>     Tiny Toon Adventures: Wacky Stackers
>     Strategy Guide / Puzzle Walkthrough
>     by Shy Ranger ([email protected])
>     Version 1.00 (last updated August 9th, 2003)


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>     TABLE OF CONTENTS


>     I.               Disclaimer

>     II.              Version updates

>     III.             Introduction

>     IV.              Setup

>     V.               Gameplay
         --- Spotlight: Wacky Stackers
         --- Spotlight: Tiny Toons
         --- Spotlight: Survival mode
         --- Spotlight: Puzzle mode
         --- Spotlight: 1P vs. Computer
         --- Spotlight: Multiplayer mode

>     VI.              Strategy -- Survival mode

>     VII.             Walkthrough -- Puzzle mode

>     VIII.            Strategy -- 1P vs. Computer

>     IX.              Strategy -- Multiplayer mode

>     X.               FAQs / FACTS

>     XI.              Credits


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>     I.               DISCLAIMER


This FAQ / Walkthrough is copyright 2003 Garrett Carter (hereafter referred to
as "I" or "me"). None of it may be copied, reproduced, altered, or deleted in
any way without express consent from me. If you wish to contact me concerning
this matter, please use the following e-mail address:

[email protected]

All trademarks, registered trademarks, and copyrights contained in this
document are owned by their respective trademark, registered trademark, and
copyright holders.

This FAQ / Walkthrough may only be found at www.gamefaqs.com (GameFAQs). If it
is found anywhere else without my express permission, please contact me using
the e-mail address listed earlier. I will do everything possible to keep this
FAQ / Walkthrough solely at www.gamefaqs.com (GameFAQs).

Copyright 2003 Garrett Carter (Shy Ranger).


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>     II.              VERSION UPDATES


Saturday, 6/21/03:     I started this guide from scratch--more or less. So far,
the Table of Contents is up. The Disclaimer, Introduction, and Setup sections
are also up. I've started work on the Gameplay section. Lastly, I finished
structuring the guide. I already have most of the notes I'll need for the
Puzzle section, but that comes later.
SIZE: 49 KB

Monday, 8/4/03:        It's been a while. Well, I've finally finished up the
Gameplay section. Now that my brother also has Wacky Stackers, I can actually
talk about Multiplayer mode, so I've added Multiplayer sections to the guide's
structure. I've also since found Wacky Stackers at Toys 'R' Us for $10, and I
recommend it to anyone looking for a fun GBA puzzle game.
SIZE: 61 KB

Tuesday, 8/5/03:       I started and finished the strategy section for Survival
mode. Things are going well so far.
SIZE: 65 KB

Friday, 8/8/03:        I started and finished the walkthrough section for
Puzzle mode. If I need to add actual "talkthroughs" later, I will. I also
started and finished the strategy section for 1P vs. Com mode.
SIZE: 85 KB

Saturday, 8/9/03:      The strategy sections for 1P vs. Computer mode and
Multiplayer mode are up. The FAQs / FACTS section is also up. Actually, so is
the Credits section. That means this guide is now complete! ^_^
SIZE: 91 KB


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>     III.             INTRODUCTION


Welcome to this strategy guide for Tiny Toon Adventures: Wacky Stackers. As you
have probably figured out, I'm the author, Shy Ranger. I'll be your guide
throughout this guide. (Wait, I used that catch phrase last guide...)

Video game introduction:

This game has some vague origins. It's finally out in the USA; Toys 'R' Us is
currently selling it for $10. However, since Conspiracy doesn't even have a
website at the moment, it's been difficult for me to learn why it took so long
for the game to reach the USA after its initial release in Europe. As for the
game itself, it's a quirky little puzzle game starring the ever-lovable Tiny
Toons. I've never played any of the Puyo games, but I've heard that it plays
much like one. Maybe I should get Puyo Pop to find out just how much this game
copies from that series. In any case, this is a fun Game Boy Advance game that
balances a speedy survival mode with a challenging puzzle mode. For more fun
and frustration, try beating the computer--or up to three friends--in a duel to
the end! This game's well worth your money and time, if you don't mind shelling
out the necessary ten dollars. (That's not a bad deal, in my opinion...)

Shy Ranger's thoughts (AKA mini-review):

I've always liked puzzle games--Tetris, Columns, Puzznic (anyone else remember
that NES gem?)--and I've always liked the Tiny Toons. Mix those two dichotomous
elements in a single game and of course I'll try it! Wacky Stackers features
colorful graphics and an interesting soundtrack (reminds me of Ratchet & Clank
at times). The controls work well enough, and the gameplay can get addictive.
Conspiracy did a solid job with this title. They do need to work on their
character models, though. The ones taken from Warner Brothers art look great,
but the ones that Conspiracy drew usually look poor. Still, I can't find any
other glaring problem with this game. All in all, it's definitely fun!


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>     IV.              SETUP


Something tells me that you should have the GBA off when you insert the Wacky
Stackers cartridge. Once it's in and the GBA's on, the flashy Game Boy logo
comes up, followed by some licensing credits and a remix of the TTA theme. As
the music plays, the Conspiracy, Warner Brothers, and Warthog logos appear in
sequence. Finally, after all that, the title screen shows its face. (You could
always hit Start or A to skip these.) Pressing Start here takes you to the Game
Type screen. You can do something else at the title screen, but it's more of an
Easter egg than an actual game function. Therefore, you can check it out in the
FAQs / FACTS section. Anyhow, the Game Type screen displays the four game modes
available to you. Hit Start or A to pick one. I'll describe them below.

