find two more people, once of
which gives you an important piece of information: you cannot use items during
battle! (I missed this on my first game and spent quite a while pointlessly
puzzled, trying to find an item command.) You can use items in the field, but
most of the time you'll be using the heal command during a battle, and healing
up at special health restoration Warp Points. These are also the only places
where you can synthesise battle cards.
One final option is to make use of those items you found in the school. Go to
the Item inventory and find the two Clay items. You have the choice to use one
to create a random accessory. The Blank Card can be used too, to make a random
Action Card. Save your game if you want to try for the best stuff, or just take
a chance on it. It's a good idea to make at least one accessory for Yuuhi since
he has none. I got Air Sneakers, Winning Roller, Fortune Cloth, Enhancer and
Priest Robe with a few tries so it is possible to hold out for better quality
accessories. You can also create a new Action Card with the Blank Card and for
that I obtained Double Strike 6/Howlnado 4.
Leave the city to the east, west or south and move the the pink cursor to the
left to select Tree Sea, the next location. What a lovely world map!
===============================================================================
3.0. TREE SEA ........................................................... *W030
===============================================================================
3.1. Tree Sea Area 1
3.2. Tree Sea Cave Ruins
..............................................................................
This is a large area that requires a few visits before you can explore the
whole place. There are two separate maps and for this visit you'll be exploring
the first one. Use the codes to check your precise location as it can be a
little confusing to navigate.
Each box represents a "room" and the lines show where the screen changes. Press
the SELECT button to view the map of the Tree Sea and you'll see the Warp Point
at the top left corner with the arrival point in the middle top area. This is
how I'll explain where things are, with reference to this mini-map. The village
that you cannot enter is to the north of the Warp Point, but actually appears
at the bottom of the second map of the area.
A B C
+----+----+----+
1 | A1 | B1 | C1 | A1 - Warp Point
| | | | B1 - Arrival point
+----+----+----+
2 | A2 | B2 | C2 |
| | | |
+----+----+----+
3 | A3 | B3 | C3 | A3 - River divides
| | | |
+----+----+----+
4 | A4 | B4 | C4 | B4 - By River Warp Point
| | | |
+----+----+----+
5 | A5 | B5 | C5 |
| | | |
+----+----+----+
6 | A6 | B6 | C6 |
| | | |
+----+----+----+
7 | A7 | B7 | C7 | C7 - Find leaf for boat
| | | | B7 - River goes through to next map
+----+----+----+
===============================================================================
3.1. TREE SEA AREA 1 .................................................... *W031
===============================================================================
TASK
Acquire a boat!
TREASURE
[ITM] Dried Meat [ITM] Cholra Flower [ACC] Enhancer
[ITM] First Aid Kit [ITM] Miracle Drink [098] Resurrect
ENEMIES
[001] Big Caterpillar [002] Big Centipede [003] Red Lobster
[014] Slime [015] Haze [074] Red Slime
ALLIES
Yuuhi, Feena and Sue
SPECIAL
Pinky Rope Skill.
WARP POINTS
Start Point, By River
..............................................................................
AREA A1 - Start Point Warp
As soon as you arrive Feena will explain that you need to fashion a boat from a
large leaf found at the East. Guido will introduce himself and his shop, and
tell you all about warp points. Check out the one nearby and you'll see the
option to "Recover". Yes, it's free and everyone will recover their HP and AP,
even if they are dead on arrival! You cannot go to any other warp point right
now because you haven't found any, but later you can skip between warp points
making return visits easy to accomplish.
For now, the card synthesis isn't really an option, but after you've acquired
lots of them you can use this command to meld together two spare cards which
might produce a different battle card or raise the level of the first one you
use. This is where you're reminded to save your game using the START button,
although you can save anywhere.
Guido's Shop (Sell items for half the cost.)
-----------------------.-------.-----------------------------.
| ITEMS | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Dried Meat | 20 | 1 ally regains 100 HP |
| Dried Fish | 50 | 1 ally regains 300 HP |
| First Aid Kit | 100 | All party regains 100 HP |
| Rescue Set | 180 | All party regains 300 HP |
| Crimson Potion | 330 | All party regains 500 HP |
| Cholra Flower | 30 | 1 ally regains 50 AP |
| Vamoh Fruit | 50 | 1 ally regains 100 AP |
| Miracle Drink | 100 | All party regains 50 AP |
| Deep Blue Medicine | 180 | All party regains 100 AP |
| Yomi Elixir | 150 | Revives 1 ally with a HP |
|_______________________|_______|_____________________________|
Buy the Miracle Drink and First Aid Kit for quick replenishment of both HP and
AP should you need it. The shop will offer new items as you progress.
AREA C1
Return to the stone arrival point and go further east to find the leaf for the
ship. However, you'll have to fight a mini boss battle here but it's very easy
to win. Press START while someone is selected (or an enemy) and you'll be shown
their full stats and current status. To change the selection press the
directional buttons to move the black arrow at the bottom edge of the battle
screen.
You can steal an accessory from this boss even though you don't yet have the
Action Card required to do this, because you can make it! Here's how: Use Sue's
Shot card that she starts out with, and synthesise this with a Gas Shroud card.
These cards are dropped from the slimes found by walking down from the Warp
Point. Synthesise this card with another Gas Shroud card to obtain a Sniper
Shot card, which is another Bow card. Equip this Action Card to Sue or Yuuhi
and use it in the battle. (And use it in all boss battles to remove some very
useful accessories from bosses!)
_______________________________________________________________________________
No 074 RED SLIME (MINI-BOSS)
Locate: Tree Sea
Class : Weird
Lv : 5
HP : 112
AP : 120
Steal : Crystal
Drop : Gas Shroud
Attack [102] Defend [064] M. Atk [080] M.Def [050] Agility [051]
Fire [--] Water [20] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [30] Whip [30] Bow [--]
One Shot from Sue took off nearly half the monster's HP so that's a good
starting attack to use, but Feena can kill it outright with just one Burn!
attack. The leaf from this tree won't do for a boat to carry three people and a
Pinky, so you're told to go further south to find another tree.
_______________________________________________________________________________
Walk back to the west and the warp point to recover health and save your game.
Now, this area is self-contained and the river that runs down the screen will
injure you if you step into it without a boat! But once you're on the river you
can stay on the boat and eventually you'll arrive back where you started. For
now, we'll explore as much as possible before getting the boat.
AREA A2 and B2
Walk south to the next room where you'll encounter two slimes. Kill them and
they might drop a Gas Shroud Action Card. Although this cannot be equipped to
anyone it's a very useful card for synthesis so it's a good idea to collect a
few of these. Head east to find a person and two treasure chests. Jump over the
brown patch of ground to reach the first chest that contains [300G]. You cannot
reach the second chest from this point, so return to the west and kill the
slimes again! Yes, enemies respawn when you leave the screen.
Try for a combo attack that generates a Wide Hit No-043 on the action database.
To do this, start with Sue using Shot and move the black arrow with the D-pad
to position 2 on the gauge Next, use Feena with her Strike action and move her
to position 2 on the gauge so she's directly behind Sue who will have moved
along to position 1. The two of them will generate a combo! (If you place them
on position 3 instead, allowing Yuuhi to take a turn too with Slash, and this
generates a three person combo of Flamethrow No-056, and you'll see an enemy go
up in flames.
Another alternative is to use Burn with Feena and Tremor with Yuuhi following
her and that generates a Burnflare No-074 combo that damages all enemies. Shot
and Burn! might generate Rand Shot that also targets all enemies Each of these
new actions will appear on the Database even though you don't yet have the
cards for these attacks. You can stay around here for a bit, killing slimes and
getting used to the battle system and see what you can achieve, and keep
healing up at the Warp Point.
AREA A3, B3, C3
Further south is a helpful person who will tell you about the nearby warp stone
with a triangular marking. Find the same stone elsewhere and it will take you
here. You'll discover a lot of these stones around the world and they help you
reach places that would be inaccessible without them!. Go right from the second
person into a new screen where you'll find more slimes, and a bit further on
there's a treasure chest with [DRIED MEAT]. Jump over the dark patch of ground
to reach the second chest that contains [CHOLRA FLOWER]. Go north to an area
with mushrooms.
AREA C2
Step on the flower switch at the lower left of the screen and walk up so you
can step on the other two flowers in this small area. That lowers the two
mushrooms at the right. Walk over both of these to step on the two flowers.
(You can talk to the green frog for a ribbit answer.) Go back to the left where
you depressed that first mushroom, and cross the two lowered mushrooms to the
left. You can open that treasure chest you saw before but couldn't reach. This
contains the [ENHANCER] accessory which you can equip to anyone. Return the way
you came and go back to the area with the slime enemy (B3), and down a step,
and right, to reach the grey person in the corner who warns you about a giant
hole! Walk south to the next screen.
AREA C4, C5 and B4 - By River Warp Point
Jump over the narrow part of the hole and walk left to find the second Warp
Point: By River, and a chest containing a [FIRST AID KIT]. Restore health and
save your game and add any new Action Cards. You can return directly to the
Start Point warp point if you wish, or experiment with a little synthing.
Return to the right and walk down to C5 where you can stand on the flower to
lower the mushroom allowing you to walk up to talk to the woodsman, but he
doesn't say anything useful for now. Return later and he will! You'll meet a
new enemy here, the Haze, which drops the Howl Action Card. This is a useful
card to obtain as you can make some nice new ones using the Gas Shroud card.
Fight until you get a couple of them and return to the Warp Point to do some
synthesising.
Gas Shrouds tend to change the card they are paired with, so if you managed to
get a Howl card and use that first and then a Gas Shroud you can get a
HellFlame which has a chance of reducing all foes' HP to 1! This combination
gives a number of other outcomes: you can also get a Runner, Howlnado or a
higher level Howl. Keep refreshing especially if you see a ??? against the
result. I went with Howlnado, and then synthed that again with another Gas
Shroud to generate a Wind Wall+ that reduces agility for all foes.
AREA C6 and C7
Continue heading south to C6, and jump over a small hole to reach a treasure
chest with a [MIRACLE DRINK]. Jump the next hole and walk down to find two more
treasure chests in C7. The one at the right contains [RESURRECT], another
Action Card, and the left one has [300G]. Jump left, over the upper brown patch
to reach it without injury. You can fight the enemy in this area if you can
manage to corner it! But be warned there are three stronger foes: a Red
Lobster, Big Caterpillar and Big Centipede, although you should manage easily
with your Burn! and Tremor combo. Slash and Burn is yet another combo you can
do which can produce X-Break, giving damage to all foes at once. You might
acquire the drop of a Life Drain No 169 from the Red Lobster.
Check health and equipment before walking down to the next room (C7), and
return to the Warp Point if you want to heal up for free before fighting
another Red Slime boss.
_______________________________________________________________________________
No 074 RED SLIME (MINI-BOSS)
Locate: Tree Sea
Class : Weird
Lv : 5
HP : 112
AP : 120
Steal : Crystal
Drop : Gas Shroud
You'll find the leaf you've been searching for, and the monster is exactly the
same as the first one you fought, so this isn't going to be difficult. I used
Shot, Burn! and Tremor for the Flamethrow combo that over-killed the Slime by
about 200 HP!
_______________________________________________________________________________
After the battle you'll acquire the leaf and automatically pick up that obvious
bright red fruit Pinky eats it and gains the [-PINKY ROPE SKILL-] to disembark
from boats. Use the B button when alongside a log and you'll send out a blue
rope to land the team back on terra firma. If you check your map you'll
discover that you're in a new section of the map, but you cannot proceed except
by walking back the way you came.
Go back up to the Warp Point by the river and warp directly to the Start Point.
By this point Yuuhi is likely to be Level 5 and Sue Level 6 if you've just done
the minimum. Remove the accessories from Sue as she'll leave the party for a
while, if you don't have any to spare.
===============================================================================
3.2. TREE SEA CAVE RUINS ................................................ *W032
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63382
TASK
Sail down the river! Explore the cave and beat the boss.
TREASURE
[ITM] Yomi Elixir [ACC] Plant Proof
RUINS ENEMIES
[003] Red Lobster [002] Big Centipede [006] Marna Bug
[005] Zil Scorpion [004] Spyder
ALLIES
Yuuhi, Feena and Justin
..............................................................................
A B C D
+----+----+----+
1 | B1 | C1 | D1 | C1 - River splits into 3
| | | |
+----+----+----+----+
2 | B2 | C2 | D2 | E2 |
| | | | |
+----+----+----+----+
3 | B3 | C3 | D3 | C3 - Cave Ruins
| | | |
+----+----+----+
4 | B4 | C4 | D4 |
| | | |
+----+----+----+
5 | B1 | C1 | D1 |
| | | |
+----+----+----+----+
6 | A6 | B6 | C6 | D6 |
| | | | |
+----+----+----+----+
7 | B7 | C7 | D7 |
| | | |
+----+----+----+
From the Start Warp Point, walk left to dark green strip of grass between two
tree stumps next to the sandy river bank. You'll be prompted to with the
message: "Board leaf?". Answer yes, and Justin turns up who explains why you
can't access the village because of the plague. The result of this is that Sue
leaves the party and Justin joins. He's at level 8 and can use Water, Wind and
Fire magic as well as maces, swords, axes and bows.
Return to the river bank and answer yes again and you'll be on the leaf boat
drifting downstream. Use the directional buttons to steer the boat. It is
possible to move upstream, but it's awkward navigating around corners. The
river runs through the two maps of Tree Sea and if you continue down the first
right fork you'll eventually end up back where you started.
Take the right fork (at A3 on the first map) and sail down the river, past the
area you explored earlier, until you reach C6 in the first map. There are two
logs at the left of the river. Go past these logs, although you can find some
extra enemies to practice against if you stop here, but it's not essential and
there are no treasure chests to find.
AREA C1
You'll reach a wide stretch of the river, where it splits into three. This is
now at the top of the second map of Tree Sea. The route to the ruins lies down
the centre, and you could take a small detour to explore some other parts of
the area, but for the sake of simplicity just keep going to the Ruins. (We'll
return here later to get a few more items.)
AREA C2 and C3
Go straight down the middle stream and move to the dark green patch and log at
the right. Press B to land and open the chest there to get a [YOMI ELIXIR].
Enter the boat again and steer left to cross to the other patch of dark green
and land here. Walk left to (to B2) to find another chest that contains a
[PLANT PROOF] accessory. Return to the boat and continue down one more screen
where you'll arrive at the ruins. Use B to snag the log at the left of the cave
entrance to land. Enter the ruins and you'll find a handy Warp Point - Tree
Sea. Use this to return to the start if you wish and now you can warp here
directly.
--------------
TREE SEA RUINS
--------------
Once inside the ruins take a minute to check out everyone's accessories and
Action Cards. Equip new things and maybe do a little synthesising with your
spare monster cards. These can be added to another card to create new types of
cards or to boost the level of the card by quite a bit. Cancel and refresh the
options to see the range available.
This dungeon consists of 9 rooms arranged in a grid of 3x3 and you begin in the
bottom left room. There is nothing to find in here, apart from enemies! From
this first room go right, through the gap in the wall to the adjoining room.
You can fight a group of a Marna Bug, Red Lobster, and Big Centipede in here,
or avoid them. Keep walking right, into the next room, avoiding the holes on
the way. Jump over the dangerous floor using the two retracting spikes tiles to
reach the far side safely. Step onto the cross tile which is a warp stone that
deposits you on a raised platform in another room. Step on the diamond switch
and then return via the warp stone.
Jump back across the spiked tiles and walk up the middle room where you'll find
an enemy blocking the path. This is a set battle that you cannot escape from
and the enemies are a Big Centipede, Big Caterpillar and Red Lobster. Burn!
Double Slash and Tremor is a good combo to use. Activate it by placing Feena on
slot 4 and the other two behind her so they each get a status effect as well.
This should generate Chainburn and defeat them all on one turn. Another useful
combo is Justin's Double Slash and Yuuhi's Strike which produces X-Break, a
physical attack on all enemies.
You'll see another diamond switch at the left but this won't stay pressed down.
Carry on up into the next room and go right. You'll be next to the wall that
borders that raised area you warped to earlier. There's another warp stone
here, with a triangular marking. Use this to teleport to the raised section of
the spiked tiles room. Press the diamond switch and return through the warp
stone.
Go left again and you might want to fight the enemy group in this room: another
set of a Marna Bug, Red Lobster, and Big Centipede. Walk down this room back to
that switch that wouldn't stay pressed down where you fought the set battle.
Press the switch to raise the wall and walk back down and left, returning to
the first room. Recover at the Warp Point and equip any new Action Cards. Save
your game!
Walk up through the right opening and avoid the two enemy groups unless you
really want to fight them. One group is the same as you already fought, but the
second group is different containing a Zil Scorpion, Spyder and Marna Bug.
There's nothing to find in the upper rooms so just walk right, across the
bridge you made. As soon as you enter the next room events will take over and
you'll be a major boss battle, with an angry tree.
_______________________________________________________________________________
No 016 TRENT (BOSS)
Locate: Tree Sea Ruins
Class : Plant
Lv : 7
HP : 884
AP : 150
Steal : Death Charm
Reward: Poizn Action Card
Attack [102] Defend [095] M. Atk [125] M.Def [053] Agility [050]
Fire [--] Water [15] Knife [--] Sword [--]
Wind [--] Earth [30] Mace [--] Axe [--]
Light [--] Dark [30] Whip [--] Bow [20]
Trent gives you a taste of what to expect in future boss battles as he has two
additional parts, each of which gets a turn and he'll revive them if you give
him the chance to do so. Thin Branch has 121 HP and Thick Branch has more: 171
HP. Thick will cast Tremor which damages one for around 40-50 HP and Thin uses
Alheal. Trent also attacks with Tremor.
As you'd expect when fighting wood and leaves, fire is the attack of choice and
both Feena and Justin have the Burn! action card. Make sure to place them on
the 4th slot of the gauge to generate a Magic Attack increase status effect
Place those two next to each other on the gauge (with Justin first) to produce
a Burnflame combo which targets all three enemies and should kill the branches
outright. With just one more attack spell (I had used Howl with Yuuhi) that
should take care of Trent.
_______________________________________________________________________________
You'll receive the [POIZN ACTION CARD] after the battle and pick up the [TOWER
KEY]. You leave the ruins automatically and will be back at Liete's pink palace
in the Ancient City. Poor Feena is now out of the running for a while and
you'll have to make do without her. Next stop: Volug Volcano to find Alma and
Gadwin.
===============================================================================
4.0. VOLUG VOLCANO ...................................................... *W040
===============================================================================
4.1. Volug Volcano Area 1
4.2. Volug Volcano Area 2
4.3. Volug Volcano Village
4.4. Volug Volcano Core
4.5. Volug Volcano North
..............................................................................
Sue has rejoined the party and everyone is likely to be at around level 7/8/9.
Adjust accessories and Action Cards again if necessary and recover health at
the Warp Point first. Check the slightly changed inventory at Guido's shop.
Guido's Shop (Sell items for half the cost.)
-----------------------.-------.-----------------------------.
| ITEMS | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Dried Meat | 20 | 1 ally regains 100 HP |
| Dried Fish | 50 | 1 ally regains 300 HP |
| First Aid Kit | 100 | All party regains 100 HP |
| Rescue Set | 180 | All party regains 300 HP |
| Cholra Flower | 30 | 1 ally regains 50 AP |
| Vamoh Fruit | 50 | 1 ally regains 100 AP |
| Miracle Drink | 100 | All party regains 50 AP |
| Deep Blue Medicine | 180 | All party regains 100 AP |
| Yomi Elixir | 150 | Revives 1 ally with a HP |
|_______________________|_______|_____________________________|
===============================================================================
4.1. VOLUG VOLCANO AREA 1 ............................................... *W041
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63390
TASK
Find a the route to the village.
TREASURE
[ITM] Defence Seed [ITM] Dried Meat [ACC] Poison Charm
[ITM] First Aid Kit [ITM] Dried Meat
ENEMIES
None
ALLIES
Yuuhi, Justin and Sue
..............................................................................
Walk north from the arrival warp to enter a cavern. This next area plays like a
platformer and you have to use the stones, branches and ladders to reach the
top of the volcano. There are no enemies in here, but there are some items to
collect on the way and this is the fastest route to do that.
Walk up from the Warp Point and head left, jumping over the first gap to you
land on the block at the bottom left of the screen. Move off this block to fall
down the gap and you'll be able to reach a single treasure chest. It contains a
[DEFENCE SEED] that permanently increases defence by a range of points. Use it
after saving your game if you want to get the maximum amount.
Step into the grey IN stone to your left and this warps you back to the OUT
stone in the first room. Follow the same route again, along the bottom stones,
heading left, but jump over the two gaps to reach the room at the far left.
Climb the ladder and open the chest to the right to get [DRIED MEAT]. Return
the way you came, back to the first room.
From here, climb the two ladders to the top and go right. Jump onto the second
single block and drop down to reach the treasure chest in the right corner.
This contains the [POISON CHARM] accessory. Fall down again to the branch in
this first room and go up the ladder again. Jump across the gaps to the ladder
at the right and climb up. Jump the gaps heading left to reach the next room
and use the short ladder to climb up.
More gap jumping follows, heading right until you reach the next ladder. This
takes you up to the outside of the mountain. You can talk to an odd looking
person who's examining the volcanic activity, but he doesn't tell you anything
useful. Stay on the lower ledge and walk left to reach another ladder. Climb
down this long ladder all the way until you stop on a ledge next to a treasure
chest. This holds a [FIRST AID KIT].
Drop off to the left and you'll end up in the bottom left room. Walk right, and
use the short ladder to reach the final treasure chest with another
[DRIED MEAT] item. Not much after all that effort. Climb the second ladder to
use the IN warp stone that returns you to the OUT one in the first room. And
yes, you've got to do it all again to reach the top, but with no detours this
time. Just go left, up the ladder, head right and up the next ladder. Jump the
gaps to the left to reach the next ladder up, and jump a couple more gaps
heading right to the last ladder. Once back at the top climb to the upper ledge
and make your way left to reach a black opening into the second stage of this
dungeon.
===============================================================================
4.2. VOLUG VOLCANO AREA 2 ............................................... *W042
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63716
TASK
Find a the route to the village.
TREASURE
[ACC] Confusion Charm [055] Water Shot [123] Crackle Floe
[ITM] 500 Gold [122] Crackling [ITM] Blank Card
ENEMIES
None
ALLIES
Yuuhi, Justin and Sue
..............................................................................
You're inside the volcano with fireballs to contend with, but there are no
enemies to interrupt the lava flow and you can safely walk anywhere despite
the threatening orange background. Go down the first ladder and take your time
on the second one to judge the timing of the fireballs coming at you from the
right. It's pretty easy to jump over them and reach the far right of the room.
Hop down the blocks to the bottom of the next room and go left.
Climb the first branch and move left to use the next two automatically. Hop
off onto the block to reach the treasure chest that yields a [CONFUSION CHARM].
Return to the long branch and climb higher, moving right, to reach the ladder
to the upper room. Walk left to get the very useful [WATER SHOT] Action Card.
This can only be equipped by Sue so make sure you do that at some point.
Return to the branches and use the long one to reach the ladder down to the
next room, but go slow, because this time there are fireballs that will target
you while you're still on the ladder. Stop at the top of the ladder and look
right to see a switch underneath the first fireball firing machine. Jump the
gaps to reach it, but it doesn't stop the fireballs. In fact it opens a wall to
a self contained room below.
Drop down through the gap in the second path to the left of the switch, and
you'll fall into a room with a single treasure chest. This contains the
[CRACKLE FLOE] Action Card. Use the IN warp stone to return to the start of the
volcano. Yep, you'll have to make your way back through the first area again.
Once you return to this room with the two fireball machines, fall down the left
of the screen to reach the bottom of the area. If you go further left you'll be
inside the village, so walk to the right to the next room where you'll find a
chest with [500 GOLD].
Climb the ladder and jump the gap to the right. Climb up and you're inside a
small section with two warp stones. Take the right one (with the circle) and
you'll end up next to a treasure chest that contains the [CRACKLING] Action
Card. Return through the warp stone and go back down the ladder. Jump the gap
to the left and climb up the next ladder. Go left to climb a long ladder, but
step off it at the first block and drop down, climb the branch, and reach
another chest with a [BLANK CARD]. Go back to the long ladder and climb up to
the next room.
Step off the ladder at the first block that takes you two steps to the right.
From here, jump right and keep pushing right so you end up on the long ledge
below. (If you miss the ledge, just go back up the ladder.). Walk right, and up
the ladder at the right side of the room. From the top of the ladder jump
across the gaps to the left and up the next ladder. Keep going up, using the
long branch, and then moving left to reach the upper right of the first room
you entered. Make your way back down the next two rooms to the bottom and walk
left to enter the village.
===============================================================================
4.3. VOLUG VOLCANO VILLAGE .............................................. *W043
===============================================================================
TASK
Collect treasure and use the Rocket Mole!
TREASURE
[132] Recover [ITM] First Aid Kit
ENEMIES
[033] Rock Bird [034] Odd Bird [032] Quake Bird
[019] Magic Head [022] Magic Ghost
ALLIES
Yuuhi, Justin and Sue
SPECIAL
Pinky Throw Skill
..............................................................................
As soon as you arrive at the Volcano village you're prevented from reaching the
Key you need, but instead you acquire a PINKY FRUIT and Pinky learns the [PINKY
THROW SKILL]. This enables you to "throw" Pinky to far away switches when
standing on the appropriate Pinky panel, and facing the correct direction.
There are some people to talk to and things to do, but first of all walk north,
through the next room, to reach a path with a Warp Point: Village. This means
that you can freely teleport between this point and the start of the Volcano.
Check out the map of the area to get your bearings and equip those new Action
Cards and accessories. Sue can take the Water Shot and card and Justin and
Yuuhi can use the ice magic.
Back in the village talk to the white suited inhabitants to hear the Alma and
Gadwin went on ahead, looking for medicine, and that Derlin has been kidnapped.
Left from the first room you'll discover a steam bath room but there's no-one
to talk to here. Left from the second room is a strange place with machine in
it, but we'll return here in a bit. For now, go right from the village and jump
over three spiky tiles to reach a new room with lava and switches.
Walk down to stand on the edge of the lava and jump to the switch. That turns o
ff the flame barrier to your left. Go through the opening and stand on the
Pinky tile. Press B and Pinky will use her throw skill to move over the fiery
ground and press the switch. Return to the previous room and you'll see that a
new path has been created, but it still doesn't reach all the way across the
lava. Walk up and jump to the upper switch to turn off the second flame
barrier. Go left and use the Pinky panel and return to find that the path is
complete. Cross the path to reach a treasure chest in the middle of an island.
This contains the [RECOVER] Action Card. This cures disease but I don't think I
ever used it!
There's a yellow insect type enemy floating around here and you can try to
defeat this group. It's a Rock Bird, Odd Bird and Quake Bird, and they move
quickly, getting in a turn before your team. Water Shot, Howlnado and Crackle
Floe will produce a combo of Flamethrow which is unlikely to damage any of the
enemies, but the ordinary attacks will kill the group by themselves. You might
get a drop of a Feather Dart card. Return to the left, back to the village and
recover at the Warp Point.
From here, walk right, and jump onto the two switches. Keep going right, to the
next room, and hop over two blocks to reach the Pinky panel block. Turn down
the screen and press B to make Pinky fly to the switch creating more blocks so
you can reach the golden treasure chest. Carefully jump the rest of the gaps to
reach it and obtain a [FIRST AID KIT]. Jump all the way back to the Warp Point,
or just fall into the lava and you'll be back at the start of the jumps, saving
some bother.
From the warp, go left and around a single path to fight an enemy of an Odd
Bird, Magic Head and Magic Ghost. (This is optional.) The Ghost uses Poszin
which should miss altogether if you place everyone on the higher part of the
gauge. Water Shot, Crackling and Tremor creates Flamethrow again and this IS
effective, so you'll defeat them all in one round of attacks. You might get a
Recover card from this group.
Step on the cross at the end of the path and you're taken to a new area all way
to the west side of the area map. Walk around the path and press the switch,
and then return through the warp. Either fight or run, as you won't have AP
left for more powerful attacks used the last time. Return to the Warp and
recover again. That switch opened up a path to the north, leading to a whole
new section of the map. The enemies in this new area are a lot tougher to
defeat so leave this for now and return to the upper part of the village.
------------------
JET MOLE MINI-GAME
------------------
Go left to discover the Jet Mole! At least, you will see it appear when you
talk to the man there. There's nothing else to find in this room so walk up the
steps and press A to enter the black hole of the digging machine. This leads of
a blacked out area of the map where your mole slowly moves up the screen,
uncovering the terrain as it goes.
Your aim is to reach the Goal line at the far side, but you can take your time
to search around as you proceed. You can steer it from left to right, but
cannot move backwards except for a short distance if you bump into a wall.
Manoeuvre to avoid walls and lava pools and you'll come across various Action
Cards. They appear as cards on the ground and you simply move over them to pick
them up: accompanied by a reassuring jingle. This is a cheap and easy way to
accumulate more cards and you can play this mini-game as many times as you
like. On this first run I found Burnflame, Alheal, DoubleStrike x2, Double
Slash and Howlslash.
===============================================================================
4.4. VOLUG VOLCANO CORE ................................................. *W044
===============================================================================
TASK
Find Derlin.
TREASURE
[117] Stram [ACC] Animal Proof [ACC] Power Belt
[133] Stram [116] Stapler [ACC] Magical Hat
[ACC] Dragon Scale [ITM] Power Seed [ITM] Clay
[ITM] 500 Gold [036] Soul Buster [046] Cut Whip
ENEMIES
[023] Snow Ape [024] Red Ogre [026] Sneak-Thief
[025[ Craftsman [021] Ghost [020] Junior Demon
[029] Mercenary [030] Fighter [028] Jester
[031] Adventurer Killer [027] Hit-Man
ALLIES
Yuuhi, Justin, Sue
Recruit Derlin.
..............................................................................
Leaving the Jet Mole you emerge in a new area, with no in-game map, but with a
helpful Warp Point: The Core, so you can leave and return here directly.
Recover health and sort out your new Action Cards, improving the level of some
of the ones you've already got through synthesis and equipping the ice and
water magic cards you found in the Volcano if you haven't already done so.
This is a place you'll return to later in the game so don't be concerned that
you cannot reach all the treasure chests here, because you're not meant to!
Walk up to the next room and jump over the stepping stones heading right. Keep
going to the next screen where you'll encounter switches, flames and pinky
panels. Hop to the first block and move up (you don't have to jump) to press
down the first switch. Move right, and the flame has gone allowing you access
to the treasure chest. This contains the [STRAM] Action Card. Step on the Pinky
panel, facing left, and let fly Pinky by pressing B. That turns on the second
switch and turns off the flame on the island ahead of you, But that's all you
can accomplish from here.
Walk back to the previous room with all the stepping stones, and turn up the
path, jumping across the gap to the upper section of this room. Carry on along
the path to reach a new room where the way forwards is partially guarded by two
enemies. They can be avoided, but that's a bit tricky to do. The first group
(inside the white enemy) consists of a Snow Ape and two Red Ogres. Water and
ice magic is effective on the ogres and fire on the ape. Water Shot followed by
Crackle Floe produces Random Shot which is a physical attack on all enemies and
that's quite handy. This is when I needed some items to heal up everyone before
attacking the second enemy. Be very careful here because the enemies reappear
if you leave the room and return and they can do a lot damage to you.
The second group consists of two Sneak Thief enemies and a Craftsman and they
are very fast, ensuring they will attack before you do. Use Yuuhi to heal up
Sue as she's likely to require it (and if you have Alheal use that on
everyone.. I kept him in reserve so I could move him directly up to the ACT
point if required. Water Shot and Crackling should deal with them all when you
get your turn, but place characters half way along the gauge to produce more
power.
After avoiding or defeating these enemies, take the path to the left of the
screen where you'll be met with a fireball charging at you. Jump over it and
continue walking left, jumping over a fireball coming down at you. Go left,
past the fireball machine to the next screen. There's a single treasure in the
middle of the path which contains an [ANIMAL PROOF] accessory. It's not easy to
avoid the enemy group here and you will encounter a single Ghost and two Junior
Demons. They use Wow to increase attack and BOOM-POW! which removes a fair
amount of HP from everyone. However, counter this with Sue's Water Shot comboed
with Justin's Crackle Floe and you might get a Random Shot that hits them all
and you can defeat them in one turn. You might get the BOOM! Action Card.
Return to the Warp Point to save and heal up before continuing. (If you go
north, past the fireballs, you'll trigger a boss fight!) From the Warp walk up
again, hopping over the stepping stones to the room with the two sets of
prowling enemies. This time, go right, and follow the narrow path down and
right. Walk over the extinguished flame heading isndie the walled enclosure to
reach a switch. Press this to douse the flame at the right side of the area. Go
back to the path and head right to reach a Pinky Panel on the edge of that
island you saw a little earlier.
Press B to send Pinky over to the switch which puts out the flame behind the
panel. Walk up over that patch of dark ground and use the switch at the left.
Don't bother going right as the chest on this next island is out of reach for a
long time yet. (It requires Pinky's flying skill.) Instead, follow the path to
the left and open the treasure chest to get a [POWER BELT] accessory.
Move on up to the next room. Stand on the Pinky panel and press B and Pinky
will move quite a long way up to turn on that switch. This opens a hidden
section of wall to the left of the room. Stay where you are and turn to the
right, and press B again to send Pinky over to the switch near the lower
treasure chest. This takes out one of the flame barriers so you can walk over
and reach the treasure chest. Open it to get a [STRAM] Action Card. Stand on
the switch next to the chest to kill the second flame barrier. Walk up the path
to obtain another Action Card from the second chest: [STAPLER]. This is very
useful as it changes an ally's status to a good one.
Go through the gap you opened to the room at the left and jump onto the switch
at the left of the room. This make a path heading down, back to the room with
the two sets of enemies. This means that you can run the gauntlet and get back
to the Warp Point quickly. But don't do that yet!
Go north instead and you'll find yourself in a room with fireball machines and
a large red crystal. The crystal doesn't do anything now, and it's somewhere
you will return to after the main story has been completed. However, let's not
let two treasure chests go to waste. Jump to avoid the fireballs by jumping
over them and time it right to dodge them and get to the chests. The upper left
one contains an accessory: the [MAGICAL HAT], and the upper right one has a
[DRAGON SCALE] accessory. I gave both to Sue as one increases magical attack
whilst the other increases defence.
Make your way back down to the fireballs and keep going south this time. You'll
soon arrive in a room with four treasure chests and two sets of enemies. These
are quite challenging if you're having any difficulties with the battle system
so you could leave this until a revisit. The yellow set of enemies comprises
humans: two Fighters and a Mercenary, that use slash and weapon attacks on
one.
Water Shot, Strike and Burn will create a combo of Flamethrow and without using
up too much AP. Another nice combo produces Tech Bind which blocks an enemy
move: I got this one by using Strike, Burn and Shot. You might get a Slash
Action Card. The second group has faster enemies of an Adventurer Killer,
Jester and Hit-Man. The Killer will use an Alheal magic on his allies. Shot and
Howlnado generates a combo of Random Shot if you want to try that, and it
should defeat this group by the end of the combo. You might acquire a drop of
Sky Cut.
After dispatching the enemies open the chests. Starting at the left you'll get
a [POWER SEED] and [CLAY]. The next chest is one of those awkward SKULL chests
and I'd suggest you leave this for now as it will explode in your face! It
contains a [ZOMBIE RING] accessory. The one at the far right contains [500
GOLD]. Change the team if anyone is badly hurt and that saves on using items
for healing.
Fighting with Derlin and Java in the team Stapler and Tremor created a Quake
combo, and Tech Bind was produced using Strike, Knifethrow and Burnflame.
Walk back up to the fireballs and right, and then down to reach the Core Warp
If you don't want to fight those enemies again, try and walk around
them as they move around the area, or get into a fight and run away. The enemy
will disappear and you can easily circumvent the second one. Note that the two
Stram cards you've found do different things and have different numbers: 117
changes a foe's status to a bad one, and 133 cures confusion.
Set out once again, through the stepping stones room and heading north. In the
room with the two enemies go left, dodge the fireballs and head north to run
into a scene. YAY! You've found Derlin and his captors, and a boss!
_______________________________________________________________________________
No 035 FIRE GOLEM (BOSS)
Locate: Volug Volcano
Class : Demon
Lv : 16
HP : 975
AP : 150
Steal : Seal Armour
Drop : Magical Stryk Action Card
Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060]
Fire [20] Water [--] Knife [10] Sword [10]
Wind [--] Earth [20] Mace [--] Axe [--]
Light [--] Dark [20] Whip [--] Bow [20]
This fire based enemy is stronger than the normal type of fire golem and he
comes with two cohorts. Left Heat has 209 HP and uses Burn! and Quake magic and
Right Blizzard uses Burnflame that targets everyone for around 40-50 HP damage.
And that's just the allies! The golem uses Burnflare which does about the same
damage, as does Quake. If they use these magic attacks one after another you'll
be struggling to keep up with healing. They also use the gauge to get bonuses,
such as boosting magic attack ,and you should do the same, placing people well
back on the gauge. Golem might use HellFever if you don't defeat the group
quickly, and this causes nearly 100 HP damage to everyone if he gets a boost to
his magic. (Even with Reflect in effect on a character, thanks to the status
bonus, that made no difference.)
They are obviously susceptible to ice and water magic attacks, but you want to
avoid triggering a fire based combo. Crackling is a great attack to use on them
all, especially if you've equipped an accessory to boost Magic Attack. Place
your characters at the far left of the gauge to generate extra power, but leave
Yuuhi out of that if you're using him for healing, and place him higher up the
gauge if you need quick healing! Also, if using that Water Shot attack from
high on the gauge you'll generate a healing effect as you move along it.
Double Slash, Water Shot and Howl generates Lotus Cut which was a nice bonus.
Water Shot and Slash gets the combo Random Shot which targets all enemies.
Be careful if you use more powerful cards as they use up a load of AP and I
found myself struggling to find sufficient AP to use the better attacks. The
same applies to the Alheal card as that needs 35 AP to use, and remember it
doesn't heal the user, so you need to compensate with someone else healing the
bearer of that card.
Win the battle and everyone gets 2325 experience and you should obtain the
dropped card [MAGICAL STRYK]. My team were all at level 10 and increased
levels by 4 after this battle, which was nice!
_______________________________________________________________________________
After the battle Derlin joins the team, to be escorted back to the village so
he says. But in fact he's now a permanent party member. He uses sword Action
Cards and has higher magic stats than the rest of the team. His Wind and Earth
magic is at level 15 and he can use all magic except for Icarian. This means
that you can equip those dark magic monster cards to him if you want to use
him.
Before leaving the prison open the two chests to get a [SOUL BUSTER] Action
Card from the left one and [CUT WHIP] from the right. Before doing anything
else make sure you heal up the team. You've still got to get back to the Core
Warp Point past those circling enemies. This is when items are the most use. I
used a First Aid Kit and Miracle Drink to heal everyone's HP and AP and then
managed to avoid the enemies after all, but better safe than having to do the
battle again.
Use the Warp Point to heal up fully and save your game and then warp directly
back to the Village Warp Point. If you walk down into the main part of the
village and head left to the room with the Rocket Mole there are now three
people in here. You can ride the Mole again if you like, but that's all.
===============================================================================
4.5. VOLUG VOLCANO NORTH ................................................ *W045
===============================================================================
TASK
Find Alma and Gadwin.
TREASURE
[074] Burnflare
ENEMIES
[019] Magic Head [022] Magic Ghost
ALLIES
Yuuhi, Justin, Sue and Derlin.
Recruit Java.
..............................................................................
Starting at the Warp Point: Village, set forth up the north path that you
created earlier. In the next room stand on the Pinky panel and press B to send
Pinky over the switch at the left of the screen. This creates a stepping stone
allowing you to jump over the the path at the right. Walk up to the next room.
Jump over the next two blocks to reach another switch at the top right corner.
Press this switch and it makes more stepping stones in this room. Jump back two
stones and go left over the new stones to return to the previous room.
Jump to the left path and up, where you'll end up on another Pinky panel,
facing a switch. Use B again to send forth Pinky and now you can use the new
stones to reach the upper left path of this room.
There's a yellow flying enemy in the new room but it tends to avoid engaging
you. If you really want to fight it then you might need to jump around a bit to
reach it. I found the best way was to go up the middle path from the lower room
and you'll find it moving over to the upper right corner. Quickly jump over the
blocks to reach the switch at that corner and you should catch up with it. The
group consists of two Magic Heads and one Magic Ghost. The Ghost uses Craze
which might confuse someone, and the Head uses Zap All or Gadzap. With luck you
might get a drop of one of the Zap group of cards or just another boring Stram
card.
As soon as you move up the path to the next screen you'll encounter a scene
with Gadwin and Alma. After this there's another battle with the Fire Golem,
again.
_______________________________________________________________________________
No 035 FIRE GOLEM (BOSS)
Locate: Volug Volcano
Class : Demon
Lv : 16
HP : 975
AP : 150
Steal : Seal Armour
Drop : Hellfever Action Card
Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060]
Fire [20] Water [--] Knife [10] Sword [10]
Wind [--] Earth [20] Mace [--] Axe [--]
Light [--] Dark [20] Whip [--] Bow [20]
Yes, it's a repeat of the previous battle and with higher levels for the team,
and full health you shouldn't find this one too difficult. You get [HELLFEVER]
Action Card as a nice reward. Experience is less for some reason: 837.
_______________________________________________________________________________
Following another scene you'll be straight back at the Ancient City with Alma
ready to heal Feena. After this, both of them depart and Feena doesn't rejoin
the team. Leave the Ancient City to see that the new world of SKY ISLES is now
accessible.
However, you might want to take a little detour or two first! Buy some cards
from the vending machine because this is one way to gain an additional two
party members after you've bought enough of them. You can also buy a Platinum
Card with all the money you should have. This costs 1000 Gold and it's a random
card but you'll need one of these to exchange with someone in a bit.
Also, if you walk down from the girl in brown standing at the left of the
central path, you'll find the Cave of Trials. This can be explored now if you
think you're strong enough, and it has rather catchy music, but there's no
urgency as you'll have to go through here later on to reach the Tower of White
If you enter the cave you can use the Warp Point recovery at any time, and you
won't find enemies in this first room so it's safe enough.
---------------------
VOLUG VOLCANO REVISIT
--------------------
But there are more things to do before going to Sky Isles. Return to the
Volcano and warp to the Village. Walk down into the village, and into the room
with the lava and the two people blocking access to the Key. Go left into the
room with the hot baths and you'll find someone new! Talk to JAVA and he'll
join the team! He'll join at whatever level Yuuhi has reached and he is
skilled in fire, wind and water magic, and uses Maces, swords and axes. Quite a
handy old fella even if he's a bit on the slow side. He is equipped with the
Seal Armour which boost HP by 60 so if you're not planning to use him, remove
that and give it to someone in the active team.
Make your way north again, past the Warp Point and over the stepping stones to
the room where you found Alma and Gadwin. Open the treasure chest there to get
a [BURNFLARE] Action Card. Try and fight that group of enemies in the room with
the stepping stones until you've gained more Zap cards. Or play around with the
Jet Mole to get some free cards. (I zipped through quickly and picked up Double
Smash, W-Break, Burnflame x2, Double Strike.)
===============================================================================
5.0. SKY ISLES .......................................................... *W050
===============================================================================
5.1. Sky Isles Treasure Hunting
5.2. Sky Isles Castle
5.3. Sky Isles Castle Fan Room (to Boss)
5.4. Tree Sea Waterfall Cave
5.5. Tree Sea (Rem)
5.6. Sky Isles (Saki, Mio And Nana)
5.7. Ancient City (Gantz and Tentz)
..............................................................................
As Justin helpfully explains when you arrive, Sky Isles is a series of islands
that float in the sky. You go island hopping by firing yourself from the
cannons that are dotted around the islands. Yuuhi gets a phone call from Shirou
to say that he and Mizuki are going to the Sea of Tranqulity to search for
another key to the Tower of White so you won't meet up with them here. Save
your game and recover everyone at the Start Point Warp nearby and prepare for
lift off!
Guido's Shop
-----------------------.-------.-----------------------------.
| ITEMS | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Dried Meat | 20 | 1 ally regains 100 HP |
| Dried Fish | 50 | 1 ally regains 300 HP |
| First Aid Kit | 100 | All party regains 100 HP |
| Rescue Set | 180 | All party regains 300 HP |
| Cholra Flower | 30 | 1 ally regains 50 AP |
| Vamoh Fruit | 50 | 1 ally regains 100 AP |
| Miracle Drink | 100 | All party regains 50 AP |
| Deep Blue Medicine | 180 | All party regains 100 AP |
| Yomi Elixir | 150 | Revives 1 ally with a HP |
|_______________________|_______|_____________________________|
A B C D
+----+----+----+----+
1 | A1 | B1 | C1 | D1 | A1 - Meet Milda!
| | | | | B1 - Rocket to Sky Castle
+----+----+----+----+ D1 - Butterfly. Orange Crystal
2 | A2 | B2 | C2 | D2 |
| | | | |
+----+----+----+----+
3 | A3 | B3 | C3 | D3 |
| | | | |
+----+----+----+----+
4 | A4 | B4 | C4 | D4 | B4 - Three platforms with switches
| | | | |
+----+----+----+----+
5 | A5 | B5 | C5 | D5 |
| | | | |
+----+----+----+----|
6 | A6 | B6 | C6 | D6 | D6 - Start. Warp Point.
| | | | | B6 - Skull chest
+----+----+----+----+
===============================================================================
5.1. SKY ISLES TREASURE HUNTING ......................................... *W051
===============================================================================
TASK
Find the treasure, the airship to the Castle and Milda!
TREASURE
[ACC] Leather Armour [134] Refresh [ITM] Cholra Flower
[ACC] Talisman [ITM] 300 Gold [ACC] Crystal
[146] Mao [ITM] Vamoh Fruit [ACC] Leather Glove
[ACC] Confusion Charm [ITM] First Aid Kit [ACC} Lion Ring (Skull Chest)
ENEMIES
[036] Starfish [040] Orphan War [042] Zombie
SPECIAL
Pinky Power Skill. Butterfly. Skull Chest
ALLIES
Yuuhi, Justin, Sue, Derlin, Java.
Recruit Milda.
..............................................................................
-----------------------------
Route To Milda And Sky Castle
-----------------------------
Start off by taking a direct route through the cannons to find Milda. From D6
take the cannon to C4. Step into this cannon here and you land at D3. Enter
this cannon to land at B2. Take the cannon again and you'll end up at A2. There
are two cannons in this room but you cannot reach the one on the bottom island,
so just step into the one where you landed. This flies you through the clouds
to a large area where you'll meet Milda. She joins the party! As with Derlin
she'll join at Yuuhi's current level. For me that was level 15. She cannot use
any elemental magic but can equip dark monster cards. She's primarily a
physical fighter with axes being her speciality, as in Grandia.
You'll see a very obvious red fruit on the ground. Pick this up and Pinky
ingests it to learn the [-PINKY POWER SKILL-] which gives her the strength to
move boulders. Don't use the cannon here, but climb the steps and walk right to
find a green coloured Pinky panel. Face to the right and press B and Pinky will
move to the switch on the far island. That removes a barrier for when you reach
that island. You'll also find a Rocket waiting for you. Well, an airship, not a
rocket, but it does the same thing. Flies you somewhere else!
If you board the airship you'll end up at Sky Castle and there's a bit more to
do in Sky Isles first so leave that alone for now. Or fly to the Castle so you
can access the Warp Point there, avoiding having to take this route to return
there.
Enter the cannon on this island and it deposits you on the island where you
removed the barrier. Walk down to open the chest that has contains a [LEATHER
ARMOUR] accessory and the one where you landed has a [REFRESH] Action Card.
Walk right, past another cannon to find a quiet area with a pink BUTTERFLY. Try
to catch it and collect all Butterflies from various locations for a reward.
Open the treasure chest to get a [CHOLRA FLOWER] item. There's an Orange
Crystal here, but you cannot do anything with that for now.
Return to the previous screen and use this cannon. You'll land at an area close
to the start. There are two Pinky panels you cannot use (and don't need to!)
and a switch that requires a quick hop down from the island. This creates a
path leading south. From the path, jump right to reach the treasure chest which
contains the valuable [TALISMAN] accessory. Immediately equip this to Yuuhi as
it protects from ALL bad status effects. Follow this to end up in the room just
to the left of where you started out. Walk right, and you'll be back at the
start.
-------------------
Collecting Treasure
-------------------
From the Warp Point walk up to the next room where you'll see another cannon.
Don't enter it, but jump onto the switch block to the right. This opens a new
path. Walk back, around the tree and up over the new path to the next screen
(D4). Open the single treasure chest to get [300 GOLD]. Now, use the cannon
that fires you to an island with two cannons (C2). Don't use either of them,
but move to the block at the right of the room and you'll be in a room with
three switches and some Pinky panels.
Jump up onto the upper block and then jump right. Use all three Pinky panels to
press the three switches. This creates a safe path around the room. (You're in
D2.) Follow the path around and down to the next room and then, left. You end
up in C3 and will find a treasure chest with a [CRYSTAL] accessory. Jump the
gap to the upper block and jump two more gaps, heading left, to reach a second
treasure chest. This contains the [MAO!] Action Card.
Go back over the path to that slightly bigger upper block and wait until the
moving block is lined up. Jump onto it and wait for it to take you all the way
to the left of the screen where you can walk off onto a block. Go slow! This is
just a single block and you have to jump a gap to the left to reach the island
(B3). Walk down the path to arrive at an odd area with three large stone
platforms each with a switch in the middle.
Step on the one at the right and it moves right, to the adjoining room (C4).
Jump the gaps between the blocks (again, go slow as the last one on this screen
is just a single block), and reach the next room. Jump two more gaps and walk
up the short path to reach a small moving platform..It's better to walk and not
jump onto the moving one. Wait until the second block is alongside and move
quickly to the right to step onto it.
Step off onto the upper path and walk up to a new room (D3). The chest at the
end of the path contains a [VAMOH FRUIT]. Return to the stone platform, yes,
using the moving platforms again and being ultra careful! However, if you fall
you'll just be returned to the start of the screen you're on. Press the switch
on the stone platform and you'll be taken back to the group of three.
This time press the switch on the lower platform which moves left (to A4). Walk
up the steps on the island and open the treasure chest for a [LEATHER GLOVE]
accessory. Step back on the platform and press the switch and you'll be taken
to a new room (B5). Jump over four gaps to reach the far left of the room ,and
walk left into the next room where you'll find a treasure chest with a
[CONFUSION CHARM]. Use B on the Pinky panel to press the switch at the left of
this room and that opens up a path to the south.
Return to the stone platform and press the switch twice to return to the three
of them. Lastly, press the switch on the left platform to move left to A3.
Follow the single path around the area to reach the next room and keep going to
the right. This leads you to a series of five floating blocks to jump across
and reach an island. Open the treasure chest to get a [FIRST AID KIT] on B2.
Return to the three platforms area.
