___                          _      __             _
        / _ \_______ ____ ____  ___  | | /| / /__ _________(_)__  ____
       / // / __/ _ `/ _ `/ _ \/ _ \ | |/ |/ / _ `/ __/ __/ / _ \/ __/
      /____/_/  \_,_/\_, /\___/_//_/_|__/|__/\_,_/_/ /_/ /_/\___/_/
                    /___/        /  _/  _/  _/
                                _/ /_/ /_/ /
                               /___/___/___/

                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                     %   Dragon Warrior III       %
                     %   FAQ/Walkthrough          %
                     %   For: GBC/GBA             %
                     %   By: Mike Meevasin        %
                     %   Version 0.3              %
                     %   [email protected]       %
                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                     The latest version of this
                      FAQ can and will always
                        be found at Gamefaqs:
                       http://www.gamefaqs.com



--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Getting Started
IV. Walkthrough
V. Store/Item/Weapon/Armor/Spell List
VI. Bestiary/Monster Medals
VII. Mini-games
VIII. Secrets & Misc.
IX. Credits/Disclaimer

--------------------------------------


******************************************
I. Revision History
******************************************

Version 0.3 (7/27/01):
- Added in a little word about the Pachisi bug
 in the Secrets and Misc. section.
- Lists updated.
- Walkthrough updated.

Version 0.25 (7/23/01):
- Added in some notes to the Getting
 Started section.
- Lists updated.
- Walkthrough updated.

Version 0.2 (7/21/01):
- Walkthrough updated.
- Mini-game section finally has some content.
- List, Tiny, and Monster Medals have been
 updated.
- Remodeled some of the lists.

Version 0.13 (7/19/01):
- Replaced ASCII art. Didn't like the last one.
 On a side note, if anyone can make the logo of
 DWIII, would you mind making it for me?
- The list section updated.
- Added some information to the previously
 empty sections.
- Walkthrough updated.

Version 0.1 (07/18/01):
- Started Walkthrough.
- Basics and getting started up.
- A few sections currently have some design but
 no content. This just makes it easier for me.
- Most sections are under heavy construction.


******************************************
II. FAQ (Frequently Asked Questions)
******************************************

Q. What do they mean by Gameboy Advance compatible?

A. I'm guessing you don't have a GBA or this game.
  Basically the GBA has a feature to "stretch" a game's screen
  previously made for the GB or GBC to fit on the GBA.
  Most games look pretty weird being stretch out. DWIII on the
  other hand fits the screen without the stretched look.


******************************************
III. Getting Started
******************************************


   When you first begin the game your hero will be given a test to
determine their personality. Although this may seem trivial it will
effect certain things, one of them being how your stats grow. The
following chart shows how the personality affects growth. Note that
wearing certain items or reading certain books will change the
personality of your character.

   One more note. It appears that people have found other
personalities other than the one the Prima Guide listed (what you mean
something was wrong with the Prima Guide <sarcasm>Gasp!</sarcasm >).
Anyways, so far the only one I've heard thus far is the Unique
personality. If you find any others please tell me.

+------------------------------------------------------+
|Personality        | STR  | AGL  | VIT  | INT  | LUCK |
|-------------------|------|------|------|------|------|
| Agile             |  3   |  6   |  3   |  4   |  2   |
| Alert             |  3   |  5   |  3   |  6   |  2   |
| Amazon (Female)   |  6   |  3   |  4   |  2   |  2   |
| Bully             |  6   |  3   |  3   |  1   |  2   |
| Carefree          |  4   |  2   |  5   |  5   |  5   |
| Careless          |  2   |  5   |  4   |  2   |  2   |
| Cowardly          |  3   |  2   |  3   |  6   |  6   |
| Defiant           |  3   |  5   |  5   |  3   |  3   |
| Diligent          |  5   |  3   |  6   |  3   |  2   |
| Eager             |  5   |  3   |  5   |  4   |  2   |
| Fearless          |  3   |  6   |  5   |  4   |  4   |
| Foolish           |  3   |  5   |  2   |  2   |  3   |
| Gourmet           |  5   |  1   |  5   |  1   |  2   |
| Happy             |  3   |  4   |  3   |  4   |  6   |
| Helpless          |  3   |  4   |  3   |  5   |  4   |
| Honest            |  4   |  3   |  4   |  5   |  3   |
| Ironman           |  5   |  2   |  6   |  3   |  2   |
| Jock              |  6   |  2   |  4   |  2   |  2   |
| Kindly            |  5   |  3   |  5   |  5   |  3   |
| Ladylike (Female) |  4   |  2   |  3   |  5   |  7   |
| Lazy              |  5   |  1   |  6   |  2   |  5   |
| Lewd (Male)       |  5   |  3   |  6   |  5   |  3   |
| Logical           |  2   |  5   |  3   |  6   |  2   |
| Lonesome          |  4   |  3   |  2   |  5   |  5   |
| Lucky             |  4   |  5   |  4   |  4   |  7   |
| Macho             |  5   |  4   |  4   |  3   |  1   |
| Meddler           |  5   |  3   |  5   |  2   |  2   |
| Naive             |  4   |  3   |  3   |  2   |  5   |
| Ordinary          |  4   |  4   |  4   |  4   |  4   |
| Quick             |  4   |  7   |  4   |  4   |  4   |
| Romantic          |  3   |  5   |  3   |  5   |  4   |
| Selfish           |  3   |  5   |  3   |  3   |  3   |
| Sexy (Female)     |  5   |  6   |  5   |  5   |  6   |
| Sharp             |  4   |  6   |  2   |  7   |  3   |
| Silly             |  4   |  6   |  3   |  5   |  5   |
| Smart             |  3   |  4   |  4   |  6   |  3   |
| Solitary          |  4   |  5   |  6   |  5   |  2   |
| Stubborn          |  4   |  1   |  6   |  1   |  2   |
| Timid             |  5   |  1   |  6   |  5   |  3   |
| Tomboy (Female)   |  5   |  5   |  2   |  3   |  3   |
| Tough             |  5   |  3   |  7   |  2   |  2   |
| Twisted           |  2   |  6   |  2   |  5   |  6   |
| Vain              |  5   |  5   |  3   |  5   |  3   |
| Valiant           |  7   |  2   |  4   |  2   |  2   |
| Weepy             |  3   |  3   |  4   |  5   |  5   |
+------------------------------------------------------+

   In order to determine your personality the game will ask you a
series of questions. After answering a few questions you will be taken
to a certain situation that will finally determine what your
personality will be like. The game will first ask you one of five
starting questions, and from your responses follow it up with more
questions until you hit a certain situation.

   Ok, I guess I won't put the questions up, thank god. I actually
dreaded typing all that up. However a new Personality Guide by Alan
Riggs has just appeared on GameFAQs and if you really want to get a
certain personality for your Hero, I suggest looking that up.

