____ _____ _____ _____ _____ __ _
| _ \ | _ \ | _ | | ___| | _ | | \ | |
| | \ \ | |_| / | |_| | | | ___ | | | | | \| |
| |_/ / | _ | | _ | | |_| | | |_| | | |\ |
|____/ |_| \_\ |_| |_| |_____| |_____| |_| \__|
__ __ _____ _____ _____ _____ _____ _____
\ \ /\ / / | _ | | _ \ | _ \ |_ _| | _ | | _ \
\ \/ \/ / | |_| | | |_| / | |_| / | | | | | | | |_| /
\ /\ / | _ | | _ | | _ | _| |_ | |_| | | _ |
\/ \/ |_| |_| |_| \_\ |_| \_\ |_____| |_____| |_| \_\
_____ /\ _____ _____
|_ _| \/ |_ _| |_ _|
| | /\ | | | |
_| |_ / \ _| |_ _| |_
|_____| \ \/ |_____| |_____|
\__/\
____ ___ ____
/___ \ / \ / ___\
____\ \ / _ \ / /____
|_____ \ | / \ | / _____|
_____\ \| \_/ |/ /_____
|______ ______|
\ _ _ /
__ / / | | | | \ \ __
\ \/ / | | | | \ \/ /
\ / | | | | \ /
\_\ | | | | /_/
|_| |_|
Copyright Square Enix 2000
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.2
Dates Written: January 24th, 2005 to March 19th, 2006
I dedicate this FAQ to timski. I somehow managed to miscount my requirements
for making it onto the multiple consoles FAQed list, so consider this my
piece de resistance! No more denying my entry now, though the lack of
scanning due to some block might prevent it anyway!
Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living
it up in the afterlife as you did in this world. You will always be in my
memories, and you will never be forgotten.
If you enjoy this FAQ and want to give back, you can click the Donate button
by my author name above, and send some money my way (via Paypal). I have no
set amount or minimum, so feel free to donate as little as you like (this is
simply a from the bottom of your heart deal). Thanks for your consideration,
now on with the FAQ!
-----------
Version 1.0
-----------
-Submitted guide on March 19th, 2006
-----------
Version 1.1
-----------
-Submitted guide on July 17th, 2009
-Thanks to Densin Roy, a missed AGLSeed has been added to the shrine near
the Road To Rhone
-----------
Version 1.2
-----------
-Submitted guide on December 18th, 2013
-Added in a "Stat Seeds Locations" section for Dragon Warrior II (thanks to
GameFAQs user behindtheword for the idea and contribution)
----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Basic Controls
3) Dragon Warrior I Walkthrough
4) Dragon Warrior I Items
5) Hero Levels & Spells
6) Dragon Warrior I Bestiary
7) Dragon Warrior II Walkthrough
8) Dragon Warrior II Items
9) Stat Seeds Locations
10)Heroes Levels & Spells
11)Dragon Warrior II Bestiary
12)Final Word
----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------
1) The following is the stories from the game Dragon Warrior I & II, and are
no way the works of Brian P. Sulpher (though some of the action will be
paraphrased by me).
o------------------o
| Dragon Warrior I |
o------------------o
Evil forces attack Tatangel Castle, stealing away the Light Orb and the
Princess!
King: Welcome....... In the distant past... The Gods gave Loto the Light
Orb. With it, he drove away the monsters that lay siege to the land.
Dracolord, evil incarnate, emerged from nowhere and sealed the sacred
orb in darkness. Without it, the darkness will swallow the world.
Extinction will soon befall us. Brave INSERT Hero NAME HERE! We
implore you to defeat Dracolord and recover the Light Orb. Take what
you find in the chests. They should help your quest. Speak to those
in my chamber. They will give you worldly advice. Let us meet again
brave INSERT Hero NAME HERE!
Well, despite some poor sentence structure by the beloved, aging King, the
Hero is ready to move out into the world to become strong and defeat the
Dracolord! Will you lead him to glorious conquest of evil? or will you be
another dead body strewn about the land by the rule of a cruel and devious
beast?
o-------------------o
| Dragon Warrior II |
o-------------------o
Many years ago... A young descendant of Loto, the brave, hero of legend,
defeated Dracolord and restored light to the world. The young man took a
bride and left on a journey, As they traveled, he founded several new
kingdoms. These countries came to be ruled by the young man's children
from one generation to the next. A hundred years have passed...
Moonbrook... A Kingdom southwest of Lorasia. In the castle's courtyard, the
King and the young Princess engage in a pleasant and peaceful chat. But
then...
King....: Wh-What? What Happened?! Guards! Is no one here?
Guard...: Y-Your Highness! Moonbrook Castle is under attack by Hargon's
army!
King....: What? Hargon dared to do this?
Guard...: Yes!
King....: Confound that vile Hargon! Hurry! Rally our troops!
Guard...: Yes! Right away!
*monster destroys the guard*
King....: Listen INSERT Princess Moonbrook's NAME HERE! You stay hiding
right here! Don't worry about me!
Princess: But, but, Father!
King....: Hurry, go! I must inform the King of Lorasia of this attack!
*The King fights valiantly, but is consumed by fire*
Princess: FATHER!
*Princess disappears down the stairs. While the castle is overrun, one
Guard escapes and heads for Lorasia while Moonbrook burns.*
*The Guard reaches Lorasia, beginning the journey for Prince Lorasia*
----------------------------------------------------------------------------
------------------------------Basic Controls--------------------------------
----------------------------------------------------------------------------
2) This section will look at the basic controls for saving the world from
ruin at the hands of evil.
o--------------------o
| Overworld Controls |
o--------------------o
D-Pad : Moves the Hero in the direction pressed. Moves the cursor through
the choices of the menus.
SELECT : No apparent use.
START : Calls up the quick save feature, which will be deleted upon the
return to the game (so visit the King or a Wise Man for a
permanent save).
B Button: Calls up the menu, which can also be used to canel out of the menu
or last selected option.
A Button: Examines surrounding objects as well as talks to people. Also
confirms choices on menus and moves along conversations.
o-----------------o
| Battle Controls |
o-----------------o
D-Pad : Moves the cursor through the choices of the menus.
SELECT : No apparent use.
START : No apparent use.
B Button: Cancels selections previously made, provided that the confirmation
of the attack/item use/fleeing has not occurred.
A Button: Chooses the selection sought for that round of battle. Also
cycles through the grabbing of the Experience, Gold, and
Level-Ups.
----------------------------------------------------------------------------
-----------------------Dragon Warrior I Walkthrough-------------------------
----------------------------------------------------------------------------
3) This section will cover the meat of the Dragon Warrior I portion of the
FAQ, the walkthrough that will guide the player through the game to
victory!
o------------------------o
| From Humble Beginnings |
o------------------------o
Starting off as a weak, defenseless little runt that is setting off to
rescue both the hallowed Light Orb and the King's daughter, you would figure
that the King would be so gracious to throw a few Items your way, perhaps
bestow a Silver Shield, maybe some Magic Armor, or even a Flame Sword to
greatly increase your chances of survival and success. Sadly, the King
decides that you would be better served to receive a Key (which will be used
to leave the room), a Torch (which is worth all of 8 Gold and does not last
for a long period), and 120 Gold to use to buy equipment from the nearby
town, sending you buck naked in the process! Gee, thanks your royalness!
Anyway, leave the castle (heading straight down) to see a nearby town
(Tatangel) and another castle across the water to the south (which would be
the Dracolord's Castle). Once you have arrived in town, talk to everyone
to learn some very interesting things, also checking out ye olde (oh right,
no Olde English in this port... BOO!) Armour Shop and Item Shop:
________ _______ _______ __________ _______ _________________
| Name | Price | Power | | Name | Price | Used Effect |
|________|_______|_______| |__________|_______|_________________|
| Bamboo | | | | Herb | 10 |Recovers 20-30 HP|
| Pole | 10 | 2 | |__________|_______|_________________|
|________|_______|_______| | Torch | 8 |Lights dungeons |
| Club | 60 | 4 | |__________|_______|_________________|
|________|_______|_______| | D-Scale | 20 |Increases DEF +5 |
| Copper | | | |__________|_______|_________________|
| Sword | 180 | 10 |
|________|_______|_______|
| Cloth | | |
| Armor | 20 | 2 |
|________|_______|_______|
|Leather | | |
| Armor | 70 | 4 |
|________|_______|_______|
|Leather | | |
| Shield | 90 | 4 |
|________|_______|_______|
Now decision time has arrived for your Hero. He can either:
i) A Club, Cloth Armor, and a D-Scale. This option gives an extra
7 Defense and an extra 4 Offense.
ii) A Bamboo Pole, Leather Armor, and a D-Scale. This option give an extra
9 Defense and an extra 2 Offense.
Which one to choose? Well, option one offers some better strength at the
expense of being a tad more vulnerable to damage, while option two offers
fabulous Defense with little in the way of Offense. Personally, I choose
option two as I am content to stay near the castle killing both types of
Slimes and Drackies, saving all my cash to reach 180 Gold so I can buy a
Copper Sword. Option one allows a more ranging movement of the Hero,
allowing him to attack Spookies and even Magicians (the problem here is that
more trips to the Inn will be necessary).
After gaining two levels to gain the Heal spell, the Hero is ready to go
tackle the monstrous task in front of him. First, he will need to learn
from the past, so a trek to Loto's Tomb is in order.
o----------------------------o
| Dungeon Crawling Commence! |
o----------------------------o
From the castle, head north, bypassing the grey mountains to find a small
desert where an open cave mouth yawns, inviting the Hero inside. Note that
this is the sole place in the game (excluding castle and towns) where
Monsters do not roam, so no fighting will be needed here.
Also note that this exercise is utterly unnecessary to finish the game, so
feel free to skip this portion if you are content to not really know what
is going on in the story (AKA you are following this walkthrough for the
real challenges that lay ahead).
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Blaze your one Torch and then don't dawdle, as the time it is lit for your
Hero is rather limited. Head downwards, turning left briefly before
continuing downward once again. Next is a right turn, which leads to a turn
back in the down direction, followed by moving right once again. Cut under
the wall ahead, moving right to go upwards, which turns right and then
downwards one final time to reach the next stairway.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Upon appearing, follow the path up and then right, taking the down fork to
move left and upwards. Once the path forks again, go up, then follow the
path all the way to Loto's Tomb to learn that three mystical Items guarded
by three sages are the key to reaching the demonic island of the Dracolord!
Now head for the exit to begin the true questing!
o-------------------------o
| Take Time To Tour Towns |
o-------------------------o
After completing this event (and anytime you accomplish anything of note,
even some Experience/Gold gathering) head for Tatangel Castle to talk to the
King to record your deeds. However, before going to visit him, head up the
path in the castle, turning right at the pond to enter a side passage, and
then head down to enter the small room you find to talk to the Wise Man
behind the counter. He will call upon the holy light to bless the Hero,
which will fill his MP for free! use the refreshed MP to use Heal till the
Hero's HP are filled, then talk to the Wise Man again to refill the MP, then
go save. This is a free way for the Hero to get filled up, meaning that he
can save the Inn fee (as low as that is, every little piece of Gold helps
for future purchases).
Now that the Hero is all ready to set out (make sure to have a Copper Sword
so his attack will be able to damage stronger foes that lie ahead), head
north towards Loto's Tomb once again, this time continuing past it to find a
shoreline. Head west along this shoreline, eventually arriving at the town
of Garinham.
Inside are a new Armour Shop as well as an Item Shop:
________ _______ _______ __________ _______ _________________
| Name | Price | Power | | Name | Price | Used Effect |
|________|_______|_______| |__________|_______|_________________|
| Club | 60 | 4 | | Herb | 10 |Recovers 20-30 HP|
|________|_______|_______| |__________|_______|_________________|
| Copper | | | | Torch | 8 |Lights dungeons |
| Sword | 180 | 10 | |__________|_______|_________________|
|________|_______|_______| | D-Scale | 20 |Increases DEF +5 |
| Iron | | | |__________|_______|_________________|
| Axe | 560 | 15 |
|________|_______|_______|
|Leather | | |
| Armor | 70 | 4 |
|________|_______|_______|
| Chain | | |
| Mail | 300 | 10 |
|________|_______|_______|
| Iron | | |
| Shield | 800 | 10 |
|________|_______|_______|
Out of all the new Weapons and Armors, the only one that should be an
immediate concern for purchase is the Iron Shield, as it will be the best
Shield available for the majority of the game (just note that purchasing it
right away is not a requirement)! The Iron Axe and Chain Mail are nice
upgrades, but they are not worth buying as better stuff will soon be
available in other towns. Cruise the town to learn of an eyewitness to the
nabbing of the Princess, stating she was taken east while assuming you are
not good enough to be the one to rescue her.
Since east is where the Princess went, it is time to go east and follow up
on that lead. Go east, seeking a bridge that is almost directly east of
Loto's Tomb. Once this has been done, head southeast along the grassy plain
to find a bridge to cross. However, note that once this threshold is
crossed, the enemies will intensify significantly in strength. Turn north
along the grassy plain, entering the forest on a northeast angle to find the
village of Kol.
________ _______ _______ __________ _______ _________________
| Name | Price | Power | | Name | Price | Used Effect |
|________|_______|_______| |__________|_______|_________________|
| Copper | | | | Herb | 10 |Recovers 20-30 HP|
| Sword | 180 | 10 | |__________|_______|_________________|
|________|_______|_______| | Torch | 8 |Lights dungeons |
| Iron | | | |__________|_______|_________________|
| Axe | 560 | 15 | | D-Scale | 20 |Increases DEF +5 |
|________|_______|_______| |__________|_______|_________________|
| Iron | | | |Warp Wing | 24 |Fly to Tatangel |
| Armor | 1000 | 16 | |__________|_______|_________________|
|________|_______|_______|
| Steel | | |
| Armor | 3000 | 24 |
|________|_______|_______|
|Leather | | |
| Shield | 90 | 4 |
|________|_______|_______|
After finding the second most resistant armor in the game (Steel Armor), you
will not be able to afford it for a long time. Otherwise, nothing of
interest is to be found here, though a Warp Wing can be handy for getting
back to Tatangel Castle. Look around town, find out about the town of
Rimuldar and how it has Keys for sale, also taking time to check out the
dressers around the fountain to find Cloth Armor (sell it for cash) and a
STRSeed (which can help out your lowly attack power slightly). Another
thing to keep an eye out for is the PixyFlute, which is found four spaces
below the fountain, though it is not needed for a while, which means it will
take up a spot in your inventory while it waits for the right time (meaning
it is best to leave it where it is for now). Gather up any more info that
remains in this town (including a sighting of a beautiful woman in a cave to
the south), then exit town to prep for the next step in the journey.
o--------------------------o
| Chase For The Rain Staff |
o--------------------------o
Now that the northern towns have been explored, it is time to go after one
of the Mystical Items. Head west from Kol to find a coastline to follow
south to find a small pass leading west along the mountains. Next is a trek
north to find a shrine where a sage guards the Rain Staff, but he requires
proof of your Heroic abilities, needing you to bring the Silver Harp that
can summon monsters.
With this new quest in mind, fight monsters, gaining some extra armor (the
Iron Shield of Garinham is highly recommended) and experience in the process
(which will yield more defense, offensive ability, and possibly a spell or
two), then head south from Kol to find a marsh, which will sap your strength
(1 Hit Point per step) as you move east, finding the Marsh Cave!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
A pretty simple passage south through the Marsh Cave, head down till a wall
appears, then head down along the wall, turning left at the first
opportunity to exit the darkness to set foot onto the southern island!
Move out on a southeast angle, cutting west underneath the first range of
mountains, but above the second range. Once the range below starts moving
down, follow it back to the east (going along the south side of it),
eventually stumbling onto a small island with a single land bridge leading
to the town of Rimuldar!
Inside the town are a few points of interest, but let's start with the two
shops:
________ _______ _______ __________ _______ _________________
| Name | Price | Power | | Name | Price | Used Effect |
|________|_______|_______| |__________|_______|_________________|
| Copper | | | | Herb | 10 |Recovers 20-30 HP|
| Sword | 180 | 10 | |__________|_______|_________________|
|________|_______|_______| | Torch | 8 |Lights dungeons |
| Iron | | | |__________|_______|_________________|
| Axe | 560 | 15 | |Warp Wing | 24 |Fly to Tatangel |
|________|_______|_______| |__________|_______|_________________|
| Steel | | |
| Sword | 1500 | 20 |
|________|_______|_______|
| Iron | | |
| Armor | 1000 | 16 |
|________|_______|_______|
| Steel | | |
| Armor | 3000 | 24 |
|________|_______|_______|
| Magic | | |
| Armor | 7700 | 24 |
|________|_______|_______|
The Steel Sword is the third best weapon in the game, so purchasing it
should be a priority, though the Steel Armor vs. Magic Armor should be
decided upon how much leveling up you plan to do (if you will be doing a
lot, you should get the Magic Armor, but if you are looking to beat the
Dracolord sooner rather than later, just use the Steel Armor and live
without the regenerative properties of the Magic Armor). If you need cash
for these great buys, the monsters outside of town are excellent sources, so
hanging around to level-up the Hero is not a bad idea.
Now that the typical aim of a new town is filled, bug the townspeople for
some interesting (and some not os interesting) stories, all the while
looking through things for free Items (A Warp Wing rests in one dresser).
Once the main area of the town has been raided, go back to the entrance to
the town, THIS time, head up along the moat around the town, following it
till the Hero finds a building, which sells Keys! Buy a full complement
(which means get 6 of them), then look into the two vases for 123 Gold and
a DEFseed, then head back out of town.
Head north, passing through the Marsh Cave to appear on the northern shores
again. Next up is a trek west to go to Garinham (though stopping off at
Tatangel to save and get a free magic refill from the generous castle wizard
is a good idea). Once you have arrived, the Hero will be able to make use
of the Keys he bought by going into the large building that dwarfs the town.
Inside are a few people, some treasure to raid from a sarcastic merchant
(630 Gold, Copper Sword, and a Torch), and a locked door which hold an
elderly woman who will give you a new key for wasting one. Once the
exploration of this room is done, head to the northern wall, pushing against
it till the Hero is able to pass through, finding an old man guarding the
passage, who will let you past into Garin's Tomb!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Head up and to the right past the two small square section of walls, going
up through the opening, immediately turning right to follow that passage to
the very end. Once a wall blocks the way, turn upwards to look for a
passage to the left, then head up and left along the wall to find three
treasure chests containing a LifeAcorn, 537 Gold, and a Key. Now backtrack
to the right, going down and right till you can only move downwards,
bypassing some columns to find a locked door. use a key to open the way,
following the twisty passage to the staircase leading downwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head up along the wall, then go left, passing the first downward passage,
instead taking the stairs on the other side of the wall.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Go left, cutting downwards by the water, following the passage till it
branches, where the passage up will take the Hero to a treasure chest
holding 343 Gold. Move downwards, then turn right to follow the passage all
the way to the end, and then turn upwards to bypass the first passage going
left to find the stairs.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Now back on the second floor, head left to find stairs that lead downwards.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Head off up and to the right, bypassing some pillars on the way up, then
turning to the right to find the stairs leading to the next level.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Head right, then go down and right, followed by turning up and left along
the inside wall. As soon as a new passage opens to the left, follow it to
the stairs going downwards.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Step up and lay claim to the ShinyHarp, then backtrack to the entrance, or
make use of the Outside spell to get out!
