Yu-Gi-Oh! World Wide Edition
Stairway to the Destined Duel

Deck Making FAQ
By:BroodlingAlucard
5:50 PM 4/17/2003

-Table of Contents-
1.My Status on Yu-Gi-Oh!
2.Legal Stuff
3.TCG Rules And Restrictions
4.Beginning Your Deck
5.Selecting A Type
6.Sample Deck
7.Version History
8.Special Thanks

*1.My Status on Yu-Gi-Oh!*

     Well I began playing Yu-Gi-Oh! when I bought Dark Duel Stories. After
that I just got addicted to Yu-Gi-Oh!. Then I began to play the collectible
trading card game. After this I started to get involed in Yu-Gi-Oh!
tournaments. The first tournament I entered was in Daytona Beach, Florida at a
small Card Shop. I did pretty well as the second place winner. For winning I
recieved a booster box of Legend of Blue-Eyes cards.
     Then a few months I entered another tournament in Philadelphia,
Pennsylvania. As I was in my home town, I decided to enter. This time I went
all the way. I won first prize. I recieved a First Edition Blue-Eyes White
Dragon. As for the rest, hopefully more tournaments and fun.

*2.Legal Stuff*

    As for the legal information, this document can not be copy, altered or
sold for profit. If you do go ahead and post this document on your site or the
site of any others you will be dealt with. I really don't like saying this, but
I will take legal actions if this is copied, altered or sold for profit. Now
onto the FAQ.

The only sites this FAQ can be veiwed at are:
http://members.lycos.co.uk/scbrood
http://www.gamefaqs.com

If this FAQ is on any other site please contact me at [email protected].

*3.Rules And Restrictions*

    Let's start with the rules before you go making your deck:

OBJECT OF THE GAME

The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your
opponent.

A single Match consists of 3 Duels. Each card battle against an opponent in
which a win, loss, or draw is determined is referred to as a Duel.

    A WIN

   The player who:

Is the first to win 2 Duels in a Match OR
Has 1 win and 2 draws, is declared the WINNER.


   A DRAW

   If the Duel results are:

1 win, 1 loss and 1 draw OR
3 draws, the match is considered a DRAW.
WINNING A DUEL

The outcome of a Duel is decided according to the following Official Rules:


Each player begins a Duel with 8000 Life Points.


Life Points decrease as a result of damage calculation after battle.

You win a Duel if you reduce your opponent’s Life Points to 0. If your opponent
reduces your Life Points to 0, YOU lose!


If you and your opponent both reach 0 Life Points at the same time, the Duel is
declared a DRAW.


If either player’s Deck runs out of cards during a Duel, the first player
unable to draw a card is declared the LOSER. Bearing this in mind, a good
duelist should make every card count.


If at any time during the Duel you hold the following cards in your hand, you
instantly win the Duel:


• Right Leg of the Forbidden One
• Left Leg of the Forbidden One
• Right Arm of the Forbidden One
• Left Arm of the Forbidden One
• Exodia the Forbidden One




GETTING STARTED

Preparing Your Deck

In the following you'll find basic rules for preparing your Deck:

The Deck used for dueling should contain a minimum of 40 cards. Aside from this
minimum limit, your Deck can contain as many cards as you like.


In addition to your dueling Deck, you can also have 15 additional cards in a
separate pile known as the Side Deck. The Side Deck allows you to modify your
Deck to better suit your strategy during a Match.


Between Duels, you can exchange any card from your Side Deck with any card in
your Deck - as long as you end up with the same number of cards that your Deck
began the Match with.


The Side Deck you create must contain exactly 15 cards at the beginning of a
Match. In other words, if you don't have enough cards to create a 15 card Side
Deck, you cannot use one at all.

In any Match, the Deck and Side Deck combined cannot contain more than 3 copies
of the same card. Also, be aware of Forbidden and Limited Cards.


Gameplay

In accordance with the Official Rules, a Duel is conducted in the following
manner:


Before you start a Duel, greet your opponent with a friendly handshake.


Both players shuffle their respective Decks and hand them to their opponent to
shuffle (this is called Cutting the Deck). The Decks are then returned to their
owners and placed face-down in their respective Deck Zones on the Duel Field.


