DRAGON WARRIOR 3 WALKTHROUGH Version 8.0 11/3/2001
by Mike Mawhinney (
[email protected])
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The latest version of this FAQ can always be found at GameFAQs.com!
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Contents:
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1. Updates
2. Walkthrough
A1. The Making of a Hero
B1. Reeve
C1. Promontry Cave and Najimi Tower
D1. A Thief's Night Out
E1. To Tempt Cave and Other Lands
F1. Castles, Shrines and Villages
G1. King For a Day *UPDATED*
H1. Sleepy Dusty Eloping People
I1. Belly Dancing and Deserts
J1. Buried Keys
K1. Magic Chests
L1. Pepper Tales and Ship Sails
M1. In Search of Sages
N1. Descimated Villages, Earthy Navels
O1. Finally A Key
P1. The World Tree, Newburg, and Soo
Q1. The Earth's Bellybutton
R1. Zipangu and the Orochi
S1. EchoFlute and the Pirates' House
T1. The King of Samanao
U1. The Ghost Ship and the Shrine Jail
V1. The Silver Orb and Lamia
W1. Overthrow of the Demon Lord *UPDATED*
X1. Alefgard, the Dark World
Y1. Heroic Shield, Spoony Harp
Z1. Southern Alefgard
A2. Kol and Rubiss's Crest
B2. Zoma, the Demon King
C2. The Real Title of Hero: The First Bonus Dungeon *UPDATED*
D2. A Frosty Wish: The Second Bonus Dungeon *UPDATED*
3. Lists
A. Weapons *UPDATED*
B. Armor *UPDATED*
C. Shields
D. Headgear *UPDATED*
E. Accessories
F. Items
G. Spells *UPDATED*
H. Shops
I. Monsters *UPDATED*
J. Experience Tables *UPDATED*
4. Secrets
A. Medal Man *UPDATED*
B. Monster Medals *UPDATED*
C. Pachisi *UPDATED*
5. Credits *UPDATED*
6. Contact Information *UPDATED*
7. Copyright Information
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1. Updates
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8.0 - 11/3/2001. Finished the second bonus dungeon, and did some revising. The
only thing that's really missing're completed Experience
Tables.
7.0 - 8/23/2001. Completed up to the second bonus dungeon's Silver Medal door.
6.0 - 8/4/2001. Completed the game! The bonus dungeons still need to be added,
though.
5.0 - 7/31/2001. Continued the walkthrough up to the Shrine Jail, and updated
the lists. Some minor revisions as well.
4.0 - 7/25/2001. Continued the walkthrough up to Lancel, and updated all the
different lists, as well as some small revisions to each
section.
3.0 - 7/21/2001. More revising! Added Credits section, and updated nearly
everything else.
2.0 - 7/19/2001. Some general revisions, added sections on Headgear,
Accessories, and Pachisi. Completed up to Kazave.
1.0 - 7/18/2001. Started this guide! Just some basics around Aliahan right now.
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2. Walkthrough
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2A1. The Making of a Hero
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Items: 5G, 25G, 50G, Antidote, Club x 2, Herb, LUCKseed, Stick, STRseed,
TinyMedal x 2, Traveler Suit.
After picking your name and gender out, you'll be in a forest glade. This might
seem odd to those who've played DW3 on the NES, but this's how we'll find your
Hero's personality. Walk north, to the edge of the waterfall. Here, you'll have
to answer questions truthfully. Don't lie, just answer them in the way you best
believe you should. After that, you'll have to answer a final question. This's
in the guise of a trial, where your actions'll reflect the real you. I don't
know them all, but when I do, I shall put them here. I had the Monster In the
Well trial, and I just escaped from town without frying more than one person.
>"< I'm a Valiant Hero! ^^v
After this, you shall awaken on your 16th birthday. You're ready to depart and
take up your father, Ortega's, footsteps, and try to purge the evil from the
land. But you need to speak to the King, and find out your mission in greater
detail. Before leaving your room, examine the nearby dresser, and pick up a
STRseed! ^^ These can be used to boost your stats.
Your mom will lead you to Aliahan Castle. Head inside, and continue straight
north up some stairs, before you arrive at the King's throneroom. He'll remind
you of your father's demise, and bless your mission against Baramos, the Demon
Lord. The world's survived all these years while you were growing up only
because Baramos hasn't pressed his attack yet, but remained hiding in the
shadows. He has to be stopped before greater harm can occur! The King'll
recommend that you get yourself some companions, and give you 50G to buy
equipment, as well as giving you two Clubs, a Stick, and a Traveler Suit.
This's equipment to save the world with? Taxes must not be very high in
Aliahan.
To the southwest on this floor, you'll find a room with a LUCKseed in its
dresser. You'll also hear some gossip from the people in this room, and the
room east of it, about things like how to reach Promontry Cave, and how it is
supposed to lead to Najimi Tower. Head back down a floor, so we can explore the
rest of the Castle!
West of the stairs, you can head north, and chat with the Princess, or explore
the local jail in the door to the east of her. Bakota, the master thief, is
locked here, and complains that someone in Najimi Tower took his Thief Key,
which can open many of the locked doors we've come across. If we go back
upstairs, and go east and south when we went north to find the Princess, we can
find a few more locked doors, and a room with some barrels. There's a TinyMedal
in the barrel on the left, and an Antidote in the one to the right. Nice! ^^
Back outside the castle, hug the outer wall as you move to the east, and north,
before trying to move west at the very end. You'll find a little hidden
courtyard, and you'll be able to talk to the woman here about the Traveler's
Gate at the very eastern part of the continent. Your father used it to leave
this land, so you'll want to find that later! ^^
Let's explore Aliahan, by starting at our very own house. One of the two
barrels on the first floor has an Herb in it, and your mother has some
endearing words for you to hear, as well as some free rooms for healing!
Upstairs, you can speak to your grandfather, and raid his dresser for 5G. He
would want you to have it, so don't feel guilty. ^^
Outside your house, and to the east, is an Inn, where you may recover after a
long hard day of smacking monsters in the head with your prefered sort of
weapon. Upstairs, you can chat with a bed-ridden man, who had a mishap with a
Magic Bomb he was making. If we ever need one, maybe we can find someone just
a little more capable. ^^; North and a little west of the Inn is an Item Shop,
where you can buy some items for your journey. Herbs heal you, Antidote
relieves poison, and WarpWings can teleport you around. You can also nab a
PotLid shield if you want, but don't spend all your money in one place!
Directly north of your house is Ruida's Tavern, where you can recruit people to
accompany your journey! First, you'll want to get the 25G from the barrel
behind the Tavern, of course. ^^ Inside, you can pick from a pre-made group of
adventurers, or construct your own. You can also store Gold in the Gold Bank of
Loving Trust here, but only in 1000G increments. Any party can get through the
game, though some're easier than others. Just go with a party that feels
comfortible to you! ^^
To the east of the Inn, is the Weapon Shop. This's where you'll want to start
to earn better gear for your monster-thrashing pleasure. Some things can be
expensive, but fighting monsters is good, as you'll gain experience along with
the gold. East of the Weapon Shop is a Well. Inspect it, and you'll find an
underground Medal Manor! You'll learn about Monster Medals here, and you can
redeem your TinyMedals for prizes. He'll hold onto any Medals you bring him, so
feel free to hand over your current TinyMedal. You can examine the bookshelf to
find the complete Medal Prize List, if you want.
North of the Well, you'll find a house, but the enterance is being blocked by a
woman. She mentions day turning into night, so maybe we could come back at
night to see what's inside? If you do, go upstairs to check her dressers, and
you'll find another TinyMedal in the one on the right! Further north of that
house, you'll find a Temple, for healing and reviving your departed
partymembers. That's Aliahan, so let's wander outside the town and begin to
grow stronger, before we start our quest for real.
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2B1. Reeve
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Items: Muscle Book, TinyMedal.
Now that you're outside, you'll want to get into some battles. Each battle'll
earn you more EXP, and more EXP'll increase your levels, making your party
stronger and tougher than they are now. You might even get a few Monster
Medals! ^^ After you feel you've gotten up a few levels, heal up, then head
north of Aliahan, before going west to cross the bridge. Continue north, and
west as you hit the water's edge, until you can again go north. Do so, and
you'll find the village of Reeve!
Right to the northeast of where you come in, you'll find an Item Shop, which
has different things for sale than Aliahan's Item Shop did. You should always
check each new town for newer and better items, weapons, and armor. To the
right of the Item Shop, you'll find a normal house. But its bookshelf has a
Muscle Book in it, that you can help yourself to. ^^v South of the Item Shop,
you can find the Inn. It works just like Aliahan's, so get those HP and MP
refilled!
East of the Inn is a Weapon Shop. They have lots of new weapons for sale, and
good armor too, so stock up. East of the Weapon Shop, you'll see someone trying
to push a boulder. Just push it aside for them, and search the spot underneath
where the boulder was, for a TinyMedal! North of that, is a Temple, incase you
need it. That's all there is to Reeve right now, so head on back outside when
you're set. We're going to check out those rumors of a strange-looking place
near Reeve.
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2C1. Promontry Cave and Najimi Tower
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Items: 32G, 40G, 56G, Herb, ThiefKey, TinyMedal, Tomboy Book, Traveler Suit,
WarpWing.
South of Reeve, while leaving the town on your screen, you should see a small
patch of grass to the east. Step on it, and you'll be taken to a hidden area. Go
down the stairs here, and you'll be in a tunnel of some sort. Move south, and
west, past a big locked door, until the path turns west and south. Move west
first, to pillage the chest with 32G in it, then head back to the previous
screen and go south. When you hit a big chamber, you'll want to go to the west,
and down the stairs here. Going east just leads us to a staircase and a door we
can't open yet, so don't go there.
This's the Promontry Cave! On this floor, you want to move west, and take the
detour north to get a chest with 56G in it. Go back south, then west, to get the
chest with the Traveler Suit inside. Free armor's always fun! Now, continue
west, and move south as the path leads that way, before going to the southeast
and onto the next screen to get an Herb. Return to the previous room, and move
to the southwest instead, moving around the bend and up these stairs. Then just
move up the next set of stairs, and we're back on the World Map! ^^ This's a
good way to get out of the cave, if you need to beat a retreat, or just want to
be out and about on the surface.
The real dungeon is back inside the Cave, in that big chamber from two
paragraphs ago. Make your way back there, and go south, to go up those stairs.
We're now in Najimi Tower! ^^ Head straight north from the enterance, until
you walk into a statue. From here, move a bit north. You can go to the west or
east here. The western chamber has a flight of stairs going down, to where an
Inn is. You can rest for just 2G a person! ^^ Good deal. The eastern chamber is
the one we want, though, so head in there, and go up the stairs.
Now that we're here, move west, then take the next path north, to reach an
intersection of sorts, with no actual northern route, but an east and west
route. The west route has a chest with 40G, while the eastern route has a
staircase. Going up the stairs, you'll get a chest with a TinyMedal! Wai! Now
go back downstairs, and west, south, and east, to reach the main stairs.
Journey south, makiung sure to avoid the edge of the tower, because you can
fall off it! Follow the path west when it leads that way, and take the second
path north when you can. Go up the stairs here to reach the next floor.
On this floor, head a bit west, then straight north as far as you can. When you
hit the northern wall, start heading east, and note the first southern passage
you come to, but don't go there yet! Instead, move further east, and go in this
southern passage, to get a chest with a WarpWing. Now you can go back to that
other southern passage, to the west of where we are. There're stairs there
we'll want to take up, to reach a cozy little room on the top of the Tower.
Talk to the man here, and say yes when he offers you a ThiefKey. Congrats, you
have one of the game's three keys! ^^ He'll also explain personality-altering
books to you, which he does for a reason; there's a Tomboy Book on the left
bookcase behind him, that we can help ourselves to. Now, exit out the big door
to the south of this room, and hop off the edge of the Tower. We can use that
WarpWing to get us back to Aliahan, where we have some new doors to try out.
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2D1. A Thief's Night Out
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Items: AGLseed, Antidote, INTseed, MagicBomb, TinyMedal, Wooden Hat.
We're going to explore all the locked doors, and pillage them for useful items
and information. ^^ Let's start at Aliahan Castle! From the main staircase, if
we move west and south, we can get into a room and chat with a person with
asperations of being a scholar. While he failed, he does tell us that Smart
Books make people smarter. This's kinda obvious, though. If you remember where
the Princess was, then to the west of her, we can find a door to unlock. The
person here'll tell us that we can get a Magic Bomb in Reeve. Don't forget to
get the TinyMedal from their dresser, too!
If we head back to Reeve, we'll hear about a spring past some mountains to the
east, that many adventurers've used to journey to other lands. That must be
where the Traveler's Gate is! If we go now to the house by the village's Temple,
we'll see a big pot boiling over a fire. Inspect the rightmost vase in this
room for a INTseed, then go upstairs to talk to the man who lives here. Tell
him the truth, and that you came in with the ThiefKey, and you'll get the
MagicBomb! We can get into the sealed Traveler's Gate now. Don't forget to help
yourself to the free Antidote in his dresser!
Don't forget the tunnel that lead us to Najimi Tower! ^^ Head south of Reeve,
and into the tunnel, opening the door we come to quickly for two chests, a
Wooden Hat, and an AGLseed. Now, go buy yourself some better equipment, and
make sure you're healed up and saved, before we investigate the Traveler's
Gate.
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2E1. To Tempt Cave and Other Lands
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Items: Antidote, Knife, Magic Map, TinyMedal, WarpWing.
Start heading east of Reeve, until we come to an area of brown hills. The
enemies are slightly different here, but they shouldn't be a challenge for you.
Start to move south, and through a narrow gap in the grey mountains, before
going east to the Reeve Shrine. Inside, the man who lives there will tell us
that our MagicBomb will definitely let us into the sealed Traveler's Gate, and
that the cave's location is by a spring. Perhaps it's the spring to the north
of where we are now? You can get a WarpWing and a TinyMedal from the pots in
this room, as well as read his bookcase for information on whips and
boomerangs. It's not a physical item, so try to remember what it says. ^^
Head to the forest north of this house, and you'll enter another area, with a
lake in the middle. Walk around to the northern side, to find a staircase. This
must be the enterance, so head in! Move west, and the man will confirm that
this is indeed Tempt Cave. Walk over to the southern wall, and use the
MagicBomb, to take the wall down. Now go south, and take the Magic Map from the
chest, before moving downstairs!
This area's large, and has lots of pitfalls. Head north two intersections,
first, before you'll see the northern passage shift a bit to the west. Continue
up here, careful not to fall in the pit, and move to take the eastern passage.
Follow this path as it heads north, and onto another screen, still following it
west and into the next room. Head all the way north here, and then move west
for a chest with an Antidote. Now go east, and keep going until you hit a wall,
before going south to the next screen and following a long tunnel. When you
can, move west, and move onto the next screen.
Now start heading north, and take the first passage west. You can get a chest
with a Knife here, before going back to the previous screen and going north.
When you reach the pit, move west to avoid it, and follow the path around to
reach a set of stairs. Just start to go west of here, and head south, to open a
Thief Door and find a swirly circular portal. That's the Traveler's Gate! When
you step on it, you'll arrive at the Allure Cave. A staircase up to the surface
later, you'll be on a new continent, and you can see a castle nearby. That's
Romaly Castle!
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2F1. Castles, Shrines and Villages
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Items: Antidote, Boxer Shorts, Cheat Book, Club, Fur Hat, Leather Hat,
LifeAcorn, MoonHerb, Poison Knife, Smart Book, TinyMedal x 4, Token x 4,
Toughness Rock.
Romaly's big! To the west as we enter, we can find the Weapon and Item Shop.
There's some good stuff here, so you might want to get better-equipped. A new
continent means new monsters! Down the stairs here, you can find the Stadium,
where you can bet on monster-battles. Remember, the lower the number next to
the monster, the better the chances they have of winning, but the smaller the
payout. East of the shops, we find the Inn, for all our post-dungeon healing.
You can get a MoonHerb from the dresser down here, and an Antidote from the
upstairs dresser.
North of the Inn, you can find the Temple. You can nab a Smart Book from one of
its three bookcases, and a Toughness Rock. North of the house, you'll find a
dog. Search the spot he's standing on now, when it's night time, to get a
Token! West of here, past the pond, is a normal house, with a shiny TinyMedal
in one of its vases, and a not-so-shiny Leather Hat in the dresser. Now just
move a bit back east to the pond, and head north to reach Romaly Castle. Before
going in, move over to the east, and stand east of the torch. Search the ground
for another TinyMedal!
Keep going north, and up the stairs here, to speak to the King. Kandar has
stolen the King's Crown, and he'll only believe we're a Hero if we reclaim
it for him. Of course we'll do this, that's what being a Hero is all about! ^^
Now, back downstairs, head east, and north, to reach a set of stairs. Two more
flights up, make sure to nab the Cheat Book from the bookshelf, and the Token
from the dresser. Now go back down the stairs, and check out the courtyard.
Examine the one to the southeast, checking the corner bush for a TinyMedal.
There's not much else in Romaly Castle that we can do right now, so you can
head outside. ^^
Start moving north, and pass through the western mountains to enter the Romaly
Gate, which leads to Portoga. We can't get far, though, as we need a MagicKey
to get through the Gate. Leave, and continue north, to find another little
shrine. This's a place to play Pachisi. Dodge the falling body in the hall, and
check out the raised podium in the northeast corner for a Token. Then head
upstairs for a game! ^^ You don't need to play, but you can get here now if you
ever want to.
Futher north of the Pachisi Shrine, through the mountain pass, you'll find the
village of Kazave! North of the enterance is the Temple, and to the south is
the Weapon Shop. Make sure to check the rightmost tombstone to get a TinyMedal!
East of the shop's the Inn! Get the Token from the rightmost dresser, and check
out the Item Shop to the north of that. There's supposed to be Poison Daggers
for sale here, but there isn't any. Just return later at night, and pilfer a
pair of Boxer Shorts from his dresser, as well as a Poison Dagger and a Club
from the chests in his shop. North of here again, we'll find a tavern of some
sort, and hear gossip about a village of slumbering people. If you go outside
and behind the tavern, though, you'll find the back stairs, and be able to nab
a Fur Hat and a LifeAcorn from the dressers and barrels here. Where to now?
Well, Noaniels is another town further north, who might know about the sleeping
village we heard about. And there is a secret, but hard, area east where you
can get some serious leveling done... But, Shampane Tower is to the west, where
Kandar took the King's Crown. We should try the King's quest first! ^^
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2G1. King For a Day
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Items: 430G, Bronze Shield, Crown.
Travel west of Kazave, going through the mountains, and move south until you
find a western bridge. Cross over it, and continue to the southwest, where you
should see a tower amid the grassy plains. This is the Shampane Tower, where
Kandar is! Start going north, following the path as it curves west and south
again. You'll be able to move to the west, or further south. Don't go south
yet; instead, go west and follow the path counter-clockwise, to reach a chest
with 430G! Now go back west and north, before moving east, returning to the
spot we were at before. Simply go south from here, and you'll find a staircase
leading up to the second floor.
Now, we'll want to move west, and onto the next screen. The edges of the tower,
much like at Najimi Tower, are quick shortcuts to the ground if you need to use
them, but if not, head north, following the northern edge east until you find a
passage leading south. Take it, and in the southeast of this room, we'll find a
staircase going up. After doing that, move east and north, dodging the edge
again, to take a western passage into a room to get a Bronze Shield. Now go
back to the stairs, and head west, all the way to the western edge, before
following it north and a bit east. You'll reach what looks like a deadend, but
just go east into the wall, and you'll find a room with a staircase leading up.
Now that we're at the fourth floor, move south, then east to a big Thief Door,
which's appropriate for a den of thieves. Open it with your ThiefKey, and
enter, moving north to a staircase. Go up the stairs to find some thieves!
They'll run upstairs to tell their boss about you, so quickly follow them.
Rather than the fight you might've expected, your entire party will tumble down
a pit! Don't let this stop you, go back upstairs, and jump off the northern
edge of the tower. You'll land with Kandar and his thieves in clear sight! Heal
up, then bump into the thieves, to get into a fight!
Kandar is accompanied by three Goons. The four of them together can deal out
some strong damage, so you will want to focus on one Goon at a time, and take
them out. Once they're gone, focus on Kandar. He's got more HP than his
followers, but he'll eventually lose. Just make sure to keep your troops healed
up! After the fight, Kandar will beg you to spare his life. You don't have a
choice, unfortunately; say yes, and he'll leave the Crown behind, before
escaping. Let's bring this back to the King of Romaly!
Once there, the King will offer you his throne! We can't spend time being King,
when we have a Demon Lord to defeat! But should we accept? You can refuse the
King, and repeatedly say no, and eventually he will give up. But that isn't as
fun as ruling Romaly, right? Let's give it a try!
Now that you're King, or Queen if the savior of the world happens to be female,
you have a lot of nothing to do. Your job is to basically sit in the throneroom
and wait for adventurers to wander in and ask you what their EXP to reach the
next level is. As you and your group were the only actual group journeying to
defeat the Demon Lord Baramos, your job is boring indeed. You don't even have
your stats anymore, all you can look back on is your memories... This actually
isn't much fun at all! ^^; No wonder there aren't hundreds of Kings, the class
has terrible penalties.
Queens, it seem, are better than Kings, as they can do some special events!
Visit the Inn, and tell them that you aren't out for a walk, but that you plan
on spending the night there. The Innkeeper will set up some flowers, and after
your stay, he'll put up a sign to brag about your patronage. ^^ If you return
to the house west of the central pond of Romaly, the house you found a
TinyMedal in, and talk to the woman there, she'll ask you to remind the man who
is incharge of the gardens in Romaly Castle to stop slacking off. While neither
of these events seem to make any difference to the game, why not try them if
you can?
When you're ready to toss in the Crown, go find the old King. He gave his Crown
away, so what says we can't return it? You are the King now, afterall. Speak to
him, and tell him honestly that you're tired of being King, so you're back to
normal. Think of it this way; in that brief amount of time, you still out-did
the old King. ^^ Besides, you can come back and resume your throne whenever you
wish.
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2H1. Sleepy Dusty Eloping People
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Items: 224G, 288G, AGLseed, DreamRuby, Kilt, Leather Dress, MoonHerb,
Repellent, Rosary Necklace, Spear, STRseed, TinyMedal x 2, Token x 2,
Tragic Book, Wake Dust.
Yes, the name of this section says it all. ^^; Now, let's check out this
sleeping village, and Noaniels. Head north of Kazave, then to the northwest,
and very shortly we'll come to another village. What's going on here? Everyone
seems like they really are asleep. Let's explore, and see if there're any
people here who've not overdosed on sleeping pills. We'll start in the
southwest, where you can get an AGLseed from a vase. Upstairs, we'll find
someone who's awake! He says the elves of Elvenham need the Dream Ruby, or they
will not lift this sleeping curse. Don't forget to get a Tragic Book from the
bookcase on the right!
To the northeast is a currently-useless Inn, with some stairs to their upper
floor. You can get a Kilt and a MoonHerb from looking through the dressers
here. Back outside, check out the building to the northeast, by walking into
the western wall. You can get a STRseed from the vase in here. Go back to the
little stone L next to the Inn, and check in the corner for a Token. Now it's
time to find this Elvenham, and get more information about the Dream Ruby.
Leave the village, and start walking west, all the way to the coastline. You
should see a cave around you, and a small clearing in the forest north of it.
Wander onto that clearing, and sure enough, you've found Elvenham! Elves
dislike Return spells, it seems, since the closest Return spot is Noaniels.
It's not a long walk, thankfully. ^^; Much of Elvenham is filled with trees,
but you can maneuver through them in the proper spots. Also, elves dislike
humans, and are not allowed to talk to them, so you won't learn too much from
them. You'll come to a small pond, though, and see an old man, who's more than
happy to talk to you. You'll learn that his son eloped with Ann, the Princess
of the Elves. The elves've disliked humans ever since, which the Queen of the
Elves will go into more detail about when you talk to her. The eloped couple
took the Dream Ruby with them, and ran away. The only real place we have to
look in, is the cave directly south of Elvenham, Noaniels Cave. Maybe the Dream
Ruby's in there? Make sure to check the niche in the wall west of the Queen's
throne, for a TinyMedal.
Enter the Cave, and start going south. Take this first path west, for a quick
detour and chest, for 288G. Get back to the main path, and continue all the way
south, then head east. Take the path to the north for a chest with Repellent,
then go back to the last screen. Follow the path south, until you can go west
to another screen, and do so. Go along this tunnel, and at the end, you'll see
two staircases, one on the right, and one on the left. Take the one on the
right, going down another flight, then opening the chest in this room for a
TinyMedal. Go back upstairs two floors, and take the western stairs this time.
You'll see some odd tiles in the middle of the floor. If you stand on the one
that looks like a target, then you'll get all your HP and MP refilled. You can
do this repeatedly, so you might even want it as a leveling-up spot. When you
choose to move on, head off the screen to the west, then off the screen to the
north. You'll be in a big room, with a path west and one north. Go north for
now, then head west when you hit the wall, for a chest with a Spear. The
eastern room has a STRseed. After getting these, go back to the big room, and
head west. Move south to the next screen, and down these stairs.
Travel north and west, until we hit some stairs. Don't go down them, but go
south, entering the eastern room for a chest with a Rosary Necklace. Go back to
the stairs, but move west instead of going down them, heading all the way south
and east to get a Token. Now, go back north, and take the path west, then
south, to get a chest with 224G. Go back north, then go east two screens, to
get a Leather Dress, and find the stairs leading to the fourth floor basement
of the Noaniels Cave. Down here, follow the path north and east, and you'll get
the DreamRuby from the chest. You'll also find a note from Ann, asking her
mother to forgive them. They've decided dying together is better than living
apart...
With the DreamRuby and this terrible news in hand, return to Elvenham, and talk
to the Queen of the Elves. She'll realize that her daughter would want her
beloved's town to wake up, and she'll give you the Wake Dust. She still doesn't
like humans, though. Don't forget to tell the old man what happened, too, and
return to Noaniels. Use the Wake Dust, and the entire village'll return to
awakeness! Wai! ^^ Now we can explore it for real.
Most of the people're still sleepy, and a few even ask if you tried anything
when they were asleep. Upstairs at the Inn, though, it's a different story.
Ortega was just here yesterday! ^^ But these people've been sleeping for a long
time now, so their yesterday isn't the same as ours. However, they do say he
headed for Ashalam, to find a Magic Key. Ashalam's east of Romaly. Looks like
that's our next destination!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2I1. Belly Dancing and Deserts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: AGLseed, Boxer Shorts, Brave Book, BugPowder, Club, Defy Book, Smart
Book, Starry Bracelet, Token x 4, TinyMedal x 3, Tomboy Book, Training
Suit.
Return to Romaly, and start to travel north. When the coast heads east, you
should do the same, following it to reach a bridge. Cross the bridge, then head
south through the grass, continuing past a forest and some hills. When you find
the hills to your west, go east instead, and you'll find a village in the
grass. This's Ashalam!
To the east as we enter, is the Inn, and you can get some BugPowder from the
dresser here. Much of the town is only awake at night, and there're many doors
we can't get in. You'll soon notice that there are several shops which don't
list the item prices. These shops love ripping adventurers off! A Wizard Wand
starts at 24000G alone, and we can get these from Noaniels for 1500G. The
lowest you can go is double the normal price of the item, in the case of the
Wizard Wand, 3000G. So just keep telling them no if you want those items, or
just wait for a cheaper town.
At night, the town's a bit more lively with bellydancers. One of the Weapon
Shops is only open at night, as well, so you might want to pick up a few Iron
Axes. The girl in the townsquare will offer to give you a powderpuff massage,
but it's not exactly what it seems. Careful! ^^; This only happens to male
characters, however. Her house, to her west, does have a Token in the dresser,
though.
We've heard about a place called Isis in the southwestern desert, and that
Ortega went that way in search of a Magic Key at one time. We've also head about
a local cave. To the northeast is the Norud Tunnel, so start walking. There're
strangely no monsters inside of it, but there is a well. Check out the
northeast corner for a LifeAcorn! The hobbit who lives upstairs in the tunnel,
Norud, orders us to leave, but not before getting the Training Suit and Club
from his room.
There's nothing to do in here just yet, so we need to try something else. We
definitely need a Magic Key to get to Portoga, so make sure your equipment is
in order, and start walking west to the hills, then south through the forest.
You'll find another Pachisi game here! ^^ If you go inside, and stand under the
western pillar, then just move three steps west and one space north, and search
for a TinyMedal. When you're done here, continue west of here, and cross through
the big desert. You want to head towards the southwest corner, where you'll see
an oasis. Walk onto the trees around the southern part of the oasis, and you'll
see a town and castle! This's Isis.
Entering the town, you'll see the graves of the departed, and hear about the
Pyramid north of here. Make sure to examine the center grave for a TinyMedal!
North of where we're standing, though, is a Stadium to bet on monster-battles.
Further north is a house you can enter, to get a pair of Boxer Shorts from the
upstairs dresser. Directly east of here is the center of town, with a well we
can go down. Someone left a Brave Book down here, just for you! Make sure to
get an AGLseed right outside the well, if you face it from the west. There's a
Weapon Shop in the southeast corner of Isis, and there's a vase here with a
TinyMedal, too. If you come back at night, you can go inside the house that
Sokras is blocking, to find a Token in the hanging sack on the wall, and a
Smart Book upstairs on the bookcase.
Enter Isis Castle, and head west, to find a gap in the wall. Move north, and
down the stairs here, before going east and north when you can. You'll find a
chest with a Starry Bracelet inside. When you take it, a spirit will appear.
Answer him truthfully, and he'll let you keep it. ^^ What a nice guy! Go back
outside, and go north to the castle doors, to get inside. Move east of the
stairs, and raid the north and south rooms for a Token and a Defy Book. Then go
up the stairs. Speak to the Queen to save your game, then chat with the people
on this floor. One child will tell you something interesting, that people think
is the key to the Pyramid: west of east, east of west, west of west, east of
east. It's pretty obvious where our next destination is now: the Pyramid.
But what about the Magic Key? If you follow the mountains east, from Isis,
you'll see a swamp. Go inside the swamp, to see the Desert Cave. Inside, the
old man will tell you how the Magic Key is in the Pyramid. It wasn't
coincidence at all! ^^ Make sure to collect the Token, TinyMedal, and Tomboy
Book in here, then start walking north to the Pyramid.
~~~~~~~~~~~~~~~~
2J1. Buried Keys
~~~~~~~~~~~~~~~~
Items: 56G, 80G, 112G, 176G, 304G, AGLseed, Flashy Suit, Golden Claw, INTseed,
MagicKey, Ruby Ring, Skirt, StoneWig, STRseed, TinyMedal x3, VITseed,
WarpWing.
Head straight up the stairs, as you near the intersection. Don't stand in the
middle of the intersection! Stay to the sides, or you'll fall down into the
basement, and have to find the stairs back out. Take the path east, and open
the chest to get... nothing! Many thieves have been through here before, and
have pillaged items from some of the chests. However, since they still count
for things like Smell spells, we're going to open them all. ^^; Go back to the
intersection, and go west, to open a similar chest. Back at the intersection,
go north, then west, to open the top empty chest. The middle and bottom chest
contain a Cannibox! These guys can hit hard, and take you out if you're not
prepared, but they shouldn't last more than a round if you're expecting them.
Head back to the last intersection, watching the middle as you go east, and
head north, east, north, and west to a staircase.
Take the tunnel west, going south at the first intersection. Move as far west
as you can, then head all the way south, for a chest with an INTseed. Then go
all the way north, and east to a staircase going down. You'll see two chests
here. The one to the east is empty, and the one to the west is a Cannibox.
Follow the tunnel west, and open this chest for a TinyMedal! I know I'm glad
that TinyMedals don't come alive. Go back upstairs, head west, then south. At
the first intersection, move east, then all the way south, before going east
again. Here're some stairs going up!
Now, this floor has a stone door blocking our way in the middle. Head west, and
check out the two little niches in the wall. We'll number the one all the way
to the left, 1. The one on the right is 2. Now, go to the east of the stairs,
and you'll see another group of niches. The one on the left here is 3, and the
one on the right is 4. Now, step into the niches and press the buttons in this
order: 3, 2, 1, 4. The screen will shake! Go back to the stairs, and head
north, to get the chests with the VITseed and MagicKey! We got it! ^^
Back at the stairs, head west, north, west, and north again, before moving west
and north once more. Take these stairs north, and head east. We can open this
door! Head south, into this big room, to find a treasure horde! These chests
are cursed, however; every one you open, will force a fight with four MummyMen.