With the ShinyHarp in hand, move easterly towards Kol, but instead of
visiting the town, go west across the small land bridge to move north to the
shrine you visited before, Having the RainStaff bestowed upon the Hero!
o--------------------------------o
| Sidequest and Proper Etiquette |
o--------------------------------o
This section is totally optional, and honestly, it does not yield any
particularly useful rewards (aside from Experience/Gold and a few Seeds).
Since a proper Hero (according to some guy in Rimuldar) should wear a Ring,
the Mountain Cave to the southwest of Tatangel Castle is where the War Ring
can be found. What does the War Ring do? Well, if worn on the Hero's
person, it will scare off lesser monsters, saving some fight time, but why
lose some experience? Regardless, if you want to do this, finish off this
section. Otherwise, skip on down to the next section, entitled "Girl In The
East? I Am THERE!".
From Tatangel Castle, go northwest to bypass some water, then head south
across a bridge. Continue south until a mountain range cuts off the Hero,
then follow it west until it ends, then go east along the bottom of it
(bypassing a swamp) to find the entrance to the Mountain Cave.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Move to the left, then go down to enter a new hallway, turning right to move
down the passage. Turn right and move along on an upward angle, reaching a
four way intersection, passing straight through. Move right, then go down
the passage till another intersection appears, this time send the Hero left
towards a lake, then skirt it along a route up and to the left around it,
finding a small room with a treasure chest containing 350 Gold. Now go down
and to the right, turning downward to find the passage leading left and then
up to an intersection. continue upwards to the next intersection, and then
turn left briefly, followed by going down the passage to follow it to a door
(use a Key to open it), which leads to the stairs leading downwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head right through the narrow opening, then move down till the passage
twists to the right (follow it till a passge leading up appears). Follow
the aforementioned passage till the corridor moves left, following it until
a path down leads into a chamber with two treasure chests, one containing a
STRSeed, the other a MysticNut. Now move back into the previous corridor,
walking all the way up to find a wall, then go right till a passage that
heads downwards (take it). Inside is a treasure chest, the one holding the
scarer of monsters, the stylish of stylish in etiquette, the War Ring! Did
I get the message across that this Item is rather useless and has no true
benefit? Oh right, I did. Thanks.
Anyhow, to finish off the treasure crawling, return to the previous pathway,
moving right past the intersection to take the next path leading downwards
to a treasure chest holding an Iron Shield (if you have not bought one yet,
here is a free one, otherwise it will help for saving towards better
weapons/armors). Remember that intersection you just blazed through? Move
back to it, then go down, followed by going right, and then go up the long
path. Turn right, bypassing the first path leading upwards, then check the
next two paths leading upwards to find 670 Gold and a Torch.
Now the quest is done, so exit the cave, then head back to Tatangel Castle
to fill up and save your game.
o-------------------------------o
| Girl In The East? I Am THERE! |
o-------------------------------o
Head easterly once again, heading for Kol IF you did not grab the PixyFlute
earlier (if you need it still, go north to Kol and find it four steps south
of the fountain), then go through the marsh to enter the Marsh Cave.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Unlike the last time that the Hero came here, he will not be running
directly through the tunnel. Instead, head to the right, turning downwards
at the first opportunity. Look for a passage to the right, then follow that
passage downwards, moving along it as it has just one main passage (requires
a key as well, but you already bought a lot at Rimuldar, so no problem). As
the Hero moves along, he will suddenly be attacked by a Dragon!
======
Dragon
======
H.P.: 165
Exp.: 950
Gold: 250
Tougher than a normal Dragon (though you will not have faced a regular one
yet, so don't fret them in the future as much), come in with full Hit Points.
Attack with your weapon, landing as many blows as possible, while being ready
to use Heal when your Hit points get low. The problem is that the Dragon
likes to use Fire Breath attacks, which remove around 15-20 Hit Points, so
the use of a Sleep spell might be necessary to ensure the survival of the
Hero (just know is not always 100% effective, so it is a gamble in itself).
Go past the spot of the Dragon to find Lora, Princess of Tatangel! Take her
in your arms, then go outside the cave and use Return to go to the castle,
delivering her safely to her Father! Now speak to her, grabbing the LoraLuv
Item (Dost thou love her? But thou mu... DAMNIT! They removed that too!),
then head out of the castle.
o----------------o
| Way Down South |
o----------------o
The next objective for the Hero is go south, entering into areas he has yet
to traverse. Be sure to have some Keys, full HP/MP, and DO NOT enter the
first town that you see (more on this later).
Anyway, from Tatangel Castle, go northwest to bypass some water, then head
south across a bridge. Continue south until a mountain range cuts off the
Hero, at which point he should skirt them as he continues south. Follow the
shoreline that appears to find a bridge across a river, then turn south once
again to find another mountain range. If you wanted to go east into the
desert, the town of Domdora would appear, but you are not ready for that
place just yet. Instead, move south through the desert to find yet another
mountain range, which should be navigated around to the south side of it,
then move south and look for a bridge leading to the east.
Move northeast along the land, ignoring the first bridge that appears,
instead taking the second bridge that appears, crossing the march as the
Hero turns south. Here is the walled town of Mercado, but a massive monster
is guarding the entrance!
=====
Golem
=====
H.P.: 150
Exp.: 2500
Gold: 10
This imposing being can land crippling blows upon the Hero, making this a
rather tough fight to win. HOWEVER, if you are smart enough to have found
the PixyFlute by now (you did grab it from Kol, right?), this fight will be
a breeze. Start the battle by playing the PixyFlute, which will put the
brute to sleep, then attack for every turn that it remains asleep. If it
awakens, simply play the PixyFlute to subdue it again, then resume
attacking. Repeat this pattern as necessary, and soon the lumbering giant
will fall back to the earth from whence it was created!
Mercado is not only walled, but it also boasts a bevy of shops, selling
every imaginable thing:
________ _______ _______ ________ _______ _______
| Name | Price | Power | | Name | Price | Power |
|________|_______|_______| |________|_______|_______|
| Bamboo | | | | Iron | | |
| Pole | 10 | 2 | | Axe | 560 | 15 |
|________|_______|_______| |________|_______|_______|
| Club | 60 | 4 | | Steel | | |
|________|_______|_______| | Sword | 1500 | 20 |
| Copper | | | |________|_______|_______|
| Sword | 180 | 10 | | Steel | | |
|________|_______|_______| | Armor | 3000 | 24 |
|Leather | | | |________|_______|_______|
| Armor | 70 | 4 | | Magic | | |
|________|_______|_______| | Armor | 7700 | 24 |
| Chain | | | |________|_______|_______|
| Armor | 300 | 10 | ________ _______ _______
|________|_______|_______| | Name | Price | Power |
| Iron | | | |________|_______|_______|
| Shield | 800 | 10 | | Flame | | |
|________|_______|_______| | Sword | 9800 | 28 |
|________|_______|_______|
| Silver | | |
| Shield | 14800 | 20 |
|________|_______|_______|
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| D-Scale | 20 |Increases DEF +5 |
|__________|_______|_________________|(BOTH Item Shops offer this selection)
|Warp Wing | 24 |Fly to Tatangel |
|__________|_______|_________________|
Also note that a key salesmen is by the Armor Shop selling the Flame Sword
and Silver Shield, making Mercado your true, one stop shop location. Move
around town, talking to people to learn of a great treasure buried in
Domdora, the coordinates for a fabulous treasure, and to see first hand the
troubles of a housewife, trying to decide what to make for dinner (you are
trying to save the world, and she bugs you about that... nice work lady).
That buried treasure in Domdora sounds like a good place to start, so
backtrack to the large desert the Hero passed through earlier, going into
the northeastern area of the sandy zone to find the ruins of Domdora. Note
that monsters run amok here, as the Dracolord has already managed to destroy
this town. Start off by going down the path, turning right with it, moving
to the right till some marsh appears. Go above the poisonous area, entering
into a couple ruined shops, and walk towards a patch of grass beyond the
marshy area, where a massively armored foe will attack!
=========
MadKnight
=========
H.P.: 65-75
Exp.: 130
Gold: 165
This vicious fellow has one particularly nasty ability that can spell the
end for the Hero, which is his Sleep spell. To counter this, the Hero can
either try his own Sleep spell on the big bully, or he can try to inflict
StopSpell upon the big guy, removing his magical abilities. However, Sleep
is not the only ability of the big lug, as he can hit incredibly hard, so
have the Heal spell on standby to repair any wounds that are inflicted.
After winning the tough battle, step forward one step, search the grass by
the tree, and lay claim to the legendary armor that belonged to Loto! Equip
it immediately to increase the Hero's defense, to make him invulnerable to
damaging portions of the ground (marsh or harmful barrier tiles), and to
gain 1 Hit Point back for every step taken!
Upon exiting the wrecked town, head south once again, crossing the bridge
leading east, then move northeast along the land. Nowm instead of skipping
the first bridge (like you did earlier), go east across the bridge instead,
which will bring the hero upon a massive marsh in short order. Now, this is
the area of the buried treasure mentioned in Mercado, but you will not need
to search blindly. Instead, call upon Lady Lora by using the LoraLuv Item,
which will give the coordinates of Tatangel Castle with respects to the
location of the Hero. How is this helpful? Well, the treasure is
supposedly buried at 70 south, 40 east of Tatangel Castle, so use the
LoraLuv to locate 70 north, 40 west, then search the ground there to find
the Loto Seal!
Cast Return (or walk back if you are feeling energetic) to Tatangel Castle,
but instead of going directly to save, go into the western hallway of the
castle, going up past a locked door (it just hides some crappy treasure,
only grab it if you are desperate for some Gold) and a staircase to turn
right. Open the locked door that appears near some stairs, then go right
through the room to go back outside to find a vendor selling Keys (buy some
if you need them). Now, go along the wall, stepping out one space to the
right of it, and then go down along the wall and the moat to find the
basement, where the Sun Stone rests (the dressers here can also be raided
for a LifeAcorn and an Herb). Now exit, re-enter the castle, refill the
Hero's HP/MP, and go save to record all of your hard work.
o-----------------------------o
| Sun... Rain... Seal 'em Up! |
o-----------------------------o
With all three of the mythical treasures in hand, the Hero has reached the
time when he can finally visit the southern shrine and actually get treated
like a human being (instead of being banished like a peasant). Head east
from Tatangel Castle, entering the Marsh Cave to move down to the staircase.
Now on the southern continent, head southeast to find the shoreline, then
move south (bypassing the three mountain ranges in the area), eventually
arriving at a bridge. Go across, then go south to find another mountain
range, but this time follow it till a pass appears, allowing the Hero into
the shrine where the old wizard will see the truth via the Loto Seal (that
you are in fact a descendant of the legendary Loto), so he will make use of
the RainStaff and the Sun Stone to make the mesmorizing RainbwDrp!
o-------------------------------------o
| Over The Rainbow... Somewhere Evil! |
o-------------------------------------o
With the RainbwDrp in hand, it is time to assault the Dracolord's Castle!
Head north to cross the bridge, then, either head north to Rimuldar to do
some shopping/stay at the Inn, or head northwest. Either way, you will
arrive in a desert that leads to a small stretch of water where two small
points of land almost touch. Here is where the Hero will need to pull out
that RainbwDrp, using it to make a bridge! Now head across the bridge,
following the pathway ahead to find the impassive keep of the Dracolord
looming, like an evil fog that will not dissipate!
o----------------------o
| Treasures And Demons |
o----------------------o
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Upon entering the dreary yet frightening structure, head left, then up,
following the pathway till a split appears ahead. Take the path on the
right side of the screen, following the way forward to arrive at a massive
thronw surrounded by deadly Barrier Tiles (if you have Loto's Armor, WHICH
YOU SHOULD, these tiles will not damage you in any way). Now, walk behind
the throne, search the ground there, and a stairway down into the castle
will reveal itself!
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Open the door to continue downwards, turning left, going onwards till the
passage twists downward once more. Once the passage stars to move right,
take the upper fork in the divergance of the paths, continuing onwards to
the right to find a stairway leading depper into the dungeon!
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Move upwards, taking the left path to find a windy road leading upwards,
ignoring all side paths until the Hero reaches a wall with only the right
passage open (go right for great Dracolord hunting!). Keep moving right,
but keep an eye out for the first passage leading down, as this one must be
followed, continuing past all side passages, arriving at a stairway leading
downwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
If you would like some treasure, then go up and right to find two Treasure
Chests (containing 503 Gold and an Herb), but as you can see it is not
really a necessary side trip to make (but go for it if you need to open
every Treasure Chest in the game). Anyhow, move right from the staircase,
turning upwards when the area opens up, huggin the wall and going up,
followed by moving left (still following the wall) to reach a staircase,
again leading deeper into the Dracolord's Castle).
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Go downwards to find a wall on the right, so follow it till it disappears,
allowing the hero to go right and up to find a staircase leading back up a
floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Go down and right to reach another stairway that leads up one floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Although you likely did it already, step up once and right once (in any
order) to reach a stairway to move up a floor).
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Walk straight upwards, reaching a Treasure Chest, this one holding the final
piece of equipment of the Legenday Loto, Loto's Sword! Equip this mythical
blade before backtracking through the previous three staircases, arriving
back on the deepest floor reached to this point.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move straight downwards, turning right when the downward path is exhausted,
followed by moving up briefly to find a continuing of the passage leading
right. Continue along the route until a passage opens up above the hero,
at which point turning upwards will lead to a staircase, carrying the hero
deeper into the lower depths of this crypt of evil.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Walk along the passageways ahead, fighting all the monsters off, eventually
reaching another downwards staircase to descend.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Walk directly to the right here, again brawling with the incredibly strong
beats that populate the area, finding the final staircase that goes deeper
into the castle.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Eight ~~~
~~~~~~~~~~~~~~~~~~~
The first portion of the floor will deal with the Treasure Chests that can
be raided, but they are more Items that are not really useful to the Hero at
this point (however, it will be covered for those who like to collect all
the Items). Head straight upwards, ignoring the passage to the left and
moving with the passage, finding a door to open up, revealing nine Treasure
Chests. Go ahead and raid the Treasure Chests, they contain the following
bounty (starting with the Treasure Chest furthest to the right, then moving
in a clockwise circle): Dvl Belt, MysticNut, Herb, 417 Gold, empty, Key,
empty, 535 Gold, and a Warp Wing.
When ready to advance onwards, take the first passage leading left that is
encountered, followed by going upwards along the route on the left, followed
by moving right when the wall opens up to a new passage. Move past the
freaky pillars, following the cobbled floor to find a downward path that
twists through a waterway to turn left to find a throne room! Inside is the
Dracolord, so heal up the Hero before stepping up to speak to the one that
causes so much trouble, and engage him in conversation. After he offers
half of the world to the Hero, reject his offer (saying YES will cause the
Hero to black out and be returned to the castle from whence he came), which
will have a second offer made (again, refuse this offer or black out to the
starting castle), which leads into battle!
=========
Dracolord
=========
H.P.: 200
Exp.: 0
Gold: 0
The DracoLord makes use of a few attacks, whether they are physical blows,
the nasty spell of Firebane, the annoyance of the Sleep spell, and he can
repair damage taken with the powerful Healmore spell. The most basic of
strategies is best used here, which is to attack, attack, attack, only
deviating to heal damage dealt by the old bat. Keep up this style of
attack, as the Dracolord will stop healing himself long enough for the Hero
to knock him into next week. Or not...
=========
Dracolord
=========
H.P.: 350
Exp.: 0
Gold: 0
With his true colours and form revealed, the Dracolord will begin to attack
with regular attacks, breathing flames, and breathing intense flames.
Obviously the worst attack is the intense flames, which can deal around 60
Hit Points of damage, though he will no longer be able to heal his wounds
with healmore (thankfully). To take him down, start off by healing any
leftover damage from the previous bout, followed by attacking until Hit
Points reach the 60-90 range, at which point a Healmore spell should be
used. Repeat the pattern as necessary, finishing off the beast, removing
his ill omen from the land!
o-------------------------o
| You Win... Go On Tour! |
o-------------------------o
With the Dracolord defeated, your first instinct is to go running back to
Tantagel Castle and tell the King, right? Well, slow down and take the time
to tour the world, visiting townsfolk, hearing their words of praise, and
also be sure to check out the shrines and marshes, as some cosmetic changes
will have occurred (particularly the massive marsh in the southern reaches
of the continent). Once you have had your fill, go visit the King, refuse
to take his lands, and head out with Princess Lora to explore the unknown
over the oceans and start up some new kingdoms!
CONGRATULATIONS!
