"Dexter's Laboratory: Robot Rampage" Gameplay FAQ/Walkthrough
                              by Merit Celaire


=====================================================
TABLE OF CONTENTS
=====================================================

1. Introduction
2. Story/Game Objective
3. Gameplay Basics
4. Game Layout
5. Robots/Score Table
6. Walkthrough: Stage 1
7. Walkthrough: Stage 2
8. Walkthrough: Stage 3
9. Walkthrough: Stage 4
10. Secrets
11. Credits & Other Important Information

=====================================================
1. INTRODUCTION
=====================================================

Hey, what's happening, Cartoon Network video game players? Merit Celaire here
to give you all the help you need to master one of the greatest games
developed into the Cartoon Network family of videogames... "Dexter's
Laboratory: Robot Rampage"! This is my favorite games in my Game Boy Color
library, and I cannot wait to share with you strategies to give you an
excellent high score, and more importantly, meet the objective of this game.
Without further ado, let's move on, starting with the game's story &
objective, of course, which follows below.

=====================================================
2. STORY/GAME OBJECTIVE
=====================================================

It all begins one day when our boy genius, Dexter gets ready to head into
his lab and conjure up more amazing inventions. Little did he know that he was
going to encounter some serious trouble once he set foot inside his top secret
laboratory that no one knows about (well, except his pesky sister Dee Dee,
maybe). Dexter has encountered trouble in his lab before, but not in THIS
magnitude... he immediately noticed that his lab robots were going extremely
berserk and running all over the place. What's worse is that once the lab
robots noticed Dexter himself, they all were throwing the works at him
including attempts to zap him, electrocute him... ANYTHING to give Dexter a
really bad day... even worse than his feuds with his pesky sister Dee Dee
playing around with Dexter's equipment. Dexter had to run for his life to
his computer room in the lab, slam the door shut, lock it, and barricade it
for fear that the robots will break down the door. Once he turned the
computer on, Dexter was frantically trying to find out the source of the
problem why the robots were going crazy. To his shock, even the computer was
going berserk! "This can't be!" yelled Dexter. "What in the heck is causing
my computer to go berserk and my robots to go nuts?!?!"

All of a sudden, the image on the monitor slowly turned into the culprit
responsible for the mess... Mandark! Dexter and Mandark have had countless
fights in terms of who was the better boy genius, but not like this situation
that Dexter was in the midst off. "Mandark!!" yelled Dexter. "You've got to
be the one that caused this chaos... sneaking into my laboratory and messing
with my robots!"

"Ha, ha, ha, ha, ha!!! That's right, Dexter!" replied Mandark. "More
specifically, I've programmed all your robots to destroy your lab! The only
way to stop this chaos of my own doing is to find certain items around the
lab, which of course, you'll never find because I've also programmed your
robots to destroy YOU TOO!!! Ha, ha, ha! Ha, ha, ha, ha, ha!"

Of course, you all know that when Dexter hears this news, he is now
completely enraged at this point. He is not going to sit down and watch the
robots destroy his beloved lab bit by bit. He's going to pull out everything
he can in his arsenal to fend off the robots, find those crucial items needed
to save his lab, and ultimately make Mandark pay for infiltrating it. "You
won't get away with this, Mandark!" screams Dexter as he clears the
barricades off the door and kicks it open to prepare for the biggest battle
he's ever going to face. "You will be sorry that you've ever messed with
Dexter, boy genius!"

=====================================================
3. GAMEPLAY BASICS
=====================================================

If you've ever played the arcade game "Elevator Action", then you'll get
accustomed to this game very quickly. For those who haven't played that game,
you'll find that the controls are easy to grasp in this game since the game
layout/controls are used from the "Elevator Action" game. This is also the
clue to tell you that in order to find those crucial items, you're going to
have to use elevators and escalators to arrive at certain floors and find
those special rooms which have what you're looking for. In this game, there
are two types of doors as listed below:

STORAGE CLOSET: These are the doors with a window in front of them. Enter
               these doors to get a different Power-Up (described later)
               or a Power Cell (for Dexter's heart meter, also will be
               described later).

LABORATORY CONTROL ROOM: These are the doors with a laboratory flask picture
                        on the front of the door. Enter these doors to find
                        those very important items to advance to new areas.
                        You must find all the Laboratory Control Rooms in
                        the current scene before your able to make your way
                        to the scene's exit.

NOTE: To enter these doors, stand on the white stripe and Dexter will
     automatically enter. Then use the Control Pad Left or Right to exit.

