Yu-Gi-Oh! World Championship Tournament 2004/Duel Monsters Expert 3 FAQ
For Game Boy Advance
Written by Kevin Wang
FINAL VERSION - Last Revised: Friday, August 13, 2004 (179,679 bytes)
This document is Copyright 2004 Kevin Wang
Latest revisions of this guide can be found in this order:
----------------------------------------------------------
My computer
www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.supercheats.com
www.squallsxtasyff8.friendpages.com
These sites may NOT take any part of this FAQ with or without permission:
-------------------------------------------------------------------------
www.cheats.de
www.cheatcc.com (Don't even THINK about it, Dave)
www.freshbakedgames.com
www.gamewinners.com
This FAQ is best viewed in Courier New font, 10 Point, with the window
maximized. ^_^
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
- VERY IMPORTANT NOTE: If you've been looking for a card and couldn't find it, +
+ stop right now because you've come to the right place. No wait, actually you -
- haven't. Copy and paste the link below, then CTRL + F for the desired +
+ card(s): -
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
http://db.gamefaqs.com/portable/gbadvance/file/yu_gi_oh_wct04_booster.txt
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| 00. TABLE OF CONTENTS 00TC |
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Press Ctrl + F and type in the four characters that correspond with the section
you want to go to.
00. Table of Contents ..................................................... 00TC
01. Copyright Information ................................................. 01CI
02. Version History ....................................................... 02VH
03. Introduction .......................................................... 03IN
04. FAQs .................................................................. 04FA
05. The Beginning ......................................................... 05BA
06. Dueling ............................................................... 06DU
07. Building a Deck ....................................................... 07BD
08. Good Cards ............................................................ 08GC
09. Limited Card List ..................................................... 09LC
10. Computer Duelists ..................................................... 10CD
11. Opponents' Decks' ..................................................... 11OD
12. Booster Packs ......................................................... 12BP
13. GameShark Codes ....................................................... 13GS
14. Action Replay Codes ................................................... 14AR
15. Errors ................................................................ 15ER
16. Glitches .............................................................. 16GL
17. Contacting Kevin Wang ................................................. 17CK
18. Credits ............................................................... 18CR
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| 01. COPYRIGHT INFORMATION 01CI |
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This document is Copyright 2004, Kevin Wang. It may not be reproduced nor
retransmitted in any form without prior consent from the author. It may not be
altered, published, sold, given as an incentive to buy, etc. without advance
permission from the author. All outside sources which have contributed which
have contributed to the making of this guide in some form have been cited in the
last section of the guide. Violation of the above terms can and will result in
a lawsuit. If you want to host my FAQ on your site, contact me and I will make
the decision. Asking politely will GREATLY increase the chance of approval, but
it doesn't guarantee anything. If you feel that you must steal any part of my
FAQ, at least give credit to anyone who contributed to the part you want to
take. You are allowed to print (please keep in mind that you'll be using up at
least ten sheets of paper) and share this document just as long as you don't
make any money off it.
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| 02. VERSION HISTORY 02VH |
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FINAL VERSION - August 13, 2004
Changed Squall's site back to his old site. Updated the A.I.'s unusual habits
thanks to Christian Schooler. Added the Bazoo the Soul Eater/Kycoo the Ghost
Destroyer, Premature Burial + Thunder Nyan Nyan, and Premature Burial +
Bottomless Trap Hole glitches thanks to Christian Schooler. Added the Penguin
Soldier typo thanks to Christian Schooler. Fixed a typo in the
Cyber Jar/Morphing Jar + Exodia glitch thanks to... you guessed it, Christian
Schooler.
It's the final version. I've lost all interest in video games and card games. I
have more important things to worry about, now that my fourteenth birthday and
school are fast approaching at the time I am typing this. I'd rather forget
about games and leave them all behind, so I chose the most appropriate day to do
so, the release date of the Yu-Gi-Oh! movie, not to mention Friday 13th (but I'm
not superstitious). Have fun watching the movie, because I know that I won't. :S
Version 3.2 - July 31, 2004
I just noticed that I skipped Version 3.14! Squall's site has been added again.
Limited Card List has been updated with limitations from the Toys "R" Us
tournament. Thanks to Bill Eggert for adding Imperial Order to the Jinzo + Fairy
Box glitch.
Version 3.2 - July 31, 2004
Maybe contact information will change again, since I've been spammed beyond
belief already. Don't worry, I'll announce it if it ever has to happen. The FAQs
and Dueling sections have been updated a lot. Thanks to GameShark.com for... the
codes, of course! Added Ominous Fortunetelling glitch thanks to Felinity
Incarnate.
Version 3.1 - July 28, 2004
Unintelligent spammers have sent messages to the email address which I use
solely for MSN Messenger, so I had to create a new one. Contact information will
NEVER change again, promise. The Limited Card List has been updated a lot.
Removed Squall's site from the "Allow" list. Fixed Bandit Keith's luck typo
(5/4, it should be 5/5) thanks to Roshan de Jongh.
Version 3.0 - July 25, 2004
Annoying spammers have forced me to change my contact information yet again!
Gave Super Cheats permission to host, and Squall's site has been moved so the
"Allow" list has been changed to acknowledge that. Thanks to Tony Streamo for
the Maiden of the Aqua typo and glitch, and his personal input regarding the
Fiber Jar + Solemn Wishes + Fire Princess glitch. Thanks to Christian Schooler
for the Goblin's Secret Remedy, Sonic Bird, and Parasite Paracide glitches, and
the Tribute to the Doomed glitch update. Thanks to Roshan de Jongh for Joey's
deck's Jinzo's effect asterisk, and Ishizu's Marie the Fallen One's Attack and
Defense Points. Removed Spear Cretin glitch and added A Legendary Ocean/Maiden
of the Aqua + The Legendary Fisherman glitch thanks to Peter Sinden.
Version 2.6 - July 20, 2004
Removed double-spaces after exclamation and question marks. Also the Contacting
Me section has been updated after all, so I hope nobody has 2.5 as his/her
latest version. Lastly, thanks to Christian Schooler for the Tribute to the
Doomed glitch.
Version 2.5 - July 19, 2004
Size in kilobytes no longer appears next to the dates because with the exception
of IGN and Squall's site, the site you found this FAQ on should give a more
accurate number than My Documents, especially Neoseeker. Instead, the size for
the latest version is located at the very top of this document. To find the size
in kilobytes, divide the size in bytes by 1024. Thanks to Stoie for the Blue
Medicine glitch, and Bill Eggert for the Jinzo + Fairy Box glitch. Thomas
Aquinas told me that double-spacing after sentences has become obsolete, so I
removed all traces of double-spacing except Stone D. Contributors' names have
been added next to their contribution(s). The Contacting Me section and my deck
have been changed for what will probably be the last time for both.
Version 2.4 - July 15, 2004
Thanks to Omer Dobrescu for the The Last Warrior from Another Planet typo.
Version 2.3 - July 12, 2004
Contact information has been updated, it probably won't change again until I
find a program that allows me to duel online. I've also let Neoseeker host this
FAQ, and it will also be up in the Duel Monsters Expert 3 section for Japanese
players. Thanks to Jonathan Lau for stating that the United We Stand + Change
of Heart glitch is actually NOT a glitch. Thanks to Roy Wu for catching the
typo in "Why are the passwords are gone?", telling me why Spells are placed at
the bottom of the Graveyard, Maha Vailo being male, and the Life Point payment
rule. Card skipping while building a deck has been added, I don't know why I
forgot that before. This FAQ will also be up in the Duel Monsters Expert 3
section for Japanese players.
Version 2.2 - July 6, 2004
I don't know the cards in booster packs any better than Pandas Box, so PLEASE
use his/her list instead of contacting me; I have a life too! Remember that
Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!
Thanks to Christian Schooler for the Thousand-Eyes Restrict typo AND glitch, and
the Thousand-Eyes Idol glitch. "Cards to avoid", my deck, and the Jowls of Dark
Demise have also been updated/added.
Version 2.1 - July 3, 2004
Thanks to Dante Gutierrez for pointing out that having your opponent triggering
the activation of your own multiple-effect monster will result in the effect
being used against yourself, but you get to choose which effect to activate.
The Special Summoning Helpoemer from the Graveyard glitch has also been added.
And due to popular demand, my WCT 2004 deck has been added. Christian Schooler
suggested that I add how to organize cards. Thanks to setokaiba400 for the
fourteen-card glitch.
Version 2.0 - June 30, 2004
Didn't see that one coming, didja? My contact information has been drastically
updated. The Mirage of Nightmare glitch and Gravekeeper's Guard error have also
been added if you feel that the previous reason isn't significant enough to
increase the version number by a full integer just two days after it reached
1.0.
Version 1.0 - June 28, 2004
I don't feel like working on the card list anymore, so you are free to e-mail me
the rest and receive credit. Now that all computer duelists' decks are
complete except for their Fusion Decks (I'd rather confirm them myself, so no
e-mails about them!), there is not much else for me to improve on, so I declare
this version 1.0, exactly one month after it was first submitted and over 100 KB
bigger now. Expect updates to be much less frequent now.
Version 0.8 - June 24, 2004
The 100 KB barrier has finally been broken! As a reward, this FAQ has been
granted computer duelists' decks from Arkana to Odion! Ratios have also been
added; check the section to see how much it has improved. The Don Zaloog glitch
is another addition, pretty interesting to use its effect against yourself,
wouldn't you say? ;)
Version 0.7 - June 24, 2004
Added the Cyber Jar/Morphing Jar #2 + Exodia glitch and A Legendary Ocean glitch
both thanks to Robert Butler, another typo thanks to Anthony Khan, and computer
duelists' decks from Mako Tsunami to Maximillion Pegasus! Now that school is
finally over, I am much less busy now so you can expect earlier replies from
your e-mails.
Version 0.6 - June 22, 2004
This is such a big update because of three small reasons. First, my e-mail
address has changed. It's at the very top of this document. If you sent me an
e-mail and you didn't get a reply within one week, then send it again, this time
to my new e-mail. Second, I've permitted you to print this FAQ (details are
above). Third, I let Anthony Khan host this FAQ on his site. If that wasn't
good enough for you, then take a look at Bonz's pathetic deck, the two typos
noticed by Ed Gorman, or the A.I. cheating with Man-Eater Bug.
Version 0.52 - June 19, 2004
Changed the Credits and the Limited Cards sections.
Version 0.51 - June 19, 2004
Permitted IGN to use this guide. Added Burning Land glitch and removed
GameShark codes (they were 12 characters long, but they need to be 16 to work).
I'm not so busy anymore, so e-mail away!
Version 0.5 - June 12, 2004
Added more decks, the halving Life Points FAQ, and the Magic to Spell Error.
This was an excuse to tell you all that you may contact me all you want, but you
will most likely not receive a reply until June 24, 2004. I have so much
schoolwork to catch up on, so don't bother me unless it's important!
Version 0.48 - June 11, 2004
Added an apostrophe in Seto Kaiba's deck name, more decks, the Fusion/Ritual
monster with an effect, Fusion-Material Substitutes to the "Good Cards" section,
the Ishizu and Maha Vailo gender debates answered in the FAQs, the Reaper on the
Nightmare error, the Fiber Jar + Graveyard glitch, the Spirit Reaper Battle
Damage glitch, and the two "empty card" glitches.
Version 0.45 - June 10, 2004
It's been a while. A few FAQs, the Cyber Jar + Harpie's Brother glitch, the
French Dark Magician error, and GameShark and Action Replay codes have been
added. But most of all... the "Opponents' Decks'" section has been added!
Version 0.42 - June 7, 2004
Another busy day! I've added more FAQs and "Good Cards" this time.
Version 0.41 - June 6, 2004
The many dumb questions on the GameFAQs message board and the pointless
complaints in the reviews has led me to updating the FAQs a little bit, along
with other changes here and there.
Version 0.4 - June 5, 2004
I've made changes like you wouldn't believe it, especially in sections having to
do with dueling.
Version 0.35 - May 31, 2004
Added new glitch, "difference damager" cards, The Beginning section for newbies,
removed Tips section, and changed the credits a bit.
Version 0.3 - May 30, 2004
Wow, so many updates in one day! I added a "Good Cards" section, which doesn't
necessarily list good cards, but I've organized cards with similar effects into
lists. Kudos to Kaiser C. for three spelling errors, and apologies to
TripleHGogeta for not remembering to remove Call of the Haunted + Jinzo from the
Glitches section.
Version 0.25 - May 30, 2004
Made additions to Card List, added a glitch thanks to Will Parkinson, and
changed the dueling guide a bit.
Version 0.2 - May 29, 2004
Changed GameShark to Codebreaker, card limitations, introduction, and added
booster packs, among other things which deserve a spot in the FAQ but not a
mention in the Version History. It's done, right? And that's all that matters!
Version 0.1 – May 28, 2004
Submitted the FAQ
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| 03. INTRODUCTION 03IN |
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Hi! My name is Kevin Wang, and I will be guiding you through Yu-Gi-Oh! World
Championship Tournament 2004, which is an AWESOME game. Before we start, I would
like to point out that some information in the Codes & Secrets section is a
little different from what you'll find in this FAQ. That's because the
requirements for unlocking certain things are very specific. Who would have
thought that you need a winning ratio of at least 80%, or that you need to have
half the cards of a booster pack? You can't blame them, the Code & Secrets
information was contributed by humans, and humans make mistakes. I did what
they said and I got what I wanted, so I believed every word of it until I came
across Prima's Official Hint Book.
I attended a Toys "R" Us tournament on May 22, 2004 and along with the pleasure
of participating I received the Hint Book. One thing bothered me though: the
tournament only welcomed people 14 years old or younger, and I thought this was
unfair. The information in Prima's Hint Book sounded plausible enough, and it
was written by a company with experience in making strategy guides. I wanted to
make sure that people wouldn't follow the Codes & Secrets section, only to find
out that their target remain unlocked, so I wrote this guide.
One more thing: I'm not certain that Prima's information is flawless.
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| 04. FAQS 04FA |
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Q: Should I play this game?
A: I would very, very strongly recommend against you doing so. Instead, try
Nightmare Troubadour if you have a lot of patience and money, enough to wait
for a few more months and pay for a Nintendo DS and a Nintendo DS game. If
that's inconvenient, try Duel Monsters 6 Expert 2 (1105 cards + 6 unplayable)
if you know Japanese, you're familiar with the rules and card effects, or
both. Otherwise, just buy Worldwide Edition.
Q: What Promotional cards come with this game?
A: Fairy King Truesdale, Kinetic Soldier, and Slate Warrior.
Q: What about the Egyptian God cards?
A: Nightmare Troubadour - How the hell am I supposed to know?!
Duel Monsters 6 Expert 2 - YES, but you can't add them to your deck
Worldwide Edition - It takes place in Battle City, but they're not here
World Championship Tournament 2004 - NO!
Q: Harpie's Feather Duster location, please! It's a really good card albeit
banned, and it is need to unlock Duelist #11, Mai Valentine!
A: All right, all right. It's a rare in the Blue-Eyes White Dragon pack. That's
the default booster pack, folks.
Q: Do any Fusion/Ritual monsters have effects?
A: The Last Warrior from Another Planet - Warrior/Fusion/Effect (2350/2300)
Alligator's Sword Dragon - Dragon/Fusion/Effect (1700/1500)
Reaper on the Nightmare - Zombie/Fusion/Effect (0800/0600)
Thousand-Eyes Restrict - Spellcaster/Fusion/Effect (0000/0000)
Relinquished - Spellcaster/Ritual/Effect (0000/0000)
Q: Is Ishizu male or female?
A: Ishizu is Marik's older sister.
Q: Is it better to go first or second?
A: It depends. Going first gives you the opportunity to play cards first.
Going second gives you the opportunity to attack first. If your deck
revolves around strategy, then go first. If your deck revolves around
strength, then go second.
Q: Is Maha Vailo male or female?
A: According to Roy Wu, Maha Vailo is male in the Anime and Manga.
Q: How does this game halve a number?
A: Halve 8000 Life Points six times and you get 125. Halve that and you lose 62
Life Points, ending up with 63 Life Points. Halve that and you lose 31 Life
Points, ending up with 32 Life Points. Halve 32 Life Points five times and
you get 1 Life Point. After that, your Life Points can no longer be halved.
Q: How do I downgrade the level of a monster?
A: A Legendary Ocean is the only way. In real-life, you have that and Cost Down
and Demotion (great for Maha Vailo and Level Limit - Area B).
Q: How do I speed the game up?
A: Holding L will make the duel twice as fast until you let go. If you don't
want to hold L for the entire L duel, press L right after selecting a CPU
controlled opponent to make the entire duel twice as fast.
Q: How do I view the credits once again?
A: Input the Konami code at the main menu:
Up, up, down, down, left, right, left, right, B, A
Q: How do I win?
A: 1. Reduce your opponent's Life Points to 0.
2. Force your opponent to draw from an empty deck.
3. Hold all five pieces of Exodia in your hand.
4. Have all five Spirit Messages of Destiny Board on your side of the Field.
5. Somehow get your opponent to surrender. The A.I. NEVER does this.
Q: How many...?
A: 1138 cards, 28 duelists, and 24 booster packs.
Q: What is card #1139?
A: It's a glitch similar to Missingno. from Pokemon. The card does not get
added to your trunk, so as a result the cards in your trunk might not be an
even multiple of five.
Q: What is Nightmare Troubadour?
A: The newest Yu-Gi-Oh! expert game. It is a Nintendo DS title and features 3-D
graphics. Please do not ask me when the Nintendo DS/Nightmare Troubadour will
be released, ask IGN!
Q: What is Skull Servant?
A: Skull Servant is a Level 1 Dark/Zombie with no effect. Its stats are
300/200, so it is obviously not deck-material. One "veteran" pointed this
out, and more idiots began to follow. Make a topic asking for your Skull
Servant deck to be rated/fixed, and your MMA will thank you.
Q: What is the difference between Magic cards and Spell cards?
A: "Upper Deck Entertainment today announces a change to the world wide
phenomenon Yu-Gi-Oh! TRADING CARD GAME. Beginning with the release of
Magician's Force, all Magic cards will now be titled Spell cards. This
change was necessary in maintaining consistency with story themes throughout
the trading card game. This change is not intended to interfere with game
play but will help to strengthen the overall story line of the game that
millions world wide enjoy playing."