----------------------------------------------------------------------------
--------------------------Dragon Warrior I Items----------------------------
----------------------------------------------------------------------------
4) This section will outline the Weapons, Armors, Shields, and Items that
the descendant of Loto will make use of in his quest to kill the
Dracolord!
o---------o
| Weapons |
o---------o
________ _______ _______ ___________________
| Name | Price | Power | Extra Abilities |
|________|_______|_______|___________________|
| Bamboo | | | |
| Pole | 10 | 2 | None |
|________|_______|_______|___________________|
| Club | 60 | 4 | None |
|________|_______|_______|___________________|
| Copper | | | |
| Sword | 180 | 10 | None |
|________|_______|_______|___________________|
| Flame | | |When used as an |
| Sword | 9800 | 28 |Item casts Firebal |
|________|_______|_______|___________________|
| Iron | | | |
| Axe | 560 | 15 | None |
|________|_______|_______|___________________|
| Loto | | | |
| Sword | Found | 40 | None |
|________|_______|_______|___________________|
| Steel | | | |
| Sword | 1500 | 20 | None |
|________|_______|_______|___________________|
o--------o
| Armors |
o--------o
________ _______ _______ ___________________
| Name | Price |Defense| Extra Abilities |
|________|_______|_______|___________________|
| Chain | | | |
| Mail | 300 | 10 | None |
|________|_______|_______|___________________|
| Cloth | | | |
| Armor | 20 | 2 | None |
|________|_______|_______|___________________|
| Iron | | | |
| Armor | 1000 | 16 | None |
|________|_______|_______|___________________|
|Leather | | | |
| Armor | 70 | 4 | None |
|________|_______|_______|___________________|
| Loto | | |steps recover HP, |
| Armor | Found | 28 |immune to HP sapper|
|________|_______|_______|___________________|
| Magic | | |every second step |
| Armor | 7700 | 24 |recovers HP |
|________|_______|_______|___________________|
| Steel | | | |
| Armor | 3000 | 24 | None |
|________|_______|_______|___________________|
o---------o
| Shields |
o---------o
________ _______ _______ ___________________
| Name | Price |Defense| Extra Abilities |
|________|_______|_______|___________________|
| Iron | | | |
| Shield | 800 | 10 | None |
|________|_______|_______|___________________|
|Leather | | | |
| Shield | 90 | 4 | None |
|________|_______|_______|___________________|
| Silver | | | |
| Shield | 14800 | 20 | None |
|________|_______|_______|___________________|
o-------o
| Items |
o-------o
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| AGLseed | Found |Increases AGL |
|__________|_______|_________________|
| Choker | Found |Cursed, sell this|
|__________|_______|_________________|
| D-Scale | 20 |Increases DEF +5 |
|__________|_______|_________________|
| DEFseed | Found |Increases DEF |
|__________|_______|_________________|
| DvlBelt | Found |Cursed, sell this|
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |One use breaks it|
| | 16 |Open doors |
| Key | 24 |Shops in Rimuldar|
| | 32 |Tantagel, Mercado|
|__________|_______|_________________|
|LifeAcorn | Found |Increases HP |
|__________|_______|_________________|
| | |Gives location |
| LoraLuv | Found |Gives Experience |
| | |to the next level|
|__________|_______|_________________|
| | |Used to acquire |
|Loto Seal | Found |the RainbwDrp |
|__________|_______|_________________|
|MysticNut | Found |Increases MP |
|__________|_______|_________________|
| | |Found in Kol |
|PixyFlute | Found |Use to put Golem |
| | |to sleep |
|__________|_______|_________________|
| | |Made with Loto |
|RainbwDrp | Found |Seal, Rainstaff, |
| | |and Sun Stone |
|__________|_______|_________________|
|Repellent | 12 |Ward off monsters|
|__________|_______|_________________|
| | |Trade for |
|ShinyHarp | Found |Rainstaff |
| | |Summon monsters |
|__________|_______|_________________|
| STRseed | Found |Increases STR |
|__________|_______|_________________|
| | |Used to acquire |
|Sun Stone | Found |the RainbwDrp |
|__________|_______|_________________|
| Torch | 8 |Lights dungeons |
|__________|_______|_________________|
| | |Frightens away |
| War Ring | Found |weak monsters |
|__________|_______|_________________|
|Warp Wing | 24 |Fly to Tatangel |
|__________|_______|_________________|
----------------------------------------------------------------------------
---------------------------Hero Levels & Spells-----------------------------
----------------------------------------------------------------------------
5) This section will list the experience levels and the spells that appear
through out the game.
o------------------o
| Experience Chart |
o------------------o
_____ __________ _____________
|Level|Experience|Spell Learned|
|_____|__________|_____________|
| 1 | 0 | |
|_____|__________|_____________|
| 2 | 7 | |
|_____|__________|_____________|
| 3 | 23 | Heal |
|_____|__________|_____________|
| 4 | 47 | Firebal |
|_____|__________|_____________|
| 5 | 110 | |
|_____|__________|_____________|
| 6 | 220 | |
|_____|__________|_____________|
| 7 | 450 | Sleep |
|_____|__________|_____________|
| 8 | 800 | |
|_____|__________|_____________|
| 9 | 1300 | Radiant |
|_____|__________|_____________|
| 10 | 2000 | StopSpell |
|_____|__________|_____________|
| 11 | 2900 | |
|_____|__________|_____________|
| 12 | 4000 | Outside |
|_____|__________|_____________|
| 13 | 5500 | Return |
|_____|__________|_____________|
| 14 | 7500 | |
|_____|__________|_____________|
| 15 | 10000 | Repel |
|_____|__________|_____________|
| 16 | 13000 | |
|_____|__________|_____________|
| 17 | 17000 | Healmore |
|_____|__________|_____________|
| 18 | 21000 | |
|_____|__________|_____________|
| 19 | 25000 | Firebane |
|_____|__________|_____________|
| 20 | 29000 | |
|_____|__________|_____________|
| 21 | 33000 | |
|_____|__________|_____________|
| 22 | 37000 | |
|_____|__________|_____________|
| 23 | 41000 | |
|_____|__________|_____________|
| 24 | 45000 | |
|_____|__________|_____________|
| 25 | 49000 | |
|_____|__________|_____________|
| 26 | 53000 | |
|_____|__________|_____________|
| 27 | 57000 | |
|_____|__________|_____________|
| 28 | 61000 | |
|_____|__________|_____________|
| 29 | 65000 | |
|_____|__________|_____________|
| 30 | 65535 | |
|_____|__________|_____________|
o--------o
| Spells |
o--------o
~~~~~~~~~~~~~~~
~~~ Firebal ~~~
~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 4
A nasty fireball that inflicts damage in the range of 16-24 Hit Points.
~~~~~~~~~~~~~~~~
~~~ Firebane ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 5
Level Learned: 19
A cluster of flames that inflict damage in the range of 50-70 Hit Points.
~~~~~~~~~~~~
~~~ Heal ~~~
~~~~~~~~~~~~
MP Cost......: 3
Level Learned: 3
A soothing spell that recovers in the range of 20-30 Hit Points.
~~~~~~~~~~~~~~~~
~~~ Healmore ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 8
Level Learned: 17
An incredibly soothing spell that recovers in the range of 80-100 Hit
Points.
~~~~~~~~~~~~~~~
~~~ Outside ~~~
~~~~~~~~~~~~~~~
MP Cost......: 6
Level Learned: 12
When in a dungeon, use this magic to appear at the entrance that was used to
start the exploration.
~~~~~~~~~~~~~~~
~~~ Radiant ~~~
~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 9
When in a dungeon, use this to illuminate a wide area, even more of an area
than a Torch can a manage. Note that it will shrink in time, eventually
plunging the Hero back into darkness.
~~~~~~~~~~~~~~
~~~ Return ~~~
~~~~~~~~~~~~~~
MP Cost......: 8
Level Learned: 13
Use this spell to fly through the air to land at Tantagel Castle.
~~~~~~~~~~~~~
~~~ Sleep ~~~
~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 7
If successful, an enemy will be lulled into slumber, rendering them unable
to attack, use a spell, or even flee.
~~~~~~~~~~~~~~~~~
~~~ StopSpell ~~~
~~~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 10
If successful, an enemy will be rendered silent, stopping their ability to
use spells for the reaminder of the fight.
----------------------------------------------------------------------------
------------------------Dragon Warrior I Bestiary---------------------------
----------------------------------------------------------------------------
6) This section will examine each monster, listing the rough Hit Point
totals (these fluctuate slightly for most monsters, so the general area
will be listed), Extra Abilities (things other than physical blows),
Gold, and Experience.
Many thanks to FAQ author "Shdwwrym", as he allowed me to check some of
my monster info against his, which allowed me to make more accurate
assessments in my stats. Specifically, he helped me with the Golem, the
"special" Dragon (marked with a + beside his name), and narrowing the
DracoLord's Hit Points down.
__________ __________ _______________________ ______ __________
| Name |Hit Points| Extra Abilities | Gold |Experience|
|__________|__________|_______________________|______|__________|
|ArmKnight | 46-50 |StopSpell | 150 | 78 |
|__________|__________|_______________________|______|__________|
|AxeKnight | 96-100 |Healmore, Firebane | 152 | 172 |
|__________|__________|_______________________|______|__________|
| BlueDrgn | 96-99 |Fire Breath | 150 | 180 |
|__________|__________|_______________________|______|__________|
| DeadNite | 40-44 |Heal | 120 | 72 |
|__________|__________|_______________________|______|__________|
|Drackeema | 17-20 |Heal, Fireball | 25 | 20 |
|__________|__________|_______________________|______|__________|
| Dracky | 5-6 | | 6 | 3 |
|__________|__________|_______________________|______|__________|
| | |Healmore, Firebane, | | |
|DracoLord | 200 |Sleep | 0 | 0 |
|__________|__________|_______________________|______|__________|
| | |Intense Flames | | |
|DracoLord | 350 |Fire Breath | 0 | 0 |
|__________|__________|_______________________|______|__________|
| Dragon | 74-79 |Fire Breath | 160 | 135 |
|__________|__________|_______________________|______|__________|
| Dragon+ | 165 |Fire Breath | 250 | 950 |
|__________|__________|_______________________|______|__________|
| Droll | 40-45 | | 30 | 18 |
|__________|__________|_______________________|______|__________|
|DrollMagi | 40-45 |Sleep | 110 | 58 |
|__________|__________|_______________________|______|__________|
| Druin | 20-24 |Firebal | 50 | 28 |
|__________|__________|_______________________|______|__________|
|DruinLord | 54-59 |StopSpell, Firebane | 185 | 120 |
|__________|__________|_______________________|______|__________|
| Eyeder | 17-19 | | 21 | 14 |
|__________|__________|_______________________|______|__________|
|Eyederlord| 44-48 |Heal | 95 | 56 |
|__________|__________|_______________________|______|__________|
| Goldman | 107-110 | | 650 | 6 |
|__________|__________|_______________________|______|__________|
| Golem | 150 | | 10 | 2500 |
|__________|__________|_______________________|______|__________|
|MadKnight | 65-75 |Sleep | 165 | 130 |
|__________|__________|_______________________|______|__________|
|MagDracky | 13-15 |Firebal | 20 | 12 |
|__________|__________|_______________________|______|__________|
| Magician | 11-12 |Firebal | 16 | 8 |
|__________|__________|_______________________|______|__________|
|MagWyvern | 48-50 |Heal, Sleep | 135 | 83 |
|__________|__________|_______________________|______|__________|
| Metaly | 3-4 |Runs Like The Wind | 6 | 775 |
|__________|__________|_______________________|______|__________|
|MtlScrpio | 17-20 | | 48 | 31 |
|__________|__________|_______________________|______|__________|
|Poltergst | 25-28 |Firebal | 19 | 15 |
|__________|__________|_______________________|______|__________|
|RedDragon | 105-109 |Fire Breath, StopSpell | 143 | 350 |
|__________|__________|_______________________|______|__________|
| RedSlime | 3-4 | | 4 | 2 |
|__________|__________|_______________________|______|__________|
|RgeScrpio | 40-42 | | 110 | 70 |
|__________|__________|_______________________|______|__________|
|RockGolem | 135 | | 148 | 155 |
|__________|__________|_______________________|______|__________|
| Scorpion | 12-13 | | 25 | 16 |
|__________|__________|_______________________|______|__________|
|ShdwKnght | 38-40 |Dodges Attacks Well | 148 | 90 |
|__________|__________|_______________________|______|__________|
| Skeleton | 23-26 | | 42 | 25 |
|__________|__________|_______________________|______|__________|
| Slime | 2-3 | | 2 | 1 |
|__________|__________|_______________________|______|__________|
| | |Sleep, Firebal, | | |
| Specter | 46-48 |StopSpell | 75 | 47 |
|__________|__________|_______________________|______|__________|
| Spooky | 7-9 | | 8 | 4 |
|__________|__________|_______________________|______|__________|
|StarWyvrn | 74-77 |Fire Breath | 169 | 105 |
|__________|__________|_______________________|______|__________|
| Werewolf | 48-51 | | 155 | 95 |
|__________|__________|_______________________|______|__________|
| Wolf | 31-34 | | 60 | 40 |
|__________|__________|_______________________|______|__________|
| Wolflord | 37-40 |StopSpell | 80 | 52 |
|__________|__________|_______________________|______|__________|
| Wraith | 37-40 |Heal | 62 | 42 |
|__________|__________|_______________________|______|__________|
| Wyvern | 35-39 | | 105 | 64 |
|__________|__________|_______________________|______|__________|
----------------------------------------------------------------------------
----------------------Dragon Warrior II Walkthrough-------------------------
----------------------------------------------------------------------------
7) This section will cover the meat of the Dragon Warrior II portion of the
FAQ, the walkthrough that will guide the player through the game to
victory!
o-----------------------------------------------o
| Ill News Indeed... So Go Clobber Some Slimes! |
o-----------------------------------------------o
Earning their pay, the guards of Lorasia let the poor guard suffer when he
could be telling his "grave" news (I love foreshadowing... however
unintentional!), but do eventually get the dire news to the King. Prince
Lorasia will of course immediately be volunteered for this quest, but unlike
the King in Dragon Warrior I, this King will actually bestow a weapon to his
charge, not sending him out into the wilderness to fight bare fisted!
So, first step is to gain a level or two, saving 40 extra Gold to buy a
Leather Shield. Head back into the castle, making sure to stop by the Item
Shop to see the following wares (note that the Power and Character columns
refer to equippable Items, while Used Effect refers to an Item that can be
used, which sometimes includes equippable items):
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _______ _________________ _________
| Name | Price | Power | Used Effect |Character|
|__________|_______|_______|_________________|_________|
| Herb | 10 | |Recovers 20-30 HP| |
|__________|_______|_______|_________________|_________|
| | | |Removes poison | |
| Antidote | 8 | |from afflicted | |
|__________|_______|_______|_________________|_________|
| Leather | | | | |
| Shield | 90 | 4 | | H P |
|__________|_______|_______|_________________|_________|
With the extra defensive power, Prince Lorasia is ready to
go northwest, towards Cannock. Move out between the grassy wisps and
foothills, turning north when the large forest appears, following the water
northwestward to some foothills. Continue northwestward through the
foothills to find a small stretch of mountains, which lead west to Cannock!
o------------------------------------------o
| Where's A Good Royal When You Need One!? |
o------------------------------------------o
Cannock is an intriguing place, but before doing any sightseeing, duty calls
and the Prince of Lorasia must pay respects to the King of Cannock! Upon
conferring in a regal and eloquent way (from the Prince of Lorasia, it is
very likely he just grunted the whole time while smashing things with his
weaponry), it is revealed that the Prince of Cannock has already set out to
join up with Lorasia at the Hero's Spring!
After receiving this news, it is time to explore town and check out the
local hospitalities:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Copper | | | | |
| Sword | 100 | 10 | | H P |
|________|_______|_______|___________________|_________|
| Knife | 200 | 12 | | H P M |
|________|_______|_______|___________________|_________|
| Sickle | 330 | 15 | | H P |
|________|_______|_______|___________________|_________|
| Leather| | | | |
| Shield | 90 | 4 | | H P |
|________|_______|_______|___________________|_________|
| Chain | | | | |
| Mail | 390 | 12 | | H P |
|________|_______|_______|___________________|_________|
o-------------------------------------------------o
| Spring Forth Heroically To... The Hero's Spring |
o-------------------------------------------------o
After upgrading equipment (feel free to hang around and get a slightly
better weapon, but note that it is by no means needed yet), stay at the
Inn, and then head out into the wilderness to start out for the Hero's
Spring (good place to go since you are a Hero and all). Anyhow, trek
eastward along the top side of the mountains, passing through desert to
find a grassy plain to continue eastward, reaching a bridge. Pass over
the ornate structure and start northeastward through the large forest,
arriving at the portal into the earth, the home of the Hero's Spring!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Start out by going up and right while following the wall on the right,
reaching an underground pond. Move up, right, and then down past the pond,
walking directly downwards into a room with a Treasure Chest, which holds an
Herb. Retrace the steps to outside the room, going right to find the
corridor twisting downwards, followed by jaunting to the left to enter the
room that opens up above, finding a second Treasure Chest, this one holding
88 Gold.
Backtrack to the underground pond, this time moving upwards to find a
passage to the right that find a staircase to a fellow warrior, though he has
nothing of note to say (go get baptized, kick some ass in battle,
Christianity rules!, etc.). To continue through the cave, continue upwards
and follow the main passage to find some funky looking rocks serving as
monoliths for entrance to the Hero's Spring. However, before going inside,
continue left to find an Antidote in the Treasure Chest.
After taking the first step towards God, say you are indeed seeking the
Prince of Cannock, which will bring about a response about the wanderluster
having already departed for Lorasia Castle (no doubt thinking you are still
sitting on the throne there in Leather Armor)! Anyhow, backtrack to the
entrance, and head back out to track down that whimsical cousin of
Lorasia's!
o----------------------------------------------------------o
| Marco... Cannock! Marco... Cannock! Marco... CANNOCK! |
o----------------------------------------------------------o
Go southwest from the cave, ignoring the bridge and skirting the mountains
until the forest opens the way eastward. Bypass the swampy area to get onto
a grassy plain, turning south to go down the coast, crossing a bridge, and
then continue south to find a shrine. Inside is an old man who speaks of
two types of Keys, the Silver Key (found in the Lack Cave, east of Cannock),
and the Gold Key (lost to the world somewhere). However, since the Prince
of Cannock is the first priority for the simple warrior Prince of Lorasia,
best file that one away under "L" for "Later!".
Head northwest along the left coast, continuing northwest when the water
leads west, cutting through the forest and foothills to a bridge. Walk over
the grasslands, arriving at the Lorasia Castle fairly quickly, so enter and
go find the Prince of Cannock in the throne room... except the simpleton has
now heard you were at Cannock and has headed there! ARRRRRRRRRRRRRRRRGGGGH!
Head northwest from Lorasia, following the grassy plains to reach the large
forest, where the water will lead Lorasia northwestward. When the foothills
appear, enter them on the northwest trajectory, finding some mountains that
lead west, depositing the Prince of Lorasia back at Cannock!
Head inside, bowling over any fool in the way, bee-lining straight for the
throne room, only to find out that Prince Can't I Wander Forever has not yet
arrived back to his father's throne room! This means that you somehow passed
him en route to the Castle, so maybe he took the long cut and went through a
small town that is not on the direct route?