When using Fusion Monster Card(s), place the card(s) face-down on the Fusion
Deck Zone of the Duel Field. A Fusion Deck is a card or a group of cards
consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
Duel. NOTE: The cards of the Fusion Deck are NOT counted in the 40 cards
minimum limit of the Deck.


Show your opponent that your Side Deck contains exactly 15 cards (the cards may
be counted face-down). When your Side Deck cards are exchanged with those in
your Deck, count the cards of your Side Deck with your opponent once again to
verify that the Deck still contains the same number of cards.


For the first Duel in a Match, decide who starts first with a coin toss. For
subsequent Duels in the Match, the loser of the previous Duel decides who
starts first.


Finally, each player draws 5 cards from the top of their respective Decks. Once
both players have 5 cards in their hand, the Duel begins, following the rules
in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it is
important to fully understand the Duel Field and game cards. Understanding how
each type of card works will help you plan strategies to ensure that you will
emerge from the Match victorious!

Feild:
          ABBBBBD
          CEEEEEF

A. Field Card Zone:
Field Magic cards are played here. Only 1 Field Magic Card can be in play at
any one time.

B. Monster Card Zone:
Monster Cards can be played (face-up) or Set (face-down) to the 5 spaces of the
Monster Card Zone following the rules in Main Phase 1.

Important! The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the
Monster Card Zone are occupied, no further Monster Cards can be played or set
until there is an open Monster Card space in the Monster Card Zone.

C. Fusion Deck Zone:
If you are playing with Fusion Monster Cards, put your Fusion Deck face-down in
this space.

D. Graveyard:
When cards are destroyed, they are discarded face-up to this space. The
contents of the Graveyard are public knowledge, and your opponent can look
through it at any time. Be sure to get your opponent's permission before going
through their Graveyard.

E. Magic & Trap Card Zone:
Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5 spaces
of the Magic & Trap Card Zone following the rules in Main Phase 1.

Important! The Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in
the Magic & Trap Card Zone are occupied, no further Magic (except Field Magic
Cards) OR Trap Cards can be played or Set until there is an open Magic & Trap
Card space in the Magic & Trap Card Zone. This 5-CARD LIMIT includes any of
your own Equip Magic Cards used to equip your opponent's Monster Card.

F. Deck Zone:
Place your Deck face-down in this space. Your Side Deck is not placed on the
Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just be sure to
place the cards and Decks in the indicated positions.

MONSTER CARDS

A.Normal Monster Cards

A Monster Card is the basic card used to attack your opponent. Monster Cards
are categorized by Type and Attribute. There are 20 different Types and 6
different Attributes. Type and Attribute affect each monster’s ability to
Attack and Defend. The overall strength of a monster is indicated by its Level
(the number of stars at the upper right of the Monster Card). A Monster Card is
color-coded YELLOW.


Types: Dragon • Spellcaster• Zombie • Warrior• Beast-Warrior • Beast • Winged
Beast • Fiend • Fairy • Insect • Dinosaur • Reptile • Fish • Sea Serpent •
Machine • Thunder • Aqua • Pyro • Rock • Plant

Attributes:

GAMEPLAY RULES for NORMAL MONSTER CARDS

Normal Monster Cards are used primarily to Attack or Defend, althought they can
alsobe used as tributes, to pay a cost , or as part of a Fusion. See Main Phase
1 for details on introducing the Monster Cards into play.

A.Fusion Monster Cards

"Fusion" means using 2 or more Monster Cards together with the Magic Card
"Polymerization" to create a new monster, represented by a Fusion Monster Card.
Each Fusion Monster Card also lists the monsters necessary to create it
(Fusion-Material Monsters), and is further identified as "Fusion" next to its
Type. The color of a Fusion Monster Card is VIOLET.

GAMEPLAY RULES for FUSION MONSTER CARDS

During your turn, if you have the Magic Card "Polymerization" and the
Fusion-Material Monsters required to form a Fusion Monster, either on the field
or in your hand, you can perform a Fusion as a Special Summon by activating
"Polymerization".

When Fusion is performed, select the appropriate Fusion Monster Card from your
Fusion Deck and place it face-up on an open Monster Card Zone space in either
Attack or Defense Position. The 2 (or more) Fusion-Material Monster Cards that
have been fused, as well as the "Polymerization" Magic Card used to perform the
Fusion, are destroyed.

