____________________________________
                 /                                    \
                | The Lord of the Rings: The Third Age |
                |            Walkthrough               |
                |       Written by: Lufia_Maxim        |
                |              v1.0 (12/3)             |
                 \____________________________________/

1) Introduction

Fancy graphic, I know. I'll probably enhance that as I get closer to totally
finishing this walkthrough. At the time of writing this there are only 2 FAQs
(this one makes 3 ;)) for this great turn-based strategy game.

It used to say here how both other FAQs were incomplete, which is not true
anymore. I still want to finish this though :)

Whenever anyone needed help they had to ask on the forums and wait for replies
on how to beat a level, or any other questions. That's when I decided to make
a detailed walkthrough that would answer any questions anyone has about this
game. This is the result of it.

If you have any comments/suggestions or even negative things to say about this
walkthrough, please let me know at [email protected]

The walkthrough part looks a little better, at least I think so. Visuals are
pretty much done. Hope it looks alright.

Also keep in mind, this is my first FAQ I've ever written so it won't be
perfect or anything like that (although I'll try to make it perfect ;)).

2) Version History

v1.0 12/3: (595 KB)
- Visual improvements done so far.
- Added a few more glitches.
- Forgot Uruk-hai Berserker in the unit list somehow.
- Added Isildur and Sauron to SP List (Thx Exodiver)
- Added Game Mechanics. For those interested in how the game calculates things.

v0.95 11/22: (497 KB)
- Evil strategies done. Evil & Good done.
- Visual improvements from Section 8 and down
- Added every unit in the game

v0.85 11/12: (339 KB)
- Evil strategies for The Two Towers
- Finished all special heroes
- Added 2 skills I somehow missed

v0.8 11/8: (239 KB)
- Evil strategies for The Fellowship of the Ring
- Integrated evil and good strategies, let me know what you think.
- Added a couple more heroes for evil

v0.75 11/5: (177 KB)
- Added Talents
- Comments are now everywhere (heroes, skills, talents, etc.)
- Added Spirit Points section (SP List)
- Added a couple Special heroes (Isildur, Theodred, Treebeard, Merry/Pippin,
 and Sauron)
- Added 2 Glitches (1 recently discovered by me)

v0.5 10/31 (131 KB)
- First release of the walkthrough
- Finished writing a detailed strategy for every level, but only Good side
- Have most Stats/Data on all heroes (both good and evil).


=====================================================================
Done:
- Good strategies
- Evil strategies
- Data on all skills, items, heroes, and units (everything)
- Talents
- Comments on everything
- SP section + SP cost for every skill
- Add Comments on everything (all heroes, talents, items, skills)
- FAQ
- Game Mechanics


To Do:
- Whatever else comes to mind or I'm asked to add
=====================================================================

3) Table of Contents

=====================
1) Introduction
2) Version History
3) Table of Contents
4) Copyright stuff
5) Game Mechanics
- 5.1 Gaining Experience
- 5.2 Calculating Damage
- 5.3 Explaining Morale
6) Good Heroes
- 6.0  Isildur (Special)
- 6.1  Aragorn
- 6.2  Gandalf
- 6.3  Elrond
- 6.4  Theoden
- 6.5  Boromir
- 6.6  Eowyn
- 6.7  Faramir
- 6.8  Eomer
- 6.9  Gimli
- 6.10 Legolas
- 6.11 Haldir
- 6.12 Theodred (Special)
- 6.13 Treebeard (Special)
- 6.14 Merry & Pippin (Special)
- 6.15 Captain (Special)

7) Evil Heroes
- 7.0  Sauron (Special)
- 7.1  Saruman
- 7.2  Witch-king
- 7.3  Mouth of Sauron
- 7.4  Grishnakh
- 7.5  Lurtz
- 7.6  Ugluk
- 7.7  Gothmog
- 7.8  Gorbag
- 7.9  Sharku
- 7.10 Wormtongue
- 7.11 Shagrat
- 7.12 Orc Chief (Special)
- 7.13 Orc Captain (Special)
- 7.14 Uruk-hai Lieutenant (Special)
- 7.15 Uruk-hai Captain (Special)
- 7.16 Chieftain (Special)

8) Walkthrough (Good)

- 8.1 The Fellowship of the Ring
  - 8.1.1 Basic Tutorial
  - 8.1.2 Advancaed Tutorial
  - 8.1.3 Mission from Rivendell
  - 8.1.4 Darkness upon Bree
  - 8.1.5 Attack on Fangorn
  - 8.1.6 Conquest of Osgiliath
  - 8.1.7 Flight from Moria
  - 8.1.8 Amon Hen
  - 8.1.9 Balin's Tomb (Bonus)

 - 8.2 The Two Towers
  - 8.2.1  Crossing of the Ford
  - 8.2.2  Fall of Osgiliath
  - 8.2.3  The Edge of Fangorn
  - 8.2.4  Ambush at Ithilien
  - 8.2.5  Scourging of the Villages
  - 8.2.6  The Ride to Helm's Deep
  - 8.2.7  At the River Isen
  - 8.2.8  Fall of Isengard
  - 8.2.9  Helm's Deep Breach
  - 8.2.10 Forth Eorlingas
  - 8.2.11 Gap of Rohan (Bonus)
  - 8.2.12 Outposts of Rohan (Bonus)

 - 8.3 The Return of the King
  - 8.3.1  Assault on Osgiliath
  - 8.3.2  Defense of the Beacon
  - 8.3.3  Mt. Mindolluin
  - 8.3.4  Charge of the Rohirrim
  - 8.3.5  Walls of Minas Tirith
  - 8.3.6  Siege of Minas Tirith
  - 8.3.7  Pelennor Fields
  - 8.3.8  The Black Gate Opens
  - 8.3.9  The Last Alliance (Bonus)
  - 8.3.10 Sauron Comes (Bonus)
  - 8.3.11 The Board is Set (Bonus)

9) Talents
10) Skills
11) Items
- 11.1 Upgrade Items
- 11.2 Consumable Items
12) Other Units
- 12.1 Good Units
- 12.2 Evil Units
13) Spirit Points
- 13.1 Basics
- 13.2 SP List
14) Unlockables
- 14.1 Characters
- 14.2 Levels
- 14.3 Game Options
15) Glitches
16) FAQ
17) Conclusion
=====================

4) I wrote this FAQ. Give me credit. Feel free to post this on your website,
all I ask is that you don't claim you wrote it. If you use any part of this
FAQ, give me credit. I won't threaten you with legal action like I've seen
some people do *rolleyes*

5) Game Mechanics

I don't feel the need to list what every button does on every screen possible.
If you play the game, you'll notice soon enough.

===============
5.1 Gaining Experience
===============

Each hero can earn Experience Points which can be used to buy Skills which are
essential to beating the game. Chances are, without using Skills, you will have
a VERY difficult time beating the game. Now, how does one earn experience?

There are two different times a hero will earn experience:

1) If a unit on the hero's flank kills an enemy unit, that hero will get
experience points. Depending on how many depends on the unit killed. You can
check my Unit stats (Section 12) to see how many Exp points each unit is worth.

Example: If any unit killed a Haradrim, the hero on that flank would get 2 EXP.

2) If a hero kills a unit himself, that hero will receive the normal Exp. he
would get from killing a unit. Plus he gets the same number of Exp. again
(basically meaning he gets double XP) for him doing the killing.

Example: If a hero killed a Haradrim, he would get 4 XP (2 XP for killing a
unit, and 2 XP for doing the killing himself).

Now you may wonder: But what if a flank has no hero on it? Well, then no one
gets EXP points. The only units that can get Exp are heroes, and if there's no
heroes on the flank when a unit gets killed, then no one gets the Exp.

But what if there's several heroes on the same flank? Who gets the Exp when
a unit is killed? (Thx to Mithrandir1024 for this info)

Well, most of this answer is not known, but not all of it yet. We know this
much: If there's more than one hero in a flank, the "main hero" (the one
who gets the extra EXP and has his picture in the bottom left corner) is
the one with the highest minimum CP (each hero gives 0-4 or 1-3 etc. CP
each turn). For example: Wormtongue gives 2-3 CP each turn, which is
the highest minimum CP of any Evil hero. So if you chose to play with
Wormtongue, he will always be the main hero on his flank.

If two or more heroes have the same minimum CP (say, several heroes give
1-X CP, X being any number), then the hero with the highest maximum CP
becomes the main hero. For example: If you have Gimli (1-2 CP) and Faramir
(1-3 CP) on the same flank, Faramir becomes the main hero.

Now it is unknown what happens if two or more heroes give the exact same
amount of CP (Theoden and Boromir both give 0-4 CP). If you know anything
about this, please send me an e-mail.
Boromir both give 0-4)

===============
5.2 Calculating Damage
===============

This will explain briefly how the game calculates damage. For every attack
value the attacking unit has, he either does 0, 1, or 2 damage.

Example 1:

A Wood Man (3 Attack) attacks another unit. He will do anywhere from 0
damage (0,0,0) to 6 damage (2,2,2). To hit either of these extremes is
unlikely, because there is a very steep bell curve using this system.

Example 2:

A Mordor Troll (12 Attack) attacks another unit. His damage range is
0 (12 x 0) to 24 (12 x 2). Again, either of these values are unlikely.

On average, a unit does the same amount of damage as it's attack value.
(i.e. a Wood Man does 3 damage, a Mordor Troll does 12 damage).

This should help you understand why your Morannon Orc sometimes lands
6-7 damage even thoug he only has 4 attack.

Also note that ranged attacks have their attack values decreased by
-1 / square they're away from the units. Terrain also plays a factor
in calculating damage (also decreases attack value by whatever the
terrain bonus is).


===============
5.2 Explaining Morale
===============

We all know that each unit is assigned a morale status. However, what does
"Fearless" or "Brave" mean, and how does it affect each character?

So far, the only thing that was known was that lower morale increases the
chances of units running away (Morale checks). Fearless units never ran
away, while Cowardly units ran away a lot.

However, I will know explain exactly what each Morale means and how it
affects each character.

First off, each Morale (Fearless/Brave/Average/Green/Cowardly) is assigned to
a number value in the game:

Fearless: 0
Brave:    1-2
Average:  3-4
Green:    5
Cowardly: 7-8

There are no units with 6 Morale value.

The exact number can be found next to any unit in my unit listings (see
Section 6 & 7 for heroes, and Section 12 for every other unit).

Now, the chance of a unit running away (will call it retreating from now on)
depends on the attack value of the unit attacking it. This is best explained
by some examples:

Example 1: A Wild Man (Attack value 3) attacks Theoden (Morale value 2).
The game runs 3 calculations (3 because the wildman has 3 attack) and for
each of those 3 times, Theoden has a 2% of retreating (the % of retreating
is the morale value) each of those 3 times. If Theoden fails all 3 times,
he will retreat 3 squares. If he just fails 1 time, he will retreat 1 square.

Example 2: Army of the Dead (Attack 8) attacks Grishnakh (Morale value 7).
Grishnakh then has a 7% of retreating one square, times 8. If he fails all
8 times (unlikely), he will retreat 8 squares. Otherwise he will just
retreat the number of times he failed.

It is possible for a unit to do no damage whatsoever (see Section 5.2 as to
how and why) and still force a unit to retreat several squares. These morale
calculations are not related to damage calculations in any way. It's also
possible for a Mordor Troll to do 24 damage to a unit without making it
retreat.

Note that when using ranged attacks, if you are 3 squares away from the
enemy, your attack value decreases by 3 (-1 Damage / Square). This doesn't
apply if the unit has Sharpshooter/Elf Archery talent. Time for another
example:

Example 3: A Catapult (Range 16, Attack 12) attacks a Gondor soldier with
Morale 5, and the soldier is 5 squares away from the Catapult. That means
the Gondor soldier has a 5% chance of retreating, times 7 (12 - 5 squares
distance).


6) Good Heroes


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                       [ 6.0 Isildur (Special Hero) ]                         |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Isildur is only used in 2 Missions:            | HP: 29                      |
| 1. Basic Tutorial                              | SP: 12                      |
| 2. Sauron Comes                                |                             |
|                                                | Move: 3                     |
| Therefore I have no analysis of this hero.     | Attack: 6                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Fearless (0)        |
|                                                | Leadership: Average (1-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Arms Mastery (Lvl 2): Isildur attacks with +2 damage for one turn            |
| Stealth (Lvl 2): Isildur takes 66% less damage from missile attacks for one  |
|                  turn                                                        |
| Sweep Attack (Lvl 2): Isildur gets 2 bonus attacks on seperate foes          |
| Defensive Stance (Lvl 2): Isildur takes 50% less damage for one turn         |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                              [ 6.1 Aragorn ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Aragorn is a decent starting hero. With skills | HP: 25                      |
| like Sweep Attack, Arms Mastery, Inspire, and  | SP: 8                       |
| Curse of the Dead he actually becomes a very   |                             |
| useful ally. He has a max attack potential of  | Move: 3                     |
| 12 at range 1 (with Anduril, Arms Mastery, and | Attack: 6                   |
| Entwater).                                     | Range: 4                    |
|                                                |                             |
| However, his range is only 4 which means he's  | Morale: Fearless (0)        |
| got to get close to the enemy to do damage     | Leadership: Great (1-4)     |
| which could get dangerous. But with 29 HP      | Talent: None                |
| (with Heavy Armor) and Kingsfoil and Lembas    |_____________________________|
| Bread at his disposal, he should do alright.                                 |
|                                                                              |
| 11 SP (with Brooch) is also pretty decent.                                   |
|                                                                              |
| He makes up for his weaknesses with his excellent and very useful skills.    |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Sweep Attack:                                                                |
| - Hero gains one bonus attack / level on seperate foes                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Arms Mastery:                                                                |
| - Hero attacks for +1 bonus damage / level                                   |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Inspire:                                                                     |
| - +1 CP / level (max +2)                                                     |
| - At level 3, adds +1 CP to each flank                                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Curse of the Dead:                                                           |
| - The Army of the Dead rise up and attack 1-5 units on Aragorn's flank.      |
|   +1 unit per level                                                          |
|                                                                              |
| XP Needed for each level: 20, 50, 100                                        |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Anduril: +1 Damage (Melee), +10% Rally (95 XP)                               |
| Brooch +3 SP (40 XP)                                                         |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                              [ 6.2 Gandalf ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Gandalf is a popular pick for a lot of people  | HP: 23                      |
| (even if only for his glitched Stealth skill   | SP: 10                      |
| [see Glitches section for more info]). Besides |                             |
| that though, he has good HP (25 with Light     | Move: 3                     |
| Armor), plus Kingsfoil and Lembas Bread to use | Attack: 5                   |
| and his SP is also pretty good at 13 with      | Range: 6                    |
| Brooch.                                        |                             |
|                                                | Morale: Fearless (0)        |
| With a max attack of 9 at melee range (with    | Leadership: Average (1-3)   |
| Glamdring and Entwater) he's also quite nice   | Talent: Regeneration        |
| at dealing damage for a wizard. 7 Attack with  |_____________________________|
| 6 Range is also ver nice.                                                    |
|                                                                              |
| Skills like Evasion I don't find too useful, but with skills like Stealth    |
| (glitched), Inspire (very useful) he looks a lot better again. Blinding      |
| Light is a Gandalf-exclusive skill and can be useful at times.               |
|                                                                              |
| His regeneration talent (heal 1 HP every turn) also makes him look good. A   |
| good hero to choose if you want to play around with magic.                   |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Evasion:                                                                     |
| - Hero can slip past enemy units                                             |
| - +1 move / level                                                            |
|                                                                              |
| XP Needed for each level: 10, 30, 50                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Inspire:                                                                     |
| - +1 CP / level (max +2)                                                     |
| - At level 3, adds +1 CP to each flank                                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Stealth:                                                                     |
| - Hero takes 33% less damage from missile attacks / level                    |
|                                                                              |
| XP Needed for each level: 10, 60, 80                                         |
| Cost to Use: 5 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Blinding Light:                                                              |
| - All enemies on Hero's flank might flee, based on enemy's morale, higher    |
|   likelihood per level                                                       |
|                                                                              |
| XP Needed for each level: 15, 55, 95                                         |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Glamdring: +2 Damage (Melee), Negates Disorder (75 XP)                       |
| Brooch +3 SP (40 XP)                                                         |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                               [ 6.3 Elrond ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Elrond is an elf. I like elves. Therefore, I   | HP: 22                      |
| like Elrond. Here's why:                       | SP: 12                      |
|                                                |                             |
| He sports 26 HP (with Heavy Armor) with        | Move: 3                     |
| Kingsfoil AND Hold Fast to heal him and his    | Attack: 6                   |
| flank. 12 SP is also not bad at all.           | Range: 5                    |
|                                                |                             |
| Elrond can be set up to be a melee destructor  | Morale: Fearless (0)        |
| and this is how: With Elven Blade, he gets 8   | Leadership: Average (1-3)   |
| attack at range 1. Attack enemy for a decent   | Talent: Elf Archery         |
| amount of damage. Now use Defensive Stance for |_____________________________|
| 75% less damage (at level 3), or if you can't                                |
| just use Elven Phial. If you already have Elven Cloak, that's already -1     |
| Damage. Now if you haven't boosted your defenses enough, use Elven Duress to |
| annihilate the enemy's CPs and give him 10% of Disorder. Next turn, if it    |
| gets too dangerous, use Galadrim Lock and get outta there while ignoring the |
| enemies and having 5 Move.                                                   |
|                                                                              |
| Ranged attacks also work, but Elrond "only" has 5 Range, but he does have    |
| Elf Archery which ignores terrain. Now if he was a Sharpshooter he would be  |
| an ultimate beast at both melee and missile attacks. However, he does have   |
| the Keen Eyes skill which gives him the Sharpshooter talent as well.         |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Hold Fast!:                                                                  |
| - Allies on hero's flank are healed 1-2 HP / level                           |
|                                                                              |
| XP Needed for each level: 10, 50, 100                                        |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Defensive Stance:                                                            |
| - Hero takes 25% less damage / level for one turn                            |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Keen Eyes:                                                                   |
| - Hero gains Sharpshooter talent                                             |
| - Hero's flank receives +1 Range / level                                     |
|                                                                              |
| XP Needed for each level: 25, 45, 60                                         |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Elven Duress:                                                                |
| - Enemy CP -1 / level on Elrond's flank                                      |
| - 10% chance of Disorder for enemy on Elrond's flank / level                 |
|                                                                              |
| XP Needed for each level: 30, 80, 120                                        |
| Cost to Use: 12 SP                                                           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Elven Blade: +2 Damage (Melee) (30 XP)                                       |
| Elven Cloak: Defense bonus (-1 Damage) (45 XP)                               |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Galadrim Lock: Gives hero +2 movement, and can slip past enemy units for one |
|                turn (3 XP)                                                   |
| Elven Phial: Gives hero defensive bonus for one turn (3 XP)                  |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                               [ 6.4 Theoden ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Theoden is a very nice choice for a secondary  | HP: 17                      |
| hero. Since he's a mounted unit, he gets       | SP: 9                       |
| Double Move so he can use the infamous         |                             |
| hit-and-run technique. With Helm of the        | Move: 4                     |
| Rohirrim he can deliver you up to 4 CP in one  | Attack: 4                   |
| turn, PLUS Inspire which adds 2 CP to          | Range: 1                    |
| Theoden's flank and 1 each to the other two    |                             |
| flanks (level 3 only).                         | Morale: Brave (2)           |
|                                                | Leadership: Average (0-3)   |
| His attack doesn't start out to great (4) but  | Talent: Shock / Double Move |
| with Whetstone (+1) and Entwater (+2) he's     |_____________________________|
|already at 7 Attack. His HP is only 17, but add                               |
| Heavy Armor (+4), Kingsfoil and Lembas Bread, and he's looking a lot better  |
| already.                                                                     |
|                                                                              |
| Theoden is one of the better secondary heroes, so I suggest you use him      |
| every once in a while.                                                       |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Inspire:                                                                     |
| - +1 CP / level (max +2)                                                     |
| - At level 3, adds +1 CP to each flank                                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Helm of the Rohirrim: Leadership Bonus (+1 Max CP), +10% Recovery (55 XP)    |
| Whetsone: +1 Damage (25 XP)                                                  |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                               [ 6.5 Boromir ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Now Boromir is also a nice choice. 21 HP       | HP: 19                      |
| (with Light Armor) and Kingsfoil and Lembas    | SP: 6                       |
| Bread to heal. SP, however, is only 6. Attack, |                             |
| though, can be maxed to 9 (Whetstone and       | Move: 3                     |
| Entwater) for a turn, and that includes both   | Attack: 6                   |
| Range AND Melee (still only for one turn       | Range: 4                    |
| though). Keep in mind though that ranged       |                             |
| attacks still decrease in damage the further   | Morale: Brave (2)           |
| away you get, unless you have Sharpshooter,    | Leadership: Great (0-4)     |
| which Boromir doesn't have.                    | Talent: None                |
|                                                |_____________________________|
| Defensive Stance for when Boromir gets in                                    |
| trouble and Horn of Gondor does pretty much the same thing. His leadership   |
| is pretty nice with 0-4n CPs every turn.                                     |
|                                                                              |
| Boromir is good to use when you need someone to be able to absorb hits and   |
| deal damage at the same time.                                                |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Defensive Stance:                                                            |
| - Hero takes 25% less damage / level for one turn                            |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Horn of Gondor: Used as skill. Foes receive moral penalty; allies on flank   |
|                 receive defensive bonus (50 XP)                              |
| Whetstone: +1 Damage (25 XP)                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                                [ 6.6 Eowyn ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Eowyn is a whole character on her own. Eowny's | HP: 17                      |
| role in this game is to take down heroes (and  | SP: 12                      |
| if you've seen the movies or read the books,   |                             |
| you know why) AND give out SP. Both very good. | Move: 4                     |
|                                                | Attack: 5                   |
| With only 19 HP (with Armor of Rohan) she      | Range: 1                    |
| needs to watch out though, but she does have   |                             |
| Kingsfoil and Lembas Bread to keep her safe    | Morale: Brave (1)           |
| for a bit. Hold Fast also supports her and her | Leadership: Average (1-3)   |
| flank.                                         | Talent: Shieldmaiden        |
|                                                |_____________________________|
| 15 SP (with Brooch) is very nice. Her                                        |
| Shieldmaiden talent is unique to her which gives her +3 damage when          |
| attacking heroes. Not bad at all for a woman ;) *duck*.                      |
|                                                                              |
| Her Stealth skill (level 2, 66% less damage from missile attacks) gained     |
| from Armor of Rohan also makes sure she doesn't die before she reaches a     |
| hero. Elven Phial gives her an added defensive bonus for those rough times.  |
|                                                                              |
| If you want to take down an enemy hero quickly, Eowyn is your girl.          |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Hold Fast!:                                                                  |
| - Allies on hero's flank are healed 1-2 HP / level                           |
|                                                                              |
| XP Needed for each level: 10, 50, 100                                        |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Brooch: +3 SP (40 XP)                                                        |
| Armor of Rohan: Defensive bonus (-1 Damage), +2 HP.                          |
| Grants Stealth Skill (Lvl 2) (40 XP)                                         |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
| Elven Phial: Gives hero defensive bonus for one turn (3 XP)                  |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                               [ 6.7 Faramir ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Faramir is one of the better, more useful      | HP: 18                      |
| characters to use if you like ranged attacks   | SP: 9                       |
| (which I do if you haven't noticed). 23 HP     |                             |
| with Armor of Gondor is pretty nice, plus 13   | Move: 3                     |
| SP (with Brooch and Armor of Gondor) is top of | Attack: 4                   |
| the line too. Attack can be maxed out at only  | Range: 5                    |
| 7 (with Whetstone and Entwater).               |                             |
|                                                | Morale: Brave (2)           |
| However, with Sharpshooter talent (ignores     | Leadership: Average (1-3)   |
| Range) he can attack anything with 7 Attack    | Talent: Sharpshooter        |
| within 5 Range (remember, terrain still        |_____________________________|
| applies).                                                                    |
|                                                                              |
| Use Elven Phial when he's being attack too much, and if you want you can use |
| Evasion to run away but still attack if it's within Faramir's range.         |
|                                                                              |
| All around not a bad character.                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Evasion:                                                                     |
| - Hero can slip past enemy units                                             |
| - +1 move / level                                                            |
|                                                                              |
| XP Needed for each level: 10, 30, 50                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Brooch: +3 SP (40 XP)                                                        |
| Armor of Gondor: +1 SP, +5 HP (40 XP)                                        |
| Whetsone: +1 Damage (25 XP)                                                  |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
| Elven Phial: Gives hero defensive bonus for one turn (3 XP)                  |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                                [ 6.8 Eomer ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Eomer is someone I don't use very much, but I  | HP: 26                      |
| can see how he's got potential. 28 HP (with    | SP: 6                       |
| Light Armor) is very good, but with only 6 SP  |                             |
| he's not shining too bright. Max Attack of 11  | Move: 3                     |
| (Whetstone + Entwater + Arms Mastery) however  | Attack: 5                   |
| is VERY nice, plus he's a mounted unit which   | Range: 1                    |
| lets him abuse hit-and-run tactics.            |                             |
|                                                | Morale: Brave (2)           |
| Als 1-3 CPs / turn is average, but the +10%    | Leadership: Ordinary (1-2)  |
| Onslaught from Standard of Rohan is a decent   | Talent: Shock / Double Move |
| plus.                                          |_____________________________|
|                                                                              |
| If I was more into melee combat instead of ranged combat, I'd definetely     |
| use Eomer quite a bit. He's also got staying power with Kingsfoil and Lembas |
| Bread, but if you're one of those people that use skills a lot, you probably |
| won't see yourself using Eomer much.                                         |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Arms Mastery:                                                                |
| - Hero attacks for +1 bonus damage / level                                   |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Standard of Rohan: Leadership Bonus (+1 Max CP), +10% Onslaught (70 XP)      |
| Whetstone: +1 Damage (25 XP)                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                                [ 6.9 Gimli ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Now Gimli. Here's your definition of a killer. | HP: 28                      |
| Let's take a look at him:                      | SP: 6                       |
| 6 (Base)                       +               |                             |
| 3 (Arms Mastery level 3)       +               | Move: 2                     |
| 2 (Gloin's Axe)                +               | Attack: 6                   |
| 1 (Whetstone)                  +               | Range: 3                    |
| 2 (Entwater)                   =               |                             |
| 14 ATTACK!                                     | Morale: Brave (1)           |
|                                                | Leadership: Ordinary (1-2)  |
| 14 Attack means death to any normal enemy unit | Talent: None                |
| and soon-to-be-dead to anyone else.            |_____________________________|
|                                                                              |
| Also, monster HP (30 with Light Armor!) means he'll be around for a while.   |
| I've had enemies spend 3-4 turns trying to take Gimli down, without success. |
|                                                                              |
| With only 2 Move he doesn't get around too much (watch the Movies) but with  |
| Galadrim Lock he at least gets 4 Move, which will usually get him to his     |
| destination of destruction.                                                  |
|                                                                              |
| If you want something to die, use Gimli. Simple as that.                     |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Arms Mastery:                                                                |
| - Hero attacks for +1 bonus damage / level                                   |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Gloin's Axe: +2 Damage (50 XP)                                               |
| Whetstone: +1 Damage (25 XP)                                                 |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Galadrim Lock: Gives hero +2 movement, and can slip past enemy units for     |
| one turn (3 XP)                                                              |
| Entwater: Gives hero +2 Attack bonus for one turn (4 XP)                     |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                               [ 6.10 Legolas ]                               |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Legolas. My favorite character. With only 18   | HP: 16                      |
| HP (with Light Armor), he might look weak.     | SP: 9                       |
| Well, he is. At least HP wise. However,        |                             |
| Kingsfoil and Lembas Bread let him survive     | Move: 4                     |
| longer. Also, usually Legolas will stand so    | Attack: 4                   |
| far back that he won't even get attacked.      | Range: 7                    |
| Chances are Legolas will kill anything by the  |                             |
| time it gets too him. If anything does get too | Morale: Brave (2)           |
| close, he'll just get even further away with   | Leadership: Average (0-3)   |
| a decent 4 Move.                               | Talent: Elf Sharpshooter    |
|                                                |_____________________________|
| With 9 Range (with Galadrim Bow) he can stand                                |
| waaaayyy back and attakc up to 4 (!) enemies in one turn with Sweep Attack   |
| level 3.                                                                     |
|                                                                              |
| 12 SP (with Brooch) is also very good which will allow him to use Sweep      |
| Attack quite often.                                                          |
|                                                                              |
| Sure, his attack is only 4 but who needs a lot of attack when he can hit an  |
| enemy 4-5 times before it reaches him?                                       |
|                                                                              |
| Legolas is one of my favorite and most-used characters in the game. I love   |
| ranged attack, therefore I love Legolas. There's nothing like killing off    |
| enemies without taking any damage, is there?                                 |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Sweep Attack:                                                                |
| - Hero gains one bonus attack / level on seperate foes                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Galadrim Bow: +2 Range (35 XP)                                               |
| Brooch: +3 Spirit Points (40 XP)                                             |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Lembas Bread: Heals hero 5-10 HP (5 XP)                                      |
| Elven Phial: Gives hero defensive bonus for one turn (3 XP)                  |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                               [ 6.11 Haldir ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Haldir is a decent reward for beating the game | HP: 20                      |
| on Hard. 24 HP (with Light Armor and Elven     | SP: 8                       |
| Hood) is not bad. Also, lvl 2 Stealth skill    |                             |
| (66% less damage from missile attacks) is nice | Move: 4                     |
| to have (from Elven Hood).                     | Attack: 6                   |
|                                                | Range: 6                    |
| Using his Keen Eyes turns him into Legolas for |                             |
| a turn, with 9 Range (on lvl 3) and ignoring   | Morale: Brave (2)           |
| range and terrain. 6 Attack is not bad,        | Leadership: Average (0-3)   |
| although there's no way to increase it, which  | Talent: Elf Archery         |
| is fine.                                       |_____________________________|
|                                                                              |
| Haldir's defenses aren't bad either with Elven Cloak (-1 damage) and Elven   |
| Phial when he needs it. He also has Galadrim Lock available to use for when  |
| the battle gets a little heated and Haldir wants to escape. Galadrim Lock    |
| gives him 6 Move for one turn which is all he needs to run.                  |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Keen Eyes:                                                                   |
| - Hero gains Sharpshooter talent                                             |
| - Hero's flank receives +1 Range / level                                     |
|                                                                              |
| XP Needed for each level: 25, 45, 60                                         |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Elven Hood: +2 HP. Grants Stealth skill (Lvl 2) (20 XP)                      |
| Elven Cloak: -1 Damage (45 XP)                                               |
|                                                                              |
| Kingsfoil: Heals hero 3-6 HP (3 XP)                                          |
| Galadrim Lock: Gives hero +2 movement, and can slip past enemy units for     |
| one turn (3 XP)                                                              |
| Elven Phial: Gives hero defensive bonus for one turn (3 XP)                  |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                       [ 6.12 Theodred (Special Hero) ]                       |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Theodred is only used in 1 Mission:            | HP: 17                      |
| 1. Crossing of the Ford                        | SP: 8                       |
|                                                |                             |
| Therefore, I have no analysis of this hero.    | Move: 3                     |
|                                                | Attack: 5                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Average (3)         |
|                                                | Leadership: Average (0-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Hold Fast! (Lvl 2): Allies on hero's flank are healed 2-4 HP                 |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                       [ 6.13 Treebeard (Special Hero) ]                      |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Treebeard is only used in 2 Missions:          | HP: 30                      |
| 1. At the River Isen                           | SP: 7                       |
| 2. Fall of Isengard                            |                             |
|                                                | Move: 2                     |
| Therefore, I have no analysis of this hero.    | Attack: 10                  |
|                                                | Range: 6                    |
|                                                |                             |
|                                                | Morale: Fearless (0)        |
|                                                | Leadership: Average (1-3)   |
|                                                | Talent: Regeneration        |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Keen Eyes (Lvl 2): Treebeard gains Sharpshooter talent, flank receives       |
|                    +2 Range                                                  |
| Defensive Stance (Lvl 2): Treebeard takes 50% less damage for one turn       |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                     [ 6.14 Merry & Pippin (Special Heroes) ]                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Note: They both have the same stats and        | HP: 11                      |
| skills. Neither have items.                    | SP: 7                       |
|                                                |                             |
| Note2: Merry & Pippin do have different morale | Move: 3                     |
| values. Merry is 3, and Pippin is 4.           | Attack: 3                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Average (3 & 4)     |
|                                                | Leadership: Ordinary (0-2)  |
|                                                | Talent: Stealth             |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Evasion (Lvl 2): Can slip past enemy units, +2 move                          |
| Stealth (Lvl 2): 66% less damage from missile attacks                        |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                        [ 6.15 Captain (Special Heroes) ]                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Note: You never use this guy. This hero is     | HP: 22                      |
| used as a filler for the secondary heroes when | SP: 5                       |
| playing as Evil (where, when playing Good, you |                             |
| would chose a secondary hero to use).          | Move: 3                     |
|                                                | Attack: 7                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Brave (2)           |
|                                                | Leadership: Average (1-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills: N/A                                                                  |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/

=======================================================


7) Evil Heroes

 ____________________________________________________________________________
/                                                                            \
|                         [ 7.0 Sauron (Special Heroes) ]                      |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Sauron is only used in 2 Missions:             | HP: 34                      |
| 1. The Last Alliance                           | SP: 15                      |
| 2. Sauron Comes                                |                             |
|                                                | Move: 3                     |
| Therefore I have no analysis of this hero.     | Attack: 10                  |
|                                                | Range: 2                    |
|                                                |                             |
|                                                | Morale: Fearless (0)        |
|                                                | Leadership: Great (1-4)     |
|                                                | Talent: None                |
|                                                |_____________________________|
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Intimidate (Lvl 2): +2 CP on Sauron's flank                                  |
| Strength of Mordor (Lvl 2): Any enemy Sauron attacks falls back 4 spaces     |
| Flurry (Lvl 2): Sauron gets 2 bonus attacks on seperate foes                 |
| Invulnerability (Lvl 2):                                                     |
| - Sauron can only be killed by heroes.                                       |
| - 30% less damage from all other units for one turn                          |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                               [ 7.1 Saruman ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Saruman has below average HP, but as far as    | HP: 15                      |
| I'm concerned he doesn't erally need good HP,  | SP: 10                      |
| since he's a ranged attacker. With 7 Range     |                             |
| (with Palantir) and the ability to give 1-5    | Move: 3                     |
| CPs per turn (again with Palantir) he's an     | Attack: 4                   |
| excellent hero to choose. And if you still     | Range: 6                    |
| don't have enough CPs, he carries 2 Spoils of  |                             |
| War with him, which give him 1 CP (for his     | Morale: Average (3)         |
| flank only) each.                              | Leadership: Average (1-3)   |
|                                                | Talent: Magic Attack        |
| 13 SP (with Black Amulet) makes him even       |_____________________________|
| better. His max attack is 8 which isn't too                                  |
| bad (with Rage lvl 3). Also his talent increases the chance of paralyzing    |
| the enemy units for a turn, so that's another plus.                          |
|                                                                              |
| All around good leader. Only thing going against him is his HP. Great for    |
| beginners.                                                                   |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| On Your Feet!:                                                               |
| - Allies on hero's flank are healed 1-2 HP / level                           |
|                                                                              |
| XP Needed for each level: 15, 50, 85                                         |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Rage:                                                                        |
| - Hero gets +1 bonus damage, +1 damage / level                               |
|                                                                              |
| XP Needed for each level: 20, 60, 90                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Curse of Orthanc:                                                            |
| - Curse a unit with Morale penalty                                           |
| - -1 Damage penalty at levels 2 & 3                                          |
| - Lasts 10 Turns                                                             |
| - Range 7                                                                    |
|                                                                              |
| XP Needed for each level: 25, 35, 45                                         |
| Cost to Use: 9 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Swarm of Crebain:                                                            |
| - Summons swarm of crows for 1-4 damage / level                              |
| - Range 7                                                                    |
|                                                                              |
| XP Needed for each level: 25, 50, 100                                        |
| Cost to Use: 9 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Mordor Cloak: Defensive bonus (-1 Damage) (55 XP)                            |
| Palantir: +1 Range, Leadership Bonus (+2 max CP) (110 XP)                    |
| Black Amulet: +3 SP (45 XP)                                                  |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
|                                                                              |
\____________________________________________________________________________/


