Title of Game: Yu-Gi-Oh! Day of the Duelist: World Championship Tournament 2005
Name of System: Game Boy Advance
Type of Guide: Character Decks Guide
Number of Version: Version 4.3
Last Revision Date: 29-10-18
Name of Writer: Raph136 (previously known as Tails333)

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Hints and Tips
4.  Level 1 Duelists
       4.01 - Tea Gardner
       4.02 - Tristan Taylor
       4.03 - Ryou Bakura
       4.04 - Grandpa Muto
       4.05 - Joey Wheeler
       4.06 - Yugi Muto
5.  Level 2 Duelists
       5.01 - Rex Raptor
       5.02 - Weevil Underwood
       5.03 - Mako Tsunami
       5.04 - Mai Valentine
       5.05 - Seto Kaiba
6.  Level 3 Duelists
       6.01 - Arkana
       6.02 - Rare Hunter
       6.03 - Umbra & Lumis
       6.04 - Strings
       6.05 - Odion
       6.06 - Marik Ishtar
       6.07 - Yami Bakura
       6.08 - Yami Yugi
7.  Credits
8.  Contact Information
9.  Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Then, click on
'Find Next' to go to the section you've typed or pasted.

###############################################################################
1.  Introduction
###############################################################################

First of all, thank you for choosing to read my Character Decks Guide for
Yu-Gi-Oh! Day of the Duelist: World Championship Tournament 2005.  This guide
lists the decklists of all the anime duelists in this game along with
strategies.  If you dueled them before in WCT2004, most of their decks haven't
changed much, though they have less junk normal monsters.  Aside from Joey and
Kaiba, they're listed in the order they appeared in WCT2004.

Note1: The Misc. Duelists are excluded, as they don't have expressions and the
game doesn't reveal their names.

Note2: Many duelists use two different kinds of decks: Standard and
Alternative.

Note3: Some have a Jinzo in their decks every now and then after beating them a
few times.

Note4: They use staple cards such as Call of the Haunted.


###############################################################################
2.  Version History
###############################################################################

Version 1.0, 20th January 2007:
-------------------------------
*Submitted the FAQ.

Version 1.1, 3rd February 2007:
-------------------------------
*Updated Character Decks Guide.

Version 1.2, 10th February 2007:
--------------------------------
*Updated Hints and Tips.

Version 1.3, 19th October 2010:
-------------------------------
*Updated Hints and Tips.

Version 1.4, 15th June 2011:
----------------------------
*Updated Hints and Tips.
*Added a few strategies for Ryou Bakura, Weevil Underwood and Tea Gardner.

Version 1.5, 24th March 2012:
-----------------------------
*Updated "Hints and Tips" regarding fusions and rituals.

Version 1.6, 28th March 2012:
-----------------------------
*Added info about Cyber-Stein to "Hints and Tips".

Version 1.7, 3rd April 2012:
----------------------------
*Added info about Light of Intervention to "Hints and Tips".

Version 1.8, 16th May 2016:
---------------------------
*Changed "Advanced Decks" to "Alternative Decks".

Version 1.9, 5th September 2016:
--------------------------------
*Tidied up "Introduction".

Version 2.0, 22nd September 2016:
---------------------------------
*Divided guide into different sections for easier navigation.

Version 2.1, 1st October 2016:
------------------------------
*Updated my GameFAQs username.
*Updated "Hints and Tips".
*Added a bit of info about each level tier.

Version 2.2, 4th October 2016:
------------------------------
*Added a bit of info to "Hints and Tips".

Version 2.3, 8th October 2016:
------------------------------
*Added a bit of info to "Hints and Tips".
*Added a few cards (Call of the Haunted, Change of Heart, Heavy Storm and
United We Stand) to Seto Kaiba's Standard Deck that I missed out on.

Version 2.4, 12th October 2016:
-------------------------------
*Corrected the strategies on Marik and Kaiba.  It turns out that they don't
activate BLS' first effect or CED's one.
*Took out warning about Yugi's Sinister Serpent, as he doesn't use it as a
discard cost.

Version 2.5, 17th October 2016:
-------------------------------
*Added a tip for defeating Tea Gardner.
*Seperated fusion monsters into Fusion Deck section.

Version 2.6, 25th October 2016:
-------------------------------
*Added a note to "Introduction".

Version 2.7, 26th July 2017:
----------------------------
*Tidied up layout of strategies.
*Added a bit of info to the strategy for Weevil.

Version 2.8, 2nd August 2017:
-----------------------------
*Added Yami Yugi's Shadow World deck along with info.
*Added how to unlock Yami Yugi.

Version 2.9, 8th August 2017:
-----------------------------
*Aside from Joey Wheeler, all duelists are now listed in the order they were
in WCT2004.
*Added a bit of info for the strategies for Bakura, Tristan, Rex and Yami Yugi.

Version 3.0, 14th August 2017:
------------------------------
*Added some info to the strategies for Bakura, Tristan, Tea, Grandpa, Joey and
Rare Hunter.

Version 3.1, 23rd August 2017:
------------------------------
*Added a tip to "Hints and Tips".
*Added some info to the strategies for Yugi, Joey, Rare Hunter and Yami Yugi.
*Switched spells and traps so spells are listed second and traps third.

Version 3.2, 6th September 2017:
--------------------------------
*Tidied up strategies for Weevil, Mako and Mai a bit.
*Added a tip to "Hints and Tips".

Version 3.3, 22nd September 2017:
---------------------------------
*Added a bit of info to the strategies for Bakura and Mai regarding their
alternative decks.

Version 3.4, 3rd August 2018:
-----------------------------
*Added 2 notes to "Introduction".

Version 3.5, 5th August 2018:
-----------------------------
*Added a bit of info to note3 in "Introduction".

Version 3.6, 15th August 2018:
------------------------------
*Added a tip to "Hints and Tips".
*Tidied up strategies for Tea and Yugi a bit.
*Added info about Bracchio-radius to Rex's strategy.

Version 3.7, 22nd August 2018:
------------------------------
*Added a bit of info to the strategies for Grandpa, Joey, Rare Hunter, Umbra &
Lumis and Strings.

Version 3.8, 29th August 2018:
------------------------------
*Reworded strategies for Kaiba and Arkana.
*Added a bit of info to the strategies for Grandpa, Yugi Muto and Yami Yugi.
*Added that duelists are listed in the order they appeared in WCT2004 to
"Introduction".

Version 3.9, 12th September 2018:
---------------------------------
*Found out Kaiba is the first duelist that uses Soul of Purity and Light, so I
I reworded the strategies for him and Yami Yugi.
*Added a few tips to "Hints and Tips".

Version 4.0, 21st September 2018:
---------------------------------
*Forgot that traps are banned in Joey's limitation duel, so I removed my advice
on using Mask of Restrict.
*Fixed a few grammar mistakes in Kaiba's strategy.

Version 4.1, 1st October 2018:
------------------------------
*Added a bit of info about Yugi and Kaiba ignoring the Limitation Tournament's
card restrictions to their strategies.
*Added that Jinzo makes no difference to you in Joey's LT duel.
*Added a bit of info on the LT's card restrictions for the Tea, Tristan, Bakura
and Mai duels.
*Added a tip to "Hints and Tips".

Version 4.2, 17th October 2018:
-------------------------------
*Added that Joey ignores the LT's restrictions as well.
*Added that Kaiba is listed differently in this game.

Version 4.3, 29th October 2018:
-------------------------------
*Added that Gora Turtle is good against Arkana.
*Added 2 tips to "Hints and Tips".

