_____
(____ \
_ \ \ _ _ ____ ____ ____ ___ ____
| | | | | | | _ \ / _ |/ _ ) _ \| _ \
| |__/ /| |_| | | | ( ( | ( (/ / |_| | | | |
|_____/ \____|_| |_|\_|| |\____)___/|_| |_|
(_____|
_____ _
(____ \ (_)
_ \ \ _ ____ ____
| | | | |/ ___) _ )
| |__/ /| ( (__( (/ /
|_____/ |_|\____)____)
______
| ___ \ _
| | _ | | ___ ____ ___| |_ ____ ____ ___
| || || |/ _ \| _ \ /___) _)/ _ )/ ___)___)
| || || | |_| | | | |___ | |_( (/ /| | |___ |
|_||_||_|\___/|_| |_(___/ \___)____)_| (___/
Note: If you want to find info about a certain monster, hit Ctrl + f and type
in the name of the monster/item, and hit next. If that doesn't work, hit
previous.
Version 1.0: Posted onto GameFAQ. Had Walkthrough, poolbuilding guidelines, &
the monster/item list.
Version 1.1: Added more to the walkthrough and started the list of deulists.
************
Table of Contents
************
1 Intro
2 Walkthrough
3 Pool Building Guidelines
4 Crests
5 Monsters
6 Items
7 Deulists
8 Necessaries
************
1 Intro
************
Welcome to my humble guide. This is a guide to Yu-Gi-Oh: Dungeon Dice
Monsters. The classes and die colors for the classes are:
Blue: Warrior
Red: Dragon
Yellow: Zombie
Gray/White: Spellcaster
Green: Beast
Black: Item
Let's get started!!!
************
2 Walkthrough
************
To start the game, insert the game pack into the game slot. Then, turn on the
Gameboy/DS. Choose your language, watch the cut scene (press a to skip this
worthless thing), and press start. Choose New Game, and insert your name.
Supposedly this determines your beginning dice pool, but I belive the pool is
chosen randomly from a certain set of monsters.
With the execption of Yami Yugi in his challange(s), all opponenets will have
a harder time dimensioning than you. Therefore, the best thing to do is to
have a lot of lower level monsters and dimension them to your opponents HP,
finishing them off. This is especially helpful against the more powerful
opponents.
Tournaments:
Sets: Each set of tournaments has 6 tournaments. The first is a little easier
than the last one in the set before, but the final tourney is where it gets
hard.
Regular: The level is not tough, but the opponents can be a challange if you
don't develop a winning strategy. Free Deul opponents you think are easy to
develop a strategy, and then you should be able to add some semi-ok monsters
to your pool before the world championship. The world championship is where
the obstacles first appear
No paths can touch obstacles. That may suck at first, but when there start to
be more obtacles, then it becomes an advantage if you can figure out the way
to get around them and still have a winning stategy. Point: Get used to them.
Reverse: Obstacle reach the height of annoyance, and start helping. You will
now have to start buying some decent dice to win the last 3 tournaments,
unless you have gotten extremely lucky and gotten enough dice to make a good
strategy.
Free deul is now giving you a little more selection, and you should try to
deul any character who has a die that you want. It may take you a few trys
to get it, but you can always sell any dice you don't want. There is a list
of deulist being compiled, with some of their more valueable dice listed as
well.
Dark: This is the last set, and this is a bitch. I'm not lying at all, man.
This is very hard from the get-go, because there are about 5 or 6 obstacles in
each tourney field, and the last one is very hard, and you will lose if you
played the tournaments straight and didn't free deul and buy some dice that
boost attack. This is guarentee. NO EXCEPTIONS! These are the deuls that try
peoples souls. Or is it soles? Something like that.
DO NOT TRY TO BEAT THE GAME WITHOUT A LOT OF LEVEL ONE DICE IN YOUR POOL!!!
The only way to beat the game is to get more path that your opponenet. When I
took on Yami Yugi, I used 9 level 1s (8 warriors, 1 energy disc) 3 level 2s
(3 warriors) and 3 Mighty Mages. Point: keep level ones about 3/5 of your
pool or something like that, then about 1/5 level 2s and 1/5 level 3 or 4
(take your pick). That is a championship caliber pool
Yami Yugi: This is the only deul I won I thought I wouldn't in the entire
game. Halfway though I said to myself, "This is an over-hyped deul." About
20 seconds later I said "Oh shit!" He has Strike Ninja, which can go from his
DM to yours with anywhere from 1-15 movement crests, depending on how many
monsters and bends are in his path. Be wary of destroying his monsters,
espcially spellcasters, because his Dark Magician Girl gets ther atttack and
defense added to hers. The Knight of Twin Swords (one of the best monsters in
the entire game) can double, triple, or even quadruiple his current attack
for one battle on its turn, so it is deadly if you use a warrior pool (like
me).
The obstacles in this form a pyramid around the DMs, with a couple of gaps to
get through. This is the only deul where you WILL engage your opponent in
battle. Bring your big guns. Warriors and Spellcaster pools are bad ideas. If
you have the money, make two different pools: One of these and a Dragon/Beast
pool, as the latter are rare, and the first two are very common. Use the
W/S if you are facing an opponent who you does not have a pool type like
your main, and the second if they do.