Source:
http://www.upperdeckentertainment.com/yugioh/news.asp
However, I believe the REAL reason is because of the Magic: The Gathering
Trading Card Game. Since the official creators of the Yu-Gi-Oh! TCG have
decided to make the change, I will be calling Magic cards their proper name,
Spell cards throughout the entire guide.
Q: What is the difference between...?
A: When you draw a card from your deck, the card is added to your hand (left
hand if you're right-handed). When you pick up (not draw) a card from your
deck, the card is added to your dominant hand (right hand if you're right-
handed). You do NOT win if you hold all five pieces of Exodia in different
hands (i.e. Cyber Jar). When a card is destroyed, it is sent from the Field
to the Graveyard. When a card is discarded, it is sent from the Hand to the
Graveyard. When a card is sent to the graveyard, it is sent from the Deck to
the Graveyard.
Q: What is the story?
A: Better question: "Why do you value story over gameplay in a video GAME?"
There is no story, if it's that important to you play Reshef of Destruction.
Q: When was this game released?
A: Duel Monsters Expert 3 - February 5, 2004
Yu-Gi-Oh! World Championship Tournament 2004 - February 10, 2004
Q: Where is the...?
A: OH NOES!!! Side Decks are gone! Tournaments are gone! Passwords are gone!
Deal with it.
Q: Who asks all these dumb questions?!
A: I do, and then I answer them for myself. Is that so wrong in this world?
Q: Why are the computer duelists allowed multiple copies of Limited/Semi-Limited
cards, but I'm not?
A: To make up for the poor A.I., duh! If you're dueling skills are horrible
enough, you can be a cheater, too! The credits will roll after you defeat
every computer duelist at least once. They will also roll immediately after
you've collected at least one of every card. After using the latter method,
you will receive a nice, shiny 100.0% and the ability to change limitations.
It's right under Options for those of you who can't find it.
Q: Why are the passwords are gone?
A: Konami doesn't want you buying this game thirty minutes before a major
tournament, build your real-life deck in a matter of minutes using the
password system, and defeat your opponents with an unfair advantage.
Q: Why can't I manually draw during my Draw Phase?
A: Convenience. The only downside is that you can't view other cards before you
draw, and the official rules let you do that.
Q: Why can't I soft reset in any GBA Yu-Gi-Oh! game?
A: Because turning your Game Boy Advance off and back on is better. Konami wants
you to feel the same way.
Q: Why did one of the booster packs disappear from the selection menu?
A: Your winning rate with the corresponding duelist dropped below 50%. In the
case of a Millennium Pack, your winning rate dropped below 80%.
Q: Why does the word "Slifer" drive people crazy?
A: Slifer the Sky Dragon was named after Roger Slifer, a worker at 4Kids who
felt he was on par with the Egyptian God, Osiris. He named it after himself,
which many "veterans" strongly oppose against. I'm not too happy with his
ignorance, but the "veterans'" ignorance is even worse. Make a topic with
"Slifer" in the title and watch your MMA soar!
Q: Why doesn't the background change when a Field Spell card is active?
A: Unlike its predecessor, Worldwide Edition, the background does not vary
depending on the active Field Spell card. Instead, the background differs
depending on the level of the duelist you're dueling, and there's a different
background for link duels.
Q: Why do neither the stats nor the deck name of a computer duelist match
his/her actual deck sometimes?
A: Calm down; it's just a video game...
Q: Why don't the computer duelists say anything before and after duels like they
did in previous games?
A: It's nice to chat with the computer sometimes, but it gets boring and even
annoying after a while, and you don't get to say anything in return. After
all, this is a card game, not MSN Messenger with Anime characters.
Q: Why is Main Phase 1 called Main Phase now?
A: It was most likely intentional, but that doesn't necessarily mean it's a good
thing.
Q: Why is the A.I. allowed to Flip Summon a Man-Eater Bug (the only flip effect
monster it ever Flip Summons) and then switch it into face-up Defense
Position? *Thanks to Daniel Rodgers.
A: It's against the rules, but we've already had the A.I. cheating lecture,
haven't we? And guess what... Man-Eater Bug will stay in Defense Position!
Q: Why is the A.I. so stupid?
A: What do you expect from a non-human opponent? Better question, why are you
reading this if you don't like the A.I. of the game this FAQ is about? And
how do you compare that to little kids who put Fusion Monsters in their Main
Decks?
Q: Why is this game missing so many cards?
A: This game contains the first 1138 cards ever to be released in Japan. That's
right, Konami was too lazy to use North American sets for a North American
game! As a result, this game has some cards that actually have yet to be
released in North America!
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| 05. THE BEGINNING 05TB |
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Choose your language: English, Japanese, German, French, Italian, and Spanish.
Press Start, then A. You'll get a deck full of *RANDOM* cards. Welcome to the
main menu! Your first choice is Campaign, second is Edit Deck, third is Link
Duel, and fourth is Options. If you screwed up the language selection, go to
Options, then Language Selection, then change it to what you want it to be.
Either way, go to Edit Deck and clear everything, then make a Deck from your
only cards. Your Effect monsters, Spells, Traps, and Fusions are so limited
that you might as well throw them all in.
R is put in, L is take out. Simple as that.
Now for you normal monsters. They're useless and have very little strategy, but
you don't have much of a choice right now. Organize them by Defense first, then
Attack. This way, Attack is the first priority and Defense is second. Pretty
convenient, wouldn't you say?
FIVE TRIBUTES MAX, and even then that's really high. A good deck has 2-3
tributes, unless you have some sort of Special Summoning strategy. By the way,
the five tribute rule applies to single tributes. It's even stricter for double
tributes, so try to limit those.
Now put as many of the highest ranking non-Tribute monsters in the list until
your Main Deck has forty cards. Remember that the Fusion Deck does not count
towards the Main Deck total. You have a deck now! Since you're too weak to
link duel, start off with a few campaign duels. Good luck!
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| 06. DUELING 06DU |
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In this section, I will show you the advanced techniques of dueling. Since I am
a very bad teacher, Edo's site will help you more if you'd like to know the
basics.
http://www.stormpages.com/edhrzic/Yugioh.htm
__________
__ ______ _ _ _____ ______ _____ ______ _ _____ | |
\ \ / / __ \| | | | __ \ | ____|_ _| ____| | | __ \ |REMOVED |
\ \_/ / | | | | | | |__) | | |__ | | | |__ | | | | | | | FROM |
\ /| | | | | | | _ / | __| | | | __| | | | | | | | PLAY |
| | | |__| | |__| | | \ \ | | _| |_| |____| |____| |__| | | |
|_| \____/ \____/|_| \_\ |_| |_____|______|______|_____/ | |
¯¯¯¯¯¯¯¯¯¯
__________ __________ __________ __________ __________ __________ __________
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| FIELD | |MONSTER | |MONSTER | |MONSTER | |MONSTER | |MONSTER | | GRVYRD |
| SPELL | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
__________ __________ __________ __________ __________ __________ __________
| | | | | | | | | | | | | |
| | | SPELL | | SPELL | | SPELL | | SPELL | | SPELL | | |
| FUSION | | | | | | | | | | | | MAIN |
| DECK | | TRAP | | TRAP | | TRAP | | TRAP | | TRAP | | DECK |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
__ __ _____ _ _ ______ _ _ _______ __ _ ______
\_/ | | | | |_____/ |_____| |_____| | \ | | \
| | | | | | \_ | | | | | \_| | /
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Determining Who Goes First
--------------------------
It's completely random like the way it should be. Whoever draws his/her hand
first gets the first turn.
Attributes
----------
Dark
Earth
Fire
Light
Water
Wind
Types
-----
Aqua
Beast
Beast-Warrior
Dinosaur
Dragon
Fairy
Fiend
Fish
Insect
Machine
Plant
Pyro
Reptile
Sea Serpent
Spellcaster
Rock
Thunder
Warrior
Winged-Beast
Zombie
Toons
-----
Blue-Eyes Toon Dragon
Manga Ryu-Ran
Toon Mermaid
Toon Summoned Skull
Toon World
Spirits
-------
Dark Dust Spirit
Fushi no Tori
Great Long Nose
Hino-Kagu-Tsuchi
Inaba White Rabbit
Spiritual Energy Settle Machine
Susa Soldier
Yamata Dragon
Yata-Garasu
Fusions
-------
There are four different ways to Special Summon a Fusion Monster from your
Fusion Deck:
1. Polymerization: "Fuses 2 or more Fusion-Material Monsters to form a new
Fusion Monster.
2. Fusion Gate: "As long as this card remains on the field, a Fusion Monster can
be summoned without using "Polymerization". The Fusion-Material monsters used
in the Fusion are not placed in the Graveyard, but removed from play."
3. Metamorphosis: "Offer 1 monster on your side of the field as a Tribute to
Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense
Position from your Fusion Deck. Monsters used for a Tribute Summon or that are
offered as Tributes due to other card's effects are excluded.
4. Cyber-Stein: "At the cost of 5000 of your own Life Points, you can Special
Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position."
5. Summoner of Illusions: "FLIP: Offer 1 of your Monster Cards as a Tribute (not
this one). You can Special Summon 1 Fusion Monster Card from your Fusion Deck.
The Fusion Monster is destroyed at the end of the turn."
The A.I.
--------
It activates Dark Hole whenever you have a face-down monster. *Thanks to
Christian Schooler.
It activates Dark Hole whenIt activates Ring of Destruction immediately after a
monster is summoned, and
ONLY when a monster is summoned. It always targets the face-up monster under
your control with the highest Attack Points. If no monsters under your control
are face-up, it targets the face-up monster under its own control with the
highest Attack Points.
It activates Torrential Tribute on the first chance it gets.
It doesn't save its Traps for your strongest monster.
It knows the Attack and Defense Points of the face-down Defense Position
monsters under your control. It never summons a monster with higher Attack
Points than the Defense Points of any of your monsters if at least one of their
Attack Points is higher than its monster's Attack Points.
It never activates attack-involving Traps if it has any Fairy Boxes active.
It never seems to activate the effects of Cyber-Stein or Snatch Steal, and it
activates Change of Heart very rarely. Usually it activates Change of Heart for
a free Tribute.
It offers strong monsters as Tribute to summon weak monsters solely for the sake
of summoning a monster during its turn.
It only sets two Spells: Black Pendant and Mystical Space Typhoon.
It only targets the Spell/Trap under your control on your farthest with Mystical
Space Typhoon.
It seems to be the same as the A.I. for Xbox's The Dawn of Destiny, released
over a month after this game for the MOST POWERFUL GAME SYSTEM!
It switches Slate Warrior into face-up Defense Position after the turn in which
it was summoned.
And here's an important thing to remember: You can only pay Life Points if your
Life Points are equal to or higher than the Life Points that you are about to
pay. If they are equal, then you lose. *Thanks to Roy Wu.
--------------------------------------------------------------------------------
| 07. BUILDING A DECK 07BD |
--------------------------------------------------------------------------------
Before we start, keep in mind that every Main Deck must contain 40-60 cards, and
the Fusion Deck must contain 0-20 Fusion monsters. I would also like to point
a very good card and a few (well, actually a LOT) that are just plain bad...
Cards to never put in a deck
----------------------------
Any card having to do with Rituals
Any card that lets you draw only one card, because if the card was never in your
deck to begin with, you would have already drawn the card! Deck thinning
is not a good excuse
Any card with an excellent counter-effect, but is far too situationally
dependent
Any coin or dice cards, because a good deck revolves around strategy, not luck
Any monster with high stat(s) but an effect one would consider negative under
most circumstances
Any Tribute Spirit
Any yellow card, regardless of stats or ulterior effects
Cards to avoid
--------------
Any Equip Spells because they are too vulnerable to Spell/Trap removal
Any Flip Effect monsters because they are too easy to destroy before they are
flipped
Any Trap that is NOT chainable, because they are too easy to destroy before they
are activated
Exceptions (and I use that word very lightly)
---------------------------------------------
Upstart Goblin in a Bad Reaction to Simochi deck
Relinquished, The Masked Beast, and their corresponding Ritual Spells
Goblin Attack Force and Arsenal Bug
Cards to always put in a Main Deck
----------------------------------
Pot of Greed, along with 39 other cards
The purpose of every tournament-worthy deck is to win. If you want to have fun,
make a casual deck. There are five different ways to win. The more your deck
focuses on just one way, the better it is, because that way all your cards help
you achieve the same goal.
Now decide how you plan to win. This is called your strategy. You're already
familiar with the four ways to win, so I won't go over that again. Four factors
affect the outcome of a duel: deck, luck, motivation, and skill. Luck is just
something that I can't help you with. You must be motivated if you're reading
this, and you should know how to duel by now. It would also help if you have
experience, because a novice can't build a tournament-worthy deck.
Let's work on your deck. Your first priority is the easiness. If your strategy
is difficult to make us of, then it's not worth it. This brings us to the
second priority: your fool-proof strategy. The more fool-proof, the better. A
clever combo involving two cards is better than a victory-guaranteeing combo
involving five card. Besides, how easy is it to pull off an Exodia, and
especially against a Hand Destruction deck? What about Destiny Board, what's
up with its vulnerability to a single well-timed Mystical Space Typhoon? The
last way, getting your opponent to surrender, is something you should not count
on because nobody surrenders in a tournament, not even in a Yata-lock. Such is
the reason why no tournament-worthy deck bases upon Exodia or Destiny Board.
Exodia is actually good in real-life, because there are two combos that let you
draw your entire deck in one turn. One is Gearfried the Iron Knight + Butterfly
Dagger - Elma + Royal Magical Library. The other is Manticore of Darkness +
Manticore of Darkness + Card of Safe Return. Unfortunately, none of those cards
are in this game, so Exodia is a little harder to draw. setokaiba400 discovered
a glitch that lets you play with less than forty cards in a deck. In order for
it to work, the limitations must be unlocked. First, make a deck with thirteen
limited cards any other card. Turn the limitations back on and they should
remove cards from your deck until it follows limitations, but the deck will
still be able to play a normal duel. This means that you can duel with an
Exodia deck with fourteen cards total!
My favorite way of winning is reducing the opposing duelists' Life Points to 0.
While it may sound extremely boring and unoriginal, it does work, and pretty
effectively, too. And if that wasn't enough, you won't be labeled "cheap" if
you win because it's the most common way, if you care enough about what other
people think of you. Discard and card removal are also fun, but since they're
so time-consuming, they are better off in a casual deck.
Within every strategy is a theme. Create a bad deck, post it on GameFAQs, and
you will be flamed beyond belief by the "veterans". While it is a good way to
boost your MMA and laugh at the stupidity of others, it will forever stain your
reputation on that board. They will throw annoying LUE fads at you and mock
your Red-Eyes B. Dragon. Most importantly, they will tell you to get a theme,
overlooking its insignificance compared to the strategy. Below is a list of
common themes. Try avoiding the usage of a sub-theme unless the two flow well
with each other (i.e. Warrior Beatdown).
Themes
------
Attribute - monsters with a certain Attribute
Bad Reaction to Simochi - less for you, and even less for you
Beatdown - monsters with really high Attack Points
Card Removal - cards that destroy/remove other cards
Dark Magician - cards that have to do with Dark Magician
Deck Destruction - Force the opponent to draw from an empty deck
Fusion - rely heavily on the Fusion Deck
Fire Princess - More for me, less for you
Gravity Bind - Gravity Bind to prevent Level 4+ monsters from attacking
Hand Destruction - Discard cards from the opponent's hand
Harpie Lady - cards that have to do with Harpie Lady
Magnet Warrior - cards that have to do with Magnet Warriors
Maha Vailo - Equip this boy/girl with Spells and watch the sparks fly
Toon - self-explanatory
Type - monsters with a certain type
You have an idea of what your deck will look like. You know that the L button
takes cards out of your deck and the R button puts them in. This game also
gives you the option to organize cards by Attack, Defense, Name, Number,
Category, Level, Type, and Attribute. The one you choose first will be last
priority, and the one you choose last will be first priority. After organizing,
you have a bunch of cards, but you need to get to get to a certain card fast.
Press down to skip one card, hold down to keep skipping one card. Press right
to skip four cards, hold right to keep skipping four cards. If that's not fast
enough for you, hold B and scroll up and down to get to the card you need.
*Thanks to Christian Schooler.
--------------------------------------------------------------------------------
| 08. GOOD CARDS 08GC |
--------------------------------------------------------------------------------
The following cards are not necessarily "good", they just all have one thing in
common.
Anti-Effect
-----------
Ceasefire
Dark Ruler Ha Des
Light of Intervention
Sasuke Samurai
Shadow of Eyes
Attack Negation/Prevention
--------------------------
Ebikyo Drakmord
Gora Turtle
Gravity Bind
Magic Cylinder
Mask of the Accursed
Negate Attack
Nightmare Wheel
Swords of Revealing Light
The Regulation of Tribe
Vengeful Bog Spirit
Burners
-------
Amazon Archer
Bad Reaction to Simochi
Burning Land
Cannon Soldier
Catapult Turtle
Ceasefire
Coffin Seller *Thanks to Jesse "DragonBoy" Seiber.
