Bomberman Quest
Written by : Dude Love Next
E-mail address :
[email protected]
Version : Final
Last edit : March, 10, 2002
************************************************************
System : Gameboy Color
(works with AGB, CGB, MGB, and DMG models)
Game Link : Compatible
Infrared Port : Not Compatible
Super Gameboy : Enhanced
Memory Size : 8 Megabits
Number of Players : Adventure - 1 Player
Battle - 2 Players with Game Link
Save Feature : Battery Backup
Published by : Electro Brain
Developed by : Hudson Soft
ESRB Rating : E (Mild Animated Violence)
Category : Adventure
Release Date : November 1999
************************************************************
Version Final (02/05/01)
Oh my gosh. I've put more information in here than
what anyone is going to need. Well, everything is
finished here. The walkthrough just needs to be typed
up and then I'll be completely done!
Version 2.0 (08/16/00)
An update. Fixed a few spelling & grammar errors. I also
added information about monsters. I have also added
another map and all the information you see above this.
It's been so long that some of this isn't STILL finished,
but I'm going to work on a walkthrough sometime soon,
and finish up on the monsters.
Version 1.0 (01/27/00)
This basically includes stuff like the story, info about
the weapons & items, & a FAQ. A walkthrough is planned
for the future, as well as more information about the
monster.
************************************************************
Note: If you see anything I didn't add, or if you have a
question, or if you think something could be done better
on here, contact me, Stephen, at
[email protected].
************************************************************
Sections-
-Story
-Controls
-Multiplayer
-ASCII Map of the game
-Items
-Monsters
-The Commanders
-Bomb Creation
-Secrets
-FAQ
-Credits
************************************************************
STORY
-----
Once upon a time, in a galaxy far away, Bomberman was
piloting the Bomber Shuttle, carrying monsters he'd fought
and captured to Plant Bomber. Suddenly, the shuttle began
to shake violently as a powerful force began to rip the
Bomber Shuttle's engines from its hull! Before Bomberman
could react, the engines had been stolen! The Bomber
Shuttle was forced to make an emergency crash-landing on a
nearby planet, and on top of that, all the monsters on
board took this opportunity to escape. It was then that
Bomberman discovered this was all the work of the
mysterious Four Commanders! Will Bomberman be able to
recapture all the escaped monsters? Can he defeat the Four
Commanders? Will he be able to get back to Planet Bomber?
Bomberman needs your help! Are you up to the challenge?
Basically there is one Commander in each zone. Objective:
beat the Four Commanders, get your shuttle engines back,
and rocket back to Planet Bomber.
************************************************************
CONTROLS
--------
*Up, Down, Left, Right: Moves Bomberman in the appropriate
direction; select icon on menu
screens.
*A Button : Uses 'A Button' weapon; Talk;
selects menu option.
*B Button : Uses 'B Button' weapon; Cancel.
*Start : Open / Close Menu.
*Select : Open / Close World Map.
Show number of monster destroyed.
Note: You can assign any Weapon to either the A or B
Buttons. The Equipment is used automatically when
selected, and the Items you use once you select it.
Note: If you press Select on the monster screen, it will show
how many of each monster you've beat. It's unknown if
this does something, like if you get something cool if
you beat so many monsters, at this time.
************************************************************
MULTIPLAYER
-----------
Note: You'll need two Gameboys, two copies of Bomberman
Quest, and a Link Cable to play the Battle game.
When you go into the Battle game, you take most of what you
have from the one player game. When you first select
Battle, the person who selected it will choose everything.
The three options are:
Games, which means how many rounds you go.
Time, which sets the time limit for each round.
Item Cng, which asks if you want to switch items between
each round.
Once these are selected, you pick which field you want to
play on. The choices are:
Normal
Field
Forest
Beach
Desert
Obstacle
Random
Once selected, go to it!
************************************************************
ASCII MAP OF GAME
-----------------
Note: The game doesn't use the 'A,B,C...1,2,3...' labels. I
put those on for everyone's convenience.