SURVIVAL: "Play against the clock." In this mode, eggs never stop falling until
you either lose or quit. Get as many points as you can by breaking as many eggs
as you can. At definite intervals, the level of the game increases. Eggs fall
faster as the level goes up. Use Up and Down to choose Beginner, Advanced, or
Expert difficulty. Then, hit Start or A to begin the game. If you change your
mind, hit B to return to the Game Type screen.

PUZZLE: "Solve the Tiny Toons' puzzles." In this mode, you'll get a set number
of egg pairs with which to solve puzzles designed by Tiny Toon opponents. Solve
each puzzle by clearing the screen. Use Up and Down to choose 2, 5, or 8
Challenges. The only way to truly conquer all of Puzzle mode is to overcome all
Tiny Toon challengers; however, you can use the first two options to practice
if you like. Once you've decided, hit Start or A to begin the mode. If you
change your mind, just hit B to go back to the Game Type screen.

1P V COM: "Play against the computer." In this mode, which plays much like
Survival mode, you need to battle a Tiny Toon opponent. Whoever outlasts the
other opponent is the winner. If you lose, it's over; if you win, you'll face
another Tiny Toon. This mode begins once you pick it at the Game Type screen.

MULTIPLAYER: "Play against 1, 2, or 3 other people." This mode plays just like
1P vs. Computer, except that there can be up to 4 players at once. Obviously,
all opponents in this mode are humans. ^_^ Use Up and Down to choose between
two, three, or four players. Once you've picked one, the system will wait for
the other player(s) to join in. Each player will then need to input a name up
to eight letters in length. Other players can then identify an opponent's
screen by his/her respective name. You'll need to have at least one link cable,
two GBAs, and two Wacky Stackers cartridges to play. Oh--if you want to back
out before picking an option, just hit B to return to the ever-handy Game Type
screen. (Note: if you want to cancel the multiplayer game while the system is
waiting, just hit B to return to the Game Type screen.)


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>     V.               GAMEPLAY


All right, here's the fun stuff. There must be gameplay to play a game, right?


         --- Spotlight: Wacky Stackers


Most of the gameplay in Wacky Stackers is common to all modes, so I'll talk
about it here to save space. Anything here applies to all modes of gameplay.
All modes take place in a field big enough to fit 54 eggs (9 tall x 6 across).
Eggs fall, in pairs, from a hole in the center of the ceiling. Once a pair of
eggs falls, you can see the next pair that will fall resting in that hole. Now,
here's the gist of things. Basically, if the eggs in either center column stack
up so high that they fill up the hole in the ceiling, you lose. Usually, you
don't want the eggs to just fall to the ground and stack up like that. Don't
just sit there--move 'em and flip 'em! Left and Right, as expected, move the
current pair left or right. A flips the pair clockwise 90 degrees, while B
flips them counterclockwise 90 degrees. Down makes the eggs fall faster (use
this once you've positioned them). Start pauses the game. Easy enough!

Now that you know how to move the eggs, it's time to learn how to use them. To
do anything in any mode, you'll need to break some eggs. Eggs come in all sorts
of colors, and these colors are the key to breaking them. Whenever you get a
chain of 4 or more eggs of the same color, those eggs will break and disappear.
Any eggs resting above them will fall as well. The following diagrams show just
a few of the possible egg combinations.

() = same-color egg that will break
<> = different-color eggs that will not break

             ()                                              ()
             ()                  ()()                  ()()()()
             ()      ()()        ()<>      ()  ()      <><><>()
()()()()      ()      <>()()      ()<>      ()()()      <><><>()

As you can probably guess by now, there are quite a few egg combinations.
However, not all of them need both eggs in any given pair. On the other hand,
since egg pairs usually contain two eggs of two different colors, you'll
usually only need one egg in a pair. You can always leave the other egg nearby,
of course. However, it might be useful atop another column or near the bottom
row. Don't whine or spit--split! If you place a horizontal pair of eggs in such
a way that only one egg is sitting on an egg stack, the other egg in the pair
will separate itself and automatically fall. Note that you can't move it while
it's falling. The following diagrams illustrate one example of this trick.

() = same-color egg that will break
<> = different-color eggs that will not break
[] = same-color egg (not the same as the first eggs) that will break

   ()[]

()                 ()                 ()
()()          -->  ()()()[]      -->  ()()()        -->
<><><>    []       <><><>    []       <><><>    []       <><><>
<><><>  [][]       <><><>  [][]       <><><>[][][]       <><><>

Even with all this knowledge, you still might need some help once the game gets
fast or furious (or both). Thankfully, you can get some help; however, you're
going to have to work for it. As usual, money works. Coins buy help. To get a
coin, you must do one of two things. The first way to get a coin is to pull off
a combo. To get a combo, you need to break at least two chains of eggs with the
same maneuver. For each chain (after the first) that you break in succession,
you'll get a coin. Below is a diagram of one of many possible combos.

() = same-color egg that will break
<> = different-color eggs that will not break
[] = same-color egg (not the same as the first eggs) that will break

   <>
   ()
                  <>
 []             []()
()()()    -->  ()()()    -->    []<>    -->
<>[][]<>       <>[][]<>       <>[][]<>       <>  <><>
<>[]<><>       <>[]<><>       <>[]<><>       <>  <><>

Combos can save your tail many times, especially when they result from an egg
placement you had no idea would trigger a combo or four. However, there's an
alternate way to get a coin. While it may not be as useful, it can usually take
less time to pull off. This second way to get a coin is to crack open a big
egg. In order to crack open a big egg, you have to get one first. Anytime you
place together a 2 x 2 square of four eggs of the same color, they'll fuse into
a big egg. Another egg of that color can not be touching the 2 x 2 square;
otherwise, the square won't fuse but will instead disappear as usual. Once you
have yourself a big egg, you'll want to crack it open more often than not. To
do this, just break a chain of eggs next to the big egg. At least one egg in
the chain must be touching the big egg in order to crack it open. Look at the
diagrams below for a clearer picture of all this.