Here's the chest-contents, from the upper left to the lower right: 176G,
WarpWing, STRseed, 80G, StoneWig, AGLseed, TinyMedal, 112G, 56G, Ruby Ring,
304G, Skirt. That's a lot of stuff! Head south and up the stairs here, then go
north for another chest with a Flashy Suit. I don't know about you, but I'm
appreciating that Bag a lot more after getting all this. ^^; Head up the
eastern stairs, and move to the west carefully, heading up in the corner of the
pyramid and searching the ground for another TinyMedal. After you get this,
jump off the northern edge. We're out and free!
Now, return to Isis, to heal up and save. We've actually not cleared out the
entire Pyramid, there's a floor we haven't gone to yet. Run right up the
stairs, and fall down the pitfall that's there. Head west a room, then go north
a room, and look at the two skulls that're near the middle of the floor. Stand
on the right skull, move down two spaces, and search. There you go, hidden
stairs! ^^ Remember, magic won't work down here in the basement, so tread
carefully down the stairs. Open the Magic Door, and head south, east, and
north, to see an old casket. Examine it, and open it, to get the Golden Claw.
An eerie voice'll curse you! This will make it so that every two steps, you'll
be in a fight. This will get very annoying very quickly, especially when you
remember that your nifty Outside spell doesn't work here. Eventually, you'll
make your way back up the stairs, and back south. Then just take the western
path out of the basement, and out of the Pyramid. Finally!
~~~~~~~~~~~~~~~~
2K1. Magic Chest
~~~~~~~~~~~~~~~~
Items: 72G, 80G, 128G, 336G, AGLseed, Hero Ring, INTseed, Joke Book, LifeAcorn,
Lune Wand, Ruby Ring, Silk Dress, STRseed, Tiara, TinyMedal x 3, Wizard
Ring.
This section is just a quick reminder one, so we can go back and check out the
Magic Doors we've missed. Many will give you information, but I've mentioned
the ones that tell about treasures, since we all know those're the most fun. ^^
In Aliahan Castle, open the Magic Door on the first floor for six chests, with
128G, 336G, a Hero Ring, an AGLseed, a STRseed, and a Lune Wand. That Hero Ring
will give you the Valiant Personality when it's worn, but I still prefer the
Starry Bracelet.
Now, head back inside Romaly Castle. Open the Magic Door on the main floor,
which's found inbetween the two staircases to the north. Check the second bush
from the east, and you'll get a TinyMedal. Back at Ashalam, open the Magic Door
to the northwest of the city, and go upstairs. We can get a Joke Book from the
bookcase here, and check the northeastern diamond tile for a TinyMedal.
Return to Isis, and head inside the Castle. North of the stairs, you'll find
three Magic Doors. Two contain treasure rooms, but we're not allowed into them,
since they belong to the Queen. The guards aren't around at night, though, so
come back then, to get a Silk Dress, 72G, a Ruby Ring, an INTseed, a Tiara, a
LifeAcorn, a TinyMedal, and 80G. Great! Go upstairs, and open the Magic Door
here to go inside the Queen's room. If it's nighttime, she'll be here, and
she'll give you a present if you talk to her. Search north of her bed for a
Wizard Ring!
Now that we've gotten everything we can, head back to the Romaly Shrine, and
open the Magic Door here. Head downstairs, and head west, going past the door
we can't open. Guess the MagicKey wasn't the best key out there! ^^; Go up the
stairs to the west, and exit the Shrine to the west. We're across the
mountains! ^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2L1. Pepper Tales and Ship Sails
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 132G, 352G, Letter, LUCKseed, Mist Wand, MysticNut, Pepper, STRseed,
Tattoo, TinyMedal x 4, Token x 3, Tragic Book, Traveler Suit, VITseed x
2.
Cross the western bridge, and head straight south. After a short while, you
should see a castle. This's Portoga! As soon as you enter, head north for the
building here, which has an Inn, Weapon, and Item Shop. Raid the dresser for a
Token, and don't forget to check two spaces north of the horse in his stable,
to get a TinyMedal! Go north of the stable, and circle around the back of the
castle, moving west and south to a staircase on the water, you can find a room
with a TinyMedal in a vase, and a Tragic Book on the eastern bookcase. If you
go upstairs in the house to the west of the Weapon Shop, you'll get a STRseed
from the western hanging sack. After talking to the citizens in town, you'll
hear about the King having a love of Pepper, but it's very rare. You'll also
hear that if you ask the King for a ship, you might be able to get one. Then we
can search for the Demon Lord Baramos in earnest!
Enter the Castle, and go say hi to the King. He'll tell us that in exchange for
some Pepper, we can get a ship! That's great! He'll also give us a Letter to
bring back to Norud, who'll show us where to go. First, go get the chests in
the middle of the castle, and get a Tattoo, VITseed, and Mist Wand. Then just
use Return to get to Ashalam, and head northeast to the Norud Tunnel. Face
Norud, and use the Letter, to make him open the pass for us! Wai!
Through the tunnel, and up the stairs, we'll emerge on the other side of the
mountains. Start south, through the hills and mountains. It'll be a long trek,
but it shouldn't be a hard one. There're some decent new monsters to beat up!
^^ You'll eventually reach a village by the southern coast. This's Baharata!
You'll find that the local Pepper shop is closed, because the shop owner's
daughter has been kidnapped. Upstairs here, you can nab a Traveler Suit from
the dresser. South of the Inn, which has a TinyMedal inside by the way, you'll
find an old man. He mentions that the kidnappers escaped to a bridge on the
other side of the mountains. Now we know where to go, to rescue the shop
keeper's daughter! ^^ Nab the Token from his dresser, and head to the southern
part of the village, and talk to the old man. Tania is the name of the
kidnapped girl, and Gupta is the one who abruptly rushes off to rescue her. Now
we need to help Gupta too! When you're set, head out of the village.
You'll want to travel east across the bridge, and north, before moving west
over a second bridge. You'll see a cave here, the Baharata Cave. Could this be
where the kidnappers are? Well, yeah, of course it is. >"< Head inside, and
west, to reach a four-way intersection. This entire floor is one big maze of
identical-looking rooms, with little variation. But that's why you're reading
this walkthrough, right? ^^ Head north a room, then north again through the
locked door. You'll find two chests, but the one to the north is a Cannibox.
The one to the east is 352G. Go west a room now, and nab the TinyMedal here.
Move west again, and you'll see two more chests. The western one is another
Cannibox, but the northern one has 132G. Now, move south five rooms, before
going west for a room with a VITseed. Now just move three more rooms to the
east, and you'll find a staircase going down. You should take it down, that's
why it's there.
You'll want to go all the way to the west, and open the Magic Door here for a
treasure room of seeds! There's a STRseed, a LifeAcorn, an INTseed, and an
AGLseed. Great! ^^ Now go back to that path south, and open the Magic Door at
the end. What's this? It looks like a thieves' den. It turns out it IS a
thieves' den, and familiar ones at that. For all of those who are stuck here,
that means you've not talked to Gupta and Tania's Grandfather in Baharata, or
that you've not beaten Kandar in the Shampane Tower. Make sure to do both, then
talk to the thieves. Reject their offer to join, and you'll have to fight off
four Goons. After winning, nab a Token from the hanging sack to the west, then
continue south. On the western wall, there's a lever to open up the jail cells,
to free Tania and Gupta, who was also captured by the thieves. Don't forget to
check the northeastern corner of Tania's cell for a MysticNut, and the
northwestern corner of Gupta's cell for a LUCKseed.
Follow the couple north, to see a familiar face. It's Kandar! He's returned and
seen the jailbreak, so we'll have to thrash him again. He's only accompanied by
two Goons this time, but he's a bit harder than last time too. He'll last maybe
an extra round. ^^ You'll have a free path out of the cave, and Tania and Gupta
will return to Baharata. That's where we should go too! If you go to the Pepper
Shop, you'll find that Gupta now owns it. Thankful for rescuing him as well as
Tania, he'll offer some free Pepper! I'm sure you know what to do with this
now. ^^ Bring it to the King of Portoga, and he'll be true to his word. Step
onto the ship, sail out of the town, and get ready to explore the rest of the
world!
~~~~~~~~~~~~~~~~~~~~~~~
2M1. In Search of Sages
~~~~~~~~~~~~~~~~~~~~~~~
Items: 448G, INTseed, Silver Tiara, TinyMedal x 2, Zen Scroll.
Now that you have a ship, the only thing holding you back from any and all
exploration is just your own levels and party. There's the rest of the world to
explore, after all, and there's no need to go to places in any real order. So,
for the next few chapters, if you've already done something, or just want to go
back to it later, go ahead! ^^ Some things need to be done in the right order,
though, so keep that in mind. There are a few parts of the world we haven't
mentioned in this guide, that we could. One is the famous Dharma Shrine!
If you Return to Baharata, and head east over the bridge, you'll be in familiar
territory. Go north, and rather than move west to the Baharata Cave, just keep
moving north. You'll have to move west through some hills, then north, and
you'll see a castle. This's actually the Dharma Shrine, so head on in!
This place has several valuable services. The man right infront of the doors
can save your game, just like any King can. If you follow the outside path west
and north, you'll find a Cleric of Marinan. This's just a name-changing
service! ^^ If you've found out that you dislike the names you had, or just
need to change a few, then you can come here to get those names fixed. If you
want to change them again later, come back here and go right ahead. ^^ Head up
the stairs to the east, you can find a Temple, and a cheap Inn for recovering
from monster-bashing.
The main point of this Shrine is that you can change your classes, by going
through the central door. When you change classes, half your stats go away, and
your Level returns to 1. However, that should still make you tougher than the
normal Level 1 character. Plus, you can retain spells you've learned from other
classes. The only condition to this, is you need to be at Level 20 or higher in
a class before you can change into another. The Shrine is also the only way to
have a Sage in your party. Anyone who's brought a Jester here, who's at the
Level 20 or higher mark, can get a Sage here just by asking the man on the
raised platform.
You don't have a Jester? You still want a Sage? Well, there's a way to do it.
You'll just need a certain item to do this, the Zen Scroll. They are not common
items, but there is one nearby that we can get. Let's go nab it! First, check
the large statues here in the courtyard out. The northeastern statue has a
TinyMedal on the eastern part of its base.
Wander north through the hills above the Dharma Shrine, and you'll see a tower
to your east. This tower is called Garuna Tower, and this's where we'll find
ourselves a Zen Scroll. Now, as you enter, go west, and southwest of the diamond
tiles, before moving west and south to a new screen. Nab the INTseed here, then
go back north and all the way west. When you head north, you'll see stairs
going up, to your west and your east. Take neither of them, and just continue
going north, then east until you see a path heading north and out of the Tower.
Go up there, then west. You'll see that there's an outside staircase here, that
leads up. This's the one we want to take!
Walk across the tightrope here. It's just like normal flooring, despite its
appearance, so it'll support you. On the other side, go downstairs, and head
into the Traveler's Gate back on Floor 1. You'll be inside a fourway
intersection, with three staircases to choose from. Take the southern staircase
first, then go up another floor, and open this chest for a welcomed TinyMedal.
Back at the fourway intersection on the first floor, take the northern
staircase. Go up another flight of stairs, and raid this chest for 448G. Now go
to the eastern staircase, and upstairs here. Again, we'll be given a choice of
stairs, as there's one set to the north, and one to the south. We want the
stairs to the south, so head up them, and up the next flight of stairs.
Upstairs, you'll find another staircase. ^^; This next floor has a tightrope,
hurray! This's an important tightrope, so don't forget it just yet. For now
though, just go all the way west across it, and we'll find... more staircases.
x.x
Take the staircase going up, and pocket the Silver Tiara, before going back
down, and walking on the tightrope. You want to find the center of the
tightrope, or at least somewhere nearby there. If you watch the rope, you'll
see that in one part, it looks like it's a pixel or two off, and near the other
side, they'll do the same. This marks off a few screens of tightrope, and any
place you jump from here should be fine. When you land, you'll find a deserted
floor with a large cracked pit in the middle. Jump down, and you'll be on the
third floor, with a staircase over to the west. Head down, and open the chest
here, to get the Zen Scroll! Congrats! ^^ Now anyone can turn into a Sage, once
they hit Level 20. But the Book's good for one change only, so think carefully
before using it. You can jump down the pit here to get back to the first floor,
and walk out if you want, or just use Outside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2N1. Descimated Villages, Earthy Navels
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 5G, 55G, Black Hat, Dark Lamp, Kilt, LifeAcorn, Ortega Helmet, Stick,
TinyMedal x 4, Token x 2.
There's one place we can still reach by land, before boat travel is a
requirement, so why not visit there now? Head east of the Dharma Shrine, and
curve south and around the mountains as needed. You should soon come to the
Zipangu Shrine, where people will mention a beast named Orochi, who is
terrorizing the citizens of Zipangu. Other than the Stick and TinyMedal to be
found in drawers here, there's also an Inn to recover in. Now, follow the
coastline, and head far to the north. Right before you hit a snowfield, you'll
see a village, which is called Muor.
What is there to do in Muor? Well, you can get a Kilt out of the dresser at the
Inn. Really, there's more exciting things than that going on here. ^^; Some
people think they've seen you before, and call you Pokapa. They even have a
familiar helmet in the marketplace... why, that's your father's helmet! Go
around to the back of that shop, and go up the stairs, to talk to the people
here. You'll find that your father Ortega was definitely here before, and you
can get a TinyMedal and a Token from the vases here. Also, when you leave, you
can get the Ortega Helmet.
Now where do we go? Well, we literally have an entire world left to check out.
Return to Portoga, and start to sail south. You'll immediately see the
Lighthouse here, and you'll learn the next half of your mission from the
Lighthouse keeper: the recovery of six Orbs, that'll somehow allow us to not
need the ship anymore. Let's follow his directions, and sail first for Tedanki.
It's at the very southern edge of the continent, and a bit inland from there,
so it might take a few minutes to sail there. Once you do show up, you'll find
that the town is very odd. Not only do you not get it added to the Return list,
but the village is in ruins, and it's liveliest at night. This's because the
entire town was wiped out, and their spirits only appear during the night!
You'll hear about Baramos's stronghold being nearby, in Gondo, and about
finding information about a FinalKey in Lancel. East across a swamp in the
town, you'll find a couple of vases, one with 55G in it. Downstairs, check the
floor by the western bottom part of the coffin for a LifeAcorn. Back upstairs,
don't forget to check the spot in the swamp four spaces west of the old man, if
you start above him that is, for a TinyMedal. If you go to the Weapon Shop
during the day, then you can go upstairs, raiding the dead owner's dresser for
a Black Hat, and the chest in his room for the Dark Lamp!
We need to get to Lancel now, which's to the southeast of Tedanki. An easier
way to reach it, though, is to Return to Baharata, and start to sail south.
After a while, you'll see an island to the west, head there, and land,
continuing west to the town of Lancel. Lancel's a small town, but there's some
important things here. For now, we can raid a house! Northwest of the inn, we
can find a house with 5G in a vase, and a Token in the dresser. But the real
draw for this village is the Navel of Earth, a place you can reach by going
through the temple in this town. We can't get inside yet, because again our key
just won't work on these types of doors. On the east side of the temple,
however, we can nab a TinyMedal from the thin path leading north and ending at
a wall. Plus, thanks to the helpful Slime on the opposite side of the temple,
we know where to go next. Buy a couple of Hide Herbs, and get ready to sail to
Edinbear.
~~~~~~~~~~~~~~~~~~
2O1. Finally A Key
~~~~~~~~~~~~~~~~~~
Items: 500G, Dagger, Dandy Suit, Dry Vase, Expel Shield, FinalKey, GreenOrb,
Lady Book, Party Dress, STRseed, TinyMedal x 8.
The easiest way to reach Edinbear, is actually Returning to Noaniels. Sail
around to the west, and past Elvenham, before sailing southwest to the nearby
islands. On the bigger one, you'll see a castle, which's Edinbear. Edinbear's a
place of very snobby people, and much like a country club, this castle just
doesn't want you to join. But, that's why we have those Hide Herbs from Lancel!
^^ Use one, and you can walk right past the guard, and into the castle. Once
inside, you don't need to worry about being invisible. Take the second room to
the west that you come to, and you'll head downstairs. This room is a puzzle,
with three boulders that you'll have to push around, and onto the three diamond
tiles to the north.
If you label the boulders from west to east, A, B, and C, then this's the way
you want to push them around: push boulder A one space north, then two spaces
east. Push boulder B a space east, then push boulder A all the way north onto
the tiles. Go around and push boulder C a space south, then push boulder B
three spaces west, so it's touching the water. Now move boulder B a space
north, and two spaces east. Push boulder B north three spaces, then one space
east, then north again, so it stays on the tile. One more left! Push boulder C
one space north, four spaces west, one space north, two east, and three north.
Now, just push it a space west, and one space north, and you're done! Continue
north to the next room, then open the chest for the Dry Vase.
Back upstairs, if you check out the northeast room, you'll find it's the King's
and Princess's room. You'll also find a Lady Book, Dandy Suit, and Party Dress
in here! ^^ If you go upstairs to the King's throneroom, he'll demonstrate his
modesty, and save your game like normal kings. He'll even allow you to keep
the 'useless' vase. Head south, and out the southern door, then take the
eastern stairs down. Head out the door here, and head seven steps to the west
of the orange-colored person who mentions the boulder puzzle, then one step
south, to nab a TinyMedal! Retrace your steps back upstairs, to the King's
throneroom, and back down the main stairs, then take this southern door to the
western courtyard. Search the east center part of the flower patch here, and
you'll get a second TinyMedal!
Where to now? We need to find this sunken shrine. Return to Aliahan, and move
west a bit to line yourself up with the Promontry Cave, then start sailing
south. How far south? Almost an entire day south. ^^; You'll see seven reefs,
or shoals, sticking out of the water as you move south. Go to the southern
center one, and face it, then use the Dry Vase. An island'll appear, with a
Shrine on it! Enter the Shoal Shrine, and open the chest at its center, to
obtain the FinalKey! Wai!! ^^ Move north and check the northern-most of the
dot-like tiles for a TinyMedal, then open the Final Door to the north, and
speak to the spirit here. You'll hear more of the Giana Pit, the source of the
evils that have befallen this world. When you're set, exit the Shoal Shrine,
return to your ship, and watch as the Shrine returns itself to the bottom of
the ocean.
What do we do now? Well, it'd be best to make sure we've opened all the doors
we could have so far, and that we've gotten any items inside them that we
might've previously missed. In Aliahan Castle, if you go to the jail and start
opening the doors, you can get a STRseed from a vase, and 500G from another
one. Romaly Caslte has two Final Doors to open. One's in the basement, and you
can get a Dagger and an Expel Shield from the chests behind the door. The other
is up on the fourth floor of the western tower. Check infront of the sink, and
you'll get a TinyMedal!
We want to return to the Romaly Gate now. For all of you just tuning in, and
not reading the area of the guide that mentions the Romaly Gate, this's the
shrine north of Romaly, which you go in to get to Portoga for the first time.
Once you get to the Romaly Gate, and go down the stairs, you'll find a Final
Door. Check the floor by the water in the northwest corner for a TinyMedal,
then enter the Gate here. This's the Greenlad Stupa, a sort of nexus for
several of the Traveler's Gates in this game. There's also a TinyMedal on the
diamond tiles north of the pool in the Stupa's center. If you check out the
northern Gate, you'll arrive at Olivia Cape. First, check the ground two spaces
north, and one space west when you appear, for yet another TinyMedal. Then
check the Cape out, where you'll hear the tragic tale of Olivia and Eric. Maybe
we can find a way to help them sometime? Note the other Gate here, but don't
take it just yet. The eastern Gate at Greenlad Stupa leads to the exact same
place, so don't worry about that yet either.
Make a quick detour back to Muor, and open the Final Door here, then check the
northeast corner of the grass for a TinyMedal. Our next stop's Tedanki, so sail
back there, making sure it's night before entering. Open up the jail here, and
talk to the prisoner, to be awarded the GreenOrb! He'll tell you how to get to
Leiamland, which's to the south, and that this is where all the Orbs should be
taken once you get them. This's a great find! Now there's five Orbs left to
get. Where should we try to look for them next?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2P1. The World Tree, Newburg, and Soo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: AGLseed, Bolt Wand, Bunny Tiara, Garter, GoldBeak, TinyMedal x 4, Token
x 3, WorldLeaf, YellowOrb.
We want to sail back to Muor (it's too bad Return won't work) to get this
section started. Sail north and west around the ice, then follow the forested
coast north. you should see a spot where the coast indents itself, ending at a
region two spaces long, before stretching back out. Get off of your boat here,
and move west. You should see a lone grey mountain near the bottom of this
screen! This's what we want to find right now. There're three other mountains
like this in the forest here, and where the four of them cross, is something
special. Stand against the west side of this mountain, and move nine spaces to
the west. This doesn't seem special, but search the tree here, and you'll get
the WorldLeaf! This's a rare item used to revive the dead. Whenever it's used
up, you can return here to get one more! ^^ Now make it back to your boat, and
continue following the coast northward.
You should come to a region of ice, with a shrine at the end. This's the Hobbit
Shrine, and the nameless Hobbit who lives here remarks that he journeyed with
Ortega at one time. Ortega supposedly died by falling into a volcano, but this
Hobbit doesn't think he could've lost that easily. Make sure to search above
his throne for a TinyMedal! Now that we've gotten this, why don't we try to
start up our own town? Yes, really!
Return to Edinbear, and start sailing west. When you see land, sail south, and
follow the eastern coastline. You'll see a forest eventually, with a clearing
in the center. This's the spot we want! The man here believes that a Dealer
will help the town prosper. What you need to do, is bring a Dealer, either one
from your current party, or a brand-new one from the Tavern in Aliahan, to
here. I recommend a new Dealer, though. Whatever you name them'll be the name
of the village! I used New as the name of my Dealer, for this guide. It is a
new town, afterall. ^^ Now, the Dealer does not leave permanently, but they
will be gone a LONG time, so make sure they're not a vital partymember right at
the moment. When you're ready to have the Dealer leave your party, return here,
and hand them over. They'll stay here and help the town prosper, but it'll take
some time...
The best strategy, is to go off and beat up monsters, or continue in the game,
and just check back here every so often. I'm going to cover everything with the
new town right in this section, so if things aren't happening yet, just come
back later. ^^ It's a gradual process, and you might as well do something
during that time. Let's check out Soo while we're here and waiting, then!
Sail south of your village, following the coast and rocky mountains, before
going west and up the river. Sail north, and travel west and north, then
continue northeast and a bit north, before going straight west and landing.
This's Soo! Luckily, we can just Return here, so we'll never have to do that
again. ^^
This town's rather small and quaint, and you'll notice that people here have
the same odd accent that the man in your new town has. They must think our
silent accent's odd too, though! ^^ If you go in the house that's northeast of
the enterance, you can get an AGLseed. Straight north of here, you'll find Mr.
Edo, who's a rather unusual horse: he can talk! He'll tell us about where to
use the Dry Vase, but we already know that, don't we? If you go in the house to
the west of him, you'll find a vase with a TinyMedal. The well south of this
house has two items hidden by it, if you examine the space north and south of
the well. The northern item is a TinyMedal, while the southern one is a Bolt
Wand. Don't forget to check the well itself, and the dresser down there, for a
Token.
Let's go back to our town! At first, when you return, all you'll see is your
Dealer with their own little shop, with a meager item or two for sale. But
later, the town will grow larger, with the Item Shop gaining two new items, and
an Inn having been constructed. You'll find your Dealer is now working on
constructing a theater, and that you can get a Token from the three bushes
southwest of the Inn, if you check the center bush. The town's already turning
profitible! At this point, the town's growth slows down, and seems to pick up
again after you've completed the events in Samanao, which're covered in a later
section.
Upon your return, you'll see that the town's grown, and that there's even a
theater, as well as some shops and places. The Inn's more expensive, and you
can get a Token from the dresser there. Inside the theater, you can get a
Garter, and a Bunny Tiara. When you try to leave, they'll slap you with a
50000G bill! Tell her no, and she'll let you by, since you're the friend of the
town's one-time Dealer and now Mayor. Speaking of the Mayor, some townspeople
think that the Mayor's pushing things too hard. If you go to see the Mayor, you
can get a GoldBeak and TinyMedal from the chests here, and learn that their
plans're indeed grand. What'll the people think, though?
If you go in at night, you'll see the man from Soo's outside the Mayor's house,
trying to get in to talk to the Mayor, and tell them what the people're
thinking. This doesn't bode well... the town already has a jail cell ready!
Will your former comrade, the Mayor, decide that they should reign it in a bit,
and let the people celebrate what they've already earned? If you talk to the
people south of the jail, you'll notice that they're ready to revolt, even if
it turns violent. They'd rather not, but if the Mayor isn't going to listen
diplomatically, they're not sure what else to do.
If you leave, and return, you'll find soldiers around the town. The Mayor's
been overthrown, and things've changed across town! You'll also hear the Mayor
managed to spend lots of money on a YellowOrb before they got arrested. Could
it still be here? Visit your friend in the jail, and you'll find that they left
something for us behind their chair in their house. If you try to open the lock
on the cell, they'll remain inside, confident that in time, they can attone for
their mistakes. Sure enough, behind their chair, you'll find the YellowOrb!
Will the people forgive your Dealer? We'll only learn that in time, so we might
as well leave the town behind, and continue on our mission to defeat the Demon
Lord Baramos.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2Q1. The Earth's Bellybutton
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 248G, Blue Orb, INTseed, Terra Armor, TinyMedal x 3.
Return to Lancel, and head to the temple that leads to the Navel of Earth. Open
the doors with the FinalKey, and talk to the head priest. This area is one
where you'll have to be on your own, with none of your teammates accompanying
you. You should have good equipment, preferibly one that can hit multiple
targets, as well as full HP and MP before you accept. When you're ready, say
yes, and follow the priest up, making a quick detour to the east for a chest
with a TinyMedal, then running west out of the temple.
You'll see the cave enterance, and you should go on in. Head south and through
the door, to be in a room with looping areas to the right and left. Go south
instead, to reach a place with a lot of pillars, and five tunnels leading out
of the room. Try the northeast room first, and open this chest for a TinyMedal.
The northwest room has a chest with 248G in it. Now, try out the southeastern
room, which also has a chest in it. There's an INTseed in here. ^^ Now, be
careful, the southwest room's chest is a Mimic, which's a stronger version of a
Cannibox, plus they have several magical spells, including Beat. You might want
to use Ironize, to make the chest lose all its MP from uneffective spells,
before starting the fight. Or just avoiding it entirely! ^^;
Head south into the next room, and go east of the skull statue, until you reach
some stairs. Go down them, and you'll end up in a large room. It's meant to
disorientate you, but don't let it! Move a bit north, then east, and you'll
spot another staircase going up. Take them, then move west, south, and east
again, to reach another room with some Terra Armor! Go back up into the large
room, and head straight north, to find some stairs leading down to the Navel of
Earth's Basement 3. Head west, then start to move north and west, ignoring the
masks warning you to go back. This path'll start to go south, then loop back
east, with even more masks warning you not to. Ignore them, and keep going. At
the end of this loop, you can pick up a TinyMedal and the Blue Orb from the
chests! Feel free to use Outside, and walk back to Lancel for healing and the
like. ^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~
2R1. Zipangu and the Orochi
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: BugPowder, Cloth Suit, MysticNut x 2, Orochi Sword, PurpleOrb, Scale
Shield, STRseed x 2, TinyMedal x 2, Training Suit, Wooden Hat.
We've heard of the monster Orochi, and how the monster is tormenting the
country of Zipangu. We're much stronger now than we were when we first got our
boat, so why don't we check out Zipangu now? If you Return to Dharma, just
follow the river southeast until you reach the ocean, and move east until you
see a cave and a shrine on the same little island. Walk into the shrine, as
this's Zipangu!
This's a small town, with a large Orochi problem! West of where you enter, you
can raid a dresser for a Cloth Suit, and go a bit further west to go down into
a room full of vases! If you move three spaces south, and go all the way west
to search that vase, you'll get a STRseed. If you go south two spaces from the
stairs, three spaces east, and then two spaces north, search the eastern vase
for a TinyMedal. You can also find Yayoi, the next Orochi sacrifice, a space
north of here. Back upstairs, check the northern building, for a bag of
BugPowder, and a MysticNut. Don't forget to get the Wooden Hat from the house
east of the well!
Now, let's go in the temple and meet this Himiko. She thinks the best way to
deal with the Orochi is human sacrifice! Why, we can beat up that Orochi, so
let's offer our services. First, check the northwestern room, and search the
northeast vase here for another MysticNut. If you try the northeastern room
next, you can find a Scale Shield and a Training Suit in the dressers. The room
directly south of this one has six vases, and two of them are hiding a STRseed,
and a TinyMedal! If you speak to Himiko, you'll basically be told to leave, and
to leave things as they are. This isn't right, don't they want the Orochi
defeated? Well, there's nothing saying we can't go and do that for them!
Head into the nearby Zipangu Cave, and move west. Move south when you can,
continuing a bit west and further south. Move a little west again, and move
south and east, until you can go north. Do so, and follow the wall to the
northeast, before going east to the next screen. This chest has the NohMask in
it! You get lots of DEF from it, but it's also cursed! You'll be confused when
wearing it, so it's best equipped when you only have one person in your
adventuring party, because then you'll be extremely well-protected, and safe!
After nabbing this, move back west, and down the stairs here.
On this floor, take the first path to the east, as you go north. You'll cross a
bridge over the lava, and emerge in a rocky lair. Orochi's lying here in wait,
and she'll attack the moment you near her! She has a large amount of HP, and
can dish out some big damage by spewing fire, smacking your party around, or
doing both when she wants to. Keeping your HP up is about the best strategy you
can do, and if you have someone with the Barrier spell, it can help protect
from the fire attacks. When you finally beat her, you'll receive the Orochi
Sword, which's a pretty good weapon, and Orochi'll flee her lair through a
Traveler's Gate. If you want, you can walk out of the Cave, or use Outside, and
heal up elsewhere. Orochi'll be back here! While you can't get multiple Orochi
Swords from doing this, you can get some EXP, and it's more fun than resetting
and trying to beat her up for a Monster Medal again, if you're the sort that
simply must get them in order. However, to beat her for good, you'll have to go
through the Gate eventually. Let's follow her!
We'll appear in Himiko's temple, to find that she's been severely injured. Did
the Orochi do this? But there's hardly been any time passing since we followed,
and someone would've seen her if the Orochi ran through... Make sure you're
healed and recovered, then talk to Himiko, and she'll telepathically tell you
to hush about her true identify. Himiko's the Orochi! Say no, and get ready to
fight her again! Orochi's almost exactly the same as before, except she also
has a weaker fire attack she can choose to use. Just treat her the same way,
and take her out for good!
The next day, the entire village has already heard of your brave feat of saving
them from the Orochi. You'll also see a treasure chest where Himiko/Orochi was,
and it'll contain the Purple Orb! Add this one to your collection as well, and
get ready for the next adventure.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2S1. EchoFlute and the Pirates' House
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 552G, EchoFlute, LifeAcorn, Love Ring, Punk Ring, Red Orb, STRseed,
TinyMedal x 4, Token x 2, TubeSocks.
Orb-finding is hard work! There has to be some sort of item to help us in our
quest, right? Actually, there is, so we might as well pick it up now. Return to
Zipangu, and start sailing east, until you hit a coastline with lots of hills
on it. Follow the coast north a ways, and you'll see it start to curve west,
and there'll be a little penninsula. If you sail up there, you'll see a tower.
This's the Arp Tower, and an item called the EchoFlute is here, if we can find
it!
This first floor's pretty much just moving straight north. Go through the door,
then pick a direction, west or east. Either way, you'll reach a door, go
through it, and continue in the opposite direction before reaching a central
door. Go in there, and pick west or east again, circling around and inside the
center room, to find four staircases. Pick any one to go up, they all go to the
same place. Move west, and north into the next room, going up the stairs here,
then going up the stairs immediately to the east of us.
On this floor, just move east, and up those stairs. This's where it gets
interesting, as we need to move over the ropes and find the right places to go.
Move all the way west first, then take this rope straight south for a chest
with a Love Ring. Now, go north a little to take the eastern rope, and get the
TinyMedal from the chest. Go back north a bit, and take this next rope to the
east, before going south again. This chest's a Cannibox, so watch out!
That's all the chests on that floor, but what do we do now? Well, we'll have to
jump down from this floor to one of the lower ones, but which? If you stand at
the center rope, and move three spaces south, and two west, you'll be above a
rectangle. Jumping down'll get you to a platform with four chests! There're
some good items in here, like the EchoFlute! Playing this'll tell us if an Orb
is around. There's also 552G, a TinyMedal, and a LifeAcorn. Once you have
these, it's safe to head on out. Where to next?
