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(_) (_) (_) (_______) / __) / __) (_)
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Version: 1.02
Status: Complete
System: GameBoy Advance
Authors: Lisanne & Martin G
June 29th 2006
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This guide is Copyright 2006 Lisa Harrison (Lisanne) and Martin G Torres
(Martin G). All rights reserved.
This guide may not be reproduced in whole or in part under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of this
guide on any web site not listed below or as part of any public display is
strictly prohibited, and a violation of copyright. All trademarks and
copyrights contained in this document are owned by their respective
trademark and copyright holders.
The following sites now have our permission to host this FAQ on their website:
www.gamefaqs.com and its affiliates
www.neoseeker.com
www.supercheats.com
www.honestgamers.com
Please send any e-mails concerning the contents of this guide, questions about
the game, requests for permission to host it on your site etc to:
[email protected]
or:
[email protected]
Please ensure that you provide a link to your website when e-mailing requests
to host this file.
Thankyou.
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CONTENTS
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1. Introduction
2. Main Menu
3. Game Modes
4. Minigames
5. Credits & Thanks
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INTRODUCTION
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Martin and Lisa both discovered Trollz: Hair Affair at almost exactly the same
time. Neither of us can remember who found it first due to us both having our
brains eaten by playing this game repeatedly over a collective period of some
time (we can't remember that either). Despite being somewhat identical to
Bratz (which we both dislike intensely) in design and operation, Trollz is
somehow so much more addicitive than Bratz. In fact, neither of us can now
imagine life without having heard of it!
This FAQ should be thought of as our soul-colonic. In order to beat the
addicition that is This Game, we must rid ourselves of it once and for all,
and this can only adequately be achieved through providing an excuse to play
it to death. The purpose of this guide is therefore to exorcise it once and
for all from our minds. This, dear anonymous reader, is our warning to you:
fear the game. Play it all you wish, but do so with our words ringing through
your mind at all times. It is strangely compelling and therefore possibly
inherently evil. We just hope you have as much fun playing it as we did!
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MAIN MENU
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When you play Trollz for the first time, you will be prompted to write your
name. Whatever you write will have no effect whatsoever in the actual game, so
don't worry too much: it's just a way of knowing which game save is yours. In
case you share games or something, I guess!
Next, you have to choose a difficulty, between "Easy", "Medium" and "Hard".
There isn't a big difference between Easy and Hard. Basically, in Hard you
lose more health. In Watch Your Hair and Flying Spell there are more enemies,
as well; in Trollz Dance, misses cost more points and moves fall faster, and
so on and so forth.
Whatever difficulty setting you choose is fairly irrelevant, since it only
affects Story Mode (Boom Room has its own, seperate difficulty settings which
can be changed at any time). Furhtermore, the effect your choice has over
Story Mode is almost negligible: the minigames become harder as you progress
with the story whether you like it or not, and you can change your decision
anytime anyway.
After you've chosen how hard you want your game to be, you get to modify the
game's brightness. That's entirely up to you! But we're not quite done yet -
you'll have to endure a few more screens detailing what each game mode does.
You don't need to pay attention since, frankly, we'll explain it better.
And NOW, at last, you are in the actual Main Menu. It follows this order:
-Play Story
This will take you directly into the Story Mode, where you will play minigames
following the plot.
-Boom Room
In this section you can play the minigames freely, and you can customise them.
Each minigame has its own set of options which we'll describe in its own
section.
-Profiles
Here you can see each girl's description, as well as a tiny 3D image of them.
Browse through them with Left or Right and, if you feel so inclined, press A
to proceed to the Outfitter, where you can dress the Trollz to your liking.
-Options
Game Options: You can change the difficulty again and turn the "Auto Powerup
Select" On and Off. If it's off, you'll have to select your powerups manually,
and it can be a hassle in the middle of a game.
A/V Options: Here you can change the brightness level again, as well as modify
the volume of both the music and the sound effects.
Trollars Codes: From what I can gather, by completing certain challenges of
this game (like completing X stages of Y minigame) you can obtain "trollars"
in the official website.
Credits: If you have any interest in who made this game, here you can find
out. Watch out, though, this isn't a Credits section made for lazy people. You
have to manually switch screens to keep browsing through the names that
brought us Trollz.
