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F O R T H E G A M E B O Y C O L O R
V e r s i o n 2 . 0
M a d e B y S t a r F i g h t e r s 7 6
Welcome all to my walkthrough on a remake of a game that has been known
as a classic for it's time. That game is called Crystalis. I hope this
walkthrough helps out as much as possible. Below is nothing but spoilers
on the game, so if you don't want to be spoiled, please take a detour
and hit the Back button now. However if you want to be spoiled or need
some help, please scroll down as far as you need to. Consider this as
your Spoiler Warning!
BEFORE YOU READ ON: The first thing that is probably noticable, is that
the majority of the walkthrough is a copy of my other walkthrough for
the NES version. The reason I did this is because there is no point of
doing two totally different FAQs for the same game (roughly), even
though they are on two different systems. Besides that, I was totally
lazy ^_^. Sure there is a lot of stuff on here from the other guide, but
I have included some new stuff for this guide (like the GBC Cave).
However close to the bottom of the FAQ I will list different changes
between the two.
-----------------
|TABLE OF CONTENTS|
-----------------
SECTION 1: Intro
A: Version Guide
B: The Story Of Crystalis
C: What Is Crystalis
D: About This Walkthrough
E: Control Configuration
F: Status Screen
SECTION 2: Walkthrough
A: Before The Walkthrough
B: The Town Of Leaf/Windmill Cave
(Sword of Wind, Ball Of Wind, Meeting Zebu)
C: Cordel Field/Poison Forest Maze
(Meeting Akahana, The Gas Mask,
Meeting Stom and Tornel, Sword and Ball Of Fire)
D: Mt. Sabre Southwest/The Tornado Bracelet
(Tornel Again, Tornado Bracelet)
E: Mt. Sabre Northeast/General Kelbesque
(Nadare's Inn, Flame Bracelet)
F: The Town Of Portoa/Waterfall Valley
(Meeting Asina and the Dolphin, Sword Of Water,
Ball Of Water, Fog Lamp, Kirisa Plant)
G: The Town Of Amazones/The Town Of Joel
(Blizzard Bracelet, Love Pendant)
H: Angry Seas/The Evil Spirit Island
(Meeting Clark)
I: Sabera's Castle/Sabera
(Broken Statue, Eye Glasses)
J: Mt. Hydra/The Town Of Shyron
(Statue Of Gold, Bow Of Sun,
Sword and Ball Of Thunder, Meeting Azteca)
K: Fortress Of Goa/The Finest Four
(Storm Bracelet, Sacred Sheild)
L: Oasis Dessert/The Town Of Sahara
(The Bow Of Sun, The Psycho Sheild)
M: Sahara Pyramid/Pyramid Basement
(The Bow Of Truth, Meeting Dragonia,
Psycho Armor, Power Ring)
N: The Flying Tower/The Final Battle
(Sword Of Crystalis, Meeting DYNA, Dragonia's Final Form)
O: Differences Between The NES & GBC Versions
SECTION 3: The Goodies
A: Swords
B: Sheilds
C: Armors
D: Accessories
E: Magic Spells
F: Items
G: Game Story Items
SECTION 4: Important Stuff
A: Level-Ups
B: Buy/Sell
C: Inns
D: Tips & Codes
SECTION 5: The Baddies
A: Enemies
B: Enemy Attacks
C: Bosses
SECTION 6:
A: What's To Come
B: Special Thanks
C: The Disclaimer
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SECTION 1: |INTRO|
-----
-------------
A: |Version Guide|
-------------
Version 1.0: Just finished making the walkthrough for the game,
and submitted it to GameFAQS. (03/16/03)
Version 2.0: Decided to update this FAQs with a new Disclaimer
section. Also wanted to include an easier way to defeat Mado
(the first time you fight him), as well as other odds and ends.
(06/16/04)
----------------------
B: |The Story Of Crystalis|
----------------------
Taken from the demo screen:
"Throughout history it has come to be known that an end is
merely beginning in disguise. When war overtook the entire
planet, some thought true end had come. However some saw this
end as a beginning when they realized a group of humands had
acquired magical abilities once considered legendary. Tamalic
was one of these few he and his fellow magicians had not only
survived the war, but gained new magical powers that allowed
them to bring life back to the scorched planet. Not all of the
magicin that entered this new dawn of magic, spent their
energies on restoring life to the world. One called Dragonia
chose to combine his magical abilities with the shunned ways of
technology. This combinatoin of magic and technology allowed
Dragonia to grow in power and force his evil will upon the rest
of humanity.
Four brave magicians; Zebu Tornel Asina and Kensu, were
determined to stop Dragonia. They forged four swords from the
basic elements of wind, fire, water and thunder joining these
swords would create the Sword Of Crystalis the mightiest sword
ever created. Before the swords could be combined Dragonia
seized them and hurled the swords throughout the land. The four
magicians thought all hope was lost they were yet to learn of
the prophecy of the two sleeping warrior-magicians. This
prophecy told of the two sleeping warrior-magicians who would
only awaken to oppose the powers of technology once all magical
hope had been lost. You are of these warrior-magicians and your
quest is to find the four swords and join them in order to form
Crystalis, and stop Dragonia's reign of terror."
-----------------
C: |What Is Crystalis|
-----------------
Crystalis is a remake of the classic RPG for the NES by the same
name. It's also an adventure/RPG. Basically, you go around
killing monsters and exploring new areas, which makes up the
adventure part. But Crystalis also has RPG like quailties such
as build experience and money, buy and sell armor and sheilds
and what have you. When you kill monsters, you will gain
Experience Points (EP). The more EP you gain, your stats will
increase in level up. You also earn money, which will allow you
to buy armor and items, that will help you along your quest.
You will have access to 4 powerful swords, which you can
increase their fire power with certain items you pick up for
them. You will also be taught 8 magic spells, which is more like
healing and defensive spells. You'll meet interesting people,
who will help you along the way, and explore new towns, which
leads to new areas. This is a fun game, that hopefully will
become a personal favorite.
----------------------
D: |About This Walkthrough|
----------------------
As I will probably mention at the end of the guide, this is the
first longest walkthrough I've made. Several times throughout
the walkthrough I will probably repeat myself. A few times would
possibly be necessary, such as a Boss guide, as well as a few
other things. Sometimes I do this without even realizing it, and
sometimes I do it to make it easier for people to find what they
are looking for on this walkthrough. This guide, like others, is
described on how I played/beat the game. You have your methods
as do I. This is just my way of doing it. I hope this helps out
in anyways possible.
---------------------
E: |Control Configuration|
---------------------
The control configuration is roughly the same as the NES
version:
D-Pad: Moves your character Up, Down, Right or Left. It also
enables you to move between screens.
SELECT: Activates your Weapons/Armor/Item/Magic Screen.
START: Brings up your Status Screen
B BUTTON: Use Sword and/or Items
A BUTTON: Use Magic or Jump (equip Rabbit Boots)
-------------
F: |Status Screen|
-------------
I've made this screen, because it will help explain stuff later
on down the line. To access it, hit the START Button.
--------------------
| NAME: SIMEA |
| LV: 1 |
| EXP: 48/48 |
| $88 |
| ATTACK: 2 |
| DEFENSE: 2-2 |
| SAVE LOAD DELETE |
--------------------
1. SIMEA: This is your character. Next to your name, it will
show your current condition.
2. LV: This shows what your current Level is. You can max out
your levels at Level 16.
3. EXP: This shows how much experience you collected from
fighting monsters and bosses.
4. $ (money): This shows how much money you have collected.
5. ATTACK: This shows what your current attacking power is. It's
based off of the sword you are using plus your current level.
6. DEFENSE: This shows what your current defense is. Defense is
based off two types, Sheild Defense and Armor Defense. Sheild
Defense is based off of your current level plus the sheild
you are holding. Armor Defense is based off of your current
level plus the armor you are wearing. The Armor Defense is
shown on the left, and the Sheild Defense is shown on the
right.
7. SAVE: Allows you to save your game.
8. LOAD: Allows you to load one of your files.
9. DELETE: Allows you to delete one of your files.
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SECTION 2: |WALKTHROUGH|
-----------
----------------------
A: |Before The Walkthrough|
----------------------
This is going to be huge, so paying attention is a very good
idea. I will try to describe this walkthrough the best I can.
There are a few things I will need to point out.
1. When I say follow a path to the end, I mean it. Basically
follow whatever path, turning every single corner along the way,
until you can't go any further.
2. If I mention anything about "white dots in the river" or
something along those lines, that means use your Sword Of Water
Level 2 Blast to create an ice bridge. However I do not know the
technical name for this, but I'm sure you'll get the idea. :-)
3. I will not say what items to get (such as Medical Herb,
Antidote, etc), that is up to you to decide whether to get them
or not. Not to brag but I only used items that I find along the
way in the chests.
4. If I say "3-way" or "4-way", I mean like "3-way intersection"
or "4-way intersection". These intersections may appear to be
short. Keep this in mind, this will be helpful.
So with this out of the way, let our adventure begin!
------------------------------
B: |The Town Of Leaf/Windmill Cave|
------------------------------
T O W N O F L E A F
ITEMS: Sword Of Wind, $100, Tanned Hide
Your adventure begins here. You're in a cryogenic tube like area,
where you were transported at from the future. Once you have
control, leave the cave. After doing so, an explosion takes place
and a hole appears where you're standing at. A man noticing what
happens freaks out and runs into town. Follow him, and you'll be
in the Town Of Leaf. Walk around town, and talk to various of
people. They talk about the town and the monsters that lurk about
in the field and caves.
Go to the house in the upper-right section of town, and talk to
the guy in there. After which he will give you $100. Now with
that money, go down to the Armor/Sheild Shop, and purchase the
Tanned Hide for $100. Now head to the upper left house (not the
shed mind you) and talk with the elder there. He will talk to you
about the evil that is happening, and give you the Sword Of Wind.
With your first sword, go up to Wind Valley, and begin your first
fight.
W I N D V A L L E Y
ITEMS: Carapace Sheild, Windmill Key, Refresh Spell
This is where your first battle takes place. Run around killing
the Brown Tigers and Blue Slimes to gain EP and money. Fight as
many as these characters until you have $80 total, so that you
can buy the Alarm Flute and Carapace Sheild in Leaf. Amongst all
the fighting though, please take note of a cave that is west of
the entrance. To get there, just get in the middle of the feild,
and head west till you come across a cave.
Enter the cave and follow the path till you come across the end.
You'll meet Zebu, who will tell you that he summoned you to fight
Dragonia and his evil forces. Having fear that you may be under
Dragonia's spell, Zebu will tell you that you must accomplish
certain tasks to prove yourself. Your first task is that the
Windmill isn't working. You must find a way to get the Windmill
to work, as part of your tasks.
After talking to Zebu, head back to Wind Valley. Once you are
back in Wind Valley, head completely east, until you reach the
other side of Wind Valley. Once there, you should see a doorway
leading into another cave. For anyone new to the Crystalis world,
this cave was not in the original version of the game, so this is
totally brand new! Anyways, enter the cave and explore this new
area.
T H E G B C C A V E
ITEMS: Alarm Flute
This is a new addition to the Gameboy Color version, which I call
the "GBC Cave". From the entrance, head north and around the
corner, killing the Green Slimes in the way, past the 4-way
intersection, until you come across a "fork in the road" (if you
will). Take the bottom fork, and follow the path all the way to
the end. There will be a doorway there, which you will enter, and
it will take you to a new room. From that entrance, head north to
the 3-way intersection. At this point, it would seem you have
several directions to choose from, but you only need to focus on
one direction which is east. Head east and around the corner. You
will see a treasure chest, with the Alarm Flute in it. Saves you
the hassle of buying it ^_^. Get the Alarm Flute and head back to
Wind Valley.
W I N D V A L L E Y/T O W N O F L E A F (REVISITED)
ITEMS: Carapace Sheild, Windmill Key
Hopefully you should have enough money to get the items I
mentioned above. If so, go to Leaf and purchase the Carapace
Sheild ($80) from the Armor/Sheild Shop, then head back to the
Wind Valley yet again. Once there, head all the way north from
the entrance until you reach the mountain area, then head west a
bit. You should see a pathway on the north side, go up it and
cross the bridge. Once at the other side of the bridge, there
will be a doorway, which you will enter now.
When you enter this cave, follow the path upwards, then left,
until you come across a 3-way intersection. Take the path heading
north, and follow it all the way to the end. Here you see a guy
sleeping on the job. Use your Alarm Flute to wake him up. In
exchange for waking him up, he will give you the Windmill Key.
Now with the Windmill Key, go back to the 3-way intersection, and
this time head west, then follow that path till you leave the
cave. Once you leave the cave, head next door to the Windmill,
and then use the Windmill Key to start up the Windmill.
Now when you leave, you'll notice an explosion, and then an
opening in the cave to the left. Walk a bit and Zebu will appear,
saying that you need to visit him before heading into the new
cave. After this he disappears, so head back to the cave where he
is. Talk to him, and he will now teach you the magic of Refresh.
He also says for you to defeat the Vampire that's inside the
cave. Leave here and head back to Wind Valley. Now that you are
full suited up with armor, head back to the recently new cave the
Windmill cause to open. Before heading here, make sure you have
rested at the Inn to refill your HP/MP, then save.
W I N D M I L L C A V E
ITEMS: Warp Boots, Ball Of Wind, Medical Herb, Antidote
Now you are in the Windmill Cave. Upon entering, head up and
around the corner. Make sure you kill off the Green Slugs along
the way, and head into the door at the other end. In here, go
through here killing the Red Slimes, and make your way to the
other side of this path, and enter the doorway. Follow the path
straight until you come to the end, past the 3-way, killing
anything that's in your way. You'll notice a door on the
northside and southside. Go to the northside door first. This
should be simple. When entering, head upwards, kill the Brown
Gorgon, and get the Antidote from the treasure chest. Now head
back to the previous room. Once there, head towards the right to
the last door on the corner.
Upon entering here, follow the path till you come across a 4 way
intersection. From here head east, until you come across a 3 way
intersection. From the 3 way intersection, head south. Keep
following this path, until you get to another treasure chest,
which holds the Ball Of Wind in it. After getting it, go north a
bit, and Zebu will appear again, explaining the importance of the
Ball Of Wind, as well as the other items you can get which will
increase your sword power. After that, he will disappear.
Now go back northwards, past the 3 way intersection, killing any
monsters along the way. After doing this, you'll come across a
gray wall. Equip your Ball Of Wind, then blast away the wall.
Doing this will let you get an Warp Boots out of the treasure
chest. Now that you found all the items in this area, head back
to the previous room before here. Once you return here, head down
the path to that 3 way intersection you passed up earlier. Head
north, and blast away the wall with a Level 2 Wind blast. Watch
out for the Green Serpent that resides behind the wall.
Now you should be at another 3-way intersection. Head west, to a
doorway, then enter it. This room is a short area. Simple enough,
kill the Red Slimes, and then get the Medical Herb that's in the
treasure chest, and head back. Once back, head across the 3 way
intersection to the other side. If you're at Level 3 continue
onwards into the door. Then follow the pathway till you get to a
big room. In here will be your first boss of the game, simply
known as Big Bat.
B O S S # 0 1 : B I G B A T
SUGGESTED LEVEL: 3
SWORD: Wind
ACCESORY: None
ITEM REWARDED: None
Welcome to your first boss fight of the game. This one is called
the Big Bat. If you have taken the advice I have said before hand
this should be fairly easy. Just keep shooting the boss with
Level 2 blasts, and he should be dead. Be careful on two things:
1) He can be very fast as you hit him more, and 2) he will have 3
Small Blue Bats helping him, who of course will annoy you. Once
you kill him, he will explode.
After the fight, Zebu will appear once again. He will commend you
on how well you killed the Big Bat. And as a reward, he will give
you the Rabbit Boots, then says to go to the Town Of Brynmaer.
After this, he disappears, which is getting pretty repetitive.
With these head upwards to the next room. Nothing to worry about
here. Just follow the path as is. Use Level 2 Wind Blast to
destroy the wall, and head out of the cave. Now you are in Cordel
Feild.
-------------------------------
C: |Cordel Field/Poison Forest Maze|
-------------------------------
T O W N O F B R Y N M A E R
ITEMS: None
After defeating the Big Bat in the Windmill Cave, you're now in
Cordel Field. From the cave, head directly south of your current
position and then west, until you see an opening. This opening
leads to the Town Of Brynmaer. Go to the Inn to recover lost
HP/MP and save. Don't worry it'll cost about $20 to stay. Here's
another change, check out the post at the entrance of town. Read
it and it will say there is a missing statue. Find and return it
to Akahana and you will be rewarded. Now, go talk to Akahana (the
guy who is standing at the entrance of town). He'll tell you that
he seems to be missing his statue somewheres, and wants you to go
find it for him. Now head into Cordel Field to find the missing
statue.
C O R D E L F I E L D
ITEMS: Statue Of Onyx, Gas Mask, Leather Armor, Bronze Sheild
Now you're in Cordel Feild, looking for the Statue Of Onyx. To
find it, from the entrance, go east till you get to the river,
then north and around the posion swamp. From the poison swamp go
east again till you come across a bridge. Cross the bridge and
you should see a treasure box. In it is the Statue Of Onyx.
Amongst all that, fight as many monsters as it takes, to get $360
to get the Leather Armor and Bronze Sheild. Now head back to
Brynmaer. Give the Statue Of Oynx to Akahana, and he will reward
you with the Gas Mask. He will explain the purpose of the Gas
Mask, as well as tell you about a school north of town, where
people go to train, to become excellent warriors.
After Akahana leaves, use the Inn and save if needed. After that
buy the Leather Armor ($140) and Bronze Sheild ($220), then sell
off your old armor and sheild at the Pawn Shop. Talk to others.
They will talk about a town with strange people in it, who don't
like humans. But where is it? The town you are looking for now is
called Oak, which lies in the Forest Maze. To get there, go to
the same bridge you crossed before. After crossing the bridge
this time, and east, then (equip your Rabbit Boots) past the
poison swamp. From the poison swamp go east all the way. There
should be an entry way leading to the east. This goes to the
Forest Maze.