Second thing to know about are the types of Power-Ups/Weapons that you're
able to get in your fight against the robots. Listed below are these
available Power-Ups:

LASER GUN: Dexter always starts with this when he begins a new scene. It can
          fire only one shot at a time.
LASER MACHINE GUN: Slightly better than the Laser Gun; fires three shots at
                  a time.
PLASMA GUN: The so-called 'silent killer'; once Dexter fires it, all robots
           in front of Dexter will be killed upon impact... the robots
           wouldn't know what hit them! Highly recommended for when the
             going gets tough and you're surrounded by a bunch of angry
           robots.
PLASMA GRENADE: Not as useful compared to the Plasma Gun, but any robot
               caught in the bomb's radius upon explosion will be knocked
               out of action.
POWER CELL: Refills a heart in Dexter's overall heart meter. (Note that
           even though you receive a Power Cell upon exiting, you'll still
           come out with the weapon you had last.)

NOTE: Use the B Button to fire, or to throw a grenade (if you have the
     Plasma Grenade Power Up).

Third thing to know about is how to control Dexter himself, including his
operation on elevators/escalators. Use this well because your life might
depend on it to avoid being in the crossfire. The controls are as follows:

CONTROL PAD LEFT/RIGHT: Move Dexter
CONTROL PAD UP/DOWN: Move elevator (make sure Dexter is inside the
                                   elevator first)
                    Use escalator (make sure Dexter is on the white line
                                   before pressing Up or Down)
CONTROL PAD DOWN: Duck (when you're NOT on an elevator or taking an
                       escalator)
A BUTTON: Jump
B BUTTON: Fire gun/Throw grenade

NOTE: If you jump toward a robot, you can kill the robot before it fires.
     Just make sure to avoid the bullets/lasers it shoots. Also, in terms
     of the elevator shafts, Dexter can also drop down and get on top of
     the elevators  as well (although he can't control them from that
     position). The only warning is that Dexter cannot drop down more
     than two floors. If he drops more than two floors, he's finished.

Final thing to know about is the Status Area. Always keep your eyes on it,
especially in terms of your Heart Meter and the Remaining Vital Items you
need to find. The Status Area is located on top of the screen and includes
these things:

    (1) Your Score
    (2) Remaining Lives
    (3) Remaining Items to Find
    (4) Current Power-Up/Weapon
    (5) Heart Meter

SCORE: How many points you have accumulated in the game so far.
REMAINING LIVES: You start off with four lives; earn enough overall points
                to gain more.
REMAINING ITEMS TO FIND: The 'items' change as you progress through the
                        game. However, for each 'scene', you have to find
                        a certain number of that said item in order for
                        you to progress. If you have found them all, this
                        part of the status area will change to "OK", which
                        means it's time to proceed to the exit and get out
                        of the area. However, if you reach the exit and
                        still  have items left to find, you'll be thrown to
                        the Laboratory Control Room furthest from the exit.
                        Make sure that you get the "OK" on that status area
                        before attempting to exit.
CURRENT POWER-UP/WEAPON: Self-explanatory, shows which weapon Dexter is
                        currently using. If Dexter enters a Storage Closet
                        and gets a "Power Cell" for his heart meter, then
                        he'll keep the weapon he had last before entering
                        the door.
HEART METER: This is Dexter's health; he has five hearts, but he only starts
            with four at the start of each new scene or when he loses a
            life. Each time Dexter gets hit, his Heart Meter decreases by
            one. If his health is completely depleted, he loses a life and
            restarts at the same place where he lost his last life. Be
            forewarned, if Dexter falls down more than two floors or gets
            squashed by one of the elevators, his entire health will be
            depleted and automatically loses that life.

NOTE: To turn the Status Area off, press SELECT. However, it's highly
     recommended that you keep the Status Area on ALL the time. It's better
     that way, and you wouldn't have to wonder how much health Dexter has
     left before he's fully depleted.

=====================================================
4. GAME LAYOUT
=====================================================

Upon starting the game, you'll be asked which Dexter 'character' would you
like to be before facing off against the robots. These three characters
include:

NORMAL DEXTER: Average speed in terms of walking and jumping.
ROBOSUIT 1: Slow walking speed, but fast jumping to get across elevator
           shafts easily and jump over enemy fire.
ROBOSUIT 2: Fast walking speed, but slightly slow jumping; still enough to
           jump across elevator shafts safely.

After choosing which Dexter 'character' is right for you, then the battle
begins.

The game's layout works like this: There are four overall stages to
tackle, and each are separated into four "scenes", The first three 'scenes'
of the stage are item collecting stages -- collect the specified amount of
items to advance to the next scene. The fourth 'scene' involves no items to
collect (you'll automatically see "OK" on the Status Area), but requires
you to get through to the area's exit and face off a bunch of more robots
in the next room to finish the overall stage.

