I am not affiliated with Infinite Ventures or Kemco in any way. And obviously,
you cannot copy my works. That is called 'plagarism'.
Yes, I accept it if you copy my work with permission. And only if you
give me proper credit.
But if you break the law and be in trouble with police, you can only blame
yourself for it.
__UnknownGuy945
===============================================================================
|| Version History ||
===============================================================================
RELEASED VERSIONS:
0.8 Need item descriptions and to sort out that deaths guide!
1.0 Crappy formatting, but still enough to be released.
But only Casebook One is finished...
===============================================================================
|| Contents ||
===============================================================================
T H E G U I D E
- Legal Stuff
- Version History
- Contents
- How to use this
G A M E S C R I P T
- Joe's Bar
- Peoria Street
- Cabs
- 1212 West End Street
- Kedzie Bungalow
- Sherman Pharmacy
- Auburn Road
- Common Parts of Script
- Item Lists
D E A T H S
- Accidents
- Suicides
- Station Arrests
L E G A L S T U F F
- Legal Stuff (repeated again)
- E-mail Policy
- Credit
===============================================================================
|| How to use this ||
===============================================================================
- This document has 80 characters in each line.
- Text is typed exactly as in game, except for the ones listed here:
- Sometimes areas in the script has extra spaces, these are marked with _.
- Errors are marked.
- These [brackets] mean the action you are doing.
- These (brackets) mean that the text changes (or more text is added) if you
do another task and return.
- Corrections MAY be shown (I may have forgotten to do some)
- All the text will be changed so there will be capital and small letters.
Would you like to read this script when it is covered in CAPITAL LETTERS?
===============================================================================
|?| G A M E S C R I P T |?|
===============================================================================
===============================================================================
|| JOE'S BAR ||
===============================================================================
MEN'S TOILET CUBICLE
====================
[Beginning of game]
You awake from a
dazed stupor tht
feels like a very
bad headache after
a long and
extremely unlucky
week spent in
Vegas.
Taking inventory
of yourself, you
notice your right
hand is covered
with blood, though
strangely, you
neither see nor
feel any wounds.
Feeling a sharp
pain on your left
forearm, you roll
up our sleeve. A
small puncture
gives you pause...
"Have I been
given something?"
you mutter,
hearing a voice
which sounds
strange to your
ears.
With dawning
horror, you then
realize... you
don't remember who
you are!
You've no idea why
you're hear, or
even where "here"
is! Everything's
a hazy blank!
You've no memory
whatsoever!
[Look at the light]
It looks like
a typical ceiling
light.
[Look at toilet paper]
It's a full roll
of toilet paper.
It tends to come
in handy in
surroundings like
these.
[Look at the door]
It's a door that
leads out of the
washroom and
most likely into
trouble.
[After taking the coat]
There's nothing
more handy than
a .38 at your
side!
[Put back the coat]
You put it back
where you got it.
[second time entry]
You're in a toilet
stall. The stench
is more than you
can handle!
MEN'S BATHROOM
==============
[Enter the room]
You're in a dank,
dingy washroom.
From the look and
smell of it, you
figure the janitor (janitors)
must be on strike.
[look at the light]
An electric light
is hanging from
the ceiling.
[look at the sink]
It appears to be
a sink. Rust
stains show where
the water
constantly drips.
[look at wall]
There's nothing
here except for
cracked walls.
[Look at the door]
It's a door that
leads out of the
washroom and
most likely into
trouble.
[Attempt to escape without looking in the mirror]
Your instincts
tell you there is
something you're
missing in this
room!
[Look in mirror]
You see yourself
in the mirror.
The ragged face of
a stranger stares
back. You still
can't remember who
you are!
[look in mirror again]
It's a mirror with
a simple wooden
frame.
DINGY HALLWAY
=============
[entrance]
You're in a dingy
hallway.
[Look at puddle]
There's a puddle
on the floor.
It appears to be
coming from the
women's washroom.
You hope it isn't
someone who is
having troubles!
[Look at cracks]
There are cracks
in the walls.
[Look at crack to the right]
There's nothing
here except for
cracked walls.
[Look at women's washroom door]
It's a plain
wooden door.
[Look at door leading to Joe's Bar]
This door has
scuffs and
scratches on it.
It must be used
a lot.
WOMEN'S BATHROOM
================
You're in the
women's washroom.
[look at light]
This light looks
like it's on its
last leg.
[look at mirror]
A faint white film
covers the mirror.
It's as grimy as
the rest of this
place!
[look at rubbish bin]
It's a large metal
wastebasket.
[second time entry]
You're in the
ladies room.
Somehow, you feel
out of place!
You see a crack
in the toilet and
water leaking out
of it.
[look at toilet paper]
It's a roll of
toilet paper.
It looks like it
hasn't been used
yet.
[Look at cracks]
There are cracks
in the walls.
[Look at toilet]
The porcelain of
the toielt seems
to have been
recently cracked.
Water slowly
trickles from the
bowl and forms a
puddle out in the
hallway.
[Open the toilet lid]
You open the
lid.
_You are relieved
that you find
nothing floating
inside.
[look at puddle]
It's a puddle of
water that appears
to be coming out
of the toilet.
JOE'S PLACE ENTRANCE
====================
[upon entry]
You're in what
seems to be a
dark, empty
restaurant.
It is either
closed or else
you've scared
everyone away.
[look through window]
Through the window
you see an empty
street with no
one in sight.
[look at seltzer]
It's a shot glass
full of seltzer.
[look at counter]
It's the
countertop.
You catch a slight
reflection of
yourself in the
highly polished
finish.
[second time entry]
This room is
empty.
UPSTAIRS HALL
=============
[first time entry]
You're in a
dingy upstairs
hall.
You notice some
faded posters
of old boxers
covering the
walls.
A wave of intense
pain causes you to
reel. You catch
yourself before
you black out!
When the episode
passes, you grow
concerned that
time might be
running out for
you!
The constant pain
in your head is
only getting
worse!
You feel like you
better do
something or this
might be the end
of the road for
you!
[look at left poster]
It's a poster of
some boxer named
"Doghouse" Riley.
[look at Ace Harding's poster]
You can't shake
the feeling that
you should know
this guy...
The name is
Ace Harding...
Ace... It seems as
if you can almost
remember then the
feeling slips away
again.
(with memory)
The memories flood
back as you
recognize the
poster of you, Ace
Harding, taken
during your old
boxing days!
You recall that
your manager was a
guy named Joey
Siegel.
But that's about
all you can
remember nice
about the guy!
[look at right poster]
It's a poster of a
boxer named
"Puff" MacMuffen.
[second time entry]
You're in a
dingy upstairs
hall.
(without memory recovered)
You notice some
faded posters
of old boxers
covering the
walls.
VICKER'S OFFICE
===============
[upon entry]
You're in the
secretary's
office.
The odor of cheap
perfume lingers in
the air.
[look at window]
Through the window
you see nothing
unusual.
[look at lamp]
It's a small desk
lamp. Functional,
not decorative!
[look at typewriter]
It's a typewriter.
For those with the
dexterity, it's
pretty handy...
You, however,
prefer the pencil!
