Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel Duelist Tips
& Strategy Guide
(Version 1: 2/15/2005)

I. Introduction
II. Standard Duelists
III.  Unlockable Duelists
IV. Legal Information
V. Personal Information

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~I. Introduction~
=====================

“Dueling is a comparison of each opponent’s capacity for tactics.”


Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel (hereafter
referred to as YGOWWE) is basically the Battle City arc of the anime with
you included as a participating duelist.  At the beginning of the game,
you are given a starter deck and then go out to duel the different
participants.  The other duelists at the Battle City tournament include:

(Yami) Yugi Mouto
Joey Wheeler
Téa Gardener
Weevil Underwood
Rex Raptor
Mako Tsunami
Trusdale (Solomon Mouto)
Espa Roba
Mai Valentine
(Yami) Ryou Bakura
Seto Kaiba
Ishizu Ishtar

There are also duelists which you can unlock, including:

Mokuba Kaiba (Lose five times in a row)
Maxamillion Pegasus (Receive the card “Toon World” in a random booster)
Bandit Keith (Beat all the non-locked characters 10 times or more)
The members of GHOUL that appeared in the anime (Receive warning of card
thieves in the area from the Battle City committee.  They’ll appear when you
try to talk to a passenger.)

The duelists here stick pretty much to the same tactics that they used in the
anime, but for those of you unfamiliar, I’ve comprised this guide to help you
be the best duelist you can be. ^^

One thing to note about all the duelists in the game is that they have all
the staples (staples meaning cards everyone automatically puts in their deck
due to a) power and b) strategic purposes), though some duelists have more
than others.  The staples include, but are not limited to:

Raigeki
Monster Reborn
Magic Jammer
Mirror Force
Dark Hole
Change of Heart
Pot of Greed

There are also some cards that only go to particular duelists, which I’ll
go over in their breakdown.

Now, that being said, let’s start breaking things down with everyone’s
favorite amnesia-stricken pharaoh, Yami.

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~II.  Standard Duelists~
=========================

(Note: All level rankings are on a 1-8 star ranking, 8 being the most
difficult)

Duelist: (Yami) Yugi Mouto
Difficulty level: ****
Monster Cards to look out for: Magician of Faith, Cyber Jar, Morphing Jar #2,
Valkyrion the Magna Warrior, Dark Magician, Dark Magician Girl,
Summoned Skull, B. Skull Dragon
Spell/Trap Cards to look out for: Raigeki, Dark Hole, Mirror Force, Magic
Jammer, Monster Reborn, Harpie’s Feather Duster, Magic Cylinder, Polymerization
Cards that may help: Raigeki, Anti-Raigeki, Seven Tools of the Bandit,
De-Spell, Monster Reborn, Nobleman of Extermination, Nobleman of Crossout,
Trap Hole, Fissure, Kunai with Chain, Dark Hole, White Hole,
Mystical Space Typhoon

Yami’s deck revolves around getting his most powerful monsters on the field
and keeping them there via powerful Traps and Spell cards.  The main monsters
he tries to get out are Valkyrion the Magna Warrior (3500 ATT), but only so
he can break it down into it’s components, Alpha the Magnet Warrior
(1400 ATT), Beta the Magnet Warrior (1600 ATT) and Gamma the Magnet Warrior
(1500 ATT),  for a quick kill, and the Magician of Black Chaos (2800 ATT),
a Ritual monster that anyone who saw the Match of the Millennium mini-arc in
the anime is familiar with.  There are other powerful monsters at his
disposal, such as Gemini Elf (1900 ATT), Vorse Raider (1900 ATT),
Summoned Skull (2500 ATT), B. Skull Dragon (3200 ATT) and, of course,
the Dark Magician (2500 ATT).

I would suggest packing in some 4-Star heavy hitters like the ones Yami boasts
in order to get him down.  Some choice Effect Monsters like Armed Ninja,
Crimson Ninja, Witch of the Black Forest, Sangan, Giant Rat (if you have some
Earth-attribute Defense monsters like I do), Mask of Darkness and a few others
would help lay a hurt on his Traps and Spell cards, as well as getting you
some much needed defense, Traps and Spells of your own onto the field.