NOTE: Should you run out of lives and the game ends, you'll be given a
     chance to continue the game. If you choose to continue, you'll
     restart at the beginning of the current 'scene', but your score will
     be reset to zero. At least you're given unlimited chances if you run
     into this situation.

=====================================================
5. ROBOTS/SCORE TABLE
=====================================================

Here's the complete list of robots you'll be dealing with as you guide
Dexter through the lab and the scores you'll get for defeating them:

ROBOT SOLDIERS:
    The 'walker' enemies in this game; they're armed with guns that shoot
    bullets when Dexter is detected. There are many types of them, but
    all have the same purpose... find Dexter and destroy him.
    (100 points)

ROBOT DOGS:
    These robots make an appearance when you start the Stage 2 set.
    Once they spot Dexter, they try to catch him off guard and run
    him over. (150 points)

LASER STEALTHERS:
    These robots appear in the Stage 4 set, they fire a laser once
    Dexter is spotted. Be careful, these lasers they shoot can also go
    through walls! Four hits should take them down with a Laser Gun
    or a Laser Machine Gun; they are immediately defeated if a Plasma
    Grenade is used on them or shot with a Plasma Gun. (200 points)

Other scoring methods include:
    ITEMS: Every time you enter a Laboratory Control Room and collect
           one of the vital items, you're given 500 points.
    SAME POWER-UP: If you enter a Storage Closet and come out with the
                   same Power-Up that you had before, you're given
                   300 points for your trouble.
    END-OF-SCENE BONUS: Once Dexter reaches the end of the scene, he's
                        awarded a bonus. This bonus starts at 1000 at
                        the start of the game and increases by 1000 as
                        you progress through more scenes. If you
                        "continue" the game, the End-Of-Scene bonus
                        does not reset.
    LIGHTS OUT: If Dexter accidentally hits a light with his gun and
                the bulb falls, the lights go out for a few seconds.
                Rumor has it that extra points are given when you
                defeat the robots during that time... Hmm...
    FINAL BATTLE: Yes, there is a final battle here; but I won't
                  spare the details here. Read the walkthrough to see
                  who you're going to have to face to finish the game.
                  What I can say is that if you are victorious in the
                  battle, 20,000 points is added to your overall
                  score.

Now with all that said and done, it's time to deal with some serious
business and reclaim Dexter's Laboratory from Mandark's evil grip!

=====================================================
6. WALKTHROUGH: STAGE 1
=====================================================

The battle begins at this point as you help guide Dexter through the
first set of levels. Here, as Mandark stated in the story, you're
going to have to find codes hidden in these scenes to pass this
stage. Let's get to work finding them, shall we?

==================================================
=  Stage 1, Scene 1  =  CODES: 4  =  FLOORS: 19  =
==================================================

CODE 1:
    (1) Take elevator down to Floor 17.
    (2) Head right and enter the Laboratory Control Room to get
        first code.

CODE 2:
    (1) Take elevator down to Floor 14.
    (2) Take escalators down to Floor 13.
    (3) Use next escalator or elevator to Floor 12.
    (4) Head left and enter the Laboratory Control Room to get
        second code.

CODE 3:
    (1) Take escalators/elevators down to Floor 8.
    (2) Take elevator at far left to Floor 6.
    (3) Take escalator on the far right to go up to Floor 7;
        the third code is located on this floor.

CODE 4:
    (1) Take escalator back down to Floor 6.
    (2) Take elevator down to Floor 3.
    (3) Head left to the Laboratory Control Room to get final
        code.

==================================================
=  Stage 1, Scene 2  =  CODES: 4  =  FLOORS: 23  =
==================================================

CODE 1:
    (1) Take elevator up to Floor 3.
    (2) Go right and enter the Laboratory Control Room to get
        first code.

CODE 2:
    (1) Take elevators/escalators up to Floor 4.
    (2) Take escalator at far right up to Floor 5.
    (3) Head all the way left and take elevator up to Floor 7.
    (4) Head all the way right to find the Laboratory Control
        Room to get the second code.

CODE 3:
    (1) Take elevators/escalators up to Floor 14.
    (2) Go to the Laboratory Control Room located at the far
        right to get third code.

CODE 4:
    (1) Take elevator at far right up to Floor 17.
    (2) Go all the way left to take escalators up to Floor 20.
    (3) Take escalator at the far right down from Floor 20 to
        Floor 18 to get final code.