() = same-color egg
<> = different-color eggs
[] = same-color egg (not the same as the first eggs)

           __       <>()               <>[] __
()()  -->  /  \      ()()  -->          <>[]/  \  -->  <>
()()       \__/      ()()       <>      [][]\__/       <>

Whenever any column of eggs is at least as tall as the sixth row (from the
bottom), the music will pick up the pace to signify you of the danger. It will
remain that way until the eggs drop back below the sixth row. On the left side
of the screen is a coin case which displays how many coins you have. To get
some help, hit L. Whoever's in the upper-right corner of the screen will come
help you out--at the cost of all your coins. Different amounts of coins yield
different helpers that do different things. The only thing left to do, then, is
find out who the helpers are. I'll give you a hint: take a look at the full
title of this game. Then report back. ^_^


         --- Spotlight: Tiny Toons


Imagine that--Tiny Toons appearing in a Tiny Toon Adventures game. Who would've
guessed? Anyhow, they're definitely here, and 8 of them are ready to help out.
As long as you have enough coins, you can make them rush to your aid. Note that
you can only get help from the Tiny Toon that costs the number of coins you
currently have. For example, if you want to use someone that costs 3 coins but
you currently have 7, you'll have to use the Tiny Toon that costs 7 coins and
get 3 more coins before you can access the character you want.

The list below is a handy reference guide that covers how much each Tiny Toon
costs, which modes they're available in, what they do, and how to use them
effectively. These characters can make or break a game, so read well!

     ~~~ Dizzy Devil ~~~
     Modes: All
     Cost: 1 coin
     Action: Dizzy spins onto the screen and stops, then spins onto the
playing field, destroying the bottom two rows of eggs.
     Strategy: Dizzy is very cost-effective in any mode. Not only does he
destroy the bottom two rows of eggs, but you also get 100 points in Survival
mode for each egg he destroys. This makes him better than Plucky, who has the
same coin-to-row ratio but doesn't get you any points. Dizzy's quite useful in
Puzzle mode as well, especially since he can clear some eggs that never get any
matches. In any mode, Dizzy is a quick way to reduce the danger of a nearly-
full playing field. It's a good thing he's always so hungry!

     ~~~ Elmyra Duff ~~~
     Modes: 1P vs. Computer; Multiplayer
     Cost: 2 coins
     Action: An envelope appears and covers your playing field. Elmyra shows
up and oohs at something, then disappears. The envelope then sends itself to
your opponent's screen, replacing his field with yours. (You still keep yours.)
     Strategy: Elmyra's a gamble in any mode. By nearly filling your screen
then using Elmyra, you can spell certain death for anyone without coins. Beware
of recoil, though. If your opponent gets a lucky combo or breaks a big egg,
you're all but dead. If not, however, it's all about who plays slower or gets
the right color eggs. Against the computer, this is lethal; the computer
usually plays faster and will lose before you do. Against humans, I'd use
Elmyra if your opponent has 0, 2, 6, or 8 coins. You could try for it if he has
4 coins as well, but you'll have to be quick. Then, just hope for the best.

     ~~~ Plucky Duck ~~~
     Modes: All
     Cost: 3 coins (1P vs. Computer/Multiplayer); 2 coins (Survival/Puzzle)
     Action: Plucky walks onto the screen in a fireman's outfit and makes his
own habitat, hosing the bottom four rows of eggs and washing them away.
     Strategy: Plucky is most useful in Puzzle mode. His flood can reach eggs
that Dizzy's spin can't. In other modes, though, Plucky is much less useful.
His cost in 1P vs. Computer and Multiplayer mode makes him less efficient than
Dizzy, while his inability to score points in Survival mode doesn't help much.
Pass him up for Dizzy whenever possible.

     ~~~ Babs Bunny ~~~
     Modes: 1P vs. Computer; Multiplayer
     Cost: 4 coins
     Action: Babs jumps on-screen and dances around a couple times, looking as
cute as ever. Once she hops away, a shiny flash covers your field, protecting
you from any attacks for a while.
     Strategy: Babs is Buster's mortal enemy. Use her whenever an opponent has
8 coins to save yourself from Buster's wrath. Then, quickly clear your screen
of as many eggs as possible. Once Babs' shield wears off, you should be clear
enough to deter your opponent from using Buster. Then, your opponent must
either waste 8 coins or try to hope that you'll build up again. Babs is also
handy as an Elmyra-killer, especially if your opponent is a big fan of the
"share-the wealth" tactic. Use Babs once your opponent has filled up most of
his screen. By the time Babs' shield wears off, your opponent will no doubt
have already lost. As long as you watch your opponents well, Babs can be a big
help. She's also the cutest of the helpers, so nya. ^_^

     ~~~ Gogo Dodo ~~~
     Modes: All
     Cost: 5 coins (1P vs. Computer/Multiplayer); 3 coins (Survival/Puzzle)
     Action: Gogo leaps onto the screen, then hops away after a second. He
returns (albeit smaller) in a UFO and sucks up all the eggs in the center two
columns before speeding away.
     Strategy: Gogo, like Plucky, is most useful in Puzzle mode. He'll come in
handy anytime the center two columns need clearing. Unfortunately, like Plucky,
Gogo is less useful in other modes. His cost in 1P vs. Computer and Multiplayer
mode is a healthy deterrent--by the time you've saved up 5 coins, you might as
well go for the cream of the crop. In Survival mode, he's only useful whenever
you've accidentally stacked up the center of the field. Since he doesn't earn
any points, it's usually wiser to use Dizzy a few times rather than to save up
for Gogo. His wisecracks and word tricks are invaluable; his services aren't.