Final Flame
Fire Princess
Fire Sorcerer
Hinotama
Jigen Bakudan
Just Desserts
Magic Cylinder
Minor Goblin Official
Ookazi
Ring of Destruction
Skull Invitation
Sparks
Tremendous Fire
Type Zero Magic Crusher
Card Drawing
------------
Airknight Parshath
Appropriate
Card of Safe Return
Graceful Charity
Jar of Greed
Painful Choice
Pot of Greed
Sangan
Skelengel
Upstart Goblin
Witch of the Black Forest
Yamata Dragon
Control-Shifters
----------------
Change of Heart
Exchange
Invader of the Throne
Jowls of Dark Demise
Red-Moon Baby
Relinquished
Snatch Steal
Thousand-Eyes Restrict
Deck Destruction
----------------
Gravekeeper's Servant
Needle Worm
Equips
------
Axe of Despair
Black Pendant
Buster Rancher
Mage Power
United We Stand
Fusion-Material Substitutes
---------------------------
Beastking of the Swamps
Goddess with the Third Eye
Mystical Sheep #1
Versago the Destroyer
Hand Destruction
----------------
Card Destruction
Confiscation
Delinquent Duo
Don Zaloog
Helpoemer
Hino-Kagu-Tsuchi
Morphing Jar
The Forceful Sentry
White Magical Hat
Healers
-------
Dian Keto the Cure Master
Emergency Provisions
Enchanted Javelin
Fushi no Tori
Gift of the Mystical Elf
Kiseitai
Numinous Healer
Solemn Wishes
Monster Removal
---------------
Bottomless Trap Hole
Burst Breath
Byser Shock
Blind Destruction
Dark Dust Spirit
Dark Hole
Earthshaker
Ebikyo Drakmord
Exiled Force
Fissure
Guardian Sphinx
Hane-Hane
King Tiger Wanghu
Kryuel
Man-Eater Bug
Michizure
Nobleman of Crossout
Offerings to the Doomed
Penguin Soldier
Raigeki
Ring of Destruction
Swarm of Scarabs
Thousand Knives
Torrential Tribute
Trap Hole
Tribute to the Doomed
Monster Revival
---------------
Backup Soldier
Call of the Haunted
Monster Reborn
Premature Burial
Return of the Doomed
Spear Cretin
The Warrior Returning Alive
Spell Negation/Prevention
-------------------------
Cold Wave
Imperial Order
Magic Jammer
Maryokutai
Mystic Prove
The Emperor's Holiday
Spell Removal
-------------
A Wingbeat of Giant Dragon
Armored Glass
Byser Shock
Dark Scorpion Burglars
Driving Snow
Giant Trunade
Gust
Harpie's Feather Duster
Heavy Storm
Mystical Space Typhoon
Nobleman of Extermination
Spiritualism
Swarm of Locusts
Tramplers
---------
Airknight Parshath
Cyclon Laser
Dragon's Rage
Fairy Meteor Crush
Gravekeepr's Spear Soldier
Mad Sword Beast
Spear Dragon
Trap Negation/Prevention
------------------------
Cold Wave
Jinzo
Metal Detector
Royal Decree
Seven Tools of the Bandit
Trap Removal
------------
A Wingbeat of Giant Dragon
Byser Shock
Giant Trunade
Harpie's Feather Duster
Heavy Storm
Mystical Space Typhoon
Nobleman of Extermination
Reaper of the Cards
Spiritualism
Swarm of Locusts
Weakeners
---------
Beast of Gilfer
Curse of Aging
Germ Infection
Mask of Weakness
Mirror Wall
Riryoku
Weenies
-------
Alligator's Sword Dragon
Drillago
Inaba White Rabbit
Jinzo #7
Leghul
Mystic Lamp
Nightmare Horse
Ooguchi
Queen's Double
Rainbow Flower
Reaper on the Nightmare
Servant of Catabolism
--------------------------------------------------------------------------------
| 09. LIMITED CARD LIST 09LC |
--------------------------------------------------------------------------------
This is the list of pre-limited cards in World Championship Tournament 2004
(therefore it never changes). Limited cards, however, can be customized after
at least one copy of all 1138 cards is collected. Go to Options > Limitation >
Custom. Then Edit Deck, select the card whose limitation you'd like changed, and
limit it to one, two, or three per deck. Most of these cards would make a great
addition to any deck!
Forbidden: 0
------------
[None]
Limited: 43
-----------
01. Call of the Haunted
02. Card Destruction
03. Ceasefire
04. Change of Heart
05. Confiscation
06. Cyber Jar
07. Dark Hole
08. Delinquent Duo
09. Exiled Force
10. Exodia the Forbidden One
11. Fiber Jar
12. Graceful Charity
13. Harpie's Feather Duster
14. Heavy Storm
15. Imperial Order
16. Jinzo
17. Left Arm of the Forbidden One
18. Left Leg of the Forbidden One
19. Limiter Removal
20. Mage Power
21. Magic Cylinder
22. Mirage of Nightmare
23. Mirror Force
24. Monster Reborn
25. Morphing Jar
26. Snatch Steal
27. Painful Choice
28. Pot of Greed
29. Premature Burial
30. Raigeki
31. Reckless Greed
32. Right Leg of the Forbidden One
33. Right Arm of the Forbidden One
34. Ring of Destruction
35. Sangan
36. Sinister Serpent
37. Slate Warrior
38. Swords of Revealing Light
39. The Forceful Sentry
40. United We Stand
41. Upstart Goblin
42. Witch of the Black Forest
43. Yata-Garasu
Semi-Limited: 6
---------------
01. Backup Soldier
02. Guardian Sphinx
03. Morphing Jar #2
04. Nobleman of Crossout
05. Reinforcement of the Army
06. Riryoku
Non-Limited: 1,089
------------------
[Everything else]
If you want the real-life up-to-date limitations, there is something you need to
know first. In casual/fun duels, no limitations are in effect as long as mutual
consent has been established between both duelists prior to any duels. In
tournaments, limitations vary depending on the tournament, but just to be safe,
follow all limitations below. Starting on October 1, 2004, Upper Deck
Entertainment will give major tournaments two different formats to choose from:
one prohibiting the use of the ten banned cards, and the other allowing it. All
limitations apply to the Main Deck and Side Deck COMBINED. So far, no
limitations have been placed upon any Fusion monsters.
Forbidden: 3
------------
01. Obelisk the Tormentor
02. Slifer the Sky Dragon
03. The Winged Dragon of Ra
Banned: 10
----------
01. Change of Heart
02. Cyber Jar
03. Delinquent Duo
04. Fiber Jar
05. Harpie's Feather Duster
06. Imperial Order
07. Injection Fairy Lily
08. Raigeki
09. Painful Choice
10. Yata-Garasu
Limited: 51
-----------
01. Black Luster Soldier - Envoy of the Beginning
02. Breaker the Magical Warrior
03. Butterfly Dagger - Elma
04. Call of the Haunted
05. Card Destruction
06. Ceasefire
07. Change of Heart-------------------------------------------SOON TO BE BANNED!
08. Chaos Emperor Dragon - Envoy of the End
09. Confiscation
10. Cyber Jar-------------------------------------------------SOON TO BE BANNED!
11. Dark Hole
XX. Dark Magician of Chaos------------------------------------ONLY JAPAN SO FAR!
12. Delinquent Duo--------------------------------------------SOON TO BE BANNED!
XX. Exchange of the Spirit (Reversed Worlds)------------------NOT OUT YET IN NA!
13. Exiled Force
14. Exodia the Forbidden One
15. Fiber Jar-------------------------------------------------SOON TO BE BANNED!
16. Graceful Charity
17. Harpie’s Feather Duster-----------------------------------SOON TO BE BANNED!
18. Heavy Storm
19. Imperial Order--------------------------------------------SOON TO BE BANNED!
20. Injection Fairy Lily--------------------------------------SOON TO BE BANNED!
21. Jinzo
22. Left Leg of the Forbidden One
23. Left Arm of the Forbidden One
24. Mage Power
25. Magic Cylinder
26. Magical Scientist
27. Mirage of Nightmare
29. Mirror Force
30. Monster Reborn
31. Painful Choice--------------------------------------------SOON TO BE BANNED!
32. Pot of Greed
33. Premature Burial
34. Raigeki---------------------------------------------------SOON TO BE BANNED!
35. Reckless Greed
36. Reflect Bounder
37. Right Arm of the Forbidden One
38. Right Leg of the Forbidden One
39. Ring of Destruction
40. Sangan
41. Sinister Serpent
42. Snatch Steal
43. Swords of Revealing Light
44. The Forceful Sentry
45. Tribe-Infecting Virus
46. Twin-Headed Behemoth
47. United We Stand
48. Upstart Goblin
49. Vampire Lord
50. Witch of the Black Forest
51. Yata-Garasu-----------------------------------------------SOON TO BE BANNED!
Semi-Limited: 8
---------------
01. Creature Swap
02. Last Turn
XX. Makyura the Destructor (Executioner Makyura)--------------NOT OUT YET IN NA!
03. Manticore of Darkness
04. Marauding Captain
05. Morphing Jar
06. Morphing Jar #2
07. Nobleman of Crossout
08. Reinforcement of the Army
Un-Limited: 5
-------------
01. Backup Soldier
02. Guardian Sphinx
03. Limiter Removal
04. Riryoku
05. Slate Warrior
Non-Limited: 1342
-----------------
[Everything else]
Here are the limitations for the Toys "R" Us tournament. You will find that they
are a bit (okay, VERY) strange. They are ordered Konami's way instead of my way
(alphabetically, as always) because their method just might bear some
significance (glitches, perhaps?) and you can alphabetize them yourself!
Prohibited: 20
--------------
01. Mirage of Nightmare
02. Delinquent Duo
03. Imperial Order
04. Painful Choice
05. Change of Heart
06. Cyber Jar
07. Raigeki
08. Helpoemer-------------------------------------------------------SITUATIONAL!
09. Jinzo
10. Mirror Force----------------------------------------------------SITUATIONAL!
11. Gearfried the Iron Knight------------------------------NOT EVEN IN WCT 2004!
12. Exiled Force
13. Harpie's Feather Duster
14. Ring of Destruction
15. Fiber Jar
16. Reckless Greed
17. Dark Ruler Ha Des
18. Burning Land
19. Fairy Box
20. Yata-Garasu
Limited: 31
-----------
01. Royal Decree
02. Confiscation
03. Heavy Storm
04. Sinister Serpent
05. Mystic Tomato---------------------------------------------------SITUATIONAL!
06. Sangan
07. Witch of the Black Forest
08. Torrential Tribute----------------------------------------------SITUATIONAL!
09. The Forceful Sentry
10. Negate Attack---------------------------------------------------SITUATIONAL!
11. Snatch Steal
12. Pot of Greed
13. Mystical Space Typhoon
14. Monster Reborn
15. United We Stand
16. Ceasefire
17. Card Destruction
18. Graceful Charity
19. Upstart Goblin
20. Premature Burial
21. Widespread Ruin-------------------------------------------------SITUATIONAL!
22. Swords of Revealing Light
23. Exodia the Forbidden One
24. Left Leg of the Forbidden One
25. Left Arm of the Forbidden One
26. Right Leg of the Forbidden One
27. Right Arm of the Forbidden One
28. Dark Hole
29. Magic Cylinder--------------------------------------------------SITUATIONAL!
30. Mage Power
31. Call of the Haunted
Semi-Limited Cards: 4
---------------------
01. Morphing Jar #2
02. Nobleman of Extermination
03. Nobleman of Crossout
04. Morphing Jar
--------------------------------------------------------------------------------
| 10. COMPUTER DUELISTS 10CD |
--------------------------------------------------------------------------------
Here is a list of all 28 computer duelists in the game. Their decks are listed
in the following section.
VERY IMPORTANT NOTE: When any certain duelist is defeated at least ten times,
that duelist will never disappear from the campaign
selection screen unless you start a new game.
000. Random
Level - 0
Deck - [none]
Attack - 0/5
Defense - 0/5
Strategy - 0/5
Intellect - 0/5
Luck - 0/5
Unlock - Already unlocked
001. Tea Gardner
Level - 1
Deck - Maintain Life Points
Attack - 1/5
Defense - 2/5
Strategy - 3/5
Intellect - 1/5
Luck - 1/5
Unlock - Already unlocked
002. Tristan Taylor
Level - 1
Deck - High Attack
Attack - 1/5
Defense - 2/5
Strategy - 1/5
Intellect - 1/5
Luck - 1/5
Unlock - Already unlocked
003. Bakura Ryou
Level - 1
Deck - Basic
Attack - 2/5
Defense - 3/5
Strategy - 3/5
Intellect - 1/5
Luck - 1/5
Unlock - Already unlocked
004. Trusdale
Level - 1
Deck - Exodia
Attack - 2/5
Defense - 2/5
Strategy - 4/5
Intellect - 2/5
Luck - 1/5
Unlock - Already unlocked
005. Yugi Muto
Level - 1
Deck - Basic
Attack - 3/5
Defense - 1/5
Strategy - 3/5
Intellect - 1/5
Luck - 5/5
Unlock - Already unlocked
NOTE: In addition to their unlock requirements, Level 2 duelists are only
available if all Level 1 duelists have been defeated at least three times
each.
006. Rex Raptor
Level - 2
Deck - High Defense
Attack - 3/5
Defense - 4/5
Strategy - 2/5
Intellect - 1/5
Luck - 1/5
Unlock - Have at least half the cards from the Blue-Eyes White Dragon
booster pack
007. Espa Roba
Level - 2
Deck - Clairvoyance
Attack - 3/5
Defense - 2/5
Strategy - 3/5
Intellect - 1/5
Luck - 1/5
Unlock - Have at least half the cards from the Red-Eyes B. Dragon booster
pack
008. Weevil Underwood
Level - 2/5
Attack - 3/5
Defense - 2/5
Strategy - 4/5
Intellect - 3/5
Luck - 2
Unlock - Have at least half the cards from the Red-Eyes B. Skull Dragon
booster pack
009. Bonz
Level - 2/5
Deck - Traps
Attack - 4/5
Defense - 3/5
Strategy - 4/5
Intellect - 2/5
Luck - 1/5
Unlock - Have at least half the cards from the Barrel Dragon booster pack
010. Mako Tsunami
Level - 2
Deck - Big Wave
Attack - 4/5
Defense - 2/5
Strategy - 2/5
Intellect - 1/5
Luck - 3/5
Unlock - Have at least half the cards from the Black Luster Soldier
booster pack
NOTE: In addition to their unlock requirements, Level 3 duelists are only
available if all Level 2 duelists have been defeated at least five times
each.
011. Mai Valentine
Level - 3
Deck - Harpie
Attack - 5/5
Defense - 4/5
Strategy - 3/5
Intellect - 4/5
Luck - 1/5
Unlock - Have at least one Harpie's Feather Duster in your Trunk and none
in your dueling deck
012. Bandit Keith Howard
Level - 3
Deck - Machines
Attack - 5/5
Defense - 4/5
Strategy - 3/5
Intellect - 3/5
Luck - 5/5
Unlock - Have at least one Barrel Dragon in your Trunk and none in your
dueling deck
013. Joey Wheeler
Level - 3
Deck - High Attack
Attack - 5/5
Defense - 1/5
Strategy - 4/5
Intellect - 2/5
Luck - 5/5
Unlock - Have at least one Jinzo in your Trunk and none in your dueling
deck
014. Maximillion Pegasus
Level - 3
Deck - Toonized
Attack - 4/5
Defense - 2/5
Strategy - 5/5
Intellect - 4/5
Luck - 1/5
Unlock - Have at least one Toon World, Toon Summoned Skull, and Blue-Eyes
Toon Dragon in your Trunk and none in your dueling deck
NOTE: Once all Level 3 duelists have been defeated at least seven times each,
the Ghouls (#29) duelist will unlocked. Select him to duel a random
Ghoul. You will never duel the same Ghoul more than once by selecting
Ghouls unless you lose to one, which will also reset the count. When each
of the five Ghouls have been defeated in a row, Marik Ishtar will be
unlocked. Only after he is defeated will the Ghouls duelist disappear and
be replaced by the individually selectable Ghouls. Summary: Level 4
duelists are only avaiable after all Level 3 duelists have been defeated
at least seven times each.
015. Arkana
Level - 4
Deck - Tributes
Attack - 4/5
Defense - 3/5
Strategy - 4/5
Intellect - 3/5
Luck - 2/5
Unlock - Defeat Marik Ishtar at least once
016. Rare Hunter
Level - 4
Deck - Exodia II
Attack - 1/5
Defense - 1/5
Strategy - 4/5
Intellect - 2/5
Luck - 1/5
Unlock - Defeat Marik Ishtar at least once
017. Umbra & Lumis
Level - 4/5
Deck - Masquerade
Attack - 5/5
Defense - 3/5
Strategy - 4/5
Intellect - 2/5
Luck - 1/5
Unlock - Defeat Marik Ishtar at least once
018. Strings
Level - 4
Deck - High Defense
Attack - 5/5
Defense - 3/5
Strategy - 3/5
Intellect - 2/5
Luck - 1/5
Unlock - Defeat Marik Ishtar at least once
019. Odion
Level - 4
Deck - Trap Wave
Attack - 4/5
Defense - 1/5
Strategy - 5/5
Intellect - 4/5
Luck - 2/5
Unlock - Defeat Marik Ishtar at least once
NOTE: In addition to their unlock requirements, Level 5 duelists are only
available if all Level 4 duelists have been defeated at least ten times
each. Marik Ishtar is the only exception.
020. Ishizu Ishtar
Level - 5
Deck - Lightning
Attack - 5/5
Defense - 3/5
Strategy - 5/5
Intellect - 3/5
Luck - 2/5
Unlock - Have a pure-monster deck as the selected dueling deck
021. Marik Ishtar
Level - 5
Deck - Darkness
Attack - 4/5
Defense - 2/5
Strategy - 5/5
Intellect - 3/5
Luck - 2/5
Unlock - Win five straight duels against the randomly selected Ghouls.
The Ghouls do not need to be defeated at least ten times each for
Marik Ishtar to be unlocked.
022. Seto Kaiba
Level - 5
Deck - Blue-Eyes' Evolution
Attack - 5/5
Defense - 1/5
Strategy - 5/5
Intellect - 4/5
Luck - 4/5
Unlock - Defeat Bakura Ryou, Mai Valentine, Joey Wheeler, Odion, and
Ishizu at least ten times each
023. Shadi
Level - 5/5
Deck - Balance on the Edge
Attack - 5/5
Defense - 2/5
Strategy - 5/5
Intellect - 4/5
Luck - 2/5
Unlock - Defeat Bakura Ryou, Yugi Muto, Marik Ishtar, and Seto Kabia at
least ten times each
NOTE: In addition to their unlock requirements, Level 6 duelists are only
available if all Level 5 duelists have been defeated at least fifteen
times each.
024. Simon
Level - 6
Deck - Exodia III
Attack - 5/5
Defense - 1/5
Strategy - 5/5
Intellect - 5/5
Luck - 5/5
Unlock - Defeat any combination of Tea Gardner, Tristan Taylor, and
Trusdale three times in a row, then select any one of them for a
fourth duel. Simon will appear and duel you instead, and will
remain unlocked if you win.