Well, we should go after the next Orb now! Sail south of Newburg, following the
coast and continuing south to the next continent. Keep following it, until
you're near the very southern tip, and you should see a little village. It's
more like the rest-stop for a bunch of pirates! Should we let this stop us? The
echo from the EchoFlute tells us not to. There's an Orb here! Head inside the
front door, and you'll find it deserted. Let's help ourselves while we can!
Head up to the northwest room, and raid the dresser here for some TubeSocks.
Why would pirates have TubeSocks?
The room east of here has some vases and barrels. If you search the vases,
you'll find two Tokens, and you can find a TinyMedal in the center barrel.
Next, go down the stairs here to the basement of the Pirates' House, and you'll
find a prisoner, who tells us the pirates're only around at night. Make sure to
look in the northeast corner of his cell, to get another TinyMedal! But we
haven't found an Orb yet. Maybe we should ask the pirates at night? If you do,
you'll be pleasantly surprised by many things: not only are these pirates and
their female captain nice to you, and that they consider themselves to be like
Robin Hood, but they've heard about you taking on the Demon Lord, and invite
you to hang around with them! They also remark that they indeed have an Orb
here, but they can't remember where they put it. Dang!
Talk to the rest of the pirates, to hear about a ghost ship, and how they met
it because they had the bone of a sailor. Could this be Eric's ship? They say
that a man in Greenlad has the bone now, so we should check there sometime in
the future. Now, we've checked everywhere for the Orb, except outside. To the
east of the Pirates' House, you'll see a boulder. Could something be underneath
it? Push the boulder aside, and search the floor here to find some hidden
stairs! This looks promising. Inside, you'll find three chests, with a STRseed,
the Red Orb, and a Punk Ring. We found the Red Orb! Rest up, save, and get
ready for the next one.
~~~~~~~~~~~~~~~~~~~~~~~~
2T1. The King of Samanao
~~~~~~~~~~~~~~~~~~~~~~~~
Items: 24G x 2, 56G, 128G, 320G, 568G, AGLseed, Change Staff, LarMirror,
LifeAcorn, LifeStone x 2, LUCKseed, Lucky Book, Muscle Book, Plush Suit,
STRseed x 2, TinyMedal x 7, Token x 4, VITseed.
Further south and a bit west of the Pirates' House, there's a tiny little
island on our map. This island's the location of Luzami, yet another
Return-less location we can visit. Not many people live at Luzami, since the
place's mostly forgotten. Even the shop in the northwest's decided to sell
rumors for free, rather than items or weapons for a price. There is a LUCKseed
at the base of the nearby gravestone, though, so make sure to pick it up. East
of here is a house, with a Muscle Book and a Lucky Book on the shelves. Outside
to the east is some cracked ground, with a TinyMedal in the center, too.
Other than an observatory, the only other useful thing at this place is
information. Everyone here knows about the Gaia Sword, for some reason, and
that we need to throw it into a volcano to get to Gondo, where the Demon Lord
Baramos lives. Didn't our father perish at a battle ontop of a volcano? The
citizens'll also mention that Simon had the Gaia Sword last. But where's Simon?
Remember the Greenlad Stupa, and the eastern Traveler's Gate we haven't tried
yet? That's where we want to go. Head there, and pass through the Gate, to
arrive at the Samanao Shrine. The Priest here will mention how the King's been
acting strangely, and that he's cast the hero Simon out. Maybe the Gaia Sword
was confiscated when Simon was banished? We should head to Samanao to check for
ourselves.
Head north until you reach the mountains, then move west, passing over a bridge
as you go. Then just follow the path through the forest until you reach
Samanao. Use the Inn if you need to, and the barrel next to it for a Token.
Strangely, there seems to be nobody at the Temple. If you go east a bit, you'll
see why: they're burying the warrior Brennan here at the graveyard, who was
executed by the King over a joke. There're tons of gravestones here, all
assumedly people the King has had executed recently. This's getting out of
hand! We'll have to pay the King a visit ourselves. If you check the second
gravestone from the east, in the first row, you'll get a TinyMedal. There's an
AGLseed, by the second gravestone from the west, in the second row. The last
item to get in the graveyard is a Token in the third row, three spaces from the
east.
Check out the house south of the graveyard, and get a STRseed from the vase
inside. West of the Item Shop, you'll find another Stadium for your
money-raising needs. West of here, and across the bridge, is Samanao Castle.
Simon's son can be found out here, and he'll mention how he's heard his father
has been jailed somewhere. You'll see that the castle has a main enterance, and
a trade enterance. First, head over to the western side of the castle, and go
north, to get the TinyMedal in the in the northeast corner.
The front door's guarded by soldiers, so let's try the trade enterance. The
guard will let you pass right by him, and you'll be in the kitchen. Check the
barrel here for another TinyMedal, then creep past the guards. If you go in the
northern courtyard, where the Princess is, you can get a LifeAcorn from the
northeastern bush, from the group to the east. East of the courtyard is some
stairs up to the second and third floor, where you can enter the King's room
after jumping down. Inside the room, you can get a Cheat Book from the
bookshelf, and a Club from the eastern dresser. The guard by the stairs'll let
you by, so head down, and talk to the King.
Well, this's interesting. We're suddenly in jail! Of course, we have the
FinalKey, which can just open these doors. Maybe the guards should've
confiscated our items. ^^; But then, most of the people know the King is
behaving oddly, so maybe they just didn't want to see us die. If you chat to
the guard here, you'll find that this's exactly the case. Open the cell to the
north of us, and get a TinyMedal from the vase. The poet here'll also tell us
that Simon is dead, and the jail he perished in was in a lake northeast of
Romaly. Looks like this trip to Samanao wasn't a waste after all!
The soldier in the cell will mention the Lar Mirror's ability to show someone's
true form, and that it's in the southern cave. Well, of course it is. ^^; Head
down the stairs here in the jail, and you'll find the real King! He says that
the King upstairs is using the Change Staff to pretend to be the real King.
This's terrible! We'll have to break out, and get the Lar Mirror to show that
the King's a fake. Search the spot next to the King, and you'll get a
LifeStone. It'll protect you from a successful Beat or Defeat spell, but only
once. Check the western cell, and try to walk through the dark wall to the
west, and you'll find the secret passage the guard mentioned, that leads out to
the graveyard. Looks like we have a cave to search!
Set off on foot south of Samanao, then head east and over a bridge to a swamp.
This is the Samanao Cave, and the Lar Mirror's here! Take the path west, then
move north to a room with some water in it. Move west here, and south, to find
a set of stairs. Take these down to the next floor. If you have a Thief with
you, you may be blinking at what their nose's telling them with Smell.
Twenty-one items are on this floor? With our adventurer's luck, most of them
are probably Canniboxes and Mimics. x.x
The first chest you see here has 128G inside, and the one west of it has a
STRseed. The next has 56G, and the one after that, a Token. You may notice that
the chests're leading you along a trail, moving northwest now. That's okay,
follow them anyways. The chests will have 568G, 24G, and a LifeAcorn, before
heading east, to a chest with a TinyMedal. The next chest has 320G, before you
head off the screen into a room with four chests. All of these chests are
Mimics! Leave them or kill them, depending on your style, and head back to the
stairs for this floor.
Now, instead of going up them, go to the south of the fourth chest, and to the
next screen. Head south, and east, then go north when you reach the
intersection. You'll see a chest with a VITseed in it, then a chest east of it
with 24G, as well as a chest to the north with a Token. Go north into the next
room, to fight off a Mimic in the western chest, and getting a TinyMedal in the
eastern chest.
Go back to where we decided to go north to the VITseed chest, and go south
instead, going east to the next screen, then heading north. The chest up here
is a Mimic, and if you go up a screen, the west chest is a Mimic as well. The
chest to the east is a LifeStone, though, which it never hurts to have extras
of. ^^ Go back south, and east, then go down these stairs.
You'll want to move west, then north on this floor, and open this chest for a
Plush Suit. Now go back upstairs, to the stairs we originally came from before
following the chest-trail, and go south. You should see a hole to the east.
Jump down it, and you'll land by a chest on the third floor. It's the
LarMirror! Pocket it, and head Outside the dungeon. Save, rest up, and go back
to Samanao at night, to expose the false King for who he really is.
Sneak up into the King's room, like you did earlier to get the books there, and
use the LarMirror on the sleeping King. He'll be revealed to be a monster, and
he'll attack! This's a BossTroll, and he hits pretty hard! He'll lower your
defense, and wail on you repeatedly, but he shouldn't be too hard for you! When
you win, the day'll dawn, and you'll get the Change Staff from a chest. Great!
Now we need to see how to get to that jail Simon was at.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2U1. The Ghost Ship and the Shrine Jail
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 128G, 670G, Bone, Gaia Sword, Garter, LuvMemory, Poison Dagger, Silk
Hat, STRseed, TinyMedal x 6, Token x 2.
Now that we have the Change Staff, we can actually shop at Elvenham! Just use
the Change Staff until you look like a Hobbit, then talk to the Item Shop elf.
They have some minor items you might've missed or wanted, plus you can get some
Wizard Rings! You might want to stock up on them now, and be all set for later
in the game. When you've gotten everything from Elvenham that you'll want, it's
time to move on. We didn't get the Change Staff to keep, but to trade!
Head to the small icey northeastern continent of Greenlad, and check for the
patch of grass on the ice. You'll be at a small house on the ice, known as the
Wizard's Cabin. Go northeast, and eventually you'll see the house in question,
and find the old man here who wants the Change Staff. He'll offer you the Bone
that the pirates at the Pirates' House said would let us find Eric's ghost
Ship! If you're done at Elvenham, say yes, and you'll get the Bone. Don't
forget to search the dressers for a TinyMedal and a Silk Hat.
When you're set, get on your boat, and use the Bone. It'll tell you how many
spaces you need to sail to find the Ghost Ship. The Ghost Ship'll be moving
erraticly while you're tracking it down, so it might take some readjustments!
When you do arrive on it, head southeast to a staircase. Rather than taking it,
move further south, and beat up the MiniDemon to the east. Remember to take the
TinyMedal from the eastern barrel!
Explore this floor, to find the poor souls who've died on this Ghost Ship, and
have never been allowed to leave. Eric is indeed here, and dispairs of never
seeing Olivia again. You'll find others who've passed on, or were left here
with no hope of escape as the ship went down... We can't help these people, but
we can use what's on the ship to help save the world. South of the stairs,
you'll find a bed and a lone chest, with the LuvMemory inside. This pendant
symbolizes the memories Eric and Olivia shared as a living couple, and might be
just what we need to put the ghost of Olivia to rest.
The chests north of the LuvMemory chest contain 128G, a Token, 670G, and a
Poison Dagger. The southwestern chest's a Mimic! There's a TinyMedal in the
second barrel from the west, on the top row, and a STRseed in the southwestern
vase. Head further north, past the stairs, to get to a room with three
dressers. The middle dresser has a Garter! Once you have all these, head off
the Ghost Ship, and head to Noaniels.
Get in your boat, and start sailing east. You'll see a river opening blocked by
shoals. We can't get in this way, so just keep going east. The coastline will
start south, heading towards where we got our WorldLeaf, but follow the river
west past the Hobbit Shrine instead. As you pass Olivia Cape, and continue
west, you'll be pushed back by Olivia's spirit. Use the LuvMemory as soon as
you can, and you'll reunit the spirits of Eric and Olivia again! You can now
sail through the channel, and find the Shrine Jail. Don't forget to check out
the Pachisi Board north of the Shrine Jail first, though!
Stand north of the soldier here, then check the grass two spaces north, to get
a TinyMedal. If you stand to the east of the soldier, and move five spaces
east, and two spaces south, checking the ground here will get you a Token. Head
on upstairs to find the track, and have a go or two at it if you want! ^^ Make
sure to check to the southwest of the center ? Space on the board, before
playing, to get another TinyMedal.
Back at the Jail Shrine, head south, and take the path to the west. Open the
door here, and search the vase for yet another TinyMedal. Go back east, and
continue south, before heading west and speaking to the spirit here. This is
Simon, and he wants us to examine the ground by his corpse. His corpse's two
screens east, and if you search the ground north of it, you'll receive the Gaia
Sword. This's what we need to get to the Gondo Shrine to get the Silver Orb!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2V1. The Silver Orb and Lamia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Blade Armor, Light Orb, SilverOrb, Thunder Sword, TinyMedal x 5, Token x
2.
Return to Ashalam, and hop on your boat. Start sailing south, then west, before
following the river south to a volcano. Walk up beside it, then face it and use
the Gaia Sword. An eruption will occur, and melt the nearby river into a clear
path we can follow. Head south past the forest and hills, then follow the
grassy valley between the mountains as it heads further south. Move west, past
the poisonous swamp, then north to a lone cave. This is the Gondo Cave!
Move west past the statues, and north until we reach the stairs. Go up them,
then west past the torch on the wall, following the path as it moves south and
west until you hit a wall. Move south until you can go west again, and continue
off the screen for a chest with a TinyMedal. Go back east, and go to the next
screen, before moving south all the way. To the west, you'll find another
chest, with a welcomed Thunder Sword inside. Go south to the next screen, then
follow the western path until you can choose to go south or west. Go west
first, and pocket the Blade Armor here, then come back and go south to the
stairs heading up.
We want to go south on this floor, as far south as possible, before moving east
and past a room with six pits. You'll find more stairs going up, and you should
take them. Go east to the next screen, then start going north. We have no
choice but to jump down this pit, and look for a way up on the other side. Move
north, until you see a set of stairs. Stand exactly to the south of them, then
move eight steps south, and six west. This's where a cleverly-hidden TinyMedal
is! I'd have missed it if it wasn't for Smell and MapMagic. ^^;
Go back to the stairs, and go up them. Move east, and south, careful not to
fall down the pit, and go up the stairs you'll see here. Head south to the
first bridge you see, then go across it, moving northeast to the next screen.
Go south here, then east to the next screen, across a bridge, and further east.
Move south here, then east into the black area, following the path as it moves
north to some stairs. Finally, the exit! North of us is Baramos's Castle,
surrounded by a moat we can't cross. How'll we get in? First, move east, and
you'll see a shrine here, the Gondo Shrine. This's where the SilverOrb is
rumored to be! The man inside here will give you the Orb we came here for.
Before going, check the gravestones north of him, and you'll get two Tokens and
a TinyMedal.
Return to Lancel, and start sailing for the icey continent of Leiamland,
which's to the southwest. There's a single lone shrine here we want to visit,
with all six Orbs. As you enter, check the spot two steps east of the ladder
for a TinyMedal, then go up. You'll see six pedestals, one for each of your
Orbs. Face the pedestal from the bottom, and use an Orb, to put it in place.
Once all six're placed, you'll speak to the protectors of the egg, and Lamia'll
hatch! Now you can fly anywhere in the world, without getting into fights!
There's some places we can still check, before we attack Baramos. If you go to
the northwest of the Arp Tower, you'll see a small spring amidst the mountains,
just off the frozen tundra. If you walk by it, you'll be in a small area by the
spring. Walking out to the edge will cause you to drop your equipped weapon!
You'll meet Aurhea, the spirit of this spring, and she'll ask if you dropped
something, and she'll offer to look for it. Tell her the truth, and don't say
that you dropped a Stick, or a Demon Axe, but let her know when she mentions
the actual item you dropped. If you come back, and drop it again, you'll have
to answer her question about doing so on purpose. She'll say she lost it, and
you can forgive her, to get 50G and the item you dropped! I can't quite figure
out anything else to do here, but maybe you can. ^^;
If you go back to the Shrine Jail, but fly northeast instead of landing, you'll
see a castle surrounded by mountains. This is the Dragon Queen's Castle, and we
can only visit it by using Lamia. Good thing we flew here then, ne? The talking
horses inside will tell us that this castle is the closest to the Sky World
above. If you circle around the inner wall of the castle, you'll see an Elf by
three brightly-lit stained glass windows. She'll tell you that only those who
have earned the real title of Hero can reach the Sky World from here. This
sounds like an important clue of some sort, so don't forget it. Two spaces to
the east of the Elf, you'll find a TinyMedal! Move straight south of here, and
you'll meet the Dragon Queen. She's very ill, and will pass on soon. She asks
if we intend to take on the Demon King, and she'll give you the Light Orb, then
lay her egg and pass on. Demon King? But we're after Baramos, the Demon Lord...
When you're set, and you've gotten everything you feel may be a help to you,
get back on Lamia and fly towards Baramos's Castle, landing across the moat,
and take your first steps inside. It's time to thrash Baramos!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2W1. Overthrow of the Demon Lord
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Demon Axe, LUCKseed, Misery Helmet, Seduce Sword, STRseed, TinyMedal x
4, Wizard Ring.
As you enter the Castle, move forward and through the front door. You'll see
two staircases here, one leading up, and the other down. Go down for now, then
south until you spot a passage going east. Follow this passage, and open the
door at the end to find a corpse on a bed. There's a TinyMedal on the space to
the west of the corpse that we can pocket. Go back upstairs, and outside.
Baramos isn't going to just make a normal enterance to his lair, after all!
Head around the eastern edge of the castle, remaining inside the main walls,
and you should see a simple door leading inside. Enter through here, and go
upstairs. Head west, then south, and west past the statues to another
staircase leading down. You'll have to go south over some damage tiles,
though, so use StepGuard if your party has that spell, or just take the damage
and walk through it. You'll see two more staircases here, one leading
downwards, and one climbing upwards. Take the one going up for now, following
its path east and heading downstairs, to three chests. You'll get a Demon Axe,
a Wizard Ring, and a Misery Helmet! The Axe's good, but don't put on the
Misery Helmet, because it's cursed!
Head back upstairs, west, and down the stairs again, to return to the room with
the damage tiles. Take the staircase leading down, then go east to go up
another staircase. Move north, east, and up more stairs, then west across the
floor to more stairs down. You'll see a door here, which you should walk
through, and another door out in the courtyard, which'll bring us to yet
another staircase down. Follow the path north, use the stairs, then go south
and use StepGuard if you have it, before moving west to the next screen. This
floor's full of damage tiles! Search the spot infront of the corpse on the
throne for a TinyMedal, then exit to the south through the door.
We're almost done! Go east, and over the little walkway in the water, over the
tiles, and down the stairs to a glowing red room. Move north, over a last set
of damage tiles, and challenge Baramos! Wait, how did such a tubby guy get
through all those corridors and staircases? Maybe that's why he's just sat here
waiting for us. In any event, enjoy Baramos's polite dinner conversation about
eating your intestines, and the fight'll start!
Baramos won't be a disappointing fight. He'll use Explodet when he feels like
it, hitting your entire party in explosions. He hits pretty hard physically as
well, and his blast of intense flames may catch you off guard the first time
you're hit with it, sending you running for healing. He can get two turns when
he chooses to, though this thankfully doesn't happen constantly. He'll even
squeeze in a few cheap spells, like PanicAll and Disperse! The Light Orb from
the Dragon Queen won't work in this battle, so don't waste a turn by using it.
After a long memorible fight, Baramos'll fall...
A voice will tell you to return to Aliahan, and will revive your party and heal
you all up for free, as well as bringing you outside Aliahan's door. The
citizens inside will greet their triumphant Hero, and tell you that they
already heard the news. Let's go visit the King! Maybe we'll even get a party
in our honor! The King'll congratulate you, and yes, we'll get a party! If you
took out Baramos without any other partymembers in your party, you'll gain a
Bastard Sword as an extra award. Why didn't the King give this to us at the
start of the game? The soldiers'll break out the trumpets, and cue the theme
song. Wai!! ^^
Our work isn't done, though... the room will darken and flash, the soldiers
will be struck down by lighting, and a large evil form will appear behind the
throne! It's Zoma, the Destroyer of All, also known as the Demon King, and he
happily tells us that he was the real source of evil from the start, and that
he's already savoring the day he takes over the world. The King'll be entirely
unsure what to do next, and the counciler'll have to save our game for us. ^^;
But where do we go now? First, to Portoga! Talk to the couple here by the
water, who were previously under their day/night curse. Defeating Baramos freed
them from their curse! They'll happily hand you the Seduce Sword, that only
female characters are able to use. For those female Heros who've just saved the
world, return to the Pirates' House and chat to the pirate captain to drink
some good grog! If you want to, you can gain the Amazon personality in this
way, or just stay with the one you have. It's not a major thing, but it's
another fun aspect of the game!
If you return to Newburg, you'll see the city's better than ever. Your Dealer's
decided that they want to give up being Mayor, and let the city grow on their
own. They'll return to Ruida's Tavern, where they can again join the party! You
can also go upstairs in the house where the jail used to be, and get a
TinyMedal from the dresser. Now we have to go after Zoma. We know that the
Giana Pit is the source of the world's evil, so maybe Zoma lives in there?
Start flying back towards Baramos's Castle, and the swamp-encircled cave east
of it, known as Giana Pit.
When you get here, you'll see that the walls've fallen, and hear that an
earthquake shook the ground open. This must be where Zoma came from! Walk over
to the edge, and jump down to reach... a house? Search the grassy spot west of
the house for a STRseed, and raid the dresser inside for a LUCKseed. Exit south
of the house, help yourself to the boat, and search the southeast corner of the
northern peer for a TinyMedal. Even in this Dark World, TinyMedals're scattered
around. ^^; Now, sail out into the new world before us.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2X1. Alefgard, the Dark World
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 550G, AGLseed, LifeAcorn, Lucky Book, MysticNut, Pixy Map, Sun Stone,
TinyMedal x 2, Token x 3, Wimpy Book.
Those of you who've played Dragon Warrior 1 or 2 should recognize this
world on sight. For those who don't, the music from Tantegal, which's located
east of where you emerge on your boat, should immediately bring some memories
back. Either way, this is Alefgard, and our first base of operation here is the
previously-mentioned Tantegal.
North of where we enter Tantegal is the Weapon Shop, where you can get some
upgrades. Search the northeast square of the middle of the flowerbed, to get a
MysticNut. If you go to the nearby temple, and go upstairs, you'll see Kandar!
He'll tell you that something called the Sun Stone is in Tantegal Castle. You
can also get the Token out of the vase in his cell. South of the temple, you
can go upstairs and hear a riddle about sun and rain combining to make a
rainbow bridge. You can also get a Lucky Book and a Wimpy Book from the
bookshelves here.
Head east, outside the village walls, towards the Castle. Go north first, and
through the trees so you can see the person standing by the northeast corner of
the village walls. In the spot two spaces east, and two spaces south of him,
you'll find a TinyMedal. Go along the path, and head south when it moves north,
to reach a house past a flowerbed. Upstairs is a LifeAcorn in a dresser! Go
back on the main path, and go north when it does, to reach Tantegal Castle!
Stand to the east of the northeastern torch, then move three spaces east, and
three north, to get a Token. Inside, head west at the pool, and go north
through the door to find three empty chests. The nearby kids tell you that Zoma
already took the contents of these chests away a long time ago. Shoot!
Continue north, and go up these stairs. Raid the dressers on this floor for a
Token and some Boxer Shorts, then talk to the people here to find that your
father was here! He's alive! Hurry back downstairs, continue north, east, and
out the castle by the northern enterance, then speak to the man here. They'll
say someone from Aliahan has been here. It must've been Ortega! Go east, and
check the spot to the west of the cat for a Token, then go back inside and make
your way to the kitchen. The western barrel has a TinyMedal inside. If you try
to walk through the kitchen's southern wall, you'll find an important secret: a
staircase going up! Check the barrels for 550G, an AGLseed, and check the chest
for the Sun Stone!
Head up to the throneroom, and speak to the King. He'll save our game, but
doesn't think we stand much of a chance. Head south and out to the rooftop of
the castle, and talk to the priest here to receive the Pixy Map, which works
much like our Magic Map. Now what? We need to challenge Zoma, who's castle is
within sight of Tantegal. We need to recover the Kings Sword, Light Armor, and
Hero Shield that was stolen from the castle, and try to find what this Sun
Stone'll do to assist our quest. So, which do we go and try to do first?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2Y1. Heroic Shield, Spoony Harp
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 960G, 1016G, Hero Shield, MohawkWig, ShinyHarp, TinyMedal x 2.
Start traveling northwest of Tantegal, until we pass between the mountains,
then head north through the forest and hills to a lone cave in a small desert.
The citizens of Tantegal refer to this place as Nail Mark, and tell us the
fissure inside that it was named for, was created when the Demon King appeared.
It's also here that we'll begin our quest to recover the stolen items from
Tantegal Castle, and find a way to attack Zoma's Castle. Beware, that much like
the Pyramid's secret basement, this entire cave is sealed against magic, so
you'll have to rely on brute force and keeping your HP up to survive.
As you enter, move south until you hit a wall, then move west, south, east, and
south again, then go east as far as you can into another wall. Ouch! >"< Go a
bit south, then east, and you should be able to see the stairs. Traveling
north, east, and south'll get you to them without a problem. Go down to the
next floor, and move north and west until you can go south. Move west,
northwest, and all the way west, before just following the corridor as it
snakes north, east, north, west, and the like, until you hit another staircase
going down.
Down in the third basement, you'll see a large door, and cracked walls that
render the door obsolete. beyond it, you'll see a series of five chests. The
chest just past the door has 960G in it, and there's a Mimic in the chest to
the northwest of that. Moving northeast, you'll get a chest with 1016G in it,
then a TinyMedal in the next one. This leaves one chest on the other side of
the fissure, so walk around the western edge, and open it to get the Hero
Shield! We've already gotten back one of the three stolen treasures! Don't
worry about falling into the fissure, after an earthquake, you'll be sent back
where you fell in. ^^ Walk back outside the cave, and Return to Tantegal for
healing and saving!
With that step covered, move westward, until you hit the coastline where your
boat is waiting. Move north, and west when you can, until you see a bridge to
your north. Cross it, then move north all the way to the mountain range, before
detouring around it to the west. You'll find a shrine here, which's Garin's
House. His family inside mentions that he's traveling as a bard, and took
something called the Shiny Harp with him. Well, help yourself to the MohawkWig
and TinyMedal in the dressers, then follow the path outside to a staircase
going down. Search the chest to find that it's empty! But don't leave just yet.
Search the spot east of the chest, and you'll get the ShinyHarp! Looks like
Garin doesn't put his instruments back after using them. What a spoony bard! ^^
~~~~~~~~~~~~~~~~~~~~~~
2Z1. Southern Alefgard
~~~~~~~~~~~~~~~~~~~~~~
Items: 1016G, Bunny Tiara, Defy Book, Devil Armor, Devil Sword, Hero Book, Joke
Book, Kindly Book, Lady Book, Magic Bikini, Oricon, Party Dress, Punk
Ring, Rain Staff, Rosary Necklace, Smart Book, Sucker, TinyMedal x 6,
Token x 2, Wizard Ring x 2.
Get all settled in Tantegal again, then walk towards the southwest, passing
around the lower mountains and moving west until we see a cave, to the east of
a poisonous swamp. This is the Rocky Cave! While it's not important to our
quest, we can get some goodies from it, so it's worth a shot.
As you enter, move east to the next screen, and continue past to a wall. Move
south, east, south, and east again, to find a room with a Wizard Ring. Head
back to the start of the area, and go north this time. Follow the path east,
north, west, and north to a room with stairs going down. Don't go downstairs,
though. Instead, move east, south, east, north, east, and take the second
intersection south, to get a chest with 1016G. Head back up to the last screen,
and move west and south, before going east and taking these stairs down.
On this floor, move all the way east, then go south to the next screen, and a
chest with a TinyMedal. Go back north, and west, then head south and west until
you hit another wall. Move south, east, south, then follow this path west and
north until you come to two chests, with a Devil Sword and a suit of Devil
Armor inside. Both're cursed, so don't put them on! You can use Outside once
you've cleaned the Rocky Cave out.
Now, start to wander far south of the Rocky Cave, and cross the bridge to your
west when you hit a southern mountain range. Continue west across it, and curve
around the mountains, before heading east into the desert. You'll see a city in
here, which is known as Domdora. There's some pretty good equipment in the
shops here for your party to use! Upstairs in the closed shop, you can get a
Sucker from the dresser. Upstairs in the Inn, you'll find Lenna from Ashalam,
and a Bunny Tiara from her dresser. If you go back to Ashalam at night, and
talk to the dancing group's leader, he'll thank you for telling them Lenna's
safe. You'll also get a Magic Bikini for your trouble! Back in Domdora, the
other people'll mention Mercado, and a metal called Oricon. I personally think
it's short for Orihalcon, which's a magical metal in some animes and games, but
I could be wrong.
There's a southern half of the city, which's very easy to miss. ^^; Make sure
you don't! You'll find a man who's always sneezing, and he claims it's because
people're talking about him. It's another bit of japanese culture that made it
past the editing room. ^^ His vase has a TinyMedal in it, and there's a Joke
Book in the bookshelf. An Elf in this town'll mention the Pixy Flute being in
Kol, and you'll hear something's hidden in this town's horse stable. When you
do enter the main stable, check the eastern most niche in the wall, for a
TinyMedal, then go south to the stable's pasture. Check the center of the
bushes here for the Oricon! Wai! ^^ Don't forget to go down the town's well,
and move to the southwest. Check the southwest corner of the little pond for
another TinyMedal!
Now start walking straight south, and you'll come to a small pond of water, as
well as a bridge to the south of it. Cross over, and head northeast through the
forest. When the forests clear, you'll find a bridge to the east that you
should take. Across the desert, you'll find a small shrine admist a poison
swamp. This's the Spirit Shrine. A lone Elf on the first floor tells us that
Ortega is trying to defeat Zoma. That's just like him. ^^ Upstairs, you shall
speak to the Faery who gave you your personality test! She'll appoligize if
she had said anything mean to you, like calling you lazy, and she'll give you
the Rain Staff. The center of the red carpet's decoration has a hidden
TinyMedal, and if you stand to the north of the eastern torch, then move four
spaces north, and two spaces east, to find a Rosary Necklace.
We're all set with the Spirit Shrine, so go back west and over the bridge.
Continue northeast now, until you come to a second bridge with some poisonous
swamp on the other side. Cross over, and move south, to find the fortress
village of Mercado. There's a little deserted room in the northwest of the
city, with a TinyMedal in the northwest corner. If you go south from there,
you'll pass the Inn, a sleeping merchant, and find an abandoned marketplace.
Go upstairs here, and you'll find a small treasure trove! The dressers in the
first room have a Token and Party Dress, and in the room with the Golem
builder, you'll find a Kindly Book, Lady Book, Smart Book, Hero Book, and Defy
Book! If you go in the unconstructed bulding south of this building, and search
where the two enterances intersect, you'll find a Wizard Ring.
Back at the Inn, help yourself to the Punk Ring in the dresser, and say hello
to Garin. He won't ask for his harp back, though. What a nice guy! Walk into
the wall of the building east of the deserted marketplace, and we'll find a
hidden temple with lots of damage tiles. They'll mention that you need the Sun
Stone, Rain Staff, and the Crest to get to Zoma, and that we should visit the
Sacred Shrine afterwards. I just saved you a trip through the tiles! ^^ If you
check out the deserted marketplace east of this room, and examine the western
counter, you'll get a Token. That should be everything! ^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~
2A2. Kol and Rubiss's Crest
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 960G, 1016G, Cloth Suit, Crest, Flame Boomerang, GoldBeak, INTseed,
Kings Sword, Life Ring, LifeAcorn x 2, Light Armor, Love Ring,
MysticNut, PixyFlute, STR Ring, STRseed, TinyMedal x 10, Token x 11,
Toughness Rock, Zen Scroll.
Return to Domdora, and start going south again. This time, go east at the first
forest you reach, to find a bridge. Go across it, and head northeast, through
the forest and some hills. You'll see a desert path through some mountains,
which you should follow east, northeast, east, and southeast, until you can get
off the path and back into the forest. Head east, then make sure you're to the
west of the mountains as you go north. Curve around the lake in a clockwise
manner, and you'll cross a small landbridge into Rimuldar!
First off, head to the Inn, and check out the dresser inside for a Toughness
Rock. If you enter the Inn's southern enterance, you'll find a chest with a
Life Ring inside! West of the Inn, you'll find a fortune teller, and some
stairs leading up to a Temple, if you need it. If you leave, and go around the
southern part of the building, you can find a wall to walk through from the
west. Up these stairs, you'll find a criminal, who claims there's a staircase
behind the Demon King's throne! Is he telling the truth? We'll have to find out
the hard way once we get there. Check to the south of the table in his cell,
and you'll get a TinyMedal. That's guaranteed. ^^
North of the fortune teller's building, you'll find another house, with a
GoldBeak in the dresser, and a TinyMedal and STRseed in the vases. Make sure to
check out the dresser in the eastern room, to get a Zen Scroll! Now, there's
just one more place to check. From the town's enterance, go north, and circle
around Rimuldar's moat, following it west. You'll see a little shop here! The
man here wishes to see a magic key someday, so that he can make a Magic Key
Shop. ^^ You can get an INTseed from the east vase, and raid the dressers for a
Token and a TinyMedal.