But it does pay to be cautious.  Yami tends to capitalize on any chance he
gets to whittle down your Life Points and he does have Magic Cylinder drifting
around in his deck, so be careful if you do manage to get a high-level
destroyer on the field.  Also be wary of a Magic Jammer being sprung on you if
you try to play Raigeki.  A Seven Tools of the Bandit would come in very handy
in that scenario.

Duelist: Téa Gardner
Difficulty Level: **
Monster Cards to look out for: Fire Princess, Lady Assailant of Flames,
Dancing Fairy, Marie the Fallen One, The Forgiving Maiden, St. Joan
Spell/Trap Cards to look out for: Monster Reborn, Raigeki, Dark Hole, Waboku,
Fusion Sage, Polymerization
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, Nobleman of Crossout,
Magic Jammer, Torrential Tribute, Trap Hole, Acid Trap Hole, Fissure,
White Hole, Mystical Space Typhoon

Téa’s deck is all about keeping your Life Points low and hers high, which is
why she has cards like Dancing Fairy (Dancing Fairy is an Effect Monster that
gives it’s controller 1000 LP at each of the controller’s Standby Phases as
long as it’s face-up on the field) and Marie the Fallen One (Also an
Effect Monster, but it gives 200 LP every Standby Phase as long as it’s in the
Graveyard).  That may get a bit worrisome if Fire Princess is on the field,
as it’s effect allows it’s controller to deal 500 Direct Damage points to the
opponent every time the controller recovers his or her Life Points.

Lady Assailant of Flames helps you more than it hurts, since when it’s sent
from the field to the Graveyard, the top three cards of it’s controller’s deck
are removed from play and the opponent suffers 800 LP of damage.  For three
cards removed from play from my opponent’s deck, that’s a hit worth taking,
in my opinion.

My advice is to pack in the heavy hitters and let the fairy monster-smashing
begin.  Max out the a few of the cards I suggested (mainly Nobleman of
Crossout, as it can destroy one face-down monster and remove it and all the
copies in both player’s deck from play if it’s an Effect Monster, Fissure
and Trap Hole) and she really shouldn’t give you any problems.

Duelist: Joseph “Joey” Wheeler
Difficulty Level: ***
Monster Cards to look out for: Jinzo, Morphing Jar #2, Panther Warrior
Spell/Trap Cards to look out for: Magic Arm Shield, Raigeki, Dark Hole,
Magic Jammer, Scapegoat
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, White Hole,
Mystical Space Typhoon, Torrential Tribute, Call of the Grave

Joey’s deck is power with a hint of strategy.  He’ll mainly try to get out his
most powerful (and annoying) monster, Jinzo, pretty quickly, which has the
potential to send you spiraling into defeat in a New York minute if your deck
is mainly Trap cards.

*is bricked for the reference to Joey’s accent*

Anywho, I would suggest trying to get any monsters he gets on the field into
the Graveyard as quickly as possible, since Jinzo’s ability to prevent all
Trap cards from being activated could really hurt your chances against him.
Again, heavy-hitters are in order.

If you’re like me and like to have at least one cannon-fodder shield on the
field (such as Giant Soldier of Stone or Metal Guardian), White Hole
(which, when activated, protects your monsters from the effect of Dark Hole)
and Anti-Raigeki (Which, when activated, destroys all your opponent’s monsters
instead of yours when your opponent activates Raigeki) come in real handy,
but you also have to be wary of Magic Arm Shield, which allows the user to
grab one of the opponent’s Defense position monsters and use it to block an
attack, resulting in you taking down your own Life Points or taking out your
own monster.

Duelist: Weevil Underwood
Difficulty Level: *****
Monster Cards to look out for: Needle Worm, Metal Scorpion, Parasite Paracide,
Morphing Jar #2, Petite Moth, Insect Queen, Perfectly Ultimate Great Moth
Spell/Trap cards to look out for: Raigeki, Dark Hole, Torrential Tribute,
Swords of Revealing Light, Magic Jammer, Eradicating Aerosol Canister,
Cocoon of Evolution
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, White Hole,
Seven Tools of the Bandit, Robbin’ Goblin, Nobleman of Crossout,
Mystical Space Typhoon, Mirror Force, Magic Cylinder, Harpie’s Feather Duster,
Fissure, Trap Hole

Weevil’s deck is mainly Insect cards, and boy, are they a pain in the butt.
Just like Solomon said in the anime, the Insect-type boasts the most
Effect Monsters in the game and Weevil lets you know it.