Yami's strategy is to make it so you can't dimension. He will go down the side
you are not dimensioning many monsters on first, the to the side you are.
Your best hope is to bring in your stat boosting monsters (if you are using
a warrior or spellcaster pool, do not use the defense booster. It hurts more
than it helps) in the back row, then bring in the power level ones you have to
get down the side and try to get to his Heart points. NOTE: There IS a way to
get between each obstacle, so stop and think, and don't forget to leave only
the forced path to your heart points. Once you have some power, get an area
out of the way where you can bring in your powerhouse (mine, Knight of Twin
Swords). Your back up (mine: Mighty Mage) should have a good, safe place to
be dimensioned as well. Move in with your power house, and take out the
threats he has dimensioned in this order: Dark Magician Girl, then Strike
Ninja, then Dark Magician (supposedly he somehow illegally dimensions this),
then Knight of Twin Swords. If you get an opportunity to take any monster that
he has out (save spellcasters if Dark Magician Girl has not been DESTROYED,
not just off the field), do, but do not spend more than one turn on these.
You will have an easy time if you have a movement-type pool, where you focus
on having a lot of movement crests, but you have to clear the path to his
Heart Points. Attack-weak pools (like mine) will struggle, since once he gets
his powerhouses near your monsters you are screwed.
Defense wins this. Attacks kill opponents and eliminate monsters, but defense
crests limit damage. Follow the computers example of not guarding if you will
lose anyway. Never guard against a Knight of Twin Swords unless you can
survive his current attack x4 (if he only has 3 attk crests, 3x, 2 crests,
2x, and 1, current attack). Period.
Lunch Selects Cup: E-A-S-Y. Even with a ragtag pool and no strategy. Now,
after defeating one opponent, you can free deul. So, now you can start to
develop your strategy.
Black Clown-Japan Rep: Easy, but harder. Use this time to start forming your
strategy.
World Championship: Actually troubling. Can easilly lose if you are not
prepared with a strategy with dice to back that up. Get used to the challange.
Pharaoh's Treasure cup-Millennium Kingdom Cup: Progressively harder. Start
buying a lot of dice to beef your pool, and have a lot of different classes of
monsters.
Last Holy War Cup: Challange city. Get ready to lose if you are not prepared.
Take advantage of the huge unlocks before the tourney in Grandpa's shop.
Dark Carnival-Coliseum of the Dead: OMFG these are really hard, and the amount
of obstacles is friggin' outrageous. Get as much power as you can in your pool
through free dueling and selling all unwanted monsters.
The Last Judgement: For all the build-up, this is a really easy tourney. Well,
at least compared to the ones around it. Once again, there are a lot of new
monsters in Grandpa's shop, and the only item not their by now should be
Crater Creator.
After beating all the tourneys, there should be three monsters missing (the
lowest right square is unoccupied). They should be B. eye Ultimate Dragon,
Magic Dragon, and D. Magician Girl. Unlock the first two by doing tournaments,
and unlock D. Magician Girl by Free Deuling Yami Yugi.
************************
Pool Building Guidelines
************************
There are certain things you need to keep in mind when building a Dice Pool.
First, You NEED level one monsters, even in beatdown pools, because you will
run into a situation where your level 3 and 4 monsters will not roll well
enough to get in before your opponent is breathing down your neck. Level 2 and
3 are also pretty important for rolling for crests. Here are some pools and
how to build them:
Beatdown:
Mostly level two and three monsters, with level ones like Larvae Moth and
Battle Warrior thrown in to start off.
Battle Warrior x2
Larvae Moth x1
Mystical Elf x1
Flame Swordsman x2
Mystic Horseman x1
Knight of Twin Swords x2
Faceless Mage x1
Gemini Elf x1
Battle Ox/Steer x2
Rouge Doll x1
Energy Disk x1
The Battle Warrior and Larvae Moth are explained above. Flame Swordsman is a
powerhouse, along with Battle Ox and Steer, which you can mix and match.
Mystic Horseman is a tank with 40, that's F-O-U-R Z-E-R-O HP.Knight of Twin
Swords because of its ability, and the Three Threes because of their stats.
Energy Disk adds 20 Attack to a monster, so you can add more and leave out
Flame Swordsman or Battle Ox/Steer.
Exodia Pool
This pool is designed to bring out the Forbidden One, Exodia.
2x each of the monsters with "Of Forbidden" in their Name
Mighty Mage x1
Harpie Lady x3
Gulminizer x1
OK, it's obious for the first ten dice; one to dimention and one back-up of
each. Mighty Mage to roll with the Exodia head piece. Harpie Lady to protect
the DM and as a back up if you can't get in the pieces, and Gulminizer to slow
your opponent's advance. NOT FOR BEGINNERS.
Class Pools
A pool with all monsters of one class and maybe a couple of items.
Classes "Raise Attack" x2
" " " Defense" x1
More Level Ones of that class X5
Level Twos of the class x3
Level Threes of the class x3
Energy Disk x1
The first 2 are obvious. Level Ones should be powerful, as well as the level
twos. Level Threes can be hard to come by good, so get the best you can find,
and Energy Disk can fit into any pool that goes head-on with the opponent.
