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Tales of the World: Narikiri Dungeon 2 (GBA)
Costume/Skill FAQ version 0.7
by a000a ([email protected])

History:

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v. 0.6: First version submitted. All basics included. Finished descriptions up
       to no.063.
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v. 0.7: Changed the names according to Kajitanis newest patch. Added / changed
       some stuff here and there.
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Table of Contents:

I.   Introduction
II.  Information and Notes
III. In-Battle Controlls
IV.  Costume List
V.   Extra Stuff
VI.  Credits


---------------
I.Introduction
---------------

Welcome to my Narikiri Dungeon 2 Costume/Skill FAQ. It is my first FAQ and
english is not my native language, so please bear with me. In this FAQ I'll try
to cover all 200 costumes, as well as their skills and battle abilities. If you
have any comments or suggestions about this FAQ, contact me on the gamefaqs.com
narikiri dungeon 2 message board, as I only rarely check my mails.

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II.Information and Notes
-------------------------

Important note first. This FAQ is based on Kajitani Eizan's translation
patch because I can't read japanese, so it's possible that some names may
not match your expectations (although I'm pretty confident that Kajitanis
translation is accurate).

The skill and move descriptions were made using the manual battle settings,
so if you use the semi (or auto) settings, they most likely will not fit.
(You can change the settings by going into the menu (press select) and choose
the second option from the bottom and then the fourth from top. Pick the left
one and you're in manual mode).

Also the opinion on the costumes is my personal impression, which means I'm
not necessarly correct about them. If you prefer a costume which I described
as not very usefull, feel free to ignore my opinion, as it is a matter of
personal taste.

Elemental versions of costumes are like a double edged sword. On the one hand
you gain better defense against the element, on the other it makes your
attacks elemental based and an enemy who uses fire most likely will be not
affected through it. That means, that using them for defense will not help
you much because your attack power is also reduced (the defense against the
element is about 80% of your original attack/defense, which means you will
only take (or inflikt) about 1/5 of the damage compared to a non- or an
other-elemental costume).
However I still recomend using them instead of the neutral version for 3
reasons. First, the damage bonus; if you fight an enemy weak to your element,
you will do 200% damage on him. Second, you will get aditional spells and skills
(thats not absolute true, Archers f.e. don't get any spells). And the third
reason is the aditional stats bonus. Well, you can't really call it aditional
for the fire/water/wind/earth elements, because most likely wisdom will go up
but another status will go down.
Lets take the Fighter costume for example. The neutral version gets 60 HP, 6 TP
and alltogether 28 status points. The fire/water/wind/earth versions will get
the same (wisdom goes up, but agility goes down). However, the thunder/light/
darkness/origin versions will get 60 HP, 6 TP and a total of 32 status points
(wisdom increased even more and so did defense). In most cases you can divide
the elemental costumes into 3 levels:

Lv.1: No Element - basic skills
Lv.2: Fire/Wind/Water/Earth - less HP, but more TP and wisdom
                             learns spells and has one aditional skill
Lv.3: Thunder/Light/Darkness/Origin - even more TP and wisdom
                              stronger(?) spells and 2 aditional skills

This does not always apply (Archers won't learn spells, Mages will concentrate
on one element, Ninjas always have only 6 skills, and so on) but it's basically
how it works.

For the costume creation, I only wrote down the most obvious possibility,
because basically you can change any costume into any other (the exceptions
are elemental versions and Cameo costumes). For example:

Narikirishi     + Steel Sword = Swordsman
Swordsman       + Red Stone   = Fire Swordsman
Fervent Fighter + Steel Sword = Fire Swordsman (not Swordsman)

This does not apply to Cameo costumes:
Dymlos          + Steel Sword = Swordsman (not Fire Swordsman)

Also note that for Cameo costumes you will need a specific costume.
If you want more detailed information on which costumes can be used to create
Cameo costumes, refer to Arcors Costume Translations FAQ.

The damage descriptions were done on enemies which were neither strong nor
weak against the element of the skill, by comparing them to the damage done by
a normal attack. I haven't found a way to compare magic damage, because there's
no basic attack which uses the wisdom value, so my damage description on spells
is a bit vague.

I divided the skills into different types, so you can get an idea what they do:

------------------------------------------------------------------------------
Attack Spell: Casts elemental magic to damage the enemies, based on wisdom
             (casting time difers, depending on the power of the spell/
              battle is stoped during most of the spells).