GEOGRAPHICAL MAP
----------------
A B C D E F G H
---------------------------------
1|Fld|Fld|Fld|Fld|For|For|For|For|
|---|---|---|---|---|---|---|---|
2|Fld|Fld|Fld|Fld|For|For|For|For|
|---|---|---|---|---|---|---|---|
3|Fld|Fld|Fld|Fld|For|For|For|For|
|---|---|---|---|---|---|---|---|
4|Fld|Fld|Fld|Pec|Pec|For|For|For|
|---|---|---|---|---|---|---|---|
5|Dst|Dst|Dst|Pec|Pec|Bch|Bch|Bch|
|---|---|---|---|---|---|---|---|
6|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch|
|---|---|---|---|---|---|---|---|
7|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch|
|---|---|---|---|---|---|---|---|
8|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch|
---------------------------------
A B C D E F G H
Legend: Pec = Peace Town
Fld = Field Zone
For = Forest Zone
Bch = Beach Zone
Dst = Desert Zone
LOCATIONS MAP
-------------
A B C D E F G H
---------------------------------
1|Cav| | | |Cld| |Cav| |
|---|---|---|---|---|---|---|---|
2| | |Wll| | | | |Wll|
|---|---|---|---|---|---|---|---|
3| | | |Lar| | | | |
|---|---|---|---|---|---|---|---|
4|Cav| | |Pec|Pec|Lar| | |
|---|---|---|---|---|---|---|---|
5| | |Lar|Pec|Pec|Str| | |
|---|---|---|---|---|---|---|---|
6| | |Cav| | |Lar| |Cav|
|---|---|---|---|---|---|---|---|
7|Cld| | | | |Wtr| | |
|---|---|---|---|---|---|---|---|
8| | | | |Wtr| |Cav| |
---------------------------------
A B C D E F G H
Legend: Pec = Peace Town
Cav = Cave
Str = Stairs
Cld = Clouds
Wtr = Water (above ground)
Wll = Water (below ground)
Lar = Commander's Lair
************************************************************
ITEMS
-----
Note: This section describes the item & lets you know where
it is found (and how to find it). It will also list
where they can be used to either forward your
progress or acquire another item. N/A means it doesn't
have to be used.
Also note that some of the locations on the map go into
caves or underwater caves or clouds and stuff. The place
on the map will be marked on where to find it. There will
be a note that says if it's in the clouds, cave, etc.
------------------------------------------------------------
*WEAPONS*
Note: There are two different kinds of bombs. Bombs that blast
with a '+' radius in each of the four directions, and bombs that
blast in a '0' radius, a little circle of sorts. The first 9 bombs
use the + blast radius, the next 7 use the 0 radius. No more
than two bombs can be placed at once.
Normal Bomb-
The basic bomb that Bomberman starts with.
[Location] Bomberman starts with this weapon.
[Use this at] pretty much anywhere to fight monsters.
Ice Bomb-
Anyone caught in its blast is frozen for a short time.
[Location] 5D: Create with Explosive Core & Ice
shard.
[Use this at] 1A: Destroys the monster Grein (in cave).
Poison Bomb-
Anyone caught in its blast moves slower for a short time.
[Location] 5D: Create with Explosive Core & Poison
Ivy.
[Use this at] N/A
Short-fused Bomb-
Bomb that goes off faster than normal.
[Location] 5D: Create with Explosive Core & Clock.
[Use this at] 2E: Destroys the monster Digadug.
Long-fused Bomb-
Bomb that goes off slower than a normal bomb.
[Location] 5D: Create with Explosive Core & Clock.
[Use this at] N/A
Rubber Bomb-
Bomb that bounces when thrown.
[Location] 5D: Create with Explosive Core & Rubber.
[Use this at] N/A
Wide-range Bomb-
Bomb with a blast radius that gets larger the longer
its held.
[Location] 1G: Defeat the monster Balballoon.
[Use this at] N/A
Skull Bomb-
Blast produces various effects for a short time in
those caught in it's blast.
Note: This is a Poison & Ice Bomb mixed together.
It will do one or the other randomly.
[Location] 5D: Create with Explosive Core &
Skull.
[Use this at] N/A
Land Mine-
Bomb that goes off when stepped on by a monster (but
not by Bomberman). But if it explodes, the blast will
damage Bomberman. Will also disappear after a few
moments if not stepped on.
[Location] 3C: Defeat the monster Kurin.
[Use this at] N/A
Flak Bomb-
Bomb that also affects flying monsters. Blast length
increases with firepower.
[Location] 2H: Defeat the monster Shelterine.
[Use this at] N/A
Homing Bomb-
Bomb that chases after nearest monster when kicked or
thrown.
[Location] 6F: Defeat the monster Pinokion.
[Use this at] everywhere, it rocks with the Power
Gloves.