###############################################################################
3.  Hints and Tips
###############################################################################

This section lists hints and tips that should give you some assistance in
playing this game.

*You'll need to grind a bit every now and then to be able to buy more packs and
strengthen your deck.  If you're having difficulty grinding, I advise dueling
Tea Gardner.  Tea isn't that hard, as her strategy revolves around maintaining
her LP rather than attacking.  She gives around 428 DP if you use a simple
beatdown deck to inflict 12000+ LP of damage.

*Good cards are scattered throughout the Volume packs, so it will take sometime
or luck to get them, as there is a large amount of cards in those packs.
Fortunately, the same cards can be found in speciality packs such as Light
Collection, Dark Collection, Water Collection, Reverse, Field and Equip.
Volume 3, 5 and X have the best cards of the Volume packs.

*You'll need to tweak your deck every now and then to comply with card
restrictions, so I advise using similar cards to the ones that are banned to
try to get around them.

*I advise having only a few tribute monsters in your deck, as they require
tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
to avoid getting an opening hand with only spells, traps and tribute ones.

*If you suspect that your opponent has a Trap Card face-down on the field, you
can attack with a weak monster to set it off.  That way, your strong monsters
will be safe from its effect.  Note that this strategy doesn't work against
Mirror Force and Torrential Tribute, since the Trap Cards can destroy all your
monsters instead of just one.

*If you switch all your monsters to defence position, a CPU opponent will
always attack as long as their DEF is less than the ATK of his/her monsters.
If the opponent has strong defensive monsters on the field, you can trick him/
her into attacking with them and they'll be left in attack position.

*When you are constructing your deck, I advise keeping the number of cards
close to the minimum of 40.  If you have fewer cards in your deck, you'll have
a better chance of drawing the card you want.  I recommend having a balanced
ratio of 2:1 in monsters versus spells and traps to make planning strategies
easier.

*Cards such as Snatch Steal, Change of Heart and Monster Reborn can be used to
steal your opponent's monsters so you can use them as sacrifices to summon your
stronger tribute monsters.

*If your opponent has strong monsters on the field, I suggest playing Swords of
Revealing Light or Messenger of Peace.  The former Spell Card can prevent
your opponent's monsters from attacking for 3 turns.  The latter Spell Card
can immobilize all monsters on the field with an ATK of 1,500 or more in
exchange for 100 Life Points after every turn.

*The Insect Barrier/DNA Surgery combo is a good strategy to defeat duelists.
When the latter is activated, select Insect as the Type.  Since all face-up
Monster Cards are now treated as Insect-Types, the former prevents your
opponent's monsters from attacking.

*If you suspect your opponent has a Flip Effect Monster face-down on the field,
you can use Nobleman of Crossout to destroy the monster and remove it from
play.  The opponent must then check his/her deck and remove all monsters of
the same name from play.

*The effect of Book of Moon changes one face-up monster on the field to
face-down defence position.  The card can be used in 3 ways: 1) Use a Flip
Effect again. 2) If you use it when your opponent's monster attacks, you can
stop the attack and change the monster to its likely weaker defence position.
3) You can remove an Equip Spell.

*The effect of Tsukuyomi also changes one face-up monster on the field to
face-down defence position.  This card returns to the owner's hand during the
End Phase, making it difficult to destroy.  It can be used in 2 ways: 1) Use a
Flip Effect again. 2) Change a monster to its likely weaker defence position.
3) You can remove an Equip Spell.

*Once per turn, you can flip Guardian Sphinx into face-down defence position
during your Main Phase.  When this card is Flip Summoned, all monsters on your
opponent's side of the field are returned to the owner's hand.  Guardian
Sphinx can be used to remove monsters and Equip Spells.

*When Giant Germ/Nimble Momonga is sent to the graveyard as a result of battle,
you can Special Summon up to 2 monsters of the same name from your deck to
your side of the field.  These monsters can be used as tribute fodder to
summon strong ones.

*If your opponent specialises in using certain monster types, you can use
Tribe-Infecting Virus to clear the field of them.  Since you must discard 1
card from your hand to do this, I suggest choosing Sinister Serpent, as you
can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.

*The effect of Magician of Faith allows you to select 1 spell from your
graveyard and return it to your hand.  This effect can be used to re-play
cards like Nobleman of Crossout and Swords of Revealing Light.  Mask of
Darkness does the same thing for traps such as Mirror Force and Widespread
Ruin.

*The effect of Rush Recklessly increases 1 monster's ATK by 700 points during
the turn this card is activated.  The card can be used to make your monsters
stronger than your opponent's attack/defence position ones.  If you use it
when the opponent's monster attacks, you can counterattack to destroy his/her
monster as long as your monster is stronger.

*The Gravity Bind/A Legendary Ocean combo is a good strategy for defeating
opponents.  Although Gravity Bind prevents all 4-Star or higher monsters from
attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1
Star, so your 4-Star Water monsters will still be able to attack.

*When Witch of the Black Forest is sent from the field to the graveyard, you
can select 1 monster with a DEF of 1500 or less in your deck and add it to
your hand.  This effect can be used to acquire handy monsters like Jinzo and
Summoned Skull.  Sangan does the same thing for monsters with an ATK of 1500
or less such as D.D. Warrior Lady and Giant Soldier of Stone.

*The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
on your opponent's side of the field.  Fissure and Widespread Ruin do the same
thing to 1 monster with the lowest and highest ATK, respectively.  The cards
can be used to remove any monster if your opponent only has one monster on the
field, giving you the chance to attack him/her directly.

*The effect of Graceful Charity allows you to draw 3 cards from your deck, then
discard any 2 from your hand.  This effect can be used to discard a monster to
the graveyard and then Special Summon it to the field via resurrection spells
like Premature Burial and Monster Reborn.

*Royal Command and Light of Intervention can negate the activation and effects
of all Flip Effect Monsters.  This is handy for dealing with problematic
monsters like Penguin Soldier and Man-Eater Bug.

*4-Star and below monsters can be Normal Summoned without tributing another
monster.  The top class of these monsters have 1900 ATK.  There are monsters
with 2000 or greater ATK, but they always have a negative effect.

*When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
spell from your graveyard and return it to your hand.  If this card destroys a
monster by battle, that monster is removed from play instead of going to the
graveyard.  This card can be used in 2 ways: 1) Re-replay spells like Harpie's
Feather Duster and Premature Burial. 2) You can remove monsters (eg. Giant
Germ) from play to avoid triggering their effects.

*I advise having some monster removal, resurrection and disruptive cards in
your deck, as they can fit into nearly any deck theme.  Some examples of these
cards are listed below.

Resurrection: Premature Burial, Monster Reborn, Call of the Haunted
Removal: Fissure, Smashing Ground, Widespread Ruin, Exiled Force, D.D. Warrior
Lady, Sakuretsu Armor, Mirror Force, Bottomless Trap Hole, Raigeki Break, Trap
Hole
Disruptive: Compulsory Evacuation Device,  Reflect Bounder, Mask of Weakness,
Rush Recklessly, Zero Gravity, Nightmare Wheel, Mask of Dispel, Mask of the
Accursed, Guardian Sphinx, Blast Sphere, Shadow Spell

*When you are placing spells/traps on the field, try to only have 1-2 in your
spell/trap zone at a time.  That way, if the opponent uses spells like Heavy
Storm, Mystical Space Typhoon and Giant Trunade, you won't lose a lot of
cards.

*It takes a lot of luck or time to pull rare cards from packs, so I recommend
inputting their passwords into the Password Machine to obtain them.  That way,
you should be able to construct a strong deck more quickly and easily.

