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       F  O  R    T  H  E    G  A  M  E  B  O  Y    C O L O R

                     V  e  r  s  i  o  n   2 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6

Welcome all to my walkthrough on a remake of a game that has been known
as a classic for it's time. That game is called Crystalis. I hope this
walkthrough helps out as much as possible. Below is nothing but spoilers
on the game, so if you don't want to be spoiled, please take a detour
and hit the Back button now. However if you want to be spoiled or need
some help, please scroll down as far as you need to. Consider this as
your Spoiler Warning!

BEFORE YOU READ ON: The first thing that is probably noticable, is that
the majority of the walkthrough is a copy of my other walkthrough for
the NES version. The reason I did this is because there is no point of
doing two totally different FAQs for the same game (roughly), even
though they are on two different systems. Besides that, I was totally
lazy ^_^. Sure there is a lot of stuff on here from the other guide, but
I have included some new stuff for this guide (like the GBC Cave).
However close to the bottom of the FAQ I will list different changes
between the two.

-----------------
|TABLE OF CONTENTS|
-----------------

SECTION 1: Intro
 A: Version Guide
 B: The Story Of Crystalis
 C: What Is Crystalis
 D: About This Walkthrough
 E: Control Configuration
 F: Status Screen

SECTION 2: Walkthrough
 A: Before The Walkthrough
 B: The Town Of Leaf/Windmill Cave
    (Sword of Wind, Ball Of Wind, Meeting Zebu)
 C: Cordel Field/Poison Forest Maze
    (Meeting Akahana, The Gas Mask,
     Meeting Stom and Tornel, Sword and Ball Of Fire)
 D: Mt. Sabre Southwest/The Tornado Bracelet
    (Tornel Again, Tornado Bracelet)
 E: Mt. Sabre Northeast/General Kelbesque
    (Nadare's Inn, Flame Bracelet)
 F: The Town Of Portoa/Waterfall Valley
    (Meeting Asina and the Dolphin, Sword Of Water,
     Ball Of Water, Fog Lamp, Kirisa Plant)
 G: The Town Of Amazones/The Town Of Joel
    (Blizzard Bracelet, Love Pendant)
 H: Angry Seas/The Evil Spirit Island
    (Meeting Clark)
 I: Sabera's Castle/Sabera
    (Broken Statue, Eye Glasses)
 J: Mt. Hydra/The Town Of Shyron
    (Statue Of Gold, Bow Of Sun,
     Sword and Ball Of Thunder, Meeting Azteca)
 K: Fortress Of Goa/The Finest Four
    (Storm Bracelet, Sacred Sheild)
 L: Oasis Dessert/The Town Of Sahara
    (The Bow Of Sun, The Psycho Sheild)
 M: Sahara Pyramid/Pyramid Basement
    (The Bow Of Truth, Meeting Dragonia,
     Psycho Armor, Power Ring)
 N: The Flying Tower/The Final Battle
    (Sword Of Crystalis, Meeting DYNA, Dragonia's Final Form)
 O: Differences Between The NES & GBC Versions

SECTION 3: The Goodies
 A: Swords
 B: Sheilds
 C: Armors
 D: Accessories
 E: Magic Spells
 F: Items
 G: Game Story Items

SECTION 4: Important Stuff
 A: Level-Ups
 B: Buy/Sell
 C: Inns
 D: Tips & Codes

SECTION 5: The Baddies
 A: Enemies
 B: Enemy Attacks
 C: Bosses

SECTION 6:
 A: What's To Come
 B: Special Thanks
 C: The Disclaimer

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           -----
SECTION 1: |INTRO|
           -----

       -------------
   A: |Version Guide|
       -------------

      Version 1.0: Just finished making the walkthrough for the game,
      and submitted it to GameFAQS. (03/16/03)

      Version 2.0: Decided to update this FAQs with a new Disclaimer
      section. Also wanted to include an easier way to defeat Mado
      (the first time you fight him), as well as other odds and ends.
      (06/16/04)

       ----------------------
   B: |The Story Of Crystalis|
       ----------------------

      Taken from the demo screen:

      "Throughout history it has come to be known that an end is
      merely beginning in disguise. When war overtook the entire
      planet, some thought true end had come. However some saw this
      end as a beginning when they realized a group of humands had
      acquired magical abilities once considered legendary. Tamalic
      was one of these few he and his fellow magicians had not only
      survived the war, but gained new magical powers that allowed
      them to bring life back to the scorched planet. Not all of the
      magicin that entered this new dawn of magic, spent their
      energies on restoring life to the world. One called Dragonia
      chose to combine his magical abilities with the shunned ways of
      technology. This combinatoin of magic and technology allowed
      Dragonia to grow in power and force his evil will upon the rest
      of humanity.

      Four brave magicians; Zebu Tornel Asina and Kensu, were
      determined to stop Dragonia. They forged four swords from the
      basic elements of wind, fire, water and thunder joining these
      swords would create the Sword Of Crystalis the mightiest sword
      ever created. Before the swords could be combined Dragonia
      seized them and hurled the swords throughout the land. The four
      magicians thought all hope was lost they were yet to learn of
      the prophecy of the two sleeping warrior-magicians. This
      prophecy told of the two sleeping warrior-magicians who would
      only awaken to oppose the powers of technology once all magical
      hope had been lost. You are of these warrior-magicians and your
      quest is to find the four swords and join them in order to form
      Crystalis, and stop Dragonia's reign of terror."

       -----------------
   C: |What Is Crystalis|
       -----------------

      Crystalis is a remake of the classic RPG for the NES by the same
      name. It's also an adventure/RPG. Basically, you go around
      killing monsters and exploring new areas, which makes up the
      adventure part. But Crystalis also has RPG like quailties such
      as build  experience and money, buy and sell armor and sheilds
      and what have you. When you kill monsters, you will gain
      Experience Points (EP). The more EP you gain, your stats will
      increase in level up. You also earn money, which will allow you
      to buy armor and items, that will help you along your quest.

      You will have access to 4 powerful swords, which you can
      increase their fire power with certain items you pick up for
      them. You will also be taught 8 magic spells, which is more like
      healing and defensive spells. You'll meet interesting people,
      who will help you along the way, and explore new towns, which
      leads to new areas. This is a fun game, that hopefully will
      become a personal favorite.

       ----------------------
   D: |About This Walkthrough|
       ----------------------

      As I will probably mention at the end of the guide, this is the
      first longest walkthrough I've made. Several times throughout
      the walkthrough I will probably repeat myself. A few times would
      possibly be necessary, such as a Boss guide, as well as a few
      other things. Sometimes I do this without even realizing it, and
      sometimes I do it to make it easier for people to find what they
      are looking for on this walkthrough. This guide, like others, is
      described on how I played/beat the game. You have your methods
      as do I. This is just my way of doing it. I hope this helps out
      in anyways possible.

       ---------------------
   E: |Control Configuration|
       ---------------------

      The control configuration is roughly the same as the NES
      version:
      D-Pad: Moves your character Up, Down, Right or Left. It also
      enables you to move between screens.
      SELECT: Activates your Weapons/Armor/Item/Magic Screen.
      START: Brings up your Status Screen
      B BUTTON: Use Sword and/or Items
      A BUTTON: Use Magic or Jump (equip Rabbit Boots)

       -------------
   F: |Status Screen|
       -------------

      I've made this screen, because it will help explain stuff later
      on down the line. To access it, hit the START Button.

       --------------------
      | NAME: SIMEA        |
      | LV: 1              |
      | EXP: 48/48         |
      | $88                |
      | ATTACK: 2          |
      | DEFENSE: 2-2       |
      | SAVE  LOAD  DELETE |
       --------------------

      1. SIMEA: This is your character. Next to your name, it will
         show your current condition.
      2. LV: This shows what your current Level is. You can max out
         your levels at Level 16.
      3. EXP: This shows how much experience you collected from
         fighting monsters and bosses.
      4. $ (money): This shows how much money you have collected.
      5. ATTACK: This shows what your current attacking power is. It's
         based off of the sword you are using plus your current level.
      6. DEFENSE: This shows what your current defense is. Defense is
         based off two types, Sheild Defense and Armor Defense. Sheild
         Defense is based off of your current level plus the sheild
         you are holding. Armor Defense is based off of your current
         level plus the armor you are wearing. The Armor Defense is
         shown on the left, and the Sheild Defense is shown on the
         right.
      7. SAVE: Allows you to save your game.
      8. LOAD: Allows you to load one of your files.
      9. DELETE: Allows you to delete one of your files.

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           -----------
SECTION 2: |WALKTHROUGH|
           -----------

      ----------------------
  A: |Before The Walkthrough|
      ----------------------

     This is going to be huge, so paying attention is a very good
     idea. I will try to describe this walkthrough the best I can.
     There are a few things I will need to point out.

     1. When I say follow a path to the end, I mean it. Basically
     follow whatever path, turning every single corner along the way,
     until you can't go any further.

     2. If I mention anything about "white dots in the river" or
     something along those lines, that means use your Sword Of Water
     Level 2 Blast to create an ice bridge. However I do not know the
     technical name for this, but I'm sure you'll get the idea. :-)

     3. I will not say what items to get (such as Medical Herb,
     Antidote, etc), that is up to you to decide whether to get them
     or not. Not to brag but I only used items that I find along the
     way in the chests.

     4. If I say "3-way" or "4-way", I mean like "3-way intersection"
     or "4-way intersection". These intersections may appear to be
     short. Keep this in mind, this will be helpful.

     So with this out of the way, let our adventure begin!

      ------------------------------
  B: |The Town Of Leaf/Windmill Cave|
      ------------------------------

     T O W N  O F  L E A F
     ITEMS: Sword Of Wind, $100, Tanned Hide

     Your adventure begins here. You're in a cryogenic tube like area,
     where you were transported at from the future. Once you have
     control, leave the cave. After doing so, an explosion takes place
     and a hole appears where you're standing at. A man noticing what
     happens freaks out and runs into town. Follow him, and you'll be
     in the Town Of Leaf. Walk around town, and talk to various of
     people. They talk about the town and the monsters that lurk about
     in the field and caves.

     Go to the house in the upper-right section of town, and talk to
     the guy in there. After which he will give you $100. Now with
     that money, go down to the Armor/Sheild Shop, and purchase the
     Tanned Hide for $100. Now head to the upper left house (not the
     shed mind you) and talk with the elder there. He will talk to you
     about the evil that is happening, and give you the Sword Of Wind.
     With your first sword, go up to Wind Valley, and begin your first
     fight.

     W I N D  V A L L E Y
     ITEMS: Carapace Sheild, Windmill Key, Refresh Spell

     This is where your first battle takes place. Run around killing
     the Brown Tigers and Blue Slimes to gain EP and money. Fight as
     many as these characters until you have $80 total, so that you
     can buy the Alarm Flute and Carapace Sheild in Leaf. Amongst all
     the fighting though, please take note of a cave that is west of
     the entrance. To get there, just get in the middle of the feild,
     and head west till you come across a cave.

     Enter the cave and follow the path till you come across the end.
     You'll meet Zebu, who will tell you that he summoned you to fight
     Dragonia and his evil forces. Having fear that you may be under
     Dragonia's spell, Zebu will tell you that you must accomplish
     certain tasks to prove yourself. Your first task is that the
     Windmill isn't working. You must find a way to get the Windmill
     to work, as part of your tasks.

     After talking to Zebu, head back to Wind Valley. Once you are
     back in Wind Valley, head completely east, until you reach the
     other side of Wind Valley. Once there, you should see a doorway
     leading into another cave. For anyone new to the Crystalis world,
     this cave was not in the original version of the game, so this is
     totally brand new! Anyways, enter the cave and explore this new
     area.

     T H E  G B C  C A V E
     ITEMS: Alarm Flute

     This is a new addition to the Gameboy Color version, which I call
     the "GBC Cave". From the entrance, head north and around the
     corner, killing the Green Slimes in the way, past the 4-way
     intersection, until you come across a "fork in the road" (if you
     will). Take the bottom fork, and follow the path all the way to
     the end. There will be a doorway there, which you will enter, and
     it will take you to a new room. From that entrance, head north to
     the 3-way intersection. At this point, it would seem you have
     several directions to choose from, but you only need to focus on
     one direction which is east. Head east and around the corner. You
     will see a treasure chest, with the Alarm Flute in it. Saves you
     the hassle of buying it ^_^. Get the Alarm Flute and head back to
     Wind Valley.

     W I N D  V A L L E Y/T O W N  O F  L E A F (REVISITED)
     ITEMS: Carapace Sheild, Windmill Key

     Hopefully you should have enough money to get the items I
     mentioned above. If so, go to Leaf and purchase the Carapace
     Sheild ($80) from the Armor/Sheild Shop, then head back to the
     Wind Valley yet again. Once there, head all the way north from
     the entrance until you reach the mountain area, then head west a
     bit. You should see a pathway on the north side, go up it and
     cross the bridge. Once at the other side of the bridge, there
     will be a doorway, which you will enter now.

     When you enter this cave, follow the path upwards, then left,
     until you come across a 3-way intersection. Take the path heading
     north, and follow it all the way to the end. Here you see a guy
     sleeping on the job. Use your Alarm Flute to wake him up. In
     exchange for waking him up, he will give you the Windmill Key.
     Now with the Windmill Key, go back to the 3-way intersection, and
     this time head west, then follow that path till you leave the
     cave. Once you leave the cave, head next door to the Windmill,
     and then use the Windmill Key to start up the Windmill.

     Now when you leave, you'll notice an explosion, and then an
     opening in the cave to the left. Walk a bit and Zebu will appear,
     saying that you need to visit him before heading into the new
     cave. After this he disappears, so head back to the cave where he
     is. Talk to him, and he will now teach you the magic of Refresh.
     He also says for you to defeat the Vampire that's inside the
     cave. Leave here and head back to Wind Valley. Now that you are
     full suited up with armor, head back to the recently new cave the
     Windmill cause to open. Before heading here, make sure you have
     rested at the Inn to refill your HP/MP, then save.

     W I N D M I L L  C A V E
     ITEMS: Warp Boots, Ball Of Wind, Medical Herb, Antidote

     Now you are in the Windmill Cave. Upon entering, head up and
     around the corner. Make sure you kill off the Green Slugs along
     the way, and head into the door at the other end. In here, go
     through here killing the Red Slimes, and make your way to the
     other side of this path, and enter the doorway. Follow the path
     straight until you come to the end, past the 3-way, killing
     anything that's in your way. You'll notice a door on the
     northside and southside. Go to the northside door first. This
     should be simple. When entering, head upwards, kill the Brown
     Gorgon, and get the Antidote from the treasure chest. Now head
     back to the previous room. Once there, head towards the right to
     the last door on the corner.

     Upon entering here, follow the path till you come across a 4 way
     intersection. From here head east, until you come across a 3 way
     intersection. From the 3 way intersection, head south. Keep
     following this path, until you get to another treasure chest,
     which holds the Ball Of Wind in it. After getting it, go north a
     bit, and Zebu will appear again, explaining the importance of the
     Ball Of Wind, as well as the other items you can get which will
     increase your sword power. After that, he will disappear.

     Now go back northwards, past the 3 way intersection, killing any
     monsters along the way. After doing this, you'll come across a
     gray wall. Equip your Ball Of Wind, then blast away the wall.
     Doing this will let you get an Warp Boots out of the treasure
     chest. Now that you found all the items in this area, head  back
     to the previous room before here. Once you return here, head down
     the path to that 3 way intersection you passed up earlier. Head
     north, and blast away the wall with a Level 2 Wind blast. Watch
     out for the Green Serpent that resides behind the wall.

     Now you should be at another 3-way intersection. Head west, to a
     doorway, then enter it. This room is a short area. Simple enough,
     kill the Red Slimes, and then get the Medical Herb that's in the
     treasure chest, and head back. Once back, head across the 3 way
     intersection to the other side. If you're at Level 3 continue
     onwards into the door. Then follow the pathway till you get to a
     big room. In here will be your first boss of the game, simply
     known as Big Bat.

     B O S S  # 0 1 :  B I G  B A T
     SUGGESTED LEVEL: 3
     SWORD: Wind
     ACCESORY: None
     ITEM REWARDED: None

     Welcome to your first boss fight of the game. This one is called
     the Big Bat. If you have taken the advice I have said before hand
     this should be fairly easy. Just keep shooting the boss with
     Level 2 blasts, and he should be dead. Be careful on two things:
     1) He can be very fast as you hit him more, and 2) he will have 3
     Small Blue Bats helping him, who of course will annoy you. Once
     you kill him, he will explode.

     After the fight, Zebu will appear once again. He will commend you
     on how well you killed the Big Bat. And as a reward, he will give
     you the Rabbit Boots, then says to go to the Town Of Brynmaer.
     After this, he disappears, which is getting pretty repetitive.
     With these head upwards to the next room. Nothing to worry about
     here. Just follow the path as is. Use Level 2 Wind Blast to
     destroy the wall, and head out of the cave. Now you are in Cordel
     Feild.

      -------------------------------
  C: |Cordel Field/Poison Forest Maze|
      -------------------------------

     T O W N  O F  B R Y N M A E R
     ITEMS: None

     After defeating the Big Bat in the Windmill Cave, you're now in
     Cordel Field. From the cave, head directly south of your current
     position and then west, until you see an opening. This opening
     leads to the Town Of Brynmaer. Go to the Inn to recover lost
     HP/MP and save. Don't worry it'll cost about $20 to stay. Here's
     another change, check out the post at the entrance of town. Read
     it and it will say there is a missing statue. Find and return it
     to Akahana and you will be rewarded. Now, go talk to Akahana (the
     guy who is standing at the entrance of town). He'll tell you that
     he seems to be missing his statue somewheres, and wants you to go
     find it for him. Now head into Cordel Field to find the missing
     statue.

     C O R D E L  F I E L D
     ITEMS: Statue Of Onyx, Gas Mask, Leather Armor, Bronze Sheild

     Now you're in Cordel Feild, looking for the Statue Of Onyx. To
     find it, from the entrance, go east till you get to the river,
     then north and around the posion swamp. From the poison swamp go
     east again till you come across a bridge. Cross the bridge and
     you should see a treasure box. In it is the Statue Of Onyx.
     Amongst all that, fight as many monsters as it takes, to get $360
     to get the Leather Armor and Bronze Sheild. Now head back to
     Brynmaer. Give the Statue Of Oynx to Akahana, and he will reward
     you with the Gas Mask. He will explain the purpose of the Gas
     Mask, as well as tell you about a school north of town, where
     people go to train, to become excellent warriors.

     After Akahana leaves, use the Inn and save if needed. After that
     buy the Leather Armor ($140) and Bronze Sheild ($220), then sell
     off your old armor and sheild at the Pawn Shop. Talk to others.
     They will talk about a town with strange people in it, who don't
     like humans. But where is it? The town you are looking for now is
     called Oak, which lies in the Forest Maze. To get there, go to
     the same bridge you crossed before. After crossing the bridge
     this time, and east, then (equip your Rabbit Boots) past the
     poison swamp. From the poison swamp go east all the way. There
     should be an entry way leading to the east. This goes to the
     Forest Maze.

     F O R E S T  M A Z E/T O W N  O F  O A K
     ITEMS: None

     Equip your Gas Mask immediately, or else you're screwed. Now for
     a moment, let's pretend that the forest maze is just a small town
     (in the real world) made up of a few streets. With this in mind,
     from the entrance, go east 2 blocks pointing north, then north
     straight to the top, until you see an opening. This will lead you
     to the Town Of Oak. Upon entering this town, you'll notice some
     weird looking people scattered about. But when you talk to them
     they don't seem to say much. So what good is this town? Read on
     and you'll see. After running around this town, leave Oak as well
     as the Poison Forest Maze, and head back to Cordel Feild.

