Zoids: Legacy
By: StarHawk Gamer (Thomas P. Metcalf)
Contact Me:
[email protected]
**Updates**
Version .4: Guide first posted. Up to Live City Ruins area.
**Copyright**
This document is intended only as a resource to gamers. You may use
information from it in non-commerical, non-public applications unless you
contact me first at the e-mail address given above. This guide is only to
appear on Gamefaqs.com without permission from the author.
**Game basics**
--Shop Types--
Drill Sign Weapons Shop
Hammer Sign Repair Shop
Liger-Head sign Zoid Institute
Quill sign Tournament Registration Office
Mug sign Bar
**Walkthrough**
--Your first ally--
*Note* First Challenge is Available
After an intro cut scene, you will find you will find yourself in Cebu
Town. You need to talk to three people in order to leave town.
- One man is in front of the Weapons shop, wearing a green tunic
- One man is near the main gate in a blue tunic
- The other man is in front of the Repair shop wearing a green tunic.
Deck Commands can be acquired from both the old man in the bar and one of the
scientists in the Zoid Institute.
After leaving town, head west to run into 2 Molga zoids. After defeating
them, 2 more will appear and a Mystery Warrior will appear in a Gun Tiger.
After defeating the second set of Molgas, the Mystery Warrior will leave.
Head further west to arrive in Llama town.
Once in Llama town, go to the Repair shop for a React. U. item and the Weapon
shop for a Small Laser. After that, go into the Registration office and talk
to the Judge-bot behind the counter. Then go into the bar and talk to the
warrior there and into the Zoid Institute and talk to the woman there. When
you leave, the Mystery Warrior will come up to and, after a short dialogue,
join with her Gun Tiger. She also gives you the deck commands "Friendship"
and "Conservation".
After getting Juno, go ahead and get your Zoids ready for tournament battle.
After getting your team equipped how you want, go back to the registration
office and fight in the five battles for money and experience. Also, try to
get any Zi-Data that you don't already have.
After finishing the tournament, head west to the next town. When you enter,
a townsperson will come running up to you and tell you about some bandit
problems. You, of course, go to help and get into a quick fight.
Afterwards, Juno runs off.
--The Search for Juno--
Before leaving Old Town, quickly search the town for items (Gatling in
Weapon shop) and buy an Anti-Air weapon for the upcoming boss fight (or an
air zoid if you have the funds, but be sure to train it for a while before
continuing.) When you're ready, head north to a cut-scene and a battle
against a Redler. Just hit the Redler once and the battle is over (no data,
experience, or money earned).
After defeating the Redler (if you can call that a defeat), you return to
town. Before entering the building and checking on Juno, alter your zoid for
a ground-based battle. Enter the building and just watch the scene unfold
until you get into battle. After the battle, you find that Juno is gone.
Your next destination is to the north in Outlaw town. Once in Outlaw Town,
head to the Zoid Institute to get a new ally, Bit and find out that some
bandits and a warrior went into a building to the south. Before leaving the
Institute, talk to the other scientist to receive the Deck Command "Core
Security 1". Also, grab the CA Ion M item from a chest in the Institute.
Now leave the Institute and head south. Bit will tell you which building he
saw the group go into. Enter the building and, after a short scene, get into
a battle against a single Hammer Rock. Don't worry about getting its data as
there is a chest in the building that contains it. After the battle, you
return to the building only to find a note telling you that if you win the
Galil Storm Stadium Tournament will you get Juno back. I guess that means we
head east to the stadium.
--Galil Storm Stadium Tournament--
*Note* Second Challenge is Available
When you arrive in Galil Storm Stadium, go directly to the Zoid Institute at
the far end of town to pick up Command Wolf data and a Z Core SS. If you
can, build a Command Wolf now for Bit. At this point, you can go into the
East Sea Ruins or complete the tournament. I personally go through the East
Sea Ruins for the Zoid data and items, plus it is good training for your
Zoids and brings in a good amount of money.
After finishing battle prep, go to the Registration desk and register for the
Galil Storm Stadium Tournament. After 5 fights, Bit will leave and you will
get Juno back, or so you think. Right as you are about to free her, you are
knocked out by a Back Draft man and he kidnaps her again.
--Alone Once More-
Now that you are alone again, its time to find Juno again. Head north-east
to the next town. While en-route, you will come across an injured scientist.
After a bit of a cut-scene, he will ask you which kind of Zoid you like
better between a Liger-type and a Zabar Fang type. Either way, you will get
the data of both. If you were lucky enough to get the Shieldliger DCS data
and a DCS Unit (from the East Sea Ruins), upgrade your Shieldliger (or build
one and then upgrade) it. You will also receive your Organoid, Pulse.