Support Spell: Casts a spell to cure you or to aid you in battle (casting time
              depends on the spell/battle is stoped during some of them).

Attack Skill: Performs a single or a combination of attacks based on your
             strength and has no casting time (has sometimes elemental
             properties; note, that on elemental costumes a neutral skill will
             also receive the element of that costume).

Support Skill: Heals you or aids you in battle without casting time.

Passive Skill: In effect all the time, or automaticly trigered when neccessary.

Non-battle Skill: A skill that can only be used outside battles.

Ougi: Basicly an attack skill, but the screen turns black and the
     character is surounded by a white circle
     (during most ougis the battle is stoped).

Hi-Ougi: Only Cless, Stahn and Rid have them. To be able to execute
        them, you must meet these requirements:
         1. have enough TP (same for all other skills ^_^)
         2. your HP must be in the critical zone (red)
         3. the most annoying an confusing requirement; you must loose
            a fix amount of HP during ONE battle before using them
            (it's about 75% of your max HP)
        After using them your HP will drop to 1.
------------------------------------------------------------------------------

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III.In-Battle Contolls
-----------------------

A      - Attack
B      - Use Skills
L      - Defend
R      - Select Target
up     - Jump
down   - nothing
left   - Move Left
right  - Move Right
Start  - Pauses Battle
Select - Opens Command Menu (Skills, Strategy, Items, Formation)

Run: Push left or right twice. To stop, push the opposite direction.

* The Witch and Arche costumes can fly, but controlls remain the same. Push up
 or down to change your height (note, that you can not dash up or down).


----------------
IV.Costume List
----------------

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INDEX

001-Narikirishi               071-Bishop                      141-Doctor
002-Narikirishi               072-Bishop                      142-Nurse
003-Swordsman                 073-Ninja                       143-Musician
004-Swordsman                 074-Ninja                       144-Musician
005-Fire Swordsman            075-Fire Ninja                  145-Scholar
006-Fire Swordsman            076-Fire Ninja                  146-Scholar
007-Gale Swordsman            077-Tempest                     147-Volcanist
008-Gale Swordsman            078-Whirlwind                   148-Volcanist
009-Hail Swordsman            079-Mist                        149-Meteorologist
010-Hail Swordsman            080-Tsunade                     150-Meteorologist
011-Berserker                 081-E.Spider                    151-Oceanologist
012-Amazoness                 082-E.Spider                    152-Oceanologist
013-Thunder Swordsman         083-Jiraiya                     153-Geologist
014-Thunder Swordsman         084-Kunoichi                    154-Geologist
015-Holy Swordsman            085-Evil Seal                   155-Inventor
016-Holy Swordsman            086-Evil Seal                   156-Inventor
017-Demon Swordsman           087-Shadow                      157-Theologist
018-Demon Swordsman           088-Shadow                      158-Theologist
019-Master Fencer             089-Ninja Boss                  159-Astronomist
020-Master Fencer             090-Ninja Boss                  160-Astronomist
021-Fighter                   091-Wizard                      161-Physicist
022-Fighter                   092-Witch                       162-Physicist
023-Fervent Fighter           093-Flare Mage                  163-Katz
024-Fervent Fighter           094-Flare Mage                  164-Katz
025-Gale Fighter              095-Wind Mage                   165-Magician
026-Gale Fighter              096-Wind Mage                   166-Trickster
027-Snow Fighter              097-Aqua Mage                   167-Illusionist
028-Snow Fighter              098-Aqua Mage                   168-Conjurer
029-Rock Fighter              099-Earth Mage                  169-Juggler
030-Rock Fighter              100-Earth Mage                  170-Model
031-Thunder Fighter           101-Thunder Mage                171-Cless
032-Thunder Fighter           102-Thunder Mage                172-Chester
033-Monk                      103-Enchanter                   173-Mint
034-Monk                      104-Enchantress                 174-Klarth
035-Champion                  105-Necromancer                 175-Arche