   Also there is another Personality Guide made by Alex W. Jackson
listed under the Super Famicon (Super Nintendo) section of Dragon Quest
III, also at GameFAQs. Although there is some Japanese Text throughout
the Guide he explains about getting a personality for your Hero as well
as for your teammates.


---Job Classes---

   With the exception of the Hero, you can have a variety of people on
your team. This includes the:

Warrior: Experts in Physical combat using weapons. While they can use
        heavy, powerful weapons and equipment, they cannot cast
        spells.

Fighter: Fighters rely on their lean, muscular bodies to deliver
        punishing punches. They won't wear heavy protective gear, so
        they can move quickly. Their chances of scoring critical hits
        in battle increase with their levels.

Mage: Mages cast powerful spells to mow down monsters. They are
     physically frail, however so they are not to be relied upon for
     physical attacks.

Cleric: As evil-hating followers of the gods, clerics can cast healing
       and reviving spells that are imbued with holy power. They are
       physically stronger than mages, and are capable of some
       physical combat.

Thief: Thieves are experts at exploring the unknown. They possess
      abilities that make them invaluable to your quest. For example,
      they can identify the locations of hidden treasures in caves and
      towers. They also steal items from monsters in battle.

Dealer: Dealers have the uncanny knack of earning a little bit more
       money from the battle than the others. They are also the only
       people who can appraise unknown items. At the start of the
       quest they are comparable to the hero in abilities.

Jester: Silly pranksters whose only source of pride is their luckiness.
       In battle, they may ignore your wishes to do whatever strikes
       their fancy. They learn new ways of fooling around when they
       level up.

Sage: The ultimate spellcasters, sages can cast all the spells of mages
     and clerics. What's more they can also user powerful weapons.
     It's not easy to become a sage. It requires special dedication.

*Note that you cannot start out with a Sage. Also note that at one
point in the game you can change a characters class into a Sage or into
other classes. There are many benefits to this, for example if you had
a Mage and changed him into a Warrior, the Warrior would retain all the
spells learned as a Mage and have the added bonus of the Warrior's
strength. The only negative to this is that you start back at level 1
and lose half your stats, but you will find this a minor inconvenience.


******************************************
IV. Walkthrough
******************************************

---Prologue---

   Many years ago, the kingdom of Aliahan ruled the world. Although
its former influence has diminished, its people lived in peace. That
is, until the rise of the Demon Lord Baramos...

   The kingdom's greatest hero Ortega embarked on a journey to defeat
Baramos, but was said to have perished from a plunge into the maw of a
volcano.

   Over a dozen years later... A single youth strides purposefully
into the castle of Aliahan. The youth is the hero Ortega's only child.
The king, recognizing the youth's determination to succeed the fallen
father commands, "defeat the Demon Lord Baramos."

   You are the young hero of Aliahan. Assemble a team of trusted
companions for a spectacular quest to save the world from the terrors
of the Demon Lord Baramos.

   Let the adventure begin!


+----------------+
 Aliahan Castle
+----------------+

Aliahan Town

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


   After determining your personality, (see above for more details),
you will find yourself at your home ready to meet the king. Search the
dresser to receive a STRseed. Follow your mother out the door, and meet
the king. After speaking to the king head left and search the dressers
in that room to find a LUCKseed. Now head down and explore the castle.
Inside two barrels you will find an Antidote as well as a TinyMedal.
Now exit the castle and explore around town.

   If you search the well you will find a hidden house underneath.
Here lies the TinyMedal man. As you find TinyMedals throughout the
world you can bring it back to this man and exchange them for items.
Also note that if you visit your mom she will heal you for free. Saving
you some money from always going to the inn.

   Now you must recruit some people at the Tavern. You can recruit
some pre-made characters or you can create and recruit your own. The
benefits of making your own character is that you can give them a
personality you may want (although not guaranteed), as well as give
them a name you want. As for who to recruit that's for you to decide. I
recommend a team of the Hero, a Warrior, Cleric, and Mage. This will
give you a good balance of magic and attack. Course you can mix and
match at your leisure, so see what works best for you.

   In fact you can register at least one of each class (not sure if
you can register one of each class and sex, not even going to try), so
you can register at least one of each class and come back for a
character later if you wanted too.

   Once you've obtained your team and have equipped all of them with a
weapon, head outside to level up, I recommend getting your people at
about or around level 5. Once you've done that your first journey will
be to find the Thief Key. If you explored the Castle Dungeon you may
have heard some clues as to its whereabouts. Head out of the castle and
across the bridge then head down into the cave.


+----------------+
 Najimi Tower
+----------------+

   Explore the cave and search for some treasure. As you start
exploring you may notice that the cave also has a path that leads to
the Village of Reeve as well as Aliahan Castle. However you want to
head up to the tower so head up the stairs near the four pillars.

   The tower is pretty straightforward so you shouldn't have too much
trouble working your way around the cave. As you explore you will find
an inn at the 1st floor of the tower, use it if necessary. Now continue
to explore the tower and be sure to grab the TinyMedal from the chest.
When you reach the top talk to the old man to receive the Thief Key.
With this you can open any red door that was previously locked. Be sure
to search the bookcases after you get the Key. You will find a Tomboy
Book, one of the books that will change your personality.

   Now use the key to open the door near you and head down the stairs.
Jump out of the tower, or walk back down fighting monsters, whichever
you choose. Head back down the stairs into the cave, and now head up
and search to the right. You will find a door that you can now unlock
and some treasure inside.

   Head back to the four pillars, and this time head right, this path
will lead you to Aliahan. With the Key you will be able to unlock the
doors to rooms you couldn't get into before. Search one of the rooms
for another TinyMedal, and be sure to talk to one of the inhabitants of
the castle. One of them will tell you of a Magic Bomb in Reeve, now
head to the Village of Reeve.


+------------------+
 Village of Reeve
+------------------+

Village of Reeve-

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


   Explore the village and stock up on any items you may need and get
some new weapons and armor for your party. If you search around town
you will find the Muscle Book as well as an INTseed. Head to the house
in the upper right corner and talk to the man inside, he will give you
the Magic Bomb. This item will be used to blow up the seal that blocks
your way to the other continent. As soon as you've stocked up on items
as well as bought and equipped your best stuff, head out of the town
and head to the right and then down to Tempt Cave. Be sure to stop near
the shrine to find another TinyMedal.


+--------------+
 Tempt Cave
+--------------+

   As you make your way down Tempt Cave you will find a wall blocking
your path. Use the Magic Bomb to blow up the wall and continue forward,
be sure to grab the map. This cave is pretty straightforward, pretty
much every way but the right way is being blocked by pitfalls, so just
work your way around the cave, until you find the small whirlpool that
will lead you to Romaly Castle.