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 ____________________________________________________________________________
/                                                                            \
|                              [ 7.2 Witch-King ]                              |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Another great hero. Witch-king has 32 HP (with | HP: 28                      |
| Heavy Armor) which is very decent. With a max  | SP: 9                       |
| attack of 14 (with Morgul Mace, Armos Spikes,  |                             |
| Shelob Poison and Rage lvl 3) he's simply a    | Move: 3                     |
| beast. Berserker Root allows him to attack two | Attack: 6                   |
| enemy units in one turn. +15% Onslaught from   | Range: 1                    |
| Morgul Mace increases your chances of doing    |                             |
| major damage one turn.                         | Morale: Fearless (0)        |
|                                                | Leadership: Average (0-3)   |
| His skills are also quite nice. Terror         | Talent: Shock               |
| decreases the enemy's movements. Flurry is the |_____________________________|
| same as Sweep Attack, allowing you to attack                                 |
| up to 4 enemies in one turn (however, keep in mind Witch-king has Range 1).  |
| Rage just boosts his attack. Invulnerability makes it so only heroes can     |
| kill him. Pretty useful when you're being attacked by anything but a hero.   |
|                                                                              |
| Also note that he has the Shock talent, which might paralyze units every     |
| now and then.                                                                |
|                                                                              |
| Witch-king makes for a good choice. Only downside to him is that he has no   |
| ranged attack, but he definetely makes up for it.                            |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Terror:                                                                      |
| - Enemy units on hero's flank -1 Move / level                                |
|                                                                              |
| XP Needed for each level: 15, 50, 90                                         |
| Cost to Use: 9 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Flurry:                                                                      |
| - Hero gains one bonus attack / level on seperate foes                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Rage:                                                                        |
| - Hero gets +1 bonus damage, +1 damage / level                               |
|                                                                              |
| XP Needed for each level: 20, 60, 90                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Invulnerability:                                                             |
| - Hero can only be killed by heroes                                          |
| - Takes 15% less damage / level from all other units                         |
|                                                                              |
| XP Needed for each level: 15, 50, 75                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Morgul Mace: +1 Damage (Melee), +15% Onslaught (80 XP)                       |
| Armor Spikes: +1 Damage (10 XP)                                              |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Shelob Poison: Gives hero +2 Attack for one turn (6 XP)                      |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                            [ 7.3 Mouth of Sauron ]                           |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| 26 HP (with Heavy ARmor) is above average, so  | HP: 22                      |
| that's good. Mouth of Sauron can be a killer   | SP: 12                      |
| beast with 14 Attack (Morgul Blade, Armor      |                             |
| Spikes, Rage lvl 3) and Berserker Root allows  | Move: 3                     |
| him to attack 2 enemies in one turn. Throw in  | Attack: 6                   |
| Strength of Mordor and you can make enemy      | Range: 1                    |
| units fall back 4 (should be 5, but code error |                             |
| makes it "only" 4) spaces if maxed out. Eye of | Morale: Average (4)         |
| Sauron is to boost your flank's attack against | Leadership: Average (1-3)   |
| enemy heroes. Intimidate is for gaining those  | Talent: None                |
| valuable extra CPs. Spoils of War gives you    |_____________________________|
| yet another CP for when you need it.                                         |
|                                                                              |
| This guy is similar to Witch-king, good all-around, and only downside being  |
| no ranged attack, but he gets along fine without it.                         |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Strength of Mordor:                                                          |
| - Any enemy the hero attacks falls back two spaces, +1 / level               |
|                                                                              |
| XP Needed for each level: 25, 35, 45                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Rage:                                                                        |
| - Hero gets +1 bonus damage, +1 damage / level                               |
|                                                                              |
| XP Needed for each level: 20, 60, 90                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Intimidate:                                                                  |
| - +1 CP / level (max +2)                                                     |
| - At level 3, adds +1 CP to each flank                                       |
|                                                                              |
| XP Needed for each level: 25, 75, 140                                        |
| Cost to Use: 10 SP                                                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Eye of Sauron:                                                               |
| - All units on hero's level do +1 damage to enemy heroes / level             |
|                                                                              |
| XP Needed for each level: 20, 60, 120                                        |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Morgul Blade: +3 Damage (Melee) (95 XP)                                      |
| Armor Spikes: +1 Damage (10 XP)                                              |
|                                                                              |
| Consumables:                                                                 |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                              [ 7.4 Grishnakh ]                               |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This guy was kinda weird in the movies if      | HP: 21                      |
| you've seen them. 23 HP (with Light Armor) is  | SP: 7                       |
| not too bad. With Black Cleaver, Grishnakh's   |                             |
| first attack has 9 damage which is excellent.  | Move: 4                     |
| Every other attack after has 7 Attack to deal  | Attack: 5                   |
| with. Mordor Cloak ups his defenses and two    | Range: 4                    |
| Bereserker Root allows him to attack extra     |                             |
| units when needed. Also note his Shock talent, | Morale: Cowardly (7)        |
| it'll help you from time to time.              | Leadership: Ordinary (1-2)  |
|                                                | Talent: Shock               |
| Take Cover will be quite useful. Your flank    |_____________________________|
| will take 75% less damage from missile attacks                               |
| (at level 3) which will definetely help you when faces archers or            |
| sharpshooters.                                                               |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Take Cover:                                                                  |
| - Hero's flank takes 25% less damage from missile attacks / level            |
|                                                                              |
| XP Needed for each level: 10, 60, 80                                         |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Black Cleaver: +2 Damage (Melee), +2 Damage on Grishnakh's 1st attack (30 XP)|
| Mordor Cloak: Defensive Bonus (-1 Damage) (55 XP)                            |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                                [ 7.5 Lurtz ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| 24 HP is not bad. With Range 5 and 7 Damage    | HP: 20                      |
| (8 Melee Damage) this has much potential.      | SP: 8                       |
| Using Hand of Saruman adds +1 attack for a     |                             |
| turn. He also gives out 11 SP which is also    | Move: 3                     |
| nice. Lurtz also has the Root to attack two    | Attack: 7                   |
| enemies in one turn, and with his attack and   | Range: 4                    |
| range that can turn deadly. Oh, did I mention  |                             |
| Flurry? At level 3 it allows him to attack 4   | Morale: Brave (2)           |
| enemies in one turn. Watch out for this guy.   | Leadership: Average (0-3)   |
|                                                | Talent: None                |
| This is a pretty decent secondary hero. Feel   |_____________________________|
| free to use him a bit.                                                       |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Flurry:                                                                      |
| - Hero gains one bonus attack / level on seperate foes                       |
|                                                                              |
| XP Needed for each level: 25, 75, 125                                        |
| Cost to Use: 8 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Uruk Great Bow: +1 Range, +1 Damage at point-blank range (Range 1) (55 XP)   |
| Black Amulet: +3 SP (45 XP)                                                  |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Hand of Saruman: Gives hero +1 attack for one turn (3 XP)                    |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                                [ 7.6 Ugluk ]                                 |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| 30 HP is way above average. 10 Attack (with    | HP: 25                      |
| Armor Spikes and Hand of Saruman) is also      | SP: 11                      |
| above average. Unfortunately Ugluk has no      |                             |
| ranged attack, and his Move is only 3.         | Move: 3                     |
| Leadership is also quite poor (0-2). He does   | Attack: 8                   |
| have a Spoils of War to add to his CP though.  | Range: 1                    |
|                                                |                             |
| This guy's all about HP and attack. He can be  | Morale: Brave (1)           |
| dangerous though. I'd play around with him to  | Leadership: Ordinary (0-2)  |
| see if you like him or not.                    | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| On Your Feet!:                                                               |
| - Allies on hero's flank are healed 1-2 HP / level                           |
|                                                                              |
| XP Needed for each level: 15, 50, 85                                         |
| Cost to Use: 7 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Mordor Greathelm: +3 HP (35 XP)                                              |
| Armor Spikes: +1 Damage (10 XP)                                              |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
| Hand of Saruman: Gives hero +1 attack for one turn (3 XP)                    |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                               [ 7.7 Gothmog ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| 22 HP and 13 SP is not bad. What makes this    | HP: 18                      |
| secondary hero so great is his Intimidate      | SP: 10                      |
| skill. +2 CP on it's own flank, and +1 on each |                             |
| of the other two flanks is awesome. Plus it's  | Move: 3                     |
| got Spoils of War if you ever need another CP  | Attack: 6                   |
| on your own flank. Gothmog's also got the      | Range: 1                    |
| Berserker Root, and you know what that means:  |                             |
| Attack another enemy on the same turn.         | Morale: Average (3)         |
|                                                | Leadership: Average (1-3)   |
| Gothmog is actually one of the better evil     | Talent: Shock               |
| secondary heroes, mostly because of his        |_____________________________|
| Intimidate skills. Don't forget he's also got                                |
| the Shock talent which makes him even more useful.                           |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Intimidate:                                                                  |
| - +1 CP / level (max +2)                                                     |
| - At level 3, adds +1 CP to each flank                                       |
|                                                                              |
| XP Needed for each level: 25, 75, 140                                        |
| Cost to Use: 10 SP                                                           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Morannon Blade: +1 Damage, Shock (20 XP)                                     |
| Black Amulet: +3 SP (45 XP)                                                  |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                                [ 7.8 Gorbag ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| 21 HP is alright and 6 SP is definetely not    | HP: 19                      |
| acceptable. However, with a max attack of 14   | SP: 6                       |
| (Udun Sword + Armor Spikes + Rage + Shelob) he |                             |
| can be quite useful at times. He can also      | Move: 4                     |
| attack two enemies in one turn with the Root   | Attack: 6                   |
| which can be prove to be helpful.              | Range: 4                    |
|                                                |                             |
| I think this guy's got too many negatives      | Morale: Brave (1)           |
| against him to be used in battle, but if you   | Leadership: Average (0-3)   |
| try him and like him, by all means, use him.   | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Rage:                                                                        |
| - Hero gets +1 bonus damage, +1 damage / level                               |
|                                                                              |
| XP Needed for each level: 20, 60, 90                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Udun Sword: +1 Damage (Melee) (15 XP)                                        |
| Armor Spikes: +1 Damage (10 XP)                                              |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Shelob Poison: Gives hero +2 Attack for one turn (6 XP)                      |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                                [ 7.9 Sharku ]                                |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| With 27 HP and a max melee attack of 7 he's    | HP: 25                      |
| not too bad. Plus the fact he's a mounted      | SP: 5                       |
| rider and automatically has the useful Double  |                             |
| Move / Shock talent. Plus Sharku negates       | Move: 3                     |
| Disorder with Orthanc Whip is VERY useful.     | Attack: 5                   |
| Mordor Cloak gives him a little defensive      | Range: 4                    |
| bonus. Sharku also comes equipped with Spoils  |                             |
| of War for a +1 CP when needed.                | Morale: Average (4)         |
|                                                | Leadership: Ordinary (1-2)  |
| His worst features is his 5 SP he provides.    | Talent: Shock / Double Move |
| Pathetic.                                      |_____________________________|
|                                                                              |
| But since he's the only mounted evil secondary hero, you may use him more    |
| often than you think.                                                        |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Strength of Mordor:                                                          |
| - Any enemy the hero attacks falls back two spaces, +1 / level               |
|                                                                              |
| XP Needed for each level: 25, 35, 45                                         |
| Cost to Use: 4 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Light Armor: +2 HP (15 XP)                                                   |
| Orthanc Whip: +1 Damage (Melee), Negates Disorder (25 XP)                    |
| Mordor Cloak: Defensive bonus (-1 Damage) (55 XP)                            |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Spoils of War: Gives hero's flank +1 CP (7 XP)                               |
| Hand of Saruman: Gives hero +1 attack for one turn (3 XP)                    |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                             [ 7.10 Wormtongue ]                              |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Wormtongue's only purpose in life is to        | HP: 9                       |
| provide you with tons of CPs and SP. With 2-3  | SP: 8                       |
| CP every turn and 11 SP (with Black Amulet)    |                             |
| I'd say he does alright. However, his other    | Move: 4                     |
| life purpose is to attack once. That's right,  | Attack: 3                   |
| once. With Vial of Poison, Hand of Saruman,    | Range: 1                    |
| and Shelob Poison, he gets a one-time attack   |                             |
| of 11. Otherwise his base attack si 3. Yeah,   | Morale: Cowardly (7)        |
| pathetic.                                      | Leadership: Average (2-3)   |
|                                                | Talent: Regeneration        |
| He does have Regeneration though, which might  |_____________________________|
| help him survive one turn longer. He only gets                               |
| 9 HP, which makes him so pathetic in combat. Vial of Poison is the only      |
| reason he can pull out one strong attack (+5 attack on his first attack).    |
|                                                                              |
| If you need CP, then Wormtongue is your man. Guaranteed at least 2 CP every  |
| turn is pretty nice. Watch out though, he dies easily.                       |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Curse of Orthanc:                                                            |
| - Curse a unit with Morale penalty                                           |
| - -1 Damage penalty at levels 2 & 3                                          |
|                                                                              |
| XP Needed for each level: 25, 35, 45                                         |
| Cost to Use: 9 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Mordor Cloak: Defensive bonus (-1 Damage) (55 XP)                            |
| Vial of Poison: +5 Damage on hero's first attack (25 XP)                     |
| Black Amulet: +3 SP (45 XP)                                                  |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Hand of Saruman: Gives hero +1 attack for one turn (3 XP)                    |
| Shelob Poison: Gives hero +2 Attack for one turn (6 XP)                      |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                               [ 7.11 Shagrat ]                               |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| Shagrat is your reward for beating the game on | HP: 21                      |
| Hard with Evil. And what a reward he is too.   | SP: 8                       |
| I mean look at him: 25 HP (with Heavy Armor),  |                             |
| 9 base attack (with Ungol Greatsword, Armor    | Move: 4                     |
| Spikes), 15 attack (which is one more than     | Attack: 7                   |
| even Gimli can get!) with lvl 3 Rage and       | Range: 5                    |
| Shelob Poison. +10% Onslaught with Ungol       |                             |
| Greatsword for that occasional beast-mode      | Morale: Brave (2)           |
| turn. Berserker Root allows him to attack      | Leadership: Average (1-3)   |
| twice in one turn, which is definetely deadly. | Talent: None                |
|                                                |_____________________________|
| Oh, and did I mention his Range 5 attack? With                               |
| Base 9 attack and range 5 he can be a deadly                                 |
| melee and missile attacker.                                                  |
|                                                                              |
| Great HP, great melee and missile attack, great CP giver, only thing not so  |
| great is 8 SP, which is still not that bad compared to the rest of him.      |
|                                                                              |
| Definetely a should-be-regular secondary hero.                               |
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Rage:                                                                        |
| - Hero gets +1 bonus damage, +1 damage / level                               |
|                                                                              |
| XP Needed for each level: 20, 60, 90                                         |
| Cost to Use: 6 SP                                                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items:                                                                       |
|                                                                              |
| Heavy Armor: +4 HP (35 XP)                                                   |
| Ungol Greatsword: +1 Damage (Melee), +10% Onslaught (30 XP)                  |
| Armor Spikes: +1 Damage (10 XP)                                              |
|                                                                              |
| Troll Meat: Restores 3-6 HP (4 XP)                                           |
| Shelob Poison: Gives hero +2 Attack for one turn (6 XP)                      |
| Berserker Root: Hero may attack two opponents on his turn (5 XP)             |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                         [ 7.12 Orc Chief (Special) ]                         |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This hero only shows up in a few levels, and   | HP: 21                      |
| acts as a filler for the secondary heroes.     | SP: 8                       |
|                                                |                             |
| There is no analysis for this hero.            | Move: 3                     |
|                                                | Attack: 5                   |
|                                                | Range: 4                    |
|                                                |                             |
|                                                | Morale: Green (5)           |
|                                                | Leadership: Average (0-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Take Cover! = Hero's flank takes 50% less damage from missile attacks        |
| Rage = Hero gets +3 damage for one turn                                      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                        [ 7.13 Orc Captain (Special) ]                        |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This hero only shows up in a few levels, and   | HP: 23                      |
| acts as a filler for the secondary heroes.     | SP: 8                       |
|                                                |                             |
| There is no analysis for this hero.            | Move: 3                     |
|                                                | Attack: 6                   |
|                                                | Range: 5                    |
|                                                |                             |
|                                                | Morale: Average (3)         |
|                                                | Leadership: Average (1-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| On Your Feet! = Allies on hero's flank are healed 2-4 HP                     |
| Strength of Mordor = Any unit the hero attacks falls back 3 spaces           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                      [ 7.14 Uruk-hai Lieutenant (Special) ]                  |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This hero only shows up in a few levels, and   | HP: 23                      |
| acts as a filler for the secondary heroes.     | SP: 7                       |
|                                                |                             |
| There is no analysis for this hero.            | Move: 3                     |
|                                                | Attack: 6                   |
|                                                | Range: 5                    |
|                                                |                             |
|                                                | Morale: Average (3)         |
|                                                | Leadership: Average (0-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Rage = Hero gets +3 damage for one turn                                      |
| On Your Feet! = Allies on hero's flank are healed 2-4 HP                     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                        [ 7.15 Uruk-hai Captain (Special) ]                   |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This hero only shows up in a few levels, and   | HP: 22                      |
| acts as a filler for the secondary heroes.     | SP: 9                       |
|                                                |                             |
| There is no analysis for this hero.            | Move: 3                     |
|                                                | Attack: 7                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Brave (2)           |
|                                                | Leadership: Average (1-3)   |
|                                                | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Flurry = Hero gains 2 bonus attacks on seperate foes                         |
| Terror = Enemy units on hero's flank get -2 Move for one turn                |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/


--------------------------------------------------------------------------------

 ____________________________________________________________________________
/                                                                            \
|                          [ 7.16 Chieftain (Special) ]                        |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Analysis:                                      | Stats                       |
|                                                |                             |
| This hero only shows up in a few levels, and   | HP: 17                      |
| acts as a filler for the secondary heroes.     | SP: 8                       |
|                                                |                             |
| There is no analysis for this hero.            | Move: 3                     |
|                                                | Attack: 4                   |
|                                                | Range: 1                    |
|                                                |                             |
|                                                | Morale: Average (3)         |
|                                                | Leadership: Ordinary (1-2)  |
|                                                | Talent: None                |
|                                                |_____________________________|
|______________________________________________________________________________|
|                                                                              |
| Skills:                                                                      |
|                                                                              |
| Flurry = Hero gains 2 bonus attacks on seperate foes                         |
| Curse of Orthanc = Curses a unit with Morale penalty, -1 Damage penalty      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Items: N/A                                                                   |
|                                                                              |
\____________________________________________________________________________/



8) Walkthrough (Good & Evil)

8.1) The Fellowship of the Ring

============
8.1.1 Ambush - Basic Tutorial
============

Dusk fell over the dark wood. Isildur grew weary beneath an invisible weight,
his senses dulled. Then a rustle of branches gave way to a stifled yell.

"Ambush!" the rear-guard screamed.

Herein you will learn how to select a unit, move a unit, and attack an enemy.

-------------------
Mission Objectives:
Defeat the Orc Standard Bearer = +2 pts (Good)
Defeat Isildur's Standard Bearer = +2 pts (Evil)

Points needed to win: 2
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Though now burdened by the Ring, the hero Isildur is a strong warrior.       |
| Charge the Orcs' flagbearer before they have a chance to respond.            |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                           ---------------------                              |
|                          |      Middle         |                             |
|                          |---------------------|                             |
|                          |Good                 |                             |
|                          |- Isildur (hero)     |                             |
|                          |- 2 Gondorian Ranger |                             |
|                          |---------------------|                             |
|                          |Evil                 |                             |
|                          |- 1 Standard Bearer  |                             |
|                          |- 3 Morannon Orcs    |                             |
|                           ---------------------                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This tutorial level starts you off with the basic controls of the game.      |
| Just follow the instructions and try to get used to the gameplay and you'll  |
| finish the tutorial. You'll always win in 2 turns.                           |
|                                                                              |
\____________________________________________________________________________/


 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Though Sauron has fallen, his elite Morannon Orcs stalk Isildur's forces.    |
| Slay the standard bearer to send Isildur a strong message.                   |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                           -----------------------                            |
|                          |        Middle         |                           |
|                          |-----------------------|                           |
|                          |Evil                   |                           |
|                          |- Orc Chief (hero)     |                           |
|                          |- 2 Morannon Orcs      |                           |
|                          |-----------------------|                           |
|                          |Good                   |                           |
|                          |- 1 Standard Bearer    |                           |
|                          |- 2 Gondorian Rangers  |                           |
|                           -----------------------                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This tutorial level starts you off with the basic controls of the game. Just |
| follow the instructions and try to get used to the gameplay and you'll       |
| finish the tutorial. You'll always win in 2 turns.                           |
|                                                                              |
\____________________________________________________________________________/

-------------------



============
8.1.2 Ambush - Advanced Tutorial
============

Isildur cursed his misfortune as Orcs leapt at his forces through the brush.
Even with Sauron's demise, his foul creatures were everywhere.

"Find the chief!" he shouted, hewing an Orc with his broadsword. "Without him,
they are nothing!"

Herein, you will command a force and set out to slay the enemy her.

-------------------
Mission Objectives:
Defeat a Hero = +2 pots

Points needed to win: 2
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use your soldiers to block the orcs and protect Isildur.                     |
|                                                                              |
| Your main Gondor forces do not have ranged weapons, so engage the orcs       |
| quickly to prevent them from using their bows.                               |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                           ---------------------                              |
|                          |      Middle         |                             |
|                          |---------------------|                             |
|                          |Good                 |                             |
|                          |- Isildur (hero)     |                             |
|                          |- 2 Gondorian Ranger |                             |
|                          |- 3 Gondor soldiers  |                             |
|                          |---------------------|                             |
|                          |Evil                 |                             |
|                          |- Orc Chief (hero)   |                             |
|                          |- 3 Morannon Orcs    |                             |
|                           ---------------------                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This is the slightly more advanced tutorial. Use the rangers to attack from  |
| a distance and let the enemy come to you. Then use the Gondor soldiers to    |
| finish off any survivors. Use Isildur if you want. The tutorial is over      |
| when you kill the Orc chief.                                                 |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use your Orcs to block the enemy soldiers and protect your hero.             |
|                                                                              |
| Your orcs have good bows, so try to fire at Isildur from a distance, though  |
| be aware that from long range, you do less damage.                           |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                           -----------------------                            |
|                          |        Middle         |                           |
|                          |-----------------------|                           |
|                          |Evil                   |                           |
|                          |- Orc Chief (hero)     |                           |
|                          |- 8 Morannon Orcs      |                           |
|                          |- 1 Standard Bearer    |                           |
|                          |-----------------------|                           |
|                          |Good                   |                           |
|                          |- Isildur (hero)       |                           |
|                          |- 3 Gondorian Rangers  |                           |
|                           -----------------------                            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This is the slightly more advanced tutorial. You have plenty of Orcs to use, |
| so use as many as you want. It's hard to lose this unless your Orc Chief     |
| dies. Just kill all 3 Rangers and Isildur to win.                            |
|                                                                              |
\____________________________________________________________________________/



============
8.1.3 Mission from Rivendell (Complete the Advanced Tutorials)
============

The days had grown long and the nights cold, and still there was no sign of
Aragorn in Rivendell.

"He has not been seen for some months now," Elrond admitted to his friends.
"We must scour the outlying lands in search of some sign that he lives yet."

-------------------
Mission Objectives:
Defeat a Good Hero = +2 pts (Evil)
Hero Reaches the Bridge = +4 pts (Good)

Points needed to win: 4
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Reaching the bridge with your hero is of the utmost importance.              |
|                                                                              |
| Focus on moving your center Hero, always keeping his soldiers close by for   |
| protection.                                                                  |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|  --------------------------------------------------------------------        |
| |         Left         |        Middle        |     Right            |       |
| |---------------------- ---------------------- ----------------------|       |
| |Good                  |Good                  |Good                  |       |
| |- Hero                |- Hero                |- Hero                |       |
| |- 1 High Elf Swordman |- 5 High Elf Swordman |- 2 High Elf Swordman |       |
| |- 3 Wood Elf Archer   |- 2 Wood Elf Archer   |- 2 Wood Elf Archer   |       |
| |---------------------- ---------------------- ----------------------|       |
| |Evil                  |Evil                  |Evil                  |       |
| |- 5 Morannon Orcs     |- Orc Chief (hero)    |- Orc Captain (hero)  |       |
| |                      |- 4 Morannon Orcs     |- 5 Morannon Orcs     |       |
|  ---------------------- ---------------------- ----------------------        |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heros:                                                           |
| Left: Main hero                                                              |
| Middle: Legolas (long range)                                                 |
| Right: Gimli (strong)                                                        |
|                                                                              |
| Your first real battle. Use the High Elf Swordman first before any other     |
| units; they are the strongest in this battle and will also be the first to   |
| die. Try to kill as many Orcs as possible with them. Also try to put your    |
| units in the wood (in the top right corner it will say X2) for more          |
| protection.                                                                  |
|                                                                              |
| On your 2nd turn you will be introduced to Events. The most common event is  |
| the free move, where you can move in any flank once without it costing and   |
| Command Points (CP). Make sure you choose the right flank to use it on       |
| (usually the flank that needs the most moves, or has the least CPs).         |
|                                                                              |
| As long as you try not to get your heroes too involved in heavy fighting     |
| (the enemy will gang up on your heroes), you shouldn't have any trouble      |
| beating the enemy. Don't get discouraged if you don't win, just keep trying  |
| and figuring out the game and you'll win in no time.                         |
|                                                                              |
| This level will be over either when your hero reaches the bridge or you kill |
| all the enemies. I suggest trying to kill all the enemies (it's not that     |
| hard) to rack up on XP which you can use to buy skills and important items.  |
|                                                                              |
\____________________________________________________________________________/


 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Stopping the forces of Good from reaching the bridges is they key to         |
| victory!                                                                     |
|                                                                              |
| Focus on moving your troops toward the path and blocking the enemy at every  |
| opportunity!                                                                 |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|  ---------------------------------------------------------------------       |
| |        Left         |        Middle         |         Right         |      |
| |--------------------- ----------------------- -----------------------|      |
| |Evil                 |Evil                   |Evil                   |      |
| |- Hero               |- Hero                 |- Hero                 |      |
| |- 7 Morannon Orcs    |- 4 Morannon Orcs      |- 7 Morannon Orcs      |      |
| |--------------------- ----------------------- -----------------------|      |
| |Good                 |Good                   |Good                   |      |
| |- Captain (hero)     |- Elrond (hero)        |- Captain (hero)       |      |
| |- 3 Wood Elf Archer  |- 3 High Elf Swordmen  |- 1 High Elf Swordman  |      |
| |                     |- 1 Wood Elf Archers   |- 2 Wood Elf Archers   |      |
|  --------------------- ----------------------- -----------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heros:                                                           |
| Left: Witch-king/Mouth of Sauron/powerful secondary hero                     |
| Middle: Saruman/Ranged secondary hero                                        |
| Right: Witch-king/Mouth of Sauron/powerful secondary hero                    |
|                                                                              |
| Your first real battle. You may notice you outnumber, which is good. Use     |
| your Orcs to gang up on one enemy at a time. Try to take out the Captain     |
| on left and right flank first, as they are strong and will hurt you. Also    |
| take out the High Elf Swordmen first, since they're powerful too.            |
|                                                                              |
| Use your heroes if you feel like it, but it's not necessary. You'll win as   |
| soon as you kill 2 heroes. Easy.                                             |
|                                                                              |
\____________________________________________________________________________/



============
8.1.4 Darkness upon Bree (Complete Mission from Rivendell)
============

The icy needles of the Nazgul screams pierced heads and hearts. The citizens
of Bree, driven indoors by the relentless pounding of rain, trembled with
anxiety within their darkened houses.

But a few townsfolk and warriors rose to the challenge... these undead kings
of old had no business in the west.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts (Evil)
Defeat a Ringwraith = +2 (Good)
Defeat a Dark Rider or Evil Hero = +3 pts (Good)
Evil unit reaches a victory flag = +5 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use your woodsmen and peasants to block and surround the Nazgul so they have |
| to fight for every step, but beware the Dark Riders who can move twice in a  |
| turn!                                                                        |
|                                                                              |
| Defend your flags at all costs, for they cannot be retaken!                  |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|            -----------------------------------------------------             |
|           |     Left     |        Middle       |     Right      |            |
|           |-------------- --------------------- ----------------|            |
|           |Good          |Good                 |Good            |            |
|           |- 3 Peasants  |- Hero               |- 4 Peasants    |            |
|           |- 2 Woodsmen  |- 4 Peasants         |- 1 Woodsmen    |            |
|           |              |- 3 Woodsmen         |                |            |
|           |-------------- --------------------- ----------------|            |
|           |Evil          |Evil                 |Evil            |            |
|           |- None        |- Witch-king (hero)  |- 1 Ringwraith  |            |
|           |              |- 2 Dark Riders      |                |            |
|           |              |- 1 Ringwraith       |                |            |
|            -------------- --------------------- ----------------             |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| As you can see the enemy only has 4 units plus its hero. However, the        |
| enemies units are much stronger than your units, but the strategy is still   |
| to win by numbers. Watch out for the Dark Riders as they can move twice in   |
| one turn. However, they can only attack after their first move, so keep      |
| that in mind when advancing. Don't let the Dark Riders get past you,         |
| because once they occupy your flags, you're finished.                        |
|                                                                              |
| This level can be hard especially when you just started playing. Most times, |
| peasants die within one hit of your enemies, so that always sucks. Just try  |
| to make good use of your woodsmen, who can also attack from a distance,      |
| before they get killed. Most likely, the two Dark Riders will come right     |
| down the middle, so try to stop them in their tracks and get rid of them     |
| before they reach the flag. If they reach the flag on the middle flank,      |
| don't panic. As long as they don't reach a 2nd flag, you're fine.            |
|                                                                              |
| I find that the Ringwraiths don't really move too much, especially the one   |
| on the left (in the middle flank) since the enemy doesn't get enough CPs     |
| to move everyone. I usually use most of my free turns to have the peasants   |
| on the left flank attack that idle Ringwraith for an easy 2 points.          |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Avoid bringing this battle into the town square. Choose your fights and keep |
| your opponent guessing where your Ringwraiths will strike.                   |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|              --------------------------------------------------              |
|             |     Left     |      Middle      |     Right      |             |
|             |-------------- ------------------ ----------------|             |
|             |Evil          |Evil              |Evil            |             |
|             |- None        |- Main hero       |- 1 Ringwraith  |             |
|             |              |- 2 Dark Riders   |                |             |
|             |              |- 1 Ringwraith    |                |             |
|             |-------------- ------------------ ----------------|             |
|             |Good          |Good              |Good            |             |
|             |- 6 Peasants  |- Aragorn (hero)  |- 6 Peasants    |             |
|             |- 2 Woodsmen  |- 5 Peasants      |- 1 Woodsman    |             |
|             |              |- 4 Woodsmen      |                |             |
|              -------------- ------------------ ----------------              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| You may think this level will be hard since you only have your hero plus     |
| 4 other units. However, those other 4 units are very powerful and have a     |
| bunch of HP. Peasants and Woodsmen are weak and have little HP. This level   |
| is actually quite easy. Move your Dark Riders up together, not one by one.   |
| Have your main hero follow, but your Dark Riders will do most of the         |
| killing. Have your hero help in killing Aragorn if you want/can, but it's    |
| not necessary. Just hold back and let the peasants and woodsmen come to you  |
| and kill them off in each turn.                                              |
|                                                                              |
| Also, the Ringwraiths can die, in fact I suggest you let them die. Do NOT    |
| send them down the left/right flank, that's a waste and you won't get very   |
| far. Instead, bring them to the center flank and use them as decoys for the  |
| enemy units. They'll most likely attack the Ringwraiths, which means you can |
| just have them stand there while your Dark Riders kill them off without      |
| taking damage. If both Ringwraiths die - oh well. That was the plan anyway.  |
| By the time both Ringwraiths die, the playing field should be pretty clean   |
| of enemy units.                                                              |
|                                                                              |
| Move your Dark Riders up (followed by hero if you wish) and finish off       |
| Aragorn if you haven't already. I personally suggest you kill every unit for |
| the much needed XP, but you can just place two units on the flags to win the |
| level.                                                                       |
|                                                                              |
| Note: I suggest you play this level several times through and kill everyone  |
| to get the XP for your main hero. I usually spend a couple hours here and    |
| play the level through on Grueling mode (higher difficulty = more XP) to max |
| out my main hero fairly quickly. With Saruman and Grueling Difficulty, I     |
| usually end up with around 130 XP each time I play (that's only if your      |
| main hero does most of the killing. I have Dark Riders weaken the units,     |
| and my hero kill them so he gets the double XP).                             |
|                                                                              |
\____________________________________________________________________________/

============
8.1.5 Attack on Fangorn (Complete Darkness upon Bree)
============

At the foot of Fangorn Saruman surveyed the progress of his growing war
machine. An eager Orc approached.

"The roots are deep my Lord."

The White Wizard grimaced. This forest could grow angry if pushed, yet he felt
his own will was stronger.

"Cut them down."

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat an Orc or Uruk-hai = +1 pt (Good)
Capture a flag to ignite a tree = +2 (Evil)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Saruman's forces have you outnumbered, but your starting position lends you  |
| the upper hand. Make sure to move first to the flags that occupy those areas |
| with your toughest units.                                                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|          ----------------------------------------------------------          |
|         |        Left         |        Middle       |     Right    |         |
|         |--------------------- --------------------- --------------|         |
|         |Good                 |Good                 |Good          |         |
|         |- 2 Wood Elf Archer  |- Hero               |- Hero        |         |
|         |- 1 Rohan Warrior    |- 6 Wood Elf Archer  |- Ent         |         |
|         |                     |- 1 Rohan Warrior    |- 3 Woodsmen  |         |
|         |--------------------- --------------------- --------------|         |
|         |Evil                 |Evil                 |Evil          |         |
|         |- Orc Captain (hero) |- Wormtongue (hero)  |- None        |         |
|         |- 3 Morannon Orcs    |- Saruman (hero)     |              |         |
|         |- 4 Uruk-hai         |- 6 Goblins          |              |         |
|         |- 2 Goblins          |- 2 Morannon Orcs    |              |         |
|         |                     |- 3 Uruk-hai         |              |         |
|          --------------------- --------------------- --------------          |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Legolas (long range)                                                 |
| Right: Main hero                                                             |
|                                                                              |
| Alright. You're clearly outnumbered, by a lot. The enemy gets the first turn |
| and right off the bat, gets 2 points for burning a tree. Not a good          |
| situation. However, you also have an Ent on your side, a very powerful       |
| creature. Can attack from long range and is very strong. I suggest using him |
| every turn.                                                                  |
|                                                                              |
| I always try to move my units from the left flank to the middle flank, since |
| my left flank usually doesn't get any CPs. On the middle flank you should be |
| worrying about Wormtongue, one of the enemy heroes. He's a very weak         |
| character, but is pulling out 2-3 CPs for his flank every turn, which can be |
| deadly. Try to take him out ASAP (which will of course be hard since he's    |
| surrounded by enemies).                                                      |
|                                                                              |
| I also try to move my main hero on the right flank onto the middle flank,    |
| but that can be dangerous as you'll be moving right into enemy territory.    |
| Try to make it anyway, as then all your CPs will be focused on one flank,    |
| which is all you need in this level. When you get the main hero onto the     |
| center flank, move him back towards your other hero for safety. Also make    |
| sure to wait for the enemy to come to you, not you to him. As long as you    |
| do all of this, and keep using your Ent for killer damage, you won't have a  |
| problem winning.                                                             |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The very forest is your prey - attack it all at once!                        |
|                                                                              |
| Move quickly toward all targets, forcing Light to split its defense, but     |
| watch out for Ents! They must be eliminated early on.                        |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       --------------------------------------------------------------         |
|      |        Left         |        Middle       |       Right      |        |
|      |--------------------- --------------------- ------------------|        |
|      |Evil                 |Evil                 |Evil              |        |
|      |- Hero               |- 2 Heroes           |- None            |        |
|      |- 3 Morannon Orcs    |- 3 Uruk-hai         |                  |        |
|      |- 4 Uruk-hai         |- 6 Goblins          |                  |        |
|      |- 2 Goblins          |- 2 Morannon Orcs    |                  |        |
|      |--------------------- --------------------- ------------------|        |
|      |Good                 |Good                 |Good              |        |
|      |- 2 Wood Elf Archer  |- Gandalf (hero)     |- Captain (hero)  |        |
|      |- 1 Rohan Warrior    |- 4 Wood Elf Archer  |- Ent             |        |
|      |                     |- 1 Rohan Warrior    |- 4 Woodsmen      |        |
|       --------------------- --------------------- ------------------         |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat (if you have him, otherwise someone with decent range)         |
| Middle: Wormtongue (left, for CP) & main hero (right)                        |
|                                                                              |
| Ok to get two points right off the bat, move one of your Morannon Orcs onto  |
| the flag in reach in the left flank. Easy. 10 points to go.                  |
|                                                                              |
| Send out your Goblins first to take dowm some Elf Archers or Woodsmen or     |
| whoever's nearby. Since Good gets no points for killing Goblins, you can     |
| afford it (this is also why we're sending the Goblins out first). Once all   |
| the Goblins are dead or you're tired of them, send up the Uruk-hai next.     |
|                                                                              |
| Try to get the units from your left flank towards the center flank so you    |
| have one flank to pour your CPs into. This isn't necessary though. Also try  |
| to get a few units together to send into the right flank (at the bottom)     |
| where the Captain and tree await. Defeating everyone here gives you 4 points |
| (hero, and tree are 2 each), which means you just need 6 more with the 2     |
| points from the beginning.                                                   |
|                                                                              |
| To get these 6, you should probably kill Gandalf and burn 2 more trees.      |
| There aren't that many good units so it shouldn't take long before you take  |
| them down with your powerful Uruk-hai. Get used to Uruk-hai. They're your    |
| friends. Powerful long-lasting friends. After you take down all Elf Archers, |
| Gandalf will come down towards you, and he will die. Simple as that. If you  |
| still need more points, you'll need to kill the Ent up there too. Just use   |
| your ranged attacks and your main hero (if you can) to take him out. If your |
| hero is not Saruman, just pile Uruk-hai on the Ent, it won't have a chance.  |
| Burn some more trees for the remaining points.                               |
|                                                                              |
| All in all, not too hard of a level. 2 points from the beginning, 4 in the   |
| bottom right (hero + tree). Gandalf gives you another 2, and the tree in the |
| top left is 2 more. If you still need more, kill the Ent and burn some trees |
| over by it.                                                                  |
|                                                                              |
\____________________________________________________________________________/

============
8.1.6 Conquest of Osgiliath (Complete Attack on Fangorn)
============

"Osgiliath was once the jewel of our kingdom," Lord Denethor mused, sitting
alone before a large banquet table. His two sons, Boromir and Faramir, stood
silently behind the aging steward as he ate.