     ~~~ Montana Max ~~~
     Modes: 1P vs. Computer; Multiplayer
     Cost: 6 coins
     Action: Max shows up on your opponent's screen and blacks it out. He then
uses his handheld flashlight to light up a small area that bounces around like
a pinball. Like Babs' shield, Max's darkness goes away after a while.
     Strategy: Max is a tough call. Sure, he blacks out your opponent's
screen; however, the flashlight beam gives enough light that your opponent
won't have too much of a problem adjusting. For some reason, this action
actually works well against the computer and causes it to stack up the center,
so try it in 1P vs. Computer mode if the computer is built up a little bit.
Otherwise, you might want to try to get a couple more coins.

     ~~~ Furrball ~~~
     Modes: All
     Cost: 7 coins (1P vs. Computer/Multiplayer); 4 coins (Survival/Puzzle)
     Action: Furrball leaps onto the screen and pulls out a (lit) stick of
dynamite. Then, he tosses it onto the field, blowing up the top four rows of
eggs. Satisfied, Furrball leaps away.
     Strategy: Furrball is invaluable in Puzzle mode for clearing away eggs
near the top of the screen. He's also helpful in Survival mode, but you'll need
a good bit of tactics to take full advantage of his action. He earns points--
100 per egg--but only affects the top of the field. Thus, if you choose to use
him, stack up random eggs on both sides. That way, you can earn hundreds of
points when you do activate him. It might help to have a big egg in the lower
half of the field--you'll likely want to use Dizzy to clean up the place ASAP.
In 1P vs. Computer and Multiplayer modes, it's usually better to try to get one
more coin; however, if your field is nearly full, go ahead and use Furrball.
Overall, Furrball's a cool cat providing tactical advantages for the patient.

     ~~~ Buster Bunny ~~~
     Modes: 1P vs. Computer; Multiplayer
     Cost: 8 coins
     Action: Buster drops down onto your opponent's screen, ray gun in hand,
and proceeds to freeze all of your opponent's eggs.
     Strategy: Well, this is the ultimate purchase. Is it the ultimate action?
Yes and no. In order to melt his ice cubes, your opponent must break a chain of
eggs adjacent to the ice cubes--and that only melts the adjacent cubes. Of
course, if you only freeze ten blocks or so, you're not really doing much. If,
on the other hand, your opponent has a screen that's about half full, you can
really be a nuisance (and a threat) by freezing all those eggs in place.
Without a few quick chains, your opponent will be all but done. The computer
loves to do this to you, so be on your guard. In the end, if you've managed to
collect 8 coins, you're not that bad off. With the right timing, Buster can ice
the opposition.


         --- Spotlight: Survival mode


Survival mode, theoretically, might never end. Unless you lose or run out of
GBA power, Survival mode just keeps on and on and on. There are several goals
in Survival mode, depending on how you want to play it. You could try to get as
many points as possible. You could try to nail as many combos as possible. You
could try to survive as long as possible. You could try to advance as many
levels as possible. Hey, you could shoot for all four goals if you want! In any
case, here's how it works. The mode itself is basic Wacky Stackers gameplay:
break eggs; repeat. Over on the right side of the screen is a display. SCORE
displays your current score, COMBO tells you how many combos you've nailed,
TIME tells you how long you've been playing, and LEVEL tells you the current
playing level. Now, here's how to actually raise those numbers. First up is the
score. Each egg you break (big or small) earns you 100 points. Every coin you
earn gets you 500 points. Your Tiny Toon friends can also help you get points.
Each egg that Dizzy breaks earns you 100 points--same deal with Furrball and
his dynamite. Note, however, that Plucky's flood and Gogo's tractor beam do not
break any eggs. They just remove them from the playing field. Therefore, Plucky
and Gogo will not earn you any points. Now, let's talk about the other numbers.
Anytime you get a combo, the combo counter goes up by 1. The time counter goes
up by itself; it keeps track of how long you've played. Until you've played for
a minute, the counter only tracks the seconds; once you've reached one minute,
the counter keeps track of minutes as well as seconds. The level counter is
different. It actually relates to how many pairs of eggs have touched down. As
the level increases, the egg pairs will fall slightly faster. They'll reach
their maximum speed up around Level 30. The higher the difficulty level, the
faster the level increases. Below is a chart that correlates the level with the
amount of egg pairs that have hit bottom.

_____________________________________________________________________________
[                                                                             ]
[                        Number of egg pairs required to advance a level      ]
[                                                                             ]
[  LEVEL                 {1}    {2}    {3}    {4}    {Successive levels}      ]
[                                                                             ]
[  Beginner               22     46     70     94    +24 pairs per level      ]
[  Advanced               14     30     46     62    +16 pairs per level      ]
[  Expert                  6     14     22     30     +8 pairs per level      ]
[_____________________________________________________________________________]

During the game, press Start to pause the game. The screen will fade into a
scrolling TTA background. Choose Continue to resume play; choose Quit to give
up on your current game. If you choose Quit, it will be game over. Choose
Replay to restart Survival mode; choose Exit to return to the title screen.