Head outside and start off towards the south, continuing straight southward
until the water cuts off the land, turning east to find a small town by the
name of Leftwyne. No doubt feeling a bit run down and ready to drink (in
hopes to drive all memories of this Prince from the mind of the simple
Lorasia), head for the local Inn for some food, mead, and maybe an
entertainer or sweet looking serving wench. However, upon entering,
Lorasia will immediately recognize one of the patrons, so rush over to the
green fellow and strike up a conversation, getting the elusive Prince
Cannock into the fold!
o---------------------------------------------------o
| Cannock...? More Like Can't Knock Anything Down! |
o---------------------------------------------------o
Start off the newfound teamship by checking out the rather pathetic set-up
Prince Cannock has, so the first plan should be to outfit the fellow with
some new equipment. Head for the local Item and Armor shops:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _______ _________________ _________
| Name | Price | Power | Used Effect |Character|
|__________|_______|_______|_________________|_________|
| Herb | 10 | |Recovers 20-30 HP| |
|__________|_______|_______|_________________|_________|
| | | |Removes poison | |
| Antidote | 8 | |from afflicted | |
|__________|_______|_______|_________________|_________|
| | | |Returns party to | |
| Warp Wing| 25 | |last save point | |
|__________|_______|_______|_________________|_________|
| Leather | | | | |
| Shield | 90 | 4 | | H P |
|__________|_______|_______|_________________|_________|
| Knife | 200 | 12 | | H P M |
|__________|_______|_______|_________________|_________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Copper | | | | |
| Sword | 100 | 10 | | H P |
|________|_______|_______|___________________|_________|
| Knife | 200 | 12 | | H P M |
|________|_______|_______|___________________|_________|
| Sickle | 330 | 15 | | H P |
|________|_______|_______|___________________|_________|
| Leather| | | | |
| Shield | 90 | 4 | | H P |
|________|_______|_______|___________________|_________|
| Chain | | | | |
| Mail | 390 | 12 | | H P |
|________|_______|_______|___________________|_________|
The two Armor additions are recommended before heading out, which will
assure that Prince Cannock will survive with his weaker Hit Points, though a
better weapon for either Prince would be helpful as well.
o-------------------------------------------------o
| Spelunking? Exploring? Easy Pickings? YEAH!! |
o-------------------------------------------------o
Once equipment and Level raising has been achieved to your desired level,
move west from Cannock until some water in a small bay appears. Turn north
and skirt the water while moving westward, reaching a bridge, which will
turn into forest to traverse to pass through a narrow area between two
mountain ranges. Continue along the western trajectory, watching the north
to spot a bridge, which should be crossed to enter into the Lake Cave.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Move down and turn left, looking for a passage leading down to a Treasure
Chest, holding an AGLSeed. After returning to the main hallway, turn left
to find an underground lake, at which point the duo should head downwards,
ignoring the first passage on the left. Instead, take the passage on the
right, going down to grab the SlotToken from the Treasure Chest. Retreat to
the passage on the left that was previously skipped, going left and then
down, reaching a stairway to the next floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Move left to find a passage going downwards, taking the first passage on the
right to locate a Treasure Chest that holds a LifeAcorn. Back in the main
passage, go down and take the first side path, finding an Antidote
squirreled away in a Treasure Chest, followed by going down the main hall to
take the left passage, locating two Treasure Chests (holding 243 Gold and a
Warp Wing). Head right from these Treasure Chests, going down through a
Couple chambers, finding the Silver Key just lying on the ground by a small
spring! With the Key in hand, head back for the surface!
o-----------------------------------------o
| Onwards To The Big Rock And A New Town! |
o-----------------------------------------o
Retrace your steps to Cannock, bashing in the "so-called" brains of all of
those who oppose the Princely duo, arriving back at Prince Cannock's
stomping grounds (though this entire continent could be called that...
thanks to the wild goose chase he has led Lorasia on). Anyway, refill and
visit the King to save the progress, stocking up on any needed Items,
setting out for that bustling... collection of shacks called Leftwyne.
However, when the shoreline appears after the southern trip, turn west
instead, moving up the coast, locating a shrine. Step inside and Prince
Cannock will open the path ahead with his charms, allowing the duo to enter
the Channel Cave!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
If the passage on the left is taken, it will lead to a small island of no
use, so it is best to ignore this option. Instead, head downwards, turning
left with the cave as it does so, finding the stairs to take up to a brand
new continent!
Back in the overworld, head directly south, locating a river, which the
heroes should then follow southwest, passing through foothills, locating a
mountain range. Continue southwest along the mountains, continuing off to
the southwest when the mountains disappear, soon arriving at the fairly nice
town of Hamlin!
Inside is an Inn that might be needed, more people to speak to (including a
sage like fellow who can also save the game... just like King!), an oddly
sad but friendly dog, but perhaps the best feature of this town is the old
Shops, as they have some great stuff for sale:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _______ _________________ _________
| Name | Price | Power | Used Effect |Character|
|__________|_______|_______|_________________|_________|
| Herb | 10 | |Recovers 20-30 HP| |
|__________|_______|_______|_________________|_________|
| | | |Removes poison | |
| Antidote | 8 | |from afflicted | |
|__________|_______|_______|_________________|_________|
| | | |Returns party to | |
| Warp Wing| 25 | |last save point | |
|__________|_______|_______|_________________|_________|
| Leather | | | | |
| Shield | 90 | 4 | | H P |
|__________|_______|_______|_________________|_________|
| Knife | 200 | 12 | | H P M |
|__________|_______|_______|_________________|_________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Sickle | 330 | 15 | | H P |
|________|_______|_______|___________________|_________|
| Spear | 770 | 20 | | H P |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Sword | 1500 | 30 | | H |
|________|_______|_______|___________________|_________|
| Chain | | | | |
| Mail | 390 | 12 | | H P |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Armor | 1000 | 25 | | H |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Shield | 2000 | 10 | | H |
|________|_______|_______|___________________|_________|
As you can see, new weaponry is available here, with upgrades for both the
Prince of Lorasia (Steel Sword) and PrinceCannock (Spear). Add onto that
Steel Armor and Steel SHield for Prince Lorasia, and he will become even
more of a tank than he was before! Get the weapons first, as Lorasia does
not need the better defense that badly at this point.
o--------------------------------------------------o
| I'm Sorry, But The Princess... Is Where Exactly? |
o--------------------------------------------------o
After talking through town to learn of where Castle Moonbrook is located,
it is time to go survey the dastardly deed done by Hargon firsthand. Head
south from Hamlin, crossing the bridge, followed by heading west until the
two royals reach a sandy beach. Head south from this locale to spot some
marsh, which is poisoned earth that will damage the heroes as they cross its
threshold. However, Hargon has placed it through out the Castle Moonbrook
with his attack, so the two must bravely step through the noxious fumes to
enter the Castle Moonbrook.
Head straight up to the throne room, speaking to the spirit of the former
King, who informs the pair that Princess Moonbrook is now cursed into the
form of a dog, which is just a shameful thing to happen (sure seems like one
of those sad dogs was hanging around Hamlin). After this somewhat ethereal
plane disturbing conversation, head left through the destroyed castle,
ignoring the now empty Treasure Chests, finding a second soul, who speaks of
a swamp within site of two bridges, where the Lar Mirror lies hidden.
Although the site seeing advice is nice enough, the Lar Mirror means nothing
to the two, so head left to go outside the wall, following the broken path
downwards until they cross some marsh to find a passage to the right. After
crossing more marsh, going down some stairs to find a barely alive soldier,
who says the curse upon the Princess Moonbrook can only be undone by using
the Lar Mirror on the afflicted girl!
Exit the castle quickly (you never know when a large group of Zombies will
gang up on the two adventurers), turning eastward (for once) to find a bay of
water, which the two should cut underneath. Go northeast now, bypassing the
bridge (do not cross it)to find a four square patch of marsh, which is
indeed within site of the two bridges (just like the ghost tour guide
said!). Now search the top-right patch of Marsh, revealing the Lar Mirror!
_______________
Key |
|
X - Lar Mirror |
|
_______________|
_ _
| |X|
|_|_|
| | |
|_|_|
With the curse breaking, reflecting object in tow, trek westward towards
Moonbrook Castle once more, turning north to hit the sandy beach, and then
turn east to return towards Hamlin! Once in the town, head towards the old
sage who saves the game for the two Princes, but instead move towards the
sad dog. To break the curse upon the Princess, DO NOT SPEAK TO THE DOG, but
rather USE THE LAR MIRROR WHILE FACING THE SAD DOG! This will reveal
Princess Moonbrook, in all her Princessy glory, not even requiring a trip
through multiple castles to find out she is elsewhere!
o-----------------------------------------o
| And You Thought Cannock Was A Weakling? |
o-----------------------------------------o
First step for the Princess is to get better equipped. Unfortunately the
only place in town that can help her out is the Item Shop, and with only a
Knife available as a very slight weapon upgrade, it is best to just save the
cash, perhaps splurging for some of that expensive armor for Prince Lorasia
instead.
Now some leveling is likely a good idea, giving Princess Moonbrook a level
or two of stats to get under her belt, in addition to a couple spells (Sleep
and Infernos). Once this somewhat annoying procedure is finished, fill up
the troops and get ready to move out to new areas of exploration!
o----------------------------------o
| Take Off Into The Sky... Sort Of |
o----------------------------------o
Move northeast from Hamlin, going between the river and the mountains,
finding two bridges, so skip the first one and continue north to cross the
second bridge. Once across the water, head southeast, exiting the forest to
keep moving south across the ocean blown beaches. After entering the
forest, make a foray west briefly to find two bridges, crossing either of
them to enter some foothills, turning south to reach another expanse of
forest, continuing south to cross three more bridges. Follow either the
sand bar or the grassy plain, as both will lead to the Tower of Winds!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Head down from the entryway, ignoring the staircase that appears, instead
turning left to go down the hall till grass appears ahead, which is the
signal to turn upwards. Walk up to find a staircase leading up to the next
floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
A simple floor, move left till a new staircase becomes apparent, taking it
up to the next floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Head straight downwards here, stopping off in the room on the right to grab
the contents of a Treasure Chest (342 Gold) before returning to the hall
to go down a few steps to a staircase leading upwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Now a decision must be made... will the party make a side journey to seek
out a rare and valuable Item? Or will they go right after the Wind Cape to
continue their adventure? If the choice is to skip the rare Item, please
take the first staircase found to the right, picking up the walkthrough
from Floor Five after the %-%-%-%-%-%-%-%-%-%-% sub-divider
To go after the rare Item, head right and bypass the first stairs that
appear, instead taking the next flight upwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Walk straight upwards, going up the flight of stairs.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Walk around the central chamber in either direction, following the wall to
reach a flight of stairs, these particular ones leading upwards once again.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Move right and take the nearby stairs to the next floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Eight ~~~
~~~~~~~~~~~~~~~~~~~
Raid the Treasure Chest, obtaining the MP replenishing Wizard Ring! Now
return to Floor Four, taking the middle staircase that was bypassed
originally, continuing the quest for the Wind Cape!
%-%-%-%-%-%-%-%-%-%-% %-%-%-%-%-%-%-%-%-%-%
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move left, carefully walking around the pillar (if the building is stepped
off of, the party will exit and have to start over), turning upwards to
take the hall on the right to the staircase, which leads downward.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Move down to go down the next flight of stairs.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Move upwards to the next flight of stairs, going downwards to the next
floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Grab the Wind Cape, completing the mission into this tower! Equip the Wind
Cape onto one of the descendants of Loto, then backtrack through the Tower
of Wind, looking for the first open wall toleap out into the wide open
outside!
o-----------------------------------o
| You Gotta Have (A Leap Of) Faith! |
o-----------------------------------o
Head back to Hamlin to refill the HP/MP and save (whether this is done by
hiking back or by using the Return Spell is up to you, the gamer), followed
by setting out to continue further into the adventure. Start out by going
west along the watery coast, cutting south to reach Moonbrook (stopping in
with princess Moonbrook to speak to the King and the soldier in the basement
for different interactions if so desired), followed by heading southwest
from the castle crossing a bridge to reach a shrine. Step inside and pass
through to the far side of the watery channel.
The following area has a fairly high rate of Metalies tagging along into
fights, making it an ideal area to get some quick epxerience points (1000
extra experience points each if the royals manage to kill one), so
concentrate all attacks on the slimey character and hopeit stays long enough
to get cut down. Head northwest to find a massive desert, but continue on
the same trajectory, reaching the Towers of the Drakhorn!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Go right to take the stairs that are nearby.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Walk counter-clockwise around the central pit (falling down sends the heroes
back to the first floor) to take the stairs.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
This time head clockwise around the central pit to take the stairs upwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Another clockwise trip to locate another staircase that goes upward.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move up and left, looking for an opening in the wall ahead, walking off the
northern face of the tower. Walking off the western face of the tower will
just lead to a wasted trip, as the party will not cross the waterway ahead.
o------------------------------------------o
| Bargain Deal! Save A Youth, Get A Ship! |
o------------------------------------------o
Head north between the foothills and forest, following the grassy plains to
head east when grassy plain extends that way, finding the port town of
Lianport. After such a long journey, using the Inn is highly recommneded
(cause nothing heals gaping wounds like a good nights rest!), followed by
immediately seeking out the shops of this town:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Wizard | | |Casts Firebal when | |
| Wand | 2500 | 27 |used as Item | H P M |
|________|_______|_______|___________________|_________|
| Knife | 200 | 12 | | H P M |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Sword | 1500 | 30 | | H |
|________|_______|_______|___________________|_________|
| Evade | | | | |
| Cloak | 1250 | 35 | | H P M |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Armor | 1000 | 25 | | H |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Shield | 2000 | 10 | | H |
|________|_______|_______|___________________|_________|
To start off, buying two Evade Cloaks (one for Cannock, one for Moonbrook)
are an absolute must, as this is insanely good armor for these two.
Although Lorasia would get a slight defensive boost from the same Armor
purchase, the cost is not really justifiable (nor really needed), so best to
not do that. The Wizard Wand also makes a decent weapon for Moonbrook,
meaning she can help out with physical attacks in additon to her repitoire
of spells. Amulets will help with resistance versus status effects like
Poison or Sleep or Paralysis, so if the extra cash is handy one or two of
these might make a solid purchase as well (plus they are oh SO stylish).
After moving abut town, saving the game, learning the local tradition of them
hoarding their boats and not letting anyone (even three royals who rule this
area of the world) to use a boat, head past the Weapon & Armor Shop to find
a girl being accosted by two nasty looking monsters! Step in their and take
them out in a heroic fashion!
=======
Gremlin
=======
H.P.: 50-53
Exp.: 52
Gold: 47
Since there are two of them, the rewards listed above will double after the
fight. Anyhow, to take them down fast with minimal fuss, hit them hard with
Lorasia's sword arm, Cannock's Spear, and Moonbrook's Infernos spell (does
not always connect however, so it is a gamble). However, Moonbrook will
also serve as the healer, so after any round of attack where someone is
hurt, have them defend and let Moonbrook (or Cannock, if Moonbrook is the
one hurt) cast a healing spell to get them back into tip top shape. Watch
out for the nasty Fire Breath these two have, also noting they can StopSpell
the party as well (but this spell will rarely work, so it is not a true
concern).
The girl is so grateful that the three heroic royals saved her, she will
take them to her grandfather, who will give the crew his boat (on loan
though... what a drag), opening almost the entire world to the descendants
of Loto!
o------------------------------------o
| Tour Time... Next Stop, Alfregard! |
o------------------------------------o
After leaving he port, head east to bump into a land mass, turning north to
follow the coast, reaching the eastern trajectory of the land mass, so head
east along with it. Once the land finally starts to cut southward, follow
it again, moving west through the narrow channel that passes between the two
entrances to the Marsh Cave. Sail further down the waterway, reaching
Tantagel Castle, the old stomping grounds of the founder of the three
countries of Lorasia, Cannock, and Moonbrook!
Step inside town and go visit the people, learning that the old town has
been combined into the castle for defensive purposes, the King is in hiding,
and that the shops are worth checking out:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Wizard | | |Casts Firebal when | |
| Wand | 2500 | 27 |used as Item | H P M |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Sword | 1500 | 30 | | H |
|________|_______|_______|___________________|_________|
| Hammer | 4000 | 40 | | H |
|________|_______|_______|___________________|_________|
| Evade | | | | |
| Cloak | 1250 | 35 | | H P M |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Armor | 1000 | 25 | | H |
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
Arriving here, the Prince of Lorasia will once again do all the shopping,
purchasing a mighty Hammer to wield with indscriminate justice as well as
an Iron Helmet to hold his dome within. Otherwise, it is all stuff that
has been seen previously, so best to not bother with it. Once the crew
has had their fill of this trip into their past, heal up, save the game,
and get ready for the second trip into their ancestral past.
o------------------------------------------------------o
| DracoLord's Castle... A Place Of Treasure & Intrigue |
o------------------------------------------------------o
Head south across the brief expanse of water, disembarking to enter the
DracoLord's Castle.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Head up and to the right, going down the staircase to begin the descent into
the dark depths below.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Move down and left to find a long downward hallway, turning right to reach
the staircase to go downwards.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Move around the central chamber, not entering the cul-de-sacs en route to
the next staircase, heading ever deeper into the dungeon.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Move right and follow the wall upwards as it turns, continuing to hug the
inner wall to eventually go down to a staircase.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move right and go up, hugging the wall, going up the staircase that is
around the corner.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Head up and left, quickly finding a staircase.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Head up and right,quickly finding another staircase.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Move down and left, locating yet another staircase.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Walk across the nicely tiled floor, opening the Treasure Chest to find the
near mythical Loto's Sword! Now, who should wield this fine weapon? Well,
since the Prince of Lorasia just purchased a brand spanking new Hammer to
bring painful poundings to the opposition, the Prince of Cannock (who should
still be wielding a Spear) should take the mighty weapon in hand, greatly
increasing his damage dealt in battle! Now return to Floor Five, taking all
the quick floors and staircases.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move up and left, taking the nearby staircase downwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Head right across the room, not stopping for anything (other than monster
attacks of course), finding a staircase leading downward.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Head up towards the deadly Barrier Tiles, only going as many as steps as the
royals can take (with each step removing a whopping 7 Hit Points per step),
pausing when they run low on Hit Points to heal them, reaching a Treasure
trove, holding 150 Gold, a WorldMap, Steel Armor, and a STRSeed. Now, if
the Magic Points are healtyhe enough to perform another crossing, step
across the Barrier Tiles, but if too weak, use the Outside spell and fill
up in Tantagel before reutning to this floor.
Whichever option that is chosen, return here to go up, then right, and then
downwards through poisoned earth and bridges, stepping into a hallway. Head
left and go speak to the descendant of the DracoLord, who will... tell you
a secret if you agree to take out Hargon!? Yes, it appears the DracoLord
will not be a source of any probelms this time around, so once ready, use
the Outside spell and return to Tantagel to heal up, sell unwanted Items,
and get geared up tp go after the five Seals mentioned by the DracoLord!
o----------------------------------------o
| Raid the Ocean & Get An Important Item |
o----------------------------------------o
Head upstairs in the temple to find a fellow who will mention the wrecked
merchant from Lianport (say YES to his query to trigger the treasure in the
water), reporting that the northern sea is the area where the ship sunk.
head outside and get on board the ship, heading east to go through the
narrow opening, followed by turning north to sail along the coast. Turn
west as the land mass does, following it till it turns south. When this
occurs, use the WorldMap to get the ship to Lianport, turning the ship
northwards.