Note: These are all guidelines. There are no rules. Do whatever suits your
intrests. I will never make the Exodia pool, because I am aggressive. If you
are not attack minded, and hate attacking, maybe you should try for that pool,
but you will have to win a lot of tourneys and deuls to get the money.
My pool:
Name: Specialty of the day: defeat
Type: Class specialization: Warrior
Monsters:
3x Battle Warrior
2x Dancing Elf
2x Karbonala Warrior
1x Skelengel
3x Knight of Twin Swords
3x Mighty Mage
1x Energy Disc
************
4 Crests
************
Crests are the most important part of the game. Yes, even more important than
"da monsters" themselves. Without them, you can't move, attack, defend, or use
abilities. Not even "Able to attack flying monster abilities, because you
ATTACK monsters with attack crests. Here is a list of crests.
Movement: Looks like an arrow. Use to move characters.
Attack: Looks like two crosses swords. Used to attack and in some abilities.
Defense: Looks like a shield. Used in guarding and defensive abilities.
Magic: Looks like a Jewish star. Used in abilites
Trap: Looks like an asterisk(*). I don't really know of their useage yet.
As you can see, all you can do is dimension without crests. Without them in
the rules, you could do almost anything with no control. But, this is not a
rulebook/guide, so go somewhere else for the rules.
On that pleasant note, lets get into monsters.
************
5 Monsters
************
Ah, yes. The star of the show, the monsters. The crests, although important,
are just the supporting cast. The monsters are the reasons we are playing the
game. All 109 of them. But there are so many. Here is a list classified by
class, in the order the classes would appear in the pool, and their positions
in the box.
Dragon: Hard class to work with. Very few at the beginning, and the advantages
are hard to get.
Name: B. eye White Dragon
Level: 4
Attack: 40
Defense: 30
Hearts: 50
Effect(s): none
Comments: Wow. This is why it is hard to get, and you have to beat the last
tourney to unlock it in the shop. Better than Mighty Mage, but really
expensive, at 40000g
Name: Baby Dragon
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): can fly
Comments: Very good monster. If you don't get one in you starting pool, buy 1
at the shop. For 50g, that is a deal. You will use it so much. Just leave it
in front of your DM and the opponent can't attack your hearts. That is
Awesome!!!
Name: Winged Dragon #1
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Flies and prevents tunneling
Comments: Pretty cool monster, but I have other ways to spend my money.
Name: Koumori Dragon
Level: 2
Attack: 10
Defense: 20
Hearts: 20
Effect(s):
Comments: worthy of level two class, but not of a pool spot unless you are
beginning or using a Dragon pool.
Name: Gaia the Dragon Champion
Level: 4
Attack: 40
Defense: 30
Hearts: 40
Effect(s): none
Comments: Not as good as Fierce Knight, because Fierce Knight can move 1
square per crest. Still worth it in a dragon pool.
Name: Curse of Dragon
Level: 3
Attack: 20
Defense: 20
Hearts: 20
Effect(s): can fly
Comments: Awesome monster, awesome die! Its die itself earned it a spot in my
pool! It can fly with 20 of all stats, cool. One single Movement crest, a
triple movement crest, an attack crest, and a triple defense crest, AWESOME!
Definitly a staple.
Name: Thousand Dragon
Level: 2
Attack: 30
Defense: 20
Hearts: 20
Effect(s): none
Comments: It's the more powerful, Dragon form of Flame Swordsman
Name: Red-eye B. Dragon
Level: 4
Attack: 40
Defense: 20
Hearts: 30
Effect(s): flying
Comments: The best way to get this before unlocking it in the shop (maybe the
only way) is to deul Joey. Even after unlocked in the shop, that is still the
best way to get it due to the price tag. Not unless you have another level 4
with a good effect you want to use it with.
Name: Petit Dragon
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raise attack of dragons by 10
Comments: sold it because I am not making a dragon pool. If you were, you
would need, not want, NEED, this in your pool.
Name: B. Skull Dragon
Level: 4
Attack: 40
Defense: 40
Hearts: 40
Effect(s): Flys
Comments: About the only level 4 monster without a crest-requiring effect(i.e.
it flys or tunnels or cancels something) I would use, because it has really
nice stats. It also costs 46k.
Name: B. eye Ultimate Dragon
Level: 4
Attack: 50
Defense: 40
Hearts: 60
Effect(s): Flys and can only move 1 square per turn
Comments: The movement limit is nessicary to keep its power in check. 50
ATTACK WTIH 60 HP!!! 50k to buy because of its power.
Name: Parrot Dragon
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Flying and raises all dragon-types defense by 10
Comments: Needed for Dragon pool. Only reason to have is if you are making a
dragon pool.
Name: Twin-headed Thunder Dragon
Level: 3
Attack: 40
Defense: 20
Hearts: 20
Effect(s): None
Comments: A semi-good dragon that doesn't fly. Worthless.