*The effect of Cyber-Stein allows you to Special Summon a Blue-Eyes Ultimate
Dragon from your Fusion Deck.  If you then equip Megamorph for a 9,000 ATK
monster and Fairy Meteor Crush/Big Bang Shot for pierce damage, you have a
good chance of doing an OTK.

*Most opponents don't use spell/trap removal cards, so using stalling cards
such as Gravity Bind can make winning an easy task.

*I advise not using fusions or rituals, as they require specific cards to be
summoned and can be removed from the field too easily.  Exceptions: XYZ
fusions and Fusion Monsters summoned via Cyber-Stein's effect.

*Have only 2-3 monsters on your field at a time.  That way, if you trigger a
Torrential Tribute or Mirror Force, you won't lose a lot of monsters.

*Whether or not you win a duel can depend on your opening hand or your
opponent's.  If he/she gets a bad hand or you get a good one, winning should
be easier.  If the opponent gets a good hand, winning will be harder, as
he/she'll probably play a lot of cards to catch you offguard in the first few
turns, though he/she might run out of cards to play for a while if he/she
uses up a lot of them straight away.

*I suggest having a few cards ready such as Seven Tools of the Bandit and Trap
Jammer to counter the effects of traps.  Also, try using spell/trap
destruction cards such as Harpie's Feather Duster, Heavy Storm and Mystical
Space Typhoon to destroy them.

*Sinister Serpent can be used with cards, such as Raigeki Break and Tribute to
the Doomed, to make discard costs practically costless.

*If you want to see what cards are in your opponent's hand, I advise using
Ceremonial Bell.  It works well in decks with stalling cards such as Gravity
Bind.

*Sasuke Samurai is good for destroying your opponent's face-down Defence
Position monsters, especially ones with flip effects.

*Ring of Destruction can be used to inflict major LP damage with a high ATK or
powered-up monster (eg. Maha Vailo) to win a duel or end it in a draw.  A few
duelists use the card, so watch out.

*High ATK non-tribute monsters with negative effects such as Jirai Gumo and
Goblin Attack Force are good defenders if you don't want to attack with them.

*You can discard a Skull-Mark Ladybug from your hand to pay a cost for another
card (eg. Raigeki Break) and still gain 1,000 LP.

*Emergency Provisions can be chained to the activation of your other spells
and/or traps such as Poison of the Old Man and Reckless Greed to gain even
more LP.

*Copycat can be used in 3 ways: 1) Copy an opponent's strongest monster. 2)
As it's a level 1 monster, it can attack freely even if Gravity Bind is on the
field. 3) Works well with Luminous Spark.

*The Thing in the Crater can be used to summon any Pro-Type monster such as
Twin-Headed Fire Dragon and Launcher Spider without needing tributes.

*You can use A Hero Emerges to summon mid-high level monsters without tributes
or discard a card to the graveyard.

###############################################################################
4.  Level 1 Duelists
###############################################################################

How to Unlock: All level 1 duelists are available from the start of the game.

Difficulty: Normal-Hard

Note: Tristan and Yugi are the hardest.

===============================================================================
                               4.01 - Tea Gardner
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
3x Kiseitai
3x Cure Mermaid
3x Marie the Fallen One
3x Fire Princess
3x The Forgiving Maiden
3x Nimble Momonga
1x Penguin Soldier
1x Hane-Hane
1x Man-Eater Bug

Spells:
-------
1x Change of Heart
3x Dian Keto the Cure Master
1x Fusion Sage
3x Polymerization
1x Monster Reborn
1x Graceful Charity
1x Sword of Deep-Seated

Traps:
------
1x Seven Tools of the Bandit
1x Enchanted Javelin
1x Trap Hole
1x Torrential Tribute
1x Numinous Healer
1x Solemn Wishes
1x Magic Jammer
1x Gift of The Mystical Elf
1x Mirror Force

Fusion Deck:
------------
1x St. Joan

Tea uses a LP Recovery deck that increases her LP and decrease yours with cards
such as Nimble Momonga, Fire Princess and Solemn Wishes.  Your best bet is to
use Bad Reaction to Simochi to ruin her strategy.  You can also use
Amphibious Bugroth MK-3 to bypass Tea's monsters and attack her directly to
avoid triggering their LP restoration effects.

As long as 1 or more copies of Marie the Fallen One exist in Tea's graveyard,
she can increase her LP by 200+ during each of her Standby Phases.  If Tea has
1 or more copies of Fire Princess on the field, she can also inflict 500+ of
damage to your LP at the same time, so watch out.

If Tea has a Polymerization in her hand, she can fuse a Marie the Fallen One
and The Forgiving Maiden into her strongest monster, the formidable St. Joan!
She also has a Fusion Sage, which allows her to take a Poly from her deck and
add it to her hand.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Earthbound Spirit
3x Wall of Illusion
3x Giant Soldier of Stone
3x Nimble Momonga
3x Skull-Mark Ladybug
3x Kiseitai
1x Soul Tiger
1x The Reliable Guardian
1x Aqua Madoor
1x Granadora
1x Humanoid Slime
1x Gravekeeper's Guard
1x Battle Footballer
1x Mysterious Puppeteer
1x Spirit of the Harp
1x Flash Assailant
1x The Dragon Dwelling in the Cave
1x Maiden of the Aqua
1x Mystical Elf
1x The Forgiving Maiden
1x Prevent Rat
1x Island Turtle

Spells:
-------
1x Card Destruction
1x Pot of Greed
1x Monster Reborn
1x Chorus of Sanctuary
1x Sebek's Blessing

Traps:
------
3x Numinous Healer
3x Enchanted Javelin
2x Solemn Wishes

Here, Tea uses a stronger version of her LP Recovery deck with high DEF
monsters such as Spirit of the Harp.  If that wasn't bad enough, Chorus of
Sanctuary increases the DEF of all Defense Position monsters by 500 points.
This helps Tea to increase her LP immensely via Solemn Wishes and Sebek's
Blessing.  Your best bet is to use monster removal cards to clear the field of
her monsters.

Since tribute monsters are banned in this duel, I recommend using a Warrior
Beatdown Deck or Dragon Harpie Deck, as they are two of the strongest decks in
the game even without tribute monsters.

If you switch all your monsters to defence position, Tea will always attack as
long as their DEF is less than the ATK of her monsters.  If she has strong
defensive monsters on the field, you can trick her into attacking with them and
they'll be left in attack position.