025. Yami Bakura Ryou
Level - 6
Deck - Destiny Board
Attack - 5/5
Defense - 3/5
Strategy - 5/5
Intellect - 3/5
Luck - 5/5
Unlock - Defeat Bakura Ryou three times in a row, then select him for a
fourth duel. Yami Bakura Ryou will appear and duel you instead,
and will remain unlocked if you win.
026. Yami Marik Ishtar
Level - 6
Deck - Low Level High Attack
Attack - 2/5
Defense - 1/5
Strategy - 5/5
Intellect - 4/5
Luck - 4/5
Unlock - Defeat Marik Ishtar three times in a row, then select him for a
fourth duel. Yami Marik Ishtar will appear and duel you instead,
and will remain unlocked if you win.
027. Duel Computer
Level - 6
Deck - Mirrored Deck
Attack - 5/5
Defense - 1/5
Strategy - 5/5
Intellect - 5/5
Luck - 3/5
Unlock - Defeat Seto Kaiba three times in a row, then select him for a
fourth duel. Duel Computer will appear and duel you instead,
and will remain unlocked if you win.
028. Yami Yugi Muto
Level - 6
Deck - Almighty
Attack - 5/5
Defense - 2/5
Strategy - 4/5
Intellect - 5/5
Luck - 5/5
Unlock - Defeat Yugi Muto three times in a row, then select him for a
fourth duel. Yami Yugi Muto will appear and duel you instead,
and will remain unlocked if you win.
029. Ghouls
Level - [can't remember]
Deck - [can't remember]
Attack - 1/5
Defense - 1/5
Strategy - 1/5
Intellect - 1/5
Luck - 1/5
Unlock - Defeat all Level 3 duelists at least seven times each. Ghouls
will be locked for the rest of the game after Marik Ishtar has
been defeated at least once.
--------------------------------------------------------------------------------
| 11. OPPONENTS' DECKS' |
--------------------------------------------------------------------------------
Some facts about opponents' decks:
Ten do not use a forty-card deck: Joey Wheeler (41), Rare Hunter (45),
Odion (47), Marik Ishtar (44), Seto Kaiba (44), Simon (44), Yami
Bakura Ryou (42), Yami Marik Ishtar (44), Duel Computer (44), and Yami
Yugi Muto (45).
Three use Rituals: Maximillion Pegasus (Relinquished), Umbra & Lumis (The
Masked Beast), and Yami Yugi Muto (Magician of Black Chaos).
Seven use a Fusion Deck: Tea Gardner, Rex Raptor, Joey Wheeler, Maximillion
Pegasus, Ishizu Ishtar, Seto Kaiba, and Duel Computer.
Instead of the cards being organized into their corresponding categories, this
section will be organized like so:
Double-Tributes
Single-Tributes
Non-Tributes
Spells
Traps
* effect
001. Tea Gardner - Maintain Life Points (40+Equal to or less than 5)
--------------------------------------------------------------------
Double-Tributes - 1/40 = 2.5%
01. Stone D. (2000/2300) Earth/Rock
Single-Tributes - 5/40 = 12.5%
02. Illusionist Faceless Mage (1200/2200) Dark/Spellcaster
* 03. Marie the Fallen One (1700/1200) Dark/Fiend
* 04. Marie the Fallen One (1700/1200) Dark/Fiend
05. Queen Bird (1200/2000) Wind/WingedBeast
06. Sand Stone (1300/1600) Earth/Rock
Non-Tributes - 25/40 = 62.5%
07. Air Marmot of Nefariousness (0400/0600) Earth/Beast
* 08. Fire Princess (1300/1500) Fire/Pyro
09. Flame Viper (0400/0450) Earth/Pyro
10. Haniwa (0500/0500) Earth/Rock
* 11. Kiseitai (0300/0800) Dark/Fiend
* 12. Kiseitai (0300/0800) Dark/Fiend
* 13. Kiseitai (0300/0800) Dark/Fiend
14. Mech Mole Zombie (0500/0400) Dark/Zombie
15. Mystery Hand (0500/0500) Dark/Fiend
* 16. Nimble Momonga (1000/0100) Earth/Beast
* 17. Nimble Momonga (1000/0100) Earth/Beast
* 18. Nimble Momonga (1000/0100) Earth/Beast
19. Pot the Trick (0400/0400) Earth/Rock
20. Psychic Kappa (0400/1000) Water/Aqua
21. Robolady (0450/0900) Earth/Machine
22. Shadow Specter (0500/0200) Dark/Zombie
23. Spherous Lady (0400/1400) Earth/Rock
24. Tentacle Plant (0500/0600) Water/Plant
* 25. The Forgiving Maiden (0850/2000) Light/Fairy
* 26. The Forgiving Maiden (0850/2000) Light/Fairy
* 27. The Forgiving Maiden (0850/2000) Light/Fairy
28. Tomozaurus (0500/0400) Earth/Dinosaur
29. Turu-Purun (0450/0500) Water/Aqua
30. White Dolphin (0500/0400) Water/Fish
Spells - 4/40 = 10%
31. Fusion Sage Normal
32. Mage Power Equip
33. Polymerization Normal
34. United We Stand Equip
Traps - 6/40 = 15%
35. Enchanted Javelin Normal
36. Gift of the Mystical Elf Normal
37. Numinous Healer Normal
38. Numinous Healer Normal
39. Numinous Healer Normal
40. Solemn Wishes Ccntinuous
Fusions - Equal to or less than 5
[Coming soon...]
002. Tristan Taylor - High Attack (40+0)
----------------------------------------
Double Tributes - 3/40 = 7.5%
01. Hyozanryu (2100/2800) Light/Dragon
02. Mikazukinoyaiba (2200/2350) Dark/Dragon
03. Stone D. (2000/2300) Earth/Rock
Single-Tributes - 6/40 = 15%
04. 30,000-Year White Turtle (1250/2100) Water/Aqua
05. Bolt Escargot (1400/1500) Water/Thunder
06. Leo Wizard (1350/1200) Earth/Spellcastr
07. Misairuzame (1400/1600) Water/Fish
08. Spirit of the Mountain (1300/1800) Earth/Spellcastr
09. Tatsunootoshigo (1350/1600) Earth/Beast
Non-Tributes - 25/40 = 62.5%
10. Basic Insect (0500/0700) Earth/Insect
11. Candle of Fate (0600/0600) Dark/Fiend
12. Curtain of the Dark Ones (0600/0500) Dark/Spellcaster
13. Dig Beak (0500/0800) Earth/Beast
14. Droll Bird (0600/0500) Wind/WingedBeast
15. Embryonic Beast (0500/0750) Dark/Fiend
16. Eyearmor (0600/0500) Earth/Warrior
17. Fiend's Hand (0600/0600) Dark/Zombie
18. Flame Dancer (0550/0450) Fire/Pyro
* 19. Goblin Attack Force (2300/0000) Earth/Warrior
20. Green Phantom King (0500/1600) Earth/Plant
21. Hinotama Soul (0600/0500) Fire/Pyro
22. Hitodenchak (0600/0700) Water/Aqua
23. Korogashi (0550/0400) Earth/Insect
24. LaLa Li-oon (0600/0600) Wind/Thunder
25. Masked Clown (0500/0700) Dark/Warrior
26. M-Warrior #2 (0500/1000) Earth/Warrior
27. Petit Dragon (0600/0700) Wind/Dragon
28. Swordsman of Landstar (0500/1200) Earth/Warrior
29. Tentacle Plant (0500/0600) Water/Plant
30. The Melting Red Shadow (0500/0700) Water/Aqua
31. Weather Control (0600/0400) Light/Fairy
32. Wing Egg Elf (0500/1300) Light/Fairy
33. Wretched Ghost of the Attic (0550/0400) Dark/Fiend
34. Zarigun (0600/0700) Water/Aqua
Spells - 6/40 = 15%
35. Axe of Despair Equip
36. Black Pendant Equip
37. Horn of the Unicorn Equip
38. Mage Power Equip
39. Sword of Deep-Seated Equip
40. United We Stand Equip
003. Bakura Ryou - Basic (40+0)
-------------------------------
Double-Tributes - 2/40 = 5%
01. Hyozanryu (2100/2800) Light/Dragon
02. Mikazukinoyaiba (2200/2350) Dark/Dragon
Single-Tributes - 4/40 = 10%
03. Bolt Escargot (1400/1500) Water/Thunder
04. Misairuzame (1400/1600) Water/Fish
05. Steel Ogre Grotto #1 (1400/1800) Earth/Machine
06. Winged Egg of New Life (1400/1700) Light/Fairy
Non-Tributes - 20/40 = 50%
07. Candle of Fate (0600/0600) Dark/Fiend
08. Curtain of the Dark Ones (0600/0500) Dark/Spellcaster
09. Droll Bird (0600/0500) Wind/WingedBeast
10. Earthbound Spirit (0500/2000) Earth/Fiend
11. Eyearmor (0600/0500) Earth/Warrior
12. Fiend's Hand (0600/0600) Dark/Zombie
13. Ganigumo (0600/0800) Earth/Insect
14. Hinotama Soul (0600/0500) Fire/Pyro
15. Hitodenchak (0600/0700) Water/Aqua
16. LaLa Li-oon (0600/0600) Wind/Thunder
17. Lucky Trinket (0600/0800) Light/Spellcastr
18. Madjinn Gunn (0600/0800) Dark/Fiend
* 19. Maha Vailo (1550/1400) Light/Spellcastr
* 20. Maha Vailo (1550/1400) Light/Spellcastr
* 21. Maha Vailo (1550/1400) Light/Spellcastr
22. Petit Dragon (0600/0700) Wind/Dragon
23. Phantom Ghost (0600/0800) Dark/Zombie
24. Prevent Rat (0500/2000) Earth/Beast
* 25. Slate Warrior (1900/0400) Wind/Fiend
26. Zarigun (0600/0700) Water/Aqua
Spells - 14/40 = 35%
27. Axe of Despair Equip
28. Axe of Despair Equip
29. Axe of Despair Equip
30. Black Pendant Equip
31. Black Pendant Equip
32. Black Pendant Equip
33. Horn of the Unicorn Equip
34. Horn of the Unicorn Equip
35. Horn of the Unicorn Equip
36. Mage Power Equip
37. Sword of Deep-Seated Equip
38. Sword of Deep-Seated Equip
39. Sword of Deep-Seated Equip
40. United We Stand Equip
004. Trusdale - Exodia (40+0)
-----------------------------
Double-Tributes - 1/40 = 2.5%
01. Blue-Eyes White Dragon (3000/2500) Light/Dragon
Single-Tributes - 1/40 = 2.5%
02. Giant Turtle who Feeds on Flames (1400/1800) Water/Aqua
Non-Tributes - 16/40 = 40%
03. Dark Prisoner (0600/1000) Dark/Fiend
* 04. Exodia the Forbidden One (1000/1000) Dark/Spellcaster
05. Genin (0600/0900) Light/Spellcastr
06. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster
07. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster
08. Lucky Trinket (0600/0800) Light/Spellcastr
09. Monster Egg (0600/0900) Earth/Warrior
* 10. Mystic Tomato (1400/1100) Dark/Plant
* 11. Mystic Tomato (1400/1100) Dark/Plant
* 12. Penguin Soldier (0750/0500) Water/Aqua
13. Petit Angel (0600/0900) Light/Fairy
14. Phantom Ghost (0600/0800) Dark/Zombie
15. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster
16. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster
* 17. Sangan (1000/0600) Dark/Fiend
* 18. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 9/40 = 22.5%
19. Change of Heart Normal
20. Dark Hole Normal
21. Graceful Charity Normal
22. Monster Reborn Normal
23. Pot of Greed Normal
24. Premature Burial Equip
25. Raigeki Normal
26. Swords of Revealing Light Normal
27. Upstart Goblin Normal
Traps - 13/40 = 32.5%
28. Backup Soldier Normal
29. Call of the Haunted Continuous
30. Jar of Greed Normal
31. Jar of Greed Normal
32. Jar of Greed Normal
33. Mirror Force Normal
34. Negate Attack Normal
35. Negate Attack Normal
36. Torrential Tribute Normal
37. Torrential Tribute Normal
38. Trap Hole Normal
39. Trap Hole Normal
40. Trap Hole Normal
005. Yugi Muto - Basic (40+0)
-----------------------------
Double-Tributes - 1/40 = 2.5%
01. Mikazukinoyaiba (2200/2350) Dark/Dragon
Single-Tributes - 3/40 = 7.5%
02. Cyber Soldier (1500/1700) Dark/Machine
03. Morinphen (1550/1300) Dark/Fiend
04. Summoned Skull (2500/1200) Dark/Fiend
05. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 19/40 = 47.5%
06. Fire Reaper (0700/0500) Dark/Zombie
07. Firegrass (0700/0600) Earth/Plant
08. Gemini Elf (1900/0900) Earth/Spellcastr
09. Gemini Elf (1900/0900) Earth/Spellcastr
10. Hourglass of Life (0700/0600) Light/Fairy
11. Kaminarikozou (0700/0600) Wind/Thunder
* 12. Magician of Faith (0300/0400) Light/Spellcastr
13. Meotoko (0700/0600) Earth/Beast
* 14. Penguin Soldier (0750/0500) Water/Aqua
15. Phantom Dewan (0700/0600) Dark/Spellcaster
* 16. Sangan (1000/0600) Dark/Fiend
17. Sectarian of Secrets (0700/0500) Dark/Spellcaster
18. Serpent Marauder (0700/0600) Earth/Reptile
* 19. Sinister Serpent (0300/0250) Water/Reptile
20. Wicked Mirror (0700/0600) Dark/Fiend
21. Winged Cleaver (0700/0700) Earth/Insect
22. Wings of Wicked Flame (0700/0600) Fire/Pyro
* 23. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 9/40 = 22.5%
24. Change of Heart Normal
25. Dark Hole Normal
26. Harpie's Feather Duster Normal
27. Monster Reborn Normal
28. Pot of Greed Normal
29. Premature Burial Equip
30. Raigeki Normal
31. Snatch Steal Equip
32. Swords of Revealing Light Normal
Traps - 8/40 = 20%
33. Call of the Haunted Continuous
34. Magic Cylinder Normal
35. Magic Jammer Counter
36. Magic Jammer Counter
37. Mirror Force Normal
38. Royal Decree Continuous
39. Trap Hole Normal
40. Trap Hole Normal
006. Rex Raptor - High Defense (40+Equal to or less than 5)
-----------------------------------------------------------
Double-Tributes - 2/40 = 5%
01. Launcher Spider (2200/2500) Fire/Machine
02. Mikazukinoyaiba (2200/2350) Dark/Dragon
Single-Tributes - 6/40 = 15%
03. Hercules Beetle (1500/2000) Earth/Insect
04. Megasonic Eye (1500/1800) Dark/Machine
05. Megazowler (1800/2000) Earth/Dinosaur
06. Ocubeam (1550/1650) Light/Fairy
07. Sword Arm of Dragon (1750/2030) Earth/Dinosaur
08. Trent (1500/1800) Earth/Plant
Non-Tributes - 26/40 = 65%
09. Abyss Flower (0750/0400) Earth/Plant
10. Armaill (0700/1300) Earth/Warrior
11. Battle Warrior (0700/1000) Earth/Warrior
12. Crawling Dragon #2 (1600/1200) Earth/Dinosaur
13. Crawling Dragon #2 (1600/1200) Earth/Dinosaur
14. Crawling Dragon #2 (1600/1200) Earth/Dinosaur
15. Cyber Commander (0750/0700) Dark/Machine
16. Djinn the Watcher of the Wind (0700/0900) Wind/Spellcaster
17. Gate Deeg (0700/0800) Dark/Beast
18. Graveyard and the Hand of Invitation (0700/0900) Dark/Zombie
19. Kumootoko (0700/1400) Earth/Insect
* 20. Mad Sword Beast (1400/1200) Earth/Dinosaur
* 21. Mad Sword Beast (1400/1200) Earth/Dinosaur
22. Meda Bat (0800/0400) Dark/Fiend
23. Mega Thunderball (0750/0600) Wind/Thunder
24. Mystical Capture Chain (0700/0700) Light/Fairy
25. Obese Marmot of Nefariousness (0750/0800) Earth/Beast
26. One-Eyed Shield Dragon (0700/1300) Wind/Dragon
27. Rock Ogre Grotto #2 (0700/1400) Earth/Rock
28. Spiked Snail (0700/1300) Dark/Insect
29. Tenderness (0700/1400) Light/Fairy
30. The Drdek (0700/0800) Dark/Fiend
31. Turtle Raccoon (0700/0900) Water/Aqua
32. Two-Headed King Rex (1600/1200) Earth/Dinosaur
33. Two-Headed King Rex (1600/1200) Earth/Dinosaur
34. Two-Headed King Rex (1600/1200) Earth/Dinosaur
Spells - 6/40 = 15%
35. Change of Heart Normal
36. Dark Hole Normal
37. Polymerization Normal
38. Raigeki Normal
39. Snatch Steal Equip
40. Swords of Revealing Light Normal
Fusions - Equal to or less than 5
[Coming soon...]