*Note* Third Challenge is now available.
After getting your new Zoid and Organoid, go to the Registration office and
compete in one battle. Just as you win, though, 4 new zoids appear. The
pilots aboard (only 3 of the zoids have pilots) will join you after a brief
cut-scene. Step outside of town to give Pulse his ZOS ability and then
return and complete the rest of the 1-on-1 battles. As you leave town the
first time, you will find out about some ruins to the north. Head north when
ready and then west along the barrier.
Eventually, a cut-scene will activate (be sure to have your team ready for a
boss fight before hand). After defeating the bandits (Leader has 400 or less
HP). Continue on until you reach the next town.
--Time for Blox--
Once you enter Seas town, you won't be able to leave or return to any shops
in other cities in this area for awhile, so be prepared. Upon entering,
Albane and Tita will stay at the entrance and make preparations for BLOX
testing while you and Zan explore the city. If you go into the bar, a
conflict will ensue. You can choose to either fight or not. I usually
choose fight, just for the experience. Before going into the bar, therefore,
prep a zoid for a 1-on-1 battle and put Zan in it. For treasure hunting, go
to the Zoid Institute to find Zaber Fang data and a DCS Unit. After the
battle and once all your zoids are customized as much as you can afford to,
head out of town to start a cut-scene. Just before leaving town, you will
get the DC Command of "Fuzor Dragon Gattai", which will allow a Unenlagia,
Leo Blaze, Nightwise, and a Mosasledge to combine into a Fuzor Dragon.
--Lost in Time-
*Note* 4th Challenge is available
After a few minutes in cutscene, you will regain control in an Imperial Town.
I would STRONGLY suggest that you fight around outside for a while to pickup
Zaber Fang AT data and the equipment required to upgrade a Zaber Fang to a
Zaber Fang AT. The Zaber Fang AT is about as good as the Shield Liger.
In town, you will find a Damaged Rifle part and a ZC Promo in the Repair shop
and an IonRadiator in the Weapon shop. When you go into the Institute for
the first time, you will have a conversation with another Zoid pilot (Van).
After the conversation, you will get a Blade Liger (only temporarily, you
can't change any of its equipment). The next stop is the bar to recruit 3
more pilots and 4 more zoids to your team. You will also receive the Deck
Command of "Chimera Dragon Gattai". When you leave town, Dr. T will create
the "2-arm Lizard Gattai" Deck Command. Now that that is finished, head
north when and just follow the path. Eventually, you'll run into a boss
fight at a castle. After that fight, you will receive the Deck Command
"Cover Fire". Now continue north to another boss fight and then you will be
able to return to your own time.
--Continue the Search--
After a short cut-scene, you'll find yourself in Live Town. Go to the weapon
shop to acquire a 2 Bispd. Cannon from a chest and you'll find a chest
containing the "Redistribution" deck command at the Institute. After doing
what you need to in town, go west until you see Live Town Ruins (you can't
miss it, trust me) and go in. Explore down there getting Zi-Data and money.
Eventually, you'll come across another team down there who then returns to
their normal time. After which, you return to Live Town.
**Towns**
Cebu Town
- Deck Commands: Data Gatherer 1 (Zoid Institute), Supplier (Bar)
- Repair Shop
o CA Ion S (500 g)
o React. U (800 g)
o Shockwav (3200 g)
- Weapon Shop
o Particle Gun (10000 g)