When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion
Monster Card is returned to your hand, place it back in the Fusion Deck
instead. NOTE: Since a "Fusion" is considered a Special Summon, the card will
be immune to cards such as a "Trap Hole". Also, since it is a Special Summon
you can conduct a Normal Summon or Set another monster in the same turn.

Example:
The Fusion-Material Monsters for "Darkfire Dragon" ("Firegrass" and "Petit
Dragon") are on the field and in your hand, AND you have "Polymerization" in
your hand. Declare that you are performing a Fusion and place "Polymerization"
on the Magic & Trap Zone.

Select "Darkfire Dragon" from your Fusion Monster Deck and place it in an open
Monster Card Zone. Remember that a monster summoned to the field in this manner
is considered a Special Summon, and allows the player to conduct a Normal
Summon or a Set in the same turn.

The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are all
placed in the Graveyard when the Fusion is complete.


FUSION DECK

A Fusion Deck is a group of Fusion Monster Cards that result from a successful
Fusion. When a Fusion is performed, Fusion Monsters are not randomly drawn, but
selected from the Fusion Deck. The Fusion Deck should always be kept separate
from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field.
Remember that the cards of the Fusion Deck are NOT counted in the 40 card
minimum limit of the Deck.

C.Ritual Monster Cards

Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay that will be
included in future releases. A Ritual Monster Card is a special monster that
can be summoned onto the field only when you have a designated Ritual Magic
Card and the Monster Cards required to fulfill the conditions described on the
Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual
Monster Cards are color-coded BLUE. Ritual Monsters Cards appeared for the
first time in Magic Ruler Set.

GAMEPLAY RULES for RITUAL MONSTER CARDS

During your turn, if you have a Ritual Monster Card in your hand, and the
specific Ritual Magic Card mentioned on the Ritual Monster Card (either on the
field or in your hand), as well as the Monster Cards required as a Tribute, you
can perform a Ritual summon by activating the Ritual Magic Card. Follow the
instructions printed on the Ritual Magic Card.

The Ritual Monster Card is then placed face-up on an open Monster Zone space on
the field in either Attack or Defense Position. The Tribute monsters and the
Ritual Magic Card used to perform the Ritual Summon are destroyed.

When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual
Monster Card is returned to your hand, you cannot place it on the field again
without performing another Ritual Summon. A monster summoned to the field in
this manner is considered a Special Summon, and allows the player to conduct a
Normal Summon or a Set in the same turn.

D.Effect Monster Cards

Monster Cards that possess magical effects are referred to as Effect Monster
Cards. For details regarding the effects, refer to the instructions printed on
each individual card. Effect Monster Cards are color-coded ORANGE..

FLIP - The monster's effect is activated when the card is flipped from
face-down to face-up. The effect is also activated if the card is flipped
face-up as a result of a Magic or Trap card, or another monster's attack.


CONTINUOUS EFFECT - As long as this Monster Card is face-up on the field, its
effect remains active. When the monster is turned face-down, its effect is no
longer active.


COST EFFECT  - Costs vary from card to card so be sure to read the instructions
printed on each card.


TRIGGER EFFECT - These cards are activated when you inflict Direct Damage to an
opponent's Life Points, or when you have fulfilled a specific requirement
indicated on the card itself.


MULTI-TRIGGER EFFECT  - These are special Effect Monster Cards that you can
activate even if it is your opponent's turn.
E. Monster Tokens

Monster Tokens will come into play in future releases, and are used IN PLACE of
Monster Cards. The tokens represent monsters that appear on the field as a
result of a card being activated. As they are not actual cards, these monsters
are not included in a Deck (Deck Construction, p. 34).

Use coins or a similar marker (as long as it can be flipped to indicate Attack
Position [heads] or Defense Position [tails]) as a Monster Token. When put into
play, Monster Tokens are placed on the Monster Card Zone of the Duel Field.
When destroyed, Monster Tokens are simply removed from the field.

Monster Tokens count toward the 5-card Monster Card Zone limit.