007. Espa Roba - Clairvoyance (40+0)
------------------------------------
Double-Tributes - 2/40 = 5%
01. Launcher Spider (2200/2500) Fire/Machine
02. Ryu-Ran (2200/2600) Fire/Dragon
Single-Tributes - 5/40 = 12.5%
* 03. Jinzo (2400/1500) Dark/Machine
04. Machine Attacker (1600/1300) Earth/Machine
05. Ocubeam (1550/1650) Light/Fairy
06. Rainbow Marine Mermaid (1550/1700) Water/Fish
07. Spike Seadra (1600/1300) Water/SeaSerpent
Single-Tributes - 21/40 = 52.5%
08. Fire Eye (0800/0600) Fire/Pyro
09. Flying Fish (0800/0500) Wind/Fish
10. Happy Lover (0800/0500) Light/Fairy
11. Kagemusha of the Blue Flame (0800/0400) Earth/Warrior
12. Kageningen (0800/0600) Dark/Warrior
13. Kumootoko (0700/1400) Earth/Insect
14. Lunar Queen Elzaim (0750/1100) Light/Fairy
15. Man Eater (0800/0600) Earth/Plant
16. Man-Eating Plant (0800/0600) Earth/Plant
17. Mechaleon (0800/0600) Water/Reptile
18. Meda Bat (0800/0400) Dark/Fiend
19. Midnight Fiend (0800/0600) Dark/Fiend
20. Obese Marmot of Nefariousness (0750/0800) Earth/Beast
21. Rock Ogre Grotto #2 (0700/1400) Earth/Rock
* 22. Sangan (1000/0600) Dark/Fiend
* 23. Sangan (1000/0600) Dark/Fiend
24. Sleeping Lion (0700/1700) Earth/Beast
25. Tenderness (0700/1400) Light/Fairy
26. The Wandering Doomed (0800/0600) Dark/Zombie
* 27. Witch of the Black Forest (1100/1200) Dark/Spellcaster
28. Yashinoki (0800/0600) Earth/Plant
Spells - 6/40 = 15%
29. Change of Heart Normal
30. Dark Hole Normal
31. Monster Reborn Normal
32. Raigeki Normal
33. Snatch Steal Equip
34. Swords of Revealing Light Normal
Traps - 6/40 = 15%
35. Light of Intervention Continuous
36. Light of Intervention Continuous
37. Light of Intervention Continuous
38. Shadow of Eyes Normal
39. Shadow of Eyes Normal
40. Shadow of Eyes Normal
008. Weevil Underwood - Insects (40+0)
--------------------------------------
Single-Tributes - 3/40 = 7.5%
01. Crawling Dragon (1600/1400) Earth/Dragon
02. Empress Mantis (2200/1400) Wind/Insect
03. Empress Mantis (2200/1400) Wind/Insect
Non-Tributes - 2/40 = 5%
* 04. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect
* 05. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect
* 06. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect
* 07. Jirai Gumo (2200/0100) Earth/Insect
* 08. Jirai Gumo (2200/0100) Earth/Insect
09. Kageningen (0800/0600) Dark/Warrior
10. Kurama (0800/0800) Wind/WingedBeast
* 11. Man-Eater Bug (0450/0600) Earth/Insect
* 12. Man-Eater Bug (0450/0600) Earth/Insect
* 13. Man-Eater Bug (0450/0600) Earth/Insect
14. Man-Eating Plant (0800/0600) Earth/Plant
15. Mushroom Man (0800/0600) Earth/Plant
* 16. Needle Worm (0750/0600) Earth/Insect
* 17. Needle Worm (0750/0600) Earth/Insect
* 18. Needle Worm (0750/0600) Earth/Insect
19. Nemuriko (0800/0700) Dark/Spellcaster
20. Penguin Soldier (0750/0500) Water/Aqua
* 21. Sangan (1000/0600) Dark/Fiend
22. Science Soldier (0800/0800) Dark/Warrior
23. The Furious Sea King (0800/0700) Water/Aqua
24. The Shadow Who Controls the Dark (0800/0700) Dark/Fiend
* 25. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 8/40 = 20%
26. Change of Heart Normal
27. Dark Hole Normal
28. Graceful Charity Normal
29. Monster Reborn Normal
30. Pot of Greed Normal
31. Premature Burial Equip
32. Raigeki Normal
33. Swords of Revealing Light Normal
Traps - 7/40 = 17.5%
34. Call of the Haunted Continuous
35. Mirror Force Normal
36. Torrential Tribute Normal
37. Torrential Tribute Normal
38. Trap Hole Normal
39. Trap Hole Normal
40. Trap Hole Normal
009. Bonz - Traps (40+0)
------------------------
Double-Tributes - 1/40 = 2.5%
01. Ryu-Ran (2200/2600) Fire/Dragon
Single-Tributes - 4/40 = 10%
02. Ill Witch (1600/1500) Light/Spellcastr
03. Stone Ogre Grotto (1600/1500) Earth/Rock
04. Summoned Skull (2500/1200) Dark/Fiend
05. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 18/40 = 45%
06. Arlownay (0800/1000) Earth/Plant
07. Boneheimer (0850/0400) Water/Aqua
08. Fairywitch (0800/1000) Dark/Spellcaster
09. Hyo (0800/1200) Water/Warrior
10. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
11. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
12. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
13. Larvas (0800/1000) Earth/Beast
* 14. Magician of Faith (0300/0400) Light/Spellcastr
* 15. Magician of Faith (0300/0400) Light/Spellcastr
16. Monsturtle (0800/1000) Water/Aqua
17. Mystical Sheep #2 (0800/1000) Earth/Beast
* 18. Slate Warrior (1900/0400) Wind/Fiend
19. Stone Armadiller (0800/1200) Earth/Rock
* 20. The Bistro Butcher (1800/1000) Dark/Fiend
* 21. The Bistro Butcher (1800/1000) Dark/Fiend
* 22. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 23. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 14/40 = 35%
24. Axe of Despair Equip
25. Axe of Despair Equip
26. Black Pendant Equip
27. Black Pendant Equip
28. Dark Hole Normal
29. Gravekeeper's Servant Continuous
30. Gravekeeper's Servant Continuous
31. Monster Reborn Normal
32. Mystical Space Typhoon Quick-Play
33. Mystical Space Typhoon Quick-Play
34. Premature Burial Equip
35. Raigeki Normal
36. Tribute to the Doomed Normal
37. Tribute to the Doomed Normal
Traps - 3/40 = 7.5%
38. Magic Cylinder Normal
39. Mirror Force Normal
40. Ring of Destruction Normal
010. Mako Tsunami - Big Wave (40+0)
-----------------------------------
Double-Tributes - 1/40 = 2.5%
01. Ryu-Ran (2200/2600) Fire/Dragon
Single-Tributes - 7/40 = 17.5%
02. Amphibian Beast (2400/2000) Water/Fish
03. Amphibian Beast (2400/2000) Water/Fish
04. Succubus Knight (1650/1300) Dark/Warrior
* 05. The Legendary Fisherman (1850/1600) Water/Warrior
* 06. The Legendary Fisherman (1850/1600) Water/Warrior
* 07. The Legendary Fisherman (1850/1600) Water/Warrior
08. Yamadron (1600/1800) Fire/Dragon
Non-Tributes - 22/40 = 55%
09. 7 Colored Fish (1800/0800) Water/Fish
10. 7 Colored Fish (1800/0800) Water/Fish
11. 7 Colored Fish (1800/0800) Water/Fish
12. Dharma Cannon (0900/0500) Dark/Machine
13. Doron (0900/0500) Earth/Warrior
14. Flying Fish (0800/0500) Wind/Fish
15. Flying Fish (0800/0500) Wind/Fish
16. Flying Fish (0800/0500) Wind/Fish
17. Giant Red Seasnake (1800/0800) Water/Aqua
18. Giant Red Seasnake (1800/0800) Water/Aqua
19. Giant Red Seasnake (1800/0800) Water/Aqua
20. Hurricail (0900/0200) Wind/Spellcaster
21. Laughing Flower (0900/0500) Earth/Plant
22. Megirus Light (0900/0600) Dark/Fiend
23. Muse-A (0850/0900) Light/Fairy
* 24. Penguin Soldier (0750/0500) Water/Aqua
* 25. Penguin Soldier (0750/0500) Water/Aqua
26. Protector of the Throne (0800/1500) Earth/Warrior
27. Roboyarou (0900/0450) Earth/Machine
28. Souls of the Forgotten (0900/0200) Dark/Fiend
29. Toon Alligator (0800/1600) Water/Reptile
30. Yamatano Dragon Scroll (0900/0300) Wind/Dragon
Spells - 5/40 = 12.5%
31. A Legendary Ocean Field
32. A Legendary Ocean Field
33. Raigeki Normal
34. Umi Field
35. Umi Field
Traps - 5/40 = 12.5%
36. Tornado Wall Continuous
37. Tornado Wall Continuous
38. Torrential Tribute Normal
39. Torrential Tribute Normal
40. Torrential Tribute Normal
011. Mai Valentine - Harpie (40+0)
----------------------------------
Double-Tributes - 3/40 = 7.5%
01. Gaia the Fierce Knight (2300/2100) Earth/Warrior
* 02. Harpie's Pet Dragon (2000/2500) Wind/Dragon
* 03. Harpie's Pet Dragon (2000/2500) Wind/Dragon
Single-Tributes - 5/40 = 12.5%
04. Ansatsu (1700/1200) Earth/Warrior
05. Bottom Dweller (1650/1700) Water/Fish
* 06. Harpie Lady Sisters (1950/2100) Wind/WingedBeast
* 07. Harpie Lady Sisters (1950/2100) Wind/WingedBeast
* 08. Harpie Lady Sisters (1950/2100) Wing/WingedBeast
Non-Tributes - 14/40 = 35%
09. Blue-Eyed Silver Zombie (0900/0700) Dark/Zombie
10. Blue-Winged Crown (1600/1200) Wind/WingedBeast
11. Blue-Winged Crown (1600/1200) Wind/WingedBeast
12. Faith Bird (1500/1100) Wind/WingedBeast
13. Faith Bird (1500/1100) Wind/WingedBeast
14. Harpie Lady (1300/1400) Wind/WingedBeast
15. Harpie Lady (1300/1400) Wind/WingedBeast
16. Harpie Lady (1300/1400) Wind/WingedBeast
17. Harpie's Brother (1800/0600) Wind/WingedBeast
18. Harpie's Brother (1800/0600) Wind/WingedBeast
19. Humanoid Slime (0800/2000) Water/Aqua
20. Skull Red Bird (1550/1200) Wind/WingedBeast
21. Skull Red Bird (1550/1200) Wind/WingedBeast
22. Spirit of the Harp (0800/2000) Light/Fairy
Spells - 12/40 = 30%
23. Dark Hole Normal
24. Elegant Egotist Normal
25. Elegant Egotist Normal
26. Elegant Egotist Normal
27. Harpie's Feather Duster Normal
28. Monster Reborn Normal
29. Premature Burial Equip
30. Premature Burial Equip
31. Raigeki Normal
32. Rising Air Current Field
33. Rising Air Current Field
34. Swords of Revealing Light Normal
Traps - 6/40 = 15%
35. Aqua Chorus Continuous
36. Aqua Chorus Continuous
37. Mirror Force Normal
38. Negate Attack Counter
39. Ring of Destruction Normal
40. Ring of Destruction Normal
012. Bandit Keith Howard - Machines (40+0)
------------------------------------------
Double-Tributes - 7/40 = 17.5%
* 01. Barrel Dragon (2600/2200) Dark/Machine
* 02. Barrel Dragon (2600/2200) Dark/Machine
* 03. Barrel Dragon (2600/2200) Dark/Machine
04. Gaia the Fierce Knight (2300/2100) Earth/Warrior
05. Launcher Spider (2200/2500) Fire/Machine
06. Slot Machine (2000/2300) Dark/Machine
07. Zoa (2600/1900) Dark/Fiend
Single-Tributes - 6/40 = 15%
08. Akihiron (1700/1400) Water/Aqua
09. Ancient Tool (1700/1400) Dark/Machine
10. Cyber-Tech Alligator (2500/1600) Wind/Machine
11. Cyber-Tech Alligator (2500/1600) Wind/Machine
12. Pendulum Machine (1750/2000) Dark/Machine
13. Pendulum Machine (1750/2000) Dark/Machine
Non-Tributes - 12/40 = 30%
14. Blocker (0850/1800) Dark/Machine
15. Dokuroizo the Grim Reaper (0900/1200) Dark/Zombie
16. Guardian of the Throne Room (1650/1600) Light/Machine
17. Guardian of the Throne Room (1650/1600) Light/Machine
18. Living Vase (0900/1100) Earth/Plant
19. Mechanicalchaser (1850/0800) Dark/Machine
20. Mechanicalchaser (1850/0800) Dark/Machine
21. Oni Tank T-34 (1400/1700) Earth/Machine
22. Oni Tank T-34 (1400/1700) Earth/Machine
23. Overdrive (1600/1500) Earth/Machine
24. Overdrive (1600/1500) Earth/Machine
25. Shovel Crusher (0900/1200) Earth/Machine
Spells - 9/40 = 22.5%
26. 7 Completed Equip
27. 7 Completed Equip
28. 7 Completed Equip
29. Change of Heart Normal
30. Limiter Removal Quick-Play
31. Monster Reborn Normal
32. Premature Burial Equip
33. Premature Burial Equip
34. Snatch Steal Equip
Traps - 6/40 = 15%
35. Gamble Normal
36. Gamble Normal
37. Gamble Normal
38. Trap Hole Normal
39. Trap Hole Normal
40. Trap Hole Normal
013. Joey Wheeler - High Attack (41+Equal to or less than 5)
------------------------------------------------------------
Double-Tributes - 1/41 = 2.43902~%
01. Red-Eyes B. Dragon (2400/2000) Dark/Dragon
Single-Tributes - 4/41 = 9.75609~%
* 02. Jinzo (2400/1500) Dark/Machine
03. Summoned Skull (2500/1200) Dark/Fiend
04. Summoned Skull (2500/1200) Dark/Fiend
05. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 18/41 = 43.90243~%
06. Alligator's Sword (1500/1200) Earth/Beast
07. Alligator's Sword (1500/1200) Earth/Beast
08. Alligator's Sword (1500/1200) Earth/Beast
09. Axe Raider (1700/1150) Earth/Warrior
10. Axe Raider (1700/1150) Earth/Warrior
11. Axe Raider (1700/1150) Earth/Warrior
12. Baby Dragon (1200/0700) Wind/Dragon
* 13. Goblin Attack Force (2300/0000) Earth/Warrior
* 14. Goblin Attack Force (2300/0000) Earth/Warrior
* 15. Panther Warrior (2000/1600) Earth/BstWarrior
* 16. Spear Dragon (1900/0000) Wind/Dragon
* 17. Spear Dragon (1900/0000) Wind/Dragon
* 18. Spear Dragon (1900/0000) Wind/Dragon
* 19. Time Wizard (0500/0400) Light/Spellcastr
* 20. Time Wizard (0500/0400) Light/Spellcastr
* 21. Time Wizard (0500/0400) Light/Spellcastr
* 22. Zombyra the Dark (2100/0500) Dark/Warrior
* 23. Zombyra the Dark (2100/0500) Dark/Warrior
Spells - 15/41 = 36.58536585%
24. Change of Heart Normal
25. Dark Hole Normal
26. Fusion Sage Normal
27. Graceful Charity Normal
28. Graceful Charity Normal
29. Mage Power Equip
30. Monster Reborn Normal
31. Polymerization Normal
32. Polymerization Normal
33. Premature Burial Equip
34. Premature Burial Equip
35. Raigeki Normal
36. Snatch Steal Equip
37. Swords of Revealing Light Normal
38. United We Stand Equip
Traps - 3/41 = 7.31707~%
39. Mirror Force Normal
40. Ring of Destruction Normal
41. Ring of Destruction Normal
Fusions - Equal to or less than 5
[Coming soon...]
014. Maximillion Pegasus - Toonized (40+Equal to or less than 5)
----------------------------------------------------------------
Double-Tributes - 1/40 = 2.5%
* 01. Blue-Eyes Toon Dragon (3000/2500) Light/Dragon
Single-Tributes - 4/40 = 10%
02. Summoned Skull (2500/1200) Dark/Fiend
03. Summoned Skull (2500/1200) Dark/Fiend
* 04. Toon Summoned Skull (2500/1200) Dark/Fiend
* 05. Toon Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 16/40 = 40%
* 06. Cyber Jar (0900/0900) Dark/Rock
* 07. Morphing Jar (0700/0600) Earth/Rock
* 08. Nimble Momonga (1000/0100) Earth/Beast
* 09. Nimble Momonga (1000/0100) Earth/Beast
* 10. Nimble Momonga (1000/0100) Earth/Beast
* 11. Relinquished (0000/0000) Dark/Spellcaster
* 12. Relinquished (0000/0000) Dark/Spellcaster
* 13. Sinister Serpent (0300/0250) Water/Reptile
* 14. Slate Warrior (1900/0400) Wind/Fiend
15. Thousand-Eyes Idol (0000/0000) Dark/Spellcaster
* 16. Toon Mermaid (1400/1500) Water/Aqua
* 17. Toon Mermaid (1400/1500) Water/Aqua
* 18. Toon Mermaid (1400/1500) Water/Aqua
19. Vorse Raider (1900/1200) Dark/Bst-Warrior
20. Vorse Raider (1900/1200) Dark/Bst-Warrior
21. Vorse Raider (1900/1200) Dark/Bst-Warrior
Spells - 11/40 = 27.5%
22. Black Illusion Ritual Ritual
23. Black Illusion Ritual Ritual
24. Change of Heart Normal
25. Dark Hole Normal
26. Monster Reborn Normal
27. Premature Burial Equip
28. Raigeki Normal
29. Snatch Steal Equip
30. Swords of Revealing Light Normal
31. Toon World Continuous
32. Toon World Continuous
Traps - 8/40 = 20%
33. Enchanted Javelin Normal
34. Enchanted Javelin Normal
35. Magic Cylinder Normal
36. Mirror Force Normal
37. Mirror Wall Continuous
38. Numinous Healer Normal
39. Numinous Healer Normal
40. Ring of Destruction Normal
Fusions - Equal to or less than 5
[Coming soon...]