     T O R N E L ' S  H O U S E
     ITEMS: Telepathy Spell

     Head back to the same bridge you used to get where you are now.
     Now this time head north of the bridge, and across a rock path.
     Once doing so, you'll see a house. Go inside and you'll see
     Tornel. He will teach you the magic of Telepathy, but you have to
     challenge his pupil Stom. It be best to be at Level 6 when
     challenging him. All you have to do is slash at him till you pin
     him against the wall. Doing so, Tornel will introduce himself as
     one of the four magicians, He will say that defeating Stom was
     your first task from him. By defeating Stom, Tornel you will
     learn Telepathy, which will come in handy in this game. Leave
     here, and head back to the Oak.

     F O R E S T  M A Z E/T O W N  O F  O A K (REVISITED)
     ITEMS: Sword Of Fire, Insect Flute

    After getting Telepathy and the Gas Mask, you should be ready for
    a final go-round with the Poison Forest Maze. Now assuming you're
    in the forest, head back to Oak. There your Telepathy spell should
    automatically be working on the civilians. It seems that people of
    this town despise humans and don't want you around. If you go into
    the house in the southwest corner of the town (closest to the
    entrance), you'll see an upset mother who she said her child took
    off into the forest. So you must find the lost kid. From Oak, go
    straight down the path, the head east 1 block, and at the 4-way,
    go south and around the corner. The scared little kid will be
    there waiting. Head back up to Oak.

    Once you get to Oak, follow the kid to the same house as before.
    The mother will tell you how greatful she is and tell you of a
    monster deep in the forest, that's been terrorizing the people of
    Oak. She'll give you the Insect Flute to help rid of this monster.
    Keep in mind, that she (among others) say that judging humans as
    bad people, is wrong, and that prejuidice is dumb. Words to live
    by there ^_^. Now leave this house, then go to the house all the
    way to the north. Talk to the elder and after learning of your
    heroic efforts, will give you the Sword Of Fire, to use against
    this monster. If you talk to the people, they shall tell you as
    well about this monster. Now recover lost HP/MP at the Inn and
    Save.

    So with your new powerful sword, go back out into Cordel Feild,
    and rack up on some more experience and money. Using your Sword Of
    Fire, kill what it takes to get to Level 6, then head back into
    the Poison Forest Maze. From the entrance, go 3 blocks on the
    northside, the go north 1 block and then go east, and follow that
    path all the way around the corner and to the end of the path.
    Nothing appears to be there, but wait! Use your Incest Flute, and
    the monster will appear.

    B O S S  # 0 2 : G I A N T  B E E T L E
    SUGGESTED LEVEL: 6
    SWORD: Fire
    ACCESSORY: None
    ITEM REWARDED: Ball Of Fire

    Now you should be at Level 6. With that, it is time to fight the
    monster. This monster is simply known as Giant Beetle. A little
    tougher than the first monster. But once you get the hang of it,
    it should be easy. Use your Sword Of Fire on this thing. It moves
    back and forth, and once it's stop it spits acid. Be careful not
    to let it touch you because it will hurt. After the big bug is
    done, you'll have a split second to attack, so it's best to charge
    your sword to Level 1 while it's spitting. After that blast it
    when it's taking a break, before it moves around or spits at you
    again. Keep this up and you will be able to defeat the Giant
    Beetle.

    Beat the Giant Beetle, and a chest will appear. Inside is the Ball
    Of Fire (Sword Of Fire's Level 2 item). After getting the Ball Of
    Fire, Tornel will appear commending you. He also talks about a
    very important item for the Sword Of Wind. He says it's in the top
    part of Mt. Sabre, and that he will meet you there. Now head back
    to Brynmaer and stay at the Inn and save!

     ----------------------------------------
 D: |Mt. Sabre Southwest/The Tornado Bracelet|
     ----------------------------------------

    T O W N  O F  B R Y N M A E R/C O R D E L  F I E L D (REVISITED)
    ITEMS: None

    After saving in Brynmaer, your next mission will lie in the
    southwest corner of Cordel Feild, also known as Mt. Sabre! Now a
    little bit of info about this area first. There are two different
    Mt. Sabre's in the game (both in Cordel Feild). There's the
    southwest (SW) area and the northeast (NE) area (which is near the
    Forest Maze). This first area you are going to will be the
    southwest portion of Mt. Sabre. To get there from Brynmaer, go
    east till you get to the river, then from the river, go south
    until you can't go no further. Once there head west, but stay
    along the south side of Cordel Feild. You should come across an
    opening in the lower-left corner. Go there and you will be in Mt.
    Sabre SW.

    M T .  S A B R E  S O U T H W E S T
    ITEMS: Tornado Bracelet

    First thing I should say about this place, is that it's a very
    good place to rack up on Experience Points as well as money, I'd
    say level up a notch or two if you like. Now from the entrance,
    follow the path until you come across a 3-way intersection. Watch
    out for the Ice Zombie's that will come out of the ground at a
    moments notice. From the entrance of Mt. Sabre, follow the path
    until you reach a 3-way. Once there, head west and follow the
    path, past the ice patch until you come across a doorway, which
    you will now enter.

    Once you get inside, follow the path all the way to end, killing
    all the White Snakes in the way (weren't they red at one time?).
    Once you make it to the other side, enter through the doorway, and
    it will take you to another part of Mt. Sabre. Now, head from this
    doorway east, across the bridge, to the end. Watch out for the Ice
    Zombies that may pop out. Once at the end, enter the doorway you
    will see.

    From the entrance of this cave, use a Level 2 Fire Blast on the
    wall, then continue to the 3-way intersection. Now at this point,
    it don't matter which way you go, because both directions will
    lead you to the same spot. But either way get to the other side of
    this area, killing off the White Snakes along the way. Continue
    the path, and once at the end of it, there should be a chest
    there, and in it, the Tornado Braclet. After getting it, head back
    to Mt. Sabre.

    T H E  C A V E S  O F  M T .  S A B R E  S . W .
    ITEMS: Warp Boots, Teleport Spell

    Once at Mt. Sabre, head through the previous cave (the one you
    took to get to your current location), and make your way back to
    the main part of Mt. Sabre. Once you get there, head west, then
    south, and follow the path all the way to the end, past the ice
    patch. Once at the end, you will see another cave entrance. Enter
    through it. From the entrance, go west and follow the path around
    the corner, killing the Green Spinys. Use a Level 2 Fire Blast on
    the wall, and continue north along the path, then around the
    corner, killing more monsters.

    At the end of the path, go through the door, and you'll be in
    small cave. You will see a Green Spider and a treasure chest.
    Quickly kill the spider and get the Warp Boots from the treasure
    chest and head back to the entrance of the previous cave. Now this
    time, go east from there and follow this path around the corner
    the same way, killing everything that gets in the way. Blast the
    wall with a Level 2 Fire Blast, and keep going up the path. At the
    end there should be a door, enter it.

    Upon entering kill the Green Spiders, and follow the path around
    the corner. Follow the path until you reach a 3-way. From there
    head east to the door at the end of the path and enter that door.
    Once entering, go west and follow the path to the 3-way
    intersection. From here, go north, kill everything you see along
    the way. Then go into the door at the end of the path. This area
    should be a no brainer. Kill the Green Spinys and head to the door
    at the other side.

    Once in this room, follow the path until you come across a wall.
    There are more enemies in the way, so kill them off. Use a Level 2
    Fire Blast on the wall, then continue onward with the path,
    killing off everything you see. At the end of the path, go through
    the door, and you'll be back out in Mt. Sabre. You'll see Tornel
    standing there. Talk to Tornel, he will notice you have the
    Tornado Bracelet. He will tell you that one of Dragonia's
    soliders, name General Kelbesque took the people of Leaf to the
    Flying Tower, which now they are being held in the northeast area
    of Mt. Sabre. Because of this, he will teach you the magic of
    Teleport. Now use your Teleport Spell, if you have enough MP (if
    not just use the Warp Boots you found earlier) and go back to
    Brynmaer and save at the Inn. After that, head back to Leaf.

    T O W N  O F  L E A F (REVISITED)/
    C O R D E L  F I E L D (REVISITED)
    ITEMS: None

    Teleport or make your way to Wind Valley as you did before, then
    go through Wind Valley back to Leaf. Once there you'll notice the
    whole town is deserted. That is until you go into the shed (next
    to the house you got the Sword Of Wind in). The little creature
    says that some evil people took everyone in Leaf away. But where
    are they? That will be covered soon enough. Now head back Oak.
    Once there, there isn't anything to do here, so you can now leave
    Oak, as well as the Poison Forest Maze, and head back to Cordel
    Field. I chose Oak, since it was the closest town to your next
    destination.

    Now from the entrance (outside of the forest maze), go to the
    first patch of green grass, which should be right as soon as you
    leave the forest. Go north to the mountain area, then head left
    above the clump of trees next to you. You should come across a
    narrow path that leads northward. Equip your Rabbit Boots and go
    north crossing the poison swamp. Kill the Large Blue Slimes along
    the way, and continue heading north, past the trees. At this point
    I think it would be fair to say to be at Level 7 or 8 atleast,
    before acheiving this point. Now head up into the mountains, for
    you will be at Mt. Sabre's Northeast (NE) section.

     -------------------------------------
 E: |Mt. Sabre Northeast/General Kelbesque|
     -------------------------------------

    M T .  S A B R E  N . E .
    ITEMS: None

    Now you are in Mt. Sabre NE. Once here, Zebu will appear, whom is
    glad to see how well you're handling the Teleport Spell. With
    that, you are ready to proceed. Zebu will now remove the barrier,
    allowing you to continue onward. He will tell you to use caution
    as you journey through Mt. Sabre, and then he disappears. Follow
    the path around, till you come across an Inn. Don't worry, there
    isn't any monsters to fight along the way, so it's all good.

    Anyways, go into the Inn, and save. By the way, this is Nadare's
    Inn. In here, not only is there an Inn, but there's an Item shop,
    and a spare room (my guess is either for travelers who stay at the
    Inn, or for Nadare himself). Anyways save at the Inn, then
    continue westward. As soon as you get to the end of the path you
    will see two Yellow Dragonia Guards, guarding a cave entrance.
    Kill both guards and then walk into the cave.

    T H E  C A V E S  O F  M T .  S A B R E  N . E .
    ITEMS: Medical Herb

    From the entrance, head north and follow the path to the end,
    killing the Red Spinys along the way. Once at the end, enter the
    doorway. Once doing that, head around the corner and south a bit
    until you reach a 3-way. From the 3-way, head west and follow the
    path around the corner. Use a Level 2 Fire Blast on the wall, and
    continue along the path, killing everything in your way. Continue
    the path to the end, where you will see a treasure chest, which
    will have a Medical Herb in it. After getting the Medical Herb,
    head back to the 3-way, then go south from it. Follow the path to
    the end, and enter through the doorway, which will take you back
    to Mt. Sabre. Once back outside, kill the Blue Jelly Walkers, and
    go east to the other side. Then go inside the door.

    This is going to be kinda confusing, so just follow me carefully
    and it will be easy to get through. I will not cover every single
    spot in the next few caves, because they aren't essential to
    beating the game. From the entrance, follow the path north, past
    the 3-way. Kill the Red Spinys and Blue Gorgons along the way. Use
    a Level 2 Fire Blast on the wall, then continue north, killing
    more monsters, then go through the door at the end of the path.
    There are more Blue Gorgons here, as well as Red Spinys and Green
    Spiders, so kill them as you make your way across the bridge and
    to the other end of the path. Go through the door and you'll be
    back at Mt. Sabre.

    Once back on Mt. Sabre, follow the path west, past the ice patch
    to the north, and around the corner to the end of the path. There
    are some Yellow Dragonia Guards, so just kill them as you are
    making your journey. Once at the end, go into this doorway. From
    the entrance, go to the 3-way on the right. Head north, killing
    the Blue Gorgons. There is a door at the other side of the path
    for you to go into. Once in here, follow the path around, killing
    the guards, and exit through the door at the end of the path. This
    will lead you back to Mt. Sabre NE.

    T H E  P R I S O N  C A V E
    ITEMS: Antidote, Key To The Prison

    Okay I hope you have figured your way through Mt. Sabre NE so far.
    No it's not over yet, but navigating through the remaining areas
    will be easier! From your current position, go past the ice
    patches, killing some more Yellow Draygonia Guards. There should
    be a door at the far east side, which you will enter. Keep this in
    mind, the hallway you are in will be known as the Main Hall. From
    the entrance, go west past the second wall, and you will see a
    treasure chest. Inside is the Key To The Prison. Now get it, and
    head back to the first wall you passed up. Use a Level 2 Fire
    Blast to destroy the wall, then continue northward.

    You will see a couple of prisoners up there, yes they are the
    people from Leaf that was kidnapped. Talk to them, who they will
    be happy you have saved them. One of them talks a bit about
    General Kelbesque, and how it was him who captured them. After
    that, head to the northwall and use another Level 2 Fire Blast to
    destroy it. Walk a few feet and you will see another treasure
    chest, which will contain an Antidote. With that head back to the
    Main Hall.

    Once you get back to the Main Hall, head to the second wall (the
    one near where you got the Key To The Prison). Once there, use
    another Level 2 Fire Blast on the wall, then proceed northward.
    You will see more captured townspeople of Leaf. Talk to them and
    they will also be happy you freed them. After talking to them,
    continue north a bit and head through the doorway. It will take
    you back outside to Mt. Sabre. At this point you should be at
    Level 8. Once back outside, follow the path to the 3-way, then
    north a bit. Get ready because here comes a fairly tough boss
    fight!

    B O S S  # 0 3 : G E N E R A L  K E L B E S Q U E
    SUGGESTED LEVEL: 8
    SWORD: Wind
    ACCESSORY: None
    ITEM REWARDED: Flame Bracelet

    Here you will face the third boss of the game, General Kelbesque.
    He is fairly tough to fight, so it's best to be at Level 8 like I
    said. There is a couple things to keep in mind: he will travel at
    a fair pace, and when he stomps the ground, rocks fly up and he
    launches them towards you, so be careful. It's best to stay in the
    corner and use the Sword Of Wind at Level 2 or 3 and it should be
    easy to beat him. Keep the Refresh Spell handy, because you might
    need it. Keep this up and you will defeat General Kelbesque.

    After the fight is over, he will say he will challenge you at a
    later time, then leaves a Treasure Chest behind. In it is the
    Flame Braclet. Now equip the Key To Prison, and use it to unlock
    the cell door.

    F I N A L  C A V E  O F  M T .  S A B R E  N . E .
    ITEMS: Paralysis Spell

    Once inside, go up and talk to the elder of Leaf. He will say that
    the Flying Tower that the townspeople were captured in, belongs to
    Dragonia, and that Dragonia must be stopped no matter what. After
    that, walk around him then continue northward a bit. Don't worry
    there isn't any monsters to fight here. Now go up a bit, Tornel
    will appears, he will commend you on saving the townspeople of
    Leaf, and for doing so, he will teach you the Paralysis Spell.
    This spell will freeze people and enemies in their tracks (not
    sure about Bosses though). Now as soon as you get to the other
    side of the path, go through the doorway, and it will take you to
    Waterfall Valley. Once there, go down the ice patch, then to the
    left, and you will be in Portoa. Refill HP/MP at the Inn and save.

     -----------------------------------
 F: |The Town Of Portoa/Waterfall Valley|
     -----------------------------------

    T O W N  O F  P O R T O A
    ITEMS: Flute Of Lime

    Now that you have made your way through Mt. Sabre, you can now
    continue your journey through the watery section of the game. From
    the cave you just exited from, go down the ice patch, then as soon
    as you get to the bottom, go left across the bridge (should be in
    plain sight). This will lead you to the water town Of Portoa. Once
    in Portoa, go into the Inn and pay $100 to refill your lost HP/MP,
    then save.

    Go to the palace (behind the Armor/Sheild Shop), and talk to the
    Queen. Once inside the palace, stand at the entrance, and use the
    Paralysis Spell on the guard, then go through the center door,
    that's where she'll be hiding. Talk to her and she will hear of
    your heoric efforts in both Leaf and Brynmaer. In order for her to
    help you, she wants you to prove yourself that you're a good
    person. To prove to her, you must figure out the town's secret
    (not really that tough to do).

    After talking to her, head to the Fortune Teller's house (behind
    the Inn). She will say for you to talk to the Queen, that she is
    waiting for you to unravel a mystery. So with that head back to
    the palace. Once inside, use the Paralysis Spell on the guard
    again, then continue into the throne room. Talk to the Queen
    again. She becomes very upset because you have yet to figure the
    mystery out. Because of her doubting you, she decides to leave by
    going through the back door. Use the Paralysis Spell on the guard
    guarding the backdoor, then after that follow the Queen.

    Once you go through the door, you will be in a cavern of some
    sort. For a moment, you will not have control because it'll show
    the Queen heading into some room on the other side of the cave.
    Once you do gain control, follow the path to the end and go
    through the doorway the Queen went through. Keep in mind of the
    dolphin you see along the way, he will become important later on.
    As soon as you get in the new room, you'll notice it's the Fortune
    Teller's house. In there, you will see the Queen, but she will
    turn into someone else. That person will say how you'd figure out
    her real identity soon enough.

    She goes on about how the town Of Portoa has much faith in their
    Queen, but Dragonia has captured her so that the townspeople would
    lose faith in their Queen. The person who was impersonating the
    (fake) Queen, is Asina, whom is one of the 4 magicians you will
    encounter. Asina will say that the real Queen has been incased in
    stone, and is somewheres inside the Waterfall Cave. Asina will
    give you the Flute Of Lime, which can be used to free the Queen.
    Now with this, head back into the Portoa's town.

    W A T E R F A L L  C A V E
    ITEMS: Flute Of Lime, Sheild Ring, Sword Of Water

    Now is the time to head to the Waterfall Cave. But how do you
    exactly get there? Well, from the entrance of Portoa, go east till
    you hit the river bank. Once you get there, go north all the way
    till you see a waterfall. Go behind the waterfall and it should
    automatically take you inside. You should be aware of the monsters
    that are lurking about.

    You are now inside the Waterfall Cave now. From the entrance,
    follow the path north, until you come across a 4-way intersection.
    Kill any Small Red Crabs along the way, and head north past the 4-
    way. Go around the corner, and use a Level 2 Wind Blast on the
    wall, then proceed along the path, continue killing the monsters
    in here. You'll also see a treasure chest in the corner, but this
    isn't an ordinary chest. It's known as a Killer Chest. Be careful
    because this will jump at you once you touch it. And if you're not
    careful, it will poison you once you touch it.

    Anyways, after killing it, keep following the path. Use another
    Level 2 Wind Blast on the wall before you, then continue on to the
    4-way. Now from here, go east, killing more crabs. Go around the
    corner, and use yet another Level 2 Fire Blast on the wall above,
    then follow the path until you get to where you will see two
    people guarding a doorway, which are incased in stone. Equip then
    use the Flute Of Lime to revive them. Notice that one of the
    people you freed is the real Queen of Portoa, whom will thank you
    for freeing her, then introduce herself and her handmaiden (which
    is what exactly?). She goes saying how they were turned to stone
    by Dragonia, and just left there in the cave. After this, they
    return to Portoa. As soon as you regain control, head through the
    doorway.