+----------------+
 Romaly Castle
+----------------+

Romaly Castle-

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


   When you enter Romaly Castle you will hear from the townspeople
that the king wishes to see you. Visit the King and he will tell you
that the Golden Crown has been stolen, and wants you to retrieve it
from a villain known as Kandar. If you explore the Castle you will
learn that Kandar is in Shampane Tower. For now stop and explore the
town, you'll find items scattered all over the place, including a
Token, TinyMedal, as well as the Cheat and Smart Book.

   You'll also find a Monster Stadium where you can use your gold to
gamble on the outcome of a fight. If you want you can partake in the
activities. As usual stock up on items and see what new armor and
weapon you can afford before moving on. This is also a good opportunity
to build up a few levels, so you might as well gain a few levels before
heading on.


+----------------+
 Kazave Town
+----------------+

Kazave Town

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G


   Your next destination will be at Kazave Town. From Romaly Castle
head straight up and you will eventually run into it. If you searched
to the left of Romaly you will have found another Traveler's Gate. You
will need the Magic Key if you want to actually use the gate, so far
know just leave and head up. Along the way you will also find the first
Pachisi Track, in a shrine just below Kazave. If you want more
information on the Pachisi Tracks check out the Mini-Game section for
further details. Also note that to play the Pachisi Track you will need
a Token. If you didn't find a Token at Romaly, you can find one at the
shrine. Search the altar where the executioner looking guy stands and
you will find a Token that will allow you to play one game.

   Once you are done head up to Kazave village. As usual, talk to the
villagers, explore the town and grab some new weapons, armor, and any
items you may need. Searching the town you will find Boxer Shorts, a
TinyMedal, a LifeAcorn, and a Token. Also, if you speak to the old man
he will tell you of an item that used to be sold in the item shop, the
Poison Dagger. If you wait till nightfall and renter the Item shop you
will be able to grab the Poison Dagger.

   Your next destination will be Shampane Tower. It's a good idea to
have all of your party members above Lv.10. This will make the upcoming
area a little less troublesome.


+-----------------+
 Shampane Tower
+-----------------+

    Like every other dungeon thus far this one is pretty easy to
navigate. There are also a few treasures scattered around the area,
some gold and a Bronze Shield; none of which are must get items, but
you should get them anyways. As you reach the 5th floor you will see
Kandar's men. They will alert him of your presence. When you head up
the next floor you will fall through a trap.

   Head back up the stairs and you will find the treasure chest empty
and his men gone. Head back down to the 4th floor and you will find him
and his men waiting. Heal up and then talk to him to start the fight.
Depending on your levels, this battle could be pretty tough. If you
have a Cleric on your team have him/her mostly Heal and do an
occasional attack when you can. Have the Hero help out in Healing too
if necessary, if you don't have a Cleric stock up on some Herbs. Try to
concentrate you attacks on his Goons first, this way the damage you
take will be lessened.

   Once you've defeated Kandar he ask for your forgiveness. Say yes
and he will give you the Crown, which you can take back to the King of
Romaly. You can keep the Crown if you want, but its Defensive Power is
pretty low compared to the stuff you should have now, so only keep it
if you really want to. When you give back the Crown to the King he will
offer the Kingdom to you. Since you can't refuse, even if you wanted
too, say yes and he will crown King or Queen. As the King or Queen you
can walk around town however you are quite limited in what you can do.
You can't leave or buy, sell or even gamble.

   If you want to stop being King or Queen head down to the Arena and
find the King there. Tell him you do not want to be King or Queen by
first saying no, then yes to his next question. After that you should
move on to Noaniels, a village just above Kazave.


+------------------+
 Noaniels Village
+------------------+

Noaniels Village:

Item Shop:
Steel Sword   1300G
Wizard Staff  1500G
Evade         2900G
Repellent       20G
WarpWing        25G
MoonHerb        30G
SpiderWeb       35G

INN:
20G a night


   When you enter Noaniels and start talking to the villagers you will
notice that all of them are asleep. If you explore the town you will
come across one man who is not asleep. He will then tell you of Elves
that placed a cursed on the village unless you find the Dream Ruby. For
now explore around town to find items such as the AGLseed, Tragic Book,
Kilt, STRseed and MoonHerb. You won't be able to do anything else for
now so head West of Noaniels and look for the Elf Village, it's a small
patch of grass in the middle of the forest.

   When you enter Elvenham you will find that the Elves are less than
friendly towards human. Even the shopkeeper will refuse to sell you
stuff. There is an old man who will explain why. Now talk to the queen
to learn a bit more of what happened. Although she doesn't exactly ask,
you will have to find the Dram Ruby so you can lift the cure in
Noaniels. Start by searching in the cave just below Elvenham.

   This cave, unlike the others you've visited will be the first that
is actually maze like. From the cave entrance head down and then left
to grab some gold. Continue heading down, and then head right. Go up to
grab a Repellent then head back down. From here you will find two
paths, one leading to the left and one heading down. First head left
and then take the stairs on the right. Grab the TinyMedal you find and
head back up and then take the stairs on the left side.

   When you head down you should see a glowing circle surrounded by
four pillars. This will heal you so use it whenever you have to
recover. Once you've healed head to the left then head straight up to
find a Spear and a STRseed. Now head back down and then to the left and
take the stairs down. From there head left and ignore the first set of
stairs you see, it leads you nowhere. Instead head down and to the
right to grab a Rosary. Head back up and continue heading left. You
will find three more treasure chests; which contain some gold, a Token,
and a Leather Dress.

   Once you've gotten all three chests head down the stairs next to
the chest, and you will find the Dream Ruby there. You will also find a
note left by the two who took the Ruby in the first place. With the
Ruby in hand head back to Elvenham. Give the Queen the Ruby and she
will give you the Wake Dust. Although you've done this you still can't
buy anything in the Elf Village, so for now head back to Noaniels and
cure the people of their curse.

   When you use the Wake Dust to awaken the people some of them will
tell you about a Magic Key that your father when out searching for
before he left Noaniels. They also say that he left for Ashalam, which
is to the East of Romaly. After checking the item shop for any weapons
or armor you may need head for Ashalam.


+----------+
 Ashalam
+----------+

Ashalam:

*Item Shop 1:
(Note this list represents the lowest price)
Herb             16G
Antidote         20G
Repellent        40G
WarpWing         50G
SpiderWeb        70G
Gold Necklace  2000G

Item Shop 2:
Antidote  10G
MoonHerb  30G

*Weapon and Armor Shop 1:
(Note this list represents the lowest price)
Wizard Staff  3000G
Holy Spear    4600G
Iron Axe      5000G
Skirt         3000G
Black         4800G
Iron Helmet   2000G

Weapon and Armor Shop 2:
Chain Armor    480G
Iron Armor    1100G
Bronze Shield  250G
Scale Shield   600G
Iron Apron     700G
Fur Hat        250G

Weapon and Armor Shop 3:
(Only open at night)
Knife         200G
Sickle Sword  320G
Spear         650G
Chain Whip   1000G
Iron Claw     870G
Iron Axe     2500G

INN:
28G a night


   There are quite a few shops in Ashalam, almost all of which are
willing to rip you off. There are two storeowners who do not have
prices next to the items they sell, marked with a * next to the list
above. When you talk to them and want something, be sure to tell them
that you will not pay for the price they ask. Wait for them to say
something about them committing suicide if they sell this low, that
will be the lowest price you can obtain the item.