Now that we've made it to Rimuldar, use Return to go back to Rimuldar.
Seriously! Your boat, which's seriously restricted here in Alefgard, will
appear in a spot east of Rimuldar. You can check with your Pixy Map, by
pressing Select and seeing where the anchor appears, if you didn't know before.
Pass around the mountains, either north or south of them, then heading east,
before getting back on the boat and sailing north. Follow the coast of the
northern continent, ignoring the areas of desert until you see an area of
forest, then anchoring your boat. Go west through the forest, and you'll see a
town tucked in some mountains. This's Kol!
Kol's a sleepy little town, with some important secrets. You'll come across the
well in the middle of town rather quickly, and inside the well is the fourth
Pachisi Board! Yes, this addictive game's spread all the way to the Dark World
of Alefgard. If you go down, and stand on the ladder, you can find a TinyMedal
three spaces south of you, in the water. If you go to see the Pachisi Board,
you'll find it's huge! There's a Token hiding in the far northeast corner, off
the board.
Down in the basement of the Pachisi Board, you can get another Token
from the center of the western square, in the southeast corner. There's another
Token in the center of the eastern square, if you check the southwest corner,
and lastly yet another Token in the center of the northern square, to the
southwest. That's a lot of Tokens! Up on the second floor, follow the eastern
edge north and west past the Stair space on the board, checking the corner
square of grass for yet another Token. Go around the western edge of the track,
to the end, so that you get to a small flower patch west of the goal. Search
here for a TinyMedal!
When you're ready to keep exploring Kol, head back up the well and go to the
north. One of the people on the way comments that the King's Sword has been
destroyed! It took Zoma three years, but the weapon we're searching for was
destroyed before we got here. Maybe we can just use the ones we have to take
him on? North of the Inn, you'll find a tree in the background. Search the
corner between the normal trees to the east, and the tree to the north, for a
MysticNut. There's an open air bath nearby. If you stand on the ladder leading
into the water, and search the ground, you'll get a TinyMedal! Now, go south of
the bath, until you hit the tree, then search the ground to find the PixyFlute!
We can use this to save Rubiss, the creator of this world before it fell to the
Demon King Zoma.
West of the Well is a cluster of buildings. The first building is the home of a
couple from Zipangu, of all places, and the wife's husband forged swords. Now
we know why there aren't any to buy up in Zipangu anymore. ^^; Check the
dressers for a Cloth Suit and a Token, then continue south and east to a small
tavern area. Search the center tile for... yes, a Token! Can you tell there's a
Pachisi Board nearby? x.x Don't forget to talk to the people here. You'll hear
about how the King's Sword was made of Oricon, and how the Item Shop owner
everyone says can fix things easily, is from Zipangu. Coincidence? Check the
hanging sacks upstairs for, do I need to say it? A Token... and a TinyMedal!
Even though we've gotten over 90 TinyMedals by now, it seems like Kol has more
than that many Tokens hiding around it. x.x Sell the owner of the Item Shop
your Oricon, and get a nice little profit from it. ^^ Leave Kol, and return to
the Item Shop, and you can find a lovely Kings Sword for sale, just waiting for
you to get 35000G. Go earn some money, and come back and buy it!
Far to the southwest of this continent, across a poisonous swamp, you'll find a
small cave. This is the Marshy Cave, and there're no enemies inside, just
people. They're trying to make a tunnel to the other continent, but that won't
happen for a long while yet. ^^ We can instead help ourselves to some goodies
in here. In the room with the two men and all the beds, check under the western
torch, between two beds, for a Token. If you go to the end of the tunnel, and
try to help them dig, or at least examine the wall one space north and one
space west of the eastern digger, you'll get a TinyMedal! Yup, that's
everything here, so head on out.
Now, use your Return spell to get to Kol, and make your way west to your boat.
Sail west until you're about to hit an island, then go straight north. You
should find another island here, with a tower on it. This's the Rubiss Tower,
where Rubiss was sealed up by the Demon King Zoma. Let's help Rubiss out! Enter
the Tower, and move north until you reach a door across some damaging tiles.
Pass through the door, and continue into the northern room, to find 1016G in
the eastern chest, and a Mimic in the western chest. After getting those, go
south to the main corridor, then move west into the large room, passing through
the southern wall and moving up the stairs.
On this floor, you'll find diamond-tiles, that make you move in different
directions than the direction you press. The key is in the coloring! If the
white part of the tile points to the west, then that's the direction you'll go
in when you press Up on the Control Pad. Pressing Left will make you move
south, Down will make you move east, and Right'll make you move north. If the
white part of the tile is in the east, then pressing Up will make you move
east. Right'll make you move south, Down will make you move west, and Left will
make you move north! These can be hard to get used to at first, so practice
this the first chance you get, until it's intuitive.
Now for this floor's directions. Head north, and east at the next room, to get
to a room full of diamond-tiles, and damage tiles! Go north, first, and
maneuver over the tiles as best you can, to reach four treasure chests. There's
a STR Ring and a TinyMedal in the top row of chests, and 960G in the southeast
chest. The southwest chest's a hungry Mimic! If you go to the south of this
room, you can find another group of chests, with a LifeAcorn, Love Ring, Flame
Boomerang, and another LifeAcorn. After getting all the chests, head east and
up the stairs.
Head all the way south now, and go up the stairs. Go north into a room with a
pit. Take the center path, carefully navigating the tiles, then opening the
chest here for the Light Armor! That's the last of the three pieces of
equipment stolen from Tantegal Castle! Now, take a jump into the pit, and
you'll appear in a room with two skeletons on the ground diagonally across from
each other. Search the spot above the eastern skeleton for a Token, then move
south, and continue west, then all the way north, to find a lone chest. There's
a TinyMedal inside of it. East of the TinyMedal chest, go on the
direction-changing tiles, and purposely jump off the northern part of the
Tower. You'll land in the back, and you can go south to reenter the Tower.
Head west, and up the stairs to the second floor. Move east now, carefully
going over the tiles, and up the stairs to the third floor. Go up the stairs
here, move west, and go upstairs one last time to reach the fifth floor! Go
south, east, and north, to the center room, and a statue of a stone goddess.
Take out the PixyFlute, and play it before the statue, to free the Earth
Elemental Rubiss! She made all of Alefgard, before the Demon King took over,
and asks you to please help defeat him. To aid you, she'll leave you the Crest!
Now we have all three items needed to get to Zoma's Castle! With Rubiss freed,
you can now use Outside to escape, and get ready for the final battle.
~~~~~~~~~~~~~~~~~~~~~~~~~
2B2. Zoma, the Demon King
~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 2-Edged Sword, LifeStone, RainbwDrp, SageRock, TinyMedal x 4, Wizard
Ring, WorldLeaf.
With the Sun Stone, Rain Staff, and Crest in hand, Return to Rimuldar, and get
on your boat. Begin sailing south, until you reach an island. anchor the boat
on the southern part of the continent, and start walking north between the
mountains and through the forest, to reach the Spirit Shrine. Speak to the
priest in the middle of the Shrine, and the Rain Staff and Sun Stone'll combine
into the RainbwDrp! We get to keep the Crest, which's good, because it's one of
my favorite Accessories. ^^ While the priest says the chest he's guarding is
empty, there is a TinyMedal beneath the western cross.
When you're ready to take on the Demon King, Return to Rimuldar, and start to
walk to the west. Follow the mountains on the coast to the northwest,
continuing along until you reach a small finger of land, with a tiny bit of
water seperating you from the western shore. Face the water, and use the
RainbwDrp, to create a bridge to the other side. Now, unlike Ortega, we can
just walk over and knock on the door of Zoma's Castle!
Cross through the hills, swamps, and deserts as you move clockwise around the
island, to spot Zoma's Castle. It's staying still, like all good castles
should, just waiting for us to walk inside. Enter, and follow the passageway
east, moving north, west, and back south when it does. We'll see two doors to
the east of us, one going north, and one going south. Enter the southern door,
and examine the northeast damage tile for a TinyMedal. Go back north to the
corridor, and move west, before entering the center room. The doors'll quickly
slam shut behind us, and the statues in the room will attack!
Two GrndTitans will attack you each time you pass between the statues, for
three fights total. If these guys are giving your party trouble, then you
seriously want to level up. They're the least of our worries in here! Once
they're all defeated, continue north into the throneroom, over the damage
tiles. Search the middle of the two thrones for a TinyMedal, then search the
spot one space east, and three spaces north, to find a hidden staircase leading
down! Head down the next set of stairs on the next floor, to reach the second
floor of the basement.
On this floor, you want to move north. There's all sorts of the diamond
direction-changing tiles here! These shouldn't be hard for you by now, though.
Navigate through the room, and enter the center of the northern passages, to
find a staircase going down to the next floor of the basement. Move west, then
go south, before going west and south again. You can get a 2-Edged Sword from
the chest at the end of this path! It's dangerous, as the name might tell you,
so don't equip it.
Head back north, and east, before moving south. Move east, south, and east
again, to end up in a room. It's just a simple matter of moving north, and
following the path as it turns east, north, and west again, to find the stairs
down to the next floor. Go north through the door, then east and north, going
across the bridge before you see something ahead of you. Someone's battling a
large monster! It's Ortega!!
We'll get to watch the Ortega versus King Hydra fight in a nifty little cut
scene. Ortega's pretty nimble for his age, and he's got some of your Hero's own
moves, like Zap. But he's taken too much damage getting to here, and simply
can't keep his MP high enough to heal... He'll be badly hurt, and left for
dead, when you manage to get over to where he's laying. His amnesia cured,
Ortega will appoligize to the heroic figure he cannot hear or see, and ask you
to appoligize to yourself for him failing. With those words, Ortega will
flicker and vanish, dead for real after all this time.
Filled with new resolve to slay King Hydra, and his leader, Zoma, continue
north past the doorway. Move east at the statue, and go south into this next
room for a small treasure horde. The contents are, from west to east, a
TinyMedal, a LifeStone, a WorldLeaf, a SageRock, a Wizard Ring, and a Mimic.
Once you've cleared the room out, go back out to the hall, and continue east to
the statue. When you reach it, move all the way south, and down the stairs for
the final level.
Heal yourself up, get ready for a battle, then walk north and onto the altar.
The torches'll light, and Zoma'll welcome you to his home. He'll order his
followers to attack you. The first's KingHydra! He fights almost identically to
the way he fought Ortega. Hit him hard and often, and don't use up all your MP,
because there's three other fights left! The SageStone you picked up can be
used to cast HealUs for free, whenever you want it to, so it's a good counter
to KingHydra's firey breath. He should go down without much trouble.
Get down from the altar, and walk north through the torches. You'll get
attacked by BaraBomus! He fights almost identical to Baramos, which's fitting,
since they look similar. The same intense flames'll annoy you, as will his
Explodet spell. The SageStone should still be an effective counter, as well as
other healing, letting you restore your energy as the rest of the party unloads
their damaging attacks. The fight's easier than the Baramos one in many ways!
Pretty soon, BaraBomus'll fall as well, leaving just one more guardian before
Zoma's alone.
BaraGonus is next, and he looks like the Skullgons and Putregons you've fought
in other areas. He seems to only have physical attacks, but expect a couple
hundred HP of damage from each blow! While he's stronger, his defenses seem
weaker, and you'll be hitting him harder than he's hitting you, enough to
eventually slay him and return his bones to the ground. Now, make sure you're
all healed up! Wander south, letting those Life Rings heal you, and break out
the Wizard Rings. When you're all prepared, walk north and challenge the
Destroyer of All for the freedom of Alefgard!
If you want an easier fight, make sure the Light Orb's in hand, and use it on
Zoma to dramatically weaken him! If you don't have it, or choose not to use it,
the fight's going to be that much tougher. It's possible, but probably not a
challenge you want your first time through the game. It might be a very good
idea to use the Light Orb! If you do, his colors'll change, and his barrier'll
be destroyed. You can hurt the Demon King with HealAll at this point, too.
He'll only really be at 50% of his norm, so now's the time to attack! Zoma
loves ice attacks, so equip yourselves appropriately. Don't worry so much about
spells like Increase, SpeedUp, or TwinHits, because Zoma's Icy Pulse can cancel
them so they'll need to be recast. You might want a Wizard Ring or two in your
inventory, as they seem to break less often when used in battle. Keep your HP
up, because this fight'll take a long time.
Zoma will burn up in flames when you win, and warn you that there'll be others
that emerge from the darkness long after you've died of old age. Laughing,
he'll make his entire castle start to come down on you! Try to flee, and you'll
break through the floor and land in the Nail Mark Cave, after being shot up
from the crevace here. As you escape the magic-blocking, but enemy-free
tunnels, the underground enterance to Zoma's Castle will crumble into dust, and
cave in, never to be reentered again...
Outside, the World of Darkness regains its light. You can now take a
victory-lap around the world of Alefgard, talking to people and seeing their
happy comments on how you've saved the world. When you're ready, go to Tantegal
Castle, where the King has something important to tell you. The world you came
from, is sealed shut forever, but you've saved both worlds for generations to
come! The King will bestow upon you the legendary title given to the one true
Hero of Alefgard, Loto! Your adventures, equipment, and descendants will aid
the kingdom of Alefgard in years to come, as well as in both Dragon Warrior 1
and 2. Sit back, and watch your well-earned ending! Congratulations!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2C2. The Real Title of Hero: The First Bonus Dungeon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: AGLScarf, Beast Claw, Bounce Wand, Dark Robe, Flee Ring, Gaia Sword,
Hero Book, Life Ring, LifeAcorn, LUCKShoes, MysticNut, Ruby Ring,
SageRock, Sorrow Shield, Starry Bracelet, STRseed x 2, TinyMedal x 6,
Token, Wreck Whip.
Yes, you've beaten the game, yet you might notice that there's more to the
guide, and your game, now that you've beaten Zoma. Your save file has Loto
added beside your name, to show that you've beaten the game, and are now
allowed to do some extra things! The first little addition, is that you can
allow your Hero to rest at Aliahan's Tavern now. Ever wanted to see how far you
could get with four Jesters? Have you just wanted to try out party-combinations
without the Hero always being there? Well, now you can!
This's a neat little feature, but by itself, it's certainly not worth beating
the game for. What is worth beating the game, is the two bonus dungeons you can
eventually reach! The first dungeon's in an obvious place, that we've already
visited. Hop on Lamia, and fly back to the Dragon Queen's Castle, and the Elf
infront of the bright stained-glass windows. The Elf repeats that those with
the real title of Hero can reach the Sky World from this beam of light. Since
you've beaten the game, you do have the real title of Hero, Loto! Step forward
into the light, to be transported to the Sky World...
The Sky World's not so big! Straight ahead of you, you'll see the enterance to
a cave, which we'll call Zenith Cave, since Location doesn't work in here. Walk
inside, and move north, then take the passage west. The chest here has a Mimic!
These guys should be a piece of cake by now. Go back to the last screen, then
go east and south, before going east and north when you can. You'll find a
chest here with a STRseed. Now continue east, before going north until you hit
the wall, then start moving west to the next screen. Continue all the way west,
and you'll find a chest with a Bounce Wand! Return to the previous screen,
moving east and then northeast when possible, until the tunnel moves east.
Continue east at the torch, and go down these stairs.
As you can see, this cave copies many other dungeons we've been in before. The
previous floor was a section of the Gondo Cave, and so is this floor. Move
south as far as you can, and follow the water as it goes west to the next
screen. Move north, then west, to reach a bridge. Cross the bridge, and take
the western passage here, before moving north and then west. Go south, cross
over the bridge you come to, and head north to the stairs! This next floor is a
copy of the Zipangu Cave. You can fight KingHydras here for its Monster Medal
if you want! Move west until you hit the wall, then go south until you hit
another wall by the lava. Walk west and south, then west and south again,
before heading east. When you can go north, you should, until you reach the
edge of the lava, then move east and north, to reach a passage going east. The
chest in this room has a Gaia Sword. While there's no volcanos we need to throw
it in, you can equip it for fun and show it off to your friends in the Tavern.
^^ Head back west to the room with the lava, and head all the way west to the
stairs going down.
This next floor is identical to one of the Pyramid's floors. First, move east,
then all the way north, to find a staircase leading down. When you go down,
you'll find a Priest who's locked himself in jail to attone for some misdeed
he doesn't mention. You can search the square behind him for a MysticNut, which
is worth the trip! After any Priest-business you may need, head back upstairs,
then go all the way south, and back west to the stairs we came up originally.
Move west, then north, before moving west to the wall. Move all the way south
to reach a chest with a TinyMedal, then continue all the way north, and east,
to go down these stairs. This section looks like Noaniels Cave, even down to
the working HP/MP restoring tile near the stairs. Make sure to take advantage
of it if you need to! Move west, and to the next screen, before moving north.
Walk further north, until you hit a torch on the wall, with a passage to your
east and to your west. Take the western passage first for a chest with a Sorrow
Shield inside. Don't equip it, it's cursed! Go back to the east, and take this
eastern passage for a chest with another TinyMedal. Move west, then south,
before going west again, following this path as it moves south to another
screen and a set of stairs leading further down.
This's another floor similar to the Gondo Cave. Move west, and check the base
of the fourth statue you come to, to receive a STRseed. Check the spot
inbetween the fifth and sixth statues, in the lower row, to receive a carefully
hidden LifeAcorn. After those, continue west and north to reach some stairs
leading upwards. This section's the same as Samanao Castle's jail! The
exception is that there's no people, and one single Slime asking if we're
competing. Are we under an arena? North of the chamber with the Slime, you'll
find a corpse. Check the spot east of it, and you'll find a Hero Book! The room
west of here has a TinyMedal in the vase, as well.
After going upstairs, you'll find that you are in an arena! Beat up the
BaraEvil infront of you, then stand a space west of the eastern stairs. Move
two spaces west, then one space south, and search the ground here for a Token.
Now we can go west and down these stairs! Just move south and down these
stairs, before we end up in... a castle? Welcome to Zenith Castle! Not only is
this spot a Return point, so we may Return here anytime, but there's some neat
things going on here. It resembles Isis Castle, and the spot to the west of us,
if jumped from, leads back to outside of the Dragon Queen's Castle. Speak to
King Zenith, and you'll hear about Divinegon, the dragon capable of granting
wishes to those who beat him. He won't save your game, though.
The room east of King Zenith has a man who likes to ask riddles. Each of his
riddles, if figured out, will allow you to get a neat little item we couldn't
have gotten earlier. The first riddle is, "A town in ruins. What glitters
beneath the cross?" This sounds a lot like Tedanki! Go to Tedanki during the
day, and examine the ground infront of the ruined cross in the Temple, to get
the Beast Claw! Return to Zenith and speak to the man who told us the first
riddle, to get the second: "An enclosed town in a dark world. It sleeps among
flowers."
Alefgard is the Dark World, so it must be there somewhere. If you look at your
Pixy Map, Mercado's pretty enclosed by mountains. That must be the solution!
Move straight south of the enterance, until you hit a building. Then move two
spaces east and then south into the wall! Move three spaces east, and one space
south, before searching the flowers there for a Dark Robe! Two down, one to go.
Return to Zenith, and get your third riddle: "The gazer of stars notices not
what lies at his feet." While this's a little bit obscure, you might remember
that the village of Luzami has a telescope. If you go inside the house that has
the telescope, and search the ground to the east of the astrologer, you'll find
a Sage Rock!
If you return and ask the man who gave you the riddles, he'll compliment you,
then tell you there are 110 TinyMedals, and that you can get five of them up
until through Kol. He doesn't speak this the most clearly, though, so don't
think that there are five TinyMedals on Kol's Pachisi Track. ^^; He'll tell you
how many TinyMedals you have gotten from Pachisi Tracks, and then tell you your
grand total so far. If you're following this guide, you should be up to 107
now! Getting all 110 doesn't earn you anything other than a prideful feeling.
^^ When you're set, head downstairs to the first floor. In this room, an Old
Man will try to get you to drink from the cauldron. If you do, you'll burn your
mouth, and he'll laugh at you! Cocoa's the same way. ^^; The vases here contain
a Flee Ring and a TinyMedal. Exit to the south, and you'll reach what I call
Divinegon's Tower.
You can jump off the edges here to reach the Dragon Queen's Castle, but you
want to go up the ladder here instead. Head west, careful to not fall off the
ledge, and enter the opening you find here. On the other side is a small room
with two chests, containing a TinyMedal and a Ruby Ring. Move back outside, and
go east, past the ladder, and enter the opening here. Inside, head north, then
move west and up the stairs here. Now move west, and a little south, being
careful not to fall, then cross the ropes so you can exit out of the southern
door. Move east, and up this ladder, then enter the northern opening. Move to
the southwest in this room, and you'll get a chest with a TinyMedal inside.
That's the last TinyMedal! Congrats! Now, go back to the northeast, and go up
the small little corridor northwest of where we entered the area, before moving
west. Head south, then west, before moving all the way north to a chest with a
pair of LUCKShoes! They're good for luck, and you get 1EXP for each step you
take.
Head back all the way south, then move west, before exiting this room to the
south. Maneuver around the ledge to the east, and open the chest here, for the
Wreck Whip! This weapon will hit everything on the screen whenever you attack,
and it's pretty strong. Move back inside, and head north, following the path as
it goes northeast to a set of stairs, and take the stairs up. Circle around the
southern room, and go up these stairs here, then go straight north, to reach
the top of the Tower. You'll see Divinegon hovering in the air waiting for you.
Tell him you're ready to fight, and the battle'll begin! Don't underestimate
him, he has many attacks that seem effective no matter how strong your party
is. Hit him with your strongest attacks, and always keep your HP up! When you
win, Divinegon will thank you, tell you the number of rounds it took you to
defeat him, and he'll grant you a wish. There are five wishes to choose from:
A new Pachisi Track; Revive your father, Ortega; Receive a Sexy Book; get some
Rare Medals, or a blank spot. Pick your wish with care! After you pick your
wish, feel free to fight Divinegon again! However, each time, you'll need to
beat him faster; after the first wish, you must defeat him in twenty-five turns
or less. After that, only wins where you beat him in fifteen or less turns will
count.
The first wish's for a new Pachisi Track. If you pick this wish, you'll get a
brand new track in Zipangu's Well! If you enter the well, and move straight
south until you hit a stalagmite, move one step north and search the ground for
a Starry Bracelet! The track here is very tough indeed, so take your time, and
be careful! You can find some good stuff here, including the random searching
on the board. I've found some Wreck Whips, Dragon Claws, Dragon Robes, and even
some Change Staffs so far. If you move east of the Start square, and follow the
path around to the stairs, you can go up to the next floor. Make sure to say
hello to the real Himiko, too, while you're here! To the southeast of her is a
flowerbed. Move one step south of the center of the flowerbed, and search the
floor here for an AGLScarf. Similarly, there is a Life Ring in the same spot,
in the flowerbed to Himiko's southwest.
If you choose to revive Ortega, return to Aliahan! Your father is indeed home,
safe and sound, as if KingHydra hadn't killed him off before. Your mother's
happy, your father is, and so is the rest of the town! You don't gain any
items, Ortega doesn't become a partymember, and you don't gain any levels for
wishing him back to life. But aren't you glad you did? ^^ The Sexy Book wish
will net your party the rare Sexy Book. A male reader's personality will turn
Lewd by reading it, while a female will have her personality turned Sexy. While
it's not the most impressive wish, it's vital for someone who wants to get all
the items.
The Rare Medal wish is actually three different sets of Medals. The first set
is Metaly, BlissBird, Metabble, Baramos, Zoma, and Divinegon. A rare Slime,
rare BossTroll, rare KingHydra, rare BaraBomus, and rare BaraGonus are the
medals you get in the second set. The third set has a rare Baramos, a rare
Zoma, and a rare Divinegon! Those're some rare and sometimes unique additions
to your Medal Book! Now remember, you'll get these not only in Bronze, but in
Silver and Gold as well. ^^ It's easier than getting some of these naturally!
The wish at the bottom, the blank one, is one that Divinegon isn't sure where
you heard of it. Hasn't he ever heard of a messsagebox before? ^^ If you choose
it, he'll tell you to travel to Leiamland, where you found Lamia, to reach a
new land. Fly or sail there, and walk up to the altar, to find a Traveler's
Gate. Enter the gate, and you'll arrive at the second bonus dungeon, the Ice
Cave!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2D2. A Frosty Wish: The Second Bonus Dungeon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Goddess Ring, Hero Ring, Life Ring, LifeAcorn, Lucky Book, Mystic Nut x
2, Starry Bracelet, STRseed x 4, Tiara, Ultimate Whip, Wizard Ring.
From the moment you step inside this frozen cave, you'll notice something
unusual: the bosses're back! Yes, the happy bosses you've slayed to get to this
point, are happily here as random enemies. Have fun beating up wandering
BaraBomus and BaraGonus enemies, or show Kandar and his Goons how improved your
skills are now! Bash those an annoying BossTroll for taking over Samanao, or go
and take out an Orochi. You'll also find Mimics and Canniboxes. While you won't
find Zoma or Baramos here, the rest are here for all your Medal-collecting
needs. Also, if you're familiar with it, you might notice that the dungeon's
floorplan here is identical to the symbol on the Crest Rubiss gave us, which'll
come to be called the Loto Seal. ^^
From the start, we want to move south, then west. Take the northern path here,
then follow it to the northwest to find a chest with a Mimic inside. Move back
to the Gate, and circle around the stone here to the south to find an old man
infront of a door. Ignore him for now, and move east, opening the chest at the
end of this corridor for a Mystic Nut. If you return to the old man, and move
south until you hit the wall, take the southeastern path as it move south to a
chest with a Goddess Ring! Go back north, and west, to reach the left 'foot' of
the Crest, and to find a chest with a Starry Bracelet a bit further west.
Now that you have these, go talk to the old man. If you have 155 Bronze Medals,
from getting a Medal from each monster you could meet in the game so far, and
from all three of Divinegon's Rare Medal wishes, the old man will congratulate
you, and step aside so you may pass him. It may take a while, or a few game
files, but the old man will wait patiently until you show him you have all the
medals. You won't lose them, so don't worry. Inside the door, you'll find
stairs leading to the next floor.
Here, move south, east and north, to the wall. Walk west, and south, before
moving east and north to a chest with a Life Ring inside. Head back to the wall
we originally hit, and walk east, then take the southern passage to a chest
with a LifeAcorn inside. Move back north, and all the way east, to a chest with
a Hero Ring inside! Now go west, and south when you can, until you see the
second passage west, and enter it. Grab the STRseed from the chest here, then
go back east and south, until you can take the passageway east. Do so, and nab
another MysticNut from the chest here. Start back north, and go east at this
next passage, following the passage south to the next screen. Continue south,
and all the way west, to receive another STRseed. Now go east, and north,
before moving west. When the path splits, take the northern path for a Wizard
Ring, before moving back and going south, west, and north to the stairs leading
to the next level.
In this room, move north, then head east all the way when you can, before
moving south to get a STRseed. Now go back north, and all the way west, to past
through a corridor with a nice looking background. On the other side, move west
over the ice, and head south, then east, to some stairs. Head east, and you'll
find another old man! He guards this silver door, and will not allow you to
enter unless you have the first 155 Silver Medals. However, if you talk to him
again, you can trade in two of your Bronze Medals for a Silver Medal! ^^
Once you've completed the monumental task of getting those 155 Silver Medals,
you can finally pass through the door. The old man will move aside, and offer
to trade you more silver medals and such, but you hardly need them now, do you?
As you pass through the door, you'll be in a room full of stalagmites. Navigate
towards the northern end of the room, curling back around for the chest with a
Tiara inside, and then head further north until you reach a frozen temple.
As you move inside, and pass the row of statues, you'll be in a room with nine
seperate, smaller rooms. If you picture them as a touch-tone phone, with three
rows of numbers, one through three, four through six, and seven through nine,
then you will want to go to room nine. Enter the Traveler's Gte there, and
you'll appear next to a chest with an Ultimate Whip inside. After getting this,
go back through the Gate, and enter room five. After passing through this gate,
and then through the one immediately to the east, you'll appear by some stairs
leading down, which you should take.
On this floor, move south and across the ice, before curving east, north, and
west over the ice patch again. Head south, then south again, moving west and
north to a chest with a Lucky Book. Go back to the split, and move west and
north, following this corridor until you reach a room full of ice. Stand to the
west of the corridor, before stepping north onto the ice. When you hit the
rock, move west, north, west, north, east, and north, to reach a chest with a
fourth STRseed inside. You can move south, west, south, east, south, and east,
before moving south again to solid ground. North, east, north, east, south,
west, north, west, north, east, and north again will get you to the stairs
leading further inside this temple.
Head south, then go either west or east, curving around and heading north to
the center of the temple. Waiting on a dais is GranDragn, the master of this
place, and the last of the bonus bosses in this game. When you're ready,
attack! For all intents and purposes, GranDragn is just Divinegon with some
extra HP, so the exact same strategies you used before to get here in the first
place, will work. When you win, for me in 21 rounds, you'll get the Rubiss
Sword, the game's strongest single-target weapon! Every character can use it,
and it can be Used in battle to cast Thordain. Definitely nice! If you leave,
and return, you can fight GranDragn again, and if you beat him quickly, in 18
rounds for me, he'll reward you with his Bronze, Silver, and Gold Monster
Medal. Yay! GranDragn feels it's impossible for you to get 165 Gold Monster
Medals, even though you've defeated him. Will you prove him wrong?
~~~~~~~~
3. Lists
~~~~~~~~
~~~~~~~~~~~
3A. Weapons
~~~~~~~~~~~
Weapons're what help you destroy all the monsters! Your character has natural
strength, STR, which is added to the weapon's ATK power, to get your final ATK
stat. Certain classes can only use certain weapons. Here're the abbreviations:
H = Hero, W = Warrior, F = Fighter, M = Mage, C = Cleric, D = Dealer, J =
Jester, T = Thief, S = Sage. If there's an O, that class can use the weapon. If
there's an X, that class can't use the weapon. If there's a ?, I just haven't
tried having that class use it yet. Also note, that while a Fighter can equip
some weapons, many actually lower their ATK. These decreases aren't listed, so
watch your status screen.
-------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Stats | HWFMCDJTS | Notes
-------------------------------------------------------------------------------
2-Edged Sword | N/A | 3750G | +115 ATK | OOXXXXXXX | You'll lose HP
| | | | | with each
| | | | | successful hit.
| | | | | Cursed.
-------------------------------------------------------------------------------
Bastard Sword | 31000G | 23250G | +105 ATK | OOXXXXXXX | None
-------------------------------------------------------------------------------
Battle Axe | 8700G | 6525G | +60 ATK | XOXXXXXXX | None
-------------------------------------------------------------------------------
Beast Claw | N/A | 412G | +95 ATK | XXOXXXXOX | None
-------------------------------------------------------------------------------
Blade Boomerang | N/A | 900G | +24 ATK | OXXOXOOOX | Attacks all
| | | | | enemies onscreen.
-------------------------------------------------------------------------------
Bolt Wand | N/A | 1875G | +45 ATK | XXXOXXXXO | Casts Firebane
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Bounce Wand | N/A | 5250G | +33 ATK | XXXOOXXXO | Casts Bounce when
| | | | | used in battle.
-------------------------------------------------------------------------------
Bronze Knife | 80G | 60G | +8 ATK | XXXOXXOOX | None
-------------------------------------------------------------------------------
Chain Whip | 1000G | 750G | +30 ATK | XXXXXOOOO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Club | 30G | 22G | +7 ATK | OOOXOOOXO | None
-------------------------------------------------------------------------------
Copper Sword | 100G | 75G | +12 ATK | OOOXOOOXO | None
-------------------------------------------------------------------------------
Dagger | N/A | 4125G | +25 ATK | XXXOXXXOX | Sometimes kills
| | | | | with one blow.
-------------------------------------------------------------------------------
Demon Axe | N/A | 375G | +105 ATK | XOXXXXXXX | Seems to miss or
| | | | | critical hit more
| | | | | often.
-------------------------------------------------------------------------------
Devil Sword | N/A | 33750G | +110 ATK | OOXXXXXXX | You may lose a
| | | | | combat turn.
| | | | | Cursed.
-------------------------------------------------------------------------------
Dragon Claw | N/A | 12750G | +85 ATK | XXOXXXXOX | None
-------------------------------------------------------------------------------
Dragon Sword | 15000G | 11250G | +79 ATK | OOXXXXXXX | Deals more damage
| | | | | to Dragons.