While sailing, carefully watch out for a suspicious patch of water that will
be sparkling away in the sunlight. Move the ship towards that spot,
searching it while residing upon it, bringing up the Treasure. Now sail
south toward Lianport, going inside the port to go sail down through the
Silver Door, recieving the Echo Flute as compensation for returning the
Merchant's vast fortune!
o--------------------------------------o
| South Of Alfregard Lies A Lighthouse |
o--------------------------------------o
Move southeast, following the continental line of Alfregard, going west
until the ship is located roughly around the marshes and the mountains, at
which point the ship should head south. The island that appears holds the
Lighthouse, so get off the ship and head inside the Lighthouse to start the
quest for the Five Seals!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
After talking to the soldier outside to learn how the Five Seals are not
physical Items (rather they are "markings of the soul"), head inside to go
right down the long hallway. Turn upwards to stroll past the first opening
on the left, taking the second portal on the left, going upwards to take the
opening in the crumbled wall that appears. Head left, going down through
the first opening that appears, going left past the next opening to find a
left hand portal to go through, turning downwards, walking the entire way to
the bootom corner of the Lighthouse.
Move right, going through the opening above before resuming the rightward
movement, taking the second opening above the group. Now move right and up
along the hallway, entering the covered area to see a staircase, but bypass
it and go up into the room above, raiding the Treasure Chest that lies
within for thr 503 Gold it holds. Exit this room, going down past the same
stairs that were passed on earlier, seeing a second set of stairs, at which
point the royals should turn left tofind a third set of stairs, which are
the ones to take upwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Move out to the left, going down (ignoring the opening on the left) to hit a
wall, where turning right will lead to a dead-end with a staircase that
leads upwards.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Head left, going up through the small hallway, moving left to the nearby
staircase to go up to the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Go downwards through the wide hallway, ignoring the staircase in favour of
turning left, finding a Treasure Chest that contains 733 Gold. Backtrack to
the staircase area that was used to get to this floor, turning right to find
a hallway leading up, which should be followed till the path splits. Take
the left fork, walking carefully along the open edge of the Lighthouse,
finding a staircase that leads upwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Simply head right while not falling to the outside, reaching the next
staircase.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Head through the door that is nearby, turning upwards to follow the twisty
hallway to reach the next staircase.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Head to the right to see a monster wander into a nearby closed off room, so
follow it in there to find an old fellow who wants to help the group.
Follow him to the left, finding two staircases, so take the one closer to
the edge.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Follow the old man to the right, going down the staircase that is located
there.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move upwards to take the next staircase downwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Downwards is the way to move, reaching a staircase.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Go right and turn upwards with thehallway, reaching a staircase.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Make sure that the three royals have full health before stepping out into
this floor, heading along the pathway to find the old man and a Treasure
Chest. However, the Treasure Chest is EMPTY! Immediately afterwards, the
Old Man and his fellows will attack in their true form, GREMLINS!
=======
Gremlin
=======
H.P.: 50-53
Exp.: 52
Gold: 47
Since there are four of them, the rewards listed above will quadruple after
the fight. Anyhow, to take them down fast with minimal fuss, hit them hard
with Lorasia's sword arm, Cannock's Spear, and Moonbrook's Infernos spell
(does not always connect however, so it is a gamble). However, Moonbrook
will also serve as the healer, so after any round of attack where someone
is hurt, have them defend and let Moonbrook (or Cannock, if Moonbrook is the
one hurt) cast a healing spell to get them back into tip top shape. Watch
out for the nasty Fire Breath these four have, also noting they can
StopSpell the party as well (but this spell will rarely work, so it is not a
true concern).
After the fight, the Gremlings will yield the Star Seal! With the first
Seal in hand, it is time to leap off the Lighthouse, getting ready to do
some gathering from every corner of the world!
o-------------------------------------------o
| Sailing, Sailing, Sailing The Ocean Blue! |
o-------------------------------------------o
The first job on the list is to go after Gold Key, as many doors that have
been passed along the way were gold framed. Head north to reach Alfregard's
southern shores, heading east to wrap around the landmass, moving north
along the coast. Once the coast of Alfregard starts to move westward,
continue north to the landmass above, following it westward till the way
north opens up.
Once the ship has wrapped around into the southern sea, use the WorldMap to
find the small island (three dots) in the southeast corner of the map,
setting sail for it. Periodically check the WorldMap, honing in on the two
islands, holding a shrine and a town. Enter the town of Zahan first,
talking to the locals to learn various things, followed by speaking to the
dog in town. It will move to a new location, so search the spot in front of
it to obtain the Gold Key! Now it is time to check out the local shop if
you need any supplies:
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
Once ready, head back to the ship, using it to reach the shrine on the
island, going inside to take the Traveler's Gate, arriving in Lorasia
Castle! Head right, bypassing the main hall that leads to the throne room,
instead going into the covered building to go through the Gold Door, finding
six Treasure Chests with the following Items inside: MysticNut, Loto Seal,
STRSeed, 1195 Gold, LifeAcorn, and an Herb.
After using the nice permanently stat improving Items, head back through the
Traveler's Gate, getting back onto the ship, and setting sail for the small
chain of islands in the west. When the chain is reached, look for an island
surrounded by mountains,with just one entry point being avialable. Step
into the sandy area, going to the one patch of forest, searching it to find
the WorldLeaf! With this mighty Item in hand, any character can be revived
at full Hit Points! Only one can be carried at a time, but once it is used,
another may be claimed from this spot, so do not forget how to find this
spot, as it is highly handy Item to have in your possession!
Continue westward, finding a larger land mass, following its southern coast
closely while watching the land, looking for a town in a grassy plain. Get
off the ship and walk into the town, finding a locked entry way, but since
the Gold Key is now in the posession of the royals, they can gai entry to
the town. Talk to the locals, hearing of a special Item that might be for
sale here, then go check out the local Shops:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| | | |
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Hammer | 4000 | 40 | | H |
|________|_______|_______|___________________|_________|
| Dragon | | | | |
| Sword | 8000 | 55 | | H P |
|________|_______|_______|___________________|_________|
| Light | | |Casts Surround when| |
| Sword | 16000 | 70 |used as Item | H P |
|________|_______|_______|___________________|_________|
| Fur | | | | |
| Robe | 65000 | 60 | | H P M |
|________|_______|_______|___________________|_________|
| Heal | | |Casts Healmore when| |
| Shield | 21500 | 18 |used as an Item | H P |
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
Wow! Three shops to deal with here, but the first stop should definitely be
the shop that has that blank space in the inventory. Inquire about this
Item, and the dealer will sell a Jail Key to the party for the low price of
2000 Gold! With this key in hand, doors that have bars can now be opened!
After that should be a visit to the Weapons & Armors Shop, as it holds some
amazing buys:
-Lorasia should buy a Light Sword
-Cannock should buy a Light Sword, Heal Shield, and Fur Robe
I know that these things are wildly expensive and not all can be purchased
now, but buy what can be bought for now, keeping this place in mind as the
Gold needed is acquired!
Next stop in town is the local jail to try out the new Jail Key, speaking to
the old fellow to find out that the Evil Statue will open the way to Rhone,
followed by checking the now empty cell that was once occupied by the thief
Lagos. You will no doubt see the hole in the floor, indicating the fellow
has dug his way out, so walk through the darkness of the wall to find Lagos,
who will surrender the Dam Key to Lorasia and company!
Exit the town and get back onto the ship, moving east to get back into the
chain of small islands, going to the eastmost island, which holds the Fire
Shrine. Upon stepping inside, go around the outside of the building, using
the Echo Flute to locate the Seal that it reveals to be near, searching the
ground at the base of the tree to find the Sun Seal!
Next up for the royals is to take the rightevt Traveler's Gate here, getting
transported to the shrine in southern Alfregard that made the RainbwDrp in
the original Dragon Warrior, using the Loto Seal to gain acess to the Loto
Helmet for Prince Lorasia!
Back at the ship, it is time to finally turn northwards, sailing towards the
large island on the WorldMap, which will be surrounded by reefs and
mountains. Head for the western portion of the island, finding a river to
sail down into a natural harbour, where the ship can be left behind,
allowing the party to go northwest to enter Osterfair Castle!
Upon entering, go straight upwards, then left, and then down, finding a
Traveler's Gate. Do not neter it however, instead face the black wall and
press the A Button, which will open up the hidden Gold Door, allowing the
party to get inside the Weapon and Armor Shop, where the two Treasure Chests
can be raided for the Gaia Armor (great protection for Lorasia) and a Knife
(sell for some Gold). Backtrack almost the entrie way back to the entrance,
but take the path past the lovely ladies to enter the arena of Osterfair.
Heal up all the royals to maximum Hit Points, followed by speaking to the
King and accept his challenge, entering a battle to win a grand prize!
=========
SaberLion
=========
H.P.: 90-92
Exp.: 128
Gold: 55
Simply put, this is not a fair fight. The SaberLion does hit hard, but the
party will be able to heal up any damage it inflicts. Have Prince Lorasia
and Prince Cannock attack continuously, while Princess Moonbrook casts
Defense on the first turn, followed by healing up every attack. This fight
should not last longer than two or three rounds.
Speak to the King afterwards, claiming the Moon Seal! Next up are the local
shops, so feel free to look around:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Sword | 1500 | 30 | | H |
|________|_______|_______|___________________|_________|
| Hammer | 4000 | 40 | | H |
|________|_______|_______|___________________|_________|
| Dragon | | | | |
| Sword | 8000 | 55 | | H P |
|________|_______|_______|___________________|_________|
| Evade | | | | |
| Cloak | 1250 | 35 | | H P M |
|________|_______|_______|___________________|_________|
| Magic | | |Reduces damage from| |
| Armor | 4300 | 35 |spells | H P |
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
Although The Magic Armor does have a nice upside of magic resistance,
nothing here is as nice as what Wellgarth had (mmmm... Fur Robe goodness),
so best to just get moving on. Next is a trip northwards, finding the
starting continent of the game, so follow the west coast of this landmass,
quickly coming upon Lorasia Castle. Head inside and fill up at the Inn,
save the game, and then head for the covered room on the right side of the
castle, going through the Silver Door to find stairs leading to the
dungeons. Open the Barred Door where the Barrier Tiles are, casting
StepGuard (if you have it) to protect the party, and then go speak to the
evil fellow who is in this cell, entering into battle!
=====
Magus
=====
H.P.: 175
Exp.: 734
Gold: 170
Magus is a magician of incredible skill, boasting the Defense spell to
weaken the party's physical resistance, the Increase spell to strengthen his
physical resistance, and the Explodet spell, which is the most powerful
target-all attack spell in the game! Start out by attacking with the two
Princes while Princess Moonbrook lays a Defense spell upon Magus. From the
second round onwards, Moonbrook will play healer, with Cannock assisting if
Explodet keeps getting used, while Lorasia attacks constantly with
assistance from Cannock when he can add in an attack. Keep the pressure on
Magus, and he will soon go down in defeat!
For defeating the vile foe, the Bolt Wand will become property of the party,
which is the absolute best weapon for Princess Moonbrook! In addition to
this is the nice bonus of searching the ground where the party stands to
find an AGLSeed!
Head back into the ship, sailing on a northwest trajectory along the coast,
reaching a beach to go by, followed by sailing around a small peninsula.
Get off the boat here, heading north to find Cannock Castle. Head inside
the castle, looking for the Gold Door, which can now be opend to reveal the
Treasure Chest within that holds Loto's Shield!
Head south back to the ship, getting on board yet again (yes, I know, this
is getting pretty old), setting sailing to the west to find a small river.
Sail down the river, following the twisty path until the mountains block
the way, so disembark and walk southwest through the foothills, reaching
Hamlin. Enter the building with the Gold Door, passing through the jail to
find out that the Five Seals summon an elemental at the Spirit Shrine, which
will bestow a great gift. Head back inside the kail to open the Barred
Doors, getting into a fight with the monsters locked inside!
======
Ozwarg
======
H.P.: 69-73
Exp.: 159
Gold: 121
Double the Experience and Gold after the fight, since the stat list for
just a single Ozwarg. Ozwargs are similar to Gremlins, but they are FAR
better with their spells (HealMore, Firebal, and StopSpell) as well as
having more Hit Points. Since the two are listed on seperate attack lines,
gang upall three attacks in the first round one to destroy it, followed by
repeating the same attack on the second one. If any healing needs to be
done, have Moonbrook perform the duty, though it StopSpell hits her, Cannock
will have to fill in at this role.
After defeating the monsters, search the top-right corner of the cell,
revealing the Water Seal! This leaves just one more Seal to find, but as
the fellow in Lorasia Castle's jail told the party, it is on the road to
Rhone. This means that the next step is to find the EvlStatue, but first
one more sidequest bit to accomplish.
Head back up the river to go south along the coast. Make the long trip down
the cost to find the WorldLeaf tree island, then head due east from the
bottom of it, going south about six squares while doing so. Eventually the
ship will reach the village of Zahan (where the Gold Key was hidden), so
head inside, cast StepGuard when the Barrier Tiles are reached, and go raid
the two Barred Door rooms, finding a Wizard Ring and a Holy Loom.
Return to the ship again, setting sail on a southeast trajectory. Checking
on the WorldMap periodically, the ship should start to draw near to some
small island in the northeast corner of the map, so head east to wrap around
to the western portion of the map, heading south once the northern tip of
the continent that holds Lianport is below. Sail past Lianport, reaching
the waterway that cuts between the two Drakhorn Towers. Enter the northern
tower and head up to the third floor, moving two steps left and one step up
to find a spot to search, which holds the Dew Yarn!
o-----------------------------------------o
| Moon Shards And The Royals Who Want One |
o-----------------------------------------o
Head south from the Drakhorns (go on the western coast of the continent),
getting past the landmass to move east to reach a new landmass. A river
should be located right in front of the ship, so sail northwest to find a
second river to sail up, winding through the twisty passage to the end of
it to leave the ship. Walk west towards a marsh, turning north to enter the
foothills, turnign west as the mountains dictate, following the corridor
between the impassible mountains/water, eventually reaching the village of
Tuhn!
Inside Tuhn are a few points of interest, so start off by entering the Gold
Door locked building, finding the master robe maker to give him the Holy
Loom and Dew Yarn, getting him started on creating the Water Robe. Next up
is a visit tothe northern portion of town, walking upwards from the Inn/Item
Shop, crossing the grass to find a Barred Door to open, revealing a lock for
a waterway, so use the Dame Key to make the river flow anew! Finally, check
out the wares that are for sale at the various shops:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Wizard | | |Casts Firebal when | |
| Wand | 2500 | 27 |used as Item | H P M |
|________|_______|_______|___________________|_________|
| Dragon | | | | |
| Sword | 8000 | 55 | | H P |
|________|_______|_______|___________________|_________|
| Falcon | | |Two swings instead | |
| Sword | 25000 | 7 |of one per turn | H P |
|________|_______|_______|___________________|_________|
| Magic | | |Reduces damage from| |
| Armor | 4300 | 35 |spells | H P |
|________|_______|_______|___________________|_________|
| Heal | | |Casts Healmore when| |
| Shield | 21500 | 18 |used as an Item | H P |
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
The only new thing for sale here would be the Falcon Sword, but with the low
power it possesses, you figure it is not worth purchasing at such a price.
However, it can serve a very important function later on in the game, as it
is highly useful for killing off Metabbles, which due to their high defense
only take 1 damage per hit anyway, so dealing two shots instead of one can
kill them much quicker. Also, if one critical hit lands out of the two
swings of the weapon, it will be more damage overall, so it is a worthwhile
purchase.
Now to get the Water Robe completed before moving on, you will have to head
back to the ship, backtracking out of the river way, and then set sail on a
westerly course. Go around the tip of the land here, turning south to
follow the coast, arriving at an open beach to land the ship on. Head east,
finding a town to enter.
Welcome to Beran, the city of water. A dire warning though first... staying
at the Inn here will cause the Prince of Cannock to become cursed by Hargon,
strickening him with paralysis, with the only way to cure him being a
WorldLeaf. If you decide to stay at the Inn, have the WorldLeaf handy,
which will cure him and make the Inn available from then on without this
penalty occurring again (you will just need to go get a new WorldLeaf).
Now be sure to check out the following goods that are for sale in this
lovely place:
Note that for the "Character" section, the following code will be used for
which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Wizard | | |Casts Firebal when | |
| Wand | 2500 | 27 |used as Item | H P M |
|________|_______|_______|___________________|_________|
| Hammer | 4000 | 40 | | H |
|________|_______|_______|___________________|_________|
| Dragon | | | | |
| Sword | 8000 | 55 | | H P |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Shield | 2000 | 10 | | H |
|________|_______|_______|___________________|_________|
| Heal | | |Casts Healmore when| |
| Shield | 21500 | 18 |used as an Item | H P |
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
More of the same stuff, but it is nice to have the option of another area
to buy most of this stuff from. Tour the town, quizzing the locals,
including a fellow in jail behind Barrier Tiles, who will talk of the nearby
Traveler's Gate taking the group to the road to Rhone, and it is the only
way to get there! After all of this, to progress towards the Water Robe
acquisition, talk to the priest in the top-right portion of town to save the
game and quit, followed by starting back at the file after this occurs.
Since Don Mohame needed a day to make the Water Robe, the game will now have
it completed, so head back to the ship, sailing north to go east around the
tip of the island, reaching the northern river of the two, but this time the
southern river is the one to take, so move southwest, entering that river
instead. Bear right through out this river, hitting a south moving stretch
of water, which will branch out, at which point the crew should leave the
ship and walk north to Tuhn once again. Head inside the town, stay at the
Inn if necessary, and visit the Gold Door building in town to see Don Mohame
to get the Water Robe, which would be used most effectively as the best
armor for Princess Moonbrook!
Once the preperations are complete, head south to bridge the river with the
ship, reaching the Lune Tower!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Head down and turn left to enter a room, ignoring the staircase and instead
looking for a Treasure Chest, which holds a STRSeed. Exit the room,
continuing the downward path, entering the room directly below the dragon
markings on the floor, taking the staircase there upwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head upwards, taking the right hand path at the intersection, going
downwards to find a staircase leading down to Floor One.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Open the nearby Treasure Chest for the DEFSeed, then return to the previous
floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head up and then left to get back to the intersection, going upwards to find
another Treasure Chest, this one holding a MysticNut. Once again backtrack
to the intersection, this time going left to tak the staircase that appears.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Nothing going on here but to raid the Treasure Chest for the 1207 Gold it
holds, then return to the previous floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head right to get back into the intersection one last time, this time taking
the stairs that are in plain sight to go up a floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Go around the corner to move up to the staircase that is very close by.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Head down to find 278 Gold and a DEFSeed in two Treasure Chests, followed
by retracing the steps upwards, turning right to go down a hallway to find a
staircase leading up to the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Another tower, another decision to make on whether to detour for another
Wizard Ring. If the Wizard Ring is desired, read on, but if it is not
needed, then go straight down, open the door, and skip ahead to the
%-%-%-%-%-%-%-%-%-%-% divider below.
