SFCドラゴンクエストIII_そして伝説へ…
スーパーファミコン版
SFC Dragon Quest 3 -To the Legend-
Super Famicom Edition (S-NES)
FAQ/Walkthrough
Version Final+
April 18, 2002
Japanese EUC Encoding
Written By: Aryuze RV
- What's New: Places marked !New! are the added stuff for this release.
Added the contents section, a quick spell list, a quick item list, and a
monster analysis section.
- Past version: Version Final, December 12, 2001 = First release.
- Recommended Viewing.
JWPce = a Japanese Word Processing Program
Character Set = Japanese EUC (it should auto-select)
Display and ASCII Font = MS Mincho (a beautiful single width Japanese font)
Font Size = 16 pixels
Line Width = Fixed, Size 37
Search the internet to find the above mentioned stuff.
- This covers the Super Famicom version (SFC) of the game. This game is a
remake of the old 1988 Famicom game "Dragon Quest 3, and to the Legend..."
The game was a part of a larger story, the three part Roto Story as told in
Dragon Quest 1, 2 and 3. In DQ 1 and 2, the descendants of Roto were the
heroes. In DQ 3, you will be able to see how the legend of Roto was born.
- Just about everything has been remade, from the backgrounds, to the arranged
music that plays at different times of the day. Lots of new items have been
included, with the useful sack to carry them all. I think it plays better
than the original.
- First part covers the faq portion, while the latter part is the walkthrough.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
目次[もくじ]
Contents !New!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
1. Fundamental Knowledge
2. Characters
3. Spell Compilation
3a. Spells
3b. Spell Quick List !New!
9. Event Guide
9a. Walkthrough Part 1
9b. Walkthrough Part 2
9c. Walkthrough Part 3
9d. Walkthrough Part 4
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
基礎知識[きそうちしき]
1. Fundamental Knowledge
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
---
Controls
Direction Key = Move in four directions, also moves the cursor.
B Button = Cancel button, closes the current window that is open.
A Button = Decision button, moves text messages along.
Y Button = Remember button, it will remember the message of the last person
talked to, up to 32. This button also will close all open windows in one
push, which is really useful.
X Button = Convenient button. The function will change depending on the
situation. Most of the time this will search the ground, but if you are in
front of a person, this will talk to them. If in front of a treasure box or
drawer, this button will open it.
L Button = Convenient button. Functions same as the X button.
R Button = Map button. If you found the map item, then this button allows
you to view the map. It will fill in the areas you have visited already.
Select Button = Cancel button, functions the same as the B button.
Start Button = Nothing.
a i u e o ha hi hu he ho '
ka ki ku ke ko ma mi mu me mo *
sa si su se so ra ri ru re ro -
ta ti tu te to ya yu yo wa n' kana
na ni nu ne no +ya +yu +yo +tu wo return
+a +i +u +e +o . ... ? ! end
a i u e o ha hi hu he ho '
ka ki ku ke ko ma mi mu me mo *
sa si su se so ra ri ru re ro -
ta ti tu te to ya yu yo wa n' kana
na ni nu ne no +ya +yu +yo +tu wo return
+a +i +u +e +o . ... ? ! end
Item
-Use = Use the item
-Hand Over = Pass to another friend or the sack
-Equip = Equip that item
-Look = For merchants only, examines the items carefully
-Show = Shows the item to a merchant, if they are in the party
-Throw Away = Not really needed, since there is a sack
-End = Closes the window
-Sack = Holds all the excess items, up to 99 for each item
Strength
-Gender
-Name of Personality
-Level
-Power
-Agility
-Physical
-Intelligence
-Luck
-Maximum Hit Point
-Maximum Magic Power
-Attack Power
-Defense Power
-Experience
-All Members = This shows all members HP, MP, attack and defensive ratings
Strategy
-Fill Up = Recovers lost HP to full by using spells or items
-Equip = Change equipment
-Change Line Up = Change the order of party members
-Display Speed = Change the message speed, 1-8
-Sort Items = Takes any non-equipped items and throws it in the sack
-All = This is for all members, useful if the items list gets cluttered
-Sort Sack
-Order by Classification = order is consumed, event, weapon, armor, shield,
books, ornament items
-Order by aiueo = The Japanese alphabetical order
-In battle, you can attack your own party members. Just push right when
selecting which monster you want to fight. This can be useful when trying
to wake up sleeping members or recover allies from confusion.
-While in battle, being in the paralysis status is the same as death. If
there is no one to heal the paralysis and there are dead members around,
then it is game over for you. Make it a priority to heal paralysis as soon
as possible.
-The one and only character that cannot change class. However, the hero can
learn some spells exclusive to this class. A good fighter and good spell
caster, so overall, a well balanced class.
-The money making class. They can find extra gold after the battle has
ended.
LV 呪文名前
12 あなほり
17 おおごえ
LV Spell Learned
12 Dig Hole
17 Loud Voice
---
遊び人[あそびにん]
Player
-This class likes to fool around rather than fight seriously. Although this
class seems useless at first, it is actually a good class. The reason being
is that this class can change into a Sage without the need of the Writings of
Enlightenment once the Player reaches level 20.
LV 呪文名前
13 くちぶえ
LV Spell Learned
13 Whistle
---
賢者[けんじゃ]
Sage
-The ultimate magic user. This class can learn both Priest and Magician
spells. The growth rate is slow, meaning it takes more experience points
than any other class to raise levels. There are two ways to becoming a
Sage. One is to use the Writings of Enlightenment (the item will be gone
after changing), or the other, prefered method is to raise a Player class
to level 20.
-Sometimes, spells will be learned at a little higher or a little lower
than the listed level. It seems like it has something to do with the
Intelligent statistic, though I'm not too sure on that one.
-To change class, you must visit Dama Temple. You must be Level 20 or
above to be able to change. When you change, you will return to Level 1,
with all status points halved. However, you will keep all spells that the
previous class has learned.
-The Player can change class to a Sage once they become Level 20 or above.
In the SFC version, any character can change into a Player other than the
Hero. Knowing this, you can create a Super Character by starting as a
Thief or Merchant. Once you learn all the spells both classes can learn,
change class into a Player, then change into a Sage. Once the Sage learns
all it's spells, you will have a Super Character that has all the spells
other than the Hero's. After that, the Sage can become someone else, like
a Martial Artist, for a dream character. This takes a lot of time though.
Name MP Effect
Mera 2 Throws a fireball, does about 10 damage to one enemy
Merami 6 Throws a fireball, does about 80 damage to one enemy
Merazoma 12 Throws a fireball, does about 180 damage to one enemy
Gira 4 Release flames on one group for about 20 damage
Begirama 6 Release flames on one group for about 35 damage
Begiragon 12 Release flames on one group for about 100 damage
Io 5 Engulf all enemies in an explosion for about 20 damage
Iora 9 Engulf all enemies in an explosion for about 60 damage
Ionazun 18 Engulf all enemies in an explosion for about 140 damage
Hyado 3 Using ice, does about 30 damage to one enemy
Hyadaruko 6 Using ice, does about 50 damage to one group
Hyadain 9 Using ice, does about 70 damage to all enemies
Mahyado 12 Using ice, does about 100 damage to one group
Bagi 4 Vacuum surge that does about 15 damage to one group
Bagima 6 Vacuum surge that does about 40 damage to one group
Bagikurosu 9 Vacuum surge that does about 100 damage to one group
Raidein 8 Drop lightening bolts on one enemy for about 80 damage
Gigadein 30 Drop lightening bolts on all enemies for about 200 damage
Zaki 7 Words of death on one enemy to hear, stops life instantly
Zaraki 7 Words of death on one group to hear, stops life instantly
Megante 1 Defeat all monsters in exchange of the caster's life
Dragoramu 24 Change into a dragon, does 170 damage to all, ignoring defense
Name MP Effect
Nifuramu 2 One group will disappear into the light, no Ex or G is earned
Rariho 3 Makes one group fall asleep
Piorimu 3 Raises the agility of all allies in that battle only
Rukani 3 Reduce the defense power of one enemy greatly
Rukanan 4 Reduce the defense power of one group of enemies
Bashirura 7 Blows away one enemy to another dimension*
Bomiosu 3 Reduce the agility of one group of enemies
Mahotora 0 Absorbs the MP of one enemy
Baikiruto 6 Doubles the attack power of one ally for that battle only
Medapani 5 Confuses one enemy, causing them to attack each other
Moshasu 12 For that battle only, can transform into another ally
* バシルーラで飛ばされた仲間達はルイーダの酒場に戻ります
* Allies that have been knocked away by Bashirura will return to Luida's Bar
Name MP Effect
Sukara 3 Raises the defensive power of one ally for that battle only
Sukuruto 4 Raises the defensive power of all allies
Mahoton 3 Seals the magic of one group of enemies
Mahokanta 8 Put up a barrier that can reflect magic on one ally
Manusa 4 Create mist around one group of enemies, reducing hit rate
Fubaha 6 Half damage from flame and snow storm breath, all allies
Asutoron 6 All allies become stone, invincible to all attacks
Name MP Effect
Hoimi 3 Recovers one ally about 35 HP
Behoimi 5 Recovers one ally about 85 HP
Behoma 7 Recovers one ally to maximum HP
Behomara 18 Recovers all allies 85 HP
Behomazun 62 Recovers all allies to maximum HP
Kiari 3 Erases poison status from one ally
Kiariku 6 Cures paralysis on one ally
Zameha 3 Recovers all allies from sleep status
Zaoraru 10 Revives one dead ally, works about 50% of the time
Zaoriku 20 Revives one dead ally to max HP for certain
Shanaku 18 Removes a curse on one ally
Name MP Effect
Rura 8 Moves the party to towns and castle that already been visited
Riremito 8 Escape from a dungeon instantly
Inpasu 3 If box is blue or gold, then safe. If red, then monster
Toramana 2 Protects all allies from barrier damage
Toherosu 4 Temporary avoids encounter with weak monsters
Ranaruta 12 Reverses day and night
Remuoru 15 Makes all allies into transparent humans for a while
Abakamu 0 Opens all doors with no need of a key
Parupunte 20 In battle, causes various, random effects *
Remember 0 Recalls the last 3 messages from memory
Remeber More 0 Recalls the last 10 messages from memory
Remeber Deep 0 Recalls the last 32 messages from memory
Forget 0 Erases unwanted messages from the memory
Dig Hole 0 Dig up money and items from underfoot **
Loud Voice 15 In travel, call inns, church priests, or weapon shops
Whistle 0 Calls forth nearby monsters
Hawk Eye 0 Know the location of the nearest town or building
Furomi 2 Know the name and floor of the dungeon currently inside
Stealth Step 0 Makes it harder to have an encounter with monsters
Thief's Nose 0 Know how many treasures there are in the current floor
Remirama 2 Suspicious places will shine brightly within the screen
* The sixteen effects of Parupunte, as shown below
1 All enemies and allies fall asleep
2 Everyone other than the caster cannot move for a while
3 Recover one ally's HP about the same as Behoimi
4 All enemies and allies' magic will be made invalid
5 Calls forth a terrible thing, all enemies will run away
6 Enemies will be surprised, they cannot move for one turn
7 All enemies and allies will become confused
8 All enemies will be smashed up, but no experience and gold is gained
9 Recover all allies HP about the same as Behomara
10 If there is a dead ally, then completely revive that ally
11 All enemies will leave, but gold and items will be gained
12 All allies' attacks will become Congeniality Blow
13 All enemies' MP will be drained to nothing
14 Change the line up order of the party
15 If there is a paralyzed ally, then that ally will be healed
16 The spell will echo about, but nothing will happen
** For the same floor, you can continuously pick up item or gold 1 through
5 times. For items, it is the dropped treasure of the monster that
appears on that floor. For gold, most of the time it is 1 or 2 gold, but
if you strike it rich, then you will receive 1/2 your current gold.
---
遊び人の四十の遊び[あそびにんのよんじゅうのあそび]
The Players 40 plays
## Play Contents In Battle Effect
1 Defend oneself at own will Same as Defend status
2 Just looking at the situation Nothing in particular
3 Call for help, but no answer Nothing in particular
4 Run away, but become surrounded Nothing in particular
5 Trip and fall down Sometimes Congeniality Blow
6 Give a sweet smile Nothing
7 Suddenly go to sleep Same as Rariho
8 Play with juggling bags Enemy or Ally takes damage
9 Cheerfully sing and dance Nothing
10 Cut a short poem Nothing
11 Comb upward the unravelled hair Nothing
12 Tap Dance Increase avoidance
13 Spin the finger round and round Enemy or Ally Manusa
14 Touch the ass of female comrades Nothing
15 Adjust the makeup at leisure Nothing
16 Abruptly become paralyzed Same as paralysis
17 Cast a nonsense spell Nothing
18 Pray to heaven for peace Nothing
19 Engrossed in deep thought suddenly Nothing
20 Come up with amusing puns Enemy rests
21 Slowly roll the dice Nothing
22 Sing in a loud voice Enemy rests or runs away
23 Have lewd thoughts Nothing
24 Have a large sneeze All enemies and allies rest
25 Begin a word chain game Nothing
26 Give a sidelong glance Enemy rests
27 Tell a scary story Ally rests
28 Take out a crown and wear it Damage one enemy
29 Bring out the whips and high heels Damage one enemy
30 Cover the eyes of one ally Nothing
31 Laugh like a maniac All enemies run away
32 Encourage allies Piorimu or Bomiosu
33 Drink alcohol Oneself and one ally rests
34 Insult the enemy Baikiruto or Rukani
35 Throw a huge rock Direct hit on an enemy or ally
36 Puff puff on the enemy Damage or rest
37 Dangerous play Nothing
38 Playing with fire Merami on one enemy
39 Think about what to play next All allies Behomara
40 Certain kill technique Damage one enemy
3b. Spell Quick List
- !New! A list in which you can see who learns what spell at a glance.
Key:
名称[めいしょう] Name of Spell
範囲[はんい] Range
├敵一 One enemy
├敵群 Enemy group
├敵全 All enemies
├仲一 One ally
├仲全 All allies
├自己 Self
├謎謎 Various
├宝箱 Treasure box
├開扉 Door
├床上 Floor
├画面 Screen
└無し None
MP = Used Magic Power
T = Time, when the spell can be used. B = Battle only, F = Field only, A =
Anytime, in or out of battle.
YU = What level the Hero learns the spell
SO = What level the Priest, and Sage learns the spell
MA = What level the Magician, and Sage learns the spell
TO = What level the Thief learns the spell
SH = What level the Merchant learns the spell
AS = What level the Player learns the spell
- = Doesn't learn the spell
Damage/Effect = The first number is the minimum damage, while the second
number is the maximum damage the spell can do. Effect is a short description
of what the spell does.