"The city must be reclaimed," Denethor continued, "if we hope to keep our
kingdom intact. The Lords of Gondor must return to their rightful place.
Recapture the city, my sons! Restore it to its former glory!"

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Capture a building = +4 pts (Good)
Battle lasts 20 turns = +10 pts (Evil)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You need to maintain control of the areas that are yours and take control of |
| those that are not.                                                          |
| Keep your units together. Don't spread yourself too thin, and keep an eye    |
| out for reinforcements from Minas Tirith.                                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|  --------------------------------------------------------------------------  |
| |           Left          |        Middle        |          Right          | |
| |------------------------- ---------------------- -------------------------| |
| |Good                     |Good                  |Good                     | |
| |- Hero                   |- Hero                |- Hero                   | |
| |- 4 Gondorian Rangers    |- 1 Knight of Gondor  |- 4 Gondor soldiers      | |
| |                         |- 5 Gondor Soldiers   |                         | |
| |------------------------- ---------------------- -------------------------| |
| |Evil                     |Evil                  |Evil                     | |
| |- Mouth of Sauron (hero) |- Gorbag (hero)       |- 10 Morannon Orcs       | |
| |- 10 Morannon Orcs       |- 5 Morannon Orcs     |- 1 Uruk-hai Flagbearer  | |
| -------------------------- ---------------------- -------------------------  |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heros:                                                           |
| Left: Faramir/Legolas (archer)                                               |
| Middle: Main hero                                                            |
| Right: Faramir/Leglolas (archer)                                             |
|                                                                              |
| Once again you are outnumbered. Get used to it. You will be outnumbered for  |
| the rest of the game. Don't let it stop you. Ok, this level will be won by   |
| your archers. On the left flank you have nothing but archers, use them. The  |
| Mouth of Sauron hardly ever moves, so don't worry about him too much. The    |
| middle flank is where most of the action goes down. Try to advance and       |
| capture buildings surely but quickly. You will receive reinforcements here,  |
| so don't worry about your low number of units. The right flank is also       |
| critical, as the enemy will receive pretty strong reinforcements here after  |
| Turn 3.                                                                      |
|                                                                              |
| If by chance the Mouth of Sauron does advance towards your units, focus on   |
| killing him first, then moving your left hero to the center flank for CP     |
| help. This will allow your center flank to move and attack enough to win.    |
| The right flank should stay put mostly and just snipe with your hero there.  |
| Beware of the Mordor Uruk-hai that will arrive on Turn 3 and start advancing |
| towards your right hero by turn 5 or 6. I find the easiest way to rack up 12 |
| points is to capture 2 buildings (8 points) and kill 2 heroes (4 points). I  |
| tend to kill Mouth of Sauron and Gorbag as those are the easiest to kill.    |
| The two buildings in front of the center flank are the easiest to capture,   |
| so try to aim for those.                                                     |
|                                                                              |
| Even though you have a time limit of 20 turns to win, it usually only takes  |
| me 10-15 turns. If you don't make it in time, just try again and advance     |
| your units faster to be able to capture the 2 buildings and reach Gorbag in  |
| the back of the center flank to kill him.                                    |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Defend those buildings as long as possible, as Gothmog will send             |
| reinforcements, including elite Mordor Uruk-hai as the battle progresses.    |
| Keep your heroes away from the Gondor Rangers, who are deadly snipers.       |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   ------------------------------------------------------------------------   |
|  |         Left          |        Middle        |          Right          |  |
|  |----------------------- ---------------------- -------------------------|  |
|  |Evil                   |Evil                  |Evil                     |  |
|  |- Hero (hero)          |- Hero                |- 9 Morannon Orcs        |  |
|  |- 6 Morannon Orcs      |- 5 Morannon Orcs     |- 1 Uruk-hai Flagbearer  |  |
|  |----------------------- ---------------------- -------------------------|  |
|  |Good                   |Good                  |Good                     |  |
|  |- Faramir (Hero)       |- Boromir (Hero)      |- Captain (Hero)         |  |
|  |- 4 Gondorian Rangers  |- 1 Knight of Gondor  |- 4 Gondor soldiers      |  |
|  |                       |- 7 Gondor Soldiers   |                         |  |
|   ----------------------- ---------------------- -------------------------   |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat (if you have him, otherwise someone with decent range)         |
| Right: Main Hero                                                             |
|                                                                              |
| Reinforcements:                                                              |
| Turn 3: 2 Morannon Orcs each (left/middle), Uruk-hai Lt. (hero),             |
|         4 Mordor Uruk-hai                                                    |
|                                                                              |
| This battle can be hard or easy, depending on how experienced you AND your   |
| heroes are. If you have Shagrat, by all means, (ab)use him. He'll be         |
| excellent here. If not, a powerhouse like Ugluk or Lurtz will do too.        |
|                                                                              |
| As you can see, you'll get some nice reinforcements on Turn 3. As soon as    |
| they arrive, move them up so you can use them ASAP. You'll want too.         |
|                                                                              |
| Move your hero on the left flank up and use him (make sure he's got HP to    |
| survive hits from Rangers). Take out Faramir and his Rangers ASAP and move   |
| everyone to the center flank.                                                |
|                                                                              |
| On the middle flank, make sure you take out the Knight of Gondor first,      |
| since he'll give you lots of troubles. Once he's out, take out whatever      |
| soldiers advance to you. Never advance too far or you'll get ganged up on.   |
|                                                                              |
| Nothing much really happens on the right flank. Just bring up your Lt. and   |
| his Uruk-hai as soon as he arrives. Usually, the enemy will try to move his  |
| units to the center flank. By the time he gets the chance too, you should    |
| be right there to defeat them.                                               |
|                                                                              |
| Either kill a hero and wait 20 turns, or what usually happens with me is     |
| that I end up killing everyone before 20 turns comes around. Either way,     |
| you'll win easily.                                                           |
|                                                                              |
\____________________________________________________________________________/




============
8.1.7 Flight from Moria (Complete Darkness upon Bree)
============

Breathless and beaten, the Fellowship escaped the Mines of Moria. But there
was little time for rest.

Aragorn was adamant: "By nightfall these hills will be swarming with Orcs!"

Yet no sooner had the warning been spoken than the hills began to thicken with
the hideous faces of Goblins and Trolls. But the Fellowship was not alone...

-------------------
Mission Objectives:
Defeat a Hero or Cave Troll = +2 pts
Defeat all Elves = +4 (Evil)
Defeat all Woodsmen = +4 pts (Evil)
Battle lasts 20 turns = +6 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The natural stone fortifications are your greatest allies.                   |
|                                                                              |
| Use the stone to protect your ranged units; use these units to strike Trolls |
| down from afar. Beware of additional reinforcements from Moria.              |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       ------------------------------------------------------------           |
|      |         Left        |       Middle       |      Right      |          |
|      |--------------------- -------------------- -----------------|          |
|      |Good                 |Good                |Good             |          |
|      |- 4 Wood Elf Archer  |- 3 Heroes          |- 5 Woodsmen     |          |
|      |                     |- Pippin (hero)     |                 |          |
|      |--------------------- -------------------- -----------------|          |
|      |Evil                 |Evil                |Evil             |          |
|      |- 4 Goblins          |- Orc Chief (hero)  |- Gorbag (hero)  |          |
|      |                     |- 1 Cave Troll      |- 5 Goblins      |          |
|      |                     |- 13 Goblins        |                 |          |
|      ---------------------- -------------------- -----------------           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| - Gimli (power against cave troll)                                           |
| - Legolas (long range sniper)                                                |
|                                                                              |
| This level may look fairly easy, and it is. Once you get the Cave Troll out  |
| of the way you're just picking off goblins. Don't worry about the goblins at |
| first, cave troll should be your priority #1. Once he's down, just pick off  |
| goblins. Legolas Sweep Attack works great here.                              |
|                                                                              |
| On the left flank just work on moving your elves up enough to be able to     |
| assist in picking off goblins. On the right you just need to get lucky to    |
| get CPs to have your woodsmen kill off the goblins. If the enemy manages to  |
| either kill all your woodsmen or elves, don't worry. Unless you've messed up |
| somewhere, they won't be able to kill both.                                  |
|                                                                              |
| Defeating the cave troll and a hero, then surviving 20 turns will ensure     |
| victory. However, if you manage to defeat all enemy units before the 20      |
| turns is up, you'll also win. Pretty simple level.                           |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The stone walls that protect the Gate of Moria are nearly impenetrable, so   |
| your leaders are safe. Be extremely aggressive with both your Troll and      |
| Goblins.                                                                     |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       ---------------------------------------------------------------        |
|      |         Left        |       Middle       |       Right        |       |
|      |--------------------- -------------------- --------------------|       |
|      |Evil                 |Evil                |Evil                |       |
|      |- 3 Goblins          |- Orc Chief (hero)  |- Main Hero (hero)  |       |
|      |                     |- 1 Cave Troll      |- 6 Goblins         |       |
|      |                     |- 12 Goblins        |                    |       |
|      |--------------------- -------------------- --------------------|       |
|      |Good                 |Good                |Good                |       |
|      |- 5 Wood Elf Archer  |- Gimli (hero)      |- 5 Woodsmen        |       |
|      |- Pippin (hero)      |- Aragorn (hero)    |                    |       |
|      |                     |- Boromir (hero)    |                    |       |
|      ---------------------- -------------------- --------------------        |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Welcome to the world of having Trolls. These monsters are strong, have a lot |
| of HP which makes them very valuable. However, the enemy knows this and will |
| target your troll first.                                                     |
|                                                                              |
| But before they take him down (IF they take him down) make sure he takes     |
| some heroes with him. He can take care of Gimli in about 3 turns, Pippin     |
| dies in one hit if you're lucky, etc.                                        |
|                                                                              |
| Use your Goblins too, you have a lot of them, use them. The left flank will  |
| just try to snipe your Orc Chief the whole time, so use his Take Cover skill |
| every now and then to reduce that damage.                                    |
|                                                                              |
| On the right you should have no problems whatsoever. Your main hero will     |
| lead you through that battle. Try to get rid of the 5 Woodsmen as fast as    |
| possible and then move your hero to the center flank to help out there.      |
|                                                                              |
| Don't bother about the time limit you have, +6 points for good may be bad    |
| for you, but it's not enough to win. And even if your Troll goes down, they  |
| shouldn't be able to kill a hero for the last two points needed to win.      |
|                                                                              |
| Kill all the Woodsmen for +4 points, and just finish off 3 other heroes to   |
| win this level.                                                              |
|                                                                              |
\____________________________________________________________________________/




============
8.1.8 Amon Hen (Complete Flight from Moria)
============

Beneath the pillars of stone atop Amon Hen, Frodo made his intentions clear.
He would carry the Ring alone to Mordor. Aragorn nodded, then leapt suddenly
to his feet. Something was approaching from the rear!!

Aragorn drew his sword.

"Run Frodo! Run!" he cried, for the Uruk-hai were close at hand

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat an Uruk-hai = +1 pt (Good)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Pick your battles.                                                           |
|                                                                              |
| Use the terrain to your advantage and force Evil units to spread out, then   |
| take them down one by one. If you can corner the Uruk-hai hero, do so - the  |
| Uruk-hai are leaderless without him.                                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|             -----------------------------------------------                  |
|            |    Left      |    Middle     |     Right      |                 |
|            |-------------- --------------- ----------------|                 |
|            |Good          |Good           |Good            |                 |
|            |- Hero        |- 2 Heroes     |- Merry (hero)  |                 |
|            |              |               |- Pippin (hero) |                 |
|            |              |               |- Hero          |                 |
|            |-------------- --------------- ----------------|                 |
|            |Evil          |Evil           |Evil            |                 |
|            |- 6 Uruk-hai  |- Lurtz (hero) |- 7 Uruk-hai    |                 |
|            |              |- 6 Uruk-hai   |                |                 |
|             -------------- --------------- ----------------                  |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas (long range sniper)                                            |
| Middle: main hero, Theoden (decent hero)                                     |
| Right: Gimli (power)                                                         |
|                                                                              |
| This is a battle for heroes only. You are surrounded by tons of Uruk-hai and |
| their leader, and you have to defeat at least 10 of them (and their leader)  |
| to win. CP shouldn't be a problem in this level, on the left flank you only  |
| need one (or a free move). In the middle you just need two, and with two     |
| heroes there it's likely. Same on the right flank, but with 3 heroes.        |
|                                                                              |
| I suggest moving all heroes to the middle flank. If you leave them spread    |
| out they might get ganged up and die quickly. Putting them all in the middle |
| allows for easy victory, I find. Also, the Evil gets confused and attacks    |
| all the heroes, instead of just one, giving you a longer survival rate.      |
|                                                                              |
| Don't worry about it if either Pippin or Merry or both die, it's no big      |
| deal. They're only here because of the books/movies. Their only real purpose |
| is to provide Spirit points, which is also nice.                             |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Overrun them!                                                                |
|                                                                              |
| Use your numerical advantage to surround and wear down the heroes, blocking  |
| them from supporting each other. Protect your commander at all costs, as the |
| Uruk-hai are leaderless without him.
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|           --------------------------------------------------------           |
|          |       Left       |      Middle      |       Right      |          |
|          |------------------ ------------------ ------------------|          |
|          |Evil              |Evil              |Evil              |          |
|          |- 3 Uruk-hai      |- Main hero       |- 6 Uruk-hai      |          |
|          |- Uruk-hai Bers.  |- 3 Uruk-hai      |- Uruk-hai Bers.  |          |
|          |                  |- Uruk-hai Bers.  |                  |          |
|          |------------------ ------------------ ------------------|          |
|          |Good              |Good              |Good              |          |
|          |- Aragorn (hero)  |- Gimli (hero)    |- Merry (hero)    |          |
|          |                  |- Legolas (hero)  |- Pippin (hero)   |          |
|          |                  |                  |- Boromir (hero)  |          |
|           ------------------ ------------------ ------------------           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level is fun. Yay. Hero killing levels are fun (at least I think so).   |
| No real strategy here. Just go crazy.                                        |
|                                                                              |
| However, I do suggest that the Uruk-hai Berserkers should survive (all, or   |
| at least 2 out of 3). So if they're killed when you start the level, just    |
| quit (there's no penalty or nothing) and restart until hopefully all the     |
| Berserkers survive. It makes the level a lot easier.                         |
|                                                                              |
| If you didn't know, Berserkers have very little HP but have MONSTER attack.  |
| I'm talking like 9-13 damage to every hero in each turn. That means a dead   |
| hobbit after one turn if you're lucky. If not, it's alright.                 |
|                                                                              |
| Use the berserkers as much as possible before they die. When they do, take   |
| some Uruk-hai (who are also strong) and gang up on each hero until they die. |
| On the right the 3 heroes (or 2, or 1, depending on if you killed some       |
| hobbits) will move up so if you muss your chance in the bottom right, just   |
| wait till they reach the top right and take them out there.                  |
|                                                                              |
| Aragorn on the left will move to the center and help out Gimli and Legolas.  |
| Gang up on him after you've killed Gimli. After those two are dead move 3-4  |
| Uruk-hai down to take out Legolas. He's got that terrain defensive bonus     |
| thing going for him so it might take a little longer to take him out. Still, |
| he'll go down quickly with only 18 HP (on normal difficulty).                |
|                                                                              |
| If you have to, move your hero to other flanks to provide those flanks with  |
| more CP if you need it.                                                      |
|                                                                              |
| You have to kill everyone in this level to win. Which is why I like this     |
| level. Try to have your Berserkers survive the 1st turn. 6 dead heroes later |
| you'll win.                                                                  |
|                                                                              |
\____________________________________________________________________________/

============
8.1.9 Balin's Tomb (Finish the Game (Good))
============

Gandalf read aloud the final entry in Balin's tome: "Drums! Drums in the deep...
we cannot get out. A shadow moves in the dark. Will no one save us? They are
coming."

A nervous silence froze the Fellowship. All were still. And then, from some
unkown depth far distant, the drums began again.

-------------------
Mission Objectives:
Defeat a Cave Troll = +2 pts (Good)
Defeat all Goblins = +8 pts (Good)
Defeat a Fellowship Member = +2 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You are outnumbered, but not outmached.                                      |
|                                                                              |
| Eliminate the troll. Once he is dispatched, use your heroes to keep the      |
| Goblins weak by keeping them seperate. Divide and conquer.                   |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -------------------------------------------------------------           |
|     |        Left        |    Middle       |         Right        |          |
|     |-------------------- ----------------- ----------------------|          |
|     |Good                |Good             |Good                  |          |
|     |- Hero              |- 3 Heroes       |- Pippin (hero)       |          |
|     |-------------------- ----------------- ----------------------|          |
|     |Evil                |Evil             |Evil                  |          |
|     |- Orc Chief (hero)  |- Gorbag (hero)  |- Orc Captain (hero)  |          |
|     |- 6 Goblins         |- 1 Cave Troll   |- 5 Goblins           |          |
|     |                    |- 14 Goblins     |                      |          |
|      -------------------- ----------------- ----------------------           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
                                                                              |
| Recommended Heroes:                                                          |
| Left: Any sniper whose name isn't Legolas (I usually use Faramir)            |
| Middle: Legolas (bottom), Main Hero and Gimli on the tomb                    |
|                                                                              |
| This level is very similar to Flight from Moria: Must kill one cave troll,   |
| the rest is Goblin slaughter. Same exact thing here. Since you've had to     |
| beat this game to get this level, I'm assuming all or most of your           |
| commanders are maxed out (highly recommended).                               |
|                                                                              |
| On the left you can do one of several things. Either push your luck and have |
| that hero stand still and destroy anything that comes towards him (rather    |
| risky) or you can move him up, down the stairs and have him join the         |
| slaughter in the middle flank.                                               |
|                                                                              |
| Use your main hero and Gimli, who should be a very powerful little dwarf by  |
| now, to take down the troll in the middle. Make that your #1 priority. After |
| that take down Gorbag, then let loose on the trolls. Watch out for Legolas   |
| at the bottom though, he won't ever get off that ledge (which is why we put  |
| a sniper there, so he doesn't have to get off the ledge). However, to the    |
| left and right are 2 goblins on his ledge, so make sure to take care of      |
| those guys first. After that, just use Sweep Attack to clean up anything     |
| within Legolas' range, which is quite a lot. Try to aim for the two evil     |
| heroes first.                                                                |
|                                                                              |
| Pippin on the right... yeah. Not much chance of survival for him, he's       |
| probably going to die, but that's expected. Have him take some goblins with  |
| him though.                                                                  |
|                                                                              |
| Just defeat the troll and all the goblins and you'll win this bonus level.   |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Extreme force may be required in an intimate arena.                          |
|                                                                              |
| Unleash the troll early and march him toward the nearest enemy hero.         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|        ---------------------------------------------------------             |
|       |        Left        |      Middle      |      Right      |            |
|       |-------------------- ------------------ -----------------|            |
|       |Evil                |Evil              |Evil             |            |
|       |- Orc Chief (hero)  |- 1 Cave Troll    |- Main hero      |            |
|       |- 6 Goblins         |- 11 Goblins      |- 5 Goblins      |            |
|       |-------------------- ------------------ -----------------|            |
|       |Good                |Good              |Good             |            |
|       |- Boromir (hero)    |- Aragorn (hero)  |- Pippin (hero)  |            |
|       |- Merry (hero)      |- Gimli (hero)    |                 |            |
|       |                    |- Legolas (hero)  |                 |            |
|        -------------------- ------------------ -----------------             |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level is a lot like Amon Hen. I love it. Hero killing.                  |
|                                                                              |
| Leave your troll alone for a turn or two. Only use him if he's actually      |
| within range of Aragorn or Gimli. If he's not, DON'T use him. It's a waste   |
| of move. Also it is highly suggested you move at least one hero to the       |
| middle flank, so you actually have CPs to use the troll and all the Goblins  |
| in order to defeat Aragorn and Gimli. They're strong.                        |
|                                                                              |
| On the left and right focus on taking out both hobbits for 4 points. Also    |
| make sure you take out Legolas at the bottom, he'll kill Goblins every other |
| turns, and that gets annoying.                                               |
|                                                                              |
| Since you've gotten to this level in the first place, I'm guessing you don't |
| need THAT much help. Not much else I can say. Use the troll to take down     |
| either Aragorn or Gimli, or both if you can. Use your hero you brought to    |
| the center flank to take down the other.                                     |
|                                                                              |
| Once you kill 5 heroes (even though there's 6 - go figure) you'll win this   |
| bonus level. Congrats!                                                       |
|                                                                              |
\____________________________________________________________________________/


8.2) The Two Towers

============
8.2.1 Crossing of the Ford (Complete Fellowship of the Ring)
============

Prince Theodred and his small company paused by the singing riverbank of the
Isen to rest and slake their thirsts.

"Tell me," Theodred asked, "what truth is there in these rumors of a new breed
of Orcs?"

"They are but children's tales."

Across the water on the far bank, a murder of Crebain leapt suddenly into
flight.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat a Standard Bearer = +1 pt
Capture the South Flag = +8 pts (Good)
Capture an earthen fort = +3 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| If you are unable to press a sustained assault on the Orcs, consider pulling |
| Theodred and his troops back across the river and into the earthen forts.    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     -------------------------------------------------------------------      |
|    |        Left         |        Middle         |         Right       |     |
|    |--------------------- ----------------------- ---------------------|     |
|    |Good                 |Good                   |Good                 |     |
|    |- 1 Rohan Warrior    |- Theodred (hero)      |- Main hero          |     |
|    |- 1 Standard Bearer  |- 8 Rohan Warriors     |- 3 Rohan Riders     |     |
|    |                     |- 1 Standard Bearer    |- 2 Rohan Warriors   |     |
|    |--------------------- ----------------------- ---------------------|     |
|    |Evil                 |Evil                   |Evil                 |     |
|    |- 1 Uruk-hai Bers.   |- Uruk-hai Lt. (hero)  |- 2 Uruk-hai Flagb.  |     |
|    |- 1 Uruk-hai         |- 8 Urukhai            |- 7 Uruk-hai         |     |
|    |- 1 Uruk-hai Flagb.  |- 1 Uruk-hai Bers.     |- 1 Warg Rider       |     |
|    |- 1 Warg Rider       |                       |                     |     |
|     --------------------- ----------------------- ---------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level depends a little on luck. First thing you're gonna want to do is  |
| move Theodred back ASAP. If you don't, then he'll most likely die. Pull      |
| Theodred and a few of his units back across the river, and leave a couple    |
| Rohan Warriors where they are. Next thing to do is bring the units on the    |
| left and right flank into the middle. Also, the 3 Rohan Riders will be your  |
| main players in this level, so bring them up across the river with the other |
| Rohan Warriors you left there. Clear out all the Uruk-hai towards the left   |
| side before advancing further down. After you clear out the left side of     |
| the south side of the river, the rest is just marching down towards that     |
| important South flag. Capturing the flag only means placing a unit on the    |
| field and ending your turn.                                                  |
|                                                                              |
| My suggestions is to take out the Uruk-hai Flagbearer on the left flank,     |
| then taking down one flagbearer on the right flank (with an archer/main      |
| hero) then capturing the South Flag to get 10 points. Another way to win is  |
| to rush immediately and quickly towards the flag, killing the Uruk-hai       |
| lieutenant and capturing the flag, it's a bit risky though.                  |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Concentrate on defeating Theodred before Eomer can reinforce the Rohirrim    |
| with his riders. If you have to siege the manned forts, do so carefully,     |
| using hit and run attacks with your Wargs and Berserkers.                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     -------------------------------------------------------------------      |
|    |        Left         |        Middle         |         Right       |     |
|    |--------------------- ----------------------- ---------------------|     |
|    |Evil                 |Evil                   |Evil                 |     |
|    |- Main hero          |- 8 Uruk-hai           |- 1 Uruk-hai Flagb.  |     |
|    |- 1 Uruk-hai Bers.   |- 1 Uruk-hai Bers.     |- 5 Uruk-hai         |     |
|    |- 1 Uruk-hai         |                       |- 1 Warg Rider       |     |
|    |- 1 Warg Rider       |                       |                     |     |
|    |--------------------- ----------------------- ---------------------|     |
|    |Good                 |Good                   |Good                 |     |
|    |- 2 Rohan Warrior    |- Theodred (hero)      |- Eomer (hero)       |     |
|    |- 1 Standard Bearer  |- 10 Rohan Warriors    |- 3 Rohan Riders     |     |
|    |                     |- 1 Standard Bearer    |- 4 Rohan Warriors   |     |
|    |                     |- 2 Rohan Riders       |                     |     |
|     --------------------- ----------------------- ---------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level is quite easy with the right strategy. The basic thought here is  |
| "Stay back and chill" Basically, this is what you should do:                 |
|                                                                              |
| You will notice that clutter right in the middle of the level. Yeah, you     |
| want to get rid of that. Kill Theodred first (+2 pts). Next take out the     |
| Standard Bearer (+1) and the two Rohan Riders. Once those are gone, the      |
| level is pretty much over. Line up your Uruk-hai on your side of the river   |
| (and not right ON the river, but a few squares back) and kill anything that  |
| comes across the river, or tries to atleast. Needless to say, move your      |
| hero to the center flank.                                                    |
|                                                                              |
| Just hold out and shoot anything that comes across the river, kill Eomer and |
| the other Standard Bearer for 3 more points (you should now have 6). After   |
| a long time the enemy will run out of units, and you'll have lost at most    |
| 2-3. Cool. Whenever you feel ready, cross the river with a bunch of Uruk-hai |
| and either kill any survivors, or take two of the forts to win the level.    |
|                                                                              |
| Pretty easy level, huh?                                                      |
|                                                                              |
\____________________________________________________________________________/

============
8.2.2 Fall of Osgiliath (Complete The Fellowship of the Ring)
============

Splitting the skeleton of the ancient city Osgiliath, the Anduin River crept
south beneath a shroud of gray fog. Under Faramir's nervous watch, this narrow
vein of water had guarded Gondor well.

Night hung heavy and still. Restless, the soldiers waited for the coming doom,
searching with strained eyes across the quickyl vanishing water, listening for
the rippling of oars in the distance.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat an Evil unit = +1 pt (Good)
Capture front room = +2 pt (Evil)
Capture rear room = +3 pts (Evil)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| These areas, elevated and far back from the water, will be more difficult    |
| for evil to secure. Use your archers to take down the enemy as they enter    |
| the city.                                                                    |
| Guard the entrances with your heroes.                                        |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |         Left          |        Middle         |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Hero                 |- Hero                 |- Hero                 |   |
|  |- 2 Gondor soldiers    |- 2 Gondorian Rangers  |- 6 Gondor soldiers    |   |
|  |- 3 Gondorian Rangers  |                       |                       |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- Gothmog (hero)       |- 3 Morannon Orcs      |- Orc Captain (hero)   |   |
|  |- Orc Captain (hero)   |- Uruk-hai Flagbearer  |- Uruk-hai Flagbearer  |   |
|  |- 3 Morannon Orcs      |                       |- 3 Morannon Orcs      |   |
|  |- Uruk-hai Flagbearer  |                       |                       |   |
|   ----------------------- ----------------------- -----------------------    |
|                                                                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas (sharpshooter)                                                 |
| Middle: Any sharpshooter, maxed out Faramir preferred                        |
| Right: Main hero                                                             |
|                                                                              |
| You must defend the ancient city in this level. Easier said than done. Well, |
| on the left flank at least. The left flank is the toughest to defend. Reason |
| being that evil has two heroes on the left, Gothmog and Orc Captain.         |
| 2 Heroes = lots of CP = lots of damage against you. Legolas Sweep Attack is  |
| crucial here, so hopefully you have that maxed out by now.                   |
|                                                                              |
| You may think you don't have enough units in the middle, but neither does    |
| the enemy. This flank is fairly easy to defend. Use your hero (Faramir or    |
| whoever you chose) to snipe down some units, and once the middle is clear,   |
| help out on the left flank with sniping.                                     |
|                                                                              |
| The right is easily managable. As long as you get 2-3 CP every turn you'll   |
| be more than fine. I brought up my main hero (Elrond) up because he has good |
| Melee and he finished off a bunch of Orcs and brought me my last two points  |
| (by killing the Orc Captain [of course the Onslaught on the last turn        |
| helped]).Keep bringing up some Gondor soldiers from the back and you'll be   |
| fine.                                                                        |
|                                                                              |
| NOTE: After 2-3 turns, the enemy gets reinforcements in the form of          |
| 1 Orc / flank EVERY TURN. That is, every turn there's room. Check out the    |
| boats at the top of the level. As long as there's room (meaning, the enemy   |
| | moved the Orc that was there last turn to make room) there will always be  |
| another Orc standing there next turn. This shouldn't really bother you       |
| though, because by the time the AI brings up the Orc from the back the level |
| should hopefully be over.                                                    |
|                                                                              |
| Luckily, every unit you kill gives you +1 pt and every hero +2, so you       |
| should win here in no time.                                                  |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Get onto the shores of Osgiliath as quickly as possible, as more Orcs will   |
| reinforce you from the landed boats.                                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |         Left          |        Middle         |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- 2 Heroes             |- 3 Morannon Orcs      |- Hero                 |   |
|  |- 3 Morannon Orcs      |- Uruk-hai Flagbearer  |- Uruk-hai Flagbearer  |   |
|  |- Uruk-hai Flagbearer  |                       |- 3 Morannon Orcs      |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Captain (hero)       |- Faramir (hero)       |- Captain (hero)       |   |
|  |- 4 Gondor Soldiers    |- 2 Gondorian Rangers  |- 8 Gondor soldiers    |   |
|  |- 3 Gondorian Rangers  |- 4 Gondor Soldiers    |                       |   |
|   ----------------------- ----------------------- -----------------------    |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero (only if Saruman) & Shagrat/archer                           |
| Right: Witch-king/Mouth of Sauron or Gothmog                                 |
|                                                                              |
| This level can be quite difficult. If 12 of your units die, you lose. Yeah.  |
| What the game doesn't tell you though is that after a few turns, you'll      |
| receive reinforcements on every flank in the form of 1 Morannon Orc / flank  |
| as long as you have room in the boats in the back of the level.              |
|                                                                              |
| The most important strategy to follow is that you need to pull wounded Orcs  |
| BACK (unless that Orc can kill a hero that same turn, then it's worth losing |
| a point over). Keep pulling wounded Orcs back, keep bringing up new Orcs (so |
| in turn you can get MORE new ones) and you'll have won half the battle (not  |
| literally of course).                                                        |
|                                                                              |
| Each flank is kinda hard unfortunately. On the left you have 2 heroes so     |
| that should help. Watch out for the Rangers, they'll get annoying REAL       |
| quick. Once you clear out the left flank, quickly go to the middle to help   |
| out there.                                                                   |
|                                                                              |
| In the middle flank you don't have much luck, since you'll get only 1 CP     |
| each turn. This is where you'll probably use most of your Free Moves. Try    |
| to do the best you can until your units from the left flank show up and      |
| save you.                                                                    |
|                                                                              |
| On the right you'll have a tough time. The right flank is cut off from the   |
| other two flanks except by the river area in the back (or way on the other   |
| side, but you won't get there). You'll probably be on your own here. Keep    |
| in mind to pull back your wounded Orcs. You're fighting 8 Gondor soldiers    |
| and a fairly strong Captain. Don't be afraid to use your hero. He'll take    |
| some damage off your Orcs.                                                   |
|                                                                              |
| To win the level, I suggest you kill the Captain on the left and take both   |
| rooms for a total of 7 points. In the middle flank are another 4 points      |
| (front room + Faramir). Still not enough to win. Ah well, either kill the    |
| Captain on the right or take the front room and you win. This level might    |
| take several tries, don't give up.                                           |
|                                                                              |
\____________________________________________________________________________/


============
8.2.3 The Edge of Fangorn (Complete The Fellowship of the Ring)
============

Under cover of night, Eomer's exiled band of Rohirrim spied upon the Uruk
encampment.
Muttering to himself, a young soldier vowed vengeance.

"Those Orcs are not from Mordor," Eomer corrected him. "They bear the white
hand of Saruman."

"Then he too shall suffer as we have," the soldier answered.

-------------------
Mission Objectives:
Defeat an Evil unit = +1 pt (Good)
Defeat a Good unit = +2 pts (Evil)
Defeat Pippin = +5 pts (Evil)
Defeat Merry = +5 pts (Evil)

Points needed to win: 15
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Make use of your mounted soldiers.                                           |
|                                                                              |
| Use the extra move to cover groudn and push through the enemy units; if the  |
| first hit does not down an opponent, move past and let the next Rider finish |
| the task.                                                                    |
| Run Merry and Pippin into the woods for reinforcements.                      |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -----------------------------------------------------------------       |
|     |       Left       |      Middle       |          Right           |      |
|     |------------------ ------------------- --------------------------|      |
|     |Good              |Good               |Good                      |      |
|     |- 2 Rohan Riders  |- Hero             |- Hero                    |      |
|     |                  |- 3 Rohan Riders   |- Merry, Pippin (heroes)  |      |
|     |                  |                   |- 2 Rohan Riders          |      |
|     |------------------ ------------------- --------------------------|      |
|     |Evil              |Evil               |Evil                      |      |
|     |- 1 Uruk-hai      |- Ugluk (hero)     |- Grishnakh (hero)        |      |
|     |                  |- Orc Chief (hero) |- 5 Uruk-hai              |      |
|     |                  |- 6 Uruk-hai       |- 2 Morannon Orcs         |      |
|     |                  |- 7 Morannon Orcs  |                          |      |
|      ------------------ ------------------- --------------------------       |
|                                                                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero                                                              |
| Right: Theoden or Boromir (hero with the most CPs)                           |
|                                                                              |
| I think this is one of the easiest levels in the game if you know what to    |
| do. The first thing you need to do is move Merry and Pippin to the top of    |
| the level to the others. If one of them gets killed on the way (likely)      |
| don't worry about it. Even if both get killed, you should still be able to   |
| win this level, but let's not let that happen. Move one/both hobbits up      |
| behind your main hero in the center flank, where they'll be safe from        |
| missile attacks.                                                             |
|                                                                              |
| Now you need to move the two Rohan Riders on the left to the middle. Same    |
| goes for the two on the right, plus your hero on the right should move to    |
| the middle too, so all your units are in the middle.                         |
|                                                                              |
| The reason you're going to want Theoden or Boromir is because they have the  |
| chance to give the most CPs in one turn (they each give 0-4) and once you    |
| set up the Rohan Riders, you'll see why you want lots of CP.                 |
|                                                                              |
| Once all 7 Rohan Riders are in the middle, the strategy is to move them all  |
| up (or I guess, down) towards the enemies. Always have at least 3-4 Rohan    |
| Riders together and you'll have no problem at all winning. You could also    |
| just line up all 7 (make it look nice) and wait for the enemy to come to     |
| you and then destroy them. However, I find it more fun to line up all 7 and  |
| then move them all up and cleaning up anything in it's path. This way you'll |
| defeat 15 enemies in no time.                                                |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Don't lose the Hobbits!                                                      |
|                                                                              |
| These two can flee into the woods for reinforcements. Make sure to defeat    |
| them at all costs!                                                           |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -----------------------------------------------------------------       |
|     |       Left       |      Middle       |          Right           |      |
|     |------------------ ------------------- --------------------------|      |
|     |Evil              |Evil               |Evil                      |      |
|     |- 1 Uruk-hai      |- 2 Heroes         |- Hero                    |      |
|     |                  |- 7 Uruk-hai       |- 4 Uruk-hai              |      |
|     |                  |- 7 Morannon Orcs  |- 2 Morannon Orcs         |      |
|     |------------------ ------------------- --------------------------|      |
|     |Good              |Good               |Good                      |      |
|     |- Captain (hero)  |- Eomer (hero)     |- Captain (hero)          |      |
|     |- 2 Rohan Riders  |- 3 Rohan Riders   |- Merry, Pippin (heroes)  |      |
|     |                  |                   |- 2 Rohan Riders          |      |
|      ------------------ ------------------- --------------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main Hero, Wormtongue (for CPs)                                      |
| Right: Shagrat or powerful hero                                              |
|                                                                              |
| This level was fun on Good since it was a slaughter. This time it's not a    |
| slaughter, but I still think its fun.                                        |
|                                                                              |
| You may think "I'll just kill both hobbits and get 10 points". Yeah. Not     |
| that easy. Hobbits will be out of your reach once you get a turn, so just    |
| leave them alone for now. They'll be back.                                   |
|                                                                              |
| First thing you should do is take your right hero and move him to the left   |
| (obviously not in one move, just work on it). The lone Uruk-hai on the left  |
| wants to be in the middle too.                                               |
|                                                                              |
| I suggest not even bothering with Morannon Orcs, they're too weak and the    |
| Rohan Riders have a lot of HP that need to disappear faster than the Orcs    |
| can handle. Just use Uruk-hai for the whole level.                           |
|                                                                              |
| After a few turns one or both of the Hobbits (for whatever reason) will move |
| back into your range. You shouldn't need more than a turn to take them out.  |
| Also, if they use Stealth, DO NOT attack them. They'll take 50% less damage  |
| with stealth, so don't waste your attacks on them. Wait till they don't use  |
| a skill and aren't standing on a terrain bonus square. Then the Uruk-hai     |
| can do about 4 damage each hit. Each one gives 5 points, very helpful. Thx.  |
|                                                                              |
| Killing each Rohan Rider gives you 2 points. So gang up on one and take him  |
| out. Don't worry about any other Riders unless they're in danger of          |
| attacking your hero. If you kill at least 1 hobbit, you'll only need to kill |
| 5 Riders to win.                                                             |
|                                                                              |
| I suggest killing at least 1 hobbit to make the level much easier. If you    |
| manage to kill both, you only need 3 Riders to win. Regardless, get 15       |
| points to win.                                                               |
|                                                                              |
\____________________________________________________________________________/

============
8.2.4 Ambush at Ithilien (Complete Crossing of the Ford)
============

The Haradrim rank and file crashed through the green woods of Ithilien on a
course set dead for Mordor's Black Gate. Their strength was too great for
Faramir and his band of Gondorian Rangers to attack openly. Such an act was
suicide.