From here, walk up, right, use the moving block to reach the path, follow it up
and around (past those three Pinky panels) and you'll end up in the room with
two cannons (C2). Enter the bottom cannon to land on a small island with a
single cannon, although there's a second cannon on the upper island in the same
room (A2). Use this cannon and you'll land back near the starting out point, in
C6. There is one more chest to find, but you'll probably want to leave that
alone for now as it's an exploding chest. Return to the room with the Warp
Point and take the cannon there to reach the airship again. Sky Isles Castle,
here we come!
---------------------
Enemy And Skull Chest (Optional)
---------------------
Use the cannon in this room (C6) and that fires you to A5. Before proceeding
further, equip Confuse Charms as well as the Talisman. Walk down and you'll
find your first enemy! This group consists of a Starfish, Orphan War and
Zombie. Be careful as the Starfish uses an attack that can confuse, if you
don't have any protection. This lasts for a quite a while if not cured and your
character cannot be controlled and is likely to heal the enemies and attack
your team. Use fire magic on the zombie. You'll encounter these enemies inside
Sky Isles Castle so there's no need to seek them out!
After defeating the enemies follow the path to the right and jump the gap to
the upper grassy island. Go right and you'll reach the last treasure chest.
Now, there's a problem with this chest as it is a SKULL CHEST! This means that
it will explore when you open it, and you'll need someone to have more than 444
HP to survive the explosion! Anyone with less HP than that will be killed. Come
back here when you have higher HP or when you acquire a Pinky skill to allow
opening chests like this. But that won't be until after the main story is
completed so that's a long time to wait! In fact you will return here later on
anyway to recruit more allies and that's a good point at which to get this
final treasure. The chest contains a [LION KING].
===============================================================================
5.2. SKY ISLES CASTLE ................................................... *W052
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63376
TASK
Acquire all the treasure. Fight the boss for the Key!
TREASURE
[096] Surge [097] Echo Toll [ITM] Bitter Medicine
[ACC] Mage Proof [ITM] Aegis Seed [ITM] Magic Seed
[ITM] Speed Fruit [ITM] 500 Gold [ITM] Blank Card
[ACC] Bird Proof [084] Runner
ENEMIES
[040] Orphan War [039] Will O Wisp [037] Stalker Machine
[038] Drone [036] Starfish [042] Zombie
[041] Pink Mage
ALLIES
Yuuhi, Justin, Sue, Derlin, Java and Milda
..............................................................................
Before exploring save your game and recover everyone at the Warp Point. Make
sure to equip Confusion Charms and the Talisman to everyone to prevent that
horrid status effect. Make a Runner Card with a Howl and Gas Shroud (or other
Dark card), and Wind Wall with a Howlslash and Gas Shroud. You're going to need
both of these. Equip these and the Stram card that changes status to a bad one.
This are handy for the battle with Pink Mage enemies that increase their
agility whilst decreasing yours!
In this first room, descend the upper left stairs to find a treasure chest with
a [SURGE] Action Card. Return to the first floor and go down the lower right
stairs to fight a set two Starfish enemies if you want to test out your
strategy before going further. You'll find a lot more of them inside this
dungeon and they are resistant to fire but weak to water or ice magic. At
least, I thought they were in my first game, but this time a Burn magic attack
killed one outright. Anyway, you can easily defeat them with a combo using
Slash and Burn to generate a Wide Hit. They also inflict confusion.
Take either of the remaining stairs down to the middle of the basement floor
and talk to an NPC for some advice about numbered tiles. These are shown with a
number on them denoting how many time you can walk on them in safety. Exceed
the number and they explode causing quite a bit of damage. You can jump over
some of them, but in some rooms there's a wind blowing which will force you to
walk on them. Leave a room and the tiles reset.
Floor B2
Go down the stairs to the next floor where another NPC tells you to dash
against strong winds (Using B anywhere will produce a run from Pinky.) However,
I found that the best way to deal with them is to push gently to stay in
position, and then let the wind move you in the direction you want to go, OR
walk and jump the danger tiles when it stops blowing. You're now in the middle
of a large floor (B2) where there are rooms to the north, south, east and west
and it's a long way to the next Warp Point! Return to the entrance floor to
save your game and recover health after exploring each section. First of all,
press all the switches in the middle room to remove all four blocks to the
adjacent rooms.
Floor B2 North
Starting off go north, taking the left of two paths that lead into the same
room. There are enemies, a single chest and a switch that removes a block to
another room. Open the chest to get am [ECHO TOLL] Action Card, and stand on
the switch to remove the block. Return to the central room and take the
previously blocked path back into this room. Walk around the path and fight the
two sets of enemies if you wish. They consist of: one Stalker Machine (looks
like a little car!) and two Drones, and two Stalkers with one Drone. (A cheap
attack in AP is Shot, followed by Strike to create a Random Shot combo.) You
might get a Howl Action Card from these enemies.
Head into the adjoining left room where there's another moving platform, one
chest and a set of enemies. Deal with them first: a Zombie and two Pink Mages.
The mages use Wind Wall to increase their agility and might decrease yours.
This means that your physical attacks are likely to miss, and they are pretty
resistant to magic. Use fire magic to burn the zombie and Sue's Water Shot to
attack the mages as soon as you can before they boost their agility too much!
If you don't yet have anything to increase your own agility consider using a
wind magic on slot 5 or higher on the gauge. This boosts agility as a
by-product. Poison seems to be quite effective on them and is less likely to
miss. With both Wind Wall and Runner Action cards place the user on a high
numbered slot to create a more powerful effect. This will counteract the effect
of the mages agility allowing you to inflict damage. (Without these cards I got
into a total mess during this battle: I couldn't defeat them and they couldn't
defeat me! The team were at level 15/16 and 17 which might be a little low.)
Walk around the path to the upper left corner, and then down as far as you can
go before moving onto the platform. From here, jump off to the right and make
your way over the gaps to the chest in the bottom right corner. You'll find a
[BITTER MEDICINE]. The fastest way back is just to jump off into the blackness
and you'll be back at the entrance to this room. Return to the central room and
back up the stair to the first floor to recover health at the warp point before
returning to B2.
Floor B2 East
Inside the room at the right side of the middle room you'll find a strong wind
blowing. There are a few of those panels that you can only walk on two or three
times before incurring damage, and a treasure chest to reach. The wind blows
and then stops, and each time it blows from a different direction. Don't fight
it and allow it to blow you in the direction you wish to go to reach the chest.
Most of the time you can jump over the danger panels. The chest contains the
[MAGE PROOF] accessory: might be handy when dealing with those pesky Pink
Mages. Return over the marked tiles to the north exit of the room.
This takes you into a room with two switches, a moving platform and two
treasure chests. Jump onto the platform at the left and jump off at the upper
left corner to press the switch there. This creates two stepping stones to the
switch at the right and to the middle platform. Open the treasure chest for an
[AEGIS SEED] and jump back to press the second switch. This creates a path to
the second chest which contains a [MAGIC SEED], and opening the chest cleverly
makes a safe path back to the entrance to the room.
Floor B2 South
Return to the central room with the four switches, and walk down into the south
room..This contains a single switch behind a panel with a "2" and a single
treasure chest. It's pretty obvious what to do. Jump over the panel and press
the switch to create a safe path to the treasure chest. Open it to get a [SPEED
FRUIT]. Hop back over the gaps, then go through the opening at the lower right
corner of the room. Save your game before proceeding because you could find
yourself stuck in a battle you cannot escape, and that you cannot win, even
though the team stays perfectly healthy!
This next room has two sets of enemies, a block wall with a switch and a
treasure chest behind a green block. To remove this block, press the switch and
fight the enemies. The pale blue set is two Willow Wisps and an Orphan War
Don't take ANY chances with these enemies since the Wisps use a Death Spear
attack that can instantly kill your team members. Also, they are resistant to
lightning and you cannot run away! Water Shot from Sue and any ice or water
magic works well on the wisps.
The second group is a Zombie and two Pink Mages. This is the problem battle.
It's easy to get in a stale-mate where the mages keep reducing your agility and
boosting theirs and ALL your attacks miss. See the advice for the previous
battle with the Pink Mages in B2 North. Runner and Wind Wall Action Cards are
your salvation! Once all enemies are defeated the block is removed and you can
acquire [500G] from the chest.
Floor B2 West
Return to the middle room again and go left. Here you'll find no enemies and
just four stone blocks in an otherwise empty room, and a hole in the floor to
the south exit.. You remember that Pinky learned that new skill when you met
Milda, well now is a chance to put it to the test! Press B and push the higher
rock all the way to the left wall, and then down onto the switch. You have to
press B again for each step you take. Push the second rock to the right for two
paces, onto the second switch. This creates a safe path where the hole used to
be.
If you go through to the next room you'll see that there is no path. Push
the other two rocks onto their respective switches to make a narrow path all
the way down the next area. If you push the rocks too far and miss the
switches, just leave the room and they will reset. The upper rock creates a
path in the first section of the next room and the lower rock makes the path in
the second part of this long room.
Floor B2 South West
This is a double room with two screens and a long path down the middle with an
enemy group of two Starfish. Defeat them and walk down the path into the second
section where there's another group of a Zombie, Starfish and Orphan War. The
slightly awkward thing about this area is that the enemies re-appear when you
move from one screen to another and you might just want to dash for the exit
and avoid them. Anyway, you can't reach either of the treasure chests from the
central path, so just continue until you reach the next room.
In this room there's an enemy group behind a wall, and four sets of stairs,
although only the set at the upper right of the room is accessible directly.
You'll see a Pinky panel next to the wall, but you don't yet have the necessary
skill to break this wall (The chest that is accessed from the stairs contains a
Blank Card but we'll return here later to obtain that.)
Climb the set of stairs to the upper floor and jump over the holes to reach the
stairs at the lower left wall. The enemy group in here consists of a Stalker
Machine and two Drones and they might drop a Howl Action Card. One Crackle Floe
attack should dispense with them all at once.
You'll find yourself at the left side of the room with the four sets of stairs.
Carry on up the room, past the first set of stairs, and you're in that double
space with the treasure chest at the far end. You'll have to fight the floating
enemy before reaching it, in both rooms, THe first set is Orphan War, Zombie
and Starfish and there are two Starfish in the second group. Just run away if
you're fed up fighting them, and if you do tackle them be very cautious because
the first group will confuse people and that's very dangerous!
You'll obtain the accessory [BIRD PROOF] from the chest. Return to the room
with the four sets of stairs and climb the stairs to enter a new room with five
stone blocks and a hidden set of stairs. Push the third rock DOWN and you'll
find a staircase. This takes you to that lone treasure chest on the double
floor which contains a [RUNNER] Action Card.
Jump the gap to the stairs and you'll find a welcome Warp Point - FAN ROOM.
Whew.
===============================================================================
5.3. SKY ISLES CASTLE FAN ROOM .......................................... *W053
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63376
TASK
Acquire all the treasure. Fight the boss for the Key!
TREASURE
[ITM] Magic Fruit [ACC] Leather Armour [135] Renourish
[ACC] Death Charm [ACC] Bug Proof [ITM] 500 Gold
ENEMIES
[040] Orphan War [039] Will O Wisp [036] Starfish
[042] Zombie [041] Pink Mage
ALLIES
Yuuhi, Justin, Sue, Derlin and Milda
..............................................................................
Floor 1 - Fan Room
Recover and save your game at the Warp Point inside the Fan Room. Check out
Guido's shop and he should sell Blank Cards for 100 Gold each. It's the last
item on page 3 and you can buy as many as you can afford. The fan will blow you
off course, pushing you down the room. To reach the treasure chest in the upper
right corner of the room, press B so you move faster and start at the left of
the fan just below the stairs. Scoot to the far side of the room and open the
chest for a [MAGIC FRUIT].
Edge down the room below the marked tile, which allows you to walk over it 5
times before it explodes. It will re-set when you enter the lower section of
the floor. You'll end up in a room with a hurtful floor and an enemy group of
an Orphan War and two Will O Wisps. It's difficult to avoid this group so
either fight them or run away, but by the time you've ended up in the room time
after time because of the action of the fan, you'll just want to make them
disappear. The Wisp will use the Death Spear attack that might instantly kill a
party member, which is another reason for avoiding this group. At least you can
instantly revive them again at the Warp Point.
Stand on the switch to open up access to the next area: it removes a
block in the path that you'll see to the left. Walk back up the room and use B
again to move to the left. Starting back near the stairs and using B you can
move at an angle across the room to reach the opening in the right wall.
Floor 2
Walk around the path and climb the stairs to the next floor. Jump over the gap
to the right, and walk around the path to reach the stairs at the upper right
corner. Defeat or avoid a pair of Starfish on the way.
Floor 3
On the next floor there's yet another set of two Starfish enemies. Run or avoid
them if you can to save your health for the set battle against the enemies
guarding the treasure chest. This is another group of two Pink Mages and a
Zombie. Remember to use Wind Wall and Runner to counter their agility
decreasing spells, and use weapon attacks against them. Open the treasure chest
for a [LEATHER ARMOUR] accessory.
Floor 3/2 Warp Puzzle
Walk up into the next room where you're confronted with a warp puzzle that
takes you between two floors, but there are no enemies to contend with. Go down
the stairs and step on the triangular shaped warp tile. This deposits you in
the upper left corner of the first floor. Take the stairs down, next to the
warp tile. This new room has two warp tiles. Take the left one and you end up
at the lower right corner of the upper floor. Walk up the passage and down the
stairs. On the lower floor walk down to open a treasure chest that contains the
[RENOURISH] Action Card.
Go back the way you came to the two warps room and take the one at the right.
In the next tiny room step onto the other warp tile (it has four dots) and
you'll be inside a large open room with a strong wind blowing. You can fall off
the edges of the floor so move with care! The lower treasure chest contains a
very handy [DEATH CHARM] that protects the wearer from that nasty instant death
attack. The second chest has a [BUG PROOF] accessory.
Return through the warp and back to the room with the two warps. Take the
stairs up and walk down a couple of steps to descend the stairs. Climb the
second set of stairs in the next small room and you'll be next to a retracting
spiky tile. Wait until you can walk over it safely at an angle so you can reach
the passage to the right. Walk down and use the stairs to reach the lower floor
where there's another chest with [500 GOLD]. (Jump over the damage floor to
reach it.) Return to the previous floor and cross over the spiky tile to reach
the stairs next to the upper wall. Climb up here to reach the top floor.
Floor 4
Jump over the gap in the floor to access the WARP POINT: BOSS AREA in the lower
right corner. Remember to make a save before proceeding and restore health.
Guido's shop is available selling the same things as before.
Equip everyone with the best Action Cards and accessories you've obtained and
prepare for battle! You might need Surge to heal Paralysis, so give this to
someone with the Talisman. Runner is always nice to speed up the team and it
doesn't use much AP. Equip Resurrect and Alheal as well as Heal so you've got a
bit of back up in case things get too difficult. Also equip that Bird Proof
accessory on Yuuhi so he's protected from this boss to some extent.
_______________________________________________________________________________
No 043 WYVERN
Locate: Sky Castle
Class : Bird
Lv : 13
HP : 1067
AP : 150
Steal : Dragon Scale
Attack [136] Defend [087] M. Atk [132] M.Def [065] Agility [125]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [40] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
Sharp Claw and Poison Tail are the cohorts accompanying the Wyvern.
Poison Tail uses Tail Attack and Para Whip, and has 338 HP. Sharp Claw uses
Wide Hit (which can generate a paralyse effect) and has 300 HP. It can also use
Para Whip.and Hunting Claw. (Their HP varies a little from game to game.) They
tend to target one person at once and might get a critical hit which hurts for
over 100 HP.
Wyvern uses Hunting Claw that can hurt for around 100 HP, and Howlnado that
hurts everyone for around 60-80 HP. He also uses Runner All bossing agility
which you should counter with Wind Wall.
The boss won't revive his allies and none of them use any healing spells which
is fortunate, because this is not an easy battle to win with three enemies, and
one of them with pretty high HP. Do not let anyone die! Richard Davies suggests
that a slot 8 Water Shot should kill the lower HP ally on one turn, although
that's dependent on having increased Sue's levels for that action. At my low
levels this attack only inflicted about 180 HP's worth of damage, having
forgotten to keep using this attack in earlier battles!
Keep Yuuhi on healing duty and you can generate additional healing with a combo
of Crackling and Zap that gives you the Healer spell that heals one for around
100 HP. Heal followed by W-Break has the same combo effect. Target one claw
first, then the other. Try to place your team high up on the gauge to get more
powerful attacks and the accompanying status effect. Strike from Yuuhi can get
a paralysis effect which is very handy if it works. Double Slash, Shot and
Water Shot will get a cancel effect if Justin and Sue are placed on slot 5 to
8.
Your reward is the HUNTING CLAW Action Card and 301 experience.
_______________________________________________________________________________
They pick up the Tower Key and mention about Yuuhi's pals having gone to the
Sea of Tranquillity, but the next task is to return to the Ancient City and
check up on Feena's progress. Yes, she's fully recovered and raising doubts
about Shirou... how would he know where to go to find that key? Anyway, you
leave the city to explore the Tranquil Sea world and Feena rejoins the party
But first... there are some other visits to make.
===============================================================================
5.4. TREE SEA - WATERFALL CAVE ......................................... *W054
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63296
TASK
Navigate down the river to explore the Waterfall Cave.
TREASURE
[094] Alhealer [113] Zap! All!
ENEMIES
[014] Slime [013] Plant Man [008] Blue Kite
[005] Zil Scorpion [004] Spyder [006] Marna Bug
..............................................................................
Return to Tree Sea and walk left to the river and boat embarkation spot.
Remember that stuff blocking the river? Well, there's a way to get rid of it.
Ride the boat straight down the river from the starting log at the left from
the Warp Point and Yuuhi will comment about the barrier. Return to the start
and walk down two screens, right two, and then down to where you jump over a
hole in the ground. Go down here and back up after pressing a flower to make a
path over the single mushroom. Talk to the wood cutter waiting at the right
of the hole. He'll accompany the team.
Walk back to the first log launch area near the Warp Point. (Up, left, and up
again.) Check the larger upper log and that prompts a scene with the log
cutter. He chops down the log and that removes the top barrier.
Enter the boat and navigate UP the river, past the village to the right and
keep going until you see another double log point at the left of the screen.
It's quite awkward sailing upstream so the alternative it to go down the river
as usual until you reach the area one tile directly to the south from the tree
sea cave ruins. This is where the river joins up again after the three way
spilt. He'll chop this log and tell you to hurry up before the barrier closes
again.
Sail back down the river and keep going straight down, so you pass through the
barrier area. When you reach the next log place there are two warp points, one
on either side of the river. Keep going down a waterfall where the river ends
and there's a single log to allow you to disembark. DO NOT USE THE WARP STONE!
This takes you back to the entrance area and there's no way to return here,
except by sailing back down the river.
You'll notice an opening behind the waterfall. Enter this small cave and jump
over the damaging floor. Walk over to the opening at the right. Fight the enemy
group in here if you wish. These are a Blue Kite, Slime and Plant Man. The
latter has the most HP and is weak to fire attacks. You might get a Bomb Raid
card from the Blue Kite.
In the next room jump over the gap to reach the treasure chest that contains an
[ALHEALER] Action Card. In here you'll find an easily avoidable enemy group of
Marna Bug, Zil Scorpion and Spyder. One of them can create magic block and you
might get a Sticky Fluid Action Card. Head into the third room and press jump
over the small gap in the floor to reach the switch at the upper right corner.
That opens the gate into the final room. and turns on a fire ball blasting
machine from just below the gate across the room, from left to right. You can
avoid it easily by jumping over it or nip into the gap in the floor and wait
until it passes by. Enter the last room and open the treasure chest for a
[ZAP! ALL!} Action Card. That's all there is. Leave the cave and use the the
warp stone to return to the entrance of Tree Sea.
===============================================================================
5.5. TREE SEA - RECRUITING REM ......................................... *W055
===============================================================================
TASK
Find Rem in Tree Sea. Get his Flute back!
TREASURE
[ITM] Blank Card [ACC] Berserk Ring [ITM] Power Seed
[131] Cure Action Card [090] Sylphid [KEY] Rems Flute
[ACC] Berserk Ring (Skull Chest)
ENEMIES
[013] Plant Man [012] Putter Mushroom [002] Big Centipede
[003] Red Lobster [001] Big Caterpillar
SPECIAL
Butterfly. Skull Chest
RECRUIT
Rem
..............................................................................
Starting out from the arrival point again, walk left and sail the leaf boat
down, going right at the fork. Keep going until you spot two logs on the left
bank where you can disembark. (This is C6 on the first map of Tree Sea.) Stop
at the higher one, and don't bother about the lower one as that takes you to a
pinky wall spot that you cannot climb at the moment.
Go left from the upper log and jump over the hole to reach a patch of brown
painful ground. Hop left, over the ground, and then up, over the next brown
patch, avoiding getting hurt!
Go north through to the next screen AREA B5. There's a warp stone to the right
that just takes you to the fork in the river so avoid that one. Fight two sets
of enemies if you wish. The first set consists of a Blue Kite, Pulper and
Salmadile. These are all reptiles. (Tremor, Burn! and Slash creates Diggin',
raising defence of one.) You might get a Healer card from them. The second
group contains two Sand Moles and a Gripper, also reptiles. (Burn! Double Slash
and Strike creates Chainburn, an all enemy attack.)
Continue walking up into the adjoining room (this is AREA B4 at the left side
of the river where you can see the Warp Point: By River). From here, go left to
AREA A4 and then down to A5 which is to next to the eastern section of the
river. Here you'll find a treasure chest with a [BLANK CARD]! There's also an
enemy group here, consisting of two Plant Man enemies and one Putter Mushroom.
Use fire attacks on the plants.
-----------
Finding Rem
-----------
From the treasure chest, walk up, and you'll find the warp stone that returns
you to the room with the two sets of enemies. Walk down, jumping over the
hurtful ground again, and go right, over the gap to return to the river.
---------------------------------
Skull Chest (If doing this later in the game.)
Return to the two river logs where you started this little diversion and take
the boat again, but stop immediately you reach the second log. Go left and use
the pinky tile to jump over the wall. Walk left to find a skull treasure chest.
With Pinky's lock pick skill you can open it without any damage or open it with
your team at over 450 HP and they will survive the explosion! It contains a
[BERSERK RING].
----------------------------------
Back at the river, continue heading south and keep to the left side when the
river widens and splits. You are now on the second Tree Sea map. Stop off at
the left log at AREA B3 where there are log jetties at either side of the
river. Take the warp stone here which deposits you in AREA C5. Walk up and
around to the left of the river to reach AREA B4 (there are no enemies).
There's a BUTTERFLY in the top left corner of this room. Catch it!
Walk down to the next room and stay to the left to go past two warp stones that
you cannot reach. In the next room (AREA B6) you'll see a weird green spiral on
the ground near a couple of large mushrooms. Stand on this to jump up to the
mushrooms and go left.
This takes you into the single side room near the bottom of the map. Walk over
the mushrooms to reach a treasure chest with a [POWER SEED]. You'll meet an
enemy group of Blue Kite, Slime and Plant Man.
From the room with spiral jump, walk a LONG WAY down the west bank of the river
and take in the sights as you go!. You'll see the village and the various
landmarks of the Warp Point a warp stone and treasure chests. At the very end
of the narrow path there's a warp stone. Step into it to be taken to the upper
stone of those two stones you couldn't reach before. Step on the second one and
you'll land up at AREA B7 at the very bottom of the first Tree Sea map.
Walk left, and down into the next room. This is C1 in the second Tree Sea map.
Jump over a gap to access a treasure chest with the [CURE] Action Card. Now for
the sneaky bit! You can see a warp stone nearby but you cannot reach it. I
know, it's stupid that you cannot cross a tuft of grass! Return to the north
side of the hole and go left! There's an unmarked route taking you to a new
area which is AREA B1 on the map, at the top left corner.
You'll see someone circled with plants you cannot cross and this is the elusive
REM. Head down to the next room with an enemy group of a Big Centipede, Red
Lobster and Big Caterpillar, as well as a warp stone with a large C on it. Use
the warp, which connects to the warp stone that you couldn't reach, just below
the treasure chest. Go left from here to reach Rem. Talk to him to hear that 3
men stole his flute. That's all he will say and the next task is to find that
flute and the men that stole it. Take the warp stone nearby to return to the
entrance to Tree Sea, but there isn't a short cut warp stone back!
-----------------
Finding The Flute
-----------------
Walk left and recover at the Warp Point. Launch your leaf again and ride the
river south again, taking the right fork when it divides, and steering right
when the river widens. When you reach the fork below the Ruins, keep going
south and you'll soon spot three logs, two at the left of the river and one at
the right. This is actually just to the east of the two warp stones you used to
reach Rem, at AREA C5.
Disembark at the right side of the river and walk right, and then, down to
encounter three bandits at D6. I was hoping for a battle, but instead there is
a stupid mini-game to deal with.
You have to stand on all three flowers to lower the mushrooms, and avoid being
"tagged" by any of the bandits. All the flowers are on the next screen. One is
down the middle path, and that's the one to go for first as it lowers the two
mushrooms at the sides. If you fail the whole puzzle resets, but you can move
to the other screen (either up or down) if they are not standing where you'd
like them to be, and that won't re-set it.
You start at the upper side of the room, and might get tagged very quickly, but
don't worry about that. Just stand still and wait until the way is clear for
you to run down the middle path. Stand on the mushroom and go back up. You
might find the bandits are crowding around the path, and they might even start
to walk down towards you. Just move back into the lower room and then up again.
Wait until the middle bandit is all the way to the left or at at the top of the
room, before going back up to the right and down. You will find a butterfly
here who gives you a [SYLPHID] if it's the last one you've found! (Probably
won't be though.)
Walk back to view the thieves again and wait until you can run to the left
path. Keep going if one of them tries to chase you, as he will stop when you
enter the lower room. Stand on the third flower and return up the path.
After pressing the third flower you have to go back down the middle path again
to get the treasure chest. They actually start to chase you if you're too slow,
and so waiting for the middle one to move out of the way becomes a lot tougher,
but he will eventually. Open the chest to get [REMS FLUTE!] This is a Key Item
and will simply say - Rem's Flute that was stolen.
REUNION!
Sail the boat again, going down the river back to the AREA B3 in the second
map. You can go UP stream, taking the left fork and keep going up until you
reach the area with logs on both sides of the river and the warp stone tucked
into the left corner. After that, it's just a matter of following the path back
to Rem. It's a lot easier the second time. He joins up in gratitude.
He's not terribly useful though. He has no magic except for Dark magic at level
10, and only uses Axes and Bows. Strip him of his Historian Boots and Action
Cards: Round Cutter and Custom Lure, if you're not planning to use him. That
latter card is strong against Aquatics, which could be handy in the next
location.
===============================================================================
5.6. SKY ISLES - RECRUITING SAKI, MIO AND NANA........................... *W056
===============================================================================
TASK
Find the three girls.
RECRUIT
Saki, Mio and Nana
..............................................................................
Go back to Sky Isles and remember to make a save before continuing. You have to
find the three girls in the correct order or they won't appear! From the
Warp Point at the start walk up to the next area, and go left. You'll see
someone in battle and Sue wants you to join in!
This is very simple, against a Bird Rake that has 125 HP and a weak Feather
Dart attack on one. It doesn't matter who is in the party but Justin will pop
up to talk to Saki. She wants to find her allies, Mio and Nana and she joins
the party immediately. She joined at Level 17 despite Yuuhi being Level 18.
But with higher levels she will join at those levels if you want to leave
recruiting the trio until later. Saki specialises in swords and fire magic.
Walk back to the start, recover any loss of health and this time, go left. If
you walk to the left edge of the area you'll be able to hear and see Mio
fighting another bird on the next island, but you cannot jump the gap. Instead,
use the cannon to land on the island to the west of where Mio is. DON'T USE
THE CANNON HERE! Walk down the path, avoiding or fighting the enemy group that
hovers around this narrow path. When you arrive at the grassy square, jump over
the gap to the higher patch of the grass. Go right to meet Mio. (The treasure
chest is a skull one so don't open it if you are here with HP of less than
450.)
This is a Thud Bird that uses an Egg Smash attack. It's faster than the last
enemy and the attack can hurt for over 80 HP. However it only only has 69 HP so
one attack should kill it dead. Mio joins the team. She was at Level 18,
Yuuhi's level and she has strong Wind, Water and Earth magic as well as level
11 for bows. Go back the way you came until you reach the island with the
cannon. Jump inside and use the cannon on the next small island. This returns
you to the room to the left of the Warp Point. Walk right, restore health again
and save your game before setting out on the third leg of this detour.
Walk up from the starting area and use the cannon. You'll land on an island
with two cannons. DON'T USE EITHER OF THEM! Instead, jump to the small block at
the right of this screen. This takes you to that room with three green pinky
panels you used earlier. Jump the gap to the upper block and walk right,
following the narrow path around and down to the next room. The path goes left,
so follow it to reach a screen with a moving platform. Jump onto this and let
it take you all the way to the left. Jump off and move slowly left on this
single block. Jump the gap to the island where you'll find Nana fighting.
This is a little more of a challenge as the Young Demon has 236 HP. It uses a
Bite attack and is quite slow to act. You can steal a useful Power Belt from
this enemy. I used Guido's Sniper Shot followed with Sue and Yuuhi to create a
3 person Bronze Flamethrow combo which defeated him in one round. You might get
the BA-BOOM! Action Card from him.
The following conversation is worth noting as it hints that Mullen will be
found here later, and that the three of them can do a combo together. Nana
joins at Yuuhi's level and has fire, wind and water magic skills as well as
whips.
Go get back to the start, jump the gap to the right and use the moving platform
to reach the grassy area. Make your way back up and around the narrow path
until you reach the room with the two cannons. Use the lower cannon, that
points to the left and that sends you to a small island with a single cannon.
Use this one to land in the room to the left of the starting out point. Walk
right, recover health and save you game before proceeding.
===============================================================================
5.7. ANCIENT CITY - RECRUITING GANTZ AND TENTZ ......................... *W057
===============================================================================
TASK
Buy some Action Cards!
RECRUIT
Gantz and Tentz
..............................................................................
To recruit these characters will cost you 1500 Gold. Buy 10 cards at 50 Gold
each from the slot machine inside the ground floor room in the Ancient City.
Talk to Gantz and buy another 10. Talk to him again and he'll join the party.
Buy yet another 10 cards and talk to Tentz to get him too! Neither of them have
any accessories and they cannot use any magic except monster magic. Gantz has
high stats for bows and swords and can use axes too, and Tentz has high levels
for knives and bows and can also use whips.
===============================================================================
6.0. TRANQUIL SEA ....................................................... *W060
===============================================================================
1. Tranquil Sea Village
2. Tranquil Sea - Finding Lilly
..............................................................................
This is the area I found it most difficult to track down all the enemies, and
that's partly because it's hard to remember exactly which area of the sea
you've found those sharks swimming around. Try and be systematic in covering
every inch of the sea! I've listed all the Warp Points since there are so many
of them, and you can access them all on this visit which makes future visits
less time-consuming.
A B C D E F G H
+----+----+----+----+----+----+----+----+
1 | A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 | B1 - The Hideout
| | | | | | | | | G1 - NE Blocks. Butterfly.
+----+----+----+----+----+----+----+----+ C1 - Jetty to pirate cave
2 | A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 |
| | | | | | | | |
+----+----+----+----+----+----+----+----+
3 | A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 |
| | | | | | | | |
+----+----+----+----+----+----+----+----+
4 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | H4 | A4 - Blue Crystal
| | | | | | | | |
+----+----+----+----+----+----+----+----+
5 | A5 | B5 | C5 | D5 | E5 | F5 | G5 | H5 | E5 - Island
| | | | | | | | | B5 - Island
+----+----+----+----+----+----+----+----+
6 | A6 | B6 | C6 | D6 | E6 | F6 | G6 | H6 | A6 - Dungeon
| | | | | | | | |
+----+----+----+----+----+----+----+----+
7 | A7 | B7 | C7 | D7 | E7 | F7 | G7 | H7 | G7 - Jetty and Ship
| | | | | | | | | B7 - Water Cave
+----+----+----+----+----+----+----+----+
8 | A8 | B8 | C8 | D8 | E8 | F8 | G8 | H8 | H8 - Village. Start Warp Point
| | | | | | | | | F8 - Pinky Fruit
+----+----+----+----+----+----+----+----+ D8 - Skull Chest
A8 - Lost City
WARP POINTS
Start, NE Blocks, The Hideout, Lost City, Water Cave, Dungeon
===============================================================================
6.1. TRANQUIL SEA VILLAGE ............................................... *W061
===============================================================================
TASK
Get a ship!
TREASURE
[ITM] Speed Seed [105] Mardy
ENEMIES (Land)
[057] Sea Man [058] Pirate [060] Warrior Killer
[059] Separator [047] Gill Newt [048] Sand Man
[044] Slipple
RECRUIT
Guido
..............................................................................
Go directly to the Tranquil Sea and use the Warp Point: Start, to recover
health after that boss battle. You can buy more Blank Cards from Guido at the
shop if you wish. (He doesn't always sell these, or appear, so refresh until he
does!)
When you first arrive, there is complete silence and the villagers tell you
there are pirates fighting to the north. Go left to G8 to find a treasure chest
next to the house. This contains a [SPEED SEED]. The next room up has a ship
waiting at the jetty but you're not allowed to use it yet.
Walk up to meet green faced fighter that asks about Lilly the Skull. You'll end
up fighting two human Sea Man enemies. They only have around 70 HP each so it's
not hard, especially if you place people on the middle of the gauge to generate
confuse or paralyse effects! The only problem might be that they can use an
attack that has a Death effect. You'll probably get a Blast Raid Action Card as
a reward.
Return to the Warp Point to recover health and save your game before going up
the path to meet another set of enemies. These are much tougher, with higher
speed and HP. There's a Pirate, Warrior Killer (with 170 HP) and a Separator.
The latter uses an attack that might cancel yours and Warkiller gets a stun
effect on his Sky Cutter. The Pirate uses Alheal on the others. Round Cutter
from Rem and WaterShot generated a nice Skewer combo that took out one of them.
However Sky Cut can do horrendous damage to one: 200 HP to poor Rem that I had
decided to let into the team for a short while. Target the Pirate first, then
the Separator and finally the WarKiller, and keep using Alhealer on the team.
You should get a Shockwave Action Card.
Once again, return to the Warp Point to save and recover. Set out again,
walking up the long path and you'll find an enemy group at the corner. These
are a Gill Newt, Sand Man and Slipple: all reptiles. Hellfever, Water Shot and
Tremor got an Earthshaker combo that killed them all in one. Go left to find
Lilly. After a scene, open the treasure chest to get the [MARDY ACTION CARD]
that increases magic defence.
Return to the village where nothing much appears to have changed, but go left
to the jetty where you'l find GUIDO and a ship! He's now a permanent member of
the team and the ship is yours to sail around the sea. Guido doesn't use any
magic, and is strong with bows and knives, as well as using swords, but he
arrives with the valuable Sniper Shot Action Card. In my first game I hadn't
known how to synthesise this card earlier, so I used Guido and his thieving
abilities for a long time after this! It's very helpful to remove accessories
from enemies and you won't need to buy many.
Go back to the Warp Point again and you'll find that Guido's shop inventory has
been increased and Gina now sells accessories, most of which you won't need to
buy if you keep stealing them instead. (She will add to this inventory later.)
-----------------------.-------.-----------------------------.
| ITEMS | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Dried Meat | 20 | 1 ally regains 100 HP |
| Dried Fish | 50 | 1 ally regains 300 HP |
| Smoked Salmon | 100 | 1 ally regains 500 HP |
| Original Meat | 170 | 1 ally regains full HP |
| First Aid Kit | 100 | All party regains 100 HP |
| Rescue Set | 180 | All party regains 300 HP |
| Crimson Potion | 330 | All party regains 500 HP |
| Cholra Flower | 30 | 1 ally regains 50 AP |
| Vamoh Fruit | 50 | 1 ally regains 100 AP |
| Magical Lamp | 80 | 1 ally regains 150 AP |
| Refresh Flower | 400 | 1 ally regains full AP |
| Miracle Drink | 100 | All party regains 50 AP |
| Deep Blue Medicine | 180 | All party regains 100 AP |
| Spirit Potion | 250 | All party regains 150 AP |
| Yomi Elixir | 150 | Revives 1 ally with a HP |
| Revive Potion | 450 | Revives 1 ally with full HP |
|_______________________|_______|_____________________________|
Gina's Shop (Sell accessories for half the cost.)
-----------------------.-------.-----------------------------.
| ACCESSORIES | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Enhancer | 100 | ATK +10 |
| Power Belt | 150 | ATK +20 |
| 3 Sided Hat | 150 | MATK +10 |
| Magical Hat | 150 | MATK +20 |
| Leather Glove | 100 | DEF +10 |
| Dragon Scale | 150 | DEF +20 |
| Cloak | 100 | MDEF +10 |
| Mink Fur | 150 | MDEF +20 |
| Sneakers | 200 | AGI +10 |
| Air Sneakers | 250 | AGI +20 |
| Crystal | 200 | AP +20 |
| Rainbow Stone | 300 | AP +40 |
| Moon Stone | 400 | AP +60 |
| Fortune Cloth | 200 | HP +20 |
| Leather Armour | 300 | HP +40 |
| Seal Armour | 400 | HP +60 |
|_______________________|_______|_____________________________|
===============================================================================
6.2. TRANQUIL SEA - FINDING LILLY ....................................... *W062
===============================================================================
TASK
Find Lilly. Collect treasure.
TREASURE
[ITM] Dried Fish [ITM] 700 Gold [ACC] Paralysis Charm
[ITM] Dried Fish [ITM] Revive Potion [ACC] Black Belt
[ITM] Bitter Medicine {ACC] Winning Roller [ITM] Deep Blue Medicine
[103] Diggin' [ACC] Slow Charm [087] Runner All
[ACC] Sleep Charm [098] Resurrect [ITM] Revive Potion
[ITM] 500 Gold [ITM] 500 Gold
ENEMIES
[051] Marine Shark [052] Bin Lobster [050] Anemone
[059] Separator [058] Pirate [060] Warrior Killer
[063] Bird Rake [062] Drear Bird [061] Thud Bird
[047] Gill Newt [048] Sand Man [044] Slipple
[045] Woodpecker Ray [046] Alligator [047] Gill Newt
[053] Mud Jellyfish [055] Sea Fighter [056] Ancient Crab
[049] Sea Jelly [054] Nautilus
SPECIAL
Butterfly. Pinky Jump Skill
..............................................................................
----------------------------------
1. From the Village to the Hideout
----------------------------------
Enter the boat and move left, where you'll see another jetty in the adjoining
room. Disembark and walk down to find a Red Fruit for Pinky. Pinky learns the
[-PINKY JUMP SKILL-] which allows you to jump over two gaps from a Pinky Panel.
Walk right, around the blue hurtful patch of whatever it is, and jump down,
over the single patch, Then, jump left over the next single patch to reach the
treasure chest that hold s [DRIED FISH] item.
From here, walk over the edge of the larger damage patch to reach the chest in
the bottom left corner. This yields a handy [700 GOLD]. You can get back to the
shore without using the boat if you jump over the patch at the right of the
screen. This takes you to a blue Pinky Panel where you can practise using your
new skill! Press B and Pinky will leap across the gap. Recover health at the
Warp Point before setting sail again, although you'll have to jump back over
the gap again.
The ship will follow you around the place so when you use the warp points it
will always end up at the nearest jetty, but you didn't warp this time, so it
stayed in position.
Sail due north from this island, skirting the first set of rocks and at the
second you'll probably run into a shark. This is a very specific group of
enemies consisting of a Marine Shark, Bin Lobster and Anemone. Be careful as
they can do a fair degree of damage. I started to use the Bronze Sniper Shot
card on every round with Guido or Sue, who can both generate a Flamethrower
combo with 3 people using a bow attack and you might steal an accessory as
well! Keep heading north, past two more sets of rock until you reach land. Sail
west one screen and slip through the gap between the two arcs of land.
Land at the jetty and walk north, where you'll run into a pirate group blocking
access. This is another group of a Separator, Pirate and Warrior Killer. You
might get a Sky Cut card from beating them. Continue to the left and you'll
find Danda wandering around aimlessly looking for Naina. He quickly leaves the
area, and you won't find him again for a while. The treasure chest is a SKULL
one, so best left alone until you have high enough HP to survive the explosion
or Pinky's Lock picking skill. If you check the map you'll discover that you're
now at the bottom of the map, at D8, having come full circle. Return to the
ship
Attempt to go left from the jetty and you'll probably have to fight the yellow
flying enemy group there. This is a Bird Rake, Dread Bird and Thud Bird. Easily
defeated with a combo attack and you might get a monster card from one of these
enemies. Walk left, and stand to one side the block and press B. Pinky will
push it aside allowing you access to the treasure chest. This contains a
[PARALYSIS CHARM] accessory. Equip this to someone. Carry on to the left and
there are more blocks in the way, but Pinky cannot move these. You have to
return later when she has the break blocks skill! A little further on and
you'll see a handy Warp Point: The Hideout. Recover and save.
You'll spot someone suspicious lurking in a hole in the ground to the north,
but you cannot reach them from here. For now, walk left to the next screen and
open two treasure chests: the top one contains another [DRIED FISH] and the
bottom one has a [REVIVE POTION]. Go back the way you came, to the jetty where
you left the boat. (You can walk down through the gap by the Warp Point but you
cannot go further so don't bother unless you want to take a look at the lie of
the land.)
------------------------------------
2. From the Hideout to the Lost City
------------------------------------
Back in the boat, sail down through the opening to the open sea and go right,
keeping close to the land. You'll hit another stretch of coast on the next
screen. Sail down to see another scene with Lilly fighting three pirates. Sail
around the coast of this island keeping close again, and then up the far side
to reach a jetty. This is at H2 near the upper right corner of the map.
Land, and walk left. Don't go down to Lilly just yet, but walk up the island to
find a [BUTTERFLY]. Catch it and recover health and save at the nearby Warp
Point: NE BLOCKS. Guido runs his shop from here and you might be able to buy a
Clay item from him, giving you the chance to create a random accessory. (Go
right from here to find the blocks, but again, you cannot break these just yet,
so forget about them for now.)
Head down the island to meet Lilly, who has a brief conversation and quickly
departs. There's no battle here. Return to the boat and wander around fighting
sharks if you like, but the best way to proceed is to use the NE Blocks warp
point and return to the village.
The boat will be at the jetty so you can set off again, this time heading due
west. Keep going, past two sets of rocks and sharks, until you reach a brown
building high in the water and inaccessible. Skirt around the south side of
this building and go a little further west. You'll see some blue Pinky panels
on a walkway. Sail between these and you'll find another jetty with another
Warp Point nearby called LOST CITY.
Walk around the path and press B on the Pinky Panels facing in the direction
you wish to jump. You'll end up at switch in the corner of the path, opposite a
small pyramid structure with another switch next to it. Press the switch and a
hidden pathway is revealed for a few seconds. Go left two steps and up four.
Stop and jump one space to the right, and jump again to the right, to reach the
opening into the pyramid. (The switch at the doorway just shows the path again
for when you need to return.)
---------------------------------------
3. From the Lost City to the Water Cave
---------------------------------------
Inside you'll find some narrow pathways in a kind of simple maze. Walk and jump
the gaps heading directly up, close to the left wall to reach a treasure chest
in the upper left corner of the large room. You'll probably have to fight some
more birds on the way. The group is a Bird Rake, Drear Bird and Thud Bird.
Open the chest to get a [BLACK BELT] accessory.
Jump the gaps and follow the path right, to the next screen, where you'll spot
another Warp Point: WATER CAVE. From here, go right, jumping the gaps again and
making your way to the upper right corner of the area for another chest. This
one contains a [BITTER MEDICINE] item.
Follow the path down the middle of the section (you cannot keep close to the
right wall as there are no places to jump to) to reach another chest in the
bottom right corner. This one contains a [WINNING ROLLER] accessory. There are
more groups of the same birds in each quadrant of the cave. It's not a bad plan
to spend a little time here, healing up when needed and winning some useful
monster cards from these easy enemies, as well as levelling up your team and
specific skills.
Whatever you do, make sure to recover fully and save your game
before going through the hole in the wall. Yes, there's a HOLE IN THE WALL. I
spent ages searching for a way out of here and to proceed when I completely
missed seeing it. It's just two steps to the right of the Warp Point.
You'll be on top of that high brown building you passed by in the boat and
facing an enemy group of a Gill Newt, Slipple and Sand Man. Feena with a
Bronze fire attack followed with two others makes a nice Chainburn combo that
will probably kill them all in one round. You might get a Heal card. Climb down
the staircase and that triggers a scene with Mizuki and Shirou. Seems some
pirates stole the key they found. They accompany the party but they are not
active team members. Walk back up the stairs and into the Water Cave again.
--------------------------------
4. From the Water Cave to Lilly!
--------------------------------
Stop at the Warp Point and warp directly to the LOST CITY warp point. Walk back
to the boat and sail to the east, to reach the open sea. As soon as get there,
go south and you'll be at the area at the very top of the map at C1. (It's a
quick short-cut!). Land at the jetty here and walk left to see some stairs
down. This is where that pirate was guarding access before, and you'll see the
hideout Warp Point at the lower edge of this screen (although you cannot reach
it.)
Save your game and check your accessories and cards as there's a boss fight
coming up! Equip your best fire cards as she is strong to water, and the Sniper
Shot so you can steal her accessory. I used Yuuhi, Justin and Feena. Enter the
cave and after a scene you'll fight Fake Lilly and two pirates.
_______________________________________________________________________________
No 064 FAKE LILLY (BOSS)
Locate: Tranquil Sea
Class : Human
Lv : 16
HP : 560
AP : 150
Steal : Move Charm
Attack [137] Defend [099] M. Atk [165] M.Def [062] Agility [134]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [20] Earth [--] Mace [30] Axe [30]
Light [--] Dark [--] Whip [--] Bow [--]
Lilly uses Blast Raid, which attacks all the party for damage of around 100 HP
each. and one pirate uses Alheal or Crash. Lilly resurrects them, although with
decreasing HP each time.
Start with Feena using a Bronze fire card on Lilly. If you've a powerful one
like Magical Stryke, so much the better. Place her high up on the gauge, on
slot 6 or more so you can get a powerful attack and boost her magic. Follow up
with the other two and make sure they can be fitted in next to her or the 3
person Chainburn combo won't work.
However, a two person combo with Feena starting with a Bronze fire card can
produce Burnflare, which is a stronger all enemy attack. You can improvise by
using a sword skill from Yuuhi to go before Feena to get a Thor Cut combo if
you fit in Justin as well. But the idea is to hit all three enemies at once, so
you kill the pirates as well as damaging Lilly so ideally you want to make all
enemy attacks. Don't worry if Lilly revives the pirates but keep attacking them
all to prevent the pirates from healing her. Obviously keep everyone in the
party in good health and use Resurrect yourself if you need to!
You get the BUG KILLER card and the [TOWER KEY]. Although there are tons of
treasure chests to open inside the cavern, you're not allowed to move after the
battle, and will be transported back to the village.
_______________________________________________________________________________
The instructions are to report back to Liete now you have all three keys to the
Tower of White, but you can safely ignore this and return to the Tranquiil Sea
world. Recover health at the Warp Point and you will always find Lilly staring
out to sea, just up from the houses near the jetty. You won't be able to
recruit her just yet, but this is where to come when levels are high enough.
-------------------------------
5. Treasure and Monster Hunting
-------------------------------
Warp back to the Lost City and sail east and then south again as soon as you
can, to reach the jetty outside the cavern. Go down the stairs and open all the
treasure chests! From the top left they contain: [DEEP BLUE MEDICINE],
[DIGGIN'] Action Card, [SLOW CHARM] accessory, [RUNNER ALL] Action Card. From
the top right they contain: [SLEEP CHARM], [RESURRECT] Action Card,
[REVIVE POTION] and [500 GOLD]. Leave the cave and sail north and then west at
the next screen to reach the Lost City warp point again.
If you check the map of world you'll see a lot of unexplored sea. You can do a
little more now. Starting back at the Village jetty, sail west two screens and
then go north two screens and you'll find a single small island on E1 of my
map. The treasure here contains [500 GOLD] and you can fight an enemy group of
Woodpecker Ray, Gill Newt and Alligator.
Back to the ship and sail due west, through three screens passing two sets of
rocks, and you'll find another small island (B5). There's a single chest with
[700 GOLD] and no enemies here. That's pretty much it for now, although you
could explore the second pyramid building that's along from the Water Cave.
However, you cannot get far here beyond finding the final Warp Point: Dungeon
and one enemy group, so you might as well leave it until later.
One more thing you could do now is to sail around to find the additional
enemies to fill up the database. There's a special group of a Mud Jellyfish,
Ancient Crab and Sea Fighter to be found quite close to the village. These
enemies might drop a Def-Loss card. You'll find them swimming around some rocks
at G6, just one screen directly north from the village jetty. Sea Jelly,
Anemone and Marin Shark are the group north from the village (at H3) on the
eastern edge of the map, near some rocks, south from the NE Blocks area.
There are some more people in the village now that the pirate threat has been
removed, and a couple of them will give advice about how to synthesise magic
cards if your'e interested.
===============================================================================
7.0. CAVE OF TRIALS AND WHITE TOWER ..................................... *W070
===============================================================================
7.1. Ancient City (Gina)
7.2. Cave of Trials
7.3. White Tower
===============================================================================
7.1. ANCIENT CITY (GINA) ................................................ *W071
===============================================================================
TASK
Talk to Liete. Recruit Gina.
TREASURE
[089] Escape+
RECRUIT
Gina
..............................................................................
After obtaining the third key at the Tranquil Seas, return to the Ancient City.
But before proceeding with the next task, to talk to Liete in her sanctuary,
walk left, and up to the card giving emporium. If you haven't already
synthesised a Platinum card you can buy one for 1000 Gold from the girl inside.
What she gives you is random, so check it out first in case it's a card you
really would prefer not to lose! Armed with a Platinum card (hopefully one you
don't mind giving away) head down the path and keep going to the next screen
where you'll spot a new person, all in pink, standing in between the two
houses.
Talk to her and she asks for a Platinum card. If the only ones you have are
equipped to someone she won't take it off you. Make sure the one you want to
give her is in your inventory and speak to her again. You have the option to
give her the card or not. Hand it over and GINA joins the team! She has high
level wind and water magic as well as good skills with knives, whips and bows.
(And she made my game freeze....)
Meet up with Liete and she ensures that the soldiers inside the Cave of Trials
will let you get to the Tower of White. Before leaving, go right in her
sanctuary and use the Pinky panel to jump across the gap (using the new skill
found in Tranquil Isles) to reach that treasure chest. It contains the [ESCAPE
+] Action Card.
To find the way in to the Cave, walk down from her sanctuary, right, down,
and left to the middle of the city, and then down again. A white soldier is
waiting at the steps down to the Cave of Trials.
===============================================================================
7.2. CAVE OF TRIALS ..................................................... *W072
===============================================================================
TASK
Find a way through the cave to the Tower of White.