F O R E S T M A Z E/T O W N O F O A K
ITEMS: None
Equip your Gas Mask immediately, or else you're screwed. Now for
a moment, let's pretend that the forest maze is just a small town
(in the real world) made up of a few streets. With this in mind,
from the entrance, go east 2 blocks pointing north, then north
straight to the top, until you see an opening. This will lead you
to the Town Of Oak. Upon entering this town, you'll notice some
weird looking people scattered about. But when you talk to them
they don't seem to say much. So what good is this town? Read on
and you'll see. After running around this town, leave Oak as well
as the Poison Forest Maze, and head back to Cordel Feild.
T O R N E L ' S H O U S E
ITEMS: Telepathy Spell
Head back to the same bridge you used to get where you are now.
Now this time head north of the bridge, and across a rock path.
Once doing so, you'll see a house. Go inside and you'll see
Tornel. He will teach you the magic of Telepathy, but you have to
challenge his pupil Stom. It be best to be at Level 6 when
challenging him. All you have to do is slash at him till you pin
him against the wall. Doing so, Tornel will introduce himself as
one of the four magicians, He will say that defeating Stom was
your first task from him. By defeating Stom, Tornel you will
learn Telepathy, which will come in handy in this game. Leave
here, and head back to the Oak.
F O R E S T M A Z E/T O W N O F O A K (REVISITED)
ITEMS: Sword Of Fire, Insect Flute
After getting Telepathy and the Gas Mask, you should be ready for
a final go-round with the Poison Forest Maze. Now assuming you're
in the forest, head back to Oak. There your Telepathy spell should
automatically be working on the civilians. It seems that people of
this town despise humans and don't want you around. If you go into
the house in the southwest corner of the town (closest to the
entrance), you'll see an upset mother who she said her child took
off into the forest. So you must find the lost kid. From Oak, go
straight down the path, the head east 1 block, and at the 4-way,
go south and around the corner. The scared little kid will be
there waiting. Head back up to Oak.
Once you get to Oak, follow the kid to the same house as before.
The mother will tell you how greatful she is and tell you of a
monster deep in the forest, that's been terrorizing the people of
Oak. She'll give you the Insect Flute to help rid of this monster.
Keep in mind, that she (among others) say that judging humans as
bad people, is wrong, and that prejuidice is dumb. Words to live
by there ^_^. Now leave this house, then go to the house all the
way to the north. Talk to the elder and after learning of your
heroic efforts, will give you the Sword Of Fire, to use against
this monster. If you talk to the people, they shall tell you as
well about this monster. Now recover lost HP/MP at the Inn and
Save.
So with your new powerful sword, go back out into Cordel Feild,
and rack up on some more experience and money. Using your Sword Of
Fire, kill what it takes to get to Level 6, then head back into
the Poison Forest Maze. From the entrance, go 3 blocks on the
northside, the go north 1 block and then go east, and follow that
path all the way around the corner and to the end of the path.
Nothing appears to be there, but wait! Use your Incest Flute, and
the monster will appear.
B O S S # 0 2 : G I A N T B E E T L E
SUGGESTED LEVEL: 6
SWORD: Fire
ACCESSORY: None
ITEM REWARDED: Ball Of Fire
Now you should be at Level 6. With that, it is time to fight the
monster. This monster is simply known as Giant Beetle. A little
tougher than the first monster. But once you get the hang of it,
it should be easy. Use your Sword Of Fire on this thing. It moves
back and forth, and once it's stop it spits acid. Be careful not
to let it touch you because it will hurt. After the big bug is
done, you'll have a split second to attack, so it's best to charge
your sword to Level 1 while it's spitting. After that blast it
when it's taking a break, before it moves around or spits at you
again. Keep this up and you will be able to defeat the Giant
Beetle.
Beat the Giant Beetle, and a chest will appear. Inside is the Ball
Of Fire (Sword Of Fire's Level 2 item). After getting the Ball Of
Fire, Tornel will appear commending you. He also talks about a
very important item for the Sword Of Wind. He says it's in the top
part of Mt. Sabre, and that he will meet you there. Now head back
to Brynmaer and stay at the Inn and save!
----------------------------------------
D: |Mt. Sabre Southwest/The Tornado Bracelet|
----------------------------------------
T O W N O F B R Y N M A E R/C O R D E L F I E L D (REVISITED)
ITEMS: None
After saving in Brynmaer, your next mission will lie in the
southwest corner of Cordel Feild, also known as Mt. Sabre! Now a
little bit of info about this area first. There are two different
Mt. Sabre's in the game (both in Cordel Feild). There's the
southwest (SW) area and the northeast (NE) area (which is near the
Forest Maze). This first area you are going to will be the
southwest portion of Mt. Sabre. To get there from Brynmaer, go
east till you get to the river, then from the river, go south
until you can't go no further. Once there head west, but stay
along the south side of Cordel Feild. You should come across an
opening in the lower-left corner. Go there and you will be in Mt.
Sabre SW.
M T . S A B R E S O U T H W E S T
ITEMS: Tornado Bracelet
First thing I should say about this place, is that it's a very
good place to rack up on Experience Points as well as money, I'd
say level up a notch or two if you like. Now from the entrance,
follow the path until you come across a 3-way intersection. Watch
out for the Ice Zombie's that will come out of the ground at a
moments notice. From the entrance of Mt. Sabre, follow the path
until you reach a 3-way. Once there, head west and follow the
path, past the ice patch until you come across a doorway, which
you will now enter.
Once you get inside, follow the path all the way to end, killing
all the White Snakes in the way (weren't they red at one time?).
Once you make it to the other side, enter through the doorway, and
it will take you to another part of Mt. Sabre. Now, head from this
doorway east, across the bridge, to the end. Watch out for the Ice
Zombies that may pop out. Once at the end, enter the doorway you
will see.
From the entrance of this cave, use a Level 2 Fire Blast on the
wall, then continue to the 3-way intersection. Now at this point,
it don't matter which way you go, because both directions will
lead you to the same spot. But either way get to the other side of
this area, killing off the White Snakes along the way. Continue
the path, and once at the end of it, there should be a chest
there, and in it, the Tornado Braclet. After getting it, head back
to Mt. Sabre.
T H E C A V E S O F M T . S A B R E S . W .
ITEMS: Warp Boots, Teleport Spell
Once at Mt. Sabre, head through the previous cave (the one you
took to get to your current location), and make your way back to
the main part of Mt. Sabre. Once you get there, head west, then
south, and follow the path all the way to the end, past the ice
patch. Once at the end, you will see another cave entrance. Enter
through it. From the entrance, go west and follow the path around
the corner, killing the Green Spinys. Use a Level 2 Fire Blast on
the wall, and continue north along the path, then around the
corner, killing more monsters.
At the end of the path, go through the door, and you'll be in
small cave. You will see a Green Spider and a treasure chest.
Quickly kill the spider and get the Warp Boots from the treasure
chest and head back to the entrance of the previous cave. Now this
time, go east from there and follow this path around the corner
the same way, killing everything that gets in the way. Blast the
wall with a Level 2 Fire Blast, and keep going up the path. At the
end there should be a door, enter it.
Upon entering kill the Green Spiders, and follow the path around
the corner. Follow the path until you reach a 3-way. From there
head east to the door at the end of the path and enter that door.
Once entering, go west and follow the path to the 3-way
intersection. From here, go north, kill everything you see along
the way. Then go into the door at the end of the path. This area
should be a no brainer. Kill the Green Spinys and head to the door
at the other side.
Once in this room, follow the path until you come across a wall.
There are more enemies in the way, so kill them off. Use a Level 2
Fire Blast on the wall, then continue onward with the path,
killing off everything you see. At the end of the path, go through
the door, and you'll be back out in Mt. Sabre. You'll see Tornel
standing there. Talk to Tornel, he will notice you have the
Tornado Bracelet. He will tell you that one of Dragonia's
soliders, name General Kelbesque took the people of Leaf to the
Flying Tower, which now they are being held in the northeast area
of Mt. Sabre. Because of this, he will teach you the magic of
Teleport. Now use your Teleport Spell, if you have enough MP (if
not just use the Warp Boots you found earlier) and go back to
Brynmaer and save at the Inn. After that, head back to Leaf.
T O W N O F L E A F (REVISITED)/
C O R D E L F I E L D (REVISITED)
ITEMS: None
Teleport or make your way to Wind Valley as you did before, then
go through Wind Valley back to Leaf. Once there you'll notice the
whole town is deserted. That is until you go into the shed (next
to the house you got the Sword Of Wind in). The little creature
says that some evil people took everyone in Leaf away. But where
are they? That will be covered soon enough. Now head back Oak.
Once there, there isn't anything to do here, so you can now leave
Oak, as well as the Poison Forest Maze, and head back to Cordel
Field. I chose Oak, since it was the closest town to your next
destination.
Now from the entrance (outside of the forest maze), go to the
first patch of green grass, which should be right as soon as you
leave the forest. Go north to the mountain area, then head left
above the clump of trees next to you. You should come across a
narrow path that leads northward. Equip your Rabbit Boots and go
north crossing the poison swamp. Kill the Large Blue Slimes along
the way, and continue heading north, past the trees. At this point
I think it would be fair to say to be at Level 7 or 8 atleast,
before acheiving this point. Now head up into the mountains, for
you will be at Mt. Sabre's Northeast (NE) section.
-------------------------------------
E: |Mt. Sabre Northeast/General Kelbesque|
-------------------------------------
M T . S A B R E N . E .
ITEMS: None
Now you are in Mt. Sabre NE. Once here, Zebu will appear, whom is
glad to see how well you're handling the Teleport Spell. With
that, you are ready to proceed. Zebu will now remove the barrier,
allowing you to continue onward. He will tell you to use caution
as you journey through Mt. Sabre, and then he disappears. Follow
the path around, till you come across an Inn. Don't worry, there
isn't any monsters to fight along the way, so it's all good.
Anyways, go into the Inn, and save. By the way, this is Nadare's
Inn. In here, not only is there an Inn, but there's an Item shop,
and a spare room (my guess is either for travelers who stay at the
Inn, or for Nadare himself). Anyways save at the Inn, then
continue westward. As soon as you get to the end of the path you
will see two Yellow Dragonia Guards, guarding a cave entrance.
Kill both guards and then walk into the cave.
T H E C A V E S O F M T . S A B R E N . E .
ITEMS: Medical Herb
From the entrance, head north and follow the path to the end,
killing the Red Spinys along the way. Once at the end, enter the
doorway. Once doing that, head around the corner and south a bit
until you reach a 3-way. From the 3-way, head west and follow the
path around the corner. Use a Level 2 Fire Blast on the wall, and
continue along the path, killing everything in your way. Continue
the path to the end, where you will see a treasure chest, which
will have a Medical Herb in it. After getting the Medical Herb,
head back to the 3-way, then go south from it. Follow the path to
the end, and enter through the doorway, which will take you back
to Mt. Sabre. Once back outside, kill the Blue Jelly Walkers, and
go east to the other side. Then go inside the door.
This is going to be kinda confusing, so just follow me carefully
and it will be easy to get through. I will not cover every single
spot in the next few caves, because they aren't essential to
beating the game. From the entrance, follow the path north, past
the 3-way. Kill the Red Spinys and Blue Gorgons along the way. Use
a Level 2 Fire Blast on the wall, then continue north, killing
more monsters, then go through the door at the end of the path.
There are more Blue Gorgons here, as well as Red Spinys and Green
Spiders, so kill them as you make your way across the bridge and
to the other end of the path. Go through the door and you'll be
back at Mt. Sabre.
Once back on Mt. Sabre, follow the path west, past the ice patch
to the north, and around the corner to the end of the path. There
are some Yellow Dragonia Guards, so just kill them as you are
making your journey. Once at the end, go into this doorway. From
the entrance, go to the 3-way on the right. Head north, killing
the Blue Gorgons. There is a door at the other side of the path
for you to go into. Once in here, follow the path around, killing
the guards, and exit through the door at the end of the path. This
will lead you back to Mt. Sabre NE.
T H E P R I S O N C A V E
ITEMS: Antidote, Key To The Prison
Okay I hope you have figured your way through Mt. Sabre NE so far.
No it's not over yet, but navigating through the remaining areas
will be easier! From your current position, go past the ice
patches, killing some more Yellow Draygonia Guards. There should
be a door at the far east side, which you will enter. Keep this in
mind, the hallway you are in will be known as the Main Hall. From
the entrance, go west past the second wall, and you will see a
treasure chest. Inside is the Key To The Prison. Now get it, and
head back to the first wall you passed up. Use a Level 2 Fire
Blast to destroy the wall, then continue northward.
You will see a couple of prisoners up there, yes they are the
people from Leaf that was kidnapped. Talk to them, who they will
be happy you have saved them. One of them talks a bit about
General Kelbesque, and how it was him who captured them. After
that, head to the northwall and use another Level 2 Fire Blast to
destroy it. Walk a few feet and you will see another treasure
chest, which will contain an Antidote. With that head back to the
Main Hall.
Once you get back to the Main Hall, head to the second wall (the
one near where you got the Key To The Prison). Once there, use
another Level 2 Fire Blast on the wall, then proceed northward.
You will see more captured townspeople of Leaf. Talk to them and
they will also be happy you freed them. After talking to them,
continue north a bit and head through the doorway. It will take
you back outside to Mt. Sabre. At this point you should be at
Level 8. Once back outside, follow the path to the 3-way, then
north a bit. Get ready because here comes a fairly tough boss
fight!
B O S S # 0 3 : G E N E R A L K E L B E S Q U E
SUGGESTED LEVEL: 8
SWORD: Wind
ACCESSORY: None
ITEM REWARDED: Flame Bracelet
Here you will face the third boss of the game, General Kelbesque.
He is fairly tough to fight, so it's best to be at Level 8 like I
said. There is a couple things to keep in mind: he will travel at
a fair pace, and when he stomps the ground, rocks fly up and he
launches them towards you, so be careful. It's best to stay in the
corner and use the Sword Of Wind at Level 2 or 3 and it should be
easy to beat him. Keep the Refresh Spell handy, because you might
need it. Keep this up and you will defeat General Kelbesque.
After the fight is over, he will say he will challenge you at a
later time, then leaves a Treasure Chest behind. In it is the
Flame Braclet. Now equip the Key To Prison, and use it to unlock
the cell door.
F I N A L C A V E O F M T . S A B R E N . E .
ITEMS: Paralysis Spell
Once inside, go up and talk to the elder of Leaf. He will say that
the Flying Tower that the townspeople were captured in, belongs to
Dragonia, and that Dragonia must be stopped no matter what. After
that, walk around him then continue northward a bit. Don't worry
there isn't any monsters to fight here. Now go up a bit, Tornel
will appears, he will commend you on saving the townspeople of
Leaf, and for doing so, he will teach you the Paralysis Spell.
This spell will freeze people and enemies in their tracks (not
sure about Bosses though). Now as soon as you get to the other
side of the path, go through the doorway, and it will take you to
Waterfall Valley. Once there, go down the ice patch, then to the
left, and you will be in Portoa. Refill HP/MP at the Inn and save.
-----------------------------------
F: |The Town Of Portoa/Waterfall Valley|
-----------------------------------
T O W N O F P O R T O A
ITEMS: Flute Of Lime
Now that you have made your way through Mt. Sabre, you can now
continue your journey through the watery section of the game. From
the cave you just exited from, go down the ice patch, then as soon
as you get to the bottom, go left across the bridge (should be in
plain sight). This will lead you to the water town Of Portoa. Once
in Portoa, go into the Inn and pay $100 to refill your lost HP/MP,
then save.
Go to the palace (behind the Armor/Sheild Shop), and talk to the
Queen. Once inside the palace, stand at the entrance, and use the
Paralysis Spell on the guard, then go through the center door,
that's where she'll be hiding. Talk to her and she will hear of
your heoric efforts in both Leaf and Brynmaer. In order for her to
help you, she wants you to prove yourself that you're a good
person. To prove to her, you must figure out the town's secret
(not really that tough to do).
After talking to her, head to the Fortune Teller's house (behind
the Inn). She will say for you to talk to the Queen, that she is
waiting for you to unravel a mystery. So with that head back to
the palace. Once inside, use the Paralysis Spell on the guard
again, then continue into the throne room. Talk to the Queen
again. She becomes very upset because you have yet to figure the
mystery out. Because of her doubting you, she decides to leave by
going through the back door. Use the Paralysis Spell on the guard
guarding the backdoor, then after that follow the Queen.
Once you go through the door, you will be in a cavern of some
sort. For a moment, you will not have control because it'll show
the Queen heading into some room on the other side of the cave.
Once you do gain control, follow the path to the end and go
through the doorway the Queen went through. Keep in mind of the
dolphin you see along the way, he will become important later on.
As soon as you get in the new room, you'll notice it's the Fortune
Teller's house. In there, you will see the Queen, but she will
turn into someone else. That person will say how you'd figure out
her real identity soon enough.
She goes on about how the town Of Portoa has much faith in their
Queen, but Dragonia has captured her so that the townspeople would
lose faith in their Queen. The person who was impersonating the
(fake) Queen, is Asina, whom is one of the 4 magicians you will
encounter. Asina will say that the real Queen has been incased in
stone, and is somewheres inside the Waterfall Cave. Asina will
give you the Flute Of Lime, which can be used to free the Queen.
Now with this, head back into the Portoa's town.
W A T E R F A L L C A V E
ITEMS: Flute Of Lime, Sheild Ring, Sword Of Water
Now is the time to head to the Waterfall Cave. But how do you
exactly get there? Well, from the entrance of Portoa, go east till
you hit the river bank. Once you get there, go north all the way
till you see a waterfall. Go behind the waterfall and it should
automatically take you inside. You should be aware of the monsters
that are lurking about.
You are now inside the Waterfall Cave now. From the entrance,
follow the path north, until you come across a 4-way intersection.
Kill any Small Red Crabs along the way, and head north past the 4-
way. Go around the corner, and use a Level 2 Wind Blast on the
wall, then proceed along the path, continue killing the monsters
in here. You'll also see a treasure chest in the corner, but this
isn't an ordinary chest. It's known as a Killer Chest. Be careful
because this will jump at you once you touch it. And if you're not
careful, it will poison you once you touch it.
Anyways, after killing it, keep following the path. Use another
Level 2 Wind Blast on the wall before you, then continue on to the
4-way. Now from here, go east, killing more crabs. Go around the
corner, and use yet another Level 2 Fire Blast on the wall above,
then follow the path until you get to where you will see two
people guarding a doorway, which are incased in stone. Equip then
use the Flute Of Lime to revive them. Notice that one of the
people you freed is the real Queen of Portoa, whom will thank you
for freeing her, then introduce herself and her handmaiden (which
is what exactly?). She goes saying how they were turned to stone
by Dragonia, and just left there in the cave. After this, they
return to Portoa. As soon as you regain control, head through the
doorway.