Weevil hardly ever Summons a monster straight out; he always waits.  Whenever
you see him Set a monster (especially when you don’t have any monsters on the
field), be extremely cautious.  It’ll almost always be an Effect Monster.

The most annoying monster he has in his deck has to be Needle Worm.  This
little Effect critter will make you discard the first five cards from the top
of your Deck to your Graveyard when it’s Flip-Summoned, which could very well
throw the card you need straight into the gutter.  The other really annoying
critter he has is Parasite Paracide, which anyone who saw the Joey vs. Weevil
mini-arc of the anime is familiar with.  However, the effect it has here in
the real world is a bit different.

When PP is Flip-Summoned, it’s placed face-up on top of the opponent’s (you)
Deck and then the Deck is shuffled.  When you draw PP, you immediately take
1000 LP of Direct Damage, PP is summoned face-up in Defense Mode on your side
of the field, and all the monsters you summon afterward are treated as
Insect-types as long as it stays face-up on the field.  Needless to say, if
Weevil has Insect Queen on the field at the time, he’s going to keep that
thing around as long as possible.

Speaking of Insect Queen, that has the potential to be a real pain in the butt
too.  As most people who play YGOWWE know, every time Insect Queen destroys a
monster, she creates Insect Monster Tokens to boost her power.  However,
Insect Queen also needs a sacrifice in order to attack, which is where a card
such as Cockroach Knight comes in.  (Cockroach Knight is an Effect Monster
that is placed back on top of the Deck whenever it is sent to the Graveyard.)
So, since Insect Queen’s effect gives it a 200 ATT point gain for every Insect
monster on the field (including herself), she has the potential to increase
her Attack to 4200 (if Parasite Paracide is on your side of the field and all
your monster slots are filled), nearly as much as a Blue Eyes Ultimate Dragon.
And that’s not including any Equip Spell cards.

So, for all these reasons, Weevil is one of the more challenging duelists in
the game.  BUT, he’s not undefeatable.

Raigeki and the Dark Hole/White Hole combo can rain on his bug parade fairly
quickly, provided he doesn’t block with a Magic Jammer, but you can always
counter that with Seven Tools of the Bandit.  Trust me, in that situation,
paying the 1000 LP is worth it.  You can also get rid of it before he plays it
with Mystical Space Typhoon (Man, I love staples.).  Nobleman of Crossout can
take care of any Needle Worm and Parasite Paracide troubles permanently, so
try to max those out.  Robbin’ Goblin also provides assistance when you get
at Weevil’s Life Points, since it let’s you make your opponent discard a card
from his/her hand to the Graveyard when you deal damage to his or her Life
Points.

You may be wondering why I didn’t suggest adding a Graverobber to your Deck
for this duel.  That’s because it’s effect bears a lot of difference from the
one Joey uses in the anime.

Graverobber’s effect here in the real (and video game) world does allow you to
take a Spell card from your opponent’s Graveyard, but at the cost of 2000 LP
upon activation and it can’t be activated on your opponent’s turn.  So, for
that reason, it's not worth it unless you’re desperate.

Duelist: Mako Tsunami
Difficulty Level: ***
Monster Cards to watch out for: Legendary Fisherman, Kai-Ryushin
Spell/Trap Cards to watch out for: Umi, Tornado Wall, Torrential Tribute,
Raigeki, Dark Hole, Magic Jammer
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, White Hole,
Mystical Space Typhoon, Giant Trunade, Magic Jammer, Torrential Tribute,
Fissure, Trap Hole, Armed Ninja, Crimson Ninja

Yup, Mako took a break from looking for his father and joined the Battle City
fray with all his ocean friends.  Unfortunately, they ain’t the cute Disney
ones.

Mako’s deck has some small fries, but the big guns are huge and easy to get
on the field.  His main openers are 7 Colored Fish and Giant Red Seasnake,
both with 1800 ATT.  Pretty powerful for something served with coleslaw and
hush puppies at Long John Silvers. But the real trouble spawns from Mako’s
trademark Umi/Legendary Fisherman combo.  When Umi is on the field, it gives
all Fish and Aqua monsters a power boost, which is bad in itself.  However, it
gets worse when Legendary Fisherman is on the field, since, when Umi is on the
field at the same time, LF isn’t affected by any Monster, Spell, or Trap
attacks.  So, basically, he’s Superman and Aquaman combined.  Don’t forget
about Tornado Wall, either, which, as long as Umi is on the field, reduces all
monster attacks made by the opponent to 0.  Mako does have holes in his
seemingly rock-solid defense, though, and you have plenty of cards that can
lay a hurt on him.