Name: Meteor Dragon
Level: 3
Attack: 30
Defense: 30
Hearts: 30
Effect(s): flying
Comments: An improvement on Twin-headed Thunder Dragon. It flys, and has 10
more defense and heart points. Good in a dragon pool.
Name: Meteor B. Dragon
Level: 4
Attack: 40
Defense: 20
Hearts: 30
Effect(s): flying
Comments: No. The negatives outweigh the positives.
Name: R. Eye B. M. Dragon
Level: 4
Attack: 40
Defense: 40
Hearts: 30
Effect(s): Flying
Comments: Better monsters for your money
Name: Barrel Dragon
Level: 4
Attack: 30
Defense: 30
Hearts: 40
Effect(s): none
Comments: See above.
Name: Gator Dragon
Level: 2
Attack: 10
Defense: 10
Hearts: 30
Effect(s): none
Comments: Ok level two monster. Like Knight of Twin Swords, but Dragon and not
the cool abilities. Shoot. Still a starters friend, and a good filler, with
the three main crests.
Name: Magician Dragon
Level: 3
Attack: 20
Defense: 10
Hearts: 40
Effect(s): 3 traps absorb opponent's defense and 3 magics destroy all monsters
in a 3 by 3 grid.
Comments: Not that bad, but only if you want to go into a lot of opponent's
monsters
Warrior: The best class. More workable than Dragons, and stronger. They have
the only monster that increases attack at the beginning (Karbonola Warrior),
and they have very good level one monsters.
Name: Flame Swordsman
Level: 2
Attack: 20
Defense: 20
Hearts: 20
Effect(s): none
Comments: Awesome for a level two monster! A good way to spend your money.
Name: Swamp Battleguard
Level: 2
Attack: 20
Defense: 20
Hearts: 20
Effect(s): raise attack by ten for 1 turn at attack
Comments: Awesome warrior. My favorite level is level two because it has good
monsters with great effects. This is an awesome monster because it is hard to
defeat, because you rarely get a 20 defense with 20 or more heart points at
this level. Another staple.
Name: Gaia the Fierce Knight
Level: 4
Attack: 40
Defense: 30
Hearts: 20
Effect(s): can attack flying monsters
Comments: use it if you can get your hands on one.
Name: Celtic Guardian
Level: 2
Attack: 20
Defense: 10
Hearts: 10
Effect(s): none
Comments: Ok. I sold mine as soon as I won it, but that is because I can
always go buy one now. It would be good in a warrior pool, but I think it and
Battle Warrior should have swapped levels, because Battle Warrior is so much
better.
Name: Karbonala Warrior
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Raise attack of all Warriors in play.
Comments: Bought it. It costs 3000g, but it was worth it. This is a staple for
a warrior pool, although keep a sub to put in against Tea, or else she can
dimension a Dancing Elf with 30 attack.
Name: Battle Warrior
Level: 1
Attack: 20
Defense: 10
Hearts: 20
Effect(s): Add one Attack crest to pool and able to attack flying monsters.
Comments: OMFG! IF you say that this isn't argueably the best level 1 monster
or the best warrior, I will kick the shit out of you. Now you see why it
should be level two? It is an improved Celtic Guardian, and I am in love with
it. It is the only monster I have two of in my pool. It is an A+!
Name: Beautiful Headhuntress
Level: 3
Attack: 10
Defense: 10
Hearts: 20
Effect(s): none
Comments: Even Aqua Madoor is more deserving of level three than this, this,
thing, or whatever the hell it is. No effect, and the crests aren't an
argueable reason either, since the amount is affected by the level.
Name: Kanan the Swordmistress
Level: 2
Attack: 20
Defense: 10
Hearts: 10
Effect(s): none
Comments: I sold it, but unlock the World tourney and you can buy it for 180g.
Name: Stuffed Animal
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: NOT WORTH IT!
Name: Millennium Shield
Level: 3
Attack: 0
Defense: 40
Hearts: 10
Effect(s): cannot move
Comments: Meh. Use it for a while, but there are better ways to spend your
money, so just use it if you win it.
Name: Black Luster Soldier
Level: 4
Attack: 40
Defense: 30
Hearts: 50
Effect(s): none
Comments: If you win it, use it, but there are much better ways to spend your
money.
Name: Dancing Elf
Level: 1
Attack: 20
Defense: 10
Hearts: 20
Effect(s): none
Comments: Battle Warrior stats, without Battle Warrior abilities. Still worth
Celtic Guardian's Level 2 spot.
Name: Skelengel
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raise warriors defense by 10
Comments: the Parrot Dragon of Warriors
Name: Red Archery Girl
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: Yeah, you have to beat tourneys to unlock this, and you have Jinzo
from the beginning. YOU STILL CONFUSE ME, KONAMI!
Name: Jinzo
Level: 3
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: A worse version of Beautiful Headhuntress, which isn't a bad monster
in the traditional game.
Name: Knight of Twin Swords
Level: 2
Attack: 10
Defense: 10
Hearts: 30
Effect(s): Move two squares for every movement crest, and attack foe up to
three times turn.
Comments: A much needed improvement to Gator Dragon. A more workable class,
and it has effects. Good.