MAGIC CARDS

There are several types of Magic Cards. Magic Cards can only be played during a
Main Phase (Phases of Gameplay, p.22). The only exception to this rule is a
Quick-Play Magic Card. Magic Card types are identified by the card icons listed
at the end of this section. Magic cards are color-coded GREEN.

A. Normal Magic Cards

Once their magic is activated these cards are destroyed. Like the "Dark Hole"
card, they are often very powerful.

B. Continuous Magic Cards

These cards remain on the field once they are played and their magic effect
continues until they are destroyed or removed. There is often a cost involved
to maintain the effect of this type of Magic Card.

C. Equip Magic Cards

These cards allow you to modify the strength of monsters. When playing this
card to the field, place it so that it overlaps with the Monster Card that you
wish to equip.

Usually, this card can only be used with monsters that are face-up on the
field. However, you may equip either your own OR your opponent’s Monster Cards
with Equip Magic Cards. In some cases, certain monsters cannot be equipped with
these cards (refer to the individual card’s text). One monster can be equipped
with several Equip Magic Cards.

However, Equip Magic Cards count towards your 5-card Magic & Trap Card limit
(even cards attached to an opponent’s monster), so be sure to use them wisely.

Field Magic Cards

These cards are used to alter the conditions on the field and modify the Attack
and Defense capabilities of monsters. They are placed in the Field Card Zone
and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be
placed face-down in the Field Card Zone, but will not be activated until
flipped face-up.

There can only be 1 active Field Magic Card on the field at any given time
between both players. When a new Field Magic Card is activated, the previous
active card is sent to the Graveyard. Also, if a Field Magic card is destroyed
and there are no active Field Magic Card on the field, the field returns to the
original state that it was at the beginning of the game.

If a player’s Field Magic Card is Set when an active Field Magic Card is
destroyed, the Set card does not automatically activate. Field Magic Cards can
only be activated by a player, but never during an opponent’s turn.

E. Quick-Play Magic Cards

Aside from the Main Phase, this type of card can be activated during the Battle
Phase. Also, if you have this card Set on the field, you can activate it during
your opponent’s turn.

F. Ritual Magic Cards

These card are needed to summon a Ritual Monster. After the Ritual Monster
Summon, it is destroyed together with the required Tribute monster(s).

TRAP CARDS

You can Set these cards on the field and activate them at any time after the
start of your opponent’s next turn. Trap Card types are identified by the card
icons listed at the end of this section. Trap Cards are color-coded PURPLE.

A. Normal Trap Cards

A normal Trap Card has no icon. Once activated, this type of card is destroyed.

B. Continuous Trap Cards

These cards remain on the field once they are activated and their effect
continues until they are destroyed or removed. There is often a cost involved
to maintain the effect of this type of Trap Card.


C. Counter Trap Cards

These Trap Cards are activated in response to the Summon of monsters or to
neutralize the effects of Magic or Trap Cards. Once activated, this type of
card is destroyed.


~Restrictions~
Limited cards:
Exodia the Forbidden One
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
Right Arm of the Forbidden One
Pot of Greed
Change of Heart
Dark Hole
Raigeki
Monster Reborn
Mirror Force
Delinquent Duo
Confiscation
Painful Choice
The Forceful Sentry
Snatch Steal
Cyber Jar
Upstart Goblin
Swords of Revealing Light
Card Destruction
Witch of the Black Forest
Imperial Order
Jinzo
Ceasefire
Premature Burial
Call Of The Haunted
Morphing Jar
Limiter Removal
Magic Cylinder
United We Stand
Mage Power

Semi-Limited Cards:
Heavy Storm
Nobleman of Crossout
Backup Soldier
Morphing Jar #2
Sangan
Graceful Charity


(Note:Most of the Rules were taken from the Offical Instruction Booklet)

*4.Beginning Your Deck*

    Well first off you want to decide what type of deck you want. These decks
will vary from person to person. Some of you many stick with the Basic Beatdown
Deck. You might want a simple Exodia Deck. These types along with many others
will be discussed in the Selecting A Type section.
    After picking your Type, if you have the cards, begin making your deck. If
you don't know what to make check out the Sample Deck section. Some decks may
be more challenging then others, but make sure you choose a Type that fits you.