036-Champion                  106-Necromancer                 176-Suzu
037-Iron Fist                 107-Wizard Lord                 177-Stahn
038-Iron Fist                 108-Witch Lord                  178-Rutee
039-Archer                    109-Thief                       179-Leon
040-Archer                    110-Thief                       180-Philia
041-Shooter                   111-Spy                         181-Woodrow
042-Shooter                   112-Spy                         182-Chelsea
043-Snow Archer               113-Pirate                      183-Mary
044-Snow Archer               114-Pirate                      184-Kongman
045-Hunter                    115-Bandit                      185-Johnny
046-Huntress                  116-Bandit                      186-Rid
047-Thunder Archer            117-Phantom Thief               187-Farah
048-Thunder Archer            118-Phantom Thief               188-Keel
049-Shourikou                 119-Assassin                    189-Meredy
050-Artemis                   120-Assassin                    190-Fog
051-Sniper                    121-Treasure Hunter             191-Chat
052-Sniper                    122-Treasure Hunter             192-Race
053-Power Archer              123-Merchant                    193-Ami
054-Power Archer              124-Merchant                    194-Mirald
055-Cleric                    125-Gambler                     195-Lilith
056-Cleric                    126-Dancer                      196-Dymlos
057-Shaman                    127-Fire Dancer                 197-Dhaos
058-Shaman                    128-Travelling Performer        198-Celsius
059-Pilgrim                   129-Water Ballerina             199-Valkyrie
060-Pilgrim                   130-Tap Dancer                  200-Driller
061-Priest                    131-Maiden
062-Priestess                 132-Idol
063-Druid                     133-Shadow Dancer
064-Druid                     134-Temple Dancer
065-Mystic                    135-Wonder Chef
066-Mystic                    136-Wonder Chef
067-Prophet                   137-Gourmand
068-Prophet                   138-Gourmand
069-Vile Monk                 139-Carouser
070-Vile Monk                 140-Carouser

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001-Narikirishi   (Frio)

   Costume needed: Any male costume
   Item needed:    Fashion Mag

   HP:            60    Defense:        6
   TP:             6    Wisdom:         4
   Attack:         6    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Punch

This is the costume you start out with, and most likely the worst costume in
the game. It doesn't gain any skills (why the hell is there even a TP gain ?),
it has no combo ability and the stats gain isn't impressive either. My advice,
as soon as you can contoll your characters, change costumes and never use this
one again (unless you want a real chalenge).

SKILLS:

NONE

------------------------------------------------------------------------------

002-Narikirishi   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Fashion Mag

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Shy Push

This is the costume you start out with, and most likely the worst costume in
the game. It doesn't gain any skills (why the hell is there even a TP gain ?),
it has no combo ability and the stats gain isn't impressive either. In my
opinion Kyaros version is even a bit worse, because her attack has a delay
during the start up. Stay away from this one.

SKILLS:

NONE

------------------------------------------------------------------------------

003-Swordsman   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Steel Sword

   HP:            70    Defense:        8
   TP:             4    Wisdom:         4
   Attack:        10    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

Most likely one of the first costumes you get (or at least an elemental
version of it) and one of the best ones. It gets a good amount of HP and also
good attack and defense, the only downside is its agilty as you won't realy
need the wisdom. It has a lot of attack variations and gets good moves to
cause damage and to do some combos. Ther's almost no difference between
Frios and Kyaros version.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  -
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    5
TP Cost:  11
Element:  -
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    8
TP Cost:  12
Element:  -
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Shinkuuhazan
Type:     Attack Skill
Level:    12
TP Cost:  12
Element:  -
Hits:     1
Info:     Holds his sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

------------------------------------------------------------------------------

004-Swordsman   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Steel Sword

   HP:            70    Defense:        8
   TP:             4    Wisdom:         4
   Attack:        10    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

Most likely one of the first costumes you get (or at least an elemental
version of it) and one of the best ones. It gets a good amount of HP and also
good attack and defense, the only downside is its agilty as you won't realy
need the wisdom. It has a lot of attack variations and gets good moves to
cause damage and to do some combos. It looks like Kyaros costumes have a bit
of a shorter range (but maybe it's just my imagination).