TREASURE
[086] Escape [ITM] Dried Meat [ITM] Dried Meat
[ITM] 300 Gold [090] Sylphid (optional)
ENEMIES
[014] Slime [018] Snow Boar [017] Fire Watchdog
[037] Stalker Machine [038] Drone [066] Space Armour
[068] Living Dead [067] Hell Heir [045] Woodpecker Ray
[046] Alligator [047] Gill Newt [096] Murderer
[097] Crazy Dancer [104] Gaia Brain [081] Peach Centipede
[083] Tarantula [079] King Horn [010] Pulper*
[009] Salmadile [008] Blue Kite [021] Ghost
[020] Junior Demon [059] Separator [058] Pirate
[060] Warrior Killer
*NOTE This enemy is only found inside the Cave of Trials!
SPECIAL
Butterfly
..............................................................................
Inside the first room you'll find a Warp Point and both shops are open for
business. Check out Gina's shop because she has added all the status protection
accessories and a few extra defence increase ones as well. Guido sells the
same stuff as usual.
GINA'S SHOP
-----------------------.-------.-----------------------------.
| ACCESSORIES | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Enhancer | 100 | ATK +10 |
| Power Belt | 150 | ATK +20 |
| 3 Sided Hat | 150 | MATK +10 |
| Magical Hat | 150 | MATK +20 |
| Leather Glove | 100 | DEF +10 |
| Dragon Scale | 150 | DEF +20 |
| Croccodile Scale | 200 | DEF +30 |
| Cloak | 100 | MDEF +10 |
| Mink Fur | 150 | MDEF +20 |
| Silk Robe | 200 | DEF +30 |
| Sneakers | 200 | AGI +10 |
| Air Sneakers | 250 | AGI +20 |
| Historian Boots | 300 | AGI +30 |
| Crystal | 200 | AP +20 |
| Rainbow Stone | 300 | AP +40 |
| Moon Stone | 400 | AP +60 |
| Fortune Cloth | 200 | HP +20 |
| Leather Armour | 300 | HP +40 |
| Seal Armour | 400 | HP +60 |
| Poison Charm | 300 | Prevents Poison |
| Confusion Charm | 400 | Prevents Confusion |
| Sleep Charm | 200 | Prevents Sleep |
| Paralysis Charm | 500 | Prevents Paralysis |
| Slow Charm | 300 | Prevents Disease |
| Move Charm | 250 | Prevents Move Block |
| Magic Charm | 250 | Prevents Magic Block |
| Death Charm | 600 | Prevents Instant Death |
|_______________________|_______|_____________________________|
The Cave of Trials has only a few items to find but is quite a large place to
explore, with various enemies to fight along the way. Enter the left opening
and go to the right in the next room. Open the green treasure chest to find an
[ESCAPE] Action Card and continue through the opening to the adjoining room.
The enemies at the upper side of this room are two weak Slimes and it's not
worth the bother to reach them. If you do want to fight them, then jump across
the gap at the upper section of the room.
Walk through to the next room where you'll face a group of enemies. these are a
Snow Boar, and two Fire Watchdogs. Obviously don't use fire attacks on the
latter! The chest contains a [DRIED MEAT]. Return to the first room with the
treasure chest and go through the wide opening. This takes you to a narrow
bridge across a chasm. Carry on to the next room where there are no enemies but
a choice of three openings. Go through the middle one and up through the next
room.
There is an enemy group here consisting of two Stalker Machines and a Drone.
None of them have a lot of HP so any combo with destroy them and you might get
a Smash Action Card. On into the next room where there are two sets of enemies
and you can't really avoid these. The first set has a Space Armour, Living Dead
and Hell Heir. This last Spirit class enemy has 143 HP and is a little tougher
nut to crack. It will use a powerful HellStryk magic attack that is an all
party assault which has a chance of reducing HP to 1. Be careful! Use physical
attacks on this enemy, but magic on the Space Armour. Any fire spell will
destroy the Living Dead.
The second group is a familiar one of a Woodpecker Ray, Gill Newt and
Alligator. Don't use fire on the latter as it's pretty resistant to that. After
this, go left to meet two more enemy groups. The first has Murderer, Crazy
Dancer and Gaia Brain. This one has 169 HP and won't go down that easily and
uses Zap All, with a reflect status effect that protects it from your magic.
This magic deals around 100 HP damage to everyone so don't let it use it! The
Murderer has a nasty Combo Knife multiple hit attack that can cause over 100 HP
damage to one with slightly less amount to the rest of the team. After this
battle you might get a Gadzap! Action card. I had to heal up everyone!
The second set of enemies isn't as aggressive and won't attack you until you
engage them. This group has a Peach Centipede, Tarantula and a King Horn which
is the one to watch out for as it has 166 HP. A fire based combo should kill
them all quickly enough. After dispatching all these enemies go down into the
next room to get... just [DRIED MEAT] I'm sorry to say. Hardly worth bothering.
Return to the room with the large opening and go through. (The enemies respawn,
but are easy to avoid on the return journey.)
In this next room you're faced with four sets of stairs. Take either of the
outer ones, but not the two in the centre. Follow the walkways in the next
room to reach the far side of a chasm. There are no enemies in this area.
Speak to one of the soldiers guarding a golden gate and they will let you pass.
Go through to find a Warp Point: ELEVATOR. You can use the warp short cut on
subsequent visits. Stop here to recover health and save your game. You'll see
that you cannot go further as there's a wide gap in the path.
Walk left and you'll find a [BUTTERFLY] in the next room. If this is the last
one you've found, she'll give you the [SYLPHID] Action Card as a reward for
finding them all. Go down through the next room to the final room with a
treasure chest which contains a handy [300 GOLD].
The enemies can be avoided, but the green set is a Pulper, Salmadile and Blue
Kite. You're likely to get a Heal card from these as one of them heals the
others. The red set of enemies is led by a Ghost, accompanied by two Junior
Demons. These both use WOW to increase attack, but you'll have killed them
before this is effective. One minor thing is they get a Drain status effect
which removes some HP from you, adding to their own.
Return to the Warp Point and explore off to the right, although there's no more
treasure to find. You will find more enemy groups, though!
The first set is a Separator, Pirate and Warrior Killer and the lot hiding in
the corner is a weaker Drone with two Stalker Machines. You might be lucky and
get a Sky Cut from the first lot and a Dark Smasher card from the second. Up
into the next room and you'll find a little puzzle. The idea is to push four
rocks onto the four green switches using your B button Pinky skill. If you mess
up, just leave the room to re-set the puzzle. Remember that you can stand on
the switches!
1. Start by pushing the left rock three paces to the middle of the switches
Push it down to cover the bottom switch.
2. Walk around so you're below the left of the two rocks next to each other.
Push that rock up three paces so it's at the right of the top switch. Push
it left onto that switch.
3. Now, push the left rock (the one against the wall) up two paces, and right,
to cover the left switch.
4. Finally, push the last rock left one pace and up two.
Return to the Warp Point to find that the path has been magically repaired!
Walk up the path and you'll find yourselves inside the White Tower.
===============================================================================
7.3. WHITE TOWER ........................................................ *W073
===============================================================================
TASK
Complete events in the Tower and visit Volug Volcano.
RECRUIT
Gadwin
..............................................................................
Events take over for a while as Yuuhi says goodbye to his new friends and
prepares to return to his own world with Mizuki and Shirou. You cannot leave
the tower and must continue up the stairs. You also no longer have access to
the menu and it's like the start of the game again so there are no battles.
Walk up the floors until another scene begins. Do as instructed and carry on
going up the tower until you reach the top.
More scenes.
You're back in Liete's sanctuary with new information and instructions. To get
the rest of the keys! One is in the Volcano, which we couldn't get before, and
the other three are in the Ghost Land and "beyond the furthest reaches". Guess
that's a long way then. After all the chat you're back in charge again. Go
directly to Volug Volcano to meet Gadwin, who joins the team. He's just as much
a tank in this game as in Grandia and has high defence as well as his Fire
Dragon Cut action card and skills in earth and fire magic. All his combos start
with a Sword card so it's easy to remember how to trigger them. Rock on Gadwin!
Save your game and check on the team, filling up on cards if you use Gadwin.
But I wouldn't recommend it as you'll soon be fighting a fire based boss.
Instead, equip Blizzard cards. The shops are here with their better inventories
and Guido sold the Clay items as well if you want to test your luck on new
accessories!
Warp directly to "Village" and walk down the path, through the village
centre and into the first room where the couple were protecting the key. Of
course, things are not the same now and you have to fight a boss!
_______________________________________________________________________________
No 035 FIRE GOLEM (BOSS)
Locate: Volug Volcano
Class : Demon
Lv : 22
HP : 999
AP : 150
Steal : Seal Armour
Drop : Hellburner
Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060]
Fire [20] Water [--] Knife [10] Sword [10]
Wind [--] Earth [20] Mace [--] Axe [--]
Light [--] Dark [20] Whip [--] Bow [20]
This is just a repeat of the battle you fought in the Volcano before, with a
Fire Golem and his two cohorts. His basic stats are the same, but his level and
HP is higher. Since he doesn't resurrect his allies this shouldn't cause you
too much trouble. You'll get the reward of the HELLBURNER Action Card and
should try and steal the Seal Armour as well. The battle gives a hefty
experience boost of 4557 points each! This raised my levels by 2 for everyone
which meant that Yuuhi was 23, with Justin and Feena at level 21 and 20.
_______________________________________________________________________________
Following the battle you'll be back on the world map with Ghost Land now
available. Return to the Volcano (or elsewhere) to heal up after the battle
before entering Ghost Land.
===============================================================================
8.0. GHOST LAND ......................................................... *W080
===============================================================================
8.1. Ghost Land Town
8.2. Ghost Land Mansion
8.3. Ghost Land Graveyard
8.4. Treasure Hunting With Pinky
Town Map
A B C D E F G
+----+----+----+
1 | A1 | B1 | C1 | A1/B1/C1 - Mansion
| | | |
+----+----+----+
2 | A2 | B2 | C2 | B2 - Mansion Save Point
| | | |
+----+----+----+ +----+ A3 - Skull Chest House
3 | A3 | B3 | C3 | | E3 | B3 - Gate to Mansion
| | | | | | E3 - Find Rapp's Body
+----+----+----+----+----+----+----+ C4 - Bat Roof House
4 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | D4 - Entrance to Graveyard
| | | | | | | | G4 - Boss Battle
+----+----+----+----+----+----+----+
5 | A5 | B1 | C1 | A5 - Quiz
| | | | C1 - Start Save Point
+----+----+----+
===============================================================================
8.1. GHOST LAND TOWN .................................................... *W081
===============================================================================
TASK
Find Justin and Feena!
TREASURE
[ACC[ Ghost Proof [ACC] Satan Ring (Opt) [ITM] Clay
[ITM] Speed Seed [ITM] 500 Gold [ITM] Clay
[ITM] Defence Seed [145] WOW! [ITM] Gingham Fruit
[047] Choke Whip [ACC] Blood Piece (Skull Chest)
ENEMIES
[069] Brain Bat [071] Shadow [072] Departed Soul
[066] Space Armour [075] Gas Cloud [073] Interceptor
[074] Red Slime [068] Living Dead [065] Critter
[067] Hell Heir [070] Young Demon
SPECIAL
Pinky Attack Skill
..............................................................................
As soon as you arrive here, the party will split up and go off to search for
the key. In fact, you meet up with Pakon and Chang... Walk back one screen to
access the Warp Point and save your game before proceeding. If Feena and Justin
were in the party you'll have lost them, and need to add new members to the
team. Since many enemies are Spirit class, attacks like Soul Buster come into
their own! Many enemies have low defence, so physical attacks will be more
effective, apart from the armour types, and the Critter, which has very high
defence even though it's a spirit class.
Walk left from the Warp and you'll run into the first set of enemies, Brain Bat
Shadow and Departed Soul. Walk inside the pumpkin house and the woman here
tells you to make the house next door look the same as this one. Basically that
just means moving three boxes! Go next door (to the left) and push the upper
right upper box right, and the left two boxes left so they are all neatly lined
up against the walls. That opens the gate to the treasure chest which is an
appropriate {GHOST PROOF] accessory.
----
QUIZ
----
A little further to the left you'll find a man offering a quiz, for a good
reward. You have to answer 10 questions correctly to get the best result. Move
to the big "X" for NO and the big "0" for YES and you'll hear a chime when the
answer is correct. Talk to the man again to get the next question. If you get
too many wrong, but some right as well, he'll stop before he gets to the end,
but to get all of them wrong you must answer them all.
Make sure you obtain the [SATAN RING] because it adds +50 to every stat, even
though it is cursed. Win it and equip it with the Talisman accessory to prevent
the adverse effects of poison and no AP recovery! The Vampire Ring will be
found inside a treasure chest later on in the game if you're concerned about
missing that.
Q 1: The guardian of the forest is called Trent.
A: O
Q 2: Justin first becomes your companion in the Tree Sea.
A: O
Q 3: The mysterious creature that takes to Yuuhi is called Punky.
A: X
Q 4: In the Tree Sea area, a boat is made out of a giant leaf.
A: O
Q 5: The name of Sue's mysterious pet is Pinky.
A: X
Q 6: There are 3 Pumpkins here in Ghost Land.
A: O
Q 7: Alma went to Volug Volcano in search of medicinal ingredients.
A: O
Q 8: Pinky can learn the "Puffy Jump" skill.
A: X
Q 9: Gulgan was defeated in the Aerial Archipelago area.
A: X
Q 10:It is possible to obtain Guido as a companion in the Sea of Tranquility
area.
A: O
Correct Answers: Reward
None Vampire Ring (Accessory)
1-3 Clay (Item)
4-7 Bitter Medicine (Item)
8-9 Magic Fruit (Item)
10 Satan Ring (Accessory)
----
After winning the quiz, walk up to leave the area and enter the pumpkin house.
Open the chest at the left to get a [CLAY] item, and talk to the three people
for more advice about synthesising.
The house to the right of the pumpkin contains a Violet Crystal, but that's
just something to remember for later. Walk up and push the middle box to the
wall and that reveals a staircase. Go down and open the chest to get a [MAO]
Action Card. Fight the monster group that blocks the doorway. These are a Gas
Cloud and two Interceptors and these two are not spirits, but Machine types.
You might get a Shock Darts card from them. Open the chest in the small room to
get a [SPEED SEED].
Defeating the enemies removes the barrier gate. Walk up to see what's in this
room (gates, switches, warp stones and monsters!) but you cannot go further
right now. Leave this house. Fight the green enemy behind it if you wish: this
has another Gas Cloud and two Red Slimes. Yes, the same red slime that was a
boss in Tree Sea only these ones have 189 HP. You can enter the house here, but
cannot go further as there is a block preventing access to a warp stone.
However, walk right to view the next screen and you'll witness Pakon and Chang
diving down some stairs between two houses.
Walk back to the left, down, and right, along the lower path. You'll see some
steps down, but they lead to an empty room. Enter the next house and talk to
the people inside to learn a little about the place. There's a secret
underground tunnel (we got that!) and a graveyard where you can move stones to
find items.
---------
BAT HOUSE
---------
Go further right and enter a house with a bat roof. (If you go left around the
upper side of the barrels next to this house you'll see that you cannot reach
that area where you saw Pakon and Chang as it's blocked with a barrel on this
side as well.)
The NPC explains that the four switches (in the room to the right) are
connected to the warp stone. The switch at the left opens the barrier so you
can reach the treasure chest. This contains [500 GOLD].
Stand on the top left switch of the four in the room at the right. This warps
you inside a small walled room at the left of a larger room. All that's here is
a monster group you can fight of a Space Armour, Living Dead and Critter. These
are all spirit class so an attack like Soul Buster is very helpful. Watch out
for Halitosis that reduces on defence for everyone. There's a good chance
you'll get one of these cards. Return through the warp that deposits you back
in the starting out room, at the warp at the top right of the room.
The top right switch sends you to the small walled room at the right side of
the same room. this time the enemy group is a Living Dead, Departed Soul and
Gas Cloud. I got a Nightmare Charm from this group even without using Sniper
Shot.
The lower left switch warps you to a different location. This is a room with
three walled sections, the middle one of which has two gates preventing further
access. Walk down the left side of the floor and use the switch you find. The
enemy group that blocks the path is a Space Armour, Departed Soul and Shadow.
When you turn on the switch the first gate will open.
Return to the switches room and use the bottom right switch. This takes you to
the right hand side of that same floor. The enemy group blocking the way to the
switch comprises a Hell Heir, Shadow and Young Demon. As usual, go for a combo
to defeat them quickly. You'll probably get Boom-Pow! but be careful of the
Hellburner attack that can reduce HP to one. Best to have someone with the
resurrect spell ready in case that occurs. Press the switch to open the second
gate and return.
Leave this house and walk down to return to the save point and restore health
before moving on. Walk back up towards the bat house and enter the pumpkin
house behind it. You'll find a single treasure chest with another [CLAY] item.
From the entrance to the bat roof house, walk left, past the first lot of
houses and enter the house to the right of the last pumpkin house. (This is the
one with the purple crystal.) Go down the stairs in the upper right corner and
into the basement where you opened two chests earlier. Walk up into the next
room and both gates have been removed, allowing you to reach the stairs.
Climb up and don't bother with the switch for now. This opens the gate at the
left, but don't go through that exit. Instead, go down the right side of the
room to open a chest with a [DEFENCE SEED] and leave by this exit. You're now
on the other side the the barrel that blocked access to the inner area of the
street.
Open the treasure chest to get a [WOW!] Action Card, and take the stairs that
you saw Pakon and Chang use. This leads to another set of stairs down to
Basement 2, a room with no enemies, no treasure, but a scene! You meet the
ghost of RAPP, who kind of joins the party, at least, tags along.
Go back up the stairs for another scene, where you meet up with Feena and
Justin again (and Pakon and Chang), but again, there isn't a battle. After
another scene Justin will be back with the party. Go back up the steps to the
middle of the town and the next task is to re-trace your footsteps back through
to the bat roof house and back down to the save point. However, as soon as you
enter first house, Sue will find something of Pakon's. Stand on the switch to
open the gate, giving access to a PINKY FRUIT. (It has magically appeared since
the last visit to the room.)
Pinky eats the fruit and learns the [-PINKY ATTACK SKILL-]. This enables Pinky
to break blocks!
Leave the house and walk up to the next row of houses. The top left one has a
block for Pinky to break in the upper left corner. Just press B while next to
the block and Pinky will smash it up. Behind the block is a warp
stone. Use this and you land up outside, next to the treasure chest that was
blocked by trees and the fence. This contains a [GINGHAM FRUIT]. Return through
the warp stone and leave the house.
Walk behind this house where you'll find an enemy group with a Space Armour,
Shadow and Departed Soul. Defeat or avoid them and enter this house. You'll
find a treasure chest just sitting there in the bottom right corner, except
that it's a skull chest. Make sure at least one person has over 444 HP to
survive the blast or wait until later in the game. Open this chest to get a
[BLOOD PIECE] accessory.
Walk back towards the starting save point and enter the house above the bat
roof house. There's a treasure chest behind three breakable blocks in the lower
left corner. This contains a [CHOKE WHIP] Action card. You'll probably run into
the red robed enemy group on the way. this contains a Living Dead, Hell Heir
and Space Armour. Don't bother going up the narrow path behind this house as it
leads to a room with no way forwards.
That's the end of the first part of the exploration of Ghost Land and there's a
lot more to do yet! You have a choice now, You can explore the Graveyard for
more treasure and battles, as well recruiting Rapp, but go too far inside here
and you'll end up in a boss battle with powerful foes. The best plan is to find
everything else first and the battles you fight will help in raising levels as
well providing more action cards for synthesis.
===============================================================================
8.2. GHOST LAND MANSION ................................................. *W082
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63980
TASK
Find treasure and rescue Nikki.
TREASURE
[ITM] 700 Gold [147] Bang! [ITM] Magic Fruit
[ITM] Revive Potion [ITM] Crimson Potion [106] Vig-Loss
[ITM] Deep Blue Medicine [ACC] Devil Proof [ACC] Air Sneakers
[014] Cancel Sword [ACC] Chain Kimono [ITM] 700 Gold
[ITM] Clay [ACC] Moon Stone
ENEMIES
[069] Brain Bat [072] Departed Soul [070] Young Demon
[075] Gas Cloud [074] Red Slime
RECRUIT
Nikki
..............................................................................
From the Start Point, go up, past the bat roof house and turn left to reach the
gate. You cannot avoid an enemy group waiting here, and it's a Brain Bat,
Departed Soul and Young Demon. You might get the drop of a Meteor Strike card
which is nice. Go through the gates and up to the save point: Mansion. Recover
and get ready for a long trek!
From here, walk left, and push the first gravestone one tile, and this opens
the right side door in the wall behind the fence. Do the same with the second
gravestone to open the door at the left. Go down the stairs and stand on the
Pinky panel and press B to send Pinky all the way across the wide gap to
operate the switch. You might have to adjust your position if this doesn't work
the first time. This creates a path around the room to the treasure chest. It
contains [700 GOLD].
Return to the right, and go past the fence to reach the first door. Inside
here, use Pinky to turn on the switch on the other side of the gap and this
makes a stepping stone so you can reach the chest, and open the gate in the
left passage. Hop across to open the chest for the [BANG!] Action Card. Leave
this room and enter the next opening to reach the second chest which contains a
[MAGIC FRUIT].
Go through the left opening now, and you'll encounter an enemy group of two Red
Slimes and a Gas Cloud. These are pretty easy to defeat. Carry on and jump over
some spiked tiles to reach a single treasure chest with a [REVIVE POTION].
That's as far as you can go in this section of the mansion, so return to the
save point again.
Enter the main door of the Mansion and fight a set battle against a Gas Cloud
and two Interceptors. After that they disappear and you can go through to the
right. Jump over the damage floor and head up keeping to the right edge of the
room. Jump the gap up to the corner and then, left, down a tile and left again
to reach a set of stairs leading up to the second floor.
From the stairs, go right, jumping a single gap. This takes you to a new room
with more gaps to jump to reach a treasure chest. It contains a useful
[CRIMSON POTION]. Return to the room with the stairs.
Go left, and down, where you see an ice machine firing darts across the room.
Jump the gap, avoid the darts and follow this passage down. You'll come to a
second ice dart machine with some damage tiles on the floor. Jump over them and
carry on, following the linear passage all the way to the right, into the next
room. There's another ice dart machine to avoid, and a gap to jump to reach the
treasure chest in the lower right corner of the room. This contains an Action
Card: [VIG-LOSS]. Return all the way back to the stairs.
When you jump that last gap after avoiding the ice dart, turn right and edge
around the corners quickly to reach a single damage tile. You can avoid getting
hit by timing it correctly. Jump over that tile and you'll be in a small area
with three treasure chests, although there are ice darts being fired across
this area too! Carefully time it to open the chests. The top one contains [DEEP
BLUE MEDICINE], the left one has a [DEVIL PROOF] accessory and the right one
has [AIR SNEAKERS]. Good haul! Walk back up to the single damage tile and go
left.
Jump the gaps in the floor, heading to the right and in the next room jump
three damage tiles to reach two treasure chests. The top one has the Action
Card [CANCEL SWORD] and the bottom one has an accessory [CHAIN KIMONO]. From
here, jump more tiles to leave the room by upper exit. In this next room jump
three gaps and three damage tiles to reach some stairs down in the lower right
corner. You're back on the ground floor.
This is just a small section of the room with a retracting spiked tile in the
middle a gap in the floor. Jump over this to reach more stairs, taking you down
to the basement. Walk left to find an enemy group waiting for you, guarding a
single coffin and some treasure chests. It's only another couple of Red Slimes
and a Gas Cloud. After defeating them press B for Pinky to break the block and
do the same on the two side blocks. The upper treasure chest contains
[700 GOLD] and the lower one has a [CLAY] item.
Investigate the coffin now, and Rapp will come to the rescue. (Even if he's
still in ghost form!) NIKKI is released from captivity and joins the party! She
doesn't have any accessories and her skills are with knife, sword and bow
together with dark/monster magic. Make your way back, all the way to the stairs
in the left side room where this exploration began.
You might realise that there's still a path not yet explored. Go down the right
side of the room with the stairs and ice dart machine, jumping over two damage
tiles in the first room and another one in the next. Then follow the passage to
the right, and you'll reach a warp stone. This takes you inside that room where
you fought two sets of enemies in side rooms to open gates in the middle of the
room. This means that you can walk down to reach a treasure chest in the lower
left corner. You'll find a [MOON STONE] accessory. This increases AP by +60 is
going to be very useful in the boss battle that's coming up!
Nothing for it but to back-track now, returning to the stairs and then down,
and back through the first floor to the exit.
===============================================================================
8.3. GHOST LAND GRAVEYARD ............................................... *W083
===============================================================================
TASK
Find Rapp's body and defeat the boss.
TREASURE
[ACC] Magic Charm [ITM] Magic Seed [ITM] Aegis Seed
[ACC] Magical Hat [ITM] Life Seed [ITM] Gingham Seed
[ITM] Rescue Set
ENEMIES
[069] Brain Bat [071] Shadow [072] Departed Soul
[066] Space Armour [070] Young Demon
RECRUIT
Rapp
..............................................................................
Now that you have Rapp's ghost, it's time to find his body!
Walk up from the Save Point and go right, from the bat roof house, before
reaching the next screen. You'll be inside that graveyard someone told you
about. Walk through the first room to the next screen (it's all one big room)
and use the Warp Point: GRAVE to save or recover if needed.
Before you start moving all those gravestones, go right, into the adjoining
room and Rapp will make a comment. This room has a load of coffins and a large
gap over which you cannot cross. There's also a breakable wall to the left from
the entrance, and a Pinky panel. Press B to break that wall and gain access to
another room. You'll find Rapp's body here: or rather, Rapp will! He joins the
party now. Rapp is strong with Fire and Earth magic, and Sword Knife and Bow
weapons. He has high agility but that's all that's special about him.
As soon as you go back to gravestones room, Pakon appears challenging you to a
battle. But you can still do other things. And it's as well to prepare very
carefully for this battle. When you're ready for it, just walk further right in
this room. BUT NOT YET!
Move all those gravestones!
Starting back at the entrance, push each one with the B button making sure you
don't block any of them. There are 13 in all with 6 of them containing treasure
and rest, monsters. Once opened, they stay opened for the duration. The
monsters are groups of Space Armour, Shadow and Departed Soul. They are not
that simple to kill since they will confuse you and increase their own defence,
and the Departed Soul uses the Humble spell that causes disease. These bad
statuses can be prevented by use of the Confusion Charm and the Slow Charm, and
of course, the Talisman.
The alternative set is a Brain Bat, Departed Soul and Young Demon. The latter
has high HP.and uses Boom-POW! and you might get the drop of this card.
1. [MAGIC CHARM] 4. [MAGIC SEED] 5. [AEGIS SEED]
6. [MAGICAL HAT] 11. [LIFE SEED] 12. [GINGHAM SEED]
__________________________________________
| 6 |
| 5 10(M) 12 |
| 1. 2(M) 7(M) __|
> >
| 3(M) 8{M} ___
| |
| 4 9(M) 11 13(M)|
|_________________________________________|
----------------
BOSS PREPARATION
----------------
Save your game and do some synthesising.
The first choice to make is who to use in the battle, next, what accessories to
equip and finally, the Action Cards you'll need. If you're going for a higher
ranked combo (which is a good idea since you'll suffer a high degree of damage)
you need to synthesise the necessary cards. Sue should be used simply so she
gets additional experience to level her up to 30, which is required to recruit
Lilly. Justin also needs to reach this level, so he's an obvious second choice
but I went with Gadwin instead of Justin.
Ideally make an Allhealer + card for Yuuhi to use, and raise the level of this
to Platinum so the AP cost is halved. An Alhealer card with a dark/monster card
will produce Alhealer + and then just keep synthesising more dark cards to get
higher level Alhealer +. Do not opt for an alternative result when one shows,
but keep going with raising the level of the first card until you get the
Platinum. Equip this to Yuuhi, and equip an ordinary Alhealer to Sue as a
back-up.
I'd also recommend equipping a Runner All and Sniper Shot to Yuuhi, as well as
a Resurrect. Wind Wall might be useful to slow Chang down, if you want to play
a bit more defensively. You can make a Para Whip with a low level Shot combined
with a monster card and that's another good attack to use with Yuuhi, when he's
not busy healing everyone!
If you're using any high AP card you need to make it platinum or you won't get
enough chances to use it. Dragon Zap can be made with Zap All! and a monster
card for Justin. However, a team with Justin, Sue and Yuuhi was tougher to win
with, and I had to use resurrect more than once!
Accessories needed are those that protect from poison: the Talisman and Poison
Charm, but that means you only have one more slot. Equipping the Satan
ring+Talisman to Yuuhi is one option, although I retained that on Gadwin which
makes him nearly impervious to attack.
_______________________________________________________________________________
No 076 CHANG [BOSS]
Locate: Ghost Land
Class : Human
Lv : 22
HP : 810
AP : 150
Steal : Black Belt
Attack [160] Defend [140] M. Atk [050] M.Def [092] Agility [103]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
No 077 PAKON [BOSS]
Locate: Ghost Land
Class : Human
Lv : 24
HP : 838
AP : 150
Steal : Mink Fur
Attack [110] Defend [113] M. Atk [73] M.Def [142] Agility [088]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
Chang's main attack is Press, which he can boost with a critical attack if he
retains his accessory and goes from further back on the gauge. That can do
around 150 HP damage to everyone, depending on accessories and overall defence.
His other attack is Gas Shroud which damages everyone, and if he uses that from
a higher slot it activates a Drain effect which by itself can cause over 100 HP
additional damage to one.
Pakon uses a range of attacks, none of which are as damaging as Chang's but
they are still harmful, especially if a status effect is the result. Spore
Attack hurts one and might cause Poison. He also uses Halitosis and Seed Throw.
The former reduces defence and the latter can cause a random bad status effect.
All these attacks only hurt one person at a time.
The first thing to do is steal accessories from them both. However, while doing
that you want to target Pakon to kill him first and prevent him using his
support magic. But use a Cancel attack to prevent Chang attacking with
Press too! With the Alhealer + Platinum, and Runner All this battle can be
surprisingly easy. By placing Yuuhi on slot 7 or 8 with Runner All you gain a
lot of additional speed and the agility bonus can even cause Chang's Press
attack to miss Yuuhi entirely.
It's essential to heal everyone as quickly as you can because Chang has a habit
of placing himself near the ACT point, and getting in another attack quickly.
Two attacks from him will kill off someone with ease, which is why I added a
Resurrect card as a precaution.
Try to generate combos all the time: even if you cannot manage a three person
one, at least get a two person combo. Pick a safe Bronze card for this: I tried
higher ranked cards and the results were not reliable, despite having lost HP.
Place your characters high on the gauge to generate more powerful attacks,
although remember that you will get the accompanying status bonus from slot 4.
My most successful team were Yuuhi Level 27, Gadwin Level 22 and Sue level 25.
_______________________________________________________________________________
After the battle you might get a Humble Action Card. Feena re-appears as the
two of them run off, making a path across the chasm. Walk across and open the
chest for a [RESCUE SET]. Go further right, into the next room, where you'll
meet Shirou and Mizuki again, together with Pakon. A lot of explanations
follow, after which you're back on the world map.
There various treasures that are now accessible with Pinky's new skill, so the
first job is collect them all.
===============================================================================
8.4. TREASURE HUNTING WITH PINKY ........................................ *W084
===============================================================================
TASK
Find treasure using Pinky's Attack Skill.
TREASURE
[ITM] Speed Fruit [ITM] Gingham Fruit [ITM] Blank Card
[ITM] Dried Meat [ACC] Fish Proof [ACC] Seal Armour
[ACC] Slime Proof [ITM] Dried Meat [ITM] Cholra Flower
[ACC] [ACC] Vampire Ring (Skull Chest)
RECRUIT
Lilly (conditional)
SPECIAL
Skull Chest
..............................................................................
---------------
1. Ancient City
---------------
Return to the Ancient City and climb up to Liete's sanctuary. Go right, and
break the lower right wall to enter a room with a warp stone puzzle. Open the
treasure chest at the top left corner to get a [SPEED FRUIT]. The two warp
tiles at the right side of the room take you back to the third one and that
third one takes you outside so ignore ALL three warp stones! Walk between the
two stones and break the wall again, Just press B. Go through to the next room
and stand on both switches on either side of the entrance.
Go back to the previous room and stand on the lower of the two warp stones.
This takes you inside the lower small room where you can open the treasure
chest. This contains a [GINGHAM FRUIT]. That's all the treasure in the Ancient
City!
------------
2. Sky Isles
------------
Warp to the Fan Room and leave by the upper left exit stairs. Go through the
next room (it's the one with the rocks) and exit to the room with four small
sections. You'll see the unopened chest at the lower right. Go down the first
set of stairs and then down the side of this floor to take the stairs back up.
Jump across the gaps in the floor to reach the stairs in the top right corner.
Go down these stairs and you'll inside that room with a breakable wall. Break
the wall with your new power and go through
You'll have to fight an enemy group of a Stalker Machine and two Drones. Defeat
them and you might get a Runner Action Card. Go up the stairs to find the chest
which contains a [BLANK CARD]. Return the way you came, or go up from the wall
room, crossing the long room with the narrow path, and making your way back to
the Castle entrance Warp Point before warping back to the start.
---------------
3. Tranquil Sea
---------------
If Justin and Sue have reached Level 30 you can recruit Lilly now, if not, come
back later when they are at that level. She's found on the next screen up from
the jetty at the village. They do not need to be in the active group. Lilly has
level 60 for Water magic as well as other magic skills if you want to use her.
Her weapon skills are a knife and whip.
Warp directly to the NE BLOCKS area, and walk right. You'll find all those
blocks that must be broken to access the path leading south. Just break three
in a diagonal line and then push the middle stone down. (If you want to break
more of them you should find a [DRIED MEAT] item hiding under the one at the
right on the second row.) Walk down at the right of the stone to reach the
treasure chest with a [FISH PROOF] accessory. You'll have to push the stone
back up on the way out, but the broken blocks will stay broken.
Next, warp directly to the HIDEOUT area. Walk right, and break the blocks so
you can walk down the narrow stripe of land. You'll have to fight an enemy
group of a Separator, Pirate and War Killer and you might get a Blast Raid card
from them. Carry on walking down until you reach a blue Pinky Panel.
Press B to jump the gap, and turn to your right and press B again to jump the
second gap to reach the tiny island. Open the treasure chest to obtain an
accessory: [SEAL ARMOUR]. Return the way you came. Back at the Hideout warp
point, go down left and down through the gap in the stone wall. At the next
screen, turn left and you'll see another breakable block for Pinky to work her
magic on. That gives you access to a chest with a [SLIME PROOF] accessory.
Go back to the Hideout Warp make sure your leading three characters all have
over 444 HP. (Equip accessories to boost HP if need be and restore health.)
Walk right from here, until you reach the area with a jetty and yellow enemy
floating around. Go north from here and around to the left where you'll find a
single chest sitting on the upper left corner of the coast. This is a skull
chest and it causes damage if opened without the lock picking skill. You'll get
the [VAMPIRE RING] accessory. Heal up with items, at least enough to survive a
possible battle, and return to the Warp to recover fully. If you haven't
visited this particular area before, you'll find Danda who's looking for Naina,
but he'll just leave after a chat and you cannot find him again on this visit.
Warp to the DUNGEON. If you've not yet been there it's the pyramid building at
the left of the Water Cave, and reached from the path that goes around from the
Lost City Warp point. Go through the first room and break two blocks to the
right of the warp point. The upper one gives you another [DRIED MEAT] item and
the lower one a [CHOLRA FLOWER] item. If you press the switch behind the blocks
the water drains away and you can walk up into the next room. However, you
don't yet have the skill required to cross over the wall from the Pinky panel.
That's all that can be done here for now so use the warp to return to the
start.
===============================================================================
9.0. WORLD EDGE ......................................................... *W090
===============================================================================
9.1. World Edge Village Area
9.2. World Edge Ice Cave Floor 1
9.3. World Edge Ice Cave Floors 2/3
Select this new location where you'll find the last key. As usual there's a
START Warp point at the first screen. Since this is an ice area you want a team
with strong fire magic, and once you've recruited Lilly there's no need to keep
levelling up Sue, so dump her from the team. Justin or Gadwin are good, but
Feena is even better! She gets to use Icarian magic, which is essential for
later bosses, so you want her to gain levels as soon as possible, even though
she doesn't yet have access to any Icarian Action Cards. Equip her with the
powerful Meteor Strike card and accessories to increase her magic power and
remember that she generates combos from both Whip and Fire action cards.
After finding the pickaxe you'll be able to dig in mounds of snow to find many
additional treasure items. There's a second Talisman in a treasure chest as
well. The shops sell the same stuff as before so I won't repeat that
information.
A B C D
+----+----+----+----+
1 | A1 | B1 | C1 | D1 | A1 - House with Pickaxe
| | | | | B1 - Blue Crystal
+----+----+----+----+ D1 - Snow Slide starts here
2 | A2 | B2 | C2 | D2 | B2 - Three switches
| | | | |
+----+----+----+----|
3 | A3 | B3 | C3 | D3 | C3 - North exit from village - to sledging area.
| | | | | A3 - Stairs to ice dungeon
+----+----+----+----+
4 | A4 | B4 | C4 | D4 | D4 - Start Warp Point
| | | | |
+----+----+----+----+
===============================================================================
9.1. WORLD EDGE VILLAGE AREA ............................................ *W091
===============================================================================
TASK
Find the Pickaxe and treasure.
TREASURE
[057] Custom Lure [ACC] Talisman [ITM] Vamoh Fruit
[ITM] Original Meat [ITM] Bitter Medicine [ITM] Refresh Flower
[ITM] Power Seed [008] Hunter Knife [ITM] Blank Card
[ITM] Crimson Potion [ITM] Pickaxe [ACC] Magic Veil
[ITM] Defence Seed [ITM] ??? Seed [ITM] 700 Gold
[026] Ice Slash [ITM] Magic Seed [ITM] 700 Gold
[ACC] Muscle Armour [ACC] Snake Proof [ITM] Gingham Fruit
[ITM] Sled Parts
ENEMIES
[082] Rock Lobster [078] Hot Dog [080] 6-Legged Caterpillar
[081] Peach Centipede [079] King Horn [083] Tarantula
[091] Berry Ice-Cream [092] Red Penguin
..............................................................................
Talk to the snowmen inhabitants as you explore. Walk up and the snowman at the
top right tells you that someone living in the north west house wants help.
Break the block in front of the house to get access through the opening to the
next next screen. Go left, up and right to face an enemy group. This contains a
6-Legged Caterpillar, Rock Lobster and a Hot Dog, which is actually a fire
based mammal so you'll still need some ice magic. You might get a Life Drain
card from them. Open the treasure chest to obtain a [CUSTOM LURE] Action Card.
Return to the village and walk left. The first snowman by the house tells you
about finding treasure with the pickaxe. (Stand on a mound of snow and press A
to use it.) Move up a screen and the snowman at the far left mentions Darlin.
The others tell you about the sledge run and the ruins. Break the block at the
upper left and walk left. In this next room, go up, left and down, past three
switches, and left again to the next screen. This takes you to a small enclosed
area with an enemy group and a treasure chest.
Defeat the enemies: they are a Peach Centipede, King Horn and Tarantula. This
is the chest that contains the [TALISMAN] accessory. Equip it immediately! Go
back to the three switches and press the one at the far right. This removes
some of the ice blocks in the maze puzzle on that same screen. Go back to the
village and down and left, into the snow blocks room. Go down into the next
screen and press the switch you find. Walk back up, go left, up to the top
wall, left, and down all the way to the bottom wall as far as you can go. Turn
left and you'll find a treasure chest at the next screen. This contains a
[VAMOH FRUIT].
Make your way back to village and go down, and left, to reach a single switch.
Press this and return to the village. Go left again, and down, and this time
turn left to reach another switch that's just diagonally to the right of that
one you just pressed. This removes the block on that lower passage. Back up and
right, to the village, and then go down and left, along that lower path until
you reach an area with two switches.
Press the right switch to remove the next ice block and walk up the path to
reach some stairs. Go down here into a single icy room with no enemies. Walk
around to reach the second set of stairs. Go up these and down the next set of
stairs. This takes you inside a larger icy underground area with enemies,
blocks and a switch.
-----------
ICE DUNGEON
-----------
Although you can reach the blue switch in the upper right corner of the room,
your weight isn't enough to keep it pressed down. Press B on four of the white
blocks to smash them and remove them, apart from the one at the top left
corner. The rocks cannot be moved or broken, but the white ice blocks can be
pushed around. Stand behind the block nearest to the switch, and push it DOWN
one step. Go left to smash up the last block and now push the ice block next to
the wall 4 steps down to the bottom of the room to get it out of way.
Walk back up and push the ice block you first moved, back one step. Walk around
to the left, and push it right one pace, and then UP one pace, and right again
onto the blue switch. That opens the gate at the left of the room. (If you mess
up, just walk down to the previous screen to reset the puzzle.)
Now, go down and up the left side of the room. You'll have a set battle with
two Berry Ice Cream enemies. They use Crackle Floe magic and you should use
fire magic combos on them. You might get a Cold Action Card. Continue up the
passage and fight another set battle with two Red Penguin birds. These use Cold
which increases weight, making you slower on the gauge, but they won't last
long with a fire based combo attack. Take the stairs and you're outside the
north west house, although you cannot access it from here as there's a wall in
the way.
However, that won't worry you since there's also a huge number of treasure
chests to open! From the left to right they contain: [ORIGIN MEAT],
[BITTER MEDICINE], [REFRESH FLOWER], [POWER SEED], [HUNTER KNIFE] Action Card,
and [BLANK CARD]. The one on its own yields a [CRIMSON POTION].
There's no convenient Warp point so you'll have to walk back to the village by
the same route, but the enemies have disappeared. Recover health at the Start
warp point and set out again.
-------
PICKAXE
-------
Walk to the upper left of the village and take the path going left and up. At
the junction, turn right and you'll enter a new screen with ice walls bordering
paths going up. Walk up the first path, past the opening to the left, and all
the way to top. Turn left to find a large blue crystal that you cannot do
anything with now. Further left and you'll come to the house where the snow man
wants help. Puffy will oblige and you'll receive the [PICKAXE] key item as a
reward.
Go back past the crystal and up the path over the pond to reach a switch. Jump
the gap to use this switch and it opens a section of the ice wall to the left.
Jump across to that gap and on the next screen you'll find a switch. Press it
and return to the pond where ice blocks have formed allowing you to jump across
to the right. On the next screen you'll see a five snow mounds to dig and they
all contain treasure!
The top one of the row of two mounds has a [MAGIC VEIL] accessory, and the
lower one has a [DEFENCE SEED]. Starting at the top again, the first of the
three mounds has a [??? SEED]. This is IMPORTANT as it's another Key item.
Check out the list and it tells you to "Plant this mystery seed somewhere...".
The place is inside the village in Tree Sea but you cannot do that just yet.
The next mound has [700 GOLD] and the last one has an [ICE SLASH] Action Card.
You'll see the sledge run at the other side of the wall, and that's the route
to the main dungeon but there are some more treasures to find from hacking at
snow mounds.
Return over the pond and walk back down the path. This time, take the first
turning to the left, and follow the upper path all the way to the left. At the
end of the path you'll find a pickaxe place. Dig to get a [MAGIC SEED]. Return
to the screen at the right, and go down and left for another snow mound. This
one contains [700 GOLD]. Go down, left, up, and right to reach another mound on
this screen. This one has an accessory: [MUSCLE ARMOUR]. Walk down this screen
to return to the three switches.
There are still more mounds to reach over to the left of the map, but you'll
have to use those complicated switches again to reach them. Actually, it's
simple enough: press the middle switch! Walk back to the village and through
the gap to the left of the snowman house. Go up, left to the block and down,
and take the second opening at the left where the floor looks icy. Go left to
the wall and down, and left and up again, past a switch you don't need to use.
Follow the path all the way up, past the three stairs you used earlier. At the
end of the path you can dig to find a [SNAKE PROOF] accessory.
From here, go down, and right to find another digging spot with a [GINGHAM
FRUIT]. Nearly done! Retrace your steps to the switch at the bottom and use
this now to remove the nearby block . You can walk through the gap and go
right, along the lower path back to the village.
Walk up the village to the middle opening and follow the path up and to the
right to reach the start of the sledging run. Use the pickaxe on the snow mound
there to find [SLED PARTS]! This is another Key item, and you'll lose it as
soon as you speak to snowman here. He repairs the sledge and asks if you want
to use it. Say yes and you'll be on the sledging run!
Simply stay to the left side of the route when there's a choice, and try and
avoid the penguins that pop up from holes in the ice or ice blocks that are
pushed across your path. You have plenty of time to reach the GOAL.
===============================================================================
9.2. WORLD EDGE ICE CAVE FLOOR 1 ........................................ *W092
===============================================================================
MAP
FLOOR 1
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63987
TASK
Find all treasure and stairs to Floor 2.
TREASURE
[ACC] Move Charm [ACC] Crocodile Scale [144] Meteor Strike
[ITM] 500 Gold [058] Sky Dancing [ACC] Peacock Charm
[ACC] Dragon Proof [ITM] Clay [ITM] Aegis Seed
[ITM] Power Piece [ITM] Spirit Potion [ITM] Speed Seed
[048] Tech Bind [038] Mind Smash [ACC] Historian Boots
[085] Wind Wall [ACC] Black Belt [075] Chainburn
[ITM] Life Seed
ENEMIES
[091] Berry Ice-Cream [084] Scissorlock [085] Longhorn
[090] Forest Watch [089] Shroom Bird [092] Red Penguin
[030] Fighter [029] Mercenary
..............................................................................
After the wild sledge ride you'll be straight inside the big icy dungeon. Liete
and Mullen turn up here and block the entrance so you cannot leave. (At least,
not until you reach the next Warp point called 4 Switches.)
-------
FLOOR 1
-------
There are no enemies in this first area. Go left to open two chests: the bottom
one contains a [MOVE CHARM] accessory, and the top one has a [CROCODILE SCALE]
accessory. The third chest in this room has a handy [METEOR STRIKE] Action
Card. Walk up to the next area where you'll see one-way moving pathways over
the ice. Take the lowest path to reach the treasure chest containing [500 GOLD]
and then step into the warp stone which takes you back to the return tile at
the upper left of the screen.
All the other paths lead nowhere, except for the middle one, so take this and
you'll end up at the top right of the moving paths area. Go through to the next
room where there are four switches and a Warp point. After a short scene jump
over the path to the right of the warp point to reach it: if you jump over the
one below it there's a chance you might miss and you'll end up moving on a
conveyor that you cannot get off! From this 4 SWITCHES warp you can return to
the village if you wish.
I've named the switches, but you do not need to use the South Switch at all.
NORTH
WEST EAST
SOUTH
The next task is to find all the treasure in this large area. To do that you
operate one switch to make an ice block appear in the middle of the conveyor
path. That allows you to step off and explore the various side-rooms. But
first, walk all the way up the right wall to the end of the passage where
you'll encounter an enemy group and see a snow mound at the left corner. The
group contains a Berry Ice Cream, Scissorlock and Longhorn. Dig to find a
[SKY DANCING] Action Card. Walk back, and fight the other enemy group if you
wish. This one contains a Forest Watch and two Shroom Brains.
West Switch
Start by pressing the WEST SWITCH. Step on the conveyor and ride it through two
rooms to the gap where you stop. Fight the enemy and use the pickaxe on the
snow at the bottom left corner of the room to get a [PEACOCK CHARM] accessory.
The enemies are two Scissorlocks and a Longhorn Step back on the conveyor and
you'll go up to the next room where an ice block lets you step off again. Dig
in the snow to the left of the path to find a [DRAGON PROOF] accessory. Jump
across the conveyor and go right to find a treasure chest with a [CLAY] item.
Return to the conveyor and step back on it to travel up to the next room.
You'll stop at the right angled corner. Jump over the lower conveyor to reach
the treasure chest in the corner, which contains an [AEGIS SEED]. Back on the
moving pathway, you'll go right, through two rooms until you stop again. Jump
over the upper path and walk to the left. Dig the snow in this short passage to
find a [POWER PIECE] item. Return to the right, and jump over the upper section
again (if you try the lower part you might miss and then you'll have to go
through all this again.) Dig in the corner to get a [SPIRIT POTION]. Back on
the path, and you'll be carried all the way to the 4 Switches again.
East Switch
I'll do this one next since there's just one treasure to obtain. Step on the
EAST SWITCH and ride the path all the way around the three corners of the
square until you are stopped at the ice block. Step off to the right and open
this chest for a [SPEED SEED]. Take the conveyor down one screen to the 4
Switches again.
North Switch
Step on the NORTH SWITCH and once again, ride the path until you are stopped at
the north ice block. Step off and walk up the room, through the opening, to
reach a large room with two chests and two snow mounds. The right mound
contains a [TECH BIND] Action Card, and the left one has a [MIND SMASH] Action
Card. The top right chest contains [HISTORIAN BOOTS] accessory and the left
chest has a [WIND WALL] Action Card. Break the block with Pinky's B attack
skill to reach the upper section of the left room. You'll have a set battle to
fight against two Red Penguins and you might get a Protect card from them. The
treasure chest contains an accessory: [BLACK BELT].
After clearing this area, return to the room with the conveyor and go left,
through the gap in the wall to reach the upper left corner of the floor. Break
the block again and enter this room. Fight another set battle with two Berry
Ice Cream enemies. They will use the Cold attack a lot and some of your attacks
might miss if you don't act quickly with a fire based combo. You will probably
get a Cold Action Card. Open the chest for a handy [CHAINBURN] Action Card.
Leave this room and walk down the passage, where you'll encounter a new set of
enemies. These are two Fighters and a Mercenary, all human types. You might get
an X-Break card from them. Continue all the way down to the lower left corner
of the floor and go right, following the passage to the end where you'll find a
chest with a [LIFE SEED]. That's all the treasure for this floor.
Return up the passage and back to the conveyor, but don't step onto it!
Instead, jump over it and walk down into the adjoining room where you'll see
the stairs. Climb up to the next floor.
===============================================================================
9.3. WORLD EDGE ICE CAVE FLOORS 2/3 ..................................... *W093
===============================================================================
MAP
FLOORS 2 and 3
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63988
TASK
Find the route to the boss. Find Darlin
TREASURE
From Volug Volcano
[ITM] Origin of Fire
[ITM] Defence Fruit [ACC] Light Robe [107] Barrier
[ITM] Power Fruit [078] Hell Strike [087] Runner All
ENEMIES
[082] Rock Lobster [078] Hot Dog. [080] 6-Legged Caterpillar
[081] Peach Centipede [079] King Horn [083] Tarantula
[087] Vanilla Ice-Cream [086] Demon Starfish [088] Cool Penguin
[089] Shroom Bird [092] Red Penguin [084] Scissorlock
[085] Longhorn [091] Berry Ice-Cream
RECRUIT
Darlin and Liete
..............................................................................
-----------------
FLOOR 2 - DARLIN!
-----------------
The first set of enemies is a 6-Legged Caterpillar, Rock Lobster and Hot Dog.