==================================================
=  Stage 1, Scene 3  =  CODES: 5  =  FLOORS: 23  =
==================================================

CODE 1:
    (1) Take dumbwaiter down to Floor 19.
    (2) Head all the way left to take escalators up to Floor
        23.
    (3) Enter nearby Laboratory Control Room to get first code.

CODE 2:
    (1) Take escalators at the far left down to Floor 16.
    (2) Look for the Laboratory Control Room, located nearby, to
        get second code.

CODE 3:
    (1) Take elevator down to Floor 13.
    (2) Head left to take another elevator down to Floor 10.
    (3) Take escalators at far right to go up to Floor 12.
    (4) The Laboratory Control Room is located nearby as Dexter
        arrives at Floor 12; head there to get third code.

CODE 4:
    (1) From that floor, take escalators back down to Floor 10.
    (2) Take elevators at far left down to Floor 7.
    (3) The fourth Laboratory Control Room is on the far left
        after the second elevator.

CODE 5:
    (1) From Floor 7, take elevators down to Floor 3.
    (2) Final code is located at the far left of Floor 3.

==================================================
=  Stage 1, Scene 4  =  NO ITEMS  =  FLOORS: 23  =
==================================================

PROCEDURE:
    (1) Take first elevator up to Floor 1.
    (2) Wait for the next elevator to come down to Floor 1.
        Board it and press Up on the Control Pad until it has
        reached Floor 17.
    (3) Take right elevator up to Floor 18.
    (4) Take far right escalators up to Floor 21.
    (5) Head all the way left to take escalator up to Floor 22.
    (6) Head all the way right to take escalator up to Floor
        23.
    (7) You'll now enter a 'Robot Invasion' room for Stage 1
        where all the robots you've run into so far will come
        out of the two doors. Consistently fire your laser gun
        at them and dodge their laser gun attacks. Once all
        robots in this room are defeated, you'll automatically
        proceed into the next room to finish this stage.

=====================================================
7. WALKTHROUGH: STAGE 2
=====================================================

Dexter's found part of the code to disable the robots, but this
battle has just begun. Now he has to find another piece of the
code in his mission to save his laboratory and teach Mandark a
lesson he'll never forget. While Dexter's also fending off the
Robot Soldiers in this level, he'll have to watch out for those
Robot Dogs as well; they'll start appearing in this set of
scenes.

==================================================
=  Stage 2, Scene 1  =  CODES: 6  =  FLOORS: 20  =
==================================================

CODE 1:
    (1) Take elevator at the start down to Floor 19.
    (2) Head right to enter the Laboratory Control Room; the
        first code is in there.

CODE 2:
    (1) Take elevators/escalators down to Floor 11.
    (2) Laboratory Control Room is at the right side of second
        elevator of Floor 11; second code is in here.

CODE 3:
    (1) From Floor 11, take second elevator up to Floor 12.
    (2) Take escalators at far right up to Floor 15 to get
        third code.

CODE 4:
    (1) From Floor 15 take necessary escalators back down to
        Floor 10.
    (2) Take dumbwaiter at right side of elevator down Floor 9;
        fourth code is located there.

CODE 5:
    (1) From Floor 9, take next available dumbwaiter down to
        Floor 8.
    (2) Take escalators down Floor 6.
    (3) Head all the way left and take elevator down to Floor 5.
    (4) Head left to take elevator back up to Floor 6; fifth
        code is located there.

CODE 6:
    (1) From Floor 6, take necessary elevators on the left side
        of each floor down to Floor 1; final code can be found
        there.

==================================================
=  Stage 2, Scene 2  =  CODES: 6  =  FLOORS: 25  =
==================================================

CODE 1:
    (1) Take elevator at the start up to Floor 1.
    (2) Take escalators at far right up to Floor 3; first code
        can be found here.

CODE 2:
    (1) From Floor 3, take elevator up to Floor 6.
    (2) Take any escalator up to Floor 7.
    (3) Take left elevator up to Floor 8; second code is here.

CODE 3:
    (1) From Floor 8, take far right elevator up to Floor 11.
    (2) Third code is located on the right side of the elevator.

CODE 4:
    (1) From Floor 11, take same elevator up to Floor 13.
    (2) Take elevator at far right up to Floor 14.
    (3) Take escalators at far right up to Floor 17.
    (4) Go all the way left to take the elevator back down to
        Floor 16; fourth code is located nearby.

CODE 5:
    (1) From left side of Floor 16, take same elevator back up
        to Floor 17.
    (2) Head all the way right and take escalators up to Floor
        21.
    (3) Use dumbwaiter located on that floor to drop down to
        Floor 19; the fifth code is found here.