Once in this new room, head through this new area all the way to
the end. Watch out for the Killer Chest and Red Crabs and Spiders
that are in here. Kill them and make your way to the other side,
and head through the doorway at the end. In here, from the
entrance, head north to the 3-way. From the 3-way, go west, and
follow the path around all the corners till you reach the end.
Avoid the Medusa's that are in the way, for they will paralyze if
their attack hits you. Once you get to the other side go through
the doorway.
From the entrance, follow the path, past the 3-way, to the river
bank, avoiding more Medusa's. Once at the river bank, go south and
get the Flute Of Lime from the treasure chest, then head back to
the 3-way. From there go north, and you'll see Akahana, encased in
stone. Use the Flute Of Lime on him to set him free, and talk to
him. He will say he's looking for a very special lamp. For freeing
him, he will give you the Sheild Ring in exchange. With that, go
back to the 3-way intersection that's in the previous room.
From that point, go east, and follow that path to its end,
avoiding the Medusa's that's in the way. Enter through the doorway
once you get to the end. Now from this entrance, follow the path
all the way around until you reach the river bank. Yes there's
more Medusa's here, but when will you get to kill them? The answer
lies in the next couple of sentences. From the river bank, go
north to the path on the right, then follow that path. Use a Level
2 Wind Blast on the wall, then proceed on to get the Sword Of
Water from the treasure chest. After getting the Sword Of Water,
Asina will appear, congradulating you on finding the sword, and
that you have solved the mystery of Portoa. With that, she
instructs you to head to the elder of Portoa, which is southwest
of the town. But in the meantime, head back to Portoa, to refill
HP/MP and save.
T O W N O F P O R T O A (REVISITED)
ITEMS: Platinum Armor, Platinum Sheild
During your journey through the Waterfall Cave, make sure you have
atleast $3,500 so you can purchase your new armor and sheild in
Portoa. With the money, either walk back to Portoa, or use
Teleport. Once in Portoa, head to the Armor/Sheild Shop and
purchase the Platinum Armor and Platinum Sheild. Once you purchase
those, head up to the Pawn Shop and sell off Leather Armor and
Bronze Sheild for a total of $180. Go to the Inn, refill any loss
HP/MP, then save.
L I M E T R E E L A K E/
W A T E R F A L L V A L L E Y (REVISITED)
ITEMS: Ball Of Water
First off you're going to get the Ball Of Water. From Portoa, go
east until you see a wooden bridge towards the south. Cross the
bridge, then go southeast to a poison swamp. Equip your Rabbit
Boots and jump over the swamp to take less damage. Then follow the
short path on the other side of the swamp to the south side of
Portoa Feild. From here go southwest as far as you can, then west.
You should come across an entrance in the southwest corner. This
will take you to the Lime Tree Lake.
From the entrance, go north until you come across an opening in
the north. Watch out for the Red Eagle that flies about, it will
be tough. Go into the entrance, where you'll come across some
character in the water. This is the elder of Portoa village, whom
his name is Rage (I know, he lives in the water, don't ask). Rage
will arise, noticing you have the Sword Of Water. Because of this,
he will grant you the Ball Of Water, then he will explain how it's
used. He will say for you to use your power to create an ice
bridge before you.
Equip your Ball Of Water, and use a Level 2 Water Blast to create
an ice bridge, leading to a doorway. Do so and Zebu will appear,
explaining how inside the doorway is Mesia, your counterpart. She
like yourself, is a magician-warrior who is in stasis, but only to
be awoken when Dragonia was on the warpath, and the world would be
in trouble. Mesia was abducted by Dragonia. When going in the room
ahead, you will be seeing an image of Mesia. This image is a
recording of her before she was taken. You must find her as only
you both together can defeat Dragonia and his evil forces.
After that, Zebu will disappear, and you can proceed forward. When
you do, go through the doorway, and then you will be in a room
similiar to that of which you started off the game in. Do so and
you will see the image Zebu talked about. The image will say that
if you are now seeing this, that means Mesia has been capture, and
that you need to find her fast so that you and her can put your
powers together in order to defeat Dragonia for good. After this,
the image will fade out. Now leave the cave, and either walk, or
teleport, back to Portoa.
T O W N O F P O R T O A (REVISITED)
ITEMS: Medical Herb, Recovery Spell, Shell Flute
You are now back at Portoa. Go to the Item shop and purchase a
Medical Herb for $90, for you will need it. Now go to where the
Pawn Shop is (behind the Item Shop), but don't go in it. Instead
go to the right of it and you will see a shed. Enter through it,
then once inside, go through the doorway in the back. It will take
you to a cave. Doesn't it look familiar, well it should, it's the
same cave as before that's behind the Queen's palace. Once inside,
Asina will appear. She will thank you for all the good deeds
you've been doing for Portoa. As a reward she will give you the
Recovery Spell. This spell can cure any attack done to you by an
enemy. Asina will tell you to keep up the good work, and then
disappears.
After this proceed a bit more and use a Level 2 Water Blast on the
water, then cross the bridge. Once at the other side, go west and
follow it until you see a dolphin (the one I told you to remember
beforehand). Talk to him and he will tell you he's not feeling
well and needs medical help. Give him the Medical Herb you bought
from the Item Shop, and he will grant you the Shell Flute. After
doing all this, head back to Portoa. Leave Portoa and fight until
you are up to Level 10. Refill any loss HP/MP at the Inn and save.
T H E C A V E S O F W A T E R F A L L V A L L E Y
ITEMS: Lysis Plant, Fog Lamp
After saving, leave Portoa, and from the entrance go east to the
poison swamp. Equip your Rabbit Boots and jump over it, then use a
Level 2 Water Blast to make an ice bridge in the river. Cross it,
and the other poison swamp, then head east until you come across a
cave. Watch out for the Red Slug that hides in the grass, because
it will poison you. Also watch out for the Purple Eagles flying
about. Enter the cave.
From the entrance, go north the wall, and use a Level 2 Wind Blast
to destroy it. After this continue along the path until you come
across a 3-way, killing the spiders and shrooms that's in the way.
From the 3-way, go north (past the other 3-way) and around the
corner then destroy the wall with a Level 2 Wind Blast. After that
get the Lysis Plant from the treasure chest. Remember that 3-way
intersection you passed up? Well go back to it, then from there,
go east and around the corner, then follow the path south, to the
door. In here, kill the Purple Jelly Walkers and go into the other
door.
From the entrance east to the 3-way. From the 3-way, head south,
and you should be up against another wall. Use another Level 2
Wind Blast to destroy it, then head to the next 3-way. From there
go south, destroying another wall with your Level 2 Wind Blast.
Now you should be at another 3-way. So which way to go? Well go
west to the door at the end and go in it. However if you want to
go through here, you can gain a fairly good chunk of money and EP
from the Purple Shrooms.
When you start off here, go west and follow the path all the way
around. Kill everything in your sight. Once at the end of the
path, use a Level 2 Wind Blast on the wall to destroy it, and you
will be back at the door practically. This room is just a circle
with a few monsters in it. You should be at the doorway now, which
you will enter to get back to the previous room. From here go all
the way east (past the 3-way) until you come across another door.
Kill off anything else you may see along the way, and enter the
door.
Now in here, it don't matter which way you will take, because both
directions will eventually lead you to the same spot. So for the
sake of arguing, let's just go right. From the door, go east, and
follow the path, across the bridge and to the wall at the end of
the path. There are a snakes, spiders and jelly walkers, on the
bridge, so it will be a tight squeeze to get through. Once at the
end, use Level 2 Wind Blast, to destroy the wall. Continue onward
from this point, killing more purple color monsters, until you get
to the door at the end, and enter it.
From the door, go west to the 3-way intersection. Coincidentally
enough, this is where you would end up had you taken the other
direction in the previous room. Anyways, from this spot, go south
and follow the path. Use a Level 2 Wind Blast on the wall, then
continue the path, around the corner, till you get to the end.
More monsters here, so get rid of them. Hopefully you should be
halfway to Level 10 by now, if so great! At the end of the path is
a door, which you will enter.
When entering this room, be warned that there are Purple Jelly
Walkers and Purple Snakes lurking about so be ready to kill them.
Amongst that, follow the path, across the bridge, until you get to
the end, where you will use a Level 2 Wind Blast on the wall.
After destroying the wall, continue killing monsters and making
your way to the other side, where you'll see a door. Enter through
the door. From the entrance, follow the path all the way around,
killing monsters, until you reach the wall at the other side. Use
another Level 2 Wind Blast to destroy it, then on the other side
you'll see a treasure chest. But what's inside? It's the Fog Lamp.
Now with that, get back to Portoa (teleport if you can). Refill
any loss HP/MP at the Inn, and save your game.
K I R I S A C A V E
ITEMS: Kirisa Plant
This time you are going after the Kirisa Plant, which is
appropriately in Kirisa Field. How to get there? Well here's how.
Remember how you went to Lime Tree Lake? Well go the same way, but
instead of going west, go south, alongside the river bank. You
should see an area between two patches of poison swamps, to where
you can create an ice bridge. Use a Level 2 Water Blast to create
the ice bridge, then make your way over it, and pass the poison
swamp patches. Once doing that, continue east, for there should be
a doorway. Enter through the doorway now.
From the entrance, head north, following the path around the
corner killing the Purple Jelly Walkers, Red Spiders that are in
here. Once at the end of the path, there should be a wall to blow
away. Use a Level 2 Wind Blast, to destroy it, then continue
through the path killing more monsters. At the end there should be
a door, so go on in it. From the entrance, go east, killing Red
Crabs and Medusas, and around the corner to the 3-way. From there
head south and follow the path around the corner to a wall. Use a
Level 2 Wind Blast on the wall and continue to the doorway at the
end, and enter it.
This is a pretty straight-forward room. Just simply follow the
path as far as you can, killing off more Red Crabs and Medusa that
along the way. Once you made it past all that, you should be at
the end. Use a Level 2 Wind Blast on the wall to destroy, then
continue the path as you did before hand, until you reach a door
at the other side. This door will take you to the Kirisa Field.
You are now in the Kirisa Field. From the cave entrance, go north
until you see a flower bed in the upper right hand corner, killing
all the Purple Shrooms along the way. In the flower bed, should be
a treasure chest, with the Kirisa Plant inside it. But what good
will it do? All in due time. With this, get to Portoa. Go to the
Inn, and refill all your loss HP/MP, and save the game.
-------------------------------------
G: |The Town Of Amazones/The Town Of Joel|
-------------------------------------
C O R D E L F I E L D (REVISITED)/T O W N O F A M A Z O N E S
ITEMS: Blizzard Bracelet
Before we get into the depths of the Angry Seas, and it's secrets,
how about we go on a couple side quests first? Sounds good to me!
The first quest is this: You should be in Portoa. If not, then
atleast teleport back to Brynmaer, and then leave Brynmaer. From
the entrance, go east to the river bank, then head south alongside
the river. You should come across a couple of poison swamps and a
gap in between where you can make an ice bridge. Use a Level 2
Water Blast, to make the bridge, then cross it and the poison
swamps. From the other side of the swamps, head directly south to
another swamp. Equip your Rabbit Boots, and jump over the swamp to
a path leading directly south. This will take you to the Town Of
Amazones.
Once entering, you'll notice that the whole town is consisted of
nothing but women. It seems they don't like men there (very
sexist!), so you may not get a warm welcome as you would in other
towns. Anyways, this is important. From the entrance, stand
directly to the right (next to the signpost), you should see a
female guard at the last door towards the right. Stand just right
of the entrance and use your Paralysis magic on her, to put her to
sleep. This way she won't be able to block the way for you to get
in. Notice the strange moon type symbol on the door (very odd).
Go inside the house, where you will see 2 guards and the leader,
Aryllis. Don't talk to any of them, instead go around and head to
the hallway behind them. Then go to the stair case on the right
side of the hallway, which will take you downstairs. Once
downstairs, you should see a treasure chest. Inside is the
Blizzard Braclet (Sword Of Water's Level 3 item). Get the Blizzard
Braclet and leave Aryllis's house. Don't buy any armor or sheilds,
because it's either too expensive or the Defense Rating is too
small for you to use. Instead, teleport back to Portoa.
T O W N O F P O R T O A (REVISITED)/A N G R Y S E A S
ITEMS: Love Pendent
You should be back in Portoa at the moment. Now to put that Fog
Lamp to some good use. Go all the way to the west side of Portoa,
and enter through that section. Now you should be in another
screen, where there is a house and a boat. Go inside the house,
and talk to the man in the center of the room. He will say that he
can't seem to find his lamp, that he sent Akahan off to some cave
to find it, but haven't heard back from Akahana. Now go talk to
his daughter, who says her dad is mad because he lost his Fog
Lamp. Equip your Fog Lamp and give it to her father. He will be
greatful of this and in exchange he will let you use his boat to
go to the first house you come across along the shoreline.
Take the boat to where the house is, then enter it. You should see
Kensu (sitting) and some guard (walking) in there. Talk to the
guard, who says he guarding against Draygonia, then talk to Kensu.
It seems Kensu is not himself at the moment. He seems to of lost
something, and not sure where it is? Now go outside the house and
stand along the shoreline. Equip your Shell Flute and use it to
call on the dolphin that you saved earlier. He will offer to give
you a lift to wherever you want to go. Do so, and travel south
along the southwall, then travel along the wall until you reach
the other side of the Angry Seas.
Once there, go south and you will see a cave entrance. Enter
through it and you will be in an underground cavern. This is
simple, by using the dolphin, go east, traveling to the end of the
cave. At the end of the cave, you will see a treasure chest.
Inside is the Love Pendent. Get it and leave the cave. Don't worry
about what to do with the Love Pendent, that will come later into
game play.
T O W N O F J O E L
ITEMS: Necklace Of Fate
From the entrance of the cave, go back to the house where Kensu
is. From there, go directly northwest to another island shore.
There should be a cave entrance on it. Once there and dismount
from the dolphin, and head into the cave entrance. This will take
you to the Town Of Joel. You should now be in the Town Of Joel.
Nothing much to do here really. Talk to everyone in the town,
which they will talk about the Island Of Spirits (which was
orignally Evil Spirit Island). They will also talk about a woman
who has been sacraficed (Mesia from earlier).
If you go into the house in the upper left-hand corner of Joel,
you'll see the elder of the town. She will introduce herself as
Hyaline, and talk about an evil person name Sabera, and how she
turned a whole village into zombies, and that she has a young
woman with her (could this be Mesia?). To get to the island of
zombies, she gives you the Necklace Of Fate (this is a new item
for this version). Now leave here, save at the Inn if you have
fear of not making it, then head to the shoreline. Call on the
dolphin, by using the Shell Flute, and then make your way to the
cave of the Angry Seas. To get there, head west, and on the
otherside of the whirlpools, there should be a huge rock
formation. Go up to it and you should see a locked gate in front
of a cave entrance. Equip the Necklace Of Fate and use it on the
locked gate. A necklace as a key, go figure that out!
----------------------------
H: |Angry Seas/Island Of Spirits|
----------------------------
C A V E S O F T H E A N G R Y S E A S
ITEMS: Lysis Plant, Magic Ring, Iron Necklace
From the entrance, go east killing the Turtles, to get a good
amount of EP as well as money. After that, go to the shoreline and
dismount from the dolphin, then head up into the doorway. From the
entrance, go north then around the corner, until you reach the
river bank. From here, head north and follow the path all the way
to the end, killing anything in your way. At the end, you should
see a spot to make an ice bridge. Use a Level 2 Water Blast to
create that bridge, then cross it.
You should also see a treasure chest which you will go to. Inside
it is a Lysis Plant, which you will get. After doing that, cross
back over the bridge, and follow the path in the opposite
direction until you reach the other end. Watch out for the Orange
Snakes, Blue Peahats and Red Slugs that are throughout this area.
Use a Level 2 Water Blast on the water, to form an ice bridge.
Cross it then on the other side, head west, following that path
all the way around.
Once you get to the other side, you'll see a spot where you can
make another ice bridge, so use another Level 2 Water Blast to
make one. Cross that bridge, then head north, following that path.
Keep following this path until you come to a pathway going north.
Go north on that path, and once you get to the end, you will
notice two paths going north. Go through the one on the left. Once
there use a Level 2 Wind Blast on the wall, then proceed getting
the Magic Ring from the treasure chest. Now head back to the river
bank.
Once at the river bank, go west until you get to the last path way
going north, before hitting the corner. Go north on that path, and
use another Level 2 Wind Blast on the wall, then proceed upwards.
Once at the end, you should see a doorway, which you will enter.
From the entrance, go west, then south, following the path to it's
end, passing up the two 3-way intersections along the way. There's
more enemies here, so be ready. Once at the end, use a Level 2
Wind Blast on the wall to destroy it, then continue upwards around
the corner, until you see a doorway. Enter through it.
This is a pretty short area. From the entrance, go west, killing
the Orange Snakes. Then at the river bank, go south, and use a
Level 2 Water Blast to make an ice bridge. Cross the ice bridge
then go north, getting the Iron Necklace from the treasure chest.
After getting the Iron Necklace, head back to the previous room
you were in. Once you are back here, from the entrance, go back to
the last 3-way you went past to get to this point. From the 3-way
go south, and follow that path around until you get to the other
side. Kill anything you can get your sword on. From that one, go
east, to the next one, then north and around the corner until you
get to the pit. This is the first pit you'll encounter in the
game, so here's the story on it.
Every pit will have a platform that moves back and forth, carrying
you to the other side. You must wait until the platform comes to a
complete stop before you can board it or get off of it, which you
will have a split second to make your move, so be ready. If you
happen to miss it, or get hit by an enemy (and there will be some
trying to knock you off), you will fall into the pit and fall to
the room below hand. Because of that you pretty much have to start
all over, so make your way back upwards to your current position.
Anyways, make your way onto the platform, and carefully make it
across to the other side. To let you know now there is a Blue
Peahat flying around, so be ready. Once you do successfully make
it to the other end, keep going south, then west to the 3-way
intersection. Head south then west again, until you reach a
doorway leading outside of the cave. This will take you to Island
Of Spirits.