-------------------------------------------------------------------------------
Dragon Whip | N/A | 4950G | +52 ATK | OOXXXXOOO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Falcon Sword | 25000G | 18750G | +5 ATK | OXXXXOXOO | Strikes twice a
| | | | | turn.
-------------------------------------------------------------------------------
Fan | 1300G | 975G | +31 ATK | XXXXXOOXX | None
-------------------------------------------------------------------------------
Flame Boomerang | 6500G | 4875G | +42 ATK | OXXOXOOOX | Attacks all
| | | | | enemies onscreen.
-------------------------------------------------------------------------------
Force Wand | 2500G | 1875G | +65 ATK | XXXOOXXXO | Drains the user's
| | | | | MP to deal more
| | | | | damage.
-------------------------------------------------------------------------------
Gaia Sword | N/A | N/A | +51 ATK | OOXXXXXXX | Throw this sword
| | | | | into the volcano
| | | | | to reach Gondo
| | | | | Cave.
-------------------------------------------------------------------------------
Golden Claw | N/A | 6000G | +50 ATK | XXOXXXXXX | If you get this,
| | | | | there's an
| | | | | increased enemy
| | | | | encounter rate in
| | | | | the Pyramid.
-------------------------------------------------------------------------------
Hammer | 6500G | 4875G | +55 ATK | XOXXXXXXX | None
-------------------------------------------------------------------------------
Holy Spear | 2300G | 1725G | +35 ATK | XXXXOXXXO | None
-------------------------------------------------------------------------------
Iron Axe | 2500G | 1875G | +38 ATK | OOXXXOOXX | None
-------------------------------------------------------------------------------
Iron Claw | 870G | 652G | +25 ATK | XXOXXXXXX | None
-------------------------------------------------------------------------------
Judge Wand | 2700G | 2025G | +37 ATK | XXXXOXXXO | Casts Infernos
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Justice Abacus | N/A | 18750G | +110 ATK | XXXXXOXXX | Use to see how
| | | | | much Gold you
| | | | | have.
-------------------------------------------------------------------------------
Kings Sword | 35000G | N/A | +120 ATK | OXXXXXXXX | Casts Infermost
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Knife | 200G | 150G | +14 ATK | OOOOOOOOO | None
-------------------------------------------------------------------------------
Lune Wand | N/A | 5100G | +40 ATK | XXXOOXXXO | None
-------------------------------------------------------------------------------
Mace | 1700G | 1275G | +30 ATK | XXXXOXXXO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Magic Abacus | 7700G | 5775G | +45 ATK | XXXXXOXXX | Use to see how
| | | | | much Gold you
| | | | | have.
-------------------------------------------------------------------------------
Mist Wand | 3300G | 2475G | +20 ATK | XXXOOXXXO | Casts StopSpell
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Orochi Sword | N/A | 750G | +65 ATK | OOXXXXXXO | Casts Defense
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Poison Knife | 10G | 7G | +10 ATK | XXXOXXXOX | Sometimes kills
| | | | | in one blow.
-------------------------------------------------------------------------------
Power Claw | 7100G | 5325G | +40 ATK | XXOXXXXOX | None
-------------------------------------------------------------------------------
Rain Staff | N/A | N/A | +16 ATK | XXXOOXXXO | Bring this to the
| | | | | Spirit Shrine.
| | | | | Casts StopSpell
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Rubiss Sword | N/A | N/A | +160 ATK | OOOOOOOOO | Casts Thordain
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Sage Wand | 15000G | 11250G | +50 ATK | XXXOOXXXO | Casts HealMore
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Seduce Sword | N/A | 7350G | +50 ATK | XOXXXOOOX | Casts PanicAll
| | | | | when used in
| | | | | battle. Can only
| | | | | be used by women.
-------------------------------------------------------------------------------
Shears | 4700G | 3525G | +47 ATK | XOXXXXXXX | None
-------------------------------------------------------------------------------
Sickle | 320G | 240G | +16 ATK | OOOXOOOOO | None
-------------------------------------------------------------------------------
Sleep Wand | 4200G | 3150G | +30 ATK | XXXOOXXXO | Casts Sleep when
| | | | | used in battle.
-------------------------------------------------------------------------------
Snow Sword | 23000G | 17250G | +90 ATK | OOXXXXXXX | Casts SnowStorm
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Spear | 650G | 487G | +26 ATK | OOOXOOOXO | None
-------------------------------------------------------------------------------
Spiny Whip | N/A | 240G | +18 ATK | OXXOXXOOO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Steel Sword | 1300G | 975G | +33 ATK | OOOXXXXXO | None
-------------------------------------------------------------------------------
Steel Whip | 3100G | 2325G | +40 ATK | OXXXXXOOO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Stick | 5G | 3G | +2 ATK | OOOOOOOOO | None
-------------------------------------------------------------------------------
Thor Sword | 65000G | 48750G | +95 ATK | OOXXXXXXX | Casts Firebolt
| | | | | when used in
| | | | | battle.
-------------------------------------------------------------------------------
Thunder Sword | N/A | 5625G | +82 ATK | OOXXXXXXX | Casts Boom when
| | | | | used in battle.
-------------------------------------------------------------------------------
Ultimate Whip | N/A | 21000G | +105 ATK | OOXXXXOOO | Attacks an entire
| | | | | monster group.
-------------------------------------------------------------------------------
Vivify Wand | N/A | 33750G | +33 ATK | XXXXOXXXO | Casts Vivify when
| | | | | used in battle.
-------------------------------------------------------------------------------
War Hammer | 9500G | 7125G | +70 ATK | XOXXXXXXX | None
-------------------------------------------------------------------------------
Wizard Wand | 1500G | 1125G | +15 ATK | XXXOXXXXO | Casts Blaze when
| | | | | used in battle.
-------------------------------------------------------------------------------
Wooden | N/A | 412G | +19 ATK | OXXOXOOOX | Attacks all
Boomerang | | | | | enemies onscreen.
-------------------------------------------------------------------------------
Wreck Whip | N/A | 27750G | +135 ATK | OOOXXXXOO | Attacks all
| | | | | enemies onscreen.
-------------------------------------------------------------------------------
Zombie Sword | 9800G | 7350G | +67 ATK | OOXXOOXXO | Deals more damage
| | | | | to Zombies.
-------------------------------------------------------------------------------
~~~~~~~~~
3B. Armor
~~~~~~~~~
Armor's what helps you block all the hits those monsters will dish out. Armor
adds to your final DEF stat. Certain classes can only equip certain armor.
Here're the abbreviations: H = Hero, W = Warrior, F = Fighter, M = Mage, C =
Cleric, D = Dealer, J = Jester, T = Thief, S = Sage. If there's an O, that
class can use the armor. If there's an X, that class can't use the weapon.
If there's a ?, I just haven't tried having that class use it yet.
-------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Stats | HWFMCDJTS | Notes
-------------------------------------------------------------------------------
Angel Robe | 3000G | 2250G | +35 DEF | XXXOOXXXO | Protects
| | | | | against death
| | | | | spells.
-------------------------------------------------------------------------------
Black Suit | 2400G | 1800G | +25 DEF | XXOXXXXOX | None
-------------------------------------------------------------------------------
Blade Armor | 6500G | 4875G | +55 DEF | OOXXXXXXX | Reflects some
| | | | | of the damage
| | | | | received in
| | | | | combat.
-------------------------------------------------------------------------------
Bolero Robe | N/A | 375G | +30 DEF | OOOOOOOOO | Reduces MP
| | | | | cost for
| | | | | spell use.
-------------------------------------------------------------------------------
Boxer Shorts | N/A | 90G | +10 DEF | XOXXOOOOX | Can only be
| | | | | worn by men.
-------------------------------------------------------------------------------
Chain Armor | 480G | 360G | +20 DEF | OOXXOOXXO | None
-------------------------------------------------------------------------------
Cloth Suit | 10G | 7G | +4 DEF | OOOOOOOOO | None
-------------------------------------------------------------------------------
Dandy Suit | N/A | 9900G | +42 DEF | XXXXXXOOX | Can only be
| | | | | worn by men.
-------------------------------------------------------------------------------
Dark Robe | N/A | 12375G | +78 DEF | XXOXXXOOX | You have a
| | | | | greater
| | | | | chance of
| | | | | dodging.
-------------------------------------------------------------------------------
Devil Armor | N/A | 5250G | +65 DEF | OOXXXXXXX | Reduces
| | | | | damage from
| | | | | spells. You
| | | | | may lose a
| | | | | combat turn.
| | | | | Cursed.
-------------------------------------------------------------------------------
Dragon Armor | 9800G | 7350G | +45 DEF | OOXXXXXXX | Reduces
| | | | | damage from
| | | | | fire.
-------------------------------------------------------------------------------
Dragon Robe | 27000G | 20250G | +80 DEF | XXXOOXXXO | Reduces
| | | | | damage from
| | | | | fire and ice.
-------------------------------------------------------------------------------
Evade Cloak | 2900G | 2175G | +23 DEF | OOOOOOOOO | You have a
| | | | | greater
| | | | | chance of
| | | | | dodging.
-------------------------------------------------------------------------------
Fighting Suit | 800G | 600G | +23 DEF | XXOXXXXXO | None
-------------------------------------------------------------------------------
Flashy Suit | 1300G | 975G | +24 DEF | XXXXXXOXX | None
-------------------------------------------------------------------------------
Iron Apron | 700G | 525G | +22 DEF | XXXXXOXXX | None
-------------------------------------------------------------------------------
Iron Armor | 1100G | 825G | +25 DEF | OOXXXOXXX | None
-------------------------------------------------------------------------------
Kilt | 800G | 600G | +24 DEF | OOXXXOOXX | None
-------------------------------------------------------------------------------
Leather Armor | 150G | 112G | +12 DEF | OOXXOOXOO | None
-------------------------------------------------------------------------------
Leather Dress | 420G | 315G | +15 DEF | OOOOOOOOO | Can only be
| | | | | worn by
| | | | | women.
-------------------------------------------------------------------------------
Light Armor | N/A | 18000G | +82 DEF | OXXXXXXXX | Reduces
| | | | | damage from
| | | | | spells, fire
| | | | | and ice.
| | | | | Restores 1HP
| | | | | for every
| | | | | step taken.
-------------------------------------------------------------------------------
Light Dress | 19000 | 14250G | +90 DEF | OOOOOOOOO | Reduces
| | | | | damage from
| | | | | spells, fire
| | | | | and ice. Can
| | | | | only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Magic Apron | 9900G | 7425G | +45 DEF | XXXXXOXXX | Reduces
| | | | | damage from
| | | | | spells.
-------------------------------------------------------------------------------
Magic Armor | 5800G | 4350G | +40 DEF | OOXXOXXXO | Reduces
| | | | | damage from
| | | | | spells.
-------------------------------------------------------------------------------
Magic Bikini | N/A | 3750G | +65 DEF | OOOOOOOOO | This will
| | | | | make the
| | | | | wearer look
| | | | | like they're
| | | | | wearing a
| | | | | bikini. Can
| | | | | only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Magic Robe | 4400G | 3300G | +30 DEF | XXXXOXXXO | Reduces
| | | | | damage from
| | | | | spells.
-------------------------------------------------------------------------------
Ninja Suit | N/A | 3150G | +58 DEF | XXOXXXXOX | You have a
| | | | | greater
| | | | | chance of
| | | | | dodging.
-------------------------------------------------------------------------------
Party Dress | N/A | 8850G | +40 DEF | XXXXXXOOX | Can only be
| | | | | worn by
| | | | | women.
-------------------------------------------------------------------------------
Plush Suit | N/A | 262G | +35 DEF | OOOOOOOOO | The wearer
| | | | | will look
| | | | | like a beast.
-------------------------------------------------------------------------------
Sacred Bikini | N/A | 24750G | +88 DEF | OOOOOOOOO | Restores 1HP
| | | | | for every
| | | | | step taken.
| | | | | This will
| | | | | make the
| | | | | wearer look
| | | | | like they're
| | | | | wearing a
| | | | | bikini. Can
| | | | | only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Shell Armor | 350G | 262G | +16 DEF | OOXXOOXXO | None
-------------------------------------------------------------------------------
Silk Dress | 1500G | 1125G | +20 DEF | OOOOOOOOO | Can only be
| | | | | worn by
| | | | | women.
-------------------------------------------------------------------------------
Skirt | 1500G | 1125G | +25 DEF | OOOOOOOOO | Reduces
| | | | | damage from
| | | | | spells. Can
| | | | | only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Steel Armor | 2400G | 1800G | +32 DEF | OOXXXXXXX | None
-------------------------------------------------------------------------------
Terra Armor | N/A | 9000G | +50 DEF | OOXXXXXXX | None
-------------------------------------------------------------------------------
Tight Bikini | 78000G | 58500G | +1 DEF | OOOOOOOOO | This will
| | | | | make the
| | | | | wearer look
| | | | | like they're
| | | | | wearing a
| | | | | bikini. Can
| | | | | only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Training Suit | 80G | 60G | +10 DEF | XXOXXXOXO | None
-------------------------------------------------------------------------------
Traveler Suit | 70G | 52G | +8 DEF | OOXOOOOOO | None
-------------------------------------------------------------------------------
Turtle Suit | 330G | 247G | +15 DEF | XXXOXOOXX | None
-------------------------------------------------------------------------------
Water Robe | 12500G | 9375G | +50 DEF | XXXOXXXXO | Reduces
| | | | | damage from
| | | | | spells, fire,
| | | | | and ice.
-------------------------------------------------------------------------------
~~~~~~~~~~~
3C. Shields
~~~~~~~~~~~
Shields work just like armor, with points added to your DEF stat. They let you
get a higher DEF than you could with just Levels and your armor. Certain
classes can only equip certain shields. Here're the abbreviations: H = Hero,
W = Warrior, F = Fighter, M = Mage, C = Cleric, D = Dealer, J = Jester, T =
Thief, S = Sage. If there's an O, that class can use the weapon. If there's an
X, that class can't use the weapon. If there's a ?, I just haven't tried
having that class use it yet.
------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Stats | HWFMCDJTS | Notes
------------------------------------------------------------------------------
Bronze Shield | 250G | 187G | +7 DEF | OOXXOOXOX | None
------------------------------------------------------------------------------
Dragon Shield | 3500G | 2625G | +32 DEF | OOXXXXXOX | Reduces damage
| | | | | from fire and
| | | | | ice.
------------------------------------------------------------------------------
Expel Shield | N/A | 577G | +35 DEF | OOOXXOOOO | None
------------------------------------------------------------------------------
Heal Shield | 15000G | 11250G | +50 DEF | OOXXXXXXX | Casts HealMore
| | | | | when used in
| | | | | battle.
------------------------------------------------------------------------------
Hero Shield | N/A | 28500G | +65 DEF | OXXXXXXXX | Reduces damage
| | | | | from fire and
| | | | | ice.
------------------------------------------------------------------------------
Iron Shield | 1200G | 900G | +20 DEF | OOXXXOXXO | None
------------------------------------------------------------------------------
Leather Shield | 90G | 67G | +4 DEF | OOXXOOOOO | None
------------------------------------------------------------------------------
Magic Shield | 2000G | 1500G | +25 DEF | OOXOOOOOO | Reduces damage
| | | | | from spells.
------------------------------------------------------------------------------
Ogre Shield | 25000G | 18750G | +60 DEF | OOXXXXXXX | None
------------------------------------------------------------------------------
PotLid Shield | 50G | 37G | +2 DEF | OOOOOOOOO | None
------------------------------------------------------------------------------
Scale Shield | 600G | 450G | +12 DEF | OOXXOOOOO | None
------------------------------------------------------------------------------
Silver Shield | 8800G | 6600G | +40 DEF | OOXXOXXOO | None
------------------------------------------------------------------------------
Sorrow Shield | N/A | 7G | +42 DEF | OOXXXXXXX | Passes some
| | | | | damage onto
| | | | | other party
| | | | | members.
| | | | | Cursed.
------------------------------------------------------------------------------
~~~~~~~~~~~~
3D. Headgear
~~~~~~~~~~~~
Headgear works just like armor, with points added to your DEF stat. They let
you get a higher DEF than you could with just Levels and your armor. Many
helmets also have bonus uses. Here're the abbreviations: H = Hero, W = Warrior,
F = Fighter, M = Mage, C = Cleric, D = Dealer, J = Jester, T = Thief, S = Sage.
If there's an O, that class can use the weapon. If there's an X, that class
can't use the weapon. If there's a ?, I just haven't tried having that class
use it yet.
-------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Stats | HWFMCDJTS | Notes
-------------------------------------------------------------------------------
Black Hat | 1200G | 900G | +18 DEF | XXOXXXXOX | None
-------------------------------------------------------------------------------
Bunny Tiara | N/A | 390G | +15 DEF | XXXXXOOXX | Can only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Crown | N/A | N/A | +6 DEF | OOXOOOOOO | Return this to
| | | | | the King of
| | | | | Romaly.
-------------------------------------------------------------------------------
Fur Helmet | 250G | 187G | +10 DEF | OOOOOOOOO | Can only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Great Helmet | 35000G | 26250G | +45 DEF | OOXXXXXXX | None
-------------------------------------------------------------------------------
Horned Hat | 2300G | 1725G | +21 DEF | XXXXOXOXO | None
-------------------------------------------------------------------------------
Iron Helmet | 1000G | 750G | +16 DEF | OOXXOXXXO | None
-------------------------------------------------------------------------------
IronMask | 3500G | 2625G | +25 DEF | OOXXXXXXX | None
-------------------------------------------------------------------------------
Leather Hat | 80G | 60G | +2 DEF | OOXOOOOOO | None
-------------------------------------------------------------------------------
Magic Hat | N/A | 6G | +8 DEF | XXXOOOOOO | Reduces MP cost
| | | | | for spell use.
-------------------------------------------------------------------------------
Misery Helmet | N/A | 13G | +35 DEF | OOXXXXXXX | When equipped,
| | | | | Luck is reduced
| | | | | to 0. Cursed.
-------------------------------------------------------------------------------
Mythril | 18000G | 13500G | +38 DEF | OOXOOOXOO | None
Helmet | | | | |
-------------------------------------------------------------------------------
NohMask | N/A | 1G | +255 DEF | OOOOOOOOO | When equipped,
| | | | | the user remains
| | | | | confused. Also,
| | | | | spells cannot be
| | | | | used outside of
| | | | | battle. Cursed.
-------------------------------------------------------------------------------
Ortega Helmet | N/A | 6150G | +30 DEF | OXXXXXXXX | When used, you
| | | | | feel courageous.
| | | | | Status-effects
| | | | | seem to miss
| | | | | more often.
-------------------------------------------------------------------------------
Silk Hat | N/A | 900G | +20 DEF | XXXXXOOXX | Can only be worn
| | | | | by men.
-------------------------------------------------------------------------------
Silver Tiara | 760G | 570G | +20 DEF | OOOOOOOOO | Can only be worn
| | | | | by women.
-------------------------------------------------------------------------------
Turban | 160G | 120G | +8 DEF | XXXXXOOXX | None
-------------------------------------------------------------------------------
Wooden Hat | 140G | 105G | +6 DEF | OOXXOOOOO | None
-------------------------------------------------------------------------------
~~~~~~~~~~~~~~~
3E. Accessories
~~~~~~~~~~~~~~~
Accessories're optional items you can equip, that often have different and
unusual effects. Some of these just improve stats, while others can also change
your personality while they're equipped. Accessories work for all classes.
-------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Stats | Notes
-------------------------------------------------------------------------------
AGLScarf | N/A | 727G | +30 Agility | Changes personality to
| | | | Quick while worn.
-------------------------------------------------------------------------------
BunnyTail | 270G | 202G | +8 Luck | Changes personality to
| | | | Happy while worn.
-------------------------------------------------------------------------------
Crest | N/A | N/A | +30 Luck | Bring this to the Spirit
| | | | Shrine. Protects against
| | | | death spells. Use it to
| | | | get some encouragement
| | | | from Rubiss! ^^ Can only
| | | | be worn by the Hero.
-------------------------------------------------------------------------------
Flee Ring | N/A | 75G | +7 Agility | Changes personality to
| | | | Cowardly while worn.
| | | | Cursed.
-------------------------------------------------------------------------------
Garter | N/A | 975G | +3 Defense | Changes personality to
| | | | Sexy while worn. Can
| | | | only be worn by women.
-------------------------------------------------------------------------------
Goddess Ring | N/A | 12750G | +33 Intelligence | Restores 1MP for every
| | | | four steps you take.
-------------------------------------------------------------------------------
Gold Necklace | 2000G | 750G | +10 Vitality | Changes personality to
| | | | Lewd while worn. Can
| | | | only be worn by men.
-------------------------------------------------------------------------------
GoldBeak | N/A | 5775G | +20 Luck | Changes personality to
| | | | Lucky while worn. Can
| | | | only be worn by men.
-------------------------------------------------------------------------------
Hero Ring | N/A | 3375G | +15 Strength | Changes personality to
| | | | Valiant while worn.
-------------------------------------------------------------------------------
INTSpecs | N/A | 1275G | +15 Intelligence | Changes personality to
| | | | Smart while worn.
-------------------------------------------------------------------------------
Life Ring | N/A | 1800G | +25 Vitality | Restores 1HP for each
| | | | step you take.
-------------------------------------------------------------------------------
Love Ring | N/A | 495G | +15 Intelligence | Changes personality to
| | | | Kindly while worn.
-------------------------------------------------------------------------------
LUCKShoes | N/A | 75G | +50 LUCK | You gain 1EXP for each
| | | | step you take.
-------------------------------------------------------------------------------
MohawkWig | 60G | 45G | +3 Defense | Changes personality to
| | | | Silly while worn.
-------------------------------------------------------------------------------
Pierce | 950G | 712G | None | Changes personality to
| | | | Lonesome while worn.
-------------------------------------------------------------------------------
PowerBelt | N/A | 3375G | +15 Vitality | Changes personality to
| | | | Tough while worn.
-------------------------------------------------------------------------------
Punk Ring | N/A | 510G | +10 Agility | Changes personality to
| | | | Solitary while worn.
-------------------------------------------------------------------------------
Rosary Necklace | N/A | 660G | +4 Defense | Changes personality to
| | | | Romantic while worn.
-------------------------------------------------------------------------------
Ruby Ring | N/A | 7350G | None | Changes personality to
| | | | Vain while worn.
-------------------------------------------------------------------------------
Speed Ring | 3100G | 2325G | +15 Agility | Chances personality to
| | | | Agility while worn.
-------------------------------------------------------------------------------
Starry Bracelet | N/A | N/A | Doubles Agility | None
-------------------------------------------------------------------------------
StoneWig | N/A | 150G | +15 Defense | Changes personality to
| | | | Stubborn while worn.
| | | | Cursed.
-------------------------------------------------------------------------------
STR Ring | N/A | 262G | +7 ATK | Changes personality to
| | | | Jock while worn.
-------------------------------------------------------------------------------
Sucker | N/A | 307G | None | Changes personality to
| | | | Helpless while worn.
-------------------------------------------------------------------------------
Tattoo | N/A | 825G | +8 ATK | Changes personality to
| | | | Bully while worn.
-------------------------------------------------------------------------------
Tiara | 5000G | 3750G | +13 Luck | Changes personality to
| | | | Ladylike while worn. Can
| | | | only be worn by women.
-------------------------------------------------------------------------------
Toughness Rock | N/A | 187G | +10 Vitality | Changes personality to
| | | | Diligent while worn.
-------------------------------------------------------------------------------
TubeSocks | N/A | 1650G | +5 Defense | Can only be worn by
| | | | women.
-------------------------------------------------------------------------------
~~~~~~~~~
3F. Items
~~~~~~~~~
Items are welcome parts of your inventory. Some can be used in battle, and
others outside of it. Always try to stock up on some for a rainy day! ^^
-------------------------------------------------------------------------------
Name | Buy $ | Sell $ | Effect
-------------------------------------------------------------------------------
AGLseed | N/A | 60G | Use this to raise Agility, permanently.
-------------------------------------------------------------------------------
Antidote | 10G | 7G | This'll cure a poisoned character.
-------------------------------------------------------------------------------
Blue Orb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
Bone | N/A | N/A | Use this to locate the Ghost Ship.
-------------------------------------------------------------------------------
Brave Book | 90G | 67G | Use this to change personality to Fearless.
-------------------------------------------------------------------------------
BugPowder | 310G | 232G | This will work like a PanicAll spell.
-------------------------------------------------------------------------------
Change Staff | N/A | N/A | Use this to change your party's appearance into
| | | that of other creatures.
-------------------------------------------------------------------------------
Cheat Book | N/A | 60G | Use this to change personality to Alert.
-------------------------------------------------------------------------------
Dark Lamp | N/A | 225G | This will work like a Passtime spell, but can
| | | only turn day into night.
-------------------------------------------------------------------------------
Defy Book | N/A | 22G | Use this to change personality to Defiant.
-------------------------------------------------------------------------------
DreamRuby | N/A | N/A | Return this to the Queen of the Elves. If used,
| | | it causes paralysis.
-------------------------------------------------------------------------------
Dry Vase | N/A | N/A | Use this at the Shoal Shrine to raise it from
| | | the ocean depths.
-------------------------------------------------------------------------------
EchoFlute | N/A | N/A | Play this to check the area for Orbs.
-------------------------------------------------------------------------------
FinalKey | N/A | N/A | This will open Thief, Magic, and Final Doors.
-------------------------------------------------------------------------------
Gold Pass | N/A | N/A | This counts as infinite Tokens.
-------------------------------------------------------------------------------
GreenOrb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
Herb | 8G | 6G | This will restore some lost HP.
-------------------------------------------------------------------------------
Hero Book | N/A | 150G | Use this to change personality to Valiant.
-------------------------------------------------------------------------------
Hide Herb | 300G | 225G | This will work like an Invisible spell.
-------------------------------------------------------------------------------
INTseed | N/A | 120G | Use this to raise Intelligence, permanently.
-------------------------------------------------------------------------------
Joke Book | N/A | 45G | Use this to change personality to Silly.
-------------------------------------------------------------------------------
Kindly Book | 90G | 67G | Use this to change personality to Kindly.
-------------------------------------------------------------------------------
Lady Book | N/A | 112G | Use this to change a female character's
| | | personality to Ladylike.
-------------------------------------------------------------------------------
LarMirror | N/A | N/A | Use this on the false King of Samanao.
-------------------------------------------------------------------------------
Letter | N/A | N/A | Show this to Norud the Hobbit.
-------------------------------------------------------------------------------
LifeAcorn | N/A | 150G | Use this to raise HP, permanently.
-------------------------------------------------------------------------------
LifeStone | N/A | 600G | This will ward off a successful Beat or Defeat
| | | spell, but only once.
-------------------------------------------------------------------------------
Light Orb | N/A | N/A | Use this against the Demon King Zoma.
-------------------------------------------------------------------------------
LUCKseed | N/A | 45G | Use this to raise Luck, permanently.
-------------------------------------------------------------------------------
Lucky Book | N/A | 45G | Use this to change personality to Happy.
-------------------------------------------------------------------------------
Magic Map | N/A | N/A | Use to see the areas of the world you've
| | | explored.
-------------------------------------------------------------------------------
MagicBomb | N/A | N/A | Use this to unseal the wall in Tempt Cave.
-------------------------------------------------------------------------------
MagicKey | N/A | N/A | This will open Thief and Magic Doors.
-------------------------------------------------------------------------------
MoonHerb | 30G | 22G | This'll cure a paralyzed character.
-------------------------------------------------------------------------------
Muscle Book | N/A | 52G | Use this to change personality to Jock.
-------------------------------------------------------------------------------
MysticNut | N/A | 60G | Use this to raise MP, permanently.
-------------------------------------------------------------------------------
Oricon | N/A | 22500G | Sell this to the Item Shop in Kol, then leave
| | | town and return to see what they've made.
-------------------------------------------------------------------------------
Pepper | N/A | N/A | Give this to the King of Portoga.
-------------------------------------------------------------------------------
Pixy Map | N/A | N/A | Use this to see the areas of Alefgard you've
| | | explored.
-------------------------------------------------------------------------------
PixyFlute | N/A | N/A | Use this to free Rubiss the Earth Elemental.
-------------------------------------------------------------------------------
PurpleOrb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
RainbwDrp | N/A | N/A | Use this to make a bridge to Zoma's Castle.
-------------------------------------------------------------------------------
Red Orb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
Repellent | 20G | 15G | This will work like a Repel spell.
-------------------------------------------------------------------------------
SageRock | N/A | N/A | This will work like a HealUs spell.
-------------------------------------------------------------------------------
Sexy Book | N/A | 150G | Use this to change a male character's
| | | personality to Lewd. Use this to change a
| | | female character's personality to Sexy.
-------------------------------------------------------------------------------
ShinyHarp | N/A | N/A | This will work like a Whistle spell.
-------------------------------------------------------------------------------
SilverOrb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
Smart Book | N/A | 75G | Use this to change personality to Sharp.
-------------------------------------------------------------------------------
SpiderWeb | 35G | 26G | This will work like a SlowAll spell.
-------------------------------------------------------------------------------
STRseed | N/A | 180G | Use this to raise Strength, permanently.
-------------------------------------------------------------------------------
Sun Stone | N/A | N/A | Bring this to the Spirit Shrine. Casts Awaken
| | | when used in battle.
-------------------------------------------------------------------------------
ThiefKey | N/A | N/A | This'll open Thief Doors.
-------------------------------------------------------------------------------
TinyMedal | N/A | N/A | Redeem these for prizes from the Medal Man. You
| | | can also use them for a funny effect!
-------------------------------------------------------------------------------
Token | 50G | 37G | Redeem these for a round of Pachisi.
-------------------------------------------------------------------------------
Tomboy Book | N/A | 60G | Use this to change a female character's
| | | personality to Tomboy.
-------------------------------------------------------------------------------
Tragic Book | N/A | 37G | Use this to change personality to Weepy.
-------------------------------------------------------------------------------
VITseed | N/A | 90G | Use this to raise Vitality, permanently.
-------------------------------------------------------------------------------
Wake Dust | N/A | N/A | Use this to wake up Noaniels.
-------------------------------------------------------------------------------
WarpWing | 25G | 18G | This will work like a Return spell.
-------------------------------------------------------------------------------
Wimpy Book | N/A | 45G | Use this to change personality to Helpless.
-------------------------------------------------------------------------------
Wizard Ring | 2500G | 1875G | Use this to restore some MP. It may break after
| | | use.
-------------------------------------------------------------------------------
WorldLeaf | N/A | 3G | This will work like a Revive spell.
-------------------------------------------------------------------------------
YellowOrb | N/A | N/A | Take this to the Leiamland Shrine.
-------------------------------------------------------------------------------
Zen Scroll | N/A | N/A | Bring this to the Dharma Shrine with a Level 20
| | | or higher character, and you can choose to turn
| | | them into a Sage.
-------------------------------------------------------------------------------
~~~~~~~~~~
3G. Spells
~~~~~~~~~~
Spells are received as you build your Levels. I'm almost definitely sure it's
based on INT, too. Some spells can be used in battle, and others only outside
of it. It's divided by class, as different classes can learn different spells.
I've heard that the spells gained per level might not be exactly right each
time, as they might earn multiple ones, or none, or the like, probably because
of INT. This's a pain, so until I can find out exactly exactly why that
happens, I'll just put them down as I get them. I did not list Sage spells, as
they just learn the exact same spells that the Mage and Cleric do, at the same
times.
Hero:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
Blaze | 2 | Level 2 | A small fireball is launched at a monster.
-------------------------------------------------------------------------------
Boom | 9 | Level 31 | Strong explosions blast all monsters.
-------------------------------------------------------------------------------
Expel | 2 | Level 7 | A burst of sacred light makes one group of monsters
| | | disappear.
-------------------------------------------------------------------------------
Firebal | 4 | Level 14 | Flames are blown at a group of monsters.
-------------------------------------------------------------------------------
Firebane | 6 | Level 23 | Powerful flames roast a group of monsters.
-------------------------------------------------------------------------------
Forget | 0 | Level 16 | Used to forget the memorized speeches of people.
-------------------------------------------------------------------------------
Heal | 3 | Level 4 | Restores the HP of one party member by a little.
-------------------------------------------------------------------------------
HealAll | 7 | Level 33 | Fully restores the HP of one party member.
-------------------------------------------------------------------------------
HealMore | 5 | Level 29 | Greatly restore the HP of one party member.
-------------------------------------------------------------------------------
HealUsAll | 62 | Level 38 | Fully restores the HP of all party members.
-------------------------------------------------------------------------------
Ironize | 6 | Level 13 | Turns all party members into blocks of iron that
| | | can't be damaged.
-------------------------------------------------------------------------------
Outside | 8 | Level 15 | Instantly carries the whole party out of a cave or
| | | tower.