"With patience we will find our opportunity," Faramir instructed.

Heeding their captain's advice, the rangers slipped quietly into the brush and
disappeared.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat a Haradrim = +1 pt (Good)
Defeat a Gondor Soldier = +1 pt (Evil)
Defeat a Mumakil = +5 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Strike down the Mumakil... from a distance.                                  |
|                                                                              |
| This giant beast will trample all those around them. Take control of the     |
| higher ground, then use your archers on the enemies left below.              |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |        Left           |       Middle          |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Main hero            |- 2 Captains (heroes)  |- 2 Captains (heroes)  |   |
|  |- 4 Gondorian Rangers  |- 6 Gondor soldiers    |- 1 Gondorian Ranger   |   |
|  |                       |                       |- 5 Gondor soldiers    |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- 2 Easterlings        |- Sharku (hero)        |- Gothmog (hero)       |   |
|  |- 3 Haradrims          |- 3 Easterlings        |- 1 Mumakil            |   |
|  |                       |- 3 Haradrims          |- 3 Haradrims          |   |
|   ----------------------- ----------------------- -----------------------    |
|                                                                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Welcome to the hell of fighting a Mumakil. This elephant beast is very       |
| powerful and has the best skill on any unit in the game: Trample. This       |
| creature has two forms of attacks: Either it can walk around (has Double     |
| Move) and paralyze every unit it touches in both of its moves. Or it can     |
| straight-up any unit with it's massive base 12 Attack, which will most       |
| likely kill whatever it attacked.                                            |
|                                                                              |
| I hope I don't need to say that your first priority is to kill this beast.   |
| Oh yeah, did I mention it has 45 HP (that is on Normal difficulty!)? You     |
| have 5 Gondor soldiers in the right flank, and some in the middle you can    |
| and most likely will have to move over to finish off the Mumakil. Killing    |
| it gives you half the level, congratulations.                                |
|                                                                              |
| The left flank should be self-explanatory. Use your Rangers and your main    |
| hero to kill off whatever hangs around there. The middle flank should at     |
| first be focused on killing that Mumakil. Afterwards focus on killing        |
| whatever gets close to you, and if nothing is, then aim for the Haradrims    |
| since they're the ones giving you points.                                    |
|                                                                              |
| After you kill the Mumakil on the right, focus on cleaning up the Haradrims  |
| in the middle (you could kill Gothmog if you want).                          |
|                                                                              |
| Note: Watch out for the Easterlings, they're fairly strong. If they're       |
| close, kill them before you focus on the Haradrims.                          |
|                                                                              |
| Alternate strategy: I wrote up this strategy before I actually played the    |
| level. All the times I've played this level the AI did the same thing and I  |
| won by using the above strategy. However, for some reason this time the      |
| Mumakil took off and decided to kill my two Captains in the top right        |
| corner. So I said, alright, I won't worry about the Mumakil because after he |
| killed my two captains I had no other units up there and the Mumakil just    |
| chilled up there. So this time I just focused on killing Gothmog (with 7     |
| Gondor soldiers I had there to kill the Mumakil before he took off, so it    |
| was no big deal killing Gothmog). That gave me 2 points, plus 3 points on    |
| the left for killing all 3 Haradrims made 5. Then I killed the 3 Haradrims   |
| on the right (which the Mumakil also trampled on his destruction path, go    |
| figure) which made 8. I then only had to kill 2 Haradrims in the center,     |
| giving me enough points to win. So I guess you don't _have_ to kill the      |
| Mumakil, but like I said earlier, everytime I played the level before the    |
| Mumakil allowed me to kill him because he didn't take off.                   |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use but protect the Mumakil                                                  |
|                                                                              |
| This mighty creature can wipe out multiple units per turn. Use it against    |
| enemy heroes as well as clusters of soldiers.                                |
| But guard it well - to efll it will bring Good uncomfortably close to        |
| victory.                                                                     |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |        Left           |        Middle        |         Right        |    |
|   |----------------------- ---------------------- ----------------------|    |
|   |Evil                   |Evil                  |Evil                  |    |
|   |- Hero                 |- Hero                |- Hero                |    |
|   |- 1 Easterling         |- 3 Easterlings       |- 1 Mumakil           |    |
|   |- 2 Haradrims          |- 3 Haradrims         |- 3 Haradrims         |    |
|   |----------------------- ---------------------- ----------------------|    |
|   |Good                   |Good                  |Good                  |    |
|   |- Faramir (hero)       |- 1 Captain (hero)    |- 1 Captain (hero)    |    |
|   |- 7 Gondorian Rangers  |- 6 Gondor soldiers   |- 3 Gondorian Ranger  |    |
|   |                       |- 1 Gondorian Ranger  |- 5 Gondor soldiers   |    |
|    ----------------------- ---------------------- ----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main Hero                                                              |
| Middle: Ugluk (archer and can survive hits)                                  |
| Right: Shagrat (or powerful hero)                                            |
|                                                                              |
| FINALLY you get to use the all-powerful Mumakil. This creature is a power    |
| monster. Insane attack 12 attack, AND double move skill. Trample talent      |
| allows it to instantly kill anything that can't run away. Damn.              |
|                                                                              |
| Using the Mumakil can be tricky though. To actually attack with him you      |
| have to select the Mumakil twice (hit A twice on it). You can also move,     |
| attack by selecting the Mumakil here, and move again if you want.            |
|                                                                              |
| Anyways. The left flank has nothing for you except 2 points in the form of   |
| Faramir. Take him out and kill whatever else you want (those Rangers are     |
| hidden all over, have fun trying to find them). That's about it for this     |
| flank.                                                                       |
|                                                                              |
| The middle flank is where a lot of action happens. Your hero needs to be     |
| able to survive hits (but doesn't necessarily have to attack). He'll be a    |
| target for most of the time. Anytime a Gondor Soldiers gets close here,      |
| use an Easterling to take him out. They have 7 Attack, plus the enemy gets   |
| no points for killing them. Only Haradrims. So use Easterlings to kill       |
| soldiers here.                                                               |
|                                                                              |
| On the right flank is where the massacre happens. Plenty of units around to  |
| kill, although you should aim for Gondor soldiers first. Make sure you use   |
| the Mumakil in the best possible way, which would be to paralyze as many     |
| units as possible, kill/attack a unit, then paralyze the most units again.   |
|                                                                              |
| Your Mumakil will pretty much take care of anything on the right flank. If   |
| you want, you can take him to the top and kill the Captain for 2 more        |
| points; it's up to you.                                                      |
|                                                                              |
| As long as you remember to keep killing Gondor soldiers and not Rangers      |
| this level will be over fairly quickly.                                      |
|                                                                              |
| Either kill 10 Gondor soldiers, or throw in some heroes to kill for 2        |
| points. Easy win.                                                            |
|                                                                              |
\____________________________________________________________________________/



============
8.2.5 Scourging of the Villages (Complete Crossing of the Ford)
============

Under Saruman's orders Wildmen and Uruk-hai ravaged the Westfold sparing no
man nor woman nor child, burning as they went. They had come without warning,
like a swarm of great gray locusts, armed with torches and steel. The citizens
of Rohan were unprepared for such a terrible surprise.

It was a tainted and horrible conflict, a massacre from beginning to end. Yet
those who could fight back bravely did so, for they had naught to lose.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat all Uruk-hai = +4 pts (Good)
Defeat all Wildmen = +4 pts (Good)
Each House Burned = +2 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hold Positions!                                                              |
|                                                                              |
| Evil has four targets and four narrow paths to those targets. Block these    |
| ares off with the stalwart woodsmen and reinforce the position with ranged   |
| attacks.                                                                     |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     --------------------------------------------------------------------     |
|    |         Left          |        Middle         |        Right       |    |
|    |----------------------- ----------------------- --------------------|    |
|    |Good                   |Good                   |Good                |    |
|    |- 2 Heroes             |- 2 Rohan Warriors     |- Hero              |    |
|    |- 3 Peasants           |- 1 Woodsmen           |- 2 Peasants        |    |
|    |- 2 Woodsmen           |                       |- 2 Woodsmen        |    |
|    |- 1 Rohan Warrior      |                       |                    |    |
|    |----------------------- ----------------------- --------------------|    |
|    |Evil                   |Evil                   |Evil                |    |
|    |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |- Chieftain (hero)  |    |
|    |- 2 Dunlending         |- 3 Uruk-hai           |- 6 Dunlending      |    |
|    |- 1 Uruk-hai           |                       |- 1 Uruk-hai        |    |
|     ----------------------- ----------------------- --------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas (left), Main hero (right)                                      |
| Right: Pretty much anybody, I prefer a sniper like Faramir or a powerhouse   |
| like Gimli                                                                   |
|                                                                              |
| The first thing you should notice is that you don't have a hero in the       |
| middle, meaning little to no CPs there, which is not good since the AI is    |
| pressing to light that house right in the middle on fire, but we're not      |
| going to let that happen, or at least we can try. If it does burn, don't     |
| fret (did I use that right?), no big deal.                                   |
|                                                                              |
| Usually one of the Uruk-hai Lt. will try to come down through the right      |
| passage on the left flank. Try to kill him off rather quickly with both      |
| heroes on the left. Also watch out for the Uruk-hai coming down the left     |
| side, kill him off with the other units. As soon as you are able, move one   |
| hero from the left to the right and help those units out with the 3 Uruk-hai |
| pressing towards that house.                                                 |
|                                                                              |
| The right shouldn't be a problem. The AI will try to come down the right     |
| side, just finish them off before they get anywhere. As long as you watch    |
| out for the middle flank you shouldn't have any problems winning.            |
|                                                                              |
| Defeating the two Uruk-hai Lieutenants and all Uruk-hai already gives you 8  |
| points. I would just finish off the Chieftain (he only has 17 HP on normal   |
| difficulty) to finish off the level. Not a very difficult level.             |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Pound for pound, Wildmen and Uruk-hai are tougher than a rabble of peasants  |
| and the few soldiers that guard them.                                        |
| Focus this strength on the middle two paths and punch through. Once through, |
| you can eliminate the village one house at a time!                           |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -----------------------------------------------------------------       |
|     |        Left        |        Middle         |        Right       |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Evil                |Evil                   |Evil                |      |
|     |- Main hero         |- Uruk-hai Lt. (hero)  |- Chieftain (hero)  |      |
|     |- 2 Dunlending      |- 3 Uruk-hai           |- 7 Dunlending      |      |
|     |- 1 Uruk-hai        |                       |- 1 Uruk-hai        |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Good                |Good                   |Good                |      |
|     |- Eomer (hero)      |- 2 Rohan Warriors     |- Gimli (hero)      |      |
|     |- Aragorn (hero)    |- 1 Woodsmen           |- 2 Peasants        |      |
|     |- 3 Peasants        |                       |- 2 Woodsmen        |      |
|     |- 2 Woodsmen        |                       |                    |      |
|     |- 2 Rohan Warriors  |                       |                    |      |
|      -------------------- ----------------------- --------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| You can use two strategies. The first strategy involves what I usually do    |
| (but not on this level): Let the enemy come to you. This is what most        |
| people tend to do as the other method is risky.                              |
|                                                                              |
| The other method involves rushing in with your powerful creatures, namely    |
| your Uruk-hai and heroes. I like to use this strategy in this level since    |
| I don't feel like waiting forever for them to come to you. I suggest         |
| bringing all three heroes to the middle flank (don't even bother about the   |
| other two flanks) to gather all CP, then move all Uruk-hai and all heroes    |
| down. It may be a bit of a struggle at first, but once you weed out all      |
| the units you'll be in control of the middle flank. At this point the level  |
| is pretty much over. Either gather the remaining points by killing heroes    |
| or burning buildings, or you can go and kill everyone to win. Your choice.   |
| If you've made it this far you can afford to do both.                        |
|                                                                              |
| If you just sit back and wait for them to come to you, the level will take   |
| a lot longer. But it's safer, so that's cool too. Let the heroes come to     |
| you and get their points. However, you'll have to advance eventually to      |
| get the rest of the points (burn houses), but once the heroes are gone       |
| it's MUCH safer to do so.                                                    |
|                                                                              |
| Either way, I suggest killing both Aragorn and Eomer, (Gimli if he wants     |
| to get involved) and burn houses for the rest of the points. Or kill         |
| everyone in the level, of course.                                            |
|                                                                              |
\____________________________________________________________________________/


============
8.2.6 The Ride to Helm's Deep (Complete Scourging of the Villages)
============

A fierce and terrible cry tore across the peak of a nearby hill. The sluggish
line of Rohan citizens marching towards Helm's Deep animated with panic. King
Theoden wheeled towards the sound in time to see Aragorn sprinting to his steed.

"What is it?" The king asked, his vioce wavering. "What do you see?"

"Wargs!" Aragorn cried, "We're under attack!"

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat a Warg Rider = +2 pts (Good)
Defeat an Orc or Wildman = +1 pt (Good)
Defeat a Peasant = +1 pt (Evil)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Protect the strong with the weak.                                            |
|                                                                              |
| Use the Rohirrim to keep pace with the Warg Riders. Use the peasants         |
|sparingly - they do not fight well and are more easily dispatched.            |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       -------------------------------------------------------------          |
|      |        Left        |       Middle       |       Right       |         |
|      |-------------------- -------------------- -------------------|         |
|      |Good                |Good                |Good               |         |
|      |- Hero              |- 2 Heroes          |- None             |         |
|      |- 4 Rohan Warriors  |- 4 Rohan Riders    |                   |         |
|      |                    |- 6 Rohan Warriors  |                   |         |
|      |                    |- 8 Peasants        |                   |         |
|      |-------------------- -------------------- -------------------|         |
|      |Evil                |Evil                |Evil               |         |
|      |- None              |- 1 Morannon Orcs   |- Sharku (hero)    |         |
|      |                    |                    |- 4 Warg Riders    |         |
|      |                    |                    |- 3 Morannon Orcs  |         |
|       -------------------- -------------------- -------------------          |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Faramir (strong sniper)                                                |
| Middle: Stronger hero like Gimli/Elrond (top), Legolas (bottom, sniper)      |
|                                                                              |
| If you play your cards right this can be a very quick level. I personally    |
| used a maxed out Faramir, Legolas, and Elrond and I had 11 of 12 needed      |
| points after Turn 5.                                                         |
|                                                                              |
| First thing you should do is move the units from the left to the middle,     |
| along with the hero to add his CPs to the middle. The Warg Riders on the     |
| right will most likely go to the top half of the middle flank (everytime I   |
| played it it's been so, notify if you get anything else). Just use the 2     |
| Rohan Riders and your hero snipping to pick off all the Warg Riders that     |
| come. Bringing in Faramir from the left and using him too, along with        |
| Legolas sniping from the bottom allowed me to kill off 3 Warg Riders and 2   |
| Orcs in 3 Turns, giving me 8 points already.                                 |
|                                                                              |
| The enemy gets a lot of reinforcements this level so I'll make note of them: |
|                                                                              |
| At beginning of Turn 5:                                                      |
| In the middle flank at the top the enemy gets 2 Dunlendings, 2 Warg Riders,  |
| and 1 Morannon Orc                                                           |
| At beginning of Turn 6:                                                      |
| This time at the bottom. On the left flank it's 1 Orc Chief (hero),          |
| 2 Dunlendings, and 1 Warg Rider.                                             |
| In the middle flank at the bottom the enemy gets 1 Warg Rider, 1 Morannon    |
| Orc, and 1 Dunlending                                                        |
|                                                                              |
| I suggest killing off the Dunlending/Orc off quickly, since they are much    |
| weaker than the Warg Riders and you get 1 point for each.                    |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use the terrain to your advantage.                                           |
|                                                                              |
| With the river on one side and a steep hill on the other, peasants and       |
| soldiers alike will be forced to the middle. Use the Warg Riders to block    |
| off the north and south, then close in...                                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       -------------------------------------------------------------          |
|      |        Left        |       Middle       |       Right       |         |
|      |-------------------- -------------------- -------------------|         |
|      |Evil                |Evil                |Evil               |         |
|      |- None              |- 1 Morannon Orcs   |- Main Hero        |         |
|      |                    |                    |- 4 Warg Riders    |         |
|      |                    |                    |- 3 Morannon Orcs  |         |
|      |-------------------- -------------------- -------------------|         |
|      |Good                |Good                |Good               |         |
|      |- Eowyn (hero)      |- Eomer (hero)      |- None             |         |
|      |- 4 Rohan Warriors  |- Theoden (hero)    |                   |         |
|      |                    |- 4 Rohan Riders    |                   |         |
|      |                    |- 6 Rohan Warriors  |                   |         |
|      |                    |- 8 Peasants        |                   |         |
|       -------------------- -------------------- -------------------          |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level can get a little hard. You've probably noticed how outnumbered    |
| you are. At the beginning of the level you need to practice your hit-and-run |
| technique. After a few turns you'll get some reinforcements (including       |
| some more Warg Riders AND an Orc Captain (hero)) to help you out. However,   |
| the major problem in this level is the lack of CP you'll be getting. The     |
| Orc Captain should help a little.                                            |
|                                                                              |
| Just do the best you can. Hit-and-run. Eventually you'll get a bunch of      |
| units suddenly showing up on your right flank. Can't let them stay of        |
| course. Getting rid of them may take a few turns and you might take a loss   |
| or two, but that's alright. Good may gain a few points on you at the         |
| beginning, but you'll make up for that VERY fast. Once you've cleared up     |
| your right flank, you'll notice that the odds are much better now,           |
| especially now where the peasants happen to be. Also use your reinforced     |
| Warg Riders at the bottom of center flank, as this will attract the rest of  |
| Good's forces. You want this. After they all rush down, the peasants will    |
| be WIDE open. This is where you make up for points.                          |
|                                                                              |
| In the middle of all this, try slowly moving both your heroes towards the    |
| middle flank. Once you've done this, it's pretty much game over. Also        |
| try to take out Eowyn (only 17 HP on normal difficulty) and keep your heroes |
| away from her. If she attacks your hero, she automatically gets +3 attack.   |
|                                                                              |
| Theoden can also be very annoying in this level, with his Inspire skill. He  |
| gains 2 CP on his flank every time he uses it. Try to take him out as well,  |
| but if you can't it's fine.                                                  |
|                                                                              |
| For the rest of your points just kill Peasants. With a measly 6 HP, it       |
| shouldn't take long at all.                                                  |
|                                                                              |
\____________________________________________________________________________/


============
8.2.7 At the River Isen (Complete The Edge of Fangorn)
============

Towering over the scurrying hordes of Orcs and Uruk-hai, Treebeard called
aloud to his fellow Ents: "Break the dam! Release the river!"

Once he saw the Ents moving towards the dam, he turned his attention on the
coal black tower of Orthanc.

"We have a wizard to deal with this day!" he bellowed.

-------------------
Mission Objectives:
Release the Dam = +10 pts (Good)
An Ent at each flag for 2 turns opens the dam
Defeat a Hero = +2 pts (Evil)
Defeat an Ent = +1 pt (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The Ents are strong, but the evil are many. Take advantage of the Ents' long |
| range to strike down Saruman's forces before they can reach you.             |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |          Left         |         Middle        |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Treebeard (hero)     |- Hero                 |- Hero                 |   |
|  |- 4 Ents               |- 2 Ents               |- 3 Ents               |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- Uruk-hai Cpt. (hero) |- Uruk-hai (hero)      |- Uruk-hai Cpt.(hero)  |   |
|  |- 4 Uruk-hai           |- 3 Uruk-hai           |- 5 Uruk-hai           |   |
|  |- Uruk-hai Flagbearer  |- Uruk-hai Flagbearer  |- Uruk-hai Flagbearer  |   |
|  |- 1 Uruk-hai Pikemen   |- 2 Uruk-hai Pikemen   |- 2 Uruk-hai Pikemen   |   |
|   ----------------------- ----------------------- -----------------------    |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main hero                                                            |
| Right: Legolas (best sniper)                                                 |
|                                                                              |
| I used to think this level was really hard, but none of these levels are     |
| hard (with the exception of a few) if you know the strategy to win. The      |
| basic strategy for this level is let the enemy come to you, don't go to him. |
| First of all pull both Ents out of the middle to the left and right flanks,  |
| thenmove your hero in the middle to the left flank to help out with CPs      |
| there. Then move all the Ents on the left/right back a little so their all   |
| about on the same level and use the Ents awesome range to kill off anything  |
| that gets too close. If they get close enough that you can melee them, don't |
| be afraid to do that, it deals a nice amount of damage that way.             |
|                                                                              |
| Once you've moved the Ents back a little, it's just waiting till the enemy   |
| units advance and killing them off. Once you've killed all but 1-2 on the    |
| whole field (not counting the two Uruk-hai on the dam) move about 2 Ents on  |
| left and right up towards the dam (why 2 on each side? Well, why not,        |
| nothing left to kill so let's be safe) and plant them on the posts on each   |
| side. Chances are that since you've killed off most enemies, that the two    |
| Uruk-hai on the dam will be killed before you can break the dam, which means |
| the level will end (If you hadn't noticed, the level is always over when     |
| there are no enemy units left). Pretty fun level once you know how to play   |
| it.                                                                          |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The Ents are powerful creatures, but they are slow and are still far from    |
| their target: the dam: Focus on the weaker Hobbits first. Once they have     |
| fallen, the Ents will move more slowly still.                                |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   ----------------------------------------------------------------------     |
|  |          Left        |         Middle        |         Right         |    |
|  |---------------------- ----------------------- -----------------------|    |
|  |Evil                  |Evil                   |Evil                   |    |
|  |- Hero                |- Hero                 |- Hero                 |    |
|  |- 3 Uruk-hai          |- 3 Uruk-hai           |- 4 Uruk-hai           |    |
|  |- 1 Uruk-hai Pikemen  |- Uruk-hai Flagbearer  |- 2 Uruk-hai Pikemen   |    |
|  |                      |- 2 Uruk-hai Pikemen   |                       |    |
|  |---------------------- ----------------------- -----------------------|    |
|  |Good                  |Good                   |Good                   |    |
|  |- Treebeard (hero)    |- Pippin (hero)        |- Merry (hero)         |    |
|  |- 5 Ents              |- 1 Ent                |- 4 Ents               |    |
|   ---------------------- ----------------------- -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero                                                              |
| Middle: Wormtongue                                                           |
| Right: Shagrat or other powerhouse                                           |
|                                                                              |
| This level has the potential of going bad REAL quick. You don't mess around  |
| with Ents. Monsters... well trees actually but you get the point.            |
|                                                                              |
| I like how from Good to Evil, they give you less units to fight with, and    |
| more Ents to fight AGAINST.. go figure. We can handle anything they throw    |
| at us.                                                                       |
|                                                                              |
| Now first things first. The middle flank has units in it, and it shouldn't.  |
| Move Wormtongue BACK to the dam, so he can just give out CPs and stay        |
| protected by the Ents massive range. You can try and take the Flagbearer to  |
| the right flank, but chances are he won't make it (depends on luck). Pick    |
| where you want to take him. (I chose to bring him to the right, and he died  |
| but I still finished the level) The other units in the middle flank need to  |
| go to their flank appropriate flank (left side goes to left flank, right     |
| side goes to right flank).                                                   |
|                                                                              |
| Now you don't have very many units to fight with. First thing to do on the   |
| left is to get rid of Treebeard. You don't want Ents having CPs. Not good.   |
| Once he's gone (+2 pts), gang up on the other Ents (+1 each). If you run     |
| out of units here (possible), pray that you've racked up enough points and   |
| that the right flank wins before the Ents annihilate you. Well technically,  |
| you WOULD be alright if they took over the left flank. I mean, they DO need  |
| both right AND left flank to get to the dam and to win... just don't let it  |
| happen, it wouldn't be pretty.                                               |
|                                                                              |
| On the right flank just do the same as for the left: kill Ents. If you get   |
| lucky enough to have Merry move up (idiot) then try to take him out, but     |
| your main focus is the Ents. I would only attack Merry if he got within      |
| range of several of my units (Merry's never moved up for me, but I'm sure it |
| could happen). If you have Shagrat, feel free to use him. He's got monster   |
| attack (especially with Rage and Shelob Poison) which will be very useful    |
| in this level. For me, he's done up to 15 damage to an Ent (and they only    |
| have 27 HP!).                                                                |
|                                                                              |
| You can see what I mean when I say this level can go wrong. Take out         |
| Treebeard ASAP to make the level a little easier. Pray for little damage     |
| from Ents and big damage from your own units.                                |
|                                                                              |
| There are several ways to win the level. Ideal point layout would be:        |
| Treebeard (+2), any hobbit (+2) and then 6 Ents. This is quite possible.     |
| I doubt you'll have the chance to kill 10 Ents, especially since I told you  |
| to kill Treebeard first! (Well, he's an Ent too.. I see what you're saying)  |
|                                                                              |
\____________________________________________________________________________/



============
8.2.8 Fall of Isengard (Complete At the River Isen)
============

Treebeard stepped from Fangorn Forest into the open air and saw at last the
damage Saruman had wrought. Furious with anger, the Ent let out a mighty
lingering roar. Fangorn began to stir with rage.

"Our business is with Isengard tonight," Treebeard rumbled. "With rock and
stone, we are going to war. It is likely that we go to our doom... the last
march of the Ents!"

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Battle lasts 10 turns = +5 pts (Evil)
Ent reaches a victory flag = +2 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| There are three paths but only one destination - choose well.                |
|                                                                              |
| The shortest way is right up the middle, but it is also the most dangerous.  |
| The sides are less populated, but longer and narrower.                       |
| Choose well, this is perilous.                                               |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|  -------------------------------------------------------------------------   |
| |           Left           |       Middle        |         Right          |  |
| |-------------------------- --------------------- ------------------------|  |
| |Good                      |Good                 |Good                    |  |
| |- Hero                    |- Treebeard (hero)   |- Hero                  |  |
| |- Pippin (hero)           |- 5 Ents             |- Merry (hero)          |  |
| |- 3 Ents                  |                     |- 3 Ents                |  |
| |-------------------------- --------------------- ------------------------|  |
| |Evil                      |Evil                 |Evil                    |  |
| |- 2 Uruk-hai Cpt. (hero)  |- Saruman (hero)     |- Wormtongue (hero)     |  |
| |- 7 Uruk-hai              |- Uruk-hai Cpt. (h)  |- Uruk-hai Cpt. (hero)  |  |
| |- Uruk-hai Berserker      |- Uruk-hai Flagb.    |- 4 Uruk-hai            |  |
| |                          |- 5 Uruk-hai         |- 3 Uruk-hai Berserker  |  |
| |                          |- 3 Uruk-hai Bers.   |                        |  |
|  -------------------------- --------------------- ------------------------   |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero                                                              |
| Right: Gimli or other powerhouse, or even Theoden for CP                     |
|                                                                              |
| This level is quite large, with a lot of units and a lot of fighting. There  |
| will be many of these large levels so get used to them. This battle is       |
| Treebeard and his treebuddies storming Isengard. The Scouting Report says    |
| this could be their last battle, but of course we can't let that happen.     |
|                                                                              |
| On the left you should pretty much just sit still (attacking what you can of |
| course) for a couple turns before advancing. Help out on the left just a     |
| little bit, maybe moving an ent over. Also make sure you move Pippin back as |
| far as possible. You can't use him (well you could but don't), so he's just  |
| there for CP and SP.                                                         |
|                                                                              |
| In the middle you need to protect Treebeard ASAP. He's the target #1 for the |
| enemy. Use the Ents to kill the Uruk-hai (and especially the Berserkers!)    |
| before they can attack Treebeard. Needless to mention, if you see a          |
| Berserker getting close, finish him off immediately. They have low HP so one |
| attack from an Ent should do it.                                             |
|                                                                              |
| On the right you need to move Merry back immediately. It's alright if he     |
| dies, but the level is a LOT easier if he doesn't (because he gives off CP   |
| and SP, plus point-wise). If the enemy kills Merry or Pippin, they already   |
| have 2 points which is bad. Seeing as the level will probably last longer    |
| than 10 turns, the enemy will automatically have 5 points, and why let him   |
| have 7 when you only want him to have 5? Use the Ents to kill in the same    |
| way as on the left, and if you can afford it (and it's possible) attack      |
| Saruman (in the middle) with the Ents. Saruman is a major player in this     |
| level because he's got very good range and he gives off a lot of CPs which   |
| don't belong to you, so of course we don't like that.                        |
|                                                                              |
| I usually end up killing 5 heroes before I reach any flags, as there's       |
| plenty of evil heroes standing around. In fact, in all the times I've played |
| it I think I've maybe reached one flag in the history. Either way, rack up   |
| 10 points and finish off this level.                                         |
|                                                                              |
\____________________________________________________________________________/


 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Man for man, the Ents are devastating, so they must be seperated or          |
| surrounded. If they take the side routes, trap them on the bridge and by the |
| pits. If they stay toward the middle, flank them with your quicker, more     |
| maneuverable units.                                                          |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     --------------------------------------------------------------------     |
|    |         Left         |        Middle      |         Right          |    |
|    |---------------------- -------------------- ------------------------|    |
|    |Evil                  |Evil                |Evil                    |    |
|    |- Hero                |- Hero              |- Hero                  |    |
|    |- 7 Uruk-hai          |- Uruk-hai Flagb.   |- 4 Uruk-hai            |    |
|    |- Uruk-hai Berserker  |- 5 Uruk-hai        |- 3 Uruk-hai Berserker  |    |
|    |                      |- 3 Uruk-hai Bers.  |                        |    |
|    |---------------------- -------------------- ------------------------|    |
|    |Good                  |Good                |Good                    |    |
|    |- Gimli (hero)        |- Treebeard (hero)  |- Legolas (hero)        |    |
|    |- Pippin (hero)       |- 5 Ents            |- Merry (hero)          |    |
|    |- 3 Ents              |                    |- 3 Ents                |    |
|     ---------------------- -------------------- ------------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero (if Saruman) or sniper                                       |
| Middle: Main hero (Witch-king/Mouth of Sauron), or other longlating hero     |
| Right: Wormtongue                                                            |
|                                                                              |
| Wait, what? 11 Ents? Yeah.. this will get hard. But of course, with the      |
| right strategy it all gets easier. Keep in mind you only need to kill 3      |
| heroes, and then survive 10 turns to win. Surviving 10 turns shouldn't be a  |
| problem (even though you'll probably get down to just a few units, but       |
| that's fine).                                                                |
|                                                                              |
| On the left flank just stand back and snipe away with the Uruk-hai, they     |
| have decent range as you surely already know. Not much to do here, except    |
| watch out for the Ents as they'll try to take down your hero here with       |
| their even better range.                                                     |
|                                                                              |
| In the middle is where it gets rough. Use those Berserkers ASAP, as they'll  |
| be the first targets of your enemy. They can do some massive damage on the   |
| Ents (especially Treebeard). Speaking of Treebeard, he is your #1 target     |
| right now. It is crucial to take him down, so the enemy has no CPs. Watch    |
| out for his defensive stance though, it can get annoying (he takes 50% less  |
| damage). Even if he uses it though, keep attacking him. Keep in mind he's    |
| regenerates 1 HP every turn too. Once he's gone you'll notice the enemy      |
| middle flank gets barely any CPs. Good. Just try to hold out and kill as     |
| many Ents as possible. Gang up on then, and take them down one by one.       |
|                                                                              |
| The right flank is the crucial point to winning this level. See Legolas and  |
| Merry there? Yeah, they need to die. You happen to have 3 Berserkers (or     |
| however many survive after Good's 1st turn, since they get first move) that  |
| can take them out. I've had a Berserker do 11 damage to Merry, killing him   |
| in one strike. Damn. You probably won't get that lucky though and it'll take |
| down two hits to take out Merry. Same for Legolas, two hits. These 4 points  |
| plus the 2 points from killing Treebeard are exactly what you need to win.   |
|                                                                              |
| After you gain these 6 points, you just need to last till Turn 10. That is,  |
| don't let Good win. Not really hard. If they do happen to kill most your     |
| units, those Ents take a while to actually get to the flag, at least 2-3     |
| turns. So basically, if you make it to Turn 7, you'll win. Unless of course  |
| they kill all your units and win that way (it's happened to me *grml*).      |
| This level is a little difficult, but once you realize you only have to kill |
| Legolas/Merry (which isn't THAT hard) and Treebeard (a little harder) and    |
| last till Turn 10, the level looks a lot better already. Good luck.          |
|                                                                              |
\____________________________________________________________________________/



============
8.2.9 Helm's Deep Breach (Complete Fall of Isengard)
============

King Theoden scoffed as the enemy's ranks broke violently against the
battlements: "Is this the best you can do, Saruman?"

Moments later the Deeping Wall erupted in a thunderous shower of old stone and
earth. Rohan's fortress had been breached!