   However, with the exception of the Gold Necklace, Skirt, and Black
Suit everything else can be found in the next town, at half the price
they are asking for. As for items, not much is hidden in this town
except for some BugPowder and a Token. When you've finished shopping at
all the honest merchants head West to Isis.


+--------------+
 Isis Castle
+--------------+

Isis:

Item Shop:
Turban    160G
Herb        8G
Antidote   10G
Repellent  20G
WarpWing   25G
MoonHerb   30G

Weapon and Armor Shop:
Steel Sword  1300G
Holy Spear   2300G
Iron Axe     2500G
Iron Armor   1100G
Silk Dress   1500G
Iron Shield  1200G
Iron Helmet  1000G

INN
40G a night


   Isis is located in the south-west part of the desert. You won't
exactly see the town, but you will see an Oasis, so the town isn't that
hard to miss. Before heading there though, visit the shrine to the
South-east of Isis, note that it is surrounded by a poisonous swamp.
There you will find an old man who tells you that the Magic Key may be
in the Pyramid. Search the place to find a Token, a TinyMedal, and a
Tomboy Book.

   When you enter Isis, do the usually heal, armor, weapon, and town
searching. If you search the town you will find two TinyMedals, Boxer,
Brave Book, and a Smart Book. Also note that the weapons here are
basically the same you saw in Ashalam, except cheaper, so start
spending that money here. Once you've finished exploring the town, head
up and go visit the Queen.

   When you enter the castle head to the left side and then up. You
will see a passageway into the castle. If you explore the area you will
find the Starry Ring, an item that doubles your Agility. Answer the
skeleton that appears honestly, and he will let you keep the Starry
Ring. Continue searching the castle to find the Defy Book and a Token.
Talk to the Queen to save, and head to the right to talk to these
children. One of them utters a nursery rhyme that will be useful later
on, press Select after talking to him to remember what he said. Once
you've finished head to the Pyramid, from Isis head straight up and
you'll find it.


+----------+
 Pyramid
+----------+

   The first floor of the Pyramid contains no treasures, only monsters
and pitfalls. When you first enter the Pyramid try to avoid walking in
the center. If you don't you will fall down into a pit, where you
cannot cast any magic. If you do fall down find a set of stairs that
will take you back up, and this time avoid walking in the center. The
best way to do this is to hug the wall as you explore the first floor.

   Now if you search to the left and right corridor near the entrance
you will find nothing but empty treasures. Head up one corridor and
then head to the right. Follow the path until you reach the stairs to
the second floor. If you head left you will run into Cannibox, an
extremely powerful monster, which gives you nothing in return, so avoid
it if you aren't strong enough.

   On the second floor head down one corridor then head all the way to
the left, and then head up, and down the stairs. The first two
treasures you see are all dud, one will be a Cannibox, and the other
will be empty. Head to the left and you will find a TinyMedal. Now head
back up the stairs and this time head all the way to the left then all
the way down to grab an INTseed. Now head up two corridors, down one,
then head right to find a set of stairs that will take you up.

   In the next room you will put that rhyme you heard back in the
castle to use. Okay this may be a bit confusing so let me explain
things a bit. There are four buttons, two on the left side of the room,
and two on the right side of the room. Sort of like this:

1  2        3  4

   Now you have to press them in this order: 3, 2, 1, 4. Once you've
done that correctly you will hear a noise coming from somewhere. Head
up the middle and you will find that whatever was blocking the way
earlier has now been moved. There you will find a VITseed and the Magic
Key. Now either head to the left side or right side, doesn't matter
which and then up the stairs. In this room you will see a ring of
treasure, each and every one of them guarded by MummyMans. Once you've
gotten all the treasures head up one more floor to grab the Flashy
Suit. Head up one more floor and you will find yourself outside, from
hear you can jump off and exit the Pyramid.

   Extra challenge: At the very bottom of the Pyramid is the Golden
Claw. To find it first drop down to the bottom floor, then head to the
upper left room, and where the two skulls are in the middle, head down
one spot from the skulls and search, you should find a set of stairs.
At the end of the corridor you will find a casket, search it to find
the Golden Claw, now when you grab the claw a cursed will be placed
upon you.

   Nearly every step you take you will run into some monsters. If you
are pretty strong you should have no problems getting through, but also
beware that you cannot use magic to heal or escape so make sure you can
survive.


+----------+
 Portoga
+----------+

   With the Magic Key in hand a lot of doors that were previously
locked will now be accessible. Start by going back to Isis Castle and
searching the doors that were previously locked. There you will find
some gold, an INTseed, Ruby Ring, Silk Dress, Tiara, TinyMedal, and
LifeAcorn. Also be sure to visit the Queen at night, if you do she will
give you instructions on getting a Wizard Ring. Now head back to
Ashalam and search the places you couldn't before. You should find a
Joke Book and a TinyMedal. You will also start to learn of a hobbit in
a cave nearby. He is suppose to help you get through the cave, but
won't help. Go visit the King of Portoga, which is to the left of
Romaly.

   Before heading there though continue backtracking, if you head to
Romaly and open the door near the northern part of the castle on the
first floor and search the buses near the water you will find another
TinyMedal.

   For your final stop head back to Aliahan and get the treasures in
the castle you could not before, which include some gold, a Lune Rod,
STRseed, AGLseed, and Hero Ring. You should also make a quick stop at
the TinyMedal Man's house and trade in your medals if you haven't
already. Once you are done head to Portoga.

   When you enter the town head to the INN and search the drawer for a
Token. Head through the door in the INN and search the grass, you
should find a TinyMedal there. Also, if you look go behind the inn you
will find a path that leads you around the castle. Head through there
and down the stairs to find another TinyMedal and a Tragic Book.

   Now head into the castle, explore the left side and you will find
some treasures guarded by electricity. You'll find a Tattoo, VITSeed,
and Mist Staff. Now talk to the King, he will then ask you to get some
Pepper for him, and if you do he will recognize you as a hero and give
you a ship. He will then give you the King's Letter. Now head back to
the cave near Ashalam and show the letter to the hobbit, so that he
will guide you through the cave.