-------------------------------------------------------------------------------
Recall | 0 | Level 1 | Used to recall the memorized speeches of people.
-------------------------------------------------------------------------------
Recollect | 0 | Level 20 | Used to greatly recall the memorized speeches of
| | | people.
-------------------------------------------------------------------------------
Remember | 0 | Level 8 | Used to deeply recall the memorized speeches of
| | | people.
-------------------------------------------------------------------------------
Repel | 4 | Level 19 | Keeps weak monsters away.
-------------------------------------------------------------------------------
Return | 8 | Level 7 | Instantly carries the whole party to a previously
| | | visited castle or town.
-------------------------------------------------------------------------------
Sleep | 3 | Level 16 | Lulls one group of monsters into deep sleep.
-------------------------------------------------------------------------------
StopSpell | 3 | Level 18 | Prevents one group of monsters from casting spells.
-------------------------------------------------------------------------------
Thordain | 30 | Level 41 | A powerful blast of electricity strikes all
| | | monsters.
-------------------------------------------------------------------------------
Vivify | 10 | Level 35 | May revive a dead party member to 1/2 HP.
-------------------------------------------------------------------------------
Zap | 8 | Level 26 | A vicious thunderbolt strikes one monster.
-------------------------------------------------------------------------------
Mage:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
Bang | 5 | Level 11 | Small explosions strike all monsters.
-------------------------------------------------------------------------------
BeDragon | 24 | Level 34 | Transforms the mage into a fire-spewing dragon
| | | until the end of battle.
-------------------------------------------------------------------------------
Blaze | 2 | Level 1 | A small fireball is launched at a monster.
-------------------------------------------------------------------------------
BlazeMore | 6 | Level 17 | A powerful fireball is launched at a monster.
-------------------------------------------------------------------------------
BlazeMost | 12 | Level 36 | A huge and intense fireball is launched at a
| | | monster.
-------------------------------------------------------------------------------
BlizMost | 9 | Level 26 | Countless shards of arrow-like ice pierce all
| | | monsters.
-------------------------------------------------------------------------------
Blizzard | 12 | Level 32 | A howling blizzard inflicts severe damage on one
| | | group of monsters.
-------------------------------------------------------------------------------
Boom | 9 | Level 23 | Strong explosions blast all monsters.
-------------------------------------------------------------------------------
Bounce | 8 | Level 24 | Bounces back all spells launced at the user.
-------------------------------------------------------------------------------
Chance | 20 | Level 40 | The ultimate spell with completely random effects.
-------------------------------------------------------------------------------
CurseOff | 18 | Level 30 | Removes a cursed piece of equipment.
-------------------------------------------------------------------------------
Explodet | 18 | Level 38 | Immense explosioins devastate all monsters.
-------------------------------------------------------------------------------
Firebal | 4 | Level 7 | Flames are blown at a group of monsters.
-------------------------------------------------------------------------------
Firebane | 6 | Level 14 | Powerful flames roast a group of monsters.
-------------------------------------------------------------------------------
Firebolt | 12 | Level 29 | Terrifying flames inflict severe damage on a group
| | | of monsters.
-------------------------------------------------------------------------------
IceBolt | 3 | Level 5 | A small block of ice strikes one monster.
-------------------------------------------------------------------------------
Increase | 4 | Level 9 | Raises the DEF of all party members.
-------------------------------------------------------------------------------
Invisible | 15 | Level 33 | Makes the party invisible for a short while.
-------------------------------------------------------------------------------
Open | 0 | Level 35 | Opens any locked door.
-------------------------------------------------------------------------------
Outside | 8 | Level 9 | Instantly carries the whole party out of a cave or
| | | tower.
-------------------------------------------------------------------------------
PanicAll | 5 | Level 27 | Causes one monster to become confused.
-------------------------------------------------------------------------------
Passtime | 12 | Level 25 | Instantly turns the day into night, and vice-versa.
-------------------------------------------------------------------------------
Return | 8 | Level 12 | Instantly carries the whole party to a previously
| | | visited castle or town.
-------------------------------------------------------------------------------
RobMagic | 0 | Level 15 | Steals MP from one monster.
-------------------------------------------------------------------------------
SlowAll | 3 | Level 12 | Reduces the agility of one group of monsters.
-------------------------------------------------------------------------------
SnowStorm | 6 | Level 20 | Powerful blasts of frigid air strikes a group of
| | | monsters.
-------------------------------------------------------------------------------
StepGuard | 2 | Level 19 | Fully protects against damage-causing floors and
| | | poison bogs.
-------------------------------------------------------------------------------
Transform | 12 | Level 37 | Transforms the user into a chosen character
| | | including all stats.
-------------------------------------------------------------------------------
TwinHits | 6 | Level 21 | Doubles the ATK of one party member to enable more
| | | powerful attacks.
-------------------------------------------------------------------------------
Upper | 3 | Level 4 | Sharply raises the DEF of one party member.
-------------------------------------------------------------------------------
X-Ray | 3 | Level 18 | Checks a treasure chest to determine if it is a
| | | monster or an item.
-------------------------------------------------------------------------------
Cleric:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
Antidote | 3 | Level 11 | Removes poison from one party member.
-------------------------------------------------------------------------------
Awaken | 3 | Level 16 | Awakens all sleeping party members.
-------------------------------------------------------------------------------
Barrier | 6 | Level 32 | Raises the whole party's protection against fire
| | | and ice attacks.
-------------------------------------------------------------------------------
Beat | 7 | Level 22 | A death curse that affects one monster.
-------------------------------------------------------------------------------
Defeat | 7 | Level 28 | A death curse that affects a group of monsters.
-------------------------------------------------------------------------------
Defense | 4 | Level 18 | Reduces the DEF of one group of monsters.
-------------------------------------------------------------------------------
Disperse | 7 | Level 20 | Blows one monster far away from battle.
-------------------------------------------------------------------------------
Expel | 2 | Level 2 | A burst of sacred light makes one group of monsters
| | | disappear.
-------------------------------------------------------------------------------
Heal | 3 | Level 1 | Restores the HP of one party member by a little.
-------------------------------------------------------------------------------
HealAll | 7 | Level 30 | Fully restores the HP of one party member.
-------------------------------------------------------------------------------
HealMore | 5 | Level 14 | Greatly restores the HP of one party member.
-------------------------------------------------------------------------------
HealUs | 18 | Level 34 | Greatly restores the HP of all party members.
-------------------------------------------------------------------------------
Infermore | 6 | Level 26 | A tornado of razor-sharp winds assails a group of
| | | monsters.
-------------------------------------------------------------------------------
Infermost | 9 | Level 36 | A huge tornado of razor-sharp winds inflicts severe
| | | damage on a group of monsters.
-------------------------------------------------------------------------------
Infernos | 4 | Level 12 | Razor-sharp winds tear at a group of monsters.
-------------------------------------------------------------------------------
NumbOff | 6 | Level 15 | Cures one party member of paralysis.
-------------------------------------------------------------------------------
Revive | 20 | Level 38 | Revives a dead party member to full HP.
-------------------------------------------------------------------------------
Sacrifice | 1 | Level 41 | Instantly slays all monsters in exchange for the
| | | user's own life.
-------------------------------------------------------------------------------
Sap | 3 | Level 8 | Greatly reduces the DEF of one monster.
-------------------------------------------------------------------------------
Sleep | 3 | Level 9 | Lulls one group of monsters into deep sleep.
-------------------------------------------------------------------------------
SpeedUp | 3 | Level 5 | Raises the agility of all party members.
-------------------------------------------------------------------------------
StopSpell | 3 | Level 13 | Prevents one group of monsters from casting spells.
-------------------------------------------------------------------------------
Surround | 4 | Level 7 | Confounds a group of monsters with a mirage,
| | | reducing their accuracy.
-------------------------------------------------------------------------------
Vivify | 10 | Level 24 | May revive a dead party member to 1/2 HP.
-------------------------------------------------------------------------------
Dealer:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
Excavate | 0 | Level 12 | Digs the ground underfoot to find money or an item.
-------------------------------------------------------------------------------
YellHelp | 15 | Level 17 | Randomly summons a dealer, innkeeper or a priest.
-------------------------------------------------------------------------------
Jester:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
Whistle | 0 | Level 13 | A whistle is blown to attract monsters.
-------------------------------------------------------------------------------
Thief:
-------------------------------------------------------------------------------
Name | MP | Learned | Effect
-------------------------------------------------------------------------------
EagleEye | 0 | Level 8 | Identifies the location of a nearby building or
| | | town.
-------------------------------------------------------------------------------
Location | 2 | Level 10 | Identifies what floor the party is on in a cave
| | | or tower.
-------------------------------------------------------------------------------
MapMagic | 2 | Level 20 | Indicates the presence of anything mysterious
| | | within sight.
-------------------------------------------------------------------------------
Smell | 0 | Level 13 | Determines the number of treasures on a given floor
| | | of a cave or tower.
-------------------------------------------------------------------------------
Tiptoe | 0 | Level 17 | Reduces the likelihood of seeing monsters over a
| | | certain distance.
-------------------------------------------------------------------------------
~~~~~~~~~
3H. Shops
~~~~~~~~~
This's a list of the towns in the game, and what each carries. Any
Accessories'll be listed under Items. I've also included the price of their
Inn. Inn prices're per party-member; four people sleeping at Aliahan's Inn will
cost 8G, not 2G.
-------------------------------------------------------------------------------
Name | Inn | Weapons | Armor | Items
-------------------------------------------------------------------------------
Aliahan | 2G | Club, Copper | Cloth, Leather | Antidote, Herb,
| | Sword, Stick. | Armor, Leather | WarpWing.
| | | Shield, PotLid |
| | | Shield, Traveler |
| | | Clothes. |
-------------------------------------------------------------------------------
Ashalam | 7G | Holy Spear, Iron | Black Suit, | Antidote, Gold
| | Axe. | Bronze Shield, | Necklace, Herb,
| | | Chain Armor, Fur | MoonHerb, Repellent,
| | | Hat, Iron Apron, | SpiderWeb, WarpWing.
| | | Iron Armor, Iron |
| | | Helmet, Skirt. |
-------------------------------------------------------------------------------
Baharata | 12G | Force Wand, Mace, | Black Hat, Magic | Antidote, Herb,
| | Shears. | Shield, Steel | MoonHerb, Repellent
| | | Armor. | SpiderWeb, WarpWing.
-------------------------------------------------------------------------------
Dharma | 2G | None | None | None
-------------------------------------------------------------------------------
Domdora | 25G | Dragon Sword, Snow | Dragon Armor, | Antidote, Brave
| | Sword. | Heal Shield, | Book, Herb,
| | | Magic Robe, | MoonHerb, Repellent,
| | | Tight Bikini. | WarpWing.
-------------------------------------------------------------------------------
Elvenham | None | Mace, Sleep Wand. | Angel Robe. | Kindly Book, Tiara,
| | | | Wizard Ring.
-------------------------------------------------------------------------------
Isis | 10G | Holy Spear, Iron | Iron Armor, Iron | Antidote, Herb,
| | Axe, Steel Sword. | Helmet, Iron | MoonHerb, Repellent,
| | | Shield, Turban. | WarpWing.
-------------------------------------------------------------------------------
Kazave | 4G | Chain Whip, Iron | Bronze Shield, | Antidote, BunnyTail,
| | Claw, Spear. | Fighting Suit, | Herb, MoonHerb,
| | | Iron Armor, | Repellent, WarpWing.
| | | Scale Shield, |
| | | Wooden Hat. |
-------------------------------------------------------------------------------
Kol | 31G | Power Claw, Sage | Blade Armor, | Herb, Kings Sword*,
| | Wand, War Hammer, | Silver Shield, | MoonHerb, Pierce,
| | Zombie Sword. | Water Robe. | WarpWing.
-------------------------------------------------------------------------------
Lancel | 15G | Hammer, Power | Evade Cloak, | Hide Herb,
| | Claw, Steel Whip. | IronMask, Magic | Repellent, WarpWing.
| | | Armor, Magic |
| | | Dress. |
-------------------------------------------------------------------------------
Luzami | None | None | None | None
-------------------------------------------------------------------------------
Mercado | 25G | None | None | None
-------------------------------------------------------------------------------
Muor | 12G | Fan, Judge Wand, | Black Suit, | Antidote, BugPowder,
| | Shears. | Evade Cloak, | Herb, MoonHerb,
| | | Magic Shield. | Repellent, WarpWing.
-------------------------------------------------------------------------------
Newburg | 2G | None | Leather Hat. | Herb, Repellent,
| | | | WarpWing.
-------------------------------------------------------------------------------
Newburg | 15G | Judge Wand, Magic | Magic Apron. | BugPowder, Herb,
(Revised) | | Abacus, War | | Hide Herb,
| | Hammer, Zombie | | Repellent,
| | Sword. | | SpiderWeb, WarpWing.
-------------------------------------------------------------------------------
Newburg | 15G | Dragon Sword, | Angel Robe, | BugPowder, Herb,
(Final) | | Magic Abacus, War | Dragon Shield, | Hide Herb,
| | Hammer. | Magic Apron. | Repellent,
| | | | SpiderWeb, WarpWing.
-------------------------------------------------------------------------------
Noaniels | 5G | Steel Sword, | Evade Cloak. | MoonHerb, Repellent,
| | Wizard Wand. | | SpiderWeb, WarpWing.
-------------------------------------------------------------------------------
Portoga | 10G | Iron Axe, Steel | Black Suit, Iron | Antidote, Herb,
| | Sword, Steel Whip. | Armor, Iron | MoonHerb, Repellent,
| | | Shield. | WarpWing.
-------------------------------------------------------------------------------
Reeve | 2G | Bronze Knife, | Leather Armor, | Antidote, Herb,
| | Copper Sword, | Leather Hat, | Repellent, WarpWing.
| | Sickle. | Training Suit, |
| | | Turban, Turtle |
| | | Suit. |
-------------------------------------------------------------------------------
Rimuldar | 20G | Bastard Sword, | Dragon Shield, | None
| | Falcon Sword. | Evade Cloak, |
| | | Great Helmet, |
| | | Ogre Shield. |
-------------------------------------------------------------------------------
Romaly | 3G | Knife, Sickle, | Bronze Shield, | Antidote, Herb,
| | Spear. | Chain Armor, | MoonHerb, Repellent,
| | | Iron Armor, | WarpWing.
| | | Leather Armor, |
| | | Leather Hat, |
| | | Shell Armor. |
-------------------------------------------------------------------------------
Samanao | 20G | Judge Wand, Power | Black Hat, | Antidote, BugPowder,
| | Claw, Zombie | Dragon Shield, | Herb, MoonHerb,
| | Sword. | IronMask, Magic | Repellent, WarpWing.
| | | Armor. |
-------------------------------------------------------------------------------
Soo | 5G | Battle Axe, Club, | Flashy Suit, | Antidote, BugPowder,
| | Poison Dagger. | Kilt, Magic | Herb, Hide Herb,
| | | Shield, Silver | MohawkWig, MoonHerb.
| | | Tiara. |
-------------------------------------------------------------------------------
Tantegal | 1G | Dragon Sword, | Angel Robe, | Antidote, Herb,
| | Power Claw. | Dragon Armor, | Hide Herb, MoonHerb,
| | | Dragon Shield, | Repellent, WarpWing.
| | | Mythril Helmet, |
| | | Silver Shield. |
-------------------------------------------------------------------------------
Tedanki | 1G | Mace, Shears, | Horned Hat, | None
| | Steel Whip. | Magic Armor, |
| | | Magic Dress, |
| | | Skirt. |
-------------------------------------------------------------------------------
Zenith | None | None | None | None
-------------------------------------------------------------------------------
Zipangu | None | None | None | None
-------------------------------------------------------------------------------
*: The Kings Sword at the Kol Item Shop can only be bought if you've sold the
Item Shop owner some Oricon. You can only buy one Kings Sword.
~~~~~~~~~~~~
3I. Monsters
~~~~~~~~~~~~
This section shows the monsters that're attacking this huge world! I've listed
their name, HP as accurately as I could get it, the Experience Points you get
from slaying them, and the Gold you'll pick up. I've included the special
attacks or spells these monsters can dish out as well, along with any notes;
physical attacks don't count here. They might have some attacks I haven't seen,
so be careful! Please note, the EXP for each monster gets divided by the number
of people in your party, with fractions of any sort rounded down, so the listed
EXP is for a party of one.
-------------------------------------------------------------------------------
Name | HP | EXP | Gold | Attacks/Spells/Notes
-------------------------------------------------------------------------------
Almiraj | 20 | 14 | 8G | Sleep
-------------------------------------------------------------------------------
Antbear | 55 | 110 | 25G | Carries Spear
-------------------------------------------------------------------------------
Anteater | 13 | 12 | 4G | Carries Leather Hat
-------------------------------------------------------------------------------
Archmage | 165 | 2850 | 140G | Breathes cold, Explodet, Revive, Carries
| | | | Bounce Wand
-------------------------------------------------------------------------------
ArmyCrab | 28 | 35 | 12G | Calls for help, Carries Traveler Clothes
-------------------------------------------------------------------------------
Avenger | 115 | 940 | 42G | Calls for help
-------------------------------------------------------------------------------
Babble | 11 | 16 | 8G | Poison, Carries Antidote
-------------------------------------------------------------------------------
Balrog | 200 | 4110 | 170G | Defeat, Carries Magic Hat
-------------------------------------------------------------------------------
BaraBomus | 1172 | 13500 | 450G | Intense flames, Three turns, Explodet,
| | | | Carries Sorrow Shield
-------------------------------------------------------------------------------
BaraEvil | 1020 | 7300 | 150G | Blasts blizzards, Two turns, BlazeMost,
| | | | Explodet
-------------------------------------------------------------------------------
BaraGonus | 3114 | 14300 | 115G | Dual hits, Devil Sword
-------------------------------------------------------------------------------
Baramos | 3061 | 65535 | 0G | Intense flames, Two turns, BlazeMost,
| | | | Disperse, Explodet, PanicAll
-------------------------------------------------------------------------------
Barnabas | 88 | 235 | 52G | HealMore, Carries Traveler Clothes
-------------------------------------------------------------------------------
Bighorn | 84 | 353 | 68G | Sweet-breath, Carries Repellent
-------------------------------------------------------------------------------
BigShroom | 25 | 39 | 18G | Sweet-breath, Carries Repellent
-------------------------------------------------------------------------------
BlissBird | 123 | 980 | 85G | Flees frequently, Two turns, HealUs
-------------------------------------------------------------------------------
BlueBeak | 65 | 372 | 32G | Two turns, Infernos
-------------------------------------------------------------------------------
BlueDragn | 661 | 4200 | 150G | Blasts blizzards, Carries LifeAcorn
-------------------------------------------------------------------------------
BombCrag | 502 | 660 | 105G | Watches, Sacrifice
-------------------------------------------------------------------------------
BossTroll | 1476 | 2500 | 105G | This's the false King of Samanao. Brutal
| | | | hit, two turns, Defense, Carries STRseed
-------------------------------------------------------------------------------
Bruin | 99 | 440 | 55G | Carries STRseed
-------------------------------------------------------------------------------
Butterfly | 12 | 9 | 4G | Surround
-------------------------------------------------------------------------------
Cannibox | 135 | 137 | 60G | Brutal hit, Sweet-breath
-------------------------------------------------------------------------------
CarniMoth | 28 | 55 | 15G | Calls for help, Poison, Surround
-------------------------------------------------------------------------------
Catapila | 57 | 35 | 12G | Increase, Carries Herb
-------------------------------------------------------------------------------
CatFly | 47 | 65 | 20G | StopSpell
-------------------------------------------------------------------------------
Catula | 43 | 135 | 35G | Calls for help
-------------------------------------------------------------------------------
Crabus | 51 | 290 | 45G | Carries Shell Armor
-------------------------------------------------------------------------------
Curer | 53 | 278 | 38G | HealAll, Drops VITseed
-------------------------------------------------------------------------------
DarkTroll | 755 | 3700 | 63G | Brutal hit, TwinHits
-------------------------------------------------------------------------------
DarthBear | 158 | 2080 | 130G | Brutal hit, Carries AGLseed
-------------------------------------------------------------------------------
DeadHound | 42 | 95 | 20G | Calls for help, Surround, Carries LifeAcorn
-------------------------------------------------------------------------------
DeadStool | 41 | 92 | 40G | IceBolt, Carries WarpWing
-------------------------------------------------------------------------------
Demonite | 79 | 100 | 45G | Breathes cold, Defeat, Explodet, Sacrifice
-------------------------------------------------------------------------------
DemonSwrd | 392 | 2800 | 52G | Paralysing gas, Two turns
-------------------------------------------------------------------------------
Deranger | 93 | 343 | 48G | Two turns, Watches, HealMore, PanicAll,
| | | | Carries Token
-------------------------------------------------------------------------------
DevilMage | 411 | 4300 | 210G | Defense, Explodet, HealAll, Revive,
| | | | StopSpell, TwinHits, Carries Wizard Ring
-------------------------------------------------------------------------------
Divinegon | 7224 | 50000 | 0G | Blasts blizzards, Chew, Enormous flames,
| | | | Flop, Icy Pulse, Sleep stare, Two turns,
| | | | Explodet
-------------------------------------------------------------------------------
Dorasbox | 790 | 6000 | 400G | Paralysing gas, Two turns, Defeat
-------------------------------------------------------------------------------
Dragon | 133 | 2600 | 107G | Calls for BlissBird, Spews fire, Carries
| | | | VITseed
-------------------------------------------------------------------------------
Druid | 39 | 82 | 35G | Infernos, Carries LUCKseed
-------------------------------------------------------------------------------
Echidna | 21 | 12 | 7G | Carries Herb
-------------------------------------------------------------------------------
Eliminato | 120 | 376 | 53G | Brutal hit, StopSpell, Carries Sickle
-------------------------------------------------------------------------------
EvilCloud | 336 | 3200 | 100G | BlazeMost, Explodet, Carries MysticNut
-------------------------------------------------------------------------------
EvilCrab | 225 | 2500 | 80G | Increase, Sleep, Upper, Carries Shears
-------------------------------------------------------------------------------
EvilMage | 134 | 1650 | 85G | BlazeMore, Blizzard, HealAll, PanicAll,
| | | | Sleep, Carries WorldLeaf
-------------------------------------------------------------------------------
Executer | 52 | 150 | 35G | None
-------------------------------------------------------------------------------
Flamepede | 66 | 72 | 35G | Breathes fire
-------------------------------------------------------------------------------
Froggore | 16 | 12 | 5G | Carries Herb
-------------------------------------------------------------------------------
Garuda | 78 | 220 | 71G | Firebane, Carries Token
-------------------------------------------------------------------------------
GasCloud | 36 | 35 | 14G | Carries VITseed
-------------------------------------------------------------------------------
GateGuard | 743 | 8500 | 130G | Carries Tattoo
-------------------------------------------------------------------------------
Ghoul | 170 | 1270 | 48G | Calls for VoodooMan, Surround
-------------------------------------------------------------------------------
Goategon | 78 | 297 | 50G | None
-------------------------------------------------------------------------------
GoldMan | 238 | 390 | 1023G | Carries Golden Claw
-------------------------------------------------------------------------------
Goon | 64 | 80 | 0G | These are the party of four Goons in
| | | | Baharata Cave, before fighting Kandar the
| | | | second time. The Goons in the fight
| | | | immediately after this seem to have more
| | | | HP.
-------------------------------------------------------------------------------
Goopi | 124 | 720 | 78G | Calls for help, Calls for GrndTitan,
| | | | Carries Iron Claw
-------------------------------------------------------------------------------
GranDragn | 10027 | 50000 | 0G | Chew, Enormous flames, Flop, Icy Pulse,
| | | | Intense flames, Sleep stare, Two turns,
| | | | Explodet
-------------------------------------------------------------------------------
GrayBear | 338 | 2500 | 140G | Calls for help, Two turns
-------------------------------------------------------------------------------
GreatBeak | 48 | 175 | 44G | Dual hits
-------------------------------------------------------------------------------
Grizzly | 116 | 523 | 65G | Brutal hit, Carries STRseed
-------------------------------------------------------------------------------
GrndTitan | 423 | 2500 | 150G | Dual hits, Carries Thor Sword
-------------------------------------------------------------------------------
Healer | 32 | 24 | 8G | Heal, Carries STRseed
-------------------------------------------------------------------------------
HeatCloud | 39 | 105 | 28G | Breathes fire
-------------------------------------------------------------------------------
HellArmor | 61 | 315 | 57G | Brutal hit, Carries Iron Armor
-------------------------------------------------------------------------------
HellCrab | 40 | 78 | 23G | Increase, Carries Bronze Shield
-------------------------------------------------------------------------------
HellNite | 134 | 1190 | 73G | Paralysing gas, Two turns
-------------------------------------------------------------------------------
Hologhost | 169 | 1040 | 42G | Beat, Defeat, Carries Token
-------------------------------------------------------------------------------
Hork | 111 | 120 | 15G | Carries Cloth Suit
-------------------------------------------------------------------------------
Hornyhare | 12 | 8 | 3G | Carries Herb
-------------------------------------------------------------------------------
HunterFly | 34 | 98 | 25G | Firebal, Drops Evade Cloak
-------------------------------------------------------------------------------
Hydra | 192 | 3090 | 95G | Spews fire, Two turns
-------------------------------------------------------------------------------
IceCloud | 137 | 1070 | 68G | Breathes cold, SnowStorm, Carries Token
-------------------------------------------------------------------------------
IceDragon | 160 | 440 | 90G | Breathes cold, Two attacks
-------------------------------------------------------------------------------
IceMan | 179 | 405 | 74G | Breathes cold, Sweet-breath
-------------------------------------------------------------------------------
IronNite | 390 | 3300 | 120G | Defense, Increase, TwinHits, Carries
| | | | VITseed
-------------------------------------------------------------------------------
Jellyfish | 67 | 180 | 38G | Calls for help, Carries MoonHerb
-------------------------------------------------------------------------------
JewelBag | 53 | 10 | 1023G | Strange dance, Three turns, Defense,
| | | | PanicAll, SlowAll, Surround, Carries Flashy
| | | | Suit
-------------------------------------------------------------------------------
Kandar | 317 | 2440 | 0G | This is the Shampane Tower Kandar, with
| | | | three Goons. EXP listed is for Kandar and
| | | | the Goons. Kandar can inflict Brutal hits.
-------------------------------------------------------------------------------
Kandar 2 | 727 | 5000 | 0G | This is the Baharata Cave Kandar, with
| | | | two Goons, who seem to have extra HP. EXP
| | | | listed is for Kandar and the Goons. Kandar
| | | | can inflict Brutal hits. The Goons can also
| | | | cast Defense.
-------------------------------------------------------------------------------
KillArmor | 109 | 418 | 80 | Carries Steel Armor
-------------------------------------------------------------------------------
KillerApe | 44 | 170 | 45G | Carries WarpWing
-------------------------------------------------------------------------------
KillerBee | 31 | 26 | 13G | Paralysis, Carries MoonHerb
-------------------------------------------------------------------------------
KingHydra | 1621 | 12200 | 350G | Spews fire, Two turns, Carries Dragon Armor
-------------------------------------------------------------------------------
KingSquid | 141 | 355 | 90G | Carries LifeAcorn
-------------------------------------------------------------------------------
KingToad | 52 | 70 | 23G | Sleep, Carries Spiny Whip
-------------------------------------------------------------------------------
Kong | 100 | 432 | 68G | Calls for BlissBird, Carries LifeAcorn
-------------------------------------------------------------------------------
Kragacle | 505 | 2090 | 160G | Brutal hit, Three turns, Carries LifeAcorn
-------------------------------------------------------------------------------
LavaMan | 68 | 417 | 61G | Breathes fire, Spews fire, Carries WorldLeaf
-------------------------------------------------------------------------------
Leona | 183 | 2780 | 90G | Bounce, Infermost, Carries Sorrow Shield
-------------------------------------------------------------------------------
LionHead | 133 | 1350 | 98G | Firebane, StopSpell
-------------------------------------------------------------------------------
MadCondor | 100 | 367 | 71G | Disperse, Carries Token
-------------------------------------------------------------------------------
MadHound | 48 | 53 | 14G | Defense, Carries INTseed
-------------------------------------------------------------------------------
MadOx | 60 | 162 | 45G | Firebal, Carries Leather Shield
-------------------------------------------------------------------------------
MadPecker | 74 | 228 | 37G | Two turns, Defense, Carries AGLseed
-------------------------------------------------------------------------------
MadRaven | 39 | 45 | 22G | Two turns, Carries AGLseed
-------------------------------------------------------------------------------
Magician | 30 | 20 | 10G | Blaze, Carries Repellent
-------------------------------------------------------------------------------
MagWyvern | 100 | 2240 | 125G | Bounce, HealAll, PanicAll
-------------------------------------------------------------------------------
Manabat | 32 | 29 | 18G | StopSpell, Carries Knife
-------------------------------------------------------------------------------
Mantigore | 160 | 3060 | 120G | BlazeMost, Bounce
-------------------------------------------------------------------------------
Merdane | 97 | 263 | 58G | IceBolt
-------------------------------------------------------------------------------
MerKing | 175 | 1590 | 110G | Calls for BlissBird, SnowStorm
-------------------------------------------------------------------------------
Merman | 59 | 240 | 48G | Defense, Carries STRseed
-------------------------------------------------------------------------------
Metabble | 6 | 40200 | 10G | Flees frequently, Firebal
-------------------------------------------------------------------------------
Metaly | 4 | 4140 | 5G | Flees frequently, Blaze, Carries AGLseed
-------------------------------------------------------------------------------
Mimic | 256 | 735 | 110G | Two turns, Beat, BlazeMore, RobMagic, Sleep
-------------------------------------------------------------------------------
MiniDemon | 163 | 587 | 89G | Breathes cold, BlazeMore, Carries Misery
| | | | Helmet
-------------------------------------------------------------------------------
MtlGoopi | 298 | 2000 | 90G | Calls for help, Firebane, Carries LUCKseed
-------------------------------------------------------------------------------
MtlWyvern | 150 | 9000 | 50G | Blasts blizzards, Icy air
-------------------------------------------------------------------------------
Mummy | 61 | 82 | 36G | Calls for Hork
-------------------------------------------------------------------------------
MummyMan | 52 | 73 | 25G | Carries Token
-------------------------------------------------------------------------------
Mystifier | 49 | 128 | 55G | PanicAll, Surround, Carries Token
-------------------------------------------------------------------------------
OldHag | 73 | 463 | 63G | Disperse, Firebane, HealMore
-------------------------------------------------------------------------------
Orochi | 1813 | 2080 | 0G | This's the fight in Zipangu Cave. Spews
| | | | fire, Two turns, Carries Orochi Sword
-------------------------------------------------------------------------------
Orochi 2 | 2000 | 8040 | 1000G | This's the fight in Himiko's temple.
| | | | Breathes fire, Spews fire, Two turns
-------------------------------------------------------------------------------
Phoenix | 429 | 3700 | 150G | Disperse, HealUs, Carries World Leaf
-------------------------------------------------------------------------------
Putregon | 374 | 3500 | 53G | Breathes cold, Icy air, Carries STRseed
-------------------------------------------------------------------------------
Putrepup | 54 | 29 | 15G | SlowAll, Carries LifeAcorn
-------------------------------------------------------------------------------
Raven | 10 | 6 | 3G | Carries Herb
-------------------------------------------------------------------------------
RedDragon | 701 | 4500 | 220G | Brutal hit, Intense flames
-------------------------------------------------------------------------------
RedSlime | 13 | 8 | 2G | Carries Herb
-------------------------------------------------------------------------------
RogueNite | 61 | 68 | 30G | Calls for Healer, Carries Copper Sword
-------------------------------------------------------------------------------
Salamandr | 205 | 6000 | 180G | Intense flames, Carries STRseed
-------------------------------------------------------------------------------
SeaSlime | 44 | 197 | 35G | Increase
-------------------------------------------------------------------------------
Shadow | 97 | 743 | 31G | SnowStorm
-------------------------------------------------------------------------------
Shadower | ? | ? | ?G | Shadowers seem to vary in abilities and
| | | | even attacks from fight to fight, copying
| | | | other monsters in the game.