You could follow in Joey’s footsteps and use Giant Trunade to send all the
Spell and Trap cards from the field to their respective player’s hands and get
rid of it that way (which is the most effective and less card consuming way)
or you could go the long way and MST (Mystical Space Typhoon) them off the
field.  Once Legendary Fisherman and Tornado Wall are out of the way, you
should have no problems sending Mako packing.

Duelist: Rex Raptor
Difficulty Level: ***
Monster Cards to watch out for: Blue Eyes White Dragon, Red Eyes Black Dragon,
Serpent Knight Dragon
Spell/Trap Cards to watch out for: Magic Jammer, Raigeki, Dark Hole,
Swords of Revealing Light
Cards that might help: Raigeki, Anti-Raigeki, Fissure, Trap Hole, Dark Hole,
White Hole, Magic Jammer, Seven Tools of the Bandit

Remember how Joey was when he first started dueling?  All about power and had
hardly any Spell or Traps in his Deck?  That’s Rex here.

Rex focuses on power in his Deck, his usual opener being either his trademark
Two-Headed King Rex, Crawling Dragon #2 (both with 1600 ATT) or Vorse Raider
(1900 ATT).  If you let him get enough monsters on the field, he’ll bring out
either his Red Eyes (2400 ATT) or his Blue Eyes (3000 ATT).  Maybe both.  So,
just try to get all his monsters off the field as soon as possible.

Max out the basic Traps (Trap Hole, Acid Trap Hole) and Fissure, and just
make sure to guard yourself any Raigeki attacks (making sure to set one up
yourself) and Rex shouldn’t pose any problems.

Duelist: (Yami) Ryo Bakura
Difficulty Level: *****
Monster Cards to look out for: Earl of Demise, Dark Necrofear, Morphing Jar #2
Spell/Trap Cards to look out for: Gravekeeper’s Servant, Destiny Board,
Spirit Messages “I”, “N”, “A”, and “L”, Mirror Force, Magic Jammer,
Necrovalley, Mystical Space Typhoon
Cards that may help: Raigeki, Anti-Raigeki, Mystical Space Typhoon,
Magic Jammer, Seven Tools of the Bandit, Giant Trunade, The Eye of Truth,
Harpie’s Feather Duster

Yami Bakura provides a decent challenge to see how well you can deal with duel
ing under pressure and on the verge of tossing your GBA out the window after
having card after card thrown in the Graveyard.

His favorite Spell card, Gravekeeper’s Servant, makes the opponent discard one
card off the top of his or her deck every time you launch an attack on the
user’s monsters or make a Direct Attack.  This disturbs anyone’s strategy
right out, as it can toss a vital card straight into the Graveyard.  Once he
gets this card on the field, he’ll mainly Set all his monsters so he can just
sit back and watch you deck.  (Decking is a card game term.  When a player
runs out of cards to draw from his or her deck, it's called decking.  If that
happens to you, you’re usually declared the loser.)

There’s also the case of him having the Destiny Board combo in his deck.

The Destiny Board combo is basically the Trap version of Exodia.  The player
activates the Trap card “Destiny Board” which allows the user to put down one
Spirit Message Trap card at the end of each of their turns.  If all the cards
are placed down on the field in their proper order, the user is declared the
winner automatically.  However, if at any time any of the Spirit Message cards
or Destiny Board are destroyed, all the cards are destroyed.

Keeping that in mind, Spells and Counter Traps are a must when fighting Yami
Bakura.  Max out everything you can while keeping a decent amount of monsters
in your deck and play to win.  He’s most definitely not a duelist to be taken
lightly.

Duelist: Espa Roba
Difficulty Level: **
Monster Cards to look out for: Jinzo, Morphing Jar #2
Spell/Trap Cards to look out for: Magic Jammer, Mirror Force, Raigeki,
Dark Hole, Light of Intervention, Shadow of Eyes
Cards that may help: Raigeki, Anti-Raigeki, Mirror Force,
Mystical Space Typhoon, Magic Cylinder, Trap Hole, Fissure,
Harpie’s Feather Duster

Espa is one of the weaker duelists at the tournament, but he can be annoying
at times with his Trap cards.