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
メラ 敵一 2 B 2 - 1 - - - 8-13, Mera group
メラミ 敵一 6 B - - 17 - - - 70-90, Mera group
メラゾーマ 敵一 12 B - - 36 - - - 160-200, Mera group
ギラ 敵群 4 B 10 - 7 - - - 16-24, Gira group
ベギラマ 敵群 6 B 23 - 14 - - - 30-42, Gira group
ベギラゴン 敵群 12 B - - 29 - - - 88-112, Gira group
イオ 敵全 5 B - - 11 - - - 16-24, Io group
イオラ 敵全 9 B 31 - 23 - - - 52-68, Io group
イオナズン 敵全 18 B - - 38 - - - 120-160, Io group
ヒャド 敵一 3 B - - 5 - - - 25-35, Hyado group
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
ヒャダルコ 敵群 6 B - - 20 - - - 42-58, Hyado group
ヒャダイン 敵全 9 B - - 26 - - - 60-80, Hyado group
マヒャド 敵群 12 B - - 32 - - - 88-112, Hyado group
バギ 敵群 4 B - 12 - - - - 8-24, Bagi group
バギマ 敵群 6 B - 26 - - - - 25-55, Bagi group
バギクロス 敵群 9 B - 36 - - - - 60-120, Bagi group
ライデイン 敵一 8 B 26 - - - - - 70-90, Dein group
ギガデイン 敵全 30 B 41 - - - - - 175-225, Dein group
ザキ 敵一 7 B - 22 - - - - Instant Death
ザラキ 敵群 7 B - 28 - - - - Instand Death
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
メダンテ 敵全 1 B - 41 - - - - Death or near death
ニフラム 敵群 2 B 6 2 - - - - Erase enemies, Expel group
バシルーラ 敵一 7 B - 20 - - - - Blow away foe, Expel group
ラリホー 敵群 3 B 16 9 - - - - Sleep up to 3 turns, sleep gr
マヌーサ 敵群 4 B - 7 - - - - Reduce hit rate, illusion gr
メダパニ 敵一 5 B - - 27 - - - Confusion group
マホトーン 敵群 3 B 18 13 - - - - Seals spells, sealed group
マホトラ 敵一 0 B - - 15 - - - 5-10 MP steal, suction group
ルカニ 敵一 3 B - 8 - - - - Defense down 100%, Rukani gr
ルカナン 敵群 4 B - 18 - - - - Defense down 50%, Rukani gr
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
ボミオス 敵群 3 B - - 12 - - - Speed down 100%, speed group
ピオリム 仲全 3 B - 5 - - - - Speed up 100%
バイキルト 仲一 6 B - - 21 - - - Double attack power
スカラ 仲一 3 B - - 4 - - - Defense up 100%
スクルト 仲全 4 B - - 9 - - - Defense up 50%
マホカンタ 自己 8 B - - 24 - - - Reflect spells
フバーハ 仲全 6 B - 32 - - - - Reduce flame and ice damage
アストロン 仲全 6 B 12 - - - - - Invincible for 3 turns
モシャス 自己 12 B - - 37 - - - Change into someone else
ドラゴラム 自己 24 B - - 34 - - - Change into a dragon
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
パルプンテ 謎謎 20 B - - 40 - - - 16 different effects
ホイミ 仲一 3 A 4 1 - - - - Heal 30-39 HP
ベホイミ 仲一 5 A 29 14 - - - - Heal 75-94 HP
ベホマ 仲一 7 A 33 30 - - - - Heal 1023 HP
ベホマラー 仲全 18 A - 34 - - - - Heal 75-94 HP
ベホマズン 仲全 62 A 38 - - - - - Heal 1023 HP
キアリー 仲一 3 A - 11 - - - - Removes Poison
キアリク 仲一 6 A - 15 - - - - Heal Paralysis
ザメハ 仲全 3 B - 16 - - - - Awaken sleepy people
シャナク 仲一 18 F - - 30 - - - Remove curse
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
ザオラル 仲一 10 A 35 24 - - - - 50% chance of revival
ザオリク 仲一 20 A - 38 - - - - 100% chance of revival
ルーラ 仲全 8 A 7 - 12 - - - Return to town, escape battle
リレミト 仲全 8 F 14 - 9 - - - Escape labyrinths
トヘロス 仲全 4 F 19 - - - - - Keep away weak monsters
トラマナ 仲全 2 F - - 19 - - - Protect from damage floors
インパス 宝箱 3 F - - 18 - - - Blue = Safe, Red = Trap
ラナルータ 無し 12 F - - 25 - - - Reverse day and night
レムオル 仲全 15 F - - 33 - - - Turns invisible
アバカム 開扉 0 F - - 35 - - - Opens all kinds of doors
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
フローミ 床上 2 F - - - 10 - - Names the floor and place
レミラーマ 画面 2 F - - - 20 - - Shows the place of items
口笛 無し 0 F - - - - - 13 Call forth monsters
忍び足 仲全 0 F - - - 17 - - Reduce monster encounter rate
鷹の目 無し 0 F - - - 8 - - Show the direction of buildings
盗賊の鼻 床上 0 F - - - 13 - - Tells how many items on a floor
大声 無し 15 F - - - - 17 - Calls the last shop visited
穴堀り 床上 0 F - - - - 12 - Dig up gold or items
思い出す 無し 0 F 1 - - - - - Remember past 3 messages
もっと思い出す 無し 0 F 8 - - - - - Remember past 10 messages
名称 範囲 MP T YU SO MA TO SH AS Damage/Effect
深く思い出す 無し 0 F 20 - - - - - Remember past 32 messages
忘れる 無し 0 F 15 - - - - - Forgets a message from memory
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
小さなメダル一覧表[ちいさなめだるいちらんひょう]
4. Small Medal List
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Thorn Whip 5
Garter Belt 10
Bladed Boomerang 20
Force Ring 30
Intelligence Eyeglasses 35
Clothes of the Spy 50
Abacus of Justice 60
Gale Bandana 70
Dragon Claw 80
Staff of Revival 90
Mysterious Bikini 95
Gold Pass 100
-The location of the Small Medal collector is inside the well that is in
Ariahan Town. That is right near the beginning of the game.
---
小さなメダルの居場所、全110枚
Whereabouts of the Small Medals, 110 in all
### Place
001 Ariahan Castle 1F, right side of the room, inside the left barrel
002 Ariahan Town, the house north of the well, 2F right hand drawer (night)
003 Rebe Village, under the moveable rock
004 Tower of Najimi, inside a treasure box on the 3F
005 Ariahan Castle 1F, upper left area, inside a drawer (need Thief's Key)
006 Shrine East of Ariahan Castle, the rightmost pot
007 Romaria Castle Town, upper left house, the top pot
008 Romaria Castle Town, to the right of the castle gate, beside the torch
009 Romaria Castle, 1F in the center of the bottom right flower bed
010 Kazab Village, to the right of the church, in front of the right grave
011 Elf's Isolated Village, outside the Queen's room, in the left cavity
012 Underground Lake, B3F inside a treasure box
013 Second Dice Game, 1F in the middle of the floor on the left side
014 Second Dice Game, inside the board, the bottom left pot
015 Second Dice Game, inside the board, the left box at the Goal
016 Small Shrine SE of Isis, left hand pot
017 Isis Castle Town, in front of the middle gravestone of three
018 Isis Castle Town, inside the pot of the Weapon Shop
019 Pyramid, 1F inside a treasure box in the top left corner
020 Pyramid, 4F treasure box, left side, 2nd from the bottom
021 Pyramid Summit, upper left corner
022 Isis Castle, 1F upper right room, lower left box (need Magic Key)
023 Asaram Town, 2F top right blue square
024 Romalia Castle, 1F top room, 2nd bush from the right
025 Portoga Castle Town, upper right corner of the pasture land
026 Portoga Castle Town, underground room on the outskirts of town, in a pot
027 Baharata Town, the inn, right hand room, inside the drawer
028 Dama's Temple, in front of the upper right stone statue
029 Garuna's Tower, 3F inside a treasure box
030 Shrine NW of Jipang, right hand room, inside the drawer
031 Village of Muoru, marketplace 2F inside the top pot
032 Kidnapper's Hideout, B1F top room, 3rd treasure box from the right
033 Tedon Village, middle of the upper right poison marsh
034 Lancil's Great Temple, all the way inside the right side cavity
035 Eginbear Castle, left side garden, middle of the flower bed
036 Eginbear Castle, right side garden, bottom left corner
037 Jipang, basement, 2nd from bottom pot on the right hand side
038 Jipang, Himiko's Mansion, right side room, in the middle pot
039 Shrine of Shallows, top part of the patterned floor
040 Lacil's Great Temple, go alone, in the treasure box on the right side
041 Romalia Castle, upper left tower, prison cell, in front of the sink
042 Romalia Portoga Passage, upper left corner of the travel door
043 Traveller's Shrine, middle of the top row of blue squares
044 Olivia's Cape Shrine, left wall between the two travel doors
045 Ruzami Island, top right corner, middle of the flower bed
046 Muoru Village, market jail, upper right corner of the bushes
047 Sioux Village, house at the top, inside a pot
048 Sioux Village, upper side of the well, limited to daytime
049 Leamland Shrine, bottom side of the ladder, in the right corner
050 Hobbit's Shrine, behind the Hobbit's chair
051 Third Dice Game, left side, in the middle of the patch of grass
052 Third Dice Game, 2F bottom left corner of the center cross
053 Third Dice Game, inside the board, the last pot
054 Greenlad, upper right house, left side drawer
055 Arp Tower, 5F in the middle treasure box
056 Arp Tower, 3F the bottom left treasure box
057 Pirate's Hideout, upper right room, middle barrel on the bottom row
058 Pirate's Hideout, basement prison cell, upper right corner
059 Navel of the Earth, B1F second right, inside a treasure box
060 Navel of the Earth, B3F interior part, left hand treasure box
061 Samanosa Castle Town, top row 2nd grave from the right
062 Samanosa Castle, surrounding area left side, upper right corner
063 Samanosa Castle, inside the kitchen, left hand barrel
064 Samanosa Castle, basement prison, in the pot in the top left cell
065 Ra's Cave, B2F eighth treasure box from the right
066 Ra's Cave, B2F bottom passage, box on the right side
067 Merchant's Town, in the mansion, right hand treasure box, limited time
068 Phantom Ship, middle area, inside the right barrel
069 Phantom Ship, basement area, top row, 2nd barrel from the left
070 Prison Shrine, upper left cell, inside the pot
071 Necrogondo Cave, 1F treasure box on the far left
072 Necrogondo Cave, 2F center of the large room, use Remirama if needed
073 Necrogondo Shrine, in front of the middle gravestone
074 Merchant's Town, 2F inside a drawer, after the town reaches final form
075 Dragon Queen's Castle, top part, the floor where the sunlight hits
076 Baramos Castle, B1F to the left of the corpse in the prison
077 Baramos Castle, 1F in front of the corpse sitting on the throne
078 First Shrine in the Dark World, upper right embankment
079 Radatom Castle Town, in front of a tree on the top side
080 Radatom Castle, inside the left barrel in the kitchen
081 Garai's House, right hand drawer
082 Domdora Town, bottom left corner, inside a pot
083 Domdora Town, horse stable, upper right corner, in the cavity
084 Domdora Town, inside the well, bottom left corner near the pond
085 Maira Village, stairs on the open air bath
086 Maira Village, 2F item shop, inside the right hand bag
087 Maira Village, inside the well, in the water near the stairs
088 Fourth Dice Game, 2F in the bushes left of the goal
089 Fourth Dice Game, inside the board, the first drawer
090 Fourth Dice Game, inside the board, in the pot on the right side 2F
091 Marsh Land Cave, at the bottom, between the two slaves
092 Melkido Town, top left room in the left corner
093 Spirit Shrine, 2F in the middle of the design on the floor
094 Rimuldar Town, left side house, in the top most pot
095 Rimuldar Town, 2F inside the prison, in front of the table
096 Rimuldar Town, outside the canal, upper left house, right hand drawer
097 Rocky Mountain Cave, B2F bottom right treasure box
098 Cave North of Radatom, B3F treasure box on the far right side
099 Holy Shrine, in front of the left cross
100 Rubis Tower, 2F top group of treasure boxes, upper right box
101 Rubis Tower, 3F upper left treasure box
102 Zoma's Castle, entrance, top square barrier on the right side
103 Zoma's Castle, entrance, middle of the double throne
104 Zoma's Castle, B4F of the six treasure boxes, the left most box
105 Secret Dungeon, Heavenly Sky Cave, Pyramid Imitation, bottom left box
106 Heavenly Sky Cave, Underground Lake Imitation floor, upper right box
107 Heavenly Sky Cave, Samanosa Prison Imitation floor, inside a pot
108 Zenith Castle, Rebe Village Imitation floor, right hand pot
109 Heavenly Sky Tower, 2F left hand treasure box
110 Heavenly Sky Tower, 4F inside an isolated treasure box
-After collecting all 110 Small Medals, talk to the Poet residing in Zenith
Castle. He will be surprised at your amazing feat. He doesn't have a prize
or such for you, but he will think you are awesome, and declare you the King
of all Heroes!
- !New! Small Medal number 67 is available only for a limited time, so if you
miss it during the construction of the Merchant Town, then you can never get
that Medal, so beware.
名称[めいしょう] Name
皮の盾[かわのたて] Leather Shield
鉄の盾[てつのたて] Iron Shield
力の盾[ちからのたて] Shield of Power
勇者の盾[ゆうしゃのたて] Hero's Shield
嘆きの盾[なげきのたて] Shield of Lamentation
青銅の盾[せいどうのたて] Bronze Shield
水鏡の盾[みかがみのたて] Reflecting Water Shield
鱗の盾[うろこのたて] Shield of Scales
魔法の盾[まほうのたて] Magic Shield
ドラゴンシールド Dragon Shield
風神の盾[ふうじんのたて] Shield of the Wind God
お鍋の蓋[おなべのふた] Lid of a Pot
オーガシールド Ogre Shield
名称[めいしょう] Name
金の冠[きんのかんむり] Golden Crown
鉄兜[てつかぶと] Iron Helmet
不思議な帽子[ふしぎなぼうし] Strange Hat
不幸の兜[ふこうのかぶと] Helmet of Misfortune
オルテガの兜[おるてがのかぶと] Ortega's Helmet
ターバン Turban
般若の面[はんにゃのめん] Mask of Wisdom
皮の帽子[かわのぼうし] Leather Hat
鉄仮面[てっかめん] Iron Mask
木の帽子[きのぼうし] Wooden Hat
毛皮のフード[けがわのふーど] Fur Hood
銀の髪飾り[ぎんのかみかざり] Silver Hair Band
グレートヘルム Great Helm
黒頭巾[くろずきん] Black Hood
兎耳バンド[うさみみばんど] Rabbit Ear Band
シルクハット Silk Hat
ミスリルヘルム Mythril Helm
尖んがり帽子[とんがりぼうし] Pointed Hat
名称[めいしょう] Name
聖なる守り[せいなるまもり] Holy Talisman
祈りの指輪[いのりのゆびわ] Prayer Ring
幸せの靴[しあわせのくつ] Shoes of Happiness
星降る腕輪[ほしふるうでわ] Falling Star Bracelet
命の指輪[いのちのゆびわ] Ring of Life
力の指輪[ちからのゆびわ] Force Ring
兎の尻尾[うさぎのしっぽ] Rabbit's Tail
疾風のバンダナ[しっぷうのばんだな] Gale Bandana
石の鬘[いしのかつら] Stone Wig
ガーターベルト Garter Belt
モヒカンの毛[もひかんのけ] Mohican Hairstyle
ルビーの腕輪[るびーのうでわ] Ruby Bangle
怒りのタトゥー[いかりのたとぅー] Anger Tattoo
豪傑の腕輪[ごうけつのうでわ] Great Man's Bracelet
インテリ眼鏡[いんてりめがね] Intelligence Eyeglasses
銀のロザリオ[ぎんのろざりお] Silver Rosary
おしゃぶり Pacifier
ヘビメタリング Heavy Metal Ring
金のネックレス[きんのねっくれす] Gold Necklace
疾風のリング[はやてのりんぐ] Fast Ring
パワーベルト Power Belt
金の嘴[きんのくちばし] Gold Beak
黄金のティアラ[おうごんのてぃあら] Golden Tiara
スライムピアス Slime Pierced Earrings
博愛リング[はくあいりんぐ] Ring of Benevolence
逃げ逃げリング[にげにげりんぐ] Run Away Ring
挫けぬ心[くじけぬこころ] Uncrushed Heart
ルーズソックス Loose Socks
女神の指輪[めがみのゆびわ] Goddess Ring
名称[めいしょう] Name
黒胡椒[くろこしょう] Black Pepper
賢者の石[けんじゃのいし] Sage's Stone
ラーの鏡[らーのかがみ] Ra's Mirror
乾きの壷[かわきのつぼ] Pot of Dryness
闇のランプ[やみのらんぷ] Lamp of Darkness
変化の杖[へんげのつえ] Transformation Staff
魔法の玉[まほうのたま] Magic Sphere
盗賊の鍵[とうぞくのかぎ] Thief's Key
魔法の鍵[まほうのかぎ] Magic Key
最後の鍵[さいごのかぎ] Last Key
夢見るルビー[ゆめみるるびー] Dream Seeing Ruby
目覚めの粉[めざめのこな] Wake Up Powder
王の手紙[おうのてがみ] King's Letter
オリハルコン Orihalcon
愛の思い出[あいのおもいで] Memories of Love
船乗りの骨[ふなのりのほね] Sailor's Bone
山彦の笛[やまびこのふえ] Mountain Echo Flute
妖精の笛[ようせいのふえ] Fairy Flute
銀の竪琴[ぎんのたてごと] Silver Harp
光の玉[ひかりのたま] Ball of Light
太陽の石[たいようのいし] Sun Stone
虹の雫[にじのしずく] Drops of Rainbow
シルバーオーブ Silver Orb
レッドオーブ Red Orb
イエローオーブ Yellow Orb
パープルオーブ Purple Orb
ブルーオーブ Blue Orb
グリーンオーブ Green Orb
小さなメダル[ちいさなめだる] Small Medal
不思議な地図[ふしぎなちず] Strange Map
妖精の地図[ようせいのちず] Fairy's Map
ゴールドパス Gold Pass
名称[めいしょう] Name
力の種[ちからのたね] Power Seed
素早さの種[すばやさのたね] Agile Seed
スタミナの種[すたみなのたね] Stamina Seed
ラックの種[らっくのたね] Luck Seed
賢さの種[かしこさのたね] Intelligence Seed
命の木の実[いのちのきのみ] Life Nut
薬草[やくそう] Medicinal Herb
毒消し草[どくけしそう] Antidote Herb
聖水[せいすい] Holy Water
キメラの翼[きめらのつばさ] Chimera's Wing
世界樹の葉[せかいじゅのは] World Tree Leaf
満月草[まんげつそう] Full Moon Herb
毒蛾の粉[どくがのこな] Poison Moth Powder
斑蜘蛛糸[まだらくもいと] Spotted Spider Thread
不思議な木の実[ふしぎなきのみ] Strange Nut
悟りの書[さとりのしょ] Writings of Enlightenment
命の石[いのちのいし] Stone of Life
消え去り草[きえさりそう] Vanish Herb
双六券[すごろくけん] Dice Game Ticket
名称[めいしょう] Name
優しく慣れる本[やさしくなれるほん] Book of Becoming Gentle
甘えん坊辞典[あまえんぼうじてん] Dictionary of the Spoiled Child
淑女への道[しゅくじょへのみち] The Path to the Graceful Lady
頭が冴える本[あたまがさえるほん] Book of Clearheadedness
力の秘密[ちからのひみつ] The Secrets of Power
豪傑の秘訣[ごうけつのひけつ] Keys to the Great Man
開運の本[かいうんのほん] Book of Better Fortune
お転婆辞典[おてんばじてん] Tomboy's Dictionary
悲しい物語[かなしいものがたり] Sorrowful Tales
勇気百倍[ゆうき100ばい] Bravery Hundredfold
負けたらあかん[まけたらあかん] Cannot Afford to Lose
ユーモアの本[ゆーもあのほん] Book of Humor
エッチな本[えっちなほん] Pornography
狡っこの本[ずるっこのほん] The Cunning Guy's Book
---
新規アイテム[しんきあいてむ]
Novelty Items
名称[めいしょう] Name
水晶玉[すいしょうだま] Crystal Ball
死のオルゴール[しのおるごーる] Organ of Death
水鉄砲[みずでっぽう] Water Pistol
- !New! Here is a list of people who can equip what.