CODE 6:
    (1) Take next available dumbwaiter down to Floor 18.
    (2) Head all the way right; take escalators up to Floor 21
        again.
    (3) Take elevator at far left up to Floor 24; final code is
        on right side of the elevator.

==================================================
=  Stage 2, Scene 3  =  CODES: 6  =  FLOORS: 29  =
==================================================

CODE 1:
    (1) You'll start at Floor 25; take first elevator you see up
        to Floor 26.
    (2) Take left escalators up to Floor 29.
    (3) Head all the way right; take escalators down to Floor 27
        to get first code.

CODE 2:
    (1) From Floor 27, take same escalators back up to Floor 29.
    (2) Take dumbwaiter down to Floor 26.
    (3) Take next elevator down to Floor 23.
    (4) Head all the way right; take escalators up to Floor 24.
        The second code can be retrieved here.

CODE 3:
    (1) From Floor 24, take escalators at right down to Floor 22.
    (2) Take elevator at far left down to Floor 19.
    (3) Take next elevator to the right up to Floor 21; third
        code is on the right side of elevator.

CODE 4:
    (1) From Floor 21, take elevator at left down to Floor 16.
    (2) Take escalators at right down to Floor 15.
    (3) Head all the way right down to Floor 13; fourth code can
        be found here.

CODE 5:
    (1) From Floor 13, take same elevator down to Floor 12.
    (2) Head right to farthest elevator; take it down to Floor 10.
    (3) Head left to take escalator down to Floor 9; fifth code
        awaits you on your right.

CODE 6:
    (1) From Floor 9, take escalators down to Floor 7.
    (2) Take any available elevators down to Floor 4.
    (3) Head left to take escalator down to Floor 3.
    (4) Head right to take escalator down to Floor 2.
    (5) Take elevator down to Floor 1 and head left to get final
        code.

==================================================
=  Stage 2, Scene 4  =  NO ITEMS  =  FLOORS: 21  =
==================================================

PROCEDURE:
    (1) From where you start, take first elevator up to Floor 1.
    (2) Head all the way right; wait for elevator to come down to
        Floor 1; get on it and press Up on the Control Pad until
        you reach Floor 17.
    (3) Head all the way left and take escalator up to Floor 18.
    (4) Head all the way right and take escalator up to Floor 19.
    (5) Head all the way left and take escalator up to Floor 20.
    (6) Head all the way right and take escalator up to Floor 21.
    (7) You'll now enter a 'Robot Invasion' room for Stage 2
        where all the robots you've run into so far will come
        out of the two doors. Use the same attack and dodging
        techniques you did in Stage 1, Scene 4 to eliminate all
        the robots and clear Stage 2.

=====================================================
8. WALKTHROUGH: STAGE 3
=====================================================

Now Mandark's really mad. He now knows that Dexter has found
another piece of the code to disable the robots in the lab.
However, Dexter still has a long way to go because he still has
to find Mandark and bring him to justice once and for all. But
first, he's going to have to find some keys that are scattered in
this set of scenes for Stage 3. And as if that's not enough;
Mandark's even turned up the pressure... now even the ROBOTS are
really mad and are determined to annihilate Dexter... even before
Dexter attempts to turn around and kill them! Dexter had better
turn up the heat himself to get through these set of scenes
in one piece. Do it for your precious lab, Dexter! Oh, and that
Plasma Gun might come in handy as well.

=================================================
=  Stage 3, Scene 1  =  KEYS: 6  =  FLOORS: 26  =
=================================================

KEY 1:
    (1) Take necessary elevators up to Floor 3.
    (2) Take elevator at far left up to Floor 4 to get first key.

KEY 2:
    (1) Take elevator back down to Floor 3.
    (2) Take right escalators up to Floor 5.
    (3) Take left escalators up to Floor 6.
    (4) Go all the way right; take elevator up to Floor 9.
    (5) Go all the way left to take elevator up to Floor 10; head
        right to get second key.

KEY 3:
    (1) Head left again to take elevator up to Floor 11.
    (2) Head right to take escalator up to Floor 12; third key is
        on this floor.

KEY 4:
    (1) Take right escalators up to Floor 14.
    (2) Take escalator at far left to Floor 15.
    (3) Take escalator at far right to Floor 16.
    (4) Take nearest elevator up to Floor 17.
    (5) Head to the far left to take escalator back down to Floor
        16. The fourth key is there, but watch out for the floor
        crack nearby as soon as you get off.

KEY 5:
    (1) Take left escalator back up to Floor 17.
    (2) Head all the way right and take elevator up to Floor 18;
        the fifth key is on this floor.