015. Arkana - Tributes (40+0)
-----------------------------
Double-Tributes - 4/40 = 10%
01. Dark Magician (2500/2100) Dark/Spellcaster
02. Dark Magician (2500/2100) Dark/Spellcaster
03. Dark Magician (2500/2100) Dark/Spellcaster
04. Serpent Night Dragon (2350/2400) Dark/Dragon
Single-Tributes - 3/40 = 7.5%
05. Garoozis (1800/1500) Fire/Bst-Warrior
06. Giant Mech-Soldier (1750/1900) Earth/Machine
07. Neck Hunter (1750/1900) Dark/Fiend
Non-Tributes - 8/40 = 20%
08. Barrel Lily (1100/0600) Earth/Plant
* 09. Cannon Soldier (1400/1300) Dark/Machine
* 10. Cannon Soldier (1400/1300) Dark/Machine
11. Corroding Shark (1100/0700) Dark/Zombie
12. Holograh (1100/0700) Earth/Machine
13. Lady of Faith (1100/0800) Light/Spellcastr
14. Little D (1100/0700) Earth/Dinosaur
15. Waterdragon Fairy (1100/0700) Water/Aqua
Spells - 19/40 = 47.5%
16. Change of Heart Normal
17. Change of Heart Normal
18. Change of Heart Normal
19. Dark Hole Normal
20. Dark Hole Normal
21. Dark Hole Normal
22. Monster Reborn Normal
23. Monster Reborn Normal
24. Monster Reborn Normal
25. Premature Burial Equip
26. Premature Burial Equip
27. Premature Burial Equip
28. Raigeki Normal
29. Raigeki Normal
30. Raigeki Normal
31. Snatch Steal Equip
32. Snatch Steal Equip
33. Snatch Steal Equip
34. Swords of Revealing Light Normal
Traps - 6/40 = 15%
35. Call of the Haunted Continuous
36. Mirror Force Normal
37. Negate Attack Counter
38. Ring of Destruction Normal
39. Ring of Destruction Normal
40. Ring of Destruction Normal
016. Rare Hunter - Exodia II (45+0)
-----------------------------------
Non-Tributes - 21/45 = 46.6~%
* 01. Exodia the Forbidden One (1000/1000) Dark/Spellcaster
02. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster
03. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster
04. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster
05. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster
06. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster
07. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster
* 08. Mystic Tomato (1400/1100) Dark/Plant
* 09. Penguin Soldier (0750/0500) Water/Aqua
10. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster
11. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster
12. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster
13. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster
14. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster
15. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster
* 16. Sangan (1000/0600) Dark/Fiend
* 17. Sangan (1000/0600) Dark/Fiend
* 18. Sangan (1000/0600) Dark/Fiend
* 19. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 20. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 21. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 14/45 = 31.1~%
22. Change of Heart Normal
23. Dark Hole Normal
24. Graceful Charity Normal
25. Graceful Charity Normal
26. Graceful Charity Normal
27. Monster Reborn Normal
28. Pot of Greed Normal
29. Pot of Greed Normal
30. Pot of Greed Normal
31. Raigeki Normal
32. Swords of Revealing Light Normal
33. Upstart Goblin Normal
34. Upstart Goblin Normal
35. Upstart Goblin Normal
Traps - 10/45 = 22.2~%
36. Backup Soldier Normal
37. Jar of Greed Normal
38. Jar of Greed Normal
39. Jar of Greed Normal
40. Mirror Force Normal
41. Negate Attack Counter
42. Torrential Tribute Normal
43. Trap Hole Normal
44. Trap Hole Normal
45. Trap Hole Normal
017. Umbra & Lumis - Masquerade (40+0)
--------------------------------------
Double-Tributes - 2/40 = 5%
01. Seiyaryu (2500/2300) Light/Dragon
02. The Masked Beast (3200/1800) Dark/Fiend
Single-Tributes - 5/40 = 12.5%
03. Mech Bass (1800/1500) Water/Machine
04. Summoned Skull (2500/1200) Dark/Fiend
05. Summoned Skull (2500/1200) Dark/Fiend
06. Summoned Skull (2500/1200) Dark/Fiend
07. Wing Eagle (1800/1500) Wind/WingedBeast
Non-Tributes - 15/40 = 37.5%
08. Dark King of the Abyss (1200/0800) Dark/Fiend
09. Gradius (1200/0800) Light/Machine
10. Grand Tiki Elder (1500/0800) Dark/Fiend
11. Grand Tiki Elder (1500/0800) Dark/Fiend
12. Kamakiriman (1150/1400) Earth/Insect
* 13. Magician of Faith (0300/0400) Light/Spellcastr
* 14. Magician of Faith (0300/0400) Light/Spellcastr
* 15. Mask of Darkness (0900/0400) Dark/Fiend
* 16. Mask of Darkness (0900/0400) Dark/Fiend
* 17. Masked Sorcerer (0900/1400) Dark/Spellcaster
* 18. Masked Sorcerer (0900/1400) Dark/Spellcaster
* 19. Slate Warrior (1900/0400) Wind/Fiend
20. Vorse Raider (1900/1200) Dark/Bst-Warrior
21. Vorse Raider (1900/1200) Dark/Bst-Warrior
22. Vorse Raider (1900/1200) Dark/Bst-Warrior
Spells - 12/40 = 30%
23. Curse of the Masked Beast Ritual
24. Dark Hole Normal
25. Dark Hole Normal
26. Mask of Brutality Equip
27. Monster Reborn Normal
28. Monster Reborn Normal
29. Monster Reborn Normal
30. Premature Burial Equip
31. Premature Burial Equip
32. Premature Burial Equip
33. Raigeki Normal
34. Raigeki Normal
Traps - 6/40 = 15%
35. Magic Cylinder Normal
36. Mask of Weakness Normal
37. Mask of Weakness Normal
38. Mirror Force Normal
39. Ring of Destruction Normal
40. Ring of Destruction Normal
018. Strings - High Defense (40+0)
----------------------------------
Double-Tributes - 2/40 = 5%
01. Seiyaryu (2500/2300) Light/Dragon
02. Zoa (2600/1900) Dark/Fiend
Single-Tributes - 7/40 = 17.5%
03. Monster Tamer (1800/1500) Earth/Warrior
04. Pendulum Machine (1750/2000) Dark/Machine
05. Rude Kaiser (1800/1600) Earth/BstWarrior
06. Summoned Skull (2500/1200) Dark/Fiend
07. Summoned Skull (2500/1200) Dark/Fiend
08. Summoned Skull (2500/1200) Dark/Fiend
09. Sword Arm of Dragon (1750/2030) Earth/Dinosaur
Non-Tributes - 20/40 = 50%
10. Enchanted Mermaid (1200/0900) Water/Fish
11. Flying Penguin (1200/1000) Water/Aqua
12. Humanoid Slime (0800/2000) Water/Aqua
13. Humanoid Slime (0800/2000) Water/Aqua
14. Humanoid Slime (0800/2000) Water/Aqua
15. Lesser Dragon (1200/1000) Wind/Dragon
* 16. Magician of Faith (0300/0400) Light/Spellcastr
* 17. Magician of Faith (0300/0400) Light/Spellcastr
18. Master & Expert (1200/1000) Earth/Beast
* 19. Slate Warrior (1900/0400) Wind/Fiend
* 20. Spear Dragon (1900/0000) Wind/Dragon
* 21. Spear Dragon (1900/0000) Wind/Dragon
* 22. Spear Dragon (1900/0000) Wind/Dragon
23. Stone Ghost (1200/1000) Earth/Rock
24. Tao the Chanter (1200/0900) Earth/Spellcastr
25. The 13th Grave (1200/0900) Dark/Zombie
26. Vorse Raider (1900/1200) Dark/Bst-Warrior
27. Vorse Raider (1900/1200) Dark/Bst-Warrior
28. Vorse Raider (1900/1200) Dark/Bst-Warrior
29. Winged Dragon, Guardian of the Fortress #2 (1200/1000) Wind/WingedBeast
Spells - 8/40 = 20%
30. Dark Hole Normal
31. Dark Hole Normal
32. Monster Reborn Normal
33. Monster Reborn Normal
34. Premature Burial Equip
35. Premature Burial Equip
36. Raigeki Normal
37. Raigeki Normal
Traps - 3/40 = 7.5%
38. Magic Cylinder Normal
39. Mirror Force Normal
40. Ring of Destruction Normal
019. Odion - Trap Wave (47+0)
-----------------------------
Single-Tributes - 2/47 = 4.25531915%
01. Summoned Skull (2500/1200) Dark/Fiend
02. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 11/47 = 23.40425532%
* 03. Cyber Jar (0900/0900) Dark/Rock
* 04. Magician of Faith (0300/0400) Light/Spellcastr
* 05. Man-Eater Bug (0450/0600) Earth/Insect
* 06. Man-Eater Bug (0450/0600) Earth/Insect
* 07. Man-Eater Bug (0450/0600) Earth/Insect
* 08. Mask of Darkness (0900/0400) Dark/Fiend
* 09. Morphing Jar (0700/0600) Earth/Rock
* 10. Slate Warrior (1900/0400) Wind/Fiend
* 11. Spear Dragon (1900/0000) Wind/Dragon
* 12. Spear Dragon (1900/0000) Wind/Dragon
* 13. Spear Dragon (1900/0000) Wind/Dragon
Spells - 6/47 = 12.76595745%
14. Dark Hole Normal
15. Dark Hole Normal
16. Monster Reborn Normal
17. Premature Burial Equip
18. Raigeki Normal
19. Raigeki Normal
Traps - 28/47 = 59.57446809%
20. Anti Raigeki Normal
21. Call of the Dark Continuous
22. Call of the Grave Normal
23. Enchanted Javelin Normal
24. Enchanted Javelin Normal
25. Fairy Box Continuous
26. Gryphon Wing Normal
27. Magic Cylinder Normal
28. Magic Jammer Counter
29. Magic Jammer Counter
30. Magic Thorn Continuous
31. Magic Thorn Continuous
32. Mirror Force Normal
33. Mirror Force Normal
34. Mirror Force Normal
35. Negate Attack Counter
36. Ring of Destruction Normal
37. Seven Tools of the Bandit Counter
38. Seven Tools of the Bandit Counter
39. Solemn Judgment Counter
40. Torrential Tribute Normal
41. Torrential Tribute Normal
42. Torrential Tribute Normal
43. Trap Hole Normal
44. White Hole Normal
45. Widespread Ruin Normal
46. Widespread Ruin Normal
47. Widespread Ruin Normal
020. Ishizu Ishtar - Lightning (40+Equal to or less than 5)
-----------------------------------------------------------
Single-Tributes - 3/40 = 7.5%
* 01. Marie the Fallen One (1700/1200) Dark/Fiend
* 02. Marie the Fallen One (1700/1200) Dark/Fiend
03. Meteor Dragon (1800/2000) Earth/Dragon
Non-Tributes - 19/40 = 47.5%
* 04. Cure Mermaid (1500/0800) Water/Fish
* 05. Cure Mermaid (1500/0800) Water/Fish
* 06. Dark Elf (2000/0800) Dark/Spellcaster
* 07. Dark Elf (2000/0800) Dark/Spellcaster
08. Dunames Dark Witch (1800/1050) Light/Fairy
09. Dunames Dark Witch (1800/1050) Light/Fairy
10. Dunames Dark Witch (1800/1050) Light/Fairy
* 11. Fire Princess (1300/1500) Fire/Pyro
* 12. Fire Princess (1300/1500) Fire/Pyro
* 13. Fire Princess (1300/1500) Fire/Pyro
* 14. Kiseitai (0300/0800) Dark/Fiend
* 15. Kiseitai (0300/0800) Dark/Fiend
* 16. Kiseitai (0300/0800) Dark/Fiend
17. Kuwagata Alpha (1250/1000) Earth/Insect
* 18. Nimble Momonga (1000/0100) Earth/Beast
* 19. Nimble Momonga (1000/0100) Earth/Beast
* 20. Nimble Momonga (1000/0100) Earth/Beast
21. Water Girl (1250/1000) Water/Aqua
22. Wow Warrior (1250/0900) Water/Fish
Spells - 7/40 = 17.5%
23. Bright Castle Equip
24. Bright Castle Equip
25. Dark Hole Normal
26. Luminous Spark Field
27. Monster Reborn Normal
28. Raigeki Normal
29. Swords of Revealing Light Normal
Traps - 11/40 = 27.5%
30. Enchanted Javelin Normal
31. Enchanted Javelin Normal
32. Enchanted Javelin Normal
33. Life Absorbing Machine Continuous
34. Life Absorbing Machine Continuous
35. Mirror Force Normal
36. Numinous Healer Normal
37. Numinous Healer Normal
38. Solemn Wishes Continuous
39. Solemn Wishes Continuous
40. Solemn Wishes Continuous
Fusions - Equal to or less than 5
[Coming soon...]
021. Marik Ishtar - Darkness (44+0)
-----------------------------------
Single-Tributes - 2/44 = 4.54~%
01. Summoned Skull (2500/1200) Dark/Fiend
02. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 19/44 = 43.18~%
* 03. Cyber Jar (0900/0900) Dark/Rock
* 04. Magician of Faith (0300/0400) Light/Spellcastr
* 05. Magician of Faith (0300/0400) Light/Spellcastr
* 06. Magician of Faith (0300/0400) Light/Spellcastr
* 07. Man-Eater Bug (0450/0600) Earth/Insect
* 08. Man-Eater Bug (0450/0600) Earth/Insect
* 09. Man-Eater Bug (0450/0600) Earth/Insect
* 10. Morphing Jar (0700/0600) Earth/Rock
* 11. Morphing Jar (0700/0600) Earth/Rock
* 12. Morphing Jar #2 (0800/0700) Earth/Rock
* 13. Slate Warrior (1900/0400) Wind/Fiend
* 14. The Bistro Butcher (1800/1000) Dark/Fiend
* 15. The Bistro Butcher (1800/1000) Dark/Fiend
* 16. The Bistro Butcher (1800/1000) Dark/Fiend
17. Vorse Raider (1900/1200) Dark/Bst-Warrior
18. Vorse Raider (1900/1200) Dark/Bst-Warrior
19. Vorse Raider (1900/1200) Dark/Bst-Warrior
* 20. White Magical Hat (1000/0700) Light/Spellcastr
* 21. White Magical Hat (1000/0700) Light/Spellcastr
Spells - 14/44 = 31.81~%
22. Card Destruction Normal
23. Change of Heart Normal
24. Dark Hole Normal
25. Delinquent Duo Normal
26. Delinquent Duo Normal
27. Monster Reborn Normal
28. Mystical Space Typhoon Quick-Play
29. Mystical Space Typhoon Quick-Play
30. Premature Burial Equip
31. Premature Burial Equip
32. Raigeki Normal
33. Snatch Steal Equip
34. Tribute to the Doomed Normal
35. Tribute to the Doomed Normal
Traps - 8/44 = 18.18~%
36. Just Desserts Normal
37. Just Desserts Normal
38. Magic Cylinder Normal
39. Magic Jammer Counter
40. Magic Jammer Counter
41. Magic Thorn Continuous
42. Magic Thorn Continuous
43. Mirror Force Normal
44. Ring of Destruction Normal
022. Seto Kaiba - Blue-Eyes' Evolution (44+Equal to or less than 5)
-------------------------------------------------------------------
Double-Tributes - 5/44 = 11.36~%
* 01. Barrel Dragon (2600/2200) Dark/Machine
* 02. Barrel Dragon (2600/2200) Dark/Machine
03. Blue-Eyes White Dragon (3000/2500) Light/Dragon
04. Blue-Eyes White Dragon (3000/2500) Light/Dragon
05. Blue-Eyes White Dragon (3000/2500) Light/Dragon
Single-Tributes - 2/44 = 4.54~%
06. Cyber-Tech Alligator (2500/1600) Wind/Machine
07. Cyber-Tech Alligator (2500/1600) Wind/Machine
Non-Tributes - 13/44 = 29.54~%
* 08. Cyber-Stein (0700/0500) Dark/Machine
* 09. Goblin Attack Force (2300/0000) Earth/Warrior
* 10. Goblin Attack Force (2300/0000) Earth/Warrior
* 11. Goblin Attack Force (2300/0000) Earth/Warrior
* 12. Magician of Faith (0300/0400) Light/Spellcastr
* 13. Magician of Faith (0300/0400) Light/Spellcastr
* 14. Slate Warrior (1900/0400) Wind/Fiend
* 15. Spear Dragon (1900/0000) Wind/Dragon
* 16. Spear Dragon (1900/0000) Wind/Dragon
* 17. Spear Dragon (1900/0000) Wind/Dragon
18. Vorse Raider (1900/1200) Dark/Bst-Warrior
19. Vorse Raider (1900/1200) Dark/Bst-Warrior
20. Vorse Raider (1900/1200) Dark/Bst-Warrior
Spells - 14/44 = 31.81~%
21. Dark Hole Normal
22. Harpie's Feather Duster Normal
23. Heavy Storm Normal
24. Heavy Storm Normal
25. Megamorph Equip
26. Monster Reborn Normal
27. Monster Reborn Normal
28. Monster Reborn Normal
29. Polymerization Normal
30. Premature Burial Equip
31. Premature Burial Equip
32. Raigeki Normal
33. Raigeki Normal
34. Raigeki Normal
Traps - 10/44 = 22.72~%
35. Call of the Haunted Continuous
36. Magic Cylinder Normal
37. Magic Jammer Counter
38. Magic Jammer Counter
39. Mirror Force Normal
40. Negate Attack Counter
41. Negate Attack Counter
42. Ring of Destruction Normal
43. Ring of Destruction Normal
44. Torrential Tribute Normal
Fusions - Equal to or less than 5
[Coming soon...]