Key:
名前 Item name
BUY = Buy price of the item, - means cannot buy
SELL = Sell price of the item, the value is 75% of the buy price, rounded down
POW = The attack or defensive power of the item
NOTE = Short description
B: = Use in battle for an effect
E: = Evade physical attacks by this percentage
S: = Reduce damage of spells to this percentage
F: = Reduce damage of flame breath to this percentage
I: = Reduce damage of ice breath to this percentage
勇 Hero
戦 Soldier
魔 Magician
僧 Priest
武 Martial Artist
賢 Sage
商 Merchant
遊 Player
盗 Thief
× Cannot equip
○ Can equip
▽ Can equip, but lowers attack power, strength 100% down
女 Only females can equip
男 Only males can equip
Key:
装 Who can equip
性格変化 Personality changed to when equipped
全 Everyone can equip
勇 Only Hero can equip
女 Only Females can equip
男 Only Males can equip
POW = Status up this amount
S = Speed up
V = Vitality up
I = Intellegence up
L = Luck up
A = Attack Power up
D = Defensive Power up
名前 BUY SELL NOTE
薬草 8 6 Recover HP 30-39
毒消し草 10 7 Cures Poison status
満月草 30 22 Cures Paralysis status
世界樹の葉 - - Recovers Death status
キメラの翼 25 18 Instant warp to towns already visited
聖水 20 15 Keeps weak enemies away; can be used in battle
消え去り草 300 225 Disappears for about 32 steps
斑蜘蛛糸 35 26 Lowers speed of an enemy group
毒蛾の粉 310 232 Causes confusion on one enemy
祈りの指輪 2500 1875 Recovers 10-35 MP, has a 1/8 chance of breakage
名前 BUY SELL NOTE
命の石 800 600 Substitutes when hit by death spell
力の種 - 180 Raises Strength by 1-3 points
素早さの種 - 60 Raises Agility by 1-3 points
スタミナの種 - 90 Raises Vitality by 1-3 points
賢さの種 - 120 Raises Intelligence by 1-3 points
ラックの種 - 45 Raises Luck by 1-3 points
命の木の実 - 150 Raises Max HP by 2-5 points
不思議の木の実 - 60 Raises Max MP by 2-3 points
双六券 50 37 One play at the Dice Game
ゴールドパス - - Free Pass at the Dice Game
名前 BUY SELL NOTE
賢者の石 - - Recovers all 75-94 HP in battle, unlimited use
闇のランプ - 225 Changes day to night only
不思議な地図 - - World map of the upper world
妖精の地図 - - World map of the Alefgald world
小さなメダル - - 110 of these scattered around the world
悟りの書 - - Allows the holder to become a Sage
優しく慣れる本 90 67 Changes Personality; see Personality section
甘えん坊辞典 - 45 "
淑女への道 - 112 "
頭が冴える本 - 75 "
力の秘密 - 52 "
豪傑の秘訣 200 150 "
開運の本 - 45 "
お転婆辞典 - 60 "
悲しい物語 - 37 "
勇気百倍 - 67 "
負けたらあかん - 22 "
ユーモアの本 - 45 "
エッチな本 - 150 "
狡っこの本 - 60 "
- Certain classes can and can't use certain items in battle. Here's the list.
Key:
名前 Name
効果 Effect in battle
○ Can use in battle
× Cannot use in battle
女 Only females can use in battle
名称[めいしょう] Name
スライム Slime
大烏[おおがらす] Big Crow
一角兎[いっかくうさぎ] Pointed Rabbit
大蟻食い[おおありくい] Large Anteater
人面蝶[じんめんちょう] Human Face Butterfly
フロッガー Frogger
バブルスライム Bubble Slime
魔法使い[まほうつかい] Magician
蠍蜂[さそりばち] Scorpion Wasp
ホイミスライム Hoimi Slime
御化け蟻食い[おばけありくい] Ghost Anteater
アルミラージ Almirage
ポイズントード Poison Toad
キャタピラー Caterpillar
蝙蝠男[こうもりおとこ] Bat Man
アニマルゾンビ Animal Zombie
キラービー Killer Bee
軍隊蟹[ぐんたいがに] Army Crab
ギズモ Gizmo
御化け茸[おばけきのこ] Monster Mushroom
毒芋虫[どくいもむし] Poison Potato Bug
デスフラッター Death Flatter
バリイドドッグ Bariaid Dog
マタンゴ Matango
怪しい影[あやしいかげ] Suspicious Silhouette
バンパイア Vampire
人食い蛾[ひとくいが] Cannibal Moth
彷徨う鎧[さまようよろい] Roaming Armor
キャットフライ Cat Fly
大王蝦蟇[たいおうがま] Great King Toad
暴れ猿[あばれざる] Violent Monkey
笑い袋[わらいぶくろ] Laughing Sack
ミイラ男[みいらおとこ] Mummy Man
地獄の鋏[じごくのはさみ] Hell's Scissors
ドルイド Druid
火炎百足[かえんむかで] Flame Centipede
マミー Mummy
マージマタンゴ Mage Matango
ハンターフライ Hunter Fly
デスジャッカル Death Jackal
幻術師[げんじゅつし] Witchcraft Expert
ヒートギズモ Heat Gizmo
アントベア Ant Bear
ベホマスライム Behoma Slime
マッドオックス Mad Ox
キャットバット Cat Bat
エビルマージ Evil Mage
キラーエイプ Killer Ape
ガルーダ Garuda
メタルスライム Metal Slime
ゴートドン Goat Don
殺人鬼[さつじんき] Devilish Murderer
ベビーサタン Baby Satan
鬼面道士[きめんどうし] Devil Mask Sorceror
人食い箱[ひとくいばこ] Cannibal Box
エリミネーター Eliminator
大嘴[おおくちばし] Large Beak
スライム瞑り[すらいむつむり] Sleepy Slime
スカイドラゴン Sky Dragon
バーナバス Barnabas
魔女[まじょ] Witch
デッドペッカー Dead Pecker
地獄の鎧[じごくのよろい] Hell Armor
マリンスライム Marine Slime
痺れ水母[しびれくらげ] Numb Jellyfish
マーマン Merman
大王烏賊[だいおういか] Great King Squid
ガニラス Ganiras
マーマンダイン Merman Dyne
ヘルコンドル Hell Condor
豪傑熊[ごうけつぐま] Overpowering Bear
腐った死体[くさったしたい] Rotten Corpse
ビッグホーン Big Horn
痺れ揚羽[しびれあげは] Paralysis Swallowtail
毒々ゾンビ[どくどくぞんび] Venomous Zombie
アカイライ Akairai
キラーアーマー Killer Armor
デスストーカー Death Stalker
溶岩魔人[ようがんまじん] Lava Devil
シャーマン Shaman
魔法お婆[まほうおばば] Magic Hag
シャドー Shadow
氷河魔人[ひょうがまじん] Glacier Devil
コング Kong
ガメゴン Gamegon
極楽鳥[ごくらくちょう] Bird of Paradise
爆弾岩[ばくだんいわ] Bomb Rock
グリズリー Grizzly
ゾンビマスター Zombie Master
ガメゴンロード Gamegon Lord
スノードラゴン Snow Dragon
トロル Troll
フロストギズモ Frost Gizmo
踊る宝石[おどるほうせき] Dancing Jewel
ミニデーモン Mini Demon
テンタクルス Tentacles
骸骨剣士[がいこつけんし] Skeleton Swordsman
ミミック Mimic
地獄の騎士[じごくのきし] Knight of Hell
ホロゴースト Horror Ghost
動く石像[うごくせきぞう] Moving Stone Statue
ライオンヘッド Lion Head
カンダタ Kandata
カンダタ子分[かんだたこぶん] Kandata's Henchman
八又の大蛇[やまたのおろち] Mythical Serpent of Eight Heads
ボストロル Boss Troll
バラモス Baramos
---
地下辺[ちかへん]
Underground Area
名称[めいしょう] Name
キメラ Chimera
サラマンダー Salamander
スライムベス Slime Bess
マドハンド Mud Hand
魔法の影[まほうのかげ] Magic Shadow
マクロベータ Macro Beta
逸れメタル[はぐれめたる] Astray Metal
グール Ghoul
ゴールドマン Gold Man
スカルゴン Skull Gon
キングマーマン King Merman
クラーゴン Kragon
ダースリカント Darth Rikanto
大魔神[だいまじん] Great Devil
ラゴンヌ Ragon'nu
アークマージ Arch Mage
メイジキメラ Mage Chimera
サタンパピー Satan Puppy
ヒドラ Hydra
トロルキング Troll King
ドラゴン Dragon
バルログ Balrog
ドラゴンゾンビ Dragon Zombie
マントゴーア Mantgoa
ソードイド Sword Id
キングヒドラ King Hydra
バラモスブロス Baramos Bros
バラモスゾンビ Baramos Zombie
ゾーマ Zoma
---
隠しダンジョン辺[かくしだんじょんへん]
Secret Dungeon Area
名称[めいしょう] Name
鳳凰[ほうおう] Phoenix
天の門番[てんのもんばん] Heaven's Gate Watcher
メタルキメラ Metal Chimera
デビルウィザード Devil Wizard
キラークラブ Killer Crab
ダークトロル Dark Troll
デーモンソード Demon Sword
バラモスエビル Baramos Evil
神竜[しんりゅう] God Dragon
---
おまけ
Extra
オルテガ Orutega
経験値[けいけんち] Experience Value
お金[おかね] Gold
選択馬鹿[せんたくバカ] Selection Idiot
選択人間[せんたくにんげん] Selection Human
選択神[せんたくかみ] Selection Deity
選択0[せんたくぜろ] Selection Zero
選択1[せんたくいち] Selection One
選択2[せんたくに] Selection Two
選択3[せんたくさん] Selection Three
6b. Monster Analysis
- !New! This section deals with monster parameters, dropped items, spell
resistance, and such. Use it to plan your battles.
- Part 1: Monster Parameters
Key:
## = Monster identification number, in hexadecimal.
名前 = Monster Name, from part 6a.
LV = Monster's Level. It is used in determining run away level. In random
battles, the chance of running away is determined by the first person standing
in front. If the that person's (not dead) level is below the threshold level
of running away, then the chance of running away is like this. 1st turn = 25%
chance, 2nd turn = 50% chance, 3rd turn = 75%, and 4th turn = 100% chance.
The threshold level is the Monster level + 10. When the lead person's level
is greater than or equal to the Monster level + 10, then the chance of running
away is 100%. You cannnot run away during boss battles no matter what level
you are. The Toherosu spell also works in almost the same way. When the
Hero's level is greater than or equal to the highest monster level + 5 in that
area, then no encounters when Toherosu (or Holy Water is used) is cast.
HP = Monster's Hit Point. In random battles, the number may vary slightly,
while in boss battles, the number is fixed.
MP = Monster's Magic Power. Monsters with none cannot use spells. The ones
marked as FF are enemies that have infinite MP.
EXP = The amount of experience points that monster gives when defeated. The
actual amount received is the total exp divided by the number of party
members. So a 4 member party will only get 1/4 the listed exp.
GOLD = The amount of gold that monster drops when defeated.
ATT = Monster's attack power. The higher the number, the bigger the damage
received on a physical attack.
DEF = Monster's defensive power. The higher the number, the lower the damage
the monster takes from physical attacks.
SPD = Monster's Speed. This determines the battle order in a turn of combat.
The higher the number, the better chance that monster has of going first.
EVD = Monster's Evade rate for weapon attacks. 0 means physical attacks
should hit, while a 7 means that monster will avoid attacks frequently.
REC = Monster's Natural Recovery amount. 0 means no recovery, while 20, 50,
and 100 are the amount of HP recovered at the end of each turn. Some bosses
have this phenomenon. The numbers are not exact, only an estimate.
*1 Monster ID 19 (Suspicious Silhouette) can take the form of any monster that
your party has already met. Therefore, the data listed may not apply. It is
tough to identify which monster it is imitating, but if the monster drops an
item, then the true monster name will be displayed. Try fighting them in the
basement of the Pyramid (that's where magic use is sealed for both party and
enemy) with a Sage's Stone for healing for some fun.
*2 This is the data for the first time you meet the (yamata no orochi) inside
the Orochi (serpent) Cave.
*3 This is the data for the second time onwards against the (yamata on orochi)
inside the village of Jipang.
*4 This is Zoma's parameters before using the Ball of Light.
*5 This is Zoma's parameters after using the Ball of Light. He's definitely
weaker after using it.