I S L A N D O F S P I R I T S
ITEMS: None
You should be at Evil Spirit Island. You'll notice several zombies
walking about, but don't worry they won't harm you. Infact if you
try and talk to them, they won't say anything. You'll also notice
how the whole town is completely ruined. This was the work of an
evil sorcerer. Go into the house on the left side, then make your
way downstairs. You'll see Clark (Joel's elder's son), who says he
was there checking out the town.
He also talks about the evil sorcerer, who is named Sabera. She is
from Draygonia, and she is the one who changed everyone into
zombies, and that she is carrying a young woman with her into
Sabera's Castle. Be careful, Clark tells you, for Sabera is tough.
Go outside, and head north, up some stairs. You should be in front
of some castle doors. At this point, you should save your game,
because your next adventure will be in Sabera's Castle. Note,
unlike in the other game, when you teleport, you can teleport back
here.
----------------------
I: |Sabera's Castle/Sabera|
----------------------
S A B E R A ' S C A S T L E
ITEMS: Medical Herb
From the entrance of the castle, go north to the 4-way. Now go
north again and follow the path to the other 4-way like area,
which then you will go north once more. There are Shadows lurking
about which will cause a problem. Follow the path all the way
until you reach a big room. Before getting there, make sure you
are at Level 10, because here comes a familiar boss fight.
B O S S # 0 4 : B I G B A T (REMATCH)
SUGGESTED LEVEL: 10
SWORD: Wind
ACCESSORY: Iron Necklace
ITEM REWARDED: None
Use the same tactic as before, and make sure you are at Level 10.
Also equip the Iron Necklace to make this fight a bit easier on
yourself. He's a bit harder to defeat this time around, as well as
the Small Blue Bats that fly around, which actually look a bit
bigger. You will not get anything for defeating the Big Bat this
time.
After defeating him, continue to the end where you should see a
doorway, which you will enter. Keep an eye out for the Purple
Butterflies and Shadows, and they are both tough to fight.
Anyways, from the entrance, follow the pathway all the way until
you come across the pit. Get on the moving platform which will
take you to the other side, then walk to the treasure chest and
get the Medical Herb from it. Now head back up to the previous
room, by either dropping into the pit or making it to the doorway.
Once back to the previous room, from the doorway, make your way to
the first 4-way intersection you come across. From there go south,
then east to the other 4-way intersection. From here, go east,
killing more monsters. Follow the path until you climb up some
stairs, and you will be face to face with the Big Bat boss again.
Just use the same tactic as before. After defeating him, again you
will not get a thing. After this, continue northward and through
the doorway at the end.
S A B E R A ' S C A S T L E (CONTINUED)
ITEMS: Fruit Of Power
From the entrance of this new room, go west, and follow the path
to the other 3-way you'll come across, then go east. Avoid the
Purple Butterflies and Shadows that are in here. Follow the short
path until you come across a pit. Wait for the platform to appear,
then cross the pit to the other side. Watch out for the Shadow
that is waiting for you. Continue along the path, until you come
to some spikes. Spikes are just like poison swamps that are on
outside areas, and should be treated the same way.
Equip your Rabbit Boots and jump across the spikes, until you get
to a small area, where a treasure chest is. In it is the Fruit Of
Power. Get it, and make your way back to the last 3-way you saw.
From there, go south and follow the path to the end. It's best to
leave your Rabbit Boots on, so you can jump over the Shadows,
especially when they cast a Paralysis spell on you. Go through the
door at the end of the path, and enter. It's best you be at Level
11 at this point, if not, fight as many monsters as you can to
acheive this.
This is the final section of Sabera's Castle, and it's a pretty
short one. From the door, go north until you see a woman standing
in the middle of the room. She'll say that there is an evil
sorceror in the next room, but don't go up there! I'll tell you
why. If you go up there, you will see the real Mesia. She will
tell you that it's really her, and to go away, that where you are
at is in a trap, which you really are. What happens, is if you do
go up there to talk to Mesia, you can't leave that room, therefore
you have to drop down into the pit and start over again. So
instead, just stay in the room that the imposter's in. Slash at
the imposter once, and she will insist you to stop. Keep doing
this and you'll see it's really Sabera, one of the Finest Four.
B O S S # 0 5 : S A B E R A
SUGGESTED LEVEL: 11
SWORD: Fire
ACCESSORY: Sheild Ring
ITEM REWARDED: Broken Statue
Sabera is very tough, so be at Level 11 like I said. Also equip
your Sheild Ring to better your Sheild Defense Rating, and make
sure your MP is at a pretty high number, because you will need to
use the Refresh magic very often here. Sabera will circle around,
shooting off energy attacks at you. Keep in mind, she is very fast
moving, not only with her attacks, but as well as herself. Keep a
good distance from her, and you should be safe. Also use as many
Level 2 Fire Blasts as needed, for this will destroy her. This is
a pretty long battle, especially if you're not careful.
Once successful, she will say how well of a fighter you are, but
that she still has Mesia, and takes her to the Fortress Of Goa.
She will also drop a treasure chest, which has the Broken Statue
in it. Get it and head north. Easy way out now, drop into the pit.
When you land on the floor below, drop in the pit next to you and
you will be on the main floor. Once there make your way back
outside of Sabera's Castle.
I S L A N D O F S P I R I T S (REVISITED)
ITEMS: Eye Glasses
You just succeeded in one of the tougher fights of the game, so
now what? You should be back in the Island Of Spirits. After
defeating Sabera, all the zombies were turned back into the human
beings they once were. Talk to all of them and they will say how
greatful they are that you had set them free. They will also talk
about the Statue Of Gold, which will calm the whirlpools that are
in the Angry Sea. In actuality, the Statue Of Gold will only cure
one whirlpool, oh well, you get what you paid for I guess.
Anyways, head back to Clark, whom will say there is something in
Joel, you should check out. He will also give you Eye Glasses,
which will help you find a secret in Joel. After doing all of
this, head back to Joel.
T O W N O F J O E L (REVISITED)
ITEMS: Glowing Lamp, Statue Of Gold
You should now be back in Joel. First off save at the Inn to
recover any loss HP/MP, as well to save your progress so far. Now
head up to the shed and enter it. Nothing much to look at in here,
but if you equip the Eye Glasses, you'll learn that seeing isn't
always believing. Go up to the upper right hand corner of the shed
and use your Eye Glasses, where a secret pathway will open. This
will lead to a secret cave (with no enemies in it). Follow the
pathway to the other side, and exit through the door, for you will
be right next to the lighthouse.
Enter the lighthouse, where you will see Kensu. He will ask about
his Love Pendant. With that, equip the Love Pendant and give it to
Kensu. Once you do that, Kensu will introduce himself as one of
the four magicians helping you. Finding and bringing him the Love
Pendant was his test to you to see how loyal you are. After this,
he will give you the Glowing Light (which will automatically be in
your inventory). Kensu will tell you that if you past the next
test, he will teach you some magic. But you must find him in Swan
first, which when he disappears that's where he'll be.
Here's a clue on what it might be: The thing that can stop people,
can also reveal things. think about that while you're running
around ^_^. Now, go equip the Glowing Light, and with it selected
in your inventory, go to the Broken Statue and select that. The
two items will combine into the Statue Of Gold. Now that you have
the Statue Of Gold in your posession, head back into Joel.
A N G R Y S E A S (REVISITED)
ITEMS: Barrier Spell
Leave Joel, and stand at the shoreline. Call on the dolphin with
your Shell Flute, and then travel to the Cave Of Angry Seas. From
there head behind the cave, then north a bit and you will see a
small island. Go up to the island, and dismount from the dolphin,
then head up to the dark cave like entrance, which is really an
altar. Equip the Statue Of Gold, and place it on the altar, for
this will cause the one whirlpool to go away. Now, get back on to
the dolphin, travel to the north where the should be waterfalls
and rocks. Keep going along the waterfalls until you see an
opening (backtrack if you like).
Go through the opening and you should be on the upper half of the
Angry Seas. Once there, head all the way east until you see a
shoreline, with a cave on it. Dismount from the dolphin and walk
up to the cave entrance. Asina will then appear, thanking you for
repairing the alter, that people can safely travel the seas again.
As a reward Asina will give you the Barrier Spell, which will
protect you from enemy shots. After this she will disappear, when
she does enter through the cave, because you will now be in the
Town Of Swan.
T O W N O F S W A N
ITEMS: Change Spell
Anyways you should now be in Swan, which is the important thing.
From the entrance, head north and go into the Bar. Enter there and
you will see a few townspeople there. Talk to the person who is
standing next to the table on the right. He will tell you that he
is a wandering traveler and that he is about to leave. With that,
use your Paralysis Spell on him, and he will reveal that he is
really Kensu in disguise. After talking to him, he will teleport
out of there, to another location of Swan, but where could that
be? Well leave the Bar, and head east some more to the last door
on the right.
Enter in there, and you will see several people in there, some
standing, and some walking around. Talk to the one that's standing
at the bottom left hand side of the house. Use Paralysis again and
Kensu will appear again. Again you find Kensu, and with you
impressing him, he now teaches you the Change Spell, which can
change you into one of four characters of the game. Kensu will say
he is heading for Mt. Hydra, that all of the forces of good is
meeting there, getting ready to strike against Dragonia, and
teleports out of there. You however won't be heading there quite
yet. Instead teleport to the Town Of Amazones.
T O W N O F A M A Z O N E S (REVISITED)
ITEMS: Bow Of Moon
Now you are back in the sexist Town Of Amazones. Remember when you
got the Kirisa Plant. Well you're about to put it to some good
use. From the entrance, use your Change Spell to turn into a
woman. After doing this, head over to Aryllis's house (the same
place you got the Blizzard Braclet). As a woman you are able to
pass through the female guards undetected. With this, go into the
house, and talk to Aryllis, whom welcomes you to her town. Now
equip the Kirisa Plant, and give it to Aryllis. She will be
excited about this and give you the Bow Of Moon, which will be
used later in the game. Now for the fun of it, change back to your
main character right before her eyes, and then talk to you. She
will tell you to leave like the flithy beast you are, and her
guards will escort you out the door. You think she would know by
now that you weren't a woman? Oh well, anyways teleport back to
Swan.
T O W N O F S W A N (REVISITED)/G O A F I E L D
ITEMS: Solider Suit, Ceramic Sheild
You are now back in Swan. Once here, head west outside of Swan.
You should see a door with two Purple Dragonia Guards standing by.
Use your Change Spell again, and turn into a Dragonia Guard. Talk
to the guards, who will open the doorway, and let you pass by. In
the meantime, they ask you to stand guard at the doorway, because
they are going to get some lunch, because they are famished (don't
ask me). With this, the doorway is permanetly open with no one
standing watch. Now head west of the doorway. This will take you
to Goa Field.
Since money is hard to come by in this version, fight around with
the Dragonia Archers and Purple Eagles (that are in Goa Field),
until you have atleast $5,500. When that happens, head back to
Swan and to the Armor/Sheild Shop, so you can buy the Ceramic
Sheild and the Solider Suit. After all this, equip your new stuff
and sell off your Platinum Armor and Sheild at the Pawn Shop for
$1,750. Now that you're fully suited with your new stuff, you are
ready to head off to Mt. Hydra.
----------------------------
J: |Mt. Hydra/The Town Of Shyron|
----------------------------
G O A F I E L D
ITEMS: None
There are three different places to explore around here, but for
now let's focus on the one that leads to Mt. Hydra. From the
entrance of Goa Field, go all the west, until you can't go any
further, then go north and around the corner, going west until you
see a path going southwest. Once there, go down the path and it
will take you into Mt. Hydra. Once at the location I have
described, enter it, and you will be in Mt. Hydra.
M T . H Y D R A/T O W N O F S H Y R O N
ITEMS: None
This is only to get to Shyron, so you can save and begin the next
area. Watch out for the Orange Mudmen (who will drain your MP) and
the Green Macewarrior (which is extra tough to fight). From the
entrance of Mt. Hydra, head westward, then around the corner until
you come across a 3-way intersection. Go west from here, and
you'll see a gap between the cliffs. Use a Level 2 Water Blast to
create an ice bridge over the lavafall (I think that's what that
is?). Cross the bridge, and head over to the cave entrance.
Enter the cave, and follow the path to the end. Don't worry, there
ain't any monsters in here. Once at the other end, exit through
the doorway, for this will take you back out to Mt. Hydra. Once
outside in Mt. Hydra, head west. You'll see two guards who are
standing in front of an entrance. When you talk to them, they will
recognize who you are, and will allow you to pass through. you are
in the Town Of Shyron. Now head up to the Inn, and revive any loss
HP/MP and save.
T O W N O F S H Y R O N
ITEMS: Key Of Styx
If you talk to anyone in Shyron (including the magicians), they
will pretty much talk about how they are getting ready to strike
against Dragonia and his forces. You should have just saved your
game at the Inn in Shyron. Anyways from the Inn, head all the way
north, past Stom, and up the stairs to the castle. Don't worry
about buying any any armor or sheilds here, because it's pretty
expensive. Go inside the castle, and you will see Zebu from the
beginning of the game). He will commend you for making it this far
in the game. He will also talk about the Sword Of Thunder, which
is hidden away in the Cave Of Styx.
He will give you the Key Of Styx which will help you gain access
to the cave. Leave the castle and head back into Shyron. Once in
Shyron, talk to everyone. They will talk about how they are
preparing for the huge battle against Dragonia. Inside one house,
you'll see Tornel training some men for battle. In another house,
Asina is tending to the wounded. Everyone is counting on you, so
don't let them down. Now head out of Shyron, and back to Mt.
Hydra.
C A V E S O F M T . H Y D R A
ITEMS: Fruit Of Lime, Magic Ring, Medical Herb
You are now back at Mt. Hydra. If you talk to the guards, they
will say good luck. Now head east back over to the cave and enter
the doorway. Follow the path like you did before hand, to the end.
It will take you back out to Mt. Hydra, where this will offically
start your adventure through Mt. Hydra. You should be back in Mt.
Hydra again. This time, go east across the ice bridge, and to the
3-way you came across beforehand. From this point, head north and
then around the corner, until you see a cave entrance, which you
will enter.
From the entrance though, go north to the 3-way, killing all the
Red Crabs along the way. Then head east to the doorway, which
leads outside to a small ledge of Mt. Hydra. Once outside you
should see a treasure chest, which inside has the Magic Ring.
After getting the Magic Ring, head back into the cave, then make
your way to the other side of the 3-way, to the other door. Enter
through it, and it will take you back to Mt. Hydra.
Now you are in a different part of Mt. Hydra. From the cave
entrance, go west, across the bridge, and around the corner. Watch
out for the Red Mudmen and Green Macewarriors though. Follow the
path up and around the corner, until you get to the end. Use a
Level 2 Water Blast to make an ice bridge. Cross the bridge, and
follow the path east and around the corner to a 3-way. Going left
would take you to the Cave Of Styx, but you're not going there
quite yet. Instead, go right and head to the cave entrance. Watch
for the enemies though. Go in the cave.
From the entrance, go north to the 3-way. From the 3-way, go east
and follow the path all the way to the end, passing up the doorway
you see along the way (remember this!). Once at the end, enver
through the doorway and you will be on a ledge of Mt. Hydra. Once
here, go to the end and there will be a treasure chest. Inside is
a Medical Herb. Get it and head back to the doorway I told you to
remember. Once there, enter through the doorway. From the entrance
of this new room, go east to the end. Use a Level 2 Wind Blast to
destroy the wall. After doing that, continue east, until you come
across a doorway on the northside of the wall, which you will go
in.
At this point, it's probably best to kill everything in your way,
because it will be a tight squeeze to get through here. From the
entrance, follow the path east, killing the Killer Chest, then
south to the wall at the end. Use a Level 2 Wind Blast to destroy
the wall, then follow the path south to the doorway. Enter through
the doorway, and you will be on a small ledge at Mt. Hydra. As you
enter here, you will be greeted by a Green Macewarrior, and a
treasure chest. There is a Fruit Of Lime in the treasure chest.
Get it, and make your way back to Shyron.
Once back at Shyron, refill any lost HP/MP at the Inn and save.
Now head back out to Mt. Hydra. Remember that 3-way intersection
right before the caves you were just exploring, well get back to
it right now. Once there, head west this time, across the bridge,
until you reach the staircase at the end. Avoid the enemies that
you may come across here. Now go up the staircase and you should
be in a large area, with a locked gate at the north. Equip your
Key Of Styx, that Zebu gave you, and use it on the locked gate,
and enter through it. This will take you into the Cave Of Styx.
C A V E O F S T Y X
ITEMS: Sword Of Thunder
You are now in the Cave Of Styx. Keep in mind, there are swarms of
Purple Eyeballs lurking about, and they will be tough to get
around. From the entrance, go north until you get to the 3-way at
the end. From the 3-way, go east. Follow this path around the
corner, and up the staircae to the throne like area. There is Red
Mage here. Once you kill him, enter the doorway. From the
entrance, head north to the polluted river bank. Now head west,
and follow the path all the way around, killing the Red Salmanders
along the way. Keep following the path, until you get to the end
of the path. Use a Level 2 Water Blast to create an ice bridge
where the red part is on the water. Cross the bridge and head
south, following that path to its end.
Use another Level 2 Water Blast to create another ice bridge.
Cross that bridge, then head south, and around the corner,
following the path, then around another corner, until you get to
where there is a path on the east side. Go east on the path, until
you reach the end. Go in the doorway. From the entrance, head west
the around the corner to the 3-way intersection. Watch out for the
enemies that lurk around here. Once at the 3-way intersection,
you'll have two choices, go straight across the pit or right
across the spikes. Whichever way you take you'll be end up at the
same spot.
I'd say it be easier to go right and take the spikes. With that
head east, and around that corner. Equip your Rabbit Boots, to
take less damage from the spikes, and start jumping northward
until you reach some land. Follow the path until you see a
treasure chest. Inside is the powerful Sword Of Thunder. Once you
get it, Zebu will appear. He will notice that you found the sword.
He will commend you for finding it, then tells you that you are
now to get back to Shyron. With that, he disappears, so now make
you way back to Shyron.