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Battle lasts 20 turns = +10 pts (Good)
Uruk-hai penetrate breach, reach flag = +4 pts (Evil)
Uruk-hai capture a wall = +4 pts (Evil)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Uruk-hai are as strong as three men. Be sure to attack them when they are on |
| the ladders, as they cannot easily avoid their attacks.                      |
|                                                                              |
| Beware the Uruk-hai Berserkers, as they can slay one of your defenders in    |
| one attacks. Take them down quickly.                                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|   ------------------------------------------------------------------------   |
|  |          Left          |        Middle         |         Right         |  |
|  |------------------------ ----------------------- -----------------------|  |
|  |Good                    |Good                   |Good                   |  |
|  |- 2 Heroes              |- Hero                 |- Hero                 |  |
|  |- 6 Wood Elf Archer     |- 9 Rohan Warriors     |- 8 Rohan Warriors     |  |
|  |- 1 Rohan Warrior       |                       |                       |  |
|  |------------------------ ----------------------- -----------------------|  |
|  |Evil                    |Evil                   |Evil                   |  |
|  |- Uruk-hai Lt. (hero)   |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |  |
|  |- Uruk-hai Cpt. (hero)  |- 3 Uruk-hai           |- 10 Uruk-hai          |  |
|  |- 9 Uruk-hai            |- 2 Uruk-hai Pikemen   |- 2 Uruk-hai Bers.     |  |
|  |- 3 Uruk-hai Berserker  |- 3 Uruk-hai Bers.     |                       |  |
|   ------------------------ ----------------------- -----------------------   |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Faramir (top, good sniper), Main hero (bottom)                         |
| Middle: Gimli (powerhouse)                                                   |
| Right: Legolas (sniper)                                                      |
|                                                                              |
| This level is also one of the easier ones. It may look difficult at first,   |
| but again, once you know what to do it's not so hard anymore. The most       |
| difficult part is defending the walls on the left and right. Just keep       |
| fighting off whatever comes up the ladders. Lucky for you it takes a long    |
| time to climb the ladders, so most likely you'll have killed anything coming |
| up it before it reaches the top.                                             |
|                                                                              |
| If you lose the right wall don't worry too much about it, it's hard to keep. |
| Once you clear both walls or just the one and lose the other one (again, not |
| a problem) the level is over for the most part. In the middle you're going   |
| to want to pull EVERYTHING back 2-3 spaces, so that you're still between the |
| wall but at the very end. For some reason the enemy doesn't ever enter this  |
| wall space (maybe because it sees the hord of Rohan Warriors waiting to kill |
| it?) and when it does, it's just one unit at a time.                         |
|                                                                              |
| After you kill the Uruk-hai Lieutenant climbing up the left ladder you       |
| should get 2 points. Now just wait till Turn 20 rolls around for the last    |
| 10. You'll get some reinforcements on Turn 7 (6 Rohan Warriors in the middle |
| flank) if you want/need them. Also note the enemy gets reinforcements on     |
| Turn 14:                                                                     |
| Middle: Uruk-hai Lt., 4 Pikemen, 1 Uruk-hai Berserker                        |
| Right: 2 Uruk-hai                                                            |
|                                                                              |
| However, if you follow this strategy you wont need to use any of your        |
| reinforcements, and won't need to worry about the enemies reinforcements. I  |
| should probably also note that all heroes and their units (except the ones   |
| on the walls) should be moved to the middle flank ASAP since you can't do    |
| much with them behind the walls.                                             |
|                                                                              |
| Alternate strategy: I'm pretty sure there's a strategy to win this level by  |
| not just pulling back and waiting around. If there is and someone knows      |
| about it, feel free to e-mail or maybe I'll find it myself one day.          |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Kill them all!                                                               |
|                                                                              |
| Sieze the walls as quickly as possible. Once they have been secured, march   |
| through the breach and hunt down the heroes of Men and Elves!                |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     --------------------------------------------------------------------     |
|    |          Left          |        Middle        |        Right       |    |
|    |------------------------ ---------------------- --------------------|    |
|    |Evil                    |Evil                  |Evil                |    |
|    |- Hero                  |- Hero                |- Hero              |    |
|    |- 8 Uruk-hai            |- 3 Uruk-hai          |- 10 Uruk-hai       |    |
|    |- 2 Uruk-hai Berserker  |- 2 Uruk-hai Pikemen  |- 2 Uruk-hai Bers.  |    |
|    |                        |- 3 Uruk-hai Bers.    |                    |    |
|    |------------------------ ---------------------- --------------------|    |
|    |Good                    |Good                  |Good                |    |
|    |- Aragorn (hero)        |- Gimli (hero)        |- Legolas (hero)    |    |
|    |- Haldir (hero)         |- 10 Rohan Warriors   |- 8 Rohan Warriors  |    |
|    |- 8 Wood Elf Archers    |                      |                    |    |
|    |- 2 Rohan Warriors      |                      |                    |    |
|     ------------------------ ---------------------- --------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero                                                              |
| Middle: Wormtongue                                                           |
| Right: Shagrat or other sniper                                               |
|                                                                              |
| This level was kinda hard(er) on Good, but it gets much easier in Evil.      |
|                                                                              |
| Wormtongue is the key to victory I think. You're going to need CPs in the    |
| middle, and since Wormtongue has pretty much no chance of being attacked,    |
| he's perfect.                                                                |
|                                                                              |
| On the left make sure you storm up both ladders, and on the left ladder      |
| keep attacking Haldir (kill him first) and on the right ladder you're going  |
| to want to head towards Haldir. You'll have to take a couple of units out    |
| before you get to him though. But that's the idea. These walls on the        |
| left/right are KEY to victory. Once you kill Haldir, clear out the rest of   |
| the units off the wall, and you'll gain 6 points (2 from Haldir, 4 from the  |
| wall). Halfway there already. Nice.                                          |
|                                                                              |
| In the middle send up your Berserkers, Pikemen, Uruk-hai.. everything        |
| basically. The Berserkers should be able to take out a Rohan Warrior every   |
| turn (until they're dead of course, which won't take long). Try to take out  |
| Gimli from a distance. He's got a ton of HP so keep at it. Killing him gives |
| you 2 more points; now you have 8.                                           |
|                                                                              |
| Now the right flank. Do the same as on the left flank, storm up the ladders. |
| Once you're at the top, kill... the Rohan Warriors? Yeah, no hero up there.  |
| Makes it that much easier for you. Taking over this wall will give you the   |
| other 4 points you need.                                                     |
|                                                                              |
| Sometimes Legolas will move to the center flank to snipe off some people. If |
| this happens, take him out before Gimli, as Legolas has MUCH less HP and is  |
| way more annoying.                                                           |
|                                                                              |
| This level isn't all that hard, I actually think it's quite fun. Enjoy       |
| killing everything!                                                          |
|                                                                              |
\____________________________________________________________________________/



============
8.2.10 Forth Eorlingas (Complete Helms Deep Breach)
============

The encroaching Uruk army battered the last door of the Hornberg with
relentless anger. Behind it, within the Great Hall, King Theoden clenched his
teeth and fought his despair:

"Yes," he said at last. "For Death and Glory! The horn of Helm Hammerhand
shall sound in the deep one last time." The king turned, drew his sword, and
spurred his horse onward.

"Forth Eorlingas!"

-------------------
Mission Objectives:
Defeat a Hero or Ballista = +2 pts

Points needed to win: 8
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Your men defending the deep, combined with the newly arrived reinforcements, |
| have flanked the enemy.                                                      |
|                                                                              |
| Use your mounted units to strike down opponents from both sides and drive    |
| them toward the center of the field.                                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |           Left         |       Middle       |         Right         |    |
|   |------------------------ -------------------- -----------------------|    |
|   |Good                    |Good                |Good                   |    |
|   |- Hero                  |- Hero              |- 2 Heroes             |    |
|   |- 4 Rohan Riders        |- 6 Rohan Riders    |- 4 Rohan Riders       |    |
|   |------------------------ -------------------- -----------------------|    |
|   |Evil                    |Evil                |Evil                   |    |
|   |- Uruk-hai Cpt. (hero)  |- Ugluk (hero)      |- Uruk-hai Lt. (hero)  |    |
|   |- Uruk Ballista         |- Uruk Ballista     |- 5 Uruk-hai           |    |
|   |- 5 Uruk-hai            |- 4 Uruk-hai        |                       |    |
|   |- 1 Uruk-hai Berserker  |- 3 Uruk-hai Bers.  |                       |    |
|   |- 3 Uruk-hai Pikemen    |- 4 Uruk-hai Pike.  |                       |    |
|    ------------------------ -------------------- -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Theoden                                                                |
| Middle: Main hero                                                            |
| Right: Gimli (bottom), Faramir (top)                                         |
|                                                                              |
| This level is pretty much exactly the same as The Edge of Fangorn (the one   |
| where you had the 7 Rohan Riders and swept through the level). Same deal     |
| here. Only difference is the right flank. You have to use your 2 heroes and  |
| 4 Riders there to kill everyone (not hard at all) and have them join up in   |
| the middle flank.                                                            |
|                                                                              |
| On the left and middle flank use the Riders in the same way as in The Edge   |
| of Fangorn. Move them all up in 1-2 groups and kill everything there. Watch  |
| out for the Berserkers though, they can kill your Riders in two hits, so be  |
| careful. You have a lot of enemies to kill but it should be no problem. The  |
| only thing that could possibly go wrong is that the Ballistas get lucky a    |
| lot (I hate it when that happens). Their supposed to miss 50% of the time,   |
| but that seems to fail when my Theoden gets hit 3 times in a row huh? Just   |
| try to take out those Ballistas ASAP.                                        |
|                                                                              |
| Theoden is a must in this level, preferrably with lvl 3 Inspire. +2 CP on    |
| Theoden's flank and +1 CP on the other flanks? Yes please!                   |
|                                                                              |
| Another simple but fun level. Make sure to kill at least one evil hero       |
| while moving the 2 heroes from the right to the middle. That and killing     |
| both Ballista gives you 6 points, with just two more needed. Kill any hero   |
| for the last 2. Done.                                                        |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You have been flanked, but Good's forces are much weaker on one side.        |
| Concentrate on this weaker side first. Once they have been eliminated, you   |
| can face the rest of your foes head on.                                      |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |           Left         |       Middle       |         Right         |    |
|   |------------------------ -------------------- -----------------------|    |
|   |Evil                    |Evil                |Evil                   |    |
|   |- Uruk-hai Cpt. (hero)  |- Main hero         |- Uruk-hai Lt. (hero)  |    |
|   |- Uruk Ballista         |- Uruk Ballista     |- 5 Uruk-hai           |    |
|   |- 5 Uruk-hai            |- 3 Uruk-hai        |                       |    |
|   |- 2 Uruk-hai Berserker  |- 3 Uruk-hai Bers.  |                       |    |
|   |- 3 Uruk-hai Pikemen    |- 4 Uruk-hai Pike.  |                       |    |
|   |------------------------ -------------------- -----------------------|    |
|   |Good                    |Good                |Good                   |    |
|   |- Eomer (hero)          |- Gandalf (hero)    |- Theoden (hero)       |    |
|   |- 5 Rohan Riders        |- 8 Rohan Riders    |- Gimli (hero)         |    |
|   |                        |                    |- 7 Rohan Riders       |    |
|    ------------------------ -------------------- -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level can easily be difficult. Reason being, you need to kill ALL 4     |
| heroes to win. And see Gandalf there behind 8(!) Rohan Riders? Yeah, that    |
| includes him. Oh yeah, did I mention he's got Stealth skill (66% less        |
| damage from missile attacks)? So you've got to go through the Riders to get  |
| to him. But fear not, there's a reason you're reading this guide.            |
|                                                                              |
| First of, the Uruk Ballista. They have a 50% (or so they say) chance of      |
| missing. So use them only if you feel lucky. You decide if you want to use   |
| a CP to fire with them, it's pure luck if they hit or miss.                  |
|                                                                              |
| Now, left flank. Your target is Eomer there next to the 5 Riders. You'll     |
| definetely want to waste your Berserkers like always. And unless you want    |
| to or can afford to bring that guy from the back, you only have one. Ah      |
| well, 1 is better than none. Lucky for you that Berserker is already within  |
| range of attacking Eomer. Nice. He'll probably die the next turn so hope     |
| he gets a big hit. Next send your Pikemen down, preferrably more towards     |
| Eomer than the other Riders. The Riders all seem to lean towards the middle  |
| flank, so that leaves Eomer out there. Kill him.                             |
|                                                                              |
| If your main hero is Saruman, pull him back ASAP. If he's not Saruman, then  |
| you'll have lots of fun with him in this level. Witch-king and Mouth of      |
| Sauron will both shine in this level. Once again use your Berserkers first.  |
| Pikemen and Uruk-hai for the rest. Now this is where you need to be REALLY   |
| lucky. I suggest that for every turn Gandalf does NOT use Stealth, you try   |
| your luck with the Ballista. Once he connects, it'll do some very nice       |
| damage, and after 2-3 hits from the Ballista, Gandalf should fall. Make sure |
| you only try this when he doesn't use Stealth. If you ever clear out enough  |
| Riders (and there's a bunch of them), you can try sniping off Gandalf        |
| (again, when he doesn't Stealth) from a distance. Or if you can, (I          |
| congratulate you if you can) melee attack him to kill him quick.             |
|                                                                              |
| On the right you'll notice it's pretty crowded on the walkway. For some      |
| reason, the enemy doesn't seem to use many of them very often. Theoden       |
| is your first target here. 21 HP at normal difficulty is not too bad, and    |
| he should go down in 3-4 Uruk-hai hits (unless you get unlucky). Now Gimli.  |
| If you haven't found him yet, he's in the top right corner in the gate (tiny |
| little creature). I don't think I've even seen him move very much. Maybe     |
| once or twice. Most of the times I play this level, I use my Free Move       |
| (unless I get 1 CP) to use that Uruk-hai near him to get cheap shots in.     |
| About 4-5 hits later he dies, without ever attacking, or moving, or          |
| anything. Weird.                                                             |
|                                                                              |
| Once you kill these 4 heroes, the level will finally be over. Phew.          |
|                                                                              |
\____________________________________________________________________________/


============
8.2.11 Gap of Rohan (Finish the Game)
============

The Uruk-hai captain peered over the weather worn rock at the Rohirrim below,
his eyes narrow with malice.

"They are but Men," he spat. "Let us send them a message from Isengard!"

-------------------
Mission Objectives:
Defeat all Good units = +10 pts (Evil)
Defeat all Evil units = +10 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Use the rocky ground of the Gap of Rohan as cover for your forces. Uruk-hai  |
| are the elite units, so never fight them one on one!                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |          Left         |        Middle         |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Hero                 |- Hero                 |- Hero                 |   |
|  |- 1 Standard Bearer    |- 1 Standard Bearer    |- 1 Standard Bearer    |   |
|  |- 3 Rohan Warriors     |- 4 Rohan Warriors     |- 3 Rohan Warriors     |   |
|  |- 3 Rohan Riders       |- 1 Rohan Rider        |- 2 Rohan Riders       |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |   |
|  |- 3 Easterlings        |- 2 Easterlings        |- 1 Easterling         |   |
|  |- 2 Uruk-hai Flagb.    |- 2 Uruk-hai Flagb.    |- 2 Uruk-hai Flagb.    |   |
|  |- 3 Warg Riders        |- 2 Warg Riders        |- 3 Warg Riders        |   |
|   ---------------------- ------------------------ -----------------------    |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recmmended Heroes:                                                           |
| Left: Faramir (or other sniper)                                              |
| Middle: Main hero                                                            |
| Right: Legolas (or other sniper)                                             |
|                                                                              |
| Another "kill all to win level". Like all kill all to win levels, this one   |
| is quite fun. Since you've gotten this far in the game already and already   |
| have had these kinds of levels before, I won't go into too much strategy.    |
|                                                                              |
| Just hold out and wait for the enemy to come to you again and snipe          |
| everything that walks and attacks. After a while you won't have units but    |
| Rohan Riders and a few others left, but that's cool. Riders should be your   |
| best friends by now, so have fun with them and use them like you're used     |
| too. Just for fun I'd move every commander into the center flank to get 6-7  |
| CPs every turn.                                                              |
|                                                                              |
| Just kill everything to finish this bonus level. Enjoy.                      |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| This is a straightforward battle for your forces. Use the rocky ground of    |
| the Gap of Rohan as cover, and destroy the Rohirrim!                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |         Left        |        Middle         |         Right         |    |
|   |--------------------- ----------------------- -----------------------|    |
|   |Evil                 |Evil                   |Evil                   |    |
|   |- Hero               |- Hero                 |- Hero                 |    |
|   |- 3 Easterlings      |- 3 Easterlings        |- 4 Easterling         |    |
|   |- 1 Uruk-hai Flagb.  |- 1 Uruk-hai Flagb.    |- 2 Warg Riders        |    |
|   |- 2 Warg Riders      |- 2 Warg Riders        |                       |    |
|   |--------------------- ----------------------- -----------------------|    |
|   |Good                 |Good                   |Good                   |    |
|   |- Legolas (hero)     |- Aragorn (hero)       |- Gimli (hero)         |    |
|   |- 2 Standard Bearer  |- 2 Standard Bearer    |- 2 Standard Bearer    |    |
|   |- 4 Rohan Warriors   |- 4 Rohan Warriors     |- 3 Rohan Warriors     |    |
|   |- 2 Rohan Riders     |- 2 Rohan Rider        |- 2 Rohan Riders       |    |
|    -------------------- ------------------------ -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat (or hero with lots of CP, or archer, whatever you like)        |
| Middle: Main hero                                                            |
| Right: Wormtongue (for CPs)                                                  |
|                                                                              |
| Of course you know this level is fun. Kill 'em all levels just are. I'd      |
| have to say both sides are pretty evenly matched. They have more Riders, but |
| you have Easterlings on your side.                                           |
|                                                                              |
| I wouldn't charge out there if I were you, just spells disaster. Instead,    |
| wait for them to come to you and when they get close enough, use your own    |
| Riders to employ your hit-and-run tactics. If this doesn't kill them, use    |
| some ranged attackers (or if you don't have any), don't be afraid to bring   |
| out your Easterlings. Yeah, they'll get attacked, but at least they'll do    |
| damage instead of chilling in the back.                                      |
|                                                                              |
| I like to slowly bring all my units in the center flank. Seems to make       |
| things easier since the enemy also starts gathering in the middle, which     |
| gives you more targets to aim at. Definetely try to take out the heroes      |
| as fast as possible, so the enemy has less CP. They'll still have plenty     |
| because of the excess amount of Standard Bearers they get, but it'll still   |
| help.                                                                        |
|                                                                              |
| Not much strategy involved in these kinds of level. It's just... kill        |
| everyone. Pretty simple.                                                     |
|                                                                              |
| If you somehow mess up and lose, just replay and you'll definetely win the   |
| 2nd time. Congrats on beating the bonus level.                               |
|                                                                              |
|                                                                              |
\____________________________________________________________________________/


============
8.2.12 Outposts of Rohan (Link with another GBA)
============

"Saruman has poisoned the mind of our king," said Eomer, "and sent his minions
to pillage and burn our land." A grave scowl darkened the young warrior's face.

"But those of you still loyal to Rohan, banished though we are, know that it
is our duty to protect our kith and kin. Ride you therefore into the Westfold
and seek out Saruman's demons. Go now, go quickly!"

-------------------
Mission Objectives:
Defeat an Evil Hero = +2 (Good)
Defeat a Peasant = +1 pt (Evil)

Points needed to win: 6
-------------------

 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hold them at the wall!                                                       |
|                                                                              |
| Use archers in the towers to keep back the hordes. Man the entrances to      |
| block those that slide past the arrows.                                      |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   -----------------------------------------------------------------------    |
|  |        Left           |    Middle             |         Right         |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Good                   |Good                   |Good                   |   |
|  |- Hero                 |- Hero                 |- 4 Rohan Warriors     |   |
|  |- 4 Rohan Warriors     |- 1 Trebuchet          |- 2 Peasants           |   |
|  |- 1 Peasant            |- 9 Rohan Warriors     |                       |   |
|  |                       |- 3 Peasants           |                       |   |
|  |----------------------- ----------------------- -----------------------|   |
|  |Evil                   |Evil                   |Evil                   |   |
|  |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |- Uruk-hai Lt. (hero)  |   |
|  |- 1 Uruk-hai Bers.     |- 4 Uruk-hai Bers.     |- 3 Uruk-hai Bers.     |   |
|  |- 4 Uruk-hai           |- 6 Uruk-hai           |- 1 Uruk-hai           |   |
|  |- 1 Warg Rider         |- 1 Warg Rider         |- 1 Warg Rider         |   |
|   ---------------------- ------------------------ -----------------------    |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas (sniper)                                                       |
| Middle: Main Hero                                                            |
|                                                                              |
| This level is a little more difficult than the normal easy ones. Still       |
| doesn't make it hard though. You have to defend your peasants from the       |
| enemy. Luckily, the only way for the enemy to win is to kill all 6 of your   |
| peasants. Of course you wouldn't ever let that happen, would you? You only   |
| have to defeat all 3 enemy heroes, which could also be hard since they're so |
| far back and they don't come forward to attack unless you've killed just     |
| about everything else.                                                       |
|                                                                              |
| The first thing you're going to want to take out is the Warg Riders, unless  |
| you find some eager Uruk-hai Berserkers who want to die first. Anyway, kill  |
| off all Warg Riders and Berserkers (watch out for them, you know they're     |
| powerful). Once that's done you just have Uruk-hai's to kill, and lots of    |
| them. You have to kill around 8-10 or so before the enemy heroes start       |
| moving up. Hopefully by the time they get up to you, you'll have finished    |
| off the remaining Uruk-hai so you can focus on the heroes, but if not, no    |
| big deal.                                                                    |
|                                                                              |
| Another strategy you could use using your Trebuchet to kill off the enemy    |
| heroes without them having to move at all. However, it depends a lot on luck |
| and you know how those things are with luck (at least when it's on your      |
| side, on the enemy's side their luck never runs out). I've won the level     |
| that way though. Granted, I still came about to the same ending (killing     |
| everything and almost all Uruk-hai) before my Trebuchet finally killed all   |
| 3 heroes, but it's just an alternate strategy you can use if you want. The   |
| Trebuchet will probably kill the heroes in 2, sometimes 3, hits, so account  |
| for that if you want to use this strategy.                                   |
|                                                                              |
| Once you've killed all 3 heroes, you'll have won.                            |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| The gate has been broken!                                                    |
|                                                                              |
| Use your heaviest units to charge through the entrances and clear the way.   |
| But be careful of the archers. Try to shoot them out of the towers as you    |
| get closer to entering the city walls.                                       |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       ----------------------------------------------------------------       |
|      |        Left        |       Middle        |        Right        |      |
|      |-------------------- --------------------- ---------------------|      |
|      |Evil                |Evil                 |Evil                 |      |
|      |- Hero              |- Hero               |- Hero               |      |
|      |- 4 Uruk-hai        |- 3 Uruk-hai Bers.   |- 2 Uruk-hai Bers.   |      |
|      |- 1 Warg Rider      |- 6 Uruk-hai         |- 1 Warg Rider       |      |
|      |-------------------- --------------------- ---------------------|      |
|      |Good                |Good                 |Good                 |      |
|      |- Eomer (hero)      |- Theodred (hero)    |- Eowyn (hero)       |      |
|      |- 4 Rohan Warriors  |- 1 Trebuchet        |- 5 Rohan Warriors   |      |
|      |- 1 Peasant         |- 11 Rohan Warriors  |- 1 Peasant          |      |
|      |                    |- 4 Peasants         |                     |      |
|       -------------------- --------------------- ---------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Wormtongue                                                             |
| Middle: Main hero                                                            |
| Right: Shagrat (doesn't really matter, pick your favorite)                   |
|                                                                              |
| You might be thinking: "What? Pick my favorite?" Yeah. It doesn't matter.    |
| You won't be using your heroes in this level at all. Notice how the enemy    |
| has that Trebuchet? Yeah, it has 16 Range. Guess how far away you can get    |
| from the Trebuchet? 17 squares. That leaves you one row of squares where     |
| you can be safe, and that's the very bottom, which is where you should       |
| put all 3 of your heroes. That is, after bringing all your units to the      |
| center flank, like so many times before.                                     |
|                                                                              |
| Once you got all that set up, it's time to move up. Take about 4-5 Uruk-hai  |
| and move up. If you want you can try to bring up some Berserkers, but        |
| it will most likely be a waste of CPs, since they'll either be killed by     |
| enemy units or the Trebuchet. Just to show you what I mean: I kept track     |
| when I just played the level, and it took the enemy 7 turns to kill my       |
| 5 Berserkers. Yeah, 50% my ass. So just don't bother using Berserkers,       |
| you can use your valuable CP for much better.                                |
|                                                                              |
| Anyways, gather up 4-5 Uruk-hai and start moving them up. Kill everything    |
| in your path. You might lose about 1 Uruk-hai on your way up, that's fine.   |
| Chances are Eomer will try to stop you and come to the middle flank... fool. |
| Kill him (I happened to get Onslaught when I was about to attack him, so     |
| that was kinda cool). No points for heroes this time, just for peasants.     |
| Continue moving up, and take out Theodred and Eowyn BEFORE attacking any     |
| peasants. Next you should take out the Trebuchet. NOW you can bring up       |
| more units/heroes if you want. You'll probably want to bring up at least     |
| some more Uruk-hai. By now I can guarantee all your Berserkers will be dead. |
|                                                                              |
| Now just go crazy on whatever's left. If you still need XP to build up your  |
| skills, then leave the peasants be and attack everything else to gain XP.    |
| You might lose another couple Uruk-hai but you can definetely afford it now  |
| that all your dangers are out of the way.                                    |
|                                                                              |
| Either kill everyone or kill all the peasants to win. Congrats.              |
|                                                                              |
\____________________________________________________________________________/



8.3) The Return of the King

============
8.3.1 Assault on Osgiliath (Complete The Two Towers)
============

"Iw ill not abandon the defenses which our brother held so long. Osgiliath
must be retaken." Lord Denethor asked a nearly empty hall. "Is there a captain
left with the courage to do his Lord's will?"

Faramir glowered. "But Osgiliath is overrun."

"Much must be risked in war," Denethor said flatly. "Go now."

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Battle lasts 10 turns = +5 pts (Evil)
Battle lasts 15 turns = +3 pts (Evil)
Flag captured = +2 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Charge in!                                                                   |
|                                                                              |
| Your mounted units will be much deadlier once inside the walls. Use mounted  |
| units to take up the distance quickly.                                       |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |         Left         |        Middle         |         Right        |    |
|   |---------------------- ----------------------- ----------------------|    |
|   |Good                  |Good                   |Good                  |    |
|   |- Hero                |- Hero                 |- Hero                |    |
|   |- 2 Rohan Riders      |- 6 Rohan Riders       |- 2 Rohan Riders      |    |
|   |---------------------- ----------------------- ----------------------|    |
|   |Evil                  |Evil                   |Evil                  |    |
|   |- Orc Captain (hero)  |- Gorbag (hero)        |- Orc Captain (hero)  |    |
|   |- 4 Morannon Orcs     |- 10 Morannon Orcs     |- Catapult            |    |
|   |- Catapult            |- Uruk-hai Flagbearer  |- 6 Morannon Orcs     |    |
|   |                      |- 4 Orc Brutes         |                      |    |
|    ---------------------- ----------------------- ----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Faramir (or any sniper)                                                |
| Middle: Main hero                                                            |
| Right: Legolas (a must!)                                                     |
|                                                                              |
| This level is one of the easiest with the right strategy, but it also takes  |
| a while. First you're going to want to do is move everyone to the middle     |
| flank. Then the strategy involves setting up a line of Rohan Riders, but not |
| too far ahead so that the Catapults can attack it. If you don't know how far |
| to go up, just inch up square by square, and as soon as a Catapult attacks   |
| you, move back one square and that's the line where you line up all the      |
| Riders. Now put all three heroes (also archers if you followed my suggestion)|
| and place the other Riders wherever you want (you could make a nice little   |
| formation with the rest just for fun.                                        |
|                                                                              |
| Now you may wonder.. now what? Well, this is where the strategy takes a      |
| while. Now you wait for AAALL the Orcs, Brutes, heroes and the flagbearer to |
| come to you. After a few turns the AI will realize you ain't moving, so      |
| he'll come after you. As soon as they get close enough, snipe them off. If   |
| they get too close use the 6-7 Riders you have lined up to finish them off,  |
| and move them back to that line (remember, you don't want the Catapult       |
| attacking you). Rinse, lather, repeat. Once there's only about 2-3 units     |
| left, move up as many Riders as you'd like and capture flags for the         |
| remaining points you need (which will probably be 4 if you killed all 3      |
| heroes)                                                                      |
|                                                                              |
| As long as neither of your heroes dies you'll be fine. The enemy will get 8  |
| points, but that's 2 short of winning right?                                 |
|                                                                              |
| This works best with a maxed out Legolas. Attacking 4 enemies within range   |
| every turn? Oh yeah, Legolas is the man. Are you beginning to realize why    |
| Legolas is one of the best characters in the game?                           |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hold the City!                                                               |
|                                                                              |
| Guard the entrance points to the city. Any units that make it beyond the     |
| walls should do so only at great cost.                                       |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|        ------------------------------------------------------------          |
|       |        Left       |       Middle       |       Right       |         |
|       |------------------- -------------------- -------------------|         |
|       |Evil               |Evil                |Evil               |         |
|       |- Hero             |- Hero              |- Hero             |         |
|       |- 4 Morannon Orcs  |- 10 Morannon Orcs  |- 6 Morannon Orcs  |         |
|       |- Catapult         |                    |- Catapult         |         |
|       |------------------- -------------------- -------------------|         |
|       |Good               |Good                |Good               |         |
|       |- Captain (hero)   |- Faramir (hero)    |- Captain (hero)   |         |
|       |- 2 Rohan Riders   |- 6 Rohan Riders    |- 2 Rohan Riders   |         |
|        ------------------- -------------------- -------------------          |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat or other archer                                                |
| Middle: Main hero                                                            |
| Right: Wormtongue                                                            |
|                                                                              |
| This level is just as easy as it was on Good (using the cheap strategy that  |
| is). First of all, pile all your units into the center flank (including      |
| heroes, which is why we use Wormtongue (to get lots of CP)).                 |
|                                                                              |
| Note: You will notice the game will lag and flicker quite a bit, this is     |
| because you have a unit on almost every square of the screen and the game    |
| has trouble keeping track of all units. No matter how much it flickers/lags  |
| though, you'll still be able to play and no bugs will occur. Don't worry.    |
|                                                                              |
| Now just wait for the Riders to approach you. Shouldn't take too long with   |
| their Double Move talent. Once they approach, snipe them off with your Orcs  |
| or if they get close enough, melee them of course. They might kill off some  |
| of your Orcs, but you should have plenty of backups to bring up. Also use    |
| your heroes only from a distance to prevent them from taking damage.         |
|                                                                              |
| After a while, the enemy will start to move it's Riders to the left and      |
| enter the city that way. That's fine. They'll probably capture that flag,    |
| but it's only 2 points. You should also have a wall of units on this side,   |
| so the enemy still won't be able to get in and just get slaughtered like     |
| at the main entrance. Pretty simple level.                                   |
|                                                                              |
| You can also use your Catapults if you feel lucky. I've had a Catapult deal  |
| 16 damage to a Captain before! Not bad. Try to target the Riders mostly,     |
| since the heroes can wait.                                                   |
|                                                                              |
| If you survive 15 turns (which you should), you'll already have 8 out of 10  |
| needed points. For the last two, just kill a Captain or Faramir when they    |
| get close. Told you this level was easy.                                     |
|                                                                              |
\____________________________________________________________________________/


============
8.3.2 Defense of the Beacon (Complete The Two Towers)
============

Perched on the back of his fell beast, the Witch-king pointed to a spot along
the rough-hewn edge of the White Mountains.

"There..." he said to the Orcs about him. "On the highest peak sits Gondor's
secret asset. A lonely beacon, poised to call the men of Rohan to arms."

The Witch-king dropped his hand and turned. "But they shall not come..."

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Battle lasts 20 turns = +8 pts (Good)
Evil reaches a victory flag = +4 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You are outnumbered, but you have the advantage of position. Use it.         |
|                                                                              |
| Avoid the temptation to rush your opponent too early on. Instead, stay       |
| within the stronghold and guard the points of entry.                         |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -----------------------------------------------------------------       |
|     |        Left        |        Middle         |       Right        |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Good                |Good                   |Good                |      |
|     |- None              |- Main hero            |- 1 Gondor soldier  |      |
|     |                    |- Standard Bearer      |                    |      |
|     |                    |- 5 Gondor Soldiers    |                    |      |
|     |                    |- 5 Gondorian Rangers  |                    |      |
|     |                    |- 2 Knights of Gondor  |                    |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Evil                |Evil                   |Evil                |      |
|     |- Chieftain (hero)  |- Witch-king (hero)    |- None              |      |
|     |- 7 Easterlings     |- Gothmog (hero)       |                    |      |
|     |                    |- 3 Mordor Uruk-hai    |                    |      |
|     |                    |- 3 Orc Brute          |                    |      |
|     |                    |- 4 Morannon Orc       |                    |      |
|      -------------------- ----------------------- --------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level is on the harder side I think. You have a lot less units than the |
| enemy, but the enemy either must squeeze through a one square opening or go  |
| around it which takes some time and leads him into another flank where he    |
| might not get any CPs.                                                       |
|                                                                              |
| Use your Rangers in the beacon itself every turn. Target whoever you can.    |
| The soldiers in the beacon won't be able to do much until the enemy actually |
| gets into the entrance of the beacon, but when he does make sure to take     |
| them down. It might happen that an enemy unit or two makes it inside the     |
| beacon, just predict this happening and bring some units from behind the     |
| beacon (by your hero) up to compensate for that.                             |
|                                                                              |
| Watch out for the Easterlings coming in from the left. Most of the time I    |
| played this level I only had 2-3 Easterlings come down towards the bottom,   |
| the rest just went to the middle flank and tried to enter the beacon with    |
| the rest. Most likely you'll spot a nice little traffic jam of enemy units   |
| trying to enter the beacon. This is good, you want this. Namely because the  |
| entrance is only square wide so only unit at a time can enter there. If      |
| you're lucky you'll paralyze the unit standing in the entrance, meaning that |
| unit won't be able to move and no other units will be able to get in for at  |
| least a turn (of course the Orcs and such will missile attack you still).    |
|                                                                              |
| Just keep fighting off the enemies that try to come into the beacon. As long |
| as you kill off at least one hero (I suggest Chieftain, since he's the       |
| easiest to kill, but for me it's usually Witch-king, he seems to want to die |
| a lot) and survive 20 turns, which isn't too hard, you'll beat this level.   |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Utilize all angles of attack.                                                |
| Approach the fortress slowly and use range attacks. At the same time, bring  |
| troops through the path to the right and trap them from both sides.          |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      -----------------------------------------------------------------       |
|     |        Left        |        Middle         |       Right        |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Evil                |Evil                   |Evil                |      |
|     |- Chieftain (hero)  |- Main hero            |- None              |      |
|     |- 4 Easterlings     |- 4 Mordor Uruk-hai    |                    |      |
|     |                    |- 3 Orc Brute          |                    |      |
|     |                    |- 5 Morannon Orcs      |                    |      |
|     |                    |- 4 Morannon Orc       |                    |      |
|     |-------------------- ----------------------- --------------------|      |
|     |Good                |Good                   |Good                |      |
|     |- None              |- Captain (hero)       |- 1 Gondor soldier  |      |
|     |                    |- 1 Standard Bearer    |                    |      |
|     |                    |- 5 Gondor Soldiers    |                    |      |
|     |                    |- 5 Gondorian Rangers  |                    |      |
|     |                    |- 3 Knights of Gondor  |                    |      |
|      -------------------- ----------------------- --------------------       |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| This level isn't too difficult. First of all, work on moving those           |
| Easterlings and Chieftain to the middle flank. It should get pretty crowded  |
| there.                                                                       |
|                                                                              |
| Now you'll want to stay back, but move up a little too. Wait back a few      |
| turns, then send up some Orcs to take out as much as possible. Next send     |
| up your main hero (if you think he'll be alright) with some Orc Brutes to    |
| take that beacon and get 4 points for the flag. Already the enemy should     |
| have only a few soldiers and Riders left. That was fast.                     |
|                                                                              |
| Now the "hardest" part of the level (it's not hard though, but it IS the     |
| hardest part of the level). That stupid wall is in the way of capturing the  |
| other flag. So you gotta go between the middle/right flank to get around it. |
| The only problem is not getting any CPs on the right. The best way is to     |
| probably plant Chieftain on the right flank (he gives 1-2 CPs).              |
|                                                                              |
| Now move everyone around the wall as fast as possible. Of course you'll have |
| to take out the Riders, but if you gang up on them it won't be a problem.    |
|                                                                              |
| To get the 10 points I guess you could get the 2 flags and kill the Captain. |
| However, I usually end up just killing all enemy units, seems to be easier   |
| since you're going to kill everyone to get to the 2nd flag anyway.           |
|                                                                              |
| Anyway, simple and short level.                                              |
|                                                                              |
\____________________________________________________________________________/


============
8.3.3 Mt. Mindolluin (Complete The Two Towers)
============

Alone and bitter cold, a single sentry of Gondor sat beside his charge of
kindlng and oil atop a solitary mountain peak. Here was a likely target if the
Dark Lord's cunning was as sharp and swift as legends told.

Yet as he hoped for calm and quiet, a rabble of soldiers approached along the
only path upward... but were they friend or foe?