*5.Selecting A Type*

    Here are the different types you can choose from:

Simple Beatdown-A Simple Beatdown is just a deck with some really strong
Monster Cards. The basic idea of a Simple Beatdown is to just play strong
Monster Cards and attack.

Type Beatdown-This type of Beatdown is determined on the Type of Monster Cards
you want. You may pick Types or a certain attribute.

Exodia Deck-This is a deck that uses cards to pull out the Exodia set.

Destiny Board Deck-This is a deck based around the Destiny Board.

Gravity Bind Deck-Use the Gravity Bind trap card along with some 3 star
monsters.

Trap Deck-A deck made souly for Traps.

Fusion Deck-This deck uses the Polymerzation card as the main source.

Cyber Stein Deck-A deck that uses Cyber Stein as the main monster.

Healing Deck-A deck that takes advantage of the Healing magic cards.

Weenie Rush-Rush your opponent with Weenie's.

Type Deck-Uses your favorite Types to attack.

Type Gravity Bind Deck-Use your favorite type along with Gravity Bind.

Attribute Gravity Bind Deck-Use your favorite Attribute along with Gravity
Bind.

Reborn Deck-A deck that focus's on Reborning monsters.

Discard Deck-A deck that forces your opponent to discard cards.

Monster Removal Deck-Makes your opponents Monster Cards go poof.

Gate Guardian Deck-Focuses on bringing out Gate Guardian.

Valkyrion the Magnet Warrior Deck-Focuses on bring out Valkyrion the Magnet
Warrior.

Harpy Lady Deck-Uses the power of the Harpy.

Dark Magician Deck-Uses the Dark Magician and other related cards.


*6.Sample Decks*

Destiny Board Deck

Level 1-4

Giant soilder of stone
Giant soilder of stone

Man Eater bug
Man Eater bug
Man Eater bug
Magician of faith
Magician of faith
Magician of faith
Mask of darkness
Mask of darkness
Mask of darkness
Penguin soilder
Penguin soilder
Penguin soilder

Level 5+

None

Magic Cards

Spirit message I
Spirit message I
Spirit message I
Spirit message A
Spirit message A
Spirit message A
Spirit message N
Spirit message N
Spirit message N
Spirit message L
Spirit message L
Spirit message L
Rageiki
Dark Hole
The Shallow Grave
The Shallow Grave
The Shallow Grave
Swords of revealing light
Pot of Greed
Graceful Charity

Trap Cards

Trap Hole
Trap Hole
Magic Cylindar
Mirror force
Destiny Board
Destiny Board
Destiny Board
-----------------------------
Dark Magician Deck

Level 1-4

Vorse Raider
Vorse Raider
Vorse Raider
Gemini Elve
Gemini Elve
Gemini Elve

Slate warrior
Kycoo the ghost destroyer
Kycoo the ghost destroyer
Kycoo the ghost destroyer
Bazoo the soul eater
Bazoo the soul eater
Bazoo the soul eater
Goblin attack force
Goblin attack force
Goblin attack force
Man Eater bug
Man Eater bug
Man Eater bug
Cyber Jar

Level 5+

Dark Magician
Dark Magician
Dark Magacian
Dark Magician girl
Dark Magician girl
Dark Magician girl

Ritual monsters

Magician of black chaos
Magician of black chaos

Magic Cards

Thousand Knives
Thousand Knives
Thousand Knives
Black Magic Curtian
Black Magic Curtian
Black Magic Curtian
Dark Magic Ritual
Dark Magic Ritual
Painful choice
change of heart
Monster reborn
Premature burial
Pot of greed
Graceful charity
Tribute to the doomed
Tribute to the doomed
Rageiki
Dark Hole
Harpies Feather duster

Trap Cards

Mirror force
Magic Cylindars
Call of the haunted
Magic Jammer
Imperial order
7-tools of the bandit
-----------------------------
Beatdown deck

Level 1-4

Gemini Elve
Gemini Elve
Gemini Elve
Vorse Raider
Vorse Raider
Vorse Raider

Slate warrior
Bazoo the soul eater
Bazoo the soul eater
Bazoo the soul eater
Goblin attack force
Goblin attack force
Goblin attack force
Magician of faith
Magician of faith
Man Eater bug
Man Eater bug
Man Eater bug
Witch of the black forest
Cyber Jar