-------------------------------------------------------------------------------
Shaman | 129 | 358 | 50G | Calls for Hork, HealMore, Carries LUCKseed
-------------------------------------------------------------------------------
Skeletor | 93 | 843 | 68G | Two turns, Defense, Drops Steel Sword
-------------------------------------------------------------------------------
Skullgon | 200 | 2350 | 78G | Icy air, Carries STRseed
-------------------------------------------------------------------------------
SkyDragon | 87 | 800 | 180G | Spews fire, Carries LifeAcorn
-------------------------------------------------------------------------------
Slime | 8 | 4 | 2G | Carries Herb
-------------------------------------------------------------------------------
Snaily | 35 | 210 | 28G | Call for Healer, IceBolt, Sleep, Carries
| | | | Stick
-------------------------------------------------------------------------------
SteelHulk | 1039 | 6500 | 450G | Flop
-------------------------------------------------------------------------------
StingMoth | 42 | 165 | 35G | Paralysis, Carries MoonHerb
-------------------------------------------------------------------------------
StingWasp | 16 | 14 | 6G | Calls for help, Carries LUCKseed
-------------------------------------------------------------------------------
StoneMan | 299 | 1780 | 82G | Carries Terra Armor
-------------------------------------------------------------------------------
Swordoid | 174 | 3180 | 87G | Brutal hit, Dual hits, HealMore, Carries
| | | | Snow Sword
-------------------------------------------------------------------------------
Tentacles | 204 | 1280 | 120G | Dual hits
-------------------------------------------------------------------------------
Toadstool | 33 | 56 | 20G | Sleep hit, Sweet-breath, Carries WarpWing
-------------------------------------------------------------------------------
TortoLord | 126 | 1420 | 120G | Spews fire, Bounce, Carries LUCKseed
-------------------------------------------------------------------------------
Tortragon | 74 | 652 | 88G | Sweet-breath, Carries Iron Helmet
-------------------------------------------------------------------------------
TrickBag | 58 | 5 | 350G | Strange dance, Heal, StopSpell, Surround,
| | | | Carries VITseed
-------------------------------------------------------------------------------
Troll | 264 | 1030 | 105G | Brutal hit, Carries Club
-------------------------------------------------------------------------------
TrollKing | 312 | 3050 | 120G | Disperse, Carries Thor Sword
-------------------------------------------------------------------------------
Vampire | 36 | 61 | 25G | IceBolt, Carries LUCKseed
-------------------------------------------------------------------------------
VenomHork | 82 | 368 | 25G | Calls for VoodooMan, Poison-breath, Carries
| | | | Antidote
-------------------------------------------------------------------------------
VenomToad | 29 | 20 | 9G | Poison
-------------------------------------------------------------------------------
VenomWorm | 35 | 47 | 20G | Poison-breath, Carries Antidote
-------------------------------------------------------------------------------
VileShade | 142 | 1710 | 77G | Sweet-breath, Beat, Carries LifeStone
-------------------------------------------------------------------------------
VoodooMan | 121 | 673 | 95G | Calls for Hork, RobMagic, Vivify, Carries
| | | | WorldLeaf
-------------------------------------------------------------------------------
VoodooWiz | 167 | 2930 | 105G | Breathes fire, BlazeMost, Increase, Carries
| | | | BugPowder
-------------------------------------------------------------------------------
WhiteLion | 500 | 3500 | 140G | Blizzard, HealAll
-------------------------------------------------------------------------------
WildApe | 65 | 60 | 30G | Calls for help
-------------------------------------------------------------------------------
WingDemon | 126 | 2490 | 90G | Dual hits, BlazeMost
-------------------------------------------------------------------------------
Witch | 83 | 305 | 52G | Firebane
-------------------------------------------------------------------------------
Wyvern | 80 | 1780 | 75G | Breathes fire, Brutal hit, Spews fire,
| | | | Carries WarpWing
-------------------------------------------------------------------------------
Zoma | 4864 | 0 | 0G | Blasts blizzards, Hurt by HealAll, Icy
| | | | Pulse, Two turns, Blizzard. These're the
| | | | stats for Zoma after exposure to the Light
| | | | Orb.
-------------------------------------------------------------------------------
Zoma | 6775 | 0 | 0G | Blasts blizzards, Icy Pulse, Two turns,
| | | | Blizzard, Bounce. These're the stats for
| | | | Zoma without exposure to the Light Orb.
-------------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~
3J. Experience Table
~~~~~~~~~~~~~~~~~~~~
This area will show the Experience total you need to get, to achieve each
level, arranged per class. Spells that're gained per level are also noted. ^^ I
of course do not have all the levels for all the classes yet, but I'll get to
that when I can. I've heard that the spells gained per level might not be
exactly right each time, as they might earn multiple ones, or none, or the
like. I bet it has to do with INT. There's also a smidge of just plain
randomness. This's a pain, so until I can find out exactly why that happens,
I'll just put them down as I get them.
Hero:
-------------------------------
Level | EXP | Spells
-------------------------------
1 | 0 | Recall
-------------------------------
2 | 29 | Blaze
-------------------------------
3 | 87 | None
-------------------------------
4 | 174 | Heal
-------------------------------
5 | 304 | None
-------------------------------
6 | 499 | None
-------------------------------
7 | 792 | Expel, Return
-------------------------------
8 | 1232 | Remember
-------------------------------
9 | 1891 | None
-------------------------------
10 | 2880 | None
-------------------------------
11 | 4364 | None
-------------------------------
12 | 6218 | None
-------------------------------
13 | 8534 | Ironize
-------------------------------
14 | 11428 | Firebal
-------------------------------
15 | 15045 | Outside
-------------------------------
16 | 19114 | Forget, Sleep
-------------------------------
17 | 23690 | None
-------------------------------
18 | 28837 | StopSpell
-------------------------------
19 | 34627 | Repel
-------------------------------
20 | 41141 | Recollect
-------------------------------
21 | 48468 | None
-------------------------------
22 | 56711 | None
-------------------------------
23 | 65983 | Firebane
-------------------------------
24 | 76413 | None
-------------------------------
25 | 88147 | None
-------------------------------
26 | 101347 | Zap
-------------------------------
27 | 116196 | None
-------------------------------
28 | 132901 | None
-------------------------------
29 | 151694 | HealMore
-------------------------------
30 | 172836 | None
-------------------------------
31 | 196621 | Boom
-------------------------------
32 | 223378 | None
-------------------------------
33 | 253480 | HealAll
-------------------------------
34 | 287344 | None
-------------------------------
35 | 325440 | Vivify
-------------------------------
36 | 368298 | None
-------------------------------
37 | 416512 | None
-------------------------------
38 | 470752 | HealUsAll
-------------------------------
39 | 531771 | None
-------------------------------
40 | 600417 | None
-------------------------------
41 | 677644 | Thordain
-------------------------------
42 | 764524 | None
-------------------------------
43 | 862263 | None
-------------------------------
44 | 960002 | None
-------------------------------
45 | 1057741 | None
-------------------------------
46 | 1155480 | None
-------------------------------
47 | 1253219 | None
-------------------------------
48 | 1350958 | None
-------------------------------
49 | 1448697 | None
-------------------------------
50 | 1546436 | None
-------------------------------
51 | 1644175 | None
-------------------------------
52 | 1741914 | None
-------------------------------
53 | 1839653 | None
-------------------------------
54 | 1937392 | None
-------------------------------
55 | 2034131 | None
-------------------------------
56 | 2132870 | None
-------------------------------
57 | 2230609 | None
-------------------------------
58 | 2328348 | None
-------------------------------
59 | 2426087 | None
-------------------------------
60 | 2523826 | None
-------------------------------
61 | 2621565 | None
-------------------------------
62 | 2719304 | None
-------------------------------
63 | 2817043 | None
-------------------------------
64 | 2914782 | None
-------------------------------
65 | 3012521 | None
-------------------------------
66 | 3110260 | None
-------------------------------
67 | 3207999 | None
-------------------------------
68 | 3305738 | None
-------------------------------
69 | 3403477 | None
-------------------------------
70 | 3501216 | None
-------------------------------
71 | 3598955 | None
-------------------------------
72 | 3696694 | None
-------------------------------
73 | 3794433 | None
-------------------------------
74 | 3892172 | None
-------------------------------
75 | 3989911 | None
-------------------------------
76 | 4087650 | None
-------------------------------
77 | 4185389 | None
-------------------------------
78 | 4283128 | None
-------------------------------
79 | 4380867 | None
-------------------------------
80 | 4478606 | None
-------------------------------
81 | 4576345 | None
-------------------------------
82 | 4674084 | None
-------------------------------
83 | 4771823 | None
-------------------------------
84 | 4869562 | None
-------------------------------
85 | 4967301 | None
-------------------------------
86 | 5065040 | None
-------------------------------
87 | 5162779 | None
-------------------------------
88 | 5260518 | None
-------------------------------
89 | 5358257 | None
-------------------------------
90 | 5455996 | None
-------------------------------
91 | 5553735 | None
-------------------------------
92 | 5651474 | None
-------------------------------
93 | 5749213 | None
-------------------------------
94 | 5846952 | None
-------------------------------
95 | 5944691 | None
-------------------------------
96 | 6042430 | None
-------------------------------
97 | 6140169 | None
-------------------------------
98 | 6237908 | None
-------------------------------
99 | 6335647 | None
-------------------------------
Warrior:
---------------
Level | EXP
---------------
1 | 0
---------------
2 | 12
---------------
3 | 36
---------------
4 | 84
---------------
5 | 156
---------------
6 | 264
---------------
7 | 426
---------------
8 | 669
---------------
9 | 1033
---------------
10 | 1579
---------------
11 | 2398
---------------
12 | 3627
---------------
13 | 5163
---------------
14 | 7083
---------------
15 | 9483
---------------
16 | 12483
---------------
17 | 16233
---------------
18 | 20920
---------------
19 | 26779
---------------
20 | 34102
---------------
21 | 42340
---------------
22 | 51608
---------------
23 | 62034
---------------
24 | 73763
---------------
25 | 86957
---------------
26 | 101801
---------------
27 | 118500
---------------
28 | 137286
---------------
29 | 158421
---------------
30 | 182197
---------------
31 | 208945
---------------
32 | 239036
---------------
33 | 272888
---------------
34 | 310972
---------------
35 | 353816
---------------
36 | 402015
---------------
37 | 456239
---------------
38 | 517241
---------------
39 | 585868
---------------
40 | 663073
---------------
41 | 749928
---------------
42 | 847639
---------------
43 | 945350
---------------
44 | 1043061
---------------
45 | 1140772
---------------
Fighter:
--------------
Level | EXP
--------------
1 | 0
--------------
2 | 18
--------------
3 | 54
--------------
4 | 126
--------------
5 | 234
--------------
6 | 396
--------------
7 | 639
--------------
8 | 1003
--------------
9 | 1549
--------------
10 | 2369
--------------
11 | 3598
--------------
12 | 5441
--------------
13 | 7745
--------------
14 | 10625
--------------
15 | 14225
--------------
16 | 18725
--------------
17 | 24350
--------------
18 | 30678
--------------
19 | 37797
--------------
20 | 45805
--------------
21 | 54814
--------------
Mage:
----------------------------------
Level | EXP | Spells
----------------------------------
1 | 0 | Blaze
----------------------------------
2 | 15 | None
----------------------------------
3 | 45 | None
----------------------------------
4 | 105 | Upper
----------------------------------
5 | 195 | IceBolt
----------------------------------
6 | 330 | None
----------------------------------
7 | 532 | Firebal
----------------------------------
8 | 835 | None
----------------------------------
9 | 1290 | Outside, Increase
----------------------------------
10 | 1973 | None
----------------------------------
11 | 2997 | Bang
----------------------------------
12 | 4533 | Return, SlowAll
----------------------------------
13 | 6453 | None
----------------------------------
14 | 8853 | Firebane
----------------------------------
15 | 11853 | RobMagic
----------------------------------
16 | 15603 | None
----------------------------------
17 | 20290 | BlazeMore
----------------------------------
18 | 25563 | X-Ray
----------------------------------
19 | 31495 | StepGuard
----------------------------------
20 | 38169 | SnowStorm
----------------------------------
21 | 45676 | TwinHits
----------------------------------
22 | 54121 | None
----------------------------------
23 | 63622 | Boom
----------------------------------
24 | 74310 | Bounce
----------------------------------
25 | 86334 | Passtime
----------------------------------
26 | 99861 | BlizMost
----------------------------------
27 | 115078 | PanicAll
----------------------------------
28 | 132197 | None
----------------------------------
29 | 151456 | Firebolt
----------------------------------
30 | 173121 | CurseOff
----------------------------------
31 | 197494 | None
----------------------------------
32 | 224913 | Blizzard
----------------------------------
33 | 255758 | Invisible
----------------------------------
34 | 290458 | BeDragon
----------------------------------
35 | 329495 | Open
----------------------------------
36 | 373412 | BlazeMost
----------------------------------
37 | 422818 | Transform
----------------------------------
38 | 478399 | Explodet
----------------------------------
39 | 540927 | None
----------------------------------
40 | 611271 | Chance
----------------------------------
41 | 690408 | None
----------------------------------
42 | 779436 | None
----------------------------------
43 | 879592 | None
----------------------------------
44 | 992268 | ?
----------------------------------
Cleric:
--------------------------
Level | EXP | Spells
--------------------------
1 | 0 | Heal
--------------------------
2 | 14 | Expel
--------------------------
3 | 42 | None
--------------------------
4 | 98 | None
--------------------------
5 | 182 | SpeedUp
--------------------------
6 | 308 | None
--------------------------
7 | 497 | Surround
--------------------------
8 | 780 | Sap
--------------------------
9 | 1205 | Sleep
--------------------------
10 | 1842 | None
--------------------------
11 | 2798 | Antidote
--------------------------
12 | 4232 | Infernos
--------------------------
13 | 6024 | StopSpell
--------------------------
14 | 8264 | HealMore
--------------------------
15 | 11064 | NumbOff
--------------------------
16 | 14564 | Awaken
--------------------------
17 | 18939 | None
--------------------------
18 | 24407 | Defense
--------------------------
19 | 30559 | None
--------------------------
20 | 37479 | Disperse
--------------------------
21 | 45263 | None
--------------------------
22 | 54020 | Beat
--------------------------
23 | 63872 | None
--------------------------
24 | 74955 | Vivify
--------------------------
25 | 87423 | None
--------------------------
26 | 101450 | Infermore
--------------------------
27 | 117229 | None
--------------------------
28 | 134981 | Defeat
--------------------------
29 | 154952 | None
--------------------------
30 | 177419 | HealAll
--------------------------
31 | 202694 | None
--------------------------
32 | 231128 | Barrier
--------------------------
33 | 263116 | None
--------------------------
34 | 299102 | HealUs
--------------------------
35 | 339585 | None
--------------------------
36 | 385128 | Infermost
--------------------------
37 | 436364 | None
--------------------------
38 | 494004 | Revive
--------------------------
39 | 558549 | None
--------------------------
40 | 631799 | None
--------------------------
41 | 713867 | Sacrifice
--------------------------
42 | 806194 | ?
--------------------------
Dealer:
--------------------------
Level | EXP | Spells
--------------------------
1 | 0 | None
--------------------------
2 | 10 | None
--------------------------
3 | 30 | None
--------------------------
4 | 70 | None
--------------------------
5 | 130 | None
--------------------------
6 | 220 | None
--------------------------
7 | 355 | None
--------------------------
8 | 557 | None
--------------------------
9 | 860 | None
--------------------------
10 | 1579 | None
--------------------------
11 | 1998 | None
--------------------------
12 | 3022 | Excavate
--------------------------
13 | 4302 | None
--------------------------
14 | 5902 | None
--------------------------
15 | 7902 | None
--------------------------
16 | 10402 | None
--------------------------
17 | 13527 | YellHelp
--------------------------
18 | 17433 | None
--------------------------
19 | 22315 | None
--------------------------
20 | 27807 | None
--------------------------
21 | 33985 | None
--------------------------
22 | 40932 | None
--------------------------
23 | 48754 | None
--------------------------
24 | 57550 | None
--------------------------
25 | 67445 | None
--------------------------
26 | 78577 | None
--------------------------
27 | 91100 | None
--------------------------
28 | 105188 | None
--------------------------
29 | 121037 | None
--------------------------
30 | 138867 | None
--------------------------
31 | 158925 | None
--------------------------
32 | 181490 | None
--------------------------
33 | 206876 | None
--------------------------
34 | 235435 | None
--------------------------
35 | 267563 | None
--------------------------
36 | 303707 | None
--------------------------
37 | 344368 | None
--------------------------
38 | 390112 | None
--------------------------
39 | 441573 | None
--------------------------
40 | 499467 | None
--------------------------
41 | 564597 | None
--------------------------
42 | 637868 | None
--------------------------
43 | 720298 | None
--------------------------
44 | 813032 | None
--------------------------
45 | 905766 | None
--------------------------
46 | 998500 | ?
--------------------------
Jester:
-----------------------
Level | EXP | Spells
-----------------------
1 | 0 | None
-----------------------
2 | 11 | None
-----------------------
3 | 33 | None
-----------------------
4 | 77 | None
-----------------------
5 | 143 | None
-----------------------
6 | 242 | None
-----------------------
7 | 390 | None
-----------------------
8 | 612 | None
-----------------------
9 | 946 | None
-----------------------
10 | 1447 | None
-----------------------
11 | 2198 | None
-----------------------
12 | 3324 | None
-----------------------
13 | 4732 | Whistle
-----------------------
14 | 6492 | None
-----------------------
15 | 8692 | None
-----------------------
16 | 11442 | None
-----------------------
17 | 14889 | None
-----------------------
18 | 19175 | None
-----------------------
19 | 24545 | None
-----------------------
20 | 31258 | None
-----------------------
21 | 38810 | ?
-----------------------
Thief:
--------------------------
Level | EXP | Spells
--------------------------
1 | 0 | None
--------------------------
2 | 13 | None
--------------------------
3 | 39 | None
--------------------------
4 | 78 | None
--------------------------
5 | 136 | None
--------------------------
6 | 223 | None
--------------------------
7 | 353 | None
--------------------------
8 | 548 | EagleEye
--------------------------
9 | 840 | None
--------------------------
10 | 1278 | Location
--------------------------
11 | 1935 | None
--------------------------
12 | 2920 | None
--------------------------
13 | 4397 | Smell
--------------------------
14 | 6243 | None
--------------------------
15 | 8550 | None
--------------------------
16 | 11433 | None
--------------------------
17 | 15036 | Tiptoe
--------------------------
18 | 19539 | None
--------------------------
19 | 25167 | None
--------------------------
20 | 32202 | MapMagic
--------------------------
21 | 40116 | None
--------------------------
22 | 49019 | None
--------------------------
23 | 59034 | None
--------------------------
24 | 70300 | None
--------------------------
25 | 82974 | None
--------------------------
26 | 97232 | None
--------------------------
27 | 113272 | None
--------------------------
28 | 131317 | None
--------------------------
29 | 151617 | None
--------------------------
30 | 174454 | None
--------------------------
31 | 200145 | None
--------------------------
32 | 229047 | None
--------------------------
33 | 261561 | None
--------------------------
34 | 298139 | None
--------------------------
35 | 339289 | None
--------------------------
36 | 385582 | None
--------------------------
37 | 437661 | None
--------------------------
38 | 496249 | None
--------------------------
39 | 562160 | None
--------------------------
40 | 636309 | None
--------------------------
41 | 719726 | None
--------------------------
42 | 813570 | None
--------------------------
43 | 907414 | None
--------------------------
44 | 1001258 | None
--------------------------
45 | 1095102 | ?
--------------------------
Sage:
-------------------------------------------
Level | EXP | Spells
-------------------------------------------
1 | 0 | None
-------------------------------------------
2 | 20 | Heal, Blaze, Expel
-------------------------------------------
3 | 60 | None
-------------------------------------------
4 | 140 | Upper
-------------------------------------------
5 | 260 | SpeedUp, IceBolt
-------------------------------------------
6 | 440 | None
-------------------------------------------
7 | 710 | Surround, Firebal
-------------------------------------------
8 | 1115 | Sap
-------------------------------------------
9 | 1722 | Sleep, Outside, Increase
-------------------------------------------
10 | 2633 | None
-------------------------------------------
11 | 3999 | Antidote, Bang
-------------------------------------------
12 | 6047 | Infernos, Return, SlowAll
-------------------------------------------
13 | 8607 | StopSpell
-------------------------------------------
14 | 11807 | HealMore, Firebane
-------------------------------------------
15 | 15807 | NumbOff, RobMagic
-------------------------------------------
16 | 20807 | Awaken
-------------------------------------------
17 | 27057 | BlazeMore
-------------------------------------------
18 | 34869 | Defense, X-Ray
-------------------------------------------
19 | 43657 | StepGuard
-------------------------------------------
20 | 53543 | Disperse, SnowStorm
-------------------------------------------
21 | 64664 | TwinHits
-------------------------------------------
22 | 77175 | Beat
-------------------------------------------
23 | 91250 | Boom
-------------------------------------------
24 | 107083 | Vivify, Bounce
-------------------------------------------
25 | 124895 | Passtime
-------------------------------------------
26 | 144933 | Infermore, BlizMost
-------------------------------------------
27 | 167475 | PanicAll
-------------------------------------------
28 | 192835 | Defeat
-------------------------------------------
29 | 221365 | Firebolt
-------------------------------------------
30 | 253461 | HealAll, CurseOff
-------------------------------------------
31 | 289568 | None
-------------------------------------------
32 | 330188 | Barrier, Blizzard
-------------------------------------------
33 | 375885 | Invisible
-------------------------------------------
34 | 427293 | HealUs, BeDragon
-------------------------------------------
35 | 485126 | Open
-------------------------------------------
36 | 550188 | Infermost, BlazeMost
-------------------------------------------
37 | 623383 | Transform
-------------------------------------------
38 | 705726 | Revive, Explodet
-------------------------------------------
39 | 798362 | None
-------------------------------------------
40 | 902577 | Chance
-------------------------------------------
41 | 1019818 | Sacrifice
-------------------------------------------
42 | 1151714 | None
-------------------------------------------
43 | 1300096 | None
-------------------------------------------
44 | 1448478 | None
-------------------------------------------
45 | 1596860 | None
-------------------------------------------
46 | 1745242 | None
-------------------------------------------
47 | 1893624 | None
-------------------------------------------
48 | 2042006 | None
-------------------------------------------
49 | 2190388 | None
-------------------------------------------
50 | 2338770 | None
-------------------------------------------
51 | 2487152 | None
-------------------------------------------
52 | 2635534 | None
-------------------------------------------
53 | 2783916 | None
-------------------------------------------
54 | 2932298 | None
-------------------------------------------
55 | 3080680 | None
-------------------------------------------
56 | 3229062 | None
-------------------------------------------
57 | 3377444 | None
-------------------------------------------
58 | 3525826 | None
-------------------------------------------
59 | 3674208 | None
-------------------------------------------
60 | 3822590 | None
-------------------------------------------
61 | 3970972 | None
-------------------------------------------
62 | 4119354 | None
-------------------------------------------
63 | 4267736 | None
-------------------------------------------
64 | 4416118 | None
-------------------------------------------
65 | 4564500 | None
-------------------------------------------
66 | 4712882 | None
-------------------------------------------
67 | 4861264 | None
-------------------------------------------
68 | 5009646 | None
-------------------------------------------
69 | 5158028 | None
-------------------------------------------
70 | 5306410 | None
-------------------------------------------
71 | 5454792 | None
-------------------------------------------
72 | 5603174 | None
-------------------------------------------
73 | 5751556 | ?
-------------------------------------------
~~~~~~~~~~
4. Secrets
~~~~~~~~~~
~~~~~~~~~~~~~
4A. Medal Man
~~~~~~~~~~~~~
Throughout the DW3 World, you'll encounter TinyMedals. While these items are
good to throw at your fellow partymembers, you can also redeem them for prizes!
Simply visit the Medal Manor, located beneath the Well in Aliahan, and you can
turn TinyMedals into fabulous prizes. Here's the list!
---------------------
# | Prize
---------------------
5 | Spiny Whip
---------------------
10 | Garter
---------------------
20 | Blade Boomerang
---------------------
30 | STR Ring
---------------------
35 | INTSpecs
---------------------
50 | Ninja Suit
---------------------
60 | Justice Abacus
---------------------
70 | AGLScarf
---------------------
80 | Dragon Claw
---------------------
90 | Vivify Wand
---------------------
95 | Sacred Bikini
---------------------
100 | Gold Pass
---------------------
Now, since I've gotten some requests for one, here's a quick TinyMedal chart
you can use to see if you've missed some, or how many you could have by the
part of the game you're in.
-------------------------------------------------------------------------------
# | Location | Details
-------------------------------------------------------------------------------
001 | Aliahan Castle 1F | To the southeast of the floor, there're two rooms.
| | The room on the west has two barrels, and the west
| | barrel has the TinyMedal.
-------------------------------------------------------------------------------
002 | Aliahan | A house to the east part of town can't be entered
| | unless it's night. Come back then, and go upstairs,
| | then search the dresser to the east for the
| | TinyMedal.
-------------------------------------------------------------------------------
003 | Reeve | There's a person and a boulder east of the town's
| | Weapon Shop. Walk against the boulder, and it'll
| | move. Search the spot that the boulder was, to get
| | this TinyMedal.
-------------------------------------------------------------------------------
004 | Najimi Tower 2F | From the second floor stairs, move one room to the
| | west, one room north, then enter the room to the west
| | to reach some stairs up to the third floor. There's a
| | chest here with a TinyMedal.
-------------------------------------------------------------------------------
005 | Aliahan Castle 1F | After getting the ThiefKey, return to Aliahan Castle,
| | and go to the northern courtyard where the Princess
| | is. Open the door to the west of her, and get the
| | TinyMedal from the dresser.
-------------------------------------------------------------------------------
006 | Reeve Shrine | This Shrine is the one that's south of the Tempt
| | Cave. The TinyMedal is in one of the pots in the
| | room.
-------------------------------------------------------------------------------
007 | Romaly | There's a pond in the center of Romaly. If you enter
| | the house that's to the west of the pond, you'll find
| | a TinyMedal in one of the vases.
-------------------------------------------------------------------------------
008 | Romaly | To the east of the enterance to Romaly Castle, you'll
| | find a torch. Stand to the east of the torch, and
| | search the ground for a TinyMedal.
-------------------------------------------------------------------------------
009 | Romaly Castle 1F | There're courtyards on this floor of the Castle. If
| | you explore the one to the southeast, you'll see a
| | spot where the path of the center bushes meet. Search
| | here for a TinyMedal.
-------------------------------------------------------------------------------
010 | Kazave | There's three gravestones next to the Temple. Examine
| | the base of the eastern gravestone for this
| | TinyMedal.
-------------------------------------------------------------------------------
011 | Elvenham | To the west of the Queen of the Elves' throne, you'll
| | see a small niche going north. Examine the ground
| | here for another TinyMedal.
-------------------------------------------------------------------------------
012 | Noaniels Cave B3 | From the Cave's enterance, you want to go all the way
| | south, then all the way east. Go down to an
| | intersection, then move west and into a room with
| | two staircases. Take the east staircase, then go down
| | another floor, to find the chest with the TinyMedal.
-------------------------------------------------------------------------------
013 | Pachisi Shrine SW | Stand under the pillar to the west, before moving
| of Ashalam 1F | three steps to west, and one north. It will be the
| | southeast corner of the big stone tile. Search this
| | spot for the TinyMedal.
-------------------------------------------------------------------------------
014 | Pachisi Shrine SW | When playing a game of Pachisi, you can get a
| of Ashalam 2F | TinyMedal from one of the vases on the board.
-------------------------------------------------------------------------------
015 | Pachisi Shrine SW | If you reach the Goal on this Pachisi Board, one of
| of Ashalam 2F | the prizes will be a TinyMedal.
-------------------------------------------------------------------------------
016 | Isis | You'll see three gravestones as you enter Isis. There
| | is a TinyMedal waiting for you on the center
| | gravestone's base.
-------------------------------------------------------------------------------
017 | Isis | Check out the vase that's south of the Weapon Shop's
| | counter, and pocket another TinyMedal.
-------------------------------------------------------------------------------
018 | Desert Cave | Search the western vase inside the little cave for a
| | TinyMedal.
-------------------------------------------------------------------------------
019 | Pyramid F1 | You need to go down the stairs on Floor 2, to reach a
| | chamber with an empty room and a Cannibox. If you go
| | to the west, then you'll find another chest with a
| | TinyMedal.
-------------------------------------------------------------------------------
020 | Pyramid F4 | This's in the treasure room that requires the
| | MagicKey to enter. If you number each chest, starting
| | with the northwest corner, and go east across each
| | row, before starting again to the west of the lower
| | row, then the TinyMedal is in the seventh chest.
| | You'll have to beat up four MummyMen, though!
-------------------------------------------------------------------------------
021 | Pyramid F6 | This's up ontop of the Pyramid. You'll have barely
| | any room to go, but move west, and search the ground
| | at the northern tip of the ledge, to get a TinyMedal.
-------------------------------------------------------------------------------
022 | Romaly Castle F1 | Open the Magic Door that's north of the stairs, and
| | search the bush that's second from the east, to get a
| | TinyMedal.
-------------------------------------------------------------------------------
023 | Ashalam | Open the Magic Door to the northwest of the city.
| | You'll see four diamond tiles in this room; the one
| | with the TinyMedal is in the northeast.
-------------------------------------------------------------------------------
024 | Isis Castle F1 | Open the Magic Door to the northeast on this floor,
| | but the guards will only be gone at night. One of the
| | chests contains a TinyMedal.
-------------------------------------------------------------------------------
025 | Portoga | Go to the horse stable north of the Inn, and search
| | the bush two spaces north of the horse for this
| | TinyMedal.
-------------------------------------------------------------------------------
026 | Portoga | There's a horse stable in this town. If you go to the
| | north of it, and move west past the trees here, you
| | can carefully go behind the castle, then south to the
| | water, where you'll see some stairs. The vase here
| | has a TinyMedal in it.
-------------------------------------------------------------------------------
027 | Baharata | Inside the Inn, check out the eastern room's dresser
| | for a TinyMedal.
-------------------------------------------------------------------------------
028 | Baharata Cave 1F | From the enterance, move one room west, two rooms
| | north, and one room west. The chest here contains the
| | TinyMedal.
-------------------------------------------------------------------------------
029 | Dharma Shrine 1F | When you enter the Dharma Shrine, go straight north
| | and through the door. You'll see four statues here.
| | The one with the TinyMedal is in the northeast, all
| | you need to do is check the eastern part of the base.
-------------------------------------------------------------------------------
030 | Garuna Tower 3F | Take the outside staircase on 1F up to 2F, go across
| | the tightrope, and down the stairs on the other side.
| | After going through the Traveler's Gate, take the
| | southern staircase at the intersection, and go up
| | another flight of stairs. Open this chest for the
| | TinyMedal.
-------------------------------------------------------------------------------
031 | Zipangu Shrine | In the eastern room, search the dresser for a
| | TinyMedal.
-------------------------------------------------------------------------------
032 | Muor | Go behind the shop that's holding onto your father's
| | helmet, and go up the stairs. You can get a TinyMedal
| | from a vase in this room.
-------------------------------------------------------------------------------
033 | Tedanki | Find the old man to the east of a poisonous swamp,
| | during the day. Stand above him, and move four spaces
| | to the west, then search for the TinyMedal.
-------------------------------------------------------------------------------
034 | Lancel | To the east of the Navel of Earth Temple, follow the
| | path between the Temple and the Final Door north,
| | until you reach a deadend. Examine the ground and
| | pick up the TinyMedal at the end of the path.
-------------------------------------------------------------------------------
035 | Edinbear 1F | Out in the eastern courtyard, search the spot seven
| | steps west, and one step south of the orange-colored
| | person, to get this TinyMedal.
-------------------------------------------------------------------------------
036 | Edinbear 1F | Out in the western courtyard, check the east-center
| | of the flower patch, for another TinyMedal.
-------------------------------------------------------------------------------
037 | Shoal Shrine | Stand to the north of where the FinalKey chest is,
| | and walk north, as if you were going to go in the
| | door up there. On the very last dot-like tile you
| | come to, search it for a TinyMedal.
-------------------------------------------------------------------------------
038 | Romaly Castle 4F | Go up the western tower to the top, and open the
| | Final Door here. Search infront of the sink for a
| | TinyMedal.
-------------------------------------------------------------------------------
039 | Romaly Gate | Enter the Final Door once you go downstairs, then
| | search the corner of the water in the northwest of
| | the room for a TinyMedal.
-------------------------------------------------------------------------------
040 | Greenlad Stupa | Go to the north of the pool in the Stupa, and check
| | the center northern diamond tile for this TinyMedal.
-------------------------------------------------------------------------------
041 | Olivia Cape | There're two Traveler's Gates here. If you search the
| | spot exactly one space to the southwest of the
| | northern Gate, you'll find a TinyMedal.
-------------------------------------------------------------------------------
042 | Muor | Open the Final Door here, and search the northeast
| | corner of the grass for this TinyMedal.