===============================================================================
                               4.02 - Tristan Taylor
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
3x Goblin Attack Force
1x Man-Eater Bug
3x Ancient Brain
3x Red-Eyes B. Dragon
3x Skull Red Bird
3x Tainted Wisdom
3x Faith Bird
1x Hane-Hane
2x Gaia the Fierce Knight
2x Thunder Dragon
1x Penguin Soldier
2x Curse of Dragon
1x Gaia the Dragon Champion

Spells:
-------
3x Polymerization
2x Horn of the Unicorn
2x Sword of Deep-Seated
1x Fusion Sage
1x Axe of Despair
1x Pot of Greed
2x Black Pendant
1x Change of Heart
1x Raigeki

Traps:
------
3x Skull Dice
1x Seven Tools of the Bandit
1x Torrential Tribute
1x Trap Hole
1x Mirror Force

Fusion Deck:
------------
1x Twin-Headed Thunder Dragon
1x Meteor B. Dragon
2x Meteor Dragon
1x Skull Knight

Tristan's WCT2005 deck is a big improvement over his '04 one.  His strategy
revolves around using equip spells and fusing monsters to form strong ones like
Skull Knight and Meteor B. Dragon.  He's one of the most challenging tier 1
opponents in the game, surprisingly enough, as he uses equip spells that can be
put back at the top of his deck if they're sent from the field to the
graveyard.  Fortunately, you can use Eternal Rest to destroy all
equipped monsters or use The Emperor's Holiday to negate the effects of equip
spells.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Gagagigo
1x Hysteric Fairy
1x Mechanicalchaser
1x Dark Driceratops
1x La Jinn the Mystical Genie of the Lamp
1x Vorse Raider
1x Toon Summoned Skull
1x Gemini Elf
1x Terrorking Salmon
1x Harpie's Brother
1x Amphibian Beast
1x Ryu Kokki
1x Granadora
1x 7 Colored Fish
1x Kaiser Glider
1x Luster Dragon
1x Dark Elf
1x Dunames Dark Witch
1x Neo Bug
1x Gearfried the Iron Knight
1x Beast of Talwar
1x Sea Serpent Warrior of Darkness
1x Cave Dragon
1x Luster Dragon #2
1x Kycoo the Ghost Destroyer
1x Blazing Inpachi
1x Dark Blade
1x Great Angus
1x Archfiend Soldier
1x Zombyra the Dark
1x Spear Dragon
1x Cyber-Tech Alligator
1x Goblin Attack Force
1x The Bistro Butcher
1x X-Head Cannon
1x Slate Warrior
1x Giga Gagagigo
1x Giant Oak
1x Jinzo
1x Cyber Harpie
1x Nin-Ken Dog
1x Giant Red Seasnake
1x Mad Dog of Darkness
1x Susa Soldier

Tristan now uses a generic beatdown deck.  His monsters have 1800 ATK or more.
At least you don't have to worry about his equip spells in this duel.

===============================================================================
                               4.03 - Ryou Bakura
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
3x Dragon Zombie
3x Master Kyonshee
3x Dark Assailant
3x Shadow Ghoul
1x Dokurizo the Grim Reaper
3x Poison Mummy
1x Yaranzo
1x Hane-Hane
3x Maha Vailo
1x Three-Legged Zombies
1x The 13th Grave
3x Ghoul with an Appetite
1x Dokurorider

Spells:
-------
1x Pot of Greed
1x Sword of Deep-Seated
1x Malevolent Nuzzler
1x Revival of Dokurorider
1x Horn of the Unicorn
1x Black Pendant

Traps:
------
1x Trap Hole
1x Mirror Force
1x Magic Jammer

Bakura uses a Maha Vailo/Equip Spell deck with Zombie-type monsters.  He uses
most of the same equips as Tristan.  You can use Tribe-Infecting Virus to clear
the field of Bakura's zombies.

The one monster to be wary of is Maha Vailo, as it gains 500 ATK for each equip
spell equipped to it (reaching 2800+ ATK if you're unlucky).

Bakura always places a Black Pendant face-down in his spell/trap zone rather
than keeping it in his hand, so you can play magic/trap destruction cards such
as Harpie's Feather Duster and Heavy Storm to destroy it before he gets a
chance to use it.

Poison Mummy can catch you off guard, as it has 1800 DEF, though its flip effect
isn't that bad.

Your best bet is to use strong monsters to take Bakura down or just use monster
removal cards.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Maha Vailo
3x Skull-Mark Ladybug
3x Skelengel
3x Needle Worm
3x Gemini Elf
3x Dimensional Warrior
1x Man-Eater Bug
3x Banisher of the Light
1x Morphing Jar
1x Sinister Serpent
3x Penguin Soldier

Spells:
-------
2x Black Pendant
1x United We Stand
1x Mage Power
1x Monster Reborn
1x Pot of Greed
1x Dark Hole

Traps:
------
3x Trap Hole
3x Negate Attack
3x Enchanted Javelin
1x Mirror Force
1x Seven Tools of the Bandit

Here, Bakura uses a deck that is based around disruption, monster removal and
depleting your deck of cards with Gemini Elf as an added surprise.  It's
similar to the deck Yami Bakura used in the Duelist Kingdom arc of the anime.
Cards such as Royal Command and Nobleman of Crossout are useful against him.
At least you don't have to face his Dark monsters in this duel.

===============================================================================
                               4.04 - Grandpa Muto
===============================================================================

Note: Grandpa uses different but similar Exodia Decks at random. Two of these
are listed below.

+~~~~~~~~~~~~~~~~+
| Sample Deck #1 |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
1x 30,000-Year White Turtle
1x Man-Eater Bug
1x Hane-Hane
2x Penguin Soldier
1x Tenderness
1x Aqua Snake
1x Turtle Tiger
2x Mystic Tomato
2x Yaiba Robo
1x Ancient Brain
1x Flame Dancer
1x Sangan
1x Protector of the Throne
1x Beast of Talwar
1x Binding Chain
1x Blue-Eyes White Dragon
1x Dissolverock

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Monster Reborn

Traps:
------
2x Seven Tools of the Bandit
3x Trap Hole
1x Call of the Haunted
3x Jar of Greed
2x Negate Attack

+~~~~~~~~~~~~~~~~+
| Sample Deck #2 |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Penguin Soldier
1x The Judgement Hand
1x Armored Zombie
3x Mystic Tomato
1x Hane-Hane
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Sangan
1x Lord of Zemia
1x Spirit of the Books
1x Stuffed Animal
1x Key Mace #2
1x Takhuee
1x Man-Eater Bug
1x Corroding Shark
1x Hibikime
1x Harpie's Brother
1x Dragon Statue
1x The Snake Hair
1x Magical Ghost
1x Komakiriman
1x Mammoth Graveyard
1x Mon Larvas
1x Blue-Eyes White Dragon
1x Trial of Nightmare
1x Beast of Talwar

Spells:
-------
1x Upstart Goblin
1x Graceful Charity
1x Monster Reborn

Traps:
------
1x Jar of Greed
1x Trap Hole
1x Seven Tools of the Bandit
1x Call of the Haunted

Grandpa uses an Exodia Deck with Blue-Eyes White Dragon as an added surprise.
If he holds all 5 Exodia parts in his hand, he wins.  He isn't that hard,
though, as he has a lot of junk monsters and doesn't have many cards to help
get the Exodia pieces into his hand.  He does have some stalling and monster
removal cards, though.

Mystic Tomato is the monster to be wary of.  When this card is sent to the
graveyard as a result of battle, Grandpa can Special Summon 1 Dark-Attribute
monster with an ATK of 1500 or less in attack position from his deck.  This
effect can be used to acquire handy Dark monsters such as Sangan or another
Mystic Tomato, though he often ruins his own strategy by bringing out an Exodia
piece.

Grandpa has a Blue-Eyes White Dragon, but he likely won't get a chance to
summon it.

===============================================================================
                               4.05 - Joey Wheeler
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
1x Goblin Attack Force
1x Zombyra the Dark
1x Red-Eyes B. Dragon
1x Penguin Soldier
2x Summoned Skull
3x Baby Dragon
3x Spear Dragon
3x Axe Raider
3x Alligator's Sword
3x Time Wizard
1x Man-Eater Bug
1x Hane-Hane
1x Kojikocy
1x Panther Warrior

Spells:
-------
1x Graceful Charity
1x Fusion Sage
2x Polymerization
1x Graceful Dice
1x Premature Burial
1x Change of Heart
1x Raigeki

Traps:
------
1x Seven Tools of the Bandit
1x Torrential Tribute
1x Magic Jammer
1x Skull Dice
1x Mirror Force

Fusion Deck:
------------
1x B. Skull Dragon
1x Alligator's Sword Dragon
1x Thousand Dragon

Joey uses a beatdown deck with luck-themed cards.  Most of his monsters have
1700 ATK or more.