    Once in this new room, head through this new area all the way to
    the end. Watch out for the Killer Chest and Red Crabs and Spiders
    that are in here. Kill them and make your way to the other side,
    and head through the doorway at the end. In here, from the
    entrance, head north to the 3-way. From the 3-way, go west, and
    follow the path around all the corners till you reach the end.
    Avoid the Medusa's that are in the way, for they will paralyze if
    their attack hits you. Once you get to the other side go through
    the doorway.

    From the entrance, follow the path, past the 3-way, to the river
    bank, avoiding more Medusa's. Once at the river bank, go south and
    get the Flute Of Lime from the treasure chest, then head back to
    the 3-way. From there go north, and you'll see Akahana, encased in
    stone. Use the Flute Of Lime on him to set him free, and talk to
    him. He will say he's looking for a very special lamp. For freeing
    him, he will give you the Sheild Ring in exchange. With that, go
    back to the 3-way intersection that's in the previous room.

    From that point, go east, and follow that path to its end,
    avoiding the Medusa's that's in the way. Enter through the doorway
    once you get to the end. Now from this entrance, follow the path
    all the way around until you reach the river bank. Yes there's
    more Medusa's here, but when will you get to kill them? The answer
    lies in the next couple of sentences. From the river bank, go
    north to the path on the right, then follow that path. Use a Level
    2 Wind Blast on the wall, then proceed on to get the Sword Of
    Water from the treasure chest. After getting the Sword Of Water,
    Asina will appear, congradulating you on finding the sword, and
    that you have solved the mystery of Portoa. With that, she
    instructs you to head to the elder of Portoa, which is southwest
    of the town. But in the meantime, head back to Portoa, to refill
    HP/MP and save.

    T O W N  O F  P O R T O A (REVISITED)
    ITEMS: Platinum Armor, Platinum Sheild

    During your journey through the Waterfall Cave, make sure you have
    atleast $3,500 so you can purchase your new armor and sheild in
    Portoa. With the money, either walk back to Portoa, or use
    Teleport. Once in Portoa, head to the Armor/Sheild Shop and
    purchase the Platinum Armor and Platinum Sheild. Once you purchase
    those, head up to the Pawn Shop and sell off Leather Armor and
    Bronze Sheild for a total of $180. Go to the Inn, refill any loss
    HP/MP, then save.

    L I M E  T R E E  L A K E/
    W A T E R F A L L  V A L L E Y (REVISITED)
    ITEMS: Ball Of Water

    First off you're going to get the Ball Of Water. From Portoa, go
    east until you see a wooden bridge towards the south. Cross the
    bridge, then go southeast to a poison swamp. Equip your Rabbit
    Boots and jump over the swamp to take less damage. Then follow the
    short path on the other side of the swamp to the south side of
    Portoa Feild. From here go southwest as far as you can, then west.
    You should come across an entrance in the southwest corner. This
    will take you to the Lime Tree Lake.

    From the entrance, go north until you come across an opening in
    the north. Watch out for the Red Eagle that flies about, it will
    be tough. Go into the entrance, where you'll come across some
    character in the water. This is the elder of Portoa village, whom
    his name is Rage (I know, he lives in the water, don't ask). Rage
    will arise, noticing you have the Sword Of Water. Because of this,
    he will grant you the Ball Of Water, then he will explain how it's
    used. He will say for you to use your power to create an ice
    bridge before you.

    Equip your Ball Of Water, and use a Level 2 Water Blast to create
    an ice bridge, leading to a doorway. Do so and Zebu will appear,
    explaining how inside the doorway is Mesia, your counterpart. She
    like yourself, is a magician-warrior who is in stasis, but only to
    be awoken when Dragonia was on the warpath, and the world would be
    in trouble. Mesia was abducted by Dragonia. When going in the room
    ahead, you will be seeing an image of Mesia. This image is a
    recording of her before she was taken. You must find her as only
    you both together can defeat Dragonia and his evil forces.

    After that, Zebu will disappear, and you can proceed forward. When
    you do, go through the doorway, and then you will be in a room
    similiar to that of which you started off the game in. Do so and
    you will see the image Zebu talked about. The image will say that
    if you are now seeing this, that means Mesia has been capture, and
    that you need to find her fast so that you and her can put your
    powers together in order to defeat Dragonia for good. After this,
    the image will fade out. Now leave the cave, and either walk, or
    teleport, back to Portoa.

    T O W N  O F  P O R T O A (REVISITED)
    ITEMS: Medical Herb, Recovery Spell, Shell Flute

    You are now back at Portoa. Go to the Item shop and purchase a
    Medical Herb for $90, for you will need it. Now go to where the
    Pawn Shop is (behind the Item Shop), but don't go in it. Instead
    go to the right of it and you will see a shed. Enter through it,
    then once inside, go through the doorway in the back. It will take
    you to a cave. Doesn't it look familiar, well it should, it's the
    same cave as before that's behind the Queen's palace. Once inside,
    Asina will appear. She will thank you for all the good deeds
    you've been doing for Portoa. As a reward she will give you the
    Recovery Spell. This spell can cure any attack done to you by an
    enemy. Asina will tell you to keep up the good work, and then
    disappears.

    After this proceed a bit more and use a Level 2 Water Blast on the
    water, then cross the bridge. Once at the other side, go west and
    follow it until you see a dolphin (the one I told you to remember
    beforehand). Talk to him and he will tell you he's not feeling
    well and needs medical help. Give him the Medical Herb you bought
    from the Item Shop, and he will grant you the Shell Flute. After
    doing all this, head back to Portoa. Leave Portoa and fight until
    you are up to Level 10. Refill any loss HP/MP at the Inn and save.

    T H E  C A V E S  O F  W A T E R F A L L  V A L L E Y
    ITEMS: Lysis Plant, Fog Lamp

    After saving, leave Portoa, and from the entrance go east to the
    poison swamp. Equip your Rabbit Boots and jump over it, then use a
    Level 2 Water Blast to make an ice bridge in the river. Cross it,
    and the other poison swamp, then head east until you come across a
    cave. Watch out for the Red Slug that hides in the grass, because
    it will poison you. Also watch out for the Purple Eagles flying
    about. Enter the cave.

    From the entrance, go north the wall, and use a Level 2 Wind Blast
    to destroy it. After this continue along the path until you come
    across a 3-way, killing the spiders and shrooms that's in the way.
    From the 3-way, go north (past the other 3-way) and around the
    corner then destroy the wall with a Level 2 Wind Blast. After that
    get the Lysis Plant from the treasure chest. Remember that 3-way
    intersection you passed up? Well go back to it, then from there,
    go east and around the corner, then follow the path south, to the
    door. In here, kill the Purple Jelly Walkers and go into the other
    door.

    From the entrance east to the 3-way. From the 3-way, head south,
    and you should be up against another wall. Use another Level 2
    Wind Blast to destroy it, then head to the next 3-way. From there
    go south, destroying another wall with your Level 2 Wind Blast.
    Now you should be at another 3-way. So which way to go? Well go
    west to the door at the end and go in it. However if you want to
    go through here, you can gain a fairly good chunk of money and EP
    from the Purple Shrooms.

    When you start off here, go west and follow the path all the way
    around. Kill everything in your sight. Once at the end of the
    path, use a Level 2 Wind Blast on the wall to destroy it, and you
    will be back at the door practically. This room is just a circle
    with a few monsters in it. You should be at the doorway now, which
    you will enter to get back to the previous room. From here go all
    the way east (past the 3-way) until you come across another door.
    Kill off anything else you may see along the way, and enter the
    door.

    Now in here, it don't matter which way you will take, because both
    directions will eventually lead you to the same spot. So for the
    sake of arguing, let's just go right. From the door, go east, and
    follow the path, across the bridge and to the wall at the end of
    the path. There are a snakes, spiders and jelly walkers, on the
    bridge, so it will be a tight squeeze to get through. Once at the
    end, use Level 2 Wind Blast, to destroy the wall. Continue onward
    from this point, killing more purple color monsters, until you get
    to the door at the end, and enter it.

    From the door, go west to the 3-way intersection. Coincidentally
    enough, this is where you would end up had you taken the other
    direction in the previous room. Anyways, from this spot, go south
    and follow the path. Use a Level 2 Wind Blast on the wall, then
    continue the path, around the corner, till you get to the end.
    More monsters here, so get rid of them. Hopefully you should be
    halfway to Level 10 by now, if so great! At the end of the path is
    a door, which you will enter.

    When entering this room, be warned that there are Purple Jelly
    Walkers and Purple Snakes lurking about so be ready to kill them.
    Amongst that, follow the path, across the bridge, until you get to
    the end, where you will use a Level 2 Wind Blast on the wall.
    After destroying the wall, continue killing monsters and making
    your way to the other side, where you'll see a door. Enter through
    the door. From the entrance, follow the path all the way around,
    killing monsters, until you reach the wall at the other side. Use
    another Level 2 Wind Blast to destroy it, then on the other side
    you'll see a treasure chest. But what's inside? It's the Fog Lamp.
    Now with that, get back to Portoa (teleport if you can). Refill
    any loss HP/MP at the Inn, and save your game.

    K I R I S A  C A V E
    ITEMS: Kirisa Plant

    This time you are going after the Kirisa Plant, which is
    appropriately in Kirisa Field. How to get there? Well here's how.
    Remember how you went to Lime Tree Lake? Well go the same way, but
    instead of going west, go south, alongside the river bank. You
    should see an area between two patches of poison swamps, to where
    you can create an ice bridge. Use a Level 2 Water Blast to create
    the ice bridge, then make your way over it, and pass the poison
    swamp patches. Once doing that, continue east, for there should be
    a doorway. Enter through the doorway now.

    From the entrance, head north, following the path around the
    corner killing the Purple Jelly Walkers, Red Spiders that are in
    here. Once at the end of the path, there should be a wall to blow
    away. Use a Level 2 Wind Blast, to destroy it, then continue
    through the path killing more monsters. At the end there should be
    a door, so go on in it. From the entrance, go east, killing Red
    Crabs and Medusas, and around the corner to the 3-way. From there
    head south and follow the path around the corner to a wall. Use a
    Level 2 Wind Blast on the wall and continue to the doorway at the
    end, and enter it.

    This is a pretty straight-forward room. Just simply follow the
    path as far as you can, killing off more Red Crabs and Medusa that
    along the way. Once you made it past all that, you should be at
    the end. Use a Level 2 Wind Blast on the wall to destroy, then
    continue the path as you did before hand, until you reach a door
    at the other side. This door will take you to the Kirisa Field.
    You are now in the Kirisa Field. From the cave entrance, go north
    until you see a flower bed in the upper right hand corner, killing
    all the Purple Shrooms along the way. In the flower bed, should be
    a treasure chest, with the Kirisa Plant inside it. But what good
    will it do? All in due time. With this, get to Portoa. Go to the
    Inn, and refill all your loss HP/MP, and save the game.

     -------------------------------------
 G: |The Town Of Amazones/The Town Of Joel|
     -------------------------------------

    C O R D E L  F I E L D (REVISITED)/T O W N  O F  A M A Z O N E S
    ITEMS: Blizzard Bracelet

    Before we get into the depths of the Angry Seas, and it's secrets,
    how about we go on a couple side quests first? Sounds good to me!
    The first quest is this: You should be in Portoa. If not, then
    atleast teleport back to Brynmaer, and then leave Brynmaer. From
    the entrance, go east to the river bank, then head south alongside
    the river. You should come across a couple of poison swamps and a
    gap in between where you can make an ice bridge. Use a Level 2
    Water Blast, to make the bridge, then cross it and the poison
    swamps. From the other side of the swamps, head directly south to
    another swamp. Equip your Rabbit Boots, and jump over the swamp to
    a path leading directly south. This will take you to the Town Of
    Amazones.

    Once entering, you'll notice that the whole town is consisted of
    nothing but women. It seems they don't like men there (very
    sexist!), so you may not get a warm welcome as you would in other
    towns. Anyways, this is important. From the entrance, stand
    directly to the right (next to the signpost), you should see a
    female guard at the last door towards the right. Stand just right
    of the entrance and use your Paralysis magic on her, to put her to
    sleep. This way she won't be able to block the way for you to get
    in. Notice the strange moon type symbol on the door (very odd).

    Go inside the house, where you will see 2 guards and the leader,
    Aryllis. Don't talk to any of them, instead go around and head to
    the hallway behind them. Then go to the stair case on the right
    side of the hallway, which will take you downstairs. Once
    downstairs, you should see a treasure chest. Inside is the
    Blizzard Braclet (Sword Of Water's Level 3 item). Get the Blizzard
    Braclet and leave Aryllis's house. Don't buy any armor or sheilds,
    because it's either too expensive or the Defense Rating is too
    small for you to use. Instead, teleport back to Portoa.

    T O W N  O F  P O R T O A (REVISITED)/A N G R Y  S E A S
    ITEMS: Love Pendent

    You should be back in Portoa at the moment. Now to put that Fog
    Lamp to some good use. Go all the way to the west side of Portoa,
    and enter through that section. Now you should be in another
    screen, where there is a house and a boat. Go inside the house,
    and talk to the man in the center of the room. He will say that he
    can't seem to find his lamp, that he sent Akahan off to some cave
    to find it, but haven't heard back from Akahana. Now go talk to
    his daughter, who says her dad is mad because he lost his Fog
    Lamp. Equip your Fog Lamp and give it to her father. He will be
    greatful of this and in exchange he will let you use his boat to
    go to the first house you come across along the shoreline.

    Take the boat to where the house is, then enter it. You should see
    Kensu (sitting) and some guard (walking) in there. Talk to the
    guard, who says he guarding against Draygonia, then talk to Kensu.
    It seems Kensu is not himself at the moment. He seems to of lost
    something, and not sure where it is? Now go outside the house and
    stand along the shoreline. Equip your Shell Flute and use it to
    call on the dolphin that you saved earlier. He will offer to give
    you a lift to wherever you want to go. Do so, and travel south
    along the southwall, then travel along the wall until you reach
    the other side of the Angry Seas.

    Once there, go south and you will see a cave entrance. Enter
    through it and you will be in an underground cavern. This is
    simple, by using the dolphin, go east, traveling to the end of the
    cave. At the end of the cave, you will see a treasure chest.
    Inside is the Love Pendent. Get it and leave the cave. Don't worry
    about what to do with the Love Pendent, that will come later into
    game play.

    T O W N  O F  J O E L
    ITEMS: Necklace Of Fate

    From the entrance of the cave, go back to the house where Kensu
    is. From there, go directly northwest to another island shore.
    There should be a cave entrance on it. Once there and dismount
    from the dolphin, and head into the cave entrance. This will take
    you to the Town Of Joel. You should now be in the Town Of Joel.
    Nothing much to do here really. Talk to everyone in the town,
    which they will talk about the Island Of Spirits (which was
    orignally Evil Spirit Island). They will also talk about a woman
    who has been sacraficed (Mesia from earlier).

    If you go into the house in the upper left-hand corner of Joel,
    you'll see the elder of the town. She will introduce herself as
    Hyaline, and talk about an evil person name Sabera, and how she
    turned a whole village into zombies, and that she has a young
    woman with her (could this be Mesia?). To get to the island of
    zombies, she gives you the Necklace Of Fate (this is a new item
    for this version). Now leave here, save at the Inn if you have
    fear of not making it, then head to the shoreline. Call on the
    dolphin, by using the Shell Flute, and then make your way to the
    cave of the Angry Seas. To get there, head west, and on the
    otherside of the whirlpools, there should be a huge rock
    formation. Go up to it and you should see a locked gate in front
    of a cave entrance. Equip the Necklace Of Fate and use it on the
    locked gate. A necklace as a key, go figure that out!

     ----------------------------
 H: |Angry Seas/Island Of Spirits|
     ----------------------------

    C A V E S  O F  T H E  A N G R Y  S E A S
    ITEMS: Lysis Plant, Magic Ring, Iron Necklace

    From the entrance, go east killing the Turtles, to get a good
    amount of EP as well as money. After that, go to the shoreline and
    dismount from the dolphin, then head up into the doorway. From the
    entrance, go north then around the corner, until you reach the
    river bank. From here, head north and follow the path all the way
    to the end, killing anything in your way. At the end, you should
    see a spot to make an ice bridge. Use a Level 2 Water Blast to
    create that bridge, then cross it.

    You should also see a treasure chest which you will go to. Inside
    it is a Lysis Plant, which you will get. After doing that, cross
    back over the bridge, and follow the path in the opposite
    direction until you reach the other end. Watch out for the Orange
    Snakes, Blue Peahats and  Red Slugs that are throughout this area.
    Use a Level 2 Water Blast on the water, to form an ice bridge.
    Cross it then on the other side, head west, following that path
    all the way around.

    Once you get to the other side, you'll see a spot where you can
    make another ice bridge, so use another Level 2 Water Blast to
    make one. Cross that bridge, then head north, following that path.
    Keep following this path until you come to a pathway going north.
    Go north on that path, and once you get to the end, you will
    notice two paths going north. Go through the one on the left. Once
    there use a Level 2 Wind Blast on the wall, then proceed getting
    the Magic Ring from the treasure chest. Now head back to the river
    bank.

    Once at the river bank, go west until you get to the last path way
    going north, before hitting the corner. Go north on that path, and
    use another Level 2 Wind Blast on the wall, then proceed upwards.
    Once at the end, you should see a doorway, which you will enter.
    From the entrance, go west, then south, following the path to it's
    end, passing up the two 3-way intersections along the way. There's
    more enemies here, so be ready. Once at the end, use a Level 2
    Wind Blast on the wall to destroy it, then continue upwards around
    the corner, until you see a doorway. Enter through it.

    This is a pretty short area. From the entrance, go west, killing
    the Orange Snakes. Then at the river bank, go south, and use a
    Level 2 Water Blast to make an ice bridge. Cross the ice bridge
    then go north, getting the Iron Necklace from the treasure chest.
    After getting the Iron Necklace, head back to the previous room
    you were in. Once you are back here, from the entrance, go back to
    the last 3-way you went past to get to this point. From the 3-way
    go south, and follow that path around until you get to the other
    side. Kill anything you can get your sword on. From that one, go
    east, to the next one, then north and around the corner until you
    get to the pit. This is the first pit you'll encounter in the
    game, so here's the story on it.

    Every pit will have a platform that moves back and forth, carrying
    you to the other side. You must wait until the platform comes to a
    complete stop before you can board it or get off of it, which you
    will have a split second to make your move, so be ready. If you
    happen to miss it, or get hit by an enemy (and there will be some
    trying to knock you off), you will fall into the pit and fall to
    the room below hand. Because of that you pretty much have to start
    all over, so make your way back upwards to your current position.

    Anyways, make your way onto the platform, and carefully make it
    across to the other side. To let you know now there is a Blue
    Peahat flying around, so be ready. Once you do successfully make
    it to the other end, keep going south, then west to the 3-way
    intersection. Head south then west again, until you reach a
    doorway leading outside of the cave. This will take you to Island
    Of Spirits.

    I S L A N D  O F  S P I R I T S
    ITEMS: None

    You should be at Evil Spirit Island. You'll notice several zombies
    walking about, but don't worry they won't harm you. Infact if you
    try and talk to them, they won't say anything. You'll also notice
    how the whole town is completely ruined. This was the work of an
    evil sorcerer. Go into the house on the left side, then make your
    way downstairs. You'll see Clark (Joel's elder's son), who says he
    was there checking out the town.

    He also talks about the evil sorcerer, who is named Sabera. She is
    from Draygonia, and she is the one who changed everyone into
    zombies, and that she is carrying a young woman with her into
    Sabera's Castle. Be careful, Clark tells you, for Sabera is tough.
    Go outside, and head north, up some stairs. You should be in front
    of some castle doors. At this point, you should save your game,
    because your next adventure will be in Sabera's Castle. Note,
    unlike in the other game, when you teleport, you can teleport back
    here.