[look at telephone]
It's a telephone.
There doesn't seem
to be anything
unusual.
[look at desk]
It's an everyday,
run-of-the-mill
desk.
The drawer appears
to have been
recently pried
open.
[look at door]
The door won't
open.
It must be
locked.
[second time entry]
You're in the
cramped quarters
of a secretary's
office.
JOEY SIEGEL'S OFFICE
====================
[entrance]
You're in an
office, the stale
air filled with
the stench of
death.
Lazily slumped
over is a desk is a
body riddled with
bullets.
The corpse grips
a telephone in its
left hand.
[look at desk]
A pool of blood
lies drying on the
desk top.
The drawer on the
other side of the
desk appears ajar.
You notice old
scratches as if it
was once jimmied
open.
[look at safe]
It's a wall safe.
Too bad you never
showed much
aptitude for safe
robbing.
[look at telephone]
It's an
old-fashioned
telephone.
The cord hangs
limply from the
useless thing.
[look at corpse]
You notice the
slumped over man
appears to have
breathed his last
breath.
Your observation
is puncutated by
the fact that
there are three
bullet holes in
him.
You curse the fact
that the man looks
familiar but that
the pain in your
head prevents you
from remembering
anything about
him.
(if memory recovered)
It's the body
of Joey Siegel.
Your stomach does
a lurch as you
notice the bullet
holes that riddle
his body.
[Enter second time]
There's a dead
body lying just
inside the office.
(if coming from elevator)
As you enter the
room, the wall
slides shut behind
you.
Obviously this
elevator is used
as a secret means
to get in and out
of this office.
[use NOTE3 on safe]
Click!
The tumblers fall
into place. A
quick tug of the
handle and the
door swings open!
[use NOTE4 on safe]
After trying the
combination, you
tug on the handle.
You realize you
have the wrong
combination when
the door fails to
open.
FIRE ESCAPE, 2nd FLOOR
======================
[upon entry]
You're on a fire
escape.
The theory is that
if there's a fire,
you use one of
these to escape.
[look at stairs]
The ladder ends
some nine feet
above the ground.
You could jump
down to the alley.
[look at window]
It's a window.
FIRE ESCAPE, 3rd FLOOR
======================
[upon entry]
You're standing
on the third floor
fire escape.
A bout of panic
hits you as you
struggle with
vertigo!
[look at stairs]
The fire escape is
pretty rusty.
[look at window]
It's a window
leading into
the building.
(if it is closed)
Through the grimy
window you can
barely make out
a room beyond.
TORTURE ROOM
============
[upon entry]
What kind of room
is this?
You wonder what
went on here?
[second time entry]
You're inside
a small,
claustrophobic
room.
[look at wastebasket]
It's an old
wastebasket.
[open trash can]
You open the
trash can.
It's an unused
medicine capsule.
You've seen
doctors place
medicine in these
for their patients
to take.
[take the capsules]
You take the
capsules, thinking
they might come in
handy later.
[look at torture chair]
It's a bizarre
looking chair.
Restraints for the
arms and head have
been built into
it.
It doesn't look
to be the most
comfortable of
chairs!
(with memory recovered)
It's an odd shaped
chair.
[look at window]
Through the window
you notice easy
access to the fire
escape.
[look at left bottle]
It's an empty
medicine vial.
"Sodium pentothal"
is written on
the label.
You wonder what it
was used for?
[attempt to take the empty vials]
It's empty.
It would be
useless to
keep it.
[look at centre bottle]
The medicine
vial's label reads
"Medrezine."
[look at right bottle]
It's an empty
medicine vial of
"Diethanol
trimene."
(if no memory)
The name sounds
familiar, but you
can't remember
why.
[look at elevator button]
It's an elevator
button.
[Hit the button]
Whoosh!
The elevator
doors slide open.
ELEVATOR
========
[upon entry]
You're inside
the elevator.
Which floor do you
wish to go to?
[look at top button]
This button is for
the top floor.
[look at first button]
This is the button
for the first
floor.
[look at 2nd and 3rd button]
There's nothing
on the button.
[Push a button]
As you press the
button, the
elevator lurches
to life.
Within moments,
it stops and the
door opens.
[Get onto the same floor]
The door closes
and then quickly
opens again.
You pushed the
button for the
floor that you
are already on.
Boy, you sure went
nowhere fast!
[Get onto bottom floor]
As you press the
button, the
elevator lurches
to life.
Within moments,
it stops and the
door opens.
You're in the
sewers under the
manhole.
CELLAR
======
[upon entry]
You're in the
cellar.
The place looks
like it could use
a good sweeping.
[second time entry]
It's a damp and
dreary cellar.
[look a bulb]
It's the kind of
light you'd expect
to find in a
cellar.
[look at barrel]
A barrel is set up
against the wall.
(second time)
It's a big barrel.
[look at bottles]
Rows and rows of
dusty bottles line
this rack.
One of the bottles
on the right hand
side appears to be
unusually clean.
[look at clean bottle]
You notice a
lack of dust.
How peculiar!
[hit the clean bottle]
When you hit
the bottle, the
whole rack slides
to the side.
A secret passage
is revealed!
[Look at open rack]
The rack (rack!?)
is open.
CONNECTING ROOM
===============
[upon entry]
It's a small
connecting room
made of stone and
brick.
[look at wooden door]
It's a round
wooden door.
Strange design for
a door!
[look at entrance to cellar]
It's a damp
and dreary cellar.
[look at light bulb]
Wait a minute!
Could it be? Yes,
it is! A light
bulb!
[second time entry]
You gag on thee
stale air. This
place could use
some circulation
in here!
CASINO
======
[upon entry]
You're in a small
room set up as a
casino.
The silence in
this place is
almost deafening!
[second time entry]
The casino is
deserted.
[look at roulette]
You remember the
last time you
played roulette...
20 Black- you
lost!
[look at slots]
It's a slot
machine.
Do you feel lucky?
[win the slots]
Your luck has
certainly changed!
You've hit the
jackpot!
You got
__ coins.
[use useless slot]
With a pull of the
lever, the wheels
spin and clang
away!
Your anticipation
heightens, the
excitement builds
and then...
Clank, clank,
clank- you lose.
[lose the slot]
Unfortunately, you
come up a loser.
CASINO ELEVATOR
===============
[upon entry]
You stand in front
of a small
elevator.
SEWERS
======
[upon entry]
The sewer that
you're in smells
really, really
nasty!
NOTE: From the entry closest to the casino, I will list directions from the
entrance of the sewer there.
(go L)
You're in the
sewer.
So much for your
new pair of shoes.
(go R)
You're inside
the sewer.
You'd better be
careful where you
step.
(go RR)
You're inside
the sewer.
(go RU)
You're in a cold
and clammy sewer.
(go RD)
You're in the
deepest part
of the sewer.
[look at sewage at RD)
The sewage looks
really deep right
here.
You try to be
careful, because
it looks that if
you were to frop
something here,
you might never
see it again!
(if first time)
It reminds you of
something you've
seen from your
childhood.
It was the last
time you took
a bath!
You watched as the
water sucked your
favorite rubber
ducky right down
the drain!