Name: Strike Ninja
Level: 3
Attack: 20
Defense: 10
Hearts: 20
Effect(s): moves 3 squares per movement crest, protect itself from anything
for two traps
Comments: I take Knight of Twin Swords over this because its second effect is
better, and it has more HP and it is easier to dimension.
Name: Orgoth the Relentless
Level: 3
Attack: 20
Defense: 20
Hearts: 30
Effect(s): raise attack by 10 points per turn and keep it
Comments: I'll take goth. Better Def, HP, and better effect. It's fine
Beasts: A good class. More workable than zombies, and they have some good
monsters
Name: Hitotsu-me Giant
Level: 2
Attack: 20
Defense: 10
Hearts: 10
Effect(s): none
Comments: Not worth buying unless you need a good filler for a beast pool.
Name: Mushroom Man
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: Usless, in my opinion. While Penguin Soldier may have the same
stats, at least it has good crests to earn it a place in my pool. Sell it.
Name: Battle Steer and Battle Ox
Level: 2
Attack: 20
Defense: 20
Hearts: 20
Effect(s): none
Comments: I included both in one because they are the same. At the beginning,
these are awesome. But, both are outdated later.
Name: Beaver Warrior
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: NOT WORTH IT!!! C'mon, Konami, give us something worth our pool.
SELL IT!
Name: Killer Needle
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Able to attack flying monsters
Comments: Finally, a monster worth buying. I bought four of these when they
went on sale. They deserve Level 1 only, though, unlike Battle Warrior.
Name: Giant Flea
Level: 1
Attack: 20
Defense: 10
Hearts: 10
Effect(s): none
Comments: Worth Level 1 and a spot in my pool. If I didn't think I would die,
I would fill my pool with level one monsters. They are awesome.
Name: Larvae Moth
Level: 1
Attack: 20
Defense: 20
Hearts: 20
Effect(s): none
Comments: BUY IT!
Name: Great Moth
Level: 3
Attack: 30
Defense: 30
Hearts: 40
Effect(s): Flying
Comments: Not a bad level 3 at all. Use in a beast pool
Name: Mammoth Graveyard
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raise beast attack by 10
Comments: Ok, but worthless if you use few beasts, and harmful againt Weevil.
Name: Harpie Lady
Level: 2
Attack: 10
Defense: 10
Hearts: 20
Effect(s): can fly and destroys one tunneler for 3 magics.
Comments: Worth a spot in my pool. It can fly, it can destroy tunneling
monsters, and it can defenitley work in your advantage. But you may not get it
for a while because it is hard to win. Just face Mai for a while. That ought
to help.
Name: Harpie Lady Sisters
Level: 3
Attack: 20
Defense: 20
Hearts: 20
Effect(s): destroy all tunneling monsters for 4 magics.
Comments: In my pool. It doesn't fly, which is an improvement over Harpie
Lady. For one more magic they destroy all tunnelers, and it has better crests.
Name: Perfectly Ultimate
Level: 4
Attack: 40
Defense: 40
Hearts: 50
Effect(s): flying
Comments: Yes, I'll take this over Great Moth anyday. +10 to all stats for one
level harder to summon. I'll take this.
Name: Jellyfish
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raises defense of Beasts by 10
Comments: The Parrot Dragon of the Beast Class
Name: Cocoon of Evolution
Level: 2
Attack: 10
Defense: 40
Hearts: 20
Effect(s): none
Comments: One Guess.
Not awesome.
E-X-C-E-L-L-E-N-T!!!
This is a staple. definitely. I can't remember where I got mine, but face
Weevil, and you are more than likely to get one.
Name: Mystic Horseman
Level: 2
Attack: 20
Defense: 10
Hearts: 40
Effect(s): increase attack by damage once per turn for a magic
Comments: SUPER-DUPER-TOTALLY-AWESOMELY-EXCELLENT!!! This thing is totally
worth a party spot. Definitely a staple.
Name: Rabid Horseman
Level: 3
Attack: 30
Defense: 30
Hearts: 40
Effect(s): Double attack once per turn on attack
Comments: It's a Knight with better stats and a much worse effect. I'll take
Knight anyday.
Name: Flying Penguin
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: not commentable
Dis: WHAT THE HELL ARE YOU THINKING KONAMI!!! This thing is the most worthless
monster in the game, besides Jinzo, that I know of. Man, even worse than
Mushroom Man, because it is a higher level.
Name: Jiria Gumo
Level: 1
Attack: 10
Defense: 10
Hearts: 20
Effect(s): tunneler
Comments: As worthy of a level one spot as any, but better because it has an
effect and 20 heart points, while the above mentioned is a level-two monster
w/standard stats. Konami, you confuse me!
Name: Suijin
Level: 4
Attack: 30
Defense: 30
Hearts: 30
Effect(s): shift damage to an ally for 3 traps
Comments: OK, but if you are going to buy a level four with that effect, why
not buy the Gate Guardian with better stats?
Name: Man-Eater Bug
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: sell it for the 180g.
Name: Hane-Hane
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: see above, though for not as much g.
Name: Penguin Soldier
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: The crests are what give it value to me. So I keep two always.