         --- Spotlight: Puzzle mode


Puzzle mode is quite different from the other three modes. The gameplay basics
remain the same, but the objective here is to clear the screen of eggs. One of
several Tiny Toons (in order) will challenge you to solve five of their pre-
constructed puzzles, one right after another. Press A or Start to accept
his/her challenge. Anytime you beat a puzzle, you can choose to either move on
to the next puzzle or quit. If you defeat that Tiny Toon, you'll face your next
challenger, up until you win the whole spiel. Each puzzle gives you a specific
set of egg pairs you can use to clear eggs, create combos, or crack big eggs.
The number of pairs you have remaining appears above the coin case. Most
puzzles will require you to call on Dizzy, Plucky, Gogo, or Furrball in order
to eliminate every last egg from the screen before you run out of egg pairs.
Many of the puzzles will also feature blocks on the field, thus allowing the
preset eggs to be almost anywhere on the field. Here's an example of how a
puzzle could be set up. (This puzzle is not in the game.)

() = same-color egg
[] = same-color egg (not the same as the first eggs)
@@ = block

----    ----       Pairs remaining: 0
|    ()[]    |
|            |      Solution: Since this is the only pair you'll get, you need
|            |                to use it wisely. Notice the two eggs in the
|            |                bottom corners--you'll have to get rid of those
|            |                as well. The only way to do so would be to use
|    []      |                Dizzy Devil. Since you can't get another pair to
|  ()[][]    |                crack a big egg, you'll need a combo now. Rotate
|@@()@@@@  @@|                the current egg pair clockwise once, then use
|[]()      ()|                Dizzy as soon as you get the coin. Bingo!
------------

During the game, press Start to pause the game. Just like in Survival mode, the
screen will fade into a scrolling TTA background. Choose Continue to resume
play; choose Quit to give up; choose Restart to go to the Continue screen. At
the Continue screen, press A to use one of your 5 reserve Continues. Press B to
make the bomb count down faster, assuming you want to give up. If you choose
Quit, it will be game over. Choose Replay to restart the current puzzle; choose
Exit to return to the title screen. If you were paying attention, you might
have noticed something interesting in this paragraph. Check it out, if you
wish, in the FAQs / FACTS section.


         --- Spotlight: 1P vs. Computer


So, you want to take on the world? In any case, you'll be taking on the same
Tiny Toon challengers in this mode that you faced in Puzzle mode. The main
difference is that both of you will be playing what could be titled "anti-
Survival mode" by law. Basically, you want to survive by forcing the computer
to lose. Since the computer AI is smart enough not to stack itself up very
high, you'll need to rely on offense if you want to take your opponent down.
The field is almost the same as in Survival mode, only your coin case now has
eight slots instead of four. Over on the right side of the screen is a small
view of your current opponent's field (taking the place of Survival mode's
number display). Your opponent's name appears under his/her playing field.
Unlike in Puzzle mode, defeating all of your opponents here won't earn you
anything but a possible feeling of satisfaction. It does suffice as practice
for Multiplayer mode--many of the strategies that work here work there, too.
Note that if you win, you must choose Replay to face your next challenger.

During the game, press Start to pause the game. This pause menu works exactly
like Survival mode's pause menu works. The screen will fade into a scrolling
TTA background. Choose Continue to resume play; choose Quit to give up on your
current match. If you choose Quit, it will be game over. Choose Replay to start
a new battle; choose Exit to return to the title screen.


         --- Spotlight: Multiplayer mode


So, you want to take on the real world? This time around, your opponents are
human beings. Obvious talk aside, this mode is more or less 1P vs. Computer
with customizable names and the potential for up to four players in a battle at
one time. Once you and your buddies are all linked up, the systems will wait
for all players to join in. Next, you'll be able to enter a name for yourself.
You know the drill. Pick any arrangement of letters, up to eight in length.
With the formalities aside, it's time to duel! (Why does that sound familiar?)
Anyhow, you can switch whose screen you're viewing by hitting R. If one player
pauses the game, everyone's game is paused--with the culprit's name identifying
whodunit--until he unpauses it. Once someone wins, anyone may choose Replay to
start another battle. Alternately, anyone may choose Exit to return everyone to
his own title screen. Isn't that just so courteous of him? I'm sure it is. ^_^


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>     VI.              STRATEGY -- SURVIVAL


All right, now let's focus on tactics. I'm guessing you want to last as long as
possible in Survival mode, right? Well, there are a few basic tips and tricks
that can help you take advantage of all those eggs. Here they are!

1) Dizzy Devil is your best friend. This purple garbage disposal is not only a
great way to take out lots of eggs in one sweep but also a convenient source of
points. As long as you've got the bottom two rows of eggs all filled up, Dizzy
will net you 1,200 points. (Obviously, he'll earn less if a big egg is part of
that section.) Since he's also the easiest helper to acquire, he's essentially
invaluable past Level 30, which is roughly when the eggs reach their maximum
falling speed. All you need to do is build yourself a big egg--save yourself a
space on either side of the playing field, and especially keep an eye out for
pairs of same-color eggs. If you want to add to your combo total, nailing
combos is a good way to get Dizzy as well. A few solid combos that are easy to
build are shown in the diagram below.

() = same-color egg
[] = same-color egg (not the same as the first eggs)
<> = different-color eggs

   []<>        []<>          []<>      [][]

 ()                        ()              ()
 []          ()          ()[]              ()
 ()[]        [][][]      ()[]          <>[][]
()()[]        ()()()      ()[]          <><>()()

2) Don't forget about the B button. I've watched several people (including
myself) play this game using solely the A button. However, the B button, while
possibly less natural, can be more helpful at certain times. Rotating an egg
pair counterclockwise is the only way to "push" an egg through the ceiling.
This trick becomes necessary in Puzzle mode, so you might as well learn it now.
Also, as the game gets faster, whacking the A button three times in a row might
take too long, causing you to screw up a critical combo or chain. Make sure you
develop a skill with both buttons; it'll definitely pay off over time.