     ----------------------
 I: |Sabera's Castle/Sabera|
     ----------------------

    S A B E R A ' S  C A S T L E
    ITEMS: Medical Herb

    From the entrance of the castle, go north to the 4-way. Now go
    north again and follow the path to the other 4-way like area,
    which then you will go north once more. There are Shadows lurking
    about which will cause a problem. Follow the path all the way
    until you reach a big room. Before getting there, make sure you
    are at Level 10, because here comes a familiar boss fight.

    B O S S  # 0 4 : B I G  B A T  (REMATCH)
    SUGGESTED LEVEL: 10
    SWORD: Wind
    ACCESSORY: Iron Necklace
    ITEM REWARDED: None

    Use the same tactic as before, and make sure you are at Level 10.
    Also equip the Iron Necklace to make this fight a bit easier on
    yourself. He's a bit harder to defeat this time around, as well as
    the Small Blue Bats that fly around, which actually look a bit
    bigger. You will not get anything for defeating the Big Bat this
    time.

    After defeating him, continue to the end where you should see a
    doorway, which you will enter. Keep an eye out for the Purple
    Butterflies and Shadows, and they are both tough to fight.
    Anyways, from the entrance, follow the pathway all the way until
    you come across the pit. Get on the moving platform which will
    take you to the other side, then walk to the treasure chest and
    get the Medical Herb from it. Now head back up to the previous
    room, by either dropping into the pit or making it to the doorway.

    Once back to the previous room, from the doorway, make your way to
    the first 4-way intersection you come across. From there go south,
    then east to the other 4-way intersection. From here, go east,
    killing more monsters. Follow the path until you climb up some
    stairs, and you will be face to face with the Big Bat boss again.
    Just use the same tactic as before. After defeating him, again you
    will not get a thing. After this, continue northward and through
    the doorway at the end.

    S A B E R A ' S  C A S T L E  (CONTINUED)
    ITEMS: Fruit Of Power

    From the entrance of this new room, go west, and follow the path
    to the other 3-way you'll come across, then go east. Avoid the
    Purple Butterflies and Shadows that are in here. Follow the short
    path until you come across a pit. Wait for the platform to appear,
    then cross the pit to the other side. Watch out for the Shadow
    that is waiting for you. Continue along the path, until you come
    to some spikes. Spikes are just like poison swamps that are on
    outside areas, and should be treated the same way.

    Equip your Rabbit Boots and jump across the spikes, until you get
    to a small area, where a treasure chest is. In it is the Fruit Of
    Power. Get it, and make your way back to the last 3-way you saw.
    From there, go south and follow the path to the end. It's best to
    leave your Rabbit Boots on, so you can jump over the Shadows,
    especially when they cast a Paralysis spell on you. Go through the
    door at the end of the path, and enter. It's best you be at Level
    11 at this point, if not, fight as many monsters as you can to
    acheive this.

    This is the final section of Sabera's Castle, and it's a pretty
    short one. From the door, go north until you see a woman standing
    in the middle of the room. She'll say that there is an evil
    sorceror in the next room, but don't go up there! I'll tell you
    why. If you go up there, you will see the real Mesia. She will
    tell you that it's really her, and to go away, that where you are
    at is in a trap, which you really are. What happens, is if you do
    go up there to talk to Mesia, you can't leave that room, therefore
    you have to drop down into the pit and start over again. So
    instead, just stay in the room that the imposter's in. Slash at
    the imposter once, and she will insist you to stop. Keep doing
    this and you'll see it's really Sabera, one of the Finest Four.

    B O S S  # 0 5 : S A B E R A
    SUGGESTED LEVEL: 11
    SWORD: Fire
    ACCESSORY: Sheild Ring
    ITEM REWARDED: Broken Statue

    Sabera is very tough, so be at Level 11 like I said. Also equip
    your Sheild Ring to better your Sheild Defense Rating, and make
    sure your MP is at a pretty high number, because you will need to
    use the Refresh magic very often here. Sabera will circle around,
    shooting off energy attacks at you. Keep in mind, she is very fast
    moving, not only with her attacks, but as well as herself. Keep a
    good distance from her, and you should be safe. Also use as many
    Level 2 Fire Blasts as needed, for this will destroy her. This is
    a pretty long battle, especially if you're not careful.

    Once successful, she will say how well of a fighter you are, but
    that she still has Mesia, and takes her to the Fortress Of Goa.
    She will also drop a treasure chest, which has the Broken Statue
    in it. Get it and head north. Easy way out now, drop into the pit.
    When you land on the floor below, drop in the pit next to you and
    you will be on the main floor. Once there make your way back
    outside of Sabera's Castle.

    I S L A N D  O F  S P I R I T S (REVISITED)
    ITEMS: Eye Glasses

    You just succeeded in one of the tougher fights of the game, so
    now what? You should be back in the Island Of Spirits. After
    defeating Sabera, all the zombies were turned back into the human
    beings they once were. Talk to all of them and they will say how
    greatful they are that you had set them free. They will also talk
    about the Statue Of Gold, which will calm the whirlpools that are
    in the Angry Sea. In actuality, the Statue Of Gold will only cure
    one whirlpool, oh well, you get what you paid for I guess.
    Anyways, head back to Clark, whom will say there is something in
    Joel, you should check out. He will also give you Eye Glasses,
    which will help you find a secret in Joel. After doing all of
    this, head back to Joel.

    T O W N  O F  J O E L (REVISITED)
    ITEMS: Glowing Lamp, Statue Of Gold

    You should now be back in Joel. First off save at the Inn to
    recover any loss HP/MP, as well to save your progress so far. Now
    head up to the shed and enter it. Nothing much to look at in here,
    but if you equip the Eye Glasses, you'll learn that seeing isn't
    always believing. Go up to the upper right hand corner of the shed
    and use your Eye Glasses, where a secret pathway will open. This
    will lead to a secret cave (with no enemies in it). Follow the
    pathway to the other side, and exit through the door, for you will
    be right next to the lighthouse.

    Enter the lighthouse, where you will see Kensu. He will ask about
    his Love Pendant. With that, equip the Love Pendant and give it to
    Kensu. Once you do that, Kensu will introduce himself as one of
    the four magicians helping you. Finding and bringing him the Love
    Pendant was his test to you to see how loyal you are. After this,
    he will give you the Glowing Light (which will automatically be in
    your inventory). Kensu will tell you that if you past the next
    test, he will teach you some magic. But you must find him in Swan
    first, which when he disappears that's where he'll be.

    Here's a clue on what it might be: The thing that can stop people,
    can also reveal things. think about that while you're running
    around ^_^. Now, go equip the Glowing Light, and with it selected
    in your inventory, go to the Broken Statue and select that. The
    two items will combine into the Statue Of Gold. Now that you have
    the Statue Of Gold in your posession, head back into Joel.

    A N G R Y  S E A S (REVISITED)
    ITEMS: Barrier Spell

    Leave Joel, and stand at the shoreline. Call on the dolphin with
    your Shell Flute, and then travel to the Cave Of Angry Seas. From
    there head behind the cave, then north a bit and you will see a
    small island. Go up to the island, and dismount from the dolphin,
    then head up to the dark cave like entrance, which is really an
    altar. Equip the Statue Of Gold, and place it on the altar, for
    this will cause the one whirlpool to go away. Now, get back on to
    the dolphin, travel to the north where the should be waterfalls
    and rocks. Keep going along the waterfalls until you see an
    opening (backtrack if you like).

    Go through the opening and you should be on the upper half of the
    Angry Seas. Once there, head all the way east until you see a
    shoreline, with a cave on it. Dismount from the dolphin and walk
    up to the cave entrance. Asina will then appear, thanking you for
    repairing the alter, that people can safely travel the seas again.
    As a reward Asina will give you the Barrier Spell, which will
    protect you from enemy shots. After this she will disappear, when
    she does enter through the cave, because you will now be in the
    Town Of Swan.

    T O W N  O F  S W A N
    ITEMS: Change Spell

    Anyways you should now be in Swan, which is the important thing.
    From the entrance, head north and go into the Bar. Enter there and
    you will see a few townspeople there. Talk to the person who is
    standing next to the table on the right. He will tell you that he
    is a wandering traveler and that he is about to leave. With that,
    use your Paralysis Spell on him, and he will reveal that he is
    really Kensu in disguise. After talking to him, he will teleport
    out of there, to another location of Swan, but where could that
    be? Well leave the Bar, and head east some more to the last door
    on the right.

    Enter in there, and you will see several people in there, some
    standing, and some walking around. Talk to the one that's standing
    at the bottom left hand side of the house. Use Paralysis again and
    Kensu will appear again. Again you find Kensu, and with you
    impressing him, he now teaches you the Change Spell, which can
    change you into one of four characters of the game. Kensu will say
    he is heading for Mt. Hydra, that all of the forces of good is
    meeting there, getting ready to strike against Dragonia, and
    teleports out of there. You however won't be heading there quite
    yet. Instead teleport to the Town Of Amazones.

    T O W N  O F  A M A Z O N E S (REVISITED)
    ITEMS: Bow Of Moon

    Now you are back in the sexist Town Of Amazones. Remember when you
    got the Kirisa Plant. Well you're about to put it to some good
    use. From the entrance, use your Change Spell to turn into a
    woman. After doing this, head over to Aryllis's house (the same
    place you got the Blizzard Braclet). As a woman you are able to
    pass through the female guards undetected. With this, go into the
    house, and talk to Aryllis, whom welcomes you to her town. Now
    equip the Kirisa Plant, and give it to Aryllis. She will be
    excited about this and give you the Bow Of Moon, which will be
    used later in the game. Now for the fun of it, change back to your
    main character right before her eyes, and then talk to you. She
    will tell you to leave like the flithy beast you are, and her
    guards will escort you out the door. You think she would know by
    now that you weren't a woman? Oh well, anyways teleport back to
    Swan.

    T O W N  O F  S W A N (REVISITED)/G O A  F I E L D
    ITEMS: Solider Suit, Ceramic Sheild

    You are now back in Swan. Once here, head west outside of Swan.
    You should see a door with two Purple Dragonia Guards standing by.
    Use your Change Spell again, and turn into a Dragonia Guard. Talk
    to the guards, who will open the doorway, and let you pass by. In
    the meantime, they ask you to stand guard at the doorway, because
    they are going to get some lunch, because they are famished (don't
    ask me). With this, the doorway is permanetly open with no one
    standing watch. Now head west of the doorway. This will take you
    to Goa Field.

    Since money is hard to come by in this version, fight around with
    the Dragonia Archers and Purple Eagles (that are in Goa Field),
    until you have atleast $5,500. When that happens, head back to
    Swan and to the Armor/Sheild Shop, so you can buy the Ceramic
    Sheild and the Solider Suit. After all this, equip your new stuff
    and sell off your Platinum Armor and Sheild at the Pawn Shop for
    $1,750. Now that you're fully suited with your new stuff, you are
    ready to head off to Mt. Hydra.

     ----------------------------
 J: |Mt. Hydra/The Town Of Shyron|
     ----------------------------

    G O A  F I E L D
    ITEMS: None

    There are three different places to explore around here, but for
    now let's focus on the one that leads to Mt. Hydra. From the
    entrance of Goa Field, go all the west, until you can't go any
    further, then go north and around the corner, going west until you
    see a path going southwest. Once there, go down the path and it
    will take you into Mt. Hydra. Once at the location I have
    described, enter it, and you will be in Mt. Hydra.

    M T .  H Y D R A/T O W N  O F  S H Y R O N
    ITEMS: None

    This is only to get to Shyron, so you can save and begin the next
    area. Watch out for the Orange Mudmen (who will drain your MP) and
    the Green Macewarrior (which is extra tough to fight). From the
    entrance of Mt. Hydra, head westward, then around the corner until
    you come across a 3-way intersection. Go west from here, and
    you'll see a gap between the cliffs. Use a Level 2 Water Blast to
    create an ice bridge over the lavafall (I think that's what that
    is?). Cross the bridge, and head over to the cave entrance.

    Enter the cave, and follow the path to the end. Don't worry, there
    ain't any monsters in here. Once at the other end, exit through
    the doorway, for this will take you back out to Mt. Hydra. Once
    outside in Mt. Hydra, head west. You'll see two guards who are
    standing in front of an entrance. When you talk to them, they will
    recognize who you are, and will allow you to pass through. you are
    in the Town Of Shyron. Now head up to the Inn, and revive any loss
    HP/MP and save.

    T O W N  O F  S H Y R O N
    ITEMS: Key Of Styx

    If you talk to anyone in Shyron (including the magicians), they
    will pretty much talk about how they are getting ready to strike
    against Dragonia and his forces. You should have just saved your
    game at the Inn in Shyron. Anyways from the Inn, head all the way
    north, past Stom, and up the stairs to the castle. Don't worry
    about buying any any armor or sheilds here, because it's pretty
    expensive. Go inside the castle, and you will see Zebu from the
    beginning of the game). He will commend you for making it this far
    in the game. He will also talk about the Sword Of Thunder, which
    is hidden away in the Cave Of Styx.

    He will give you the Key Of Styx which will help you gain access
    to the cave. Leave the castle and head back into Shyron. Once in
    Shyron, talk to everyone. They will talk about how they are
    preparing for the huge battle against Dragonia. Inside one house,
    you'll see Tornel training some men for battle. In another house,
    Asina is tending to the wounded. Everyone is counting on you, so
    don't let them down. Now head out of Shyron, and back to Mt.
    Hydra.

    C A V E S  O F  M T .  H Y D R A
    ITEMS: Fruit Of Lime, Magic Ring, Medical Herb

    You are now back at Mt. Hydra. If you talk to the guards, they
    will say good luck. Now head east back over to the cave and enter
    the doorway. Follow the path like you did before hand, to the end.
    It will take you back out to Mt. Hydra, where this will offically
    start your adventure through Mt. Hydra. You should be back in Mt.
    Hydra again. This time, go east across the ice bridge, and to the
    3-way you came across beforehand. From this point, head north and
    then around the corner, until you see a cave entrance, which you
    will enter.

    From the entrance though, go north to the 3-way, killing all the
    Red Crabs along the way. Then head east to the doorway, which
    leads outside to a small ledge of Mt. Hydra. Once outside you
    should see a treasure chest, which inside has the Magic Ring.
    After getting the Magic Ring, head back into the cave, then make
    your way to the other side of the 3-way, to the other door. Enter
    through it, and it will take you back to Mt. Hydra.

    Now you are in a different part of Mt. Hydra. From the cave
    entrance, go west, across the bridge, and around the corner. Watch
    out for the Red Mudmen and Green Macewarriors though. Follow the
    path up and around the corner, until you get to the end. Use a
    Level 2 Water Blast to make an ice bridge. Cross the bridge, and
    follow the path east and around the corner to a 3-way. Going left
    would take you to the Cave Of Styx, but you're not going there
    quite yet. Instead, go right and head to the cave entrance. Watch
    for the enemies though. Go in the cave.

    From the entrance, go north to the 3-way. From the 3-way, go east
    and follow the path all the way to the end, passing up the doorway
    you see along the way (remember this!). Once at the end, enver
    through the doorway and you will be on a ledge of Mt. Hydra. Once
    here, go to the end and there will be a treasure chest. Inside is
    a Medical Herb. Get it and head back to the doorway I told you to
    remember. Once there, enter through the doorway. From the entrance
    of this new room, go east to the end. Use a Level 2 Wind Blast to
    destroy the wall. After doing that, continue east, until you come
    across a doorway on the northside of the wall, which you will go
    in.

    At this point, it's probably best to kill everything in your way,
    because it will be a tight squeeze to get through here. From the
    entrance, follow the path east, killing the Killer Chest, then
    south to the wall at the end. Use a Level 2 Wind Blast to destroy
    the wall, then follow the path south to the doorway. Enter through
    the doorway, and you will be on a small ledge at Mt. Hydra. As you
    enter here, you will be greeted by a Green Macewarrior, and a
    treasure chest. There is a Fruit Of Lime in the treasure chest.
    Get it, and make your way back to Shyron.

    Once back at Shyron, refill any lost HP/MP at the Inn and save.
    Now head back out to Mt. Hydra. Remember that 3-way intersection
    right before the caves you were just exploring, well get back to
    it right now. Once there, head west this time, across the bridge,
    until you reach the staircase at the end. Avoid the enemies that
    you may come across here. Now go up the staircase and you should
    be in a large area, with a locked gate at the north. Equip your
    Key Of Styx, that Zebu gave you, and use it on the locked gate,
    and enter through it. This will take you into the Cave Of Styx.

    C A V E  O F  S T Y X
    ITEMS: Sword Of Thunder

    You are now in the Cave Of Styx. Keep in mind, there are swarms of
    Purple Eyeballs lurking about, and they will be tough to get
    around. From the entrance, go north until you get to the 3-way at
    the end. From the 3-way, go east. Follow this path around the
    corner, and up the staircae to the throne like area. There is Red
    Mage here. Once you kill him, enter the doorway. From the
    entrance, head north to the polluted river bank. Now head west,
    and follow the path all the way around, killing the Red Salmanders
    along the way. Keep following the path, until you get to the end
    of the path. Use a Level 2 Water Blast to create an ice bridge
    where the red part is on the water. Cross the bridge and head
    south, following that path to its end.

    Use another Level 2 Water Blast to create another ice bridge.
    Cross that bridge, then head south, and around the corner,
    following the path, then around another corner, until you get to
    where there is a path on the east side. Go east on the path, until
    you reach the end. Go in the doorway. From the entrance, head west
    the around the corner to the 3-way intersection. Watch out for the
    enemies that lurk around here. Once at the 3-way intersection,
    you'll have two choices, go straight across the pit or right
    across the spikes. Whichever way you take you'll be end up at the
    same spot.

    I'd say it be easier to go right and take the spikes. With that
    head east, and around that corner. Equip your Rabbit Boots, to
    take less damage from the spikes, and start jumping northward
    until you reach some land. Follow the path until you see a
    treasure chest. Inside is the powerful Sword Of Thunder. Once you
    get it, Zebu will appear. He will notice that you found the sword.
    He will commend you for finding it, then tells you that you are
    now to get back to Shyron. With that, he disappears, so now make
    you way back to Shyron.

    T O W N  O F  S H Y R O N (REVISITED)
    ITEMS: None

    You will now be back at the Castle in Shyron. Azteca will tell you
    that with the four swords, you and Mesia can now make the
    legendary Sword Of Crystalis, but you must find Mesia in order for
    this to happen. Kensu is impersonating a guard in Goa so he can
    get the low-down on where Dragonia is at, and what he has done
    with Mesia. You are to go to Goa, and do what you can, because
    everyone will be getting ready to strike against Dragonia. After
    all of this, head out of the Castle, then refill any HP/MP at the
    Inn and save. Now teleport back to Swan.

    T O W N  O F  G O A/T O W N  O F  S H Y R O N (REVISITED)
    ITEMS: None

    Why are you back in Swan you ask? No reason, just figured it be
    easier than trying to get around Mt. Hydra again. Anyways once
    back at Swan, head out to the west exit of the town, and through
    the doorway that leads out to the Goa Field. Now you should be in
    Goa Feild. Step out into the open field, and head all the way
    north. You should see a giant castle like structure with an
    doorway in the middle. Go in the doorway and this will take you to
    the Town Of Goa.