o Small Laser (1000 g)
o Shock Gun (1000 g)
o Machine Gun (800 g)
o Gatling (6000 g)
o Armor Plus (5000 g)
o Microsensor (2000 g)
o TurboCharger (2000 g)
Llama Town
- Deck Commands: Friendship (Juno), Conservation (Juno)
- Repair Shop
o CA Ion S (500 g)
o React. U (800 g)
o Shockwav (3200 g)
- Weapon Shop
o Twin Laser (5000 g)
o Anti-Air Laser (1200 g)
o Laser Machine Gun (4000 g)
o Vulcan Gun (1000 g)
o Anti-Air Gatling (8000 g)
o Dual-Missiles (4000 g)
o Armor Plus (5000 g)
o Radar (1000 g)
Old Town
- Deck Commands: Mines (Old man in bar)
- Repair Shop
o CA Ion S (500 g)
o React. U (800 g)
o Shockwav (3200 g)
- Weapon Shop
o Heavy Particle Gun
o Anti-Air Machine Gun
o Anti-Air Vulcan
o Heavy Gatling
o Quad-Missiles
o Anti-Air Dual-Missiles
o Large Armor Plus
o Microsensor Deluxe
Outlaws Town
- Deck Commands: Core Security 1 (Scientist in Institute)
- Repair Shop
o CA Ion S (500 g)
o React. U (800 g)
o Shockwav (3200 g)
- Weapon Shop
o Dual AA Laser (7000 g)
o Pulse Laser gun (6000 g)
o Accelerated Cannon (3500 g)
o Accelerated Shock Gun (5000 g)
o Heavy Machine Gun (2000 g)
o MegaVulcan (6000 g)
o 6-Missiles (21000 g)
o Long-Range Radar (4000 g)
Galil Storm Stadium
- Deck Commands: Junk Parts (Old man in bar)
- Repair Shop
o CA Ion S (500 g)
o CA Ion M (1500 g)
o React. U (800 g)
o Shockwav (3200 g)
o Evacuation Unit (8000 g)
- Weapon Shop
o Heavy Pulse Gun (22000 g)
o Dual AA Laser (7000 g)
o Beam Needle (10000 g)
o Beam Rifle (8300 g)
o Dual Cannons (5000 g)
o Assault Rifle (10000 g)
o SD Railgun (9000 g)
o Infrared Scope (1000 g)
Mount Town
- Deck Commands: Junk Parts (Old man in bar)
- Repair Shop
o CA Ion S (500 g)
o CA Ion M (1500 g)
o React. U (800 g)
o Shockwav (3200 g)
o Evacuation Unit (8000 g)
- Weapon Shop
o Triple Laser (13000 g)
o Assault BG (5000 g)
o Dual Cannon (5000 g)
o Assault Rifle (10000 g)
o Rail Gun (10000 g)
o Anti-Air Mega Vulcan (8000 g)
o 8-Missiles (44000 g)
o Radar System (6000 g)
Seas Town
- Deck Commands: F. Dragon Gattai
- Repair Shop
o CA Ion S (500 g)
o CA Ion M (1500 g)
o ZC Promo (10000 g)
o React. U (800 g)
o Shockwav (3200 g)
o Evacuation Unit (8000 g)
- Weapon Shop
o Triple Anti-Air Laser (15000 g)
o Railgun (10000 g)
o Anti-Air 4-Missile (15000 g)
o Anti-Air 8 Missile (46000 g)
o Multi-Armor (20000 g)
o Dispers U (15000 g)
o Large Magnetic Detector (2000 g)
o Sound Detector (4000 g)
Imperial Town
- DC Commands: Charge Energy
- Repair Shop
o CA Ion S (500 g)
o CA Ion M (1500 g)
o ZC Promo (10000 g)
o React. U (800 g)
o Shockwav (3200 g)
- Weapon Shop
o 4-Gun Laser (24000 g)
o Beam Cannon (12000 g)
o Heavy Gatling (15000 g)
o 8-Missiles (44000 g)
o Large Multi-Armor (9000 g)
o Smoke Unit (3000 g)
o Radar Interference (10000 g)
Live Town
- DC Commands: Redistribution
- Repair Shop
- Weapons Shop
o Hyper-Particle Gun (50000 g)
o SD Railgun (9000 g)
o 16-Missile (76000 g)
o Long-Range Missile (28000 g)
o Extra-Heavy Armor (6000 g)
o Chobam Armor (15000 g)
o Laser Sensor (10000 g)
o Infrared Scanner (5000 g)
**Pilots**
Zeru (Starting Character)
- Level 1
o 2: Liger
o 2: Tiger
- Level 3
o Good Grappler +20%
- Level 4
o Multi-Fire 1
- Level 6
o Strategic Command 1
- Level 8
o Conserve Fire 1
- Level 10
o Conserve Fire 2
Juno
- Level 4
o Multi-Fire 1
o Particle Gun Expert +20%
o End Shots +10%
- Level 5
o Ultra Reaction 1
Bit
- Level 6
o Impudence
o Good Grappler 20%
o 1:Liger
Zan
- Level 6
o 2: Liger
o 2: Wolf:
o 1: Gojulas
- Level 7
o Good Grappler +15%
- Level 8
o 2: Flying
- Level 10
o End Battle +15%
- Level 12
o Good Grappler +25%
Tita
- Level 6