3) Elaborate setups and flashy combos are fine for the early levels in Survival
mode, but don't try anything fancy once the action gets going. Generally, if
you want to construct something complex, you should probably start it by Level
10 at the latest; additionally, I'd recommend that it be over and done by Level
20 if possible. You don't want to be halfway through a masterpiece when the
eggs really pick up the pace.


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>     VII.             WALKTHROUGH -- PUZZLE


Want to find out how to solve all those razzafrazzin' puzzles? You've come to
the right razzafrazzin' document! Here's how to interpret the lists below. For
each Tiny Toon opponent (listed in order), I've provided all of his/her quips.
Then comes the actual puzzle list. For now, I've just listed the order of the
buttons you need to press to solve each puzzle. I've also noted how many total
egg pairs you get to solve that specific puzzle. Later on, I might add specific
remarks and details about individual puzzles. If you still find yourself losing
most of your continues, refer to the FAQs/FACTS section for a trick that just
might be of great assistance to you.

NOTE: I've left in the grammar and spelling errors in the character quips.
Please don't e-mail me about them. Yes, they're quite error-ridden in the game.


     ~~~ Calamity Coyote ~~~

Challenge: "Let's see if you can beat my cunning coyote puzzles!"
Win: "Tee hee.. I guess you need more practice!"
Lose: "Oh no!! I think my buddies will have a tough time trying to stop you!"

1) [1] (Down)

2) [2] B / A, Right

3) [2] A 2x, Right / (Down)

4) [1] Left 2x, A

5) [1] B {Dizzy Devil}


     ~~~ Bookworm ~~~

Challenge: "My superior puzzles will have your brain in knots!"
Win: "Just as I calculated! I am victorious"
Lose: "Oh dear! I appear to have underestimated you!"
Lose (2 Challenges only): "Oh no! You beat all of us!"

6) [7] (Down) / (Down) / A, Right / B

7) [1] Left, A

8) [5] (Down) / (Down) / A, Left / A, Right 2x / A

9) [5] A / A, Left (under blocks) / (Down) / B, Right 2x (under blocks) /
Right 2x (under blocks) {Furrball}

10) [4] Right 2x, A / B, Left / B, Right 2x {Plucky Duck}


     ~~~ Fifi la Fume ~~~

Challenge: "En garde my little potato de couch!"
Win: "Zis is ze end of ze road! Au revoir!"
Lose: "Oh no! This is such an embarrasment!"

11) [8] (Down) / (Down) / (Down) / B / (Down) / (Down) / (Down) /
B {Plucky Duck}

12) [13] A / A, Right / (Down) / A / A, Right / B / A / A, Right / (Down) /
B {Furrball}

13) [16] Right 2x / Right 2x / Right 2x / Right 2x, B / Right 2x / Right 2x /
Right 2x / Right 2x, B / Right 2x / Right 2x / Right 2x /
Right 2x, B {Gogo Dodo}

14) [11] (Down) / (Down) / (Down) / (Down) / (Down) / A / A / (Down) /
A, Right / (Down) / (Down)

15) [9] (Down) / (Down) / (Down) / B / (Down) / (Down) / (Down) /
B {Plucky Duck} / A


     ~~~ Concord Condor ~~~

Challenge: "A'kyuk yuk yuk I'm a gonna win yup yup yup"
Win: "Uh huh! I won! Yup! I won!... I did didn't I?"
Lose: "How d'ya do that I'm a gonna need to practice yup!"

16) [4] A, Left 2x / B, Right 3x / A, Left / B, Right 2x {Dizzy Devil}

17) [7] (Down) / (Down) / (Down) / B / B, Right / A / A

18) [9] Right 2x, A, Right / Left 2x, A / Right 2x, A / Left, A / A 2x /
A, Left 2x / A, Right 3x {Dizzy Devil}

19) [8] B 2x / (Down) / A 2x / (Down) / (Down) / (Down) / A / (Down)

20) [7] (Down) / B / (Down) {Dizzy Devil}


     ~~~ Shirley the Loon ~~~

Challenge: "I'm gonna channel my energy in like a totally positive way!"
Win: "Well, duh! You gotta try totally harder!"
Lose: "No way! Like, I lost"
Lose (5 Challenges only): "Oh no! You beat all of us!"

21) [7] B, Right 2x / B, Left / A 2x, Right 3x / A 2x, Left / A, Right 2x /
A, Left / A, Left

22) [16] A, Left / A, Right 2x / (Down) / A / A, Left / A, Right 2x / (Down) /
A {Plucky Duck} / A / A, Right / (Down) / A / A / A, Right / (Down) /
A {Plucky Duck}

23) [14] (Down) / A / B, Left / A / B, Right / B / A, Left / A / A, Right / B /
B, Left / A / B, Right / B {Gogo Dodo}

24) [6] Left (under block) / Right (under block) / Right (under block) /
Left (under block) / A / A

25) [10] A, Left / A, Right 2x / B, Left / B, Right 2x / A / B, Right /
(Down) / Left / Right / (Down)


     ~~~ Hamton J. Pig ~~~

Challenge: "Can we hurry this up?? I'm starving!"
Win: "Yay! Can I go get something to eat now?"
Lose: "Oops.. I shouldn't have been thinking about that pizza"

26) [8] A, A (under blocks) / A / A, B (under blocks) /
A, Left (under blocks) / A, Right 2x (under blocks) / A, Right (under blocks) /
A, B (under blocks), Right / A, B (under blocks), Left

27) [5] A 2x, Right / A 2x, Right / A 2x, Right / A, Left /
A, Right 2x {Plucky Duck}

28) [12] A, Right 3x / A, Left 2x / (Down) / A / A, Right 3x /
A, Left 2x {Plucky Duck}

29) [8] (Down) / A, Right / (Down) / (Down) / Right 2x /
Right 2x {Dizzy Devil} / B 2x, Left / B 2x, Left

30) [5] A, Right 3x / A, Left 2x / B, Right 2x / Left 2x {Gogo Dodo}


     ~~~ Little Beeper ~~~

Challenge: "Meep meep!"
Win: "Meep meep meep!"
Lose: "Meep?"