*6 This is the first meeting with Kandata and his Henchmen in the Tower of
Shampani.
*7 This is the second meeting with Kandata and his Henchmen in the Kidnapper's
Cave.
*8 Monster ID 8D to 95 are monster for debug use. They look like regular
slimes, but each has it's own special feature. Look at the parameters to see
what each have.
- Looking at the data, the highest monster level is 63. So if you have a
character that is at Level 73 or above, put that person at the front of the
party. Now you can run away from any random battle for sure, even from the
enemies in the hidden dungeon.
- Part 2: Monster Dropped Items and Spell Resistance
Key:
## = Monster ID number.
名前 = Monster Name
道具名前 Dropped Item Name, some monster have none. This is the item that
the Thief class can steal after battle ends. The Thief can steal even if that
monster runs away, so take advantage of that. This is also the item that the
Merchant class can dig up using the Dig Hole skill. You just have to be in
the area where that monster appears and dig away. This method may be easier
than trying to fight the monster for the item.
C = Chance of dropping the item. 0 = Always drops, while 7 means almost
never drops the item. The higher the number, the harder it is to get that
item from the monster.
× = Level 0 resistance, the spell will always hit, 100% success rate.
△ = Level 1 resistance, the spell hits about 75% of the time.
○ = Level 2 resistance, the spell hits about 25% of the time.
◎ = Level 3 resistance, full resistance, the spell will never hit, 0%.
- For Doragoramu, the flame will damage any enemy, even those with Level 3
resistance. In this case, the flame will do half the normal damage of those
with Level 0 resistance. This flame is good against the Metal Slime type.
男勝り[おとこまさり] Mannish
命知らず[いのちしらず] Daredevil
呑気者[のんきもの] Happy Go Lucky
正直者[しょうじきもの] Honest Person
抜け目がない[ぬけめがない] Shrewd
我が儘[わがまま] Selfish
鉄人[てつじん] Iron Man
お節介[おせっかい] Nosy Person
ロマンチスト Romantist
うっかり者[うっかりもの] Thoughtless Person
引っ込み思案[ひっこみじあん] Shy
力自慢[ちからじまん] Boastful
大食らい[おおぐらい] Glutton
むっつり助平[むっつりすけべい] Sullen Pervert
世間知らず[せけんしらず] Ignorant
普通[ふつう] Ordinary
切れ者[きれもの] Sharp Minded
泣き虫[なきむし] Crybaby
へこたれない No Losing Heart
怠け者[なまけもの] Lazy
甘えん坊[あまえんぼう] Spoiled Child
一匹狼[いっぴきおおかみ] Lone Wolf
優しい人[やさしいひと] Gentle Person
豪傑[ごうけつ] Great Strength
熱血漢[ねっけつかん] Hot Blooded
おっちょこちょい Careless
頑固者[がんこもの] Stubborn
電光石火[でんこうせっか] Lightning Flash
拈れ者[ひねくれもの] Rebellious
寂しがりや[さびしがりや] Lonely
苦労人[くろうにん] Person of Hardship
頭脳明晰[ずのうめいせき] Lucid Brain
ラッキーマン Lucky Man
意気地なし[いくじなし] Coward
セクシーギャル Sexy Gal
乱暴者[らんぼうもの] Violent Person
お転婆[おてんば] Tomboy
負けず嫌い[まけずぎらい] Hate to Lose
御嬢様[おじょうさま] Daughter of High Class
すばしっこい Nimble
見栄張り[みえっぱり] Show Off
タフガイ Tough Guy
頑張りや[がんばりや] Persistent
頭でっかち[あたまでっかち] Big Headed
幸せ者[しあわせもの] Happy
御調子者[おちょうしもの] Frivolous
---
装備していると性格が変わる装飾品
When equipped, ornaments that will change your personality
---
Personality Name Ornament Equipped Book Read
Mannish - -
Daredevil - Bravery Hundredfold
Happy Go Lucky - -
Honest Person - -
Shrewd - Cunning Guy's Book
Selfish - -
Iron Man - -
Nosy Person - -
Romantist Silver Rosary -
Thoughtless Person - -
Shy - -
Boastful Force Ring Secret of Power
Glutton - -
Sullen Pervert Gold Necklace Pornography
Ignorant - -
Ordinary - -
Sharp Minded - Book of Clearheadedness
Crybaby - Sorrowful Tales
No Losing Heart - -
Lazy - -
Spoiled Child Pacifier Spoiled Child's Dictionary
Lone Wolf Heavy Metal Ring -
Gentle Person Ring of Benevolence Book of Becoming Gentle
Great Strength Great Man's Bracelet Keys to the Great Man
Hot Blooded - -
Careless - -
Stubborn Stone Wig -
Lightning Flash Gale Bandana -
Rebellious - -
Lonely Slime Pierced Earrings -
Person of Hardship Uncrushed Heart -
Lucid Brain Intelligence Eyeglasses -
Lucky Man Gold Beak -
Coward Run Away Ring -
Sexy Gal Garter Belt Pornography
Violent Person Anger Tattoo -
Tomboy - Tomboy's Dictionary
Hate to Lose - Cannot Afford to Lose
Daughter of High Class Golden Tiara Path to a Graceful Lady
Nimble Fast Ring -
Show Off Ruby Bracelet -
Tough Guy Power Belt -
Persistent - -
Big Headed - -
Happy Rabbit's Tail Book of Better Fortune
Frivolous Mohican Hairstyle Book of Humor
-When you equip the ornaments, your personality will temporary change while
the ornament is equipped. When you unequip the ornament, your personality
will return back to the original one you had. This is useful when you only
want a certain personality for a few levels.
-When you read a book, the book will be gone and your personality will change
permanently to a new one.
-Another way to change a character's personality is to play the Dice Game.
If you happen to land on a ? block, sometimes your character's personality
will permanently change to something else. You can get some rare
personalities this way.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
双六編[すごろくへん]
8. Dice Game Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Location = South of Kazab Village
Treasure = Holy Knife, Boomerang, Life Nut
Drawer = Dice Game Ticket
Pot = Leather Hat, Medicinal Herb
Merchant = Steel Sword 1300G
= Leather Dress 420G
= Iron Shield 1200G
Goal = Steel Sword, 500G
Location = SW of Asaram Town
Treasure = Iron Claw, Steel Porcupine
Drawer = Wood Hat, Dice Game Ticket
Pot = Power Seed, Small Medal
Merchant = Magical Skirt 1500G
= Steel Sword 1300G
= Demon Sealing Staff 3300G
Outside = Small Medal
Goal = Morning Star, Small Medal
Location = NE of the Prison Shrine
Treasure = 1F = Power Belt
2F = Assassin Dagger, Magical Skirt, Flashy Clothes
Drawer = 1F = Turban, Silver Hair Piece, Dice Game Ticket
2F = Dice Game Ticket, Party Dress
Pot = 1F = Luck Seed, Power Seed
2F = Small Medal, Strange Nut
Merchant = Flame Boomerang 6500G
= Fast Ring 3500G
= Pointed Hat 2300G
Outside = 1F = Dice Game Ticket, Small Medal
= B1 = Small Medal
Feet = Boomerang, Life Stone, Angel Robe, Loose Socks,
Writings of Enlightenment
Goal = Dragon Tail, Speed Seed
Location = Inside the well in Maira Village
Treasure = 1F = Run Away Ring, Dragon Tail, Life Stone
2F = Mimic, Garment of Darkness
Drawer = 1F = Turban, Small Medal
2F = World Tree Leaf, Secrets of Power
Pot = 1F = Life Nut, Strange Nut, Stamina Seed
2F = Small Medal, Speed Seed, Life Nut
Merchant = Bladed Armor 6500G
Dragon Robe 27000G
Thunder God's Sword 65000G
Outside = 1F = Dice Game Ticket
2F = Small Medal, Dice Game Ticket
B1 = Dice Game Ticket (3 of them)
Foot = Magical Apron, Rune Staff, Run Away Ring
Goal = Dress of Light
= Whip of Gringam, Ring of Life (another goal)
Location = Jipang Well (after getting the wish from the God Dragon)
Treasure = 1F = Devil's Hatchet
2F = Transformation Staff, Dragon Claw
3F = Clothes of the Spy, Thunder God's Sword, Sword of Destruction
Shield of the Wind God
Drawer = 1F = Strange Nut, Silk Hat, Loose Socks, Pacifier
2F = Loose Socks, Power Belt, Mohican Hairstyle, Silver Rosary
3F = Fast Ring, Ruby Ring, Dangerous Bathing Suit
4F = Shield of Lamentation
Pot = 1F = Life Nut, Power Seed, Helmet of Misfortune, Stone Wig
2F = Prayer Ring, Luck Seed, Power Seed
3F = Prayer Ring, Intelligence Seed, Stamina Seed
4F = Power Seed, Falling Star Bracelet
Merchant = 3F = Dress of Light 19000G
Golden Tiara 5000G
Dice Game Ticket 50G
4F = Prayer Ring 2500G
Stone of Life 800G
Keys to the Great Man 200G
Outside = 2F = Ring of Life, Gale Bandana
Foot = Clothes of the Spy, Life Nut, Dragon Claw, Dragon Robe,
Transformation Staff, Iron Ball of Destruction
Goal = Strange Bolero, Goddess Ring
------------------------------------------------------------------------------
ウォークスルー
9a. Walkthrough Part 1
- Part 1 covers the opening questions all the way to getting the ship.
-After entering your name for the hero, begin by walking up towards the
waterfall. A mysterious voice will ask if you are ready for a trial. Say
yes and then it will ask for your real name. You have 12 spaces to enter
your own name. Then it will ask what month you were born. Choose from 1
through 12. Then it will ask the date of birth. Choose what ever you like,
then it will ask confirmation if that is the name and date you like. Now the
voice will ask some important questions to determine your personality. The
questions are linked by yes and no responses, with the first question randomly
picked from five questions. My first question was "For you, is an adventure
painful?" I said yes. The next question was "Is it fun to talk to town
people?" I said yes. Next was "If you found a cave, would you enter it?"
I said yes. The next question was "Instead of an expensive inn nearby, would
you rather go through the trouble of going to a cheap inn that is farther
away?" I said yes again. The next question was "Is it common for you to not
sleep because of thoughts in your head?" I said yes. Next question "Do you
see lots of dreams?" I said yes. Next question "Have you ever seen a dream
of you chasing someone?" I said yes once again. The next question I got was
"Are you tired of strangers?" I said no this time. Next question was "Are
you the kind that doesn't mind failure?" I said yes. The voice continues
with "Even if you have different opinions with someone, is it true you don't
like to get into a verbal fight?" I said yes. Next question, "No matter the
reason, it is unacceptable to break a promise, right?" I said yes. Next
question, "Do you believe God exists?" I said no. Next question "Is it
common for you to start one thing and can't see things around you?" I said
no. Next question "No matter what happens, is there something important that
you want to protect?" I said yes. Now the voice understands more about you.
Then the final question I got was the castle scenario. You can overhear a
princess talking to herself, saying soon she will get some kind of jewel.
It would be a waste for the neighboring country to have it. Go down the
stairs. The king will tell the soldiers about the invasion. Should we strike
first? asks the General Hanbil. After they leave, I talked to the Cabinet
Minister. He asked, even if the king is wrong, is his orders absolute? I
said yes to the question. Then he asked if that order is somewhat heavy. I
said yes again. Then I left by going down the stairs. Back to the waterfall,
the voice told me that I'm lewd. Then it told me that it is a being that
governs all. It is waiting for the day it can meet you. Now begins the story
at your 16th birthday. Since I chose a female for the main hero, I got the
Sexy Gal personality.
-Ariahan Castle. Your mother wakes you up. She will escort you to the
castle to meet the king. Walk straight up into the castle. Talk to the king
on the second floor. He will greet the hero, who is Ortega's child. As you
know by now, Ortega fell into a volcano while fighting a monster (as seen in
the demo screen). You will now follow your father's footsteps. The enemy is
the Devil King Baramos. The king tells you that you can recruit friends at
the bar and he gives you 50G and some equipment. Now go back to town and
visit Luida's Bar, which is on the left side of the castle. Here you can pick
from pre-made characters, or you can create your own. You might want to take
the time to create a merchant right now, even if you don't plan on using one
for your party. This is for later on in the story. When you are ready, go
outside to fight some monsters to get a feel of combat. Sleep at your house
for a free recovery by talking to your mother. My party is the Hero, Thief,
Merchant, and Priest. You can make your own party if you don't like my
choices. When you are about Level 3, you can safely cross the bridge and
head north to reach the town of Rebe. In the town, there is a rumor that the
cave south of the village leads to Najimi's Tower. The old man residing there
seems to possess the Thief's Key. This will be your first main objective.
Stock up on some items and equipment here, and when you are ready, head south
of the village and enter either the brush or the cave farther south.
-Cave on the Promontory. Head south and down the stairs. Follow the path
until a split in the path. The bottom path leads to a box with a Medicinal
Herb. The upper path has a Traveler's Clothes and 56 Gold. Take the path
leading to the right and take the stairs up. Head right, and you will see a
cross shaped path. The stairs on the bottom side leads to Najimi's Tower,
while the path up and to the left gets you 32 Gold. Take note of the red
doors, which can't be opened yet. Once inside Najimi's Tower, head up and
take the second left for a inn. Head right of there and go up the stairs.
Go up to find 40 Gold and a Small Medal. Head back downwards, and find the
stairs leading upward. On the third floor, follow the path (careful not to
fall off) and take the path down for a Chimera's Wing and take the stairs up
nearby and you should end up in a room with an old man. Search the bookcases
for a Tomboy's Dictionary. Talk to the sleepy man, and he will wake up. He
says he saw a dream of giving a key to you. He will ask if you will receive
this Thief's Key. Say yes and you will get that key. He will mention that
there are books around that can change your personality, so beware. Now with
the Thief's Key, you can now open the red doors. Try it in the same room.
Jump off the tower for a quick exit. Return to Ariahan Castle Town and do
some exploring. When you are ready, go to Rebe Town and go to the house with
the red door. Go inside and talk to the old man. He will ask how you got
inside this house. Say yes and he will see that you possess the Thief's Key.
Then he will give you the Magic Sphere. With this item, you can proceed to
the next area. When you are ready, head east of Rebe Town and keep going
until you reach a small lake.
-Cave of Enticement, about Lv 9. When you reach the dead end wall, use the
Magic Sphere as an item. The rock wall will crumble away, opening a path to
continue. Take the treasure box nearby for a Strange Map. Press the R button
to see the world map. This map will fill in the places you have already been
to. Notice that the map looks like the real world map, with Ariahan =
Australia. Yellow dots = a town or castle, purple dots = dungeons, feather
= current position. Now for this dungeon, you will have to walk around the
perimeter to reach the stairs, since there are pitfalls that block the way.
Head north from the stairs, and take the second left and continue that path.
Now head up and then take the top right path. Ignore the first path down,
and take the next one down. Follow this long path down and to the left,
careful not to fall into the pit. Head up and take the third left and go down
the stairs. Now there are three paths to go. Take the far left path. Open
the door, then enter the travel door. Now exit up north. You have reached
the castle of Romalia.
-Talk to the king, and he will say that a person named Kandata stole the Gold
Crown from this castle. If you can return the crown, the king will recognize
you as a hero. This is actually an optional event. When you are ready, head
north of Romalia to see a small shrine off to the left. Remember this place
for later, since you can't do anything here yet. Continue north to find the
First Dice Game. Play here if you wish, then when you are done, continue
upwards to reach the village of Kazab. Use this place to gain some levels if
needed. Visit this village at night. Sneak into the item shop and take the
treasure to get the Poison Needle. When you are ready, head north to reach
the town of Noaniel.
-Optional event. In this town, you find that everyone is asleep, as if time
has stopped. It is rumored that the Elves to the west put a curse on this
town. In a house in the bottom left corner, one man is still awake. He
says to return the Dream Seeing Ruby to the Elves. Then he says that the
Elf Village is to the west, beside a cave. Now exit town and walk west and
enter the small patch above the cave. This is the Elf's Isolated Village.