Goblin Attack Force, Zombyra the Dark, Spear Dragon and Panther Warrior are
Joey's strongest non-tribute monsters, though they each have negative effects.

When Goblin Attack Force and Spear Dragon both attack, they are changed to
Defence Position at the end of the Battle Phase.  Zombyra the Dark cannot
attack a player directly and weakens itself with every attack.  Panther Warrior
can't attack unless one of the player's monsters is offered as a tribute.

Be wary of Time Wizard, as it can destroy all your monsters and Joey often
calls the coin toss right.  Another monster to be ready for is Jinzo, as it can
negate all traps on the field and Joey only has to tribute 1 monster to summon
it.

Like Tristan, Joey uses powerful Fusion Monsters such as Alligator's Sword
Dragon and B. Skull Dragon with the former being able to attack you directly
and the latter having 3200 ATK!

Joey's die roll cards (Graceful Dice and Skull Dice) can either strengthen his
monsters or weaken yours.  Like Time Wizard's effect, Joey often gets lucky
with his rolls, so watch out.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Goblin Attack Force
3x Zombyra the Dark
3x Spear Dragon
3x Giant Oak
3x Luster Dragon #2
3x Vorse Raider
3x Granadora
3x Gemini Elf
3x Archfiend Soldier
3x Spell Canceller
3x Cave Dragon
3x Mad Dog of Darkness
1x Slate Warrior
1x Summoned Skull
1x Jinzo

Spells:
-------
1x Card Destruction
1x Dark Hole
1x United We Stand
3x Axe of Despair

Traps:
------
1x Ring of Destruction

Joey now focuses his deck fully on beatdown with high ATK monsters such as
Vorse Raider and Gemini Elf.  He's the first duelist that ignores the
Limitation Tournament's restrictions.  Your best bet is to use your own strong
monsters to take him down or just use monster removal cards.

Jinzo and Spell Canceller are the monsters to be aware of.  The former negates
all traps on the field while the latter does the same to spells.  If Joey
manages to summon both monsters, your spells will be useless (traps don't
matter, as they're banned in this duel).  To make matters worse, he can equip
United We Stand and/or Axe of Despair to power them up to take out all your
monsters, effectively making them invincible.  Your best is to use monster
removal cards such as Exiled Force and D.D. Warrior Lady to get rid of them.

===============================================================================
                               4.06 - Yugi Muto
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
1x Sangan
1x Witch of the Black Forest
1x Penguin Soldier
3x Magician of Black Chaos
3x Black Luster Soldier
1x Magician of Faith
1x Gemini Elf
3x Summoned Skull
1x Man-Eater Bug
3x Maha Vailo
1x Hane-Hane
1x Sinister Serpent

Spells:
-------
3x Dark Magic Ritual
3x Black Luster Ritual
1x Pot of Greed
1x Raigeki
1x Change of Heart
1x Premature Burial
1x Monster Reborn
1x Snatch Steal
1x Axe of Despair
1x Black Pendant
1x Swords of Revealing Light
1x Graceful Charity

Traps:
------
3x Trap Hole
3x Seven Tools of the Bandit
3x Magic Jammer
1x Torrential Tribute
1x Call of the Haunted

Yugi only has one strong non-tribute monster (Gemini Elf), but his effect ones
make up for it.  Like Bakura, he uses Maha Vailo.

Yugi has a good variety of spells and traps, so be ready for them.  Be wary of
Magician of Black Chaos and Black Luster Soldier, as he can use ritual cards to
summon them.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Penguin Soldier
3x Maha Vailo
1x Summoned Skull
1x Jinzo
3x Gemini Elf
1x Sinister Serpent
1x Hane-Hane
1x Man-Eater Bug
3x Luster Dragon #2
3x Mad Dog of Darkness
3x Dark Magician
1x Mystical Elf
3x Archfiend Soldier
3x Vorse Raider
1x Aqua Madoor

Spells:
-------
1x Card Destruction
1x Swords of Revealing Light
1x Axe of Despair
1x Graceful Charity
1x Harpie's Feather Duster
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
1x Delinquent Duo
1x Raigeki

Traps:
------
3x Trap Hole
1x Call of the Haunted
1x Magic Cylinder
2x Magic Jammer
1x Torrential Tribute
1x Seven Tools of the Bandit
1x Ring of Destruction
1x Enchanted Javelin

Yugi now uses a deck geared more towards beatdown with high ATK monsters
such as Archfiend Soldier and Mad Dog of Darkness.  Your best bet is to use
your own strong non-tribute monsters to defeat him or just use monster removal
cards.

Delinquent Duo is a game-breaking card.  In exchange for just 1,000 LP, Yugi
can force you to discard 2 cards from your hand, so watch out.

Yugi ignores the tournament's card limitations so he'll use Effect Monsters
against you while you have to stick to the rules, but he shouldn't give you too
much trouble anyway.

###############################################################################
5.  Level 2 Duelists
###############################################################################

How to Unlock: All level 2 duelists are by winning the Weekend Tournament 1-4
times.

Difficulty: Hard

Note: Mako, Mai and Kaiba are the hardest.

===============================================================================
                               5.01 - Rex Raptor
===============================================================================

Monsters:
---------
1x Spirit of the Harp
3x Mad Sword Beast
1x Wood Clown
1x The Statue of Easter Island
3x Crawling Dragon #2
1x Armored Starfish
1x Hane-Hane
1x Dark Bat
2x Swordsman of Landstar
1x Firegrass
1x Man-Eater Bug
1x Wing Egg Elf
3x Two-Headed King Rex
1x Stone Armadiller
1x Ryu-Kishin
1x Hero of the East
1x Cyber-Tech Alligator
1x Snakeyashi
1x Penguin Soldier
1x Holograh

Spells:
-------
1x Graceful Charity
1x Change of Heart
1x Card Destruction
1x Monster Reborn
1x Dark Hole
1x Snatch Steal
1x Swords of Revealing Light
1x Polymerization

Traps:
------
1x Trap Hole
1x Seven Tools of the Bandit
1x Torrential Tribute

Fusion Deck:
------------
1x Bracchio-raidus

Rex's non-tribute monsters have 1600 ATK or less.  Half of them are Dinosaur-
Type, so you can use Tribe-Infecting Virus to destroy them.  Mad Sword Beast is
the monster to be wary of.  When it attacks with an ATK that is higher than the
DEF of your Defence Position monsters, the difference is subtracted from your
LP.  It has only 1400 ATK, though, so it should be easy enough to destroy.
Rex can fuse a Crawling Dragon #2 and Two-Headed King Rex into the 2200 ATK
Bracchio-raidus, though it's not that hard to beat.

===============================================================================
                               5.02 - Weevil Underwood
===============================================================================

Monsters:
---------
3x 4-Starred Ladybug of Doom
8x *Random Normal Monsters*
2x Empress Mantis
3x Needle Worm
1x Hane-Hane
2x Jirai Gumo
2x Penguin Soldier
3x Man-Eater Bug
1x Sangan
1x Witch of the Black Forest

Spells:
-------
1x Change of Heart
1x Monster Reborn
1x Graceful Charity
1x Dark Hole
1x Premature Burial
1x Swords of Revealing Light
1x Card Destruction

Traps:
------
3x Trap Hole
1x Torrential Tribute
2x Seven Tools of the Bandit
1x Call of the Haunted

Weevil uses a Insect-Type/Card Removal deck.  Although he doesn't have a lot of
strong monsters, his effect ones make up for it.  Weevil's strategy revolves
around using his insects to remove your monsters from the field, leaving you
open to attack in the process.