o Easy Target
o Shotgun Expert +20%
o Laser Expert +10%
- Level 7
o End Shots +15%
- Level 9
o Laser Expert +20%
- Level 10
o Conserve Fire 1
- Level 11
o Shotgun Expert +30%
Albane
- Level 10
o Strategic Command 1
o Strategic Command 2
o Missile Expert +30%
o 2: Flying
o 2: Swimming
Van
- Level 8
o 2: Liger
o Good Grappler +25%
o Impudence
- Level 10
o End Battle +20%
Reiner
- Level 7
o Laser Expert +10%
o Particle Gun Expert +15%
- Level 9
o Laser Expert +20%
- Level 11
o End Shots +15%
- Level 12
o Conserve Fire 1
Claudia
- Level 8
o Good Grappler +20%
o End Battle + 30%
o Conserve Battle 1
- Level 10
o Weapon Destruction
- Level 12
o Conserve Battle 2
Max
- Level 9
o Impudence
o Shotgun Expert +20%
o Missile Expert +20%
o Conserve Fire 1
o 2: Swim
Herman
- Level 14
o Conserve Fire 1
o Conserve Battle 1
o 1: Liger
o 1: Flying
o Strategic Command 1
Irvine
- Level 10
o 2: Wolf Type
o Shotgun Expert +30%
Moonbay
- Level 8
o Conserve Fire 1
o Bad Fighting -30%
o Strategic Command 1
Alster
- Level 16
o 2: Liger Zero
o 2: Liger
o 1: Kong
o 1: Wolf
o Good Grappling +15%
**Challenges**
1st Level
- Battle 1
o Enemy: 1x Saberlion
o Ally: 2x Molga, 1x CannonryMolga
o Deck Commands: None
o Items: 3x CA Ion S, 3x React. U
o Reward: Z Core SS
- Battle 2
o Enemy: 1x Saberlion, 1x Gun Tiger
o Ally: 3x Molga, 3x CannonryMolga
o Deck Commands: None
o Items: 6x CA Ion S, 6x React. U
o Reward: Z Core SS
- Battle 3
o Enemy: 1x Redler
o Ally :1x Saberlion
o Deck Commands: Friendship, No Return, Off-Grnd Mines
o Items: 1x CA Ion S
o Reward: Z Core FL
- Battle 4
o Enemy: 2x Atak Kats
o Ally: 1x Saberlion, 1x Gun Tiger
o Deck Commands: Friendship, Conservation, No Return, Muddy Ground
o Items: None
o Reward: x2 Z Core ZN, Saberlion data
- Battle 5
o Enemy: 3x Molga, 3x CannonryMolga
o Ally: 1x Saberlion, 1x Gun Tiger
o Deck Commands: Friendship, Conservation, No Return
o Items: 3x CA Ion S, 3x React. U
o Reward: DC - Mines, CannonryU, Gun Tiger data
2nd Level
- Battle 1
o Enemy: 1x Redler
o Ally: 1x Saberlion
o Deck Commands: Friendship, Muddy Ground, Off-Ground Mines
o Items: 3x CA Ion S
o Reward: Z Core SS
- Battle 2
o Enemy: 2x Double Sworder
o Ally: 2x Saicurtis
o Deck Commands: Friendship, Muddy Ground, Off-Ground Mines
o Items: 3x CA Ion S, 1x CA Ion M, 1x React. U.
o Reward: 2z Z Core FL
- Battle 3
o Enemy: 2x Pteras Bomber, 1x Pteras Radome
o Ally: 3x Stealth Vipers
o Deck Commands: Friendship, Conservation, Muddy Ground, Mines, Off-Ground
Mines
o Items: 5x CA Ion S, 3x React. U.
o Reward: Bomber U, Radome U
- Battle 4
o Enemy: 3x Killer Dome, 1x Brachios
o Ally: 3x Pteras Bomber
o Deck Commands: Friendship, Conservation, Muddy Ground, Mines, Water
Mines,
Beam Screen, False Negotiations,
o Items: 3x CA Ion S, 3x CA Ion M, 2x React. U.
o Reward: 2x Z Core SS, 1x Z Core ZN
- Battle 5
o Enemy: 2x Guysack, 1x Hammer Rock
o Ally: 2x Atak Kats
o Deck Commands: Friendship, Conservation, No Return, Muddy Ground, Mines,
Beam Screen
o Items: 3x CA Ion S, 1x CA Ion M, 2x React. U.
o Reward: DC - Junk Parts, DC - Muddy Ground, Z Core SS, Z Core IS
3rd Level
- Battle 1
o Enemy: 1x Redler Booster-Cannon
o Ally: 1x Raynos
o Deck Commands: Friendship, Muddy Ground, Mines, Sandstorm, Off-Ground
Mines,
o Items: 3x CA Ion S, 3x CA Ion M
o Reward: BC Set
- Battle 2
o Enemy: 1x ZaberFang Old, 1x ZaberFang
o Ally: 1x Shieldliger, 1x Shieldliger DCS
o Deck Commands: Friendship, Conservation, Muddy Ground, Logis. Support,
Sandstorm, Beam Screen, Redistribution
o Items: 5x CA Ion S, 3x CA Ion M, 1x CA Ion L, 2x React. U.