Speed Bomb-
Weighs less than other bombs so can be kicked or
thrown further.
[Location] 3F: In a Treasure Chest. Use the
Hammer to get to it.
[Use this at] N/A
Aqua Bomb-
Bomb that can be used underwater
[Location] 6F: Defeat the monster Krabbler.
[Use this at] 2C, 2H: Underwater Locations.
8E : Water Location.
Robot Bomb-
Bomb that can be moved as long as the button is held
down. Might be pretty good but you can't move while
using it.
[Location] 5E: Show the old man the three trading
cards.
[Use this at] 5F: Use to bomb the switches to get the
Lamp (in stairs).
Right Bomb-
Bomb that curves to the right when kicked or thrown.
[Location] 5D: Create with Explosive Core & Boomerang.
[Use this at] N/A
Left Bomb-
Bomb that curves to the left when kicked or thrown.
[Location] 5D: Create with Explosive Core & Boomerang.
[Use this at] N/A
Yo-yo-
Can be used to move bombs. Moves them one space.
[Location] 3A: Defeat the monster Burol.
[Use this at] N/A
!?-
Press the button to see Bomberman dance!
Note: Use this in front of the Bomberman statues
to receive an item.
[Location] 2G: Defeat the monster Devil Ant.
[Use this at] 3B: Gain Stopwatch.
5A: Gain Clock.
5H: Gain Teleport Armor.
Shovel-
Used for digging holes. Sometimes you might find a
Mini-heart! Sometimes other things too.
[Location] 2E: Defeat the monster Digadug.
[Use this at] 1G: Gain Rubber (in cave).
4A: Gain Fire (in cave).
4D: Gain Fire.
6B: Gain Skull.
6C: Gain Ice Shard.
6G: Gain Poison Ivy (it's in the very
bottom left corner).
7E: Gain Boomerang.
**: Just about anywhere for mini-hearts
(they give back 1HP)!
Shield-
Protects Bomberman from arrows launched by traps.
[Location] 2D: Defeat the monster Trent.
[Use this at] places that shoot arrows.
Gauntlets-
Allows Bomberman to throw bombs as well as knock
out nearby monsters.
[Location] 5B: Defeat the monster Yeti.
[Use this at] 5C: Use to punch bomb over wall to
trigger the switch.
Wings-
Allow Bomberman to fly for a limited time.
[Location] 6D: Defeat the monster Jackenboxx.
[Use this at] places with holes or large gaps.
Jump Shoes-
Allow Bomberman to jump.
[Location] 1E: Defeat the monster Curance.
(Located in the Clouds).
[Use this at] places with holes.
Dash Shoes-
Allow Bomberman to walk faster as long as the button
is pushed.
[Location] 4A: Defeat the monster Onil (in cave).
[Use this at] N/A
Power Gloves-
Allow Bomberman to pick up and throw bombs and monsters.
Note: Bombs that are picked up will not explode until
they are thrown. Also, you can pick up monsters
anytime, you don't have to stun them.
[Location] 4F: Defeat the monster Mechabomb.
[Use this at] various places, very useful!
Hammer-
Used to pound nails and can be used to knock out
monster.
[Location] 6H: Defeat the monster Despider.
[Use this at] locations with posts in the ground, or
use in conjunction with the Power Gloves.
Remote Control-
Bombs become remote control bombs -- push the button
to detonate them.
[Location] 6F: In a Treasure Chest (in the
Hurri Commander's Lair (use Wings)).
[Use this at] 6H: Use to solve the puzzle in the cave.
See FAQ for details.
Tackle Belt-
By activating the switch on this belt, Bomberman can
stun monsters by ramming them. Also, there are some
switch blocks that can be activated by ramming into
them.
[Location] 1C: Defeat the monster Borey.
[Use this at] 1A (in the cave), 6H
------------------------------------------------------------
*EQUIPMENT*
Silver Armor-
Reduces all damage by 1/2 while worn.
[Location] 1E: In a Treasure Chest.
[Use this at] N/A
Gold Armor-
Reduces all damage by 3/4 while worn.
[Location] 8H: Use Glasses.
[Use this at] N/A
Platinum Armor-
Protects Bomberman from the effects of Ice Bombs,
Poison Bombs, and Skull Bombs.
[Location] 8A: Defeat the monster Pygmin.
[Use this at] N/A
Teleport Armor-
Teleports Bomberman to a random location whenever he
is damaged.