Jirai Gumo and Empress Mantis are Weevil's strongest monsters.  He can use
Witch of the Black Forest to get one of them early on.  The former is also a
non-tribute monster, though it's a double-edged word, as it has a 50% chance of
halving his LP with every attack and Weevil often calls the coin toss wrong.
It can actually help you if his LP is high.

Needle Worm and 4-Starred Ladybug of Doom are the monsters to be aware of.
When the former and latter are Flip-Summoned, they discard 5 cards from the top
of your deck to the graveyard and destroy all face-up 4-Star monsters on your
side of the field, respectively, so be careful.  Royal Command and Nobleman of
Crossout are useful here.

===============================================================================
                               5.03 - Mako Tsunami
===============================================================================

Monsters:
---------
3x Flying Fish
3x Amphibian Beast
4x Penguin Soldier
3x Giant Red Seasnake
3x Maiden of the Aqua
3x Fenrir
3x 7 Colored Fish
3x Fortress Whale
3x Amphibious Bugroth MK-3
3x Granadora
1x Man-Eater Bug
1x Hane-Hane

Spells:
-------
3x Fortress Whale's Oath
3x A Legendary Ocean
1x Pot of Greed
1x Raigeki
1x Change of Heart
1x Graceful Charity
1x Dark Hole

Traps:
------
2x Seven Tools of the Bandit
1x Torrential Tribute
1x Magic Jammer
1x Mirror Force
1x Trap Hole

Mako uses A Legendary Ocean/Water-Attribute deck with some high ATK monsters
such as Giant Red Seasnake and Granadora.  Granadora is a double-edged sword,
though, as he gains 1000 LP if it's summoned but it costs him 2000 LP if it's
destroyed.

A lot of Mako's monsters are strong in their own right and he can play A
Legendary Ocean to make them even stronger.  In addition, the spell downgrades
all Water Monsters in both player's hands and on the field by 1 Star.  This
allows Mako to summon Amphibian Beast without having to tribute 1 monster
first, though if you're using A Legendary Ocean deck yourself, you take
advantage of his own field spell as well.

Fenrir and Amphibious Bugroth MK-3 are the monsters to be wary of.  When the
former destroys one of your monsters as a result of battle, you are required to
skip your next Draw Phase.  As long as A Legendary Ocean or Maiden of the Aqua
remains face-up on the field (the cards are treated as Umi), the latter can
attack your LP directly.

When Penguin Soldier is Flip-Summoned, it can both send your monsters back to
your hand.  Mako has 4 copies of the card, despite the fact that you can only
have 3 copies of a single card in your deck.  Be ready.

===============================================================================
                               5.04 - Mai Valentine
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
2x Harpie's Brother
3x Harpie Lady
2x Blue-Winged Crown
2x Skull Red Bird
2x Harpie's Pet Dragon
3x Harpie Lady Sisters
2x Faith Bird
1x Man-Eater Bug
1x Penguin Soldier
1x Hane-Hane
1x Temple of Skulls
1x United Resistance

Spells:
-------
1x Pot of Greed
3x Gust Fan
3x Cyber Shield
1x Premature Burial
2x Rising Air Current
3x Elegant Egotist
1x Raigeki
1x Change of Heart
1x Swords of Revealing Light

Traps:
------
1x Torrential Tribute
1x Negate Attack
1x Trap Hole
1x Magic Jammer
1x Seven Tools of the Bandit
1x Mirror Force

Mai uses a Winged Beast-Type/Wind-Attribute deck with Harpies as her
centrepiece.  You can use Tribe-Infecting Virus to clear the field of her
Winged Beasts.  Her Wind monsters aren't that strong at first, but like Mako,
she can use a field spell (Rising Air Current) along with equip spells to make
them much stronger, though if you're using a Wind deck yourself, you can take
advantage of her own field spell as well.

Harpie Lady Sisters and Harpie's Pet Dragon are the monsters to be wary of.
The former can be Special Summoned from her hand or deck via Elegant Egotist.
The latter can be a formidable monster, as it is powered up by every Harpie-
related card on the field.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Lunar Queen Elzaim
3x D.D. Crazy Beast
3x D.D. Warrior Lady
1x Amazon of the Seas
1x Queen's Double
3x Dimensional Warrior
3x The Bistro Butcher
3x Maha Vailo
3x Lady Assailant of Flames
3x Nimble Momonga
1x Beautiful Headhuntress
3x Spirit of the Harp
1x Goddess with the Third Eye
1x Witch's Apprentice
1x Kanan the Sword Mistress
1x Sonic Maid
1x Hibkime

Spells:
-------
1x Banner of Courage

Traps:
------
1x Ring of Destruction
3x Trap Hole

Like Bakura, Mai now uses a deck based around disruption, monster removal and
stalling.  Although a lot of her monsters aren't too strong, she can play
Banner of Courage to increase the ATK of all monsters on her side of the field
by 200 points.  While 200 points may not seem to strengthen monsters much, the
Spell Card enables Mai's The Bistro Butcher and Maha Vailo to destroy monsters
that are only slightly stronger than them.

D.D. Crazy Beast, D.D. Warrior Lady, and Dimensional Warrior are the monsters
to be aware of.  When the latter two attack or are attacked, they and the
opposing monsters are removed from play and cannot be used again during the
current duel.  If the former one destroys a monster in battle, that monster is
removed from play.

The effects of Queen's Double and Lady Assailant of Flames can inflict damage
to your Life Points.  The former can attack your Life Points directly.  When
the latter is Flip-Summoned, Mai can remove 3 cards from the top of your deck
to inflict 800 points of Direct Damage.  If you're lucky, she may discard 3 of
her best cards, making the duel much easier to win in the process.

An Exodia Deck or Burn Deck work well against her.

At least you don't have to face her Wind monsters in this duel.

===============================================================================
                               5.05 - Seto Kaiba
===============================================================================

+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+

Monsters:
---------
1x Hane-Hane
3x Soul of Purity and Light
3x Luster Dragon #2
3x Cyber-Tech Alligator
3x Spear Dragon
2x Magician of Faith
3x Blue-Eyes White Dragon
3x Goblin Attack Force
3x Vorse Raider
3x Archfiend Soldier
2x Cyber-Stein
1x Man-Eater Bug
1x Penguin Soldier
1x Chaos Emperor Dragon - Envoy of the End
1x Black Luster Soldier - Envoy of the Beginning

Spells:
-------
3x Big Bang Shot
1x Graceful Charity
1x Monster Reborn
1x Mage Power
1x Heavy Storm
1x Change of Heart
1x United We Stand

Traps:
------
1x Trap Hole
3x Negate Attack
1x Seven Tools of the Bandit
2x Magic Jammer
1x Call of the Haunted

Fusion Deck:
------------
1x Blue-Eyes Ultimate Dragon

Like in the anime, Kaiba uses a strong beatdown deck with powerful spells/traps
as support.  Most of his monsters have 1900 ATK or more.

Blue-Eyes White Dragon is Kaiba's signature card and is one of the strongest
monsters in the game.  Unlike Grandpa Muto, he has a lot of high ATK monsters
that can be easily tributed to play it, so be ready to face all 3 Blue-Eyes in
one duel.

Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
Light and 1 Dark monster in the player's graveyard from play.  The Envoys boast
a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
next to no cost, multiple copies can swarm the field and their effects can be
used to overwhelm the opponent.

BLS has two effects, and they are both very powerful.  Its first effect removes
1 monster from play.  Its second effect allows it to attack twice if it
destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
Points, all cards in both player's hands and on the field are sent to the
graveyard.  300 points of damage is inflicted to the opponent's LP for each
card that is sent to the graveyard by this effect.  Fortunately, Kaiba never
activates BLS' first effect or CED's one, so they're a lot less threatening
than they could be.  Your best bet is to use Kycoo the Ghost Destroyer/
Bottomless Trap Hole/Jowgen the Spiritualist to prevent him from summoning the
Envoys.

With Cyber-Stein, Kaiba can Special Summon a Blue-Eyes Ultimate Dragon by
paying 5000 LP.  On the plus side, the Fusion Monster is not Fusion Summoned
in the usual manner.  Therefore, if the Fusion Monster is sent to the
graveyard, he can't Special Summon it from the graveyard.  I advise having a
Magic Cylinder ready, as you can use it to inflict Direct Damage equal to
Blue-Eyes Ultimate Dragon's ATK to your opponent's Life Points.
Alternatively, you can summon a strong tribute monster to attack Cyber-Stein,
taking out Kaiba's remaining LP in the process.

Soul of Purity and Light can be a difficult monster to contend with, as it
weakens all your monsters' ATK during your Battle Phase and Kaiba can Special
Summon it for next to no cost by removing 2 Light monsters from his graveyard.
Have a monster removal card ready to destroy it.

+~~~~~~~~~~~~~~~~~~+
| Alternative Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Blue-Eyes White Dragon
3x Cyber-Tech Alligator
3x Goblin Attack Force
3x Archfiend Soldier
1x Cyber-Stein
1x Hane-Hane
3x Spear Dragon
3x Luster Dragon #2
3x Vorse Raider
3x Nimble Momonga
3x Giant Germ
1x Jinzo
1x Slate Warrior
3x Mad Dog of Darkness
1x Beast of Talwar

Spells:
-------
1x Graceful Charity
1x Dark Hole
1x Card Destruction
3x Big Bang Shot
1x Heavy Storm

Traps:
------
3x Negate Attack
3x Trap Hole
1x Torrential Tribute
1x Ring of Destruction
3x Widespread Ruin
3x Enchanted Javelin
1x Call of the Haunted
1x Magic Cylinder
1x Mirror Force

Fusion Deck:
------------
1x Blue-Eyes Ultimate Dragon

Aside from not using the Envoys this time, Kaiba hasn't changed his strategy
much.

Nimble Momonga and Giant Germ are the monsters to be aware of.  When they are
sent to the graveyard as a result of battle, Kaiba can take cards of the same
names from his deck and Special Summon them to the field.  In addition, the
former increases Kaiba's LP by 1000 points and the latter decreases your LP by
500.  Kaiba can use the above monsters as tribute fodder to summon his stronger
ones, so watch out.

Like Joey and Yugi, Kaiba ignores the tournament's card limitations, so he'll
use spells against you but he still shouldn't be that hard to beat.

###############################################################################
6.  Level 3 Duelists
###############################################################################

How to Unlock:  Aside from Yami Yugi, all level 3 duelists are unlocked by
winning the Championship once.  Yami Yugi appears randomly once per day by
beating any Misc. Duelist in Shadow World.

Difficulty: Very Hard

Note: Arkana, Rare Hunter, Marik Ishtar and Yami Yugi are the hardest.

===============================================================================
                               6.01 - Arkana
===============================================================================

Monsters:
---------
3x Vorse Raider
3x Archfiend Soldier
3x Dark Magician
3x Mad Dog of Darkness
3x Luster Dragon #2
3x Gemini Elf

Spells:
-------
3x Graceful Charity
3x Monster Reborn
3x Card Destruction
3x Dark Hole
3x Raigeki

Traps:
------
3x Torrential Tribute
3x Trap Hole
3x Ring of Destruction

Arkana uses a very strong beatdown deck with Dark Magicians as his centrepiece.
His non-tribute monsters all have 1900 ATK and he can easily tribute them to
summon his magicians if you don't get rid of them quickly.  Your best bet
is to use your own strong monsters to take them down or just use any monster
removal cards.  Gora Turtle also works well in this duel.

===============================================================================
                               6.02 - Rare Hunter
===============================================================================

Monsters:
---------
1x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Witch of the Black Forest
3x Sangan

Spells:
-------
3x Swords of Revealing Light
3x Graceful Charity
3x Pot of Greed
3x Dark Hole
3x Upstart Goblin

Traps:
------
3x Jar of Greed
3x Mirror Force

Quite a change from Grandpa Muto's mediocre Exodia deck.  Rare Hunter's deck is
based on the one he uses in the anime.  He uses 3 copies of each Exodia card
except the head.  His other cards either stall/destroy your monsters or help
get the Exodia pieces into his hand. Unlike Grandpa, he relies solely on Exodia
for victory.  If he gets a good opening hand, he has a great chance of winning
in just 2 turns or even on his 1st turn, especially if he goes first.

Imperial Order can negate the effects of Rare Hunter's spells, while Jinzo
can do the same to his traps.  He never summons his Exodia parts to the field,
so the cards he Sets face-down are always Witch of the Black Forest and Sangan.
You can use a Discard Deck to ruin his strategy.  If the head is sent to the
graveyard, he won't be able to summon Exodia without it, making all his other
pieces useless.

If you use multiple copies of Confiscation, The Forceful Sentry and/or
Delinquent Duo at the same time, Rare Hunter will be left with 0 cards in his
hand.  As long as you inflict damage with Yata-Garasu each turn, he will be
unable to draw new cards and probably won't be able to do anything for the
remainder of the duel.

Your best bet is to use Rare Hunter's strategy.  While he places monsters and
traps on the field, I advise using the time to gather your own Exodia pieces.
Most of the time, you'll be able to summon Exodia before he does.

===============================================================================
                               6.03 - Umbra & Lumis
===============================================================================

Monsters:
---------
2x Grand Tiki Elder
1x Slate Warrior
3x Summoned Skull
2x Masked Sorcerer
3x Vorse Raider
2x Magician of Faith
3x The Masked Beast
2x Mask of Darkness
1x *Random Normal Monsters*

Spells:
-------
2x Curse of the Masked Beast
3x Premature Burial
3x Monster Reborn
2x Raigeki
2x Dark Hole
3x Mask of Brutality

Traps:
------
1x Magic Cylinder
2x Mask of Weakness
1x Mirror Force
2x Ring of Destruction

Umbra & Lumis have a mask-themed beatdown deck with powerful spells/traps as
support.  Their non-tribute monsters have 1900 ATK or less.  Half of their
monsters are Fiend-Type, so you can use Exile of the Wicked/Tribe-Infecting
Virus to clear the field of them.

===============================================================================
                               6.04 - Strings
===============================================================================

Monsters:
---------
3x Spear Dragon
3x Humanoid Slime
3x Summoned Skull
3x Magician of Faith
3x Slate Warrior

Spells:
-------
3x Monster Reborn
3x Premature Burial
3x United We Stand
3x Raigeki
3x Dark Hole

Traps:
------
3x Call of the Haunted
3x Magic Cylinder
3x Skull Dice
3x Mirror Force
3x Ring of Destruction

Strings uses a beatdown deck with powerful spells/traps as support.  Half of
his monsters are Fiend-Type, so you can use Exile of the Wicked/Tribe-Infecting
Virus to clear the field of them.