Name: Blast Lizard
Level: 2
Attack: 10
Defense: 10
Hearts: 20
Effect(s): destroy an opposing monster for 3+ magics
Comments: No, because there are better ways to spend precious money.
Name: Crocozaurus
Level: 4
Attack: 30
Defense: 20
Hearts: 50
Effect(s): raise attack upto four times current on attack
Comments: A beast Knight of Twin Swords with more attack, defense, HP, and no
effect for movement, and a higher level. If I'm using a beast pool, I'd buy
this.
Zombie: My least favorite class. They may be the main tunnelers, which
are cool, but there are so few, and the only ones that are worth having aren't
worth hunting for. They also have no level 4s
Name: Shadow Specter
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: see Hane-Hane comments
Name: Zombie Warrior
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raise Zombie attack by 10
Comments: For Zombie pool only
Name: The Snake Hair
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Raise Zombie defense by 10 and flies(or floats or something)
Comments: above
Name: Clown Zombie
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): tunneler
Comments: not worth it.
Name: The 13th Grave
Level: 2
Attack: 0
Defense: 10
Hearts: 10
Effect(s): remove 10 heart points from opponent and self for 2 magics and
tunneler.
Comments: not worth buying.
Name: Pumpking the King of Ghosts
Level: 3
Attack: 20
Defense: 30
Hearts: 30
Effect(s): reduce damage by thirty for 3 defenders
Comments: Not in my pool anymore, but it is a good monster. The problem is,
you will use level three so little that you probably won't use it.
Name: Yaranzo
Level: 2
Attack: 10
Defense: 10
Hearts: 20
Effect(s): on dimension turn three crests in crest pool into another crest.
Comments: not in my pool, but it was for a couple of tournaments when I first
got it.
Name: Three-legged Zombies
Level: 1
Attack: 20
Defense: 10
Hearts: 10
Effect(s): none
Comments: No effects for that price? No way unless I am building that zombie
pool.
Name: Dokurorider
Level: 3
Attack: 20
Defense: 20
Hearts: 20
Effect(s): none
Comments: This set of stats is annoying, because I have seen it at every level
but four, and that's without effects. Also see above
Name: Twin-Headed Dragon
Level: 1
Attack: 10
Defense: 10
Hearts: 20
Effect(s): tunneler
Comments: ok, and deserves level one.
Spellcasters: Good High level monsters, not as good lower level monsters
Name: Mystical Elf
Level: 1
Attack: 10
Defense: 20
Hearts: 20
Effect(s): restore one heart to all allies on dimension.
Comments: AWESOME! I would buy this if I was not working on a Warrior pool. NO
crest requirement for the effect, which rocks. A staple for a beatdown pool &
the Exodia pool.
Name: Ryu-Kishin
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: The only reason this was in my pool after I got more good monsters
was because of the attack crests on it.
Name: Ryu-kishin
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: The Flying Penguin of the Spellcaster class
Name: Feral Imp
Level: 2
Attack: 10
Defense: 20
Hearts: 10
Effect(s): Prevents all flying
Comments: Actually useful to have one on hand in case you have to face someone
that uses a lot of powerful flying monsters.
Name: Time Wizard
Level: 1
Attack: 0
Defense: 10
Hearts: 10
Effect(s): destroy monster w/lowest attack on dimension
Comments: sold it. If you want it, deul Joey a lot.
Name: R Leg of Forbidden
Level: 3
Attack: 10
Defense: 0
Hearts: 10
Effect(s): none
Comments: 30000 gald. Only for the Exodia pool.
Name: L Leg of Forbidden
Level: 3
Attack: 10
Defense: 0
Hearts: 10
Effect(s): none
Comments: Above.
Name: R Arm of Forbidden
Level: 3
Attack: 10
Defense: 0
Hearts: 10
Effect(s): none
Comments: Above.
Name: L Arm of Forbidden
Level: 3
Attack: 10
Defense: 0
Hearts: 10
Effect(s): none
Comments: Above.
Name: Exod. of Forbidden
Level: 4
Attack: 20
Defense: 20
Hearts: 20
Effect(s): auto win if other pieces are on the field.
Comments: above for 42000
Name: Summoned Skull
Level: 4
Attack: 40
Defense: 20
Hearts: 40
Effect(s): none
Comments: Nice monster, but overshadowed as a level 4 Spellcaster by Mighty
Mage
Name: Rock Ogre Grotto #1
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raise spellcaster attack by 10
Comments: Staple for a spellcaster Deck
Name: Saggi the Dark Clown
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): reduce damage by ten for one ally
Comments: Sold it.
Name: Dark Magician
Level: 4
Attack: 40
Defense: 20
Hearts: 30
Effect(s): none
Comments: Even worse than Summoned Skull, and it Costs more for some reason.
Name: Dragon Piper
Level: 1
Attack: 0
Defense: 10
Hearts: 10
Effect(s): limits dragons to one move per two turns
Comments: above
Name: Faceless Mage
Level: 3
Attack: 20
Defense: 30
Hearts: 10
Effect(s): none
Comments: An improved Gemini Elf, with less attack, and more defense. A
formidable opponent on both sides of the die.