KEY 6:
    (1) Take nearest elevator up to Floor 19.
    (2) Take escalator up to Floor 20.
    (3) Take nearest elevator up to Floor 23; head right to get
        final key.

=================================================
=  Stage 3, Scene 2  =  KEYS: 6  =  FLOORS: 27  =
=================================================

KEY 1:
    (1) Take nearest elevator up to Floor 27; head right to get
        first key.

KEY 2:
    (1) Take same elevator back down to Floor 25.
    (2) Head left to take escalator down to Floor 24.
    (3) Take escalator at far right down to Floor 23.
    (4) Take right elevator down to Floor 19; key #2 is located
        here.

KEY 3:
    (1) Take same elevator back up to Floor 23.
    (2) Get on left elevator to get back down to Floor 19; this
        time, you're on the left side of the floor.
    (3) Take left escalators down to Floor 15; third key can be
        located here.

KEY 4:
    (1) From Floor 15, take same escalators back up to Floor 17.
    (2) Take elevator at far right down to Floor 14.
    (3) Head all the way left to use the escalators to get down
        to Floor 12; fourth key is on this floor.

KEY 5:
    (1) From Floor 12, take nearest elevator down to Floor 11.
    (2) Head left, then step on the floor cracks to fall down to
        Floor 7; key #5 is located on this floor.

KEY 6:
    (1) From Floor 7, fall through the crack to Floor 6.
    (2) Head right to take escalators down to Floor 4.
    (3) Head left to take elevator down to Floor 2 to get final
        key.

=================================================
=  Stage 3, Scene 3  =  KEYS: 7  =  FLOORS: 23  =
=================================================

KEY 1:
    (1) Take elevator up to Floor 1; head left to get first key.

KEY 2:
    (1) From Floor 1, take available escalators/elevators up to
        Floor 4.
    (2) Take elevator at far right to get up to Floor 5; key #2
        can be found at the far right side.

KEY 3:
    (1) Take same elevator up to Floor 6; key #3 is located here.

KEY 4:
    (1) From there, take elevator up to Floor 8.
    (2) Take escalator at far right up to Floor 9.
    (3) Take elevator up to Floor 11; key #4 can be found on the
        right side of that elevator upon arrival on that floor.

KEY 5:
    (1) Take same elevator up to Floor 12.
    (2) Get on the elevator to your left and head back down to
        Floor 9; key #5 is on your left.

KEY 6:
    (1) Take same elevator up to Floor 13.
    (2) Take right elevator up to Floor 15.
    (3) Go to elevator at left and take it down to Floor 14; head
        left to get the sixth key.

KEY 7:
    (1) Take same elevator up to 16.
    (2) Take escalators up to Floor 19.
    (3) Take elevator at right up to Floor 20; final key is on the
        right side of elevator.

==================================================
=  Stage 3, Scene 4  =  NO ITEMS  =  FLOORS: 24  =
==================================================

PROCEDURE:
    (1) Take available dumbwaiters until you have dropped to the
        first floor of this room.
    (2) Head all the way right and take available elevators up to
        Floor 7.
    (3) Go all the way left and take escalator up to Floor 8.
    (4) Head all the way right and take available elevators up to
        Floor 17.
    (5) Head all the way left and take escalator up to Floor 18.
    (6) Go all the way right (watching out for the floor crack;
        don't step on it!) and take elevator up to Floor 21.
    (7) Head all the way left to take escalator up to Floor 22.
    (8) Go all the way right (watching out for the floor crack
        again; be careful!) and take elevator up to Floor 24.
    (9) You'll now enter a 'Robot Invasion' room for Stage 3
        where all the robots you've run into so far will come
        out of three doors this time. Use the same attack and
        dodging techniques you did in Stage 1, Scene 4 and
        Stage 2, Scene 4 to eliminate all the robots and clear
        Stage 3.

=====================================================
9. WALKTHROUGH: STAGE 4
=====================================================

Now Dexter has reached the final portion of his lab that needs to
be taken care of in terms of finding those items to disable his
robots. Only that there are now three things that stand in his
way between himself and saving his lab: (1) The robots are now
REALLY, REALLY MAD!!! And now, Dexter also has to deal with
Laser Stealther Robots too.(2) Mandark notifies Dexter saying that
he's programmed Dexter's lab to... SELF-DESTRUCT?!?!?!?!
(3) Mandark also tells Dexter that in order to stop the lab from
self-destructing, Dexter must find the discs in these final
set of scenes to disable all of the robots, and go against
Mandark's so-called "Super Robot". Of course, as we all know,
Dexter's anger has reached the boiling point, literally; no one
intimidates Dexter and gets away with it. Bring it on, Mandark!