o Reward: 2x Z Core H1, 2x Z Core ZN
- Battle 3
o Enemy: 1x Iron Kong
o Ally: 3x Hammer Rock
o Deck Commands: Logis. Support, Redistribution
o Items: 3x CA Ion S, 1x CA Ion M, 2x React. U.
o Reward: Z Core ZN, MS Unit
- Battle 4
o Enemy: 3x Hammer Heads
o Ally: 3x Redler, 2x Brachio
o Deck Commands: Muddy Ground, Logistic Support, Sandstorm, Off-Grnd Mines,
Water Mines, Redistribution, False Negotiation
o Items:3x CA Ion S, 1x CA Ion M, 3x React. U.
o Reward: DC - Water Mines, 2x Z Core WT
- Battle 5
o Enemy: 1x Leo Blaze, 1x Mosasledge, 1x Unenlagia, 1x Nightwise
o Ally: 1x Shield Liger, 1x Gun Sniper Weasel, 1x Zabat,1x Barigator
o Deck Commands: Conservation, Charge Energy, King's Way, The Brave,
Logistic
Support, Sandstorm, Redistribution
o Items:3x CA Ion S, 2x CA Ion M, 3x React. U.
o Reward: Leo-Blaze Data, Unenlagia Data
4th Level
- Battle 1
o Enemy: 2x Dark Poison, 3x Molga
o Ally: 3x Molga, 3x CannonryMolga
o Deck Commands: Friendship, Conservation, Charge Energy, Logistic Support,
False Negotiations, Confusion
o Items: 10x CA Ion S, 3x CA Ion M, 6x React. U.
o Reward: Z Core ZN, Dark Poison Data
- Battle 2
o Enemy: 3x Rev Raptor, 1x Atak Kat
o Ally: 3x Gun Snipers, 1x Command Wolf
o Deck Commands: Logistic Support, Conservation, Obstacles, Mines
o Items: 5x CA Ion S, 3x CA Ion M, 1x ZC Promo, 3x React. U.\
o Reward: Z Core GR, Z Core H2, Z Core H1, Lmt. OS
- Battle 3
o Enemy: 1x Hammerhead, 1x Hammerhead VL
o Ally: 3x Mosasledge
o Deck Commands: Friendship, Conservations, Redistribution
o Items: 5x CA Ion S, 3x CA Ion M, 1x CA Ion L, 1x ZC Promo, 2x React. U.
o Reward: Mosasledge Data, Z Core BX
- Battle 4
o Enemy: 3x Hammer Heads
o Ally: 3x Nightwise
o Deck Commands: Friendship, Conservation, Redistribution
o Items: 5x CA Ion S, 3x CA Ion M, 1x ZC Promo, 2x React. U.
o Reward: Nightwise Data, Z Core BX
- Battle 5
o Enemy 1x 2-Arm Lizard
o Ally: 1x Leo Blaze, 1x Unenlagia
o Deck Commands: Friendship, 2-ArmL Gattai, Decoy
o Items: ??? (Didn't look)
o Reward: 2-Arm Lizard Data, DA Gatt. D
**Deck Commands**
- Data Gatherer 1: Get 1 random Zi Data at the end of combat is all enemy
zoids are defeated in the same turn that this command is activated. The data
is of any enemy zoid in battle.
- Supplier: Get twice the G if all enemy zoids are defeated in the same turn
that this command is activated.
- Mines: For 1 turn, no zoids can do a Grappling attack.
- Friendship: Recover HP of all Ally zoids by 50%
- Conservation: Recover all EP of target zoid with no action by all ally
zoids
- Core Security 1: If battle ends this turn, you will receive a part from one
of the enemy zoids in battle.
- Junk Parts: If battle ends this turn, you will receive a weapon employed by
one of your enemies.
- Fuzor Dragon Gattai: When a Unenlagia, Leo Blaze, Nightwise, and a
Mosasledge are in a square formation, the will fuse into a Fuzor Dragon
- Charge Energy: For no action by target zoid, recharge target zoid's EP to
full.
**Special Thanks**
Special Thanks go to:
- Atari: For finally bringing a Zoids game to America.
**Misc.**
This file was originally created in Microsoft Word. If you wish to see it
with all formatting included, you can send me an e-mail at
[email protected] and I will e-mail you a copy. I also have an Excel
file containing Zoid data and a simple comparison sheet that I will forward
along.