Name: Rouge Doll
Level: 3
Attack: 30
Defense: 20
Hearts: 20
Effect(s): restore 2 hearts to two monsters for 3 magics
Comments: Won't use effect much, but is worthy of a spot in your pool.
Name: Sangan
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: see Ryu-Kishin
Name: Kuriboh
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: I don't know why I haven't sold this monster yet.
Name: Giant Rock Soldier
Level: 2
Attack: 10
Defense: 30
Hearts: 10
Effect(s): Removes one obstacle for 2 magics
Comments: No, because it's effect is bad after the 2nd or 3rd tournament in
the Reverse set, so not worth it
Name: Castle of D. Magic
Level: 2
Attack: 10
Defense: 20
Hearts: 20
Effect(s): reduce damage by 20 for 2 defenders
Comments: Sold it.
Name: Metal Guardian
Level: 2
Attack: 10
Defense: 30
Hearts: 20
Effect(s): none
Comments: Better than Giant Stone Soldier because it is cheaper and does not
have the bad effect
Name: Aqua Madoor
Level: 1
Attack: 10
Defense: 20
Hearts: 10
Effect(s): none
Comments: In my pool because it is good for a level one monster.
Name: Fiend's Mirror
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): none
Comments: See Flying Penguin
Name: Sanga of the Thunder/ Kazejin
Level: 4
Attack: 30
Defense: 30
Hearts: 30
Effect(s): shift damage to ally for 3 traps
Comments: Same stats and level and effect. See Suijin.
Name: Mystic Lamp
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s): raises attack of all spellcasters by 10
Comments: Petit Dragon of the Spellcasters
Name: Pendulum Machine
Level: 3
Attack: 20
Defense: 30
Hearts: 20
Effect(s): none
Comments: haven't sold it, but it isn't in my pool
Name: Zoa
Level: 3
Attack: 30
Defense: 20
Hearts: 20
Effect(s): none
Comments: Just a semi-powerful Spellcaster. Nothing special
Name: Metalzoa
Level: 4
Attack: 30
Defense: 30
Hearts: 30
Effect(s): none
Comments: same as Zoa
Name: Gemini Elf
Level: 3
Attack: 40
Defense: 10
Hearts: 10
Effect(s): none
Comments: AWESOME! Only downside is the lack of defense and hearts.
Name: Witch's Apprentice
Level: 1
Attack: 10
Defense: 10
Hearts: 10
Effect(s):none
Comments: not worth buying, even for spellcaster pool.
Name: Magician of Black Chaos
Level: 4
Attack: 40
Defense: 30
Hearts: 40
Effect(s): none
Comments: A little more powerful than Metalzoa, but still not worth the price
Name: Slot Machine
Level: 3
Attack: 20
Defense: 20
Hearts: 30
Effect(s): none
Comments: sell if you get it
Name: Dark-eyes Illusionist
Level: 4
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Negates attacl and effct on one ally for 5 traps
Comments: this is crap. Sell it
Name: Relinquished
Level: 1
Attack: 0
Defense: 0
Hearts: 10
Effect(s): Sacrifice self to steal enemy with 10 magics.
Comments: They ruin a perfectly good monster. Ah, well. Sell or keep. It is
still decent.
Name: Thousand-eyes restrict
Level: 4
Attack: 10
Defense: 10
Hearts: 10
Effect(s): steal 1 enemy per turn for 8 magics
Comments: No. Sell. Now
Name: Lord of D.
Level: 2
Attack: 10
Defense: 10
Hearts: 10
Effect(s): Protects all dragon monsters
Comments: Actually use this if you are making a dragon pool.
Name: Dark Magician Girl
Level: 3
Attack: 20
Defense: 10
Hearts: 20
Effect(s): Takes attack and defense of all destroyed Spellcasters
Comments: This inculdes the other players spellcasters. Definitly put in a
Spellcaster pool, but it is useless otherwise
Name: Thunder Ball
Level: 3
Attack: 10
Defense: 10
Hearts: 30
Effect(s): Rolls to destroy opposing monster for 3+ magics
Comments: Not worth it at all.
Name: Mighty Mage
Level: 4
Attack: 30
Defense: 20
Hearts: 50
Effect(s): for a magic can attack two squares away
Comments: Only reason this isn't in my pool is I dont have any other level
fours for it to go with.
Top 5 Monsters in Each Class (IMO):
Dragon:
1) Meteor Dragon
2) B. Eye Ultimate Dragon
3) B. Skull Dragon
4) Meteor B. Dragon
5) Baby Dragon
Warrior:
1) Knight of Twin Swords
2) Orgoth the Relentless
3) Strike Ninja
4) Battle Warrior
5) Gaia the Fierce Knight
Spellcaster:
1) Mighty Mage
2) Dark Magician Girl
3) Rouge Doll
4) Mystical Elf
5) Sanga of the Thunder/Kazejin (same monster, different names)
Beast:
1) Mystic Horseman
2) Perfectly Ultimate
3) Crocosaurus
4) Blast Lizard
5) Cocoon of Evolution
Zombie:
1) Pumpking the King of Ghosts
2) Dokurider
3) The 13th Grave
4) Yaranzo
5) Three-legged Zombies
Top 5 in the Game
1) Knight of Twin Swords
2) Mighty Mage
3) Mystic Horseman
4) Dark Magician Girl
5) Meteor Dragon
************
6 Items
************
These are the Black Die, and one other monster I will include in the next
version. None of them can move, and unless noted, are activate when a monster
moves onto them. There are only 10, but they can be very important.