******************************************
V. Store/Item/Weapon/Armor/Spell List
******************************************

Key:
H- Hero
C- Cleric
D- Dealer
F- Fighter
J- Jester
M- Mage
S- Sage
T- Thief
W- Warrior

---Store List---

*****Aliahan Town*****

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


*****Village of Reeve*****

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


*****Romaly Castle*****

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


*****Kazave Town*****

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G


*****Noaniels Village*****

Item Shop:
Steel Sword   1300G
Wizard Staff  1500G
Evade         2900G
Repellent       20G
WarpWing        25G
MoonHerb        30G
SpiderWeb       35G

INN:
20G a night


*****Ashalam*****

*Item Shop 1:
(Note this list represents the lowest price)
Herb             16G
Antidote         20G
Repellent        40G
WarpWing         50G
SpiderWeb        70G
Gold Necklace  2000G

Item Shop 2:
Antidote  10G
MoonHerb  30G

*Weapon and Armor Shop 1:
(Note this list represents the lowest price)
Wizard Staff  3000G
Holy Spear    4600G
Iron Axe      5000G
Skirt         3000G
Black         4800G
Iron Helmet   2000G

Weapon and Armor Shop 2:
Chain Armor    480G
Iron Armor    1100G
Bronze Shield  250G
Scale Shield   600G
Iron Apron     700G
Fur Hat        250G

Weapon and Armor Shop 3:
(Only open at night)
Knife         200G
Sickle Sword  320G
Spear         650G
Chain Whip   1000G
Iron Claw     870G
Iron Axe     2500G

INN:
28G a night


*****Isis*****

Item Shop:
Turban    160G
Herb        8G
Antidote   10G
Repellent  20G
WarpWing   25G
MoonHerb   30G

Weapon and Armor Shop:
Steel Sword  1300G
Holy Spear   2300G
Iron Axe     2500G
Iron Armor   1100G
Silk Dress   1500G
Iron Shield  1200G
Iron Helmet  1000G

INN
40G a night

---Items---

+------------------------------------------------+
| Name          | Cost  | Description/Other      |
|---------------|-------|------------------------|
| Antidote      | 10G   | Cures Poison           |
| BugPowder     |       | Confuses enemies       |
| Herb          |  8G   | Recovers HP            |
| Moon Herb     | 30G   | Cures Paralysis        |
| Repellent     | 20G   | Repels weak enemies    |
| SpiderWeb     | 35G   | Lowers enemy AGL       |
| Token         |       | Used to play Pachisi   |
| WarpWing      | 25G   | Return to town/castle  |
|------------------------------------------------|
| Books                                          |
|------------------------------------------------|
| Cheat         |       | Changes Personality    |
| Muscle        |       |                        |
| Smart         |       |                        |
| Tomboy        |       |                        |
| Tragic        |       |                        |
|------------------------------------------------|
| Seeds                                          |
|------------------------------------------------|
| AGLseed       |       | Increases Agility      |
| INTseed       |       | Increases Intelligence |
| LifeAcorn     |       | Increases HP           |
| STRseed       |       | Increases Strength     |
| LUCKseed      |       | Increases Luck         |
| VITseed       |       | Increases Vitality     |
|------------------------------------------------|
| Quest/Special                                  |
|------------------------------------------------|
| DreamRuby     |       | Elf Queen's Ruby also  |
|               |       | paralyzes you          |
| King's Letter |
| Magic Map     |       | Map of the World       |
| Magic Bomb    |       | Blow up the seal       |
| ThiefKey      |       | Unlock Red doors       |
| Wake Dust     |       | Cures sleeping curse   |
+------------------------------------------------+


---Weapons---

+------------------------------------------------------+
| Name    | Cost  | Description/Other      | Equip     |
|------------------------------------------------------|
| Axes                                                 |
|------------------------------------------------------|
| Iron    | 2500G | ATK +38                | HX???X??W |
|------------------------------------------------------|
| Claws                                                |
|------------------------------------------------------|
| Iron    |  870G |                        | XX???X??X |
|------------------------------------------------------|
| Knives                                               |
|------------------------------------------------------|
| Bronze  |   80G | ATK +8                 | XXXXJM?TX |
| Knife   |       | ATK +14                | HCDFJM?TW |
| Poison  |       | ATK +10                | XXXXXM?TW |
|------------------------------------------------------|
| Spear                                                |
|------------------------------------------------------|
| Spear   |  650G | ATK +26                | HC???X??W |
| Holy    | 2300G | ATK +35                | XC???X??X |
|------------------------------------------------------|
| Staff                                                |
|------------------------------------------------------|
| Wizard  | 1500G | ATK +15                | XX???M??X |
|------------------------------------------------------|
| Sticks                                               |
|------------------------------------------------------|
| Stick   |   5G  | ATK +2                 | HCDFJM?TW |
| Club    |  30G  | ATK +7                 | HCDFJX?XW |
|------------------------------------------------------|
| Sword                                                |
|------------------------------------------------------|
| Copper  |  100G | ATK +12                | HCDFJX?XW |
| Sickle  |  320G | ATK +16                | HCDFJX?TW |
| Steel   | 1300G | ATK +33                | HX???X??W |
|------------------------------------------------------|
| Whips                                                |
|------------------------------------------------------|
| Spiny   |       | ATK +18                | HX???M??X |
| Chain   | 1000G |                        | XX???X??X |
| Mace    |       | ATK +30                | XC???X??X |
+------------------------------------------------------+


---Armor---

*Note about Accessories, they will change your personality as well as
give any added DEF, ATK, etc. bonus. I have just put the name of the
personality you turn into.