Soon you will realize that the elves don't like humans. Talk to the Queen
and she will tell you that her daughter, Ann fell in love with a human man.
Then she took the Elf Treasure, the Dream Seeing Ruby, to him and hasn't
returned since. The Queen believes her daughter was tricked. Then she says
she doesn't want to see humans, and tells you to leave. The next objective is
to find this Ruby. The key is in the cave nearby. The Underground Lake Cave.
Walk south until the path turns to the right, then continue downwards. Take
a left, then when you see a choice between two stairs, take the left one.
Make your way to the Healing Point, which you can use to do some leveling up.
This point heals HP and MP to max every time you step in it, and it can be
used unlimited times, so take advantage of it. When you are ready, go left,
then upwards. Now take a left and follow the path down. Head left, and
ignore the staircase. Continue moving to the left, then go down and take the
first right. Go down the stairs and follow the path to get across the bridge.
Open the treasure box to get the Dream Seeing Ruby. Plus there is a letter
inside the box. It reads, "Please forgive what I did, mother. Elf and
humans. An unforgivable love in this world. At the most, we'll be together
in heaven." Ann. Looks like she committed suicide with her lover. Now exit
the cave. Now you have a choice whether or not you want to return this Ruby.
I recommend you do return it. Talk to the Elf Queen. She will be shocked
that Ann and man committed suicide by jumping into the lake. She will take
the Ruby, and in exchange she will give you the Wake Up Powder. This is what
Ann would have wanted. Now go back to the town of Noaniel. Take the Wake
Up Powder and use it. The powder will cover the town. Now the people will
wake up, but most won't notice what happened. Now you can use the inn and buy
from the shop.
-Required event. The Tower of Shampani, about level 14 or so. Walk west of
Kazab Village and cross the double bridge and head south. Soon a tower will
come into view. This is the Tower of Shampani, where it is rumored that
thieves reside. Go upwards, then to the left, then down and climb the stairs
upward. Now on the 2nd floor, head left, then upwards around the edge of the
tower to find the stairs up. On the 3rd floor, head to the left, then up and
enter the second room you come across. On the 4th floor, head either up or
down, and open the red door near the bottom edge. On the 5th floor, head
down, and two thieves will spot you. They will run away to inform their
boss. Follow them, then the boss will praise you for coming this far, but he
says no one can catch him. Goodbye! You will fall into a pit hole. Climb
back up the stairs and you will see that both treasure boxes will be empty.
Fall into the hole at the top of the screen. You will land on the 4th floor
near the thieves. Talk to them to begin a battle. You will face Kandata and
3 of his henchmen. Since they are all seperated, group attacks won't work.
Try to get rid of the henchmen first, then go for the boss. A boomerang helps
here (gotten from a treasure box on the first dice game) since it attacks
all enemies. Use Hoimi, Behoimi, and Medicinal Herbs for healing. Kandata
has about 300 HP. After winning, Kandata will give the Golden Crown back if
you forgive him. Say yes, then he won't forget you and he will give his
thanks and leave. Now pick up the Golden Crown. Jump off the tower for a
quick exit. You can keep the crown for yourself, or return it to the King
of Romalia. I would return the crown to the king, since there are better
head gear out there, but it is really up to you. If you do return it, the
King of Romalia will ask if you will be the one to control this country. Say
yes and you will become a King (or Queen). If you are female, then he will
he say that this is the first time in Romalia History that a woman ruled.
Now you can walk around the castle with style. If you want to change back to
regular form so you continue the journey, find the former king. He is betting
money away at the Fighting Coliseum. He will ask if you would like to
continue ruling this country. Say no, then he will ask if you don't want to
be king. Say yes, then you will be back in normal clothes. Now you can
continue your travels.
- Note: !New! The Shampani Tower event is required, since Kandata won't appear
in the kidnapper's hideout until you meet him at that tower first. In the
original version of the game, this was optional, but that caused some
contradictions in the story, so in the remake version it is required to meet
Kandata beforehand.
-Travel to the town of Asaram. Go east of Romalia Castle, then cross the
double bridge. Notice that the enemies getting stronger. Now head south and
remember the cave by the mountains for later on. Welcome to Asaram Town.
Make sure to visit here both day and night, as it is a different town at
different times of the day. When you are ready, head out to the southwest.
Here you will find the 2nd Dice Game. Play here if you want. One thing about
the dice game, I'm convinced that the game is fixed so that you will lose.
I can't count how many times I fell into the pitfall, which means starting
over again. I never seem to roll the dice for a number that I need. Okay
enough rambling, on with the story. Continue west from here, until you reach
a huge desert. Try to find the oasis on the far west side. This is the
Castle Town of Isis. In the Queen's room, off to the right, there are kids
that are singing. The song is the key to the Pyramid's treasure. They say
the circle buttons open the door. The East side's West, then the West side's
East. West side's West, then East side's East. Remember this for later. Now
at the entrance to the castle, head left and you should see one area with a
pillar missing. Take that path upward, then climb down the stairs. Climb
another set of stairs down and you should find a treasure box. Open it to
find the Falling Star Bracelet. Whoever equips this ornament will have their
speed doubled. I think you can only do this at night time, I forgot to check
during the day. Then a skeleton will appear and ask if you were the one to
wake him up from his sleep. Say yes. Then he will ask if you took the
treasure. Say yes. He will say you are honest, which is fine. He doesn't
need that treasure anyways. He will let you keep it.
-Raid the Pyramid. About level 17 or so. Travel north from Isis to find the
Pyramid. Watch out for the traps here. In the basement levels, no magic can
be used, so beware. Travel north from the entrance, and stay close to the
walls. The reason is that there are invisible pitfalls in the center of the
floor. Some treasure boxes are Cannibal Boxes, so if you don't have Inpasu,
beware. Take the second right you come across. On the second floor, go
straight down, all the way down, then left and climb the stairs. If you
remember the child's song, then you know which order to push the buttons.
From left to right, the buttons are numbered like so. 1 2 3 4. The order to
push the buttons is 3, 2, 1, 4. When done, the door in the center will move
over to reveal a treasure room. Take the right treasure box for the Magic
Key, which can open the grey doors as well as the red ones, but not the Jail
doors. Now you can continue exploring the Pyramid if you wish, or leave. On
the fourth floor, the twelve treasure boxes are trapped. If you open one, a
group of mummies will attack. When you are done, there are some optional
events you can challenge.
-Optional event. One thing to do is to find the biggest treasure of the
Pyramid. That is the Golden Claw. The only problem is that by taking that
weapon, a curse will be released, making the monster encount rate unusally
high. Before trying this event, you may want to have a high level and lots
of healing items. Walk left from the entrance of the Pyramid to find steps
going down. In B1F, head upwards, and in the top left squarish room, search
the ground near the middle to find a hidden staircase in the sand. Go down
and open the grey door. Continue until you see a coffin. Search the rusted
coffin and it will ask if you want to open it. Say yes, and you will get the
Golden Claw. Now you will hear a mysterious voice. "Calamity for those who
take the Golden Claw!" Now there will be a random battle every two steps.
Making it out alive is difficult, since no magic can be used. Items with
effects of spells can be used, so use that to your advantage. This unusual
monster encounter rate only lasts inside the Pyramid, so if you don't plan
on coming back here, go for the claw.
- Note: !New! If you want the high monster encounter rate inside the Pyramid
to return to normal, make your way all the way back to the coffin that
contained the Golden Claw. Stand in front of the coffin and throw away the
Golden Claw. The Claw will return to it's rightful place, and the curse will
be lifted. The monster encount rate will be back to normal as if you didn't
take the claw. If you search the coffin again, you can take the Golden Claw
again, but that will cause the encounter rate to be high again. An
interesting fact is that the Gold Man monster in Alefgald World (in the area
south of Rimuldar) can drop the Golden Claw as an item (of course you can try
to dig up the claw by using the merchant's Dig Hole skill). If you get the
Golden Claw by this method, then the encounter rate in the Pyramid is still
normal, as long as the original claw stays in the coffin.
-Optional event. Visit Isis Castle at night. With the Magic Key, now you
can pick up the eight treasure boxes here. Another thing you can do is to
visit the Queen of Isis at night. Talk to her, and she will tell you to
search around the bed for a gift. Search the top part of the bed to get a
Prayer Ring. Using this item will restore some MP, but it can break after
many uses, so beware. Next you can visit the town of Asaram. In the top left
corner, there is a stairway behind a grey door. Go upstairs and you can fight
the Mini Demon that is there. You can also search the top right blue square
for a Small Medal. Next up is Ariahan Castle, 1F. There are six treasure
boxes to get here. When you are done exploring, then you can continue on with
the story.
-From Romalia Castle, go to the northwest until you find a small shrine. Now
that you have the Magic Key, you can pass through. Continue to the southwest
area and you will find the town of Portoga. Once inside the castle, talk to
the king. He will say, in the far eastern country, you can get lots of black
pepper. He wants you to travel to the east. If you can bring back some of
this pepper, he will reward you with a ship. Then he will hand over a letter
to show to Nold, the hobbit, to guide you to the east. You will receive the
King's Letter. Another point of interest in this town is the cursed lovers.
Baramos put a curse on Sabrina and Carlos. In the daytime, Carlos is a horse,
while Sabrina is human. At night, Sabrina is a cat, while Carlos is human.
If you could break this curse, something good may happen. This is later on,
however. When you are finished here, walk or use Rura to warp to the town of
Asaram. Enter the cave to the northeast of here. Find the lone hobbit and
use the King's Letter while standing in front of him. He will ask if you want
to go to the east. Say yes. He will say to follow him. Head downwards and
watch him smash open the wall. This is the entrance to Vearn's Passage.
Follow the short path, then exit the cave. Once outside, walk south while
following the forest path until you reach the shoreline. Then walk east.
You have made it to the town of Baharata. The town shop in the south part of
town normally sells Black Pepper, but right now, the owner's daughter has been
kidnapped. The owner won't sell the pepper until something is done about
this. Tanya, the daughter has been taken away by some bad people. Her lover,
Guputa is stressed out on what to do. When you talk to the old man near the
river, Guputa will run off and try to save Tanya by himself. Guputa will say
to the old man, why bother asking for the help of strangers?
-Here are some optional things you can do at this point. Head east of
Baharata, cross the bridge, then head north. You will find Dama's Temple.
Here, you can change class if you are level 20 or above. Plus the man at the
entrance serves as a quick save point, and an inn off to the right. Now is
when I begin to create some super characters. The order of class change would
be Merchant, Thief, Player, then Sage. Make sure to learn all the spells that
each class can learn before changing to the next one. This is a way to create
a character that has every spell, except for the Hero spells. I would spend
some time to create three of these. The Sage takes some time in leveling up,
but it is worth it. So my party ends up being the Hero with three Sages. It
is a little unbalanced, but I don't care. You can beat the game with any
party you like. The optional dungeon. Head north of Dama Temple to find
Garuna's Tower. This tower has some warp doors that connect to different
rooms. From the entrance, head left all the way to the upper left portion of
the floor. Step outside onto the grass, and take the stairs leading upwards.
Now go right, across the tightrope, then take the stairs leading down. Take
the travel door, then take the stairs on the far right. Now head down and
take the stairs you find there. Keep climbing the stairs until you reach the
fifth floor. Walk left across the tightrope, then fall off the rope about
halfway across. You should fall into a new room on the fourth floor. Fall
into the fissure that is in the ground. Now head left and down the stairs.
Open the treasure box to get the Writing of Enlightenment. With this book,
any character other than the Hero can change into a Sage. Since I used the
Player method to become a Sage, I don't need this book. Exit the tower when
you are finished exploring the place. Next, head further east of Dama Temple.
Go past the small shrine, then head north. Soon you will find the village of
Muoru. Visit this village during the day. Everyone here seems to call you
Pokapamazu. Now go to the marketplace area at the top right corner of the
village. Go around to the top and then to the right and up the the stairs.
Talk to everyone here, and they will know you are the child of Pokapamazu,
also known as Ortega. This is the village Ortega visited in the demo scene.
When you are about to leave this room, a boy named Popota will stop you. He
will give you a helmet, which is too big for him. Go down the stairs, and the
merchant will hand over Ortega's Helmet. It is a powerful defensive equipment
for the Hero. In the Famicom version, Popota gives you the Water Pistol if
I remember correctly (I haven't played that version in a long time). With
that item, you could startle people by shooting water in their face.
-Back to the story. Enter the cave northeast of Baharata. This is the
Kidnapper's Hideout. The first part of this cave has some similar looking
rooms to confuse you. At the first cross path, go down two screens, then left
one screen. Now go down to see a large red door. Enter it, then go right to
find the stairs going down. Go left, then head downward. Open the large grey
door, then some bodyguards will stop you. They will ask if you are here to
join their gang. Say no, then fight them. Face four of Kandata's Henchmen.
They are all in a group, so this should be an easy battle. Save some energy
for the upcoming battle. Continue downward, then you will see the couple
trapped inside the jail. Get near and you will find out it is Tanya and
Guputa from Baharata Town. Guputa will say the lever at the end of the path
should open the prison cell. Go to the left side and search the wall for a
lever. Move the lever, then the couple will be free. Now follow them, and
you will see it is not over yet. Kandata the thief has returned. Talk to
Kandata, and he will remember you from Shanpani Tower (if you did that
required quest). Fight! This time it is Kandata and two henchmen. Defeat
the henchmen first, then go after the leader. Use Skult for defense and
hammer away. Use Behoimi for healing if needed. After winning, Kandata will
ask for forgiveness (again). Say yes. After his thanks, he will leave. Now
Guputa and Tanya will never forget what you did for them. Return to Baharata
Town. Go to the shop near the bottom side of town. Guputa will be there, and
he will reward you with the Black Pepper if you say yes to his question. Now
use Rura for a quick trip to Portoga. For your dangerous travels, the king
will reward you with a ship. With this, you can sail the seas.
------------------------------------------------------------------------------
ウォークスルーの続き
Continuation of the walk through
9b. Walkthrough Part 2
- Part 2 covers getting the six orbs to the battle with Baramos.
-The next objective is to find the six orbs. They can be done in pretty much
any order, so it is easy to get lost. With the ship, you can go almost
anywhere, so use the map a lot. It helps when you are lost at sea. If you're
confused on where to go next, just follow this guide on where to go. Sail
south of Portoga, and follow the shoreline. Take the second right into a
river. Follow it to reach a village. This is Tedon Village. At daytime,
this place is deserted. At nighttime, this place is lively with activity.
Visit this place at both times. At day, you can find the Lamp of Darkness on
the second floor of the weapon shop. Remember this village for later on,
since you can't do anything here right now. Continue sailing south along the
continent. Looking at the map, try to get to the island west of Ariahan.
Enter the town you see here. This is the town of Lancil. Go to the item
shop to buy some Vanishing Herbs. Buy several of these, which will come in
handy soon. There is a Great Temple here, but for now, you can't enter it
since some Jail doors are blocking the way. Now use Rura to warp back to
Portoga Town. Sail a little west, then north and you will see a continent
with a castle on it. This is the Castle of Eginbear. The guard at the
entrance won't let strangers inside. Now is the time to use the Vanishing
Herbs. Using it will make the party invisible for a short period of time.
While invisible, walk past the guard into the castle. Take the second left
and down the stairs. Here is a puzzle that will require you to move the
three rocks onto the blue squares. I will label the rocks from left to
right as A B C. Move A up one space. Move B right one space. Move A right
two spaces, then up four, left one. Now move C down one, then move B left
three spaces. Move B up one, right two, up three, right one, up one space.
Now move C up one, left four, up one, right two, and up four spaces. Puzzle
solved. If you accidentally push one of the rocks into the water, then just
go up the stairs and back down to reset the puzzle. Enter the path that
appeared at the top of the screen. Open the treasure box for the Pot of
Dryness. Now use Rura to go to Ariahan Castle. Take the ship, and sail
north. Go past Japan and continue north. Continue north past the village
of Muoru. Soon you will come upon the shallows, represented by seven rocks in
the middle of the ocean. Now use the Pot of Dryness in front of the shallows.
