*****************************************************************************

                       Tweety and the Magic Gems FAQ
                          For the Gameboy Advance
                      Version 1.0 (Created 9/29/2001)
                              By Devin Morgan

   This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. General Information
5. Mini-Games
6. Items
7. Secrets/Tips and Tricks
8. Copyright Notice
9. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (9/29/01): The first version of this FAQ. It's complete for the
most part, since there's not much of anything to cover in this game anyway. I
_might_ be missing an item or two, but if I find any I did in fact miss, I'll
update!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

This party game for the Gameboy Advance is obviously based on the popular
Looney Tunes characters. This is the first party-genre game for the portable
system, and personally, it sucks. I'm only writing this guide because noone
else would! But anyway, the object of the game is to collect 5 gems scattered
throughout the large world board to prevent Tweety from turning to stone (how
corny of a story that is). You play mini-games, collect items, and move
around the board as you try to collect the aforementioned gems. The board is
huge and is quite boring, as is this game, so only play if you're just dying
to play a GBA party game; otherwise leave this one alone!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu screens

A: Enter a city on the world map, confirm selection on menu screens

B: Cancel selection on menu screens

Start: Pause/resume game

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. General Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========
Characters
==========

Sylvester
Bugs Bunny
Daffy Duck
Yosemite Sam
Marc Antony
Porky Pork

The above 6 are the playable characters you can choose to play as in this
game. There is no real difference between each character, so just pick
whichever one you want to play with.


========
Overview
========

There is one large board map and several sub-maps when you enter cities. You
and up to 3 other computer controlled characters must move along the map by
drawing a card, then move that many spaces. There are 5 gems scattered around
to collect, and whoever collects all 5 first wins. Along the way, you can
come across other characters and play mini-games, buy items from the Shop,
and so on. Read in the following sections for more information on the items
and mini-games in this game. You must be quick to get through here because
every few turns, Tweety turns more and more into stone. If Tweety totally
turns to stone, the game is over.


=============
In-Game Menus
=============

While playing the game, there are 5 icons on the left of the screen, each
opening up into a different menu screen. Here's a quick rundown of what each
icon represents and their functions (starting from the top):

Cards: Press A to shuffle the card deck; press again to choose a card and
      move that many spaces on the board.

Items: View your current inventory, or pick an item to use.

Routes: Use this to move the cursor along the map; this is useful in planning
       a path towards a certain location.

System: Change the speed of the computer players, and choose whether or not
       you wish to watch mini-games between computer-only players.

Guide: Use this to get information about your current location.


==========
Mini-Games
==========

There are two types of mini-games that are played in this game: regular mini-
games and match games. You play a regular mini-game to win Character Points
(use these to buy items) if you land on a red space on the map. To play a
Match Game, you must land on a space that another character is occupying (you
both must have a gem to play). Whoever wins the Match Game can take one of
the loser's gems. Read the Mini-Games section of this guide for a list of all
the mini-games played in this game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Mini-Games -=
-=-=-=-=-=-=-=-=-=-=

Big & Small
   Game Rules: Guess if the next card is bigger or smaller than the first
               card.
   Controls: Control Pad: Move character
             A: Decide if the card will be bigger or smaller
   Character Points: Divide 20 points by the number of players who guessed
                     correctly.
   Description: There are two sides, bigger and smaller, and a card in the
                middle. The card will be displayed, then you'll have to
                decide if the next card will be a higher or lower number
                than the one currently displayed. If you guess right, you
                win; if not, you lose.

Climb the Palm Tree
   Game Rules: It's a race to climb the palm tree.
   Controls: A: Climb up the tree
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: Press A repeatedly to climb the palm tree and reach the top.
                Keep pressing A or else you'll slide back down to the
                ground. If you don't make it before time is up, you lose.

Coconut Throwing
   Game Rules: Throw "coconuts" at the "crabs". Throw "coconuts" at the
               "arrows". Aim well!
   Controls: Control Pad: Move arrow
             A: Throw a coconut
   Character Points: Each red crab hit: 3 points
                     Each green crab hit: 5 points
   Description: You're at the top of a palm tree with a bunch of coconuts,
                and you must throw them at the crabs coming out of the sand
                below. Line up the arrow with a crab to target it, then
                press A to throw at that position.

Cross on the Shells
   Game Rules: Jump on the floating turtle shells and jump across the water.
   Controls: Control Pad: Move character
             A: Jump
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: Two turtle shells appear in the water in front of you; jump
                across them and another two will emerge. Make your way to
                the land at the other end to win; if you jump into the
                water, you lose.

Crush Hammer
   Game Rules: Move forward by breaking blocks of rock with a hammer.
   Controls: Control Pad (Up): Move character
             A: Swing the hammer
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: There are 4 blocks made of rock in front of you. Break them
                by hitting each 4 times with your hammer, and reach the goal
                at the end.