[Location] 5H: Dance at the Bomber Statue.
[Use this at] 1A: Teleport to Clock (use Glasses to see).
7E: Teleport to Boomerang (use Shovel to obtain.)
Steel Shoes-
Very heavy shoes that prevents Bomberman from being
thrown by monsters. This will also allow Bomberman
to push down on some switches that he is normally
to light to activate. Will also prevent Bomberman
from being blown by fans.
[Location] 3D: In a Treasure Chest (located in
the Water Commander's Lair).
[Use this at] 1E, 3D, 4A, 4F
Sneakers-
Increase Bomberman's walking speed.
[Location] 1H: Defeat the monster Torton.
[Use this at] N/A
Rocket Shoes-
Greatly increases Bomberman's walking speed.
[Location] 3G: Use Glasses.
[Use this at] N/A
Combat Boots-
Allow Bomberman to kick bombs. Be careful -- kicked
bombs can't be stopped!
[Location] 1B: In a Treasure Chest (use the Jump
Shoes to obtain).
[Use this at] N/A
Safety Shoes-
Protects Bomberman from all dangerous surfaces.
[Location] 3D: Defeat the monster Ghostey.
[Use this at] places with spikes or lava.
Glasses-
Allow Bomberman to see hidden items while worn.
[Location] 6D: Defeat the monster Crystal
Demon.
[Use this at] 1A: Gain Clock (use Glasses to see and
Teleport Armor to get to).
3G: Gain Rocket Shoes.
4C: Gain Explosive Core.
5C: Gain Armored Jacket.
8H: Gain Gold Armor.
Power Bracelets-
Allows Bomberman to move rocks.
[Location] 2C: In a Treasure Chest (in the cave).
[Use this at] 6D, 6F: In the Hurri Commander's Lair.
7A
Scuba Gear-
Allows Bomberman to move freely underwater.
[Location] 1A: Defeat the monster Grein.
[Use this at] 2C, 2H: Underwater locations.
7F, 8E: Water locations.
Helmet-
Protects Bomberman from falling rocks and from being
knocked out.
[Location] 5F: Defeat the monster Gargoyle.
[Use this at] 4A: In the cave
6F: In the Hurri Commander's Lair
Lamp-
Allows Bomberman to see in dark places.
[Location] 5F: Use Robot Bomb to trigger the
switches (in stairs).
[Use this at] 8G: Use in cave to light up the darkness.
Full Fire-
Increases bomb firepower to maximum for as long as
it is attached.
[Location] 6E: Defeat the monster Dragon Pup.
[Use this at] N/A
Leather Armor-
Halves damage dealt by Chaos Bomber.
[Location] 7A: Defeat the monster Walking
Hat.
[Use this at] the battle with Chaos Bomber.
------------------------------------------------------------
*BOMB COMPONENTS*
Note: All Bomb Components are used to make or enhance bombs.
Take them to the Bomb Workshop in Peace Town located
at 5D to cook stuff up! Also, when used they are
destroyed.
Rubber-
[Location] 1G: Use Shovel (in cave).
2B: Defeat the monster Blobby.
Clock-
[Location] 1A: Use Teleport Armor to go the upper left
corner of the screen, the use Glasses.
5A: Dance at the Bomber statue.
8G: Defeat the monster Seaballoon (in cave).
Ice Shard-
[Location] 6C: Use Shovel.
8F: Defeat the monster Iceal.
Poison Ivy-
[Location] 6A: Defeat the monster Snaky.
6G: Use Shovel (in very bottom left corner).
Boomerang-
[Location] 5G: Defeat the monster Gell.
7E: Use Teleport Armor, then use Shovel.
8B: Treasure Chest.
Skull-
[Location] 4G: Defeat the monster Killer Moth.
6B: Use Shovel.
Explosive Core-
Needed to make different kinds of bombs.
[Location] 1G: Dance at the Bomber statue.
3D: Defeat the Water Commander (in
the Water Commander's Lair).
3H: Defeat the monster Baddo.
4C: Use Glasses.
4F: Defeat the Electro Commander (in the
Electro Commander's Lair).
5C: Defeat the monster Hippity-Hop (in the
Pyro Commander's Lair).
5C: Defeat the Pyro Commander (in the
Pyro Commander's Lair).
6F: Defeat the Hurri Commander (in the
Hurri Commander's Lair).