31) [8] A / A / A, Right / (Down) / A 2x / B, Right / A, Right /
B {Plucky Duck}

32) [7] Right 2x, B 2x, Left (under lowest block) / B, Right / B, Right 2x /
B, Right 3x {Gogo Dodo} / Right, Left (under lowest block) / Right, A /
Right, Left (under lowest block)

33) [18] B 2x, Right 2x (on top block) / B 2x (on top block) / (Down) /
(Down) / Right (under blocks) / Left (under blocks) / A, Right / A / A /
B, Right / A 2x / (Down) / (Down) / A / A, Right / A, Right / A {Dizzy Devil}

34) [8] (Down) / (Down) / A, Right / A / B, Right 2x / B, Left / B, Right /
B {Plucky Duck}

35) [8] (Down) / Right 2x / (Down) / (Down) / Left 2x / Left 2x / (Down) /
Left {Plucky Duck}


     ~~~ The king of the Dodos ~~~

Challenge: "OK pipsqueak! Time to pay the cost and beat the boss! Let's rock!"
Win: "As I thought... You're good... But you need to try harder"
Lose: "You, you beat me well done my friend. You're the champion!"

36) [16] (Down) / (Down) / A / A, Right / A, Right / A / (Down) / A / (Down) /
(Down) / B / B, Right / (Down) / (Down) / (Down) / (Down)

37) [7] B / B, Right / (Down) / (Down) {Plucky Duck} / B, Left (under blocks) /
Left 2x (under both blocks) / (Down)

38) [4] A 2x / A 2x, Right (under blocks) / Left 2x (under both blocks) /
A, Right {Furrball}

39) [8] (Down) / (Down) / (Down) / B / B, Right / B / B / B, Right

40) [18] Right (on top ledge) / Left (on top ledge) / (Down) / (Down) /
(Down) / (Down) / (Down) / A 2x / B / A / A / A / A 2x (between ledges) /
A, Left (under blocks) / A, Right 2x (under blocks) / A, Left (under blocks) /
Right 2x (under both blocks) / Left 2x (under both blocks)


NOTE: After beating the king of the Dodos, you can take the Bonus Challenge...


     ~~~ Sweetie Bird ~~~

Challenge: "Hee hee, sorry I'm late! Can I still play with you?"
Win: "Hee hee... Fell at the final hurdle!"
Lose: "You're the best you must be a real master at this game aintcha!"

41) [18] (Down) / B / B, Right / A / A, Right / (Down) / (Down) / (Down) / B /
B / A / A / A / A 2x (between ledges) / A 2x (between ledges) /
A 2x (between ledges) / Right (under lowest blocks) /
Left (under lowest blocks)

42) [13] (Down) / A, Right / A / A / (Down) {Plucky Duck} / (Down) / A, Right /
A / A / (Down) / A, Right / A / B {Plucky Duck}

43) [12] (Down) / (Down) / A, Left (under blocks) /
A, Right 2x (under blocks) / A, Right / (Down) / B / B /
Left 2x (under both blocks) / Right 2x (under both blocks) / A, Left (under
blocks) / A, Right 2x (under blocks) {Gogo Dodo}

44) [7] B / B, Right / B 2x / B / B 2x / (Down) / (Down)

45) [19] (Down) / (Down) / A / A, Right / (Down) {Dizzy Devil} / (Down) /
A, Left (under blocks) / (Down) / A, Right / A, A (next to big egg) /
A, Right 2x (under blocks) / Left (under blocks) / (Down) /
Left 2x (far under blocks) {Dizzy Devil} / A, Right 2x (under blocks) / A / A /
A, Right / (Down) {Plucky Duck}


NOTE: After beating Sweetie Bird, you can view the ending movie and credits...


-------------------------------------------------------------------------------


>     VIII.            STRATEGY -- 1P V COM


Whew. Are you fatigued from Survival mode? Were you bewildered by Puzzle mode?
Don't worry; it's time to take on the world--one Tiny Toon at a time. Get ready
to take in the techniques that could propel you past all of your opponents!
Note, however, that you don't win or unlock anything after defeating them all.

1) Elmyra is the key to a quick victory; Elmyra is the key to a quick loss.
That's because using Elmyra all depends on how many coins your current opponent
has, as well as which pairs of eggs both of you get. First, get two coins.
Then, fill up your playing field. Only leave about 6 spaces open. The strategy
here is to always notice how many coins your opponent has. If he/she has 1, 3,
5, or 7 coins, it's pointless to use Elmyra. However, you can possibly win if
the situation is different. Just make sure you don't use the Down button as you
drop your eggs; the computer usually plays at full speed and will fill up the
hole in the ceiling before you do.

2) Aside from Elmyra, it's almost impossible to win. Then again, it's difficult
to lose as well. Buster could be helpful, but the computer rarely stacks up the
field above a few rows. Max can sometimes be effective, but the computer will
likely be able to clear any columns that build up in the center columns. Not
surprisingly, playing a defensive game will assure you of a tedious stalemate.