Level 5+

Summoned Skull
Summoned skull
Summoned skull
Jinzo

Magic Cards

Swords of revealing light
Pot of greed
Graceful charity
Monster reborn
Premature burial
Dark Hole
Rageiki
Heavy Storm
Harpies Feather duster
Change of heart
Tribute to the doomed(it helps)
Tribute to the doomed
Tribute to the doomed

Trap Cards

Mirror force
Imperial order
Magic Cylindars
Magic Jammer
Call of the haunted
7-tools of the bandit
7-tools of the bandit
-----------------------------
Exodia deck

Level 1-4

Left arm of the forbidden one
Left leg of the forbidden one
Right arm of the forbidden one
Right leg of the forbidden one

Exodia the forbidden one
Skelengal
Skelengal
Skelengal
Mystic Tamato
Mystic Tamato
Mystic Tamato
Penguin soilder
Penguin soilder
Penguin soilder
Magician of faith
Magician of faith
Magician of faith
Cannon soilder
Witch of the black forest
Sangan

Magic Cards

Pot of greed
Graceful Charity
Upstart goblin
Painful choice
Monster reborn
Premature burial
The Shallow grave
Rageiki
Dark Hole
Harpies feather duster
Swords of revealing light

Trap Cards

Jar of greed
Jar of greed
Jar of greed
Mirror force
Magic Cylindar
Call of the haunted
Backup soilder
Backup soilder
-----------------------------
Gravity Bind

Level 1-4

Hayubusa Knight
Hayubusa Knight
Hayubusa Knight
Man Eater bug
Man Eater bug
Man Eater bug
Jinzo#7
Jinzo#7
Jinzo#7
White magical hat
White magical hat
White magical hat
Penguin soilder
Penguin soilder
Penguin soilder
Karate man
Karate man
Magician of faith
Magician of faith
Snagan
Cyber Jar

Magic Cards

Swords of revealing light
Axe of desapir
Axe of despair
Axe of despair
United we stand
Mage power
Rageiki
Dark Hole
Monster reborn
Premature burial
Scape goat
Scape goat
Graceful charity
Pot of greed
Harpies feather duster
Change of heart

Trap Cards

Gravity Bind
Gravity Bind
Gravity bind
Imperial order
7-tools of the bandit
Torriental tribute
Mirror force
Call of the haunted
Magic Cylindar
-----------------------------
Discard deck

Level 1-4

Slate warrior
The Bistro Butcher
The Bistro Butcher
The Bistro Butcher
Needle worm
Needle worm
Needle worm
Morphing Jar
Morphing Jar#2
Morphing Jar#2
Hiros Shadow scout
Hiros shadow scout
Hiros shadow scout
Man Eater bug
Man Eater bug
Man Eater bug
Spaer cretin
Spear cretin
Spear cretin
White magical hat
White magical hat
White magical hat
Magician of faith
Magician of faith
Cyber Jar

Magic Cards

Pot of greed
Gravekeepers servant
Gravekeepers servant
Gravekeepers servant
The shallow grave
The shallow grave
The shallow grave
Monster reborn
Confiscation
Deliquont Duo
Axe of despair(for bistroo butcher and white magical hat)
Axe of despair
Rageiki
Dark Hole
Harpies feather duster
Swords of revealing light
Scape goat
Scape goat
Card destruction

Trap Cards

Magic Thorns
Magic Thorns
Magic Thorns
Magic Cylindars
Mirror force
Call of the haunted
Robbin goblin
Robbin goblin
Robbin goblin
Imperial order
-----------------------------
Harpy Deck

Level 1-4

Harpies brother
Harpies brother
Harpies brother
Harpy Lady
Harpy Lady
Harpy Lady

Slate warrior
Cyber Harpy
Cyber Harpy
Cyber Harpy
Flying Kamikari#1
Flying Kamikari#1
Flying Kamikari#1
Bladefly
Bladefly
Man Eater bug
Man Eater bug
Witch of the black forest
Sangan
Cyber Jar

Level 5+

Harpie Lady Sisters
Harpie Lady Sisters
Harpie lady sisters
Harpies pet Dragon
Harpies pet dragon
Harpies pet dragon