T O W N O F S H Y R O N (REVISITED)
ITEMS: None
You will now be back at the Castle in Shyron. Azteca will tell you
that with the four swords, you and Mesia can now make the
legendary Sword Of Crystalis, but you must find Mesia in order for
this to happen. Kensu is impersonating a guard in Goa so he can
get the low-down on where Dragonia is at, and what he has done
with Mesia. You are to go to Goa, and do what you can, because
everyone will be getting ready to strike against Dragonia. After
all of this, head out of the Castle, then refill any HP/MP at the
Inn and save. Now teleport back to Swan.
T O W N O F G O A/T O W N O F S H Y R O N (REVISITED)
ITEMS: None
Why are you back in Swan you ask? No reason, just figured it be
easier than trying to get around Mt. Hydra again. Anyways once
back at Swan, head out to the west exit of the town, and through
the doorway that leads out to the Goa Field. Now you should be in
Goa Feild. Step out into the open field, and head all the way
north. You should see a giant castle like structure with an
doorway in the middle. Go in the doorway and this will take you to
the Town Of Goa.
Once in Goa, you'll see a wide variety of people here, from normal
citizens, to Dragonia Guards. Talk to everyone here. The citizens
will talk about a floating tower in the sky with enough power to
destroy the world. But if you talk to (most) of the Dragonia
Guards, they will pretty much be hateful to you. However if you go
to the north side of Goa, you'll see a Dragonia Guard standing
next to the exit. Talk to him, and you will see that is Kensu in
disguise. He will say that Karmine, Dragonia's mightiest solider,
is inside the Fortress Of Goa. Kensu says he is trying to get some
information on the tower, and that he's gonna sneak into Draygonia
Castle to see what he could dig up.
It seems that Dragonia plans on using this tower as a weapon of
mass-destruction. After talking to him, head upward into the exit,
which actually leads into Fortress Of Goa. Once inside here, equip
your Barrier Spell, and use it while passing through the statues
that will launch fireballs at you. Halfway up the walk, Zebu will
appear stopping you, saying that Shyron is under attack, that you
need to get there right away. Everyone is dying, so use your
Teleport Spell and teleport there quickly.
T O W N O F S H Y R O N (REVISITED)
ITEMS: None
Once back in Shyron, you'll see that everyone is already dead.
Walk northward and you will see Akahana laying on the ground,
hanging on for life. Talk to him and he will tell of some item he
should of got from a friend in Goa, he will also tell you that
someone name Mado took the 4 magicians to Goa. Keep going north
and you will see Stom also clutching to survive. Talk to him and
he will say that Dragonia's army have came and killed everyone. He
also warns you about Mado, one of the Finest Four warriors, whom
is more powerful than the other three warriors. Stom will also
tell you to take care of Tornel. But as you try and help Stom, it
was too late, he's already dead. Now just keep heading north into
the Castle. Once inside Mado will introduce himself, then start
his attack.
B O S S # 0 6 : M A D O
SUGGESTEED LEVEL: 12
SWORD: Water (Blizzard Bracelet will come in handy)
ACCESSORY: Iron Necklace or Sheild Ring (your choice)
ITEM REWARDED: Ball Of Thunder
Here's how to defeat him. He's very tough, but his attack pattern
is simple. He forms into a ball and starts launching himself
different directions. Once he stops, he will launch powerful stars
at you (which do hurt), then start all over again. What to do, is
equip your Sword Of Water and the Blizzard Braclet, and either the
Iron Necklace or Sheild Ring, to better your defense. Whether Mado
is rolling around, or attacking you, use as many Level 3 Water
Blasts as it takes to kill him. It's best to keep a safe distance
from him when fighting, and the Level 3 Water Blast is good,
because it can reach all over the screen. A few hits should do it,
but make sure you have plenty of MP to recover both your HP and to
attack. Keep this up and he will be defeated.
After you defeat him, he will say that this match isn't over, and
that they still have the Wise Men and Mesia. He will leave behind
a treasure chest, which has the Ball Of Thunder in it (Sword Of
Thunder's Level 2 item). Get the Ball Of Wind and leave the
Castle. Teleport back to Goa and refill any HP/MP at the Inn and
save. After that, head to the house in the upper right corner of
Goa and use your Change Spell to turn into Akahana.
Enter the door, and talk to the woman in there. She will notice
you as Akahana, and return to you the item you loaned her, which
is the Warrior Ring, which is a very useful accessory. It'll
enable you to shoot out Level 1 attacks, without charging your
sword. Here's a hint, use the Warrior Ring when you're using the
Sword Of Thunder, because with the 3-way shot the sword does, it
will make it easier killing enemies. After that, leave here and
save (if you wish), and head through the northside exit of Goa.
This will lead to the Fortress Of Goa.
THIS JUST IT!!!
Want an easier way to defeat Mado, listen up. Before going to
Shyron, head up to the Town Of Goa and get the Warrior Ring (as
listed above). Now head back to Shyron and get back on course with
the game. Since the Warrior Ring will let you shoot out a Level 1
energy blast without charging the sword up, it will make it easier
to hit Mado.
-------------------------------
K: |Fortress Of Goa/The Finest Four|
-------------------------------
F O R T R E S S O F G O A: 1 S T F L O O R
ITEMS: None
Welcome to Fortress Of Goa (originally called Goa Fortress). Make
sure you have saved before starting this adventure, because the
Fortress Of Goa is extremely long and tough to get through. Not to
mention, if you die anywheres in the castle, you'll have to start
back in Goa no matter how many times you save. However anything
you have accomplish inside, will be saved if you save. You should
be on the 1st Floor. From the entrance, go north, and equip your
Barrier Spell, because the statues will spit out very powerful
fireballs at you. Once you get to the end, equip both your Sword
Of Thunder and Ball Of Thunder and launch a Level 2 Thunder Blast
at the statue, this will cause it to be destroyed. Enter through
the pathway.
From the entrance, go north past all the statues (they won't fire
at you) to the 3-way intersection. Keep an eye out for the
Dragonia Soliders, as well as the annoying Orange Gargoyle flying
about. From there, go west then around the corner, then north.
Keep doing this, passing up every sets of stairs along the way
until you come across a 3-way. Stay on the main level though. From
the 3-way, head west, until you reach the first staircase. Go up
it, and you will be on the upper level. Go to the 3-way, which is
next to the staircase, then head north, then around the corner.
Follow the path until you reach the other 3-way at the other side.
Once at the other side, go east from the 3-way to the other one a
few feet away, then south from that one. Follow that path to its
end, and you will be faced with another warrior of the Finest
Four. But before you fight him, make sure you are at Level 13. So
just who is this warrior? It's General Kelbesque!
B O S S # 0 7 : G E N E R A L K E L B E S Q U E (REMATCH)
SUGGESTED LEVEL: 13
SWORD: Wind
ACCESSORY: Warrior Ring would probably be the easiest
ITEM REWARDED: Opel Statue
This time he is much tougher than before. He runs around much
faster and launchs very powerful fast moving attacks at you,
making it hard to dodge them. Whatever you do, don't get trapped
in a corner, or you will die for sure. Like before, use as many
Level 2 and 3 Wind Blasts and he should be finished. There is a
plus side, after moving around he will start to attack you, but he
will be standing still for a second or two. During the time he
moves about, charge your Sword Of Wind to whichever level you
want, and launch your attack at him when he is standing still.
Keep this up and he will be defeated.
Once he dies, he will drop a treasure chest, with the Opel Statue
in it. After getting the Opel Statue, head north into the doorway.
Once entering this new room, you should see Zebu standing in the
middle of the room. Go up and talk to him. He will congradulate
you, but says the other Wise Men are still captive. He will also
recover any loss HP/MP (sweet!), and you will be able to save in
here (double sweet!). Save then continue north to the doorway at
the end, and enter it.
G O A F O R T R E S S : 2 N D F L O O R
ITEMS: Fruit Of Rupen, Fruit Of Power
You should be on the 2nd Floor. There are 2 different items to
pick up in here, so this will be a bit long, but follow this
walkthrough and it won't be too difficult. From the entrance, go
north and around the corner, killing Blue Tarantulas, to the river
bank. At the river bank go north and follow that path around a few
corners, until you come to a pathway facing northwards. Go up it
and kill the Red Mace Warrior, then use a Level 2 Thunder Blast on
the iron wall.
Once it's destroyed, continue northward until you see a treasure
chest. Inside is a Fruit Of Power. Get in and head back to the
river bank (kill the Red Mace Warrior if he's in your way). Now
head west along the river bank and follow the path all the way to
its end. It's a pretty long walk, but there isn't anything to get
in your way (hopefully), so it should be easy. Once at the end,
you should see a spot where the water is a little more darker than
the rest. Use a Level 2 Water Blast at that spot to create an ice
bridge, and cross it. Now follow the path a short distance until
you see a pathway pointing south. Go down it and follow that path
to its end. There will be another treasure chest, with this a
Fruit Of Repun in it.
Get it and head back up to the river bank. Continue east along the
river bank until you reach the end. See that dark part again? Well
use another Level 2 Water Blast on it, for another ice bridge.
Cross that bridge and head south and around the corner. Follow the
path to the end and use another Level 2 Water Blast to create
another ice bridge. Cross that then head north, and around the
corner, until you come to a pathway heading northwards. Go up it
but be on guard, there is a Red Mace Warrior there. Follow the
path north and use a Level 2 Thunder Blast on the iron wall, and
continue north, and enter through the door at the end. Once in
this new room, head northward to the big room, where you will be
stopped by another of the Finest Four. This time it's Sabera, and
she is ready for a rematch.
B O S S # 0 8 : S A B E R A (REMATCH)
SUGGESTED LEVEL: 14
SWORD: Fire (Flame Bracelet may be helpful)
ACCESSORY: Iron Necklace or Sheild Ring (your choice)
ITEM REWARDED: Fruit Of Repun
Be at Level 13 when facing her. Her attack pattern is pretty much
the same, except she is slightly tougher, but not too much. Just
keep using Level 2 Fire Blasts on her, and she will be easily
defeated. Be careful though, she will shoot some weird stuff at
you, that if it touches you, it will drain some of your MP, so try
not to use your Level 3 attacks, because you will need all your MP
to use Refresh on yourself. Once you defeat Sabera, she will drop
a treasure box, which has a Fruit Of Repun in it.
Get it and head northward, where you will be presented face to
face with Tornel. Talk to him, and he will be happy that you save
him. He will say that Mado (the one who attacked Shyron) is
holding Asina prisoner, and for to go after him. Tornel will
revive any loss HP/MP. Continue northward, to the doorway at the
end, which you will enter.
G O A F O R T R E S S : 3 R D F L O O R
ITEMS: Magic Ring, Opel Statue, Antidote
You should be on the 3rd Floor. Right now it's best to have your
Rabbit Boots equipped. From the entrance, go north to the first 4-
way you see. Watch out for the Blue Macewarriors, Blue Tarantulas
and Red Gargoyles in here, because combined, this can be difficult
to get through. Once at the 4-way, go east until you come across
the big area of spikes. Get onto the spikes, and jump south, then
once you get on the land, you should see a treasure chest. Inside
it is the Antidote. Now go north, to the third 4-way intersection,
then head west to another 4-way.
Once there, go north following the path to the spikes. Jump
northward across the spikes, and get to the other side, where
another treasure chest lays. Inside it is an Magic Ring. Get it
and head back down to the recent 4-way intersection you came
across. Now head west to the spikes, then jump northwards to
another piece of land. Watch out for the Blue Macewarrior. Follow
that path until you come across a doorway, which you will enter
now. From the entrance, go east and south around the corner, when
you reach the Pit. Watch out for the Shadow Spots that may lurk
about. Carefully board the platform which will take you to the
other side. Once there, dismount and head to the 3-way. Once at
the 3-way, head west until you reach the end, where there is a
treasure chest there. Inside is an Opel Statue, get it and head
back to the 3-way again.
From the 3-way, this time head south and follow the path to the
doorway. Enter through the doorway. From the entrance, head east
and around the corner, until you reach the spikes. Jump to the
first 4-way, then head east. Once at the land, head to the next 4-
way, then go north to the last 4-way. From here head east to the
spikes, and head north once more. Once at the land, follow the
path north and around the corner to the doorway. Up to this point,
it would be best to be at Level 14, so go fight some monsters
until you reach that point. If you have reached that point, head
on into the doorway.
From the entrance, head west, then around the corner. Watch out
because there are more Shadow Spots here. Make your way to the
Pit, and carefully but quickly get on the moving platform. This
can be a tricky area, so I'm letting you know now, this will take
some time to get through. Make sure your Rabbit Boots are equipped
because you will need them. Once at the other side, head down to
the 3-way (jump over the Shadows to make it easier).
From the 3-way, head south and around the corner, and follow the
path and you will come across another Pit. Wait for the platform
and cross the Pit carefully. Hopefully there will be no bad guys
in the way, so it should be a bit easier to cross. Once at the
other side, head north into the doorway. Like I said before, make
sure you are at Level 14, because this will be a very tough fight.
From the entrance, go north and you will come face to face with
the third warrior of the Finest Four, which is Mado.
B O S S # 0 9 : M A D O (REMATCH)
SUGGESTED LEVEL: 14
SWORD: Water
ACCESSORY: Iron Necklace or Sheild Ring (your choice)
ITEM REWARDED: Sacred Sheild
He's ready to fight so here's the deal. Equip your Sword Of Water
and Blizzard Braclet, and use the Refresh Spell and Magic Ring
(you found earlier) when need be, and you will need it. Mado's
fighting style is still the same. He rolls in a ball and shoots
out stuff at you. But this time he is much faster, which makes him
extremely tough to fight. Since the attack can cover the whole
screen, use as many Level 3 Water Blasts as it takes to kill him.
It's probably best if you stand on the left side of the room
though (corner perferred). It will take a lot to kill him, that's
why the Magic Bracelet is important here.
Once you defeat him, he will drop a treasure chest. But what is
inside you may ask, well go to it and see. It's the Sacred Sheild!
After getting the Sacred Sheild, head north some more, and you
will see Asina. Talk to her and she will revive any lost HP/MP.
Asina will say that Dragonia caught Kensu spying around the area,
and fears for Kensu's life. After this, Asina will disappear. Go
north to the doorway, which will take you to the 4th Floor of
Fortress Of Goa.
G O A F O R T R E S S : 4 T H F L O O R
ITEMS: Magic Ring
After that tough battle with Mado, you should be on the 4th Floor.
From the entrance, head north follow the path to the 3-way. Kill
any Blue Walking Eyeballs in the way. Once at the 3-way, head
west, and follow the path until you reach the doorway at the end.
Go in the doorway. Believe it or not but this way is actually the
easiest way to take. From the entrance, head north until you reach
the end of the pathway. Kill all the Red Macewarriors (very tough)
and the Blue Walking Eyeballs along the way, which isn't as hard
as it may seem. Once you get to the end, go through the doorway.
From the entrance, go east past the first 3-way, until you come to
the second 3-way. At the spot, head north and follow the path
until you reach another 3-way. This time you have two choices,
east or west. Well you're gonna go west, but remember the east
path, because you will be coming back here soon. And when you do
go west, there will be two Pits you have to cross, so be careful.
Once you get across them, follow the path until you reach a 3-way.
From the 3-way, head north and follow the path until you reach a
doorway which you will enter.
In this new room, equip your Rabbit Boots for you will need them,
and head east until you reach the Spikes. Jump east to the third
4-way you see. From that point, go south until you get on some
land. Once there, you should see a treasure chest. Inside is a
Magic Ring. Once you get that, head back up to the 4-way, and head
west to the second 4-way you came across. From that point, go
north and follow the path to some land, then continue until you
reach a doorway, which you will enter that. Make sure you are at
Level 15, because this will be a tough boss fight. Once in the new
room, follow the path to a big room, which will have the last of
the Finest Four warriors, which is Karmine. It seems Dragonia
saved the best for last because Karmine is more tougher than the 3
warriors before hand.
B O S S # 1 0 : K A R M I N E
SUGGESTED LEVEL: 15
SWORD: Thunder
ACCESSORY: Warrior Ring
ITEM REWARDED: Kensu's Body
Here's how to beat this very tough opponet. Make sure you are at
Level 15. Karmine's fighting style is very immense, so be very
careful. Equip the Warrior Ring, but if you have a fear of not
making it, Sheild Ring or Iron Necklace will do. Also equip your
Refresh Spell, because you will need it. He has will move around
the room very fast, but when he stops, he has two different
attacks he will try to launch on you. One is giant fireballs which
he will throw at you, which also bounces off the walls. The other
will be several small blue fireballs which he will also launch at
you. It's probably best to stay in one spot, preferably the left
side in the corner, because with the Warrior Ring equipped, it'll
make this battle a bit easier. This will take a long time to get
through, but use as many Level 2 Thunder Blasts as possible. Sure
enough you will be able to defeat Karmine.
F O R T R E S S O F G O A : 4 T H F L O O R (CONTINUED)
ITEMS: Flight Spell
After defeating Karmine, he will drop a treasure chest, which will
have Kensu's Body (yes you heard me, a body in a small chest,
don't ask me!). After getting it, go northward, and follow the
path until you reach the doorway, which you will enter. Once in
this new small room, head up to the Small Blue Slime. Don't worry
it wont attack you. Once there, equip Kensu's Body and use it on
the slime. Doing this, Kensu will be freed (if you will). He will
thank you, and tell you of what he found out. Dragonia captured
him, while he was eavsdropping on Dragonia and Karmine talking.
What he could hear was that Dragonia's Flying Tower is a
combination of magic and technology, and that it is controlled by
DYNA, a super computer.
The Flying Tower flies around using the energy from the ancient
statues of the Sun and Moon, and that You must get to the and
destroy the statues and computer. The only way to destroy the
statues is by using the Bow Of Sun and Bow Of Moon. Kensu will say
that the Bow Of Sun is somewheres on Mt. Hydra, but he don't know
where the Bow Of Moon is. Don't worry about that, because you
already have the Bow Of Moon. For saving Kensu, he will give you
the Flight Spell, which will enable you to levitate over areas you
could never get over beforehand. After this, Kensu will disappear,
so teleport to Swan, and refill at the Inn and save.
--------------------------------
L: |Oasis Dessert/The Town Of Sahara|
--------------------------------
T O W N O F S W A N (REVISITED)
ITEMS: None
After saving at the Inn, you should still be in Swan. Since you
have the Sacred Sheild from fighting Mado, you've probably
realized that it has a lower defense rating than the Ceramic
Sheild. So knowing this, you can sell off the Sacred Sheild. Go to
the Pawn Shop and sell your Sacred Sheild for $4,500. After doing
that, leave the Pawn Shop and head out the west side to Goa Field.