-Return to Title
If you select this option, you can watch the "intro" again and listen to the
catchy Trollz pop (T-pop?) theme song. I know you want to! Once you're done
you'll simply come back to this screen, though.
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GAME MODES
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There are three different basic modes which you can play, all of which are
available for selection via the start-up menu. The purpose of this section is
to explain the Story Mode, the Boom Room Mode (this being comparable to an
arcade section), and the Profiles (not really anything to do with actual
gameplay, but we couldn't decide where else to put it so it's here). All modes
are available for selection regardless of how much of the game you've played
before on your save file.
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Story Mode
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The BFFL (Best Friends For Life. Seriously) are a bunch of Trollz girls living
in Trollzopolis, which seems to be a pretty posh suburb. Amethyst has a
'skoot', Ruby likes to dance, Onyx is ALTERNATIVE, Sapphire is nerdy and,
finally, Topaz is shallow and likes fixing her hair and stuff. It's not like
the other girls are particularly profound, either, but hey.
The thing is, since the BFFL are the only ones who can use Trollz-girls-only
magic (again, seriously), they need to protect the guys. "The guys" here
means, apparently, Simon. The bad guys -you can tell who they are because
they're of different races (I'm still not kidding!)- have orchestrated an evil
plan to make it look like he cheated during a exam so that he's sent to a
military academy, where they'll cut his hair. That's BAD, so the girls go on a
mission to save their boyfriend. They screw up repeatedly and are forced to
start the same day over and over again until they do it right.
I'm sure you were on the edge of your seat, reading the story with frenzied
anticipation, but on to practicalities: if you choose to play Trollz following
the Story Mode, you will be forced to play the minigames in a certain order. A
cutscene of sorts will advance the story a little and vaguely explain why
you're forced to play a particular minigame now. Sometimes, as you progress,
you will get a degree of freedom in choosing the order in which you want to
play said minigames. Nevertheless, you still have to play them all in order to
advance.
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Boom Room
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Selecting this mode will bring you to a sub-menu, whereby you get to play each
minigame in the order you wish, as much as you wish. In doing so, you can
achieve higher scores than in the story mode. Attaining these scores results
in unlocking new profile items (clothes, basically) and also "trollarz" - an
imaginary currency that can be used on the Trollz website, should you ever
have reason to go there.
Selecting one of the games will lead you to a series of further options, where
you can choose which character you want to use, which level you want to play
starting from, although you'll automatically move to higher levels as you
progress. Play is indefinite here - you can go on for as long as your health
meter remains above the bottom.
Minigames are exactly the same as they are in the story mode. See the
descriptions below for further information.
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Profiles
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In here, you can see a brief description of each of the girls (directional
buttons switch between girls in the character screens, A selects them). You
can dress them in new outfits depending on what you've unlocked in previous
minigames, and you'll see your newly selected outfits in all the games as you
play them.
What's available depends on what you've unlocked, so I'll let you discover
that for yourself! The character descriptions are predictably sickeningly
cute, and the outfits are really quite whorish. Bonus kudos for selecting the
lime green shoes (simply HORRID).
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MINIGAMES
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Flying Spell
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Overview:
Welcome to the most dynamic of the minigames! This is a side-scrolling flying
game in which your goal is to make it to the finish in one piece. There
basically two types of Flying Spell: normally, you move around as you wish,
but sometimes you have to chase Snarf. In those cases, the background scrolls
automatically and all you have to do is dodge enemies.
There's always a clear line of blue orbs. You need them to keep your Magic
Energy bar from depleting, but you don't need every single orb in the level.
As a matter of fact, it's a great idea to stray from the path of blue orbs
every once in a while: powerups and health items are always hidden in the part
of the screen that doesn't have blue orbs.
Apart from items, you also have to keep an eye out for enemies. Various flying
critters will glide in your general direction, and you get hurt if you touch
them. Although they're never excessively hard to avoid, the best course of
action is to stay still and shoot them when they're right in front of you.
In advanced levels you will also find enemies on land. They can't fly so
they're easier to avoid, but they shoot fireballs which are hard to avoid and,
obviously, can't be shot.