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  -
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    5
TP Cost:  11
Element:  -
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    8
TP Cost:  12
Element:  -
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Shinkuuhazan
Type:     Attack Skill
Level:    12
TP Cost:  12
Element:  -
Hits:     1
Info:     Holds her sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

------------------------------------------------------------------------------

005-Fire Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Red Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP.
Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan
are added instead of Shinkuuhazan. Basically you can use it in the same way
you would use any Kenshi. Note, that this costume only has fire based attacks.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Fire
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Fireball
Type:     Attack Spell
Level:    3
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Fire
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Gurenken
Type:     Attack Skill
Level:    8
TP Cost:  15
Element:  Fire
Hits:     1-2
Info:     Jumps up doing an uppercut, then ignites his sword and throws it at
         the enemy, creating a small explosion (and leaving you open for
         a second, waiting for your sword to return). The uppercut does about
         30% more damage than a normal attack, while the burning sword
         inflicts roughly 200% and is cappable of hitting small enemy groups.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

------------------------------------------------------------------------------

006-Fire Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Red Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP.
Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan
are added instead of Shinkuuhazan. Basically you can use it in the same way
you would use any Kenshi. Note, that this costume only has fire based attacks.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Fire
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Fireball
Type:     Attack Spell
Level:    3
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Fire
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Gurenken
Type:     Attack Skill
Level:    8
TP Cost:  15
Element:  Fire
Hits:     1-2
Info:     Jumps up doing an uppercut, then ignites her sword and throws it at
         the enemy, creating a small explosion (and leaving you open for
         a second, waiting for your sword to return). The uppercut does about
         30% more damage than a normal attack, while the burning sword
         inflicts roughly 200% and is cappable of hitting small enemy groups.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

------------------------------------------------------------------------------

007-Gale Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Green Stone

   HP:            60   Defense:        8
   TP:             6   Wisdom:         6
   Attack:        10   Agility:        4

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A wind elemental Swordsman. This version lacks a basic distance move, but gets
a higher level spell instead. It also learns the thunder-elemental Raijinken,
which means it doesn't rely on wind skills alone.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Wind
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Wind/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Wind
Hits:     1
Info:     Holds his sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

------------------------------------------------------------------------------

008-Gale Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Green Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A wind elemental Swordsman. This version lacks a basic distance move, but gets
a higher level spell instead. It also learns the thunder-elemental Raijinken,
which means it doesn't rely on wind skills alone.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Wind
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Wind/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Wind
Hits:     1
Info:     Holds his sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

------------------------------------------------------------------------------

009-Hail Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Blue Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A water elemental Swordsman. Nothing special here, it has the basic Swordsman
skills and learns a low level spell. Note that this version, like the
Fire Swordsman, only has attacks of one element, so look out for enemies who are
strong against Water.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Water
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Water
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Water
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Majinsouhazan
Type:     Attack Skill
Level:    9
TP Cost:  20
Element:  Water
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

------------------------------------------------------------------------------

010-Hail Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Blue Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A water elemental Swordsman. Nothing special here, it has the basic Swordsman
skills and learns a low level spell. Note that this version, like the
Fire Swordsman, only has attacks of one element, so look out for enemies who are
strong against Water.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Water
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Water
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Water
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Majinsouhazan
Type:     Attack Skill
Level:    9
TP Cost:  20
Element:  Water
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

------------------------------------------------------------------------------

011-Berserker   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Yellow Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The earth elemental version. This one has a lot of distance moves, but only a
few close range moves. And because it doesn't have Akisazame you won't do a lot
of high combos. At least you can keep the enemy away quite good and you get a
second element move.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Earth
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Kogahazan
Type:     Attack Skill
Level:    3
TP Cost:  12
Element:  Earth
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Gurenken
Type:     Attack Skill
Level:    8
TP Cost:  15
Element:  Earth/Fire
Hits:     1-2
Info:     Jumps up doing an uppercut, then ignites his sword and throws it at
         the enemy, creating a small explosion (and leaving you open for
         a second, waiting for your sword to return). The uppercut does about
         30% more damage than a normal attack, while the burning sword
         inflicts roughly 200% and is cappable of hitting small enemy groups.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

------------------------------------------------------------------------------

012-Amazoness   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Yellow Stone

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        4

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The earth elemental version. This one has a lot of distance moves, but only a
few close range moves. And because it doesn't have Akisazame you won't do a lot
of high combos. At least you can keep the enemy away quite good and you get a
second element move.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Earth
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Kogahazan
Type:     Attack Skill
Level:    3
TP Cost:  12
Element:  Earth
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Gurenken
Type:     Attack Skill
Level:    8
TP Cost:  15
Element:  Earth/Fire
Hits:     1-2
Info:     Jumps up doing an uppercut, then ignites her sword and throws it at
         the enemy, creating a small explosion (and leaving you open for
         a second, waiting for your sword to return). The uppercut does about
         30% more damage than a normal attack, while the burning sword
         inflicts roughly 200% and is cappable of hitting small enemy groups.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

------------------------------------------------------------------------------

013-Thunder Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Violet Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

One of the better Swordsmen, it has all the basic attacks and gets a rather
strong attack spell. Again this one completly relies on one element, so watch
out if fighting Thunder based enemies.