6H: Defeat the monster Radiobomb Jr. (in cave).
Fire-
Increases bomb power by one when used.
[Location] 3B: Defeat the monster Balloon.
3E: Defeat the monster Mad Flower.
4A: Use Shovel (in cave).
4A: Defeat the monster Parse.
4D: Use Shovel.
5C: Defeat the monster Tinklebear (in the
Pyro Commander's Lair).
7B: Defeat the monster Flyball.
8D: Defeat the monster Hooster.
8E: Defeat the monster Puuyan.
------------------------------------------------------------
*ITEMS*
Armored Jacket-
Makes Bomberman invulnerable for a short time. Destroyed
when used. Only one can be carried.
[Location] 5C: Use Glasses.
6F: Defeat the monster Skullhead (in the
Hurri Commander's Lair).
[Use this at] N/A
Stopwatch-
Stops traps for a short time. Destroyed when used. Only
one can be carried.
[Location] 2F: Defeat the monster Fruitey.
3B: Dance at the Bomber statue.
[Use this at] N/A
Flute-
Returns Bomberman to Shuttle when used. Can be used
multiple times.
[Location] 4D: Bomberman begins the game with this
item.
[Use this at] N/A
Heart-
Restores up to three health. Destroyed when used. Only
one can be carried.
[Location] **: After defeating a monster once, beating
them again will give you a Heart.
[Use this at] N/A
Full Heart-
Restores health to max. level. Destroyed when used. Only
one can be carried.
[Location] 1D: Defeat the monster Pengy.
4F: Defeat the monster Sandey (in the
Electro Commander's Lair).
5C: Defeat the monster Sparky (in the
Pyro Commander's Lair).
7F: Treasure Chest (use Scuba Gear).
[Use this at] N/A
White Card-
Trading card with a picture of Bomberman White.
[Location] 2A: Defeat the monster Archer.
[Use this at] 5E: This along with the other two cards
will get you the Robot Bomb from the
old man.
Black Card-
Trading card with a picture of Bomberman Black.
[Location] 6H: Defeat the monster Matango (in cave).
[Use this at] 5E: This along with the other two cards
will get you the Robot Bomb from the
old man.
Honey Card-
Trading card with a picture of a pretty woman.
[Location] 5C: Defeat the monster Shadow Knight (in
Pyro Commander's lair).
[Use this at] 5E: This along with the other two cards
will get you the Robot Bomb from the
old man.
************************************************************
MONSTERS
--------
Note: The '*' is for the different ways to beat that monster.
If they strategy to beat the monster is obvious, there won't
be a '*'. The '=' is the item you will get from the monster.
Note: HP stands for how many hits they can take.
Note: Usually large enemies cannot be thrown. This will be
noted. Flying enemies are weak against '0' radius bombs.
Field Zone
----------
1A: Grein (5HP)(in the cave)
*Weak against Ice Bomb
=Receive the Scuba Gear
1C: Borey (4HP)
=Receive the Tackle Belt
1D: Pengy (5HP)
=Receive a Full Heart
2A: Archer (4HP)
=Receive the White Card
2B: Blobby (4HP)
=Receive a Rubber
2D: Trent (6HP)
*Weak against '0' radius bombs
*Cannot be thrown
=Receive the Shield
3A: Burol (3HP)
=Receive the Yo-yo
3C: Kurin (3HP)
=Receive the Land Mine
3D: Ghostey (5HP)(in the Water Commander's Lair)
*Flying
=Receive the Safety Shoes.
4A: Onil (4HP)(in the cave)
=Receive the Dash Shoes
4A: Parse (4HP)(in the cave)
=Receive a Fire
4B: Balloon (3HP)
=Receive a Fire
Forest Zone
-----------
1E: Curansee (5HP)(in the clouds)
=Receive the Jump Shoes
1G: Balballoon (4HP)(in the cave)
=Receive the Wide-Range Bomb
1H: Torten (7HP)
*Cannot be thrown
=Receive the Sneakers
2E: Digadug (6HP)
*Use the Hammer to stun Digadug, then throw him with the
Power Gloves
*Use the Short-fused Bomb and throw them using the Power
Gloves
=Receive the Shovel
2F: Fruity (4HP)
*Flying
=Receive a Stopwatch
2G: Devil Ant (4HP)
=Receive the !?