To get after that Wizard Ring, take the nearby stairs that are near the
Silver Doors.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Move downwards to turn left, then up, and then right to find the staircase
up to the next floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Walk around the central wall to find a Treasure Chest, the one that holds
the Wizard Ring! Return down to Floor Five when ready, going through the
Silver Door to go down the staircase.
%-%-%-%-%-%-%-%-%-%-% %-%-%-%-%-%-%-%-%-%-%
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Head up and left to take the stairs.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Walk upwards, finding the staircase that leads downwards.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
A quick jaunt upwards will lead down to the next floor.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Open the Treasure Chest, taking the MoonShard out so it can help the trio
achieve their quest! Afterards, use the Outside spell to get back into the
open air of nature.
o-----------------------------o
| Water, Lava, It's All Good! |
o-----------------------------o
Cast Return to go to Beran, where the ship will also warp to, so get on
board, setting sail to the east. Keep moving east till an island comes into
view, signaling the entrance being made into the chain of islands near the
WorldLeaf tree (feel free to swing by there and grab a WorldLeaf if needed).
Go north from this chain, using the WorldMap as a guide, working towards the
lone island located in between Osterfair, the large continent to the west,
and the small island chain. Once the ship arrives at this locale, you
should see coral surrounding a cave, so use the MoonShard to raise the level
of the ocean, causing the cave to become open to a landing!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
The Volcanic Sea Cave has lava in it, which works just like Barrier Tiles
or marsh, dealing damage to the party members when they set foot on it
(StepGuard protects against it though, just like the other damaging floor
and ground in the game). Cast StepGuard immediately, heading left across
the lava, turning upwards through the narrow hallway to follow the twisty
path to a Treasure Chest that contains 1197 Gold. Retrace the apth back to
the entryway, going down to find a hallway leading left, ignoring the first
two branches before taking the the third banch up. Inside this room is a
Treasure Chest that holds a MysticNut, so grab it before headoing down the
pathway outside, reaching the stairway to go down one floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Move down and head left, bypassing the first three off shoot passages. Take
the fourth off shoot upwards to find a stairway and a soldier, so take the
stairway to move elsewhere on the floor. Go down to the next staircase,
entering another hall, so go down and take the staircase on the left,
finding a Treasure Chest with a Wizard's Ring inside. Go back into the
tunnel via the staircase, backtracking to the spot near the soldier, where
the royals will need to go right and then down, followed by turning left.
Continue left until a lava field leads upwards, so cast StepGuard and go up
to find a staircase leading downward.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Pass through the door, heading left, ignoring all the stairways and the
firstTreasure Chest (it is a trap that will poison the team), finding a
Treasure Chest near the far wall that holds a STRSeed. Move down the long
corridor, cutting right and then up to find a large room filled with
staircases! Move up between the lava portions ans stairways, crossing the
lava to raid the Treasure Chest for the Magic Armor it contains. Next up
is to pick the right staircase, so head right three steps and down one step
to get onto safe footing, moving right to see two immediately nearby
staircases, choosing the lower one to go down a floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
If the right staircase has been chosen, a Treasure Chest will be right
beside the trio, holding an Amulet for one of the lucky royals to adorn
themselves with (ie equip it to avoid status effects). Cast StepGuard next,
setting foot onto the lava while moving left to find a jutting wall, so
follow it downwards until the wall ends, at which point a leftward
trajectory should be followed till the party reaches another wall. Turn
upwards, reaching a staircase that will lead downwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Follow the non-lava pathway, winding into an antechamber inhabited by some
of Hargon's most devoted followers! Heal the party up and go confront the
enemy inside their Fire Chapel, initiating a battle!
==========
Evil Clown
==========
H.P.: 62-65
Exp.: 107
Gold: 132
Evil Clowns are not overly tough, so the best offense is to have both
Princes team up on one member of the duo, eliminating it one round, while
Princess Moonbrook defends. On the second turn, repeat the Princely
double team, with Princess Moonbrook playing healer if the Evil Clowns
damaged a party member, or play defense/mop up the first Evil Clown.
After the fight ends, step forward and claim the EvlStatue from the altar,
completing the trip!
o----------------------------------------------o
| On The Road (To Rhone) Again! ...Part One... |
o----------------------------------------------o
A note before beginning this long, arduous journey... although this
walkthrough is going to cover the passages ahead as if it were done in one
whole trip, it makes far more sense to make multiple runs at this cave, as
the difficulty of the enemies is going to take a huge leap from what has
been harassing the party thus far. Also, at some point the fifth Seal will
be located and a visit to Rubiss will need to be made, so their is that
reason to exit as well (the trip to that locale will be covered once a
certain Item is found as it lends well to leaving the cave at that point,
but feel free to go anytime after the fifth Seal is indeed located).
Head down and then right across the bridges, continuing to bear in that
direction, passing through the temple to open the Barred Door, casting
StepGuard before walking up to the Traveler's Gate. When the party
reappears, search the top right corner for an AGLSeed, followed by walking
downwards to pass through the open door, continuing to walk down to exit the
shrine's property. Head west towards a marshy area, stepping into the
middle of it to use the EvlStatue, revealing the Road To Rhone!
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Starting on Floor 2, walk up to the divided pathway, turning right to hit
a wall, which should be walked along until the party falls through a hole to
the floor below.
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
The floor here is a wide open square shape, so walk past all the staircases,
bearing in a down-right direction, crossing poisoned ground to find a
Treasure Chest, which holds the Life Seal, the fifth and final Seal! Head
back across the marsh, finding the nearest staircase, taking it back up to
the previous floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
As soon as the crew reappears, walk straight upwards to find a staircase to
the next floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
This is the first floor that is shrouded in mystery rooms, trying to confuse
the party with wrap around passages and similar architecture. To get
through easily, go left into the darkness, continuing left past the first
two branches that shoot off from the path, going down into the third room to
find the staircase leading up to the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
A very spread out floor, this one will take a long while to clear of
Treasure, so be ready for a lot of battles. Head down and to the right,
taking the first open passage on the right. Immediately cut upwards to find
a SlotToken, then backtrack to the passage previous, continuing to the right
to find a staircase, which leads through a couple small areas to a room with
a solo Treasure Chest, which contains Loto's Armor! Prince Lorasia will get
a significant defensive upgrade with this covering, and it will also have
the bonus effect of any type of damaging floor no longer hurting Prince
Lorasia (ie poison marsh, barrier tiles, lava).
Head back to the left, then start up and to the left to return to the
starting point on the floor for the royals, this time taking the left
passage, following the windy ways through to a staircase, which will lead
the group through a couple small areas to a room with a Treasure Chest, this
one containing a Magic Hat, which will make a great helmet for either
Cannock or Moonbrook, with the added bonus effect of Magic Spells consuming
less Magic Points per casting in battle!
Head back down the stairs and go to the right, returning to the starting
area of the floor, turning upwards as soon as a passage appears. Enter the
first passage on the right, going down to the Treasure Chest located there
to find 1385 Gold. Backtrack to the previous hallway, going upwards,
ignoring the next two passages leading away from this hallway, taking the
passage to the left when the way splits in two. Follow the down-left passage
towards a staircase, which connects a couple small areas, ending in a series
of small rooms with one room holding two Treasure Chests that contain 571
Gold and an Evil Shield.
After backtracking through the small rooms to get back to the main floor,
head up and right, reaching the fork in the path, this time continuing to
the right to come across a staircase, this one leading to the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
A quick trip through here for now, just go down one step, left one step,
revealing a pit (just one of many on this floor) to drop down to the
previous floor of the cave in a new section.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
A large room with nothing in it save for a staircase, but the goal of the
party is not that staircase in the top-right corner of the room. Instead,
the party is to head down and left, bearing towards the lower left corner
instead. However, as the group approaches that spot, they should walk for
the space that is one right and one up from the corner tile, finding a
hole to fall through to a new section of the floor below.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
When the group lands, they will notice that someone has carelessly left a
massive sword lying in the dirt, so go inspect it to find out that this is
the Thundr Sword, the best weapon in the entire game! Lorasia is the only
one who can use it, and it will greatly boost his attack power, but it also
comes with the added bonus of being able to cast Lightning when used as an
Item in battle! After collecting this weapon, you can wander through the
various holes that lead back to the second floor of the Cave, or the party
can use Outside to leave the Cave quicker.
Through either route, the party should get back to Beran, repairing their
battered bodies at the Inn, saving the game, and then getting ready for a
little side trip before returning to the Cave.
o--------------------------------------------o
| Five Seals? Check. Spirit Shrine? Onwards! |
o--------------------------------------------o
Head out of Beran and board the ship, sailing eastward to get into the
southeast portion of the map. Turn the ship northward, carefully examining
the WorldMap to find the single pixel dot that represents the island of the
Spirit Shrine (if you can not see it, it is located between the continent
with Lorasia and the Island of Osterfair). Continue to close in on this
Island, eventually finding the one square island, so enter the shrine.
Head downwards through the various floors, arriving at a holy place, a
place the spirit of the Earth, RUbiss, will speak to those with the mark of
the five seals upon their souls. With all Five Seals having been located,
Rubiss will fulfill a pact made with Loto, long in the past, giving the
party the power to break evil's illusions, doing so with the RubissChm!
After exiting the shrine, perform anymore duties that need to be done in
the towns/villages through out the world (maybe purchase that Fur Robe for
Cannock that has been scaring you off with the massive price tag) before
returning to Beran, followed by getting back to the Road To Rhone.
o----------------------------------------------o
| On The Road (To Rhone) Again! ...Part Two... |
o----------------------------------------------o
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
head up, turning right to hit a wall, so go underneath it and then upwards,
bypassing the hole from earlier. Go up the left path, taking the staircase
upwards to the next floor.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Go left into the darkness, continuing left past the first two branches that
shoot off from the path, going down into the third room to find the
staircase leading up to the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Walk through the passage above, going upwards while ignoring the next four
side passages, taking the fifth passage right, finding a staircase leading
upwards.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Now back on Floor Five that was only seen briefly, this floor has an
incredible amount of holes to be uncovered, so use the ASCII map below to
plot the easiest course through the field, thereby not having to deal with
numerous trips downward into the blank room below, which will also avoid a
lot of extra fights. Note that the map will only be of the area between
the entry stairway for the Floor and the exit stairway, so if a hole is
walked upon, getting back to the entry stairway will be done so blind
(ie no diagram).
___________________
Key |
|
O - Hole |
E - Entry Stairway |
X - Exit Stairway |
|
___________________|
_ |
| | |
_ |_|E |
| | O |
|_| |
O O O _|
_ |_
| | O |
|_| |
_ O O X|
| |
|________|
If you need the text explanation as well, go down ywo steps, left two steps,
down four steps, right three steps, and down one step to reach the staircase
that goes up a floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
A second floor of confusion and illusion, only the exactly right path will
get the group through to the end. Any deviations from the true path will
deposit the troupe back at the starting room, so follow the directions
carefully. Head right to go into the darkness, going up to take the left
branch, followed by taking the right branch at the next choice. In the next
segment are two branches (up and down) that are no good, so continue right,
passing the central rock formation (careful of the hole right beside the
rock), passing into the darkness ahead. Take the upper path, which leads
into a long hallway that will bring the party towards another fork in the
road. Take the left fork, moving through yet another long hallway, choosing
to move right when the hall ends, traversing one final stretch of rocky
passage, reaching a staircase to the outside!
Emerging into a frozen wasteland, the descendants of Loto have reached the
territorial dominion of the evil magician Hargon. Almost immediately the
group will face intense attacks from monsters that make those in the Road To
Rhone look like Slimes. Head east from the Cave, turning north to enter
a forest, followed by some foothills. Head northeast from the foothills,
finding a series of bridges to cross, reaching a shrine. Enter to find two
holy people, with the man on the altar healing the group, right before
offering to save the game! This shrine also has a portal back to the
outside world, mainly for any more work to be done out there (again,
Cannock's Fur Robe should be about the only thing left to buy). Just
remember that if the Return spell is used before you do a save on the
outside world, then the party will be deposited back in this Shrine,
meaning no need to trek through the Road To Rhone once again.
o----------------------------------o
| The Final Push & Hargon's Castle |
o----------------------------------o
Note that the walkthrough will cover this as if one shot will get the royals
to the final confrontation, but feel free at anytime to use Outside/Return
to come refill, remembering that Hargon's super-powered bodyguards will
remain defeated once they have been slain.
Before heading out towards Hargon's Castle, be sure to be fully equipped:
________________ ________________ ________________ ____________________
| Equipment Type | Prince Lorasia | Prince Cannock | Princess Moonbrook |
|________________|________________|________________|____________________|
| Weapon | Thundr Sword | Light Sword | Bolt Wand |
|________________|________________|________________|____________________|
| Armor | Loto Armor | Fure Robe | Water Robe |
|________________|________________|________________|____________________|
| Shield | Loto Shield | Heal Shield | None |
|________________|________________|________________|____________________|
| Helmet | Loto Helmet | None | Magic Hat |
|________________|________________|________________|____________________|
Also have all the Wizard Rings in hand from the journey, particularly if the
plan is to do this journey in one trip. However, before the journey can
truly begin, raise levels near the shrine, popping in to save, refill Hit
Points/Magic Points, and to get a free revive when (not if) the monsters
outside knock the royals unconscious.
When you feel finally ready, head west from the shrine, moving north to
reach a forest, turning west again to walk through foothills briefly before
taking the northern path through the forest. Continue through the corridor,
reaching a large lake, where the crew should head west through the forest,
turning south to skirt the lake shore, reaching an eastern forest path.
When the forest ends, head north through the foothills, reaching the dual
tower Castle belonging to Hargon! So, step on inside, getting ready to
face bone shattering horror, the most evil, vile, nastiest surprises, come
face to face with...
LORASIA CASTLE!?!? After a brief exploration, it appears as if everyone in
Lorasia has lost their mind, but remember that Hargon is not only a master
of conventional magic, but also a master of illusion as well (look no
further than the Road To Rhone for that). So, pull out the RubissChm that
the earth elemental Rubiss created for the party with the Five Seals, using
it to reveal the true nature of Hargon's Castle!
~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~
Move upwards, avoiding talking to the flames, as that will just start
needless battles. When the throne is reached, go up towards the Barrier
Tiles, casting StepGuard to go onto them safely, and then press the A
Button when facing the wall at the second from the left brick, opening the
hidden door. Go right and open the Gold Door (it was visible from the
outside) to get into the central chamber, positioning Prince Lorasia in the
middle of the cross symbol (where the two bar segments overlap), using the
EvlStatue to go to the second floor.
~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~
Head upwards, turning right to enter the room, which holds the staircase
that leads upward.
~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~
Move up to get around the wall on the left, immediately heading downward.
When the wall on the left starts to extend left, follow it closely, hugging
it as it turns upward, following it as it twists at the top of the area,
reaching the staircase to the next area.
~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~
Walk to the right, taking the route underneath the statues, turning down
when the wall turns. Continue to follow the wall, swinging left with it,
hugging it the entire way to start moving right. Make sure that Hit
Points are full before entering this hallway however, as partway through
Atlas will attack!
=====
Atlas
=====
H.P.: 300
Exp.: 2500
Gold: 250
Atlas is very similar to a Gigantes, but he is far superior in strength
and defense to those lumbering giants (like Gigantes, he can double attack).
Start off by having Lorasia attack, Cannock cast Increase on the party to
bolster their defenses, and have Moonbrook work on getting two castings of
Defense to hit the vile creature. However, as each attack occurs, either
Moonbrook or Cannock will have to play Healer, so be ready to keep
everyone's Hit Points as close to full as possible. The first of Hargon's
personal bodyguards, Atlas is by far the easiest.
After defeating the mammoth titan, go up the stairs that are nearby to reach
the next floor.
~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~
Move to the left, entering the farthest covered room located above the
walkway, facing Bazuzu as soon the party steps inside!
======
Bazuzu
======
H.P.: 250
Exp.: 3350
Gold: 240
Bazuzu is like the AgDevil and BatDemon, only far tougher and stronger.
Bazuzu also boasts attack spells like Firebane and Defeat in addition to
the ever annoying and potentially crippling StopSpell, so if anyone is
carrying a Heal Shield, be prepared to heal through that method when
necessary. To beat the vile fiend, have Lorasia attack constantly, with
attack assists from Cannock when possible, healing when needed, leaving
Moonbrook to get two Defense castings onto the creature before taking over
healing duties so Cannock can concentrate upon attacking along with
Lorasia. Have the WorldLeaf in the hands of Lorasia, as he will be the
only way to revive the other two royals if that Defeat spell takes down the
two party members with the spell Revive! However, due to the inaccuracy of
some of his spells, Bazuzu is still pretty easy, making him only slightly
more dangerous than Atlas.
After beating the beast (two down, one more bodyguard to go), heal up and
take the stairs upwards, reaching the sixth floor!
~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~
Move straight across the narrow pathway, running smack dab into the final
Hargon bodyguard, Zarlox!
======
Zarlox
======
H.P.: 325
Exp.: 4750
Gold: 255
Zarlox is a souped up version of an ArcDemon... and they are the nastiest
regular enemy in the game! Since this vile thing can hit hard with Double
Attacks AND use hit-all attacks like Explodet/Spewing Fire, he will need to
be handled very carefully. Start off with Lorasia attacking (as usual),
with Cannock firing off an Increase spell (alleviates some damage from the
physical attacks), leaving Moonbrook to get two successful castings of
Defense on Zarlox. Cannock will have to play healer till Moonbrook has
lowered the Beast's Defenses significantly, but he should assist the attack
as soon as Moonbrook can become the healer. Zarlox can hit incredibly hard,
with single target attacks AND multi-target attacks, so this makes him the
most challenging bodyguard by far.
After taking down Zarlox, heal all wounds, followed by taking the staircase
to the final floor!
~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~
Immediately cast StepGuard, moving left to find the entry to Hargon's
massive temple, stopping as soon as the three royals are on non-damaging
ground. This is when Prince Cannock and Princess Moonbrook should begin to
use their Wizard Rings, filling up their somewhat depleted Magic Points.
When the troops are ready to go, step forward to meet Hargon in person
after all of this time battling his inexhaustible limbs of his army. Say
YES to his query, causing the battle to begin!
======
Hargon
======
H.P.: 475
Exp.: 0
Gold: 0
Hargon has a wide array of attacks, including:
-Explodet for dealing mass hit-all damage.