You shake your
head of the
memory, not sure
whether it's real
or not.
[attempt to throw evidence into the sewer]
Hold on!
If you do that,
it may cause you
trouble later.
[Discard item in RD]
You discard the
_____________.
("Go RR" and "Go R"'s rooms repeat over and over again infinitely, so there's
no point in trying to track them all down, because they repeat!)
===============================================================================
|| PEORIA STREET ||
===============================================================================
UNARMED MUGGER
==============
Suddenly, a mugger
jumps out in front
of you!
"Ma always told me
it was wrong ta
steal.
She also said it
was wrong ta kill,
so jez give me all
yer money and
you'll be fine!"
[do something stupid]
"Are you kidding?"
the mugger says
and then slugs you
in the face before
you can answer.
Stars explode and
you are out like a
light!
You shake your
head groggily as
you get up.
You notice the
mugger is now gone
as you check your
pockets.
You curse your
luck as you
discover there is
not a penny left.
He took
everything!
[give him COINS]
"This is small
change!" the
mugger yells!
He unloads a
wicket left and
catches you right
on the kisser!
His punch was a
beauty... you go
down in a heap,
out cold before
you hit the
ground!
You shake your
head groggily as
you get up.
You notice the
mugger is now gone
as you check your
pockets.
You curse your
luck as you
discover there is
not a penny left.
He took
everything!
[give him $20-BILL]
He accepts your
kind offer with
his mother's
thanks.
You watch as he
skips away with a
hop and a giggle.
[shoot him]
You shoot the
mugger only to
have the cops show
up moments later.
Boy, where were
they a few minutes
ago when you could
have really used
them!
Your pleas of
self-defense is
tough to sell when
it is noticed that
the guy didn't
have a weapon
on him.
It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.
It appears your
casebook will be
forever closed,
Ace!
DARK ALLEY
==========
[upon entry]
You're in a dark
alley.
[look at fire escape]
The fire escape is
too high for you
to reach from
the street.
IN FRONT OF JOE'S BAR
=====================
[upon entry]
You're on the
street in front of
Joe's Place.
A quick glance
tells you no one
else is around.
[second time entry]
You're standing on
the street in
front of the
restaurant.
[unlock door]
With a telltale
click, the key
unlocks the front
door.
[look at car]
It's a very
elegant luxury
car.
[look at window]
Through the window
you see nothing
unusual.
SUGAR SHACK
===========
A woman comes out
of nowhere and
says, "It's been a
while, Sugar. I
just got out of
prison and had
some business to
take care of!
First with our old
friend Siegel. But
all's I found was
his car out front.
So I prepared a
little surprise
for him!
Something to even
the score you
might say!
And as for you
Sugar, I got a
little surprise
for you too. Right [sic]
here in my purse!
[hit her]
SOCKO!
A quick jab out of
nowhere and she's
out like a light!
Her purse drops to
the ground as she
falls out cold!
You are standing
over the lady you
just sucker
punched.
You probably
shouldn't stand
here much longer,
people might get
the wrong
impression!
[shoot her]
Going against
common sense, you
decide to shoot
her.
A passing cop
hears the shot and
quickly shows up
and takes you into
custody.
It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.
[do something stupid]
BLAM!
Your reflexes
with your gun are
too slow, she
beats you to the
draw and plugs you
full of holes!
[look at handbag]
It's a black
handbag. It looks
big enough to
choke a mule!
ARMED MUGGER
============
A mugger blocks
your way. He wants
all of your money!
You ponder the
wisdom of what to
do next...
[do something stupid]
The mugger's got
an itchy trigger
finger and lets
you have it.
[use "COINS" on him]
"You're holding
out on me!"
the man yells as
he empties his gun
into you!
[use "$20-BILL" on him]
The man takes your
money and skips
away saying,
"Ha ha, the gun
wasn't even
loaded!"
[use "GUN" on him]
You were a bit
slow on the
trigger.
He shot you first.
[meet him, second time]
The mugger blocks
your way.
His black eye
shines as a
souvenir of your
last encounter.
"OK, hotshot! I
wouldn't try that
again if I were
you.
Give me all your
money, now!" he
finishes looking a
bit unsure of
himself.
[meet him, third time]
The mugger blocks
your way again,
this time with
two nasty shiners.
In a menacing tone
he threatens,
"Give me your
money!"
[HIT him, 1st time]
SOCKO!
A quick jab to
the mugger's eye
stuns him.
He runs down the
street shouting,
"I'll be back!"
[HIT him, 2nd time]
SOCKO!
A swift jab to
the mugger's left
eye sends him
reeling back
in pain.
He quickly runs
away.
[HIT him, 3rd time]
SOCKO!
A lightning fast
fist hits him
in the nose.
He stumbles for
a moment and then
runs away again.
[give him $20 after punching him at least once]
You give him $20.
He grabs it and
runs away saying.
"About time you
wised up!"
POLICE STATION
==============
You're standing in
front of the
police station.
[enter without memory]
Click! The cops
snap the cuffs on
you!
You are
questioned over
and over anout
your whereabouts
and actions of the
last 24 hours!
Since you can't
remember a thing
you seem the
likeliest
candidate for
committing murder
and kidnapping.
Since you're
unable to cure
your condition,
you spend the
remainder of your
life in a padded
cell in an
institution.
[enter WITHOUT gun, NOT ENOUGH evidence, FAKE evidence.]
You step into the
police station.
The cops quickly
surround you with
their hands on
their clubs and
guns.
They seem very
eager to hear
your story.
But there is too
little evidence
that Sternwood and
Vickers were
involved...
If Sternwood and
Vickers didn't
kill Siegel and
kidnap Mrs.
Sternwood, then
you're the next
best suspect.
The cops uncover
the bad blood
between you and
Siegel and bring
you up on charges.
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[enter WITH gun]
Click! Cuffed by
the cops.
Your story
interests them so
they investigate
the murder and the
kidnapping.
Various
interesting facts
are brought to
light.
Unfortunately,
they find your
gun among the
evidence.
With your
fingerprints all
over it and the
bullets matched up
with the slugs
pulled from
Siegel's body...
It's basically an
open and shut
case! They don't
buy your story
that Sternwood
and Vickers were
the culprits...
Especially since
the gun is more
than enough proof
that you were
the killer.
Sorry Ace, but it
seems you're out
of luck!
[WITH evidence with you, WITH evidence against you]
You step into the
police station.
The cops quickly
surround you with
their hands on
their clubs and
guns.
They seem very
eager to hear
your story.
Your story and
the three pieces
of evidence made
Sternwood and
Vickers look
suspicious.
But you can't be
certain of that.
The cops find
some incriminating
evidence and
they suspect
YOU committed Joey
Siegel's murder
and kidnapped
Mrs. Sternwood.
The bad blood
between you and
Siegel was well
known.
It doesn't take
them long before
they bring you
before the judge.
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[WITH evidence with you, WITHOUT evidence against you]
You're in the
hands of the
police.
The evidence
you've brought to
them proves to be
interesting,
especially in the
courtroom where
you eventually
wind up.