2H: Shelterine (5HP)(in the well)
*Weak against Aqua Bomb
=Receive the Flak Bomb
3E: Mad Flower (4HP)
*Smaller flowers that come out of Mad Flower cannot
be thrown
=Receive a Fire
3H: Baddo (5HP)
*Flying
*Cannot be thrown
=Receive an Explosive Core
4F: Mechabomb (5HP)(in the Electro Commander's Lair)
=Receive the Power Gloves
4F: Sandey (5HP)(in the Electro Commander's Lair)
*Cannot be thrown
=Receive a Full Heart
4G: Killer Moth (4HP)
*Flying
=Receive a Skull
Beach Zone
----------
5F: Gargoyle (4HP)
=Receive the Helmet
5G: Gell (4HP)
=Receive a Boomerang
6E: Dragon Pup (6HP)
=Receive the Full Fire
6F: Krabbler (6HP)
=Receive the Aqua Bomb
6F: Pinokin (7HP)(in the Hurri Commander's Lair)
=Receive the Homing Bomb
6F: Skullhead (7HP)(in the Hurri Commander's Lair)
=Receive an Armored Jacket
6H: Despider (4HP)
=Receive the Hammer
6H: Matango (6HP)(in the cave)
=Receive the Black Card
6H: Radiobomb Jr. (6HP)(in the cave)
=Receive an Explosive Core
8E: Puuyan (6HP)(in the water)
=Receive a Fire
8F: Iceal (7HP)
=Receive an Ice Shard
8G: Seeballoon (5HP)(in the cave)
=Receive a Clock
Desert Zone
-----------
5B: Yeti (7HP)
=Receive the Guantlets
5C: Hippity-Hop (5HP)(in the Pyro Commander's Lair)
=Receive an Explosive Core
5C: Shadow Knight (7HP)(in the Pyro Commander's Lair)
*Weak against being thrown with Power Gloves
=Receive the Honey Card
5C: Sparky (6HP)(in the Pyro Commander's Lair)
=Receive a Full Heart
5C: Tinklebear (7HP)(in the Pyro Commander's Lair)
=Receive a Fire
6A: Snaky (6HP)
=Receive a Poison Ivy
6D: Crystal Demon (6HP)(in the cave)
*Flying
=Receive the Glasses
6D: Jackenboxx (8HP)
*Weak against being thrown with Power Gloves
*After pot breaks, finish with normal bombs
=Receive the Wings
7A: Walking Hat (6HP)(in the clouds)
=Receive the Leather Armor
7B: Flyball (6HP)
*Flying
=Receive a Fire
7D: Hoopster (5HP)
=Receive a Fire
8A: Pygmin (7HP)
=Receive the Platinum Armor
************************************************************
THE COMMANDERS
--------------
Note: When you beat a Commander, you will always get an
Explosive Core, a piece of the shuttle, and one hit point.
3D: Water Commander (6HP)
-She will throw two bombs, which will bounce randomly
around the room.
-If you lay down any bombs, she will spin and throw
balls that will destroy your bombs.
-Let her own bombs kill herself. She's usually stupid
enough to stand in their blast zone.
-When she starts losing energy she will dig up the floor
for mini-hearts.
4F: Electro Commander (8HP)
-Avoid his electric charges. They will follow you around
for a while, and are EXTREMELY hard to avoid. Your best
best is to use the Dash Shoes or Sneakers and the Jump
Shoes to avoid them.
-The best way to defeat him is to trap him in a corner.
If you can get him into a corner, put down two bombs
next to him, like so:
OOOOOO
OE
OBB
O
:where E = Electro Commander, B = Bombs, and O = Walls. As
the bombs blow up, he'll stay there for a second. Quickly
place two more bombs and repeat.
6F: Hurri Commander (10HP)
-Tornadoes will fly around him. The tornadoes won't hurt you,
but will push your bombs aside.
-Regular '+' bombs won't work on him, you must use '0' radius
bombs.
-Watch for the bombs that he throws because as soon as they
get near you they'll explode quickly.
-When a bomb gets near him, he will teleport to a different
part of the room.
-Recommend using the Power Gloves to throw a bomb at him. This
will take precise timing. If you throw the bomb too early after
he teleports, it won't affect him (he's invincible for a moment
after teleporting). If you throw the bomb too late, he'll
teleport again. It takes practice.
5C: Pyro Commander (10HP)
-His hands will fly around and throw fireballs or razors at
you. Touching his hands won't hurt you though.