+-------------------------------------------------------------+
| Name          | Cost  | Description/Other       | Equip     |
|-------------------------------------------------------------|
| Accessories                                                 |
|-------------------------------------------------------------|
| BunnyTail     |  270G | LUCK +7/Happy           | HC???M??W |
| Garter        |       | DEF +3/Female Only/Sexy | HC???M??W |
| Gold Necklace | 2000G |                         | ????????? |
| Rosary        |       | DEF +4/Romantic         | HC???M??W |
| Starry Ring   |       | Doubles Agility         | HC???M??W |
| Sucker        |       | ???/Helpless            | HC???M??W |
| Toughness     |       | VIT +10/Diligent        | HC???M??W |
|-------------------------------------------------------------|
| Aprons                                                      |
|-------------------------------------------------------------|
| Iron          |  700G |                         | XX???X??X |
|-------------------------------------------------------------|
| Armor                                                       |
|-------------------------------------------------------------|
| Leather       |  150G | DEF +12                 | HCDFXX?TW |
| Shell         |  350G | DEF +16                 | HC???X??W |
| Chain         |  480G | DEF +20                 | HC???X??W |
| Iron          | 1100G | DEF +25                 | HX???X??W |
|-------------------------------------------------------------|
| Hats/Helmet                                                 |
|-------------------------------------------------------------|
| Leather       |   80G | DEF +2                  | HCDXJM?TW |
| Crown         |       | DEF +6                  | HCDXJMSTW |
| Wooden        |  140G | DEF +6                  | HC???X??W |
| Turban        |  160G |                         | XX???X??X |
| Fur           |       | DEF +10                 | HC???X??W |
| Iron          | 1000G | DEF +16                 | HC???X??W |
|-------------------------------------------------------------|
| Shield                                                      |
|-------------------------------------------------------------|
| Potlid        |   50G | DEF +2                  | HC???M??W |
| Leather       |   90G | DEF +4                  | HC???X??W |
| Bronze        |  250G | DEF +7                  | HCDFXX?TW |
| Scale         |  600G | DEF +12                 | HC???X??W |
| Iron          | 1200G | DEF +20                 | HX???X??W |
|-------------------------------------------------------------|
| Suits/Coats                                                 |
|-------------------------------------------------------------|
| Cloth         |   10G | DEF +4                  | HCDFJM?TW |
| Traveler      |   70G | DEF +8                  | HCDXJM?TW |
| Training      |   80G |                         | XX???X??X |
| Turtle        |  330G | DEF +15                 | XX???M??X |
| Fighting      |  800G |                         | XX???X??X |
| Evade         | 2900G | DEF +23                 | HC???M??W |
| Black         |       |                         | XX???X??X |
|-------------------------------------------------------------|
| Other                                                       |
|-------------------------------------------------------------|
| Boxer         |       | DEF +6/Men Only         | ??DX???T? |
| Kilt          |       | DEF +24                 | HX???X??W |
| Leather Dress |       | DEF +15/Women Only      | HC???M??W |
| Silk Dress    | 1500G | DEF +20/Women Only      | HC???M??W |
| Skirt         |       | DEF +??/Women Only      | HC???M??W |
+-------------------------------------------------------------+


---Spells---

*Note that a Sage can learn all the spells of a Mage and Cleric

+--------------------------------------------------------------------+
| Name      | MP  | Effect                         | Learned         |
|--------------------------------------------------------------------|
| Attack                                                             |
|--------------------------------------------------------------------|
| Bang      |  5  | Small explosions strike all    | M Lv.11         |
|           |     | monsters.                      |                 |
| Boom      |  ?  | Strong explosions blasts all   | H Lv.??, M Lv.??|
|           |     | monsters.                      |                 |
| Explodet  |  ?  | Immense explosions devastate   | M Lv.??         |
|           |     | monsters.                      |                 |
| Beat      |  ?  | A deat curse that affects one  | C Lv.??         |
|           |     | monster.                       |                 |
| Defeat    |  ?  | A death curse that affects a   | C Lv.??         |
|           |     | group of monsters.             |                 |
| BeDragon  |  ?  | Transforms the mage into a     | M Lv.??         |
|           |     | fire-spewing dragon until the  |                 |
|           |     | end of a battle.               |                 |
| Blaze     |  2  | A small fireball is launched   | H Lv.2, M Lv.1  |
|           |     | at a monster.                  |                 |
| BlazeMore |  6  | A powerful fireball is         | M Lv.17         |
|           |     | launched at a monster.         |                 |
| BlazeMost |  ?  | A huge and intense fireball is | M Lv.??         |
|           |     | launched at a monster.         |                 |
| Firebal   |  4  | Flames are blown at a group    | H Lv.12, M Lv.8 |
|           |     | of monsters.                   |                 |
| Firebane  |  6  | Powerful flames roast a group  | M Lv.14         |
|           |     | of monsters.                   |                 |
| Firebolt  |  ?  | Terrifying flames inflict      | M Lv.??         |
|           |     | severe damage on a group of    |                 |
|           |     | monsters.                      |                 |
| IceBolt   |  3  | A small block of ice strikes   | M Lv.6          |
|           |     | one monster.                   |                 |
| SnowStorm |  ?  | Powerful blasts of frigid air  | M Lv.??         |
|           |     | strikes a group of monsters.   |                 |
| BlizMost  |  ?  | Countless shards of arrow-like | M Lv.??         |
|           |     | ice pierce all monsters.       |                 |
| Blizzard  |  ?  | A howling blizzard inflicts    | M Lv.??         |
|           |     | severe damage on one group of  |                 |
|           |     | monsters.                      |                 |
| Infernos  |  4  | Razor sharp winds tear at a    | C Lv.12         |
|           |     | group of monsters.             |                 |
| Infermore |  ?  | A tornado of razor-sharp winds | C Lv.??         |
|           |     | assails a group of monsters.   |                 |
| Infermost |  ?  | A huge tornado of razor-sharp  | C Lv.??         |
|           |     | winds inflicts severe damage   |                 |
|           |     | on a group of monsters.        |                 |
| Sacrifice |  ?  | Instantly slays all monsters   | C Lv.??         |
|           |     | in exchange for the user's own |                 |
|           |     | life.                          |                 |
| Thordain  |  ?  | A powerful blast of electricity| H Lv.??         |
|           |     | strikes all monsters.          |                 |
| Zap       |  ?  | A vicious thunderbolt strikes  | H Lv.??         |
|           |     | one monster.                   |                 |
|--------------------------------------------------------------------|
| Support                                                            |
|--------------------------------------------------------------------|
| Defense   |  4  | Reduces the DEF of one         | C Lv.18         |
|           |     | monster.                       |                 |
| Disperse  |  ?  | Blows one monster far away     | C Lv.??         |
|           |     | battle.                        |                 |
| Expel     |  2  | A burst of sacred light makes  | H Lv.6, C Lv.2  |
|           |     | one group of monsters          |                 |
|           |     | disappear.                     |                 |
| PanicAll  |  ?  | Causes one monster to become   | M Lv.??         |
|           |     | confused.                      |                 |
| RobMagic  |  0  | Steals MP from one monster     | M Lv.17         |
| Sap       |  3  | Greatly reduces the DEF of     | C Lv.8          |
|           |     | one monster.                   |                 |
| Sleep     |  3  | Lulls one group of monsters    | H Lv.16, C Lv.9 |
|           |     | into deep sleep.               |                 |
| SlowAll   |  3  | Reduces the agility of one     | M Lv.13         |
|           |     | group of monsters.             |                 |
| SpeedUp   |  3  | Raises the agility of all      | C Lv.5          |
|           |     | party members.                 |                 |
| StopSpell |  3  | Prevents one group of          | H Lv.18, C Lv.13|
|           |     | monsters from casting spells   |                 |
| Transform |  ?  | Transforms the user into a     | M Lv.??         |
|           |     | chosen character including all |                 |
|           |     | stats.                         |                 |
| TwinHits  |  ?  | Doubles the ATK of one party   | M Lv.??         |
|           |     | member to enable more powerful |                 |
|           |     | attacks.                       |                 |
|--------------------------------------------------------------------|
| Defensive                                                          |
|--------------------------------------------------------------------|
| Barrier   |  ?  | Raises the whole party's       | C Lv.??         |
|           |     | protection against fire and ice|                 |
|           |     | attacks.                       |                 |
| Bounce    |  ?  | Bounces back all spells        | M Lv.??         |
|           |     | launched at the user.          |                 |
| Increase  |  4  | Raises the DEF of all party    | M Lv.12         |
|           |     | members.                       |                 |
| Ironize   |  6  | Turns all party members into   | H Lv.13         |
|           |     | blocks of iron that can't be   |                 |
|           |     | damaged.                       |                 |
| Surround  |  4  | Confounds a group of monsters  | C Lv.7          |
|           |     | with a mirage, reducing their  |                 |
|           |     | accuracy.                      |                 |
| Upper     |  3  | Sharply raises the DEF of one  | M Lv.4          |
|           |     | party member.                  |                 |
|--------------------------------------------------------------------|
| Healing                                                            |
|--------------------------------------------------------------------|
| Heal      |  3  | Restore the HP of one party    | H Lv.5, C Lv.1  |
|           |     | member by a little.            |                 |
| HealMore  |  5  | Greatly restores the HP of     | H Lv.??, C Lv.14|
|           |     | one party member.              |                 |
| HealAll   |  ?  | Fully restores the HP of one   | H Lv.??, C Lv.??|
|           |     | party member.                  |                 |
| HealUs    |  ?  | Greatly restores the HP of all | C Lv.??         |
|           |     | party members.                 |                 |
| HealUsAll |  ?  | Fully restores the HP of all   | H Lv.??         |
|           |     | party members.                 |                 |
|--------------------------------------------------------------------|
| Curative                                                           |
|--------------------------------------------------------------------|
| Antidote  |  3  | Removes poison from one party  | C Lv.11         |
|           |     | member.                        |                 |
| Awaken    |  3  | Awakens all sleeping party     | C Lv.16         |
|           |     | members.                       |                 |
| CurseOff  |  ?  | Removes a cursed piece of      | M Lv.??         |
|           |     | equipment.                     |                 |
| NumbOff   |  6  | Cures one party member of      | C Lv.15         |
|           |     | paralysis.                     |                 |
|--------------------------------------------------------------------|
| Reviving                                                           |
|--------------------------------------------------------------------|
| Revive    |  ?  | Revives a dead party member to | C Lv.??         |
|           |     | full HP.                       |                 |
| Vivify    |  ?  | May revive a dead party member | H Lv.??, C Lv.??|
|           |     | to 1/2 HP.                     |                 |
|--------------------------------------------------------------------|
| Travel                                                             |
|--------------------------------------------------------------------|
| Repel     |  4  | Keeps weak monsters away.      | H Lv.19         |
| Return    |  8  | Instantly carries the whole    | H Lv.8, M Lv.12 |
|           |     | party to a previously visited  |                 |
|           |     | castle or town.                |                 |
| Outside   |  8  | Instantly carries the whole    | H Lv.14, M Lv.9 |
|           |     | party out of a cave or tower.  |                 |
|--------------------------------------------------------------------|
| Others                                                             |
|--------------------------------------------------------------------|
| EagleEye  |  ?  | Identifies the location of a   | T Lv.?          |
|           |     | nearby building or town.       |                 |
| Forget    |  0  | Used to forget the memorized   | H Lv.16         |
|           |     | speeches of people.            |                 |
| Location  |  ?  | Identifies what floor the party| T Lv.?          |
|           |     | is on in a cave or tower.      |                 |
| Passtime  |  ?  | Instantly turns the day into   | M Lv.??         |
|           |     | night, and vice-versa.         |                 |
| Recall    |  0  | Used to recall the memorized   | H Lv.1          |
|           |     | speeches of people.            |                 |
| Remember  |  0  | Used to deeply recall the      | H Lv.9          |
|           |     | memorized speeches of people.  |                 |
| Recollect |  ?  | Used to greatly recall the     | H Lv.??         |
|           |     | memorized speeches of people.  |                 |
| StepGuard |  2  | Fully protects against damage- | M Lv.19         |
|           |     | causing floors and poison bogs.|                 |
| Tiptoe    |  ?  | Reduces the likelihood of      | T Lv.?          |
|           |     | seeing monsters over a certain |                 |
|           |     | distance.                      |                 |
| X-Ray     |  3  | Checks a treasure to determine | M Lv.18         |
|           |     | if it is a monster or an item. |                 |
+--------------------------------------------------------------------+