===============================================================================
                               6.05 - Odion
===============================================================================

Monsters:
---------
3x Spear Dragon
3x Mask of Darkness
3x Morphing Jar
3x Man-Eater Bug
3x Summoned Skull

Spells:
-------
3x Monster Reborn
3x Raigeki
3x Dark Hole

Traps:
------
3x Torrential Tribute
3x Fairy Box
3x Magic Jammer
3x Call of the Haunted
3x Mirror Force
3x Negate Attack
3x Ring of Destruction
3x Trap Hole
3x Enchanted Javelin
3x Magic Cylinder

Like in the anime, Odion uses a deck based on the theme of Traps.  I advise
using Jinzo/Royal Decree to negate the effects of all traps.  Mask of Darkness
is the monster to be wary of.  Its effect allows Odion to select 1 trap from
his graveyard and return it to his hand.

===============================================================================
                               6.06 - Marik Ishtar
===============================================================================

Monsters:
---------
3x Chaos Emperor Dragon - Envoy of the End
3x Black Luster Soldier - Envoy of the Beginning
3x Banisher of the Light
3x Summoned Skull

Spells:
-------
3x Card Destruction
3x Raigeki
3x United We Stand
3x Mage Power
3x Graceful Charity
3x Dark Hole
3x Upstart Goblin

Traps:
------
3x Torrential Tribute
3x Mirror Force

Marik has a One Turn Kill deck.  His strategy revolves around discarding a lot
of his monsters in order to summon the Envoys.  Summoned Skull and Banisher of
Light can be difficult to get rid of.

I advise using a Discard Deck to disrupt Marik's strategy. Other than the
Envoys, watch out for his Equip Spells, which can increase the ATK power
of his monsters.

===============================================================================
                               6.07 - Yami Bakura
===============================================================================

Monsters:
---------
3x Spear Dragon
3x Maha Vailo
3x Blast Sphere
3x Airknight Parshath
3x Dark Driceratops

Spells:
-------
3x Big Bang Shot
3x United We Stand
3x Mage Power
3x Monster Reborn
3x Raigeki
3x Pot of Greed
3x Graceful Charity
2x Shinato's Ark

Traps:
------
3x Mirror Force
3x Magic Cylinder
3x Ring of Destruction

Yami Bakura uses a strong beatdown deck with powerful spells/traps as support.
It's a much stronger version of his good self's deck.

Oddly enough, Yami Bakura has 2 copies of Shinato's Ark, but Shinato isn't in
his deck for some reason (presumably due to Konami forgetting to add it).

Airknight Parshath, Spear Dragon, and Dark Driceratops are the monsters to be
aware of.  If their ATK is greater than the DEF of your Defence Position
monster, the difference is subtracted from your Life Points.  In addition,
when Airknight Parshath inflicts Battle Damage to your LP, Yami Bakura can draw
1 card from his deck.

Blast Sphere is the monster to be wary of.  When you attack this monster in
face-down Defense Position, it is equipped to the attacking monster (damage is
not calculated).  The equipped monster and Blast Sphere are destroyed during
your next Standby Phase.  You then receive Direct Damage equal to the equipped
monster's ATK.  If you suspect Yami Bakura has a Blast Sphere face-down on the
field, you can use Stop Defense/Book of Taiyou to flip the monster into face-up
attack position without triggering its effect.

===============================================================================
                               6.08 - Yami Yugi
===============================================================================

+~~~~~~~~~~~~~~~~~~+
| Battle City Deck |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Summoned Skull
1x Magician of Black Chaos
3x Dunames Dark Witch
1x Cyber Jar
3x Soul of Purity and Light
1x Slate Warrior
1x Dark Magician Girl
3x Dark Magician
9x *Random Normal Monsters*

Spells:
-------
1x Heavy Storm
1x Dark Hole
1x Graceful Charity
1x Card Destruction
1x Swords of Revealing Light
1x Dark Magic Ritual
1x Snatch Steal
1x Harpie's Feather Duster
1x Premature Burial

Traps:
------
1x Torrential Tribute
2x Seven Tools of the Bandit
1x Fairy Box
1x Call of the Haunted
1x Magic Cylinder
2x Magic Jammer

Yami Yugi has based his deck on two themes: Beatdown and Dark Magician.  His
strongest non-tribute monsters are Slate Warrior, Dunames Dark Witch and 7
Colored Fish with Slate Warrior being able to weaken one of your monsters if
it's destroyed.

Cyber Jar is a game-breaking card.  If the monster is Flip-Summoned, it
destroys all monsters on the field.  Both players then pick up 5 cards from
the top of their respective Decks and show the cards to each other.  Finally,
any monsters of 4-Star or lower among them on the field are Special Summoned
in face-up Attack Position or face-up Defense Position.  The rest of the cards
picked up are placed in the players' hands.  Watch out for Cyber Jar, as Yami
Yugi can use it to turn the tide in his favour.

Like Kaiba, Yami Yugi uses Soul of Purity and Light, but the strategy's no
different.

Fairy Box is the one card to be wary of, as it has a 50% chance of reducing
your monster's ATK to 0.  The trap can catch you off guard and cause major
damage, especially if Yami Yugi's monsters counterattack and destroy yours.
Fortunately, he often calls the coin toss wrong.  Your best bet is to use a
magic/trap destruction card such as Harpie's Feather Duster or Heavy Storm to
destroy it or just pass some turns until he stops paying LP to keep it on the
field.

Yami Yugi has a few spell/trap destruction cards, but they shouldn't give you
too much trouble.

+~~~~~~~~~~~~~~~~~~~+
| Shadow World Deck |
+~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Summoned Skull
1x Magician of Black Chaos
3x Soul of Purity and Light
1x Jinzo
3x Dunames Dark Witch
3x Dark Magician
1x Chaos Emperor Dragon - Envoy of the End
1x Black Luster Soldier - Envoy of the Beginning
1x Cyber Jar
1x Dark Magician Girl
3x Slate Warrior

Spells:
-------
2x Monster Reborn
1x Premature Burial
1x Harpie's Feather Duster
2x Change of Heart
1x Dark Magic Ritual
1x Swords of Revealing Light
1x Dark Hole
1x Raigeki
1x Pot of Greed
1x Card Destruction
1x Graceful Charity
1x Heavy Storm
1x Snatch Steal

Traps:
------
1x Magic Jammer
1x Fairy Box
2x Seven Tools of the Bandit
1x Mirror Force
1x Magic Cylinder
1x Call of the Haunted

Yami Yugi's Shadow World deck is a much stronger version of his Battle City one
with some of the most powerful monsters in the game.  No junk monsters this
time.  If you thought he was tough before, just try him now.  Like Kaiba and
Marik, he uses the Envoys, but the strategy's no different.

###############################################################################
7.  Credits
###############################################################################

- Thanks to me for writing this FAQ.

- Thanks to you for reading this FAQ.

- Thanks to Konami for developing and publishing this game.

- Thanks to GameFAQs for the disclaimer and hosting this guide.

- Thanks to the Yu-Gi-Oh! World magazine for information regarding Yata-Garasu
 and the Envoys.

###############################################################################
8.  Contact Information
###############################################################################

If you have any questions, comments or corrections regarding my guide, I can be
contacted by sending me a Private Message on GameFAQs or posting a topic on the
GameFAQs message board of this game (I prefer not using an e-mail address).
Contributions to this guide are appreciated.

###############################################################################
9.  Copyright Information
###############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2007-2018 David Lucey