-Double Attacks to deal large amounts of physical damage.
-Sweet Breath to put the some or all of the party to sleep.
-Spewing Fire to deal large amounts of hit-all damage.
-HealMore to repair some of the wounds he has recieved.
Prince Lorasia will again be the workhouse of actually damaging the fiend,
attacking on every single turn, barring the death of both of the other
royals (he will then have to use the WorldLeaf to revive one of the fellow
party members so they can resume their healing duties). Cannock should be
invested into getting the Increase spell cast on the party twice while
Moonbrook works on two successful castings of Defense upon Hargon. For the
two spellcasters however, they must also play healer, so be ready to change
both over to healing duties as the situation warrants. After getting the
two Increase spells on Hargon, Cannock can join in on attacks when he is
not healing, and Moonbrook should always be healing, no matter how small the
injury, though she can attack if no one is injured, that is just highly
unlikely.
After Hargon is defeated, do not move. Instead, heal everyone, use up the
Wizard Rings as necessary to get Prince Cannock and Princess Moonbrook back
to full Magic Points, and then move around, causing a ring of flames to
surround the group, as Hargon's last act of summoning Sidoh is achieved!
=====
Sidoh
=====
H.P.: 1800
Exp.: 0
Gold: 0
Sidoh is just as nasty as Hargon, but he boasts even more tricks than his
disciple.
-Defense is used to lower the party's defense, making them very vulnerable
to physical attacks.
-Increase is used to make himself more impervious than he is already to
attacks from the royals.
-Double Attacks are one of the two actual direct attacks the Master of
Chaos employs, dealing swift and brutal damage.
-Intense Flames are another trick of Sidoh, sometimes getting used twice
in the same turn, dealing massive hit-all damage.
Have Prince Lorasia swing his sword arm till he can no longer do so (ie the
battle has ended... one way or the other), remembering he has the WorldLeaf
for the absolute emergency of reviving one of the two fallen party members.
Prince Cannock must make his first duty that of using Increase twice,
raising the party's resistance to physical attacks, while Princess Moonbrook
works on hitting Sidoh with two Defense spells. However, both Cannock and
Moonbrook have to be very malleable in what actions they take, as they must
both be ready to heal in a moments notice, also being ready to use their
Increase/Defense spells in response to any use of the same spells by Sidoh
(ie if Sidoh Increases his own defense, then Moonbrookmust lower it with a
Defense spell, while Cannock will have to counter any Sidoh Defense spells
with Increase spells of his own). Keep grinding out the battle, using
Revive on any fallen team mate (which is likely to occur in this long and
intense of a battle), and eventually the massive Master of Chaos will be
banished!
Afterwards, Rubiss will proclaim that Sidoh is defeated, helping the party
out by removing them from the castle before it crumbles in on itself!
o------------------------------------o
| You Win... Go On Tour! Take Two! |
o------------------------------------o
With the removal of Hargon and Sidoh from their keep of pure evil, the world
is safe once again. To end the game, head for Lorasia Castle and speak to
the King, which would make sense, correct? Well, slow down and take the
time to tour the world, visiting townsfolk, hearing their words of praise,
and also be sure to check out the shrines and even Castle Moonbrook, as some
party members may wish to say their final goodbyes to their loved ones!
Also note that damaging tiles will no longer hurt in this new game
situation. Once you have had your fill, go visit King Lorasia, saying YES
to his offer of his crown, taking the kingdom in hand, ushering in a new
age for all the poeple of the world, bringing the game to the end!
CONGRATULATIONS!
----------------------------------------------------------------------------
-------------------------Dragon Warrior II Items----------------------------
----------------------------------------------------------------------------
8) This section will outline the Weapons, Armors, Shields, and Items that
the descendants of Loto will make use of in their quest to kill Hargon!
The Slot Machine prizes will also be listed here, with winning
combinations that are required.
Note that for the "Character" section, the following code will be used
for which character can use that Weapon/Armor/Shield/Helmet:
H = Prince of Lorasia
P = Prince of Cannock
M = Princess of Moonbrook
o---------o
| Weapons |
o---------o
________ _______ _______ ___________________ _________
| Name | Price | Power | Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Bolt | | |Casts Lightning | |
| Wand | Found | 45 |when used as Item | H P M |
|________|_______|_______|___________________|_________|
| Club | 60 | 8 | | H P |
|________|_______|_______|___________________|_________|
| Copper | | | | |
| Sword | 100 | 10 | | H P |
|________|_______|_______|___________________|_________|
| Demon | | |Curses user to miss| |
| Sword | Found | 105 |a turn in battle | H |
|________|_______|_______|___________________|_________|
| Dragon | | | | |
| Sword | 8000 | 55 | | H P |
|________|_______|_______|___________________|_________|
| Falcon | | |Two swings instead | |
| Sword | 25000 | 7 |of one per turn | H P |
|________|_______|_______|___________________|_________|
| Hammer | 4000 | 40 | | H |
|________|_______|_______|___________________|_________|
| Knife | 200 | 12 | | H P M |
|________|_______|_______|___________________|_________|
| Light | | |Casts Surround when| |
| Sword | 16000 | 70 |used as Item | H P |
|________|_______|_______|___________________|_________|
| Loto | | | | |
| Sword | Found | 40 | | H P |
|________|_______|_______|___________________|_________|
| Sickle | 330 | 15 | | H P |
|________|_______|_______|___________________|_________|
| Spear | 770 | 20 | | H P |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Sword | 1500 | 30 | | H |
|________|_______|_______|___________________|_________|
| Thundr | | |Casts Lightning | |
| Sword | Found | 95 |when used as Item | H |
|________|_______|_______|___________________|_________|
| Wizard | | |Casts Firebal when | |
| Wand | 2500 | 27 |used as Item | H P M |
|________|_______|_______|___________________|_________|
| Wooden | | | | |
| Stick | Found | 2 | | H P M |
|________|_______|_______|___________________|_________|
o--------o
| Armors |
o--------o
________ _______ _______ ___________________ _________
| Name | Price |Defense| Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Chain | | | | |
| Mail | 390 | 12 | | H P |
|________|_______|_______|___________________|_________|
| Cloth | | | | |
| Armor | Found | 2 | | H P M |
|________|_______|_______|___________________|_________|
| Evade | | | | |
| Cloak | 1250 | 35 | | H P M |
|________|_______|_______|___________________|_________|
| Fur | | | | |
| Robe | 65000 | 60 | | H P M |
|________|_______|_______|___________________|_________|
| Gaia | | | | |
| Armor | Found | 47 | | H |
|________|_______|_______|___________________|_________|
| Leather| | | | |
| Armor | Found | 6 | | H P |
|________|_______|_______|___________________|_________|
| Loto | | |steps recover HP | |
| Armor | Found | 75 |immune to HP sapper| H |
|________|_______|_______|___________________|_________|
| Magic | | |Reduces damage from| |
| Armor | 4300 | 35 |spells | H P |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Armor | 1000 | 25 | | H |
|________|_______|_______|___________________|_________|
| | | |Reduces damage from| |
| Water | | |spells | H P M |
| Robe | Found | 65 |immune to HP Sapper| |
|________|_______|_______|___________________|_________|
o---------o
| Shields |
o---------o
________ _______ _______ ___________________ _________
| Name | Price |Defense| Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Evil | | |May freeze the user| |
| Shield | Found | 40 |for one turn | H |
|________|_______|_______|___________________|_________|
| Heal | | |Casts Healmore when| |
| Shield | 21500 | 18 |used as an Item | H P |
|________|_______|_______|___________________|_________|
| Leather| | | | |
| Shield | 90 | 4 | | H P |
|________|_______|_______|___________________|_________|
| Loto | | | | |
| Shield | Found | 30 | | H |
|________|_______|_______|___________________|_________|
| Steel | | | | |
| Shield | 2000 | 10 | | H |
|________|_______|_______|___________________|_________|
o---------o
| Helmets |
o---------o
________ _______ _______ ___________________ _________
| Name | Price |Defense| Extra Abilities |Character|
|________|_______|_______|___________________|_________|
| Iron | | | | |
| Helmet | 3150 | 6 | | H |
|________|_______|_______|___________________|_________|
| Loto | | | | |
| Helmet | Found | 20 | | H |
|________|_______|_______|___________________|_________|
| Magic | | |Lessens MP used for| |
| Hat | Found | 8 |each spell cast | H P M |
|________|_______|_______|___________________|_________|
o-------o
| Items |
o-------o
__________ _______ _________________
| Name | Price | Used Effect |
|__________|_______|_________________|
| AGLSeed | Found |Increases AGL |
|__________|_______|_________________|
| | |Increases spell |
| Amulet | 640 |resistance |
|__________|_______|_________________|
| | |Removes poison |
| Antidote | 8 |from afflicted |
|__________|_______|_________________|
| | |Opens the dam |
| Dam Key | Found |doors in Tuhn |
|__________|_______|_________________|
| | |Used to create |
| Dew Yarn | Found |Water Robe with |
| | |Mohame in Tuhn |
|__________|_______|_________________|
| | |curses character |
| DvlTail | Found |that uses it |
|__________|_______|_________________|
| | |When it echoes, a|
| EchoFlute| Found |Seal is nearby |
|__________|_______|_________________|
| | |Opens the ways to|
| EvlStatue| Found |Rhone and to |
| | |Hargon's Castle |
|__________|_______|_________________|
| | |Get 3 Suns on the|
| Gold Card| Found |slot machine to |
| | |get 25% off Items|
|__________|_______|_________________|
| Herb | 10 |Recovers 20-30 HP|
|__________|_______|_________________|
| | |Used to create |
| Holy Loom| Found |Water Robe with |
| | |Mohame in Tuhn |
|__________|_______|_________________|
| | |Opens barred |
| Jail Key | 2000 |doors everywhere |
|__________|_______|_________________|
| | |Changes Princess |
| LarMirror| Found |into human again |
|__________|_______|_________________|
| LifeAcorn| Found |Increases HP |
|__________|_______|_________________|
| | |Needed to get the|
| Loto Seal| Found |Loto Helmet |
|__________|_______|_________________|
| | |Lowers shoals to |
| MoonShard| Found |open the Sea Cave|
|__________|_______|_________________|
| MysticNut| Found |Increases MP |
|__________|_______|_________________|
| Repellent| 40 |Ward off monsters|
|__________|_______|_________________|
| | |Removes illusion |
| RubissChm| Found |created by Hargon|
|__________|_______|_________________|
| | |In Hero Spring |
| SilverKey| Found |Open Silver Doors|
|__________|_______|_________________|
| | |Gets one play of |
| SlotToken| Found |slot machine |
|__________|_______|_________________|
| STRSeed | Found |Increases STR |
|__________|_______|_________________|
| | |Found in ocean, |
| Treasure | Found |take to Lianport |
| | |for a reward |
|__________|_______|_________________|
| | |Returns party to |
| Warp Wing| 25 |last save point |
|__________|_______|_________________|
| | |Increase distance|
|Wind Cloak| Found |of leap off tower|
|__________|_______|_________________|
| | |Destroyed by use |
|WizardRing| Found |Restores 25 MP |
|__________|_______|_________________|
| | |Fully revives a |
| WorldLeaf| Found |slain character |
|__________|_______|_________________|
| | |shows world with |
| WorldMap | Found |accuracy |
|__________|_______|_________________|
o---------------------o
| Slot Machine Prizes |
o---------------------o
With every SlotToken that the wandering crew can obtain, one round of the
one armed bandit games can be played. The following prizes can be won by
playing, listing the order of prizes from least to greatest value:
~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Oh So Close Prize ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
Prize......: SlotToken
Combination: Any two symbols must be a match, third symbol must be
different. This means that nothing is lost nor gained from
coming so close to victory.
~~~~~~~~~~~~~~~~~~~
~~~ Fifth Prize ~~~
~~~~~~~~~~~~~~~~~~~
Prize......: Warp Wing
Combination: Three Hearts will yield a free Return to the last save point.
~~~~~~~~~~~~~~~~~~~~
~~~ Fourth Prize ~~~
~~~~~~~~~~~~~~~~~~~~
Prize......: Amulet
Combination: Three Slimes will yield a free magical defense Item.
~~~~~~~~~~~~~~~~~~~
~~~ Third Prize ~~~
~~~~~~~~~~~~~~~~~~~
Prize......: Wizard Wand
Combination: Three Crescent Moons will yield this Firebal casting Weapon.
~~~~~~~~~~~~~~~~~~~~
~~~ Second Prize ~~~
~~~~~~~~~~~~~~~~~~~~
Prize......: Wizard Ring
Combination: Three Stars will yield this reusable Item that refills MP.
~~~~~~~~~~~~~~~~~~~
~~~ First Prize ~~~
~~~~~~~~~~~~~~~~~~~
Prize......: Gold Card
Combination: Three Suns will yield this useful Item that drops the price of
Shops by a whopping 25%.
----------------------------------------------------------------------------
---------------------------Stat Seeds Locations-----------------------------
----------------------------------------------------------------------------
9) This section will list all the stat up seeds that can be found in the
game, gving general locartion to look for each one. Since they are
limited in their number, they can be really useful for upping some stats
on a specific character.
o--------------o
| Agility Seed |
o--------------o
______________ _________________
| Location | Where To Look |
|______________|_________________|
| |Look in northeast|
| Lake Cave B1 |treasure chest |
|______________|_________________|
| Lorasia |Look 1 spot north|
| Prison |of evil prisoner |
|______________|_________________|
| Shrine |search northeast |
| Southeast Of |corner of the |
| Rhone |warp room |
|______________|_________________|
o--------------o
| Defense Seed |
o--------------o
______________ _________________
| Location | Where To Look |
|______________|_________________|
| |Look in southeast|
| Lune Tower F1|treasure chest |
|______________|_________________|
| |Look in southwest|
| Lune Tower F4|treasure chest |
|______________|_________________|
o----------------o
| LifeAcorn Seed |
o----------------o
______________ _________________
| Location | Where To Look |
|______________|_________________|
| |Look in northwest|
| Lake Cave B2 |treasure chest |
|______________|_________________|
| |Search northeast |
| Moonbrook B1 |patch of sand |
|______________|_________________|
| |look in northern |
| Lighthouse F5|treasure chest |
|______________|_________________|
| |In the treasure |
| Lorasia |room |
|______________|_________________|
o----------------o
| MysictNut Seed |
o----------------o
______________ _________________
| Location | Where To Look |
|______________|_________________|
| |In the treasure |
| Lorasia |room |
|______________|_________________|
| |In the northern |
| Lune Tower F2|treasure chest |
|______________|_________________|
| Volcanic |In the northwest |
| Sea Cave F1 |treasure chest |
|______________|_________________|
o---------------o
| Strength Seed |
o---------------o
______________ _________________
| Location | Where To Look |
|______________|_________________|
| Shrine North |Look 1 South and |
| Of Lianport |1 East of Old Man|
|______________|_________________|
| |After Gremlin |
| Lianport |battle, search |
| |northwest corner |
|______________|_________________|
| Dracolord |In the treasure |
| Castle B7 |room |
|______________|_________________|
| |In the treasure |
| Lorasia |room |
|______________|_________________|
| |Release prisoner |
| |and talk to him, |
| Osterfair |go upstairs and |
| |go 2 East and |
| |search |
|______________|_________________|
| |Look in northwest|
| Lune Tower F1|treasure chest |
|______________|_________________|
| Volcanic |Look in northwest|
| Sea Cave B3 |treasure chest |
|______________|_________________|
----------------------------------------------------------------------------
--------------------------Heroes Levels & Spells----------------------------
----------------------------------------------------------------------------
10)This section will list the experience levels and the spells that appear
through out the game. Note that this section will likely not reach the
maximum experience levels for each character, rather, it will go up to
their final spells, along with how many it took to get the lowest level
character (Princess Moonbrook) to her final Spell. If you have a full
list you wish to submit, then go for it, but it is not likely I will go
all the way to a massive number.
o-------------------o
| Prince Of Lorasia |
o-------------------o
_____ __________ _____________
|Level|Experience|Spell Learned|
|_____|__________|_____________|
| 1 | 0 | |
|_____|__________|_____________|
| 2 | 12 | |
|_____|__________|_____________|
| 3 | 32 | |
|_____|__________|_____________|
| 4 | 72 | |
|_____|__________|_____________|
| 5 | 140 | |
|_____|__________|_____________|
| 6 | 280 | |
|_____|__________|_____________|
| 7 | 560 | |
|_____|__________|_____________|
| 8 | 1000 | |
|_____|__________|_____________|
| 9 | 1800 | |
|_____|__________|_____________|
| 10 | 2800 | |
|_____|__________|_____________|
| 11 | 3900 | |
|_____|__________|_____________|
| 12 | 5300 | |
|_____|__________|_____________|
| 13 | 7600 | |
|_____|__________|_____________|
| 14 | 10000 | |
|_____|__________|_____________|
| 15 | 13000 | |
|_____|__________|_____________|
| 16 | 17000 | |
|_____|__________|_____________|
| 17 | 21000 | |
|_____|__________|_____________|
| 18 | 26000 | |
|_____|__________|_____________|
| 19 | 32000 | |
|_____|__________|_____________|
| 20 | 40000 | |
|_____|__________|_____________|
| 21 | 50000 | |
|_____|__________|_____________|
| 22 | 62000 | |
|_____|__________|_____________|
| 23 | 75000 | |
|_____|__________|_____________|
| 24 | 90000 | |
|_____|__________|_____________|
| 25 | 107000 | |
|_____|__________|_____________|
| 26 | 127000 | |
|_____|__________|_____________|
| 27 | 150000 | |
|_____|__________|_____________|
| 28 | 175000 | |
|_____|__________|_____________|
| 29 | 200000 | |
|_____|__________|_____________|
| 30 | 230000 | |
|_____|__________|_____________|
| 31 | 260000 | |
|_____|__________|_____________|
| 32 | 290000 | |
|_____|__________|_____________|
| 33 | 320000 | |
|_____|__________|_____________|
o-------------------o
| Prince Of Cannock |
o-------------------o
_____ __________ _____________
|Level|Experience|Spell Learned|
|_____|__________|_____________|
| 1 | 0 | Heal |
|_____|__________|_____________|
| 2 | 24 | |
|_____|__________|_____________|
| 3 | 60 | Firebal |
|_____|__________|_____________|
| 4 | 110 | |
|_____|__________|_____________|
| 5 | 200 | |
|_____|__________|_____________|
| 6 | 380 | Antidote |
|_____|__________|_____________|
| 7 | 700 | |
|_____|__________|_____________|
| 8 | 1300 | StopSpell |
|_____|__________|_____________|
| 9 | 2400 | |
|_____|__________|_____________|
| 10 | 4000 | Return |
|_____|__________|_____________|
| 11 | 6000 | |
|_____|__________|_____________|
| 12 | 8200 | Outside |
|_____|__________|_____________|
| 13 | 11000 | |
|_____|__________|_____________|
| 14 | 15000 | HealMore |
|_____|__________|_____________|
| 15 | 19000 | |
|_____|__________|_____________|
| 16 | 24000 | |
|_____|__________|_____________|
| 17 | 30000 | StepGuard |
|_____|__________|_____________|
| 18 | 37000 | Firebane |
|_____|__________|_____________|
| 19 | 46000 | |
|_____|__________|_____________|
| 20 | 57000 | Increase |
|_____|__________|_____________|
| 21 | 70000 | |
|_____|__________|_____________|
| 22 | 85000 | |
|_____|__________|_____________|
| 23 | 100000 | Defeat |
|_____|__________|_____________|
| 24 | 116000 | |
|_____|__________|_____________|
| 25 | 134000 | Revive |
|_____|__________|_____________|
| 26 | 156000 | |
|_____|__________|_____________|
| 27 | 182000 | |
|_____|__________|_____________|
| 28 | 210000 | Sacrifice |
|_____|__________|_____________|
| 29 | 240000 | |
|_____|__________|_____________|
| 30 | 280000 | |
|_____|__________|_____________|
| 31 | 310000 | |
|_____|__________|_____________|
======
Spells
======
~~~~~~~~~~~~~~~~
~~~ Antidote ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 3
Level learned: 6
A refreshing spell that will cause all toxins within the body to be
neutralized.