SKILLS:

Raijinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Majinken
Type:     Attack Skill
Level:    2
TP Cost:  4
Element:  Thunder
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Thunder
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Thunder
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (Also for some reason
         Frios last slash will hit twice). Each of the hits does the same
         damage as your normal attack.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

------------------------------------------------------------------------------

014-Thunder Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Violet Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

One of the better Swordsmen, it has all the basic attacks and gets a rather
strong attack spell. Again this one completly relies on one element so watch
out if fighting Thunder based enemies.

SKILLS:

Raijinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Majinken
Type:     Attack Skill
Level:    2
TP Cost:  4
Element:  Thunder
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Thunder
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Thunder
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

------------------------------------------------------------------------------

015-Holy Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    White Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The Light Swordsman gets, like most Light based costumes, no additional attack
spell, but instead a couple of healing moves. It's up to you if you want a
Swordsman with healing abilities, but I would prefer a Swordsman with more
attack potential.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Light
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Majinken
Type:     Attack Skill
Level:    2
TP Cost:  4
Element:  Light
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Holy Bless
Type:     Support Spell
Level:    6
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
         every 5 seconds. Effect lasts for about one minute.

Senkuureppa
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Light
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts his
         sword forward surrounded by white energy. The upward slash does 3
         hits and the thrust 2 additional, each of them doing 50% more damage
         then your normal attack.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

------------------------------------------------------------------------------

016-Holy Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    White Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

The Light Swordsman gets, like most Light based costumes, no additional attack
spell, but instead a couple of healing moves. It's up to you if you want a
Swordsman with healing abilities, but I would prefer a Swordsman with more
attack potential.

SKILLS:

Akisazame
Type:     Attack Skill
Level:    1
TP Cost:  11
Element:  Light
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Majinken
Type:     Attack Skill
Level:    2
TP Cost:  4
Element:  Light
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Holy Bless
Type:     Support Spell
Level:    6
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
         every 5 seconds. Effect lasts for about one minute.

Senkuureppa
Type:     Attack Skill
Level:    7
Element:  Light
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts her
         sword forward surrounded by white energy. The upward slash does 3
         hits and the thrust 2 additional, each of them doing 50% more damage
         then your normal attack.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

------------------------------------------------------------------------------

017-Demon Swordsman   (Frio)

   Costume needed: Any male Swordsman
   Item needed:    Black Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

In my opinion this one is the strongest Swordsman costume, as it gets the
strong Demons Lance spell together with all the basic skills. And Raijinken
allows you to fight of Darkness based enemies.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Darkness
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Darkness
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Darkness
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Raijinken
Type:     Attack Skill
Level:    7
TP Cost:  4
Element:  Darkness/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

018-Demon Swordsman   (Kyaro)

   Costume needed: Any female Swordsman
   Item needed:    Black Stone

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

In my opinion this one is the strongest Swordsman costume, as it gets the
strong Demons Lance spell together with all the basic skills. And Raijinken
allows you to fight of Darkness based enemies.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Darkness
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
         if you want to keep the enemy away, but don't expect to hit flying
         enemies. Hits twice if you're near the enemy, each hit doing the
         same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Darkness
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
         stab does about 20% of your normal attack damage, the uppercut
         itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Darkness
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Raijinken
Type:     Attack Skill
Level:    7
TP Cost:  4
Element:  Darkness/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

019-Master Fencer   "Frio"

   Costume needed: Any male Swordsman
   Item needed:    Iron Ore

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A costume which almost completly relies on close range battle skills. The Time
Stop spell alows you to get near the enemy and get some additional hits. Stil, I
would rather use a more versetaile costume.