During the trial
of the kidnapping
of Mrs. Sternwood
and the murder of
Joey Siegel, 3
bits of evidence
proved valuable:
the diary from
Vicker's bungalow,
the blackmail
letter and the
timetable from
Sternwood's
bedroom.
These 3 items,
put together,
paint the picture
of a plot by
Sternwood and
Vickers to kill
Mrs. Sternwood
and Joey Siegel.
And also to make
you take the fall
for it.
The diary and the
blackmail letter
provided the
motive for the
crime.
And the timetable
indicated how they
did it.
Sternwood and
Vickers were
mercilessly
grilled on the
witness stand.
The weight of the
evidence and the
skilled tactics of
your lawyer, made
Vickers admit to
the crime.
Way to go Ace!
Because of your
excellent
investigative
skills, you've
laid the case to
rest.
Congratulations,
Ace, you are
cleared of any
wrongdoing and are
off the hook!
The case made it
onto the wire and
became a national
story, you see
your name splashed
across every paper
in the country.
The recognition is
more than anyone
could have asked
for! Especially
for someone who
was having
troubles paying
his bills!
CONSTRUCTION PIT
================
Whoops! You don't
watch that first
step and plunge
down head over
heels into a deep
construction pit.
You should have
paid attention to
what was coming
round the bend!
NEWSTAND
========
[upon entry]
You're in front of
a newsstand.
You feel that this
might not be
the best time to
brush up on
current events.
[talk to newsboy]
"It's a twenty-five
cents a copy, Mac!
If ya want, take
da far right one,"
says the newsboy.
[hit the newsboy]
You don't have
any strength left!
[take the paper]
You take the
newspaper.
You hand the
newsboy a quarter
and take a paper.
The newsboy says,
"Da cops have
been roaming
'round here
looking for
anyone suspicious
like.
'Dey got a call
from some dame
who lives across
the street from
Joe's.
She said that she
saw some funny
goings-on 'round
there, and she
gave a description
of someone that
looks an awful lot
like you!
Ya better watch
your step, bub!"
[look at newspapers]
These newspapers are
for sale.
You'd feel guilty
reading one
without paying.
[attempt to not pay]
There are no more
coins.
[look at stand]
This newsstand is
made of the finest
plywood.
[look at newsboy]
The newsboy looks
at you as though
he recognizes you.
IN FRONT OF GUN SHOP
====================
[upon entry]
You're standing on
the street in
front of Pete's
All Nite Gun
Palace.
[look at trash can]
It looks like
a trash can.
[look at window]
The window reads
"Guns and Ammo."
PETE'S ALL NITE GUN PALACE
==========================
[upon entry]
You're inside
Pete's All Nite
Gun Palace.
The guy behind the
counter asks, "Ya
want somethin'?"
[look at the fat guy]
This guy really
has quite the gut-
maybe exercising
would do him good.
[talk to the fat guy]
The guy behind
the counter asks,
"Can I help you
or what?"
[attempt to punch/shoot him]
KA-BOOM!
The clerk reacts
faster than you
thought possible
for one so big.
A shotgun blast
from under
the counter has
just shred you
into ribbons!
[take bullet]
Get 1 bullet.
[take the gun]
You take the
_________.
[after purchase]
"Thanks for
the ________."
[attempt to not pay for LUGER]
The clerk says in
a gruff voice,
"It'll cost ya
twenty bucks,
pal!"
[attempt to not pay for BULLET2]
There are no more
coins.
[look at sign]
The sign says,
"Tonight's special
$20."
BUM
===
You run into a bum
who blocks your
way. The stench of
him is almost too
much to bear!
He stands so close
that your eyes
water.
The following
words dribble out
of his mouth, "I
got a scoop.
Somethin' that'll
save yer life,
if it's worth
fifty cents to
ya..."
[look at him]
He looks very weak
and defenseless.
The man looks
extremely dazed,
too!
You hesitate about
getting mixed up
with the likes of
him.
[look at trash can]
It looks like
a trash can.
[hit him]
SOCKO!
You belted the bum
hard, but somehow
you don't think he
noticed- seeing
the condition he
is in!
Unfortunately,
someone else might
have noticed...
the sound of
police sirens
begin to fill the
air!
You think now
might be a good
time to beat a
quick exit!
[shoot him]
You take a shot at
the bum and hear
a woman begin to
scream.
Immediately the
quiet of the
street is
shattered by the
sound of sirens!
Before you can
make a quick
getaway, the cops
come in force and
haul you off.
You're on trial
for attempted
murder.
The prosecution
has a solid case
against you with
many eyewitnesses.
Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[give him 50c]
The bum gladly
takes the money,
looks around
and slurs,
"Joey's hit man
has been lookin'
for ya.
I got da word
that he's waiting
in yer office.
Better watch out."
[attempt to give him $20]
The bum looks at
the twenty and
starts drooling.
[see him after paying]
There's a
vagrant crossing
the street.
IN FRONT OF BLUE CAB
====================
(if no address)
This is Peoria St.
A blue cab
is waiting.
(if has address)
You stand amongst
the ramshackle
buildings on
Peoria St.
[look at cab]
The driver is in
the blue cab.
He is waiting
for passengers.
IN FRONT OF YELLOW CAB
======================
You stand amongst
the ramshackle
buildings on
Peoria St.
[look at cab]
The driver is in
the yellow cab.
He is waiting
for passengers.
MERCEDES-BENZ (yes, it says so in the NES version)
=============
(upon entry)
You see nothing
unusual about the
plush interior of
the foreign car.
[second time entry]
You're inside
a European luxury
car.
[use KEY2 in slot or hit red button]
You've released
the hood.
It pops wide open
and then...
An earth shaking
"KA-BOOM!" fills
your world as the
car explodes into
tiny bits.
(skip to here if you used KEY2 on slot)
If you were still Note: The game says
alive, you'd curse this twice if you
your lack of use the KEY2 on the
caution that slot.
allowed you to
fall for this
deadly trick!
[open glovebox and look at SNAPSHOT]
It's an out of
focus snapshot of
a four hundred
pound woman.
You scratch your
head wondering why
she looks
familiar.
BOOT OF CAR
===========
[upon entry]
You're standing
at the rear of the
car, in front of
it's trunk.
[use KEY4]
You open the trunk
with the key.
[look at gag]
The gag is made of
white cloth.
[look at woman]
It's the biggest
woman you've ever
seen in your life!
You wonder how she
ever managed to
get inside the
trunk!
Then you notice
she appears to be
unconscious.
You also see that
she has been
gagged and bound.
Now THAT is one
large woman! She's
got to be at least
400 lbs!
You have an uneasy
feeling that
you've seen her
before.
[use MEDS1 on woman]
The woman is
trying to say
something, but her
gag prevents you
from understanding
her clearly.
[use MEDS1 on woman after removing gag]
The sodium
pentathol takes
effect.
The woman starts
babbling,
"Take me home,
please take me
home...
626 Auburn Road,
take me there..."
Her voice trails
off as she stops
talking and lapses
back into
unconsciousness.
[shoot her]
Going against
common sense, you
decide to shoot
her.
A passing cop
hears the shot and
quickly shows up
and takes you into
custody.