Shadow of Eyes automatically flips any monsters that you may put in face-down
Defense Mode into face-up Attack Mode, but any effects that the monster may
have aren’t activated, so if it happens to be a Magician of Faith or a
Mask of Darkness, it’s pretty much wasted and you can expect to lose some Life
Points shortly, unless you have a Trap card waiting in the wings.

Light of Intervention also throws a wrench in the workings of Flip-Effect
Monsters, since when it’s activated, no Monster cards can be played face-down.

It’s in your best interest to get all the Spell and Trap cards that Espa plays
off the field as soon as possible.  The same with his monsters.  Other than
that, he’s pretty much a pushover.

Duelist: Mai Valentine
Difficulty Level: ****
Monster Cards to watch out for: Harpie Lady, Cyber Harpie, Harpie’s Brother,
Harpie Lady Sisters, Harpie’s Pet Dragon
Spell/Trap Cards to watch out for: Rising Air Current, Mountain,
Elegant Egotist, Cyber Shield, Electro-Whip, Shadow of Eyes, Aqua Chorus,
Harpie’s Feather Duster, Raigeki, Torrential Tribute, Dark Hole,
Swords of Revealing Light, Mirror Force, Mirror Wall
Cards that may help: Raigeki, Anti-Raigeki, World Suppression, Dark Hole,
White Hole, Mirror Force, Harpie’s Feather Duster, Just Desserts,
Monster Reborn, Magic Cylinder

Mai is all about the Harpies, which provides for some extremely strategic
dueling on her part.

She’ll mainly start out with her Cyber Harpie (1800 ATT), which is a major
upgrade from her regular Harpie Lady (1200 ATT).  It’s effect allows it to be
treated as a regular Harpie Lady, however, which can give you some trouble
later.  Harpie’s Brother also gives her another powerful 4-Star monster, as he
also boasts an 1800 for Attack Power.

She’ll try to get her Harpie Lady Sisters on the field via Elegant Egotist as
soon as possible and keep building up her Harpie army to bring out the big
gun, Harpie’s Pet Dragon (2000 ATT).  This big beauty gets a 300 ATT point
bonus for each Harpie Lady on the field.  Once you factor in that a player can
have up to three copies of one card (meaning three Harpie Lady Sisters) plus a
nother Harpie Lady (bringing the count to ten) plus the attack bonus from
Rising Air Current (300), that adds up to a 3300 Attack point bonus, bringing
Harpie’s Pet Dragon’s power to a whopping 5300, enough to blast a
Blue Eyes Ultimate Dragon with points to spare.

Also be wary of Aqua Chorus, a Trap card that gives a 500 ATT and DEF point
bonus to all monsters that share the same name.

Lucky for you, beauties like Dark Hole, Raigeki and Anti-Raigeki were made.
^_~

Those cards as well as MST, Giant Trunade and Harpie’s Feather Duster will
take the wind from beneath her Harpie’s wings in a jiffy, so be sure to stock
as many of those in your Deck as possible.  Also, try to get some 5 and
6-Star (as well as 4-Star) heavy hitters (like Summoned Skull) in your deck
and you shouldn’t have a problem taking Mai out of the picture.

Duelist: Trusdale (Solomon Muto)
Difficulty: *
Monster Cards to look out for: Blue Eyes White Dragon
Spell/Trap Cards to look out for: Raigeki, Dark Hole, Trap Hole,
Monster Reborn, Magic Jammer
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, White Hole, Fissure,
Magic Cylinder

Solomon is basically a training dummy for all the duels you’ll face in the
future, but that doesn’t mean you should take him too lightly.  He’ll mainly
try to take you out with the basics, but just stay on your toes and you should
be fine.

Duelist: Ishizu Ishtar
Difficulty Level: ***
Monster Cards to watch out for: Hysteric Fairy
Spell/Trap Cards to look out for: Swords of Revealing Light,
Torrential Tribute, Mirror Force, Magic Jammer, Raigeki
Cards that may help: Raigeki, Anti-Raigeki, Trap Hole, Fissure, Magic Cylinder
Mirror Force, Dark Hole, White Hole, Nobleman of Crossout,
Nobleman of Extermination, World Suppression

Ishizu is pretty much what Tea would be if she upped her game a little.