Enter the small shrine that appeared. Take the treasure box here to receive
the Last Key. Now you can backtrack and open all the jail doors you have
encountered so far.
-Optional places to go. East of Muoru, (where Alaska would be on a real map)
look for a small pond. Walk around it to enter the Pond of Spirits. Walk up
to the edge, then the lead character will drop their equipped weapon into the
pond. When you try to move, the spirit named Orurera will appear. She will
pick up the dropped weapon. Then she will ask if this Cypress Stick is the
one you dropped. Say no. Now she will ask if this Devil's Hatchet is the one
you dropped into the pond. Say no. Now the next one is the one you did drop.
Say yes. Orurera will say she was testing you to see if you would lie or not.
She gave my weapon back, plus a Cypress Stick for being honest. The second
time you drop a weapon in the pond, she will ask if you dropped the weapon
here before. Say yes. She will then ask, you didn't drop it on purpose,
right? Say yes. She will go look for the weapon. However, she can't find it
this time. She will panic slightly, then ask for your forgiveness. Say yes,
then she will thank you and tell you to search the ground beneath your feet
for a present. Do so, and you will find 50 Gold and the weapon you dropped.
You can repeat this process as many times as you want.
-More optional places to go. Sail west of Portoga. When you reach the shore,
go downwards and look for an opening in the form of a river. Sail upwards
and make your way to a village. This is the village of Sioux. Search around
the well for a Small Medal and a Thunder Staff. Use that staff in battle for
Begirama effect. You can also buy Vanishing Herbs here if you didn't at
Lancil. Now exit and sail around the continent to find the Tower of Arp. It
would be east of Muoru Village and a little south. Inside the tower, head
upwards, opening the red doors. Make your way to the center. Take the bottom
left stairs upwards. Head left then go up the stairs. Continue to the right,
and when you make it to the fifth floor, climb across the tightrope. Now look
for the large square in the middle and fall down there. You should land in a
room of four treasure boxes. The top left box contains the Mountain Echo
Flute. By playing this instrument, it will echo back to you if there is an
orb nearby. This makes seaching for the orbs easier, but it won't tell you
the exact location of the orbs.
-Optional item, World Tree Leaf. West of Muoru Village, there is a huge
forest with four mountains. If you search at the spot where the four
mountains meet, you will get a World Tree Leaf. This item will completely
recover any dead members, but you can only hold one at a time. Add to the
fact that the monsters here are powerful, so you may want to try to get this
item later on the game. The exact spot is nine steps from any mountain.
-Red Orb. Sail east of Ariahan. Find a house near the tip of the continent
which would be South America. This is the Pirate's Hideout. In the day, the
pirates are out sailing the seas. They will come back at night. Don't worry,
this group of pirates only steal from evil people, so they won't attack you.
Now walk around the outside edge of the house, on the right side. Soon you
should see a lone boulder on the ground. Push it, then search the ground
where the boulder was to find a hidden staircase. Go down it, and open the
bottom left treasure box for the Red Orb.
-Green Orb. Go back to the Village of Tedon (south of Portoga). Visit the
place at night. Go to the prison cell near the top of the village. Since
you have the Last Key, you can enter the cell by opening the jail door. Talk
to the prisoner there, and he will say he has been waiting for this time. The
Hero of Destiny has paid him a visit. Then the prisoner gives you the Green
Orb. Then he tells you to gather all the orbs that are scattered about in the
world. Place those on the altar in Leamland to the far south. That should
open the path.
-Yellow Orb. This takes a few steps, since this orb moves around. First,
recruit a Merchant from Luida's Bar. You may have to leave one member behind
to make room. If you didn't already do so, go to the second floor of Luida's
Bar to register one, and put them in the party. They will be at level 1, but
don't worry about it. Now use Rura to warp to Portoga Town. Take the ship,
then sail west. When you see the shore, sail upwards until you see a small
patch of grass surrounded by a forest. Enter here to meet a man from the
Indian Village of Sioux. He is looking to build a new town here, but he needs
the help of a Merchant. He wants you to leave the merchant from your party
here. Say yes, then the merchant will stay with the man to help build the
town. He will ask once more if that is okay. Say yes again. Now this new
town (I'll call it the Merchant's Town) will take some time to build. It
seems that the more events you clear, the faster the town grows. In the first
phase, the merchant will build an item store. Continue to visit this town
every now and then to see the progress. If the town doesn't seem to grow,
then it is time to look for another orb.
-Purple Orb. Start from Ariahan Castle, and sail north. Enter the village on
the small island, where Japan would be on the real world map. This is the
Country of Jipang (notice the Japanese motif in this town). Here, the
daughters are being victims of the living sacrifice to the Mythical Serpent
of Eight Heads. If the people don't offer a sacrifice, the serpent will eat
everyone. The leader of Jipang, Himiko, chooses the next offering based on a
prediction of hers. If you go to Himiko's mansion near the top of the
village, and talk to her, you find out she doesn't like foreigners like you.
It would be best if you leave. She is acting strange, especially if you talk
to her at night. The key to all this lies in the cave nearby. Serpent's
Cave, about level 25 or so. This place is a hot, lava filled cavern, with
strange sounds emitting from the depths. It sounds like the breathing of a
monster. Head left from the entrance, and follow the path. Ignore the side
paths, since they lead to dead ends. When you hit the fork in the road, take
the left path. Now take the first path up, and go down the stairs right by
the lava. Now the breathing gets louder. Head upwards to see an altar with
bones scattered about. This must be the place of the living sacrifice. Go
back down and to the right. Cross the bridge, and get ready for a tough boss
battle against the Eight Headed Serpent. This monster has a double attack
and can breathe flames for 30 damage to all. The strategy is to Bikilt the
Hero, use Skult for defense, and use Hyadain for offense. Use Behoimi or
Behoma for healing. Fubaha would be nice, but most likely you don't have this
spell yet, so you will have to take the fire damage as is. Continue fighting
with two members with Bikilt and Hyadain and the monster should go down in
about six turns. After winning, the monster will drop the Grass Mow Down
Sword. Use this weapon in battle for Rukanan effect. Now the monster will
retreat backwards into an orange portal. If you want, you can leave now and
exit the cave. If you do, the monster will be back to fight again. You can
get loads of experience this way if you're confident that you can defeat this
monster over and over. When you are ready, recover your HP by some herbs and
recover some MP by using the Prayer Ring. Follow the monster into the portal.
You will warp inside of Himiko's Room in Jipang. Apparently, she is hurt.
Someone will come to her aid, but is confused how she got hurt. Now talk to
Himiko. She doesn't say anything directly, but she speaks inside your head.
She says only you saw her true form. If you stay quiet about it and don't
tell anyone, the serpent will let you live. Is that all right? Say no to the
question, and get ready for Round 2 with the Mythical Serpent of Eight Heads,
also known as the fake Himiko. The strategy for this battle is the same as
the first. Bikilt the Hero, and some other person, and have them fight. Use
Skult for defense, and Behoimi and Behoma for healing. You can also use
Piorim to raise the agility of all members, and Hyadain for offense. The
monster's double flame breath is annoying, in which all members take 60
damage. Just keep it up and you should win if you watch your healing
timing. Now the country will hear about the rumor that Himiko was really the
Serpent (yamata no orochi). Then nightfall passed and became day again. Now
there will be a treasure box in front of you. Open it to find the Purple Orb.
Everyone is shocked to find out that their leader was really the enemy. Since
you got an orb, it's time to check on the status on the Merchant's Town. Go
there, and the town should have reached the second phase. Now an inn has
been built, and the item shop has it's wares increased. The population has
increased to seven people. The merchant you left here is now thinking of
building a stage next.
-Blue Orb. Sail west of Ariahan to the town of Lancil. Make your way to the
Great Temple north of town by hugging the right side as you move upwards.
This temple leads to the Navel of the Earth, but only one person can go there
at once. Choose who you want to go alone. I picked the Hero with a
boomerang type weapon equipped. Put that person at the front of the party.
Talk to the priest and he will ask if you have the bravery to fight alone.
Say yes and get ready for a solo journey. Head upwards and to the left,
which leads outside of town. Enter the Navel of the Earth. Head downward
and open the red door. The paths to the left and right are an infinite loop,
so ignore them. Continue down, take the first right, and open the treasure
box for a Small Medal. Continue down, then right for an Intelligence Seed.
On the left side, the bottom box is a Mimic, so ignore it. The top left box
contains 248 Gold. When done here, go down then to the right and down the
stairs. Now you have arrived in a huge open room, but the stairs are near the
corners. Take seven steps up, then go to the right and up the stairs. Follow
the path, then open the treasure box for the Armor of the Solid Earth. Now go
back the way you came back to the large room. Go up until you see the stairs
leading down. Head left, wait, scratch that, just go down the stairs. Head
to the left. Now take the top path leading upward. The stone face will light
up blue and tell you to go back. Ignore the messages and continue pushing
forward. Follow the winding path until you reach two treasure boxes. Open
the left one for a Small Medal and the right one for the Blue Orb. If you
took the path downward at the beginning of the floor, then you will get a
message saying it recognizes your will, but that's not all in order to be
brave. Sometimes it is better to listen to what someone has to say. That is
another time for bravery. Now use Riremito for a quick exit. Go back to
Lancil to rejoin the group. All right! Now you have four out of the six
orbs.
-Silver Orb. Getting this one is a long process. Begin by entering the
Traveler's Shrine, which is located northwest of the Merchant's Town. Look
for an island partially covered in ice. Take the travel door on the right.
Exit the shrine after warping. You have reached the continent of Samanosa.
Head upwards, then left across the bridge. Now follow the grassy plains
downwards to reach the Castle Town of Samanosa. Everyday here, lots of
people are thrown in jail and executed for no apparent reason. Long ago, the
king used to be more friendly. Today, there is a burial ceremony at the
graveyard. Visit there, and you will find out someone got executed just for
insulting the king. Some guy named Blenan. Talk to the priest, and he will
pray to the heavens for the fallen soldier. Now downward, then cross the
bridge to enter the castle. If you try to enter through the front gate,
the guards will turn you away. Instead, go to the right side of the outer
gate, and enter the door there. Pass through the kitchen, and open the jail
door at the bottom of the screen. Go talk to the king and he will be
suspicious of you. He will order the guards to throw you in jail. Since you
have the Last Key, you can escape easily. If you talk to the guard, you can
hear him mumbling in his sleep. He will say that there is a rumor that an
escape hole is somewhere in this prison cell. Talk to the prisoners and you
will learn that Ra's Mirror, which reflects the true form of things, is in a
cave to the south. Now exit by taking the door on the bottom right. In the
next room, in the cell to the right. there is a King sleeping in a bed. He
will tell you that he is the real king of this country. Someone snatched the
Transformation Staff from him and that someone is using that staff to
impersonate the king. How regretful. You can help him if you put one and
one together. Think of the staff and mirror. Go to the cell on the left and
search the cell for a secret passage on the left wall. When you exit, you
will find yourself in the graveyard of the town. The secret stairs are on the
2nd row from the top, in front of the third grave from the right. When you
are ready, head south of Samanosa and enter the cave surrounded by a poison
marsh. This is Ra's Cave. Take the left path, then go up, left, then down to
reach the stairs. On B2F, there are 21 treasure boxes, but some of them are
monsters, so beware. When you are finished exploring this floor, go back to
the beginning of the floor. Look for a hole south of the stairs. Fall into
this hole, then open the treasure box that you see. You get the Ra's Mirror.
Exit the cave and go back to Samanosa. Wait until nighttime, then sneak into
the castle by utilizing the door to the right of the front gate. Make your
way to the stairs on the top right. Climb upwards, then jump off at the
balcony. Enter the door to find the king sleeping. Now take Ra's Mirror and
use it on the king. Now fight the monster that appears. Boss Troll -
Strategy - Bikilt the hero and one other member and have those two fight. Use
Skult for defense and Behoma for healing. Sometimes the Boss Troll uses
Rukanan to lower your defense and sometimes the monster attacks twice in one
round. Attack spells sometimes don't work on this monster, but Mahyado seems
to be the best choice. After victory, the Hero will rescue the real King.
Then night turns to day. In the morning, open the treasure box to find the
Transformation Staff. Using it will change the party into 1 of 8 different
forms. However, this change is only temporary. With this item, there is an
optional event you can do. Warp to Noaniel Town. Head west and enter the
Elf's Isolated Village. Use the Transformation Staff to transform into a
hobbit. Keep using the item until that form appears. While disguised as a
hobbit, one of the elves will sell some items to you. The items sold are
nice, so if you have some extra money to spend, do so. Now I went back to
check on the progress of the Merchant's Town. By now, it should have reached
the third phase of development. The town is named after the merchant that
found this place. Now there is a weapon and armor shop, a huge stage theater,
a small jail, and a large mansion for the merchant. The only worry here is
that the merchant may be overworking some of the people. Some people are not
happy about that. Let's see how this turns out... Visit this town at night.
Go to the bottom left corner of town. You will see a group of people talking
amonst themselves. From what they are saying, it seems that they are tired of
being slaves and are planning a revolution. Now talk to the guard in front of
the Merchant's Mansion. He won't let you pass, so wait until the next day, or
really the next night. Now the merchant that helped built this town is now in
jail. It seems like working the people too hard backfired. Talk to the
merchant in prison, and you will find out that there is a treasure behind the
seat inside the mansion. Go to the mansion and search behind the throne to
find the Yellow Orb. Now with 5 orbs in possession, it is time to continue
the quest for the final orb, the Silver Orb.
-When ready, sail south of Ariahan to reach the island of Greenlad. Enter the
green patch which is surrounded by ice. Take about 15 steps to the right,
then go upwards to reach a small house. Talk to the old man and he will see
the Transformation Staff, the one he wanted so much. He asks if you will
trade that staff for the Sailor's Bone. Say yes and the trade will be
completed. Go outside and use that bone. The thread will twist and reveal
a location. This is where the Ghost Ship is floating about. Use Rura to warp
to Romalia Castle. This is closest location, in my opinion. Take the ship
and sail southwest. You should find the Ghost Ship somewhere in this area.
Once on board, you will see the skeletons of the sailor slaves that once were
alive. The monsters that are wandering about are Mini Demons. You can fight
them or ignore them, it's up to you. Head downwards, and look for the stairs
leading down. Go to the right side and talk to the body laying by the oar,
third from the bottom. Someone named Eric will call out to Olivia, and say
that the ship is about to sink in the storm. They won't be able to meet
again forever. However, he will never forget their memories of love. At
least she can live on happily... Now head downwards and open the treasure box
at the bottom end of the ship. It is the Memories of Love. At this point,
you can continue to explore the ship for more treasure or exit if you wish.
Use Rura to warp to Noaniel Village. Sail to the east, then enter the second
river you come across. Continue until you reach Olivia's Cape. If you try to
continue on, a sad voice will push the ship backwards. After that happens,
use the Memories of Love. Now the love of Eric and Olivia will warm the
surroundings. She has been waiting a long time for him. With this, Olivia's
curse will be broken and you can continue forward. Enter the small shrine on
the island. This is the Prison Shrine. Head down, then take the 2nd right.