Magic Cards

Pot of greed
Graceful charity
Elegant egotist
Elegant egotist
Elegant egotist
Harpies Feather duster
Rising air current
Rising air current
Rageiki
Dark Hole
Monster reborn
Heavy storm
Swords of revealing light

Trap cards

Trap Hole
Trap Hole
Magic Cylindars
Mirror force
Call of the haunted
Magic Jammer
Magic Jammer
7-tools of the bandit
-----------------------------
Warrior deck

Level 1-4

Vorse Raider
Vorse Raider
Vorse Raider
Axe Raider
Axe Raider
Axe Raider

Goblin attack force
Goblin attack force
Goblin attack force
Zombrya the dark
Zombrya the dark
Zombrya the dark
Gearfried the Iron Knight
Gearfried the iron knight
Gearfried the iron knight
Slate warrior
Man Eater bug
Man Eater bug
Magician of faith
Magician of faith
Cyber Jar

Level 5+

Buster Blader
Buster Blader
Buster Blader

Magic Cards

Magic Cards

Pot of greed
Graceful Charity
Premature burial
Rageiki
Dark Hole
Harpies feather duster
Heavy storm
Giant turunade
Swords of revealing light
Tribute to the doomed
Tribute to the doomed
Tribute to the doomed
Axe of despair
Axe Despair
United we stand

Trap Cards

Mirror force
Magic Cylindar
Magic Jammer
Magic Jammer
Call of the haunted
DNA surjery
DNA surjery
Imperial order
-----------------------------
Valkyrion the magna warrior deck

Level 1-4

Gemini Elvex3
Alpha the magnet warriorx3
Beta the magnet warriorx3
Gamma the magnet warriorx3

Giant Ratx3
Magician of faithx3
Slate warriorx1
Sanganx1
Cyber Jarx1

Level 5+

Valkyrion the magna warriorx3

Magic Cards

Rageikix1
Dark Holex1
Harpies feather dusterx1
Heavy stormx1
Monster rebornx1
Premature burialx1
Gaia powerx2
Pot of greedx1
United we standx1
Graceful charityx1
Swords of revealing lightx1
Painful choicex1

Trap Cards

Trap Holex2
Backup soilderx2
Magic Cylindarx1
Call of the hauntedx1
Mirror forcex1
Imperial orderx1
-----------------------------
Gate Guardian deck

Level 1-4

Vorse Raiderx3
Gemini Elvex3
Giant soilder of stone x3

Goblin attack forcex3
Slate warriorx1
Magician of faithx3
Witch of the black forestx1
Cyber Jarx1

Level 5+

Kazejinx1
Suijinx1
Sanga of the thunderx1
Gate Guardianx2

Magic Cards

Rageikix1
Dark Holex1
Harpies feather dusterx1
Heavy stormx1
Monster rebornx1
Premature burialx1
Pot of greedx1
United we standx1
Graceful charityx1
Swords of revealing lightx1
Painful choicex1

Trap Cards

Mirror forcex1
Negate attackx2
Magic Cylindarx1
Call of the hauntedx1
Magic Jammerx2
Imperial orderx1
-----------------------------
Destiny Board/Exodia Deck

Level 1-4

Left arm of the forbidden one
Left leg of the forbidden one
Right arm of the forbidden one
Right leg of the forbidden one

Exodia the forbidden one
Skelengal
Skelengal
Skelengal
Magician of faith
Magician of faith
Magician of faith
Mask of darkness
Mask of darkness
Penguin soilder
Penguin soilder
Mystic Tamato
Mystic Tamato
Witch of the black forest
Sangan

Level 5+

None

Magic Cards

Spirit message I
Spirit message I
Spirit message I
Spirit message A
Spirit message A
Spirit message A
Spirit message N
Spirit message N
Spirit message N
Spirit message L
Spirit message L
Spirit message L
Rageiki
Pot of greed
Graceful charity
The Shallow Grave
The Shallow Grave
Monster reborn
Swords of revealing light
Painful choice

Trap Cards

Magic Cylindar
Mirror force
Destiny Board
Destiny Board
Destiny board
Backup soilder
Backup soilder
Call of the haunted
-----------------------------
Maha Vailo deck