~~~~~~~~~~~~~~~
~~~ Firebal ~~~
~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 3
A nasty fireball that inflicts damage in the range of 16-24 Hit Points.
~~~~~~~~~~~~~~~~
~~~ Firebane ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 5
Level Learned: 18
A cluster of flames that inflict damage in the range of 50-70 Hit Points.
~~~~~~~~~~~~
~~~ Heal ~~~
~~~~~~~~~~~~
MP Cost......: 3
Level Learned: 1
A soothing spell that recovers in the range of 20-30 Hit Points.
~~~~~~~~~~~~~~~~
~~~ Healmore ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 8
Level Learned: 14
An incredibly soothing spell that recovers in the range of 80-100 Hit
Points.
~~~~~~~~~~~~~~~~
~~~ Increase ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 20
This stat altering spell will add defensive prowess to the royal members of
the party, making them more resistant to physical damage.
~~~~~~~~~~~~~~~
~~~ Outside ~~~
~~~~~~~~~~~~~~~
MP Cost......: 6
Level Learned: 12
When in a dungeon, use this magic to appear at the entrance that was used to
start the exploration.
~~~~~~~~~~~~~~
~~~ Return ~~~
~~~~~~~~~~~~~~
MP Cost......: 8
Level Learned: 10
Use this spell to fly through the air to land at the last place that the game
was saved at.
~~~~~~~~~~~~~~
~~~ Revive ~~~
~~~~~~~~~~~~~~
MP Cost......: 15
Level Learned: 25
This coveted spell will recover a party member to full Hit Points after they
have been slain.
~~~~~~~~~~~~~~~~~
~~~ Sacrifice ~~~
~~~~~~~~~~~~~~~~~
MP Cost......: 1
Level Learned: 28
This powerful spell will eliminate all non-boss enemies instantly, but it
comes at the cost of the spellcaster's life.
~~~~~~~~~~~~~~~~~
~~~ StepGuard ~~~
~~~~~~~~~~~~~~~~~
MP Cost......: 1
Level Learned: 17
Use this spell to protect the party from the harmful effects of Barrier
Tiles.
~~~~~~~~~~~~~~~~~
~~~ StopSpell ~~~
~~~~~~~~~~~~~~~~~
MP Cost......: 2
Level Learned: 8
If successful, an enemy will be rendered silent, stopping their ability to
use spells for the remainder of the fight.
o-----------------------o
| Princess Of Moonbrook |
o-----------------------o
_____ __________ _____________
|Level|Experience|Spell Learned|
|_____|__________|_____________|
| 1 | 0 | HealMore |
|_____|__________|_____________|
| 2 | 100 | Sleep |
|_____|__________|_____________|
| 3 | 300 | |
|_____|__________|_____________|
| 4 | 600 | Infernos |
|_____|__________|_____________|
| 5 | 1200 | |
|_____|__________|_____________|
| 6 | 2400 | Surround |
|_____|__________|_____________|
| 7 | 4200 | |
|_____|__________|_____________|
| 8 | 6400 | Repel |
|_____|__________|_____________|
| 9 | 9000 | |
|_____|__________|_____________|
| 10 | 12000 | Defense |
|_____|__________|_____________|
| 11 | 16000 | |
|_____|__________|_____________|
| 12 | 20000 | Antidote |
|_____|__________|_____________|
| 13 | 25000 | |
|_____|__________|_____________|
| 14 | 31000 | |
|_____|__________|_____________|
| 15 | 39000 | HealAll |
|_____|__________|_____________|
| 16 | 50000 | |
|_____|__________|_____________|
| 17 | 65000 | Outside |
|_____|__________|_____________|
| 18 | 83000 | |
|_____|__________|_____________|
| 19 | 103000 | Explodet |
|_____|__________|_____________|
| 20 | 125000 | |
|_____|__________|_____________|
| 21 | 150000 | |
|_____|__________|_____________|
| 22 | 180000 | Revive |
|_____|__________|_____________|
| 23 | 220000 | |
|_____|__________|_____________|
| 24 | 270000 | |
|_____|__________|_____________|
| 25 | 300000 | Chance |
|_____|__________|_____________|
======
Spells
======
~~~~~~~~~~~~~~~~
~~~ Antidote ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 3
Level learned: 12
A refreshing spell that will cause all toxins within the body to be
neutralized.
~~~~~~~~~~~~~~
~~~ Chance ~~~
~~~~~~~~~~~~~~
MP Cost......: 15
Level learned: 25
A random effect will occur when this spell is used, causing status effects,
defense up/down, or absolutely nothing.
~~~~~~~~~~~~~~~
~~~ Defense ~~~
~~~~~~~~~~~~~~~
MP Cost......: 2
Level learned: 10
Use this spell to reduce the defensive capability of a single enemy group.
~~~~~~~~~~~~~~~~
~~~ Explodet ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 8
Level learned: 19
A hit-all spell that will damage all foes it hits for about 60-80 Hit
Points.
~~~~~~~~~~~~~~~
~~~ HealAll ~~~
~~~~~~~~~~~~~~~
MP Cost......: 8
Level learned: 15
Restores all Hit Points to one ally.
~~~~~~~~~~~~~~~~
~~~ Healmore ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 8
Level Learned: 1
An incredibly soothing spell that recovers in the range of 80-100 Hit
Points.
~~~~~~~~~~~~~~~~
~~~ Infernos ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 4
Level learned: 4
A wind spell that will inflict around 15-30 Hit Points of damage to one
enemy group.
~~~~~~~~~~~~~~~
~~~ Outside ~~~
~~~~~~~~~~~~~~~
MP Cost......: 6
Level Learned: 17
When in a dungeon, use this magic to appear at the entrance that was used to
start the exploration.
~~~~~~~~~~~~~
~~~ Repel ~~~
~~~~~~~~~~~~~
MP Cost......: 2
Level learned: 8
This spell will work like the Item Repellent, keeping weaker enemies away
from the group for a short period of time.
~~~~~~~~~~~~~~
~~~ Revive ~~~
~~~~~~~~~~~~~~
MP Cost......: 15
Level Learned: 22
This coveted spell will recover a party member to full Hit Points after they
have been slain.
~~~~~~~~~~~~~
~~~ Sleep ~~~
~~~~~~~~~~~~~
MP Cost......: 2
Level learned: 2
This spell can put an enemy group to sleep.
~~~~~~~~~~~~~~~~
~~~ Surround ~~~
~~~~~~~~~~~~~~~~
MP Cost......: 2
Level learned: 6
Cast upon one enemy group, any afflicted monsters will become far less
accurate with their attacks, causing them to miss frequently.
----------------------------------------------------------------------------
-----------------------Dragon Warrior II Bestiary---------------------------
----------------------------------------------------------------------------
11)This section will examine each monster, listing the rough Hit Point
totals (these fluctuate slightly for most monsters, so the general area
will be listed), Extra Abilities (things other than physical blows),
Gold, and Experience.
Many thanks to FAQ author "Shdwwrym", as he allowed me to check some of
my monster info against his, which allowed me to make more accurate
assessments in my stats.
__________ __________ _______________________ ______ __________
| Name |Hit Points| Extra Abilities | Gold |Experience|
|__________|__________|_______________________|______|__________|
| AgDevil | 120-130 |HealAll | 96 | 321 |
|__________|__________|_______________________|______|__________|
| ArcDemon | 225-240 |Spews Fire, Explodet | 235 | 1475 |
|__________|__________|_______________________|______|__________|
| ArmorPede| 16-18 |Poisonous | 30 | 14 |
|__________|__________|_______________________|______|__________|
| ArmyAnt | 9-10 |Calls Reinforcements | 2 | 4 |
|__________|__________|_______________________|______|__________|
| Atlas | 300 |Double Hits | 250 | 2500 |
|__________|__________|_______________________|______|__________|
| Babble | 10-13 |Poisonous | 4 | 8 |
|__________|__________|_______________________|______|__________|
| Baboon | 38-42 | | 45 | 33 |
|__________|__________|_______________________|______|__________|
| Basilisk | 42-47 |Poisonous | 58 | 41 |
|__________|__________|_______________________|______|__________|
| | |Firebane, Poison Breath| | |
| BatDemon | 123-129 |Sacrifice | 100 | 542 |
|__________|__________|_______________________|______|__________|
| | |Firebane, Defeat, | | |
| Bazuzu | 250 |StopSpell | 240 | 3350 |
|__________|__________|_______________________|______|__________|
| Berserker| 65-69 | | 123 | 147 |
|__________|__________|_______________________|______|__________|
| BigRat | 14-16 | | 5 | 7 |
|__________|__________|_______________________|______|__________|
| | |Increase, Defense | | |
| Blizzard | 124-131 |Defeat | 129 | 412 |
|__________|__________|_______________________|______|__________|
| Cyclops | 154-158 | | 91 | 257 |
|__________|__________|_______________________|______|__________|
| | |Surround, Sweet Breath,| | |
| DarkEye | 75-77 |Strange Dance | 81 | 118 |
|__________|__________|_______________________|______|__________|
| Disciple | 81-85 |HealMore, Defense | 135 | 211 |
|__________|__________|_______________________|______|__________|
| Dracky | 8-9 | | 3 | 3 |
|__________|__________|_______________________|______|__________|
| | |Breathes Fire, Spews | | |
| Dragon | 84-90 |Flame | 147 | 480 |
|__________|__________|_______________________|______|__________|
| DragonFly| 45-48 |Breathes Fire | 43 | 59 |
|__________|__________|_______________________|______|__________|
| Enchanter| 39-43 |StopSpell | 30 | 37 |
|__________|__________|_______________________|______|__________|
| EvilClown| 62-65 |Firebane, Increase | 132 | 107 |
|__________|__________|_______________________|______|__________|
| EvilEye | 47-50 |Strange Dance | 88 | 92 |
|__________|__________|_______________________|______|__________|
| | |StopSpell, | | |
| EvilTree | 63-66 |Strange Dance | 95 | 67 |
|__________|__________|_______________________|______|__________|
| FaceTree | 82-84 | | 80 | 50 |
|__________|__________|_______________________|______|__________|
| | |Calls For Help, Spews | | |
| Flame | 60-63 |Flame, Breathes Fire | 101 | 315 |
|__________|__________|_______________________|______|__________|
| Gargoyle | 62-64 | | 95 | 107 |
|__________|__________|_______________________|______|__________|
| | |Sleep, StopSpell | | |
| Gas | 50-54 |Surround | 62 | 39 |
|__________|__________|_______________________|______|__________|
| GhostRat | 19-20 |Calls For Help | 25 | 23 |
|__________|__________|_______________________|______|__________|
| Ghoul | 73-77 | | 100 | 91 |
|__________|__________|_______________________|______|__________|
| GiantSlug| 8-9 | | 3 | 2 |
|__________|__________|_______________________|______|__________|
| Gigantes | 155-162 |Brutal Hit | 165 | 580 |
|__________|__________|_______________________|______|__________|
| GoldOrc | 94-96 |Heal | 255 | 83 |
|__________|__________|_______________________|______|__________|
| Goopi | 46-49 |Calls For Help | 42 | 29 |
|__________|__________|_______________________|______|__________|
| Gorgon | 25-30 |Surround | 62 | 50 |
|__________|__________|_______________________|______|__________|
| GraGoopi | 51-54 |Calls For Help | 30 | 43 |
|__________|__________|_______________________|______|__________|
| | |StopSpell, Breathes | | |
| Gremlin | 50-53 |Fire | 47 | 52 |
|__________|__________|_______________________|______|__________|
| | |Double Attack, Explodet| | |
| Hargon | 475 |Spews Fire, HealMore | 0 | 0 |
| | |Sweet Breath | | |
|__________|__________|_______________________|______|__________|
| HawkMan | 70-73 |Heal | 45 | 74 |
|__________|__________|_______________________|______|__________|
| Healer | 23-25 |Heal | 5 | 15 |
|__________|__________|_______________________|______|__________|
| Hibabango| 53-56 |Defense | 83 | 81 |
|__________|__________|_______________________|______|__________|
| Hork | 85-89 |Poisonous, Sweet Breath| 51 | 61 |
|__________|__________|_______________________|______|__________|
| Hunter | 60-63 | | 97 | 82 |
|__________|__________|_______________________|______|__________|
| IronAnt | 6-7 | | 4 | 2 |
|__________|__________|_______________________|______|__________|
| Jellyfish| 26-29 |Paralyzes | 50 | 25 |
|__________|__________|_______________________|______|__________|
| KingCobra| 16-17 |Poisonous | 9 | 9 |
|__________|__________|_______________________|______|__________|
| LizardFly| 13-15 |Firebal | 20 | 27 |
|__________|__________|_______________________|______|__________|
| Magaboon | 35-38 |Calls For Help | 45 | 40 |
|__________|__________|_______________________|______|__________|
| MagicAnt | 15-17 |Sleep | 8 | 18 |
|__________|__________|_______________________|______|__________|
| | |Defense, Revive, | | |
| Magus | 175-179 |Increase, Explodet | 170 | 734 |
|__________|__________|_______________________|______|__________|
| | |Breathes Fire, Sleep | | |
| MagVamprs| 89-93 |Defense | 103 | 182 |
|__________|__________|_______________________|______|__________|
| ManEater | 35-37 |Sweet Breath | 31 | 29 |
|__________|__________|_______________________|______|__________|
| MedusaEye| 48-50 |Defense | 29 | 36 |
|__________|__________|_______________________|______|__________|
| MegaNite | 70-73 |Defense | 80 | 115 |
|__________|__________|_______________________|______|__________|
| Megapede | 15-16 |Poison | 25 | 33 |
|__________|__________|_______________________|______|__________|
| Metabble | 4 |Firebal | 255 | 10150 |
|__________|__________|_______________________|______|__________|
| Metaly | 4 |Firebal | 90 | 1015 |
|__________|__________|_______________________|______|__________|
| MtlHunter| 71-75 |Double Attacks | 150 | 125 |
|__________|__________|_______________________|______|__________|
| MudDoll | 24-26 |Strange Dance | 35 | 32 |
|__________|__________|_______________________|______|__________|
| MummyMan | 43-46 | | 40 | 44 |
|__________|__________|_______________________|______|__________|
| Orc | 85-88 | | 50 | 61 |
|__________|__________|_______________________|______|__________|
| OrcKing | 99-101 |HealMore | 181 | 204 |
|__________|__________|_______________________|______|__________|
| | |StopSpell, Firebal | | |
| Ozwarg | 69-73 |HealMore | 121 | 159 |
|__________|__________|_______________________|______|__________|
| Phantom | 14-15 | | 6 | 6 |
|__________|__________|_______________________|______|__________|
| PoisnLily| 45-48 |Poisonous | 25 | 31 |
|__________|__________|_______________________|______|__________|
| PuppetMan| 61-64 |Increase, Strange Dance| 13 | 37 |
|__________|__________|_______________________|______|__________|
| Reaper | 35-37 | | 45 | 44 |
|__________|__________|_______________________|______|__________|
| Roboster | 107-111 |Double Attacks | 120 | 554 |
|__________|__________|_______________________|______|__________|
| SaberLion| 90-93 | | 55 | 128 |
|__________|__________|_______________________|______|__________|
| SaberTigr| 40-42 | | 55 | 45 |
|__________|__________|_______________________|______|__________|
| SeaSlug | 26-27 |Sweet Breath | 80 | 24 |
|__________|__________|_______________________|______|__________|
| | |Defense, Increase, | | |
| Sidoh | 1800 |Double Attacks, | 0 | 0 |
| | |Intense Flames | | |
|__________|__________|_______________________|______|__________|
| Slime | 4-5 | | 2 | 1 |
|__________|__________|_______________________|______|__________|
| Smoke | 11-13 |StopSpell | 40 | 18 |
|__________|__________|_______________________|______|__________|
| Sorcerer | 13-14 |Firebal | 10 | 10 |
|__________|__________|_______________________|______|__________|
| Undead | 59-64 | | 82 | 45 |
|__________|__________|_______________________|______|__________|
| Vampirus | 53-55 |Calls For Help | 83 | 95 |
|__________|__________|_______________________|______|__________|
| Warlock | 65-67 |StopSpell, Firebane | 110 | 62 |
|__________|__________|_______________________|______|__________|
| WildMouse| 10-11 | | 5 | 5 |
|__________|__________|_______________________|______|__________|
| WizDracky| 12-13 |Defense | 10 | 12 |
|__________|__________|_______________________|______|__________|
| | |Explodet, Spews Fire | | |
| Zarlox | 325 |Double Attacks | 255 | 4750 |
|__________|__________|_______________________|______|__________|
| Zombie | 60-64 |Surround | 25 | 40 |
|__________|__________|_______________________|______|__________|
----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------
12)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2006. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Truly, the Dragon Warrior/Dragon Quest series is one that has persevered
in a Final Fantasy world, bringing true RPG gaming to those in want of
something a little bit different. The legend of Erdrick/Loto is one
that was billed as something truly epic, which indeed it was, so live up
to your ancestry and stop the evils of the world!
Many thanks go to FAQ author Shdwwrym for help on the monster stats.
Many thanks go to FAQ author Apostrophe for his wonderful maps, which
assisted my efforts to collect treasures in Towers where I knew how to
get the necessary Item, but not every single Treasure Chest.