It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.
"Hey mister, where
d'ya wanna go?"
the driver asks in
a nervous tone.
[after selecting choice]
The cabby
accelerates in a
sudden burst of
speed!
When you arrive,
he looks at the
meter and says,
"Here ya are!
That'll be
seventy-five
cents, Mac!"
[if attempt to leave]
With an angry
frow the driver
says, "Hey pal! Ya
still owe me!
And ya better pay
up or I'll call da
cops!"
[use COINS on slot]
The driver counts
the change.
"1, 2... Yup, 3
quarters. Thanks a
lot, bub!"
[if going to same location]
The cabby laughs
and says, "Ya must
be new in town ...
we're already
there!"
YELLOW CAB
==========
[upon entry]
You're in a beat
up yellow cab.
The cabby looks
like a pleasant
enough fellow.
[look at driver]
"What can I do (it's "for you", dammit!)
you for?" the
cabby asks with a
smile.
[talk to driver]
The cabby asks,
"Where to,
mister?"
[after selecting destination]
You are thrown
around by the
cabby's reckless
driving.
Just when you are
about to complain,
he stops the cab
with a screech
and says,
"Here ya go,
that'll be
seventy-five
cents!"
[leave without paying]
"Hey bub, ya
haven't paid me
yet!" yells the
cabby.
"Ya better pay me
or else!"
[pay him]
You give the cabby
his fare.
"Thanks, bub," he
says with a smile.
[go to same location]
The cabby
chuckles, "Hey
mister, what do
ya mean?
We are already
there!"
BOTH CABS
=========
[use $20-BILL on slot]
The cabby looks
at you and says,
"Sorry pal, I
ain't got any
change!"
[Shoot the driver]
You've managed
to shoot the
bulletproof screen
between you and
the cabby.
You overhear his
frantic calls for
the police on his
radio!
You're on trial
for attempted
murder.
The prosecution
has a solid case
against you with
many eyewitnesses.
Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[punch the driver]
You've just
successfully
slugged the
bulletproof
glass.
[look at fare meter]
It's a fare meter.
[look at PAY HERE slot]
It's the slot
where you pay the
cab fare.
[use money on driver]
There's
bulletproof glass
between yourself
and the cab
driver.
Since you can't
pay the fare
directly, you need
to put the fare
into the pay slot
instead.
[attempt to pay before going to destination]
The bill won't (There is a script error here. It says this even if u
go in the slot! use COINS.)
[attempt to leave twice]
What started out
as a bad day just
got worse!
The disgruntled
cabby called the
police on you.
The cops frown on
the fact that you
stiffed the cab
driver!
A brief trial is
all that's needed
to convict you.
===============================================================================
|| 1212 WEST END STREET ||
===============================================================================
ENTRANCE
========
You're outside
the Stanford Arms,
an apartment
building in
a very upscale
part of town.
[from inside]
The apartment
building rises
high above you.
BOTTOM FLOOR
============
[upon entry]
The decorative
touches in the
lobby are a bit
too opulent for
you.
"I'll take a run
down apartment
with cockroaches
any day," you
mutter ironically.
[attempt to open door]
It won't open.
[use CARD on SLOT]
When you put the
card into the
slot, the elevator
doors open with a
swoosh.
[second time entry]
The elevator is
at the lobby.
ELEVATOR
========
You're inside the
cramped elevator.
[use CARD on SLOT]
You put the pass
card in the slot.
The elevator door
slides shut and
begins moving.
You have no choice
but to go along
for the ride.
The elevator stops
and the door
slides open.
[use CARD on SLOT on top floor]
You put the pass
card in the slot.
The elevator stops
and the door
slides open.
TOP FLOOR
=========
You're in a very
ornately decorated
penthouse.
The couch alone
probably costs
more than your
yearly earnings!
[second time entry]
You're inside
the apartment.
[look at picture]
There's nothing
like a great work
of art for
inspiration.
[look at sofa]
It's a leather
covered sofa.
[look at mag]
"Better Homes and
Penthouses" is not
something you read
too often.
[look at shelf]
It's a bookshelf
filled with thick
encyclopedias
and books.
[shoot mirror]
You just blew away
the mirror. It
shatters sending
small shards every
which way!
[look at mirror]
It's a big, round
mirror.
(if broken)
Besides it being
broken, you see
nothing else
unusual.
[look at chandelier]
The crystal
chandelier fits
the decor of the
room nicely.
You stand on the
sprawling grounds
of a large estate.
The resemblance to
Tara from "Gone
With the Wind" is
uncanny!
[look at house]
Whoever owns this
place must really
have the bucks!
[look at mailbox]
It's a mail box.
The number 626 is
neatly painted on
it.
[second time entry]
You can't see
anyone around.
FRONT DOOR
==========
[upon entry / look at door]
You're at the
front door of
the mansion.
The door has
a huge knocker
on it.
[shoot the door]
In your
excitement, your
aim is way off!
It seems that you
have missed your
target!
[hit the knocker]
You rap the
knocker against
the door.
BUTLER
======
An old man comes
and answers the
door. In a
condescending
tone the butler
explains that he
has orders not to
let anyone in.
He adds that his
employer has had a
difficult night
and is currently
asleep.
[shoot him]
You take deadly
aim and shot the
snooty butler! The
sound brings a
bunch of startled
cleaning servants
who look on in
horror.
Probably a bit too
drastic, Ace!
It doesn't take
long before the
cops arrive,
alerted by the
frightened staff.
You are quickly
cuffed and hauled
in!
You're on trial
for attempted
murder.
The prosecution
has a solid case
against you with
many eyewitnesses.
Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[punch his lights out]
You've knocked the
butler out with a
tremendous
roundhouse to the
jaw!
He lies in an
unconscious heap
at your feet.
MANSION
=======
[second time entry]
You're in the
mansion vestibule.
This room is
bigger than a city
block!
[look at stairs]
This stairway
leads to the
second floor.
[look at chandelier]
It's probably one
of the largest
chandeliers you've
ever seen!
It's much too
bright to look at
for long.
KITCHEN
=======
[first time entry]
You're in
the kitchen.
The place is so
clean it sparkles.
[look at table]
This table is
very interesting.
One could stand
here for hours
just admiring
the nails.
[look at sausage]
It's a bit of
sliced sausage.
[look at jars]
It's a small jar.
[look at pitcher]
It's a water
pitcher.
But, there's no
water in it... so
maybe it's just a
pitcher.
[look at dish]
It's a finely
detailed porcelain
dish.
[look at frying pan]
This pan was made
for fryin',
and that's just
what you'll do if
you don't stop
wasting time.
(if first time)
Another memory
from your
childhood washes
over you...
it's your mother!
She's baked a cake
for your birthday!
Your favorite-
chocolate!
When all the other
kids didn't show
up, you didn't
mind- cause you
still had your
mother!
HALLWAY
=======
[upon entry]
You're in the
upstairs hallway.
LEFT BEDROOM
============
[upon entry]
You're in a small
bedroom.
(if first time)
The smell of cheap
perfume fills the
air. You know
you've smelled
that fragrance
before!