******************************************
VI. Bestiary/Monster Medals
******************************************

   I am not even going to bother finding out every enemy's stat. Since
I cannot really get an accurate count, without having to fight an enemy
over and over and over. I will however list the names of monsters for
those that are looking for Monster Medals. The way they are numbered
are the way they are in the game.

   As for what they do, I have no clue. The instruction says to obtain
150, so I guess we'll see. There are a total of 165 medals, and three
different types: Bronze, Silver, and Gold. Note that getting a Bronze
Slime Medal and a Silver Slime Medal counts as one towards your total
and not two. So you will need to get a 150 different Monster Medals to
find out what the secret is.

   And for the benefit of those who are collecting Medals, I have
created a checklist of sorts for you to use.

#      Name          | Bronze      Silver      Gold
---------------------|-------------------------------
No.   1 Slime        | [  ]        [  ]        [  ]
No.   2 Raven        | [  ]        [  ]        [  ]
No.   3 Hornyhare    | [  ]        [  ]        [  ]
No.   4 Anteater     | [  ]        [  ]        [  ]
No.   5 Butterfly    | [  ]        [  ]        [  ]
No.   6 Froggore     | [  ]        [  ]        [  ]
No.   7 Babble       | [  ]        [  ]        [  ]
No.   8 Magician     | [  ]        [  ]        [  ]
No.   9 StingWasp    | [  ]        [  ]        [  ]
No.  10 Healer       | [  ]        [  ]        [  ]
No.  11 Echidna      | [  ]        [  ]        [  ]
No.  12 Almiraj      | [  ]        [  ]        [  ]
No.  13 VenomToad    | [  ]        [  ]        [  ]
No.  14 Catapila     | [  ]        [  ]        [  ]
No.  15 Manabat      | [  ]        [  ]        [  ]
No.  16 PutrePup     | [  ]        [  ]        [  ]
No.  17 KillerBee    | [  ]        [  ]        [  ]
No.  18 ArmyCrab     | [  ]        [  ]        [  ]
No.  19 GasCloud     | [  ]        [  ]        [  ]
No.  20 BigShroom    | [  ]        [  ]        [  ]
No.  21 VenomWorm    | [  ]        [  ]        [  ]
No.  22 MadRaven     | [  ]        [  ]        [  ]
No.  23 MadHound     | [  ]        [  ]        [  ]
No.  24 Toadstool    | [  ]        [  ]        [  ]
No.  25 Shadower     | [  ]        [  ]        [  ]
No.  26 Vampire      | [  ]        [  ]        [  ]
No.  27 CarniMoth    | [  ]        [  ]        [  ]
No.  28 RogueNite    | [  ]        [  ]        [  ]
No.  29 CatFly       | [  ]        [  ]        [  ]
No.  30 KingToad     | [  ]        [  ]        [  ]
No.  31 WildApe      | [  ]        [  ]        [  ]
No.  32 TrickBag     | [  ]        [  ]        [  ]
No.  33 MummyMan     | [  ]        [  ]        [  ]
No.  34 HellCrab     | [  ]        [  ]        [  ]
No.  35 Druid        | [  ]        [  ]        [  ]
No.  36 Flamepede    | [  ]        [  ]        [  ]
No.  37 Mummy        | [  ]        [  ]        [  ]
No.  55 Cannibox     | [  ]        [  ]        [  ]
No.  72 Hork         | [  ]        [  ]        [  ]
No. 144 Kandar       | [  ]        [  ]        [  ]