Search near the corpse inside the cell to find Gaia's Sword. If you examine
the prison further, you find out that the sword belonged to Simon. He was a
warrior from Samanosa Town who was sent here to rot away. This was when the
country was still being run under a fake king. Exit this place and go to
Dama's Temple. Sail west along the coast. Continue past Baharata, then go
upstream past the small desert. Head left, then get off the ship. Walk south
to reach a volcano. This is the place where Ortega was last seen. Stand in
front of the volcano and use the Gaia's Sword. This will cause an eruption,
making lave flow. This will make the water into desert, so now you can walk
across. Continue south, then west past a small poison marsh. You have
reached Necrogondo's Cave. I was about level 33. Head left past the row of
statue then go upwards. On the first floor, take a left and continue like so
until you reach a treasure box. Open it for a Small Medal. Go back the way
you came, and take the bottom path. Continue to follow the path for another
box. Open it for the Lightening Sword. Go down, then to the left. Take
another left to receive the Bladed Armor. Take the path down, then go to the
2F. Here, go down and take the second right. Continue past the six pitfalls,
and go up the stairs. On the 3F, take the path to the right, then fall into
the pit. Now climb up the nearest stairs. Continue to the right, then down
and up the stairs. On the 4F, head down then right across the first bridge
you come across. Now take the upper path to the right, then down. Go right
across the 2nd bridge, then continue right. Now go down and enter the black
corner to find a slightly hidden passage. Continue to the right, then up
along side the river. Go up the stairs to clear this cave. Now you are in
front of Baramos Castle, but you can't get there yet. Walk along the right
side to find Necrogondo's Shrine. Talk to the man and he will be surprised
that someone made it this far. He gives you the Silver Orb as a prize. With
all six orbs in possession, now the Legendary Phoenix, Ramia can be born.
Use Rura to warp to Lancil, then sail in the southwest direction. Enter the
shrine on the island of Leamland. Go up the ladder and use an orb in front of
the golden altar. It doesn't matter which order you do it in. Once all six
orbs are in place, walk up to the egg and talk to the twins. Then the
legendary bird, Ramia will be born. Go outside and check out you new mode of
transportation. Fly around the world while listening to the beautiful music.
-Some optional things to do. Return to the Merchant's Town. It should have
reached the final phase. Visit at day, and go to the merchant's mansion.
Apparently, the town doesn't need the merchant anymore. They will raise the
town by themselves. A new leader will take over. Talk to the merchant, and
then that merchant will rejoin your party. Go check Luida's Bar in Ariahan to
see for yourself. I think this is a new event that was not in the original
Famicom version. Another thing you can do is visit the Dragon Queen. Fly
Ramia south of Ariahan, then to the west. Look for a castle surrounded by
mountains. This is the Dragon Queen's Castle, which is a place that is
closest to the Heavenly World. Walk up and enter either door on the left or
right side. By talking to the people here, you find out that the Dragon
Queen is sick, but plans to lay an egg in exchange for her own life. Go
straight down in the middle room to find her hidden room. Talk to her to
receive the Ball of Light. The queen passes away, but successfully lays an
egg. Could this be the birth of the Dragon King from Dragon Quest 1? I'm
not too sure on that one. As for the Ball of Light, it will be used later
on, but it is optional.
-When you are ready, fly Ramia south of Isis and enter Baramos Castle. Inside
this castle, Riremito doesn't work, but Rura does, so if you need an emergency
escape, use Rura to escape. Ignore the front gate and walk around the right
edge of the castle. Find a regular door and enter it. Follow the straight
path and up the stairs. Head left past the two statues and down the stairs.
Head down, then use Toramana (to avoid barrier damage) and cross the two bars
of barriers. Take the stairs leading upward on the right side and follow it
for three treasure boxes. The middle box has a Prayer Ring, the bottom has
a Helmet of Misfortune, and the top box contains a Devil's Hatchet. Now go
back and take the downward stairs on the left. Now head right, then up the
stairs. Go up, then up the stairs. Go left, then down the stairs. Pass
through two doors, the go down the stairs. Continue upward, then up the
stairs. Use Toramana again to cross the barrier safely, then down and out the
door. Head right and down the stairs. Head up inside the heated room and get
ready to fight the Devil Lizard, Baramos. Strategy - Use Bikilt on the Hero,
Fubaha and Skult for defense, and Behomara and Behoma for healing. For
support, use Rukani to lower his defense, Mahoton to seal his magic, and
Rariho to put him to sleep. Mahoton and Rariho doesn't always work, but if
it does, then the battle is much easier. Since his magic will be sealed if
Mahoton works, then all Baramos can do is attack and breate violent flames.
Skult will reduce physical damage and Fubaha will reduce flame damage, so the
battle should be easy. Use Merazoma for offense, and have the Bikilt
character fight. Baramos has natural healing, (heals about 100 HP at the end
of each turn) so you must be aggressive if you want to win. Another note is
that if you can beat Baramos alone as the Hero, then there is a special prize
for you. This is actually diffucult, unless you have an unusally high level
for the Hero. The Demon Sealing Staff, Grass Mow Down Sword, and Prayer
Ring helps here. If you can win as the Hero alone, then the King of Ariahan
will reward you with a Bastard Sword. Since you can buy this sword later on
in the game, you don't have to overdo it. After victory over the Devil King,
a warm light surrounds the air. Any dead party members will be revived. A
strange voice can be heard. It will say you have done well. There are people
waiting for your return. You will warp to Ariahan Continent. Now visit Rebe
Village and the surrounding area before entering the castle if you want. When
done with that, visit the King of Ariahan. A celebration ensues. Just when
you think it is all over, the party is cut short. Lightning strikes the
soldiers and an evil spirit appears. He calls himself Zoma, the ruler of the
World of Darkness. As long as he is alive, this world shall fall into
darkness also. Your pain is his happiness. All living things will become a
living sacrifice for Zoma. Afterwards, the king asks you to keep this a
secret from everyone. The king doesn't want to cause panic across the
country. Your adventure is not over yet.
-Optional Event. Go to Portoga Town. Now that Baramos has been defeated, the
curse on the lovers is now broken. Talk to Sabrina and she will give you
the Sword of Temptation. Use that sword in battle for Medapani effect.
However, only females can use and equip that weapon.
-Optional Event. Visit the Pirate's Hideout at nighttime and talk to the
leader. If the Hero is female, then she will ask you if she can talk to you
some more. Say yes, then she will say when she gets drunk, her talk can get
seductive. Is that okay? Say yes and then the leader will say to bring the
drinks! The leader tells you that she is an only child, and was strictly
raised unlike a woman on a ship by her Pirate Chief. She had pride all this
time as not to lose to males. She lives to protect her father's dying wish.
Everyday, she has to face some rude dudes. Now she will ask if you are like
her, thinking that you won't lose to males. If you say yes, then she will ask
if you want to live like her. Say yes, then your personality will change to
Mannish, just like the leader. If you say no to the first question, then your
personality will change into Sexy Gal.
------------------------------------------------------------------------------
ウォークスルーの続き
Continuation of the walk through
9c. Walkthrough Part 3
- Part 3 covers the part of finding the land of Alefgald all the way to the
end of the game.
-When ready, use Ramia and fly to the cave east of Baramos Castle. This is
Giaga's Great Hole. If you visited here before the defeat of Baramos, there
was nothing here. However, right now the crack in the ground has expanded
and broke through the high wall. Now fall into the pit. Talk to the guy
nearby and you find out this is the underground, the world of Alefgald. This
is the land from Dragon Quest 1! Take the ship then sail east to reach the
castle of Radatom. Talk to the people here and you will find out that this
land is cast into an eternal darkness, where morning never comes. Once inside
the town, follow the path to reach the castle. Talk to the king and people
around him. It seems that Ortega has made to Alefgald too! For a long time,
you thought Ortega was dead, but in reality, he is here to challenge Zoma.
Go outside the balcony and talk to the priest on the upper left corner. He
will ask if you came from the upper world to defeat the Great Devil. Sey yes,
then he will give you the Fairy's Map. With this map, all the places you have
walked in the land of Alefgald will fill in. Walk outside of the castle and
notice the strange difference in the monster's strength. One battle you could
face weak Slimes and Slime Bess, while other times you could face powerful
Salamanders. Now walk to the northwest area and enter the shrine there. This
is Garai's House. Go down the stairs and open the treasure box. It will be
empty, but search right beside the box to find the Silver Harp. Using this
item will cause monsters to appear, just like using the whistle technique.
Now go back to Radatom Castle, since I forget to do one thing here. Walk
along the outside left side on the 1st floor and enter the kitchen. Look for
a hidden room to the south. Push along the south wall to enter that room.
Go up the stairs and open the treasure box for the Sun Stone. This is one of
the three important items needed to progress in the game.
-This next part is optional, but recommended. Walk south of Radatom, then
head west across the double bridge. Enter the desert, then look east for the
town of Domdora. Walk south inside the town to reach the desert part. Enter
the horse stable on the bottom right. Search in the middle of the bushes.
You will find the legendary super-alloy, Orihalcon. Now go to the 2nd floor
of the inn. Talk to the dancer there. She says she used to be a popular
dancer in the town of Asaram. Her name is Rena. However, there were some
shady customers, so she ran away. She wonders if the chairman is doing well.
She says if you meet him, say her thanks. Now use Rura and warp to Asaram
Town. Use Ranaruta to make it nighttime. Go to the dance stage, then enter
backstage. Talk to the chairman. He will be surprised you met Rena. He will
ask where she is, but decides against that since she is free. He still is
happy. For that, he gives you the Magical Bikini. This is a powerful piece
of equipment for female characters. Then the chairman says that long ago, he
had a dream to open a huge stage off to the east. However, that was long ago.
Now return to Radatom Castle and head west and take the ship. Sail west, then
north. Watch out for the sea monsters here. Follow along the shore until you
reach the eastern continent. Enter the village there. This is the village of
Maira. Go to the item shop on the second floor and talk to the merchant
there. He has come from the country of Jipang, and is a fine swordsmith.
Here you can sell the Orihalcon to him for 22500 Gold. Now wait a few days
for him to work on a fine weapon for you. To spend some of the free time that
you have, go to the open air bath in the central part of the village. Walk 10
steps south of the bath and search the ground (or just use Remirama) to find
the Fairy's Flute. This item will come in use for later. To kill some more
time, you can visit the fourth dice game inside the well. After a few days,
return to the shop on the second floor. Now the smith should be done with
his work. Buy the King's Sword from him for 35000 Gold. This Japanese Sword
is the most powerful sword for the Hero. Use it in battle for Bagicross
effect.
-From Domdora Town, walk south, then cross the bridge. Take the second double
bridge to reach the town of Melkido. When you are done exploring this town,
go back and take the first double bridge and continue until reach a shrine
surrounded by a poison marsh. Inside the spirit shrine, talk to the person
on the second floor. She will mention the date you inputted way back at the
beginning of the game. She will say that she was the voice that determined
your personality at the waterfall in the beginning. Then she will give you
the Rain Cloud Staff. It has an attack power of 16 and you can use it in
battle for Mahoton effect. This is the second of the three important items.
-More optional things to do. Sail south of Maira village, and land on the
continent you see there. Walk south to find the Town of Rimuldar. Talk to
people here to gather some information. You can shop here too. When you
are finished exploring this town, go to the Rocky Mountain Cave southwest of
Radatom. Clear out the treasure here, then head for the cave north of
Radatom. This is a small cave, but magic spells cannot be used here.
However, in battle items with magic effects can be used, so take advantage of
that. Use the Shield of Power and Sage's Staff in battle for healing. Head
to the stairs on the bottom right corner. On B2F, go left, then up along the
path. On B3, head up and observe the deep crack made the nails of the Devil
when he first appeared in this world. Open the far left treasure box for the
Shield of Heroes. If you fall into this crack, you will get pushed out by a
strange force. Now just walk your way back to the entrance to exit this cave.
-Now for the crucial event, which is climbing Rubis Tower. Sail west from
Maira Village and enter the tower on a lone island. Head up and enter the
door. Use Toramana to avoid barrier damage and enter the next door. Go left,
then take the path down and go up the stairs. On the 2F, you get to see the
rotating floor trap. These diamond shaped traps will mess with your sense of
direction. The key is that the lightly shaded side is the upward direction,
while the darker shaded side is the down direction. If you hold the
controller to match that configuration, the floor traps shouldn't be a
problem. If you want some treasure, head upwards. If not, then go right and
up the stairs. On the 3F, go down, then climb up the stairs to the next
floor. On the 4F, go up, then to the left. Now stand in front of the
rotating floor trap on the bottom row. Gl L1, U3, L1 to pass the first row
of traps. Now go L1, D3, L1 to reach a treasure box. Open it to get the
Armor of Light. Now fall down the pit, or take the stairs back down to the
third floor. Now work your way counterclockwise until you reach the top side
of the floor. Stand right next to the floor trap on the top row, then go R2
to fall into the opening. You will land on the top side of the first floor.
Now go down, then open the door. Head left and up the stairs. On the second
floor, stand in front of the floor trap, then go R2, D2, R5 to pass the first
set, then R1, D2 to pass the second set of traps. Go to the next floor.
Continue climbing up the stairs while following the simple path. On the fifth
floor, go straight down, then go to the right. Go up the middle until you
reach a stone statue of a Goddess. Now use the Fairy's Flute as an item in
front of the statue. A triangular pyramid forms and breaks the seal on the
statue. She will think this is a dream for what is happening. She is the
Spirit Rubis, the one who created this land of Alefgald. The Goddess will
reward you with the Holy Talisman. This is the third of the three important
items. Afterwards, she says somehow she will repay you if you can defeat the
Great Devil King. She prays for the peace of this land. Exit the tower when
are finished here. Board the ship, then ride it to the island south of the
Town of Rimuldar. Enter the Holy Shrine and talk to the priest residing
there. Since you have the three treasures, the Holy Talisman, the Sun Stone,
and the Rain Cloud Staff, the combining process can begin. The rain and sun
will combine to form the Rainbow Drops.
-Last Dungeon, Zoma's Castle. Walk west of Rimuldar and stand on the edge of
the island. Use the Rainbow Drops here and watch a bridge form before your
eyes. When you are ready, cross the bridge, then enter the castle of Zoma.
My Hero was around level 50 and the three Sages around level 45. At the
entrance, head left or right, it doesn't matter. When you reach the middle,
get ready for a battle with 2 Great Devils. Use Bikilt on the Hero and
Merazoma for offense. Fight your way through a total of six of these monsters
to reach the central throne room. Use Toramana to avoid barrier damage, then
make your way to the back of the throne. Search around the area (behind the
right side throne) to find the hidden staircase leading down. Continue to B2F
and go up. Wow, look at all those rotating floor traps! Don't worry,
however, since there is an extremely easy way to pass through here. Just walk
up the left side and continue to hold up on the control pad. That's all there
is to it. You will make it to the stairs in no time at all. On B3F, go left,
then down, and continue down to the bottom side. Go right, then up and follow
that long path to the staircase. On B4F, go up and open the grey door. Go to
the right, and soon you will hear sounds of some kind of struggle. Continue
left across the bridge and you will come across Ortega fighting alone against
a beast! Ortega is battling the King Hydra. He casts Bagicross against the
monster for damage and he uses Behoma for healing. Then Ortega avoids the
attack of the Hydra and continues the assault with Raidein. Soon Ortega gets
hit by the flame attack of the King Hydra and he falls down. He tries to use
Behoma, but he runs out of MP! Ortega loses the battle. Afterwards, he will
notice a presence nearby. Ortega says he can't see or hear anything. If
someone is there, he asks if they can relay a message. "I am Ortega of
Ariahan. I remember everything now (he had temporary amnesia). If you were
to go to Ariahan, visit (the hero's name) living there and tell them sorry for
not being able to make a peaceful world, forgive me!" Ortega then passes
away. Now you know what really happened. You thought for a long time that
Ortega died by falling into the volcano, but really he survived to continue
the battle in Alefgald. He made it this far, now it's time for you to finish
what he started. Continue to the left, then upwards. Go the right, then
down through the door. Open the treasure box on the bottom row, right side
for a Sage's Stone. Use this item in battle for Behomara effect. With this,
you can heal all members 80 HP per use, plus you can use it as many times as
you want. Now you can leave the castle to refill and save the game, or you
can continue on if you want. Go to the right, then down. On B5F, get ready
for a continuous battle against Zoma's three henchmen. First go up to
automatically light the torches. Zoma will appear and say, "Welcome to the
altar of Living Sacrifice. I shall bring ruin to all. All life will be
sacrificed to me, and the world will fall into despair. So shall you." Zoma
calls forth the King Hydra. For this battle, use Fubaha to lessen the flame
damage and Bikilt the Hero. Skult helps too. Keep fighting and use the
Sage's Stone for healing and to conserve MP for the upcoming battles. After
victory, continue walking upwards. The next battle will be against Baramos
Bros. Use Fubaha and Skult for defense and Bikilt the Hero and one other
Sage with the Falcon Sword equipped. Have that Sage use Moshasu to turn into
the Hero and fight. You will have the attack power of the King's Sword (I
assume you equipped this on the Hero) with the double attack of the Falcon
Sword! Use Rukani to lower the defense of Baramos Bros to quicken the
process. Baramos Bros can attack up to three times per round, so watch out.