She provides a decent challenge, but is fairly easy if you have the right card
s and some decent heavy hitters.  She should be taken care of in no time.

And saving the best of the normal duelists for last...

Duelist: Seto Kaiba
Difficulty Level: ******
Monster Cards to look out for: Cyber-Stein, Blue Eyes White Dragon,
Blue Eyes Ultimate Dragon, Cyber Jar, Morphing Jar #2
Spell/Trap Cards to look out for: Megamorph, Magic Cylinder, Mirror Force,
Magic Jammer, Harpie’s Feather Duster, Raigeki, Dark Hole
Cards that may help: Raigeki, Anti-Raigeki, Dark Hole, White Hole, Trap Hole,
Fissure, United We Stand, Sword of Dragon’s Soul, Magic Cylinder,
Seven Tools of the Bandit, Mystical Space Typhoon, Hane-Hane, Dream Clown,
Crimson Ninja

Get ready for a wild ride when you duel the CEO of Kaiba Corp.  It’s gonna be
a little bumpy.

Kaiba is the hardest regular duelist in the game, being the one that uses the
most strategy.  He mainly tries to get his Blue Eyes Ultimate Dragon on the
field as quickly as possible, and has Cyber-Stein in order to help him.

When Cyber-Stein is Summoned, it’s controller can offer a whopping 5000 Life
Points in order to Summon one Fusion Monster from his or her Fusion Deck.
After getting the BEUD on the field, he then (if he has the card on him)
attaches Megamorph, an Equip magic card that has one of two effects: If the
user’s Life Points are higher than those of their opponent’s, the equipped
monster’s original Attack power is halved.  However, if the user’s Life Points
are lower than that of the opponent’s, the monster’s original Attack power is
doubled.  That gives him a 9000 Attack point behemoth on his side, with very
few things that can stop it.  Luckily, you already have a few handed to you
at the start of the game, such as Raigeki, Dark Hole, and a few others.  You
can also pull out a Dragon Capture Jar and shift it to Defense mode to try and
take it out that way.

Don’t think that you’ll be able to just spring traps and spells on Kaiba,
though.  He’ll usually have a few Traps and Spell cards waiting in the wings
for you, so be prepared for a hectic duel.

I would suggest trying to stick in a lot of heavy hitters to contend with
Kaiba’s, because he has a lot of them.  He also has a few choice effect
monsters like Cyber Jar and Morphing Jar #2 that can really mess up a nicely
laid barrage of pain on your side.  Be sure to have some choice Spell cards
that can take out his bigger baddies like Fissure and Trap Hole, but I would
also suggest maxing out Seven Tools of the Bandit in your Deck.  Trust me,
you’re going to need them.

=========================
III. Unlockable Duelists
=========================

After meeting a few expectations (like the ones I mentioned above), you’ll
unlock a few new duelists to take on.  Here’s a breakdown for them, starting
with the easiest...

Duelist: Mokuba Kaiba
Difficulty Level: *
Monster Cards to watch out for: Time Wizard
Spell/Trap Cards to watch out for: None
Cards that may help: Raigeki, Anti-Raigeki, Trap Hole, Fissure, Magic Jammer,
Horn of Heaven

You’ll be able to duel Mokuba after being beaten five times in a row and for
good reason.  He’s a pick-me-up duelist.  In other words, a punching bag.

Mokuba never Sets monsters and he never changes his monsters to Defense mode,
leaving him wide open to a full assault by your monsters.  He hardly ever
plays Trap cards, either.

His monsters are just as much of a joke as his dueling is.  The most powerful
monster that I’ve seen him use is Kanan the Swordmistress (1400 ATT), which is
really not that powerful at all.  More than likely, the weakest monster in
your deck would be enough to send him reeling.

But he does have a bit of an ace up his sleeve with Time Wizard.  When Time
Wizard is Summoned, the controller flips a coin.  If they call the result
right, all the monsters on the opponent’s side of the field are destroyed.
If they call it wrong, all the monsters on the controller’s side of the field
are destroyed and an amount equal to half of all the monsters that were
destroyed’s total ATT points are subtracted from the controller’s Life Points.
So, he has the potential of hurting himself, but he has the potential of
hurting you, too.  A well-placed Horn of Heaven or even an Eatgaboon
would cancel out any fears of him, though.