023. Shadi - Balance on the Edge (40+0)
---------------------------------------
Single-Tributes - 1/40 = 2.5%
01. Curse of Dragon (2000/1500) Dark/Dragon
Non-Tributes - 13/40 = 32.5%
02. Cyber Soldier of Darkworld (1400/1200) Dark/Machine
* 03. Goblin Attack Force (2300/0000) Earth/Warrior
* 04. Goblin Attack Force (2300/0000) Earth/Warrior
* 05. Goblin Attack Force (2300/0000) Earth/Warrior
06. Lord of the Lamp (1400/1200) Dark/Fiend
* 07. Needle Worm (0750/0600) Earth/Insect
* 08. Needle Worm (0750/0600) Earth/Insect
* 09. Needle Worm (0750/0600) Earth/Insect
* 10. Slate Warrior (1900/0400) Wind/Fiend
11. Vorse Raider (1900/1200) Dark/Bst-Warrior
12. Vorse Raider (1900/1200) Dark/Bst-Warrior
13. Vorse Raider (1900/1200) Dark/Bst-Warrior
14. Water Omotics (1400/1200) Water/Aqua
Spells - 12/40 = 30%
15. Black Pendant Equip
16. Black Pendant Equip
17. Black Pendant Equip
18. Card Destruction Normal
19. Chain Energy Continuous
20. Chain Energy Continuous
21. Change of Heart Normal
22. Dark Hole Normal
23. Monster Reborn Normal
24. Raigeki Normal
25. Snatch Steal Equip
26. Swords of Revealing Light Normal
Traps - 14/40 = 35%
27. Attack and Receive Normal
28. Attack and Receive Normal
29. Attack and Receive Normal
30. Ceasefire Normal
31. Fairy Box Continuous
32. Magic Cylinder Normal
33. Magic Thorn Continuous
34. Mirror Force Normal
35. Negate Attack Counter
36. Ring of Destruction Normal
37. Ring of Destruction Normal
38. Trap Hole Normal
39. Trap Hole Normal
40. Trap Hole Normal
024. Simon - Exodia III (44+0)
------------------------------
Non-Tributes - 20/44 = 45.45~%
* 01. Exodia the Forbidden One (1000/1000) Dark/Spellcaster
02. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster
03. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster
* 04. Mystic Tomato (1400/1100) Dark/Plant
* 05. Mystic Tomato (1400/1100) Dark/Plant
* 06. Penguin Soldier (0750/0500) Water/Aqua
07. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster
08. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster
* 09. Sangan (1000/0600) Dark/Fiend
* 10. Sangan (1000/0600) Dark/Fiend
* 11. Sangan (1000/0600) Dark/Fiend
* 12. Slate Warrior (1900/0400) Wind/Fiend
* 13. Slate Warrior (1900/0400) Wind/Fiend
* 14. Slate Warrior (1900/0400) Wind/Fiend
* 15. Spear Dragon (1900/0000) Wind/Dragon
* 16. Spear Dragon (1900/0000) Wind/Dragon
* 17. Spear Dragon (1900/0000) Wind/Dragon
* 18. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 19. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 20. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 13/44 = 29.54~%
21. Change of Heart Normal
22. Dark Hole Normal
23. Graceful Charity Normal
24. Graceful Charity Normal
25. Graceful Charity Normal
26. Monster Reborn Normal
27. Pot of Greed Normal
28. Pot of Greed Normal
29. Pot of Greed Normal
30. Premature Burial Equip
31. Raigeki Normal
32. Swords of Revealing Light Normal
33. Upstart Goblin Normal
Traps - 11/44 = 25%
34. Backup Soldier Normal
35. Call of the Haunted Continuous
36. Fairy Box Continuous
37. Jar of Greed Normal
38. Jar of Greed Normal
39. Jar of Greed Normal
40. Mirror Force Normal
41. Negate Attack Counter
42. Negate Attack Counter
43. Torrential Tribute Normal
44. Trap Hole Normal
025. Yami Bakura Ryou - Destiny Board (42+0)
--------------------------------------------
Single-Tributes - 2/42 = 4.76190476%
01. Summoned Skull (2500/1200) Dark/Fiend
02. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 10/42 = 23.80952381%
03. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
04. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
05. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend
* 06. Magician of Faith (0300/0400) Light/Spellcastr
* 07. Magician of Faith (0300/0400) Light/Spellcastr
* 08. Slate Warrior (1900/0400) Wind/Fiend
* 09. The Bistro Butcher (1800/1000) Dark/Fiend
* 10. The Bistro Butcher (1800/1000) Dark/Fiend
* 11. Witch of the Black Forest (1100/1200) Dark/Spellcaster
* 12. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 24/42 = 57.14285714%
13. Axe of Despair Equip
14. Axe of Despair Equip
15. Black Pendant Equip
16. Black Pendant Equip
17. Dark Hole Normal
18. Dark Hole Normal
19. Dark Hole Normal
20. Gravekeeper's Servant Continuous
21. Monster Reborn Normal
22. Monster Reborn Normal
23. Monster Reborn Normal
24. Mystical Space Typhoon Quick-Play
25. Mystical Space Typhoon Quick-Play
26. Premature Burial Equip
27. Raigeki Normal
28. Raigeki Normal
29. Raigeki Normal
30. Spirit Message "A" Continuous
31. Spirit Message "I" Continuous
32. Spirit Message "L" Continuous
33. Spirit Message "N" Continuous
34. Tribute to the Doomed Normal
35. Tribute to the Doomed Normal
36. Tribute to the Doomed Normal
Traps - 6/42 = 14.28571429%
37. Destiny Board Continuous
38. Magic Cylinder Normal
39. Magic Cylinder Normal
40. Mirror Force Normal
41. Ring of Destruction Normal
42. Ring of Destruction Normal
026. Yami Marik Ishtar - Low Level High Attack (44+0)
-----------------------------------------------------
Non-Tributes - 18/44 = 40.90~%
* 01. Cyber Jar (0900/0900) Dark/Rock
* 02. Magician of Faith (0300/0400) Light/Spellcastr
* 03. Magician of Faith (0300/0400) Light/Spellcastr
* 04. Man-Eater Bug (0450/0600) Earth/Insect
* 05. Man-Eater Bug (0450/0600) Earth/Insect
* 06. Mask of Darkness (0900/0400) Dark/Fiend
* 07. Mask of Darkness (0900/0400) Dark/Fiend
* 08. Morphing Jar (0700/0600) Earth/Rock
* 09. Morphing Jar (0700/0600) Earth/Rock
* 10. Morphing Jar (0700/0600) Earth/Rock
* 11. Morphing Jar #2 (0800/0700) Earth/Rock
* 12. Morphing Jar #2 (0800/0700) Earth/Rock
* 13. Muka Muka (0600/0300) Earth/Rock
* 14. Muka Muka (0600/0300) Earth/Rock
* 15. Muka Muka (0600/0300) Earth/Rock
* 16. White Magical Hat (1000/0700) Light/Spellcastr
* 17. White Magical Hat (1000/0700) Light/Spellcastr
* 18. White Magical Hat (1000/0700) Light/Spellcastr
Spells - 15/44 = 34.09~%
19. Card Destruction Normal
20. Change of Heart Normal
21. Dark Hole Normal
22. Delinquent Duo Normal
23. Delinquent Duo Normal
24. Gravekeeper's Servant Continuous
25. Gravekeeper's Servant Continuous
26. Gravekeeper's Servant Continuous
27. Harpie's Feather Duster Normal
28. Infinite Cards Continuous
29. Monster Reborn Normal
30. Mystical Space Typhoon Quick-Play
31. Mystical Space Typhoon Quick-Play
32. Raigeki Normal
33. Snatch Steal Equip
Traps - 11/44 = 25%
34. Call of the Haunted Continuous
35. Fairy Box Continuous
36. Fairy Box Continuous
37. Gravity Bind Continuous
38. Magic Cylinder Normal
39. Mirror Force Normal
40. Ring of Destruction Normal
41. Ring of Destruction Normal
42. Torrential Tribute Normal
43. Torrential Tribute Normal
44. Torrential Tribute Normal
027. Duel Computer - Mirrored Deck (44+Equal to or less than 5)
---------------------------------------------------------------
Double-Tributes - 3/44 = 6.81~%
01. Blue-Eyes White Dragon (3000/2500) Light/Dragon
02. Blue-Eyes White Dragon (3000/2500) Light/Dragon
03. Blue-Eyes White Dragon (3000/2500) Light/Dragon
Single-Tributes - 2/44 = 4.54~%
04. Cyber-Tech Alligator (2500/1600) Wind/Machine
05. Cyber-Tech Alligator (2500/1600) Wind/Machine
Non-Tributes - 19/44 = 43.18~%
* 06. Cyber-Stein (0700/0500) Dark/Machine
* 07. Cyber-Stein (0700/0500) Dark/Machine
08. Gemini Elf (1900/0900) Earth/Spellcastr
09. Gemini Elf (1900/0900) Earth/Spellcastr
10. Gemini Elf (1900/0900) Earth/Spellcastr
* 11. Goblin Attack Force (2300/0000) Earth/Warrior
* 12. Goblin Attack Force (2300/0000) Earth/Warrior
* 13. Goblin Attack Force (2300/0000) Earth/Warrior
* 14. Magician of Faith (0300/0400) Light/Spellcastr
* 15. Magician of Faith (0300/0400) Light/Spellcastr
* 16. Slate Warrior (1900/0400) Wind/Fiend
* 17. Slate Warrior (1900/0400) Wind/Fiend
* 18. Slate Warrior (1900/0400) Wind/Fiend
* 19. Spear Dragon (1900/0000) Wind/Dragon
* 20. Spear Dragon (1900/0000) Wind/Dragon
* 21. Spear Dragon (1900/0000) Wind/Dragon
22. Vorse Raider (1900/1200) Dark/Bst-Warrior
23. Vorse Raider (1900/1200) Dark/Bst-Warrior
24. Vorse Raider (1900/1200) Dark/Bst-Warrior
Spells - 10/44 = 22.72~%
25. Dark Hole Normal
26. Harpie's Feather Duster Normal
27. Heavy Storm Normal
28. Heavy Storm Normal
29. Megamorph Equip
30. Monster Reborn Normal
31. Polymerization Normal
32. Premature Burial Equip
33. Premature Burial Equip
34. Raigeki Normal
Traps - 10/44 = 22.72~%
35. Call of the Haunted Continuous
36. Magic Cylinder Normal
37. Magic Jammer Counter
38. Magic Jammer Counter
39. Mirror Force Normal
40. Negate Attack Counter
41. Negate Attack Counter
42. Ring of Destruction Normal
43. Ring of Destruction Normal
44. Torrential Tribute Normal
Fusions - Equal to or less than 5
[Coming soon...]
028. Yami Yugi Muto - Almighty (45+0)
-------------------------------------
Double-Tributes - 6/45 = 13.3~%
01. Dark Magician (2500/2100) Dark/Spellcaster
02. Dark Magician (2500/2100) Dark/Spellcaster
03. Dark Magician (2500/2100) Dark/Spellcaster
04. Magician of Black Chaos (2800/2600) Dark/Spellcaster
05. Magician of Black Chaos (2800/2600) Dark/Spellcaster
06. Magician of Black Chaos (2800/2600) Dark/Spellcaster
Single-Tributes - 5/45 = 11.1~%
* 07. Dark Magician Girl (2000/1700) Dark/Spellcaster
* 08. Dark Magician Girl (2000/1700) Dark/Spellcaster
* 09. Dark Magician Girl (2000/1700) Dark/Spellcaster
10. Summoned Skull (2500/1200) Dark/Fiend
11. Summoned Skull (2500/1200) Dark/Fiend
Non-Tributes - 7/45 = 15.5~%
* 12. Cyber Jar (0900/0900) Dark/Rock
13. Gemini Elf (1900/0900) Earth/Spellcastr
14. Gemini Elf (1900/0900) Earth/Spellcastr
15. Gemini Elf (1900/0900) Earth/Spellcastr
* 16. Slate Warrior (1900/0400) Wind/Fiend
* 17. Slate Warrior (1900/0400) Wind/Fiend
* 18. Slate Warrior (1900/0400) Wind/Fiend
Spells - 23/45 = 51.1~%
19. Change of Heart Normal
20. Change of Heart Normal
21. Change of Heart Normal
22. Dark Hole Normal
23. Dark Hole Normal
24. Dark Hole Normal
25. Dark Magic Ritual Ritual
26. Dark Magic Ritual Ritual
27. Harpie's Feather Duster Normal
28. Harpie's Feather Duster Normal
29. Harpie's Feather Duster Normal
30. Heavy Storm Normal
31. Mage Power Equip
32. Monster Reborn Normal
33. Monster Reborn Normal
34. Monster Reborn Normal
35. Premature Burial Equip
36. Raigeki Normal
37. Raigeki Normal
38. Raigeki Normal
39. Snatch Steal Equip
40. Swords of Revealing Light Normal
41. United We Stand Equip
Traps - 4/45 = 8.8~%
42. Call of the Haunted Continuous
43. Fairy Box Continuous
44. Magic Cylinder Normal
45. Mirror Force Normal
666. Kevin Wang - Cyber-Stein (40+20)
-------------------------------------
Single-Tributes - 3/40 = 7.5%
* 01. Airknight Parshath (1900/1400) Light/Fairy
* 02. Guardian Sphinx (1700/2400) Earth/Rock
* 03. Jinzo (2400/1500) Dark/Machine
Non-Tributes - 16/40 = 40%
* 04. Cyber-Stein (0700/0500) Dark/Machine
* 05. Cyber-Stein (0700/0500) Dark/Machine
* 06. Cyber-Stein (0700/0500) Dark/Machine
* 07. Exiled Force (1000/1000) Earth/Warrior
* 08. Mystic Tomato (1400/1100) Dark/Plant
* 09. Mystic Tomato (1400/1100) Dark/Plant
* 10. Mystic Tomato (1400/1100) Dark/Plant
* 11. Sangan (1000/0600) Dark/Fiend
* 12. Sinister Serpent (0300/0250) Water/Reptile
* 13. Spirit Reaper (0300/0200) Dark/Zombie
* 14. Spirit Reaper (0300/0200) Dark/Zombie
* 15. Spirit Reaper (0300/0200) Dark/Zombie
* 16. Swallowtail Spike Lizard (1900/0700) Water/Reptile
* 17. Swallowtail Spike Lizard (1900/0700) Water/Reptile
* 18. Swallowtail Spike Lizard (1900/0700) Water/Reptile
* 19. Witch of the Black Forest (1100/1200) Dark/Spellcaster
Spells - 14/40 = 35%
20. Card Destruction Normal
21. Dark Hole Normal
22. Graceful Charity Normal
23. Heavy Storm Normal
24. Megamorph Equip
25. Megamorph Equip
26. Megamorph Equip
27. Monster Reborn Normal
28. Mystical Space Typhoon Quick-Play
29. Mystical Space Typhoon Quick-Play
30. Mystical Space Typhoon Quick-Play
31. Pot of Greed Normal
32. Premature Burial Equip
33. Snatch Steal Equip
Traps - 7/40 = 17.5%
34. Call of the Haunted Continuous
35. Ceasefire Normal
36. Magic Jammer Counter
37. Magic Jammer Counter
38. Solemn Wishes Continuous
39. Solemn Wishes Continuous
40. Solemn Wishes Continuous
Fusions - 20
01. Blue-Eyes Ultimate Dragon
02. Blue-Eyes Ultimate Dragon
03. Blue-Eyes Ultimate Dragon
04. Meteor B. Dragon
05. Meteor B. Dragon
06. Meteor B. Dragon
07. B. Skull Dragon
08. B. Skull Dragon
* 09. The Last Warrior from Another Planet
* 10. The Last Warrior from Another Planet
* 11. The Last Warrior from Another Planet
* 12. Alligator's Sword Dragon
* 13. Alligator's Sword Dragon
* 14. Alligator's Sword Dragon
* 15. Reaper on the Nightmare
* 16. Reaper on the Nightmare
* 17. Reaper on the Nightmare
* 18. Thousand-Eyes Restrict
* 19. Thousand-Eyes Restrict
* 20. Thousand-Eyes Restrict
--------------------------------------------------------------------------------
| 12. BOOSTER PACKS 12BP |
--------------------------------------------------------------------------------
Before I start, I would like to say that this section does not tell the cards in
the booster packs. Instead, it tells you how the booster packs are unlocked.
If you want to know what cards are in what booster packs, your best bet is here:
http://db.gamefaqs.com/portable/gbadvance/file/yu_gi_oh_wct04_booster.txt
-------------------------------------------------------
| 01 | Blue-Eyes White Dragon | Already unlocked |
| 02 | Red-Eyes B. Dragon | Already unlocked |
| 03 | B. Skull Dragon | Already unlocked |
| 04 | Barrel Dragon | Already unlocked |
| 05 | Black Luster Soldier | Already unlocked |
-------------------------------------------------------
NOTE: Every booster pack from here on out will not be available unless the
corresponding duelist has been defeated at least ten times with a winning
ratio of at least 50%.
-------------------------------------------------------
| 06 | Relinquished | Rex Raptor |
| 07 | Toon Summoned Skull | Espa Roba |
| 08 | Jinzo | Weevil Underwood |
| 09 | Thousand-Eyes Restrict | Bonz |
| 10 | The Masked Beast | Mako Tsunami |
| 11 | Zombyra the Dark | Mai Valentine |
| 12 | Dark Ruler Ha Des | Bandit Keith Howard |
| 13 | Yamata Dragon | Joey Wheeler |
| 14 | Guardian Sphinx | Maximillion Pegasus |
| 15 | Yami Yugi A | Arkana |
| 16 | Yami Yugi B | Rare Hunter |
| 17 | Yami Yugi C | Umbra & Lumis |
| 18 | Yami Yugi D | Strings |
| 19 | Yami Yugi E | Odion |
-------------------------------------------------------
NOTE: Every booster pack from here on out will not be available unless the
corresponding duelist has been defeated at least twenty times with a
winning ratio of at least 80%.