3) Your opponent's screen is there for a reason. Plan to watch it almost as
much as you watch your own. Only by checking on the computer's field can you
even begin to plan a useful strategy of your own. Keep an eye on anything
important--the coin case, any big eggs on the field, and how close he/she is to
the top of the screen. Even in the case of the speculative Elmyra strategy, you
can always alter your plans if you how what your opponent is faring.


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>     IX.              STRATEGY -- MULTIPLAYER


Now we come to the payoff. After all, there's nothing like crushing your pals
in a chaotic showdown, is there? Melodrama aside, you can brush up on your
Multiplayer techniques here. After reading these, you can set out to create
your own strategies. It's a whole new ballgame when your opponents are human.

NOTE: I don't have any way to play Wacky Stackers in a 3-player or 4-player
situation, meaning there might be much better strategies out there that I've
never even been able to consider. A lot depends on whether the offensive Tiny
Toons can attack all other players at once or just one player at a time.

1) Elmyra is still the key to a quick loss--but not so much a quick win.
Unfortunately, it's harder to use the "share-the-wealth" tactic in Multiplayer.
Your opponent will most likely scramble to get an odd number of coins as soon
as possible, thus assuring him/her of an escape route. Even if your attack is
successful, the game will then boil down to whoever gets the luckiest eggs. If
you aren't able to clear any spaces but your opponent is, then you've basically
shot yourself down. Regardless, Elmyra remains the fastest way to end a battle.

2) The bunnies, on the other hand, play a larger role in Multiplayer mode.
Since human opponents are often more likely to stack up a few rows than
computer opponents are, Buster suddenly becomes useful and deadly. If even one
of your opponents gets into moderate trouble, Buster can turn his/her playing
field into a frozen cemetery, forcing that person to scrap strategies in favor
of a struggle for survival. The reverse can apply, which makes Babs all the
more reliable as well. If you catch your opponent waiting to use Buster on you,
just use Babs to stop any potential attacks for a short while. Start clearing
those eggs, for time is short. Now it's your advantage: that person is stuck
with a useless 8 coins, and you can build another strategy while your opponent
figures out what to do first.

3) Despite your best efforts, take note that a Multiplayer battle might still
take plenty of minutes to finish. Because this game's coin system gives each
player plenty of strong defensive maneuvers, most matches can and will draw out
considerably. Adding to this is the fact that the same coin system lacks potent
offensive capabilities. Therefore, many human adversaries might resort to the
"share-the-wealth" tactic in most games. Just like in 1P vs. Computer mode,
always keep an eye on that little screen. If you see an imminent Elmyra attack,
start aiming to get Dizzy, Plucky, Gogo, or Furrball.


-------------------------------------------------------------------------------


>     X.               FAQs / FACTS


Please don't moan about the lame rhyme pun in the title of this section. ~_~
(So this whole guide is a ripoff of my last one, heh. I guess I'm unoriginal.)
Anyhow, you can read up on the more interesting tidbits and game trivia here.

TITLE SCREEN CODE: At the title screen (if you see Babs and Buster in a rainbow
circle, you're there), hit the following buttons in order:

Up / Down / Left / Right / R

The number sequence 01-10-05 will appear in the top-left corner of the screen.
What does it mean? I still have no idea whatsoever. If I ever find out, I'll
definitely put the information in here.

INFINITE CONTINUES: Technically, this trick merely allows you to bypass your
Continues and replay any puzzle in Puzzle mode as many times as it takes you to
overcome it. If you sense that you're not getting anywhere with a puzzle, don't
just sit back and let the Continue screen come. Pause the game and choose Quit.
Once you've done that, choose Replay. This restarts the current puzzle without
using any of your Continues.

NEAT STUFF: Every game should have a few Easter eggs, right? I would hope so.

>     During the credits, hit the A button to stop the scrolling. Hit it again
to start the list scrolling again. If you so choose, you can also hit Start to
skip the credits and return to the title screen.

>     Buster's shirt is red. Well, it's supposed to be red, anyhow. There is
one instance where it's blue--a minor slipup, but a slipup nonetheless. Of
course, if you're desperate to see the error, you'll have to beat Puzzle mode.

>     Egg colors vary by mode. All modes contain red, yellow, green, blue, and
purple eggs. Only Puzzle mode, however, contains the elusive gray eggs. Don't
ask me why there aren't gray eggs in the other modes. Personally, I wish gray
eggs were in the other modes--they'd make those modes slightly harder.


-------------------------------------------------------------------------------


>     XI.              CREDITS


This is the end of the line for you and me. Before I check out of here, I'd
like to thank various people for their contributions and support. Thanks!

>     God, Dad, and Mom: For existence. HUGE thanks here! ^_^ Also, to the
parents, for putting up with my Tiny Toon Adventures fandom. Thanks again!

>     Jacob: For crushing me at some of our multiplayer games, and for (rarely)
getting upset when I'm the one doing the crushing. Mifune vs. Chris forever!

>     Warner Brothers: For making Tiny Toon Adventures! For making Looney
Tunes, Animaniacs, and Freakazoid as well. Moreover, a special hats off to all
the animators and voice actors that bring the lovable Tiny Toons to life!

>     Conspiracy/Warthog/etc.: For making Wacky Stackers, of course. Thanks for
sticking with the license, guys!

>     Wacky Stackers manual: For the ability to read up on this game. It's been
helpful along the way, serving as a checklist for all the basics.

>     Me: For typing this guide.

>     You: For reading this guide! ^_^

And with that, I'm out of here! In the words of my favorite Tiny Toon:

"Au revoir, ma petite potato de couch!" ~ Fifi la Fume, TTA


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Copyright 2003 Garrett Carter (Shy Ranger). ^_^