-------------------
Mission Objectives:
Pippin reaches either flag = +10 pts (Good)
Defeat Pippin = +10 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hobbits may be small, but they move quickly.                                 |
|                                                                              |
| Always move Pippin toward the beacon. Use his special skills to slip past    |
| some enemies, and use your other units to block off the rest.                |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|         -----------------------------------------------------------          |
|        |       Left      |        Middle        |       Right      |         |
|        |----------------- ---------------------- ------------------|         |
|        |Good             |Good                  |Good              |         |
|        |- None           |- 2 Heroes            |- Hero            |         |
|        |                 |- Pippin (hero)       |                  |         |
|        |----------------- ---------------------- ------------------|         |
|        |Evil             |Evil                  |Evil              |         |
|        |- Gorbag (hero)  |- Orc Captain (hero)  |- Shagrat (hero)  |         |
|        |- 3 Goblins      |- 1 Goblin            |- 3 Goblins       |         |
|         ----------------- ---------------------- ------------------          |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Gimli (left), main hero (right)                                      |
| Right: Boromir (or any strong hero who can survive hits and deal damage)     |
|                                                                              |
| This level is... different. It depends a LOT on luck. You only have 3 heroes |
| to fight with, and unlike most levels where Merry and Pippin are present, it |
| is NOT ok for Pippin to just die away in this level. Pippin must survive     |
| otherwise the enemy wins. Alright, easier said than done.                    |
|                                                                              |
| On the left side of the field you'll have to battle a total of 4 Goblins and |
| two evil heroes. This is where you'll need Gimli with his Arms Mastery skill |
| and Entwater (+2 attack for one turn) item. Get rid of the Goblins quickly,  |
| and try to kill each of the heroes in at least 2, but no more than 3 turns.  |
| Pippin won't survive any longer than that.                                   |
|                                                                              |
| On the right you are now in the world of Shagrat. This is the 8th secondary  |
| hero on the evil side, and he is strong. Very strong. To unlock him you have |
| to beat the game on hard mode (evil side of course), but it's well worth it  |
| to unlock him. He's got good HP, insane attack, and good range. To counter   |
| him I use Boromir, since he has good attack and also a range attack to go    |
| along with it. Plus he has Defensive Stance skill and good healing items to  |
| absorb hits from Shagrat. If your hero dies on the right, the level is       |
| pretty much over because Shagrat will go after Pippin and kill him in 2      |
| turns.                                                                       |
|                                                                              |
| Chances are you'll kill all the enemies before Pippin reaches the flag       |
| aaallll the way on the other end of the field. Just keep Pippin back and to  |
| the left (so Shagrat doesn't snipe him off). Make sure you keep the two evil |
| heroes on the left occupied otherwise they'll aim for Pippin. Also hope that |
| you kill each goblin fast, or they'll go for Pippin too.                     |
|                                                                              |
| All in all, this level depends on luck. Hopefully you'll deal lots of        |
| damage, paralyzing the enemy heroes every now and then. Hopefully your hero  |
| on the right will survive and kill Shagrat. Hopefully the enemy doesn't land |
| those tough hits on Pippin. Yeah, good luck. It will likely take you several |
| tries to beat this level, but don't worry, that's normal.                    |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Stop the Hobbit!                                                             |
|                                                                              |
| Remember that stopping Pippin is all that matters. Block his way with every  |
| unit that you can spare.                                                     |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|          ---------------------------------------------------------           |
|         |       Left     |        Middle      |       Right       |          |
|         |---------------- -------------------- -------------------|          |
|         |Evil            |Evil                |Evil               |          |
|         |- Hero          |- Hero              |- Hero             |          |
|         |---------------- -------------------- -------------------|          |
|         |Good            |Good                |Good               |          |
|         |- Gimli (hero)  |- Aragorn (hero)    |- Legolas (hero)   |          |
|         |                |- Pippin (hero)     |- 1 Rohan Warrior  |          |
|         |                |- 2 Rohan Warriors  |                   |          |
|          ---------------- -------------------- -------------------           |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Saruman or Lurtz                                                       |
| Middle: Witch-king/Mouth of Sauron or Lurtz                                  |
| Right: Shagrat or other archer/powerhouse                                    |
|                                                                              |
| You know how this level was nearly impossible on Good? Yeah, it's nearly     |
| impossible to LOSE this time. Probably the easiest level you'll do on Evil.  |
|                                                                              |
| If you have Saruman it will be even easier, since you can attack Pippin      |
| from a distance. If not, still just as easy. Get rid of all 3 Rohan          |
| Warriors within 2 turns. Next you will face Gimli/Aragorn (or if the AI was  |
| stupid enough, Pippin) in the middle. On the right just beat on Legolas,     |
| he'll just try to snipe your main hero.                                      |
|                                                                              |
| If you want you can take out Gimli/Aragorn, but if not just go for Pippin.   |
| The AI seems to move him up a lot so you'll have no problems killing him.    |
|                                                                              |
| There's no excuse for losing here. None.                                     |
|                                                                              |
\____________________________________________________________________________/



============
8.3.4 Charge of the Rohirrim (Complete Mt. Mindolluin)
============

The sun rose from behind the mountains, splitting clouds and spilling a
crimson light over the gathered line of Rohan cavalry. Set firmly in his
saddle before all those who would live or die at his command, King Theoden
held high his sword.

"Forth riders!" he cried. "Arise riders of Rohan! Spears shall be shaken,
shields shall be splintered. A sword day. A red day,ere the sun rises.
Ride now! Ride! Ride for ruin and the world's ending!"
-------------------
Mission Objectives:
Defeat all Good units = +10 pts (Evil)
Defeat all Evil units = +10 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Reinforcements are coming!                                                   |
|                                                                              |
| You are outnumbered at first, but riders are on their way. Attack            |
| aggressively, going for the heroes whenever possible. Keep presing until the |
| Rohirrim arrive.                                                             |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    --------------------------------------------------------------------      |
|   |          Left          |       Middle        |        Right        |     |
|   |------------------------ --------------------- ---------------------|     |
|   |Good                    |Good                 |Good                 |     |
|   |- 2 Standard Bearer     |- 2 Heroes           |- 2 Standard Bearer  |     |
|   |- 4 Rohan Riders        |- 1 Standard Bearer  |- 5 Rohan Riders     |     |
|   |                        |- 5 Rohan Riders     |                     |     |
|   |------------------------ --------------------- ---------------------|     |
|   |Evil                    |Evil                 |Evil                 |     |
|   |- Uruk-hai Cpt. (hero)  |- Witch-king (hero)  |- Gothmog (hero)     |     |
|   |- 1 Mordor Troll        |- 3 Mordor Trolls    |- 1 Mordor Troll     |     |
|   |- 3 Orc Brute           |- 1 Orc Brute        |- 1 Orc Brute        |     |
|   |- 6 Morannon Orc        |- 6 Morannon Orcs    |- 8 Morannon Orc     |     |
|    ------------------------ --------------------- ---------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main hero (top), Boromir (bottom)                                    |
|                                                                              |
| This is one of the more fun or frustrating levels, depending on your luck    |
| mostly. From now on you will see several off these "kill all to win" levels. |
| No, I didn't make a mistake in the number of trolls. There's a total of 5.   |
|                                                                              |
| It may look like you'll have a hard time with this level, but surprisingly   |
| the Rohan Riders are strong enough to handle this level. Not much I can say  |
| about this level, except hope for lots of CPs, hope for small damage from    |
| trolls (the enemy will use them every turn they can) and a lot of damage and |
| criticals from your riders. Unfortunately your hero on top will be attacked  |
| a lot, so unless you are very luck or your hero has strong defenses and      |
| healing items, he just might die. My main hero dies quite a lot in this      |
| level, but I still win so don't get too distressed.                          |
|                                                                              |
| Reinforcements arrive in the form of I think about 4-5 total Rohan Riders    |
| after about 10 turns. Not too sure when they actually arrive, but as long as |
| they arrive it helps.                                                        |
|                                                                              |
| Use the Riders to attack the trolls first and foremost, then go for heroes   |
| like Witch-king, and anything else that walks and kills. Nothing much else   |
| strategy-wise. If you lose the mission just keep trying, a lot depends on    |
| how lucky you get with hits and morale penalties and things like that.       |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Fall into positions!                                                         |
|                                                                              |
| This may look like an easy battle, but the enemy has reinforcements on the   |
| way. Take advantage of your superior numbers, but watch for the Riders so as |
| not to be taken by surprise.                                                 |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     -----------------------------------------------------------------        |
|    |         Left        |       Middle        |        Right        |       |
|    |--------------------- --------------------- ---------------------|       |
|    |Evil                 |Evil                 |Evil                 |       |
|    |- Hero               |- Hero               |- Hero               |       |
|    |- 3 Orc Brute        |- 3 Mordor Trolls    |- 1 Mordor Troll     |       |
|    |- 4 Morannon Orcs    |- 1 Orc Brute        |- 1 Orc Brute        |       |
|    |                     |- 4 Morannon Orcs    |- 6 Morannon Orc     |       |
|    |--------------------- --------------------- ---------------------|       |
|    |Good                 |Good                 |Good                 |       |
|    |- 2 Standard Bearer  |- Gandalf (hero)     |- 2 Standard Bearer  |       |
|    |- 5 Rohan Riders     |- Theoden (hero)     |- 6 Rohan Riders     |       |
|    |                     |- 1 Standard Bearer  |                     |       |
|    |                     |- 5 Rohan Riders     |                     |       |
|     --------------------- --------------------- ---------------------        |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat or Ugluk                                                       |
| Middle: Witch-king/Mouth of Sauron or Lurtz                                  |
| Right: Saruman or Lurtz                                                      |
|                                                                              |
| So far you haven't had a difficult chapter yet in the 3rd chapter of this    |
| game. This level still isn't hard, but a little harder. Compared to playing  |
| this level on Good, the game shorted you a Troll and 2 Orcs on each flank.   |
| We'll still make do.                                                         |
|                                                                              |
| Obviously your Trolls will be the main attackers in this level. Don't worry  |
| about the Morannon Orcs, they'll be the targets for the enemy, which is      |
| fine, as long as your Trolls survive. Just have your Trolls walk around and  |
| take out Rider after Rider. There's a total of 16, plus any reinforcements   |
| that arrive so you'll stay busy.                                             |
|                                                                              |
| However, during the first few turns, try to navigate two Trolls to the top   |
| of the middle flank where Gandalf is. Take him out first, he'll go down in   |
| 2-3 hits. He'll probably use Stealth, but we'll just laugh at him since      |
| Stealth only works for missile attacks, and Trolls get right up close and    |
| kill. See ya.                                                                |
|                                                                              |
| After Gandalf is gone, continue slaughtering horsies. The only slightly      |
| challenging part is picking the right heroes, as they'll be attacked a lot.  |
| You'll want to choose heroes that can take hits, and preferrably deal some   |
| damage right back. Your choices will probably include Lurtz/Ugluk/Shagrat.   |
| Sharku isn't too bad, but his SP are lacking, and you'll need SP in this     |
| level as well.                                                               |
|                                                                              |
| The only problem I had in this level is my heroes being targeted. Using      |
| the Trolls to back them up, they all survived. All 4 of your Trolls will     |
| probably survive, which of course is good.                                   |
|                                                                              |
| As soon as you've killed every enemy unit, you'll win the level.             |
|                                                                              |
\____________________________________________________________________________/


============
8.3.5 Walls of Minas Tirith (Complete Assault on Osgiliath)
============

Like great rusted iron mountains, Mordor's siege towers lumbered towards the
walls of Minas Tirith, pushed by a cadre of massive Trolls. Groaning with the
weight of scores of Orcs, the towers seemed unstoppable. Waves of arrows
struck their steel sides and fell pitifully to the ground.

Inside the city, Gandalf cursed his soldiers' foolish strikes and rushed to
the edge of the battlement.

"Take down the Trolls!" he bellowed.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Destroy a siege engine = +1 pt
Battle lasts 12 turns = +5 pts (Good)
Flag capture = +5 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Keep them off the wall and away from your mounted weapons.                   |
| Guard the ladders to prevent enemy units from reaching the top of the wall.  |
| On the ground, use your fastest troops to take out the siege weapons.        |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     -------------------------------------------------------------------      |
|    |        Left        |         Middle         |        Right        |     |
|    |-------------------- ------------------------ ---------------------|     |
|    |Good                |Good                    |Good                 |     |
|    |- Hero              |- Hero                  |- Hero               |     |
|    |- 4 Gondor soldiers |- 10 Gondorian Rangers  |- 4 Gondor soldiers  |     |
|    |- 1 Ballista        |- 4 Gondor soldiers     |- 1 Ballista         |     |
|    |-------------------- ------------------------ ---------------------|     |
|    |Evil                |Evil                    |Evil                 |     |
|    |- Orc Chief (hero)  |- Gothmog (hero)        |- Orc Chief (hero)   |     |
|    |- Uruk-hai Flagb.   |- 2 Uruk-hai Flagb.     |- Uruk-hai Flagb.    |     |
|    |- 7 Morannon Orcs   |- 2 Orc Brute           |- 3 Morannon Orcs    |     |
|    |- 1 Catapult        |- 5 Morannon Orc        |- 1 Catapult         |     |
|     -------------------- ------------------------ ---------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Sniper                                                                 |
| Middle: Main hero                                                            |
| Right: Sniper                                                                |
|                                                                              |
| I don't like this level. I can't figure out what the strategy to win is      |
| except for the cheap, long strategy. If anyone knows how to beat this        |
| without using the cheap strategy, e-mail me.                                 |
|                                                                              |
| The reason I can't figure this level out is the "AI luck" with it's          |
| Catapults. Catapults are supposed to miss 50% of the time. Not in my game.   |
| I'd say 4/5 times they hit. So naturally, they're picking off my Gondor      |
| soldiers and rangers turn by turn. Every turn at least one of the two        |
| catapults hit, and sometimes even both.                                      |
|                                                                              |
| So what's the cheap strategy? Well, just do what you can with the soldiers   |
| on the ground. Try to take out as many units as you can. You probably won't  |
| ever reach the Catapults to get some points to destroy them so just focus on |
| taking out whatever you can on the way (if the catapults leave you any       |
| units). After that, just chill on the wall and wait for the enemy units to   |
| climb that ladder up to you. It takes about 4-5 turns to climb the ladder,   |
| but if you do it right no unit will ever reach the top because you'll have   |
| killed them before they get to the top, right?                               |
|                                                                              |
| And that's the cheap and long strategy. Just wait and snipe off whatever     |
| comes up the ladder. I didn't even bother using my Ballista because          |
| everytime I did, they missed. I kept track one time and they hit 1/10 so I   |
| just didn't use them.                                                        |
|                                                                              |
| So how do you get the 10 needed points you ask? Let's see. The battle will   |
| definetely last more than 12 turns, so that's 5 of the 10. Then you'll       |
| eventually kill off the left Orc Chief and Gothmog, which gives you 9 points |
| then. To get the last point (I didn't even try to go for a Catapult, I       |
| probably wouldn't have made it alive) I brought Legolas to the right flank   |
| where the other Orc Chief was just waiting there for something (what, I      |
| wonder?). Legolas sniped him off in a few turns for 2 more points to win the |
| level.                                                                       |
|                                                                              |
| Again, if anyone figures out another strategy for this level, please let me  |
| know.                                                                        |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Siege them!                                                                  |
| But don't let them do the same to you.                                       |
|                                                                              |
| Take out their mounted weapons, make sure to defend your own, then sit back  |
| and wait for the enemy to fall.                                              |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|     -------------------------------------------------------------------      |
|    |        Left        |         Middle         |        Right        |     |
|    |-------------------- ------------------------ ---------------------|     |
|    |Evil                |Evil                    |Evil                 |     |
|    |- Hero              |- Hero                  |- Hero               |     |
|    |- Uruk-hai Flagb.   |- 2 Uruk-hai Flagb.     |- Uruk-hai Flagb.    |     |
|    |- 7 Morannon Orcs   |- 2 Orc Brute           |- 3 Morannon Orcs    |     |
|    |- 1 Orc Brute       |- 5 Morannon Orc        |- 1 Catapult         |     |
|    |- 1 Catapult        |                        |                     |     |
|    |-------------------- ------------------------ ---------------------|     |
|    |Good                |Good                    |Good                 |     |
|    |- Gimli (hero)      |- Gandalf (hero)        |- Legolas (hero)     |     |
|    |- 4 Gondor soldiers |- 10 Gondorian Rangers  |- 4 Gondor soldiers  |     |
|    |- 1 Ballista        |- 4 Gondor soldiers     |- 1 Ballista         |     |
|     -------------------- ------------------------ ---------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Main hero                                                              |
| Middle: Shagrat or strong hero                                               |
| Right: Wormtongue                                                            |
|                                                                              |
| This level is pretty difficult. MUCH harder than the last few levels. You    |
| may have noticed I couldn't figure out a sure way to win with Good, and      |
| I did figure a way with Evil, but it's pretty risky and depedns a lot on     |
| luck.                                                                        |
|                                                                              |
| The hardest part of the level is the ladder you have to climb to get to the  |
| wall. You'll only advance up this ladder very slow, so it will take a while. |
| And while you're trying to reach the top, they're snipping at you, often     |
| killing you before you make it. Frustrating.                                 |
|                                                                              |
| Anyways. On the right you'll have the last troubles. Send up some Orcs to    |
| take care of the Gondor soldiers (or you can have your Catapult do it) and   |
| move the rest of the units towards the ladder on the middle/left flank.      |
|                                                                              |
| On the middle, do the same thing. Move up all but a few units to take care   |
| of those units, then move towards the ladder.                                |
|                                                                              |
| Left flank is same as the right. Move up or have Catapult take care of the   |
| soldiers, and crowd the ladder with the rest.                                |
|                                                                              |
| The key here is to pile a bunch of units onto the ladder. Many will fall,    |
| but just continue climbing the ladder with all available units. Strength in  |
| numbers here.                                                                |
|                                                                              |
| Eventually you'll start having units reach the wall. Once you're there,      |
| take out any Rangers, Gandalf, and the Ballista. Eventually you'll break     |
| through and the enemy will have almost no units left.                        |
|                                                                              |
| Like I said earlier, you have to get lucky in this level. By lucky, I mean   |
| having THEIR ballistas not hit very often, and the Rangers doing little      |
| damage. Legolas can also be annoying.                                        |
|                                                                              |
| If you fail, don't worry about it. Just try again, using the above strategy  |
| and eventually you'll make it.                                               |
|                                                                              |
| Easiest way to win. Let's see. Definetely capture the flag, which you will   |
| for 5 points. Take out Gandalf and the Ballista for 3 more. To get the last  |
| 2, either take out Gimli or Legolas. I usually choose Legolas since he has   |
| much lower HP.                                                               |
|                                                                              |
\____________________________________________________________________________/


============
8.3.6 Siege of Minas Tirith (Complete Walls of Minas Tirith)
============

"Grond! Grond! Grond!" the Orc armies chanted as the massive battering ram
rolled on creaking wheels across the Pelennor fields, belching red flame from
its nose and mouth.

Gothmog, Sauron's trusted lieutenant, spread a churlish grin across his face
as it passed. Then he turned to review the size of the dark army now gathered
before the gleaming walls of Minas Tirith. Here was the strength to end the
reign of man!

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat a Troll = +5 pts (Good)
Defeat a Good unit = +1 pt (Evil)
Defeat an Evil unit = +1 pt (Good)

Points needed to win: 12
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hold back the Trolls!                                                        |
|                                                                              |
| At first, there will only be three Trolls and one commander. Try and         |
| eliminate the commander, then hurt the Trolls as much as possible before     |
| more troops arrive.                                                          |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |         Left          |       Middle        |         Right         |    |
|   |----------------------- --------------------- -----------------------|    |
|   |Good                   |Good                 |Good                   |    |
|   |- Standard Bearer      |- Main hero          |- Pippin (hero)        |    |
|   |- Ballista             |- 8 Gondor Soldiers  |- Ballista             |    |
|   |- 3 Gondor Soldiers    |- 1 Gondor Ranger    |- 3 Gondor Soldiers    |    |
|   |- 4 Gondorian Rangers  |- 3 Peasants         |- 4 Gondorian Rangers  |    |
|   |- 1 Peasant            |                     |                       |    |
|   |----------------------- --------------------- -----------------------|    |
|   |Evil                   |Evil                 |Evil                   |    |
|   |- None                 |- Gothmog (hero)     |- None                 |    |
|   |                       |- 1 Mordor Troll     |                       |    |
|   |                       |- 3 Morannon Orcs    |                       |    |
|    ----------------------- --------------------- -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Don't be fooled by the low numbers of enemies, reinforcements are on their   |
| way and within a few turns the gate will be filled with enemies.             |
|                                                                              |
| Reinforcements:                                                              |
| Turn 3: Orc Captain (hero), 2 Morannon Orcs                                  |
| Turn 5: 3 Orc Brutes, 2 Morannon Orcs                                        |
| Turn 6: 2 Mordor Trolls (!)                                                  |
| Turn 7: 3 Haradrim                                                           |
|                                                                              |
| Like I said, by Turn 7 the gate should be pretty full. Also, I played        |
| through the level again and there was no room in the gate for 2 Mordor       |
| Trolls  on Turn 6, so the enemy only got 1. Not sure how you can affect the  |
| outcome of these reinforcements yet, but note that you might not get the     |
| same reinforcements as me.                                                   |
|                                                                              |
| The first thing you should do is... not kill the Mordor Troll! Wait.. what?  |
| No, you heard me... kill Gothmog first! It will be better in the long run,   |
| trust me. Especially with another hero entering the field on Turn 3. Try to  |
| have Gothmog killed by Turn 3, but to do that you need to lure him out of    |
| the gate, then get lucky with the Ballistas. However, once he's dead, the    |
| enemy hardly gets any CP, which is good.                                     |
|                                                                              |
| NOW you can kill the Troll and you'll already have 7 points. Now go off and  |
| kill some Orcs for 1 point each or Haradrim (easier to kill, but come later) |
| to get the other 5. Or, if you want you can kill the Orc Captain to get      |
| 2 pts and then you'll just have to kill 3 enemies which should be easy.      |
|                                                                              |
| I seemed to get really lucky with the Ballistas on this level so that helped |
| out a lot. Keep bringing up Gondor soldiers as they get killed and if you    |
| run out of them or get down to 3-4, restart the level, you won't win.        |
|                                                                              |
| As long as you get lucky this level should be fairly manageable.             |
|                                                                              |
\____________________________________________________________________________/


 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Conquer with the Trolls.                                                     |
| You will only have Trools at first. Use them to do as much damage as         |
| possible while keeping your hero under the archway for protection.           |
| Once more forces arrive, use them to take care of what is left.              |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|    ---------------------------------------------------------------------     |
|   |         Left          |       Middle        |         Right         |    |
|   |----------------------- --------------------- -----------------------|    |
|   |Evil                   |Evil                 |Evil                   |    |
|   |- None                 |- Main hero          |- None                 |    |
|   |                       |- 1 Mordor Troll     |                       |    |
|   |                       |- 3 Morannon Orcs    |                       |    |
|   |----------------------- --------------------- -----------------------|    |
|   |Good                   |Good                 |Good                   |    |
|   |- Captain (hero)       |- Gandalf (hero)     |- Pippin (hero)        |    |
|   |- Ballista             |- 8 Gondor Soldiers  |- Ballista             |    |
|   |- 3 Gondor Soldiers    |- 1 Gondor Ranger    |- 3 Gondor Soldiers    |    |
|   |- 4 Gondorian Rangers  |- 3 Peasants         |- 4 Gondorian Rangers  |    |
|   |- 1 Peasant            |                     |                       |    |
|    ----------------------- --------------------- -----------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Note: You do get reinforcements in this level. How much and when  seems to   |
| be random. First couple rounds of reinforcements you'll get some Orc Brutes  |
| and Morannon Orcs. Sometimes you get another Troll. Later on you'll get some |
| Haradrims as well. That's all I could find.                                  |
|                                                                              |
| This level isn't too hard. Use your troll. He'll take down about 4-6 units   |
| which means 4-6 points for you. Use your hero and other units to take down   |
| some more. After a while you'll probably get another troll. Use him as well  |
| to get the rest of the points. I don't see how anyone could actually lose    |
| this level. Your advantage is too great, and there are plenty of weak enemy  |
| units waiting around to be killed.                                           |
|                                                                              |
\____________________________________________________________________________/


============
8.3.7 Pelennor Fields (Complete Charge of Rohirrim)
============

Theoden's cries of victory came too eagerly and too early. From the east the
Aaradrim were approaching, steadfast and battle-ready. A cloud of dust kicked
up by the pounding feet of Oliphaunts obscured their numbers, but there was no
doubt this wave would be devastating.

Stunned by the sight, Theoden composed himself and turned to face the enemy.
"Rohan to me!" he cried. "Form ranks and prepare to charge!"

-------------------
Mission Objectives:
Defeat all Good units = +10 pts (Evil)
Defeat all Evil units = +10 pts (Good)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Hold the line!                                                               |
|                                                                              |
| Eliminate the Mumakil first. Once they are felled, use your Riders to clear  |
| the battlefield.                                                             |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       ---------------------------------------------------------------        |
|      |        Left       |        Middle       |         Right       |       |
|      |------------------- --------------------- ---------------------|       |
|      |Good               |Good                 |Good                 |       |
|      |- Hero             |- Hero               |- Hero               |       |
|      |- 3 Rohan Riders   |- Merry (hero)       |- 1 Rohan Rider      |       |
|      |                   |- 3 Rohan Riders     |                     |       |
|      |------------------- --------------------- ---------------------|       |
|      |Evil               |Evil                 |Evil                 |       |
|      |- Gothmog (hero)   |- 2 Orc Cpt. (hero)  |- Witch-king (hero)  |       |
|      |- Orc Cpt. (hero)  |- 1 Mumakil          |- 5 Haradrim         |       |
|      |- 2 Haradrim       |- 7 Haradrim         |- 1 Orc Brute        |       |
|      |- 1 Orc Brute      |- 2 Orc Brute        |- 2 Morannon Orc     |       |
|      |- 2 Morannon Orc   |- 2 Morannon Orc     |                     |       |
|       ------------------- --------------------- ---------------------        |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Boromir                                                                |
| Middle: Main hero (or someone strong like Gimli)                             |
| Right: Faramir                                                               |
|                                                                              |
| At first it looks like you don't stand the chance. Then Turn 2 rolls around  |
| and you get reinforcements:                                                  |
| For those of you that have watched the movies/read the books, you should     |
| already know what the reinforcements are: Army of the Dead (recruited by     |
| Aragorn in the movies). They owned in the movies and guess what? They own    |
| here too. They have insane attack (8), great move (5), but not so good HP(9) |
| so they'll be killed easily, but make sure you use them before they die.     |
|                                                                              |
| Anyway, priority #1 is the Mumakil. You knew that though right? Once you     |
| defeat the Mumakil the rest of the level is just clean-up.                   |
|                                                                              |
| For some reason Boromir on the left was targeted a lot when I played so he   |
| didn't make it. Even without him I just used the Army of the Dead to take    |
| down Gothmog in about 3-4 hits. On the right I used my bonus moves to use    |
| the 2 Army of the Dead to get cheap shots on the Witch-king. Then he started |
| using Invulnerability, so if he does that don't attack him then, as you      |
| won't get that much damage done. Wait till he doesn't/can't use it and       |
| attack him again. He'll go down in 4-5 hits this way.                        |
|                                                                              |
| Just use your Riders and Army of the Dead if you want to clean up anything   |
| that's left. No problems here. You'd think the second to last level would be |
| harder wouldn't you? That's right, we're on to the last level: The Black     |
| Gate Opens.                                                                  |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Run them down!                                                               |
|                                                                              |
| This is a melee of heroic proportions! Use your biggest units first for      |
| maximum damage, then bring in the rest of the units to finish them!          |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|       ---------------------------------------------------------------        |
|      |        Left       |        Middle       |         Right       |       |
|      |------------------- --------------------- ---------------------|       |
|      |Evil               |Evil                 |Evil                 |       |
|      |- Hero             |- 1 Orc Cpt. (hero)  |- Hero               |       |
|      |- 2 Haradrim       |- 1 Mumakil          |- 1 Orc Cpt. (hero)  |       |
|      |- 1 Orc Brute      |- 6 Haradrim         |- 6 Haradrim         |       |
|      |- 2 Morannon Orc   |- 2 Orc Brute        |- 1 Orc Brute        |       |
|      |                   |- 2 Morannon Orc     |- 2 Morannon Orcs    |       |
|      |------------------- --------------------- ---------------------|       |
|      |Good               |Good                 |Good                 |       |
|      |- 4 Rohan Riders   |- Eowyn (hero)       |- 2 Rohan Riders     |       |
|      |                   |- Merry (hero)       |                     |       |
|      |                   |- 4 Rohan Riders     |                     |       |
|       ------------------- --------------------- ---------------------        |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat or other powerful hero                                         |
| Right: Main Hero                                                             |
|                                                                              |
| Just so you know, this is the 2nd to last level. Almost there.               |
|                                                                              |
| This level is pretty fun, simply because it's another "kill all to win"      |
| levels. And, what makes it even more fun... you have a Mumakil! Mumakil also |
| happens to be a key figure in one of the (I think) coolest tricks in the     |
| game.                                                                        |
|                                                                              |
| At the end of Level 2, Good gets some pretty tough reinforcements:           |
| Left: 4 Army of the Dead                                                     |
| Middle: 8 Army of the Dead, Aragorn (hero)                                   |
| Right: 1 Army of the Dead, Legolas (hero)                                    |
|                                                                              |
| Now, with the trick (which MarianasTrench showed me, thx), you can kill 1    |
| Army of the Dead, plus Aragorn AND Legolas, all in a single turn using the   |
| Mumakil. Pretty insane, huh? Here's how you do it:                           |
|                                                                              |
| On your first turn, use the Mumakil's Double Move and go as far south as     |
| you can. You should be one space away from the southern border of the level. |
| On Turn 2, move the Mumakil down one more space, so he stands on the bottom  |
| row. Now, WHERE you place him is important, I'll try to explain. The Mumakil |
| should be:                                                                   |
| 1. 5&6 (the Mumakil is two squares wide) squares to the right of the         |
| left/middle barrier                                                          |
| or                                                                           |
| 2. 4&5 squares to the left of the middle/right barrier                       |
| or                                                                           |
| 3. You see the "road" is three squares wide at the bottom, the Mumakil       |
| should be here:                                                              |
|                                                                              |
| RRR  <-- This is how the road is (3 squares wide)                            |
| RRR                                                                          |
|                                                                              |
| Place the Mumakil here:                                                      |
|                                                                              |
| RMM <-- M is where Mumakil is                                                |
| RMM                                                                          |
|                                                                              |
| If you get it right, Aragorn will NOT appear on the next turn, along with    |
| 1 Army of the Dead. Now, when it's your turn you get to finish off Legolas   |
| too. Move the Mumakil as far to the right as you can (all the way to         |
| Legolas). If you do that right, you'll paralyze the 4 Army of the Dead       |
| in the way, AND kill Legolas (with Mumakil's Trample skill, if a unit gets   |
| trapped and has no where to go, it automatically dies). Voila. 2 Enemy       |
| heroes killed in one turn. For the rest of the level, the Mumakil should     |
| just go around and kill ALL the Army of the Dead (all the ones he can at     |
| least). Once he's killed all he can, he should move back up and help there.  |
|                                                                              |
| Anyways, back to the rest. Merry should be killed off ASAP. No problem.      |
| Eowyn shouldn't be too hard either, as she has low HP, but she doesn't move  |
| much so rely on sniping her to kill her. Once she's gone, the enemy has      |
| no other heroes. None. That means, little to no CPs for the enemy.           |
|                                                                              |
| Use that to your advantage and finish off all the Riders with your           |
| remaining units. There's a lot of them, and they're strong, but just keep    |
| beating them down, ganging up on them and you'll win.                        |
|                                                                              |
| Not too difficult, right? Off to the last level: The Black Gate Opens.       |
|                                                                              |
\____________________________________________________________________________/


============
8.3.8 The Black Gate Opens (Complete Pelennor Fields)
============

With an ear splitting screech, the Black Gate opened.

"Hold your ground, sons of Gondor, of Rohan, my brothers! I see in your eyes
the same fear that would take the heart of me," King Aragorn cried, riding
through ranks of gathered soldiers.

"A day may come when the courage of men fails, when we forsake all bonds of
fellowship... but it is not this day! This day we fight!"

-------------------
Mission Objectives:
Defeat all Good units = +10 pts (Evil)
Frodo destroys the Ring = +10 pts (Good)
(Occurs randomly after turn 15!)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| They are many, but you are heroes!                                           |
|                                                                              |
| You must make use of your heroes' skills and abilites. Aggressive units      |
| should concentrate on eliminating units while others concentrate on          |
| protecting the group. Use skills that affect the entire flank whenever       |
| possible.                                                                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   ----------------------------------------------------------------------     |
|  |        Left         |    Middle                |         Right       |    |
|  |--------------------- -------------------------- ---------------------|    |
|  |Good                 |Good                      |Good                 |    |
|  |- Hero               |- Hero                    |- Hero               |    |
|  |- 4 Gondor soldiers  |- 9 Gondor Soldiers       |- 4 Gondor soldiers  |    |
|  |                     |- 4 Rohan Warriors        |                     |    |
|  |                     |- 2 Standard Bearers      |                     |    |
|  |--------------------- -------------------------- ---------------------|    |
|  |Evil                 |Evil                      |Evil                 |    |
|  |- Shagrat (hero)     |- Mouth of Sauron (hero)  |- Orc Chief  (hero)  |    |
|  |- 4 Mordor Uruk-hai  |- 2 Orc Chief (hero)      |- 5 Morannon Orcs    |    |
|  |- 1 Orc Brute        |- 2 Mordor Trolls         |- 1 Orc Brute        |    |
|  |- 1 Morannon Orc     |- 2 Orc Brute             |                     |    |
|  |                     |- 8 Morannon Orc          |                     |    |
|  |                     |- 2 Mordor Uruk-hai       |                     |    |
|   --------------------- -------------------------- ---------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Gimli (or powerhouse)                                                  |
| Middle: Main Hero                                                            |
| Right: Faramir                                                               |
|                                                                              |
| Reinforcements (Evil):                                                       |
| Turn 5: Orc Chief (hero), 2 Mordor Trolls, 3 Mordor Uruk-hai, 2 Morannon Orc |
|                                                                              |
| Welcome to the last level of the game (not including the bonus levels)!      |
|                                                                              |
| Just by looking at the units it looks tough doesn't it? Well, it is. All you |
| have to do to win though is survive 15-20 turns. Frodo destroys the ring     |
| randomly after 15 turns, so you could win after 15 turns or I've gone into   |
| the 20's before before Frodo destroyed the ring. Pure luck.                  |
|                                                                              |
| The strategy that seems to work well involves moving all your heroes into    |
| the center flank after a few turns. Definetely use all the heroes to kill    |
| the 2 Trolls and any heroes coming your way at the beginning (and they will  |
| come!).                                                                      |
|                                                                              |
| Once the Trolls and any heroes are done (hopefully there were a lot of       |
| heroes to kill) just pull back (not far, just a little bit to make the enemy |
| come to you) and wait for the enemy to come to you. Remember, you want to    |
| survive as long as possible so why rush into enemy territory? Use the Gondor |
| soldiers and any snipers you might have to kill off all the Uruk-hai, more   |
| heroes, and whatever else is coming at you. I find that the AI usually only  |
| uses 1 of the 2 backup Trolls he gets, which is nice.                        |
|                                                                              |
| Once you defeat the Trolls and a bunch of heroes the level gets a lot        |
| easier. Enemy has less CP (still gets a lot though) and the strongest units  |
| are gone. Try not to send your units out too far, otherwise they'll get      |
| overwhelmed. Let the enemy come to you, but not all the way either if that   |
| makes sense. For example the Orc Chiefs will just stand a bit away and snipe |
| at you so look out for those missile attackers.                              |
|                                                                              |
| If you use this strategy the level isn't actually too hard. Just hope that   |
| Frodo hurries and kills the ring rather sooner than later.                   |
|                                                                              |
| Congratulations! You just finished the storyline of The Lord of the Rings:   |
| The Third Age! Check up on the things you just unlocked and what you still   |
| have to unlock.                                                              |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| This is the final battle, there is no holding back!                          |
|                                                                              |
| All out attack is the only way to beat this band of heroes. Keep them at bay |
| with ranged attacks as you close in on them from all sides.                  |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|   ----------------------------------------------------------------------     |
|  |        Left         |    Middle                |         Right       |    |
|  |--------------------- -------------------------- ---------------------|    |
|  |Evil                 |Evil                      |Evil                 |    |
|  |- Hero               |- Hero                    |- Orc Chief  (hero)  |    |
|  |- 4 Mordor Uruk-hai  |- 2 Orc Chief (hero)      |- 4 Morannon Orcs    |    |
|  |- 1 Morannon Orc     |- 1 Mordor Troll          |- 2 Orc Brute        |    |
|  |                     |- 1 Orc Brute             |                     |    |
|  |                     |- 8 Morannon Orc          |                     |    |
|  |                     |- 2 Mordor Uruk-hai       |                     |    |
|  |--------------------- -------------------------- ---------------------|    |
|  |Good                 |Good                      |Good                 |    |
|  |- Aragorn (hero)     |- Legolas (hero)          |- Gimli (hero)       |    |
|  |- Standard Bearer    |- 10 Gondor Soldiers      |- 2 Gondor soldiers  |    |
|  |- 4 Gondor soldiers  |- 7 Rohan Warriors        |- 3 Rohan Warriors   |    |
|  |- 1 Rohan Warrior    |- 3 Standard Bearers      |- 2 Standard Bearer  |    |
|   --------------------- -------------------------- ---------------------     |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat or other powerful hero                                         |
| Middle: Main Hero                                                            |
|                                                                              |
| This is it, the last level. And you have to beat it in less than 15 turns!   |
| You can still make it though, I've beaten it in about 10 turns before.       |
|                                                                              |
| Not that much strategy involved here surprisingly. On the left just move up  |
| all 4 units evenly and take out whatever is there (Aragorn). If you want you |
| can leave Aragorn be, for now, or if you have some archers, nail him down.   |
|                                                                              |
| In the middle, pull up your Troll, your Mordor Uruk-hai, and the Orc Brute.  |
| If you can, throw in some Morannon Orcs as well. Either stand back and snipe |
| for a little bit, or just move in and annihilate anything in your path.      |
| Remember though your time limit is 15, so keep that in mind if you decide to |
| snipe around for a bit.                                                      |
|                                                                              |
| On the right I would suggest moving most units to the center (especially the |
| Orc Chief). Move some units up to try and take care of anything coming at    |
| you. If you don't make it with those units, that's fine.                     |
|                                                                              |
| Don't rush the troll up too much or he'll get attacked too much and die.     |
| While this isn't extremely bad, I advise you hold on to your Troll. He       |
| can take out a Gondor Soldier/Rohan Warrior each turn, so try to keep him    |
| alive.                                                                       |
|                                                                              |
| Keep pursueing and pushing forward. Once all the heroes are gone, it's easy  |
| play game from then on out. Defeat all enemy units before Turn 15 to win the |
| game and unlock The Last Alliance and Gap of Rohan (if you haven't already   |
| beat the game).                                                              |
|                                                                              |
\____________________________________________________________________________/

============
8.3.9 The Last Alliance (Finish the Game (Evil))
============

One by one the free lands of Middle-earth fell. But there were some who
resisted. A last alliance of Men and Elves marched against the armies of
Mordor, and on the slopes of Mount Doom they fought for their freedom.