-------------------------------------------------------
| 20 | Green Millennium Puzzle | Simon |
| 21 | Pink Millennium Puzzle | Yami Bakura Ryou |
| 22 | Orange Millennium Puzzle | Yami Marik Ishtar |
| 23 | Purple Millennium Puzzle | Duel Computer |
| 24 | Millennium Eye | Yami Yugi Muto |
-------------------------------------------------------
--------------------------------------------------------------------------------
| 13. GAMESHARK CODES All thanks to GameShark.com 13GS |
--------------------------------------------------------------------------------
[M] Must Be On
98261DDE7712
F365173FC00E
35395FCD370B
Infinite LP
B972D523B92E
Instant Win [Press Select+Up]
66C4AF00E24B
AC7A048E37E7
Inflict Max Direct Damage
A7035B9C3FEC
Avoid Direct Damage
F03E0A8882A5
Weak Opponent
EC37442B38E6
ACB2EC2131E6
Have all Cards
593C1DB9A01A
4C7E408F96D7
Free Ritual
9B641D2DA13F
No Tributes Necessary*
07C6BE40DFD5
ED369D05966F
DA66401EB63E
DA69C43304B8
Repeat Draw Phase by pressing "Select + Down"
26CC0F89CBC3
90358236A192
Access all Duelists
F36F539FB4AC
CC3E08ED94F7
Access all Boosters
2F60DF2415E3
2F25DF0497E3
643E4EA994C5
2F60DF2415E3
445F48ADC0F7
Access Booster Menu by pressing "Select + Right" during play
24F1AF004BC3
0C35C426E1F3
24F1AF004BC3
7033C232081C
Activate Polymerization's effect by pressing "Select + R"
26C4AF04CBC3
ADFE75AEBDE7
26C4AF04CBC3
6456C227C4CF
Activate Raigeki's effect
27CC1ECDDFC3
2436CA41ABC7
27CC1ECDDFC3
64568227C4CF
Activate Harpie's Feather Duster's effect
67C4BE44F64B
443C2AC88259
67C4BE44F64B
64568227C4CF
Activate Monster Reborn's effect
25F1BE445FC3
8CFC64EAA9F1
25F1BE445FC3
64568227C4CF
Activate Change of Heart's effect
2704B666DDC3
26CB22EE29C7
2704B666DDC3
64568227C4CF
Free Fusion (Use with "Access High Level Fusion Deck" code)
73C4BE50B60A
DA6904AE14B3
73C4BE50B60A
CC7C04BED4D2
73C4BE50B60A
9974F567693A
73C4BE50B60A
457C53FE80F3
73C4BE50B60A
7AAB2C881EA5
73C4BE50B60A
44DC42FEDCD2
6493425B7E4C
53A4530F8A93
Access High Level Fusion Deck
D302915616B6
B285081CBF28
A74DB1E3A969
93EFF1F7A13E
A7E5116AA169
F13019580AA0
6DF0576E08C1
59925F580A96
195AF7F3611E
F345517A88A0
1B4FB7F7E11E
8727794CEB7F
E410680C16E1
2F053F4CEB49
3A0DCE91FF08
2C50662A7D49
F365317EC0A0
C5B2394842F7
2C70662E3D49
F325395C8AA0
F225281CDEA0
*Highlight summon card, press L to access the Set command, highlight 'Summon',
hold R and press A button to set the card.
--------------------------------------------------------------------------------
| 14. ACTION REPLAY CODES All thanks to Codejunkies.com 14AR |
--------------------------------------------------------------------------------
[M] Must Be On
b8de9a14
4b4ed4fa
c0befa41
55347213
All Cards
e38f97d6
846fb436
Infinite Life Points
d7a23a6a
87f4b5d1
Instant Win
481a736b
01134e5a
--------------------------------------------------------------------------------
| 15. ERRORS 15ER |
--------------------------------------------------------------------------------
This is a list of typos or false text in card descriptions.
Axe of Despair's pop-up message states, " has been destroyed." *Thanks to
ProfMike789.
Bazoo the Soul-Eater's and Kycoo the Ghost Destroyer's texts do not mention that
you can not remove Spell and Trap cards from play using their effects.
Chosen One's text states, "Select 2 cards including 1 Monster Card from your
hand. Your opponent randomly selects 1 of the 2 cards. If the selected card is
the Monster Card, place it on the field as a Special Summon and send the
remaining card to the Graveyard. If the selected card is not the Monster Card,
both cards are sent to the Graveyard." It means "Your opponent randomly selects
1 of the 3 cards."
Dark Magician's name is a little bit strange if you are playing in French.
Yugi's Dark Magician is "magicien des tenebres", and Arkana's Dark Magician is
"Mage des tenebres" with the appropriate accent marks.
Gravekeeper's Guard's effect text spells "FLIP" with a capital "F" and the rest
are lower-case.
Jowls of Dark Demise's effect text spells "FLIP" with a capital "F" and the rest
are lower-case.
Konami has changed almost every "Magic" into "Spell". Read Dark Magician Girl's
and Wall Shadow's text to see what I mean.
Maiden of the Aqua's text states, "...(however there is no increase/decrease of
ATK/DEF due to the effects of "Umi"...." Konami forgot the close parenthesis.
*Thanks to Tony Streamo.
Miracle Dig's text states, "If 5 or more cards have been removed from play, 3
can be returned to the Graveyard", but it means "5 or more monsters".
Penguin Soldier's pop-up message upon activation of effect states, "Return a
monster to your hand." It should say, "Return a monster to its owner's hand."
*Thanks to Christian Schooler.
Reaper on the Nightmare's yellow bar text states, "Zombie/Fusion", but it means
"Zombie/Fusion/Effect".
Shield & Sword's text states, "For 1 turn, each face-up monster's original ATK
becomes their original DEF and vice-versa. Monsters summoned after this card's
activation are excluded." Monsters summoned after this card's activation are
NOT excluded.
Spellbinding Circle's text states, "If the selected monster is offered as a
Tribute, this card is not destroyed." Actually, it is.
The Last Warrior from Another Planet's states, "...both player cannot Summon..."
*Thanks to Omer Dobrescu.
Thousand-Eyes Restrict's pop-up message upon activation of effect states,
"Select one of your opponent's monsters to equip to Relinquished." *Thanks to
Christian Schooler.
--------------------------------------------------------------------------------
| 16. GLITCHES 16GL |
--------------------------------------------------------------------------------
This is a list of glitches that only occur in the programming of this game, but
should not occur in a real-life duel.
When a card specifically states for your opponent to shuffle his/her deck,
he/she doesn't.
When A Legendary Ocean or Maiden of the Aqua is active on the field, The
Legendary Fisherman can still be attacked. *Thanks to Peter Sinden.
When a monster equipped with Axe of Despair is sent from the field to the
Graveyard, you may offer 1 monster from the field as a Tribute to place it on
top of your Deck. However, if the equipped monster is offered as tribute, it
is sent to the graveyard, and Axe of Despair goes along with it. After the
monster and all cards equipped to it are sent to the graveyard, if any more
monsters under your control are still on the field, you may offer one as a
tribute to return Axe of Despair to the top of your deck. Unfortunately, this
game does not allow you to do so, even after it is resolved in the chain.
*Thanks to Will Parkinson.
When a monster whose effect activates for going to the Graveyard is sent to the
Graveyard equipped with a card that activates for going to the graveyard, the
monster's effect will be overwritten by its equipped card's effect.
When a Ritual Special Summon is successful, an empty card will be in the far
right of the owner's hand for the rest of the duel, even though the area shows
up as blank.
When Bazoo the Soul Eater/Kycoo the Ghost Destroyer use their effects to remove
a monster in the Graveyard from play, the card color changes from yellow to
orange and vice versa until it reaches the Removed From Play pile. *Thanks to
Christian Schooler.
When Blue Medicine/Goblin's Secret Remedy are activated, your Life Points
by the amount stated on the card, but your opponents' do not. *Thanks to Stoie
for Blue Medicine and Christian Schooler for Goblin's Secret Remedy.
When Burning Land is active on the field, the opposing duelist does not lose 500
Life Points during his/her Standby Phase. *Thanks to shearm.
When Cyber Jar's effect Special Summons Harpie's Brother, another Harpie's
Brother will appear in your hand. Therefore, it is possible to have over three
Harpie's Brothers in one duel. *Thanks to Helen Smith.
When Cyber Jar's or Morphing Jar's effect is used to collect all five pieces
of Exodia, the cutscene will play and the duel will end in a draw. *Thanks to
Robert Butler, and Christian Schooler for a typo (I said Morphing Jar #2.)
When Delinquent Duo's effect is completed, the cursor will point to an empty
card if the second left-most card is discarded first and the left-most card is
discarded second.
When Fiber Jar is attacked while face-down, it is sent to the owner's Graveyard
instead his/her Deck.
When Fiber Jar is flipped and Solemn Wishes is active on the Field, the
duelist(s) with Solemn Wishes will gain 500 Life Points for every card drawn due
to Fiber Jar's effect. This is an excellent combo if Fire Princess is thrown
in! Tony Streamo emailed me about this glitch. He was dueling Ishizu (who had
Solemn Wishes and Fire Princess active on the field) when his face-down Fiber
Jar was attacked. Solemn Wishes caused Ishizu to gain 500 Life Points for every
card she drew, but Fire Princess subtracted the total from her own Life Points.
When Helpoemer is in the Graveyard, it can still be Special Summoned by either
player.
When Jinzo is active on the field, Fairy Box no longer flips a coin, but you are
still given the option to pay 500 Life Points. The opponent ALWAYS pays 500 Life
Points (even with Jinzo) unless his/her Life Points are less than 1500. With
Imperial Order, the choice whether to pay 700 Life Points during the Standby
Phase or not is not given. *Thanks to Bill Eggert for the first and last
sentence.
When Maiden of the Aqua is active on the field, there are ATK/DEF increases and
decreases due to the effects of Umi. *Thanks to Tony Streamo.
When Mirage of Nightmare is destroyed after being used to draw up to four cards
during the opponent's Standby Phase, the same number of cards drawn will still
be randomly discarded from your hands during your own Standby Phase.
When Parasite Paracide is attacked while face-down, it goes to your graveyard
instead of your opponent's deck. *Thanks to Christian Schooler.
When Premature Burial's effect is activated by your opponent to Special Summon a
monster with 1500 or more Attack Points, Bottomless Trap Hole still cannot be
activated. *Thanks to Christian Schooler.
When Premature Burial's effect is activated to Special Summon Thunder Nyan Nyan
from the Graveyard, Thunder Nyan Nyan is destroyed but Premature Burial just
stays there. *Thanks to Christian Schooler.
When Sonic Bird's effect is activated, the deck shuffling cutscene does not
appear. *Thanks to Christian Schooler.
When Spirit Reaper causes Battle Damage to the opponent's Life Points, the
opponent does not randomly discard a card from his/her hand if the Battle Damage
was not from a Direct Attack.
When Spirit Reaper is equipped with a Spell Card, only the Spell Card will be
immediately destroyed, even though they should both be destroyed. In addition,
when you equip Spirit Reaper with Snatch Steal, it will be placed under your
control. Snatch Steal will be immediately destroyed, and Spirit Reaper stays
under your control until it is removed from the Field. Also, neither cards are
destroyed when Spirit Reaper is targeted by a Continuous Trap. *Thanks to Chris
Coburn for everything but the last sentence.
When the opponent has no cards in hand, Ominous Fortunetelling's effect is still
activated. If "Monster" is called, "a weird scramble picture monster ( atk and
def were both 0)" will appear and 700 points of Direct Damage will be inflicted
to the opponent's Life Points. *Thanks to Felinity Incarnate.
When Thousand-Eyes Restrict is face-up on the Field, any Thousand-Eyes Restrict
can attack or change position. *Thanks to Christian Schooler.
When Tribute to the Doomed discards a card from the hand, the discarded card
disappears from the graveyard sometimes. *Thanks to Christian Schooler.
When the effect of Cannon Soldier is chained to Mask of Restrict, the Cannon
Soldier will keep attempting to tribute to no avail.
When you change a face-up Copycat in Attack Position that has already taken on
the Attack and Defense Points of another monster to face-down Defense Position
by activating Magical Hats during your opponent's Battle Phase, Flip Summoning
Copycat will activate its effect again and add the chosen monster's Attack and
Defense Points to Copycat's.
When you draw from an empty deck and Solemn Wishes is active on your side of the
Field, you will gain 500 Life Points before you lose. Your opponent will lose
500 Life Points if Fire Princess is active on your side of the Field, so there
is a way to draw from an empty deck and win after all!
When you equip an opponent's non-Light monster with Snatch Steal and you have a
Thunder Nyan Nyan face-up on the Field, Thunder Nyan Nyan will not be destroyed.
This does not work with Change of Heart. *Thanks to Relle.
When you have Dark Ruler Ha Des's effect active and you destroy your opponent's
Slate Warrior as a result of battle, the destroying a monster will lose 500
Attack and Defense Points.
When you hold any down any direction on the D-Pad while pressing A in the
duelist selection screen, the duel will start without the selected duelist
turning white.
When your opponent has a face-down Magician of Faith and at least one more
monster on the field, and you use Change of Heart on the Magician of Faith, then
Flip Summon it to activate its effect and bring back Change of Heart from the
Graveyard, and use Change of Heart on another monster, the second monster will
overwrite the Magician of Faith during your End Phase when the two monsters are
returned to your opponent.
When your opponent triggers the activation of your own multiple-effect monster,
the effect will be used against yourself but you get to choose which effect to
activate. *Thanks to Dante Gutierrez.
When Zombyra the Dark is in Attack Position equipped with Premature Burial,
Fusion Gate is active on the Field, Maryokutai is in the Hand, and Thousand-Eyes
Idol is in the Graveyard, Thousand-Eyes Idol will be Special Summoned to the
Field when Fusion Gate's effect is used to remove Zombyra the Dark and
Maryokutai from play to Special Summon The Last Warrior from Another Planet.
Another Thousand-Eyes Idol will be in the Graveyard and The Last Warrior from
Another Planet will remain in the Fusion Deck. *Thanks to Christian Schooler.
--------------------------------------------------------------------------------
| 17. CONTACTING KEVIN WANG 17CK |
--------------------------------------------------------------------------------
HARPIE'S FEATHER DUSTER IS A RARE IN THE BLUE-EYES WHITE DRAGON BOOSTER PACK!
Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!
Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!
Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!
Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!
Congratulations! You were actually smart enough to check this section to find
out how to contact me, therefore I consider you worthy. My mail has been spammed
too much, so the only way (that I'll tell you) to contact me is to sign up at my
forums and create a topic. Remember to read the rules as well! My forums:
http://www.s4.invisionfree.com/kmpf
What I will accept
------------------
Contributions (any information not already covered in the FAQ) - Your name will
appear in the credits.
Corrections to inaccurate information, spelling and grammar errors - Your name
will appear in the credits.
Criticism as long as it is specific (for example, I WILL accept this, "Your card
list is poorly organized." AND how you think it should be organized.) -
Your name will appear in the credits.
Intelligent questions that have not already been answered in this FAQ - You will
receive a reply within 24 hours.
What I will not accept
----------------------
Failure to follow the rules of my forum, and anything else that doesn't fall
into one of the categories above.
--------------------------------------------------------------------------------
| 18. CREDITS 18CR |
--------------------------------------------------------------------------------
Last but definitely not least, the credits! If you want your name here, all you
have to do is help me out!
Anthony Khan
------------
Typo (...and the Magic to Spell Eror.)
Bill Eggert
-----------
Jinzo + Fairy Box/Imperial Order glitch
Chris Coburn
------------
Spirit Reaper + Snatch Steal glitch
Christian Schooler
------------------
Deck organizing tip, Thousand-Eyes Restrict typo AND glitch, the Thousand-Eyes
Idol glitch, the Tribute to the Doomed glitch, the Goblin's Secret Remedy
glitch, the Sonic Bird glitch, the Parasite Paracide glitch, the A.I.'s unusual
Dark Hole habit, the Bazoo the Soul Eater/Kycoo the Ghost Destroyer glitch, the
Penguin Soldier typo, a typo in the Cyber Jar/Morphing Jar + Exodia glitch, the
Premature Burial + Thunder Nyan Nyan glitch, and the Premature Burial +
Bottomless Trap Hole glitch.
Codejunkies
-----------
Action Replay codes
Craig Mackey
------------
Grammar error under V0.48 (...and the the two "empty card" glitches)
Daniel Rodgers
--------------
Pointing out that the A.I. can Flip Summon a Man-Eater Bug and then switch it
into face-up Defense Position.
Dante Gutierrez
---------------
Pointing out that having your opponent triggering the activation of your own
multiple-effect monster will result in the effect being used against yourself,
but you get to choose which effect to activate.
Ed "Commander Cool" Gorman
--------------------------
Two typos: "What's with up its [Destiny Board's] vulnerability..." and "If you
care enough about what otther people think of you..."
Felinity Incarnate
------------------
Ominous Fortunetelling glitch
GameShark
---------
GameShark codes
Helen Smith
-----------
Cyber Jar + Harpie's Brother glitch
Jeff "CJayC" Veasey
-------------------
Hosting this FAQ
Jesse "DragonBoy" Seiber
------------------------
Coffin Seller addition to the "Burners" list
Jonathan Lau
------------
United We Stand + Change of Heart glitch
Kaiser C.
---------
THREE spelling errors: "Position", "winning", and "Illusions"
Krowbar
-------
Dark Ruler Ha Des + Slate Warrior glitch, and he/she probably doesn't even know
it!
KWang
-----
Being the coolest person ever
Omer Dobrescu
-------------
The Last Warrior from Another Planet typo
Peter Sinden
------------
A Legendary Ocean/Maiden of the Aqua + The Legendary Fisherman glitch and Spear
Cretin glitch removal.
PikabIu
-------
Informing me of the Toys "R" Us tournament on Saturday, May 15, 2004 (exactly
one week in advance). Without him/her, this FAQ would probably not exist.
Prima's Official Hint Book
--------------------------
Inspiration...
ProfMike789
-----------
Axe of Despair error
Relle
-----
Thunder Nyan Nyan glitch, and he/she probably doesn't even know it!
Robert Butler
-------------
Cyber Jar/Morphing Jar #2 + Exodia glitch and A Legendary Ocean glitch
Roshan de Jongh
---------------
Joey's deck's Jinzo's effect asterisk, Ishizu's Marie the Fallen One's Attack
and Defense Points, and Bandit Keith's luck.
Roy Wu
------
Typo in "Why are the passwords are gone?", why spells are placed in the bottom
of the Graveyard, Maha Vailo being male, and the Life Point payment rule
setokaiba400
------------
Fourteen-card deck glitch
shearm
------
Burning Land glitch
Steven Tsai
-----------
Teaching me the basics of Yu-Gi-Oh!
Stoie
-----
Blue Medicine glitch
Thomas Aquinas
--------------
Pointing out that you DON'T double-space after sentences.
Tony Streamo
------------
Maiden of the Aqua typo and glitch.
TripleHGogeta
-------------
Stating that Call of the Haunted + Jinzo is a legal move
Will Parkinson
--------------
Axe of Despair glitch
yugioh-deck.com
---------------
Being the best online Yu-Gi-Oh! deck recorder. YVD lets you duel with only up
to 59 cards (yes, that includes the Main Deck, Fusion Deck, AND Side Deck). They
even host my real-life deck, but you'll probably never find it. In fact, the
best way for you to find my deck is to MSN duel me under my rules.
-End of Document-