    Once in Goa, you'll see a wide variety of people here, from normal
    citizens, to Dragonia Guards. Talk to everyone here. The citizens
    will talk about a floating tower in the sky with enough power to
    destroy the world. But if you talk to (most) of the Dragonia
    Guards, they will pretty much be hateful to you. However if you go
    to the north side of Goa, you'll see a Dragonia Guard standing
    next to the exit. Talk to him, and you will see that is Kensu in
    disguise. He will say that Karmine, Dragonia's mightiest solider,
    is inside the Fortress Of Goa. Kensu says he is trying to get some
    information on the tower, and that he's gonna sneak into Draygonia
    Castle to see what he could dig up.

    It seems that Dragonia plans on using this tower as a weapon of
    mass-destruction. After talking to him, head upward into the exit,
    which actually leads into Fortress Of Goa. Once inside here, equip
    your Barrier Spell, and use it while passing through the statues
    that will launch fireballs at you. Halfway up the walk, Zebu will
    appear stopping you, saying that Shyron is under attack, that you
    need to get there right away. Everyone is dying, so use your
    Teleport Spell and teleport there quickly.

    T O W N  O F  S H Y R O N (REVISITED)
    ITEMS: None

    Once back in Shyron, you'll see that everyone is already dead.
    Walk northward and you will see Akahana laying on the ground,
    hanging on for life. Talk to him and he will tell of some item he
    should of got from a friend in Goa, he will also tell you that
    someone name Mado took the 4 magicians to Goa. Keep going north
    and you will see Stom also clutching to survive. Talk to him and
    he will say that Dragonia's army have came and killed everyone. He
    also warns you about Mado, one of the Finest Four warriors, whom
    is more powerful than the other three warriors. Stom will also
    tell you to take care of Tornel. But as you try and help Stom, it
    was too late, he's already dead. Now just keep heading north into
    the Castle. Once inside Mado will introduce himself, then start
    his attack.

    B O S S  # 0 6 :  M A D O
    SUGGESTEED LEVEL: 12
    SWORD: Water (Blizzard Bracelet will come in handy)
    ACCESSORY: Iron Necklace or Sheild Ring (your choice)
    ITEM REWARDED: Ball Of Thunder

    Here's how to defeat him. He's very tough, but his attack pattern
    is simple. He forms into a ball and starts launching himself
    different directions. Once he stops, he will launch powerful stars
    at you (which do hurt), then start all over again. What to do, is
    equip your Sword Of Water and the Blizzard Braclet, and either the
    Iron Necklace or Sheild Ring, to better your defense. Whether Mado
    is rolling around, or attacking you, use as many Level 3 Water
    Blasts as it takes to kill him. It's best to keep a safe distance
    from him when fighting, and the Level 3 Water Blast is good,
    because it can reach all over the screen. A few hits should do it,
    but make sure you have plenty of MP to recover both your HP and to
    attack. Keep this up and he will be defeated.

    After you defeat him, he will say that this match isn't over, and
    that they still have the Wise Men and Mesia. He will leave behind
    a treasure chest, which has the Ball Of Thunder in it (Sword Of
    Thunder's Level 2 item). Get the Ball Of Wind and leave the
    Castle. Teleport back to Goa and refill any HP/MP at the Inn and
    save. After that, head to the house in the upper right corner of
    Goa and use your Change Spell to turn into Akahana.

    Enter the door, and talk to the woman in there. She will notice
    you as Akahana, and return to you the item you loaned her, which
    is the Warrior Ring, which is a very useful accessory. It'll
    enable you to shoot out Level 1 attacks, without charging your
    sword. Here's a hint, use the Warrior Ring when you're using the
    Sword Of Thunder, because with the 3-way shot the sword does, it
    will make it easier killing enemies. After that, leave here and
    save (if you wish), and head through the northside exit of Goa.
    This will lead to the Fortress Of Goa.

    THIS JUST IT!!!
    Want an easier way to defeat Mado, listen up. Before going to
    Shyron, head up to the Town Of Goa and get the Warrior Ring (as
    listed above). Now head back to Shyron and get back on course with
    the game. Since the Warrior Ring will let you shoot out a Level 1
    energy blast without charging the sword up, it will make it easier
    to hit Mado.

     -------------------------------
 K: |Fortress Of Goa/The Finest Four|
     -------------------------------

    F O R T R E S S  O F  G O A:  1 S T  F L O O R
    ITEMS: None

    Welcome to Fortress Of Goa (originally called Goa Fortress). Make
    sure you have saved before starting this adventure, because the
    Fortress Of Goa is extremely long and tough to get through. Not to
    mention, if you die anywheres in the castle, you'll have to start
    back in Goa no matter how many times you save. However anything
    you have accomplish inside, will be saved if you save. You should
    be on the 1st Floor. From the entrance, go north, and equip your
    Barrier Spell, because the statues will spit out very powerful
    fireballs at you. Once you get to the end, equip both your Sword
    Of Thunder and Ball Of Thunder and launch a Level 2 Thunder Blast
    at the statue, this will cause it to be destroyed. Enter through
    the pathway.

    From the entrance, go north past all the statues (they won't fire
    at you) to the 3-way intersection. Keep an eye out for the
    Dragonia Soliders, as well as the annoying Orange Gargoyle flying
    about. From there, go west then around the corner, then north.
    Keep doing this, passing up every sets of stairs along the way
    until you come across a 3-way. Stay on the main level though. From
    the 3-way, head west, until you reach the first staircase. Go up
    it, and you will be on the upper level. Go to the 3-way, which is
    next to the staircase, then head north, then around the corner.

    Follow the path until you reach the other 3-way at the other side.
    Once at the other side, go east from the 3-way to the other one a
    few feet away, then south from that one. Follow that path to its
    end, and you will be faced with another warrior of the Finest
    Four. But before you fight him, make sure you are at Level 13. So
    just who is this warrior? It's General Kelbesque!

    B O S S  # 0 7 : G E N E R A L  K E L B E S Q U E (REMATCH)
    SUGGESTED LEVEL: 13
    SWORD: Wind
    ACCESSORY: Warrior Ring would probably be the easiest
    ITEM REWARDED: Opel Statue

    This time he is much tougher than before. He runs around much
    faster and launchs very powerful fast moving attacks at you,
    making it hard to dodge them. Whatever you do, don't get trapped
    in a corner, or you will die for sure. Like before, use as many
    Level 2 and 3 Wind Blasts and he should be finished. There is a
    plus side, after moving around he will start to attack you, but he
    will be standing still for a second or two. During the time he
    moves about, charge your Sword Of Wind to whichever level you
    want, and launch your attack at him when he is standing still.
    Keep this up and he will be defeated.

    Once he dies, he will drop a treasure chest, with the Opel Statue
    in it. After getting the Opel Statue, head north into the doorway.
    Once entering this new room, you should see Zebu standing in the
    middle of the room. Go up and talk to him. He will congradulate
    you, but says the other Wise Men are still captive. He will also
    recover any loss HP/MP (sweet!), and you will be able to save in
    here (double sweet!). Save then continue north to the doorway at
    the end, and enter it.

    G O A  F O R T R E S S :  2 N D  F L O O R
    ITEMS: Fruit Of Rupen, Fruit Of Power

    You should be on the 2nd Floor. There are 2 different items to
    pick up in here, so this will be a bit long, but follow this
    walkthrough and it won't be too difficult. From the entrance, go
    north and around the corner, killing Blue Tarantulas, to the river
    bank. At the river bank go north and follow that path around a few
    corners, until you come to a pathway facing northwards. Go up it
    and kill the Red Mace Warrior, then use a Level 2 Thunder Blast on
    the iron wall.

    Once it's destroyed, continue northward until you see a treasure
    chest. Inside is a Fruit Of Power. Get in and head back to the
    river bank (kill the Red Mace Warrior if he's in your way). Now
    head west along the river bank and follow the path all the way to
    its end. It's a pretty long walk, but there isn't anything to get
    in your way (hopefully), so it should be easy. Once at the end,
    you should see a spot where the water is a little more darker than
    the rest. Use a Level 2 Water Blast at that spot to create an ice
    bridge, and cross it. Now follow the path a short distance until
    you see a pathway pointing south. Go down it and follow that path
    to its end. There will be another treasure chest, with this a
    Fruit Of Repun in it.

    Get it and head back up to the river bank. Continue east along the
    river bank until you reach the end. See that dark part again? Well
    use another Level 2 Water Blast on it, for another ice bridge.
    Cross that bridge and head south and around the corner. Follow the
    path to the end and use another Level 2 Water Blast to create
    another ice bridge. Cross that then head north, and around the
    corner, until you come to a pathway heading northwards. Go up it
    but be on guard, there is a Red Mace Warrior there. Follow the
    path north and use a Level 2 Thunder Blast on the iron wall, and
    continue north, and enter through the door at the end. Once in
    this new room, head northward to the big room, where you will be
    stopped by another of the Finest Four. This time it's Sabera, and
    she is ready for a rematch.

    B O S S  # 0 8 :  S A B E R A (REMATCH)
    SUGGESTED LEVEL: 14
    SWORD: Fire (Flame Bracelet may be helpful)
    ACCESSORY: Iron Necklace or Sheild Ring (your choice)
    ITEM REWARDED: Fruit Of Repun

    Be at Level 13 when facing her. Her attack pattern is pretty much
    the same, except she is slightly tougher, but not too much. Just
    keep using Level 2 Fire Blasts on her, and she will be easily
    defeated. Be careful though, she will shoot some weird stuff at
    you, that if it touches you, it will drain some of your MP, so try
    not to use your Level 3 attacks, because you will need all your MP
    to use Refresh on yourself. Once you defeat Sabera, she will drop
    a treasure box, which has a Fruit Of Repun in it.

    Get it and head northward, where you will be presented face to
    face with Tornel. Talk to him, and he will be happy that you save
    him. He will say that Mado (the one who attacked Shyron) is
    holding Asina prisoner, and for to go after him. Tornel will
    revive any loss HP/MP. Continue northward, to the doorway at the
    end, which you will enter.

    G O A  F O R T R E S S :  3 R D  F L O O R
    ITEMS: Magic Ring, Opel Statue, Antidote

    You should be on the 3rd Floor. Right now it's best to have your
    Rabbit Boots equipped. From the entrance, go north to the first 4-
    way you see. Watch out for the Blue Macewarriors, Blue Tarantulas
    and Red Gargoyles in here, because combined, this can be difficult
    to get through. Once at the 4-way, go east until you come across
    the big area of spikes. Get onto the spikes, and jump south, then
    once you get on the land, you should see a treasure chest. Inside
    it is the Antidote. Now go north, to the third 4-way intersection,
    then head west to another 4-way.

    Once there, go north following the path to the spikes. Jump
    northward across the spikes, and get to the other side, where
    another treasure chest lays. Inside it is an Magic Ring. Get it
    and head back down to the recent 4-way intersection you came
    across. Now head west to the spikes, then jump northwards to
    another piece of land. Watch out for the Blue Macewarrior. Follow
    that path until you come across a doorway, which you will enter
    now. From the entrance, go east and south around the corner, when
    you reach the Pit. Watch out for the Shadow Spots that may lurk
    about. Carefully board the platform which will take you to the
    other side. Once there, dismount and head to the 3-way. Once at
    the 3-way, head west until you reach the end, where there is a
    treasure chest there. Inside is an Opel Statue, get it and head
    back to the 3-way again.

    From the 3-way, this time head south and follow the path to the
    doorway. Enter through the doorway. From the entrance, head east
    and around the corner, until you reach the spikes. Jump to the
    first 4-way, then head east. Once at the land, head to the next 4-
    way, then go north to the last 4-way. From here head east to the
    spikes, and head north once more. Once at the land, follow the
    path north and around the corner to the doorway. Up to this point,
    it would be best to be at Level 14, so go fight some monsters
    until you reach that point. If you have reached that point, head
    on into the doorway.

    From the entrance, head west, then around the corner. Watch out
    because there are more Shadow Spots here. Make your way to the
    Pit, and carefully but quickly get on the moving platform. This
    can be a tricky area, so I'm letting you know now, this will take
    some time to get through. Make sure your Rabbit Boots are equipped
    because you will need them. Once at the other side, head down to
    the 3-way (jump over the Shadows to make it easier).

    From the 3-way, head south and around the corner, and follow the
    path and you will come across another Pit. Wait for the platform
    and cross the Pit carefully. Hopefully there will be no bad guys
    in the way, so it should be a bit easier to cross. Once at the
    other side, head north into the doorway. Like I said before, make
    sure you are at Level 14, because this will be a very tough fight.
    From the entrance, go north and you will come face to face with
    the third warrior of the Finest Four, which is Mado.

    B O S S  # 0 9 :  M A D O (REMATCH)
    SUGGESTED LEVEL: 14
    SWORD: Water
    ACCESSORY: Iron Necklace or Sheild Ring (your choice)
    ITEM REWARDED: Sacred Sheild

    He's ready to fight so here's the deal. Equip your Sword Of Water
    and Blizzard Braclet, and use the Refresh Spell and Magic Ring
    (you found earlier) when need be, and you will need it. Mado's
    fighting style is still the same. He rolls in a ball and shoots
    out stuff at you. But this time he is much faster, which makes him
    extremely tough to fight. Since the attack can cover the whole
    screen, use as many Level 3 Water Blasts as it takes to kill him.
    It's probably best if you stand on the left side of the room
    though (corner perferred). It will take a lot to kill him, that's
    why the Magic Bracelet is important here.

    Once you defeat him, he will drop a treasure chest. But what is
    inside you may ask, well go to it and see. It's the Sacred Sheild!
    After getting the Sacred Sheild, head north some more, and you
    will see Asina. Talk to her and she will revive any lost HP/MP.
    Asina will say that Dragonia caught Kensu spying around the area,
    and fears for Kensu's life. After this, Asina will disappear. Go
    north to the doorway, which will take you to the 4th Floor of
    Fortress Of Goa.

    G O A  F O R T R E S S :  4 T H  F L O O R
    ITEMS: Magic Ring

    After that tough battle with Mado, you should be on the 4th Floor.
    From the entrance, head north follow the path to the 3-way. Kill
    any Blue Walking Eyeballs in the way. Once at the 3-way, head
    west, and follow the path until you reach the doorway at the end.
    Go in the doorway. Believe it or not but this way is actually the
    easiest way to take. From the entrance, head north until you reach
    the end of the pathway. Kill all the Red Macewarriors (very tough)
    and the Blue Walking Eyeballs along the way, which isn't as hard
    as it may seem. Once you get to the end, go through the doorway.

    From the entrance, go east past the first 3-way, until you come to
    the second 3-way. At the spot, head north and follow the path
    until you reach another 3-way. This time you have two choices,
    east or west. Well you're gonna go west, but remember the east
    path, because you will be coming back here soon. And when you do
    go west, there will be two Pits you have to cross, so be careful.
    Once you get across them, follow the path until you reach a 3-way.
    From the 3-way, head north and follow the path until you reach a
    doorway which you will enter.

    In this new room, equip your Rabbit Boots for you will need them,
    and head east until you reach the Spikes. Jump east to the third
    4-way you see. From that point, go south until you get on some
    land. Once there, you should see a treasure chest. Inside is a
    Magic Ring. Once you get that, head back up to the 4-way, and head
    west to the second 4-way you came across. From that point, go
    north and follow the path to some land, then continue until you
    reach a doorway, which you will enter that. Make sure you are at
    Level 15, because this will be a tough boss fight. Once in the new
    room, follow the path to a big room, which will have the last of
    the Finest Four warriors, which is Karmine. It seems Dragonia
    saved the best for last because Karmine is more tougher than the 3
    warriors before hand.

    B O S S  # 1 0 :  K A R M I N E
    SUGGESTED LEVEL: 15
    SWORD: Thunder
    ACCESSORY: Warrior Ring
    ITEM REWARDED: Kensu's Body

    Here's how to beat this very tough opponet. Make sure you are at
    Level 15. Karmine's fighting style is very immense, so be very
    careful. Equip the Warrior Ring, but if you have a fear of not
    making it, Sheild Ring or Iron Necklace will do. Also equip your
    Refresh Spell, because you will need it. He has will move around
    the room very fast, but when he stops, he has two different
    attacks he will try to launch on you. One is giant fireballs which
    he will throw at you, which also bounces off the walls. The other
    will be several small blue fireballs which he will also launch at
    you. It's probably best to stay in one spot, preferably the left
    side in the corner, because with the Warrior Ring equipped, it'll
    make this battle a bit easier. This will take a long time to get
    through, but use as many Level 2 Thunder Blasts as possible. Sure
    enough you will be able to defeat Karmine.

    F O R T R E S S  O F  G O A :  4 T H  F L O O R (CONTINUED)
    ITEMS: Flight Spell

    After defeating Karmine, he will drop a treasure chest, which will
    have Kensu's Body (yes you heard me, a body in a small chest,
    don't ask me!). After getting it, go northward, and follow the
    path until you reach the doorway, which you will enter. Once in
    this new small room, head up to the Small Blue Slime. Don't worry
    it wont attack you. Once there, equip Kensu's Body and use it on
    the slime. Doing this, Kensu will be freed (if you will). He will
    thank you, and tell you of what he found out. Dragonia captured
    him, while he was eavsdropping on Dragonia and Karmine talking.
    What he could hear was that Dragonia's Flying Tower is a
    combination of magic and technology, and that it is controlled by
    DYNA, a super computer.

    The Flying Tower flies around using the energy from the ancient
    statues of the Sun and Moon, and that You must get to the and
    destroy the statues and computer. The only way to destroy the
    statues is by using the Bow Of Sun and Bow Of Moon. Kensu will say
    that the Bow Of Sun is somewheres on Mt. Hydra, but he don't know
    where the Bow Of Moon is. Don't worry about that, because you
    already have the Bow Of Moon. For saving Kensu, he will give you
    the Flight Spell, which will enable you to levitate over areas you
    could never get over beforehand. After this, Kensu will disappear,
    so teleport to Swan, and refill at the Inn and save.

     --------------------------------
 L: |Oasis Dessert/The Town Of Sahara|
     --------------------------------

    T O W N  O F  S W A N (REVISITED)
    ITEMS: None

    After saving at the Inn, you should still be in Swan. Since you
    have the Sacred Sheild from fighting Mado, you've probably
    realized that it has a lower defense rating than the Ceramic
    Sheild. So knowing this, you can sell off the Sacred Sheild. Go to
    the Pawn Shop and sell your Sacred Sheild for $4,500. After doing
    that, leave the Pawn Shop and head out the west side to Goa Field.
    Then once there, head to Mt. Hydra.

    M T .  H Y D R A (REVISITED)
    ITEMS: None

    Once back at Mt. Hydra, make your way back to the cave before the
    Cave Of Styx. Incase you forgot how to get there, I shall refresh
    your memory. From the entrance of Mt. Hydra, make your way to the
    first 3-way intersection, then head right until you reach a cave
    entrance. Go in it, and from that entrance, follow the path to the
    3-way. Once there, head left and go through the door at the end.
    You will be back in Mt. Hydra.

    Once you are back at Mt. Hydra, make your way around the corners
    until you come to another 3-way. From there, go right until you
    reach another cave entrance, which you will enter. Once you are in
    this cave, head to the 3-way, and this time, head left. Follow
    the path to the end, and go through the door. Now you are about to
    explore new parts of Mt. Hydra.

    C A V E  O F  M T .  H Y D R A  (REVISITED)
    ITEMS: Bow Of Sun

    From the entrance, head west and around the corner, until you come
    to the 3-way at the top. Kill everything in your way then head
    east from the 3-way until you reach the doorway, which you will
    enter. From the entrance, head east then around the corner to the
    north. Kill everything in your way, but be careful not to turn to
    stone. Once at the top of this section, use a Level 2 Wind Blast
    on the wall, then continue north on the path, and enter the
    doorway at the end.