Heavy snores from
the bed indicate
that the woman
there is in a deep
sleep.
[shoot woman]
You pull the
trigger and shoot
your gun.
A passerby runs
for cover and
begins yelling for
the cops.
They quickly
appear and arrest
you.
It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.
It appears your
casebook will be
forever closed,
Ace!
[look at woman]
The woman is a
real looker!
You known you've
seen her before.
And from what you
remember, she's a
real schemer!
[shoot mirror]
You just blew away
the mirror. It
shatters sending
small shards every
which way!
[look at mirror]
It's a big, round
mirror.
(if broken)
Besides it being
broken, you see
nothing else
unusual.
[look at lamp]
It's a rather
expensive-looking
lamp.
[look at nightstand]
It's a nightstand
with drawers.
[hit the lady]
That person must
really be in a
deep sleep!
No matter how hard
you shake, they
just won't wake
up.
[use MEDS2 on lady!]
The medrezine
appears to
be having a rather
adverse effect on
the sleeping
form.
You hear a short,
agonized cry and
then nothing.
[use MEDS1 on lady]
The woman reacts
to the medicine as
it takes effect.
She begins to
slur, "You don't
own me Joey! I'm
through with you!
It's simple.
You're gonna die.
And I'm gonna
continue to see
John.
See? This is for
you! This gun is
what you get for
meddling in my
life!"
With a shudder she
drifts quietly
back into a deep
sleep.
[use PENCIL on MEMO]
You use the pencil
to shade over
the indentations
on the pad... Yes,
you can now read
what was written
on the previous
sheet!
[second time entry]
This smaller
bedroom must be
the guestroom.
MASTER BEDROOM
==============
[upon entry]
You're in the
master bedroom.
There is a man
asleep in the bed.
[hit the man]
That person must
really be in a
deep sleep!
No matter how hard
you shake, they
just won't wake
up.
[use MEDS2 on man]
The medrezine
appears to
be having a rather
adverse effect on
the sleeping
form.
You hear a short,
agonized cry and
then nothing.
[look at bed]
It's the bed that
Mr. Sternwood lies
in.
[second time entry]
It's a bedroom.
[look at lamp]
As far as lamps
go, this one is
pretty nice.
[shoot the man]
You pull the
trigger and shoot
your gun.
A passerby runs
for cover and
begins yelling for
the cops.
They quickly
appear and arrest
you.
It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.
It appears your
casebook will be
forever closed,
Ace!
[look at nightstand]
It's a nightstand
with drawers.
[use MEDS1 on man]
The man tenses and
then relaxes as
the medicine takes
effect.
He begins to
mumble, "Gotta
follow the
timetable to the
letter and then
destroy the
evidence when
we're done...
It'll look like
Ace did all the
dirty work and
that Siegel was
the mastermind...
I'm not worried
about the Mrs...
She'll suffocate
before anyone can
find her..."
_He drifts back
into a deep sleep.
[look at briefcase]
It's a black
briefcase, the
kind preferred by
kidnappers
everywhere!
[look at Mr. Sternwood]
It looks like
Mr. Sternwood is
in a deep sleep.
===============================================================================
|| COMMON PARTS OF THE SCRIPT ||
===============================================================================
[look at SELF]
You glance over
at yourself,
amazed that you've
made it this far!
[Use something that cannot be used]
You can't do that
here.
[Take something you cannot take]
You can't take it.
[Do something the game doesn't understand]
What do you think
you are doing?
[Talk to yourself]
Talking to
yourself might be
fun but it isn't
very helpful!
[Hit yourself]
Don't pat yourself
on the back yet.
(if memory returned)
Don't pat yourself
on the back yet,
Ace.
[Open/Close something]
You _____ the
_________________.
[Use something]
What would you
like to use this
on?
[Leave an item in an invalid area]
Maybe you can't
leave it here.
[look at open entryway]
The ______________
is open.
[look at closed entryway]
The ______________
is closed.
[put something in a capsule]
You put
_____________
in the capsule.
[punch something]
WHAM! Your hand
impacts with a
sharp stab of pain
and then goes
numb!
[attempt to open a locked door]
The door won't
open.
It must be
locked.
[use the gun on a lock]
You pull out the
gun, take quick
aim and pull the
trigger.
The lock is blown
away, so the
__________ is
now open.
The key has the
mark of a foreign
car maker on it.
[MEDS2]
The medicine
vial's label reads
"MEDREZINE."
(use on CAPSULES on SELF)
Medrezine only
comes in handy
when one has
been given a
lethal dose
of nerve gas.
Since that is not
your case, the
medicine proves to
be fatal!
Your vision swims
and then blackness
takes you as you
quickly lose
consciousness!
Too bad Ace! From
the beginning the
odds were stacked
against you!
It seemed only a
matter of time
until you reached
the end of your
adventures.
Sorry pal, you're
history!
[CAPSULES]
There's a little
medicine left
in the capsule.
Thinking of the
pain in your
arm... you have an
inkling that it
might somehow
involve you.
[NOTE2]
It's a car
registration
made out to one
Joey Siegel of
1212 West End St.
[MAP]
It's a map of the
city streets.
The way to
Joe's Place is
marked in ink.
A red circle
highlights the
address:
1060 Peoria St.
There's writing on
the map which
reads, "Ace,
follow this
route to the
letter...
That way you'll
know if you're
being followed.
And be very
careful, you
don't want the
cops finding
Mrs. Sternwood
in the trunk."
In the trunk!?
Mrs. Sternwood!?
An uneasy feeling
grips you as you
wonder what's
going on here?
[SNAPSHOT]
(without memory)
It's an out of
focus snapshot for
a four hundred
pound woman.
You scratch your
head wondering why
she looks
familiar.
[BULLET2]
It looks very much
like a 9mm
cartridge.
[LUGER]
It's a standard
military-issue
German Luger.
[BULLET1]
It's a .38
special roundnose, [sic]
lead bullet.
[NEWSPAPER]
The headline
reads, "The
Japanese bomb
Pearl Harbor!"
[PHOTO]
It's a photograph
of a shapely
brunette. Not
quite your cup of
tea!
Turning the
picture over, you
find an address on
the back. It
reads:
520 S. Kedzie in
Chicago.
[MAGAZINE]
"Better Homes and
Penthouses" is not
something you read
too often.
[NOTE3]
You read the
numers on the
paper, "33-24-36".
Hmm, sounds like
someone you've
dated once!
[NOTE4]
Scrawled on this
piece of paper are
the numbers:
25, 3, and 45.
[EARRING]
It's a gaudy
pair of pearl
earrings.
You can tell
they're fake
because of the
"MADE IN MONTANA"
stamp on the back.
[KEY5]
It's an unmarked
key.
[DIARY]
It's a diary with
the name "Martha"
on it.
(if there is a bookmark)
There is a
bookmark between
the pages.
(if open)
You begin reading,
"DEC. 5TH: Siegel
dropped by-
probably to
apologize again.
I told him to
get lost... I
can't stand his
jealousy.
I think I've found
the one- John
Sternwood!
Even though he is
married, he gives
me everything I
ask for.