You might get a Burnflare from them. Walk up to the adjoining room and there
are two rope pillars that just take you back to the lower floor more quickly
than using the stairs. The left one drops you back down next to the ice block
you moved to reach the stairs. Cross the gap using the Pinky panel and enter
the room. Milda will react to what you find inside the north room. Yep, it's
poor Darlin trapped inside ice, and even Justin's fire power isn't strong
enough to melt it.
Use one of the rope pillars to go back to the lower floor and return to the
Warp. Warp out to the village and walk left and up to talk to the snowman in
the corner, next to the dressed up snowman house. He will tell you to go to
Volug Volcano to find something to melt the ice around Darlin. Head over there
and warp directly to the Village.
From the Village Warp point, walk down and go left to reach the screen with the
Jet Mole machine. Talk to the person at the right and he will give you the key
item: [ORIGIN OF FIRE]. Return to World Edge and the Ice Cave's second floor.
Enter the room with Darlin and click on the ice for Milda to do her stuff!
Darlin joins the team. He has no accessories although he does have two useful
action cards: Crash and BOOM-POW!
Leave this room and jump cover the gap again with Pinky. Walk straight down to
meet an enemy group. This is another set battle with a Peach Centipede, King
Horn and Tarantula. After trashing them, you can access the stairs up to the
next floor.
-------
FLOOR 3
-------
There are two sets of enemies when you enter this new floor, although you might
be able to avoid them both. One set has two Vanilla Ice Cream enemies with a
Demon Starfish and the other has two Cool Penguins and a Shroom Bird. You'll
probably get Crackle or Crackling cards from them. Other than that, the room is
empty. The best plan now is to reach the next warp point before exploring the
rooms to the right. Go through the lower opening and cross the gap using a
moving platform. You can walk directly onto it, but have to jump off when it
moves down to the lower ledge.
Walk right to find the next Warp Point - BOSS AREA. But there's a bit more to
do before fighting the boss, and besides, two ice blocks prevent you from
getting to the boss room.
Recover health and walk down the room, heading left to encounter a set battle
with two Vanilla Ice-Cream enemies and one Demon Starfish. The latter uses a
Skewer attack that has a good chance of causing confuse if anyone isn't
protected from that. The other two use Crackle magic. Any fire based combo, or
even just an all enemy fire spell, will be effective. You should get a
Crackling card. Heal up after this battle if you need to, and this enemy group
won't return.
Continue up to the next screen for a second set battle against a Red Penguin,
Peach Centipede and Rock Lobster. This is pretty simple and after that you can
walk up to open the chest for a [DEFENCE FRUIT]. Return to the Warp point and
this time go right, along the lower passage. You'll encounter a recurring group
of a Peach Centipede, King Horn and Tarantula and you might get lucky and
obtain a Shield Veil accessory from them.
There are three passages going up the screen. Take the right most one to find a
treasure chest with a [LIGHT ROBE] accessory. This is a highly valuable bit of
kit as it boosts both magic attack and magic defence by 50 points. Give it to
Feena. You get a good view of the floor from here, and you'll see two more
chests, as well as two ice machines firing ice missiles across the room. Go
back down and take the middle passage to the the chest at the upper right of
the room. Time opening it to avoid the ice missile and you'll obtain the
[BARRIER] Action Card.
At this point my inventory was full up: with 60 Action Cards (at level 31 for
Yuuhi). If that occurs, either do some synthesising or shift some cards into
the inventories of spare characters, just for storage. If you don't have spare
capacity any cards won from battles will be tossed.
Finally, go up the left passage and fight a set battle against three insects:
two Scissorlocks and one Longhorn. Open the chest to get a [POWER FRUIT]. You
cannot proceed any further from this direction, so return to the Warp Point,
and cross back over the moving platform. In the large room, go right, but
beware! An ice machine is firing missiles at you along the passage and you'll
need to move quickly to reach the lower side alcove to avoid the damage. Wait
here until the next missile passes by and then move out to the next alcove.
Once you're past the machine you'll be in a large room with two enemy groups.
The scorpion led set will probably catch you and it has a Rock Lobster, Peach
Centipede and Red Penguin. The other group has a Berry Ice-Cream, Longhorn and
Scissorlock but they are easy to avoid.
Take the upper left exit to reach a chest with a [HELL STRIKE] Action Card and
then the lower left exit to access a second chest with a [RUNNER ALL] Action
card. After that, go down into the next room and stop, so you avoid getting hit
by the ice missiles. Wait until they are clear and walk down the left side of
the room, dodging into the alcoves to avoid damage. At the end of the passage
you'll find the switch. Step on it to remove the two ice blocks to the boss
room. You'll have to walk all the way back to the Boss area.
_______________________________________________________________________________
No 093 MASSACRE MACHINE [BOSS]
Locate: World Edge
Class : Machine
Lv : 25
HP : 1236
AP : 150
Steal : Power Piece
Attack [195] Defend [109] M. Atk [123] M.Def [077] Agility [090]
Fire [--] Water [--] Knife [40] Sword [40]
Wind [--] Earth [--] Mace [20] Axe [40]
Light [--] Dark [--] Whip [40] Bow [40]
Killer Arm uses X-Break, the other Bare Arm (?) uses Alhealer, and both arms
have around 444 HP. Massacre Machine has 1248 HP (HP varies a little) and uses
Miracle Knife and Land Split which might get a bonus effect of stun. He also
attacks with a Death Cut strike if you ever give him the chance, and that can
directly kill anyone with less 200 HP. These are all machine type enemies
Okay, this guy might look tough, but he has low magic defence. Equip Justin and
Feena with accessories to boost magic attack and let rip! Place Feena on slot 5
or 6 using a Bronze fire card and put Justin behind her with Zap All!.If you
can get Yuuhi in as the third person so much the better, and I used Sniper Shot
with him to steal the boss's accessory. This combo attack should kill the Bare
Arm and do a fair amount of damage to the boss.
Watch out for the boss using Land Split as this attack hurts everyone at once
and might inflict around 200 HP damage. If that occurs, use Yuuhi immediately
to heal up everyone by placing him on slot 1. You don't want to take any
chances. Continue using a couple of combos and that will defeat these enemies.
I used Runner All to boost agility and that meant the the boss's Death Cut
attack missed altogether, so that's another option if you don't have high
levels. (This time Yuuhi was at level 32, with Justin and Feena at level 28 and
26.)
Reward: DEATH CUT Action Card.
_______________________________________________________________________________
There's another scene where Mizuki is behaving weirdly... and Rapp leaves the
party. After this, you'll be back at Liete's sanctuary and get instructions to
go to the Machine Metroplis in the Mechanical Empire world. Liete joins the
party now. She has powerful magic skills for all magic except Icarian and
monster, although she can use monster attacks. Her only weapon is a Mace. Leave
the sanctuary and go back inside.
You'll find Dorlin, behaving rather strangely! He's lost one of his horns and
you need to find it for him! But you can't do that now. In fact there's nothing
else to do except head out for the new location.
===============================================================================
10.0. MECHANICAL EMPIRE - METROPOLIS .................................... *W100
===============================================================================
10.1. Metropolis
10.2. Clock Tower
10.3. Boss
===============================================================================
10.1. METROPOLIS ........................................................ *W101
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63427
TASK
Reach the boss room and find treasure.
TREASURE
[ITM] Revive Potion [ITM] Power Seed [ITM] Magic Seed
{ITM] Defence Seed [109] Matogel [ACC] Army Charm
[KEY] Panel 4R [ACC] Machine Proof [ITM] Speed Seed
[ITM] Bitter Medicine [ITM] Life Seed [ITM] Gingham Seed
[ACC] Angel Attire [ITM] 120 Gold [KEY] Panel 2
[KEY] Panel 5 [KEY] Panel 1 [KEY] Panel 6
[KEY] Panel 3 [KEY] Panel 4L [KEY] Panel 4 (repaired)
[ITM] Power Fruit [059] Cancel Darts [049] Magic Bind
[029] Deadly Axe [039] Round Whack [ITM] 500 Gold
[009] Combo Knife [ACC] Devil Charm* [154] World End*
[ACC] Angel Charm* [ITM] Blank Card [KEY] Dorlin Horn
[ACC] Killer Piece [ITM] 700 Gold [ITM] Defence Fruit
* Can only obtain one of these three.
ENEMIES
[096] Murderer [097] Crazy Dancer [104] Gaia Brain.
[098] Thief [099] Sentinel [107] Apparition
[100] Knight [105] Gaia Demon [094] Mountain Ape
[095] Blue Ogre [106] Doppleganger [101] Tracking Machine
[103] Drorone [102] Plunder [108] Serpent
RECRUIT
Dorlin
..............................................................................
This is a big place with four floors as well as an extra area with lots of
treasure to find. The way to approach it is to explore one section at a time,
using various warp stones to return to the entrance room and the starting Warp
Point to recover health and save. I've divided the walkthrough into Stages,
ending each one with a visit to a Warp Point.
Restore health if you've come here directly from the last boss battle and maybe
do some synthesising if you've got a lot a cards, since you want plenty of
room for all the new ones you'll soon find. I tend to make support magic cards
Platinum as well as some of the all enemy magic attack ones. But leave a few
Bronze and Silver cards to use to generate combos easily.
------------------------
STAGE 1 - Opening Doors!
------------------------
Inside the first room there's an NPC and a machine that fixes stuff. We'll come
back here when we've found something broken that requires mending, and there's
a return warp stone on the floor for future convenience. Open the treasure
chest next to the open doorway to obtain a [REVIVE POTION].
Go through to the next room and up the corridor to the adjoining room where
you'll find a T junction. Turn right, into a room with three treasure chests
and an enemy group. Deal with the Murderer (who uses Blood Knife, an attack
that hurts humans badly) Crazy Dancer and Gaia Brain. You might get a Zap! All
or Enclose Action Card from this group. The Brain has high HP so it might take
a couple of rounds to defeat them all.
The top left chest has a [POWER SEED], the bottom left has a [DEFENCE SEED],
and the bottom right has a [MAGIC SEED]. By the way, that flashing blue arrow
in the dividing wall is just decorative. Walk down this room into a puzzle room
where there are no enemies, and two red arrows to ignore.
There are six tiles looking like sides of a dice and each with dots on them.
Press them in the order of 1 through to 6 and that opens the door in the lower
wall. If you mess up the order the puzzle will reset when you leave the room or
when you complete it and there's no penalty. Through the unlocked door you're
in another monster free zone with some stairs up and an obviously special
golden item (it is Dorlin's missing horn!) in a sectioned off area. Climb the
stairs and go left, into the adjacent room. Here you'll find a rope pillar with
nothing else accessible for now, so climb down, using A, back to Floor 1.
You arrive inside the very first room, the entrance area, only at the rope
pillar behind the wall at the left side of the area. Use this rope pillar to
descend to the basement floor. There are no enemies in this first room, but you
can see some blocks and a switch behind the wall that divides this room. Go
right, into the next room where there are two sets of strolling enemies. The
first group has two Crazy Dancers and a Thief and you might get a TechnoOut
from this lot.
The second group is easier to avoid as they are running back and forth along
the upper wall and you can wait until they are at the right side of the room
before running past them through the left exit. They are a Sentinel, Apparition
and Knight. I was low on AP and just ran from this battle when I mis-timed the
dodge, but you might want to fight them to add them to the database. Back in
the other room use Pinky's breaking skill with the B button to destroy the
three blocks. Press the switch and it removes the blue arrow blocks, allowing
you to proceed to the room at the left.
You can only access the right half of this room, but there's a treasure chest
at the top left and another switch at the bottom left corner of this half. Open
the chest for a [MATOGEL] Action Card. Press the switch to open the door in the
other half of the room, and then use the Warp Stone to return to the entrance
room on the first floor. Go outside to the Warp Point and save and heal.
---------------------------------
STAGE 2 - Opening Treasure Chests
---------------------------------
Back inside, walk through the first two rooms and go left when you reach the T
junction. There are two sets of monsters here, but you can avoid them both. The
set in the outer room has a Gaia Demon, Mountain Ape and Sentinel, and the
green leader inside the inner room is actually a Blue Ogre accompanied by a
Knight and Doppleganger. Go for combos as usual, adding in a healing action as
these enemies might damage you by a fair amount. I even managed a Platinum
combo thanks to the loss of HP!
Don't use the stairs yet (we'll come back here again after getting some more
treasure) and leave by the south exit. In the next room walk right, along the
the upper wall to reach the next room. You can fight more enemies in this room,
but they probably won't attack you unless you walk down to encounter them. The
left set is a Tracking Machine, Doppleganger and Drorone and the group at the
right contains two Plunder enemies and an Apparition
You're back in the second room, but in the section at the left. Again there are
enemies you can fight, or not. The pale green lot is another Tracking Machine,
Doppleganger and Drorone and the dark green is another set of two Plunders and
a Drorone. Walk up into the next room and jump over the gap in the floor to
reach a treasure chest. This contains the accessory [ARMY CHARM] which prevents
both move and magic block.
Climb the stairs and you'll be in a room where you can see two items lying on
the floor but you cannot reach them. We'll get to them later, but for now, walk
right, just two steps into the next room, where you can pick up a broken item
but cannot go further. This item is called [PANEL 4R] and it's a Key Item. Go
back down the stairs and use the rope pillar to drop down to the basement.
This room has a warp stone that will take you back to the start so avoid that,
but break the blocks at the right of the room (using the B button) to reach the
treasure chest in the upper right corner. This contains the useful accessory
[MACHINE PROOF].
Go through the opening in the lower wall to reach the next room. Open the
treasure chest after defeating two groups of monsters that block access. The
first group is a Doppleganger and two Gaia Brain enemies and you cannot run
from this battle. You might get a Zap All! card from them.
To get the treasure defeat the Drorone, Gaia Demon and Gaia Brain. You might
get a Ba BOOM or Gadzap! from this group. Open the chest for a [SPEED SEED].
Once defeated these enemies don't return when you come back into this room. In
the room to the right you'll find four treasure chests. The one at the lower
left contains a [BITTER MEDICINE], the top left has a [LIFE SEED], top right
has a [GINGHAM SEED], bottom right has an [ANGEL ATTIRE] accessory This
increases defence and magic defence by 30 points.
Return to the room with the warp stone and use it to go back to the entrance
room. Leave the building to recover and save your game again at the Warp Point.
------------------------
STAGE 3 - Finding Panels
------------------------
Back inside, walk up to the T junction and go left. Take the stairs in the
upper left corner of the room down to the basement level again. Walk along the
narrow corridor going right, and into another room. This is familiar territory
as it's the room with all the blocks but now you're in the corridor at the
left.
Walk down into the corridor at the left of the next room (where you fought two
sets of enemies before getting the treasure) and head left through the lower
one of the two openings. (The upper one takes you to a Pinky panel that you
don't yet have the skill to use, and won't be able to get this skill until
after defeating the story boss.) You can avoid the monster in the room or run
away if you wish and walk down to the next room.
This is where you removed the blocking door by using the switch in the other
half of the room so you can walk through freely and climb the stairs back to
Floor 1. This room has a monster guarding access to the stairs. The group
consists of a Murderer, Gaia Brain and Crazy Dancer. Murderer uses a double
knife throw that does copious damage, or BLood Knife that is damaging to
humans, although it will only target one. The Brain casts Zap! All or Enclose,
Dancer uses Humble and they are likely to get a reflect effect for some of the
spells. I got a nice Gadzap from them. Heal up as best you can after this
battle, or change the team because there's another fight on the next floor,
although it is one you can run away from.
Climb the stairs to Floor 2 and fight or avoid the enemy (Crazy Dancer x2 and a
Thief). In the right side of this room you'll find a switch and there's a rope
pillar but no holes in the floor! It's pretty obvious what to do, but to save
yourself some extra backtracking leave this room and go right, (fight the enemy
group if you wish: it's a Knight, Blue Ogre and Doppleganger). Head up, and
then left, and you'll find the next Warp Point: TOWER 2F. Save and heal and
return to the room with the Pinky panel.
Step on the switch to create holes in the floor. Use the B button to jump the
gap and then cross to the rope pillar. Descend to Floor 1 and jump to the lower
left corner to open the chest that contains [120 GOLD]. There's another rope
pillar so jump to it and go down again. You're back inside the room with a
warp stone... which will take you back outside. Yeah, it's a bit of a hassle
just for 120 Gold, but if you got to the second Warp Point you can simply warp
back to Floor 2, saving the effort of walking all the way there again.
In the room to the right of the Warp Point there are two blocks to break with
Pinky which reveal two switches. Step on them to open the doors. Obtain [PANEL
2] from the left room and the second [PANEL 5] from the right room. There's no
access to the treasure in the room further to the right.
Back at the Warp Point, walk up into another room with two blocks, two locked
doors and a clueless NPC.
Break both blocks and step on the switches to get [PANEL 1] from the top left
small room and [PANEL 6] from the right. Walk through the screen change into
next room to the right, and break two more blocks to open the doors. [PANEL 3]
is found in the upper room and the lower room has [PANEL 4L], the other half of
the Panel 4R you found before. Now you've got all the panels all that's left is
to return to the entrance room on Floor 1 to repair the broken one.
Warp back to the Start Warp Point and re-enter the building. Talk to the NPC in
the entrance. Stand in front of the left hole in the wall and you'll
automatically place the broken parts and get the repaired [PANEL 4]. Go back
outside and warp back to the second floor. Check the number of Action Cards and
do some synthesising to get rid of a few of them as you'll need some space!
I made Meteor Strike into a Platinum card and equipped it to Feena, and had Zap
All! also Platinum, but remember that these cards won't easily trigger a combo,
so use them in second or third place to something at a lower level. I tend to
keep lower ranked weapon cards for triggering the combo.
--------------------------
STAGE 4 - Using the Panels
--------------------------
From the Warp Point on Floor 2 go left and place panel 1 and panel 6 on each of
the two empty tiles to the right and left of the red [7]. That makes the tile
disappear and you can access the warp stone. This takes you to the upper part
of the middle room at the right. Use panel 2 and panel 3 to remove the red [5].
Go through to the next room and use the rope pillar at the left to drop down to
Floor 1.
You'll be next to two rope pillars. Don't use either of them! The one at the
right ends up inside a room with a locked door where Pakon and Chang are
imprisoned. However, you cannot do anything about this now as you don't have a
key. The other one just takes you to he blocked off section of the same room.
Face off the waiting monster to reach the stairs. This group has a Sentinel,
Gaia Demon and Mountain Ape. You might get a Cancel Sword or Meteor Strike
Action Card from this group. Once defeated the enemies are gone forever. Climb
the stairs to Floor 3. Return to the Warp point to recover health after this
battle as there's another one coming up!
-----------------
STAGE 5 - Floor 3
-----------------
You arrive at the upper side of a divided room and there's only one way to go -
down. In this next room Yuuhi spots someone he recognises: it's Mizuki, well
not exactly, and you have to fight a powerful foe. You need Talismans or the
Army Charm equipped to prevent move and magic block attacks.
_______________________________________________________________________________
No 108 SERPENT {BOSS]
Locate: Mechanical Empire
Class : Dragon
Lv : 27
HP : 1444
AP : 100
Steal : None
Attack [172] Defend [091] M. Atk [160] M.Def [083] Agility [086]
Fire [40] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [40] Whip [--] Bow [--]
Serpent is accompanied by Mean Neck and Thick Neck. Thick Neck uses a range of
fire spells: Burn, Burnflame, BurnStrike and Hell Fever, and is strong
against lightning. Mean Neck uses CrackleFloe and Terrorise. Serpent attacks
with Chainburn, Apprehend and Meteor Strike. The cohorts only attack and don't
use any healing spells, and the Serpent doesn't revive them so it's not too
difficult.
Blast Raid used on slot 4 or 5 has an Instant Death effect that might kill one
of the Serpent's allies outright, although they can evade the attack if they
have a bonus effect in place. Keep using healing spells and watch out for the
Serpent's Apprehend skill, which can block both weapon and magic attacks for a
while for one person. Use that individual to skip their turn and gain more AP.
You can use cancel attacks to good effect to prevent him from hitting you with
this attack but the best plan is to protect the team with accessories.
In fact, if you're well protected against move and magic blocks, the later
stages of the fight, after the "necks" have been killed off, will be very easy.
The serpent keeps using Apprehend and it will miss every time, doing no damage
at all while you blast it out of existence.
Reward: APPREHEND Action Card.
_______________________________________________________________________________
After the battle, break one of the blocks to access the left half of the
previous room, and fight an enemy group to access the treasure chest. (Return
to the Warp Point to recover and save your game if you wish.) This is a Knight,
Apparition and Sentinel, so nothing new. Open the chest for a [POWER FRUIT].
Back where you fought the Serpent place the remaining two panels (4 and 5) on
the empty tiles to open the gateway through to the next room.
Open two treasure chests and fight the monster group of an Apparition and two
Plunder enemies if you want. You might get a Flamethrow card from this lot. The
lower chest next to the blue arrow contains [CANCEL DARTS] Action Card and the
other one has a [MAGIC BIND] Action Card. Walk across to the left side of the
room to open two more chests. The top one has a [DEADLY AXE] Action Card and
the bottom one a [ROUND WHACK] Action Card. I told you to make some room!
There are three exits from this area, two of them by walking up and down the
central conveyor belt floor, and there's a third that's easy to miss, down by
the first chest you opened, but we'll come back here soon enough. Avoid the
moving floor leading down the room for now, but jump your way up into the next
room where you'll find a Warp Point - TOWER 3F.
There are no enemies in the Warp Point room, but open two chests at the right
side of the conveyor belt. The top one contains [500 GOLD] and the other one
has a [COMBO KNIFE] Action Card.
**** STOP!!! ****
DO NOT GO LEFT! If you do, you'll miss tons of treasure, including a very
important card that helps in the final battle, and you'll be straight into the
boss fight. It's not quite as bad as that, as you first have to enter a black
hole in the next room to get to the boss room, but close enough!
Instead, go down the conveyor belt into the lower room and jump off at the left
side. You'll find three treasure chests here, but don't be too quick to open
them. One of them contains a highly valuable Action Card (there is a second one
to be found, but you can't get it until after defeating the story boss) and you
can only open ONE CHEST! The contents of the other two chests disappear after
you open one.
1. Top is a skull chest that will kill you if your HP is too low. It takes off
exactly 444 HP for each active party member. This one contains the accessory
[DEVIL CHARM] which negates all magic damage.
2. Middle is also a skull chest and this one contains the [WORLD END] Action
Card No 152. This card uses 100 AP and damages all foes with non attribute
magic. It has other special qualities because it is Icarian magic so it can
only be used by Feena. It also increases the amount of damage the more times
you use it in a battle meaning that it is AWESOME for longer boss battles.
This is the card you want!
3. Bottom is also a skull chest with the same effect and this one contains the
accessory [ANGEL CHARM]. It negates all moves.
Be careful after opening one of the chest as the enemy might come over to this
side of the room and prevent you from walking back without a battle. The group
is a Drorone, Tracking Machine and Doppleganger.
**** IMPORTANT! WORLD END ACTION CARD! ****
AS SOON AS YOU GET THIS CARD, RAISE THE LEVEL TO PLATINUM AND KEEP USING IT!
This will raise Feena's level for Icarian magic and the card uses less AP. The
one thing to remember about this Action Card is that damage INCREASES with each
use in one battle.
----------------------------------------------
STAGE 5 - Falling down Holes! (Recruit Dorlin)
----------------------------------------------
After opening the skull chest and getting most of your HP removed, return to
the Warp Point to recover. Go back down the conveyor but stop in the next room
and walk down the right side of the room. This takes you back into the room
where you opened one of those three chests.
Fight the enemy group again if you want,.or just run away. You might get a
Cancel Tail. Go through the opening to the right and you're in one of those
rooms with a switch, a Pinky panel and a rope pillar. Stand on the switch to
open up holes in the floor and jump across the gaps to use the Pinky panel with
B, and jump the wide gap to reach the rope. Stand behind it and press A and
don't fall off or you'll be back at the start of the room.
On Floor 2 you might remember this room as you used the stairs in the lower
left corner, but couldn't access the rest of it. There are more holes in the
floor and three rope pillars. Before using any of them, walk up from the
landing point and jump to the right so you can enter the adjacent room. There's
a small walled off room with a single treasure chest containing a [BLANK CARD].
Return to the three pillars and use the one at the left. This drops down to
that tiny room you saw a long time ago, with the special item: [DORLIN HORN]!
Use the warp stone inside this walled area and you'll be transported back to
the entrance of the building. At this point you can leave the Metropolis if you
want to get Dorlin in the team. Go back to the Ancient City and talk to Dorlin
in Liete's Sanctuary. He'll join the party after getting his horn back. His
weapon is a Mace and although he has quite high levels for magic it's unlikely
you'll want to use him at this stage.
--------------------
STAGE 6 - The Border
--------------------
You remember seeing that Warp Point you couldn't access from the room with the
three skull chests, and wondered how the hell you could reach it? Well, it's
another trick. Simply select "BORDER' from any of the Warp Points as this
option will appear on the warp list after you've seen it. From the Border, go
left, into a room with Pinky panels and treasure chests. Break the walls behind
the two panels using B, and open the chests to get a [KILLER PIECE] accessory
from the lower one and [700 GOLD] from the upper one.
Walk up to the next room, which is empty apart from a large brass machine.
Approach it from the front and press A to start it running! This allows you
access into the Clock Tower from that room with the criss-cross moving
pathways. Go down into the other section of the lower room to open another
chest with a [DEFENCE FRUIT]. The enemy group here consists of a Gaia Brain,
Gaia Demon and Drorone. (You might get a WOW! card from this bunch.)
It's not a bad idea to fight all enemies you see and raise Feena's Icarian
magic level using her new World End card. This will make future boss battles
that little bit easier, although she starts out with this magic at level 20.
Use the Warp Point to return to Floor 3 and it's time for the final effort to
get even more treasure before fighting the boss.
===============================================================================
10.2. CLOCK TOWER - MACHINE METROLPOLIS ................................. *W102
===============================================================================
TASK
Acquire all the treasure.
TREASURE
[ITM] Speed Fruit [ACC] Angel Veil [ITM] Fossil Fruit
[ACC] Talisman [ACC] Nightmare Charm [ITM] Blank Card
[ITM] Clay [ITM] Crimson Pot [ITM] 700 Gold
[ACC] Ghost Charm [ITM] Life Fruit [ITM] Gingham Fruit
[153] Time Gate [ACC] Aura Armour [ITM] Spirit Pot
[ACC] Satan Ring [ITM] 700 Gold
ENEMIES
None
RECRUIT
Alma (Tree Sea)
SPECIAL
Pinky Lock Pick Skill
..............................................................................
Inside the room north from the Warp Point, jump across the moving pathway to
reach a single treasure chest next to the upper wall. This contains a [CLAY]
item that can be used to make a random accessory. From here, go left to the
door and it will open IF you switched on that large machine.
This tower works as a platformer stage, but luckily there are no enemies. Walk
right and climb the chain to reach the treasure chest. Open it to get a
[SPEED FRUIT]. Back on the chain jump across to the moving ladder at the left
and ride up to the next room. here there are two red switches. Step on the left
one to make a bridge to the chain ladder up to the third room. In here, go left
and drop down onto the second switch in that second room. This opens up a wall
in the third room. Climb up again and hop over the gap to the left and enter
the new room to the left.
Open the chest at the left to get an [ANGEL VEIL] accessory. You cannot reach
the second chest now so return to the adjacent room and climb up the first
moving ladder to the top left wall. Break this wall to reach the fourth room.
There's a treasure chest just to your right so open it to get a [FOSSIL FRUIT].
This item is for Alma back at the village in Tree Sea and you could leave the
Tower now both to recruit her and to get Pinky's lock-picking skill that allows
you open skull chests safely. There are two skull chests in the Clock face
rooms that require a bit of party juggling if you don't have that skill.
Climb back down and this time go up the moving ladder at the right side of the
room to reach the red switch. Pressing this removes the block in the left wall
so you can reach the upper part of the left room.
Go through and open the chest for the valuable [TALISMAN] accessory that
protects the wearer from ALL bad status effects. This is the third of them so
you should have one for everyone in the active party. Go back to the main room
and climb the chain, jumping over the gap to reach the chain at the far right.
This takes you outside to the face of the clock.
OPTIONAL DETOUR TO TREE SEA: Recruit Alma and learn Pinky Skill
You can do this now, or after finishing the CLock Tower if you don't want to
have the hassle of jumping over the moving platforms twice. Or you can leave
it until after completing the main part of the game. It's up to you.
Leave the Metropolis and go Tree Sea. Walk left from the start and up into the
village where Alma blocks the way. She'll take the Fossil Fruit and cure the
villagers, and since the villagers are now well, she'll join the party. She
comes equipped with a Cloak and a whole slew of magic Action Cards, five for
healing and one Quake attack card.
Enter the village compound and walk left to the patch of tilled earth. Talk to
the man dressed in grey clothes and he'll take the Key item ??? Seed that you
found inside a snow mound at World's Edge. Yuuhi will plant the seed and
obtain a PINKY FRUIT, which Pinky eats to learn the [-PINKY KEY PICK SKILL-]!
With this skill you could track down any other Skull Chests not yet opened
and obtain some cursed, but very useful, accessories.
Note that you cannot learn the final Pinky skill until after beating Gulgan and
finishing the main story.
Return to the Metropolis and carry on with your exploration of the Clock Tower.
--------------------
The Clock Face Rooms
--------------------
Walk right, up the ladder, left, up the ladder, and right again to enter the
first open room. Jump on the first red switch and go back outside. (Leave the
treasure chest in here for now to save a little time.) Go left to find that the
clock hands have moved (showing 9 o'clock) and you can reach the opening at the
far left of the clock face. There are six treasure chests in this room, all
easy to reach. In order from the top left down they contain: [NIGHTMARE CHARM],
[BLANK CARD], [CLAY]. From the top right down the other three yield [CRIMSON
POT], [700 GOLD] and [GHOST CHARM].
Return to the switches room and use the ladders to reach the right red switch.
press this, exit and you'll find the hands have moved to the three o'clock
position allowing access to the room under the switch room. Three more chests
to open, again, starting at the top these contain: [LIFE FRUIT], [GINGHAM
FRUIT] and a skull chest. Beware! There's another skull chest in the third room
and you don't want to waste items healing up massive damage. Swap in a
different team before opening it. You get the Icarian [TIME GATE] card and the
active group loses 444 HP each.
Change the team again, dumping the injured or dead people and heal up Yuuhi.
Return to the switch room. This time climb the ladder at the right, and jump
across to the high switch in the middle. From here, edge to the left and make
another jump to the left to reach the treasure chest. This contains the
valuable [AURA ARMOUR]. With that middle switch still down, leave the switch
room and climb up the clock hand to the highest hole. Open three chests in this
room, but beware, because there's another dangerous chest.
The top one contains [SPIRIT POTION] and the middle one has a skull. Once again
make sure Yuuhi is at full health and bring in two other team members making
sure their HP is over 450 as once again it removes 444 HP for each person. (Or
just let them die so long as Yuuhi survives, but then add two alive members to
the party again! You get the [SATAN RING]. The third chest contains [700 GOLD].
Back outside there's no need to return to the switch room as you can walk left
and down the clock face back inside the tower. In fact you can just jump off to
the left of the clock and sort of float down to access the tower opening. Do
the same inside the tower to get back quickly. The only downside to this
expedition is that the team will have low HP and you don't want to die on the
way back to the Warp Point. Heal up everyone by using a Rescue Kit and that
should be enough to make Yuuhi walk upright again and not like he's in pain.
Now you've got to jump back over the moving pathway, and it's harder this way
around and the path is moving against you. Just take your time and you'll soon
be back on safe ground. Walk down to the next room and save your game at the
Warp Point. Time for boss preparation!
===============================================================================
10.3. BOSS .............................................................. *W103
===============================================================================
Gulgan is quite tough, but not too hard so long as you've prepared well for the
battle. Your main attack will be World's End and so it's important to raise the
rank of this card to Platinum (which you should have done already) to cut the
100 AP required to 50. That will make a huge difference, allowing Feena to use
it time after time. Do the same for Alhealer + if you haven't bothered with
that yet, and I favour Runner All as well and give it the same treatment. Equip
both these cards to Yuuhi. Give a back up healing card to Feena as well: you
could use Time Gate but it's not essential, and it's expensive on AP.
All three enemies are Spirit class so bear that in mind when deciding on attack
cards. Ideally have cards that can trigger a combo easily, although you will
probably find that higher ranked, and even Platinum combos activate quite
readily due to the copious amounts of damage you will suffer: at least, they
will if you don't heal that damage.
Your team will be Yuuhi, Feena and one other. My team was Yuuhi at level 35,
Feena at level 30 and Justin at level 31. I gave Justin a range of sword and
fire cards and used him to generate two and three person combos whenever
possible. Everyone was equipped with a Talisman and two of them has Satan
Rings, with the other making do with the Vampire Ring. These accessories gave
them all high physical and magic defence which really makes a huge difference.
_______________________________________________________________________________
No 109 GULGAN [BOSS}
Locate: Mechanical Empire
Class : Spirit
Lv : 28
HP : 1805
AP : 150
Steal : None
Attack [197] Defend [111] M. Atk [176] M.Def [112] Agility [125]
Fire [45] Water [45] Knife [40] Sword [40]
Wind [45] Earth [45] Mace [40] Axe [40]
Light [--] Dark [45] Whip [40] Bow [40]
Gulgan has two allies and all of them have powerful attacks as well as the
ability to heal and resurrect each other with full HP! Devil Right uses Magic
Flare and Dragon Zap and has 878 HP. God Left uses ALhealer and Blood Knife and
has slightly less HP at 762. Gulgan's attack include Meteor Strike and
Terrorise, which is capable of causing around 350 HP damage to one.
Use the World End card with Feena from slot 8 or 7 and you'll generate a Drain
effect which helps to heal her. With Feena using this card from this slot on
every turn she'll soon be doing huge damage to all three enemies. Go for combos
from high on the gauge as well to gain the extra bonus effects as well as the
additional power this generates. But you cannot start a combo with the World
End card or with Yuuhi's Alhealer +. Ideally use Justin in front of the other
two to create combos as well.
A very handy tactic is to use a Cancel Sword attack from Justin on Gulgan when
you see that he's about to resurrect one of his dead allies, although even if
he does that, there's a chance that ally won't have full HP if Gulgan used that
skill from the first slot. If that's the start of a successful high ranked
combo so much the better!
It might be best to keep Yuuhi using healing magic on every turn because the
combined attacks of the enemies can inflict copious damage. Stick him on the
first slot when anyone's health is in the danger zone and always keep health
high. However that shouldn't happen with this defensive set-up and with Feena
blasting away!
Reward: TERRORISE Action Card. Everyone gains 1541 experience.
_______________________________________________________________________________
You learn the truth about Pinky and Leah...Eventually you'll be transported to
the top of the Tower of White and events proceed. Relax and watch the cute
credits... but IT'S NOT OVER YET!
*****
===============================================================================
===============================================================================
V. P O S T G A M E ........................... *POST
===============================================================================
===============================================================================
The game continues and will eventually lead to the "true" ending. Gulgan was
just the starter for the main course! This part of the walkthrough takes you
through all the new areas, and explains how to recruit the rest of the
characters.
1. Ancient City
2. Tranquil Sea (Danda and Naina)
3. Mechanical Empire (Pakon and Chang)
4. Sky Isles (Mullen)
5. World Edge (Leen)
6. Seven Crystals
7. White Tower (Floors 1-7)
8. White Tower (Upper Floors)
===============================================================================
1. ANCIENT CITY ......................................................... *PG01
===============================================================================
TASK
Obtain the Pinky Flying Skill
SPECIAL
Pinky Flying Skill.
..............................................................................
Press Continue and you'll be back at Liete's Sanctuary and told that Yuuhi can
now be removed from the team and that there's more work to do. Your team will
be exactly as you left them, with or without some HP!
Walk right and talk to the man next to the Pinky panels. He'll give you a PINKY
FRUIT and Pinky will learn a new ability, the [-PINKY FLYING SHILL-] which
allows you to climb over walls. You'll only get this skill if you've already
obtained all other Pinky skills and you need it to access new areas.
As well as exploring all seven crystals in all the worlds, you can recruit more
characters.
===============================================================================
R E C R U I T M E N T
===============================================================================
===============================================================================
2. TRANQUIL SEA (DANDA AND NAINA) ...................................... *PG02
===============================================================================
TASK
Visit Tranquil Sea to find Danda and Naina.
TREASURE
[ITM] Dried Meat [ITM] Cholra Flower [ACC] Hero Helmet
[ITM] Bitter Medicine [ITM] Deep Blue Medicine [ACC] Sneakers
[ACC] Rainbow Stone [ACC] Mink Fur [ACC] Dragon Scale
[ITM] Power Seed [ITM] Magic Seed [ACC] Titan Ring
[ITM] Power Fruit [ITM] Defence Fruit [ITM] Life Fruit
..............................................................................
Remember that there were places on the Tranquil Sea that were impossible to
reach? Well, maybe you can now, with Pinky's final skill. Sail to the AREA A8
where you find the The Lost City Warp Point, and walk around the blocks to
reach the building in the top left corner at AREA A6. Walk around the wall to
the warp point where you'll see two blocks at the right of the Dungeon Warp
Point. Smash them both with Pinky and the top one gives you [DRIED MEAT] with
the lower one yielding a [CHOLRA FLOWER].
Walk up the brown tiles and use the Pinky panel at the upper left of the room
to cross the wall. Open the treasure chest for a [HERO HELMET] and leave the
building to the north. You'll be on an island (AREA A4) with the Blue Crystal
pillar boss place. However, leave this for now and go down the upper stairs.
This takes you inside a small maze cave. (See the separate section on the
crystals for details about the blue crystal dungeon.)
The treasure chest in the middle of the maze contains a [BITTER MEDICINE] and
the lower one has [DEEP BLUE MEDICINE]. Leave the area to the right and walk up
to enter the second set of steps. Stand on the two switches and defeat two
groups of easy and low HP pirates to access two treasure chests. The upper one
has [SNEAKERS] and the lower one [RAINBOW STONE]. Nothing that useful. Head
through to the left of the cave for a small puzzle. Press the top two switches
to open access along the lower path and reach two more chests. The first one
has a [MINK FUR] and the second one a [DRAGON SCALE].
Go up the stairs to emerge on that area you couldn't reach before at AREA A1 in
the top left corner of the map. Stand on the blue Pinky tile and press O to
turn on the green switch. That sets off a fire trap at the left but it's easy
to jump over the fireballs and open the two chests. The one at the upper left
contains a [POWER SEED] and the other one has [MAGIC SEED]. Leave this area now
and go back to the island with the two stairs and take the left set. This leads
you to a ship!
Head down the stairs and face the girl you find in the hold of the ship to talk
to her. This is NAINA and she cannot move the rock that's trapping her on the
ship. And we want the rock to move to reach four treasure chests. Well, that's
all you can do for now, so walk back the way you came, through the maze cave to
the building where Pinky jumped over the wall. Leave here and sail to the north
where you can land at the jetty inside the crescent bay. Walk west until you
reach the rocky area and The Hideout Warp Point where you'll find Danda. He
insists on being taken to Naina immediately, and joins the team.
Return to the ship where you found Naina by the same route (warp directly to
the Dungeon Warp to save effort). Talk to Naina to initiate Danda's response
and Naina also joins the team. Open the four chests: from left to right they
contain [TITAN RING], [POWER FRUIT], [DEFENCE FRUIT] and [LIFE FRUIT]. That's
it for this quest, except for the task of dealing with the blue crystal boss!
===============================================================================
3. MECHANICAL EMPIRE (PAKON AND CHANG) .................................. *PG03
===============================================================================
TASK
Find Pakon and Change in the Mechanical Empire, Tree Sea and Ghost Land.
TREASURE
[ITM] Aegis Seed
..............................................................................
Starting off in the Mechanical Empire there's a chest that can be reached now
that Pinky has the Flying skill.
Walk up through the first two rooms to the T junction and go all the way left
until you reach the stairs down to the basement. Walk right, down and take the
first of two openings into the next room. Use the Pinky panel and fly over the
wall. There's an enemy group of a Plunder, Drorone and Tracking Machine in
here, but past them you'll find a treasure chest in the lower left corner. Open
it to get an [AEGIS SEED] that increases Magic Defence by a bit.
Okay, remember this pair from that difficult battle in the Ghost Land. Well, it
seems that they are now locked up inside the Mechanical Empire. Warp to Tower2F
and go up and around to the left through the numbered gate (with a 1 and 6) you
opened. Use the warp stone and on the next floor go through the gateway with
the tiles numbered 2 and 3. Turn to your left and use the rope to climb down to
the lower floor and use the rope again on the block at the RIGHT! If you choose
the left one you'll have to use a warp stone to get back to the entrance hall.
You're now inside a room where the two miscreants are locked up. You have the
option of leaving them to rot or help them. If you want a full character
database there's not really a choice. You must have Pinky's unlocking skill to
open the door, after which the rascals bugger off somewhere and don't tell you
where!
Warp out and track them down again in Tree Sea's cave. Use the leaf boat to
sail all the way down and stay in the middle of the wide river to reach the
cave. Walk straight up through the first two rooms to find them at the left,
trapped behind some rocks Once again you have the option to help them and if
you do, the rocks will disappear, as will Chang and Pakon. Go back to the
entrance of the cave and warp back to the Start using the convenient warp
point. Leave the area and enter Ghost Land.
Walk left from the entrance and go inside the end house just above the pumpkin
house at the far left of the village. You'll see Chang punching some poor
monster. Well, maybe this time they will be grateful if we save the monster...
_______________________________________________________________________________
No 163 PHANTOM
Locate: Ghost Land
Class : Spirit
Lv : 31
HP : 2120
AP : 150
Steal : Ghost Proof
Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130]
Fire [65] Water [65] Knife [--] Sword [--]
Wind [65] Earth [65] Mace [--] Axe [--]
Light [--] Dark [65] Whip [--] Bow [--]
You battle three foes - Evil Arm Lv 31, Phantom 31 with 2134 and Orb 31. One
will heal and the other uses a powerful DragonZap spell. These enemies also
lightning and ice spells and are strong against zap and blitz. This is NOT an
easy battle as the boss revives his allies when you kill them and it's easy to
run out of AP despite having lots of Platinum cards. You can steal a Ghost
Proof Item from the Phantom with Guido, but he's not the best person to use in
this battle.
When using the World's End spell put Feena on the 4th or 5th slot to generate a
Reflect status which can effect both her and Yuuhi if he's placed immediately
behind her. This is incredibly helpful as it bounces the boss's magic back at
him! Meteor Strike is good on the Phantom but no use on his allies The Cold
skills adds weight to your team making them slower, so use Runner All! to
counteract that.
When you see the Phantom using the Resurrect spell try and act to stop him
doing that with a Cancel weapon skill and knock him back from the action
position. You get PHANTOM TECH as a reward and 1785 experience each. I used
Yuuhi at Level 44, Feena at level 35 and Guido at Level 38.
They both join the team.
_______________________________________________________________________________
Now that you have all characters except for two, you can recruit Mullen, and
finally, Leen.
===============================================================================
4. SKY ISLES (MULLEN) ................................................... *PG04
===============================================================================
TASK
Find and recruit Mullen.
TREASURE
Gold Shell
..............................................................................
Mullen is by no means an automatic member of the party and requires quite a bit
of effort before you can get him to join up.
He won't join until you've found all the other characters apart from Leen and
that means that you must have defeated Gulgan. Go to the Ancient City and find
a brown person. They are standing to the south from the starting position, near
the grey person that tells you about the skull chests. They will mention that
Mullen is at the Tree Sea.
Go to Tree Sea and visit the village close to the arrival point. The man
outside the second hut will tell you to go Ghost Land. Head over there and
simply talk the brown man near the starting Warp Point and he'll say that
Mullen was headed for the Volug Volcano. Once again, take a quick trip to the
Volcano and talk to the orange coloured man next to the entrance Warp Point.
Next stop: Sky Isles. As soon as you arrive Mullen will turn up, but with bad
news about Leen. He gives you a [GOLD SHELL] key item and joins the team!
===============================================================================
5. WORLD EDGE: INSIDE ICEBERG (LEEN) .................................... *PG05
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63229
TASK
Explore the dungeon to find Leen.
TREASURE
[ACC] Confusion Charm [ACC] Shield Veil [ACC] Paralysis Charm
[ACC] Magical Stone [126] Protect [ACC] Death Charm
[065] Divide Cut [ITM] 700G [ITM] Revive Potion
[ACC] Holy Crown [047] Choke Whip [KEY] Tusk Part
[ITM] 700G [ACC] Asura Charm [KEY] Beak Part
[ACC] Human Proof [ITM] Gingham Fruit [ITM] Life Fruit
[ACC] Emperor Helmet [037] Devil Buster [018] Fire Dragon Cut
[ITM] Aegis Fruit [127] Veil [ITM] Magic Fruit
[ACC] Talisman [ITM] Speed Fruit [149] Chain Boom!
ENEMIES
[090] Forest Watch [089] Shroom Bird [092] Red Penguin
[091] Berry Ice Cream [081] Peach Centipede [079] King Horn
[083] Tarantula [084] Scissorlock [085] Longhorn
[078] Hot Dog [082] Rock Lobster [080] 6-legged Caterpillar
[162] Magic Emperor
..............................................................................
Leen won't join until you've found all the other characters, and Mullen tells
you where to go to find her: World Edge, the ice realm. Head for the sledge
(up the central path and right) and slide through the course but go to the
right at the end. This section of the Goal is only open if you get there fast
enough. if you fail then Yuuhi will push the sled to the other goal. Simply
walk back out of the ice dungeon to be back at the start of the sledge run and
try again.
Start by sliding straight down and veer slightly to the left. Go through the
left fork and then slide towards the right as you approach the end. Keep to the
right to avoid the last three penguins and you're at the goal. Don't try and
speed up or slow down at all, but just take things at a steady pace.
------------------------------
1. Warp Point - Inside Iceberg
------------------------------
Once inside the dungeon you can save and heal at the Warp Point - Inside
Iceberg, and you can leave and return directly to this Warp Point. Dig in the
lower right corner to find a [CONFUSION CHARM] accessory. The snowy patch at
the left contains a [SHIELD VEIL] accessory. Move on to the next room and go
right and down to fight a monster group guarding a single treasure chest. Berry
IC, Scissorlk 24, Longhorn 24. The chest contain a [PARALYSIS CHARM]. Kill the
enemy group at the left of the area (Forest Watch and Shroom Bird x2) and open
four treasure chests. From top to bottom they contain: [MAGICAL STONE]
accessory, [PROTECT] Action Card, [DEATH CHARM] accessory, [DIVIDE CUT] Action
Card.
Walk up the area to the room at the top right and use Pinky to push the
ice block up the room and it will break the wall. Walk up through the gap and
straight ahead to break a block with Pinky. Dig the snow in this room and
you'll find [700G]. To reach the chest in the lower left room press B and
you'll slowly edge over the ice. Open the chest for a [REVIVE POTION]. Slide
back and climb the stairs.
----------
2. Floor 2
----------
Defeat two Red Penguins (you might get a Protect Action Card) and walk down the
room to the next screen. Stand on the lower Pinky panel and use Pinky's wall
climb to reach the higher one. Walk left over the ice to open the treasure
chest that contains a new accessory [HOLY CROWN]. Go back up and left, then,
down past a return warp stone with a cross on it. This is where you'll return
when you use any of the warp stones in the rooms below.
The next set of rooms all contain rope pillars for you to climb down and each
room has a warp stone so you can get out again. Some have treasure to find and
some don't.
In the room down from the return warp stone defeat two Red Penguins if you
wish, and use the upper right rope pillar to descend to a small room with a
digging point. You'll get a [CHOKE WHIP] Action Card. Use the warp stone to
return to the second floor and walk down again. The penguins will be back
again, and you might want to avoid them or run away this time.
From this same room, take the lower right rope down (the lower left one leads
to an empty room so ignore that) and walk right. Defeat two Cool Penguins and a
Shroom Bird (you might get Shroom Attack Action Card) to access a small room.
The treasure chest contains a Key item, the [TUSK PART]. Use Pinky's flying
skill to hop over the wall to the right and open a chest with [700G]. Once
again, use the warp stone to return to Floor 2.
Walk down into the room with the 3 rope pillars and go left into another room
with 3 rope pillars and another two Red Penguins to defeat. Ignore the upper
right one and take the rope at the upper left corner. This takes you down to a
small room with a digging spot. You'll find the [ASURA CHARM] accessory. Return
to the previous floor and go left again and this time take the rope at the
lower right corner of that same left room. You'll land by a chest containing
[BEAK PART] Key item. Walk right to the next screen and take the warp stone
back.
Return to the room down from the upper left one where there are three rope
pillars and two Berry Ice Cream enemies. Don't use ice attacks on these and
they absorb the damage. You might get a Crackling Action Card from them. Only
the rope at the bottom left leads to anything useful. You'll find a room with a
digging spot which yields the [HUMAN PROOF] accessory.
Back at the return warp on the second floor go down again into the first room
with the three rope pillars. Keep walking down into a room with five pillars,
but only one takes you anywhere rewarding. Use the pillar at the top right
corner and this takes you into a large room with two large statues! Check them
out and it seems that they have parts that are missing. Attack the missing
parts by standing in front of each statue and you'll automatically place the
Beak Part on the left statue and the Tusk Part on the right one. That opens a
door in the south wall.
Defeat a group of Peach Centipede, King Horn and a Tarantula (might get a
Shield Veil Action Card) at the left side of the corridor to reach two chests.
The upper one has [GINGHAM FRUIT] and the lower one [LIFE FRUIT]. The other
group of enemies consists of two Scissorlock and a Longhorn. The top chest has
an [EMPEROR HELMET] accessory and the lower one has a [DEVIL BUSTER] card.
Return from the warp stone in the upper corner of the statue room. That's all
the rope pillar rooms finished with.
Back at the return warp, walk down one screen and go right. This takes you to
an area with four treasure chests and a large switch. The upper two chests
contain the Action Card [FIRE DRAGON CUT] and an [AEGIS FRUIT]. The lower one
has a [VEIL] Action Card and a [MAGIC FRUIT] is in the chest on the other side
of the wall.
Walk to the strange switch and Mullen says it has an indent of a gold shell.
Okay, if you say it's so, and he proves it by placing a gold shell in the
depression. That moves the block out the way so you can walk down the corridor.
In the next room push the ice block out of the way with the B button: it just
lands in an empty lower room so you might think there's no point following it.
But this is a nice little trick. Use B to push the block to the right and
you'll discover that it was hiding a switch. With the switch pressed the wall
opens and you can access the stairs in the lower right corner of the floor.
-------------------------------
3. Floor 3 - 10 Switches Puzzle
-------------------------------
At first glance this is looks tricky. There are two sets of switches on
different screens and you have to press them to remove the blocks at the left
to create a path to the single treasure chest. The lower set is easy enough to
work out, but the upper lot took me a few tries. Each switch affects the other
ones you've pressed. But the route should look like this. You get the valuable
[TALISMAN] accessory for completing the puzzle so it's worth the bother!
|X| | | | |
|___| |_|X|
| _____X |
| |_____|X|
|_____ X X|
| |
------------
|X |_| |_| |
| X|___ |
|X |_____| |
|__ X ____|
|____| |___|
| |
|________T_|
I just fiddled around pressing switches to do this puzzle but then worked it
out properly!