==================================================
=  Stage 4, Scene 1  =  DISCS: 7  =  FLOORS: 25  =
==================================================

DISC 1:
    (1) Take elevator/escalators down to Floor 20 to get first
        disc.

DISC 2:
    (1) From Floor 20, take escalator/elevators down to Floor 18
        to get second disc.

DISC 3:
    (1) From 18, take escalator down to Floor 17.
    (2) Take far left elevator to Floor 16 where Disc #3 is
        located.

DISC 4:
    (1) Take elevators down to Floor 14.
    (2) Take dumbwaiter down to Floor 11.
    (3) Head all the way left and take elevator back up to Floor
        12; Disc #4 is there.

DISC 5:
    (1) Take available escalators/elevators down to Floor 10.
    (2) Take right elevator down to Floor 7; the fifth disc is
        located on the right side.

DISC 6:
    (1) Take elevator down to Floor 1 to get final disc.

==================================================
=  Stage 4, Scene 2  =  DISCS: 8  =  FLOORS: 26  =
==================================================

DISC 1:
    (1) Take left escalators/elevators up to Floor 2 to get first
        disc.

DISC 2:
    (1) Take escalators/elevators up to Floor 5 to get second
        disc.

DISC 3:
    (1) Take right escalator up to Floor 6.
    (2) Take elevator up to Floor 7; head right to get Disc #3.

DISC 4:
    (1) Take same elevator up to Floor 8.
    (2) Take right escalator up to Floor 9.
    (3) Take left escalator up to Floor 10.
    (4) Take left elevator up to Floor 11 to get fourth disc.

DISC 5:
    (1) Take elevator at far right up to Floor 12.
    (2) Head all the way left to take escalator up to Floor 13;
        Disc #5 is here on this floor.

DISC 6:
    (1) From Floor 13, head all the way right to take elevator up
        to Floor 14.
    (2) Head all the way left to take elevator up to Floor 16 to
        get Disc #6.

DISC 7:
    (1) From Floor 16, head all the way right to take escalator
        up to Floor 17.
    (2) Head all the way left to take escalator up to Floor 18.
    (3) Head all the way right to take elevator up to Floor 20.
    (4) Head all the way left to take the hole/crack down to
        Floor 19 to get seventh disc.

DISC 8:
    (1) From Floor 19, take hole and drop down to Floor 18.
    (2) Take far right elevator back up to Floor 20.
    (3) Head to the far left and take elevator up to Floor 21.
    (4) Head to elevator at the far right and take it up to
        Floor 24; final disc is waiting on this floor.

==================================================
=  Stage 4, Scene 3  =  DISCS: 9  =  FLOORS: 29  =
==================================================

DISC 1:
    (1) From where you start, take elevators down to Floor 24;
    (2) Head all the way right to take escalators up to Floor
        28.
    (3) Take elevator up to Floor 29 to get first disc.

DISC 2:
    (1) From Floor 29, backtrack back down to Floor 24.
    (2) Head all the way left to take elevator down to Floor 23.
    (3) Take left elevator there down to Floor 21 to get second.

DISC 3:
    (1) Take elevator on Floor 21 back up to Floor 22.
    (2) Head all the way right to take escalators down to Floor
        20.
    (3) Head left to take elevators down to Floor 17.
    (4) Go left to take escalators down to Floor 15.
    (5) Head right to take elevator up to Floor 16; Disc #3 is
        located here.

DISC 4:
    (1) From Floor 16, take same elevator back down to Floor 14.
    (2) Head all the way left to take escalator down to Floor 13.
    (3) Head right to take elevator down to Floor 11.
    (4) Head left to take escalator down to Floor 10.
    (5) Take nearest elevator down to Floor 9.
    (6) Go all the way left to take elevator down to Floor 8;
        you'll find the fourth disc located here.

DISC 5:
    (1) Take same elevator down to Floor 7; Disc #5 is located
        here.

DISC 6:
    (1) Take same elevator down to Floor 5; seventh disc is
        located on far right.

DISC 7:
    (1) Take same elevator to go down to Floor 4 and get
        Disc #7.

DISC 8:
    (1) Take elevator down to Floor 3; Disc #8 is on far left.

DISC 9:
    (1) Take same elevator down to Floor 2; head left to get
        final disc.

=================================================
=  Stage 4, Scene 4  =  NO ITEMS  =  FLOORS: 9  =
=================================================

PROCEDURE:
    (1) Take elevator up to Floor 4.
    (2) Take left escalator up to Floor 5.