******************************************
VII. Mini-Games
******************************************

+-----------------+
 Pachisi Tracks
+-----------------+

   Pachisi Tracks is a mini-game that looks similar to a board game.
You will see various tiles scattered throughout the board each
representing a different action or affect. You get a limited number or
rolls to make it to the goal. Also note that you must roll the EXACT
number of spaces required to land on the goal.
   I'm not sure what all the tiles do, (at least for now, since I
didn't land on all of them), but for those I did, and some look pretty
self-explanatory.

+------------------------------------------------------+
| Tile        | Effect                                 |
|-------------|----------------------------------------|
| Start       | Where you start                        |
| + Arrow     | Advance that many spaces               |
| - Arrow     | Move back that many spaces             |
| Chest       | Item inside.                           |
| + Dice      | Gain a turn(s)                         |
| - Dice      | Lose a turn(s)                         |
| Dresser     | Search for items.                      |
| Electricity | Shock of electricity                   |
| Exclamation | ???                                    |
| Feather     | ???                                    |
| Forest      | Search for items. Possible battle.     |
| Gate        | Warps you to another part of the board |
| + Gold      | Add gold to your stash                 |
| - Gold      | Take gold from your stash              |
| Grass       | Search for items. Possible battle.     |
| Hill        | Search for items. Possible battle.     |
| INN         | Rest at the INN                        |
| Pot         | Search for items                       |
| Question    | ???                                    |
| Sign        | You must go in that direction.         |
| Skull       | ???                                    |
| Slime       | Enemy battle                           |
| Star        | Recovers HP/MP                         |
| Trap Door   | Fall down                              |
| Goal        | Where you finish                       |
+------------------------------------------------------+

Pachisi Track #1
Location: Between Romaly Castle and Kazave
Prize: Steel Sword
      500G

Pachisi Track #2
Location: Between Ashalam and Isis.
Prize: TinyMedal
      Mace


******************************************
VIII. Secrets & Misc.
******************************************

+----------------+
 TinyMedal List
+----------------+

   Well, I would assume that some people would be looking for the
TinyMedals, and instead of placing them all over the walkthrough, I
thought I would just make the list here. The list of prizes can be seen
at the collector's house or here for those that are too lazy.

+--------------------------+
| Medals | Prize           |
|--------------------------|
|   5    | Spiny Whip      |
|  10    | Garter Belt     |
|  20    | Blade Boomerang |
|  30    | STR Ring        |
|  35    | INTSpecs        |
|  50    | Ninja Suit      |
|  60    | Justice Abacus  |
|  70    | AGLScarf        |
|  80    | Dragon Claw     |
|  90    | Vivify Staff    |
|  95    | Sacred Bikini   |
| 100    | Gold Pass       |
+--------------------------+

Locations:

01- Aliahan Castle: In a barrel, 1st floor.
02- Aliahan Town: At night visit the house you couldn't before, and
   search the drawers on the 2nd floor.
03- Najimi Tower: Inside a chest.
04- Aliahan Castle: Inside of a drawer.
05- Village of Reeve: Search under the boulder.
06- Small shrine near Tempt Cave: In a pot
07- Romaly Town: Inside the left house, in a pot.
08- Romaly Town: Near the entrance to the castle, next to the torch.
09- Romaly Castle: In the bottom-right garden. Search the middle bush.
10- Kazave Village: Search the third tombstone.
11- Elvenham: Near the queen, search to the left of the stumps, and
   look for a piece of land that goes in.
12- Cave below Elvenham: Inside a chest.
13- Pachisi Track #2: Inside those blue tiles, on the left side. Sear
   the bottom right corner in the middle.
14- Pachisi Track #2: As one of the prizes for winning.
15- Isis Town: Search the cross in the middle.
16- Isis Town: Search in a pot.
17- Shrine south-east of Isis: Search inside the pot.
18- Pyramid: 1st floor, in the upper-left corner.
19- Pyramid: 4th floor, in one of the chests.
20- Isis Castle: Chest on the 1st floor, right side.
21- Ashalam: Visit the house in the upper-left corner, the one that
   requires a Magic Key. Search the blue tiles to find a medal.
22- Romaly Castle: In the bush to the right of the little pond in the
   castle.
23- Portoga: Inside the Inn, where the horse is. Search the grass
   there.
24- Portoga: There is a hidden path behind the INN that leads around
   the castle. Head down the stairs and search the vase.


+--------------+
 Pachisi Bug
+--------------+

   Apparently there is a bug/error/glitch in the Pachisi mini-game. So
far a few people have reported that when you get into random battles on
the board (such as searching in the Grass area), your Hero seems to
gain 50+ levels in one battle, even from fighting something as simple
as a Slime.

   If you can repeat this bug with consistency tell me, I'm going to
try it myself and see what happens. Note that this will make your game
a whole lot easier, so avoid the bug if you want to keep the challenge
there.


******************************************
IX. Credits/Disclaimer
******************************************

This FAQ is copyrighted 2001 by Mike Meevasin. Dragon Warrior is
made/owned/copyrighted/whatever by Enix, Armor Project, and Bird
Studio. You may freely use this FAQ for noncommercial purposes (meaning
that it cannot be sold for money, used to help sell a product, or given
away as a free guide when someone buys a game), if it is not altered,
you ask me first, with the exception of the sites listed below, and I
am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/
Gamespot: http://www.gamespot.com

Also if I do give you permission to use this FAQ, please try to keep up
with the latest version of this FAQ.


%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not
have been possible.

- Prima's DWIII guide for the personality quiz. Something useful in
 their guide for once.
- julian pomerleau (kiaser_the_god @ hotmail.com) for the heads up on a
 new personality.
- Druid 555 (ardcypher5 @ hotmail.com) for some Monster Medals I was
 missing.
- M.C. Swinkels (wild_wing_sora @ bishoujosenshi.com) for more Monster
 Medal listings.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%