Step once and off again to the side for the bottom set.
Top set - 1, 1, 2, 3, 4, 5
Bottom set - 1, 1, 2, 2, 3, 3, 4, 4, 5
OR walk down from the top switch treading on them all and them back up to the
top!
Return to Floor and go left where you'll see some stairs behind an ice floor.
Use B to cross over the ice and climb up the stairs to reach the cleared puzzle
rooms. Walk down to open the chest that contains the [TALISMAN]. Return to
Floor 2.
--------------------------
4. Warp Point - 9 Switches
--------------------------
After obtaining the Talisman, slide back over the ice floor and walk left where
you'll find three passages all with three brown blocks that you cannot remove.
Keep heading left to find yourself in a larger room with nine switches and a
Warp Point - 9 Switches.
This is one of those hit and miss puzzles where experimentation shows you the
results. If you press a switch and it stays down and check back at the sets of
three blocks you'll find that one will have been removed. But the trick is to
find the correct order, because if you stand on the wrong one it will re-set
the puzzle, just leaving the last one you stood on still pressed down.
1 2 3
4 5 6
7 8 9
1 removes the lower right block
2 removes the lower left block
3 removes the middle left block
4 removes the middle right block
5 removes the upper left block
6 removes the middle middle block
7 removes the upper right block
8 removes the upper middle block
9 removes the lower middle block
I'll go for the treasure first before saving Leen!
1 4 7
This removes the blocks for the path at the right which just takes you into a
single room with a single chest containing a [SPEED FRUIT].
6 8 9
Opens up the middle path allowing access to a single treasure chest with a
[CHAIN BOOM!] Action Card.
5 2 3
This allows access to the left stairs where there's a set of enemies: a
Hot Dog, Rock Lobster and 6-Legged Caterpillar. Defeat them (you might get a
BurnFlare Action Card) and walk down to a room with Leen and a monster in the
middle area of the floor. You'll fight three Great Salamanders. Easy enough as
they only have 209 HP. Use this battle to stock up on AP because there's a
tougher one coming next with no break in between.
_______________________________________________________________________________
No 162 MAGIC EMPEROR [BOSS]
Locate: World Edge - Iceberg Dungeon
Class : Spirit
Lv : 30
HP : 2006
AP : 150
Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130]
Fire [60] Water [60] Knife [--] Sword [--]
Wind [60] Earth [60] Mace [--] Axe [--]
Light [60] Dark [--] Whip [--] Bow [--]
You fight a Wizard Rod, Heal Eye, and Magic Emperor boss. The boss uses Dragon
Zap magic. Steal the accessory Ghost Proof with Sniper Shot. The healing one
will heal the boss for 147 HP on its turn and the other one uses Life Drain and
Mao. The boss will revive his allies if you don't prevent him with a cancel
attack. Anyway, just keep using World's End until you kill them all. You get
the [BANG] card as a reward, at least, that's all I got. But the better reward
is that Leen joins the team and you now have 100% characters!
By the way, you can return here and kill this boss again if you wish.
_______________________________________________________________________________
Raise the level of Leen's Life Tree card to Platinum and use this to heal from
now on as it recovers status as well as HP for everyone, although, you might
not need it so much if you've found all three Talismans. Return to the 9
Switches Warp Point on Floor 2. To return to the entrance use the rope pillar
at the left of the room and you'll be back at the first Warp Point.
===============================================================================
S E V E N C R Y S T A L S ..................... *PG06
===============================================================================
1. Sky Isles - Yellow Crystal
2. Mechanical Empire - Orange Crystal
3. Volug Volcano - Red Crystal
4. Ghost Land - Violet Crystal
5. World Edge - Blue Crystal
6. Tree Sea - Green Crystal
7. Tranquil Sea - Indigo Crystal
===============================================================================
1. SKY ISLES - YELLOW CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63257
TREASURE
[ITM] Gingham Fruit [ITM] Power Fruit [ITM] Magic Fruit
ENEMIES
[127] Emerald Bird [125] Gaia Knight [126] Clatter Bird
[130] Gaia Star [129] Gaia Shroom [128] Dodo
[131] Orochi
..............................................................................
From the entrance walk up to the next screen and use the cannon there. This
fires you to the platform with two cannons. Take the north one to land on the
platform with the yellow crystal. Although you can see the boss waiting for you
on the first floor you cannot get to him as he's inside a room with no doors or
openings.
Climb up to the top floor using the narrow corridor on each floor and open the
treasure chest at the upper right corner of Floor 4 to get a [GINGHAM FRUIT],
before defeating the enemy that guards the way down to the lower floors. This
is a group of Emerald Bird, (Heavy Feather) Clatter Bird (Egg Smash) and Gaia
Knight (Round Cutter). You can steal Earth Armour from the Knight. Heavy
Feather Action card is a likely drop from this group and Crackle Floe will kill
them all outright from a strong magic user like Feena.
Use the rope to drop to the next floor and defeat the enemy group here. There's
a Dodo (Feather Dart), Gaia Shroom (Spore Attack) and another Gaia Knight. You
can steal a Magical Stone from the Shroom. You might get a Round Cutter Action
Card. Descend to Floor 2 and obtain a [POWER FRUIT] from the unguarded chest
and fight another enemy set to access the final treasure chest.
This group is a Gaia Star (Skewer/Round Cutter), Emerald Bird and Gaia Shroom
(Magical Stone). One attack can cause confusion and Spore Attack can cause
poison. Be careful if you use the "B" team for this battles and they don't have
the protection of Talismans. Oops. Defeat them to get a Spore Attack Action
Card and open the chest and get a [MAGIC FRUIT]. Descend to the ground floor
using the post in the top right corner and you'll be inside the blocked off
room on the ground floor with an enemy and a warp stone.
_______________________________________________________________________________
No 131 OROCHI [BOSS]
Locate: Sky Isles - Yellow Crystal
Class : Dragon
Lv : 31
HP : 1820
AP : 150
Attack [119] Defend [114] M. Atk [168] M.Def [115] Agility [121]
Fire [70] Water [50] Knife [--] Sword [--]
Wind [20] Earth [50] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
Orochi has two allies. One of them uses Death Spear or Buddy Throw and the
other Nses Alheal healing spells on Orochi. Defeat the healer first if in any
doubt! Orochi uses Magical Flare to increase its magic attack and that does
around 100 HP to each, with the chance of Stunning someone. Apprehend is
another attack from it and Meteor Strike. Steal Dragon Proof from Orochi.
Use combos with World End as the second or third action. You obtain the MAGICAL
FLARE Attack Card for winning, and the [YELLOW ORB].
_______________________________________________________________________________
===============================================================================
2. MECHANICAL EMPIRE - ORANGE CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63239
TREASURE
[040] Mind Buster [KEY] Orange Orb
ENEMIES
[158] King Knight [157] Guardian [156] Goon
[159] Jeer Bird [155] Snatcher [160] Lord's Ghost
..............................................................................
Equip everyone with the Talisman accessory. You should have three of them by
now.
The crystal is easy to find as it's to the left of the entrance to the Empire.
Enter the first orange room and defeat the enemies here before ascending the
stairs to Floor 2. Use B on the Pinky tile to jump over the gap on the floor
and climb to the Floor 3. Use B again to cross the gap and the stairs at the
right just take you to a dead end on the top floor, although there's a slightly
different set of enemies you might want to defeat.
Step onto the Pinky tile facing the wall on Floor 3 and press B to break
through the false wall. The enemy group here is a King Knight, Snatcher and
Jeer Bird. Climb the stairs to Floor 4 and defeat a Guardian, Jeer Bird and
Goon set of enemies to reach the treasure chest which contains a
[MIND BUSTER] Action Card.
Back to Floor 3 and you'll probably have to fight that set of enemies again
before making your way down the other set of stairs to Floor 2. Jeer Bird is
fast and uses Bomb Raid, and the King Knight uses Blast Raid which is a very
powerful attack if you haven't obtained a Protect effect on someone or equipped
protective accessories. It also uses an Instant Death attack that has a very
good chance of killing someone outright!
I'd suggest leaving the area after getting the treasure, heal and save and
return, avoiding the enemies and going straight for the boss!
_______________________________________________________________________________
No 160 LORD'S GHOST [BOSS]
Locate: Orange Crystal
Class : Spirit
Lv : 31
HP : 1820
AP : 150
Attack [172] Defend [088] M. Atk [168] M.Def [112] Agility [104]
Fire [50] Water [50] Knife [--] Sword [--]
Wind [50] Earth [50] Mace [--] Axe [--]
Light [50] Dark [--] Whip [--] Bow [--]
The boss has two allies: the Eye that uses Howlnado, and the Staff that casts
Zap! All or Zap. You can steal the Ghost Proof accessory from the boss but the
allies have nothing. He uses Crackle Floe and will resurrect his allies. You
know the drill by now!
You should get the dropped Action Card STARFALL as a reward for winning this
battle. You also gain the [ORANGE ORB], a Key Item.
_______________________________________________________________________________
===============================================================================
3. VOLUG VOLCANO - RED CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63241
TASK
North from the Core Warp Point
TREASURE
(With Pinky's Flying Skill)
[152] World End [ACC] Light Coat
Red Crystal
[050] Para Whip [020] Spirit Cut [068] Immortal
[KEY] Red Orb
ENEMIES
[122] Big Robber [121] Master [120] Clown
[124] Gaia Armour
..............................................................................
The Red Crystal is north from the Core Warp Point, so you'll start by warping
there from the entrance to the Volcano. Walk up the area, jumping over the lava
until you reach the area with two enemies circling around. Go right from here,
walk around the area that you raided for chests before, and keep heading to the
right. You'll end up at a wall with two treasure chests that you couldn't reach
before.
Use Pinky's flying skill on the two panels and fly up to the chests. The upper
one is a skull chest that you can open safely now with Pinky's Lock Pick skill
and it contains another of those wonderful all-conquering [WORLD END] Action
Cards. Equip this one to Leen after synthesising it to level 50 and you have
two people with that skill. The other chest has a [LIGHT COAT] accessory.
Return to the Warp Point and get ready for the next crystal. Walk straight up
the path after the jumping part until you reach the large room with two fire
ball machines and the red crystal. Enter the first floor and avoid the moving
round things as they will transport you to single rooms on the next floor. Use
the return warps in these rooms to land back on the first floor if you need to.
Edge your way to the stairs at the lower left corner and climb up to a small
room with a single treasure chest. Open this to get a [PARA WHIP] Action Card.
Go back down the stairs and let the moving warp thing that moves up and down
next to the stairs transport you to the upper left room of the second floor.
Climb the stairs in this room and avoid the warp machine to reach the stairs at
the lower side of the room. If you hit it, you'll be taken to a tiny room on
the next floor where there's a return warp back to Floor. The second moving
warp in that room takes you to the upper right room on Floor 2.
Take these stairs to the next floor and the stairs in the upper right corner of
the next room. This takes you to the upper floor where there's a narrow passage
leading to a a battle for a chest!. This is dead easy and you might get a
TechnoOut Action Card and Killer Piece accessory, and can steal a Shield Veil
from the Clown, and Historian Boots from the Master Thief. You get [SPIRIT CUT]
Action Card from the chest.
The upper moving warp takes you to the room at the lower right of Floor 2.
These stairs just take you to the room with four stairs that go up to the
treasure chest, But the rest lead nowhere.
The route to the boss is by getting caught by the left moving warp which sends
you to the second floor and then, avoiding the moving warp in that room and
taking the stairs at the bottom left.
_______________________________________________________________________________
No 124 GAIA ARMOUR [BOSS]
Locate: Volug Volcano - Red Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Attack [181] Defend [142] M. Atk [135] M.Def [099] Agility [110]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [--] Whip [50] Bow [50]
Reward: Red Orb
I found this tricky because Leen kept getting her healing blocked for herself,
meaning I couldn't heal her and she died on two attempts. This is the effect of
the Energy Break attack which blocks healing for one and can be dangerous if
you don't have Talismans equipped on everyone. The boss is fast and went first.
Gaia Weapon uses X-Break and Cancel Sword (which kept working on Feena
preventing her World's End attack) and Gaia Shield uses Alheal.
The main foe is Gaia Armour, a level 31 Mech type enemy. It uses that Death Cut
attack. Steal the Armour's Aura Armour and if you place the attacker on the 4th
slot or higher, there's a chance that the attack will also cancel the enemy's
one. Ground Break is a very powerful attack that might hurt everyone for well
over 250 HP so you really need Life Tree to heal everyone if you let that
happen. Try and cancel the attack before it occurs! Zap is effective on the
shield.
You get the {IMMORTAL AURA] Action Card for beating these foes, and the [RED
ORB]. Would you believe I'd forgotten to check my inventory and had this card
tossed because it was full, meaning I had to do this all again. :O
NOTE: You can make this card through synthesis so all is not lost after all, if
only I'd known.
_______________________________________________________________________________
===============================================================================
4. GHOST LAND - VIOLET CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63256
TREASURE
[ITM] Aegis Fruit [ITM] Speed Fruit [ITM] Life Fruit
[KEY] Violet Orb
ENEMIES
[145] Sand King [140] Cold Mist [142] Gaia Zombie
[143] Wandering Soul [144] Assassin [146] Leviathan
..............................................................................
Go left from the starting point and enter the house with a black bat shaped
roof. The crystal is right in front of you. Press the switch at the top left
corner and that creates platforms to jump across to the stairs at the lower
left corner. On the next floor you'll find two sets of enemies: Gaia Zombie,
Sand King and Cold Mist comprises one group, and a Gaia Zombie, Wandering Soul
and Assassin make up the other.
Defeat the enemies and open the three chests for an [AEGIS FRUIT] in the top
one, [SPEED FRUIT] in the middle one, and [LIFE FRUIT] in the bottom one. Take
the stairs to the next floor and again, use the switch in the lower left corner
to create platforms to cross the gaps. Once on the upper floor you'll find the
boss.
_______________________________________________________________________________
No 146 LEVIATHAN [BOSS]
Locate: Violet Crystal
Class : Aqua
Lv : 31
HP : 1820
AP : 150
Attack [180] Defend [106] M. Atk [139] M.Def [082] Agility [148]
Fire [50] Water [50] Knife [--] Sword [--]
Wind [50] Earth [50] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
Reward: Violet Orb
Both the Right and Left Tentacles use Allheal. Leviathan uses MeteorStrike,
Dragon Zap and Crackle Floe and will resurrect his allies if you give him the
chance to do so. I found that Sniper Shot missed so I used Runner All to boost
speed and stole Fish Proof, not really worth bothering with though. This is a
lot easier than the previous fight despite the fact that the tentacles heal the
three of them constantly. You get ALHEALER + for beating them and the [VIOLET
ORB].
_______________________________________________________________________________
===============================================================================
5. WORLD'S EDGE - BLUE CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63255
TREASURE
[KEY} Blue Orb
ENEMIES
[143] Wandering Soul [140] Cold Mist [133] Great Salamander
[132] Chameleon [135] Big Jellyfish [141] Lich
[153] Cyberdyne
..............................................................................
The crystal is situated at the top left of the first section of the world map.
Go along the upper left open path from the village, towards the four switches.
Go up, right, and up again at the first junction. This path takes you to the
blue lake area. Go left to find the blue crystal. Walk around the outer wall of
the first floor and defeat the enemy group before heading up the stairs.
On the second floor use Pinky on the tile to break open the wall and go up the
stairs. Defeat the enemy group if you want. The next floor is dead simple: jump
over the hurtful patches of flooring to reach the next stairs to the top floor
where you'll find the boss.
_______________________________________________________________________________
No 153 CYBERDYNE [BOSS]
Locate: World Edge - Blue Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Attack [183] Defend [088] M. Atk [125] M.Def [077] Agility [119]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [50] Whip [50] Bow [50]
Reward: Blue Orb
As usual the Cyberdyne boss has two allies one of whom heals (Dyne Guard) and
the other (Cyber Bold) does Lotus Cut, Fire Dragon Cut or Thor Cut. Its main
attack is Cyber Attack which reduces stats. Steal a Mech Proof accessory if you
want. Ice Slash is one attack that can protected from by placing someone on the
4th or 5th slot to generate a Reflect effect, but if the enemy is at a low slot
this attack generates a Death effect. That won't matter so long as everyone has
a Talisman equipped.
Protect is very useful for this battle as it grants immunity to weapon effects
and renders the Cyber attack and Ice Slash useless! But it doesn't last for
long and you'll see a message to say that weapon attacks are valid again. You
get a CYBER ATTACK Action Card from the boss and the [BLUE ORB].
_______________________________________________________________________________
===============================================================================
6. TREE SEA - GREEN CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63253
TREASURE
[ITM] 500 G [DEFENCE SEED] [KEY] Green Orb
ENEMIES
[111] Red Crawler [110] Gaia Slug [113] Metal Beetle
[116] Gaia Cancer [112] Dragon Spider [114] Gaia Slime
[115] Jar of Trent
..............................................................................
The Green Crystal is located at the northeast edge of the second Tree Sea map
and getting there is quite a convoluted endeavour.
First of all, visit the ribbiting frog at the mushroom area (down from the
entrance Warp Point, right, and up) and talk to it with Leen. You'll obtain
[ALHEALER+] from it! Return to the first Warp Point by the river.
Sail down the river from the starting area, taking the right fork twice, until
you reach C4 on the second map screen. You'll see a section where the river is
very narrow. Jump off the boat at the left side of the river and walk down to
the next screen where you can jump over the river to the right (this is at the
lower right from the cave). There's a flower to press down and a mushroom to
cross but you cannot access it from here.
Walk down the eastern edge of the river, and then go right where you can jump
over a single square hole from left to right. There's a larger hole to the
right of this, so go up the screen, right, and down again to jump over that
larger hole. Jump across the second hole and then over a dangerous patch of
ground to the right. From here, go up, jumping over the large hole once more
and into the next screen where you'll find that flower to press. Now, return
the way you came!
After you've jumped the single hole heading from the right to the left, you'll
be back at the river bank. Walk up, and right, and you can access that mushroom
you pushed down. Walk over it heading north where there's another flower to
press down. Go back down across the mushroom and head for the river again. Walk
north to the next screen and you should be at AREA C3.
Cross the down mushroom and edge around a large square hole to arrive at the
next screen (AREA C2). Use the Pinky panels to cross a hole to reach the single
treasure chest which contains [500G]. Use the bottom of the two green spiral
things to reach a platform that takes you to a chest with a [DEFENCE SEED], and
you'll see the large green crystal on a bigger mushroom platform. Go back and
take the upper green twirl to arrive at your destination! (AREA D4.)
Once inside you're met with a rather neat little puzzle. If you stand on the
single switch it opens the gate at the upper left corner of the floor, BUT as
soon as you step off the switch the gate starts to close and you cannot reach
the stairs. The "enemy" in this room is actually a helpful insect and the task
is to move around the room in such a way the it will end up on top of the
switch, which detonates it! But it moves in the opposite direction to you, and
there are 8 blocks in the way to navigate it around.
If you mess up the directions just leave by the stairs and the helpful monster
will be back at its starting position. Even if you've already destroyed one
switch and not the rest you can start over. After completing each puzzle kill
the enemy group by pressing the A button when next to them to trigger a battle.
-------
FLOOR 1
-------
The monster aide starts in the lower left corner of the room and you arrive at
the middle of the right wall. Move left so you stop at block 5 and keep
pressing left until the creature is below the switch (point a). Then walk DOWN
making it go up to the switch. If it doesn't get lined up properly it won't
move, so shuffle around a bit until it does.
1 2
X
3 4 5 <---
6 7 8
Z----a
Kill the enemy group consisting of a Red Crawler and two Gaia Slugs and you
might get a Vampire Ring drop.
-------
FLOOR 2
-------
On the next floor the helper is already positioned above one switch. Simply
move down the room from the stairs until you reach the lower wall and take one
step back up, and it will move down onto the switch. Take a step back to the
lower wall and turn to face the left wall. Keep pressing left until the helper
moves to the position above the second switch at point a. Then walk UP the left
wall and the helper will move down the room to the second switch. If you are
about to hit the stairs before it hits the switch, then just press down again
on the lower wall to give yourself more room to move.
S Z ->a
| 1 X 2 3
|
| 4 5 6
|
V 7 8 X
Don't forget to kill the enemies here: a Metal Beetle, Gaia Cancer and Dragon
Spider before heading up. Although they will reappear so there's no danger of
losing the chance to defeat them.
-------
FLOOR 3
-------
You start at the lower right stairs with the helper at the top left of the
blocks. Go left to the next block (10) and turn UP pushing against the block so
the enemy is above the second switch and will head down to trigger it. Press up
against that same block to make the helper move down to the space to the right
of the lower switch. Turn left and walk to the far wall and then back again
towards the stairs to make it move left onto the switch. You should then face
the lower wall and press down so it moves UP to take out the third switch.
Again, shuffle position a bit if it isn't perfectly lined up.
Z
1 2 3
X X
4 5 6 7
X
8 9 10 11
<---Stairs
Kill the enemy group again to add these monsters to the Database. Gaia Slime
carries a Move Charm, and the two Jar of Trent carry Plant Proof accessories.
_______________________________________________________________________________
No 117 KILLER ARMOUR [BOSS]
Locate: Tree Sea - Green Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Attack [185] Defend [099] M. Atk [151] M.Def [086] Agility [110]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [--] Whip [50] Bow [50]
Reward: Green Orb
The boss is a Killer Armour, and it attacks with Land Split, gaining a Stun
effect. Sword Arm uses X-Break or WOW with a Drain effect,.and Guard Arm uses
Alheal. Steal a Killer Piece from the boss. Once again, Protect is a good plan
to defend from the boss's boosted attack power with his all party Land Split
attack. It also uses Death Cut and high agility (Runner All) will help to avoid
that. He doesn't seem to revive his allies so this is relatively easy. You get
the LAND SPLIT Action Card and the [GREEN ORB].
_______________________________________________________________________________
===============================================================================
7. TRANQUIL SEA - INDIGO CRYSTAL
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63263
TREASURE
[030] Full Swing [060] Sniper Shot [KEY] Indigo Orb
ENEMIES
[123] Nyalmot [119] Gaia Horn [118] Hell Hound
[139] Kraken
..............................................................................
Use Pinky's Lock picking skill to open the Skull chest on the crescent island.
Sail up to the jetty and walk north and then west to reach the chest. It
contains the [VAMPIRE RING] accessory.
From the village sail the ship to the southeast corner of the map where there's
a long walk way and the Lost City Warp Point. Or just warp directly there. Walk
around the platforms to the small triangular building at the western edge of
the map, using Pinky's jumps. Go through the building, past the Dungeon Warp
Point and cross the floor to reach the wall. Use Pinky's Flying skill to leap
across the wall and exit to an island, where you'll see the blue crystal. Go
inside and defeat an enemy group to proceed. This consists of a Nyalmot, Gaia
Horn and Hellhound. Nyalmot has a Slow Charm to steal. The Hellhound uses Hell
Stryk that can reduce HP to 1!
Climb the stairs from the upper right corner to 4F upper side to get one chest
with a [FULL SWING] Action Card and a second one with [SNIPER SHOT] so two
people can steal stuff! Go back to the first floor and take the lower set of
stairs to reach the boss room on the fourth floor.
_______________________________________________________________________________
No 139 KRAKEN [BOSS]
Locate: Tranquil Sea - Indigo Crystal
Class : Aqua
Lv : 31
HP : 1820
AP : 150
Attack [167] Defend [100] M. Atk [105] M.Def [078] Agility [123]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [50] Earth [--] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
Reward: Indigo Orb
Kraken has two additional parts: the Left Tentacle and Right Tentacle and they
both heal him with Alheal. Kraken uses Crackle Floe and you can steal the Fish
Proof accessory from the Kraken and he revives his parts if you don't prevent
him! Use Meteor Strike spells for the most damage in record time! It's an easy
battle though as none of their attacks do that much damage. You get the
SOLIDIFY Action Card and the [INDIGO ORB].
1795 experience for all these bosses.
_______________________________________________________________________________
===============================================================================
W H I T E T O W E R
===============================================================================
7. White Tower (Floors 1-7)
8. White Tower (Upper Floors)
9. White Tower (Tower Top)
You must have all seven orbs in your possession before starting out on this
final, long and arduous dungeon.
===============================================================================
1. WHITE TOWER (FLOORS 1 - 7 ............................................ *PG07
===============================================================================
TASK
Climb to the upper floors of the White Tower in the Ancient City.
TREASURE
[140] Speedy [ITM] Power Fruit [ACC] Earth Armour
[150] Hell-BOOM! [ITM] Speed Fruit [ACC] Gauntlet
[ACC] Run Boots [ITM] Defence Fruit [ACC] Fairy Stone
[ITM] Revive Potion [ITM] Magic Fruit [ACC] Wing Boots
[186] Freeze Surge [ITM] Gingham Fruit [ACC] Wise Hat
[ACC] Sonic Belt [ITM] Life Fruit [130] Mirage
[ACC] Priest Robe [ITM] Aegis Fruit [120] Stram All
ENEMIES
[159] Jeer Bird [157] Guardian [156] Goon
[158] King Knight [155] Snatcher [142] Gaia Zombie
[149] Gaia Scorpion [148] Green Penguin [143] Wandering Soul
[150] Gaia Ape [144] Assassin [151] Hero Killer
[147] Mint Ice Cream [152] Gaia Alien
..............................................................................
Return to the Ancient City and walk left and down from the arrival area to find
the opening down into the Trials dungeon. Use the first Warp Point to go to the
Elevator. Climb the White Tower and enter the opening on the top floor and
you'll arrive at a completely new location, and there's no map for the area.
You can proceed all the way to the top floor ignoring each puzzle, and you'll
find another Warp Point on Floor 8 with various places to put the orbs you
gathered. But it's worth while solving each small puzzle and collecting all the
treasure and enemies for the database.
------------------
FLOOR 1 - Tree Sea
------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63264
There are stairs in the top corner of the first screen, but first, jump over
the four spiked panels to reach a flower in the upper left corner. That open a
way through to another area at the bottom right of the map. Go through and ride
the boat up the river. Land at the upper left log and open first of three
chests at the upper left of this green island. Tt contains the [SPEEDY] Action
Card. Back in the boat, sail around to the upper right log, land and open the
right chest for a [POWER FRUIT]. Finally, sail down to the lower right log and
land to reach the third chest with the [EARTH ARMOUR] accessory. That's all you
can do with the boat, so return to the previous screen and climb the stairs.
-----------------------
FLOOR 2 - Volug Volcano
-----------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63265
Make your way past the flame ball machines to the switch at the lower left and
this opens up the north wall. Dodge the fireballs and enter a new room. Jump
the single gaps and use Pinky to leap the wider gaps in the lava to reach three
chests. The one at the left contains a [HELL-BOOM!] Action Card, the middle one
has a [SPEED FRUIT] and the right contains a [GAUNTLET].
---------------------
FLOOR 3 - Archipelago
---------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63266
Hop onto the first moving platform and let it take you to the left when you can
jump onto the second moving platform. When it reaches the top wall jump to the
left to land on the switch. That opens a gap in the right wall. Jump back to
the first platform and ride it to the gap in the wall and go through. You have
to jump across the platforms to reach the treasure chests and it's not that
easy to do because a strong wind will blow, whisking you off the platforms.
However, the wind blows and then stops, and the trick to this is to jump when
it's not blowing and when it does (you'll hear the sound of it) just push
against it gently to stay in position. If you try to fight the wind too hard it
will win! The top chest contains [RUN BOOTS], the one at the far right has a
[DEFENCE FRUIT] and bottom one has the [FAIRY STONE].
----------------------
FLOOR 4 - Tranquil Sea
----------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63267
There's an obvious switch to press which makes stepping stones appear across
the water, but they only appear for a couple of seconds. Use these to reach the
switch at the top left of the room. This opens the way to the treasure room,
reached from the invisible platform set to the right of the bottom switch.
(That switch just shows you the placement of the platforms again.)
Inside the treasure room jump over the water to the right to reach a chest
which contains a [REVIVE POTION]. Use the switch at the left to create a double
platform down from the first jetty so you can jump to the other two sandy
areas. It quickly disappears but it's easy to remember its location: one jump
down from the first jetty and in the middle of the lower two. The left chest
contains a [MAGIC FRUIT] and the right one has an accessory: the [WING BOOTS].
--------------------
FLOOR 5 - Ghost Land
--------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63268
This floor contains 5 gravestones for you to move out of the way by using the B
button Pinky push! The switch is under the upper left stone and the rest of
them contain a monster set of Gripper (uses Press) and Sand Mole (Sand Shower)
x2. These drop the Sand Shower Action Card. In the treasure room you'll find
the quiz master again with 9 questions to answer. Just a simple test of how
much attention you've been paying to the plot! Answer all questions correctly
to open the three locked doors. O = Yes. X = No.
Q1. Justin has been a ghost.
A. O
Q2. Feena and Leen are twins.
A. 0
Q3. Darlin and Alma are a couple
A X
Q4. Pakon and Gina are together.
A. X
Q5. The monster that Mizuki summoned is Serpent.
A. O
Q6. Gulgan hijacked Mizuki's body.
A. O
Q7. Liete can be found in the middle of Tree Sea.
A. X
Q8. A fake Lilly was seen at the Sea of Tranquility.
A. O
Q9. Shirou collapsed at the Tower of White.
A. X
The left room contains [FREEZE SURGE] Action Card. The middle one has a
[GINGHAM FRUIT], and there's the accessory [WISE HAT] in the right room.
--------------------
FLOOR 6 - World Edge
--------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63269
This is an icy floor with a slippery floor to slide over to the switch at the
lower right corner. Go right from the start and you end up at a safe floor tile
to the right of the room. From here, JUMP over the ice to the right and you'll
slide down to the switch. After that, return to the entrance and follow the
path left, up, and right, to reach the opening. In this new room there are
10 digging spots. Use A to dig in each spot, but sometimes you'll have to face
a particular direction to trigger the action - actually, face down the room.
1 2 3
4 5
6
7 8 9
10
1, 2 and 6
Use A to dig and fight a monster group consisting of a Green Penguin, Gaia
Scorpion and Mint Ice Cream from the top left two and the one immediately in
front of the entrance ( You'll get Protect and Veil Action cards from them.)
3 and 4
The next one down and the one at the top right corner has a Mint Ice Cream,
Gaia Ape and Hero Killer. The Ape uses the powerful Earth Shaker spell and
you'll probably get the Earth Shaker Action Card from it. Hero Killer might use
Immortal which makes it invincible! Black Belt can be stolen from the Ape. I
got a Sky Cut from this group. Killing the Hero Killer is tricky as you'll have
to wait for its invincibility to disappear to inflict any damage, or try and
act before it gets a chance to use this skill. It also uses a powerful Land
Spilt spell that hurts everyone.
7 and 9
These spots contains another Hero Killer, Mint Ice Cream and a new enemy, the
Gaia Alien.
5, 8 and 10
The [SONIC BELT] accessory is found by digging under the block at the top
right. The digging spot under the block in the middle of the three blocks at
the bottom of the room contains a [LIFE FRUIT]. The spot below the single block
at the bottom left corner contains a [MIRAGE] Action Card.
--------------------
FLOOR 7 - Metropolis
--------------------
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63270
Oh no, another of those moving walkways rooms like the one that led to the
Clock Tower inside the Mechanical Empire. This is sooo tricky and the switch is
all the way at the top right corner. Let the first two tiles move you right,
and jump quickly when on the next one as it's also going right. You'll land on
another right moving tile but the next one goes down, and you need to turn up
and move against the flow to jump to the next double tile.
This is moving to the left sand will quickly take you forwards, where you need
to jump again. But the next tile is moving to the right so move left to make
the next jump. The next tile is also moving right, and you'll need to push left
and then jump up the screen to the last double set. This is moving right, so
it's easy to jump the gap to the safe ground and use the switch.
The opening to a new room is down at the bottom wall but you don't have to jump
all the way back again. Fall down a hole and you'll be taken back to the warp
tile at the top left of the room. Make your way back along the first row of
moving tiles and jump down to reach the opening.
Inside the new room, move down the platform and go right to reach the chest at
the lower right of the room. This contains the [PRIEST ROBE] accessory. Use the
switch at the top corner to unlock the gate that blocks access to the left side
of the room. Hop over to the first moving platform to open another chest with
an [AEGIS FRUIT] The far left chest has a [STRAM ALL] Action Card. Jump back
over the moving platforms in the first room and use the warp at the end of the
corridor to reach the top floor of the tower.
===============================================================================
2. WHITE TOWER (UPPER FLOORS) ........................................... *PG08
===============================================================================
MAP
http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63286
TASK
Climb to the very top of the tower.
TREASURE
[ITM] Gingham Fruit [070] Ground Break [080] Hellflame
[090] Sylphid [100] Life [110] Matogif
[ITM] Bitter Medicine [ITM] Blank Card [ITM] Defence Seed
[ITM] Magic Seed [ITM] Power Seed
ENEMIES
[110] Gaia Slug [111] Red Crawler [157] Guardian
[158] King Knight [123] Nyalmot [119] Gaia Horn
[118] Hell Hound [137] Moss Spindle [132] Chameleon
[134] Dare Devil [148] Green Penguin [151] Hero Killer
[152] Gaia Alien [143] Wandering Soul [144] Assassin
[161] Crystal Quartz [164] Unknown Dead Demon
..............................................................................
-------
FLOOR 8
-------
Save your game at the Tower 8F Warp Point and get ready to get rid of all those
orbs. Break through the wall next to the Warp Point with Pinky, and walk right
into the Yellow Orb room. The Indigo Orb room is to the right from that broken
wall, and the Blue Orb room is to the right between the pillars. The Orange Orb
room is to the right from the warp stone. The Green Orb room is to the left
from the warp stone, and the Red Orb is left between the pillars. That just
leaves the Violet Orb to be placed in the room at the upper left of the floor.
Return to the main room and the door will open. Go through, enter the warp and
climb the stairs to the top of the tower where you'll find a crystal blocking
the way. Fight this boss.
_______________________________________________________________________________
No 161 CRYSTAL QUARTZ [BOSS]
Locate: White Tower Upper Floor
Class : Spirit
Lv : 31
HP : 1920
AP : 150
Attack [130] Defend [098] M. Atk [130] M.Def [128] Agility [130]
Fire [50] Water [50] Knife [50] Sword [50]
Wind [50] Earth [50] Mace [--] Axe [50]
Light [--] Dark [50] Whip [50] Bow [50]
Reward: ICY STARE Action Card
Crystal Quartz can have an Angel Veil stolen. One attack is Icy Stare that
might poison someone, but won't with the right accessories. It also uses Blood
Knife. As with most bosses it will use Resurrect on a fallen part although that
only gives them 68 HP so it's easy to kill them off again. The allies are Sharp
Crystal which uses Tremor and Diggin', and the other crystal (whose name I've
forgotten) uses Heal.
_______________________________________________________________________________
Go down the stairs to recover everyone at the Warp Point on Floor 8 and
continue climbing up to the top four floors of the Tower. These rooms are
arranged in pairs with one room taking up two screens.
-------------
FLOOR A (TOP)
-------------
Jump through the first room at the top of the tower using Pinky's B button when
required. Take the left side of the room after pressing the switch and you'll
be able to enter the adjoining room. Jump across the gaps and climb the stairs
to a dead end narrow corridor with a single chest. Defeat a group of two Gaia
Slug enemies and one Red Crawler. The Slugs use Dizzy Gas and none of them have
an accessory. You'll probably win a Dizzy Gas Attack Card. Open the chest to
get a [GINGHAM FRUIT]. Return to the room with the switch and take the opening
in the right side.
-------------
FLOOR B (TOP)
-------------
Jump over the gaps and enter a new room with that treasure at the left you just
obtained, and that you cannot reach from here. Walk up into a new room high in
the sky and kill two sets of enemies before opening seven treasure chests. You
can steal a Power Belt from the King Knight and Chain Kimono from the Guardian.
This enemy is quite powerful and attacks with Ice Slash and Blast Raid. Might
get a Cancel Axe from the first enemy group and a Spore Attack from the second
group. Going from top to bottom the chests contain:
1. [GROUND BREAK] Action Card
2. [HELLFLAME] Action Card
3. [SYLPHID] Action Card
4. [LIFE] Action Card
5. [MATOGIF] Action Card
6. [BITTER MEDICINE]
7. [BLANK CARD]
Once again I was grateful that you could put back anything when your inventory
was full and return to get it again, but also annoyed that there was a limit in
the first place.
-------------
FLOOR C (TOP)
-------------
Back out of here and take the stairs to the next floor where you'll find a
single monster group. This is a Nyalmot, Gaia Horn and Hell Hound. Gaia Horn
holds a Croc Scale accessory and you can steal a Slow Charm from the Nyalmot,
but the hound has nothing. Hell Hound is easy to defeat in one turn with ice
spells. I got a Buddy Throw AND a Gauntlet after this battle each time.
Use B on the Pinky panels to break the walls. The lower one leads to two
chests, and the left on contains a [DEFENCE SEED] with the right one having a
[MAGIC SEED]. Both the side passages lead to an adjoining room with two
staircases, but you can only access them one at a time. Take the right path
first and walk around to the stairs and then down when you reach the upper
floor. There's a single treasure chest with a [POWER SEED]. Return to the
previous floor and take the left path. You'll have to fight the enemy group
with the Hell Hound again.
On the next floor, break the Pinky panel to access the bottom half of the floor
and you'll have to fight an enemy here. This lot consists of a Moss Spindle
(steal Death Charm), Chameleon, and Dare Devil (steal Magic Veil). The
Chameleon resists Lightning and has a Snake Proof accessory to steal. Walk up
the room into the adjoining one. You can run from the first group of enemies if
you're desperate to reach the Warp Point and make a save. It consists of a
Wandering Soul (steal Moon Stone), Assassin (Death Charm) and Gaia Zombie
(Ghost Charm). You might get a Death Spear Action Card from them and a Lion
Ring accessory.
The second group cannot be avoided and there's no option to run away. It
consists of a Green Penguin, Gaia Alien and that annoying Hero Killer. He will
use his invincible Immortal magic and he's fast as well. If you're not careful
it's easy to get defeated in this battle. I was using my B team again since
Yuuhi had reached level 50 and I hadn't switched accessories. Not a good plan.
On my next attempt I made sure that everyone had full health and AP. I used
Hell Boom and Starfall, targeting the Hero Killer, which generated a nice
Meteor Strike combo and took them all out on one turn.
===============================================================================
3. WHITE TOWER (TOWER TOP) ............................................. *PG09
===============================================================================
TASK
Defeat the final boss.
TREASURE
None
ENEMIES
Unknown Dead Demon
..............................................................................
Reach the Warp Point - TOWER TOP! You can go back and fight those other
enemies again but not that set battle lot. Save your game, check everything and
go up the stairs to the very top where you'll fight the big bad boss.
Your team should be Yuuhi, Leen and Feena and you'll be using the Platinum
World End card with Feena or Leen as the main attack. Equip Talismans to
everyone along with the very best accessories. You can equip the cursed ones
since the Talisman will prevent any status abnormality. Favour defence and HP
rather than anything else, since staying alive is the first priority for the
two girls, but Yuuhi has higher HP and could manage with an accessory that
boosts speed, ensuring that he can act quickly to provide healing: the Blood
Piece will do that.
_______________________________________________________________________________
No 164 UNKNOWN DEAD DEMON [BOSS]
Locate: Very Top of White Tower
Class : Demon
Lv : 44
HP : 2625
AP : 150
Steal : Devil Proof Accessory
Attack [170] Defend [133] M. Atk [150] M.Def [133] Agility [150]
Fire [70] Water [70] Knife [50] Sword [50]
Wind [70] Earth [70] Mace [50] Axe [50]
Light [70] Dark [70] Whip [50] Bow [50]
Devil Right uses Magical Flare and Dragon Zap. God Left uses Alhealer. Unknown
uses Terrorise which will cancel an action if you're not protected with
accessories. Meteor Strike and Crackle Floe are some more of its magic attacks
and it will resurrect the two parts, and they will resurrect each other as
well! The Unknown's unique attack is Hades Gate which inflicts a random status
effect to everyone. With Talismans you're protected from this.
The enemies are pretty fast to act and got in a Dragon Zap and Alhealer before
I could do anything. I started with Yuuhi stealing the Devil Proof accessory
and placed other two way back on the gauge (at slot 8) with World End, but
you'd be well advised to use World End with one of them and Life Tree or
Alhealer + with the other.
Dragon Zap is very damaging inflicting around 300 to Yuuhi who was further up
on the gauge, with 230 and 100 damage to the girls. DO NOT let anyone have less
then 300 HP or they could be wiped out. Of course, you can use a Resurrect
card, but only if you're sure that you can use either Alhealer or Life Tree to
follow this, or it'll be a waste of effort as the character is likely to be
killed off again.
I ended up using both Yuuhi and Feena for healing and kept placing Leen on slot
8 using World End. By going on that slot you get the Drain effect which is very
handy. Keep using World End round after round and you'll see the damage
increasing massively. The enemies will keep resurrecting each other if you kill
one of them, but that won't matter so long as you keep everyone alive.
Eventually you'll be able to smash them all on one turn by doing around 1500
damage from the World End card. His allies won't be able to heal the Unknown
by enough to maintain his initial high HP. Check his status from the battle
screen to see exactly how much health he has left and try to take him out at
the same as his allies.
The only downside to this strategy is that you cannot generate a combo with an
Icarian card as the first card, although Leen can generate combos with water
cards.
You get the HADES GATE Action Card! (Rank 14) and everyone gains 5208
experience.
_______________________________________________________________________________
CONGRATULATIONS! You've beaten Grandia Parallel Trippers! And you get to watch
the "true" ending!
F I N
===============================================================================
V I I . D A T A B A S E S ......................*DATAB
===============================================================================
1. Character Database and Recruitment
2. Enemy Database
3. Action Card Database - No. 1 - 188
4. Action Card Database - Combos! (No.189 - No.259)
5. Action Database - Special Combos (No 260-275)
6. Ranked Combos/Characters List
===============================================================================
1. CHARACTER DATABASE ...................................................*DATA1
===============================================================================
It was only after writing most of this up that I realised that the characters
join at Yuuhi's current level, or an average of the level of the three active
team members. So their starting level, HP and MP, will depend on the point at
which you recruit them. However that doesn't make any difference to their
weapon and magic levels. It also seems that the higher their level when
recruited, the higher the levels of the cards they carry, although the actual
type of card will be exactly the same..
-------------------------------------------------------------------------------
No.001 - YUUHI
Yuuhi is a new character, only in this game, and he leads the team. He cannot
be removed from the active party until playing the bonus content after beating
the story boss.
- Default Status -
Level : 2
HP : 170
AP : 106
Attack [102]
Defend [103]
M. Atk [101]
M. Def [104]
Agility [105]
Fire [02] Water [05] Knife [03] Sword [05]
Wind [02] Earth [05] Mace [02] Axe [02]
Light [00] Dark [00] Whip [02] Bow [04]
Accessories : None
Action Cards: Slash 5, Strike 6, Tremor 7, Heal 8
-------------------------------------------------------------------------------
No.002 - JUSTIN
Justin is an early recruit to the team and turns up in the Tree Sea location.
Go to embark on the leaf boat for the very first time and he turns up and joins
the party.
- Default Status -
Level : 8
HP : 252
AP : 095
Attack [120]
Defend [114]
M. Atk [088]
M. Def [105]
Agility [112]
Fire [10] Water [06] Knife [--] Sword [10]
Wind [06] Earth [--] Mace [06] Axe [06]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : Sneakers
Action Cards: Slash 2, Double Slash 4, Burn! 2
-------------------------------------------------------------------------------
No.003 - SUE
Yes, it's Sue! She joins in the Ancient City at the start.
- Default Status -
Level : 3
HP : 149
AP : 083
Attack [084]
Defend [074]
M. Atk [098]
M. Def [143]
Agility [134]
Fire [03] Water [03] Knife [00] Sword [00]
Wind [00] Earth [03] Mace [07] Axe [00]
Light [00] Dark [00] Whip [00] Bow [08]
Accessories : 3 Sided Hat
Action Cards: Shot 4, Smash 4, Heal 6
-------------------------------------------------------------------------------
No.004 - FEENA
And it's Feena, looking lovely in green, complete with her Whip. She joins the
party in the Ancient City at the start.
- Default Status -
Level : 11
HP : 250
AP : 130
Attack [094]
Defend [094]
M. Atk [124]
M. Def [089]
Agility [124]
Fire [11] Water [20] Knife [11] Sword [00]
Wind [11] Earth [11] Mace [00] Axe [00]
Light [20] Dark [00] Whip [20] Bow [00]
Level 11
Accessories : Leather Glove
Action Cards: Strike 3, Burn! 6 Resurrect 4
-------------------------------------------------------------------------------
No.005 - GADWIN
Gadwin joins automatically after the events in the Tower of White. You're
instructed to go to the Volug Volcano and he'll meet you at the entrance.
- Default Status
Level : 19 (Yuuhi 20 and the other two 19 and 18)
HP : 437
AP : 091
Attack [144]
Defend [167]
M. Atk [083]
M. Def [072]
Agility [076]
Fire [14] Water [--] Knife [--] Sword [25]
Wind [--] Earth [26] Mace [20] Axe [23]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : Dragon Scale
Action Cards: Slash 8, Diggin' 10, Fire Dragon Cut 6
-------------------------------------------------------------------------------
No.006 - RAPP
He joins automatically in the Ghost Land location. Rapp's ghost is found in the
lower basement that's reached after opening the gates inside the bat roofed
house, and accessing the centre of the town. After this, visit the Graveyard
and break a wall with Pinky. Rapp finds his body and joins the party.
- Default Status -
Level : 24
HP : 423
AP : 124
Attack [111]
Defend [112]
M. Atk [102]
M. Def [079]
Agility [148]
Fire [17] Water [--] Knife [17] Sword [17]
Wind [--] Earth [17] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [30]
Level
Accessories : Croc Scale
Action Cards: Shot 9, WOW! 8
-------------------------------------------------------------------------------
No.007 - MILDA
After completing events in the Volug Volcano Milda is found next to the airship
in the Sky Isles. This is at the top left corner of the Sky Isles map. Enter
the cannon at the starting point and keep entering each cannon one after
another to be transported to this room.
- Default Status -
Level : 15
HP : 369
AP : 092
Attack [132]
Defend [133]
M. Atk [072]
M. Def [129]
Agility [110]
Fire [--] Water [--] Knife [--] Sword [08]
Wind [--] Earth [--] Mace [08] Axe [15]
Light [--] Dark [15] Whip [--] Bow [--]
Accessories : None
Action Cards: Crash, Double Smash
-------------------------------------------------------------------------------
No.008 - GUID0
He joins automatically after finding Lilly in the Tranquil Sea. He gives you
use of the ship and is found standing at the jetty to the left of the village.
- Default Status -
Level : 18
HP : 349
AP : 121
Attack [091]
Defend [121]
M. Atk [078]
M. Def [122]
Agility [137]
Fire [--] Water [--] Knife [20] Sword [11]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [20]
Accessories : Crystal
Action Cards: Shot 5, Shock Darts 5, Sniper Shot 5
-------------------------------------------------------------------------------
No.009 - LIETE
She joins up after defeating the boss of the World Edge location.
- Default Status -
Level : 35
HP : 422
AP : 230
Attack [108]
Defend [071]
M. Atk [148]
M. Def [147]
Agility [098]
Fire [35] Water [29] Knife [--] Sword [--]
Wind [35] Earth [29] Mace [29] Axe [--]
Light [--] Dark [-1] Whip [--] Bow [--]
Accessories : Magical Stone
Action Cards: Soul Buster 10, Alheal 9, Alhealer 9
-------------------------------------------------------------------------------
No.010 - MULLEN
Mullen is the second to last character to recruit and you must have already
found all other characters apart from Leen. See the separate section for full
details, but basically you talk to an NPC in the Ancient City (down from the
entrance warp), then Tree Sea (in the village), then Ghost Land (next to the
entrance warp) and Volug Volcano (also next to the entrance warp), and finally
visit Sky Isles where you will meet him.
- Default Status -
Level : 40
HP : 670
AP : 122
Attack [115]
Defend [111]
M. Atk [112]
M. Def [113]
Agility [117]
Fire [45] Water [25] Knife [35] Sword [45]
Wind [45] Earth [25] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : None
Action Cards: Slash 14, Howl 14, Burn! 10, Zap! 11
-------------------------------------------------------------------------------
No.011 - LEEN
Once Mullen has been recruited he'll tell you where to go to find Leen, inside
the Iceberg dungeon at World Edge. After fighting a boss you get Leen. She
can use Light Icarian magic and has awesome starting skills as well as 500 HP
and 200 AP. See the additional section on Recruitment Extra for details.
- Default Status -
Level : 40
HP : 500
AP : 140
Attack [072]
Defend [071]
M. Atk [144]
M. Def [195]
Agility [082]
Fire [45] Water [45] Knife [25] Sword [25]
Wind [45] Earth [45] Mace [--] Axe [--]
Light [45] Dark [--] Whip [--] Bow [--]
Accessories : Moon Stone
Action Cards: Slash 11, Alhealer 10, Life Tree 10.
-------------------------------------------------------------------------------
No.012 - SAKI
Saki, Nana and Mio are all found in the Sky Isles. See the separate section on
recruitment for details.
- Default Status -
Level : 17
HP : 366
AP : 081
Attack [141]
Defend [122]
M. Atk [092]
M. Def [105]
Agility [073]
Fire [20] Water [11] Knife [--] Sword [20]
Wind [--] Earth [11] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : Power Belt
Action Cards: Slash 1, Cancel Sword 7
-------------------------------------------------------------------------------
No.013 - NANA
Also found in Sky Isles and you must have recruited both Saki and Mio first.
She's on AREA C2 reached by jumping across some tiles and using a moving
platform that goes to the left. (Get to the platform with two cannons on it and
jump onto the small tile to the right and make your way from there.) See the
separate section on recruitment for details.
- Default Status -
Level : 18
HP : 344
AP : 094
Attack [092]
Defend [092]
M. Atk [091]
M. Def [113]
Agility [135]
Fire [20] Water [20] Knife [--] Sword [--]
Wind [20] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [11] Bow [--]
Level 35
Accessories : Mink Fur
Action Cards: Strike 7, Cut Whip 8
-------------------------------------------------------------------------------
No.014 - MIO
She's found inside Sky Isles, after recruiting Saki. Head left to the cannon.
Use it to fly to another floating island and walk down from here. Jump up to
the next island and walk right to find Mio at AREA B6. See the separate section
on recruitment for details.