-When his hands come back into his body, he'll drop several
powered up bombs.
4D: Chaos Bomber
1st Form (10HP)
-Will shoot small beams which disappear off the sides of the
screen. They'll come back and cover the whole screen. You
must jump or fly over them.
-Bombs will materialize a moment before they explode.
-'O' radius bombs are needed to damage him.
2nd Form (10HP)
-Shoots small stars that will head in your direction and then
fly off.
-Shoots lighting in a 4-way spread.
-Again, 'O' radius bombs are needed.
************************************************************
BOMB CREATION
-------------
Note: There are extras of the bomb components, such as Ice Shard,
Skull, etc. Unless noted, the extra does nothing but make the
same bomb, which does nothing for you.
Note: For Clock & Boomerang, there are two different bombs that
can be made for each. It's random which one is made, so if you
waste a bomb component, reset the game and try again.
Note: The Fire item: For the + bombs, it will extend the reach
by one square in each direction. For the 0 radius bombs, the blast
will last longer.
Fire + Any Bomb = Blast level up.
Explosive Core + Rubber = Rubber Bomb
Explosive Core + Clock = Short-Fused Bomb or
Long-Fused Bomb
Explosive Core + Ice Shard = Ice Bomb
Explosive Core + Poison Ivy = Poison Bomb
Explosive Core + Boomerang = Right Bomb or
Left Bomb
Explosive Core + Skull = Skull Bomb
************************************************************
SECRETS
-------
Extra Hit Points-
Beat the Electro Commander, then go back to the Water Commander's
lair. There will be a hidden character where she was. In
the battle you can't use your menu so choose what you want
to use carefully & before you go the room. Once you beat the
hidden character, you'll gain another Hit Point. This applies
as well to:
Beat Hurri Commander, then go back to Electro Commander's lair.
Beat Pryo Commander, then go back to Hurri Commander's lair.
*Touching these secret bosses in battle won't harm you.
3D: Secret Boss of Water Commander Lair (10HP)
-Will try and hit you with the Hammer and stun you, though
that won't do any actual damage.
-When she starts losing energy she will dig up the floor
for mini-hearts.
4F: Secret Boss of Electro Commander Lair (10HP)
-Boss will jump over the bomb blasts.
-The bombs are powered up and will also poison you (cause
you to walk slowly for a short time).
-When throwing a '0' radius bomb, time it so that it hits
when the boss is landing.
6F: Secret Boss of Hurri Commander Lair (10HP)
-Will teleport around and the bombs are powered up.
************************************************************
FAQ
---
Q)If I beat an enemy, and then I leave the item behind, can
I still get it?
A)Yes. Just beat the enemy again.
###############
Q)Do I need to get every item in the game? Will I get a better
ending? Is there multiple endings?
A)No, most items are not needed to complete the game and you
won't get a better ending if you collect them all. The only
different ending happens if you don't beat EVERY monster; if
you don't, the game will tell you to go back and beat the rest
of them.
###############
Q)What's the easiest way to beat most monsters?
A)Use the Homing Bomb & Power Gloves or use the Hammer to knock
them silly, then use the Power Gloves to toss and hurt them.
###############
Q)I beat the Chaos Bomber, and I go back to the game and on
top of the shuttle there's this little pumpkin person hopping
up & down. What is it?
A)Unknown. I've tried lots of things, but it won't talk to me
and I can't kill it. So far, it just seems to indicate you've
beaten the Chaos Bomber.
###############
Q)There's a cave on 6H. There's a little puzzle in there that
says, "If one isn't enough try putting more together". What do
I do?
A)For this you need a cross-type bomb and the remote control.
Also the bomb needs to be powered up. Just set two bombs, one
on each side so that each bomb will hit two switches. Just hit
the detonate button really quickly twice so that both bombs go
off at about the same time. Presto!
************************************************************
CREDITS
-------
First thing I have to mention is most of the descriptions
were taken directly from the game. I changed a few of them,
but most remain the same.
Also the story is copied straight from the instruction
booklet.
I'd also like to thank Phil Gevaux at
[email protected] for his help.
He contributed a few things, like strategies for beating various monsters,
and answers to some FAQ's too.
Additional thank you's go out to:
KOMPANITCHENKO Daniel for pointing out an error in my FAQ.
This is my FAQ. I made it, so don't use it without my permission.
At least ask, I'll probably say go ahead.
Copyright Stephen King III 2000