Level 1-4

Vorse Raider
Vorse Raider
Vorse Raider
Gemini Elve
Gemini Elve
Gemini Elve

Goblin attack force
Goblin attack force
Goblin attack force
Maha Vailo
Maha Vailo
Maha Vailo
Magician of faith
Magician of faith
Magician of faith
Man Eater bug
Man Eater bug
Man Eater bug
Slate warrior
Witch of the black forest
Cyber Jar

Magic Cards

Axe of despair
Axe of despair
Axe of despair
Fairies meteor crush
Fairies meteor crush
United we stand
Mage power
Swords of revealing light
Rageiki
Dark Hole
Monster reborn
Premature burial
Harpies feather duster
Giant Turunade
Change of heart

TRap Cards

Mirror force
Magic Cylindar
Call of the haunted
Metal morph
Metal morph
Imperial order
7-tools of the bandit
-----------------------------
Toon deck

Level 1-4

Vorse Raider
Vorse Raider
Vorse Raider
Gemini Elve
Gemini Elve
Gemini Elve

Goblin attack force
Goblin attack force
Goblin attack force
Toon mermaid
Toon mermaid
Toon mermaid
Magician of faith
Magician of faith
Magician of faith
Nimble monaga
Nimble monaga
Nimble monaga
Man Eater bug
Man Eater bug

Level 5+

Toon Summoned skull
Toon Summoned skull
Toon summoned skull
Blue Eyes Toon dragon
Blue Eyes Toon dragon

Magic Cards

Toon world
Toon world
Toon world
Pot of greed
Graceful Charity
Monster reborn
Premature burial
Snatch Steal
Change of heart
Rageiki
Dark Hole
Giant Turunade
Harpies feather duster

TRap Cards

Mirror force
Magic Cylindar
Call of the haunted
Magic Jammer
Magic Jammer
7-tools of the bandit
-----------------------------
Shadow ghoul deck

Level 1-4

Vorse Raider
Vorse Raider
Vorse Raider
Gemini Elve
Gemini Elve
Gemini Elve

Goblin attack force
Goblin attack force
Goblin attack force
Panther warrior
Panther warrior
Panther warrior
Cannon soilder
Cannon soilder
Cannon soilder
The Unfriendly amazon
The Unfriendly amazon
Man Eater bug
Man Eater bug
Man Eater bug
Penguin soilder
Penguin soilder
Morphing Jar
Slate warrior
Witch of the black forest
Cyber Jar

Level 5+

Shadow ghoul
Shadow ghoul
Shadow ghoul
Jinzo

Magic Cards

The cheerful coffin
The cheerful coffin
Tribute to the doomed
Tribute to the doomed
Tribute to the doomed
Pot of greed
Graceful charity
Monster reborn
Axe of despair
Axe of despair
United we sttand
Rageiki
Dark Hole
Harpes feather duster

Trap Cards

Mirror force
Magic Cylindar
TRap Hole
TRap Hole
Trap Hole
Bell of destrction
Magic Jammer
Magic Jammer
Magic Jammer
7-tools of the bandit
-----------------------------
Clown Control Deck

3xDream Clown
3xCrass Clown
3xHayabusia Knight
3xGiant Soldier of Stone
3xWhite Magical Hats
3xMagican of Faith
1xCyber Jar

1xRaigeki
2xFissure
3xProhibation
1xHarpys Feather Duster
2xGround Callapse
1xMonster Reborn
1xSwords of Revealing Light
2xMystial Space Typhoon
1xPot of Greed
1xMessenger of Peace

3xGravity Bind
1xCall of the Haunted
1xImperal Order
1xCeasefire
-----------------------------

*7.Version History*

Started at 5:50 PM 4/17/2003
v.01 7:53 PM 4/17/2003
v.02 3:26 PM 4/19/2003, added more Sample Decks from Yugiohfan
v.03 7:45 PM 4/19/2003, added all the card rules

*8.Special Thanks*

Yugiohfan:For all the Sample Decks
CjayC:For Posting my FAQ
Kazuki Takahashi:For creating Yu-Gi-Oh!
Konami:For making this game
Sdhonda:For the Clown Control Deck
Yugioh Fusion:For there Rules