- Default Status -
Level : 18
HP : 308
AP : 123
Attack [062]
Defend [082]
M. Atk [147]
M. Def [114]
Agility [118]
Fire [--] Water [20] Knife [--] Sword [--]
Wind [20] Earth [20] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [11]
Accessories : Magical Hat
Action Cards: Shot 6/12, Snooze 9/13
-------------------------------------------------------------------------------
No.015 - LILLY
Complete all the events involving Lilly and find her staring out to sea near
the jetty at the upper left of the village at the Tranquil Sea. Talk to her
when Sue and Justin are both at level 30 or more and she will join.
- Default Status -
Level : 30
HP : 481
AP : 101
Attack [115]
Defend [085]
M. Atk [121]
M. Def [058]
Agility [121]
Fire [17] Water [60] Knife [17] Sword [--]
Wind [17] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [60] Bow [--]
Accessories : None
Action Cards: Knifethrow 11, Gadzap 11
-------------------------------------------------------------------------------
No.016 - REM
Rem is found in the Tree Sea area. You must find him and talk to him to learn
about his missing Flute. Then, find three bandits and play a mini-game with
them to obtain the Flute. Return to Rem and he joins up. See the separate
section 5.5. Tree Sea (Rem) for more details.
- Default Status -
Level : 17
HP : 312
AP : 078
Attack [122]
Defend [079]
M. Atk [063]
M. Def [110]
Agility [169]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [10]
Light [--] Dark [10] Whip [--] Bow [08]
Accessories : Historian Boots
Action Cards: Round Cutter 10, CustomLure 14
Cards might be lower levels than this.
-------------------------------------------------------------------------------
No.017 - JAVA
This is a non intuitive method, but you might recruit Java just by chance. He's
found inside the township at the Volug Volcano at the hot spring place. Events
in the Volcano must be finished (before you visit Sky Isles is the earliest)
and Justin should be in the active party.
- Default Status -
Level : 15
HP : 319
AP : 072
Attack [127]
Defend [077]
M. Atk [126]
M. Def [079]
Agility [062]
Fire [11] Water [11] Knife [--] Sword [15]
Wind [11] Earth [--] Mace [15] Axe [15]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : Seal Armour
Action Cards: Smash 8, W-Break 6
-------------------------------------------------------------------------------
No.018 - GANTZ
Keep buying cards from the slot machine in the Ancient City and eventually
he'll turn up inside the building to the left of the machine, with Tentz. The
earliest you can do this is after completing Sky Isles and you must buy at
least 10 cards from the machine but this does not have to be all at the same
time, so if you bought a few earlier on those will count towards the total.
After buying the cards leave the building and re-enter to find them both. Talk
to him and buy another 10 cards.
- Default Status -
Level : 18
HP : 334
AP : 076
Attack [092]
Defend [091]
M. Atk [075]
M. Def [083]
Agility [084]
Fire [--] Water [--] Knife [--] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [11]
Light [--] Dark [11] Whip [--] Bow [20]
Accessories : None
Action Cards: Shot 5/11, Spin Attack 6/10
-------------------------------------------------------------------------------
No.019 - TENTZ
After buying 10 cards from the slot machine in the Ancient City he'll turn up
inside the building to the left of the machine, with Gantz. Recruit Gantz first
and buy another 10 cards from the machine. Talk to Tentz to get him too.
- Default Status -
Level : 18
HP : 334
AP : 076
Attack [075]
Defend [071]
M. Atk [092]
M. Def [093]
Agility [091]
Fire [--] Water [--] Knife [20] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [11] Whip [11] Bow [20]
Accessories : None
Action Cards: Knife Throw 7/10, Together! 5/12
-------------------------------------------------------------------------------
No.020 - PAKON
He and Chang join after a mad chase around three worlds (Mechanical Empire,
Tree Sea and Ghost Land) after beating the main story boss. Pinky's Lock pick
skill is required. See the separate section on recruitment for details.
- Default Status -
Level : 39
HP : 794
AP : 50
Attack [061]
Defend [123]
M. Atk [051]
M. Def [122]
Agility [105]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [19] Whip [19] Bow [35]
Accessories : None
Action Cards: Round Cutter 11, Halitosis 11
-------------------------------------------------------------------------------
No.021 - ALMA
Joins in the Plague Village in Tree Sea after giving her the Fossil Fruit to
cure everyone of plague. This is found inside the Clock Tower in Machine
Metropolis. Talk to her and hand over the item.
- Default Status -
Level : 38
HP : 428
AP : 127
Attack [072]
Defend [080]
M. Atk [138]
M. Def [142]
Agility [082]
Fire [--] Water [40] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [22]
Accessories : Cloak
Action Cards: Quake 14, Cure 10, Recover 10, Stram 11, Refresh 13,
Renourish 14
-------------------------------------------------------------------------------
No.022 - DANDA
Recruit Danda after finding Naina inside the abandoned ship at the Tranquil
Sea. Access to Naina requires Pinky's Flying skill which is only available
after beating Gulgan. See the separate section on recruitment for details.
- Default Status -
Level : 35
HP : 547
AP : 84
Attack [128]
Defend [131]
M. Atk [070]
M. Def [072]
Agility [108]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [23] Axe [23]
Light [--] Dark [13] Whip [--] Bow [--]
Accessories : None
Action Cards: Smash 13, Press 11
-------------------------------------------------------------------------------
No.023 - NAINA
Recruit Naina after finding Danda at the Pirate's Hideout area at the Tranquil
Sea. Access to Naina requires Pinky's Flying skill. See the separate section on
recruitment for details.
- Default Status -
Level : 36
HP : 442
AP : 114
Attack [070]
Defend [072]
M. Atk [128]
M. Def [131]
Agility [128]
Fire [--] Water [23] Knife [--] Sword [--]
Wind [23] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [13] Bow [--]
Accessories : None
Action Cards: Strike 10, Cold 13
-------------------------------------------------------------------------------
No.024 - NIKKI
Nikki is hanging out inside a coffin at the Ghost Land. Go inside the Mansion
and take the second path to the left in the large room with the ice ball
machine in the left wall. Follow the path all the way around to find some
stairs in the lower right corner of the room. Take these stairs and jump across
the spiky tile to reach the other side.
Go down the next stairs and left, where you'll find a coffin and two treasure
chests behind a barrier. Use Pinky's attack skill to destroy the block. You
need Rapp in the team to talk to the person inside the coffin. NIKKI joins the
team and mentions paying Pakon back for what he did to her! That's yet another
person to find. Break the blocks to find a [CLAY] inside the lower treasure
chest and [700G] inside the upper one.
- Default Status -
Level : 36
HP : 492
AP : 112
Attack [102]
Defend [079]
M. Atk [111]
M. Def [082]
Agility [139]
Fire [--] Water [--] Knife [30] Sword [17]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [30] Whip [--] Bow [17]
Accessories : None
Action Cards: KnifeThrow 11, Silk Trap 13
-------------------------------------------------------------------------------
No.025 - GINA
Gina is waiting for you at the Ancient City and is easy to find and satisfy!
She first appears after you've acquired the three keys to the White Tower.
Walk down from the pink girl standing outside the slot machine room and keep
going down the path to the lower section of the map. You'll find Gina standing
on her own and she's interested in Platinum Action cards. Simply buy one for
1000G from the girl inside the card room above the slots room, or make one. The
drawback is that she wants the card. But she won't take one that's equipped to
anyone so leave a Platinum card you don't want in the deck and she'll take that
one. I handed over an Escape card that I'd bought and never used.
- Default Status -
Level : 18
HP : 300
AP : 119
Attack [081]
Defend [072]
M. Atk [113]
M. Def [121]
Agility [126]
Fire [--] Water [25] Knife [25] Sword [--]
Wind [25] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [21] Bow [21]
Accessories : None
Action Cards: Shot 10, Howlnado 10/13
-------------------------------------------------------------------------------
No.026 - DARLIN
Inside the icy World Edge zone go to the Ice Cave and the Four Switches area.
Press the top switch. Ride the conveyor and keep on it until you're stopped by
the ice block. Step off to the north and walk left and jump over the conveyor
belt so you can walk down to the stairs and up to the next floor. This is where
you'll find a Pinky jumping place and the iced up Darlin. Poor thing. There
will be a scene and you can leave this dungeon and rescue him now (or wait
until later).
Back at the village talk to the snowman at the far left to be given a hint
about where to go to get something to melt ice. Doesn't take a degree in
physics to work that out! Go to the Volcano Village and walk down from the Warp
Point to access the main village. Go left to talk to the white suited guy at
the right, by the Jet Mole digging machine. He gives you the [ORIGIN OF FIRE].
This is a key item that melts dense ice. Return to Darlin using Warp Points to
get there fast, and press A on him. You do NOT have to beat the game to do
this, but you certainly need Milda!
- Default Status -
Level : 40
HP : 688
AP : 132
Attack [100]
Defend [100]
M. Atk [100]
M. Def [100]
Agility [100]
Fire [08] Water [--] Knife [--] Sword [08]
Wind [--] Earth [08] Mace [08] Axe [08]
Light [--] Dark [37] Whip [--] Bow [--]
Accessories : None
Action Cards: Crash 12, BOOM-POW! 10
-------------------------------------------------------------------------------
No.027 - DERLIN
Inside the Volug Volcano, go left from the town and enter the Jet Mole machine.
Ride it up the cavern to the far side to reach the Core. Go up and left and up
again to defeat a boss and rescue Derlin. He joins the party if you speak to
him. I think he joins you at the same level as Yuuhi but that doesn't effect
his stats, just his level.
- Default Status -
Level : 14
HP : 402
AP : 133
Attack [100]
Defend [100]
M. Atk [100]
M. Def [100]
Agility [100]
Fire [08] Water [08] Knife [15] Sword [--]
Wind [15] Earth [15] Mace [--] Axe [--]
Light [--] Dark [08] Whip [--] Bow [--]
Accessories : None
Action Cards:
-------------------------------------------------------------------------------
No.028 - DORLIN
Joins in the Ancient City after finding his missing Horn inside the
Mechanical City. He's found in Liete's sanctuary.
- Default Status -
Level : 38
HP : 656
AP : 134
Attack [100]
Defend [100]
M. Atk [100]
M. Def [100]
Agility [100]
Fire [25] Water [45] Knife [--] Sword [--]
Wind [45] Earth [25] Mace [25] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
Accessories : None
Action Cards: Smash 9, Zap! All 13
-------------------------------------------------------------------------------
No.029 - CHANG
He's a boxer so I guess that's why he doesn't have any weapon proficiency. He
and Pakon join after a mad chase around three worlds (Mechanical Empire, Tree
Sea and Ghost Land) after beating the main story boss. Pinky's Lock pick skill
is required. See the separate section on recruitment for details.
- Default Status -
Level : 39
HP : 678
AP : 99
Attack [150]
Defend [160]
M. Atk [050]
M. Def [052]
Agility [103]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
Accessories : Leather Glove
Action Cards: Bite 12, Scratch 11, LifeDrain 11
===============================================================================
2. ENEMY DATABASE ...................................................... *DATA2
===============================================================================
Class - Insect
- Reptile
- Plant
- Weird
- Mammal
- Demon
- Spirit
- Human
- Bird
- Aqua
- Magic
- Machine
-------------------------------------------------------------------------------
No 001 BIG CATERPILLAR
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 55
AP : 100
Steal : None
Attack [081] Defend [073] M. Atk [012] M.Def [081] Agility [053]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 002 BIG CENTIPEDE
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 37
AP : 100
Steal : Enhancer
Attack [107] Defend [101] M. Atk [020] M.Def [063] Agility [050]
Fire [--] Water [10] Knife [10] Sword [10]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 003 RED LOBSTER
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 47
AP : 100
Steal : Enhancer
Attack [123] Defend [131] M. Atk [041] M.Def [035] Agility [078]
Fire [--] Water [30] Knife [30] Sword [30]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 004 SPYDER
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 59
AP : 100
Steal : 3 Sided Hat
Attack [073] Defend [094] M. Atk [032] M.Def [084] Agility [121]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 005 ZIL SCORPION
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 66
AP : 100
Steal : 3 Sided Hat
Attack [106] Defend [121] M. Atk [028] M.Def [033] Agility [070]
Fire [30] Water [--] Knife [15] Sword [15]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 006 MARNA BUG
Locate: Tree Sea
Class : Insect
Lv : 5
HP : 71
AP : 100
Steal : Sneakers
Attack [081] Defend [105] M. Atk [013] M.Def [042] Agility [153]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [20] Earth [40] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 007 GRIPPER
Locate: Tree Sea
Class : Reptile
Lv : 5
HP : 97
AP : 100
Steal : Cloak
Attack [077] Defend [057] M. Atk [015] M.Def [065] Agility [079]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [10]
Light [--] Dark [10] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 008 BLUE KITE
Locate: Tree Sea, Cave of Trials
Class : Reptile
Lv : 5
HP : 66
AP : 100
Steal : Leather Glove
Attack [072] Defend [092] M. Atk [020] M.Def [063] Agility [155]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 009 SALMADILE
Locate: Tree Sea, Cave of Trials
Class : Reptile
Lv : 5
HP : 55
AP : 100
Steal : Leather Glove
Attack [102] Defend [104] M. Atk [026] M.Def [065] Agility [085]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [20]
-------------------------------------------------------------------------------
No 010 PULPER
Locate: Ancient City - Cave of Trials
Class : Reptile
Lv : 5
HP : 75
AP : 100
Steal : Sneakers
Attack [062] Defend [066] M. Atk [064] M.Def [108] Agility [084]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [10] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 011 SAND MOLE
Locate: Tree Sea
Class : Reptile
Lv : 5
HP : 62
AP : 100
Steal : Cloak
Attack [087] Defend [087] M. Atk [021] M.Def [058] Agility [078]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [50] Earth [--] Mace [--] Axe [--]
Light [--] Dark [10] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 012 PUTTER MUSHROOM
Locate: Tree Sea
Class : Plant
Lv : 5
HP : 71
AP : 100
Steal : Fortune Cloth
Attack [092] Defend [060] M. Atk [014] M.Def [133] Agility [055]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [30] Axe [--]
Light [--] Dark [10] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 013 PLANT MAN
Locate: Tree Sea
Class : Plant
Lv : 5
HP : 74
AP : 100
Steal : Dragon Scale
Attack [075] Defend [111] M. Atk [076] M.Def [058] Agility [062]
Fire [--] Water [30] Knife [20] Sword [20]
Wind [--] Earth [10] Mace [30] Axe [--]
Light [--] Dark [10] Whip [30] Bow [20]
-------------------------------------------------------------------------------
No 014 SLIME
Locate: Tree Sea, Cave of Trials
Class : Weird
Lv : 5
HP : 49
AP : 100
Steal : Crystal
Attack [052] Defend [064] M. Atk [020] M.Def [050] Agility [051]
Fire [--] Water [20] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [10] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 015 HAZE
Locate: Tree Sea
Class : Weird
Lv : 5
HP : 69
AP : 100
Steal : Confusion Charm
Attack [018] Defend [053] M. Atk [078] M.Def [101] Agility [113]
Fire [--] Water [--] Knife [40] Sword [30]
Wind [10] Earth [--] Mace [--] Axe [10]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 016 TRENT
Locate: Tree Sea Ruins
Class : Plant
Lv : 7
HP : 884
AP : 150
Steal : Death Charm
Attack [102] Defend [095] M. Atk [125] M.Def [053] Agility [050]
Fire [--] Water [15] Knife [--] Sword [--]
Wind [--] Earth [30] Mace [--] Axe [--]
Light [--] Dark [30] Whip [--] Bow [20]
-------------------------------------------------------------------------------
No 017 FIRE WATCHDOG
Locate: Volug Volcano, Cave of Trials
Class : Mammal
Lv : 8
HP : 60
AP : 100
Steal : Enhancer
Attack [125] Defend [073] M. Atk [064] M.Def [075] Agility [115]
Fire [40] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 018 SNOW BOAR
Locate: Volug Volcano, Cave of Trials
Class : Mammal
Lv : 8
HP : 120
AP : 100
Steal : Enhancer
Attack [140] Defend [082] M. Atk [028] M.Def [043] Agility [065]
Fire [--] Water [70] Knife [--] Sword [--]
Wind [30] Earth [--] Mace [--] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 019 MAGIC HEAD
Locate: Volug Volcano
Class : Demon
Lv : 8
HP : 45
AP : 100
Steal : 3 Sided Hat
Attack [041] Defend [082] M. Atk [106] M.Def [152] Agility [098]
Fire [15] Water [--] Knife [--] Sword [--]
Wind [15] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 020 JUNIOR DEMON
Locate: Volug Volcano, Cave of Trials
Class : Demon
Lv : 8
HP : 95
AP : 100
Steal : Crystal
Attack [107] Defend [092] M. Atk [078] M.Def [128] Agility [120]
Fire [15] Water [50] Knife [--] Sword [--]
Wind [50] Earth [15] Mace [--] Axe [--]
Light [--] Dark [15] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 021 GHOST
Locate: Volug Volcano, Cave of Trials
Class : Spirit
Lv : 8
HP : 60
AP : 100
Steal : Moon Stone
Attack [077] Defend [136] M. Atk [083] M.Def [066] Agility [105]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 022 MAGIC GHOST
Locate: Volug Volcano
Class : Spirit
Lv : 8
HP : 50
AP : 100
Steal : 3 Sided Hat
Attack [063] Defend [075] M. Atk [094] M.Def [087] Agility [105]
Fire [--] Water [15] Knife [--] Sword [--]
Wind [--] Earth [15] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 023 SNOW APE
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 75
AP : 100
Steal : Leather Glove
Attack [119] Defend [123] M. Atk [062] M.Def [085] Agility [062]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [50] Earth [30] Mace [10] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 024 RED OGRE
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 105
AP : 100
Steal : Fortune Cloth
Attack [111] Defend [092] M. Atk [071] M.Def [076] Agility [063]
Fire [20] Water [10] Knife [--] Sword [--]
Wind [10] Earth [10] Mace [20] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 025 CRAFTSMAN
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 60
AP : 100
Steal : Sneakers
Attack [092] Defend [072] M. Atk [073] M.Def [064] Agility [147]
Fire [--] Water [--] Knife [15] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 026 SNEAK-THIEF
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 55
AP : 100
Steal : Sneakers
Attack [084] Defend [074] M. Atk [075] M.Def [066] Agility [158]
Fire [--] Water [--] Knife [15] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 027 HIT-MAN
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 75
AP : 100
Steal : Leather Glove
Attack [118] Defend [093] M. Atk [082] M.Def [055] Agility [161]
Fire [--] Water [--] Knife [15] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [30] Bow [30]
-------------------------------------------------------------------------------
No 028 JESTER
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 65
AP : 100
Steal : Fortune Cloth
Attack [072] Defend [073] M. Atk [094] M.Def [092] Agility [091]
Fire [--] Water [15] Knife [--] Sword [--]
Wind [--] Earth [15] Mace [--] Axe [--]
Light [--] Dark [15] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 029 MERCENARY
Locate: Volug Volcano, World Edge
Class : Human
Lv : 8
HP : 85
AP : 100
Steal : Power Belt
Attack [122] Defend [087] M. Atk [066] M.Def [097] Agility [122]
Fire [--] Water [--] Knife [30] Sword [15]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 030 FIGHTER
Locate: Volug Volcano, World Edge
Class : Human
Lv : 8
HP : 95
AP : 100
Steal : Cloak
Attack [118] Defend [102] M. Atk [043] M.Def [078] Agility [065]
Fire [--] Water [--] Knife [--] Sword [15]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 031 ADVENTURER KILLER
Locate: Volug Volcano
Class : Human
Lv : 8
HP : 75
AP : 100
Steal : Cloak
Attack [097] Defend [084] M. Atk [086] M.Def [125] Agility [134]
Fire [--] Water [--] Knife [15] Sword [15]
Wind [--] Earth [--] Mace [15] Axe [15]
Light [--] Dark [--] Whip [15] Bow [--]
-------------------------------------------------------------------------------
No 032 QUAKE BIRD
Locate: Volug Volcano
Class : Bird
Lv : 8
HP : 65
AP : 100
Steal : Sleep Charm
Attack [085] Defend [083] M. Atk [042] M.Def [062] Agility [142]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [15] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 033 ROCK BIRD
Locate: Volug Volcano
Class : Bird
Lv : 8
HP : 65
AP : 100
Steal : Dragon Scale
Attack [075] Defend [104] M. Atk [061] M.Def [064] Agility [151]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 034 ODD BIRD
Locate: Volug Volcano
Class : Bird
Lv : 8
HP : 75
AP : 100
Steal : Crystal
Attack [083] Defend [062] M. Atk [103] M.Def [100] Agility [162]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [10] Axe [--]
Light [--] Dark [15] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 035 FIRE GOLEM (BOSS)
Locate: Volug Volcano
Class : Demon
Lv : 10
HP : 826
AP : 150
Steal : Seal Armour
Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060]
Fire [20] Water [--] Knife [10] Sword [10]
Wind [--] Earth [20] Mace [--] Axe [--]
Light [--] Dark [20] Whip [--] Bow [20]
-------------------------------------------------------------------------------
No 036 STARFISH
Locate: Sky Isles
Class : Magic
Lv : 11
HP : 64
AP : 100
Steal : Sleep Charm
Attack [102] Defend [071] M. Atk [014] M.Def [095] Agility [152]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [30] Earth [40] Mace [30] Axe [--]
Light [--] Dark [20] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 037 STALKER MACHINE
Locate: Sky Isles, Castle, Cave of Trials
Class : Machine
Lv : 11
HP : 123
AP : 100
Steal : Confusion Charm
Attack [094] Defend [128] M. Atk [077] M.Def [087] Agility [103]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 038 DRONE
Locate: Sky Isles, Castle, Cave of Trials
Class : Machine
Lv : 11
HP : 91
AP : 100
Steal : Confusion Charm
Attack [071] Defend [095] M. Atk [082] M.Def [134] Agility [136]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 039 WILL O WISP
Locate: Sky Isles Castle
Class : Spirit
Lv : 11
HP : 98
AP : 100
Steal : Crystal
Attack [082] Defend [205] M. Atk [098] M.Def [063] Agility [101]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [50] Axe [--]
Light [--] Dark [20] Whip [40] Bow [--]
-------------------------------------------------------------------------------
No 040 ORPHAN WAR
Locate: Sky Isles Castle
Class : Spirit
Lv : 11
HP : 132
AP : 100
Steal : Leather Glove
Attack [114] Defend [111] M. Atk [087] M.Def [082] Agility [067]
Fire [70] Water [--] Knife [30] Sword [30]
Wind [--] Earth [70] Mace [--] Axe [--]
Light [--] Dark [20] Whip [20] Bow [50]
-------------------------------------------------------------------------------
No 041 PINK MAGE
Locate: Sky Isles
Class : Spirit
Lv : 11
HP : 103
AP : 100
Steal : 3 Sided Hat
Attack [042] Defend [165] M. Atk [223] M.Def [163] Agility [152]
Fire [50] Water [50] Knife [--] Sword [--]
Wind [20] Earth [50] Mace [--] Axe [--]
Light [--] Dark [20] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 042 ZOMBIE
Locate: Sky Isles
Class : Spirit
Lv : 11
HP : 182
AP : 100
Steal : Cloak
Attack [112] Defend [033] M. Atk [072] M.Def [073] Agility [071]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [20] Whip [40] Bow [50]
-------------------------------------------------------------------------------
No 043 WYVERN
Locate: Sky Tower
Class : Bird
Lv : 13
HP : 1067
AP : 150
Steal : Dragon Scale
Attack [136] Defend [087] M. Atk [132] M.Def [065] Agility [125]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [40] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 044 SLIPPLE
Locate: Tranquil Sea
Class : Reptile
Lv : 14
HP : 120
AP : 100
Steal : Rainbow Stone
Attack [107] Defend [057] M. Atk [045] M.Def [055] Agility [079]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [10]
Light [--] Dark [25] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 045 WOODPECKER RAY
Locate: Tranquil Sea - Sea
Class : Reptile
Lv : 14
HP : 76
AP : 100
Steal : Fortune Cloth
Attack [102] Defend [082] M. Atk [050] M.Def [063] Agility [155]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 046 ALLIGATOR
Locate: Tranquil Sea
Class : Reptile
Lv : 109
HP : 100
AP : 100
Steal : Enhancer
Attack [132] Defend [094] M. Atk [056] M.Def [065] Agility [085]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [20]
-------------------------------------------------------------------------------
No 047 GILL NEWT
Locate: Tranquil Sea
Class : Reptile
Lv : 14
HP : 109
AP : 100
Steal : Rainbow Stone
Attack [092] Defend [066] M. Atk [094] M.Def [108] Agility [074]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [25] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 048 SAND MAN
Locate: Tranquil Sea
Class : Reptile
Lv : 14
HP : 83
AP : 100
Steal : Enhancer
Attack [146] Defend [087] M. Atk [081] M.Def [048] Agility [078]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [50] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 049 SEA JELLY
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 66
AP : 100
Steal : Crystal
Attack [092] Defend [104] M. Atk [038] M.Def [097] Agility [107]
Fire [--] Water [25] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [50] Axe [--]
Light [--] Dark [25] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 050 ANEMONE
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 90
AP : 100
Steal : Power Belt
Attack [095] Defend [142] M. Atk [086] M.Def [094] Agility [086]
Fire [--] Water [25] Knife [25] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 051 MARINE SHARK
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 76
AP : 100
Steal : Fish Proof
Attack [104] Defend [127] M. Atk [024] M.Def [096] Agility [155]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [25]
-------------------------------------------------------------------------------
No 052 BIN LOBSTER
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 136
AP : 100
Steal : 3 Sided Hat
Attack [086] Defend [138] M. Atk [080] M.Def [080] Agility [085]
Fire [70] Water [70] Knife [20] Sword [20]
Wind [70] Earth [25] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [10]
-------------------------------------------------------------------------------
No 053 MUD JELLYFISH
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 87
AP : 100
Steal : Sneakers
Attack [080] Defend [152] M. Atk [036] M.Def [065] Agility [103]
Fire [--] Water [25] Knife [--] Sword [--]
Wind [--] Earth [25] Mace [50] Axe [--]
Light [--] Dark [25] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 054 NAUTILUS
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 91
AP : 100
Steal : Power Belt
Attack [093] Defend [156] M. Atk [084] M.Def [092] Agility [075]
Fire [--] Water [25] Knife [25] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 055 SEA FIGHTER
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 68
AP : 100
Steal : Fish Proof
Attack [081] Defend [153] M. Atk [042] M.Def [042] Agility [151]
Fire [--] Water [25] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [25]
-------------------------------------------------------------------------------
No 056 ANCIENT CRAB
Locate: Tranquil Sea - Sea
Class : Aqua
Lv : 14
HP : 105
AP : 100
Steal : Rainbow Stone
Attack [068] Defend [149] M. Atk [092] M.Def [132] Agility [072]
Fire [--] Water [25] Knife [20] Sword [20]
Wind [--] Earth [25] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [10]
-------------------------------------------------------------------------------
No 057 SEA MAN
Locate: Tranquil Isles (land)
Class : Human
Lv : 14
HP : 66
AP : 100
Steal : Sneakers
Attack [093] Defend [110] M. Atk [054] M.Def [082] Agility [102]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [25]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 058 PIRATE
Locate: Tranquil Isles (land)
Class : Human
Lv : 14
HP : 132
AP : 100
Steal : Leather Glove
Attack [115] Defend [122] M. Atk [066] M.Def [073] Agility [109]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [25]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 059 SEPARATOR
Locate: Tranquil Isles (land)
Class : Human
Lv : 14
HP : 72
AP : 100
Steal : Sneakers
Attack [104] Defend [074] M. Atk [095] M.Def [066] Agility [148]
Fire [--] Water [--] Knife [25] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 060 WARRIOR KILLER
Locate: Tranquil Isles (land)
Class : Human
Lv : 14
HP : 202
AP : 100
Steal : Cloak
Attack [117] Defend [084] M. Atk [106] M.Def [115] Agility [134]
Fire [--] Water [--] Knife [--] Sword [25]
Wind [--] Earth [--] Mace [25] Axe [25]
Light [--] Dark [--] Whip [25] Bow [--]
-------------------------------------------------------------------------------
No 061 THUD BIRD
Locate: Tranquil Sea - Water Cave
Class : Bird
Lv : 14
HP : 81
AP : 100
Steal : Rainbow Stone
Attack [115] Defend [083] M. Atk [062] M.Def [62] Agility [142]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [25] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 062 DREAR BIRD
Locate: Locate: Tranquil Sea - Water Cave
Class : Bird
Lv : 14
HP : 93
AP : 100
Steal : Leather Armour
Attack [095] Defend [084] M. Atk [081] M.Def [064] Agility [151]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [25] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 063 BIRD RAKE
Locate: Locate: Tranquil Sea - Water Cave
Class : Bird
Lv : 14
HP : 147
AP : 100
Steal : Dragon Scale
Attack [103] Defend [062] M. Atk [123] M.Def [100] Agility [162]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [10] Axe [--]
Light [--] Dark [25] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 064 FAKE LILLY
Locate: Tranquil Sea
Class : Human
Lv : 16
HP : 560
AP : 150
Steal : Move Charm
Attack [137] Defend [099] M. Atk [165] M.Def [062] Agility [134]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [20] Earth [--] Mace [30] Axe [30]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 065 CRITTER
Locate: Ghost Land
Class : Spirit
Lv : 20
HP : 110
AP : 100
Steal : Rainbow Stone
Attack [112] Defend [205] M. Atk [128] M.Def [063] Agility [101]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [50] Axe [--]
Light [--] Dark [30] Whip [40] Bow [--]
-------------------------------------------------------------------------------
No 066 SPACE ARMOUR
Locate: Ghost Land, Cave of Trials
Class : Spirit
Lv : 20
HP : 105
AP : 100
Steal : Seal Armour
Attack [144] Defend [111] M. Atk [117] M.Def [082] Agility [067]
Fire [70] Water [--] Knife [30] Sword [30]
Wind [--] Earth [70] Mace [--] Axe [--]
Light [--] Dark [30] Whip [20] Bow [50]
-------------------------------------------------------------------------------
No 067 HELL HEIR
Locate: Ghost Land, Cave of Trials
Class : Spirit
Lv : 20
HP : 215
AP : 100
Steal : Silk Robe
Attack [072] Defend [074] M. Atk [133] M.Def [127] Agility [115]
Fire [30] Water [50] Knife [--] Sword [--]
Wind [50] Earth [50] Mace [--] Axe [--]
Light [--] Dark [30] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 068 LIVING DEAD
Locate: Ghost Land, Cave of Trials
Class : Spirit
Lv : 20
HP : 117
AP : 100
Steal : Power Belt (Nightmare Charm - possible drop)
Attack [142] Defend [033] M. Atk [102] M.Def [073] Agility [071]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [30] Whip [40] Bow [50]
-------------------------------------------------------------------------------
No 069 BRAIN BAT
Locate: Ghost Land
Class : Demon
Lv : 20
HP : 128
AP : 100
Steal : Magical Hat
Attack [081] Defend [082] M. Atk [136] M.Def [152] Agility [098]
Fire [30] Water [--] Knife [--] Sword [--]
Wind [30] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 070 YOUNG DEMON
Locate: Ghost Land
Class : Demon
Lv : 20
HP : 271
AP : 100
Steal : Power Belt
Attack [147] Defend [092] M. Atk [118] M.Def [128] Agility [120]
Fire [30] Water [50] Knife [--] Sword [--]
Wind [50] Earth [30] Mace [--] Axe [--]
Light [--] Dark [30] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 071 SHADOW
Locate: Ghost Land
Class : Spirit
Lv : 20
HP : 151
AP : 100
Steal : Magical Hat
Attack [117] Defend [106] M. Atk [143] M.Def [066] Agility [105]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [30] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 072 DEPARTED SOUL
Locate: Ghost Land
Class : Spirit
Lv : 20
HP : 171
AP : 100
Steal : Rainbow Stone (Nightmare Charm - possible drop)
Attack [103] Defend [075] M. Atk [124] M.Def [87] Agility [106]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [--] Earth [30] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 073 INTERCEPTOR
Locate: Ghost Land
Class : Machine
Lv : 20
HP : 177
AP : 100
Steal : Dragon Scale
Attack [131] Defend [125] M. Atk [091] M.Def [082] Agility [095]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 074 RED SLIME (BOSS)
Locate: Tree Sea, Ghost Land
Class : Weird
Lv : 20
HP : 185
AP : 100
Steal : Crystal
Attack [102] Defend [064] M. Atk [080] M.Def [050] Agility [051]
Fire [--] Water [20] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [30] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 075 GAS CLOUD
Locate: Ghost Land
Class : Weird
Lv : 20
HP : 96
AP : 100
Steal : Mink Fur
Attack [068] Defend [053] M. Atk [158] M.Def [101] Agility [113]
Fire [--] Water [--] Knife [40] Sword [30]
Wind [30] Earth [--] Mace [--] Axe [10]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 076 CHANG
Locate: Ghost Land
Class : Human
Lv : 22
HP : 810
AP : 150
Steal : Black Belt
Attack [160] Defend [140] M. Atk [050] M.Def [092] Agility [103]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 077 PAKON
Locate: Ghost Land
Class : Human
Lv : 24
HP : 838
AP : 150
Steal : Mink Fur
Attack [110] Defend [113] M. Atk [73] M.Def [142] Agility [088]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 078 HOT DOG
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Mammal
Lv : 23
HP : 167
AP : 100
Steal : Dragon Scale
Attack [165] Defend [073] M. Atk [114] M.Def [075] Agility [115]
Fire [40] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 079 KING HORN
Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials
Class : Mammal
Lv : 23
HP : 205
AP : 100
Steal : Power Belt
Attack [180] Defend [082] M. Atk [078] M.Def [043] Agility [065]
Fire [--] Water [70] Knife [--] Sword [--]
Wind [30] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 080 6-LEGGED CATERPILLAR
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Insect
Lv : 23
HP : 137
AP : 100
Steal : Leather Armour
Attack [141] Defend [133] M. Atk [072] M.Def [141] Agility [053]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 081 PEACH CENTIPEDE
Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials
Class : Insect
Lv : 23
HP : 149
AP : 100
Steal : Moon Stone
Attack [157] Defend [101] M. Atk [080] M.Def [063] Agility [050]
Fire [--] Water [10] Knife [10] Sword [10]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 082 ROCK LOBSTER
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Insect
Lv : 23
HP : 129
AP : 100
Steal : Leather Armour
Attack [163] Defend [131] M. Atk [064] M.Def [035] Agility [078]
Fire [--] Water [30] Knife [30] Sword [30]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 083 TARANTULA
Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials
Class : Insect
Lv : 23
HP : 153
AP : 100
Steal : Rainbow Stone
Attack [133] Defend [094] M. Atk [082] M.Def [084] Agility [121]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 084 SCISSORLOCK
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Insect
Lv : 23
HP : 180
AP : 100
Steal : Power Belt
Attack [166] Defend [121] M. Atk [078] M.Def [033] Agility [070]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 085 LONGHORN
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Insect
Lv : 23
HP : 123
AP : 100
Steal : Rainbow Stone
Attack [131] Defend [105] M. Atk [063] M.Def [042] Agility [143]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [20] Earth [40] Mace [--] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 086 DEMON STARFISH
Locate: World Edge - Ice Cave
Class : Magic
Lv : 23
HP : 131
AP : 100
Steal : Sonic Belt
Attack [192] Defend [071] M. Atk [034] M.Def [095] Agility [152]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [30] Earth [40] Mace [30] Axe [--]
Light [--] Dark [35] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 087 VANILLA ICE-CREAM
Locate: World Edge - Ice Cave
Class : Magic
Lv : 23
HP : 153
AP : 100
Steal : Mink Fur
Attack [043] Defend [065] M. Atk [117] M.Def [082] Agility [119]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [35] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 088 COOL PENGUIN
Locate: World Edge - Ice Cave
Class : Bird
Lv : 23
HP : 205
AP : 100
Steal : Air Sneakers
Attack [038] Defend [082] M. Atk [095] M.Def [111] Agility [095]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [35] Earth [--] Mace [20] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 089 SHROOM BIRD
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Plant
Lv : 23
HP : 191
AP : 100
Steal : Magical Hat
Attack [152] Defend [060] M. Atk [074] M.Def [133] Agility [055]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [--] Earth [35] Mace [30] Axe [--]
Light [--] Dark [35] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 090 FOREST WATCH
Locate: World Edge - Iceberg Dungeon
Class : Plant
Lv : 23
HP : 195
AP : 100
Steal : Fortune Cloth
Attack [135] Defend [111] M. Atk [136] M.Def [058] Agility [052]
Fire [--] Water [35] Knife [20] Sword [20]
Wind [--] Earth [35] Mace [30] Axe [--]
Light [--] Dark [35] Whip [30] Bow [20]
-------------------------------------------------------------------------------
No 091 BERRY ICE-CREAM
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Magic
Lv : 23
HP : 188
AP : 100
Steal : Mink Fur
Attack [058] Defend [087] M. Atk [129] M.Def [085] Agility [161]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [35] Earth [--] Mace [20] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 092 RED PENGUIN
Locate: World Edge - Ice Cave, Iceberg Dungeon
Class : Bird
Lv : 23
HP : 196
AP : 100
Steal : Air Sneakers
Attack [056] Defend [084] M. Atk [117] M.Def [113] Agility [097]
Fire [--] Water [35] Knife [--] Sword [--]
Wind [35] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 093 MASSACRE MACHINE [BOSS]
Locate: World Edge
Class : Machine
Lv : 25
HP : 1236
AP : 150
Steal : Power Piece
Attack [195] Defend [109] M. Atk [123] M.Def [077] Agility [090]
Fire [--] Water [--] Knife [40] Sword [40]
Wind [--] Earth [--] Mace [20] Axe [40]
Light [--] Dark [--] Whip [40] Bow [40]
-------------------------------------------------------------------------------
No 094 MOUNTAIN APE
Locate: Mechanical Empire
Class : Human
Lv : 26
HP : 274
AP : 100
Steal : Dragon Scale
Attack [179] Defend [113] M. Atk [122] M.Def [85] Agility [062]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [50] Earth [30] Mace [10] Axe [--]
Light [--] Dark [40] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 095 BLUE OGRE
Locate: Mechanical Empire
Class : Human
Lv : 26
HP : 262
AP : 100
Steal : Black Belt
Attack [171] Defend [092] M. Atk [131] M.Def [076] Agility [063]
Fire [20] Water [10] Knife [--] Sword [--]
Wind [10] Earth [10] Mace [20] Axe [--]
Light [--] Dark [40] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 096 MURDERER
Locate: Mechanical Empire, Cave of Trials
Class : Human
Lv : 26
HP : 140
AP : 100
Steal : Historian Boots
Attack [178] Defend [083] M. Atk [142] M.Def [055] Agility [171]
Fire [--] Water [--] Knife [40] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [30] Bow [30]
-------------------------------------------------------------------------------
No 097 CRAZY DANCER
Locate: Mechanical Empire, Cave of Trials
Class : Human
Lv : 26
HP : 206
AP : 100
Steal : Mink Fur
Attack [132] Defend [073] M. Atk [154] M.Def [092] Agility [091]
Fire [--] Water [40] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [40] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 098 THIEF
Locate: Mechanical Empire
Class : Human
Lv : 26
HP : 177
AP : 100
Steal : Leather Armour
Attack [152] Defend [072] M. Atk [133] M.Def [064] Agility [137]
Fire [--] Water [--] Knife [40] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 099 SENTINEL
Locate: Mechanical Empire
Class : Human
Lv : 26
HP : 197
AP : 100
Steal : Leather Armour
Attack [162] Defend [087] M. Atk [126] M.Def [097] Agility [122]
Fire [40] Water [--] Knife [30] Sword [40]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 100 KNIGHT
Locate: Mechanical Empire
Class : Human
Lv : 26
HP : 247
AP : 100
Steal : Power Belt
Attack [178] Defend [102] M. Atk [103] M.Def [068] Agility [065]
Fire [40] Water [--] Knife [--] Sword [40]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 101 TRACKING MACHINE
Locate: Mechanical Empire
Class : 26
Lv : Machine
HP : 270
AP : 100
Steal : Slow Charm
Attack [144] Defend [128] M. Atk [127] M.Def [087] Agility [103]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [40] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 102 PLUNDER
Locate: Mechanical Empire
Class : Machine
Lv : 26
HP : 267
AP : 100
Steal : Rainbow Stone
Attack [151] Defend [125] M. Atk [111] M.Def [082] Agility [095]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [40]
-------------------------------------------------------------------------------
No 103 DRORONE
Locate: Mechanical Empire
Class : Machine
Lv : 26
HP : 306
AP : 100
Steal : Power Piece
Attack [121] Defend [075] M. Atk [152] M.Def [134] Agility [136]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [40] Bow [--]
-------------------------------------------------------------------------------
No 104 GAIA BRAIN
Locate: Mechanical Empire, Cave of Trials
Class : Demon
Lv : 26
HP : 277
AP : 100
Steal : 3 Sided Hat
Attack [101] Defend [082] M. Atk [146] M.Def [152] Agility [098]
Fire [40] Water [--] Knife [--] Sword [--]
Wind [40] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 105 GAIA DEMON
Locate: Mechanical Empire
Class : Demon
Lv : 26
HP : 313
AP : 100
Steal : Winning Roller
Attack [167] Defend [092] M. Atk [138] M.Def [128] Agility [120]
Fire [40] Water [50] Knife [--] Sword [--]
Wind [50] Earth [40] Mace [--] Axe [--]
Light [--] Dark [40] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 106 DOPPLE GANGER
Locate: Mechanical Empire
Class : Spirit
Lv : 26
HP : 237
AP : 100
Steal : Death Charm
Attack [137] Defend [136] M. Atk [143] M.Def [066] Agility [105]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [15] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 107 APPARITION
Locate: Mechanical Empire
Class : Spirit
Lv : 26
HP : 247
AP : 100
Steal : Rainbow Stone
Attack [123] Defend [075] M. Atk [144] M.Def [087] Agility [106]
Fire [--] Water [15] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 108 SERPENT
Locate: Mechanical Empire
Class : Dragon
Lv : 27
HP : 1444
AP : 100
Steal : None
Attack [172] Defend [091] M. Atk [160] M.Def [083] Agility [086]
Fire [40] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [40] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 109 GULGAN [BOSS}
Locate: Mechanical Empire
Class : Spirit
Lv : 28
HP : 1805
AP : 150
Steal : None
Attack [197] Defend [111] M. Atk [176] M.Def [112] Agility [125]
Fire [45] Water [45] Knife [40] Sword [40]
Wind [45] Earth [45] Mace [40] Axe [40]
Light [--] Dark [45] Whip [40] Bow [40]
-------------------------------------------------------------------------------
No 110 GAIA SLUG
Locate: Tree Sea - Green Crystal, White Tower Upper Floors
Class : Insect
Lv : 29
HP : 361
AP : 100
Steal : None
Attack [161] Defend [153] M. Atk [092] M.Def [161] Agility [053]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 111 RED CRAWLER
Locate: Tree Sea - Green Crystal, White Tower Upper Floors
Class : Insect
Lv : 29
HP : 268
AP : 100
Steal : None
Attack [177] Defend [101] M. Atk [100] M.Def [063] Agility [050]
Fire [--] Water [10] Knife [10] Sword [10]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 112 DRAGON SPIDER
Locate: Tree Sea - Green Crystal
Class : Insect
Lv : 29
HP : 272
AP : 100
Steal : Magical Stone
Attack [153] Defend [094] M. Atk [112] M.Def [084] Agility [121]
Fire [--] Water [10] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 113 METAL BEETLE
Locate: Tree Sea - Green Crystal
Class : Insect
Lv : 29
HP : 291
AP : 100
Steal : None
Attack [151] Defend [105] M. Atk [083] M.Def [042] Agility [143]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [20] Earth [40] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 114 GAIA SLIME
Locate: Tree Sea - Green Crystal
Class : Weird
Lv : 29
HP : 195
AP : 100
Steal : Move Charm
Attack [132] Defend [064] M. Atk [110] M.Def [050] Agility [051]
Fire [--] Water [20] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [30] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 115 JAR OF TRENT
Locate: Tree Sea - Green Crystal
Class : Plant
Lv : 29
HP : 230
AP : 100
Steal : Plant Proof
Attack [145] Defend [111] M. Atk [156] M.Def [058] Agility [052]
Fire [--] Water [45] Knife [20] Sword [20]
Wind [--] Earth [45] Mace [30] Axe [--]
Light [--] Dark [45] Whip [30] Bow [20]
-------------------------------------------------------------------------------
No 116 GAIA CANCER
Locate: Tree Sea - Green Crystal
Class : Aqua
Lv : 29
HP : 284
AP : 100
Steal : Earth Armour
Attack [118] Defend [149] M. Atk [142] M.Def [132] Agility [072]
Fire [20] Water [45] Knife [20] Sword [20]
Wind [20] Earth [20] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [10]
-------------------------------------------------------------------------------
No 117 KILLER ARMOUR [BOSS]
Locate: Tree Sea - Green Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Steal : Killer Piece
Attack [185] Defend [099] M. Atk [151] M.Def [086] Agility [110]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [--] Whip [50] Bow [50]
-------------------------------------------------------------------------------
No 118 HELL HOUND
Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors
Class : Mammal
Lv : 29
HP : 243
AP : 100
Steal : None
Attack [185] Defend [073] M. Atk [134] M.Def [075] Agility [115]
Fire [45] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 119 GAIA HORN
Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors
Class : Mammal
Lv : 29
HP : 408
AP : 100
Steal : Crocodile Scale
Attack [200] Defend [082] M. Atk [-98] M.Def [043] Agility [063]
Fire [--] Water [70] Knife [--] Sword [--]
Wind [30] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 120 CLOWN
Locate: Volug Volcano - Red Crystal
Class : Human
Lv : 29
HP : 180
AP : 100
Steal : Shield Veil
Attack [142] Defend [073] M. Atk [164] M.Def [092] Agility [091]
Fire [--] Water [45] Knife [--] Sword [--]
Wind [--] Earth [45] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 121 MASTER THIEF
Locate: Volug Volcano - Red Crystal
Class : Human
Lv : 29
HP : 183
AP : 100
Steal : Historian Boots
Attack [162] Defend [072] M. Atk [143] M.Def [064] Agility [137]
Fire [45] Water [--] Knife [45] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 122 BIG ROBBER
Locate: Volug Volcano - Red Crystal
Class : Human
Lv : 29
HP : 188
AP : 100
Steal : Black Belt
Attack [172] Defend [072] M. Atk [153] M.Def [064] Agility [148]
Fire [45] Water [--] Knife [45] Sword [--]
Wind [45] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 123 NYALMOT
Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors
Class : Human
Lv : 29
HP : 396
AP : 100
Steal : Slow Charm
Attack [181] Defend [092] M. Atk [141] M.Def [076] Agility [063]
Fire [20] Water [10] Knife [--] Sword [--]
Wind [10] Earth [10] Mace [20] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 124 GAIA ARMOUR [BOSS]
Locate: Volug Volcano - Red Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Steal : Aura Armour
Attack [181] Defend [142] M. Atk [135] M.Def [099] Agility [110]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [--] Whip [50] Bow [50]
-------------------------------------------------------------------------------
No 125 GAIA KNIGHT
Locate: Sky Isles - Yellow Crystal
Class : Spirit
Lv : 29
HP : 292
AP : 100
Steal : Earth Armour
Attack [174] Defend [111] M. Atk [147] M.Def [082] Agility [067]
Fire [70] Water [--] Knife [30] Sword [30]
Wind [--] Earth [70] Mace [--] Axe [--]
Light [--] Dark [45] Whip [20] Bow [50]
-------------------------------------------------------------------------------
No 126 CLATTER BIRD
Locate: Sky Isles - Yellow Crystal
Class : Bird
Lv : 29
HP : 185
AP : 100
Steal : Wing Boots
Attack [155] Defend [083] M. Atk [102] M.Def [062] Agility [142]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [20] Axe [--]
Light [--] Dark [45] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 127 EMERALD BIRD
Locate: Sky Isles - Yellow Crystal, White Tower
Class : Bird
Lv : 29
HP : 292
AP : 100
Steal : Paralysis Charm
Attack [145] Defend [084] M. Atk [131] M.Def [064] Agility [151]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 128 DODO
Locate: Sky Isles - Yellow Crystal
Class : Bird
Lv : 29
HP : 203
AP : 100
Steal : Bird Proof
Attack [153] Defend [062] M. Atk [173] M.Def [100] Agility [172]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [10] Axe [--]
Light [--] Dark [45] Whip [10] Bow [--]
-------------------------------------------------------------------------------
No 129 GAIA SHROOM
Locate: Sky Isles - Yellow Crystal, White Tower
Class : Plant
Lv : 29
HP : 219
AP : 100
Steal : Magical Stone
Attack [172] Defend [060] M. Atk [094] M.Def [133] Agility [055]
Fire [--] Water [45] Knife [--] Sword [--]
Wind [--] Earth [45] Mace [30] Axe [--]
Light [--] Dark [45] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 130 GAIA STAR
Locate: Sky Isles - Yellow Crystal, White Tower
Class : Magic
Lv : 29
HP : 221
AP : 100
Steal : Moon Stone
Attack [162] Defend [071] M. Atk [074] M.Def [095] Agility [152]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [30] Earth [40] Mace [30] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 131 OROCHI [BOSS]
Locate: Sky Isles - Yellow Crystal
Class : Dragon
Lv : 31
HP : 1820
AP : 150
Steal : Dragon Proof
Attack [119] Defend [114] M. Atk [168] M.Def [115] Agility [121]
Fire [70] Water [50] Knife [--] Sword [--]
Wind [20] Earth [50] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 132 CHAMELEON
Locate: World Edge - Blue Crystal, White Tower Upper Floors
Class : Reptile
Lv : 29
HP : 265
AP : 100
Steal : Snake Proof
Attack [182] Defend [094] M. Atk [106] M.Def [065] Agility [085]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [20]
-------------------------------------------------------------------------------
No 133 GREAT SALAMANDER
Locate: World Edge - Iceberg Dungeon, World Edge - Blue Crystal.
Class : Reptile
Lv : 29
HP : 215
AP : 100
Steal : Ghost Proof
Attack [142] Defend [066] M. Atk [144] M.Def [108] Agility [074]
Fire [--] Water [45] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [--]
Light [--] Dark [45] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 134 DARE DEVIL
Locate: White Tower - Upper Floors
Class : Human
Lv : 29
HP : 190
AP : 100
Steal : Magical Veil
Attack [165] Defend [122] M. Atk [116] M.Def [093] Agility [134]
Fire [--] Water [--] Knife [45] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 135 BIG JELLYFISH
Locate: World Edge - Blue Crystal
Class : Aqua
Lv : 29
HP : 240
AP : 100
Steal : Paralysis Charm
Attack [142] Defend [104] M. Atk [088] M.Def [097] Agility [107]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [50] Axe [--]
Light [--] Dark [45] Whip [20] Bow [--]
-------------------------------------------------------------------------------
No 136 ANCIENT FISH
Locate: Tranquil Sea (Sail left from the starting jetty and up one screen.)