Then once there, head to Mt. Hydra.
M T . H Y D R A (REVISITED)
ITEMS: None
Once back at Mt. Hydra, make your way back to the cave before the
Cave Of Styx. Incase you forgot how to get there, I shall refresh
your memory. From the entrance of Mt. Hydra, make your way to the
first 3-way intersection, then head right until you reach a cave
entrance. Go in it, and from that entrance, follow the path to the
3-way. Once there, head left and go through the door at the end.
You will be back in Mt. Hydra.
Once you are back at Mt. Hydra, make your way around the corners
until you come to another 3-way. From there, go right until you
reach another cave entrance, which you will enter. Once you are in
this cave, head to the 3-way, and this time, head left. Follow
the path to the end, and go through the door. Now you are about to
explore new parts of Mt. Hydra.
C A V E O F M T . H Y D R A (REVISITED)
ITEMS: Bow Of Sun
From the entrance, head west and around the corner, until you come
to the 3-way at the top. Kill everything in your way then head
east from the 3-way until you reach the doorway, which you will
enter. From the entrance, head east then around the corner to the
north. Kill everything in your way, but be careful not to turn to
stone. Once at the top of this section, use a Level 2 Wind Blast
on the wall, then continue north on the path, and enter the
doorway at the end.
Upon entering this room, there are Green Macewarriors lurking
about, so be very careful. From the entrance though, head north,
then east around the corner, then north again to the end. Use a
Level 2 Wind Blast on the wall. This will not only clear the path,
but open up a doorway leading to the next room, so enter the
doorway. Follow the path all the way to the other side, killing
more Green Macewarriors, Once there, you will see a doorway. Enter
the doorway and you will be back at Mt. Hydra.
From the cave entrance, go west, until you come to a gap between
the two ledges. Be careful of the Orange Mudmen that lurk about.
Also keep in mind that if you get too close to the ledge, you will
fall off and you will end up at the beginning of Mt. Hydra, where
you will have to start all over again. Equip your Flight Spell,
and fly over to the other side, but watch out for the Orange
Mudmen over there, because it will surely try to knock you off the
side. Once there, you will see a treasure chest, well inside is
the Bow Of Sun. Once you get it, Asina will appear.
She will commend you for finding the Bow Of Sun, and say that
Dragonia has taken the Flying Tower over to the Town Of Sahara,
which is east of the Oasis Cave. Dragonia is taking the magic from
Sahara Pyramid and using it to prepare for his final attack. Asina
will conclude by saying that you must hurry and stop him, and to
head to Sahara. With that, she will disappear. Now make your way
out of the caves you just went through and head up to the Cave Of
Styx, to get the other items.
C A V E O F S T Y X (REVISITED)
ITEMS: Psycho Sheild, Fruit Of Power
Remember how to get to the Cave Of Styx? Well if not, this is how.
Get back to the 3-way intersection you came to before going into
the caves to find the Bow Of Sun. From that intersection, head
left and follow the path to the staircase. Climb the stairs and
enter through the doorway and you will be in the Cave Of Styx.
Once inside, go north until you reach the 3-way. Watch out for the
Blue Walking Eyeballs because there are a few here. From there, go
west, and follow the path until you reach the end. Kill everything
in your way, if there is anything, and go through the door.
From the entrance, head north to the polluted river bank. Then
head east and up around the corner. Your enemies here will be Blue
Walking Eyeballs and Red Salamanders. You'll also notice along
here there are 2 treasure boxes, so equip the Flight Spell and fly
over to them. Once at the other side, go to the chest at the top,
which will have the Psycho Sheild in it. Get it, then equip it and
go around the corner from there, to the other treasure chest.
Inside that one is the Fruit Of Power. Once you get both items
now, head back to Swan.
G O A F I E L D (REVISITED)/O A S I S D E S S E R T
ITEMS: None
You should now be in Swan. Equip your Psycho Sheild, and head up
to the Pawn Shop. Sell off your Ceramic Sheild for $1,500, and
leave the Pawn Shop. Now go to the Inn and revive any lost HP/MP
and save your work, then head back out to Goa Feild, and kill a
few monsters. Up to this point, you should have covered north,
west (southwest to be exact) and east of Goa Feild, with one
direction left, south. To get there, head up to the entrance of
Goa, then turn around and head south. Go all the way to the rocky
area at the bottom, and head west a bit. You should see a pathway
leading south. Go into it and this will take you to the Oasis
Desert.
Now you should be in the Oasis Dessert. From the entrance of the
dessert, equip your Rabbit Boots, then head south until you come
across 4 whirlpools next to each other. Watch out for the Purple
Eagles and Orange Mudmen, because they can be tough. From there,
head west a bit until you come to an island. On this island, you
should see a staircase. Go into the staircase and you will be
inside the Oasis Cave.
O A S I S C A V E
ITEMS: Leather Boots, Battle Armor, Power Ring
From the entrance, head north past the 3-way, and go to the river
bank. You should see a treasure chest on the other side, but how
to get it? Well, equip your Flight Spell, and jump across the
river bank. Now go to the treasure chest and you will get the
Storm Bracelet. Don't worry about anything else, because it will
just take you back to Goa Fortress. Now head back to the 3-way,
and go east from it. Follow the path to the doorway and enter it.
This area is going to be big, but you'll be using the Flight Spell
alot, so it won't be that bad. From the entrance, follow the path
east, killing the Brown Scorpion, and head to the river bank.
Careful of the other enemies inhabiting this area, the Green
Dragonia Archers and Purple Eagles. Once at the riverbank, head
north until you reach a pathway leading west. Once there, head
west and follow the path to the end. Once at the end, you will
come across a treasure chest, which will have the Battle Armor in
it. Get it, then equip it to have a bit more defense, then head
back to the river bank.
Once back at the river bank, head north and follow the long path
until you reach the end, which is at the other side. Once there,
use the Flight Spell, and jump across the river, then go south and
follow the path until the end. Once there, you'll see another
treasure chest there, which will have the Leather Boots in it.
These will allow you to walk on poison swamps and spikes without
taking any damage. After getting them, use the Flight Spell to
jump across the river, right next to you. You should see a pathway
heading west to the south of you. Go through that path.
Once on the other side, Use the Flight Spell once more and jump
across the river again. This time once on the other side, head
south until you reach a doorway which you will enter. This is
pretty short and easy to get through. From the entrance, head
north until you reach the iron wall. Use a Level 2 Thunder Blast
to blow open the wall, then continue northward. At the end of the
path you should see a treasure chest. Inside is the Power Ring.
Get the Power Ring, and head back outside to the Oasis Dessert.
S A H A R A F E I L D/T O W N O F S A H A R A
ITEMS: Magic Ring, Stom's Pendant
Now that you are back at the Dessert, head southeast until you
come across a cave which is blocked by 2 whirlpools. Watch out for
the enemies during this though. Use your Flight Spell to jump over
the whirlpools, and enter the cave. This should be easy to get
through, even with the Brown Scorpions, in here. Just simply make
your way to the other side of the path. Equip both your Warrior
Necklace and Sword Of Thunder to get through the Brown Scorpions
easier. Once at the other side, go through the door and you will
be in a field, right before the Town Of Sahara.
You should now be at a field, where there are some weird looking
bunnies? Anyways if you talk to any of them, they will say "Let's
play". But then if you talk to a certain one, he will reveal to be
Deo. He will say that he wishes to see Stom again, that he was one
of Stom's favorate. Now use your Change Spell and turn into Stom
(and stay as him), then talk to Deo again. Deo will become excited
to see Stom, and as a result, he will give you a Magic Ring.
Now head south some more, and you will come across a pathway
leading south, which once going there you will be in the Town Of
Sahara. This is the last town you will visit in the game, which
means the end is very near. Talk to everyone who will talk about
how Dragonia will fall soon. First stop, go to the house directly
right of the entrance. Once you enter, talk to the man sitting
down. Now, to me it seems this guy is Stom's father, because he
says "son", but I could be wrong. Anyways, he will wonder if you
want your pendant back, which you will accept. You now have Stom's
Pendant. Now, my guess this pendant will work the same way as the
Deo's Pendant did in the NES version, which is it will slowly
refill your MP, but only if you're standing still.
Next go to the Pawn Shop and sell off your Solider Suit for
$1,800. After doing that, head to the Inn and for $500, refill any
lost HP/MP and save. After that head through the east exit, and
then go through the cave door. Just like before, make your way to
the other side, killing the Brown Scorpions in your way. Once at
the other side, go through the door and you will be right outside
of the Sahara Pyramid. You can save at this point, which will be a
good idea.
Now you should be ready for the Sahara Pyramid, but to get there
should be very easy. From the cave entrance here you just came
from, equip your Leather Boots. Directly east of you is the Sahara
Pyramid. All you have to do is walk on the front side of the
pyramid, then you will come across an entrance blocked by 2
whirlpools. Keep an eye out for the Orange Mudmen and Blue Flying
Insect. Use your Flight Spell and jump over the whirlpools and
enter through the door. You will now be in the Sahara Pyramid.
-------------------------------
M. |Sahara Pyramid/Pyramid Basement|
-------------------------------
S A H A R A P Y R A M I D
ITEMS: None
You should now be in the Sahara Pryamid. From the entrance, head
north all the way to the end, then enter through the doorway. From
the entrance, head to the 3-way you will come across, Now it don't
matter which way you go because you will end up in the same place,
so let's just go east. Do so, and follow the path, killing any
enemy in your way to rack up on EP and money, and head to the
doorway and enter it. Now in this new room, pretend again like
it's a city (just like in the Poison Forest Maze).
With that in mind, from the entrance, head around the corner and
to the first 4-way you see. From there, head south two blocks, and
then go west 1 block. Soon as you get to the 4-way, go west a bit
more, and you will see a doorway which you will enter. Once you
enter it, go north a bit, and get ready for a tough fight, so make
sure you are maxed out at Level 16. Once you are ready proceed
onward and you will be face to face with who everyone has been
talking about, Dragonia, but this is not the final boss, atleast
not yet. After some talking about your arrival, the battle will
begin.
B O S S # 1 1 : D R A G O N I A
SUGGESTED LEVEL: 15
SWORD: Thunder (Storm Bracelet is also peferred)
ACCESSORY: Power Ring
ITEM REWARDED: Psycho Armor
Now this is the first time you will encounter Dragonia, and word
of warning, he is tough! When you meet him, he will start
unleashing his power on you. He will charge at you very fast, so
make sure you are out of his way, because it will hurt badly if he
hits you. His main offense is that he shoots out lightning bolts
which cover a third of the screen. My advice is get in the upper
right hand corner of the screen. Be at Level 15, and equip the
Power Ring, Sword Of Thunder and Storm Braclet. Just make sure you
are at full HP/MP and have a couple Magic Rings on you, because he
will be tough. You will need to unleash as many Level 3 Thunder
Blasts at him as you can and he will be defeated, for now.
Defeat him and he will say to enjoy your victory while you can,
because it won't last, and that his Flying Tower will crush you!
Also he will drop a treasure chest. Inside, you will receive the
Psycho Armor which is the best armor ever. Why, because but you
can recover lost HP slowly while wearing it, you just need to be
standing in one place so it can happend. After getting the Psycho
Armor, the floor below you will drop, leading you back to the
beginning of the Sahara Pyramid. Keep in mind, you can not sell
off your Battle Armor.
S A H A R A P Y R A M I D (CONTINUED)
ITEMS: Bow Of Truth
Once you are back at the beginning of the Great Pyramid, you will
see Azteca just north of you. Go up and talk to him, and he will
be excited that you have made it up to that point. He will also
tell you that he was taken prisoner by Dragonia and was asked by
him, about the Sahara Pyramid. Azteca believes that Dragonia is
after the Bow Of Truth, but he refused to tell Dragonia anything,
and as a result, Dragonia imprisoned him, but doesn't understand
why Dragonia wants it. Azteca will instruct you to go to the
Flying Tower, via portal in a cave north of the Sahara Pyramid.
Finally Azteca presents you with the Bow Of Truth, which is to be
used on Dragonia. Now head south and leave the Sahara Pyramid.
After that, use your Teleport Spell, and head back to Sahara. Go
to the Inn and refill any loss HP/MP. Now head back to the dessert
where the Sahara Pyramid is, and save. You should now be back at
the dessert again, right at the cave entrance. Equip your Leather
Boots, and this time head directly north of the Great Pyramid,
until you come across the mountain. Walk around the mountain, and
head north again until you come across this staircase sitting in
the swamp, which is guarded by two whirlpools. Use your Flight
Spell to jump over the two whirlpools, and enter the staircase.
T H E C A V E B E H I N D T H E P Y R A M I D
ITEMS: None
From the entrance, head south and follow the path to the end. Zebu
will stop you along the way, telling you that to gain entrance to
the labryth ahead of you, you must defeat the guardian statues in
the big room before you. They pose a threat to anyone who has the
Bow Of Truth on them. You must stop them, because they make the
Flying Tower fly. After this, Zebu disappears, and after that,
continue northward to the big room.
In here, you will see two statues, known as the Sun & Moon
Statues. Walk a couple of steps and they will notice that you have
the Bow Of Truth and start firing. Their fire power is immense and
can do plenty of damage to you, but killing them is very easy.
Equip either your Bow Of Moon or Bow Of Sun (you did remember to
get these things right?), and use it on the statues. Whichever bow
you use, will kill that statue. After that, use the other one on
the other statue. Once both are destroyed, a doorway, which lies
between them, will open. Go in it.
From the entrance, head north to the 3-way. From there, go east
and follow the path around several corners until you reach the
end. Watch out for the Wizards, infact don't even bother with
them, because it will take forever for them to be killed. Avoid
them by any means, because they will try to launch a spell at you
which will hurt you alot. Anyhow, once you get to the end, head
through the doorway. From the entrance, equip your Leather Boots,
and walk north across the spikes, past the 4-way. Watch out for
the Wizards and Butterflies in here. Once on the other side,
follow the path north, until you reach the doorway. Enter through
the doorway. Upon entering head west, and follow the path to the
spikes. With your Leather Boots still equipped, walk across the
spikes.
At the other side, follow the path around the first corner, then
continue until you reach the next corner. Ahead of this point
there is a pit, and at the end there is a doorway guarded by
Wizards. On top of that, there is a Purple Butterfly that'll fly
about. Sounds pretty tricky to get through, believe me it is. What
I do, which is probably the best idea, is equip your Flight Spell,
and use it to fly over everything. Do this until you reach the
other side. Once there, go into the doorway. From the entrance,
head north, and you will see a doorway. Head into it and it will
take you to the Flying Tower.
---------------------------------
N: |The Flying Tower/The Final Battle|
---------------------------------
T H E F L Y I N G T O W E R : 1 S T F L O O R
ITEMS: None
Hoping you have followed my walkthrough up to this point, you
should now be on the first floor of the Flying Tower. Now this is
another new area that wasn't in the NES version, however it's not
that difficult to get through. At the moment, you should be at
some type of portal thing you came through from beforehand. Keep
in mind you can not go back to the world behind you, so there is
no turning back. Equip the Stom's Pendant to refill your MP, and
let your Psycho Armor refill your HP. Once your HP/MP has been
refilled, save here.
Amongst all the walking around this huge maze, look out for the
Orange Cyborg, because they will do some damage to you. Infact,
try to avoid them as much as you can. From the start, head noth to
the 4-way, then go west past the next 4-way. Continue following
the path until you reach a 3-way. Once there, you should see
another path heading northward, go up it until you reach another
4-way. From there, head east until you reach the second 4-way,
then head north all the way. Make sure your HP/MP has been
refilled, and get ready because this is gonna be a tough boss
fight to get through!
B O S S # 1 2 : D Y N A
SUGGESTED LEVEL: 16
SWORD: Water
ACCESSORY: Warrior Ring (or possibly the Power Ring)
ITEM REWARDED: None
You are now face to face with DYNA, and this is a very tough boss.
As you can tell DYNA is a huge master computer system gone wrong,
and you need to stop it. Here's how: Be at Level 16 and have
either the Warrior Ring or Power Ring on. Also use the Sword Of
Water. Hopefully your HP/MP will be filled out. Also equip your
Barrier Spell, because you may need it. DYNA will attack you with
fairly good size laser beams, as well as fireballs. Best bet is to
stand just below of DYNA's eye, so that you can miss the beams.
Use your Barrier Spell the whole time, if you can, and start using
the Sword Of Water at whatever level of power you want.
It's best to use the Warrior Ring, because you can rapidly launch
Level 1 attacks at DYNA, but the Power Ring will double the
stregnth. Only when DYNA's eye open, launch your attack at DYNA.
Depending on the ring you use, this will be a very lengthy fight
so be ready. Also, because you have to use the Barrier Spell as
well as the Sword Of Water at the same time, it's best to adjust
how you place your hand on the Gameboy, because this can be
tricky, holding down one button while rapidly using the other.
Keep doing this and you will have defeated DYNA.
T H E F L Y I N G T O W E R
ITEMS: Sword Of Crystalis
After it's destroyed, a huge explosion will take place and DYNA
will be gone. Well, after you beat DYNA, you would think that the
game over, atleast that's how it went in the NES version. Well
guess what, this ain't the NES version ^_^. After defeating DYNA,
it's not over yet. Mesia will appear, whom is glad you're here and
says you to work fast. Dragonia will use the Flying Tower to
launch his last attack on the world. She will continue saying how
the time has come to join the 4 swords to become the mighty Sword
Of Crystalis. Your swords will appear before you, and then combine
into Crystalis (it will be automatically equipped). After this
Mesia will conclude by saying that Dragonia is one floor up, and
for you to hurry up and stop him.
Now unlike the NES version, the Flying Tower is done a lot
differently, and if you're not careful, you could easily get lost.
First there are Flybots and Walking E-Frames throughout the Flying
Tower, so be careful. Once you get onto the Flying Tower, you're
main object is to look for a door between two broken pillars, but
incase that's a bit hard to follow, here is what you do. Once you
are on the Flying Tower, (1) head east 2 doors, and enter the
door. (2) Once in the next area, head east 3 more doors, then
enter that door. (3) Now head west 2 doors and enter. (4) Finally
go 1 more door west and enter that door. You will now see 3 doors
side by side each other. Make sure you are fully maxed out on
HP/MP, and go in the door on the left, and get ready for battle,
because this is the final battle!