In droves undaunted, Sauron's Orcs spilled from the hills and crags of
Mordor's ash-darkened landscape. On the lower plains, opposite this horde,
row upon rowof Men and Elves waited, tensed and ready for the brute force of
this gruesome wave of strike.

-------------------
Mission Objectives:
Defeat a Hero = +2 pts
Defeat an enemy unit = +1 pt

Points needed to win: 30
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| If you have come this far, you know what to do!                              |
| Keep your units together and always be on the watch for the next wave of     |
| support... or attack.                                                        |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|         ---------------------------------------------------------            |
|        |        Left         |         Middle           | Right  |           |
|        |--------------------- -------------------------- --------|           |
|        |Good                 |Good                      |Good    |           |
|        |- Hero               |- Hero                    |- Hero  |           |
|        |- 2 Wood Elf Archer  |- 6 Wood Elf Archer       |        |           |
|        |                     |- 8 High Elf Swordmen     |        |           |
|        |--------------------- -------------------------- --------|           |
|        |Evil                 |Evil                      |Evil    |           |
|        |- 1 Morannon Orc     |- Mouth of Sauron (hero)  |- None  |           |
|        |                     |- Gorbag (hero)           |        |           |
|        |                     |- Lurtz (hero)            |        |           |
|        |                     |- 9 Goblins               |        |           |
|        |                     |- 7 Morannon Orcs         |        |           |
|        |                     |- 6 Orc Brute             |        |           |
|         --------------------- -------------------------- --------            |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas (sniper)                                                       |
| Right: Main hero                                                             |
| Middle: Faramir (sniper)                                                     |
|                                                                              |
| Reinforcements:                                                              |
| Turn 3 (Evil): 3 Morannon Orc and 3 Orc Brute (left AND right same)          |
| Turn 14 (Good): 5 Rohan Warriors (left AND right same)                       |
|                                                                              |
| This level has nothing to do with the storyline but is a bonus level. This   |
| level is going back in time to when Isildur fought against Sauron which      |
| started the whole Lord of the Rings series. Cool.                            |
|                                                                              |
| Anyways, in this level you basically have to kill 30 enemy units, or 28 and  |
| one hero, or 26 and 2 heroes, etc. Well 9 goblins (= points) are chilling    |
| right in front of you. However, don't move your Swordsmen up until later in  |
| the level. Instead move all the units to the center flank (even the hero on  |
| the right, move him up and around onto the center flank). Then move all the  |
| Archers up behind the Swordsmen and just start sniping from there. You       |
| should get a good amount of points that way.                                 |
|                                                                              |
| I know for a fact that the reinforcements listed above are right, however at |
| other random turns the enemy gets more reinforcements. I believe he gets an  |
| Uruk-hai Flagbearer on left and right flank around turn 6-7 (or around       |
| there)and then I know he got a Morannon Orc and an Orc Brute later on in the |
| level on the left. Those events may be random though, I'm not sure.          |
|                                                                              |
| Anyways, after all the goblins are done start moving the Swordsmen up to     |
| take out some other heroes (like Mouth of Sauron) or Gorbag/Lurtz if you     |
| didn't already kill them. By this point you should be pretty close to        |
| winning (about 25 or so). Finish off Mouth of Sauron if you can/want and     |
| some of the units on the left/right flank for the remainder of the points.   |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| This is a war of attrition.                                                  |
| Protect your heroes at all costs and watch for reinforcements as well as a   |
| second wave of enemies.                                                      |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      ---------------------------------------------------------------         |
|     |        Left         |         Middle        |      Right      |        |
|     |--------------------- ----------------------- -----------------|        |
|     |Evil                 |Evil                   |Evil             |        |
|     |- 1 Morannon Orc     |- 2 Heroes             |- None           |        |
|     |                     |- Sauron (hero)        |                 |        |
|     |                     |- 12 Goblins           |                 |        |
|     |                     |- 7 Morannon Orcs      |                 |        |
|     |                     |- 6 Orc Brute          |                 |        |
|     |                     |- 6 Orc Brute          |                 |        |
|     |--------------------- ----------------------- -----------------|        |
|     |Good                 |Good                   |Good             |        |
|     |- Captain (hero)     |- Elrond (hero)        |- Haldir (hero)  |        |
|     |- 2 Wood Elf Archer  |- 6 Wood Elf Archer    |                 |        |
|     |                     |- 8 High Elf Swordmen  |                 |        |
|      --------------------- ----------------------- -----------------         |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main Hero (left) & Shagrat (right)                                   |
|                                                                              |
| Reinforcements:                                                              |
| Beginning of Turn 4: 3 Morannon Orc and 3 Orc Brute (left AND right same)    |
|                                                                              |
| This level is a little on the harder side. But what makes this level so      |
| awesome is who you get to use... Sauron! Yeah, he's a beast. He's got 34 HP, |
| 15(!) SP, 10 Attack, 2 Range and even 3 Move to go with it. He's an all      |
| around monster. Feel free to use him, he can take many hits and deal crazy   |
| damage at the same time. This level is also fairly long, as you'll have to   |
| kill probably 24-25 units plus some heroes.                                  |
|                                                                              |
| What I generally like to do is leave the Goblins alone, and bring up all 6   |
| Orc Brutes, along with Shagrat and your Main Hero. Have these guys take care |
| of all 14 enemies (6 Archer, 8 Swordmen), along with the 2 Archers from the  |
| left flank and the Captain, and Elrond. That's a total of 20 points already. |
| Of course doing all this will take a long time, but you have no time limit   |
| so just keep pounding. If you want to bring up Sauron and abuse him, do so.  |
|                                                                              |
| You see Haldir on the right trying to sneak up? Yeah, just take him out      |
| with your reinforced units (using your Free Moves or whatever). He won't     |
| be too hard to take out, plus it's +2 more points. You should be at 22 now.  |
|                                                                              |
| Sometime after Turn 10, the enemy will get 5 Rohan Warriors on the left      |
| and right flank each (total 10 Rohan Warriors). Kill 8 of these to get       |
| the last of your points. You shouldn't have too many troubles here once you  |
| clear out the middle flank.                                                  |
|                                                                              |
| Enjoy using Sauron. You only get to use him in this level and one other      |
| level.                                                                       |
|                                                                              |
\____________________________________________________________________________/


============
8.3.10 Sauron Comes (Finish the Game in Sauron Mode)
============

On the slopes of Mount Doom a last alliance of Men and Elves marched against
the armies of Mordor, fighting for the freedom of Middle-earth. Locked in
furious combat, blood was shed and lives were lost. Yet still the alliance
held strong! Victory was near!

But the terrible power of the Ring could not be undone so easily...

-------------------
Mission Objectives:
Defeat Sauron = +10 pts (Good)
Defeat Isildur = +10 pts (Evil)

Points needed to win: 10
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Utilize speed and accuracy.                                                  |
| Move your elven archers to higher ground and make use of their highly        |
| accurate bows to eliminate enemies from afar. Make use of ground cover for   |
| melee units, and force Sauron to come to you.                                |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      ------------------------------------------------------------------      |
|     |        Left         |       Middle        |         Right        |     |
|     |--------------------- --------------------- ----------------------|     |
|     |Good                 |Good                 |Good                  |     |
|     |- Hero               |- Isildur (hero)     |- 1 Ballista          |     |
|     |- 1 Ballista         |- Hero               |                      |     |
|     |                     |- 2 Trebuchets       |                      |     |
|     |                     |- 11 Gondor Soldier  |                      |     |
|     |--------------------- --------------------- ----------------------|     |
|     |Evil                 |Evil                 |Evil                  |     |
|     |- Witch-king (hero)  |- Sauron (hero)      |- Orc Captain (hero)  |     |
|     |- 1 Uruk Ballista    |- 2 Catapults        |- 1 Uruk Ballista     |     |
|     |                     |- 15 Goblins         |                      |     |
|      --------------------- --------------------- ----------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Legolas                                                                |
| Middle: Main hero                                                            |
|                                                                              |
| Reinforcements:                                                              |
| Turn 11: 5 Morannon Orcs (left AND right)                                    |
|                                                                              |
| Congratulations first on making it this far. Beating the game on Sauron Mode |
| is not easy. Of course, you probably don't need a strategy if you can make   |
| it through the whole game without having a hero die. I'll give you one       |
| anyway.                                                                      |
|                                                                              |
| For those of you who don't want to do it, or haven't unlocked this level     |
| yet, the field is the exact same one as the field of "The Last Alliance".    |
| Only difference (as you can see in the units) is that Sauron is actually in  |
| this level (he's a beast too!) and Ballistas and Catapults are in here now.  |
| Anyways, on to the strategy.                                                 |
|                                                                              |
| First of all I'd like to say, it's amazing how lucky the AI always seems to  |
| get (it seems that an AI in any game is usually lucky, weird huh?). Once     |
| again the enemy catapults and ballistas are hitting more often than usual,   |
| killing off Gondor soldiers faster than you'd like. Even with this, try to   |
| kill off all 15 (!) Goblins in the middle. Using Legolas Sweep Attack (lvl 3 |
| preferred) helps tremendously. He can usually take out 4 Goblins every 2     |
| turns. Once you killed all the Goblins, pull back out of the range of the    |
| Catapults (Range 16) and Uruk Ballistas (Range 12). Since you've gotten this |
| far, hopefully you know how to count the range; if not here's a little help: |
|                                                                              |
| Each range is obviously one square. One square can go in either direction,   |
| meaning going diagonal still counts as 1 square/range and not 2 (right, then |
| down or something like that). So if you count 16 squares away from the       |
| Catapult and you have no units in that range you're safe. Do the same for    |
| the Uruk Ballistas.                                                          |
|                                                                              |
| Moving on. Once you're out of the range, Sauron should move up, or he will   |
| soon. Either way, Sauron _will_ move up eventually. You just need to have    |
| him up enough so he's in range of YOUR Trebuchets (the Good version of       |
| Catapults). Now it's just luck as you keep using both your Trebuchets every  |
| turn to hopefully hit Sauron. Once I started hitting it only took 3 hits to  |
| finish off Sauron. I believe I did 10, 13, and 14 damage each hit.           |
|                                                                              |
| Watch out for the reinforcements for the enemy arriving on Turn 11. 5        |
| Morannon Orcs on the left and right (meaning 10 total reinforcements). They  |
| shouldn't be a problem though because by then you should be pulled back      |
| mostly and they won't get too close, and if they do you'll have killed them  |
| before they do any damage.                                                   |
|                                                                              |
| Once you kill Sauron the level is over. Congratulations again on getting     |
| this far and beating this hard-to-get bonus level!                           |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| Run forward and crush them!                                                  |
|                                                                              |
| Utilize the tougher, heavy-hitting Uruk-hai to push directly forward and     |
| clear the way for Sauron.                                                    |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|      ------------------------------------------------------------------      |
|     |        Left         |       Middle        |         Right        |     |
|     |--------------------- --------------------- ----------------------|     |
|     |Evil                 |Evil                 |Evil                  |     |
|     |- Hero               |- Sauron (hero)      |- Hero                |     |
|     |- 1 Uruk Ballista    |- 2 Catapults        |- 1 Uruk Ballista     |     |
|     |                     |- 15 Goblins         |                      |     |
|     |--------------------- --------------------- ----------------------|     |
|     |Good                 |Good                 |Good                  |     |
|     |- Captain (hero)     |- Isildur (hero)     |- 1 Ballista          |     |
|     |- 1 Ballista         |- Gandalf (hero)     |                      |     |
|     |                     |- 2 Trebuchets       |                      |     |
|     |                     |- 11 Gondor Soldier  |                      |     |
|      --------------------- --------------------- ----------------------      |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Left: Shagrat/Main Hero                                                      |
| Right: Shagrat/Main Hero                                                     |
|                                                                              |
| Alright. This. Level. Sucks. Any level where the enemy has long-range        |
| weapons suck. Bad. You probably know why - the enemy AI is a very lucky      |
| person, let's put it that way. For example: In one turn, the enemy killed    |
| my main hero, with 3-in-a-row hits. Yeah, THAT's likely.                     |
|                                                                              |
| Anyway, we'll just use a cheap strategy here (like in Good strategy for the  |
| same level). You should know it by now - pull back and wait for the enemy    |
| come to you. You should try and bring your heroes to the middle flank by     |
| Sauron, but don't be surprised if they don't make it. Like I said, I lost my |
| main hero here. Ah well.                                                     |
|                                                                              |
| Do your best with the Goblins then, have them kill as many Gondor soldiers   |
| as possible. When all your Goblins are dead, the Gondor soldiers will try    |
| to kill Sauron. Yeah, I laughed too. Just kill them if they get anywhere     |
| near any of your soldiers. Also, you can try your luck with your own         |
| Catapults and Ballistas if you want. I wouldn't, but that's just me.         |
|                                                                              |
| The enemy will get several reinforcements in the form of Knight of Gondors   |
| (3 on left/right each) and eventually some Standard Bearers on every flank.  |
| Just keep waiting in the back and kill them with Catapults or heroes if they |
| make it that far.                                                            |
|                                                                              |
| Here comes the hard part of the level. After you kill everything that's      |
| left, Isildur will still not move up. That means you have to go out in that  |
| battlefield, cross the whole level and go up and attack him. And that with   |
| the Catapults aimed right at you. I would bring up both/all 3 heroes you     |
| still have and move up. Have Sauron use Invulnerability every turn so he     |
| doesn't die form Catapult fire. Chances are he'll get down to 1 HP, but as   |
| long as you can keep using Invulnerability, you're fine. As for the other    |
| heroes, do the best you can. Try to keep them alive since SP are very        |
| important right now.                                                         |
|                                                                              |
| Once you get close enough to attack Sauron, attack with all you've got with  |
| your other heroes. With Sauron it gets tricky, because Isildur CAN kill      |
| Sauron even with Invulnerability. Instead, have Sauron sit back a few        |
| squares and use Invulnerability (still). The other heroes keep attacking     |
| Isildur. If you don't have any other heroes, it's cool too, you just need    |
| luck.                                                                        |
|                                                                              |
| Now you need to use two skills at once. Strength of Mordor and               |
| Invulnerability. If you can't use both, you won't win. Strength of Mordor    |
| knocks back any unit the hero attacks, and Invulnerability, as you know,     |
| only allows heroes to kill Saruon. So? Use Strength of Mordor, attack        |
| Isildur, he'll fall back and be paralyzed for the next turn. Now use         |
| Invulnerability. You can't die now. Next turn, do the same thing (hopefully  |
| Isildur is dead now). If not, you somehow need to be able to use both        |
| skills again and repeat.                                                     |
|                                                                              |
| SP will be very important towards the end, so try to use only when           |
| necessary.                                                                   |
                                                                              |
| After you kill Isildur, the level will be over. Congrats. This level was     |
| pretty hard if you ask me.                                                   |
|                                                                              |
\____________________________________________________________________________/

============
8.3.11 The Board is Set (Finish the game on Grueling Difficulty)
============

Gandalf looked down from the walls of Minas Tirith.

"The board is set... the pieces are moving..."

-------------------
Mission Objectives:
Defeat a Commander = +5 pts

Points needed to win: 5
-------------------
 ____________________________________________________________________________
/                                                                            \
|                                     GOOD                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You are already a general of great fame and renown... the best the Third Age |
| has seen. The goal is clear, the strategy simple - defeat the enemy          |
| commander!                                                                   |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                          ----------------------                              |
|                         |        Middle        |                             |
|                         |----------------------|                             |
|                         |Good                  |                             |
|                         |- 2 Heroes            |                             |
|                         |- 8 Gondor Soldiers   |                             |
|                         |- 2 Army of the Dead  |                             |
|                         |- 2 Rohan Riders      |                             |
|                         |- 2 Wood Elf Archers  |                             |
|                         |----------------------|                             |
|                         |Evil                  |                             |
|                         |- Saruman (hero)      |                             |
|                         |- Gorbag (hero)       |                             |
|                         |- 8 Goblins           |                             |
|                         |- 2 Mordor Trolls     |                             |
|                         |- 2 Dark Riders       |                             |
|                         |- 2 Haradrim          |                             |
|                          ----------------------                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main hero, Legolas (or any sniper with 7 or more range)              |
|                                                                              |
| Congratulions on beating the game on Grueling! That's gotta be one of the    |
| hardest things to do in the game. Your reward? You get to play chess! Think  |
| I'm kidding? Well, kinda.                                                    |
|                                                                              |
| This board is a chess board. The 8 Gondor Solders are the "pawns". The 2     |
| Army of the Dead are the castles, 2 Rohan Riders are the knights, the        |
| Archers are the bishops, and your 2 heroes are the king/queen. Same setup    |
| for the enemy side (I have it in the same order in the unit listing).        |
|                                                                              |
| Fortunately the rules aren't the same as in real chess. We're using The      |
| Third Age rules (same rules as always ;))                                    |
|                                                                              |
| This level is pretty much just for fun and not really a serious level. Not   |
| too hard to beat. Take note though: The Mission Objective says you have to   |
| beat the COMMANDER, which is NOT a hero. The commander here is Saruman and   |
| your main hero. I made that mistake at first and tried to kill Gorbag to     |
| win. Ah well.                                                                |
|                                                                              |
| Not much to say here. You've gotten this far, you know how to use these      |
| units. Kill Saruman. Simple. The even better fact is that Saruman only has   |
| 15 HP (on normal difficulty) so it shouldn't take too long for Legolas or    |
| whoever to kill him.                                                         |
|                                                                              |
| However, don't rely on just Legolas. You should be able to bring out both    |
| your Riders on Turn 2 so move both Gondor Soldiers in front of the Riders    |
| out on Turn 1. You'll have a hard time without using the Riders. Also use    |
| the Army of the Dead when the Troll and Gorbag starts coming out. Also have  |
| the Riders help out killing Saruman, you'll probably need them. Watch out    |
| for Saruman and other archers as they'll also be able to snipe you from      |
| where they're standing - just like you!                                      |
|                                                                              |
| All in all, not too difficult. Was it worth all the trouble to unlock this   |
| level?                                                                       |
|                                                                              |
\____________________________________________________________________________/

 ____________________________________________________________________________
/                                                                            \
|                                     EVIL                                     |
|                                                                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Scouting Report:                                                             |
|                                                                              |
| You are already Sauron's greatest ally, known for your great strength and    |
| cruelty... the goal is clear, the strategy simple - slay the enemy           |
| commander!                                                                   |
|______________________________________________________________________________|
|                                                                              |
| Units:                                                                       |
|                                                                              |
|                          ----------------------                              |
|                         |        Middle        |                             |
|                         |----------------------|                             |
|                         |Evil                  |                             |
|                         |- 2 Heroes            |                             |
|                         |- 8 Goblins           |                             |
|                         |- 2 Mordor Trolls     |                             |
|                         |- 2 Dark Riders       |                             |
|                         |- 2 Haradrim          |                             |
|                         |----------------------|                             |
|                         |Good                  |                             |
|                         |- Aragorn (hero)      |                             |
|                         |- Gimli (hero)        |                             |
|                         |- 8 Gondor Soldiers   |                             |
|                         |- 2 Army of the Dead  |                             |
|                         |- 2 Rohan Riders      |                             |
|                         |- 2 Wood Elf Archers  |                             |
|                          ----------------------                              |
|                                                                              |
|______________________________________________________________________________|
|                                                                              |
|                                                                              |
| Strategy:                                                                    |
|                                                                              |
| Recommended Heroes:                                                          |
| Middle: Main hero, Shagrat                                                   |
|                                                                              |
| Again, you have to kill Aragorn to win, not Gimli.                           |
|                                                                              |
| If you have Saruman this level gets much easier, since you can attack        |
| Aragorn without moving. If you don't, it's still cool.                       |
|                                                                              |
| First I'd throw out the Goblins in front of the Dark Riders to attack the    |
| Gondor soldiers in front of Aragorn/Gimli. This allows you to be able to     |
| take out the Dark Riders AND the Trolls without having to move any other     |
| Goblins.                                                                     |
|                                                                              |
| Next I'd suggest you... take out the Dark Riders! Crazy, huh? The Riders     |
| will get rid of a lot. Probably all/most Gondor soldiers and then some.      |
| Watch out for the Army of the Dead, they're strong, but only have 9 HP (on   |
| normal difficulty). Other than that, just watch out for the Rohan Riders.    |
|                                                                              |
| If Gimli decides to come out, feel free to kill him. Don't be shy about      |
| using your Trolls either, they're fun and will clear up anything on the      |
| field and more.                                                              |
|                                                                              |
| Not too tough, but just enjoy playing.                                       |
|                                                                              |
| I usually can kill Aragorn after 5-6 turns, but since this is the last level |
| I let him live and give myself more of a challenge, and try to kill          |
| everything else first. Do whatever you want. You don't get anything for      |
| winning this level.                                                          |
|                                                                              |
\____________________________________________________________________________/



9) Talents

 __________________________________________________________________________
/                                                                          \
|                          Elf Archery (Good)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond, Haldir                                               |
| What It Does: Ranged attacks are never blocked by terrain                 |
|                                                                           |
| Comments: Very nice skill to have. Hate it when the enemy stands in that  |
| tree and you can't do much damage from afar? Well, Elrond and Haldir hate |
| it too, so they ignore the terrain.                                       |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                       Elf Sharpshooter (Good)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Legolas                                                      |
| What It Does: Missile attack is never reduced by range nor terrain        |
|                                                                           |
| Comments: Legolas has it. Need I say more? One of my favorite characters  |
| in the game, and now you know why. His talent is a mix of Elf Archery and |
| Sharpshooter. He can kill anything from a distance (Range 9!), no matter  |
| what terrain.                                                             |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Magic Attack (Evil)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Saruman                                                      |
| What It Does: Attack has greater chance of stunning foes (aka paralyzing) |
|                                                                           |
| Comments: Again, I don't know how much of a greater chance, so if you     |
| know, I'd like to know too. Not much too explain here, pretty neat talent |
| especially for Saruman since you'll probably use him a lot (if you chose  |
| him that is).                                                             |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                      Regeneration (Good/Evil)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Gandalf (Good), Wormtongue (Evil)                            |
| What It Does: Unit heals 1 HP every turn                                  |
|                                                                           |
| Comments: This is a fairly nice talent. 1 HP may not seem like much, but  |
| in the long run it definetely helps. If a battle lasts 10 turns, that     |
| 10 HP that the enemy can't deal to you (well they can, but it gets        |
| cancelled out).                                                           |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Sharpshooter (Good)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond & Haldir (w/ Keen Eyes skill), Faramir                |
| What It Does: Missile attack damage is never reduced by range             |
|                                                                           |
| Comments: Very useful talent. It means that no matter if it's Range 2 or  |
| Range 5 (if your unit can shoot that far), it deals the same amount of    |
| damage. Usually the damage is decreasd the further away your target, but  |
| not with this skill.                                                      |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Shieldmaiden (Good)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Eowyn                                                        |
| What It Does: Eowyn does +3 damage to evil heroes                         |
|                                                                           |
| Comments: Wow. +3 damage at no cost to any heroes? Definetely good.       |
| However, Eowyn only has 1 Range so she'd have to get right up next to the |
| enemy hero, but it's definetely useful for that much needed kill.         |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                            Shock (Evil)                                   |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Witch-king, Grishnakh, Gothmog                               |
| What It Does: Attacks have greater chance of forcing units to retreat     |
| (meaning Morale Penalty)                                                  |
|                                                                           |
| Comments: Definetely a useful talent. Anything that increases anything in |
| the game will be useful. I shouldn't need to explain why. How much        |
| greater the chance is is still unknown.                                   |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                    Shock / Double Move (Good/Evil)                        |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Theoden (Good), Eomer (Good), Sharku (Evil)                  |
| What It Does: Just combines two skills in one. Shock has greater chance   |
| of forcing Morale Penalty. Double Move means you may move twice in one    |
| turn (Move, Attack, Move OR just Move, Move)                              |
|                                                                           |
| Comments: All mounted units get this. All 3 above mentioned heroes, Rohan |
| Riders, Mumakil, etc. This talent allows you to cover great distances in  |
| no time (think Assault on Osgiliath level).                               |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                             Trample (Evil)                                |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Mumakil                                                      |
| What It Does: Paralyzes any unit it walks over, kills the unit if the     |
| unit has nowhere to retreat                                               |
|                                                                           |
| Comments: This is what makes the Mumakil a badass. Paralyzes tons of      |
| units for a turn just by trampling (clever huh) over them, and if they    |
| have nowhere to go (meaning they're surrounded by units or are up against |
| a wall or anything) they instantly die! How badass is that.               |
\_________________________________________________________________________/



10) Skills

 __________________________________________________________________________
/                                                                          \
|                           Arms Mastery (Good)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Aragorn, Eomer, Gimli                                        |
| What It Does: Hero attacks for +1 bonus damage / level                    |
| XP Needed for each level: 15, 50, 75                                      |
|                                                                           |
| Cost to Use: 4 SP                                                         |
|                                                                           |
| Comments: +3 damage at lvl 3. Need I say more? Best used with Gimli       |
| (9 Attack already when maxed out!) for a total of 12 Attack. Also works   |
| well with Eomer for a hit-hard-and-run strategy. Also useful for Aragorn  |
| (useful for anyone, really)                                               |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Blinding Light (Good)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Gandalf                                                      |
| What It Does: All enemies on Hero's flank might flee, based on enemy's    |
| morale, higher likelihood per level                                       |
| XP Needed for each level: 15, 55, 95                                      |
|                                                                           |
| Cost to Use: 8 SP                                                         |
|                                                                           |
| Comments: Pretty useful, especially when you're up against a bunch of     |
| cowards. If you're facing Fearless enemies, don't bother with this skill  |
| and save your SP.                                                         |
|                                                                           |
| Level 1: 6 Morale Checks                                                  |
| Level 2: 8 Morale Checks                                                  |
| Level 3: 10 Morale Checks                                                 |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                       Curse of the Dead (Good)                            |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Aragorn                                                      |
| What It Does: The Army of the Dead rise up and attack 1-5 units on        |
| Aragorn's flank. +1 unit per level                                        |
| XP Needed for each level: 20, 50, 100                                     |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: This is an awesome skill. You can't really control who gets     |
| damaged and by how much, but it's great for the random killing of units.  |
|                                                                           |
| Level 1: Maximum of 5 units affected, Maximum of 4 damage to each unit    |
| Level 2: Maximum of 6 units affected, Maximum of 5 damage to each unit    |
| Level 3: Maximum of 7 units affected, Maximum of 6 damage to each unit    |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                        Curse of Orthanc (Evil)                            |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Saruman, Wormtongue                                          |
| What It Does:                                                             |
| - Curse a unit with Morale Penalty                                        |
| - -1 Damage penalty at level 2 & 3                                        |
| - Lasts 10 Turns                                                          |
| - Range 7                                                                 |
| XP Needed for each level: 25, 35, 45                                      |
|                                                                           |
| Cost to Use: 9 SP                                                         |
|                                                                           |
| Comments: Now this is a different skill. Let me explain: First you choose |
| a unit (within 7 Range) to use it on, they get the Morale penalty. I      |
| believe the 2nd part means the same unit gets 1 Damage at levels 2 & 3.   |
| And the whole thing lasts 10 turns. Cool.                                 |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                        Defensive Stance (Good)                            |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond, Boromir, Treebeard                                   |
| What It Does: Hero takes 25% less damage / level for one turn (see below) |
| XP Needed for each level: 15, 50, 75                                      |
|                                                                           |
| Cost to Use: 4 SP                                                         |
|                                                                           |
| Comments: Definetely a good skill. However, what the game tells you, and  |
| what it actually does is different. The game tells you 25% less damage    |
| per level. However, the game actually does this:                          |
|                                                                           |
| Level 1: 33% less damage                                                  |
| Level 2: 50% less damage (at least this one's right)                      |
| Level 3: 66% less damage (this is where the game messes up, that's almost |
| 10% less damage than what the game says *grml*)                           |
|                                                                           |
| Anyway, the skill is still good. Reducing damage can help anybody,        |
| especially when they're being gangged up on by other people.              |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                          Elven Duress (Good)                              |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond                                                       |
| What It Does:                                                             |
| - Enemy CP -1 / level on Elrond's flank                                   |
| - 10% chance of Disorder for enemy on Elrond's flank / level              |
| XP Needed for each level: 30, 80, 120                                     |
|                                                                           |
| Cost to Use: 12 SP                                                        |
|                                                                           |
| Comments: Elrond exclusive skill. One of the best skills in the game.     |
| Also the most expensive skill in the game. Still worth every SP though.   |
| Think Inspire, but the opposite. This skill takes CP from the enemy, but  |
| only on Elrond's flank. Also, at level 3 the enemy (same flank) gets 30%  |
| of Disorder. So not only does Elrond take some of the enemy's CP, it      |
| could take all of them. Very very useful.                                 |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                            Evasion (Good)                                 |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Gandalf, Faramir, Merry, Pippin                              |
| What It Does: Can slip past enemy units, +1 move /level                   |
| XP Needed for each level: 10, 30, 50                                      |
|                                                                           |
| Cost to Use: 4 SP                                                         |
|                                                                           |
| Comments: Can't say I've ever used this skill, doesn't seem very useful   |
| to me. Sure, you can ignore enemy units and move on, but what's the fun   |
| in that? I think it's more fun to destroy the enemy, THEN move on. If,    |
| however, you ever need to reach something far away and can't kill         |
| everyone in the way, it may come in handy.                                |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Eye of Sauron (Evil)                              |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Mouth of Sauron                                              |
| What It Does: All units on hero's flank do +1 damage to enemy             |
|               heroes / level                                              |
| XP Needed for each level: 20, 60, 120                                     |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: Yet another useful skill. If you have 3-4 units within range of |
| the enemy hero, and you have enough SP to use this skill, go for it.      |
| +3 damamge (level 3) for all the units on the hero? Oh yeah, he's dead.   |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                              Flurry (Evil)                                |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Witch-king, Lurtz                                            |
| What It Does: Hero gains one bonus attack / level on seperate foes        |
| XP Needed for each level: 25, 75, 125                                     |
|                                                                           |
| Cost to Use: 8 SP                                                         |
|                                                                           |
| Comments: Evil version of Sweep Attack. This time the skill costs the     |
| same as the Good version of the skill. Witch-king can't make that much    |
| use of this since it doesn't have a ranged attack. Lurtz however does, so |
| it's a lot more useful to him. But if your Witch-king is ever surrounded  |
| by enemies, this is a good way to get rid of them all in one turn.        |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                            Hold Fast! (Good)                              |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond, Eowyn                                                |
| What It Does: Allies on hero's flank are healed by 1-2 HP / level         |
| XP Needed for each level: 10, 50, 100                                     |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: One of the better and most used skills. Not much explanation    |
| needed. Heals your units. Always a good thing.                            |
|                                                                           |
| The game is misleading once again. Here's what the game actually does     |
| with this skill:                                                          |
|                                                                           |
| Level 1: Everyone is healed by a maximum of 3 HP (instead of 1-2)         |
| Level 2: Everyone is healed by a maximum of 5 HP (instead of 2-4)         |
| Level 3: Everyone is healed by a maximum of 7 HP (instead of 3-6)         |
|                                                                           |
| At least this time it works in your favor.                                |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                          Horn of Gondor (Good)                            |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Boromir                                                      |
| What It Does: Foes receive moral penalty; allies on flank get defensive   |
|               bonus                                                       |
| XP Needed for each level: 50 XP (buy as item, used as skill)              |
|                                                                           |
| Cost to Use: 6 SP                                                         |
|                                                                           |
| Comments: This makes Boromir pretty cool. Giving his whole flank          |
| defensive bonus is very useful indeed. Plus a moral penalty for enemy     |
| units. Sweet.                                                             |
|                                                                           |
| Exact info: Allies receive +1 defensive bonus, enemy receives 50% morale  |
| penalty.                                                                  |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                             Inspire (Good)                                |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Aragorn, Gandalf, Theoden                                    |
| What It Does:                                                             |
| - +1 CP / level (max +2)                                                  |
| - At level 3, adds +1 CP to each flank                                    |
| XP Needed for each level: 25, 75, 125                                     |
|                                                                           |
| Cost to Use: 8 SP                                                         |
|                                                                           |
| Comments: One of the most useful skills in the game. Ever run out of CP?  |
| Just use Inspire to get +2 on one flank, and +1 on both the other ones    |
| (at level 3 only). No further explanation needed. Awesomeness.            |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                           Intimidate (Evil)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Mouth of Sauron, Gothmog                                     |
| What It Does:                                                             |
| - +1 CP / level (max +2)                                                  |
| - At level 3, adds +1 CP to each flank                                    |
| XP Needed for each level: 25, 75, 140                                     |
|                                                                           |
| Cost to Use: 10 SP                                                        |
|                                                                           |
| Comments: Same thing as Inspire. Except costs 15 XP more at level 3.      |
| However, definetely worth it. This thing is just as useful as Inspire and |
| if you don't know why, go read what I wrote for Inspire. For some reason  |
| though, level 3 costs 15 XP more, and the skill itself cost 2 SP more.    |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                         Invulnerability (Evil)                            |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Witch-king                                                   |
| What It Does:                                                             |
| - Hero can only be killed by heroes                                       |
| - Takes 15% less damage / level from all other units (see below)          |
| XP Needed for each level: 15, 50, 75                                      |
|                                                                           |
| Cost to Use: 6 SP                                                         |
|                                                                           |
| Comments: This is more of a desperation skill. If the Witch-king is       |
| getting beat up by those little units, pull this out and ensure you can't |
| be killed AND receive less damage. However, once more the game does       |
| something other than what it tells you:                                   |
|                                                                           |
| Level 1: 20% less damage (instead of 15%)                                 |
| Level 2: 40% less damage (instead of 30%)                                 |
| Level 3: 60% less damage (instead of 45%)                                 |
|                                                                           |
| So if you're using Witch-king this will works in your favor. If you're    |
| fighting against him... sorry. I know this skill has helped the           |
| Witch-king several times when I was playing against it. Quite annoying    |
| sometimes.                                                                |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                            Keen Eyes (Good)                               |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Elrond, Haldir                                               |
| What It Does: Hero gains Sharpshooter talent, flank receives +1 Range per |
|               level                                                       |
| XP Needed for each level: 25, 45, 60                                      |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: Neat skill. Turns your unit into Legolas (almost) for a turn.   |
| However, Faramir already has the Sharpshooter talent, so he just gets the |
| range bonus, which is still nice.                                         |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                          On Your Feet! (Evil)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Saruman, Ugluk                                               |
| What It Does: Allies on hero's flank are healed 1-2 HP / level            |
| XP Needed for each level: 15, 50, 85                                      |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: Almost the same thing as Hold Fast (see Hold Fast if you don't  |
| know why). Anything that heals units is good. Period. Notice that level 1 |
| is 5 XP more expensive than the Good version of this, but level 3 is      |
| 15 XP cheaper.                                                            |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                               Rage (Evil)                                 |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Saruman, Witch-king, Mouth of Sauron, Gorbag, Shagrat        |
| What It Does: Hero gets +1 bonus damage, +1 damage / level                |
| XP Needed for each level: 20, 60, 90                                      |
|                                                                           |
| Cost to Use: 6 SP                                                         |
|                                                                           |
| Comments: Almost the same thing as Arms Mastery. Except Evil gets +1 more |
| attack! Raising attack is always a good thing. Notice that this skill in  |
| Evil is a LOT more expensive than the Good version of it. 5 XP more for   |
| level 1, 10 XP more for level 2, and 15 XP more for level 3. Guess        |
| that's how much you gotta pay to get that extra attack point.             |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                             Stealth (Good)                                |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Isildur, Gandalf, Eowyn, Haldir, Merry, Pippin               |
| What It Does: Hero takes 33% less damage from missile attacks / level     |
| XP Needed for each level: 10, 60, 80                                      |
|                                                                           |
| Cost to Use: 5 SP                                                         |
|                                                                           |
| Comments: Very useful skill. This skill is also the reason a lot of       |
| people choose Gandalf, since it is glitched. See Glitches section for     |
| more info. Especially helpful in levels where you're up against Ballista  |
| who want to take out your main hero. At level 3, the enemy only does      |
| 1% damage, which is 0 most of the time.                                   |
|                                                                           |
| The game is rather unclear on how much less damage you take. The game     |
| code reveals the following:                                               |
|                                                                           |
| Level 1: +2 defensive bonus from ranged attacks                           |
| Level 2: +4 defensive bonus from ranged attacks                           |
| Level 3: -127. The code also has a note saying that -127 makes you        |
| invulnerable to ranged attacks. But there have been reports of people     |
| still taking damage from ranged attacks at level 3. Hmm.                  |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                       Strength of Mordor (Evil)                           |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Mouth of Sauron, Sharku                                      |
| What It Does: Any enemy the hero attacks falls back two spaces,           |
|               +1 / level                                                  |
| XP Needed for each level: 25, 35, 45                                      |
|                                                                           |
| Cost to Use: 4 SP                                                         |
|                                                                           |
| Comments: Pretty useful skill, especially for Sharku. If Sharku uses the  |
| hit-and-run attack method + this skill = advantage.  Once again the game  |
| is misleading:                                                            |
|                                                                           |
| Level 1: Fall back 2 spaces (instead of 3)                                |
| Level 2: Fall back 3 spaces (instead of 4)                                |
| Level 3: Fall back 4 spaces (instead of 5)                                |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                       Swarm of Crebain (Evil)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Saruman                                                      |
| What It Does: Summons swarm of crows for 1-4 damage / level, Range 7      |
| XP Needed for each level: 25, 50, 100                                     |
|                                                                           |
| Cost to Use: 9 SP                                                         |
|                                                                           |
| Comments: This is quite useful. If you're out of attacks, and that enemy  |
| only has a little bit of HP left, this might be exactly what you need.    |
| Damage is only done to one enemy you choose. The game is also slightly    |
| misleading here:                                                          |
|                                                                           |
| Level 1: 1-4 damage (this is correct)                                     |
| Level 2: 2-7 damage (should be 2-8)                                       |
| Level 3: 3-11 damage (should be 3-12)                                     |
|                                                                           |
| It's only off by 1 damage at level 2 and 3, so it's not too bad.          |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                           Sweep Attack (Good)                             |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Aragorn, Legolas                                             |
| What It Does: Hero gains one bonus attack / level on seperate foes        |
| XP Needed for each level: 25, 75, 125                                     |
|                                                                           |
| Cost to Use: 8 SP                                                         |
|                                                                           |
| Comments: Awesome skill and my favorite character has it. Legolas + Sweep |
| Attack + Elf Sharpshooter = Assassin. When at Level 3 the unit can attack |
| 4 (!) enemies in one turn. What's not to like about this? Aragorn         |
| definetely doesn't play this skill as well as Legolas.                    |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                            Take Cover (Evil)                              |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Grishnakh                                                    |
| What It Does: Hero's flank takes 25% less damage from missile attacks per |
|               level                                                       |
| XP Needed for each level: 10, 60, 80                                      |
|                                                                           |
| Cost to Use: 7 SP                                                         |
|                                                                           |
| Comments: Very good skill if you're using it, VERY annoying if used       |
| against you. It's pretty self-explanatory. 75% less damage (level 3) from |
| any ranged attack. No need to say why that's useful.                      |
|                                                                           |
| Note: The game code doesn't list percentages, but rather just says:       |
|                                                                           |
| Level 1: +1 defensive bonus                                               |
| Level 2: +2 defensive bonus                                               |
| Level 3: +3 defensive bonus                                               |
|                                                                           |
| So I'm not sure if it's really 25% / level since there's just values.     |
\_________________________________________________________________________/

