__/__/      __/           __/       __/__/ __/__/__/ __/__/ __/__/
      __/  __/    __/         __/ __/     __/       __/    __/    __/  __/
     __/   __/   __/        __/    __/   __/       __/    __/    __/   __/
    __/__/__/   __/       __/__/__/__/  __/__/    __/    __/__/ __/__/__/
   __/    __/  __/       __/       __/    __/    __/    __/    __/    __/
  __/    __/  __/       __/       __/    __/    __/    __/    __/    __/
 __/__/__/   __/__/__/ __/       __/ __/__/    __/    __/__/ __/    __/

        __/__/    __/__/     __/       __/__/ __/__/__/ __/__/ __/__/
       __/ __/  __/ __/   __/ __/     __/       __/    __/    __/  __/
      __/  __/__/  __/  __/    __/   __/       __/    __/    __/   __/
     __/    __/   __/ __/__/__/__/  __/__/    __/    __/__/ __/__/__/
    __/          __/ __/       __/    __/    __/    __/    __/    __/
   __/          __/ __/       __/    __/    __/    __/    __/    __/
  __/          __/ __/       __/ __/__/    __/    __/__/ __/    __/



                                 ENEMY BELOW


_______________________________________________________________________________
                          For Gameboy/Gameboy Color
                        Block Maze Solutions Mini-FAQ
                                By Deathspork
                            [email protected]
_______________________________________________________________________________

For more help with the game, also see my full FAQ/Walkthrough

Version 1.0 released 2/4/00; initial release
---
Version 1.01 released 2/6/01; fixed a very minor mistake, a single wrong arrow
in a single block

_____
Intro
_____

The most innovative new feature by far, IMO, of Blaster Master: Enemy Below is
the few mazes scattered throughout, which I've deemed "block mazes". These are
the areas of blocks that Jason alone can break in the overworld once he
recieves the GUN1 upgrade from the area 4 boss. He can only shoot horizontally,
so you basically have to shoot straight across until you reach the part with an
empty space above it, but they have thier subtle ways of making it seem much
more complicated than that.

Here I will represent all 3 of the major mazes in ASCII (text) art. This will
represent one block:

_
|_|

A right arrow in the block will mean to shoot this block from the left side
facing right. Likewise, a left arrow will mean to shoot it from the right side
facing left
_   _
|>| |<|

Blank spaces are represented with a # mark
_
|#|

Since any character in the middle of the block will disallow me to put in the
necessary underscore, it won't look *quite* right in the ascii maps, but you
will be able to get the point
_
|>|
|_|

Other signs:

B = beginning
E = ending
L = land (unbreakable)

One Final Note: DO NOT BREAK ANY MORE BLOCKS THAN YOU NEED TO. That is very
important
__________________
The Maze Solutions
__________________

-=-=-=-
Area 1
-=-=-=-

Description: On your way to get the GUN2 hidden item. This is the toughest one
      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
     |_|_|_|_|#|_|_|_|_|_|_|_|_|_|_|_|_|_|
     |<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|<|#|
     |#|>|>|>|>|_|_|_|_|_|L|#|>|>|>|>|>|>|
     |<|<|<|<|#|L|L|L|L|L|L|<|#|_|_|_|_|_|
     |_|_|_|_|L|_|_|_|_|_|_|_|<|<|<|<|#|_|
     |>|#|>|>|L|#|>|>|>|>|>|>|#|>|>|>|>|_|
   |L|L|_|<|#|L|<|<|<|<|<|#|L|_|_|_|_|_|#|
     |#|_|#|>|L|_|_|_|_|_|#|L|_|#|_|_|_|_|
     |<|<|<|#|L|_|#|>|>|>|>|L|_|_|_|_|#|_|
  E  |_|_|_|_|L|#|>|_|_|_|_|#|#|_|_|_|_|_|
|L|L|L|L|L|L|L|L|<|<|<|<|<|<|#|<|<|<|<|<|<|
     |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|#|B