Healing is a must, so if the Sage's Stone is not enough, then use Behoma and
Behomara. After winning this battle, then continue upwards to face Baramos
Zombie. Use Skult several times to boost the defense, since this monster has
a high attack power. Bikilt the Hero once again and fight. Use Merazoma for
offense and Behoma for healing. Use the Sage's Stone also for healing. Keep
this pattern up and you should win. After victory, your HP and MP levels are
most likely depleted. Use the Prayer Ring to recover MP and healing spells
to recover HP. Whatever you do, don't use Riremito to escape the castle.
If you do, then these three monsters will be back again, and you must fight
them again. So think of it like the three monsters and Zoma must be beaten in
one shot. Now take the Ball of Light out of the sack if needed and give it
to the Hero. This will make the final battle easier. When ready, go to the
top to face Zoma.
-Zoma will ask why you continue to struggle to live. Ruin, for sure, is
Zoma's happiness. People dying are beautiful to him. Now begin the final
battle. Zoma has a garment of darkness covering him, which makes him immune
to all spells. Plus it gives him natural healing of 100 HP at the end of
each turn. Here is the strategy for Zoma. First, use the Ball of Light. The
light emitting from the ball will tear off that garment, so Zoma loses those
afore-mentioned abilities. Zoma will be surprised that you knew the method
to remove his protection, but his attacks are still just as powerful as
before. Zoma attacks mainly with a freezing snow storm breath and the Mahyado
spell. Use Fubaha, then Bikilt the Hero. Have the other three attack with a
barrage of Merazoma, (it's ironic that his name is in the spell) which will
do great damage to him. Use Behoma, Behomazun, and the Sage's Stone for
healing. Behoma actually damages Zoma, but the damage is not as great as the
original Famicom version. Merazoma is still better in terms of damage. Zoma
can, and will use the Freezing Surge technique. This will take off all
support spells on everyone, including Zoma himself. If that happens, then
at least recast Fubaha, since the damage from the snow storm breath is big.
Follow this strategy and Zoma will fall. When you win, Zoma will say "As long
as there is light, so will be darkness. I can see it, once again, someone
will appear from darkness and rule this land. However, you will be aged and
won't be alive when that happens!" (Zoma's reference to the Dragon King).
-After burning out, walk down and you will fall into a pit. You will end up
at the hole made by Zoma inside the cave northwest of Radatom. Walk up and
make your way out. At a certain point, the hole will cover up the path that
you just walk on. Now you start to see how this sets the stage for Dragon
Quest 1. Make your way outside the cave. There is a sound way above of
something closing shut. You are now trapped in the land of Alefgald.
However, morning has come to this country. Now you can walk around and visit
all the towns and such, but that is optional. See how the land has changed.
You can witness many things that will foreshadow the future. If you try to
use Rura, then the places that you can go to are limited to the Alefgald
region. When you are ready, return to Radatom Castle and visit the king. He
will thank you for bringing light to this country. Ever since the defeat of
the Great Devil King, the hole to the other world has closed. You will stay
in Alefgald and begin a new life here. The king will declare you as a true
hero. Proof of being the true hero is the symbol of Roto, which is now yours.
You are now in the history books as the legendary Roto. Now just enjoy the
ending and credits. You can see how this will connect to Dragon Quest 1.
The hero's weapon and armor become Roto's Sword and Roto's Armor (the King's
Sword and Armor of Light). The Holy Talisman becomes the Symbol of Roto.
Thus the legend began! To be continued in Dragon Quest 1 and 2.
Congratulations! Game Clear!
-There are several things you can do after beating the game. Check your save
file. It should say Roto on it as a sign of clearing the game. Now you can
go to Luida's Bar in Ariahan and the Hero can leave the party. With this,
you can assemble any party you want. However, you probably want to keep the
Hero in the party because there is something else to do. The Secret Dungeon!
-When you are ready, fly Ramia and go to the Dragon Queen's Castle. Make sure
to visit here at daytime. Go to the northern side of the castle. Talk to the
elf there. She says this castle is closest to the Heaven World. If you are
a true hero, then the light over there shall guide you to that world. Since
you are the legendary Roto, step into the light that is shining through the
stained glass. You will end up in a island high in the sky. Welcome to the
Secret Dungeon! This is the Heavenly Sky Cave (my name for it, since Furomi
doesn't work here). Here you will see many parts of dungeons that you have
visited before, as if someone is testing you. Lots of good items are here,
but the monsters living here are ultra powerful. Begin by going up and
entering the cave. This part is Necrogondo's Cave. Go up and ignore the
chest on the left, since it is a Mimic. Go right, then up. Open the treasure
box for a Power Seed. I forgot to mention, use Stealth Step (thief's skill)
here to lessen the monster encount rate. Continue to the right, then take the
left path. Continue left, then open the chest for a Ripple Staff. One note,
the Baramos Evil monster that appears here is too powerful for a regular
monster. Expect a heavy depletion on HP and MP in this dungeon. Use the
Prayer Ring to recover MP and pray they don't break. If you are in trouble,
hope you have enough to cast Riremito to escape and refill. All right, now
back to the right and take the top path and take the stairs down. This floor
is a reverse of the Necrogondo Cave again. Go down, then to the left. Go up,
then take a left. Cross the bridge, then continue to the left. Head up, then
go left. Go a little down, then cross the bridge to the left, then head
upwards to reach the stairs. The next room is a repeat of the Serpent's Cave.
Watch out for the King Hydra that appears here in a random encounter. Head to
the left, then turn down and go that direction. Now take the left path, then
go to the right. Take the path up, then go to the right. Open the treasure
box for a Gaia's Sword (for item completion?). Go back to the left, and go
down the stairs. This floor is an imitation of the Pyramid. From there, go
right, then go up all the way. Go down the stairs to see a floor from
Radatom Castle. Talk to the man sitting here. He says he was a servant of
god, but even he made mistakes too. That's why he is purifying himself here.
(a Dragon Quest 7 reference? Nah, it can't be, this is before 7 was released)
He will serve as a usual church here. Now go back to the Pyramid floor
entrance. From there, go left, then up, left, then down. Open the box for
a Small Medal. Now go up all the way, the turn right and down the stairs.
The next floor looks like the Underground Lake Cave, with the recovery spring.
Use it, since it fills up your HP and MP to max every time you step in it.
Be thankful for this spot in this dungeon. When you are ready, head left then
up. Continue upwards, then take a right. Open the box for a Small Medal. Go
to the left and open the box for the Shield of Lamentation. Go back down,
then to the left, then down again to reach the stairs. On the next floor, it
repeats Necrogondo Cave again. Head left and search the ground in the top
row, in front of the 4th statue from the right for a Power Seed. Search the
floor on the bottom row, between the 3rd and 4th statue for a Life Nut.
Advance forward to the left, then go up the stairs. This floor imitates the
Samanosa Prison. Go up through the jail door. Search to the right of the
corpse for a book, Keys to the Great Man. Search the pot in one of the cells
to the left for a Small Medal. Talk to the slime on the bottom row of cells
to learn of his situation. He is waiting for his turn. For what you ask?
He will ask if you will participate in the battle arena. No matter what you
say, he will encourage you. Take the stairs on the left side. You will find
yourself in the fighting arena, as a battler! Search the ground nearby to
get a Dice Game Ticket. Now just walk by the monster if you want to save
some energy (it is optional if you want to fight the monster). If you do walk
by the monster, it will think it is unfair. The next room is the Lighthouse
Room. Go down the stairs to reach an Isis Castle imitation room. You have
reach Zenith Castle. Talk to the king to find out he is the first generation
Zenith King. If you made it this far, then it is just a little more to meet
the God Dragon. If you can meet this dragon, it can grant any wish you want.
Now you can visit this place by Rura. That way, you can bypass the first half
of this secret dungeon (kind of like Deathcot Village from Dragon Quest 6). A
side note, Zenith Castle is the Heavenly Sky Castle from Dragon Quest 6. That
castle was the same castle from Dragon Quest 4 and 5 also. I wonder if there
is a connection here?
-To the right of the king, there is a poet. Talk to him. He will notice that
you came from the lower world. Making it this far, you must have some skill.
However, how good is your brain? He will give you a puzzle to solve. "Ruined
town, below the cross, something shines... the answer is? If you know the
answer, return here." All right, the answer is Tedon Village. Jump off the
cliff on the left side of the castle to return to the lower world. Now visit
this village (southwest of Baramos Castle) at daytime, since at night, the
priest will block the way. Go to the church. Search the ground in front of
cross to find the Demon Beast Claw. Go back to the poet in Zenith Castle. He
will give you the second puzzle for you to solve. "In the dark world, a town
that is surrounded, it sleeps inside of the flowers..." The answer to the
riddle is Melkido Town in Alefgald. Go to that town and go to the central
pond area. Search the flowers in the top right corner to find the Garment of
Darkness. Remember that you can use Remirama to aid in finding the exact
location. Go back to the poet once again. He will give you the third puzzle
to solve. "The other two were a little easy. This one will be harder. The
one looking at the stars. Doesn't notice what is underfoot..." The answer is
the Forgotten Island of Luzami. Go east of Ariahan, and a little south to
find this small island. Go to the astronomical observatory on the bottom
right side of the little town. Search the ground to the right of the star
gazer to find another Sage's Stone! You will need this for the upcoming
parts. Return to the poet in Zenith Castle and he will be impressed by
efforts. He will admit defeat and say that you are pretty smart. As a
reward, the poet will tell you something good. In the entire world, there are
110 Small Medals scattered about. Of those, you must play the Dice Game to
get 5 of these medals, including the Maira Village one. He will say how many
of the Dice Game medals you have gotten so far. Then he will tell you the
total amount of all the Small Medals you have collected. If you get all 110
Small Medals, he will praise you.
-When you are ready for the second half of the secret dungeon, exit Zenith
Castle by the south exit. This floor looks like Rebe Village. Search the pot
on the left for a Run Away Ring, and the right pot for a Small Medal. Talk to
the old man and he will ask if you are here to meet the God Dragon. Say yes,
then he says to drink the stuff in the boiling pot. It is hot, so watch out.
Search the pot and say yes when it asks if you want to drink it. It will burn
inside of your mouth, but no serious damage will be done. Now exit by going
through the door. You have reached the last part of the secret dungeon, the
Heavenly Sky Tower. The enemies here are the most powerful anywhere. You
probably need two Sage's Stones, Bikilt, Skult, Fubaha for almost every battle
here if you want to survive. Even so, there is a chance you could die here,
plus, even with the Stealth Step, the monster encounter rate is pretty high.
Begin by climbing up the ladder to the left side. Enter the left door here.
Open the left box for a Small Medal, the right box for a Ruby Bracelet. Now
go out of the room and take the right door. Go up, then take the stairs up.
Head left, then cross the tightrope across the pit. Exit out the door on the
bottom. Now go right, then up the ladder, then enter the doorway. Go left
and open the box for a Small Medal. Head upwards on the little slope. Go
left, then down the little slope. Go up the middle slope for a treasure box.
Open it for the Shoes of Happiness. Go back down, then take the doorway at
the bottom left corner. Open the treasure box on the ledge for an Iron Ball
of Destruction. Go back and take the leftside slope upwards to reach the
stairs to the next floor. Head downward on either side, and take the stairs
up that is sitting in the green plains. You have reached the summit. There
are no random enemies on this floor, so heal up on HP and MP. After that is
done, walk up and get ready for the hardest battle in the game. The God
Dragon will be surprised that humans made it this far. He is the God Dragon,
the ruler of the Heavenly World. He will grant you one wish, however, you
must beat him in battle within a certain number of turns (like all other
Dragon Quest secret bosses). Are you ready? Say yes to begin the battle.
-The strategy for beating the God Dragon in under 15 turns. Concentrate on
offense. The best attack spells are Gigadein and Merazoma, so use those as
much as possible. The Hero with Bikilt and attacking is pretty good too.
Heal with Behomazun if possible, but that spell costs an outrageous 62 MP to
cast. The God Dragon can attack twice per turn, and the attacks are ultra
powerful. He can breathe red hot flames and freezing snow storm for about
100 damage to all. He has a crunch technique that does 200 damage to one.
Plus he can lean over your party with his body for over 100 damage to all,
and he can glare at you to cause one person to fall asleep. Sometimes he will
use the Ionazun spell, for about 80 damage to all members. The God Dragon
wouldn't be a Dragon Quest secret boss without the Freezing Surge. This will
remove all support spells. You will have to recast Fubaha and Skult as a
result. However, if you are trying for under 15 turns, there may not be any
time for those two spells. I had one Sage with the Falcon Sword equipped,
and cast the Moshasu spell to transform into the Hero (costs 1 turn). That
way I have more MP to cast Gigadein and Behomazun. Plus I had the Hero
equipped with the Iron Ball of Destruction, so when the Sage transforms, that
Sage will have the attack power of that weapon with the double attack of
the Falcon Sword. This method works until the God Dragon does the Freezing
Surge to remove the effect of Moshasu. If that happens, then switch to the
Merazoma barrage strategy, with all three members just attack with Merazoma,
and the Hero healing with Behomazun every two or three turns. If you run out
of MP (which is likely), then heal with the two Sage's Stones and pray the
dragon doesn't attack twice. This method is dangerous, but this should beat
the dragon in 15 turns, just barely in the turn limit. The God Dragon has
about 7300 HP, so you must average over 500 damage in a turn by turn basis
in order to make it within the limit. If you can manage to beat the God
Dragon, he will say how many turns it took to defeat him. If you do it within
the limit, he will reward you. You have three choices to pick from. The
first one is "I want to play a new dice game". This will make a new dice game
appear inside the well in Jipang. The second choice is "Revive my father,
Ortega". Go to Ariahan to your house. You can see a happy mother. Too bad
Ortega won't join the party or something like that. The third choice is,
"I want to 'read' some pornography" The dragon will hand over the porn.
Reading it will change your personality to Sullen Pervert (males) or Sexy
Gal (females) for good. Remember that you can only pick one at time. If you
want the others, you must come back and challenge the God Dragon again.
The first time, you must beat the God Dragon within 35 turns. The second time
must be done in 25 turns, and the third time and onwards must be done within
15 turns. The Dice Game and Ortega and only be done once, but you can get as
much porn as you want if you can beat the dragon in 15 turns each time. After
granting the wish, the God Dragon will transport you back to the lower world,
near the Dragon Queen's Castle. Now, after I got the new dice game built,
I challenged it until I won (that is the biggest board, with too many pitfalls
for a game) One of the goal prize was the Strange Bolero. This armor has the
ability to cut MP consumption in half. I gave this to the Hero, so now
Gigadein costs only 15 MP and Behomazun only 32. With this equipped, I
challenged the God Dragon with the Hero with over 300 MP (use some
Intelligence Seeds and Strange Nuts to raise that MP) total. Every turn I
used Gigadein with the other three using Merazoma. Then the hero would use
Behomazun when needed while the other three continued the Merazoma barrage.
I managed to beat the God Dragon in 13 turns using this method. However, this
was more luck than anything. During that time, for a several turns in a row,
the God Dragon attacked only once per turn (normally he attacks twice). That
was the main reason for getting the low turn count. Other times I used this
method, I died since the dragon's attacks are so powerful and I messed up on
the healing timing. That's about it.