    Upon entering this room, there are Green Macewarriors lurking
    about, so be very careful. From the entrance though, head north,
    then east around the corner, then north  again to the end. Use a
    Level 2 Wind Blast on the wall. This will not only clear the path,
    but open up a doorway leading to the next room, so enter the
    doorway. Follow the path all the way to the other side, killing
    more Green Macewarriors, Once there, you will see a doorway. Enter
    the doorway and you will be back at Mt. Hydra.

    From the cave entrance, go west, until you come to a gap between
    the two ledges. Be careful of the Orange Mudmen that lurk about.
    Also keep in mind that if you get too close to the ledge, you will
    fall off and you will end up at the beginning of Mt. Hydra, where
    you will have to start all over again. Equip your Flight Spell,
    and fly over to the other side, but watch out for the Orange
    Mudmen over there, because it will surely try to knock you off the
    side. Once there, you will see a treasure chest, well inside is
    the Bow Of Sun. Once you get it, Asina will appear.

    She will commend you for finding the Bow Of Sun, and say that
    Dragonia has taken the Flying Tower over to the Town Of Sahara,
    which is east of the Oasis Cave. Dragonia is taking the magic from
    Sahara Pyramid and using it to prepare for his final attack. Asina
    will conclude by saying that you must hurry and stop him, and to
    head to Sahara. With that, she will disappear. Now make your way
    out of the caves you just went through and head up to the Cave Of
    Styx, to get the other items.

    C A V E  O F  S T Y X  (REVISITED)
    ITEMS: Psycho Sheild, Fruit Of Power

    Remember how to get to the Cave Of Styx? Well if not, this is how.
    Get back to the 3-way intersection you came to before going into
    the caves to find the Bow Of Sun. From that intersection, head
    left and follow the path to the staircase. Climb the stairs and
    enter through the doorway and you will be in the Cave Of Styx.
    Once inside, go north until you reach the 3-way. Watch out for the
    Blue Walking Eyeballs because there are a few here. From there, go
    west, and follow the path until you reach the end. Kill everything
    in your way, if there is anything, and go through the door.

    From the entrance, head north to the polluted river bank. Then
    head east and up around the corner. Your enemies here will be Blue
    Walking Eyeballs and Red Salamanders. You'll also notice along
    here there are 2 treasure boxes, so equip the Flight Spell and fly
    over to them. Once at the other side, go to the chest at the top,
    which will have the Psycho Sheild in it. Get it, then equip it and
    go around the corner from there, to the other treasure chest.
    Inside that one is the Fruit Of Power. Once you get both items
    now, head back to Swan.

    G O A  F I E L D (REVISITED)/O A S I S  D E S S E R T
    ITEMS: None

    You should now be in Swan. Equip your Psycho Sheild, and head up
    to the Pawn Shop. Sell off your Ceramic Sheild for $1,500, and
    leave the Pawn Shop. Now go to the Inn and revive any lost HP/MP
    and save your work, then head back out to Goa Feild, and kill a
    few monsters. Up to this point, you should have covered north,
    west (southwest to be exact) and east of Goa Feild, with one
    direction left, south. To get there, head up to the entrance of
    Goa, then turn around and head south. Go all the way to the rocky
    area at the bottom, and head west a bit. You should see a pathway
    leading south. Go into it and this will take you to the Oasis
    Desert.

    Now you should be in the Oasis Dessert. From the entrance of the
    dessert, equip your Rabbit Boots, then head south until you come
    across 4 whirlpools next to each other. Watch out for the Purple
    Eagles and Orange Mudmen, because they can be tough. From there,
    head west a bit until you come to an island. On this island, you
    should see a staircase. Go into the staircase and you will be
    inside the Oasis Cave.

    O A S I S  C A V E
    ITEMS: Leather Boots, Battle Armor, Power Ring

    From the entrance, head north past the 3-way, and go to the river
    bank. You should see a treasure chest on the other side, but how
    to get it? Well, equip your Flight Spell, and jump across the
    river bank. Now go to the treasure chest and you will get the
    Storm Bracelet. Don't worry about anything else, because it will
    just take you back to Goa Fortress. Now head back to the 3-way,
    and go east from it. Follow the path to the doorway and enter it.

    This area is going to be big, but you'll be using the Flight Spell
    alot, so it won't be that bad. From the entrance, follow the path
    east, killing the Brown Scorpion, and head to the river bank.
    Careful of the other enemies inhabiting this area, the Green
    Dragonia Archers and Purple Eagles. Once at the riverbank, head
    north until you reach a pathway leading west. Once there, head
    west and follow the path to the end. Once at the end, you will
    come across a treasure chest, which will have the Battle Armor in
    it. Get it, then equip it to have a bit more defense, then head
    back to the river bank.

    Once back at the river bank, head north and follow the long path
    until you reach the end, which is at the other side. Once there,
    use the Flight Spell, and jump across the river, then go south and
    follow the path until the end. Once there, you'll see another
    treasure chest there, which will have the Leather Boots in it.
    These will allow you to walk on poison swamps and spikes without
    taking any damage. After getting them, use the Flight Spell to
    jump across the river, right next to you. You should see a pathway
    heading west to the south of you. Go through that path.

    Once on the other side, Use the Flight Spell once more and jump
    across the river again. This time once on the other side, head
    south until you reach a doorway which you will enter. This is
    pretty short and easy to get through. From the entrance, head
    north until you reach the iron wall. Use a Level 2 Thunder Blast
    to blow open the wall, then continue northward. At the end of the
    path you should see a treasure chest. Inside is the Power Ring.
    Get the Power Ring, and head back outside to the Oasis Dessert.

    S A H A R A  F E I L D/T O W N  O F  S A H A R A
    ITEMS: Magic Ring, Stom's Pendant

    Now that you are back at the Dessert, head southeast until you
    come across a cave which is blocked by 2 whirlpools. Watch out for
    the enemies during this though. Use your Flight Spell to jump over
    the whirlpools, and enter the cave. This should be easy to get
    through, even with the Brown Scorpions, in here. Just simply make
    your way to the other side of the path. Equip both your Warrior
    Necklace and Sword Of Thunder to get through the Brown Scorpions
    easier. Once at the other side, go through the door and you will
    be in a field, right before the Town Of Sahara.

    You should now be at a field, where there are some weird looking
    bunnies? Anyways if you talk to any of them, they will say "Let's
    play". But then if you talk to a certain one, he will reveal to be
    Deo. He will say that he wishes to see Stom again, that he was one
    of Stom's favorate. Now use your Change Spell and turn into Stom
    (and stay as him), then talk to Deo again. Deo will become excited
    to see Stom, and as a result, he will give you a Magic Ring.

    Now head south some more, and you will come across a pathway
    leading south, which once going there you will be in the Town Of
    Sahara. This is the last town you will visit in the game, which
    means the end is very near. Talk to everyone who will talk about
    how Dragonia will fall soon. First stop, go to the house directly
    right of the entrance. Once you enter, talk to the man sitting
    down. Now, to me it seems this guy is Stom's father, because he
    says "son", but I could be wrong. Anyways, he will wonder if you
    want your pendant back, which you will accept. You now have Stom's
    Pendant. Now, my guess this pendant will work the same way as the
    Deo's Pendant did in the NES version, which is it will slowly
    refill your MP, but only if you're standing still.

    Next go to the Pawn Shop and sell off your Solider Suit for
    $1,800. After doing that, head to the Inn and for $500, refill any
    lost HP/MP and save. After that head through the east exit, and
    then go through the cave door. Just like before, make your way to
    the other side, killing the Brown Scorpions in your way. Once at
    the other side, go through the door and you will be right outside
    of the Sahara Pyramid. You can save at this point, which will be a
    good idea.

    Now you should be ready for the Sahara Pyramid, but to get there
    should be very easy. From the cave entrance here you just came
    from, equip your Leather Boots. Directly east of you is the Sahara
    Pyramid. All you have to do is walk on the front side of the
    pyramid, then you will come across an entrance blocked by 2
    whirlpools. Keep an eye out for the Orange Mudmen and Blue Flying
    Insect. Use your Flight Spell and jump over the whirlpools and
    enter through the door. You will now be in the Sahara Pyramid.

     -------------------------------
 M. |Sahara Pyramid/Pyramid Basement|
     -------------------------------

    S A H A R A   P Y R A M I D
    ITEMS: None

    You should now be in the Sahara Pryamid. From the entrance, head
    north all the way to the end, then enter through the doorway. From
    the entrance, head to the 3-way you will come across, Now it don't
    matter which way you go because you will end up in the same place,
    so let's just go east. Do so, and follow the path, killing any
    enemy in your way to rack up on EP and money, and head to the
    doorway and enter it. Now in this new room, pretend again like
    it's a city (just like in the Poison Forest Maze).

    With that in mind, from the entrance, head around the corner and
    to the first 4-way you see. From there, head south two blocks, and
    then go west 1 block. Soon as you get to the 4-way, go west a bit
    more, and you will see a doorway which you will enter. Once you
    enter it, go north a bit, and get ready for a tough fight, so make
    sure you are maxed out at Level 16. Once you are ready proceed
    onward and you will be face to face with who everyone has been
    talking about, Dragonia, but this is not the final boss, atleast
    not yet. After some talking about your arrival, the battle will
    begin.

    B O S S  # 1 1 :  D R A G O N I A
    SUGGESTED LEVEL: 15
    SWORD: Thunder (Storm Bracelet is also peferred)
    ACCESSORY: Power Ring
    ITEM REWARDED: Psycho Armor

    Now this is the first time you will encounter Dragonia, and word
    of warning, he is tough! When you meet him, he will start
    unleashing his power on you. He will charge at you very fast, so
    make sure you are out of his way, because it will hurt badly if he
    hits you. His main offense is that he shoots out lightning bolts
    which cover a third of the screen. My advice is get in the upper
    right hand corner of the screen. Be at Level 15, and equip the
    Power Ring, Sword Of Thunder and Storm Braclet. Just make sure you
    are at full HP/MP and have a couple Magic Rings on you, because he
    will be tough. You will need to unleash as many Level 3 Thunder
    Blasts at him as you can and he will be defeated, for now.

    Defeat him and he will say to enjoy your victory while you can,
    because it won't last, and that his Flying Tower will crush you!
    Also he will drop a treasure chest. Inside, you will receive the
    Psycho Armor which is the best armor ever. Why, because but you
    can recover lost HP slowly while wearing it, you just need to be
    standing in one place so it can happend. After getting the Psycho
    Armor, the floor below you will drop, leading you back to the
    beginning of the Sahara Pyramid. Keep in mind, you can not sell
    off your Battle Armor.

    S A H A R A  P Y R A M I D (CONTINUED)
    ITEMS: Bow Of Truth

    Once you are back at the beginning of the Great Pyramid, you will
    see Azteca just north of you. Go up and talk to him, and he will
    be excited that you have made it up to that point. He will also
    tell you that he was taken prisoner by Dragonia and was asked by
    him, about the Sahara Pyramid. Azteca believes that Dragonia is
    after the Bow Of Truth, but he refused to tell Dragonia anything,
    and as a result, Dragonia imprisoned him, but doesn't understand
    why Dragonia wants it. Azteca will instruct you to go to the
    Flying Tower, via portal in a cave north of the Sahara Pyramid.

    Finally Azteca presents you with the Bow Of Truth, which is to be
    used on Dragonia. Now head south and leave the Sahara Pyramid.
    After that, use your Teleport Spell, and head back to Sahara. Go
    to the Inn and refill any loss HP/MP. Now head back to the dessert
    where the Sahara Pyramid is, and save. You should now be back at
    the dessert again, right at the cave entrance. Equip your Leather
    Boots, and this time head directly north of the Great Pyramid,
    until you come across the mountain. Walk around the mountain, and
    head north again until you come across this staircase sitting in
    the swamp, which is guarded by two whirlpools. Use your Flight
    Spell to jump over the two whirlpools, and enter the staircase.

    T H E  C A V E  B E H I N D  T H E  P Y R A M I D
    ITEMS: None

    From the entrance, head south and follow the path to the end. Zebu
    will stop you along the way, telling you that to gain entrance to
    the labryth ahead of you, you must defeat the guardian statues in
    the big room before you. They pose a threat to anyone who has the
    Bow Of Truth on them. You must stop them, because they make the
    Flying Tower fly. After this, Zebu disappears, and after that,
    continue northward to the big room.

    In here, you will see two statues, known as the Sun & Moon
    Statues. Walk a couple of steps and they will notice that you have
    the Bow Of Truth and start firing. Their fire power is immense and
    can do plenty of damage to you, but killing them is very easy.
    Equip either your Bow Of Moon or Bow Of Sun (you did remember to
    get these things right?), and use it on the statues. Whichever bow
    you use, will kill that statue. After that, use the other one on
    the other statue. Once both are destroyed, a doorway, which lies
    between them, will open. Go in it.

    From the entrance, head north to the 3-way. From there, go east
    and follow the path around several corners until you reach the
    end. Watch out for the Wizards, infact don't even bother with
    them, because it will take forever for them to be killed. Avoid
    them by any means, because they will try to launch a spell at you
    which will hurt you alot. Anyhow, once you get to the end, head
    through the doorway. From the entrance, equip your Leather Boots,
    and walk north across the spikes, past the 4-way. Watch out for
    the Wizards and Butterflies in here. Once on the other side,
    follow the path north, until you reach the doorway. Enter through
    the doorway. Upon entering head west, and follow the path to the
    spikes. With your Leather Boots still equipped, walk across the
    spikes.

    At the other side, follow the path around the first corner, then
    continue until you reach the next corner. Ahead of this point
    there is a pit, and at the end there is a doorway guarded by
    Wizards. On top of that, there is a Purple Butterfly that'll fly
    about. Sounds pretty tricky to get through, believe me it is. What
    I do, which is probably the best idea, is equip your Flight Spell,
    and use it to fly over everything. Do this until you reach the
    other side. Once there, go into the doorway. From the entrance,
    head north, and you will see a doorway. Head into it and it will
    take you to the Flying Tower.

     ---------------------------------
 N: |The Flying Tower/The Final Battle|
     ---------------------------------

    T H E  F L Y I N G  T O W E R :  1 S T  F L O O R
    ITEMS: None

    Hoping you have followed my walkthrough up to this point, you
    should now be on the first floor of the Flying Tower. Now this is
    another new area that wasn't in the NES version, however it's not
    that difficult to get through. At the moment, you should be at
    some type of portal thing you came through from beforehand. Keep
    in mind you can not go back to the world behind you, so there is
    no turning back. Equip the Stom's Pendant to refill your MP, and
    let your Psycho Armor refill your HP. Once your HP/MP has been
    refilled, save here.

    Amongst all the walking around this huge maze, look out for the
    Orange Cyborg, because they will do some damage to you. Infact,
    try to avoid them as much as you can. From the start, head noth to
    the 4-way, then go west past the next 4-way. Continue following
    the path until you reach a 3-way. Once there, you should see
    another path heading northward, go up it until you reach another
    4-way. From there, head east until you reach the second 4-way,
    then head north all the way. Make sure your HP/MP has been
    refilled, and get ready because this is gonna be a tough boss
    fight to get through!

    B O S S  # 1 2 :  D Y N A
    SUGGESTED LEVEL: 16
    SWORD: Water
    ACCESSORY: Warrior Ring (or possibly the Power Ring)
    ITEM REWARDED: None

    You are now face to face with DYNA, and this is a very tough boss.
    As you can tell DYNA is a huge master computer system gone wrong,
    and you need to stop it. Here's how: Be at Level 16 and have
    either the Warrior Ring or Power Ring on. Also use the Sword Of
    Water. Hopefully your HP/MP will be filled out. Also equip your
    Barrier Spell, because you may need it. DYNA will attack you with
    fairly good size laser beams, as well as fireballs. Best bet is to
    stand just below of DYNA's eye, so that you can miss the beams.
    Use your Barrier Spell the whole time, if you can, and start using
    the Sword Of Water at whatever level of power you want.

    It's best to use the Warrior Ring, because you can rapidly launch
    Level 1 attacks at DYNA, but the Power Ring will double the
    stregnth. Only when DYNA's eye open, launch your attack at DYNA.
    Depending on the ring you use, this will be a very lengthy fight
    so be ready. Also, because you have to use the Barrier Spell as
    well as the Sword Of Water at the same time, it's best to adjust
    how you place your hand on the Gameboy, because this can be
    tricky, holding down one button while rapidly using the other.
    Keep doing this and you will have defeated DYNA.

    T H E  F L Y I N G  T O W E R
    ITEMS: Sword Of Crystalis

    After it's destroyed, a huge explosion will take place and DYNA
    will be gone. Well, after you beat DYNA, you would think that the
    game over, atleast that's how it went in the NES version. Well
    guess what, this ain't the NES version ^_^. After defeating DYNA,
    it's not over yet. Mesia will appear, whom is glad you're here and
    says you to work fast. Dragonia will use the Flying Tower to
    launch his last attack on the world. She will continue saying how
    the time has come to join the 4 swords to become the mighty Sword
    Of Crystalis. Your swords will appear before you, and then combine
    into Crystalis (it will be automatically equipped). After this
    Mesia will conclude by saying that Dragonia is one floor up, and
    for you to hurry up and stop him.

    Now unlike the NES version, the Flying Tower is done a lot
    differently, and if you're not careful, you could easily get lost.
    First there are Flybots and Walking E-Frames throughout the Flying
    Tower, so be careful. Once you get onto the Flying Tower, you're
    main object is to look for a door between two broken pillars, but
    incase that's a bit hard to follow, here is what you do. Once you
    are on the Flying Tower, (1) head east 2 doors, and enter the
    door. (2) Once in the next area, head east 3 more doors, then
    enter that door. (3) Now head west 2 doors and enter. (4) Finally
    go 1 more door west and enter that door. You will now see 3 doors
    side by side each other. Make sure you are fully maxed out on
    HP/MP, and go in the door on the left, and get ready for battle,
    because this is the final battle!

    B O S S  # 1 3 :  D R A Y G O N (REMATCH)
    SUGGESTED LEVEL: 16
    SWORD: Crystalis
    ACCESSORY: Warrior Ring
    ITEM REWARDED: None

    Draygon's much tougher than before, so make sure you max out your
    stats to Level 16. First off, equip your Bow Of Truth and use it
    on him, and he will turn into a giant dragon of some sort. Now in
    his true form, his main offense is that he shoots laser beams at
    you, as well as large balls of energy. He also spits out green
    fireballs. Now he is very slow moving, so it's a good idea to stay
    in either upper corner. His fireballs will do very little damage
    to you, but his laser beams will hurt, so avoid them as much as
    possible. With the Warrior Ring equipped, start blasting away at
    Dragonia, but only strike when the eye is open (the one in the
    middle of his chest). Use either your Barrier Spell or Refresh
    Spell when you can, because they will come in handy. Also when you
    get a chance, use your HP/MP refill strategy I told you about
    before hand (Psycho Armor to refill HP, Stom's Pendant to refill
    MP), it be a good idea to use that to your advantage. Keep this up
    and you will have defeated Dragonia for the final time.

    Dragonia will explode once you defeat him. Long story short, watch
    the final scenes of the game, and relax, as you have just beaten a
    remake of a very classic game for the Gameboy Color.
    Congradulations!

     ------------------------------------------
 O: |Differences Between The NES & GBC Versions|
     ------------------------------------------

    When playing this version of Crystalis, it's pretty obvious that
    there is quite a few changes in the game. I will only list the big
    changes.