Name: Medical Aid Kit
Level: 2
Effect(s): Restore two hearts to a monster
Comments: Sold it for 2500g after getting Energy Disk because the only reason
I kept it was for the movement crests, and Energy Disk is better for the job.
Name: Exploding disk
Level: 3
Effect(s): remove two hearts from a monster
Comments: An advanced Penguin Soldier with 2 and 3 movement crests, 2 defense,
and 2 magic. Won't buy it, because I won't use it.
Name: Time Machine
Level: 1
Effect(s): Returns monster to last location
Comments: Bought it, don't know why.
Name: Energy Disk
Level: 1
Effect(s): raise monsters attack by 20
Comments: only reason Medical Aid Kit would be better for the described job is
MAK is less likely to land on a summon crest.
Name: Trap Bandit
Level: 1
Effect(s): remove one trap from an opponent.
Comments: One question. Why?
Name: Declaration of Despair
Level: 1
Effect(s): Remove one magic from opponent
Comments: above.
Name: Gulminizer
Level: 2
Effects: double movement requirement for all monsters. On Dimension.
Comments: Sold it. Who wants their average monster to be required to use two
movement crests to move. Flyers are bad enough when you have them normally,
and then you force them to use F-O-U-R crest to move O-N-E square?
Outrageous!
Name: Resurrection Scroll
Level: 2
Effect(s): return one of your destroyed monsters
Comments: Have one handy in case you face a difficult opponent, but don't have
it as a regular in your pool.
Name: Warp Vortex
Level: 3
Effect(s): Send to other vortex on field
Comments: The rumor that a monster dissappears if there is not another vortex
on the field is not true. Try it. Yami did it in my duel against him and his
monster stayed their for the remainder of the duel (because the next turn I
defeated him). But only use if you have two, since it is useless otherwise.
Name: Crater Creator
Level: 4
Effect(s): destroys all monsters on field
Comments: completely useless. Sell for a lot if you get it.
There. That is every single die in the game, both monster and item. All 109 of
them. Naptime now.
**********
7 Deulists
**********
List of deulists in the game.
Yami Yugi: 5/5 Dark Magician Girl, Dark Magician, Strike Ninja, Knight of Twin
Swords, Warp Hole, Summoned Skull
Yugi Moto: 1/5 Warp hole
Joey Wheeler: 3/5 Red Eyes B. Dragon, Meteor Dragon(maybe)
Tea Gardner: 1/5, none
Bakura: 3/5, none
Mai Valentine: 2/5 Harpie Lady, Meteor Dragon
Duke Devlin: 4/5 Orgoth the Relentless, Strike Ninja, Warp Hole, Knight of
Twin Swords
Seto Kaiba: 5/5 B. Eye White Dragon, Meteor Dragon
and more to come
************
8 Necessaries
************
Copyright Statement: Copyright 2007 - 2008 Andrew Fox. Under no circumstances
is this guide to be reproduced without my permission. GameFAQs has the sole
purpose to display this guide, although it may allow its affiliates and
partners to link to my guide. All trademarks and copyrights contained in this
guide are owned by their trademark and copyright holders. All information is
from the game, only the comments are not fact. You can find the name, class,
crests, level, attack, defense, and hearts in the game itself.
This guide may not be reproduced under any circumstanses except personal,
private use. Use of this guide on any other website or distributed publicly
without advanced written permission. Use of my guide on any other website or
as a part of any other public display is stricly prohibited, and a violation
of copyright.
Contact me with any opinions or monster stats at
[email protected],
include your username, or real name, and you will recieve due credit. If you
spot any mistakes, please e-mail me there as well, grammer or otherwise.
Please no flaming, trolling, ect. It is unwelcome. Please put DDM in the
subject line so I don't delete it by accident before reading it.
Thanks to:
Konami: For making the game
Viewers: For making the producers come up with a new way to play the game for
the show, allowing for the creation of the video game
Boredom: For giving me nothing to do but play this game and write this guide
http://www.network-science.de/ascii/: For doing the ASCII art
____________ ____________
____ _/_ /________ ___ __/__(_)______ ________
__ / _ __/_ ___/ __ / __ /__ __ `__ \ _ \
__/ / / /_ _(__ ) _ / _ / _ / / / / / __/
/___/ \__/ /____/ /_/ /_/ /_/ /_/ /_/\___/
________ ________ _____________________
___ __/_____ ___ __ \________ ____ /__ /__ /__ /
__ / _ __ \ __ / / / _ \ / / /_ /__ /__ /__ /
_ / / /_/ / _ /_/ // __/ /_/ /_ / /_/ /_/ /_/
/_/ \____/ /_____/ \___/\__,_/ /_/ (_) (_) (_)