Duelist: Maxamillion Pegasus
Difficulty Level: ******
Monster Cards to look out for: Summoned Skull, Red Archery Girl,
Toon Summoned Skull, Toon Mermaid, Toon Blue Eyes White Dragon,
Thousand Eyes Idol, Relinquished, Thousand Eyes Restrict
Spell/Trap Cards to look out for: Toon World, Black Illusion Ritual,
Bell of Destruction, Numinous Healer, Magic Jammer, Mirror Wall, Raigeki,
Dark Hole, Magic Cylinder
Cards that may help: Dark Hole, White Hole, Nobleman of Extermination,
Raigeki, Anti-Raigeki, Magic Cylinder, Seven Tools of the Bandit,
Magic Jammer, Harpie’s Feather Duster, Solemn Wishes, Robbin’ Goblin,
Tremendous Fire, Armed Ninja, Crimson Ninja, Magician of Faith,
Mask of Darkness

Pegasus is about on the same level as Kaiba, if not above it. He’s a very
clever tactician and he rarely ever lays down a card that’s not part of his
overall scheme.

Just like in the Match of the Millennium arc in the anime, Pegasus’ main angle
is to get Toon World and all his Toon monsters out on the field as soon as
possible.  Unlike the anime, however, attacking with Toon monsters and getting
Toon World itself out costs some hefty Life Points.  Toon World costs 1000
Life Points in order to activate and every time a Toon monster attacks, the
controller has to fork over another 500.  Fortunately for Pegasus, he has a
little beauty of a Trap card in his Deck under the name of “Numinous Healer.”

Numinous Healer gives it’s controller 1000 Life Points whenever they take a
hit, plus a bonus 500 LP if there are any other Numinous Healers in their
Graveyard.  That being the case, Pegasus has the potential of regaining the LP
he lost to activate Toon World automatically.

Now, you may be thinking that it’s not all that great to have monsters that
cost 500 LP to attack every turn.  But the beauty of Toon monsters is this.
If the opponent doesn’t have any Toon monsters on the field, Toon monsters are
allowed to make a Direct Attack on the opponent’s Life Points.  That can mean
serious trouble quick, fast and in a hurry if you don’t have any of those
monsters in your Deck.  (It is also noteworthy that the monster
“Toon Alligator” is not counted as a Toon monster.)

With major heavy hitters at his disposal like Toon Summoned Skull and
Toon Blue Eyes White Dragon, both with the attack power of the “real-life”
counterparts, that means problems galore if you don’t have the right cards in
your Deck to nip them in the bud.

There is also the worry of another of his Trap cards, this one called
“Bell of Destruction.”  Bell of Destruction, when activated, allows the user
to select one monster on the field to destroy, then deals Direct Damage equal
to the attack power of the destroyed monster to both player’s Life Points.
After a barrage from Toon monsters, that also equals bad times, especially if
you (or he, sometimes) happen to have a very beefed up monster on the field,
as he usually picks the one with the highest attack power.  (I personally
learned that lesson when he sprung that particular card on me when I had a
Meteor B. Dragon with an Axe of Despair and a United We Stand attached to it.)

I would suggest getting all his Spell and Trap cards off the field via
Harpie’s Feather Duster as soon as possible, unless you want your Life Points
to go plummeting off the side of a cliff a la Wile E. Coyote.  Magic Jammers
and Seven Tools of the Bandits also work wonders, but STotB does cost Life
Points to activate, which is why I suggested sticking in a Trap card called
Solemn Wishes, which gives the user 500 LP every time they draw a card.  His
Toon monsters aren’t nearly as hard to get off the field as they were for
Kaiba in the anime, so a nice Raigeki or Dark Hole/White Hole combo would work
very nicely.

That's all the information I have at the moment, but more will be added when I
have more time.  Thank you for reading and happy dueling!  ^^

========================
~IV. Legal Information~
========================

Yu-Gi-Oh!(R), all characters and monsters are copyright Kazuki Takahashi
1996.  Yu-Gi-Oh!: Stairway to the Destined Duel is property of Nintendo
and Konami Computer Entertaiment 2003.

==========================
~V. Personal Information~
==========================

This Duelist Guide was written by myself, LadyKatana (Kei Rowe) and is
copyrighted 2005. It cannot be reproduced in any manner without consent
in written or electronic fashion as of 2/15/2005.  Any questions or
comments can be directed to me at my e-mail address,
[email protected].