B O S S # 1 3 : D R A Y G O N (REMATCH)
SUGGESTED LEVEL: 16
SWORD: Crystalis
ACCESSORY: Warrior Ring
ITEM REWARDED: None
Draygon's much tougher than before, so make sure you max out your
stats to Level 16. First off, equip your Bow Of Truth and use it
on him, and he will turn into a giant dragon of some sort. Now in
his true form, his main offense is that he shoots laser beams at
you, as well as large balls of energy. He also spits out green
fireballs. Now he is very slow moving, so it's a good idea to stay
in either upper corner. His fireballs will do very little damage
to you, but his laser beams will hurt, so avoid them as much as
possible. With the Warrior Ring equipped, start blasting away at
Dragonia, but only strike when the eye is open (the one in the
middle of his chest). Use either your Barrier Spell or Refresh
Spell when you can, because they will come in handy. Also when you
get a chance, use your HP/MP refill strategy I told you about
before hand (Psycho Armor to refill HP, Stom's Pendant to refill
MP), it be a good idea to use that to your advantage. Keep this up
and you will have defeated Dragonia for the final time.
Dragonia will explode once you defeat him. Long story short, watch
the final scenes of the game, and relax, as you have just beaten a
remake of a very classic game for the Gameboy Color.
Congradulations!
------------------------------------------
O: |Differences Between The NES & GBC Versions|
------------------------------------------
When playing this version of Crystalis, it's pretty obvious that
there is quite a few changes in the game. I will only list the big
changes.
1. The storyline has changed a whole lot through the game. Think
back to how the story went on the NES version, and you'll know
what I'm talking about. Not only that, the music has changed, for
the worst, I might add.
2. The GBC Cave, or Gameboy Color Cave. I call it this, because
it's a new cave that can only be accessed on the GBC version,
hence the name. It's a small cave, that has the Alarm Flute in it.
3. When you get either a Ball or Bracelet for a sword, they have
an attack rating as well, which will increase your sword power.
4. Alot of the enemies have change, like the Killer Chest isn't as
popular as it once was. Not only that, it seems any sword can kill
any enemy atleast from what I can see.
5. There is a couple new items, well new in the sense that they
wasn't in the NES version, but they are simple. The Necklace Of
Fate and Kensu's Body (don't ask). Deo's Pendant (NES version) was
changed to Stom's Pendant, but it works the same as Deo's Pendant.
6. Some of the names of locations have changed (Evil Spirit Island
is now Island of Spirits for example). Also some of the story has
changed from the NES version, but it's generally the same story.
7. Probably the big kicker, you have to defeat DYNA BEFORE
fighting the final form of Dragonia. Here's another strange bit,
you don't get the Sword Of Crystalis till after defeating DYNA,
which you will use it on Dragonia's final form.
8. The Flying Tower (Floating Tower) went through a huge
changeover, making it a bit more difficult to get through.
There's probably some other things, but these are the big ones
that sticks out in my mind. Hope this doesn't confuse you that
much ^_^.
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-----------
SECTION 3: |THE GOODIES|
-----------
------
A: |Swords|
------
There are 5 swords in the game. 4 of which has accessories which
will make them more powerful. Below is a list of the swords and
their accessories. However the rating system for each sword is
different than in the NES game, which I will explain. Each sword
you get will have its own rating, but when you get a ball that
adds ATT +2 to your sword. And when you get bracelet, that adds
ATT +3 to your sword. After you get a bracelet, your ball will be
equipped into your sword, so you can't downgrade it unless you
unequip your sword. Below is the end result of your sword plus
ball/bracelet, which you can add that to your current attack
rating to get a total.
SWORD OF WIND:
Level 1: Sword Of Wind (ATT +1)
This is the first sword of the game. Once charged to
Level 1, it can send a small wind blast attack at your
enemies.
Level 2: Ball Of Wind (ATT +3)
Get the Ball Of Wind and it will increase the fighting
power of the Sword Of Wind. Once equipped, you can
charge the Sword Of Wind to Level 2, shooting out a
powerful bigger wind blast that is more powerful than
your Level 1 blast. This item will also help destroy
some walls.
Level 3: Tornado Bracelet (ATT +4)
Get the Tornado Bracelet and once equipped you can charge
up your Sword Of Wind to Level 3. And by doing so, you'll
send out several tornadoes that will help kill your
enemies and knock them back. This attack takes 8 MP to
use.
SWORD OF FIRE:
Level 1: Sword Of Fire (ATT +2)
This is second sword of the game. Once charged to Level
1, it can send a small fire blast at your enemies.
Level 2: Ball Of Fire (ATT +4)
Get the Ball Of Fire and it will increase the fighting
power of the Sword Of Fire. Once equipped, you can charge
the Sword Of Fire to Level 2, shooting out a large stream
of fire that will surely help against fighting monsters.
This item will also help destroy some walls. This attack
takes 16 MP to use.
Level 3: Flame Bracelet (ATT +5)
Get the Flame Bracelet and you can charge up your Sword
Of Wind to Level 3. And by doing so, you'll be able to
shoot out a huge fire ring shoots out, setting your
enemies on fire. This attack takes 18 MP to use.
SWORD OF WATER:
Level 1: Sword Of Water (ATT +4)
This is the third sword of the game. Once charged to
Level 1, it can send a small water blast at your enemies.
Level 2: Ball Of Water (ATT +6)
Get the Ball Of Water and it will increase the fighting
power of the Sword Of Water. Once equipped, you can
charge the Sword Of Water to Level 2, shooting out an ice
V-shape ice blast, that will help defeat enemies. This
item will also help create ice bridges (HINT: Look for
where there is a lot of white dots in the water coming
together).
Level 3: Blizzard Bracelet (ATT +7)
Get the Blizzard Bracelet, and you can charge up your
Sword Of Water to Level 3. And by doing so, snowflakes
come out then captures enemies. Then brings the flakes
together and shoots out. This attack takes 16 MP to use.
SWORD OF THUNDER:
Level 1: Sword Of Thunder (ATT +8)
This is the fourth sword of the game, and one of the more
effective against enemies. Once charged to Level 1, it
can send a 3-way lightning bolt towards your enemies.
This is best used with the Warrior Ring, trust me.
Level 2: Ball Of Thunder (ATT +10)
Get the Ball Of Thunder and it will increase the fighting
power of the Sword Of Thunder. Once equipped, you can
charge the Sword Of Thunder to Level 2, shooting out
several thunder rings towards your enemies. This attack
can cover a 180 degree radius, which will be very
helpful. This item will also help destroy iron walls
(HINT: Look for walls with gargoyle like faces, those are
the iron walls).
Level 3: Storm Bracelet (ATT +11)
Get the Storm Bracelet and you can charge up your Sword
Of Thunder to Level 3. And by doing so, you'll be able to
cause a powerful storm that will destroy everything on
the screen. This is actually my most favorate attack
done. This attack takes 40 MP to use.
SWORD OF CRYSTALIS:
Level 1: Sword Of Crystalis (ATT +16)
This is the final sword of the game. You will get the
Sword Of Crystalis at the end of game. After defeating
DYNA, Mesia will take all 4 swords and combined them into
the mighty Sword Of Crystalis. You will be using this
sword only in the Flying Tower, and against Dragonia's
final form. Unlike the other 4 swords, it doesn't have
any items to increase its fighting power (but wouldn't it
be sweet if it did ^_^). However You can charge it up to
Level 2 or 3 to send out a slightly more powerful energy
blast out.
-------
B: |Sheilds|
-------
There are 8 different types of sheilds you can get in the game.
1. Carapace Sheild (SHEILD DEF +2): This can be bought for $80 in
Leaf or $70 in Brynmaer, and can be sold for $45.
2. Bronze Sheild (SHEILD DEF +6): This can be bought in Brynmaer
for $220, and can be sold for $132.
3. Platinum Sheild (SHEILD DEF +8): This can be bought in Portoa
for $1,500 or in Amazones for $1,300, and can be sold for $840.
4. Ceramic Sheild (SHEILD DEF +18): This can be bought in Swan for
$2,500, and can be sold for $1,500.
5. Battle Sheild (SHEILD DEF +24): This can be bought in Swan for
$6,000 or in Shyron for $5,000, and can be sold for $3,300.
6. Mirror Sheild (SHEILD DEF +12): This can be bought in Amazones
for $2,000, and can be sold for $900.
7. Sacred Sheild (SHEILD DEF +16): This can be bought in Shyron
for $6,000, and can be sold for $3,000.
8. Psycho Sheild (SHEILD DEF +32): This can be found in the Cave
Of Styx area, but it can't be sold. It can also protect you
against most enemies attacks.
------
C: |Armors|
------
There are 8 different types of armors you can get in the game.
1. Tanned Hide (ARMOR DEF +2): This can be purchased in Leaf for
$100, and can be sold for $60.
2. Leather Armor (ARMOR DEF +6): This can be bought in Brynmaer
for $140, and can be sold for $84.
3. Bronze Armor (ARMOR DEF +10): This can be bought in Portoa for
$600, and can be sold for $360.
4. Platinum Armor (ARMOR DEF +14): This can be bought in Portoa
for $2,000 or in Amazones for $1,800, and can be sold for
$1,140.
5. Solider Suit (ARMOR DEF +18): This can be bought in Swan for
$3,000, and can be sold for $1,800.
6. Ceraminc Suit (ARMOR DEF +24): This can be bought in Swan for
$6,500 or in Shyron for $5,500, and can be sold for $3,600.
7. Battle Armor (ARMOR DEF +20): This can be found in the Oasis
Cave area, but it can't be sold.
8. Psycho Armor (ARMOR DEF +32): This can be found in the Pyramid
area, but it can't be sold. It can also slowly raise your lost
HP once you are standing still.
-----------
D: |Accessories|
-----------
These are special items that will help better your character,
however you can only have one item selected at a time.
1. Rabbit Boots: This item will allow you to jump, which is very
handy at some points of the game.
2. Gas Mask: This item has only one purpose. By wearing it, you'll
be able to go through the Poison Forest Maze unharmed by the
poison.
3. Sheild Ring: This item doubles your standard Shield Defense
Rating.
4. Iron Necklace: This item doubles your standard Armor Defense
Rating.
5. Warrior Ring: This item will allow you to use a Level 1 Sword
Blast, without charging.
6. Power Ring: This item doubles your standard Sword Attack
Rating.
7. Stom's Necklace: This item will slowly refill your MP, but will
only work if you're standing still.
8. Leather Boots: This item will allow you to walk over poison
swamps without taking any damage.
------------
E: |Magic Spells|
------------
There are 8 Magic Spells in the game. You get them by meeting
certain people in the game.
1. Refresh (4 MP/6 HP): This spell will refill any loss HP.
2. Telepathy (8 MP): This spell will allow you to talk to the Four
Wisemen.
3. Teleport (20 MP): This spell works like the Warp Boots, it will
take you to any town previously visited.
4. Paralysis (4 MP): This spell will freeze monsters and people,
but not sure about bosses.
5. Recover (24 MP): This spell will help you recover from any
damage, other than HP/MP losage.
6. Barrier (4 MP/sec): This spell will create aprotective
forcefield around you, which will protect you from enemy
attacks.
7. Change (20 MP): This spell will change you into one of 4
characters of the game.
8. Flight (2 MP/sec): This spell will allow you to float over any
large gap.
-----
F: |Items|
-----
These are the items you can get. They will help you out incase you
are in trouble.
1. Warp Boots: This item teleports to towns previously visited.
2. Antidote: This item will cure poison status.
3. Fruit Of Lime: This item will cure petrify status.
4. Fruit Of Repun: This item will cure nuper status.
5. Lysis Plant: This item will cure paralysis status.
6. Magic Ring: This item will cure all MP.
7. Opel Statue: This item will cures all HP (after death), but I
haven't seem to get this thing to work yet. You must have this
item selected on the Item Screen.
8. Medical Herb: This item will cure 32 HP.
9. Fruit Of Power: This item will cure 32 MP.
(NOTE: Please refer to the "Buy/Sell" part of Section 4, for info
on purchasing/selling items)
----------------
G: |Game Story Items|
----------------
These are items you get throughout the game, which plays an
important role during your quest. You can only use one item at a
time.
01. Alarm Flute: This item is used to wakes people who are asleep.
02. Shell Flute: Use this to summon the dolphin.
03. Eye glasses: Use this to open a secret door in Joel.
04. Flute Of Lime: Use this to cure petrify on some soliders.
05. Broken Statue: This will become the Statue of Gold.
06. Statue of Gold: This is used to calm the whirlpools.
07. Love Pendant: Give this to Kensu to remind him of his duty.
08. Fog Lamp: Return it to the boat keeper in Portoa.
09. Necklace Of Fate: Use this to enter the caves of the Angry
Seas.
10. Kirisa Plant: Give this to the Amazon Queen for the Bow of
Moon.
11. Glowing Light: Fixes the Broken Statue into the Statue of
Gold.
12. Key of Styx: Opens the gate to the Cave of Styx.
13. Kensu's Body: Use this to restores Kensu from his blob state.
14. Bow of Moon: Use this to defeats the Guardian of Moon.
15. Bow of Sun: Use this to defeats the Guardian of Sun.
16. Bow of Truth: Use this to reveal the Emperor's true form.
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---------------
SECTION 4: |IMPORTANT STUFF|
---------------
---------
A: |Level-Ups|
---------
This tells you what your stats are for your current level.
------- -------- ----- ----- ------ ---------- ----------
| LEVEL | EXP. | HP | MP | ATT. | SHD DEF. | ARM DEF. |
------- -------- ----- ----- ------ ---------- ----------
| 1 | 30 | 48 | 34 | +1 | +1 | +1 |
| 2 | 60 | 64 | 34 | +2 | +2 | +2 |
| 3 | 150 | 80 | 51 | +3 | +3 | +3 |
| 4 | 300 | 96 | 68 | +4 | +4 | +4 |
| 5 | 700 | 112 | 85 | +5 | +5 | +5 |
| 6 | 1,200 | 128 | 102 | +6 | +6 | +6 |
| 7 | 1,600 | 144 | 119 | +7 | +7 | +7 |
| 8 | 3,500 | 160 | 136 | +8 | +8 | +8 |
| 9 | 5,800 | 176 | 153 | +9 | +9 | +9 |
| 10 | 8,000 | 192 | 170 | +10 | +10 | +10 |
| 11 | 10,000 | 208 | 187 | +11 | +11 | +11 |
| 12 | 20,000 | 224 | 204 | +12 | +12 | +12 |
| 13 | 30,000 | 240 | 221 | +13 | +13 | +13 |
| 14 | 40,000 | 255 | 238 | +14 | +14 | +14 |
| 15 | 50,000 | 255 | 255 | +15 | +15 | +15 |
| 16 | MAXED | 255 | 255 | +16 | +16 | +16 |
------- -------- ----- ----- ------ ---------- ----------
NOTE:
The EXP listed, tells how much you need to get to the next Level.
SHD DEF (Sheild Defense), shows your Standard Sheild Defense only.
This doesn't include when you are holding a sheild.
ARM DEF (Armor Defense), shows your Standard Armor Defense only.
This doesn't include when you are wearing an armor.
ATT (Attack), shows your current Attack Defense.
This doesn't include when you are using a sword.
--------
B: |Buy/Sell|
--------
This is a list of all the stuff you can buy, and in what town.
ITEMS:
ANT: Antidote POW: Fruit Of Power RNG: Magic Ring
MED: Medical Herb LIM: Fruit Of Lime RPN: Fruit Of Repun
WRP: Warp Boots LYS: Lysis Plant
---------- ------ ----- ------ ----- ----- ----- ------ ------
| BUYING | ANT | MED | WRP | POW | LIM | LYS | RNG | RPN |
---------- ------ ----- ------ ----- ----- ----- ------ ------
| Leaf | 40 | 30 | | | | | | |
| Brynmaer | 45 | 35 | 65 | | | | | |
| Oak | 60 | 50 | | 80 | | | | |
| Nadare | 70 | 60 | 80 | 100 | | | | |
| Portoa | | 90 | 120 | | 180 | 200 | | |
| Joel | 150 | 120 | | 180 | | | | |
| Swan | 200 | 180 | 300 | 350 | | | | |
| Amazones | | | 100 | 150 | | 150 | | |
| Shyron | 200 | 180 | | | 300 | | 800 | |
| Goa | 600 | 500 | 800 | | | 700 | | |
| Sahara | 1000 | | 1500 | | | | 4000 | 3000 |
---------- ------ ----- ------ ----- ----- ----- ------ ------
| SELLING | 30 | 20 | ?? | 70 | 170 | ?? | 750 | 1800 |
---------- ------ ----- ----- ----- ----- ------ ------ ------
PLAYERS NOTE: Opel Statue are $300 if you sell them.
----
C: |Inns|
----
By staying at an Inn, you will be able to refill all your lost
HP/MP and recover from any enemy attack (paralysis, poison). After
which, you can save outside of these places.
---------- ------- ---------- -------
| TOWNS | PRICE | | TOWNS | PRICE |
---------- ------- ---------- -------
| Leaf | 16 | | Amazones | 80 |
| Brynmaer | 20 | | Joel | 120 |
| Oak | 40 | | Shyron | 150 |
| Nadare | 140 | | Goa | 300 |
| Portoa | 100 | | Sahara | 500 |
| Swan | 150 | | | |
---------- ------- ---------- -------
------------
D: |Tips & Codes|
------------
GameShark Codes:
1. 0163CEC2: You will have max Armor Defense Rating
2. 0163D0C2: You will have max Sheild Defense Rating
3. 0163CCC2: You will have max Attack Rating
4. 01FFDAC2: You will have quick Level Up
5. 01FFECC2 + 01FFEDC2: You will have max money
6. 01FFC7C2 + 01FFC8C2: You will have max HP
7. 01FFC9C2 + 01FFCAC2: You will have max MP
8. 0101DCC2: You will have the Sword Of Wind
9. 0101DEC2: You will have the Ball Of Wind
Personal Tips:
1. Leveling up does make a difference in this game. Trust me, when
you level up a notch, it does show, atleast in attacking.
2. Try using either the Warrior Ring or Power Ring with any of
your swords (especially the Sword Of Thunder or Crystalis). It
will make a big difference in fighting the enemies.