Also in advanced levels, you might find some obstacles in the shape of statues
or whatever. Unlike the ground, the walls or other parts of the background,
touching this obstacles will hurt you, so watch out.
Powerups:
-Ruby: You attract all items, so while it works you don't have to fly through
them to catch them. This is rather useful since, for the duration of the
spell, you can focus exclusively on dodging enemies. The items will fly to you
on their own.
-Topaz: All enemies are frozen and, what's better, are no longer deadly. Once
you activate this spell, you can fly in a straight line and pick up all the
items you want without worrying about dodging anything.
-Sapphire: The Magic bar doesn't decrease. It's completely useless because,
even if you fly in a straight line without regard to item obtainment, there
are so many blue orbs that it's impossible to run out of energy anyway.
-Amethyst: You fly faster. This item is worse than useless, since it actually
works against you: the faster you fly, the more likely you are to run into
enemies or obstacles and miss important items!
-Onyx: Best spell for this game! You are protected by a shield that kills any
enemies upon contact. It's better than Topaz because enemies are disposed of
in this case, and you're also protected against obstacles and fireballs.
Controls:
Directional buttons to move, A to shoot.
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Watch the Hair
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Overview:
Possibly the easiest of the five minigames, this game involves untangling
knots and sorting out split ends in your hair. Really. You achieve this
through the medium of shrinking yourself down, moving around among several
individual strands of hair, and pressing A to untangle any knots you encounter
on the way.
As with some of the other games, the difficulty lies in dodging enemies. At
higher levels, more enemies are on screen, and so are more knots. However,
plenty of knots means plenty of places to hide - enemies can't move beyond
knots but you can, so you can leave a few strategically-placed knots around in
order to progress while taking less damage. Enemies take the form of
"frizzies" (flashing blue orbs that move up and down hair shafts) and
"snarfs", which appear on screen occasionally and chase you around the area
you're untangling. Although frizzies can't move beyond knots, snarfs can, so
those are the most dangerous here.
Powerups:
-Amethyst: Increases your speed so you can move around the hairs slightly
faster. Isn't noticeably effective and is therefore quite useless - the speed
increase is barely noticeable.
-Topaz: Shakes off a frizzy. Unfortunately it's also quite annoying, as the
migraine-inducing board-shake kicks in.
-Ruby: Untangles one knot. The knot it untangles is random and could be
anywhere. Not too useful.
-Onyx: Invulnerability. This is very helpful for obvious reasons, but you
don't really get any warning when it's about to wear off, so you should still
avoid enemies as best you can.
-Sapphire: Freezes enemies. Incredibly useful, although they'll still damage
them if you run through them.
Controls:
Directional buttons to move, A to untangle.
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Smarty Trollz
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Overview:
Welcome to yet another new interpretation of that annoying memory game where
you have to flip cards over in order to match identical pairs. This is pretty
much identical to every other version of this game - flip cards over and hope
you pick the right ones. At advanced levels there are some enemy cards
available for selection, but they don't cause too much damage.
Two "Simon" cards will reduce your health when selected. These don't hurt too
much and there are some healing items scattered around (which have to be
revealed in order to work for you). Two "Snarf" cards will randomly shuffle
the cards left on the play board, which is obviously incredibly annoying.
Although it's highly annoying, this game is really rather easy. There aren't
any strategies that can be explained - you just have to hope your memory's up
to scratch! There are only 20 cards on the board, so it's not too bad.
Powerups:
-Amethyst: Flips over two cards without using any of your health. You can't
select which cards this powerup will flip, so how useful it is largely depends
on which cards it flips. Annoyingly often, this seems to flip the last two
cards you flipped, but sometimes it will flip new cards. It's a matter of luck
which of these it decides to do.
-Topaz: Makes a match. This is extremely useful, as it does part of the hard
work for you. Use it when you get it.
-Ruby: Heals you. Not as useful since it's virtually impossible to decrease
your health sufficiently to kill you through the usual means, but welcome
nonetheless.
-Onyx: Matches the card you're hovering over with its correct match. Very
useful for getting rid of any cards you haven't flipped yet.
-Sapphire: Reveals Simon/Snarf (which are the enemies here). This is handy to
get them out of the way quickly.
Controls:
Directional buttons to move between cards, A to flip them over.