Crush Ice
   Game Rules: Move forward by breaking blocks of ice with a hammer.
   Controls: Control Pad (Up): Move character
             A: Swing the hammer
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: This is the same exact game as Crush Hammer with the same
                objective; break 4 blocks of ice with your hammer to reach
                the goal.

Go Fly! Water Rocket
   Game Rules: Fly the water rocket to the goal line.
   Controls: A: Push the pump
             B: Launch rocket
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: You must push A rapidly and repeatedly to pump the rocket
                up. The gauge on the screen shows how pumped up the rocket
                currently is. Fill the gauge as best as you can, then launch
                it towards the goal high in the sky. You only have one
                chance; if your rocket doesn't reach the goal, you lose.

Hit the Ghosts
   Game Rules: Smash the ghosts and moles peeking out of the holes with the
               mallet.
   Controls: Control Pad: Move
             A: Swing the mallet
   Character Points: Each mole hit: 1 point
                     Each ghost hit: 2 points
   Description: There are 6 holes, 3 in each row, and you're in the middle
                of it all. Ghosts and moles will pop out of a random hole,
                one at a time, and you must hit it with your mallet to gain
                points.

Mushroom Trampoline
   Game Rules: Jump on the "mushroom" and go to the "door".
   Controls: Control Pad: Move character, enter a pipe
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: You're in a room with several mushrooms you can bounce on to
                reach higher areas, as well as a few pipes. You must reach
                the high ledge with the door first to win the most points
                here.

Next Color
   Game Rules: Guess the color of the next card you draw.
   Controls: Control Pad: Move character
             A: Decide which color will be picked
   Character Points: Divide 20 points by the number of players who guessed
                     correctly.
   Description: There are four colored areas in a room, and one card in the
                middle. Move onto the color you think the card is, and press
                A. Only one card will be drawn, so if you guess the wrong
                one, you lose.

Once Again Free Throw
   Game Rules: Shoot the basketball at the basket. The middle of the power
               gauge represents the perfect shot.
   Controls: A: Shoot the ball
   Character Points: Each basket scored: 1 point
   Description: Each character has a basketball hoop set up in front of
                them. You must shoot baskets and score to gain Character
                Points. Try to line up the power gauge meter to the middle
                mark to make shots in every time, otherwise you'll usually
                miss!

Raise the Flags
   Game Rules: A total of 20 flags appear one by one. Raise the flag with
               the same color. You lose if you raise your flag too late or
               the color of the flag is different.
   Controls: A: Raise the green flag
             B: Raise the red flag
   Character Points: Each flag correctly raised: 1 point
   Description: Red and green flags will appear above you rather quickly,
                and you must raise the same color flag as the one that just
                appeared. You must be quick or you'll lose this game!

Splitting Logs
   Game Rules: Split as much logs as you can. You don't get any points for
               splitting other objects... only logs.
   Controls: A: Swing the axe
             B: Get a log
   Character Points: Each log split: 1 point
   Description: Press B to place a log on the stump, then press A to split
                it with your axe. Sometimes you'll place a bottle or
                something on the stump; just press B again to get rid of it.

The Pipe
   Game Rules: Go through the "pipe" to the "door".
   Controls: Control Pad: Move character, enter a pipe
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: You start off on a platform with several pipes overhead.
                There is a platform high above with a door, but only one of
                the pipes leads to it. The object is to reach the door first
                to get the most Character Points.

Totem Pole
   Game Rules: It's a race to carve a totem pole out of a log.
   Controls: A: Carve the log
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
                     4th Place: 3 points
   Description: As with many other mini-games, press A very rapidly to carve
                a totem pole and reach the ground first. The faster you hit
                A, the quicker you go.

Treasure Diving
   Game Rules: Dive to the "treasure box" under the sea.
   Controls: Control Pad: Change direction the character is moving
             A: Dive
   Character Points: 1st Place: 20 points
                     2nd Place: 10 points
                     3rd Place: 5 points
   Description: There are 3 boxes of treasure at the bottom of the sea; that
                means only 3 characters can collect and one will lose. Press
                A repeatedly to dive to the bottom while avoiding the fish
                along the way, then take a box when you get there.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

In order to buy items at the Shop, you must use Character Points, which you
obtain by winning mini-games. Here's a list of all the items, what they do,
and how much they cost.

Acme A1 Meat
   Price: 20 CP
   Information: If the Tazmanian Devil or She-Devil comes to bother you, you
                will be unaffected if you have this.

Airplane Ticket
   Price: 100 CP
   Information: You can board a plane at an airport in the cities if you
                have this item.

Banana Peel
   Price: 10 CP
   Information: When another player walks on this, they'll fall and lose a
                turn.