-----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------
-----------
SECTION 5: |THE BADDIES|
-----------
-------
A: |Enemies|
-------
----------------------- ------ ------ -----------
| NAME | EXP | GOLD | ATTACK |
----------------------- ------ ------ -----------
| Blue Butterflies | 100 | 0 | Paralysis |
| Blue Flying Insect | 225 | 200 | None |
| Blue Gorgons | 32 | 8 | Other |
| Blue Jelly Walkers | 24 | 5 | None |
| Blue Macewarriors | 350 | 200 | Paralysis |
| Blue Peahats | 25 | 6 | None |
| Blue Shrooms | 4 | 3 | None |
| Blue Slimes Large | 100 | 50 | None |
| Blue Slimes Small | 1 | 1 | None |
| Blue Tarantulas | 450 | 200 | Poisoned |
| Blue Walking Eyeballs | 225 | 100 | Petrify |
| Brown Axe Hog | 6 | 6 | Other |
| Brown Gorgons | 3 | 5 | Other |
| Brown Scorpions | 720 | 144 | None |
| Brown Tigers | 2 | 2 | None |
----------------------- ------ ------ -----------
| Dragonia Archer | 175 | 100 | Other |
| Dragonia Guard | 32 | 10 | Other |
| Dragonia Soliders | 320 | 44 | Other |
----------------------- ------ ------ -----------
| Flybots | 100 | 0 | Other |
----------------------- ------ ------ -----------
| Green Axe Hogs | 30 | 10 | Other |
| Green Flying Insect | 6 | 2 | None |
| Green Macewarriors | 200 | 100 | Other |
| Green Slugs | 2 | 2 | None |
| Green Snakes | 3 | 4 | None |
| Green Spider | 10 | 4 | Poison |
| Green Spiny | 8 | 4 | None |
----------------------- ------ ------ -----------
| Ice Zombie | 20 | 8 | None |
----------------------- ------ ------ -----------
| Killer Dandelion | 6 | 0 | Other |
| Killer Jumping Chest | 40 | 10 | None |
| Killer Moving Chest | 40 | 50 | None |
----------------------- ------ ------ -----------
| Medusa | 50 | 12 | Paralysis |
| Merman | 70 | 30 | Other |
----------------------- ------ ------ -----------
| Octopus | 100 | 50 | Other |
| Orange Cyborgs | 90 | 0 | Other |
| Orange Gargoyles | 300 | 200 | None |
| Orange Mudmen | 150 | 50 | Mudface |
| Orange Snakes | 24 | 12 | Paralysis |
----------------------- ------ ------ -----------
| Purple Eagles | 30 | 5 | None |
| Purple Jelly Walkers | 65 | 12 | Poison |
| Purple Shrooms | 75 | 50 | None |
| Purple Snakes | 24 | 10 | Poison |
----------------------- ------ ------ -----------
| Red Crabs | 35 | 8 | Poison |
| Red Slugs | 25 | 5 | None |
| Red Spiny | 18 | 5 | Poison |
| Red Slimes Small | 2 | 2 | Poison |
| Red Slimes Large | 100 | 100 | Poison |
| Rolly Poly | 8 | 6 | None |
| Red Spiders | 65 | 15 | Paralysis |
| Red Macewarriors | 440 | 144 | Other |
| Red Mage | 250 | 50 | Other |
----------------------- ------ ------ -----------
| Salamanders | 200 | 100 | Poison |
| Shadow Purple | 720 | 144 | Paralysis |
| Shadows Spots | 10 | 5 | Poison |
----------------------- ------ ------ -----------
| Turtle Shells | 85 | 30 | None |
----------------------- ------ ------ -----------
| Walking E-Frames | 100 | 0 | Other |
| White Mummies | 1000 | 144 | Other |
| White Snakes | 14 | 8 | Poison |
| Wizards | 1000 | 144 | Other |
----------------------- ----- ------ ------------
PLAYER'S NOTE:
1. You must use the Sword Of Thunder (any level) on the either
Small Slimes in order for them to become Large Slimes.
2. You must use a Level 3 Blast (from any sword) on the Shadow
Spots in order for them to become Shadow Purple.
3. Look in the section following this for more info on Enemy
Attacks.
-------------
B: |Enemy Attacks|
-------------
Certain enemies can do an attack on you that will cause some type
of status on you. Below is a list of those status's, what they do,
and what can cure it:
Poison: when you are poisoned, your HP will drop for every step
you take. Use either the Antidote or Recovery Spell to heal
yourself.
Paralysis: When you are paralysis, you won't be able to pull off
any Level 2 or 3 attacks. Use either the Lysis Plant or Recovery
Spell to heal yourself.
Petrify: When you are petrified, you are unable to move for a
short period of time (you're turned to stone). Use either the
Fruit Of Lime or Recovery Spell to heal yourself.
Mudface: When you are mudface, your MP will slowly drain away
until the mudface has worn off. Use Recovery Spell to heal
yourself.
Cursed: When you are cursed, you are turned into a monster and can
not do anything in that state. Use the Fruit Of Repun to cure
yourself.
Other: Basically this means that an enemy will attack you in other
ways, such as a sword or a lance or pollen. There is no cure for
this except get your butt out of the way of the attack ^_^.
------
C: |Bosses|
------
This is a list of all the Bosses (as well as a guide on how to
beat them), in order of appearance.
BOSS #01: BIG BAT
----- ------- ------- ------------------ ---------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ------- ------- ------------------ ---------------
| 40 | Wind | 3 | Rabbit Boots | Windmill Cave |
----- ------- ------- ------------------ ---------------
This is a fairly simple battle, which shouldn't take too long to
get through. Big Bat disappears and reappers whenever and wherever
he wants. When he appears is the best time to strike. Be careful
on two things: 1) He can be very fast as you hit him more, and 2)
he will have 3 Small Blue Bats helping him, who of course will
annoy you. Basically, when he appears, just keep shooting the boss
with Level 2 Wind Blasts, and he should be dead.
BOSS #02: GIANT BEETLE
----- ------- ------- ------------------ -------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ------- ------- ------------------ -------------
| 75 | Fire | 6 | Ball Of Fire | Forest Maze |
----- ------- ------- ------------------ -------------
This boss is a bit tougher than the Big Bat. But once you get the
hang of it, it should be easy. It moves back and forth, and once
it's stop it spits acid. Be careful not to let it touch you
because it will hurt. After it's done, you'll have a split second
to attack, so it's best to charge your sword to Level 1 while it's
spitting. After that blast it when it's taking a break, before it
moves around or spits at you again. Keep this up and you will be
able to defeat the Giant Beetle.
BOSS #03: GENERAL KELBESQUE
----- ------- ------- ------------------ -------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ------- ------- ------------------ -------------
| 150 | Wind | 8 | Flame Bracelet | Mt. Sabre |
----- ------- ------- ------------------ -------------
Here you will face the third boss of the game, General Kelbesque.
He is fairly tough to fight, so it's best to be at Level 8 like I
said. There is a couple things to keep in mind: he will travel at
a fair pace, and when he stomps the ground, rocks fly up and he
launches them towards you, so be careful. It's best to stay in the
corner and use the Sword Of Wind at Level 2 or 3 and it should be
easy to beat him. Keep the Refresh Spell handy, because you might
need it. Keep this up and you will defeat General Kelbesque.
BOSS #04: BIG BAT (REMATCH)
------ ------- ------- ------------------ -----------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ ------- ------- ------------------ -----------------
| 150 | Wind | 10 | Fruit Of Power | Sabera's Castle |
------ ------- ------- ------------------ -----------------
If this boss looks familiar, that's because it should. It's the
Big Bat boss, from the Windmill Cave. Use the same tactic as
before, and make sure you are at Level 10. He's a bit harder to
defeat this time around, as well as the Small Blue Bats that fly
around. Keep in mind you will have to fight him a second time in a
few minutes, so be on alert.
BOSS #05: SABERA
----- ------- ------- ------------------ -----------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ------- ------- ------------------ -----------------
| 250 | Fire | 11 | Broken Statue | Sabera's Castle |
----- ------- ------- ------------------ -----------------
This is the only female boss you'll come across in the game. Her
name is Sabera and she is one of the Finest Four Soliders of
Draygonia. Sabera is very tough, so be at Level 11. Also equip
your Sheild Ring to better your Sheild Defense Rating, and make
sure your MP is at a pretty high number, because you will need to
use the Refresh magic very often here. Sabera will circle around,
shooting off energy attacks at you. Keep in mind, she is very fast
moving, not only with her attacks, but as well as herself. Keep a
good distance from her, and you should be safe. Also use as many
Level 2 Fire Blasts as needed, for this will destroy her. This is
a pretty long battle, especially if you're not careful.
BOSS #06: MADO
------ ------- ------- ------------------ -------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ ------- ------- ------------------ -------------
| 1008 | Water | 12 | Ball Of Thunder | Shyron |
------ ------- ------- ------------------ -------------
Here's how to defeat him. He's quite tough, but not too hard, so
be at Level 12. His attack pattern is simple. He forms into a ball
and starts launching himself different directions. Once he stops,
he will launch powerful stars at you (which do hurt), then start
all over again. What to do, is equip your Sword Of Water and the
Blizzard Braclet, and either the Iron Necklace or Sheild Ring, to
better your defense. Whether Mado is rolling around, or attacking
you, use as many Level 3 Water Blasts as it takes to kill him.
It's best to keep a safe distance from him when fighting, and the
Level 3 Water Blast is good, because it can reach all over the
screen. A few hits should do it, but make sure you have plenty of
MP to recover both your HP and to attack.
BOSS #07: GENERAL KELBESQUE (REMATCH)
------ ------- ------- ------------------ --------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ ------- ------- ------------------ --------------
| 2885 | Wind | 13 | Opel Statue | Goa Fortress |
------ ------- ------- ------------------ --------------
Here's another familiar face. It's General Kelbesque, who just
happens to be one of the Finest Four warriors. He's very tough
this time around. He runs around much faster, and launchs very
powerful fast moving attacks at you, maiking it hard to dodge
them. Whatever you do, don't get trapped in a corner, or you will
die for sure. Like before, use as many Level 2 and 3 Wind Blasts
and he should be finished. There is a plus side, after moving
around he will start to attack you, but he will be standing still
for a second or two. During the time he moves about, charge your
Sword Of Wind to whichever level you want, and launch your attack
at him when he is standing still. Make sure you also have your
Refresh Magic ready to go, because you will need it at a moments
notice.
BOSS #08: SABERA (REMATCH)
------ ------- ------- ------------------ --------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ ------- ------- ------------------ --------------
| 2885 | Fire | 14 | Fruit Of Repun | Goa Fortress |
------ ------- ------- ------------------ --------------
Here's the second Finest Four warriors, it's Sabera, you know, the
one who turned everyone into zombies at Evil Spirit Island. Her
attack pattern is pretty much the same, except she is slightly
tougher, but not too much. Just keep using Level 2 Fire Blasts on
her, and she will be easily defeated. Be careful though, she will
shoot some weird stuff at you, that if it touches you, it will
drain some of your MP, so try not to use your Level 3 attacks,
because you will need all your MP to use Refresh on yourself. Also
if you have an Opel Statue, equip it because it will help out
here.
BOSS #09: MADO (REMATCH)
------ ------- ------- ------------------ --------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ ------- ------- ------------------ --------------
| 2885 | Water | 14 | Sacred Sheild | Goa Fortress |
------ ------- ------- ------------------ --------------
Now to face up with the third warrior of the Finest Four. This
time it's Mado. Think he was tough before, well that was easy
compared to him this time. Mado is very hard to defeat. It's best
to equip the Blizzard Braclet. Plus have your Opel Statue
selected, and use the Refresh Spell and Magic Ring (you found
earlier) when need be, and you will need it. Mado's fighting style
is still the same. He rolls in a ball and shoots out stuff at you.
But this time he is much faster, which makes him extremely tough
to fight. Since the attack can cover the whole screen, use as many
Level 3 Water Blasts as it takes to kill him. It's probably best
if you stand in the middle of the room though. It will take a lot
to kill him, that's why the Magic Ring is very important in this
fight, as well as the Opel Statue.
BOSS #10 KARMINE
------ --------- ------- ------------------ --------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ --------- ------- ------------------ --------------
| 3500 | Thunder | 14 | Ivory Statue | Goa Fortress |
------ --------- ------- ------------------ --------------
Here's how to beat this very tough opponet. Make sure you are at
Level 15. Karmine's fighting style is very immense, so be very
careful. Equip the Warrior Ring, but if you have a fear of not
making it, Sheild Ring or Iron Necklace will do. Also equip your
Refresh Spell, because you will need it. He has will move around
the room very fast, but when he stops, he has two different
attacks he will try to launch on you. One is giant fireballs which
he will throw at you, which also bounces off the walls. The other
will be several small blue fireballs which he will also launch at
you. It's probably best to stay in one spot, preferably the left
side in the corner, because with the Warrior Ring equipped, it'll
make this battle a bit easier. This will take a long time to get
through, but use as many Level 2 Thunder Blasts as possible. Sure
enough you will be able to defeat Karmine.
BOSS #11: DRAGONIA
------ --------- ------- ------------------ ---------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
------ --------- ------- ------------------ ---------------
| 5000 | Thunder | 15 | Psycho Armor | Great Pyramid |
------ --------- ------- ------------------ ---------------
Well here he is, the main bad guy, Dragonia, but he is not the
final boss acually. Now this is the first time you will encounter
Dragonia, but really it's hard to say what difficulty he is. His
offense is amazing, but his defense is what's lacking, which makes
this battle relatively easy. When you meet him, he will charge
down at you very fast, then move back and he will start unleashing
his power on you. When he's charging at you, make sure you are out
of his way, because it will hurt badly if he hits you. His main
offense is that he shoots out lightning bolts which cover a third
of the screen. My advice is get in the upper right hand corner of
the screen. Be at Level 15, and equip the Power Ring, Sword Of
Thunder and Storm Braclet. Be at full health and have atleast 80
MP. What you do is so easy, that you will wish it would be this
easy fighting other bosses. Unleash some Level 3 Thunder Blasts
and that will kill Dragonia, simple as that!
BOSS #12: DYNA
----- ----------- ------- ------------------ ----------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ----------- ------- ------------------ ----------------
| 0 | Water | 16 | None | Flying Tower |
----- ----------- ------- ------------------ ----------------
You are now face to face with DYNA, and this is a very tough boss.
As you can tell DYNA is a huge master computer system gone wrong,
and you need to stop it. Here's how: Be at Level 16 and have
either the Warrior Ring or Power Ring on. Also use the Sword Of
Water. Hopefully your HP/MP will be filled out. Also equip your
Barrier Spell, because you may need it. DYNA will attack you with
fairly good size laser beams, as well as fireballs. Best bet is to
stand just below of DYNA's eye, so that you can miss the beams.
Use your Barrier Spell the whole time, if you can, and start using
the Sword Of Water at whatever level of power you want. It's best
to use the Warrior Ring, because you can rapidly launch Level 1
attacks at DYNA, but the Power Ring will double the stregnth. Only
when DYNA's eye open, launch your attack at DYNA. Depending on the
ring you use, this will be a very lengthy fight so be ready. Keep
doing this and you will have defeated DYNA.
BOSS #13: DRAGONIA (REMATCH)
----- ----------- ------- ------------------ --------------
| EXP | SWORD | LEVEL | ITEM LEFT BEHIND | FOUND IN |
----- ----------- ------- ------------------ --------------
| 0 | Crystalis | 16 | None | Flying Tower |
----- ----------- ------- ------------------ --------------
This is the final boss of the game, Dragonia's, and he's much
tougher than before, so make sure you max out your stats to Level
16. First off, equip your Bow Of Truth and use it on him, and he
will turn into a giant dragon of some sort. Now in his true form,
his main offense is that he shoots laser beams at you, as well as
large balls of energy. He also spits out green fireballs. Now he
is very slow moving, so it's a good idea to stay in either upper
corner. His fireballs will do very little damage to you, but his
laser beams will hurt, so avoid them as much as possible. With the
Warrior Ring equipped, start blasting away at Dragonia, but only
strike when the eye is open (the one in the middle of his chest).
Use either your Barrier Spell or Refresh Spell when you can,
because they will come in handy. Also when you get a chance, use
your HP/MP refill strategy I told you about before hand (Psycho
Armor to refill HP, Stom's Pendant to refill MP), it be a good
idea to use that to your advantage. Keep this up and you will have
defeated Dragonia for the final time.
-----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------
-------------
SECTION 6: |IN CONCLUSION|
-------------
--------------
A: |What's To Come|
--------------
With a game as big as this, who knows what else is to come. But I
will keep this open if anything new develops.
--------------
B: |Special Thanks|
--------------
Personal Thanks To:
Exo-Squad: Simply because of his confidence and belief that I will
be very successful at this stuff ^_^.
On-line Thanks To:
To GameFAQS for hosting my walkthroughs, as well as many more.
The person from so long ago who told me of an easier way to defeat
Mado (during the first fight with him). I do not know who you are,
but credit is still yours, just email me :-)
To the other walkthrough writers for this game, you guys did a
great job. I hope I didn't take anything from you, but if I did,
let me know and I will give you 110% credit for it, just because
I'm a nice guy ^_^
To anyone who help made this game possible. Thanks! ^_^
--------------
C: |The Disclaimer|
--------------
Crystalis was one of the most fun, yet best RPGs for the NES, not
to mention one of my personal favorites. Everything was perfect
about that game. Then came the GBC release of it. While this one
was still enjoyable to play, it was nothing compared to the
original. What can I say, you can top the original ^_^. I hope
this walkthrough helps you out in any way possible. Now here comes
the important stuff you need to read.
Ok, I'll make this quick and simple. This walkthrough is my work.
I've made this walkthrough, describing the game the best possible
way I can. You can use whatever info you want, so long as you give
me credit and don't alter anything. All you have to do is email me
at
[email protected] if you're gonna do anything with
this walkthrough. And to show that I'm not a complete selfish
bastard, if you have something you wanna add, email me and I will
give you full credit ^_^. This walkthrough, like many others are
intended for GameFAQs ONLY. You want it on your site, well you
better start emailing me. Failure to comply with this, and I will
be mad, among other things.
Email me at
[email protected]
Copyright (C) June 16th, 2004
Mike Leatherwood AKA StarFighters76
Crystalis copyright (C) 1986 Nintendo