His marriage is
just an obstacle-
once I get him to
get rid of his
wife, then I'll
really be living
the high life!"
[BOOKMARK]
It's a bookmark
with the initials
J.S. imprinted on
it.
[MEDS1]
It is
the pentothal
medicine vial.
(use on CAPSULE on SELF)
Don't even bother
to try it, Ace.
[MEDS3]
It is
the bicarbonate
medicine vial.
(use on CAPSULE on SELF)
It's a dose of
bicarbonate.
Mmmm. Tastes
pretty good!
[MEDS4]
It is
the ofreeall
medicine vial.
(use on CAPSULE on SELF)
It's a dose of
ofreeall.
Suddenly, a pain
shoots through
your head causing
the world to
momentarily
spin...
You don't know
what that was, but (NOTE: Nothing actually
you know it can't happens.)
be good!
[MEDS5]
It is
the chemopapain
medicine vial.
A hot flash passes
through you!
Somehow the pain
slowly ebbs.
You begin to feel
better, almost
like taking a cool
drink of water.
(use on CAPSULE on SELF)
[MEDS6]
It is
the bisodiumitis
medicine vial.
(use on CAPSULES on SELF)
It's a dose of
bisodiumitis.
The medicine
begins to work.
Your head starts
to clear and a
memory rolls in
from your
childhood...
It's Father
O'Malley from
the Demille
Boarding School.
Good ol' Padre!
When everyone else
gave up on you, he
was the one who
believed that you
could be someone!
The pain eases!
You feel you might
actually be
getting better!
(second time
It's a dose of
bisodiumitis.
Another memory
suddenly hits you
as the medicine
takes effect...
It's Taco, your
favorite pet dog
from younger days.
Say "Woof",
Taco! Want to
play, Taco?
That's a good boy
Taco! Taco? No
wait, TACO!? WAIT!
Taco sends you to
the hospital for
stitches. On
second thought, he
wasn't really much
of a favorite!
(third time)
It's a dose of
bisodiumitis.
Another flashback
comes unbidden,
signaling _that
your memory has
almost returned...
It's Suzy Q, the
girl next door.
Sweet Suzy Q! She
gave you your
first kiss. You
would have run
away and married
her if you had the
chance!
The pain fully
subsides and you
feel almost
complete as the
last of your
identity returns!
Yes, its coming [sic]
back to you...
Ace? Ace
Harding?...
Something clicks
in your head!
That's it! You;re
Ace Harding,
Private Eye!
[FILE1]
You read the
patient's file.
"ACE HARDING:
During his last
physical was
strongly urged to
quit smoking."
[FILE2]
It's a receipt.
There's a hand
written note near
the bottom which
reads:
"Requested
delivery to Joe's
Place by the
secretary Martha
Vickers."
[FILE3]
It's a patient's
medical record:
"SYMPTOMS:
Fainting. Stomach
pains. Feverish.
Vomiting.
-SYMPTOMS OF
PERITONITIS-
High fever.
Coughing. No
appetite.
Headache.
-SYMPTOMS OF
PNEUMONIA-"
[FILE4]
This contains an
index of
medicines:
"OFREEAL:
Medicine used
in the treatment
of patients with
heart murmurs.
Can be fatal.
MEDREZINE:
Medicine used
in the treatment
of patients
exposed to nerve
gas. Can be fatal.
DIETHANOL TRIMENE:
A medicine that
can cause
permanent memory
loss if not
quickly countered.
SODIUM
BICARBONATE:
A medicine to
counteract the
pain of
overeating.
CHEMOPAPAIN:
Medicine used to
induce a state of
euphoria.
SODIUM PENTATHOL:
Induces the
subject into a
state of
unconsciousness
that makes them
tell the truth.
BISODIUMITIS:
The antidote of
diethanol trimene.
More than one dose
is necessary to
counter."
(If no memory)
Through the pain
wracked daze, you
try to concentrate
upon the
information in
these files...
Another wave of
pain makes that
near impossible!
It's starting to
get real hard to
breath, you don't [sic]
know how much
longer you can
keep going like
this!
[AMMOCASE]
It's a box of
ammo.
[FILE5]
The handwritten
note reads, "Ace,
you owe me and
this is the only
way to get off the
hook.
It's a simple
kidnap job. I have
all the details
worked out.
I have the perfect
wealthy woman all
picked out. You
grab her and
deliver her here
to me.
I'll collect the
ransom and
consider your
gambling debt paid
in full.
But I warn you
that if you bungle
up, you'll take
the rap. You know
I got connections
so don't get cute
with me.
Frankly Ace, you
have no choice in
this. Since you
can't pay me what
you owe, its [sic]
either this or
your life. You
decide!"
[FILE6]
The negligent
scrawl is hard to
read, "Sugar Shack
is known to have a
deep hatred of
Joey Siegel. Must
discover what he
did to her."
[FILE7]
You read the old
newspaper clipping
in the file,
"Sugar Shack used
her little black
book to blackmail
Alderman Tom
Wopat.
Because of the
efforts of private
inverstigator Ace
Harding,
her plot was
discovered and she
is doing 5 years
in Joliet Maximum
Security."
[NOTE1]
It's an IOU.
Scrawled across it
is: "Ace Harding
owes Joey Siegel
$1,000."
Yep, you did owe
Siegel a lot of
money!
[FOLDER]
The faded yellow
of the manila
folder catches
your eye.
[KEY4]
It's the trunk key
for an automobile.
[BOX]
It's a small box.
[GAG]
The gag is made of
white cloth.
[LETTER1]
It is clearly a
ransom note. It
reads, "Sternwood,
we have your wife.
You have exactly
24 hours to come
up with $20,000 or
you will never see
her again.
Place the money in
unmarked bills in
a black briefcase.
Be standing at the
corner of Peoria
and Elm at exactly
12 midnight.
From there you'll
be contacted with
further
instructions.
Remember, no
police or she's a
dead woman!"
[ENVELOPE2]
The name "Mr.
Sternwood" is
pasted on the
envelope using
letters cut out
from newspapers.
[SAUSAGE]
It's a bit of
sliced sausage.
(attempt to eat it)
YUCK! Eating
someone's
leftovers turns
your stomach.
[BOWL1, BOWL2, BOWL3]
It's a small jar.
[PITCHER]
It's a water
pitcher.
But, there's no
water in it... so
maybe it's just a
pitcher.
[DISH]
It's a finely
detailed porcelain
dish.
[FRYING PAN]
This pan was made
for fryin',
and that's just
what you'll do if
you don't stop
wasting time.
(if memory recovered)
Another memory
from your
childhood washes
over you...
it's your mother!
She's baked a cake
for your birthday
Your favorite-
chocolate!
When all the other
kids didn't show
up, you didn't
mind- cause you
still had your
mother!
[MEMO]
It looks to be a
blank notepad.
You notice that
the top sheet of
the pad has many
indentations on
it.
(use PENCIL on it)
You use the pencil
to shade over
the indentations
on the pad... Yes,
you can now read
what was written
on the previous
sheet!
(read after using PENCIL)
"- TIMETABLE -
2:15 AM:
Be sure Joe's
Place is closed up
and everyone is
gone.