    1. The storyline has changed a whole lot through the game. Think
    back to how the story went on the NES version, and you'll know
    what I'm talking about. Not only that, the music has changed, for
    the worst, I might add.

    2. The GBC Cave, or Gameboy Color Cave. I call it this, because
    it's a new cave that can only be accessed on the GBC version,
    hence the name. It's a small cave, that has the Alarm Flute in it.

    3. When you get either a Ball or Bracelet for a sword, they have
    an attack rating as well, which will increase your sword power.

    4. Alot of the enemies have change, like the Killer Chest isn't as
    popular as it once was. Not only that, it seems any sword can kill
    any enemy atleast from what I can see.

    5. There is a couple new items, well new in the sense that they
    wasn't in the NES version, but they are simple. The Necklace Of
    Fate and Kensu's Body (don't ask). Deo's Pendant (NES version) was
    changed to Stom's Pendant, but it works the same as Deo's Pendant.

    6. Some of the names of locations have changed (Evil Spirit Island
    is now Island of Spirits for example). Also some of the story has
    changed from the NES version, but it's generally the same story.

    7. Probably the big kicker, you have to defeat DYNA BEFORE
    fighting the final form of Dragonia. Here's another strange bit,
    you don't get the Sword Of Crystalis till after defeating DYNA,
    which you will use it on Dragonia's final form.

    8. The Flying Tower (Floating Tower) went through a huge
    changeover, making it a bit more difficult to get through.

    There's probably some other things, but these are the big ones
    that sticks out in my mind. Hope this doesn't confuse you that
    much ^_^.

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           -----------
SECTION 3: |THE GOODIES|
           -----------

     ------
 A: |Swords|
     ------

    There are 5 swords in the game. 4 of which has accessories which
    will make them more powerful. Below is a list of the swords and
    their accessories. However the rating system for each sword is
    different than in the NES game, which I will explain. Each sword
    you get will have its own rating, but when you get a ball that
    adds ATT +2 to your sword. And when you get bracelet, that adds
    ATT +3 to your sword. After you get a bracelet, your ball will be
    equipped into your sword, so you can't downgrade it unless you
    unequip your sword. Below is the end result of your sword plus
    ball/bracelet, which you can add that to your current attack
    rating to get a total.

    SWORD OF WIND:
    Level 1: Sword Of Wind (ATT +1)
             This is the first sword of the game. Once charged to
             Level 1, it can send a small wind blast attack at your
             enemies.

    Level 2: Ball Of Wind (ATT +3)
             Get the Ball Of Wind and it will increase the fighting
             power of the Sword Of Wind. Once equipped, you can
             charge the Sword Of Wind to Level 2, shooting out a
             powerful bigger wind blast that is more powerful than
             your Level 1 blast. This item will also help destroy
             some walls.

    Level 3: Tornado Bracelet (ATT +4)
             Get the Tornado Bracelet and once equipped you can charge
             up your Sword Of Wind to Level 3. And by doing so, you'll
             send out several tornadoes that will help kill your
             enemies and knock them back. This attack takes 8 MP to
             use.

    SWORD OF FIRE:
    Level 1: Sword Of Fire (ATT +2)
             This is second sword of the game. Once charged to Level
             1, it can send a small fire blast at your enemies.

    Level 2: Ball Of Fire (ATT +4)
             Get the Ball Of Fire and it will increase the fighting
             power of the Sword Of Fire. Once equipped, you can charge
             the Sword Of Fire to Level 2, shooting out a large stream
             of fire that will surely help against fighting monsters.
             This item will also help destroy some walls. This attack
             takes 16 MP to use.

    Level 3: Flame Bracelet (ATT +5)
             Get the Flame Bracelet and you can charge up your Sword
             Of Wind to Level 3. And by doing so, you'll be able to
             shoot out a huge fire ring shoots out, setting your
             enemies on fire. This attack takes 18 MP to use.

    SWORD OF WATER:
    Level 1: Sword Of Water (ATT +4)
             This is the third sword of the game. Once charged to
             Level 1, it can send a small water blast at your enemies.

    Level 2: Ball Of Water (ATT +6)
             Get the Ball Of Water and it will increase the fighting
             power of the Sword Of Water. Once equipped, you can
             charge the Sword Of Water to Level 2, shooting out an ice
             V-shape ice blast, that will help defeat enemies. This
             item will also help create ice bridges (HINT: Look for
             where there is a lot of white dots in the water coming
             together).

    Level 3: Blizzard Bracelet (ATT +7)
             Get the Blizzard Bracelet, and you can charge up your
             Sword Of Water to Level 3. And by doing so, snowflakes
             come out then captures enemies. Then brings the flakes
             together and shoots out. This attack takes 16 MP to use.

    SWORD OF THUNDER:
    Level 1: Sword Of Thunder (ATT +8)
             This is the fourth sword of the game, and one of the more
             effective against enemies. Once charged to Level 1, it
             can send a 3-way lightning bolt towards your enemies.
             This is best used with the Warrior Ring, trust me.

    Level 2: Ball Of Thunder (ATT +10)
             Get the Ball Of Thunder and it will increase the fighting
             power of the Sword Of Thunder. Once equipped, you can
             charge the Sword Of Thunder to Level 2, shooting out
             several thunder rings towards your enemies. This attack
             can cover a 180 degree radius, which will be very
             helpful. This item will also help destroy iron walls
             (HINT: Look for walls with gargoyle like faces, those are
             the iron walls).

    Level 3: Storm Bracelet (ATT +11)
             Get the Storm Bracelet and you can charge up your Sword
             Of Thunder to Level 3. And by doing so, you'll be able to
             cause a powerful storm that will destroy everything on
             the screen. This is actually my most favorate attack
             done. This attack takes 40 MP to use.

    SWORD OF CRYSTALIS:
    Level 1: Sword Of Crystalis (ATT +16)
             This is the final sword of the game. You will get the
             Sword Of Crystalis at the end of game. After defeating
             DYNA, Mesia will take all 4 swords and combined them into
             the mighty Sword Of Crystalis. You will be using this
             sword only in the Flying Tower, and against Dragonia's
             final form. Unlike the other 4 swords, it doesn't have
             any items to increase its fighting power (but wouldn't it
             be sweet if it did ^_^). However You can charge it up to
             Level 2 or 3 to send out a slightly more powerful energy
             blast out.

     -------
 B: |Sheilds|
     -------

    There are 8 different types of sheilds you can get in the game.

    1. Carapace Sheild (SHEILD DEF +2): This can be bought for $80 in
       Leaf or $70 in Brynmaer, and can be sold for $45.
    2. Bronze Sheild (SHEILD DEF +6): This can be bought in Brynmaer
       for $220, and can be sold for $132.
    3. Platinum Sheild (SHEILD DEF +8): This can be bought in Portoa
       for $1,500 or in Amazones for $1,300, and can be sold for $840.
    4. Ceramic Sheild (SHEILD DEF +18): This can be bought in Swan for
       $2,500, and can be sold for $1,500.
    5. Battle Sheild (SHEILD DEF +24): This can be bought in Swan for
       $6,000 or in Shyron for $5,000, and can be sold for $3,300.
    6. Mirror Sheild (SHEILD DEF +12): This can be bought in Amazones
       for $2,000, and can be sold for $900.
    7. Sacred Sheild (SHEILD DEF +16): This can be bought in Shyron
       for $6,000, and can be sold for $3,000.
    8. Psycho Sheild (SHEILD DEF +32): This can be found in the Cave
       Of Styx area, but it can't be sold. It can also protect you
       against most enemies attacks.

     ------
 C: |Armors|
     ------

    There are 8 different types of armors you can get in the game.

    1. Tanned Hide (ARMOR DEF +2): This can be purchased in Leaf for
       $100, and can be sold for $60.
    2. Leather Armor (ARMOR DEF +6): This can be bought in Brynmaer
       for $140, and can be sold for $84.
    3. Bronze Armor (ARMOR DEF +10): This can be bought in Portoa for
       $600, and can be sold for $360.
    4. Platinum Armor (ARMOR DEF +14): This can be bought in Portoa
       for $2,000 or in Amazones for $1,800, and can be sold for
       $1,140.
    5. Solider Suit (ARMOR DEF +18): This can be bought in Swan for
       $3,000, and can be sold for $1,800.
    6. Ceraminc Suit (ARMOR DEF +24): This can be bought in Swan for
       $6,500 or in Shyron for $5,500, and can be sold for $3,600.
    7. Battle Armor (ARMOR DEF +20): This can be found in the Oasis
       Cave area, but it can't be sold.
    8. Psycho Armor (ARMOR DEF +32): This can be found in the Pyramid
       area, but it can't be sold. It can also slowly raise your lost
       HP once you are standing still.

     -----------
 D: |Accessories|
     -----------

    These are special items that will help better your character,
    however you can only have one item selected at a time.

    1. Rabbit Boots: This item will allow you to jump, which is very
       handy at some points of the game.
    2. Gas Mask: This item has only one purpose. By wearing it, you'll
       be able to go through the Poison Forest Maze unharmed by the
       poison.
    3. Sheild Ring: This item doubles your standard Shield Defense
       Rating.
    4. Iron Necklace: This item doubles your standard Armor Defense
       Rating.
    5. Warrior Ring: This item will allow you to use a Level 1 Sword
       Blast, without charging.
    6. Power Ring: This item doubles your standard Sword Attack
       Rating.
    7. Stom's Necklace: This item will slowly refill your MP, but will
       only work if you're standing still.
    8. Leather Boots: This item will allow you to walk over poison
       swamps without taking any damage.

     ------------
 E: |Magic Spells|
     ------------

    There are 8 Magic Spells in the game. You get them by meeting
    certain people in the game.

    1. Refresh (4 MP/6 HP): This spell will refill any loss HP.
    2. Telepathy (8 MP): This spell will allow you to talk to the Four
       Wisemen.
    3. Teleport (20 MP): This spell works like the Warp Boots, it will
       take you to any town previously visited.
    4. Paralysis (4 MP): This spell will freeze monsters and people,
       but not sure about bosses.
    5. Recover (24 MP): This spell will help you recover from any
       damage, other than HP/MP losage.
    6. Barrier (4 MP/sec): This spell will create aprotective
       forcefield around you, which will protect you from enemy
       attacks.
    7. Change (20 MP): This spell will change you into one of 4
       characters of the game.
    8. Flight (2 MP/sec): This spell will allow you to float over any
       large gap.

     -----
 F: |Items|
     -----

    These are the items you can get. They will help you out incase you
    are in trouble.

    1. Warp Boots: This item teleports to towns previously visited.
    2. Antidote: This item will cure poison status.
    3. Fruit Of Lime: This item will cure petrify status.
    4. Fruit Of Repun: This item will cure nuper status.
    5. Lysis Plant: This item will cure paralysis status.
    6. Magic Ring: This item will cure all MP.
    7. Opel Statue: This item will cures all HP (after death), but I
       haven't seem to get this thing to work yet. You must have this
       item selected on the Item Screen.
    8. Medical Herb: This item will cure 32 HP.
    9. Fruit Of Power: This item will cure 32 MP.

    (NOTE: Please refer to the "Buy/Sell" part of Section 4, for info
    on purchasing/selling items)

     ----------------
 G: |Game Story Items|
     ----------------

    These are items you get throughout the game, which plays an
    important role during your quest. You can only use one item at a
    time.

    01. Alarm Flute: This item is used to wakes people who are asleep.
    02. Shell Flute: Use this to summon the dolphin.
    03. Eye glasses: Use this to open a secret door in Joel.
    04. Flute Of Lime: Use this to cure petrify on some soliders.
    05. Broken Statue: This will become the Statue of Gold.
    06. Statue of Gold: This is used to calm the whirlpools.
    07. Love Pendant: Give this to Kensu to remind him of his duty.
    08. Fog Lamp: Return it to the boat keeper in Portoa.
    09. Necklace Of Fate: Use this to enter the caves of the Angry
        Seas.
    10. Kirisa Plant: Give this to the Amazon Queen for the Bow of
        Moon.
    11. Glowing Light: Fixes the Broken Statue into the Statue of
        Gold.
    12. Key of Styx: Opens the gate to the Cave of Styx.
    13. Kensu's Body: Use this to restores Kensu from his blob state.
    14. Bow of Moon: Use this to defeats the Guardian of Moon.
    15. Bow of Sun: Use this to defeats the Guardian of Sun.
    16. Bow of Truth: Use this to reveal the Emperor's true form.

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           ---------------
SECTION 4: |IMPORTANT STUFF|
           ---------------

     ---------
 A: |Level-Ups|
     ---------

    This tells you what your stats are for your current level.

     ------- -------- ----- ----- ------ ---------- ----------
    | LEVEL |  EXP.  |  HP |  MP | ATT. | SHD DEF. | ARM DEF. |
     ------- -------- ----- ----- ------ ---------- ----------
    |   1   |     30 |  48 |  34 |   +1 |    +1    |    +1    |
    |   2   |     60 |  64 |  34 |   +2 |    +2    |    +2    |
    |   3   |    150 |  80 |  51 |   +3 |    +3    |    +3    |
    |   4   |    300 |  96 |  68 |   +4 |    +4    |    +4    |
    |   5   |    700 | 112 |  85 |   +5 |    +5    |    +5    |
    |   6   |  1,200 | 128 | 102 |   +6 |    +6    |    +6    |
    |   7   |  1,600 | 144 | 119 |   +7 |    +7    |    +7    |
    |   8   |  3,500 | 160 | 136 |   +8 |    +8    |    +8    |
    |   9   |  5,800 | 176 | 153 |   +9 |    +9    |    +9    |
    |  10   |  8,000 | 192 | 170 |  +10 |   +10    |   +10    |
    |  11   | 10,000 | 208 | 187 |  +11 |   +11    |   +11    |
    |  12   | 20,000 | 224 | 204 |  +12 |   +12    |   +12    |
    |  13   | 30,000 | 240 | 221 |  +13 |   +13    |   +13    |
    |  14   | 40,000 | 255 | 238 |  +14 |   +14    |   +14    |
    |  15   | 50,000 | 255 | 255 |  +15 |   +15    |   +15    |
    |  16   |  MAXED | 255 | 255 |  +16 |   +16    |   +16    |
     ------- -------- ----- ----- ------ ---------- ----------

    NOTE:
    The EXP listed, tells how much you need to get to the next Level.
    SHD DEF (Sheild Defense), shows your Standard Sheild Defense only.
    This doesn't include when you are holding a sheild.
    ARM DEF (Armor Defense), shows your Standard Armor Defense only.
    This doesn't include when you are wearing an armor.
    ATT (Attack), shows your current Attack Defense.
    This doesn't include when you are using a sword.

     --------
 B: |Buy/Sell|
     --------

    This is a list of all the stuff you can buy, and in what town.

    ITEMS:
    ANT: Antidote     POW: Fruit Of Power RNG: Magic Ring
    MED: Medical Herb LIM: Fruit Of Lime  RPN: Fruit Of Repun
    WRP: Warp Boots   LYS: Lysis Plant

     ---------- ------ ----- ------ ----- ----- ----- ------ ------
    | BUYING   |  ANT | MED |  WRP | POW | LIM | LYS |  RNG |  RPN |
     ---------- ------ ----- ------ ----- ----- ----- ------ ------
    | Leaf     |   40 |  30 |      |     |     |     |      |      |
    | Brynmaer |   45 |  35 |   65 |     |     |     |      |      |
    | Oak      |   60 |  50 |      |  80 |     |     |      |      |
    | Nadare   |   70 |  60 |   80 | 100 |     |     |      |      |
    | Portoa   |      |  90 |  120 |     | 180 | 200 |      |      |
    | Joel     |  150 | 120 |      | 180 |     |     |      |      |
    | Swan     |  200 | 180 |  300 | 350 |     |     |      |      |
    | Amazones |      |     |  100 | 150 |     | 150 |      |      |
    | Shyron   |  200 | 180 |      |     | 300 |     |  800 |      |
    | Goa      |  600 | 500 |  800 |     |     | 700 |      |      |
    | Sahara   | 1000 |     | 1500 |     |     |     | 4000 | 3000 |
     ---------- ------ ----- ------ ----- ----- ----- ------ ------
    | SELLING  |   30 |  20 |   ?? |  70 | 170 |  ?? |  750 | 1800 |
     ---------- ------ ----- ----- ----- ----- ------ ------ ------

    PLAYERS NOTE: Opel Statue are $300 if you sell them.

     ----
 C: |Inns|
     ----

    By staying at an Inn, you will be able to refill all your lost
    HP/MP and recover from any enemy attack (paralysis, poison). After
    which, you can save outside of these places.

     ---------- -------   ---------- -------
    | TOWNS    | PRICE | | TOWNS    | PRICE |
     ---------- -------   ---------- -------
    | Leaf     |    16 | | Amazones |    80 |
    | Brynmaer |    20 | | Joel     |   120 |
    | Oak      |    40 | | Shyron   |   150 |
    | Nadare   |   140 | | Goa      |   300 |
    | Portoa   |   100 | | Sahara   |   500 |
    | Swan     |   150 | |          |       |
     ---------- -------   ---------- -------

     ------------
 D: |Tips & Codes|
     ------------

    GameShark Codes:
    1. 0163CEC2: You will have max Armor Defense Rating
    2. 0163D0C2: You will have max Sheild Defense Rating
    3. 0163CCC2: You will have max Attack Rating
    4. 01FFDAC2: You will have quick Level Up
    5. 01FFECC2 + 01FFEDC2: You will have max money
    6. 01FFC7C2 + 01FFC8C2: You will have max HP
    7. 01FFC9C2 + 01FFCAC2: You will have max MP
    8. 0101DCC2: You will have the Sword Of Wind
    9. 0101DEC2: You will have the Ball Of Wind

    Personal Tips:
    1. Leveling up does make a difference in this game. Trust me, when
    you level up a notch, it does show, atleast in attacking.

    2. Try using either the Warrior Ring or Power Ring with any of
    your swords (especially the Sword Of Thunder or Crystalis). It
    will make a big difference in fighting the enemies.