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Spell Beadz
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Overview:
Remember Bubble-Bobble and its countless clones, which revolve around shooting
and matching coloured balls? This is yet another version. Not a particularly
good one, mind you, but hey.
You've probably played this type of game so many times before: there are a
bunch of coloured marbles on the ceiling, and you have to make them disappear
by forming groups of three or more. Balls will also fall if they're not
attached to the ceiling, that is, if they seem to be 'floating' in the middle
of the screen. Remember that marbles bounce off the walls and ceiling, and
that you can switch your current ball for the next one with the B button. It
can be useful if you have no use for your current colour.
Occasionally some of those marbles will contain powerups inside them, which
you can collect as soon as you make them disappear.
Regardless of the difficulty level, there's always five colours: yellow, red,
pink, blue and purple. In harder levels, the only novelty is that there are
more rows of balls to clear and that sometimes you'll find 'solid' marbles
that can't be destroyed.
Powerups:
-Sapphire: A blue, blinking line shows where the ball will end. The line isn't
very clear itself, so you need to pay attention nevertheless. It's useful when
you want to bounce a ball against a wall, since such moves are hard to predict
without a visual cue.
-Amethyst: She flies across the screen and clears the marbles standing more or
less in the lower half of the screen. There's never very many of them there,
so it's not a terribly useful spell.
-Topaz: Your current ball will adopt the colour of the ball it touches; think
of it as a chameleon ball.
-Ruby: You get to directly control the bead you've launched! It would be very
useful if it weren't so complicated: Left and Right control in which direction
it moves, while Up makes it go faster in said direction (not necessarily
upwards!). Use it when you have to manoeuvre your marble through narrow
openings. Remember: once a ball touches the wall, you lose control over it.
-Onyx: Destroys about half a dozen beads. Think of it as a bomb you get to
launch in whichever direction you desire. By far the most useful of powerups
in this game.
Controls:
Choose direction with Left and Right, shoot with A. B switches your current
ball for the next one.
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Trollz Dance (Danz?)
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Overview:
If you have played Bratz, another fam- well, let's say *notorious* "-z" game
from Ubisoft, then you already know how to play Ruby's minigame. Otherwise,
you won't have all that much trouble learning anyway. Certain "moves" will
fall across the screen, and you have to press the button they tell you to
right when the icon goes through one of the three white circles in the bottom.
The game isn't very strict on its timing, but if you miss a move completely
(i.e., you press another button or you fail to press anything in the first
place) you will suffer the consequences: the "Cheer Bar" to the right of the
screen will turn red and then lower. If it reaches zero, you get a bad Hair
Day and have to start again.
Watch out for Powerups. They fall like normal moves, but they don't count
against you if you miss them. In order to obtain them, you need to check the
shape of the white circle before they go through it; it's the only way of
knowing which button they want you to press. The powerups are fairly useless
in this game and you will NOT have time to check which button to press during
the hardest combos, so don't worry if you let them go.
Powerups:
-Amethyst: You get more points. Yeah, I'm sure you're deeply concerned about
that.
-Topaz: Boosts the Cheer Bar. Pretty useful, considering the aim of the game
is to keep it from emptying.
-Ruby: Once you activate it and for a REALLY short while, you can miss a move
entirely and it won't count.
-Onyx: For a while, all moves entering the screen will disappear. It's pretty
useful, and it gives you a break from all the dancing. In advanced levels it
can save your life in emergencies.
-Sapphire: It increases the size of the arrows. I guess it's useful if you're
SEVERELY shortsighted and need contact lenses just to get to see your glasses;
otherwise there's no point in using this.
Controls:
Press whichever button the screen tells you to: Up, Down, Left, Right, A or B.
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CREDITS & THANKS
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Martin G would like to thank:
- Ubisoft for creating the "-z" saga.
- All the lovely people reading this thing for tolerating us.
- Lisa, for discovering this lost jewel of a game like the Lara Croft of
electronic entertainment.
Lisa would like to thank:
- Martin G for inspiring my hilarity with merry bushels of chorizo.
- ASchultz for nurturing my FAQ-writing (in)ability.
- Geiger, Big Bear, Zharlock, CNash, Ashnod and a bunch of other random people
just because I CAN.