Class : Aqua
Lv : 29
HP : 215
AP : 100
Steal : Fish Proof
Attack [154] Defend [127] M. Atk [074] M.Def [096] Agility [155]
Fire [--] Water [30] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [45]
-------------------------------------------------------------------------------
No 137 MOSS SPINDLE
Locate: Tranquil Sea
White Tower Upper Floors
Class : Aqua
Lv : 29
HP : 215
AP : 100
Steal : Death Charm
Attack [143] Defend [156] M. Atk [134] M.Def [092] Agility [075]
Fire [--] Water [25] Knife [25] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 138 STUTTLE
Locate: Tranquil Sea (Sail left from the starting jetty and up one screen.)
Class : Reptile
Lv : 29
HP : 215
AP : 100
Steal : Sleep Charm
Attack [157] Defend [157] M. Atk [095] M.Def [055] Agility [079]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [30] Axe [10]
Light [--] Dark [45] Whip [30] Bow [--]
-------------------------------------------------------------------------------
No 139 KRAKEN
Locate: Tranquil Sea - Indigo Crystal
Class : Aqua
Lv : 31
HP : 1820
AP : 150
Steal : Fish Proof
Attack [167] Defend [100] M. Atk [105] M.Def [078] Agility [123]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [50] Earth [--] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 140 COLD MIST
Locate: Ghost Land - Violet Crystal, World Edge - Blue Crystal, White Tower
Class : Weird
Lv : 29
HP : 250
AP : 100
Steal : Crystal
Attack [098] Defend [053] M. Atk [178] M.Def [101] Agility [113]
Fire [--] Water [--] Knife [40] Sword [30]
Wind [45] Earth [--] Mace [--] Axe [10]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 141 LICH
Locate: World Edge - Blue Crystal
Class : Spirit
Lv : 29
HP : 240
AP : 100
Steal : Wise Hat
Attack [102] Defend [074] M. Atk [163] M.Def [177] Agility [115]
Fire [50] Water [45] Knife [--] Sword [--]
Wind [50] Earth [45] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 142 GAIA ZOMBIE
Locate: Ghost Land - Violet Crystal, White Tower
Class : Spirit
Lv : 29
HP : 190
AP : 100
Steal : Ghost Charm
Attack [172] Defend [033] M. Atk [132] M.Def [073] Agility [100]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [40] Bow [50]
-------------------------------------------------------------------------------
No 143 WANDERING SOUL
Locate: Ghost Land - Violet Crystal, World Edge - Blue Crystal,
White Tower - Top Floors
Class : Spirit
Lv : 29
HP : 265
AP : 100
Steal : Moon Stone
Attack [142] Defend [205] M. Atk [158] M.Def [063] Agility [101]
Fire [70] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [50] Axe [--]
Light [--] Dark [45] Whip [40] Bow [--]
-------------------------------------------------------------------------------
No 144 ASSASSIN
Locate: Ghost Land - Violet Crystal, White Tower - Top Floors
Class : Human
Lv : 29
HP : 235
AP : 100
Steal : Death Charm
Attack [188] Defend [083] M. Atk [152] M.Def [055] Agility [161]
Fire [45] Water [--] Knife [45] Sword [45]
Wind [45] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [30] Bow [30]
-------------------------------------------------------------------------------
No 145 SAND KING
Locate: White Tower
Class : Reptile
Lv : 29
HP : 215
AP : 100
Steal : Gauntlet
Attack [177] Defend [087] M. Atk [111] M.Def [048] Agility [078]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [50] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 146 LEVIATHAN [BOSS]
Locate: Ghost Land - Violet Crystal
Class : Aqua
Lv : 31
HP : 1820
AP : 150
Steal : Fish Proof
Attack [180] Defend [106] M. Atk [139] M.Def [082] Agility [148]
Fire [50] Water [50] Knife [--] Sword [--]
Wind [50] Earth [50] Mace [--] Axe [--]
Light [--] Dark [50] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 147 MINT ICE CREAM
Locate: White Tower
Class : Magic
Lv : 29
HP : 190
AP : 100
Steal : Fairy Stone
Attack [098] Defend [087] M. Atk [169] M.Def [084] Agility [161]
Fire [--] Water [45] Knife [--] Sword [--]
Wind [45] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 148 GREEN PENGUIN
Locate: White Tower, White Tower Upper Floors
Class : Bird
Lv : 29
HP : 265
AP : 100
Steal : Winning Roller
Attack [096] Defend [084] M. Atk [157] M.Def [113] Agility [097]
Fire [--] Water [45] Knife [--] Sword [--]
Wind [45] Earth [--] Mace [20] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 149 GAIA SCORPION
Locate: White Tower
Class : Insect
Lv : 29
HP : 278
AP : 100
Steal : Magic Charm
Attack [186] Defend [121] M. Atk [098] M.Def [033] Agility [070]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 150 GAIA APE
Locate: White Tower Upper Floors
Class : Human
Lv : 29
HP : 299
AP : 100
Steal : Black Belt
Attack [183] Defend [113] M. Atk [132] M.Def [085] Agility [062]
Fire [--] Water [50] Knife [--] Sword [--]
Wind [50] Earth [30] Mace [10] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 151 HERO KILLER
Locate: White Tower Upper Floors
Class : Human
Lv : 29
HP : 265
AP : 100
Steal : Wing Boots
Attack [157] Defend [084] M. Atk [146] M.Def [115] Agility [184]
Fire [--] Water [--] Knife [45] Sword [45]
Wind [--] Earth [--] Mace [45] Axe [45]
Light [--] Dark [--] Whip [45] Bow [45]
-------------------------------------------------------------------------------
No 152 GAIA ALIEN
Locate: White Tower Upper Floors
Class : Insect
Lv : 29
HP : 275
AP : 100
Steal : Muscle Armour
Attack [183] Defend [151] M. Atk [084] M.Def [035] Agility [078]
Fire [--] Water [30] Knife [30] Sword [30]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [30]
-------------------------------------------------------------------------------
No 153 CYBERDYNE [BOSS]
Locate: World Edge - Blue Crystal
Class : Machine
Lv : 31
HP : 1820
AP : 150
Steal : Machine Proof
Attack [183] Defend [088] M. Atk [125] M.Def [077] Agility [119]
Fire [--] Water [--] Knife [50] Sword [50]
Wind [--] Earth [--] Mace [50] Axe [50]
Light [--] Dark [50] Whip [50] Bow [50]
-------------------------------------------------------------------------------
No 154 DETECT MACHINE
Locate: White Tower
Class : Machine
Lv : 29
HP : 290
AP : 100
Steal : Slow Charm
Attack [154] Defend [128] M. Atk [137] M.Def [087] Agility [103]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [45] Axe [--]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 155 SNATCHER
Locate: White Tower
Class : Machine
Lv : 29
HP : 290
AP : 100
Steal : Machine Proof
Attack [161] Defend [125] M. Atk [121] M.Def [082] Agility [095]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [--] Bow [45]
-------------------------------------------------------------------------------
No 156 GOON
Locate: White Tower
Class : Machine
Lv : 29
HP : 236
AP : 100
Steal : Seal Armour
Attack [131] Defend [095] M. Atk [142] M.Def [134] Agility [136]
Fire [--] Water [--] Knife [20] Sword [20]
Wind [--] Earth [--] Mace [--] Axe [--]
Light [--] Dark [--] Whip [45] Bow [--]
-------------------------------------------------------------------------------
No 157 GUARDIAN
Locate: White Tower
Class : Human
Lv : 29
HP : 235
AP : 100
Steal : Chaim Kimono
Attack [172] Defend [087] M. Atk [136] M.Def [097] Agility [122]
Fire [--] Water [--] Knife [30] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [45]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 158 KING KNIGHT
Locate: White Tower
Class : Human
Lv : 29
HP : 290
AP : 100
Steal : Power Belt
Attack [188] Defend [102] M. Atk [113] M.Def [068] Agility [065]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [--] Mace [--] Axe [45]
Light [--] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 159 JEER BIRD
Locate: White Tower
Class : Reptile
Lv : 29
HP : 290
AP : 100
Steal : Death Charm
Attack [152] Defend [082] M. Atk [100] M.Def [063] Agility [155]
Fire [--] Water [--] Knife [--] Sword [--]
Wind [--] Earth [40] Mace [--] Axe [--]
Light [--] Dark [45] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 160 LORD'S GHOST [BOSS]
Locate: Mechanical Empire - Orange Crystal
Class : Spirit
Lv : 31
HP : 1820
AP : 150
Steal : Ghost Proof
Attack [172] Defend [088] M. Atk [168] M.Def [112] Agility [104]
Fire [50] Water [50] Knife [--] Sword [--]
Wind [50] Earth [50] Mace [--] Axe [--]
Light [50] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 161 CRYSTAL QUARTZ [BOSS]
Locate: White Tower Upper Floor
Class : Spirit
Lv : 31
HP : 1920
AP : 150
Steal : Angel Veil
Attack [130] Defend [098] M. Atk [130] M.Def [128] Agility [130]
Fire [50] Water [50] Knife [50] Sword [50]
Wind [50] Earth [50] Mace [--] Axe [50]
Light [--] Dark [50] Whip [50] Bow [50]
-------------------------------------------------------------------------------
No 162 MAGIC EMPEROR [BOSS]
Locate: World Edge - Iceberg Dungeon
Class : Spirit
Lv : 30
HP : 2006
AP : 150
Steal : Ghost Proof
Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130]
Fire [60] Water [60] Knife [--] Sword [--]
Wind [60] Earth [60] Mace [--] Axe [--]
Light [60] Dark [--] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 163 PHANTOM
Locate: Ghost Land
Class : Spirit
Lv : 31
HP : 2120
AP : 150
Steal : Ghost Proof
Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130]
Fire [65] Water [65] Knife [--] Sword [--]
Wind [65] Earth [65] Mace [--] Axe [--]
Light [--] Dark [65] Whip [--] Bow [--]
-------------------------------------------------------------------------------
No 164 UNKNOWN DEAD DEMON
Locate: Very Top of White Tower
Class : Demon
Lv : 44
HP : 2625
AP : 150
Steal : Devil Proof
Attack [170] Defend [133] M. Atk [150] M.Def [133] Agility [150]
Fire [70] Water [70] Knife [50] Sword [50]
Wind [70] Earth [70] Mace [50] Axe [50]
Light [70] Dark [70] Whip [50] Bow [50]
-------------------------------------------------------------------------------
===============================================================================
3. ACTION CARD DATABASE - (No.001 - No.188) ............................ *DATA3
===============================================================================
-------
SOURCES
-------
Sources of cards are given where applicable, but some of them have to be made
through synthesis. Most are found in treasure chests or dropped from enemies,
including bosses. Action Cards can be triggered by using specific ranked
combos and that will result in the card appearing in the database, although it
won't be added to the inventory. See the separate section on combos for details
of them all.
Characters come equipped with various Action Cards, but I've not included these
apart from the one special Sniper Shot card that Guido holds and Leen's unique
card: Life Tree. Check the character database list to see all the default cards
held by everyone.
Other sources include random cards you can buy at the Ancient City from the
Platinum card seller and from the slot machine. Random cards are found inside
the Volug Volcano by playing the Jet Mole mini-game as many times as you like.
-------------
ABBREVIATIONS
-------------
KN = Knives
SW = Sword
AX = Axe
MA = Mace
WH = Whip
BW = Crossbow
FI = Fire
WI = Wind
WA = Water
EA = Earth
LT = Lightning
BZ = Blizzard (Ice)
FO = Forest
EX = Explosion
IC = Icarian (Light)
DK = Monster (Dark)
DAM = Damage
B = Boss enemy
All = All enemies or all allies
Note there are two different Stram cards: 117 and 133 and they do different
things!
- KNIVES -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
001 | Knife Throw | KN | 20 | All | ..............................
| | | | | Craftsman
| | | | | Sneak-Thief
| | | | | Hit-Man
----+------------------+----------+-----+------+-------------------------------
002 |Double Knife Throw| KN | 30 | 1 | ..............................
| | | | | Craftsman
| | | | | Sneak-Thief
| | | | | Hit-Man
----+------------------+----------+-----+------+-------------------------------
003 | Random Throw | KN | 15 | All | ..............................
| | | | | Craftsman
| | | | | Sneak-Thief
| | | | | Hit-Man
----+------------------+----------+-----+------+-------------------------------
004 | Cancel Knife | KN | 20 | 1 | Cancel 50%
----+------------------+----------+-----+------+-------------------------------
005 | Shock Knife | KN | 25 | 1 | Stun 75%
----+------------------+----------+-----+------+-------------------------------
006 | Howl Knife | KN/WI | 40 | 1 | Weapon+Wind
----+------------------+----------+-----+------+-------------------------------
007 | Blood Knife* | KN | 30 | 1 | More to humans
| | | | | Murderer
| | | | | Thief
----+------------------+----------+-----+------+-------------------------------
008 | Hunter Knife | KN | 31 | 1 | More to Reptiles
| | | | | Murderer
----+------------------+----------+-----+------+-------------------------------
009 | Combo Knife | KN | 9 | All | Hit number up
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
010 | Miracle Knife | KN | 30 | 1 | HP absorb
____|__________________|__________|_____|______|_______________________________
- SWORDS -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
011 | Slash | SW | 25 | 1 | ..............................
| | | | | Mercenary
| | | | | Fighter
----+------------------+----------+-----+------+-------------------------------
012 | Double Slash | SW | 40 | 1 | ..............................
| | | | | Mercenary
| | | | | Fighter
| | | | | Sentinel
----+------------------+----------+-----+------+-------------------------------
013 | X-Break | SW | 20 | All | ..............................
| | | | | Mercenary
| | | | | Fighter
| | | | | Sentinel
----+------------------+----------+-----+------+-------------------------------
014 | Cancel Sword | SW | 25 | 1 | Cancel 50%
| | | | | Knight
| | | | | Sentinel
| | | | | Ghost Land - Mansion
----+------------------+----------+-----+------+-------------------------------
015 | Shock Sword | SW | 30 | 1 | Stun 75%
| | | | | Master Thief
| | | | | Knight
----+------------------+----------+-----+------+-------------------------------
016 | Lotus Cut | SW/FI | 40 | 1 | ..............................
| | | | | Big Robber
| | | | | Master Thief
| | | | | Knight
----+------------------+----------+-----+------+-------------------------------
017 | Thor Cut | SW/FI/WI | 50 | 1 | Weapon + Lightning
| | | | | Big Robber
| | | | | Master Thief
| | | | | Assassin
----+------------------+----------+-----+------+-------------------------------
018 | Fire Dragon Cut | SW | 35 | 1 | More to Birds
| | | | | Assassin
| | | | | Iceberg Dungeon
----+------------------+----------+-----+------+-------------------------------
019 | Dragon Break | SW | 36 1 1 | More to Dragons
| | | | | Assassin
----+------------------+----------+-----+------+-------------------------------
020 | Spirit Cut | SW | 27 | 1 | AP absorb
____|__________________|__________|_____|______|_______________________________
- AXES -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
021 | Crash | AX | 33 | 1 | ..............................
| | | | | Sea Man
----+------------------+----------+-----+------+-------------------------------
022 | Double Crash | AX | 48 | 1 | ..............................
| | | | | Sea Man
| | | | | Pirate
----+------------------+----------+-----+------+-------------------------------
023 | Blast Raid | AX | 28 | All | ..............................
| | | | | Sea Man
| | | | | Pirate
| | | | | Daredevil
----+------------------+----------+-----+------+-------------------------------
024 | Cancel Axe | AX | 33 | 1 | Cancel 50%
| | | | | Guardian
| | | | | Pirate
| | | | | Daredevil
----+------------------+----------+-----+------+-------------------------------
025 | Shock Axe | AX | 38 | 1 | Stun 75%
----+------------------+----------+-----+------+-------------------------------
026 | Ice Slash | AX/WI/WA | 53 | 1 | Weapon + Blizzard
| | | | | King Knight
----+------------------+----------+-----+------+-------------------------------
027 | GeoT-Hawk | AX | 44 | 1 | More to Plants
| | | | | Fake Lilly
----+------------------+----------+-----+------+-------------------------------
028 | Bug Killer | AX | 43 | 1 | More to Insects
----+------------------+----------+-----+------+-------------------------------
029 | Deadly Axe | AX | 45 | 1 | Death 20%
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
030 | Full Swing | AX | 35 | All | Cancel 30%
____|__________________|__________|_____|______|_______________________________
- MACES -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
031 | Smash | MA | 30 | 1 | ..............................
| | | | | Stalker Machine
----+------------------+----------+-----+------+-------------------------------
032 | Double Smash | MA | 45 | 1 | ..............................
| | | | | Stalker Machine
| | | | | Tracking Machine
----+------------------+----------+-----+------+-------------------------------
033 | Dark Smasher | MA | 25 | All | ..............................
| | | | | Detect Machine
| | | | | Stalker Machine
| | | | | Tracking Machine
----+------------------+----------+-----+------+-------------------------------
034 | Cancel Mace | MA | 30 | 1 | Cancel 50%
| | | | | Detect Machine
| | | | | Tracking Machine
----+------------------+----------+-----+------+-------------------------------
035 | Shock Mace | MA | 35 | 1 | Stun 75%
| | | | | Detect Machine
----+------------------+----------+-----+------+-------------------------------
036 | Soul Buster | MA | 41 | 1 | More to Spirits
| | | | | Volug Volcano - Core
----+------------------+----------+-----+------+-------------------------------
037 | Devil Buster | MA | 40 | 1 | More to Demons
| | | | | Iceberg Dungeon
----+------------------+----------+-----+------+-------------------------------
038 | Mind Smash | MA | 37 | 1 | Confuse 30%
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
039 | Round Whack | MA | 35 | 1 | AP damage
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
040 | Mind Buster | MA | 30 | All | Confuse 20%
| | | | | Orange Crystal
____|__________________|__________|_____|______|_______________________________
- WHIPS -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
041 | Strike | WH | 22 | 1 | ..............................
| | | | | Drone
----+------------------+----------+-----+------+-------------------------------
042 | Double Strike | WH | 37 | 1 | ..............................
| | | | | Drorone
| | | | | Drone
----+------------------+----------+-----+------+-------------------------------
043 | Wide Hit | WH | 17 | All | .............................
| | | | | Goon
| | | | | Drorone
| | | | | Drone
----+------------------+----------+-----+------+-------------------------------
044 | Cancel Tail | WH | 22 | 1 | Cancel 50%
----+------------------+----------+-----+------+-------------------------------
045 | Shock Tail | WH | 27 | 1 | Stun 75%
| | | | | Goon
----+------------------+----------+-----+------+-------------------------------
046 | Cut Whip | WH | 33 | 1 | More to Weirds
| | | | | Volug Volcano - Core
----+------------------+----------+-----+------+-------------------------------
047 | Choke Whip | WH | 32 | 1 | More to Plants
| | | | | Ghost Land - Town
----+------------------+----------+-----+------+-------------------------------
048 | Tech Bind | WH | 53 | 1 | Move Block 60%
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
049 | Magic Bind | WH | 42 | 1 | Magic Block 60%
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
050 | Para Whip | WH | 39 | 1 | Paralyse 40%
| | | | | Red Crystal
____|__________________|__________|_____|______|_______________________________
- CROSSBOW -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
051 | Shot | BW | 27 | 1 | ..............................
| | | | | Marine Shark
| | | | | Sea Fighter
----+------------------+----------+-----+------+-------------------------------
052 | Double Shot | BW | 42 | 1 | ..............................
| | | | | Marine Shark
| | | | | Sea Fighter
| | | | | Interceptor
----+------------------+----------+-----+------+-------------------------------
053 | Random Shot | BW | 22 | All | ..............................
| | | | | Marine Shark
| | | | | Sea Fighter
| | | | | Interceptor
----+------------------+----------+-----+------+-------------------------------
054 | Shock Darts | BW | 32 | 1 | Stun 75%
| | | | | Plunder
| | | | | Snatcher
| | | | | Interceptor
----+------------------+----------+-----+------+-------------------------------
055 | Water Shot | BW/WA | 48 | 1 | ..............................
| | | | | Snatcher
| | | | | Ancient Fish
| | | | | Plunder
| | | | | Volug Volcano - Area 2
----+------------------+----------+-----+------+-------------------------------
056 | Flamethrow | BW/FI | 48 | 1 | ..............................
| | | | | Snatcher
| | | | | Ancient Fish
| | | | | Plunder
----+------------------+----------+-----+------+-------------------------------
057 | Custom Lure | BW | 37 | 1 | More to Aquatics
| | | | | Ancient Fish
----+------------------+----------+-----+------+-------------------------------
058 | Sky Dancing | BW | 37 | 1 | More to Mages
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
059 | Cancel Darts | BW | 27 | 1 | Cancel 30%
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
060 | Sniper Shot | BW | 22 | 1 | Steals accessory
| | | | | Guido default card
| | | | | Indigo Crystal
____|__________________|__________|_____|______|_______________________________
- COMBINED WEAPONS -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
061 | W-Break | SW/MA | 40 | 1 | ..............................
| | | | | Adventure Killer
----+------------------+----------+-----+------+-------------------------------
062 | Shockwave | AX/MA | 55 | 1 | ..............................
| | | | | War Killer
| | | | | Adventure Killer
----+------------------+----------+-----+------+-------------------------------
063 | Sky Cut | AX/MA | 65 | 1 | ..............................
| | | | | War Killer
| | | | | Adventure Killer
| | | | | Hero Killer
----+------------------+----------+-----+------+-------------------------------
064 | Mud Cutter | KN/SW/BW | 75 | 1 | ..............................
----+------------------+----------+-----+------+-------------------------------
065 | Divide Cut | KN/SW | 12 | 1 | Hit number up
| | | | | Hero Killer
----+------------------+----------+-----+------+-------------------------------
066 | Death Cut | KN/SW | - | 1 | Kill enemy if under 200 HP
| | | | | Massacre Machine B
----+------------------+----------+-----+------+-------------------------------
067 | Land Split | SW/MA | 40 | All | ..............................
| | | | | Killer Armour B
----+------------------+----------+-----+------+-------------------------------
068 | Immortal Aura | SW/AX/MA | - | Ally | Invincible
| | | | | Gaia Armour B
----+------------------+----------+-----+------+-------------------------------
069 | Energy Break | AX/MA | - | 1 | HP recovery blocked
| | | | | Massacre Machine B
----+------------------+----------+-----+------+-------------------------------
070 | Ground Break | SW/AX/MA | 50 | All | ..............................
| | | | | White Tower - Upper Floors
____|__________________|__________|_____|______|_______________________________
- FIRE -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
071 | Burn! | FI | 20 | 1 | ..............................
| | | | | Fire Watchdog
----+------------------+----------+-----+------+-------------------------------
072 | Burnflame | FI | 20 | All | ..............................
| | | | | Fire Watchdog
| | | | | Hot Dog
----+------------------+----------+-----+------+-------------------------------
073 | Burnstryk | FI | 40 | 1 | ..............................
| | | | | Hell Hound
| | | | | Fire Watchdog
| | | | | Hot Dog
----+------------------+----------+-----+------+-------------------------------
074 | Burnflare | FI | 30 | All | ..............................
| | | | | Hell Hound
| | | | | Hot Dog
----+------------------+----------+-----+------+-------------------------------
075 | Chainburn | FI | 10 | All | Attack number up
| | | | | Hell Hound
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
076 | Hell Burner | FI | 40 | All | ..............................
| | | | | Fire Golem
----+------------------+----------+-----+------+-------------------------------
077 | Magical Stryk | FI | 35 | 1 | Stuns magic
| | | | | Fire Golem 1 Volug Volcano
----+------------------+----------+-----+------+-------------------------------
078 | Hell Strike | FI | - | 1 | Put enemy on 1 HP. 40% chance
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
079 | Magical Flare | FI | 25 | All | Stuns magic
| | | | | Orochi B
----+------------------+----------+-----+------+-------------------------------
080 | Hellflame | FI | - | All | Put all on 1 HP. 25% chance
| | | | | White Tower - Upper Floors
____|__________________|__________|_____|______|_______________________________
- WIND -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
081 | Howl | WI | 20 | 1 | ..............................
| | | | | Haze
----+------------------+----------+-----+------+-------------------------------
082 | Howlslash | WI | 40 | 1 | ..............................
| | | | | Gas Cloud
| | | | | Haze
----+------------------+----------+-----+------+-------------------------------
083 | Howlnado | WI | 20 | All | ..............................
| | | | | Gas Cloud
| | | | | Haze
| | | | | Cold Mist
----+------------------+----------+-----+------+-------------------------------
084 | Runner | WI | - | Ally | Agility up
| | | | | Gas Cloud
| | | | | Cold Mist
----+------------------+----------+-----+------+-------------------------------
085 | Wind Wall | WI | - | 1 | Agility down
| | | | | Cold Mist
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
086 | Escape | WI | - | Ally | Flee with ease
| | | | | Cave of Trials
----+------------------+----------+-----+------+-------------------------------
087 | Runner All | WI | - | Team | Agility up
| | | | | Wyvern
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
088 | Wind Wall+ | WI | - | All | Agility down
----+------------------+----------+-----+------+-------------------------------
089 | Escape+ | WI | - | Team | Escape with ease.
| | | | | May get items
| | | | | Ancient City
----+------------------+----------+-----+------+-------------------------------
090 | Sylphid | WI | - | All | Cancel all gauge actions
| | | | | White Tower - Upper Floors
| | | | | Butterfly Quest Reward
____|__________________|__________|_____|______|_______________________________
- WATER -
----.------------------.----------.------.------.------------------------------
NO. | NAME | TYPE | HEAL| NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
091 | Heal | WA | +42 | Ally | ..............................
| | | | | Pulper
| | | | | Gill Newt
----+------------------+----------+-----+------+-------------------------------
092 | Alheal | WA | +63 | All | Not self
| | | | | Gill Newt
| | | | | Pulper
----+------------------+----------+-----+------+-------------------------------
093 | Healer | WA | +56 | Ally | ..............................
| | | | | Mud Jellyfish
| | | | | Pulper
| | | | | Gill Newt
----+------------------+----------+-----+------+-------------------------------
094 | Alhealer | WA | +70 | All | ..............................
| | | | | Great Salamander
| | | | | Mud Jellyfish
| | | | | Tree Sea - Waterfall Cave
----+------------------+----------+-----+------+-------------------------------
095 | Snooze | WA | - | 1 | Sleep. 80% chance
| | | | | Great Salamander
| | | | | Sea Jelly
| | | | | Mud Jellyfish
----+------------------+----------+-----+------+-------------------------------
096 | Surge | WA | - | Ally | Cure Paralysis
| | | | | Sea Jelly
| | | | | Big Jellyfish
| | | | | Great Salamander
----+------------------+----------+-----+------+-------------------------------
097 | Echo Toll | WA | - | Ally | Cure Sleep
| | | | | Big Jellyfish
| | | | | Sea Jelly
----+------------------+----------+-----+------+-------------------------------
098 | Resurrect | WA | - | Ally | Revive from KO
| | | | | Big Jellyfish
----+------------------+----------+-----+------+-------------------------------
099 | Alhealer + | WA |+160 | Team | ..............................
| | | | | Leviathan - Violet Crystal
----+------------------+----------+-----+------+-------------------------------
100 | Life | WA | - | Ally | Max HP up
| | | | | White Tower - Upper Floors
____|__________________|__________|_____|______|_______________________________
- EARTH -
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
101 | Tremor | EA | 20 | 1 | ..............................
| | | | | Ghost
----+------------------+----------+-----+------+-------------------------------
102 | Quake | EA | 15 | All | ..............................
| | | | | Shadow
| | | | | Ghost
----+------------------+----------+-----+------+-------------------------------
103 | Diggin' | EA | - | Ally | Defence up
| | | | | Bin Lobster
| | | | | Shadow
| | | | | Ghost
----+------------------+----------+-----+------+-------------------------------
104 | Def-Loss | EA | - | Ally | Defence down
| | | | | Ancient Crab
| | | | | Bin Lobster
| | | | | Shadow
----+------------------+----------+-----+------+-------------------------------
105 | Mardy | EA | - | Ally | MDEF up
| | | | | Doppleganger
| | | | | Ancient Crab
| | | | | Bin Lobster
----+------------------+----------+-----+------+-------------------------------
106 | Vig-Loss | EA | - | 1 | MDEF down
| | | | | Gaia Cancer
| | | | | Doppleganger
| | | | | Ancient Crab
| | | | | Ghost Land - Mansion
----+------------------+----------+-----+------+-------------------------------
107 | Barrier | EA | - | Ally | Protect status
| | | | | Gaia Cancer
| | | | | Doppleganger
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
108 | Life Down | EA | - | 1 | Max HP down
| | | | | Gaia Cancer
----+------------------+----------+-----+------+-------------------------------
109 | Matogel | EA | - | 1 | Absorb 20 AP
| | | | | Mechanical Empire
----+------------------+----------+-----+------+-------------------------------
110 | Matogif | EA | - | Ally | Consume own AP to recover ally
| | | | | White Tower - Upper Floors
____|__________________|__________|_____|______|_______________________________
- LIGHTNING - (FIRE + WIND)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
111 | Zap! | FI/WI | 40 | 1 | Magic Head
----+------------------+----------+-----+------+-------------------------------
112 | Gadzap! | FI/WI | 55 | 1 | ..............................
| | | | | Brain Bat
| | | | | Magic Head
----+------------------+----------+-----+------+-------------------------------
113 | Zap! All | FI/WI | 40 | All | ..............................
| | | | | Gaia Brain
| | | | | Brain Bat
| | | | | Magic Head
| | | | | Tree Sea - Waterfall Cave
----+------------------+----------+-----+------+-------------------------------
114 | Enclose | FI/WI | - | Team | 40% magic resist
| | | | | Gaia Brain
| | | | | Brain Bat
----+------------------+----------+-----+------+-------------------------------
115 | Dragon Zap | FI/WI | 50 | All | ..............................
----+------------------+----------+-----+------+-------------------------------
116 | Stapler | FI/WI | - | Ally | Change status to good one
| | | | | Volug Volcano - Core
----+------------------+----------+-----+------+-------------------------------
117 | Stram | FI/WI | - | 1 | Change status to bad one
| | | | | Volug Volcano - Core
----+------------------+----------+-----+------+-------------------------------
118 | Starfall | FI/WI | - | 1 | Stop AP recovery
| | | | | Lord's Ghost B
----+------------------+----------+-----+------+-------------------------------
119 | AlStapler | FI/WI | - | Team | Up length of stat buffs
| | | | | Serpent
----+------------------+----------+-----+------+-------------------------------
120 | Stram All | FI/WI | - | All | Up length of stat debuffs
| | | | | White Tower - Floors 1-7
____|__________________|__________|_____|______|_______________________________
- BLIZZARD/ICE - (WIND + WATER)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
121 | Crackle | WI/WA | 40 | 1 | Vanilla Ice Cream
| | | | | Cool Penguin
----+------------------+----------+-----+------+-------------------------------
122 | Crackling | WI/WA | 30 | All | ..............................
| | | | | Cool Penguin
| | | | | Berry Ice Cream
| | | | | Vanilla Ice Cream
| | | | | Volug Volcano - Area 2
----+------------------+----------+-----+------+-------------------------------
123 | Crackle Floe | WI/WA | 40 | All | ..............................
| | | | | Berry Ice Cream
| | | | | Cool Penguin
| | | | | Vanilla Ice Cream
| | | | | Volug Volcano - Area 2
----+------------------+----------+-----+------+-------------------------------
124 | Cold | WI/WA | - | 1 | Up weight
| | | | | Red Penguin
| | | | | Mint Ice Cream
| | | | | Berry Ice Cream
----+------------------+----------+-----+------+-------------------------------
125 | Freeze | WI/WA | - | 1 | Paralyse. 40% chance
| | | | | Mint Ice Cream
| | | | | Green Penguin
| | | | | Red Penguin
----+------------------+----------+-----+------+-------------------------------
126 | Protect | WI/WA | - | Ally | Negate weapon damage
| | | | | Green Penguin
| | | | | Mint Ice Cream
| | | | | Red Penguin
----+------------------+----------+-----+------+-------------------------------
127 | Veil | WI/WA | - | Ally | Negate magic damage
| | | | | Green Penguin
| | | | | Iceberg Dungeon
----+------------------+----------+-----+------+-------------------------------
128 | Solidify | WI/WA | - | All | Paralyse. 30% chance
| | | | | Kraken B
----+------------------+----------+-----+------+-------------------------------
129 | Cold All | WI/WA | - | All | Up weight
| | | | | Kraken B
----+------------------+----------+-----+------+-------------------------------
130 | Mirage | WI/WA | - | Ally | Transform into someone else
| | | | | White Tower - Floors 1-7
____|__________________|__________|_____|______|_______________________________
- FOREST - (WATER + EARTH)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
131 | Cure | WA/EA | - | Ally | Cure poison
| | | | | Magic Ghost
----+------------------+----------+-----+------+-------------------------------
132 | Recover | WA/EA | - | Ally | Cure disease
| | | | | Departed Soul
| | | | | Magic Ghost
| | | | | Volug Volcano - Village
----+------------------+----------+-----+------+-------------------------------
133 | Stram | WA/EA | - | Ally | Cure confuse
| | | | | Apparition
| | | | | Departed Soul
| | | | | Magic Ghost
| | | | | Volug Volcano - Core
----+------------------+----------+-----+------+-------------------------------
134 | Refresh | WA/EA | - | Ally | Cure Move Bloc
| | | | | Apparition
| | | | | Departed Soul
----+------------------+----------+-----+------+-------------------------------
135 | Renourish | WA/EA | - | Ally | Cure Mag Block
| | | | | Apparition
| | | | | Sky Isles Castle - Fan Room
----+------------------+----------+-----+------+-------------------------------
136 | Poizn | WA/EA | - | 1 | Poison. 70% chance
| | | | | Trent
----+------------------+----------+-----+------+-------------------------------
137 | Humble | WA/EA | - | 1 | Disease. 70% chance
| | | | | Pakon
| | | | | Chang
----+------------------+----------+-----+------+-------------------------------
138 | Craze | WA/EA | - | 1 | Confuse. 70% chance
----+------------------+----------+-----+------+-------------------------------
139 | Halvah | WA/EA | - | Ally | Recover status
| | | | | Great Salamander
----+------------------+----------+-----+------+-------------------------------
140 | Speedy | WA/EA | - | 1 | Nullify weight
| | | | | White Tower - Floors 1-7
____|__________________|__________|_____|______|_______________________________
- EXPLOSION - (FIRE + EARTH)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
141 | BOOM! | FI/EA | 30 | 1 | ..............................
| | | | | Junior Demon
----+------------------+----------+-----+------+-------------------------------
142 | BOOM-POW! | FI/EA | 30 | 1 | ..............................
| | | | | Young Demon
| | | | | Junior Demon
----+------------------+----------+-----+------+-------------------------------
143 | BA-BOOM! | FI/EA | 55 | 1 | ..............................
| | | | | Gaia Demon
| | | | | Young Demon
| | | | | Junior Demon
----+------------------+----------+-----+------+-------------------------------
144 | Meteor Strike | FI/EA | 5 | All | ..............................
| | | | | Gaia Demon
| | | | | Young Demon
| | | | | World Edge - Ice Cave
----+------------------+----------+-----+------+-------------------------------
145 | WOW! | FI/EA | - | 1 | Up Attack
| | | | | Gaia Demon
| | | | | Ghost Land - Town
----+------------------+----------+-----+------+-------------------------------
146 | MAO! | FI/EA | - | Ally | Up Magic Attack
----+------------------+----------+-----+------+-------------------------------
147 | BANG! | FI/EA | - | All | Magic Block
| | | | | Magic Emperor B
| | | | | Ghost Land - Mansion
----+------------------+----------+-----+------+-------------------------------
148 | Sacrifice | FI/EA | - | Ally | Sacrifice life to restore ally
----+------------------+----------+-----+------+-------------------------------
149 | Chain BOOM | FI/EA | - | 1 | Kamikaze damage
| | | | | Iceberg Dungeon
----+------------------+----------+-----+------+-------------------------------
150 | Hell-BOOM | FI/EA | - | All | Consume all AP
| | | | | White Tower - Floors 1-7
____|__________________|__________|_____|______|_______________________________
- LIGHT - (ICARIAN MAGIC)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
151 | Life Tree | Light | - | All | Heal status and all HP
| | | | | Leen default
----+------------------+----------+-----+------+-------------------------------
152 | World End* | Light | oo | All | No attribute damage
| | | | | Mechanical Empire
| | | | | Volug Volcano
----+------------------+----------+-----+------+-------------------------------
153 | Time Gate | Light | - | All | Paralyse all, not self. 99%
| | | | | Mechanical Empire
____|__________________|__________|_____|______|_______________________________
*World End - Damage increases with each consecutive use in a battle.
- DARK - (MONSTER CARDS)
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
154 | Round Cutter | Dark | 25 | 1 | ..............................
| | | | | Orphan War
| | | | | Space Armour
| | | | | Gaia Knight
----+------------------+----------+-----+------+-------------------------------
155 | Together! | Dark | 24 | 1 | ..............................
| | | | | Snow Boar
| | | | | King Horn
| | | | | Gaia Horn
----+------------------+----------+-----+------+-------------------------------
156 | Heavy Feather | Dark | 23 | 1 | ..............................
| | | | | Rock Bird
| | | | | Dream Bird
| | | | | Emerald Bird
----+------------------+----------+-----+------+-------------------------------
157 | Bite | Dark | 21 | 1 | ..............................
| | | | | Big Centipede
| | | | | Peach Centipede
| | | | | Reed Crawler
----+------------------+----------+-----+------+-------------------------------
158 | Scissors | Dark | 22 | 1 | ..............................
| | | | | Zil Scorpion
| | | | | Scissorlock
| | | | | Gaia Scorpion
----+------------------+----------+-----+------+-------------------------------
159 | Scratch | Dark | 20 | 1 | ..............................
| | | | | Pink Mage
| | | | | Hell Heir
| | | | | Lich
----+------------------+----------+-----+------+-------------------------------
160 | Press | Dark | 15 | All | Critical 30%
| | | | | Gripper
| | | | | Slipple
| | | | | Stuttle
----+------------------+----------+-----+------+-------------------------------
161 | Skewer | Dark | 20 | 1 | Confuse 40% chance
| | | | | Starfish
| | | | | Demon Starfsh
| | | | | Gaia Starfish
----+------------------+----------+-----+------+-------------------------------
162 | Tail Attack | Dark | 20 | 1 | Critical 40% chance
| | | | | Salmadile
| | | | | Alligator
| | | | | Chameleon
----+------------------+----------+-----+------+-------------------------------
163 | Egg Smash | Dark | 25 | 1 | Critical 40% chance
| | | | | Quake Bird
| | | | | Thud Bird
| | | | | Clatter Bird
----+------------------+----------+-----+------+-------------------------------
164 | Gas Shroud | Dark | 20 | All | ..............................
| | | | | Slime
| | | | | Red Slime
| | | | | Gaia Slime
----+------------------+----------+-----+------+-------------------------------
165 | Feather Dart | Dark | 20 | 1 | Critical 40%
| | | | | Odd Bird
| | | | | Bird Rake
| | | | | Dodo
----+------------------+----------+-----+------+-------------------------------
166 | Silk Trap | Dark | 20 | 1 | Magic Block 60%
| | | | | Marna Bug
| | | | | Longhorn
| | | | | Metal Beetle
----+------------------+----------+-----+------+-------------------------------
167 | Bomb Raid | Dark | 20 | 1 | Cancel 50%
| | | | | Blue Kite
| | | | | Woodpecker Ray
| | | | | Jeer Bird
----+------------------+----------+-----+------+-------------------------------
168 | Spin Attack | Dark | 20 | 1 | Confuse 50%
| | | | | Anemone
| | | | | Nautilus
| | | | | Moss Spindle
----+------------------+----------+-----+------+-------------------------------
169 | Life Drain | Dark | 20 | 1 | HP absorb
| | | | | Red Lobster
| | | | | Rock Lobster
| | | | | Gaia Alien
----+------------------+----------+-----+------+-------------------------------
170 | Techno Out | Dark | 25 | 1 | Move Block 60%
| | | | | Jester
| | | | | Crazy Dancer
| | | | | Clown
----+------------------+----------+-----+------+-------------------------------
171 | Sticky Fluid | Dark | 25 | 1 | Magic Block 60%
| | | | | Spyder
| | | | | Tarantula
| | | | | Dragon Spider
----+------------------+----------+-----+------+-------------------------------
172 | Spore Attack | Dark | 25 | 1 | Poison 70%
| | | | | Putter Mushroom
| | | | | Shroom Bird
| | | | | Gaea Shroom
----+------------------+----------+-----+------+-------------------------------
173 | Buddy Throw | Dark | - | 1 | ATK + MATK down
| | | | | Red Ogre
| | | | | Blue Ogre
| | | | | Nyalmot
----+------------------+----------+-----+------+-------------------------------
174 | Dizzy Gas | Dark | 25 | 1 | Poison 70%
| | | | | Big Caterpillar
| | | | | 6-Leg Caterpillar
| | | | | Gaia Slug
----+------------------+----------+-----+------+-------------------------------
175 | Death Spear | Dark | 15 | 1 | Instant Death 20%
| | | | | Willow Wisp
| | | | | Critter
| | | | | Wandering Soul
----+------------------+----------+-----+------+-------------------------------
176 | Halitosis | Dark | - | 1 | DEF + MDEF down
| | | | | Zombie
| | | | | Living Dead
| | | | | Gaia Zombie
----+------------------+----------+-----+------+-------------------------------
177 | Earth Shaker | Dark | 25 | All | ..............................
| | | | | Snow Ape
| | | | | Mountain Ape
| | | | | Gaia Ape
----+------------------+----------+-----+------+-------------------------------
178 | Sand Shower | Dark | - | All | Max HP down
| | | | | Sand Mole
| | | | | Sand Man
| | | | | Sand King
----+------------------+----------+-----+------+-------------------------------
179 | Cyber Attack | Dark | 30 | 1 | All stats down
| | | | | Cyberdyne B
----+------------------+----------+-----+------+-------------------------------
180 | Seed Throw | Dark | 25 | 1 | Random bad status
| | | | | Plant Man
| | | | | Forest Watch
| | | | | Jar of Trent
----+------------------+----------+-----+------+-------------------------------
181 | Icy Stare | Dark | - | All | Paralyse. 35% chance
| | | | | Crystal Quartz B
----+------------------+----------+-----+------+-------------------------------
182 | Hunting Claw | Dark | 25 | 1 | Cancel 50%
| | | | | Wyvern B
----+------------------+----------+-----+------+-------------------------------
183 | Hell Fever | Dark | 25 | 1 | ..............................
| | | | | Fire Golem
----+------------------+----------+-----+------+-------------------------------
184 | Phantom Tech | Dark | - | All | All stats down
| | | | | Phantom B
----+------------------+----------+-----+------+-------------------------------
185 | Apprehend | Dark | - | 1 | Move+Magic Block. 50% chance
| | | | | Serpent B
----+------------------+----------+-----+------+-------------------------------
186 | Freeze Surge | Dark | - | All | Stats down
| | | | | White Tower - Floors 1-7
----+------------------+----------+-----+------+-------------------------------
187 | Terrorise | Dark | 35 | 1 | Cancel 50%
| | | | | Gulgan B
----+------------------+----------+-----+------+-------------------------------
188 | Hades Gate | Dark | - | All | Random status affliction
| | | | | Unknown Dead Demon B
____|__________________|__________|_____|______|_______________________________
===============================================================================
4. ACTION CARD DATABASE - ELEMENTAL (No.189 - No.200) ................. *DATA4
===============================================================================
These cards are NOT available in the game and cannot be synthesised or produced
with a combo. They were given away (possibly traded) duirng an event at the
Tokyo Game Show in 2001
ELEMENTAL "SPECIAL SYNTHESIS"
ALL* = All enemies and all allies except the card user.
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER
----+------------------+----------+-----+------+-------------------------------
189 | Bottomless Swamp | FI/EA | 60 | All* | Forest damage
190 | Acid Rain | FI/EA | - | All* | DEF+MDEF down
191 | Eruption | FI/EA | 60 | All* | Explosion damage
192 | Air Force | WI | - | All* | Recover all HP
193 | Hurricane | WI | 60 | All* | ..............................
194 | Blood Spell | DK | - | All* | Max HP down
195 | Darkness | DK | - | All* | Poison, Slow and Confusion
196 | Purity | WA | - | All* | Sleep
197 | Tsunami | WA | 60 | All* | ..............................
198 | Ice Age | WI/WA | 60 | All* | Blizzard damage
199 | Power Destruction| KN/SW | - | All* | ATK+MATK down
200 | Final Judgement | LI | 60 | All* | Icarian damage
____|__________________|__________|_____|______|_______________________________
===============================================================================
5. ACTION CARD DATABASE - ACTION COMBOS (No.201 - No.259) ............. *DATA5
===============================================================================
CHARACTER ACTION COMBOS
These combos require the correct rank of Action Card and the correct character
to generate them. The combo Action Card is then logged in the database,
although you do not receive the card as the action can only be created through
a combo. You cannot synthesise these cards.
The "Other" column shows
- The type of Action Card required to begin the combo
- The rank of the first card: Platinum or Gold
- The number of characters in the cmobo: 2 or 3
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | CHARACTER| DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
201 | V-Slash | Justin | 30 | 1 | ..............................
| | | | | Sword/Platinum/2
202 | Dragon King Slice| Justin | 35 | All | Explosion damage
| | | | | Fire/Platinum/3
203 | Midair Cut | Justin | 50 | All | DEF + MDEF down
| | | | | Sword/Platinum/3
----+------------------+----------+-----+------+-------------------------------
204 | Puffy Kick | Sue | 30 | 1 | Cancel 15% chance
| | | | | Bow/Gold/3
205 | Rah-Rah! Cheer | Sue | +75 | All | Heal
| | | | | Bow/Platinum/2
206 | Sleepy Yawn | Sue | - | 1 | Sleep 60% chance
| | | | | Fire/Gold/3
207 | Puffy Fire | Sue | 30 | All | Fire damage
| | | | | Fire/Platinum/3
208 | 'Fight!' Cheer | Sue | - | All | Up ATK+MATK
| | | | | Bow/Platinum/3
----+------------------+----------+-----+------+-------------------------------
209 | Fire Whip | Feena | 30 | All | .............................
| | | | | Fire/Platinum/3
210 | Zap Whip | Feena | 35 | All | Lightning damage
| | | | | Whip/Platinum/3
----+------------------+----------+-----+------+-------------------------------
211 | Eruption Cut | Gadwin | 35 | 1 | Explosion damage
| | | | | Sword/Platinum/2
212 | Dragon King Slice| Gadwin | 40 | All | Explosion damage
| | | | | Sword/Platinum/3
----+------------------+----------+-----+------+-------------------------------
213 | Mist Hide | Rapp | - | Self | Up Speed
| | | | | Bow/Platinum/2
214 | Demon Ball | Rapp | 30 | 1 | + random status affliction
| | | | | Bow/Gold/3
215 | Neo Demon Ball | Rapp | 35 | 1 | + random status affliction
| | | | | Bow/Platinum/3
----+------------------+----------+-----+------+-------------------------------
216 | Milda Kick | Milda | 30 | 1 | Cancel 70% chance
| | | | | Axe/Gold/3
217 | Milda Dance | Milda | 35 | All | ..............................
| | | | | Axe/Platinum/3
----+------------------+----------+-----+------+-------------------------------
218 | Mogay Shot | Guido | 30 | 1 | Instant Death 30% chance
| | | | | Bow/Platinum/3
219 | Mogay Bomb | Guido | 35 | 1 | Stun 75%
| | | | | Bow/Platinum/2
220 | Mogay Hypo | Guido | 40 | 1 | Cancel 50%
| | | | | Bow/Gold/3
221 | Mogay Pickpocket | Guido | - | 1 | Steal accessory
| | | | | Knife/Platinum/2
222 | Doping | Guido | - | All | Up all stats
| | | | | Knife/Platinum/3
----+------------------+----------+-----+------+-------------------------------
223 | Redshock | Liete | 30 | 1 | Step back 75% chance
| | | | | Mace/Platinum/2
224 | Enchantment Dance| Liete | - | 1 | Magic Block. 60% chance
| | | | | Mace/Platinum/3
225 | Magical Art | Liete | - | N/A | Random action occurence
| | | | | Water/Gold/3
226 | Star Symphony | Liete | - | All | Up stats
| | | | | Water/Platinum/3
----+------------------+----------+-----+------+-------------------------------
227 | Sonic Boom | Mullen | 30 | 1 | Move Block 50% chance
| | | | | Sword/Gold/3
228 | Rising Dragon Cut| Mullen | 35 | 1 | Magic Block 50% chance
| | | | | Sword/Platinum/3
229 | Vanishing | Mullen | - | Team | Erase stats down
| | | | | Wind/Platinum/3
----+------------------+----------+-----+------+-------------------------------
230 | Spirit of Wings | Leen |+120 | Team | Heal
| | | | | Water/Platinum/3
----+------------------+----------+-----+------+-------------------------------
231 |Slapstick Home Run| Saki | 30 | 1 | Cancel 50%
| | | | | Sword/Gold/3
232 | Max Lariat | Saki | 35 | 1 | Step back 75% chance
| | | | | Sword/Platinum/3
----+------------------+----------+-----+------+-------------------------------
233 | Electric Yo-yo | Nana | 30 | 1 | Paralysis 40% chance
| | | | | Whip/Gold/3
234 | Spinning Yo-yo | Nana | 35 | All | ..............................
| | | | | Whip/Platinum/3
----+------------------+----------+-----+------+-------------------------------
235 | Super Balloon | Mio | - | 1 | Confusion 80% chance
| | | | | Water/Gold/3
236 | Kill Stun Gun | Mio | - | 1 | Paralysis 60% chance
| | | | | Water/Platinum/3
----+------------------+----------+-----+------+-------------------------------
237 | Tray Chop | Lilly | 30 | 1 | Confusion 40% chance
| | | | | Knife/Platinum/3
----+------------------+----------+-----+------+-------------------------------
238 | Rage | Rem | - | Self | Up ATK and MATK
| | | | | Monster/Platinum/3
----+------------------+----------+-----+------+-------------------------------
239 | Stupid Question | Java | - | All | Recover status
| | | | | Mace/Platinum/3
----+------------------+----------+-----+------+-------------------------------
240 | Tease | Gantz | - | All | Speed down
| | | | | Bow/Platinum/3
----+------------------+----------+-----+------+-------------------------------
241 | Bawl | Tentz | - | 1 | All stats down
| | | | | Knife/Platinum/3
----+------------------+----------+-----+------+-------------------------------
242 | Servant | Pakon | - | 1 | Confusion 80% chance
| | | | | Monster/Platinum/3
----+------------------+----------+-----+------+-------------------------------
243 | Blood Transfusion| Alma | - | All | Heal status
| | | | | Earth/Platinum/3
----+------------------+----------+-----+------+-------------------------------
244 | Love love Naina | Danda | - | Self | Up DEF and MDEF
| | | | | Mace/Platinum/3
245 | Love love Danda | Naina | - | Self | Up ATK and MATK
| | | | | Wind/Platinum/3
----+------------------+----------+-----+------+-------------------------------
246 | Trap | Nikki | - | 1 | Random status affliction
| | | | | Knife/Gold/3
247 | Mist Hide | Nikki | - | 1 | Up Speed
| | | | | Knife/Platinum/3
----+------------------+----------+-----+------+-------------------------------
248 | Mogay Shot | Gina | 30 | 1 | Instant Death 20% chance
| | | | | Bow/Platinum/3
249 | Mogay Bomb | Gina | 30 | 1 | Instant Death 20% chance
| | | | | Wind/Platinum/2
250 | Mogay Hypo | Gina | 40 | 1 | Cancel 50% chance
| | | | | Bow/Gold/3
251 | Mogay Pickpocket | Gina | - | 1 | Steal accessory
| | | | | Bow/Platinum/2
252 | Doping | Gina | - | 1 | Up all stats
| | | | | Wind/Platinum/3
----+------------------+----------+-----+------+-------------------------------
253 | Face Up | Darlin | - | 1 | Move and Magic Block. 40%
| | | | | Fire/Platinum/3
254 | Sing | Derlin | - | Team | Up ATK and MATK
| | | | | Water/Platinum/3
255 | Mr Liete | Dorlin | - | Self | Invincibility
| | | | | Wind/Platinum/3
----+------------------+----------+-----+------+-------------------------------
256 | Tornado | Chang | 30 | All | ..............................
| | | | | Punch/Platinum/2
257 | Spin Kick | Chang | 35 | 1 | Confusion 40% chance
| | | | | Punch/Platinum/3
----+------------------+----------+-----+------+-------------------------------
258 | Overdrive | Yuuhi | 30 | 1 | Step back 75% chance
| | | | | Sword/Platinum/3
259 | Heaven's Drive | Yuuhi | 35 | All | ..............................
| | | | | Whip/Platinum/3
____|__________________|__________|_____|______|_______________________________
===============================================================================
6. ACTION CARD DATABASE - SPECIAL ACTION COMBOS! (No.260 - No.275) ......*DATA6
===============================================================================
SPECIAL ACTION COMBOS
All these combos are guaranteed if the correct characters and Action Cards are
used, in the order shown. A message to say "Special Combo" will appear on
screen and you'll see the cute picture of the double act!