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           -----------
SECTION 5: |THE BADDIES|
           -----------

     -------
 A: |Enemies|
     -------

     ----------------------- ------ ------ -----------
    | NAME                  |  EXP | GOLD |    ATTACK |
     ----------------------- ------ ------ -----------
    | Blue Butterflies      |  100 |    0 | Paralysis |
    | Blue Flying Insect    |  225 |  200 |      None |
    | Blue Gorgons          |   32 |    8 |     Other |
    | Blue Jelly Walkers    |   24 |    5 |      None |
    | Blue Macewarriors     |  350 |  200 | Paralysis |
    | Blue Peahats          |   25 |    6 |      None |
    | Blue Shrooms          |    4 |    3 |      None |
    | Blue Slimes Large     |  100 |   50 |      None |
    | Blue Slimes Small     |    1 |    1 |      None |
    | Blue Tarantulas       |  450 |  200 |  Poisoned |
    | Blue Walking Eyeballs |  225 |  100 |   Petrify |
    | Brown Axe Hog         |    6 |    6 |     Other |
    | Brown Gorgons         |    3 |    5 |     Other |
    | Brown Scorpions       |  720 |  144 |      None |
    | Brown Tigers          |    2 |    2 |      None |
     ----------------------- ------ ------ -----------
    | Dragonia Archer       |  175 |  100 |     Other |
    | Dragonia Guard        |   32 |   10 |     Other |
    | Dragonia Soliders     |  320 |   44 |     Other |
     ----------------------- ------ ------ -----------
    | Flybots               |  100 |    0 |     Other |
     ----------------------- ------ ------ -----------
    | Green Axe Hogs        |   30 |   10 |     Other |
    | Green Flying Insect   |    6 |    2 |      None |
    | Green Macewarriors    |  200 |  100 |     Other |
    | Green Slugs           |    2 |    2 |      None |
    | Green Snakes          |    3 |    4 |      None |
    | Green Spider          |   10 |    4 |    Poison |
    | Green Spiny           |    8 |    4 |      None |
     ----------------------- ------ ------ -----------
    | Ice Zombie            |   20 |    8 |      None |
     ----------------------- ------ ------ -----------
    | Killer Dandelion      |    6 |    0 |     Other |
    | Killer Jumping Chest  |   40 |   10 |      None |
    | Killer Moving Chest   |   40 |   50 |      None |
     ----------------------- ------ ------ -----------
    | Medusa                |   50 |   12 | Paralysis |
    | Merman                |   70 |   30 |     Other |
     ----------------------- ------ ------ -----------
    | Octopus               |  100 |   50 |     Other |
    | Orange Cyborgs        |   90 |    0 |     Other |
    | Orange Gargoyles      |  300 |  200 |      None |
    | Orange Mudmen         |  150 |   50 |   Mudface |
    | Orange Snakes         |   24 |   12 | Paralysis |
     ----------------------- ------ ------ -----------
    | Purple Eagles         |   30 |    5 |      None |
    | Purple Jelly Walkers  |   65 |   12 |    Poison |
    | Purple Shrooms        |   75 |   50 |      None |
    | Purple Snakes         |   24 |   10 |    Poison |
     ----------------------- ------ ------ -----------
    | Red Crabs             |   35 |    8 |    Poison |
    | Red Slugs             |   25 |    5 |      None |
    | Red Spiny             |   18 |    5 |    Poison |
    | Red Slimes Small      |    2 |    2 |    Poison |
    | Red Slimes Large      |  100 |  100 |    Poison |
    | Rolly Poly            |    8 |    6 |      None |
    | Red Spiders           |   65 |   15 | Paralysis |
    | Red Macewarriors      |  440 |  144 |     Other |
    | Red Mage              |  250 |   50 |     Other |
     ----------------------- ------ ------ -----------
    | Salamanders           |  200 |  100 |    Poison |
    | Shadow Purple         |  720 |  144 | Paralysis |
    | Shadows Spots         |   10 |    5 |    Poison |
     ----------------------- ------ ------ -----------
    | Turtle Shells         |   85 |   30 |      None |
     ----------------------- ------ ------ -----------
    | Walking E-Frames      |  100 |    0 |     Other |
    | White Mummies         | 1000 |  144 |     Other |
    | White Snakes          |   14 |    8 |    Poison |
    | Wizards               | 1000 |  144 |     Other |
     ----------------------- ----- ------ ------------

    PLAYER'S NOTE:
    1. You must use the Sword Of Thunder (any level) on the either
    Small Slimes in order for them to become Large Slimes.

    2. You must use a Level 3 Blast (from any sword) on the Shadow
    Spots in order for them to become Shadow Purple.

    3. Look in the section following this for more info on Enemy
    Attacks.

     -------------
 B: |Enemy Attacks|
     -------------

    Certain enemies can do an attack on you that will cause some type
    of status on you. Below is a list of those status's, what they do,
    and what can cure it:

    Poison: when you are poisoned, your HP will drop for every step
    you take. Use either the Antidote or Recovery Spell to heal
    yourself.

    Paralysis: When you are paralysis, you won't be able to pull off
    any Level 2 or 3 attacks. Use either the Lysis Plant or Recovery
    Spell to heal yourself.

    Petrify: When you are petrified, you are unable to move for a
    short period of time (you're turned to stone). Use either the
    Fruit Of Lime or Recovery Spell to heal yourself.

    Mudface: When you are mudface, your MP will slowly drain away
    until the mudface has worn off. Use Recovery Spell to heal
    yourself.

    Cursed: When you are cursed, you are turned into a monster and can
    not do anything in that state. Use the Fruit Of Repun to cure
    yourself.

    Other: Basically this means that an enemy will attack you in other
    ways, such as a sword or a lance or pollen. There is no cure for
    this except get your butt out of the way of the attack ^_^.

     ------
 C: |Bosses|
     ------

    This is a list of all the Bosses (as well as a guide on how to
    beat them), in order of appearance.

    BOSS #01: BIG BAT
     ----- ------- ------- ------------------ ---------------
    | EXP | SWORD | LEVEL | ITEM LEFT BEHIND |   FOUND IN    |
     ----- ------- ------- ------------------ ---------------
    |  40 |  Wind |   3   |   Rabbit Boots   | Windmill Cave |
     ----- ------- ------- ------------------ ---------------

    This is a fairly simple battle, which shouldn't take too long to
    get through. Big Bat disappears and reappers whenever and wherever
    he wants. When he appears is the best time to strike. Be careful
    on two things: 1) He can be very fast as you hit him more, and 2)
    he will have 3 Small Blue Bats helping him, who of course will
    annoy you. Basically, when he appears, just keep shooting the boss
    with Level 2 Wind Blasts, and he should be dead.

    BOSS #02: GIANT BEETLE
     ----- ------- ------- ------------------ -------------
    | EXP | SWORD | LEVEL | ITEM LEFT BEHIND |  FOUND IN   |
     ----- ------- ------- ------------------ -------------
    |  75 |  Fire |   6   |   Ball Of Fire   | Forest Maze |
     ----- ------- ------- ------------------ -------------

    This boss is a bit tougher than the Big Bat. But once you get the
    hang of it, it should be easy. It moves back and forth, and once
    it's stop it spits acid. Be careful not to let it touch you
    because it will hurt. After it's done, you'll have a split second
    to attack, so it's best to charge your sword to Level 1 while it's
    spitting. After that blast it when it's taking a break, before it
    moves around or spits at you again. Keep this up and you will be
    able to defeat the Giant Beetle.

    BOSS #03: GENERAL KELBESQUE
     ----- ------- ------- ------------------ -------------
    | EXP | SWORD | LEVEL | ITEM LEFT BEHIND |  FOUND IN   |
     ----- ------- ------- ------------------ -------------
    | 150 |  Wind |   8   |  Flame Bracelet  |  Mt. Sabre  |
     ----- ------- ------- ------------------ -------------

    Here you will face the third boss of the game, General Kelbesque.
    He is fairly tough to fight, so it's best to be at Level 8 like I
    said. There is a couple things to keep in mind: he will travel at
    a fair pace, and when he stomps the ground, rocks fly up and he
    launches them towards you, so be careful. It's best to stay in the
    corner and use the Sword Of Wind at Level 2 or 3 and it should be
    easy to beat him. Keep the Refresh Spell handy, because you might
    need it. Keep this up and you will defeat General Kelbesque.

    BOSS #04: BIG BAT (REMATCH)
     ------ ------- ------- ------------------ -----------------
    | EXP  | SWORD | LEVEL | ITEM LEFT BEHIND |     FOUND IN    |
     ------ ------- ------- ------------------ -----------------
    | 150  |  Wind |  10   |  Fruit Of Power  | Sabera's Castle |
     ------ ------- ------- ------------------ -----------------

    If this boss looks familiar, that's because it should. It's the
    Big Bat boss, from the Windmill Cave. Use the same tactic as
    before, and make sure you are at Level 10. He's a bit harder to
    defeat this time around, as well as the Small Blue Bats that fly
    around. Keep in mind you will have to fight him a second time in a
    few minutes, so be on alert.

    BOSS #05: SABERA
     ----- ------- ------- ------------------ -----------------
    | EXP | SWORD | LEVEL | ITEM LEFT BEHIND |     FOUND IN    |
     ----- ------- ------- ------------------ -----------------
    | 250 |  Fire |  11   |   Broken Statue  | Sabera's Castle |
     ----- ------- ------- ------------------ -----------------

    This is the only female boss you'll come across in the game. Her
    name is Sabera and she is one of the Finest Four Soliders of
    Draygonia. Sabera is very tough, so be at Level 11. Also equip
    your Sheild Ring to better your Sheild Defense Rating, and make
    sure your MP is at a pretty high number, because you will need to
    use the Refresh magic very often here. Sabera will circle around,
    shooting off energy attacks at you. Keep in mind, she is very fast
    moving, not only with her attacks, but as well as herself. Keep a
    good distance from her, and you should be safe. Also use as many
    Level 2 Fire Blasts as needed, for this will destroy her. This is
    a pretty long battle, especially if you're not careful.

    BOSS #06: MADO
     ------ ------- ------- ------------------ -------------
    |  EXP | SWORD | LEVEL | ITEM LEFT BEHIND |  FOUND IN   |
     ------ ------- ------- ------------------ -------------
    | 1008 | Water |   12  |  Ball Of Thunder |   Shyron    |
     ------ ------- ------- ------------------ -------------

    Here's how to defeat him. He's quite tough, but not too hard, so
    be at Level 12. His attack pattern is simple. He forms into a ball
    and starts launching himself different directions. Once he stops,
    he will launch powerful stars at you (which do hurt), then start
    all over again. What to do, is equip your Sword Of Water and the
    Blizzard Braclet, and either the Iron Necklace or Sheild Ring, to
    better your defense. Whether Mado is rolling around, or attacking
    you, use as many Level 3 Water Blasts as it takes to kill him.
    It's best to keep a safe distance from him when fighting, and the
    Level 3 Water Blast is good, because it can reach all over the
    screen. A few hits should do it, but make sure you have plenty of
    MP to recover both your HP and to attack.

    BOSS #07: GENERAL KELBESQUE (REMATCH)
     ------ ------- ------- ------------------ --------------
    |  EXP | SWORD | LEVEL | ITEM LEFT BEHIND |   FOUND IN   |
     ------ ------- ------- ------------------ --------------
    | 2885 |  Wind |  13   |    Opel Statue   | Goa Fortress |
     ------ ------- ------- ------------------ --------------

    Here's another familiar face. It's General Kelbesque, who just
    happens to be one of the Finest Four warriors. He's very tough
    this time around. He runs around much faster, and launchs very
    powerful fast moving attacks at you, maiking it hard to dodge
    them. Whatever you do, don't get trapped in a corner, or you will
    die for sure. Like before, use as many Level 2 and 3 Wind Blasts
    and he should be finished. There is a plus side, after moving
    around he will start to attack you, but he will be standing still
    for a second or two. During the time he moves about, charge your
    Sword Of Wind to whichever level you want, and launch your attack
    at him when he is standing still. Make sure you also have your
    Refresh Magic ready to go, because you will need it at a moments
    notice.

    BOSS #08: SABERA (REMATCH)
     ------ ------- ------- ------------------ --------------
    |  EXP | SWORD | LEVEL | ITEM LEFT BEHIND |   FOUND IN   |
     ------ ------- ------- ------------------ --------------
    | 2885 |  Fire |  14   |  Fruit Of Repun  | Goa Fortress |
     ------ ------- ------- ------------------ --------------

    Here's the second Finest Four warriors, it's Sabera, you know, the
    one who turned everyone into zombies at Evil Spirit Island. Her
    attack pattern is pretty much the same, except she is slightly
    tougher, but not too much. Just keep using Level 2 Fire Blasts on
    her, and she will be easily defeated. Be careful though, she will
    shoot some weird stuff at you, that if it touches you, it will
    drain some of your MP, so try not to use your Level 3 attacks,
    because you will need all your MP to use Refresh on yourself. Also
    if you have an Opel Statue, equip it because it will help out
    here.

    BOSS #09: MADO (REMATCH)
     ------ ------- ------- ------------------ --------------
    |  EXP | SWORD | LEVEL | ITEM LEFT BEHIND |   FOUND IN   |
     ------ ------- ------- ------------------ --------------
    | 2885 | Water |  14   |   Sacred Sheild  | Goa Fortress |
     ------ ------- ------- ------------------ --------------

    Now to face up with the third warrior of the Finest Four. This
    time it's Mado. Think he was tough before, well that was easy
    compared to him this time. Mado is very hard to defeat. It's best
    to equip the Blizzard Braclet. Plus have your Opel Statue
    selected, and use the Refresh Spell and Magic Ring (you found
    earlier) when need be, and you will need it. Mado's fighting style
    is still the same. He rolls in a ball and shoots out stuff at you.
    But this time he is much faster, which makes him extremely tough
    to fight. Since the attack can cover the whole screen, use as many
    Level 3 Water Blasts as it takes to kill him. It's probably best
    if you stand in the middle of the room though. It will take a lot
    to kill him, that's why the Magic Ring is very important in this
    fight, as well as the Opel Statue.

    BOSS #10 KARMINE
     ------ --------- ------- ------------------ --------------
    |  EXP |  SWORD  | LEVEL | ITEM LEFT BEHIND |   FOUND IN   |
     ------ --------- ------- ------------------ --------------
    | 3500 | Thunder |  14   |   Ivory Statue   | Goa Fortress |
     ------ --------- ------- ------------------ --------------

    Here's how to beat this very tough opponet. Make sure you are at
    Level 15. Karmine's fighting style is very immense, so be very
    careful. Equip the Warrior Ring, but if you have a fear of not
    making it, Sheild Ring or Iron Necklace will do. Also equip your
    Refresh Spell, because you will need it. He has will move around
    the room very fast, but when he stops, he has two different
    attacks he will try to launch on you. One is giant fireballs which
    he will throw at you, which also bounces off the walls. The other
    will be several small blue fireballs which he will also launch at
    you. It's probably best to stay in one spot, preferably the left
    side in the corner, because with the Warrior Ring equipped, it'll
    make this battle a bit easier. This will take a long time to get
    through, but use as many Level 2 Thunder Blasts as possible. Sure
    enough you will be able to defeat Karmine.

    BOSS #11: DRAGONIA
     ------ --------- ------- ------------------ ---------------
    |  EXP |  SWORD  | LEVEL | ITEM LEFT BEHIND |   FOUND IN    |
     ------ --------- ------- ------------------ ---------------
    | 5000 | Thunder |  15   |   Psycho Armor   | Great Pyramid |
     ------ --------- ------- ------------------ ---------------

    Well here he is, the main bad guy, Dragonia, but he is not the
    final boss acually. Now this is the first time you will encounter
    Dragonia, but really it's hard to say what difficulty he is. His
    offense is amazing, but his defense is what's lacking, which makes
    this battle relatively easy. When you meet him, he will charge
    down at you very fast, then move back and he will start unleashing
    his power on you. When he's charging at you, make sure you are out
    of his way, because it will hurt badly if he hits you. His main
    offense is that he shoots out lightning bolts which cover a third
    of the screen. My advice is get in the upper right hand corner of
    the screen. Be at Level 15, and equip the Power Ring, Sword Of
    Thunder and Storm Braclet. Be at full health and have atleast 80
    MP. What you do is so easy, that you will wish it would be this
    easy fighting other bosses. Unleash some Level 3 Thunder Blasts
    and that will kill Dragonia, simple as that!

    BOSS #12: DYNA
     ----- ----------- ------- ------------------ ----------------
    | EXP |   SWORD   | LEVEL | ITEM LEFT BEHIND |    FOUND IN    |
     ----- ----------- ------- ------------------ ----------------
    |  0  |   Water   |  16   |      None        |  Flying Tower  |
     ----- ----------- ------- ------------------ ----------------

    You are now face to face with DYNA, and this is a very tough boss.
    As you can tell DYNA is a huge master computer system gone wrong,
    and you need to stop it. Here's how: Be at Level 16 and have
    either the Warrior Ring or Power Ring on. Also use the Sword Of
    Water. Hopefully your HP/MP will be filled out. Also equip your
    Barrier Spell, because you may need it. DYNA will attack you with
    fairly good size laser beams, as well as fireballs. Best bet is to
    stand just below of DYNA's eye, so that you can miss the beams.
    Use your Barrier Spell the whole time, if you can, and start using
    the Sword Of Water at whatever level of power you want. It's best
    to use the Warrior Ring, because you can rapidly launch Level 1
    attacks at DYNA, but the Power Ring will double the stregnth. Only
    when DYNA's eye open, launch your attack at DYNA. Depending on the
    ring you use, this will be a very lengthy fight so be ready. Keep
    doing this and you will have defeated DYNA.

    BOSS #13: DRAGONIA (REMATCH)
     ----- ----------- ------- ------------------ --------------
    | EXP |   SWORD   | LEVEL | ITEM LEFT BEHIND |   FOUND IN   |
     ----- ----------- ------- ------------------ --------------
    |  0  | Crystalis |  16   |      None        | Flying Tower |
     ----- ----------- ------- ------------------ --------------

    This is the final boss of the game, Dragonia's, and he's much
    tougher than before, so make sure you max out your stats to Level
    16. First off, equip your Bow Of Truth and use it on him, and he
    will turn into a giant dragon of some sort. Now in his true form,
    his main offense is that he shoots laser beams at you, as well as
    large balls of energy. He also spits out green fireballs. Now he
    is very slow moving, so it's a good idea to stay in either upper
    corner. His fireballs will do very little damage to you, but his
    laser beams will hurt, so avoid them as much as possible. With the
    Warrior Ring equipped, start blasting away at Dragonia, but only
    strike when the eye is open (the one in the middle of his chest).
    Use either your Barrier Spell or Refresh Spell when you can,
    because they will come in handy. Also when you get a chance, use
    your HP/MP refill strategy I told you about before hand (Psycho
    Armor to refill HP, Stom's Pendant to refill MP), it be a good
    idea to use that to your advantage. Keep this up and you will have
    defeated Dragonia for the final time.

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           -------------
SECTION 6: |IN CONCLUSION|
           -------------

     --------------
 A: |What's To Come|
     --------------

    With a game as big as this, who knows what else is to come. But I
    will keep this open if anything new develops.

     --------------
 B: |Special Thanks|
     --------------

    Personal Thanks To:
    Exo-Squad: Simply because of his confidence and belief that I will
    be very successful at this stuff ^_^.

    On-line Thanks To:
    To GameFAQS for hosting my walkthroughs, as well as many more.

    The person from so long ago who told me of an easier way to defeat
    Mado (during the first fight with him). I do not know who you are,
    but credit is still yours, just email me :-)

    To the other walkthrough writers for this game, you guys did a
    great job. I hope I didn't take anything from you, but if I did,
    let me know and I will give you 110% credit for it, just because
    I'm a nice guy ^_^

    To anyone who help made this game possible. Thanks! ^_^

     --------------
 C: |The Disclaimer|
     --------------

    Crystalis was one of the most fun, yet best RPGs for the NES, not
    to mention one of my personal favorites. Everything was perfect
    about that game. Then came the GBC release of it. While this one
    was still enjoyable to play, it was nothing compared to the
    original. What can I say, you can top the original ^_^. I hope
    this walkthrough helps you out in any way possible. Now here comes
    the important stuff you need to read.

    Ok, I'll make this quick and simple. This walkthrough is my work.
    I've made this walkthrough, describing the game the best possible
    way I can. You can use whatever info you want, so long as you give
    me credit and don't alter anything. All you have to do is email me
    at [email protected] if you're gonna do anything with
    this walkthrough. And to show that I'm not a complete selfish
    bastard, if you have something you wanna add, email me and I will
    give you full credit ^_^. This walkthrough, like many others are
    intended for GameFAQs ONLY. You want it on your site, well you
    better start emailing me. Failure to comply with this, and I will
    be mad, among other things.

    Email me at [email protected]
    Copyright (C) June 16th, 2004
    Mike Leatherwood AKA StarFighters76
    Crystalis copyright (C) 1986 Nintendo