-=-=-=-
Area 3
-=-=-=-

Description: On your way to get the Launcher hidden item
 _ _ _ _ _ _ _ _ _ _ _ _ _
E|<|<|<|#|_|_|_|_|_|_|_|_|_|
|_|_|_|<|<|<|<|<|#|_|_|_|_|
|_|_|_|_|_|_|_|_|<|<|#|_|_|
|#|>|>|>|>|>|>|>|>|>|>|_|_|
|<|<|<|<|<|<|<|#|_|_|_|_|_|
|_|#|>|>|>|>|>|>|_|_|_|_|_|
|_|<|<|<|<|<|#|_|_|_|_|_|_|
|_|_|_|#|>|>|>|_|_|_|_|_|_|
|_|_|_|<|<|#|_|_|_|_|_|_|_|
|_|_|_|_|_|<|<|<|<|<|#|_|_|
|_|_|_|_|#|>|>|>|>|>|>|_|_|
|_|_|_|_|<|#|_|_|_|_|_|_|_|
|_|#|>|>|>|>|_|_|_|_|_|_|_|
|#|>|_|_|_|_|_|_|_|_|_|_|_|
|<|<|<|<|<|<|<|<|<|<|<|<|#|
|_|_|#|>|>|>|>|>|>|>|>|>|>|
|_|_|<|<|<|<|#|>|_|_|_|_|_|
|_|_|_|_|#|>|>|_|_|_|_|_|_|
|_|_|_|_|<|<|<|<|<|#|_|_|_|
|_|_|_|_|_|_|_|_|_|<|<|<|#|
|_|_|_|_|_|_|_|_|_|#|>|>|>|
|_|_|_|_|_|_|_|#|>|>|_|_|_|
|_|_|#|>|>|>|>|>|_|_|_|_|_|
|_|_|<|<|<|<|<|<|<|<|<|#|_|_ _
|_|_|_|_|_|_|_|_|_|_|_|<|#|<|<| B


-=-=-=-
Area 6
-=-=-=-

Description: On your way to get the first key. Simple except that it has a lot
of enemies swarming around it.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|#|_|_|_|_|_|#|#|_|_|_|_|
|_|_|_|#|_|_|_|_|_|#|#|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|#|#|_|
|_|_|_|_|_|_|_|_|_|_|_|_|#|#|_|
|_|_|_|_|_|_|_|_|_|_|_|_|#|#|_|
E|<|<|<|#|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|#|<|#|#|_|_|_|_|_|_|_|_|
|_|_|_|_|_|#|#|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|<|<|<|#|#|_|_|_|_|
|_|_|_|_|_|_|_|_|_|#|#|_|_|_|_|
|#|>|>|>|>|>|>|>|>|>|_|_|_|#|#|
|#|_|_|_|_|_|_|_|_|_|_|_|_|#|#|
|#|<|<|#|#|#|_|_|_|_|_|_|_|_|_|
|_|_|_|_|#|#|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|#|<|<|#|#|_|_|_|_|_|
|_|_|_|_|_|_|_|_|#|#|_|_|_|_|_|
|_|_|_|_|_|_|#|#|#|_|_|_|_|_|_|
|_|_|_|_|_|_|#|#|_|_|_|_|_|#|_|
|_|_|_|#|#|>|>|_|_|_|_|_|_|#|_|
|_|_|_|#|#|_|_|_|_|_|#|#|#|#|_|
|_|_|_|_|<|<|<|<|<|<|#|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|#|_|_|_|_|
|_|_|_|_|_|#|>|>|>|>|>|_|_|_|_|
|_|_|_|_|_|#|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|<|<|<|<|#|#|_|_|_|_|
|_|_|_|_|_|_|_|_|_|#|_|_|_|_|_|
|>|>|>|>|>|>|>|>|>|>|_|_|_|_|_|
B|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|


_________________
Final Notes/Legal
_________________

I'd like to thank Sunsoft for making the game (and series), myself for typing
all of this up, and of course God for everything.

This document is Copyright 2001 by me, Deathspork. Even though it looks like a
very short piece of work, it took a fairly long time to compile and create, so
respect it. Do not alter it in any way or take credit for it, otherwise you are
free to upload it wherever you please. Blaster Master: Enemy Below is Copyright
2000 by Sunsoft, Sunsoft is a registered trademark of Sun Corporation, all
rights reserved.

-END OF FAQ-