2:30 AM:
Put the Mrs. in
the women's stall.
Make sure she is
bound and
unconscious.
2:45 AM:
Be waiting near
the front door for
Ace's arrival.
3:00 AM:
Jump the P.I. and
place him in the
stall. Be sure
he's unconscious.
Use 10cc of
diethanol trimene
on him.
Take his gun and
stuff.
3:15 AM:
Catch Siegel
before he leaves
for the night.
3:30 AM:
Get Joey behind
his desk, then
shoot him with
Ace's gun.
Take his car keys.
3:45 AM:
Plant Siegel's
things on Ace.
Put Ace's gun
back. Make sure
his fingerprints
are on everything.
4:00 AM:
Dump the big old
battleaxe in
Siegel's trunk.
Put map in
glove box.
4:30 AM:
Leave the building
and lock up.
5:00 AM:
On the way home,
plant new Siegel
letter in Ace's
file."
You shake your
head in amazement,
what a setup! And
what a nightmare
too!
If you can't come
up with proof of
your innocence and
bring it to the
cops soon, then
you'll be charged
with murder and
kidnapping.
[BALL PEN]
It's a ball-point
pen
[GLASSES]
It's a pair of
reading glasses.
(use on SELF)
You are unable to
put them on.
They're too big.
[BRIEFCASE]
It's a black
briefcase, the
kind preferred by
kidnappers
everywhere!
[TISSUE]
It's a box of
tissues.
You know how to
use them,
don't you?
You just put one
to your nose and
blow.
[CANDYBOX]
It's a box of
chocolates.
[CANDY]
It's a piece of
chocolate.
(USE on SELF)
You take the
chocolate and pop
it in your mouth.
UGH! Rumballs! You
HATE rumballs!
[LETTER2]
It's a letter that
says, "Sternwood,
this is my final
warning.
Keep away from
Vickers, or
your wife will
learn all the
details.
I don't think your
rich wife will
look too favorably
upon you in her
will after that!
Remember, I'm
watching you. So
stay away from my
girl!"
[ENVELOPE3]
It looks like
a legal-size
envelope.
[HANDBAG]
It's a black
handbag. It looks
big enough to
choke a mule!
[COSMETIC]
It's a makeup kit.
[HANDGUN]
This gun is one of
those "Saturday
Night Specials."
It's easy to come
by on the streets!
And is just as
deadly as a larger
gun!
===============================================================================
|?| D E A T H S |?|
===============================================================================
Note: I just use the word 'deaths' because it's easier to use than
'failures'.
And to think you
had so many dreams
and aspirations!
Too bad Ace! From
the beginning the
odds were stacked
against you!
It seemed only a
matter of time
until you reached
the end of your
adventures.
Sorry pal, you're
history!
[use MEDS2, or Medrezine on yourself!]
Medrezine only
comes in handy
when one has
been given a
lethal dose
of nerve gas.
Since that is not
your case, the
medicine proves to
be fatal!
Your vision swims
and then blackness
takes you as you
quickly lose
consciousness!
Too bad Ace! From
the beginning the
odds were stacked
against you!
It seemed only a
matter of time
until you reached
the end of your
adventures.
Sorry pal, you're
history!
===============================================================================
|| Station Arrests ||
===============================================================================
[Enter without your memory!]
Click! The cops
snap the cuffs on
you!
You are
questioned over
and over anout
your whereabouts
and actions of the
last 24 hours!
Since you can't
remember a thing
you seem the
likeliest
candidate for
committing murder
and kidnapping.
Since you're
unable to cure
your condition,
you spend the
remainder of your
life in a padded
cell in an
institution.
[enter WITHOUT gun, NOT ENOUGH evidence, FAKE evidence.]
You step into the
police station.
The cops quickly
surround you with
their hands on
their clubs and
guns.
They seem very
eager to hear
your story.
But there is too
little evidence
that Sternwood and
Vickers were
involved...
If Sternwood and
Vickers didn't
kill Siegel and
kidnap Mrs.
Sternwood, then
you're the next
best suspect.
The cops uncover
the bad blood
between you and
Siegel and bring
you up on charges.
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
[enter WITH gun]
Click! Cuffed by
the cops.
Your story
interests them so
they investigate
the murder and the
kidnapping.
Various
interesting facts
are brought to
light.
Unfortunately,
they find your
gun among the
evidence.
With your
fingerprints all
over it and the
bullets matched up
with the slugs
pulled from
Siegel's body...
It's basically an
open and shut
case! They don't
buy your story
that Sternwood
and Vickers were
the culprits...
Especially since
the gun is more
than enough proof
that you were
the killer.
Sorry Ace, but it
seems you're out
of luck!
[WITH evidence with you, WITH evidence against you]
You step into the
police station.
The cops quickly
surround you with
their hands on
their clubs and
guns.
They seem very
eager to hear
your story.
Your story and
the three pieces
of evidence made
Sternwood and
Vickers look
suspicious.
But you can't be
certain of that.
The cops find
some incriminating
evidence and
they suspect
YOU committed Joey
Siegel's murder
and kidnapped
Mrs. Sternwood.
The bad blood
between you and
Siegel was well
known.
It doesn't take
them long before
they bring you
before the judge.
The sentence
passed down was
ten years in
maximum security!
Your cell awaits
you at Joliet
Maximum Security
Prison!
===============================================================================
|?| L E G A L S T U F F |?|
===============================================================================
Please, PLEASE don't e-mail me unless its anything important! I accept
information about my guide, but nothing else.
Please put "Deja Vu Script" in the subject line. Yes, I don't bother
checking my e-mail after a LONG time, so don't expect an answer.
These are the things I do NOT accept:
===
> Things not related to my guide.
> QUESTIONS! Only things related to the Script.
> Suggestions.
> Criticism.
> Spam.
> Junk mail.
> Other things other than information.
> Walkthrough-related things. This is a SCRIPT, remember?
I will ignore whoever sends me things I don't accept.
I am not affiliated with Infinite Ventures or Kemco in any way. And obviously,
you cannot copy my works. That is called 'plagarism'.
Yes, I accept it if you copy my work with permission. And only if you
give me proper credit.
But if you break the law and be in trouble with police, you can only blame
yourself for it.
__UnknownGuy945
===============================================================================
|| Credit ||
===============================================================================
PEOPLE I THANK:
- ME!!! I made this guide, you know.
- YOU!!! You just read the guide.
- Celtic Forest
For making a deaths guide for the NES version. I based the
classifications for the deaths from Celtic Forest's FAQ.
- Mike Molnar
His Shadowgate script for the NES version inspired me to make a script to
Deja Vu, and I used his layout because I thought it was very good.
- The Lost Gamer
I would NEVER have completed the game without his walkthrough.
- Liam Wiamil
He's always on my side; he points out the errors I make. Unfortunately,
he doesn't have a GameFAQs account.
- My mum
For letting me use her Pocket PC version before deleting it.
- Kemco, Infinite Ventures and whoever developed Deja Vu
- GameFAQs
For letting me know what's wrong with my contributions. I would have never
solved my problems in my FAQs without them!
- Anyone else that I forgot.