And that where the trouble really starts. As soon as Dexter
arrives on this floor, he immediately hears and sees laser gun
shots coming from across his direction. This can only mean one
thing, as the game lets us know immediately... we've run into
MANDARK'S "SUPER ROBOT"!!! But... huh?! This robot is the same
size as Dexter, but this maniac will pack a punch if you're
not careful. This robot will try to zap you, electrocute you,
kick you, stomp you, ram you down, annihilate you... the list
goes on.

Of course, this even makes Dexter more furious (and now I'm
even more furious at this point). That's it. I'm now sick and
tired of seeing Dexter having to go through all this chaos just
to run into this so-called "Super Robot" that Mandark created
to ultimately annihilate Dexter. Enough's enough; it's payback
time! And here's the procedure to help Dexter make sure that
this maniac goes 'plop!':

    (1) Immediately after the battle begins, quickly take left
        escalators up to Floor 9.
    (2) Take escalators at far right to get down to Floor 7.
    (3) Get on that elevator and stay there.
    (4) Then as the 'Super Robot' comes at your direction or
        attempts to zap you, fire your Laser Gun at it.
    (5) After the 'Super Robot' takes a hit, press Up or Down
        on the Control Pad to make the elevator that Dexter is
        in go up or down, whatever the case may be. This is
        your 'safety approach' so that you won't get your
        health meter fully depleted by that maniac.

Repeat Steps 4 and 5 as you're battling the 'Super Robot'. Ten
hits will make Mandark's own "Super Robot" go crying to him...
only to go SLAM!!! on the floor after entering, giving Mandark
the clue that this game is over, and it's time for him to give
up... as of right now. Dexter's Laboratory has been saved again!
And now, Dexter has all the vital items needed to disable the
robots and reprogram them to get everything back to normal
operation. And Mandark had better learn not to sneak in Dexter's
lab and mess with his robots EVER again.

=====================================================
11. SECRETS
=====================================================

Upon finishing the game, you'll receive this code. The result
is that you're able to play as the "Super Robot" which Dexter
defeated in Stage 4, Scene 4. To activate this, press the A
Button 10 times, then the B Button 10 times, then the Select
Button once. You'll hear a sound confirming successful
entry of the code. Then, when you press Start to select your
character before beginning the game, go all the way left or
all the way right to proceed to the next screen where you'll
be able to play as the "Super Robot". The "Super Robot" walks
fast, and jumps across elevator shafts fast too.

=====================================================

Note that in the walkthrough itself, I have listed the most
obvious routes to take to find the vital items to process from
scene to scene. If you're not able to find them, they might be
located on the opposite side of that said floor. I'll attempt
to created an "Alternate Routes" section on this FAQ on the
next update. If anyone else is willing to assist me in finding
them as well, please don't hesitate to let me know via my
contact information at the bottom of this Gameplay
FAQ/Walkthrough, and I'll add an acknowledgments section on
this FAQ to give you credit for the assistance. Thanks in
advance, all!

And with that, it's time to put this Dexter's Laboratory:
Robot Rampage Gameplay FAQ/Walkthrough to a close. Of course,
if there are any corrections that you see that might need to
be made, please don't hesitate to let me know about it so that
I can make corrections on the next update. Thanks again, all,
and until then, Merit Celaire out.

=====================================================
11. CREDITS & OTHER IMPORTANT INFORMATION
=====================================================

"Dexter's Laboratory: Robot Rampage" Game
(C) 2000 Bay Area Multimedia Entertainment/Cartoon Network/
        Altron/Taito

Game elements are based on the "Elevator Action" game,
(C) 1983, 2000 Taito.

Game developed by Altron Corporation & Taito (C) 2000

"Dexter's Laboratory", characters, and related elements are
trademarks of Cartoon Network (C) 2000

"Dexter's Laboratory: Robot Rampage" Gameplay FAQ/Walkthrough
written and copyrighted by Merit Celaire (2004)

This FAQ may only be seen on the GameFAQs website
(http://www.gamefaqs.com), unless I specify otherwise, and
may not be placed on any other website without my permission.

To contact me:
    EMAIL: [email protected]
    INSTANT MESSAGING:
       AOL INSTANT MESSENGER: mcelaire
       MSN MESSENGER: [email protected]

In the event that someone contacts me in relation to any
additional material(s) that may need to be added/updated,
please don't hesitate to contact me through these methods.
If the info is valid, I'll add them on the next update and
add you to the acknowledgments list on this FAQ.

FAQ completed on 5/30/2004; last updated on 5/31/2004