-------------------------------------------------------------------------------
043 | Hobbit Shrine | Search the red carpet north of the Hobbit's throne
| | for a TinyMedal.
-------------------------------------------------------------------------------
044 | Soo | Search the ground one step north of the well in town,
| | to get this TinyMedal.
-------------------------------------------------------------------------------
045 | Soo | Check the vase in the house north of Soo's well, and
| | you'll get another TinyMedal.
-------------------------------------------------------------------------------
046 | Newburg | Check the east chest in the Mayor's house for a
| | TinyMedal.
-------------------------------------------------------------------------------
047 | Lancel | After agreeing to enter the Navel of Earth, follow
| | the head priest north, and take the eastern passage
| | instead, opening the chest here for a TinyMedal.
-------------------------------------------------------------------------------
048 | Navel of Earth B1 | From the enterance, go south two rooms, then check
| | the northeast room in the chamber with all the
| | pillars. This chest has the TinyMedal.
-------------------------------------------------------------------------------
049 | Navel of Earth B3 | This TinyMedal is in the chest right next to the one
| | that contains the Blue Orb.
-------------------------------------------------------------------------------
050 | Zipangu | If you go south two spaces from the stairs in the
| | room with all the vases, three spaces east, and then
| | two spaces north, search the eastern vase for a
| | TinyMedal.
-------------------------------------------------------------------------------
051 | Zipangu | Head into the temple, and go north to the
| | intersection. Move east and north, then check the
| | middle vase in the row to the east, and you'll get a
| | TinyMedal.
-------------------------------------------------------------------------------
052 | Arp Tower 5F | This's in the room with all the ropes. Take the
| | second rope from the west, and go all the way south
| | to the chest with the TinyMedal.
-------------------------------------------------------------------------------
053 | Arp Tower 3F | You need to go up to 5F, just like for the previous
| | TinyMedal. Stand north of the central rope, and move
| | three spaces south, and two west, then jump into the
| | pit to the south. The southwest chest has the
| | TinyMedal.
-------------------------------------------------------------------------------
054 | Pirates' House | Inside the House, check the northern room with the
| | three vases, and three barrels. The center barrel is
| | hiding this TinyMedal.
-------------------------------------------------------------------------------
055 | Pirates' House B1 | Down in the basement, check the northeast corner of
| | the prison cell for a TinyMedal.
-------------------------------------------------------------------------------
056 | Luzami | If you go to the house north of the observatory, and
| | check the ground east of it, you'll see some cracked
| | tiles. Search the center cracked tile for a
| | TinyMedal.
-------------------------------------------------------------------------------
057 | Samanao | At the graveyard, check the second gravestone from
| | the east, in the first row, for a TinyMedal.
-------------------------------------------------------------------------------
058 | Samanao Castle | Outside the Castle's door, take the western path,
| | before checking the northeast corner where the castle
| | walls meet, to get a TinyMedal.
-------------------------------------------------------------------------------
059 | Samanao Castle | Enter the trade enterance, and search the barrel in
| | the northwest corner of the kitchen for this
| | TinyMedal.
-------------------------------------------------------------------------------
060 | Samanao Castle B1 | Open the cell in the northwest, and check the vase
| | here for a TinyMedal.
-------------------------------------------------------------------------------
061 | Samanao Cave B2 | From the stairs, follow the trail of chests as they
| | go west, north, and east, counting them as you go.
| | The TinyMedal is in the eighth chest you come to.
-------------------------------------------------------------------------------
062 | Samanao Cave B2 | From the stairs, move west until you reach the fourth
| | chest, then move south to the next screen. Head east,
| | then north, east, and north into another room. The
| | TinyMedal is in the chest to the east.
-------------------------------------------------------------------------------
063 | Wizard's Cabin | Check the western dresser in the house for a
| | TinyMedal.
-------------------------------------------------------------------------------
064 | Ghost Ship | Check the eastern barrel being guarded by the
| | MiniDemon on the ship's deck, and you'll get a
| | TinyMedal.
-------------------------------------------------------------------------------
065 | Ghost Ship B2 | In the room with five chests, check the second barrel
| | from the west on the top row, for a TinyMedal.
-------------------------------------------------------------------------------
066 | Pachisi Shrine SW | Stand on the space north of the soldier here, and
| of Dragon Queen's | move two spaces north. Search here for the TinyMedal.
| Castle 1F |
-------------------------------------------------------------------------------
067 | Pachisi Shrine SW | Check the southwest corner of the central ? Space on
| of Dragon Queen's | the outside of the board. You should see a Dealer to
| Castle 2F | the north of you.
-------------------------------------------------------------------------------
068 | Pachisi Shrine SW | On the gameboard, after taking any of the three
| of Dragon Queen's | paths, the paths will join back together at a ! Spot,
| Castle 3F | before going north towards the Goal. The vase you
| | come to as you go north has the TinyMedal in it.
-------------------------------------------------------------------------------
069 | Shrine Jail B1 | From the enterance, go south, then take the first
| | passage west. Open the cell here, and check the vase
| | for a TinyMedal.
-------------------------------------------------------------------------------
070 | Gondo Cave 1F | From the stairs, move west, then continue west past
| | the torch, moving south a bit before going further
| | west until you hit a wall. Go south until you can
| | again move west, and continue to the next screen for
| | a chest with a TinyMedal.
-------------------------------------------------------------------------------
071 | Gondo Cave 2F | After jumping down from the third floor, head north
| | until you see a staircase, and stand to the south of
| | it. Move eight spaces south, and six spaces west,
| | then search the floor for this TinyMedal.
-------------------------------------------------------------------------------
072 | Gondo Shrine | Search the gravestone north of the man who gives you
| | the SilverOrb, to get a TinyMedal.
-------------------------------------------------------------------------------
073 | Leiamland Shrine | As you enter, search the ground two spaces east of
| | the ladder for a TinyMedal.
-------------------------------------------------------------------------------
074 | Dragon Queen's | At the very northern part of the castle, infront of
| Castle | the stained glass windows, you'll see an Elf. Search
| | the ground two spaces east of her for a TinyMedal.
-------------------------------------------------------------------------------
075 | Baramos Castle B1 | From the enterance to the Castle, go north and
| | through the main gate, then take the western stairs
| | down. Move south, until you spot a passage going
| | east, and follow this to a door. Open it, and check
| | the space to the west of the corpse, to get a
| | TinyMedal.
-------------------------------------------------------------------------------
076 | Baramos Castle 1F | This TinyMedal is in the room with all the damage
| | tiles, and a corpse on the throne. Search the spot
| | south of the corpse, and you'll get the TinyMedal.
-------------------------------------------------------------------------------
077 | Newburg | After beating Baramos, return to Newburg, and go
| | upstairs in the new house where the jail once was.
| | Check the dresser here for a TinyMedal.
-------------------------------------------------------------------------------
078 | House Below the | Get on the boat, and check out the southeastern
| Giana Pit | corner of the northern pier, to get a TinyMedal.
-------------------------------------------------------------------------------
079 | Tantegal | On the path towards Tantegal Castle, move north, and
| | through the trees. You'll see a person standing on
| | the other side of the wall, by the northeast corner.
| | Find the spot two spaces east, and two spaces south
| | of him, and search the ground for a TinyMedal.
-------------------------------------------------------------------------------
080 | Tantegal Castle | Search the western barrel in the Kitchen for this
| 1F | TinyMedal.
-------------------------------------------------------------------------------
081 | Nail Mark B3 | This's the floor with the large fissure, and five
| | chests. The chest all the way to the northeast has
| | the TinyMedal.
-------------------------------------------------------------------------------
082 | Garin's House | Check the eastern dresser in Garin's House for a
| | TinyMedal.
-------------------------------------------------------------------------------
083 | Rocky Cave B2 | From the stairs, go two intersections east, then
| | south to the next screen. This chest has the
| | TinyMedal.
-------------------------------------------------------------------------------
084 | Domdora | Check the vase in the house of the old man who's
| | always sneezing, for a TinyMedal.
-------------------------------------------------------------------------------
085 | Domdora | In the main part of the horse stable, with the sink
| | and niches in the wall, check the niche to the east
| | for a TinyMedal.
-------------------------------------------------------------------------------
086 | Domdora | At the bottom of the well, check the southwest corner
| | to find a man by some water. Check the southwest
| | corner of the water for a TinyMedal.
-------------------------------------------------------------------------------
087 | Spirit Shrine 2F | Search the center of the red carpet's gold decoration
| | to get a TinyMedal.
-------------------------------------------------------------------------------
088 | Mercado | Go in the empty building in the northwest of the
| | city. Search the northwest corner of it for a
| | TinyMedal.
-------------------------------------------------------------------------------
089 | Rimuldar | Check the spot south of the table in the jail, to get
| | a TinyMedal.
-------------------------------------------------------------------------------
090 | Rimuldar | Head north of the fortune teller's building to find a
| | house with two enterances. Go in the western door,
| | and examine the northern vase for a TinyMedal.
-------------------------------------------------------------------------------
091 | Rimuldar | Go around the outer moat of Rimuldar, then check the
| | east dresser in the building you come to for another
| | TinyMedal.
-------------------------------------------------------------------------------
092 | Kol | Go to the open air bath, and stand on the ladder
| | leading into the water. Search the ground here for a
| | TinyMedal.
-------------------------------------------------------------------------------
093 | Kol | Go down Kol's well, and stand on the little ladder
| | leading from the water to the ledge. Check the spot
| | three steps south of you, for a TinyMedal.
-------------------------------------------------------------------------------
094 | Kol | Upstairs in Kol's Item Shop, check the east hanging
| | sack on the wall for a TinyMedal.
-------------------------------------------------------------------------------
095 | Pachisi Board | Head west and around the edge of the board, moving
| Inside Kol's Well | north, east, south, and east again, to a flower patch
| 2F | west of the Goal space on the board. Search the
| | northeastern flower for a TinyMedal.
-------------------------------------------------------------------------------
096 | Pachisi Board | On the gameboard, search the first dresser you come
| Inside Kol's Well | to, to get a TinyMedal.
| 1F |
-------------------------------------------------------------------------------
097 | Pachisi Board | On the gameboard, take the right path to the second
| Inside Kol's Well | floor. Once there, the first vase you come to has a
| 2F | TinyMedal hidden inside.
-------------------------------------------------------------------------------
098 | Marshy Cave | At the very southern end of the tunnel, you'll find
| | two diggers. Examine the wall one step north, and one
| | step west, of the eastern digger, for a TinyMedal.
-------------------------------------------------------------------------------
099 | Rubiss Tower 2F | In the center room with the damage tiles and the
| | direction-changing diamond tiles, go north to a
| | cluster of four chests. Open the northeast chest for
| | a TinyMedal.
-------------------------------------------------------------------------------
100 | Rubiss Tower 3F | In the northwest corner of this floor, you'll find a
| | lone chest with a TinyMedal inside.
-------------------------------------------------------------------------------
101 | Sacred Shrine | Examine the base of the western cross to get this
| | TinyMedal.
-------------------------------------------------------------------------------
102 | Zoma's Castle 1F | From the enterance, move east, north, west, south,
| | and east. You'll see two doors here. Pick the
| | southern door, then examine the northeast corner of
| | the damage-tile squares for a TinyMedal.
-------------------------------------------------------------------------------
103 | Zoma's Castle 1F | Search the center spot inbetween the two thrones for
| | a TinyMedal.
-------------------------------------------------------------------------------
104 | Zoma's Castle B4 | After watching the scene with King Hydra, continue
| | north to a statue, then move west. When you see a
| | door to the south, enter it, to find a small treasure
| | room. The chest all the way to the west has the
| | TinyMedal.
-------------------------------------------------------------------------------
105 | Zenith Cave B4 | This floor is the one that looks like the Pyramid.
| | From the stairs, move west, then north at the
| | intersection. Go west all the way to the wall, before
| | walking as far south as possible, to a chest with a
| | TinyMedal inside.
-------------------------------------------------------------------------------
106 | Zenith Cave B5 | This floor is the one that looks like Noaniels Cave.
| | Head west of the stairs, then north to another
| | screen. Continue north, then turn east at the torch
| | on the wall, to find a chest with another TinyMedal.
-------------------------------------------------------------------------------
107 | Zenith Cave B5 | This part of the fifth Basement is the one resembling
| | Samanao Castle's jail. Check the vase in the
| | northwestern room for a TinyMedal.
-------------------------------------------------------------------------------
108 | Zenith Castle 1F | This is the floor you reach if you go down the stairs
| | south of King Zenith. There's a big cauldron in the
| | room, and there's a TinyMedal in the eastern vase.
-------------------------------------------------------------------------------
109 | Divinegon's Tower | From the enterance of the Tower, go up the ladder,
| 1F | and move west to a door. Inside, open the west chest
| | for a TinyMedal.
-------------------------------------------------------------------------------
110 | Divinegon's Tower | After moving south through the door on the second
| 3F | floor, after crossing the tightrope, move east and up
| | the ladder. Enter the passage north of you, then open
| | the chest to the southwest for the last TinyMedal!
-------------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~
4B. Monster Medals
~~~~~~~~~~~~~~~~~~
Sometimes when you kill monsters, you'll collect a Monster Medal! Monster
Medals come in Bronze, Silver, and Gold, and they look like the monster you
just beat up. You can only earn one medal per fight, so don't expect one medal
from each monster. Also, it's not guaranteed that you'll get a medal the first
time you beat the monster. You need two Bronze Medals before you can get a
Silver medal, and two Silver Medals before a Gold Medal. It's going to take
lots of monster-bashing, I can guarantee that! The location listed is either
the first place I found them, or the easiest to reach location that has them.
You'll need the first 155 Bronze Medals, and the first 155 Silver Medals, to
get through the second bonus dungeon, so keep that in mind!
-----------------------------------------------
# | Name | Location
-----------------------------------------------
001 | Slime | Outside Aliahan
-----------------------------------------------
002 | Raven | Outside Aliahan
-----------------------------------------------
003 | Hornyhare | Outside Reeve
-----------------------------------------------
004 | Anteater | Outside Reeve
-----------------------------------------------
005 | Butterfly | Najimi Tower
-----------------------------------------------
006 | Froggore | Najimi Tower
-----------------------------------------------
007 | Babble | Najimi Tower
-----------------------------------------------
008 | Magician | Najimi Tower
-----------------------------------------------
009 | StingWasp | Outside Reeve Shrine
-----------------------------------------------
010 | Healer | Outside Reeve Shrine
-----------------------------------------------
011 | Echidna | Tempt Cave
-----------------------------------------------
012 | Almiraj | Outside Reeve Shrine
-----------------------------------------------
013 | VenomToad | Outside Romaly
-----------------------------------------------
014 | Catapila | Tempt Cave
-----------------------------------------------
015 | Manabat | Outside Romaly
-----------------------------------------------
016 | Putrepup | Outside Romaly
-----------------------------------------------
017 | KillerBee | Outside Kazave
-----------------------------------------------
018 | ArmyCrab | Outside Kazave
-----------------------------------------------
019 | GasCloud | Shampane Tower
-----------------------------------------------
020 | BigShroom | Shampane Tower
-----------------------------------------------
021 | VenomWorm | Shampane Tower
-----------------------------------------------
022 | MadRaven | Outside Noaniels
-----------------------------------------------
023 | MadHound | Outside Noaniels
-----------------------------------------------
024 | Toadstool | Noaniels Cave
-----------------------------------------------
025 | Shadower | Outside Noaniels
-----------------------------------------------
026 | Vampire | Noaniels Cave
-----------------------------------------------
027 | CarniMoth | Noaniels Cave
-----------------------------------------------
028 | RogueNite | Outside Romaly
-----------------------------------------------
029 | CatFly | Outside Ashalam
-----------------------------------------------
030 | KingToad | Pyramid
-----------------------------------------------
031 | WildApe | Outside Ashalam
-----------------------------------------------
032 | TrickBag | Pyramid
-----------------------------------------------
033 | MummyMan | Outside Isis
-----------------------------------------------
034 | HellCrab | Outside Isis
-----------------------------------------------
035 | Druid | Outside Portoga
-----------------------------------------------
036 | Flamepede | Outside Isis
-----------------------------------------------
037 | Mummy | Pyramid
-----------------------------------------------
038 | DeadStool | Outside Baharata
-----------------------------------------------
039 | HunterFly | Outside Baharata
-----------------------------------------------
040 | DeadHound | Outside Baharata
-----------------------------------------------
041 | Mystifier | Outside Dharma Temple
-----------------------------------------------
042 | HeatCloud | Outside Norud Tunnel East
-----------------------------------------------
043 | Antbear | Outside Baharata
-----------------------------------------------
044 | Curer | Samanao Cave
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045 | MadOx | Outside Dharma Temple
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046 | Catula | Baharata Cave
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047 | EvilMage | Baramos Castle
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048 | KillerApe | Outside Dharma Temple
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049 | Garuda | Outside Garuna Tower
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050 | Metaly | Outside Dharma Temple
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051 | Goategon | Outside Tedanki
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052 | Executer | Baharata Cave
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053 | Demonite | Outside Garuna Tower
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054 | Deranger | Zipangu Cave
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055 | Cannibox | Chests in the Pyramid
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056 | Eliminato | Arp Tower
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057 | GreatBeak | Garuna Tower
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058 | Snaily | Outside Garuna Tower
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059 | SkyDragon | Outside Garuna Tower
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060 | Barnabas | Outside Muor
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061 | Witch | Outside Edinbear
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062 | MadPecker | Outside Muor
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063 | HellArmor | Outside Edinbear
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064 | SeaSlime | Ocean
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065 | Jellyfish | Ocean
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066 | Merman | Ocean
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067 | KingSquid | Ocean
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068 | Crabus | Ocean
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069 | Merdane | Ocean
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070 | MadCondor | Outside Soo
-----------------------------------------------
071 | Bruin | Outside Garuna Tower
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072 | Hork | Outside Baharata
-----------------------------------------------
073 | Bighorn | Outside Soo
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074 | StingMoth | Outside Garuna Tower
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075 | VenomHork | Outside Soo
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076 | BlueBeak | Outside Soo
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077 | KillArmor | Arp Tower
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078 | Avenger | Outside Dragon Queen's Castle
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079 | LavaMan | Zipangu Cave
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080 | Shaman | Outside Tedanki
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081 | OldHag | Outside Samanao
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082 | Shadow | Samanao Cave
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083 | IceMan | Greenlad
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084 | Wyvern | Outside Domdora
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085 | Kong | Outside Samanao
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086 | Tortragon | Outside Samanao Shrine
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087 | BlissBird | Outside Dragon Queen's Castle
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088 | BombCrag | Outside Dragon Queen's Castle
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089 | Grizzly | Outside Dragon Queen's Castle
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090 | VoodooMan | Outside Samanao Shrine
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091 | TortoLord | Gondo Cave
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092 | IceDragon | Leiamland
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093 | Troll | Outside Gondo Cave
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094 | IceCloud | Outside Gondo Cave
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095 | JewelBag | Gondo Cave
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096 | MiniDemon | Outside Gondo Cave
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097 | Tentacles | Ocean
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098 | Skeletor | Samanao Cave
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099 | Mimic | Chest in Navel of Earth
-----------------------------------------------
100 | HellNite | Gondo Cave
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101 | Hologhost | Gondo Cave
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102 | Orochi | Zipangu Cave
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103 | StoneMan | Baramos Castle
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104 | Salamandr | Outside Tantegal
-----------------------------------------------
105 | RedSlime | Outside Nail Mark
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106 | Goopi | Outside Tantegal
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107 | VileShade | Outside Domdora
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108 | VoodooWiz | Outside Zoma's Castle
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109 | Metabble | Gondo Cave
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110 | Ghoul | Outside Nail Mark
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111 | LionHead | Gondo Cave
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112 | BossTroll | Samanao Castle
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113 | GoldMan | Outside Spirit Shrine
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114 | Skullgon | Outside Rimuldar
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115 | MerKing | Ocean of Alefgard
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116 | Kragacle | Ocean of Alefgard
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117 | DarthBear | Rocky Cave
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118 | GrndTitan | Outside Tantegal
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119 | Leona | Rubiss Tower
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120 | Archmage | Outside Zoma's Castle
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121 | MagWyvern | Rubiss Tower
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122 | WingDemon | Nail Mark
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123 | Hydra | Nail Mark
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124 | TrollKing | Nail Mark
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125 | Dragon | Zoma's Castle
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126 | Balrog | Zoma's Castle
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127 | Putregon | Zoma's Castle
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128 | Mantigore | Zoma's Castle
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129 | Swordoid | Zoma's Castle
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130 | KingHydra | Zoma's Castle
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131 | BaraBomus | Zoma's Castle
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132 | BaraGonus | Zoma's Castle
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133 | Baramos | Baramos's Castle
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134 | Zoma | Zoma's Castle
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135 | Phoenix | Divinegon's Tower
-----------------------------------------------
136 | GateGuard | Divinegon's Tower
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137 | MtlWyvern | Zenith Cave
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138 | DevilMage | Zenith Cave
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139 | EvilCrab | Zenith Cave
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140 | DarkTroll | Zenith Cave
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141 | DemonSwrd | Zenith Cave
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142 | BaraEvil | Zenith Cave
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143 | Divinegon | Divinegon's Tower
-----------------------------------------------
144 | Kandar | Shampane Tower
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145 | Goon | Shampane Tower
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146 | Slime | Divinegon's Rare Medal Wish
-----------------------------------------------
147 | Orochi | Zipangu
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148 | BossTroll | Divinegon's Rare Medal Wish
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149 | KingHydra | Divinegon's Rare Medal Wish
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150 | BaraBomus | Divinegon's Rare Medal Wish
-----------------------------------------------
151 | BaraGonus | Divinegon's Rare Medal Wish
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152 | Baramos | Divinegon's Rare Medal Wish
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153 | Zoma | Zoma's Castle
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154 | Divinegon | Divinegon's Rare Medal Wish
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155 | Kandar | Baharata Cave
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156 | GrayBear | Ice Cave
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157 | WhiteLion | Ice Cave
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158 | BlueDragn | Ice Cave
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159 | Dorasbox | Ice Cave
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160 | IronNite | Ice Cave
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161 | RedDragon | Ice Cave
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162 | MtlGoopi | Ice Cave
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163 | EvilCloud | Ice Cave
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164 | SteelHulk | Ice Cave
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165 | GranDragn | Ice Cave
-----------------------------------------------
~~~~~~~~~~~
4C. Pachisi
~~~~~~~~~~~
Scattered throughout the world, you can find Pachisi boards to play on for cool
prizes, but you'll need a Token or Gold Pass. You get ten rolls to guide one
character through a life-size boardgame. It's really fun! ^^ Here're the spaces
I've landed on so far:
Blue Arrow: Go back the listed number of spaces.
Blue Dice: You lose the listed number of dice rolls.
Blue Gold: Lose the listed number of Gold.
Curved Arrow: You have to return to Start if you land here.
Feather: This's a Shop! You can get some items sooner than possible otherwise.
Forest: Possible fight. If not, you can search for items, gold, trap doors, or
monsters.
Goal: This's where you need to land! You have to end your movement on this
square, or you'll start to go in the opposite direction.
Grass: Possible fight. If not, you can search for items, gold, trap doors, or
monsters.
Hill: Possible fight. If not, you can search for items, gold, trap doors, or
monsters.
Inn: You can rest here to restore your HP and MP.
Key: This's like a secondary Goal space.
Red Arrow: Go forward the listed number of spaces.
Red Dice: You gain the listed number of dice rolls.
Red Gold: Gain the listed number of Gold.
Sign: These just show what direction you can move in.
Skull: These're bad! Your MP will be reduced. Try not to land here!
Slime: Guaranteed battle against enemies.
Star: Your HP and MP are restored.
Stairs: These take you to the next floor.
Start: This's where you begin! Good luck! ^^
Trap Door: Landing on these'll drop you down a floor, so try to avoid them.
Traveler's Gate: This'll warp you to another part of the board.
Zap: You'll get damaged for landing on this space.
? Space: A sinister voice echoes somewhere! These have random effects. The
ones I've gotten are:
A desert under a glaring sun: Vitality decreases by an amount.
A fiery mountain blazes the night: Strength increases by an amount.
A fool notices not a holed purse: You lose 50% of your Gold.
A giant eye looms in darkness: A random fight with land enemies.
A gift from the heavens?: You gain 50% of your Gold.
A gust of wind comes from the back: Move forward 6 spaces.
A gust of wind comes from the front: Move back 5 spaces.
A million fists inflict no harm: Vitality increases by an amount.
Birds chirrup for your relief: You're moved to the nearest Inn.
Experience is the basis of all: You gain some EXP.
Fear not your ignorance: Intelligence decreases by an amount.
Flames consume and transform you: Personality changes randomly.
Ghastly flapping of wings: A random fight with flying monsters.
I make real your wishes: You can stop the dice wherever you wish.
Laying blame to ill fortune: Luck decreases by an amount.
Make knowledge of what you know not: Intelligence increases by an amount.
May the gods of the land gather: Strength increases by an amount.
People are people: Your character is replaced by another party member.
Picture a spring deep in the forest: Luck increases by an amount.
Sleep comes to those who lurk: No more random encounters on the board.
The beckoning flicker of stars unseen: Agility decreases by an amount.
The chasm to void: Works like a Trapdoor Space.
The falling rain swells to a river: A random fight from ocean monsters.
The fool clamors to teach: Intelligence decreases by an amount.
The glitter in the night sky: Agility increases by an amount.
The time of joy has come: Luck increases by an amount.
The weak and weary walk in darkness: Strength decreases by an amount.
Time floats by languidly: Dice rolls increase by ten.
Time is an illusion: Works like a Curved Arrow Space.
Time is the wind: Agility increases by an amount.
Tireless be thy body: Vitality increases by an amount.
What lies beneath the soil emerges: You get a treasure chest.
Your trial is at hand: Works like a ! Space.
! Space: A stat-changing space. You'll have to roll three dice:
Dice 1: 1 = Strength
2 = Agility
3 = Vitality
4 = Intelligence
5 = Luck
6 = Max HP
Dice 2: 1 = 1 Point
2 = 2 Points
3 = 3 Points
4 = 4 Points
5 = 5 Points
6 = 6 Points
Dice 3: 1-3: Stat goes down.
4-6: Stat goes up.
Now here're the treasures by location:
North of Romaly:
Number of Floors: 1
Dice Rolls: 10
Prizes: 500G, Steel Sword.
Chests: Knife, LifeAcorn, Wooden Boomerang.
Vases: Herb, Leather Hat.
Dresser: Token.
Shop: Steel Sword: 1300G
Leather Dress: 420G
Iron Shield: 1200G
Southwest of Ashalam:
Number of Floors: 1
Dice Rolls: 22
Prizes: Mace, TinyMedal.
Chests: Fan, Iron Claw.
Vases: STRseed, TinyMedal.
Dressers: Token, Wooden Hat.
Shop: Skirt: 1500G.
Steel Sword: 1300G.
Mist Wand: 3300G.
Southwest of Dragon Queen's Castle:
Number of Floors: 2
Dice Rolls: 20
Prizes: AGLseed, Dragon Whip.
First Floor Chest: Power Belt.
First Floor Vases: LUCKseed, STRseed.
First Floor Dressers: Silver Tiara, Token, Turban.
First Floor Shop: Flame Boomerang: 6500G.
Speed Ring: 3100G.
Horned Hat: 2300G.
Second Floor Chests: Dagger, Flashy Suit, Skirt.
Second Floor Vase: MysticNut, TinyMedal.
Second Floor Dressers: Party Dress, Token.
Inside Kol's Well:
Number of Floors: 2
Dice Rolls: 25
Prize: Light Dress.
Key Prizes: Life Ring, Ultimate Whip.
First Floor Chests: Dragon Whip, Flee Ring, LifeStone.
First Floor Vases: LifeAcorn, MysticNut, VITseed.
First Floor Dressers: TinyMedal, Turban.
First Floor Shop: Blade Armor: 6500G.
Dragon Robe: 27000G.
Thor Sword: 65000G.
Second Floor Chests: Dark Robe, Mimic.
Second Floor Vases: AGLseed, LifeAcorn, TinyMedal.
Second Floor Dressers: Muscle Book, WorldLeaf.
Inside Zipangu's Well:
Number of Floors: 4
Dice Rolls: 70
Prizes: Bolero Robe, Goddess Ring.
First Floor Chest: Demon Axe.
First Floor Vases: LifeAcorn, Misery Helmet, StoneWig, STRseed.
First Floor Dressers: MysticNut, Silk Hat, Sucker, TubeSocks.
Second Floor Chests: Change Staff, Dragon Claw.
Second Floor Vases: LUCKseed, Rosary Necklace, STRseed, Wizard Ring.
Second Floor Dressers: MohawkWig, Power Belt, TubeSocks.
Third Floor Chests: Devil Sword, Expel Shield, Ninja Suit, Thor Sword.
Third Floor Vases: INTseed, VITseed, Wizard Ring.
Third Floor Dressers: Ruby Ring, Speed Ring, Tight Bikini.
Third Floor Shop: Wizard Ring: 2500G
LifeStone: 800G
Hero Book: 200G
Fourth Floor Vases: Starry Bracelet, STRseed.
Fourth Floor Dresser: Sorrow Shield.
Fourth Floor Shop: Light Dress: 19000G
Tiara: 5000G
Token: 50G
~~~~~~~~~~
5. Credits
~~~~~~~~~~
Adrian's credited for being an emotional anchor while I rocked the boat, and
the world. ^^; He's helped with the game too, as buds getting credited in
Walkthroughs should. I just can't name all the instances. Thanks! ^-^
Zeromus (
[email protected]) offered to help with some classes, but I
had to turn that down, since I planned on having to do it all anyways. ^^ Other
than some reminising about the original DW3, and the changes to this remix, he
helped confirm some Token and TinyMedal locations.
Slime (
[email protected]) reminded me about how you can refuse to visit the
King at the game's beginning. While it's generally bad to do so, it is an
option that's availible.
Tracey (
[email protected]) helped me with some Monster Medals, like those
annoying Curers! x.x Sorry about that email reply, and I hope we get to chat on
the GameFAQs messageboards sometime soon! ^^
Troy Ruhmann (
[email protected]) helped me find a TinyMedal in Domdora. I
completely forgot to search that well! Thanks for keeping your eyes open, Troy.
Kevin Jacobsen (
[email protected]) also found that TinyMedal in Domdora's
well.
Shaun (
[email protected]) helped me confirm some pesky Monster Medals, and
confirmed that it's just nearly impossible to get actual stats for those
Shadowers. Sorry everyone, just be ready for them to immitate the strongest
possible monsters, and take them out ASAP! He also confirmed that GoldMen drop
Golden Claws.
Red Scarlet (
[email protected]), a fellow FAQ Writer, and a good one from
what I have heard, wrote in to help confirm the first set of Medals you can
receive from Divinegon, as well as finding a typo or two. Thanks! ^^
Noumed (
[email protected]) reminded me to fix my information on Pachisi
Board Inn Spaces.
Minami (
[email protected]) found out that if you take on and defeat the Demon
Lord Baramos without any other partymembers present, the King of Aliahan will
give you a Bastard Sword as an extra reward. ^^
Douglas Scheinberg (
[email protected]) informed me that the King of
Romaly doesn't actually have a Yes/No loop, but that you can permanently refuse
the crown. It's not something I'd want to do, but you can if you'd like!
Oblivion (
[email protected]) was also onto the King of Romaly's plans, and
showed me that a female Hero, as the Queen, could accomplish the Inn and Garden
events. ^^ They're in the guide now, thanks Oblivion!
~~~~~~~~~~~~~~~~~~~~~~
5. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you would like to contribute to this FAQ, comment, help me with a correction
(as always, you'll get credited,) compliment me on my work, or ask me for
permission to use this FAQ on your website, you can email me! Feel free to
email me at
[email protected], but please put a relevant subject line on the
email, for instance, "Dragon Warrior 3", as well as telling me what version of
the guide you were reading, and where you found it! Thanks!
~~~~~~~~~~~~~~~~~~~~~~~~
6. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~
Copyright: (c) Copyright 2001 Shdwwrym. If you want to use this FAQ on your
site, please contact me via email. Please do not change, steal, sell my FAQ for
profit, or use it in any way, shape, or form other than its primary purpose,
without receiving express written permission from myself. Please try to
remember that plagiarism sucks, is against the law, and only demeans yourself.
If you would like to contribute to this FAQ (you will receive credit, as
always,) ask permission to use it in one of the above stated ways, or if you
have any questions, corrections, or nice comments, feel free to email me at the
address above.
As of this date, 11/3/2001, the only places allowed to use this FAQ are:
CheatCodes.com
GameFAQs.com
GameSpot.com
www.abinrpg.net