 __________________________________________________________________________
/                                                                          \
|                             Terror (Evil)                                 |
|___________________________________________________________________________|
|                                                                           |
| Who Gets It: Witch-king                                                   |
| What It Does: Enemy units on hero's flank get -1 Move / level             |
| XP Needed for each level: 15, 50, 90                                      |
|                                                                           |
| Cost to Use: 9 SP                                                         |
|                                                                           |
| Comments: This might not be as useful as other skills because it only     |
| decreases moves, but it could still be useful in many situations. I know  |
| the Witch-king has used it against me and my units had 0 Move for that    |
| turn, which means my melee units couldn't attack unless there was someone |
| right next to them. Just one example where it could be useful.            |
\_________________________________________________________________________/



11) Items

=========
11.1 Upgrade Items
=========

--------------------------------------------------------
|   Anduril (Good)                                       |
|                                                        |
| Who Gets It: Aragorn                                   |
| What It Does: +1 Damage (Melee), +10% Rally            |
| Cost: 95 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Armor of Gondor (Good)                               |
|                                                        |
| Who Gets It: Faramir                                   |
| What It Does: +1 SP, +5 HP                             |
| Cost: 40 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Armor of Rohan (Good)                                |
|                                                        |
| Who Gets It: Eowyn                                     |
| What It Does: Defensive bonus (-1 Damage), +2 HP.      |
|               Grants Stealth skill (Lvl 2)             |
| Cost: 40 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Armor Spikes (Evil)                                  |
|                                                        |
| Who Gets It: Witch-king, Mouth of Sauron, Ugluk,       |
|              Gorbag, and Shagrat                       |
| What It Does: +1 Damage                                |
| Cost: 10 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Black Amulet (Evil)                                  |
|                                                        |
| Who Gets It: Saruman, Lurtz, Gothmog, Wormtongue       |
| What It Does: +3 SP                                    |
| Cost: 45 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Black Cleaver (Evil)                                 |
|                                                        |
| Who Gets It: Grishnakh                                 |
| What It Does: +2 Damage (Melee), +2 Damage on          |
|               Grishnakh's first attack                 |
| Cost: 30 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Brooch (Good)                                        |
|                                                        |
| Who Gets It: Aragorn, Gandalf, Eowyn, Faramir, Legolas |
| What It Does: +3 SP                                    |
| Cost: 40 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Elven Blade (Good)                                   |
|                                                        |
| Who Gets It: Elrond                                    |
| What It Does: +2 Damage (Melee)                        |
| Cost: 30 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Elven Cloak (Good)                                   |
|                                                        |
| Who Gets It: Elrond, Haldir                            |
| What It Does: -1 Damage                                |
| Cost: 45 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Elven Hood (Good)                                    |
|                                                        |
| Who Gets It: Haldir                                    |
| What It Does: +2 HP. Grants Stealth skill (Lvl 2)      |
| Cost: 20 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Galadrim Bow (Good)                                  |
|                                                        |
| Who Gets It: Legolas                                   |
| What It Does: +2 Range                                 |
| Cost: 35 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Glamdring (Good)                                     |
|                                                        |
| Who Gets It: Gandalf                                   |
| What It Does: +2 Damage (Melee), Negates Disorder      |
| Cost: 75 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Gloin's Axe (Good)                                   |
|                                                        |
| Who Gets It: Gimli                                     |
| What It Does: +2 Damage                                |
| Cost: 50 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Heavy Armor (Good/Evil)                              |
|                                                        |
| Who Gets It:                                           |
| - Good: Aragorn, Elrond, Theoden                       |
| - Evil: Witch-king, Mouth of Sauron, Lurtz             |
| What It Does: +4 HP                                    |
| Cost: 35 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Helm of the Rohirrim (Good)                          |
|                                                        |
| Who Gets It: Theoden                                   |
| What It Does: +1 Max CP, +10% Recovery                 |
| Cost: 55 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Horn of Gondor (Good)                                |
|                                                        |
| Who Gets It: Boromir                                   |
| What It Does: Used as skill. Foes receive morale       |
|               penalty; allies on flank receive         |
|               defensive bonus                          |
| Cost: 50 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Light Armor (Good/Evil)                              |
|                                                        |
| Who Gets It:                                           |
| - Good: Gandalf, Boromir, Eomer, Gimli, Legolas, Haldir|
| - Evil: Grishnakh, Ugluk, Gorbag, Sharku               |
| What It Does: +2 HP                                    |
| Cost: 15 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Morannon Blade (Evil)                                |
|                                                        |
| Who Gets It: Gothmog                                   |
| What It Does: +1 Damage, Shock                         |
| Cost: 20 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Mordor Cloak (Evil)                                  |
|                                                        |
| Who Gets It: Saruman, Grishnakh, Sharku, Wormtongue    |
| What It Does: Defensive Bonus (-1 Damage)              |
| Cost: 55 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Mordor Greathelm (Evil)                              |
|                                                        |
| Who Gets It: Ugluk                                     |
| What It Does: +3 HP                                    |
| Cost: 35 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Morgul Blade (Evil)                                  |
|                                                        |
| Who Gets It: Mouth of Sauron                           |
| What It Does: +3 Damage (Melee)                        |
| Cost: 95 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Morgul Mace (Evil)                                   |
|                                                        |
| Who Gets It: Witch-king                                |
| What It Does: +1 Damage (Melee), +15% Onslaught        |
| Cost: 80 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Orthanc Whip (Evil)                                  |
|                                                        |
| Who Gets It: Sharku                                    |
| What It Does: +1 Damage (Melee), Negates Disorder      |
| Cost: 25 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Palantir (Evil)                                      |
|                                                        |
| Who Gets It: Saruman                                   |
| What It Does: +1 Range, Leadership Bonus (+2 Max CP)   |
| Cost: 110 XP                                           |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Standard of Rohan (Good)                             |
|                                                        |
| Who Gets It: Eomer                                     |
| What It Does: +1 Max CP, +10% Onslaught                |
| Cost: 70 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Udun Sword (Evil)                                    |
|                                                        |
| Who Gets It: Gorbag                                    |
| What It Does: +1 Damage (Melee)                        |
| Cost: 15 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Ungol Greatsword (Evil)                              |
|                                                        |
| Who Gets It: Shagrat                                   |
| What It Does: +1 Damage (Melee), +10% Onslaught        |
| Cost: 30 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Uruk Great Bow (Evil)                                |
|                                                        |
| Who Gets It: Lurtz                                     |
| What It Does: +1 Range, +1 Damage at Range 1           |
| Cost: 55 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Vial of Poison (Evil)                                |
|                                                        |
| Who Gets It: Wormtongue                                |
| What It Does: +5 Damage on hero's first attack         |
| Cost: 25 XP                                            |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Whetstone (Good)                                     |
|                                                        |
| Who Gets It: Boromir, Eowyn, Eomer, Gimli              |
| What It Does: +1 Damage                                |
| Cost: 25 XP                                            |
|                                                        |
--------------------------------------------------------


=========
11.2 Consumable Items
=========

**********************************************************
*                                                        *
*                    ==== Good ====                      *
*                                                        *
**********************************************************

--------------------------------------------------------
|   Elven Phial                                          |
|                                                        |
| Who Gets It: Elrond, Eowyn, Faramir, Legolas, Haldir   |
| What It Does: Gives hero a defensive bonus for 1 turn  |
| Cost: 3 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Entwater                                             |
|                                                        |
| Who Gets It: Aragorn, Gandalf, Theoden, Boromir,       |
|              Faramir, Eomer, Gimli                     |
| What It Does: Gives hero +2 Attack bonus for one turn  |
| Cost: 4 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Galadrim Lock                                        |
|                                                        |
| Who Gets It: Elrond, Gimli, Haldir                     |
| What It Does: Gives hero +2 movement, can slip past    |
|               enemy units for one turn                 |
| Cost: 3 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Kingsfoil                                            |
|                                                        |
| Who Gets It: All Good Heroes                           |
| What It Does: Heals hero 3-6 HP                        |
| Cost: 3 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Lembas Bread                                         |
|                                                        |
| Who Gets It: Aragorn, Gandalf, Theoden, Boromir,       |
|              Eowyn, Eomer, Legolas                     |
| What It Does: Heals hero 5-10 HP                       |
| Cost: 5 XP                                             |
|                                                        |
--------------------------------------------------------


**********************************************************
*                                                        *
*                    ==== Evil ====                      *
*                                                        *
**********************************************************

--------------------------------------------------------
|   Berserker Root                                       |
|                                                        |
| Who Gets It: Witch-king, Mouth of Sauron, Lurtz,       |
|              Grishnakh (x2), Gothmog, Gorbag, Shagrat  |
| What It Does: Hero may attack 2 opponents on his turn  |
| Cost: 5 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Hand of Saruman                                      |
|                                                        |
| Who Gets It: Lurtz, Ugluk, Sharku, Wormtongue          |
| What It Does: Gives hero +1 attack for one turn        |
| Cost: 3 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Shelob Poison                                        |
|                                                        |
| Who Gets It: Witch-king, Gorbag, Wormtongue, Shagrat   |
| What It Does: Gives hero +2 attack for one turn        |
| Cost: 6 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Spoils of War                                        |
|                                                        |
| Who Gets It: Saruman (x2), Mouth of Sauron, Ugluk,     |
|              Gothmog, Sharku                           |
| What It Does: Gives hero's flank +1 CP                 |
| Cost: 7 XP                                             |
|                                                        |
--------------------------------------------------------

--------------------------------------------------------
|   Troll Meat                                           |
|                                                        |
| Who Gets It: All Evil Heroes                           |
| What It Does: Restores 3-6 HP                          |
| Cost: 4 XP                                             |
|                                                        |
--------------------------------------------------------



12) Other Units

Here's the format for the units:

                          ________________________
                         /                        \
                        |          Name            |
                        |__________________________|
                        |                          |
                        | HP:                      |
                        |                          |
                        | Move:                    |
                        | Attack:                  |
                        | Range:                   |
                        |                          |
                        | Morale:                  |
                        | Talent:                  |
                        |                          |
                        | XP Given:                |
                        |__________________________|


HP: Hit Points (Health)

Move: How many squares (in any direction) a unit can move
Attack: The unit's base attack value
Range: How far a unit can shoot. 1 Range = 1 Square

Morale: The unit's morale. Lower morale means unit will run away more often.
The number in ( ) is the numerical value used by the game (see Section 5.3)
Talent: Unit's talent. See section 8) Talents for a complete list of talents.

XP Given: How many XP this unit gives when you defeat it.



==================================
12.1) Good Units
==================================


 _________________________ _________________________ ________________________
/                         |                         |                        \
|     Army of the Dead     |        Ballista         |           Ent           |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 9                    | HP: 12                  | HP: 27                  |
|                          |                         |                         |
| Move: 5                  | Move: 0                 | Move: 2                 |
| Attack: 8                | Attack: 11              | Attack: 10              |
| Range: 1                 | Range: 13               | Range: 6                |
|                          |                         |                         |
| Morale: Fearless (0)     | Morale: Fearless (0)    | Morale: Brave (2)       |
| Talent: None             | Talent: Inaccurate      | Talent: Regeneration    |
|                          |                         |                         |
| XP Given: 2              | XP Given: 4             | XP Given: 4             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|     Gondor Soldiers      |    Gondorian Rangers    |    High Elf Swordman    |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 11                   | HP: 8                   | HP: 10                  |
|                          |                         |                         |
| Move: 3                  | Move: 4                 | Move: 3                 |
| Attack: 4                | Attack: 3               | Attack: 8               |
| Range: 1                 | Range: 5                | Range: 1                |
|                          |                         |                         |
| Morale: Green (5)        | Morale: Average (4)     | Morale: Fearless (0)    |
| Talent: None             | Talent: Sharpshooter    | Talent: None            |
|                          |                         |                         |
| XP Given: 2              | XP Given: 2             | XP Given: 3             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|    Knight of Gondor      |         Peasant         |      Rohan Rider        |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 26                   | HP: 6                   | HP: 24                  |
|                          |                         |                         |
| Move: 3                  | Move: 3                 | Move: 3                 |
| Attack: 7                | Attack: 3               | Attack: 6               |
| Range: 1                 | Range: 1                | Range: 1                |
|                          |                         |                         |
| Morale: Brave (2)        | Morale: Cowardly (8)    | Morale: Brave (1)       |
| Talent: Shock, Dbl. Move | Talent: None            | Talent: Shock, Dbl. Mv. |
|                          |                         |                         |
| XP Given: 3              | XP Given: 1             | XP Given: 3             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|      Rohan Warrior       |     Standard Bearer*    |       Trebuchet         |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 8                    | HP: 10                  | HP: 12                  |
|                          |                         |                         |
| Move: 3                  | Move: 4                 | Move: 0                 |
| Attack: 4                | Attack: 4               | Attack: 10              |
| Range: 4                 | Range: 2                | Range: 16               |
|                          |                         |                         |
| Morale: Green (5)        | Morale: Green (5)       | Morale: Fearless (0)    |
| Talent: None             | Talent: None            | Talent: Inaccurate      |
|                          |                         |                         |
| XP Given: 2              | XP Given: 2             | XP Given: 4             |
|__________________________|_________________________|________________________/
|                          |                         |
|     Wood Elf Archer      |        Woodsmen         | *: Standard Bearer
|__________________________|_________________________| always gives 1 CP each
|                          |                         | turn. There was no room
| HP: 10                   | HP: 12                  | to put it so I'll add
|                          |                         | it here.
| Move: 3                  | Move: 2                 |
| Attack: 5                | Attack: 4               |
| Range: 6                 | Range: 3                |
|                          |                         |
| Morale: Average (4)      | Morale: Average (3)     |
| Talent: Elf Archery      | Talent: None            |
|                          |                         |
| XP Given: 2              | XP Given: 2             |
\_________________________|________________________/



==================================
12.2) Evil Units
==================================


 _________________________ _________________________ ________________________
/                         |                         |                        \
|         Catapult         |       Cave Troll        |      Dark Riders        |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 18                   | HP: 28                  | HP: 24                  |
|                          |                         |                         |
| Move: 0                  | Move: 3                 | Move: 3                 |
| Attack: 12               | Attack: 10              | Attack: 7               |
| Range: 16                | Range: 1                | Range: 1                |
|                          |                         |                         |
| Morale: Fearless (0)     | Morale: Average (3)     | Morale: Fearless (0)    |
| Talent: Inaccurate       | Talent: None            | Talent: Shock, Dbl. Mv. |
|                          |                         |                         |
| XP Given: 4              | XP Given: 4             | XP Given: 3             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|       Dunlending         |        Easterling       |         Goblins         |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 8                    | HP: 10                  | HP: 5                   |
|                          |                         |                         |
| Move: 3                  | Move: 3                 | Move: 4                 |
| Attack: 3                | Attack: 7               | Attack: 3               |
| Range: 1                 | Range: 1                | Range: 3                |
|                          |                         |                         |
| Morale: Green (5)        | Morale: Brave (1)       | Morale: Cowardly (7)    |
| Talent: None             | Talent: None            | Talent: None            |
|                          |                         |                         |
| XP Given: 1              | XP Given: 2             | XP Given: 1             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|        Haradrims         |      Morannon Orcs      |      Mordor Troll       |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 9                    | HP: 9                   | HP: 36                  |
|                          |                         |                         |
| Move: 3                  | Move: 3                 | Move: 3                 |
| Attack: 3                | Attack: 4               | Attack: 12              |
| Range: 5                 | Range: 4                | Range: 1                |
|                          |                         |                         |
| Morale: Average (3)      | Morale: Green (5)       | Morale: Brave (2)       |
| Talent: Sharpshooter     | Talent: None            | Talent: Shock           |
|                          |                         |                         |
| XP Given: 2              | XP Given: 2             | XP Given: 5             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|     Mordor Uruk-hai      |         Mumakil         |        Orc Brute        |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 11                   | HP: 45                  | HP: 12                  |
|                          |                         |                         |
| Move: 3                  | Move: 3                 | Move: 3                 |
| Attack: 7                | Attack: 12              | Attack: 5               |
| Range: 1                 | Range: 1                | Range: 1                |
|                          |                         |                         |
| Morale: Brave (2)        | Morale: Brave (2)       | Morale: Average (4)     |
| Talent: None             | Talent: Trample         | Talent: None            |
|                          |                         |                         |
| XP Given: 2              | XP Given: 5             | XP Given: 2             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|       Ringwraith         |        Uruk-hai         |    Uruk-hai Berserker   |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 18                   | HP: 12                  | HP: 6                   |
|                          |                         |                         |
| Move: 2                  | Move: 3                 | Move: 4                 |
| Attack: 6                | Attack: 6               | Attack: 10              |
| Range: 1                 | Range: 5                | Range: 1                |
|                          |                         |                         |
| Morale: Fearless (0)     | Morale: Average (3)     | Morale: Fearless (0)    |
| Talent: Shock            | Talent: None            | Talent: None            |
|                          |                         |                         |
| XP Given: 2              | XP Given: 2             | XP Given: 2             |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
|   Uruk-hai Flagbearer*   |     Uruk-hai Pikemen    |      Uruk Ballista      |
|__________________________|_________________________|_________________________|
|                          |                         |                         |
| HP: 14                   | HP: 12                  | HP: 18                  |
|                          |                         |                         |
| Move: 3                  | Move: 3                 | Move: 0                 |
| Attack: 4                | Attack: 6               | Attack: 12              |
| Range: 2                 | Range: 2                | Range: 12               |
|                          |                         |                         |
| Morale: Green (5)        | Morale: Brave (1)       | Morale: Fearless (0)    |
| Talent: None             | Talent: None            | Talent: Inaccurate      |
|                          |                         |                         |
| XP Given: 2              | XP Given: 2             | XP Given: 4             |
|__________________________|_________________________|________________________/
|                          |
|       Warg Rider         |
|__________________________|
|                          |
| HP: 19                   |
|                          |
| Move: 3                  |
| Attack: 5                |
| Range: 4                 |
|                          |
| Morale: Green (5)        |
| Talent: Shock, Dbl. Move |
|                          |
| XP Given: 3              |
\________________________/


*: Again, the Uruk-hai Flagbearer (or Standard Bearer) gives 1 CP every
turn. Didn't have any room to put it so I'm putting it here.



13) Spirit Points

============
13.1 Basics
============

Once you become more experienced in this game you may wonder: How many
Spirit Points (SP) does each skill cost, and how does the game calculate them?

Well, I have now figured out how the game calculates this. Thx to Exodiver who
gave me the little bit of info I needed to figure this out.

Let's start out with the basics. In the bottom left hand corner you've surely
noticed the square. This square tells you a lot of info. It tells you who the
"leader" on that current flank is (with a picture of his/her face). It tells
you how many Command Points (CPs) you have left. It also tells you how many
SP you have in the blue bar that goes up by each turn. But by how much?

Let's first figure out how many SP you get each turn. Just follow my simple
calculations:

1. Add up all the SP from every hero (only on your side) in the level
- I'll use the example from Attack on Fangorn, since there's only your main
  hero and one other hero
   - My Elrond has 12 SP and Legolas also has 12 SP
    (This number can be found by looking at "Units" in the Start Menu while
     playing a level)
   12 + 12 = 24

2. Multiply that number by 20% (or 0.2)
 - 24 x 0.2 = 4.8

3. Round the answer down (told you it was hard)
 - 4.8 rounded down = 4

Voila. In Attack on Fangorn, using Elrond and Legolas I'd get 4 SP each turn.

Now to figure out how much SP the bar can hold, go back to step 1 and get the
answer for that. In this case, 24. You can usually fill up the entire bar in
about 6 turns, this is not always the case however. It works in this case
becausee 6 turns x 4 (SP/turn) = 24, which happens to be the max. Now look
at this example:

Using a maxed out Gandalf in Darnkess upon Bree (so he's the only hero).

1. He gets 13 SP

2. 13 x 0.2 = 2.6

3. Rounded down that's 2

In this example it would take Gandalf 7 turns to get his max SP of 13,
because 6 x 2 = 12, and on the 7th turn he would just gain 1 SP for a total
of 13, instead of gaining 2 SP like usual. Keep an eye out for this when
calculating this.

Now, let's go back to the Attack on Fangorn example. We know every turn I
get 4 SP. Let's see how I can use this info to further plan my strategies.

Looking at the SP list, you know how much each skill costs. Let's look at
Elrond:

Hold Fast!       = 7  SP
Defensive Stance = 4  SP
Keen Eyes        = 7  SP
Elven Duress     = 12 SP

We see that Defensive Stance only needs 4 SP, so if we wanted too, we could use
Defensive Stance after 1 turn. But since I'm not being attacked after 1 turn,
I won't need to use that. So I'd rather save up on SPs. Now, after 2 turns I
have 8 SP. If my units were damaged or hurt in anyway, I could use Hold Fast!
now, or I could use Keen Eyes to snipe off some enemies. OR, I could do 1 of 2
other things:

1. Save up one more turn to then have 12 SP, and be able to use Elven Duress.

2. Take a look at my other hero's skills and how much they cost.

Legolas
Sweep Attack = 8 SP

Well, you just happen to have 8 SP. So you can now attack up to 4 enemies (if
Sweep Attack is on level 3) with Legolas if you want.

If you used Hold Fast! or Keen Eyes, you'll be down to 1 SP. If you used either
of the other scenarios you'll be down to 0.

Example End.

Now you should understand how the game calculates SP and be able to predict
when you'll be able to use your skills using the SP list.

Important Note: Don't ever look at the SP bar and try to guess how many SPs you
might have. The game can't seem to draw an accurate bar some of the times. You
may notice that sometimes you use a skill that only takes 4 SP and the bar
doesn't change at all. This is just a drawing bug. Your SP were still used,
just for some reason the game didn't update the bar. Also a consistent thing
I could find (where the bar messes up that is) is if you have, say, 8 SP, and
you use Inspire (costs 8 SP). Before you use Inspire, note how the game always
shows you how much of the bar is used up. Well if you use a skill where the
entire bar is used up, the game ALWAYS seems to tell you that you use the whole
bar except for a little bit. Then when you use the skill, the entire bar
disappears. This is part of the glitch I'm guessing. Hope that wasn't confusing.

Another Note: SP Cost is not affected by any difficulty, nor by Sauron Mode
being on or not. I've tested all scenarios myself.

============
13.2 SP List
============

Note: This list is original and was compiled by myself during hours of
research and testing. As of this date (11/5/06) there is no list anywhere on
the entire internet that reveals the same data. Once again, you may use this
list, but please give me credit.

==== Good ====

----------------------------
Isildur

Arms Master      = 4 SP
Stealth          = 5 SP
Sweep Attack     = 8 SP
Defensive Stance = 4 SP
----------------------------
Aragorn

Sweep Attack      = 8 SP
Arms Mastery      = 4 SP
Inspire           = 8 SP
Curse of the Dead = 7 SP
----------------------------
Gandalf

Evasion        = 4 SP
Inspire        = 8 SP
Stealth        = 5 SP
Blinding Light = 8 SP
----------------------------
Elrond

Hold Fast!       = 7  SP
Defensive Stance = 4  SP
Keen Eyes        = 7  SP
Elven Duress     = 12 SP
----------------------------
Theoden

Inspire = 8 SP
----------------------------
Boromir

Defensive Stance = 4 SP
Horn of Gondor   = 6 SP
----------------------------
Eowyn

Hold Fast! = 7 SP
Stealth    = 5 SP
----------------------------
Faramir

Evasion = 4 SP
----------------------------
Eomer

Arms Mystery = 4 SP
----------------------------
Gimli

Arms Mystery = 4 SP
----------------------------
Legolas

Sweep Attack = 8 SP
----------------------------
Haldir

Keen Eyes = 7 SP
Stealth = 5 SP
----------------------------
Merry/Pippin

Evasion = 4 SP
Stealth = 5 SP
----------------------------
Theodred (Special)

Hold Fast! = 7 SP
----------------------------
Treebeard (Special)

Keen Eyes = 7 SP
Defensive Stance = 4 SP
----------------------------
Captain (Special)

No skills
----------------------------


==== Evil ====

----------------------------
Sauron

Intimidate         = 10 SP
Strength of Mordor = 4  SP
Flurry             = 8  SP
Invulnerability    = 6  SP
----------------------------
Saruman

On Your Feet!    = 7 SP
Rage             = 6 SP
Curse of Orthanc = 9 SP
Swarm of Crebain = 9 SP
----------------------------
Witch-king

Terror          = 9 SP
Flurry          = 8 SP
Rage            = 6 SP
Invulnerability = 6 SP
----------------------------
Mouth of Sauron

Strength of Mordor = 4  SP
Rage               = 6  SP
Intimidate         = 10 SP
Eye of Sauron      = 7  SP
----------------------------
Grishnakh

Take Cover! = 7 SP
----------------------------
Lurtz

Flurry = 8 SP
----------------------------
Ugluk

On Your Feet! = 7 SP
----------------------------
Gothmog

Intimidate = 10 SP
----------------------------
Gorbag
Rage = 6 SP
----------------------------
Sharku

Strength of Mordor = 4 SP
----------------------------
Wormtongue

Curse of Orthanc = 9 SP
----------------------------
Shagrat

Rage = 6 SP
----------------------------
Orc Chief (Special)

Take Cover! = 7 SP
Rage = 6 SP
----------------------------
Orc Captain (Special)

On Your Feet! = 7 SP
Strength of Mordor = 4 SP
----------------------------
Uruk-hai Lieutenant (Special)

Rage! = 6 SP
On Your Feet! = 7 SP
----------------------------
Uruk-hai Captain (Special)

Flurry = 8 SP
Terror = 9 SP
----------------------------
Chieftain (Special)

Flurry = 8 SP
Curse of Orthanc = 9 SP
----------------------------


14) Unlockables

===============
14.1 Characters
===============

- Haldir   | Finish the Game on Hard with Good
- Shagrat  | Finish the Game on Hard with Evil

===============
14.2 Levels
===============

- Gap of Rohan      | Finish the Game
- Balin's Tomb      | Finish the Game with Good
- Last Alliance     | Finish the Game with Evil
- Sauron Comes      | Finish the Game with Sauron Mode on
- The Board is Set  | Finish the Game on Grueling
- Rohan Outpost     | Link with another GBA

===============
14.3 Game Options
===============

- Skip Combat Option: Allows you to hit A to skip the fighting animations
- How to Unlock: Finish the Game

15) Glitches

===============
Gandalf (Stealth Glitch)
Found by: Unknown
===============

This is the infamous Gandalf glitch. Stealth gives you 33% less damage from
missile attacks / level. So at level 3 Gandalf only receives 1% damage from
missile attacks. Now here's the glitch:

When using Stealth (preferrably at level 3), the enemy always tries to attack
Gandalf. But Gandalf only receives 1% damage, which is always 0. Therefore,
Gandalf gets no damage done, the enemy wastes all his turns trying to attack
him, and you basically get a free turn everytime you do this.

A lot of people beat "The Black Gate Opens" using this strategy on
Hard & Grueling difficulties, since it is so hard to beat that level on those
difficulties to unlock the Characters & Levels.

===============
Black Amulet Glitch
Found by: Me
===============

This applies to all evil secondary heroes (read secondary, not primary
[as in, not Saruman]) who have the Black Amulet as one of their Upgrade Items.

The game description of the Black Amulet says +3 Spirit Points. However, once
you obtain the Amulet for 45 XP, go to the screen where you select which
secondary heroes you want to use for any level. Here, take a look at the same
hero's stats (with Select) which you obtained the Black Amulet. You will notice
that this screen says your hero received the normal +3 SP, but it also gave you
+3 Move!

Once you enter the level however and THEN look at the hero's stats, the move
returned to normal. It just seems to be a glitch in the hero select screen.

===============
Brooch Glitch
Found by: Me / Exodiver
===============

This glitch is the same as the Black Amulet Glitch, except for the Light units.
Exodiver pointed out that the Light units also have the same glitch. Thx.

Brooch adds +3 SP to every character that has it, but like the Black Amulet, it
also adds +3 movement to their move in the screen where you select secondary
for Good. This applies to the following units:

Aragorn, Gandalf, Eowyn, Faramir, Legolas

Note: Faramir is effected by this even more than the other units. His item
Armor of Gondor gives Faramir +1 SP, and +5 HP. Like Black Amulet and Brooch,
which also give SP, Faramir gets +1 more Move in the screen mentioned above
because of Armor of Gondor. The screen will say he has 7 Move, when in reality
he only has 3.

===============
More Display glitches
Found by: Me
===============

1. In the screen where you select secondary heroes, it says at the bottom
when selecting Shagrat, that he gives 0-3 CPs. Pushing select however, shows
the correct info: He gives 1-3 CPs

I'm sure there's more. If you've found one, send it to me and you'll receive
proper credit.

===============
Shagrat (Ungol Greatsword)
Found by: MarianasTrench
===============

After buying the upgrade items Ungol Greatsword and Armor Spikes, Shagrat's
attack should be 9. But it's only 8, no matter where you look. My best
guess (though untested) would be that Ungol Greatsword is bugged, causing
Shagrat to not receive the Damage upgrade. We know the Armor Spikes upgrade
works because other units have it and received the Attack bonus. However,
Shagrat is the only hero that has access to Ungol Greatsword.


===============
Forth Eorlingas (Walk on Walls) Glitch
Found by: MarianasTrench
===============

This glitch is actually quite neat and works best when using Legolas. Play the
Forth Eorlingas level with Good. Put Legolas in one of the two hero spots on
the right flank. Take note of the Uruk-hai standing directly below the top
hero on the right flank (there's a Rohan Rider under this Uruk-hai, with the
other hero standing to the left of that Rider). Kill this same Uruk-hai with
any unit. How and when doesn't matter. Once that unit is killed, select Legolas
(or push L while on Legolas to see his movement range) to notice that Legolas
can walk onto squares that are usually unaccessible: He can actually walk on
the walls of Forth Eorlingas!

Move him onto the wall to find out you can move wherever you want now in the
top half of the level. The reason why this works best with Legolas is because
he has decent Move (4) and has awesome Range (9 when maxed out). This allows
him to stand far back and snipe off Ballistas or heroes, without having to
worry about taking any damage. Note that if you get to close to the enemies
(especially the Ballista) they can attack you. It's funny how the Ballista
can shoot backwards when doing this.




16) FAQ

===========================================================================
Question: What is this game?

Answer: This is a turn-based strategy game, based off the Lord of the Rings
trilogy. If you like strategy games and LotR, you'll love this game.
===========================================================================
Question: How long is this game?

Answer: This game has 3 "Chapters" (for each movie).

Fellowship of the Ring: 8 Levels (+1 Bonus level)
The Two Towers: 10 Levels (+2 Bonus levels)
The Return of the King: 8 Levels (+3 Bonus levels)

For a total of 32 levels. It's safe to say this game will keep you busy
for a while.
===========================================================================
Question: How do I unlock the bonus levels?

Answer: Section 14.
===========================================================================
Question: Which is the best hero to choose at the beginning?

Answer: I've included an analysis for every hero of the game. Go read
that and choose your own favorite. There is no "best".
===========================================================================
Question: What is Sauron Mode?

Answer: Sauron Mode is the same as normal gameplay, except when one of
your heroes die, they PERMANENTLY stay dead. This makes it a lot harder
to finish the game. If you do, however, you unlock a bonus level. Nothing
else though.
===========================================================================
Question: What's the differences between then difficulty levels?

Answer: The only difference is that all enemy units have increased stats.
That means, more HP, Attack, etc. so it'll be harder to beat each level.
===========================================================================
Question: How am I supposed to beat the whole game on Grueling?!?!?!?!

Answer: You don't have to to unlock the secret level. You can just play
on Normal difficulty, and once you get to The Black Gate Opens, exit
the game, change the difficulty to Grueling, and beat the level. It will
still unlock The Board is Set. Same goes for hard difficulty settings.
===========================================================================
Question: Can I submit my own level strategies to you?

Answer: Sure, if you have found another strategy besides mine to beat the
level, feel free. If it's good I'll probably add it in here and give you
credit.
===========================================================================
Question: Do you have any h4xx0r c0des?

Answer: No, stop cheating. This game is fun enough to beat it without
cheats.
===========================================================================
Question: I'd like to see __________ in your FAQ...

Answer: Hit me up with an e-mail, and if I think it would fit in here I'll
add it.
===========================================================================


17) Conclusion

Thanks to:

- New Line Cinema & EA Games: For making this great game

- J.R.R. Tolkien: For writing the books that started it all.

- CJay: For making GameFAQs of course

- LotR: TTA GameFAQs message board: Giving me the idea to make this

- You: For reading this

- Exodiver: Giving me the little bit of info I needed to figure out how the
game handles Spirit Points (SP)

- MarianasTrench: Showing me the trick for Pelennor Fields. Also found several
other glitches.

- Mithrandir1024: Telling me how heroes are ranked when there's several
on the same flank.

- J.C. Connors (Game Producer): For providing me tons of info about the game
that would've been inaccessible otherwise. Thx for producing this great game.