Blue Bell
   Price: 30 CP
   Information: If you lose a Match Game and have the blue Gem, it cannot be
                taken away from you.

Club Hat
   Price: 30 CP
   Information: When used, you only gain Character Points when you draw a
                card in the suit of Clubs for a limited time.

Delicious Meat
   Price: 10 CP
   Information: When the She-Devil comes to bother you, you'll be unaffected
                if you have this.

Diamond Boot
   Price: 30 CP
   Information: When used, all other players can only move when the card
                drawn is in the suit of diamonds.

Discount Card
   Price: 30 CP
   Information: If you have this when you're at a Shop, all items are half
                price for you.

Flying Carpet
   Price: 50 CP
   Information: You can avoid participating in a Match Game if you have this
                item.

Giant's Lamp
   Price: 10 CP
   Information: When used, a giant appears and blocks the path with a huge
                rock.

Green Bell
   Price: 30 CP
   Information: If you lose a Match Game and have the green Gem, it cannot
                be taken away from you.

Harp to Call a Storm
   Price: 30 CP
   Information: When used, a storm appears and cuts all player's mobility by
                half.

Harp to Call Rain
   Price: ???
   Information: When used, rain appears and cuts all player's mobility by
                half.

Harp to Call Thunder
   Price: 30 CP
   Information: Calls thunder to attack another player.

Heart Glove
   Price: 30 CP
   Information: When used, you only gain Character Points when you draw a
                card in the suit of Hearts for a limited time.

Magical Magnifying Glass
   Price: 10 CP
   Information: When used, you can view the entire contents of a Mysterious
                Treasure Box item.

Meal-In-A-Can
   Price: 10 CP
   Information: If the Tazmanian Devil comes to bother you, it won't affect
                you if you have this.

Mechanical Robot
   Price: ???
   Information: When used, this misguides other players, preventing them
                from going where they want to for a few turns.

Merchant's Pendant
   Price: 20 CP
   Information: For a limited time, when you use this item, you gain
                Character Points each time you move.

Merchant's Ring
   Price: 50 CP
   Information: All other items in the shop become half price for that visit
                only.

Migrant Bird
   Price: 80 CP
   Information: When used, it increases your mobility x3 for that turn only.

Monk's Pendant
   Price: 20 CP
   Information: This instantly wakes up a sleeping player when used.

Monk's Ring
   Price: 20 CP
   Information: This can make another player fall asleep when used.

Mysterious Treasure Box
   Price: Varies
   Information: This box may/may not contain an item, but you cannot tell
                until after you buy and use it.

Owl's Feather
   Price: 40 CP
   Information: When used, it increases your mobility x2 for that turn only.

Phoenix's Feather
   Price: 100 CP
   Information: When used, it increases your mobility x4 for that turn only.

Purple Bell
   Price: 30 CP
   Information: If you lose a Match Game and have the purple Gem, it cannot
                be taken away from you.

Red Bell
   Price: 30 CP
   Information: If you lose a Match Game and have the red Gem, it cannot be
                taken away from you.

Royal Family's Pendant
   Price: 20 CP
   Information: If you have this and a natural disaster occurs while you
                move, you won't be affected by it.

Royal Family's Ring
   Price: 50 CP
   Information: When used, all players are sent to a random city.

Sleeping Potion
   Price: 30 CP
   Information: You can make another player fall asleep when you use this.

Soldier's Pendant
   Price: 20 CP
   Information: If you win a mini-game, you gain twice as many points you
                normally would for that time only.

Soldier's Ring
   Price: 20 CP
   Information: When used, another player that encounters you always chooses
                to participate in a Match Game.

Spade Boot
   Price: 30 CP
   Information: When used, all other players can only move when the card
                drawn is in the suit of spades.

Traveler's Ring
   Price: 30 CP
   Information: With this, you can choose to draw a second card if you don't
                like the one you already drew.

Turtle Handler's Whistle
   Price: ???
   Information: Use this to call a giant turtle to come and bring another
                character to another area on the map.

Whistle to Call a Bee
   Price: 10 CP
   Information: This calls a swarm of bees to block your path.

Whistle to Call a Bird
   Price: 20 CP
   Information: This calls a giant bird to come and take you to another area
                on the map. Your turn is over after you use this, though.

Whistle to Call a Snake
   Price: 10 CP
   Information: This calls a snake to block your path.

Whistle to Call a Whale
   Price: 20 CP
   Information: This calls a whale to come and take you to another area on
                the map. Your turn is over after you use this, though.

Yellow Bell
   Price: 30 CP
   Information: If you lose a Match Game and have the purple Gem, it cannot
                be taken away from you.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Free Items
----------

When you pull an Ace or a 7, you can choose a card and win whatever item is
on the card you picked, for free!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Contact Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=