----.------------------.----------.-----.------.-------------------------------
NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM
----+------------------+----------+-----+------+-------------------------------
260 | Tray Slash | | 45 | All | Confusion 40% chance
| | | | | 1. Justin/Double Slash
| | | | | 2. Lilly/Hunter Knife
----+------------------+----------+-----+------+-------------------------------
261 | Delta Attack | | 45 | All | Random status affliction
| | | | | 1. Saki/Shock Sword
| | | | | 2. Nana/Shock Tail
| | | | | 3. Mio/Shock Darts
| | | | | 1. Saki/Cancel Sword
| | | | | 2. Nana/Cancel Tail
| | | | | 3. Mio/Cancel Darts
| | | | | 1. Saki/Cross Break
| | | | | 2. Nana/Wide Hit
| | | | | 3. Mio/Random Shot
----+------------------+----------+-----+------+-------------------------------
262 | Greatest Prank | | - | All | Speed down
| | | | | 1. Gantz/Random Shot
| | | | | 2. Tentz/Shock Knife
----+------------------+----------+-----+------+-------------------------------
263 | Sonic Blast | | 45 | All | Move Block 75%
| | | | | 1. Mullen/Lotus Cut
| | | | | 2. Leen/Lotus Cut
----+------------------+----------+-----+------+-------------------------------
264 | Puffy Slash | | 45 | All | Step back 65%
| | | | | 1. Justin/Double Slash
| | | | | 2. Sue/Random Shot
----+------------------+----------+-----+------+-------------------------------
265 | Spirit Wonder | |+100 | Team | Heal and increase all stats
| | | | | 1. Feena/Cutting Whip
| | | | | 2. Leen/Lotus Cut
----+------------------+----------+-----+------+-------------------------------
266 | Spirit Wonder 2 | | - | Team | Cure all bad status + increase
| | | | | all stats
| | | | | 1. Feena/Choke Whip
| | | | | 2. Leen/Thor Cut
----+------------------+----------+-----+------+-------------------------------
267 | Double Dragon Cut| | 45 | All | Explosion damage
| | | | | 1. Justin/Flying Dragon Cut
| | | | | 2. Gadwin/Flying Dragon Cut
----+------------------+----------+-----+------+-------------------------------
268 | Darlin Dance | | - | All | Move Block+Magic Block 50%
| | | | | 1. Milda/Shock Axe
| | | | | 2. Darlin/Burnflame
----+------------------+----------+-----+------+-------------------------------
269 | Mogay Power | | - | Team | Increase all stats
| | | | | 1. Guido/Shock Darts
| | | | | 2. Gina/Howl Knife
----+------------------+----------+-----+------+-------------------------------
270 | Love Love Special| | - | Team | Invincibility
| | | | | 1. Danda/Dark Smasher
| | | | | 2. Naina/Runner
----+------------------+----------+-----+------+-------------------------------
271 | Sense-I | | 45 | All | Move Block 60% chance
| | | | | 1. Pakon/Round Cutter
| | | | | 2. Chang/Life Drain
----+------------------+----------+-----+------+-------------------------------
272 | Fire Slash | | 60 | All | 1. Justin/Double Slash
| | | | | 2. Feena/Burnstryk
----+------------------+----------+-----+------+-------------------------------
273 | Super Mist Hide | | - | All | Increase speed
| | | | | 1. Rapp/Burnstryk
| | | | | 2. Nikki/Double Knife Throw
----+------------------+----------+-----+------+-------------------------------
274 | Over Puffy | | 60 | All | Step back 90%
| | | | | 1. Yuuhi/Lotus Cut
| | | | | 2. Sue/Double Shot
----+------------------+----------+-----+------+-------------------------------
275 | V Drive | | 60 | All | Cancel 60%
| | | | | 1. Yuuhi/Lotus Cut
| | | | | 2. Justin/Lotus Cut
____|__________________|__________|_____|______|_______________________________
===============================================================================
7. RANKED COMBOS/CHARACTERS LIST ....................................... *DATA7
===============================================================================
These combos are not listed in the database in the way shown here, but this
seemed the best place to put them all. Some of them are special (all the
Platinum ones and some of the Gold) and others are not. Thanks to the Vast
Lands of Grandia for the initial lists and Richard Davies for additional
details.
The rank of the Action Card and the character using that card is the
determining factor on triggering a combo, and this list shows all characters
and all variations of ranked combos for quick reference.
The cards used by the second and/or third characters in the combo do not
matter. Of course there's still the issue of the lower percentage chance the
higher the rank of the card. Just remember, that even if you start with the
correct character and ranked card, this won't guarantee a combo.
---------.---------.---------------------.---------------------.---------------
CHARACTER| SKILL | DOUBLE (2 PERSON) | TRIPLE (3 PERSON) | CARD RANK
---------+---------+---------------------+---------------------+---------------
Alma | Earth | Quake | Def-loss | Bronze
Alma | Earth | Poizn | Craze | Silver
Alma | Earth | Boom-Pow | Matogif | Gold
Alma | Earth | Wow | Blood Transfusion | Platinum
---------+---------+---------------------+---------------------+---------------
Chang | Monster | Heavy Feather | Skewer | Bronze
Chang | Monster | Gas Shroud | Life Drain | Silver
Chang | Monster | Silk Trap | Techno Out | Gold
Chang | Punch | Tornado | Spin Kick | Platinum
---------+---------+---------------------+---------------------+---------------
Danda | Mace | Dark Smasher | Mind Smash | Bronze
Danda | Mace | Shock Mace | Round Whacker | Silver
Danda | Mace | Soul Buster | Mind Buster | Gold
Danda | Mace | Devil Buster | Love Love Naina | Platinum
---------+---------+---------------------+---------------------+---------------
Darlin | Fire | Burnflame | Chainburn | Bronze
Darlin | Fire | Burnflare | Boom-Pow | Silver
Darlin | Fire | Zap All | Meteor Strike | Gold
Darlin | Fire | Dragon Zap | Face Up | Platinum
---------+---------+---------------------+---------------------+---------------
Derlin | Water | Healer | Alhealer | Bronze
Derlin | Water | Mariyu | Crackling | Silver
Derlin | Water | Alhealer | Cold All | Gold
Derlin | Water | Craze | Sing | Platinum
---------+---------+---------------------+---------------------+---------------
Dorlin | Wind | Howlnado | Gadzap | Bronze
Dorlin | Wind | Recover | Crackling | Silver
Dorlin | Wind | Runner | Veil | Gold
Dorlin | Wind | Runner All | Mr Liete | Platinum
---------+---------+---------------------+---------------------+---------------
Feena | Whip | Wide Hit | Cutting Whip | Bronze
Feena | Fire | Burnflare | Chainburn | Bronze
Feena | Fire | Chainburn | Meteor Strike | Silver
Feena | Whip | Cutting Whip | Choke Whip | Silver
Feena | Whip | Choke Whip | Paralyse Whip | Gold
Feena | Fire | Boom-Pow | Hell Strike | Gold
Feena | Whip | Magic Bind | Zap Whip | Platinum
Feena | Fire | Dragon Zap | Fire Whip | Platinum
---------+---------+---------------------+---------------------+---------------
Gadwin | Sword | Cross Break | Thor Cut | Bronze
Gadwin | Sword | Thor Cut | Dragon Break | Silver
Gadwin | Sword | Dragon Break | Spirit Cut | Gold
Gadwin | Sword | Eruption Cut | Dragon King Slice(G)| Platinum
---------+---------+---------------------+---------------------+---------------
Gantz | Bow | Double Shot | Sky Dancing | Bronze
Gantz | Bow | Random Shot | Cancel Darts | Silver
Gantz | Bow | Shock Darts | Sniper Shot | Gold
Gantz | Bow | Custom Lure | Tease | Platinum
---------+---------+---------------------+---------------------+---------------
Gina | Wind | Howlnado | Runner All | Bronze
Gina | Bow | Random Shot | Flamethrower | Bronze
Gina | Bow | Custom Lure | Sniper Shot | Silver
Gina | Wind | Runner | Absorb | Silver
Gina | Bow | Sky Dancing | Mogay Hypo (Gina) | Gold
Gina | Wind | Zap All | Crackle Floe | Gold
Gina | Wind | Mogay Bomb (Gina) | Doping (Gina) | Platinum
Gina | Bow | Mogay Pickpocket(Gi)| Mogay Shot (Gina) | Platinum
---------+---------+---------------------+---------------------+---------------
Guido | Bow | Random Shot | Flamethrower | Bronze
Guido | Knife | Random Throw | Blood Knife | Bronze
Guido | Knife | Blood Knife | Hunter Knife | Silver
Guido | Bow | Shock Darts | Sniper Shot | Silver
Guido | Knife | Hunter Knife | Miracle Knife | Gold
Guido | Bow | Sky Dancing | Mogay Hypo (Guido) | Gold
Guido | Bow | Mogay Bomb (Guido) | Mogay Shot (Guido) | Platinum
Guido | Knife | Mogay Pickpocket(Gu)| Doping (Guido) | Platinum
---------+---------+---------------------+---------------------+---------------
Java | Mace | Dark Smasher | Soul Buster | Bronze
Java | Mace | Cancel Mace | Devil Buster | Silver
Java | Mace | Shock Mace | Round Whacker | Gold
Java | Mace | Soul Buster | Stupid Question | Platinum
---------+---------+---------------------+---------------------+---------------
Justin | Sword | Cross Break | Lotus Cut | Bronze
Justin | Fire | Burnflame | Chainburn | Bronze
Justin | Sword | Thor Cut | Dragon Break | Silver
Justin | Fire | Burnflare | Dragon Zap | Silver
Justin | Fire | Zap All | Hell Strike | Gold
Justin | Sword | Flying Dragon Cut | Spirit Cut | Gold
Justin | Sword | V-slash | Midair Cut | Platinum
Justin | Fire | Boom-Pow | Dragon King Slice(J)| Platinum
---------+---------+---------------------+---------------------+---------------
Leen | Water | Alheal | Alhealer | Bronze
Leen | Sword | Cross Break | Cancel Sword | Bronze
Leen | Sword | Cancel Sword | Thor Cut | Silver
Leen | Water | Poizn | Craze | Silver
Leen | Sword | Lotus Cut | Flying Dragon Cut | Gold
Leen | Water | Crackle Floe | Crackle | Gold
Leen | Water | Alhealer | Spirit Of Wings | Platinum
Leen | Sword | Dragon Break | Spirit Cut | Platinum
---------+---------+---------------------+---------------------+---------------
Liete | Water | Alheal | Alhealer | Bronze
Liete | Mace | Dark Smasher | Soul Buster | Bronze
Liete | Mace | Cancel Mace | Devil Buster | Silver
Liete | Water | Poizn | Absorb | Silver
Liete | Water | Alhealer | Magical Art | Gold
Liete | Mace | Shock Mace | Mind Buster | Gold
Liete | Water | Alhealer + | Star Symphony | Platinum
Liete | Mace | Redshock | Enchantment Dance | Platinum
---------+---------+---------------------+---------------------+---------------
Lilly | Knife | Random Throw | Blood Knife | Bronze
Lilly | Water | Alheal | Alhealer | Bronze
Lilly | Water | Poizn | Absorb | Silver
Lilly | Knife | Howl Knife | Hunter Knife | Silver
Lilly | Knife | Hunter Knife | Miracle Knife | Gold
Lilly | Water | Crackle | Alhealer + | Gold
Lilly | Knife | Combo Knife | Tray Chop | Platinum
Lilly | Water | Alhealer + | Life | Platinum
---------+---------+---------------------+---------------------+---------------
Milda | Axe | Blast Raid | Ice Slash | Bronze
Milda | Axe | Cancel Axe | Geo Tomahawk | Silver
Milda | Axe | Shock Axe | Milda Kick | Gold
Milda | Axe | Insect Killer | Milda Dance | Platinum
---------+---------+---------------------+---------------------+---------------
Mio | Water | Alheal | Healer | Bronze
Mio | Water | Gadzap | Absorb | Silver
Mio | Water | Crackling | Super Balloon | Gold
Mio | Water | Poizn | Kill Stun Gun | Platinum
---------+---------+---------------------+---------------------+---------------
Mullen | Wind | Howlnado | Runner | Bronze
Mullen | Sword | Cross Break | Thor Cut | Bronze
Mullen | Wind | Crackling | Veil | Silver
Mullen | Sword | Lotus Cut | Dragon Break | Silver
Mullen | Wind | Gadzap | Dragon Zap | Gold
Mullen | Sword | Flying Dragon Cut | Sonic Boom | Gold
Mullen | Wind | Runner All | Vanishing | Platinum
Mullen | Sword | Dragon Break | Rising Dragon Cut | Platinum
---------+---------+---------------------+---------------------+---------------
Naina | Wind | Howlnado | Zap All | Bronze
Naina | Wind | Crackling | Prison | Silver
Naina | Wind | Runner | Absorb | Gold
Naina | Wind | Runner All | Love Love Danda | Platinum
---------+---------+---------------------+---------------------+---------------
Nana | Whip | Wide Hit | Cancel Tail | Bronze
Nana | Whip | Cancel Tail | Technique Bind | Silver
Nana | Whip | Shock Tail | Electric Yo-yo | Gold
Nana | Whip | Choke Whip | Spinning Yo-yo | Platinum
---------+---------+---------------------+---------------------+---------------
Nikki | Knife | Random Throw | Cancel Knife | Bronze
Nikki | Knife | Blood Knife | Combo Knife | Silver
Nikki | Knife | Hunter Knife | Trap | Gold
Nikki | Knife | Combo Knife | Mist Hide (Nikki) | Platinum
---------+---------+---------------------+---------------------+---------------
Pakon | Monster | Gas Shroud | Earth Shaker | Bronze
Pakon | Monster | Skewer | Sand Shower | Silver
Pakon | Monster | Press | Death Spear | Gold
Pakon | Monster | Spirit-loss | Servant | Platinum
---------+---------+---------------------+---------------------+---------------
Rapp | Bow | Random Shot | Flamethrower | Bronze
Rapp | Bow | Custom Lure | Sniper Shot | Silver
Rapp | Bow | Sky Dancing | Demon Ball | Gold
Rapp | Bow | Mist Hide (Rapp) | Neo Demon Ball | Platinum
---------+---------+---------------------+---------------------+---------------
Rem | Monster | Skewer | Earth Shaker | Bronze
Rem | Monster | Press | Dizzy Gas | Silver
Rem | Monster | Life Drain | Death Spear | Gold
Rem | Monster | Death Spear | Rage | Platinum
---------+---------+---------------------+---------------------+---------------
Saki | Sword | Cross Break | Thor Cut | Bronze
Saki | Sword | Thor Cut | Flying Dragon Cut | Bronze
Saki | Sword | Flying Dragon Cut | Slapstick Home Run | Bronze
Saki | Sword | Dragon Break | Max Lariat | Bronze
---------+---------+---------------------+---------------------+---------------
Sue | Fire | Burnflame | Chainburn | Bronze
Sue | Bow | Random Shot | Flamethrower | Bronze
Sue | Bow | Custom Lure | Sniper Shot | Silver
Sue | Fire | Burnflare | Stapler | Silver
Sue | Bow | Sky Dancing | Puffy Kick | Gold
Sue | Fire | Boom-Pow | Sleepy Yawn | Gold
Sue | Fire | Zap All | Puffy Fire | Platinum
Sue | Bow | 'Rah-Rah!' Cheer | 'Fight!' Cheer | Platinum
---------+---------+---------------------+---------------------+---------------
Tentz | Knife | Random Throw | Hunter Knife | Bronze
Tentz | Knife | Cancel Knife | Combo Knife | Silver
Tentz | Knife | Shock Knife | Miracle Knife | Gold
Tentz | Knife | Blood Knife | Bawl | Platinum
---------+---------+---------------------+---------------------+---------------
Yuuhi | Earth | Quake | Diggin' | Bronze
Yuuhi | Whip | Wide Hit | Technique Bind | Bronze
Yuuhi | Sword | Cross Break | Thor Cut | Bronze
Yuuhi | Sword | Thor Cut | Dragon Break | Silver
Yuuhi | Earth | Boom-Pow | Craze | Silver
Yuuhi | Whip | Cutting Whip | Magic Bind | Silver
Yuuhi | Sword | Flying Dragon Cut | Spirit Cut | Gold
Yuuhi | Earth | Poizn | Meteor Strike | Gold
Yuuhi | Whip | Choke Whip | Paralyse Whip | Gold
Yuuhi | Earth | Barrier | Magical Flare | Platinum
Yuuhi | Whip | Puffy Slash | Heaven's Drive | Platinum
Yuuhi | Sword | Dragon Break | Overdrive | Platinum
_________|_________|_____________________|_____________________|_______________
===============================================================================
V I I I . I T E M S .......................... *ITEM
===============================================================================
-------------------------------------------------------------------------------
AEGIS FRUIT
Effect: Ups 1 ally's Magic Defence stat.
Cost : N/A
Find : Ghost Land: Violet Crystal
White Tower: F7
World Edge: Inside Iceberg
-------------------------------------------------------------------------------
AEGIS SEED
Effect: Ups 1 ally's magic Defence stat a bit.
Cost : N/A
Find : Sky Isles Castle
Ghost Land: Graveyard
Mechanical Empire
-------------------------------------------------------------------------------
BITTER MEDICINE
Effect: Increases 1 ally's level by 1.
Cost : N/A
Find : Deserted School
Sky Isles Castle
Tranquil Sea x2 : Water Cave, Maze Cave
World Edge: Village area
White Tower: Top
-------------------------------------------------------------------------------
BLANK CARD
Effect: Becomes a random Action Card.
Cost : 100 Gold
Find : Deserted School
Volug Volcano: Area 2
Sky Isles Castle x2
Tree Sea
World Edge: Village area
White Tower: Top
-------------------------------------------------------------------------------
CHOLRA FLOWER
Effect: 1 ally regains 50 AP.
Cost : 30 Gold
Find : Tree Sea
Sky Isles
Tranquil Sea: Dungeon
-------------------------------------------------------------------------------
CLAY
Effect: Becomes a random accessory.
Cost : 200 Gold
Find : School x2
Volug Volcano: Core
Ghost Land: Town x2, Mansion x1
-------------------------------------------------------------------------------
CRIMSON POTION
Effect: All party regains 500 HP.
Cost : 330 Gold
Find : Ghost Land Mansion
World Edge Village area
-------------------------------------------------------------------------------
DEEP BLUE MEDICINE
Effect: All party regains 100 AP.
Cost : 180 Gold
Find : Tranquil Sea
Ghost Land Mansion
-------------------------------------------------------------------------------
DEFENCE FRUIT
Effect: Ups 1 ally's Defend stat.
Cost : N/A
Find : Mechanical Empire
White Tower F3
Tranquil Sea (ship)
-------------------------------------------------------------------------------
DEFENCE SEED
Effect: Ups 1 ally's Defend stat a bit.
Cost : N/A
Find : Volug Volcano Area 1
Ghost Land Town
World Edge Village area
Mechanical Empire
Tree Sea: Green Crystal
White Tower: Top
-------------------------------------------------------------------------------
DRIED FISH
Effect: 1 ally regains 300 HP.
Cost : 50 Gold
Find : Tranquil Sea x2
-------------------------------------------------------------------------------
DRIED MEAT
Effect: 1 ally regains 100 HP.
Cost : 20 Gold
Find : Tree Sea
Volug Volcano Area 1 x2
Cave of Trials x2
Tranquil Sea x2: NE Blocks and Dungeon
-------------------------------------------------------------------------------
FIRST AID KIT
Effect: All party regains 100 HP.
Cost : 100 Gold
Find : Tree Sea
Volug Volcano: Area 1, Village area,
Sky Isles
-------------------------------------------------------------------------------
GINGHAM FRUIT
Effect: Ups 1 ally's AP stat. (+1, 2, 4)
Cost : N/A
Find : Ghost Land Town
Ancient City: Liete's Sanctuary secret room
World Edge Village area, Inside Iceberg
Clock Tower
Sky Isles: Yellow Crystal
White Tower: Floor 5, Upper Floors
-------------------------------------------------------------------------------
GINGHAM SEED
Effect: Ups 1 ally's AP stat a bit.
Cost : N/A
Find : Ghost Land Graveyard
Mechanical Empire
-------------------------------------------------------------------------------
LIFE FRUIT
Effect: Ups 1 ally's HP stat.
Cost : N/A
Find : Clock Tower
Ghost Land: Violet Crystal
White Tower: Floor 6
Tranquil Sea: ship
-------------------------------------------------------------------------------
LIFE SEED
Effect: Ups 1 ally's HP stat a bit.
Cost : N/A
Find : Ghost Land Graveyard
World Edge Ice Cave
Mechanical Empire
-------------------------------------------------------------------------------
MAGICAL LAMP
Effect: 1 ally regains 150 AP.
Cost : 80 Gold
Find : N/A
-------------------------------------------------------------------------------
MAGIC FRUIT
Effect: Ups 1 ally's Magic Attack stat.
Cost : N/A
Find : Sky Isles Castle
Ghost Land Mansion
Sky Isles: Yellow Crystal
White Tower: FLoor 4
World Edge: Inside Iceberg
-------------------------------------------------------------------------------
MAGIC SEED
Effect: Ups 1 ally's Magic Attack stat a bit.
Cost : N/A
Find : Sky Isles Castle
Ghost Land: Graveyard
World Edge: With Pickaxe
Metropolie
White Tower: Upper FLoors
Tranquil Sea: (with Pinky's FLying skill)
-------------------------------------------------------------------------------
MIRACLE DRINK
Effect: All party regains 50 AP
Cost : 100 Gold
Find : Deserted School
Tree Sea
-------------------------------------------------------------------------------
ORIGINAL MEAT
Effect: 1 ally regains full HP
Cost : 170 Gold
Find : World Edge Village area
-------------------------------------------------------------------------------
POWER FRUIT
Effect: Ups 1 ally's Attack stat.
Cost : N/A
Find : Mechanical Empire
Sky Isles: Yellow Crystal
White Tower: Floor 1
Tranquil Sea: ship
-------------------------------------------------------------------------------
POWER SEED
Effect: Ups 1 ally's Attack stat a bit.
Cost : N/A
Find : Volug Volcano Core
Tree Sea
World Edge Village area
Mechanical Empire
White Tower: Upper floors
Tranquil Sea: near Maze Cave
-------------------------------------------------------------------------------
REFRESH FLOWER
Effect: 1 ally regains full AP
Cost : 400 Gold
Find : World Edge Village area
-------------------------------------------------------------------------------
RESCUE SET
Effect: All party regains 300 HP
Cost : 180 Gold
Find : Ghost Land Graveyard
-------------------------------------------------------------------------------
REVIVE POTION
Effect: Revives 1 ally with full HP
Cost : 450 Gold
Find : Tranquil Sea x2
Ghost Land Mansion
Mechanical Empire
White Tower: FLoor 4
World Edge: Inside Iceberg
-------------------------------------------------------------------------------
SMOKED SALMON
Effect: 1 ally regains 300 HP
Cost : 100 Gold
Find : N/A
-------------------------------------------------------------------------------
SPEED FRUIT
Effect: Ups 1 ally's Agility stat.
Cost : N/A
Find : Sky Isles Castle
Ancient City: Liete's Sanctuary secret room
Clock Tower
Ghost Land: Violet Crystal
White Tower: Floor 2
World Edge: Inside Iceberg
-------------------------------------------------------------------------------
SPEED SEED
Effect: Ups 1 ally's Agility stat a bit.
Cost : N/A
Find : Tranquil Sea Village
Ghost Land Town
World Edge Ice Cave
Mechanical Empire
-------------------------------------------------------------------------------
SPIRIT POTION
Effect: All party regains 150 AP
Cost : 250 Gold
Find : World Edge Ice Cave
-------------------------------------------------------------------------------
VAMOH FRUIT
Effect: 1 ally regains 100 AP
Cost : 50 Gold
Find : Sky Isles
World Edge Village area
-------------------------------------------------------------------------------
YOMI ELIXIR
Effect: Revives 1 ally with a HP
Cost : 150 Gold
Find : Tree Sea Cave Ruins
-------------------------------------------------------------------------------
===============================================================================
I X A C C E S S O R I E S .................... *ACCS
===============================================================================
Everyone can equip two accessories. The Talisman is the best accessory as it
prevents all bad status effects, including those attached to some of the most
powerful cursed accessories. Many accessories can be stolen from enemies or
bought from the shop and some characters already have one equipped when they
join the team.
* = One of three chests on Floor 3 of the Mechanical Metropolis - only one can
be opened.
-------------------------------------------------------------------------------
3 SIDED HAT
Effect: MATK +10
Cost : 150 Gold
Find : Sue - Default accessory
Drops : 004 Spyder
005 Zil Scorpion
019 Magic Head
022 Magic Ghost
041 Pink Mage
052 Bin Lobster
104 Gaia Brain
-------------------------------------------------------------------------------
ANGEL ATTIRE
Effect: DEF +30, MDEF +30
Cost : N/A
Find : Mechanical Empire
Drops : N/A
-------------------------------------------------------------------------------
ANGEL CHARM*
Effect: Negates all moves
Cost : N/A
Find : Mechanical Empire
Drops : N/A
-------------------------------------------------------------------------------
AIR SNEAKERS
Effect: AGI +20
Cost : 250 Gold
Find : Ghost Land Mansion
Drops : 088 Cool Penguin
092 Red Penguin
-------------------------------------------------------------------------------
ANGEL VEIL
Effect: AP +30, MDEF +30
Cost : N/A
Find : Clock Tower (Mechanical Empire)
Drops : 161 Crystal Quartz
-------------------------------------------------------------------------------
ANIMAL PROOF
Effect: Protects against Mammal enemies
Cost : N/A
Find : Volug Volcano: Core
Drops : N/A
-------------------------------------------------------------------------------
ARMY CHARM
Effect: Prevents Move and Magic Block
Cost : N/A
Find : Mechanical Empire
Drops : N/A
-------------------------------------------------------------------------------
ASURA CHARM
Effect: Weapon damage 40% resist
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : N/A
-------------------------------------------------------------------------------
AURA ARMOUR
Effect: HP +60, DEF +30
Cost : N/A
Find : Clock Tower (Mechanical Empire)
Drops : 124 Gaia Amrour
-------------------------------------------------------------------------------
BERSERK RING
Effect: HP +100, ATK +50, DEF +50
Inflicts Magic Block on wearer
Cost : N/A
Find : Tree Sea - Skull Chest
Drops : N/A
-------------------------------------------------------------------------------
BIRD PROOF
Effect: Protects against bird enemies
Cost : N/A
Find : Sky Isles Castle
Drops : 128 Dodo
-------------------------------------------------------------------------------
BLACK BELT
Effect: ATK +30
Cost : N/A
Find : Tranquil Sea
World Edge Ice Cave
Drops : 076 Chang
095 Blue Ogre
122 Big Robber
150 Gaia Ape
-------------------------------------------------------------------------------
BLOOD PIECE (Cursed)
Effect: ATK +50, MATK +50, SPD +50
Poisons wearer
Cost : N/A
Find : Ghost Land - Skull Chest
Drops : N/A
-------------------------------------------------------------------------------
BUG PROOF
Effect: Protects against Insect enemies
Cost : N/A
Find : Sky Isles Castle - Fan Room
Drops : N/A
-------------------------------------------------------------------------------
CHAIN KIMONO
Effect: HP +80
Cost : N/A
Find : Ghost Land Mansion
Drops : 157 Guardian
-------------------------------------------------------------------------------
CLOAK
Effect: MDEF +10
Cost : 100 Gold
Find : Alma - Default accessory
Drops : 007 Gripper
011 Sand Mole
030 Fighter
031 Adventurer Killer
042 Zombie
060 Warrior Killer
-------------------------------------------------------------------------------
CONFUSION CHARM
Effect: Prevents Confusion
Cost : 400 Gold
Find : Volug Volcano - Area 2
Inside Iceberg (World Edge)
Drops : 015 Haze
037 Stalker Machine
038 Drone
-------------------------------------------------------------------------------
CROCODILE SCALE
Effect: DEF +30
Cost : N/A
Find : World Edge Dungeon
Drops : 119 Gaia Horn
-------------------------------------------------------------------------------
CRYSTAL
Effect: AP +20
Cost : 200 Gold
Find : Sky Isles
Drops : 014 Slime
020 Junior Demon
034 Odd Bird
039 Will o Wisp
049 Sea Jelly
074 Red Slime
140 Cold Mist
-------------------------------------------------------------------------------
DEATH CHARM
Effect: Prevents Instant Death
Cost : 600 Gold
Find : Sky Isles Castle - Fan Room
Inside Iceberg (World Edge)
Drops : 016 Trent
106 Dopple Ganger
137 Moss Spindle
144 Assassin
159 Jeer Bird
-------------------------------------------------------------------------------
DEVIL CHARM*
Effect: Negates all magic
Cost : N/A
Find : Mechanical Metropolis
Drops : N/A
-------------------------------------------------------------------------------
DEVIL PROOF
Effect: Protects against Demon enemies
Cost : N/A
Find : Ghost Land Mansion
Drops : 164 Unknown Dead Demon
-------------------------------------------------------------------------------
DRAGON PROOF
Effect: Protects against Dragon enemies
Cost : N/A
Find : World Edge Ice Cave
Drops : 131 Orochi
-------------------------------------------------------------------------------
DRAGON SCALE
Effect: DEF +20
Cost : 150 Gold
Find : Gadwin - Default accessory
Volug Volcano - Core
Tranquil Sea - Maze Area
Drops : 013 Plant Man
033 Rock Bird
043 Wyvern
063 Bird Rake
073 Interceptor
078 Hot Dog
094 Mountain Ape
-------------------------------------------------------------------------------
EARTH ARMOUR
Effect: HP +100
Cost : N/A
Find : White Tower - Floor 1
Drops : 116 Gaia Cancer
125 Gaia Knight
-------------------------------------------------------------------------------
EMPEROR HELMET (Cursed)
Effect: AP +50, MDEF +50, MATK +50
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : N/A
-------------------------------------------------------------------------------
ENHANCER
Effect: ATK +10
Cost : 100 Gold
Find : Tree Sea - Area 1
Drops : 002 Big Centipede
003 Red Lobster
017 Fire Watchdog
018 Snow Boar
046 Alligator
048 Sand Man
-------------------------------------------------------------------------------
FAIRY STONE
Effect: AP +100
Cost : N/A
Find : White Tower - Floor 3
Drops : 147 Mint Ice Cream
-------------------------------------------------------------------------------
FISH PROOF
Effect: Protects against Aquatic enemies
Cost : N/A
Find : Tranquil Sea - NE Blocks area
Drops : 051 Marine Shark
055 Sea Fighter
136 Ancient Fish
139 Kraken
146 Leviathan
-------------------------------------------------------------------------------
FORTUNE CLOTH
Effect: HP +20
Cost : 200 Gold
Find : N/A
Drops : 012 Putter Mushroom
024 Red Ogre
028 Jester
045 Woodpecker Ray
090 Forest Watch
-------------------------------------------------------------------------------
GAUNTLET
Effect: DEF +50
Cost : N/A
Find : White Tower: Floor 2
Drops : 145 Sand King
-------------------------------------------------------------------------------
GHOST CHARM
Effect: Prevents Paralysis, Disease and Death
Cost : N/A
Find : Clock Tower
Drops : 142 Gaia Zombie
-------------------------------------------------------------------------------
GHOST PROOF
Effect: Protects against Spirit enemies
Cost : N/A
Find : Ghost Land Town
Drops : 133 Great Salamander
160 Lord's Ghost
162 Magic Emperor
163 Phantom
-------------------------------------------------------------------------------
HERO HELMET
Effect: All damage resisted by 40%
Cost : N/A
Find : Tranquil Sea
Drops : N/A
-------------------------------------------------------------------------------
HISTORIAN BOOTS
Effect: AGI +30
Cost : 300 Gold
Find : Rem - Default accessory
World Edge Ice Cave
Drops : 096 Murderer
121 Master Thief
-------------------------------------------------------------------------------
HOLY CROWN
Effect: MDEF +50, AP + 50
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : N/A
-------------------------------------------------------------------------------
HUMAN PROOF
Effect: Protects against Human enemies
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : N/A
-------------------------------------------------------------------------------
KILLER PIECE
Effect: ATK +30, MATK +30
Cost : N/A
Find : Mechanical Empire
Drops : 117 Killer Armour
-------------------------------------------------------------------------------
LEATHER ARMOUR
Effect: HP +40
Cost : 300 Gold
Find : Sky Isles
Sky Isles Castle - Fan Room
Drops : 062 Drear Bird
080 6-Legged Caterpillar
082 Rock Lobster
098 Thief
099 Sentinel
-------------------------------------------------------------------------------
LEATHER GLOVE
Effect: DEF +10
Cost : 100 Gold
Find : Feena - Default accessory
Chang - Default accessory
Sky Isles
Drops : 008 Blue Kite
009 Salmadile
023 Snow Ape
027 Hit-Man
040 Orphan War
058 Pirate
-------------------------------------------------------------------------------
LIGHT COAT
Effect: DEF +50, MDEF +50
Cost : N/A
Find : Volug Volcano: with Pinky's Flying skill
Drops : N/A
-------------------------------------------------------------------------------
LIGHT ROBE
Effect: MATK +50, MDEF +50
Cost : N/A
Find : World Edge: Ice Cave Floor 2
Drops : N/A
-------------------------------------------------------------------------------
LION RING
Effect: MATK +50, MDEF +50.
Prevents AP recovery
Cost : N/A
Find : Sky Isles - Skull Chest
Drops : N/A
-------------------------------------------------------------------------------
MACHINE PROOF
Effect: Protects against Mechanical enemies
Cost : N/A
Find : Mechanical Empire
Drops : 153 Cyberdyne
155 Snatcher
-------------------------------------------------------------------------------
MAGE PROOF
Effect: Protects against Magic species
Cost : N/A
Find : Sky Isles Castle
Drops : N/A
-------------------------------------------------------------------------------
MAGIC CHARM
Effect: Prevents Magic Block
Cost : 250 Gold
Find : Ghost Land Graveyard
Drops : 149 Gaia Scorpion
-------------------------------------------------------------------------------
MAGICAL VEIL
Effect: AP +20, MDEF +20
Cost : N/A
Find : N/A
Drops : 134 Dare Devil
-------------------------------------------------------------------------------
MAGICAL HAT
Effect: MATK +20
Cost : 150 Gold
Find : Mio - Default accessory
Drops : 069 Brain Bat
071 Shadow
089 Shroom Bird
-------------------------------------------------------------------------------
MAGICAL STONE
Effect: AP +80
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : 112 Dragon Spider
129 Gaia Shroom
-------------------------------------------------------------------------------
MINK FUR
Effect: MDEF +20
Cost : 150 Gold
Find : Nana - Default accessory
Drops : 075 Gas Cloud
077 Pakon
087 Vanilla Ice-Cream
091 Berry Ice-Cream
097 Crazy Dancer
-------------------------------------------------------------------------------
MOON STONE
Effect: AP +60
Cost : 400 Gold
Find : Leen - Default accessory
Drops : 021 Ghost
081 Peach Centipede
130 Gaia Star
143 Wandering Soul
-------------------------------------------------------------------------------
MOVE CHARM
Effect: Prevents Move Block
Cost : 250 Gold
Find : World Edge Ice Cave
Drops : 064 Fake Lilly
114 Gaia Slime
-------------------------------------------------------------------------------
MUSCLE ARMOUR
Effect: HP +40, DEF +20
Cost : N/A
Find : World Edge Village area
Drops : 152 Gaia Alien
-------------------------------------------------------------------------------
NIGHTMARE CHARM
Effect: Prevents Poison, Confusion and Sleep
Cost : N/A
Find : Clock Tower
Drops : Living Dead/Departed Soul
-------------------------------------------------------------------------------
PARALYSIS CHARM .
Effect: Prevents Paralysis
Cost : 500 Gold
Find : Inside Iceberg (World Edge)
Drops : 127 Emerald Bird
135 Big Jellyfish
-------------------------------------------------------------------------------
PEACOCK CHARM
Effect: Magic damage resist by 40%
Cost : N/A
Find : World Edge Ice Cave
Drops : N/A
-------------------------------------------------------------------------------
PLANT PROOF
Effect: Protects against Plant enemies
Cost : N/A
Find : Tree Sea Cave Ruins
Drops : 115 Jar of Trent
-------------------------------------------------------------------------------
POISON CHARM
Effect: Prevents Poison
Cost : 300 Gold
Find : Volug Volcano Area 1
Drops : N/A
-------------------------------------------------------------------------------
POWER BELT
Effect: ATK +20
Cost : 150 Gold
Find : Saki default
Drops : 029 Mercenary
050 Anemone
054 Nautilus
068 Living Dead
070 Young Demon
079 King Horn
084 Scissorlock
100 Knight
158 King Knight
-------------------------------------------------------------------------------
POWER PIECE
Effect: ATK +20, MATK +20
Cost : N/A
Find : World Edge Ice Cave
Drops : 093 Massacre Machine
103 Drorone
-------------------------------------------------------------------------------
PRIEST ROBE
Effect: MDEF +50
Cost : N/A
Find : White Tower: Floor 7
Drops : N/A
-------------------------------------------------------------------------------
RAINBOW STONE
Effect: AP +40
Cost : 300 Gold
Find : Tranquil Sea: Maze cave
Drops : 044 Slipple
047 Gill Newt
056 Ancient Crab
061 Thud Bird
065 Critter
072 Departed Soul
083 Tarantula
085 Longhorn
102 Plunder
107 Apparition
-------------------------------------------------------------------------------
RUN BOOTS
Effect: AGI +50, DEF +50
Cost : N/A
Find : White Tower: Floor 3
Drops : N/A
-------------------------------------------------------------------------------
SATAN RING
Effect: ATK +50, DEF +50, MATK +50, MDEF +50, AGIL +50.
Poisons and prevents AP recovery
Cost : N/A
Find : Reward for answering 10 questsion correctly in Ghost Land Town.
Clock Tower: Mechanical Empire
Drops : N/A
-------------------------------------------------------------------------------
SEAL ARMOUR
Effect: HP +60
Cost : 400 Gold
Find : Java default
Tranquil Sea (Pinky jump needed)
Drops : 035 Fire Golem
066 Space Armour
156 Goon
-------------------------------------------------------------------------------
SHIELD VEIL
Effect: DEF +20, MDEF +20
Cost : N/A
Find : Inside Iceberg (World Edge)
Drops : 120 Clown
-------------------------------------------------------------------------------
SILK ROBE
Effect: MDEF +30
Cost : 200 Gold
Find : N/A
Drops : 067 Hell Heir
-------------------------------------------------------------------------------
SLEEP CHARM
Effect: Prevents Sleep
Cost : 200 Gold
Find : Tranquil Sea: Hideout cave
Drops : 032 Quake Bird
036 Starfish
138 Stuttle
-------------------------------------------------------------------------------
SLIME PROOF
Effect: Protects against Weird enemies
Cost : N/A
Find : Tranquil Sea: Near the Hideout (with Pinky's attack skill)
Drops : N/A
-------------------------------------------------------------------------------
SLOW CHARM
Effect: Prevents Disease
Cost : 300 Gold
Find : Tranquil Sea: Hideout cave
Drops : 101 Tracking Machine
123 Nyalmot
154 Detect Machine
-------------------------------------------------------------------------------
SNAKE PROOF
Effect: Protects against Reptile enemies
Cost : N/A
Find : World Edge Village area
Drops : 132 Chameleon
-------------------------------------------------------------------------------
SNEAKERS
Effect: AGI +10
Cost : 200 Gold
Find : Justin - Default accessory
Drops : 006 Marna Bug
010 Pulper
025 Craftsman
026 Sneak-Thief
053 Mud Jellyfish
057 Sea Man
059 Separator
-------------------------------------------------------------------------------
SONIC BELT
Effect: ATK +50
Cost : N/A
Find : White Tower: Floor 6
Drops : 086 Demon Starfish
-------------------------------------------------------------------------------
TALISMAN
Effect: Protects status. (Prevents all negative status effects.)
Cost : N/A
Find : Sky Isles
World Edge Village area
Clock Tower
Inside Iceberg (World Edge)
Drops : N/A
-------------------------------------------------------------------------------
TITAN RING
Effect: HP +100, ATK +50
Cost : N/A
Find : Tranquil Sea: ship
Drops : N/A
-------------------------------------------------------------------------------
VAMPIRE RING
Effect: DEF +50, MDEF +50
Cost : N/A
Find : Tranquil Sea - Skull Chest
Drops : N/A
-------------------------------------------------------------------------------
WINNING ROLLER
Effect: MATK +30
Cost : N/A
Find : Tranquil Sea
Drops : 105 Gaia Demon
148 Green Penguin
-------------------------------------------------------------------------------
WING BOOTS
Effect: AGI +50
Cost : N/A
Find : White Tower: Floor 4
Drops : 126 Clatter Bird
151 Hero Killer
-------------------------------------------------------------------------------
WISE HAT
Effect: MATK +50
Cost : N/A
Find : White Tower: Floor 5
Drops : 141 Lich
-------------------------------------------------------------------------------
ZOMBIE RING
Effect: HP +100, DEF +50, MDEF +50.
Inflicts Move Block on user
Cost : N/A
Find : Volug Volcano: Core - Skull Chest
Drops : N/A
-------------------------------------------------------------------------------
===============================================================================
X. P I N K Y ' S S K I L L S .................... *PINKY
===============================================================================
These are all Pinky's skills, listed in the order in which you can first obtain
them. Note that some require a Pinky Panel to use them, and the use of the B
button to activate the skill. When you find new ones there are usually some
locations that need to be revisited to reach previously inaccessible areas.
1. PINKY DASH
Location: Automatic from the start of the game.
When : Always available!
Use : Use B to make Yuuhi move faster. A handy skill when faced with a
strong wind blowing or an icy floor!
2. PINKY ROPE
Location: Tree Sea
When : After battling the minor Red Slime boss for the Leaf. The Red
Fruit is found automatically and Pinky gets this skill.
Use : Move onto a patch of grass with a log and this prompts the option to
ride the leaf boat. When you want to stop and get off, find another
log and press B when alongside it. Pinky shoots out a blue beam that
snags the log, letting you land.
3. PINKY THROW
Location: Volug Volcano Village. A gift from the villagers.
When : The people who guard the key give this Red Fruit to Yuuhi after
refusing to give up the key. Talk to them on the first visit to the
Volcano.
Use : Stand on a Pinky Panel and press B to throw Pinky across big gaps to
a switch. Used quite often inside the Volcano.
4. PINKY POWER
Location: Sky Isles. Eat a Red Fruit to get this skill.
When : As soon as you fly to the furthest top left corner of the world.
Use : This doesn't require a Pinky Panel and allows Pinky to push large
blocks around. Just press B when standing next to a block: needed
inside Sky Castle, and other locations.
5. PINKY JUMP
Location: Found at the Tranquil Sea, after getting the ship. Sail one screen to
the west of the starting jetty and land. Walk down to find a Red
Fruit.
When : After fighting the first sets of pirates and finding Lilly, who runs
off. Then Guido turns up to join the team and donates the boat.
Use : From a Pinky Panel, press B to jump over a double width gap. There
are quite a number of panels dotted around Tranquil Sea, allowing
access to various treasure chests.
6. PINKY ATTACK
Location: Ghost Land.
When : Acquired on the first visit to Ghost Land, after thoroughly exploring
the "bat roof" house and getting Justin back in the party.
Use : This skill doesn't always require a Pinky panel. Stand next to a
block or fragile wall and use B to break it.
7. PINKY KEY PICK
Location: Tree Sea Village. Give the Fossil Fruit to Alma allowing her to cure
the villagers. Next, talk to person standing next to the patch of
earth inside the Village. He gives Yuuhi a seed to plant and this
produces the Red Fruit.
When : After finding the key item: Fossil Fruit inside Metropolis's Clock
Tower.
Use : Use this skill to open Skull chests without incurring damage, and to
open locked gates in Metropolis, allowing you to start the series of
events leading to recruiting Pakon and Chang.
8. FLYING PINKY
Location: Liete's Sanctuary, Ancient City. Talk to the man standing by the
Pinky panel to be given the skill.
When : After beating Gulgan. Note that you can acquire this skill even if
you haven't got all the other skills.
Use : This skill allows you to reach high places: such as inside Volug
Volcano, Tree Sea and Metropolis, to get to out of the way
treasure chests.
===============================================================================
XI. S H O P S ............................ *SHOPS
===============================================================================
These two shops are accessible from any Warp Point.
Guido's Shop (Sell items for half the cost.)
-----------------------.-------.-----------------------------.
| ITEMS | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Dried Meat | 20 | 1 ally regains 100 HP |
| Dried Fish | 50 | 1 ally regains 300 HP |
| Smoked Salmon | 100 | 1 ally regains 500 HP |
| Original Meat | 170 | 1 ally regains full HP |
| First Aid Kit | 100 | All party regains 100 HP |
| Rescue Set | 180 | All party regains 300 HP |
| Crimson Potion | 330 | All party regains 500 HP |
| Cholra Flower | 30 | 1 ally regains 50 AP |
| Vamoh Fruit | 50 | 1 ally regains 100 AP |
| Magical Lamp | 80 | 1 ally regains 150 AP |
| Refresh Flower | 400 | 1 ally regains full AP |
| Miracle Drink | 100 | All party regains 50 AP |
| Deep Blue Medicine | 180 | All party regains 100 AP |
| Spirit Potion | 250 | All party regains 150 AP |
| Yomi Elixir | 150 | Revives 1 ally with a HP |
| Revive Potion | 450 | Revives 1 ally with full HP |
| Blank Card | 100 | Becomes a random Action Card|
| Clay | 200 | Becomes a random accessory |
|_______________________|_______|_____________________________|
Gina's Shop (Sell accessories for half the cost.)
-----------------------.-------.-----------------------------.
| ACCESSORIES | COST | DESCRIPTION |
|-----------------------+-------+-----------------------------|
| Enhancer | 100 | ATK +10 |
| Power Belt | 150 | ATK +20 |
| 3 Sided Hat | 150 | MATK +10 |
| Magical Hat | 150 | MATK +20 |
| Leather Glove | 100 | DEF +10 |
| Dragon Scale | 150 | DEF +20 |
| Croccodile Scale | 200 | DEF +30 |
| Cloak | 100 | MDEF +10 |
| Mink Fur | 150 | MDEF +20 |
| Silk Robe | 200 | DEF +30 |
| Sneakers | 200 | AGI +10 |
| Air Sneakers | 250 | AGI +20 |
| Historian Boots | 300 | AGI +30 |
| Crystal | 200 | AP +20 |
| Rainbow Stone | 300 | AP +40 |
| Moon Stone | 400 | AP +60 |
| Fortune Cloth | 200 | HP +20 |
| Leather Armour | 300 | HP +40 |
| Seal Armour | 400 | HP +60 |
| Poison Charm | 300 | Prevents Poison |
| Confusion Charm | 400 | Prevents Confusion |
| Sleep Charm | 200 | Prevents Sleep |
| Paralysis Charm | 500 | Prevents Paralysis |
| Slow Charm | 300 | Prevents Disease |
| Move Charm | 250 | Prevents Move Block |
| Magic Charm | 250 | Prevents Magic Block |
| Death Charm | 600 | Prevents Instant Death |
|_______________________|_______|_____________________________|
===============================================================================
XII. C R E D I T S , L E G A L B I T , C O N T A C T ..........*CLC
===============================================================================
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UPDATES
-------
Version 0.95
Most of the FAQ is finished now, but there are still some minor details I'm not
happy about, mostly related to combos one could use in some battles post-game.
So I will probably do a bit more fiddling around with some sections.
----------
THANKS TO:
----------
Thanks to the creators of this charming game, and the translators and hackers
who made a translation patch for it.
Special thanks goes to the Vast Lands of Grandia and Richard Davies. He not
only did the work on the patch, but kindly gave me permission to reference his
excellent walkthrough, as well as letting me in on some additional strategies
for winning card combinations, and giving me many valuable hints and tips.
Thanks to GameFAQs for hosting my FAQs.
Thanks to network science for the Ascii header.
Thanks to Shotgunnova for help on some tables despite the lure of Skyrim.
Thanks to hergman for much needed encouragement.
Thanks to TBO_Yeong for telling me you don't need all Pinky's skills to get the
final one.
Thanks to Saikyo Mog, who, once again, picked a good game. :)
---------
LEGAL BIT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than those listed or
otherwise distributed publicly. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.
The latest version will always appear on GameFAQs.com
Other Allowed Websites:
* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com
This FAQ is copyrighted by threetimes on May 1st 2012.
-------
CONTACT
-------
I'd really appreciate any comments on this FAQ, and if you find any errors or
omissions, or have any additional helpful strategies/insights or suggestions to
offer, please let me know. Or if you just want to chat about Grandia. :D
Emails must be titled GRANDIA PARALLEL TRIPPERS FAQ and can be sent to me at:
threetimes.ajh[@]googlemail[dot]com