SKILLS:

Kogahazan
Type:     Attack Skill
Level:    1
TP Cost:  12
Element:  Origin
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Origin/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Senkuureppa
Type:     Attack Skill
Level:    5
Element:  Origin
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts his
         sword forward surrounded by white energy. The upward slash does 3
         hits and the thrust 2 additional, each of them doing 50% more damage
         then your normal attack.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Origin
Hits:     1
Info:     Holds his sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice (for some reason Frios
         last slash will also hit twice). Each of the hits does the same
         damage as your normal attack.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
         white. As long as the screen is b/w, which lasts for about 5 seconds,
         the enemies can't move or attack.

------------------------------------------------------------------------------

020-Master Fencer   "Kyaro"

   Costume needed: Any female Swordsman
   Item needed:    Iron Ore

   HP:            60    Defense:        8
   TP:             8    Wisdom:         8
   Attack:        10    Agility:        4

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

A costume which almost completly relies on close range battle skills. The Time
Stop spell alows you to get near the enemy and get some additional hits. Stil, I
would rather use a more versetaile costume.

SKILLS:

Kogahazan
Type:     Attack Skill
Level:    1
TP Cost:  12
Element:  Origin
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
         about 200% damage compared to your normal attack. Good against
         flying enemies.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Origin/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
         lightning. The stab does half the damage of a normal attack, while
         the lightning strikes do normal damage and can dizzy the enemy.

Senkuureppa
Type:     Attack Skill
Level:    5
Element:  Origin
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts her
         sword forward surrounded by white energy. The upward slash does 3
         hits and the thrust 2 additional, each of them doing 50% more damage
         then your normal attack.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Origin
Hits:     1
Info:     Holds her sword back for a moment, then releases a powerfull slash
         which reaches about half the screen. Does about 300% damage and can
         hit multiple enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
         near the enemy the Majinken will hit twice. Each of the hits does
         the same damage as your normal attack.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
         white. As long as the screen is b/w, which lasts for about 5 seconds,
         the enemies can't move or attack.

------------------------------------------------------------------------------

021-Fighter   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Black Belt

   HP:            60    Defense:        4
   TP:             6    Wisdom:         4
   Attack:        12    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

Costume of choice if you prefer raw power. Fighters get a lot of attack power,
but have lousy defence. Like Swordsmen, their attacks are very versatile (but
their range is shorter) and they are better at magic, because they get better
spells. Their trademarks are Shishisenko (strong neutral damage) and
Hououtenkuu (strong fire damage) as well as some status enhancing moves,
which allows them to go up aganist nearly every enemy, no matter their element,
but do not expect to do a lot of combos with their moves.
The Destroy Rock ability also alows you to save some money, as you wont need any
Pickaxes with a Fighter around.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  -
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

022-Fighter   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Black Belt

   HP:            60    Defense:        4
   TP:             6    Wisdom:         4
   Attack:        12    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

Costume of choice if you prefer raw power. Fighters get a lot of attack power,
but have lousy defence. Like Swordsmen, their attacks are very versatile (but
their range is shorter) and they are better at magic, because they get better
spells. Their trademarks are Shishisenkou (strong neutral damage) and
Hououtenkuu (strong fire damage) as well as some status enhancing moves,
which allows them to go up aganist nearly every enemy, no matter their element,
but do not expect to do a lot of combos with their moves.
The Destroy Rock ability also alows you to save some money, as you wont need any
Pickaxes with a Fighter around.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  -
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

023-Fervent Fighter   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Red Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A fire elemental Fighter. Gets a mid-level fire spell and the ability to
increase its strenght temporary.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Eruption
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.


Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

024-Fervent Fighter   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Red Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A fire elemental Fighter. Gets a mid-level fire spell and the ability to
increase its strenght temporary.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Eruption
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

025-Gale Fighter   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Green Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A wind elemental Fighter. Same skills as the normal Boxer with an added
mid-level wind spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Wind
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Whirlwind
Type:     Attack Spell
Level:    7
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

026-Gale Fighter   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Green Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A wind elemental Fighter. Same skills as the normal Boxer with an added
mid-level wind spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Wind
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Whirlwind
Type:     Attack Spell
Level:    7
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

027-Snow Fighter   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Blue Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A water based Fighter. Like the fire version this one gets a power increasing
instead of a defense up skill, and of course a mid-level water spell. This
costume is rather usefull, as it has a fire based skill, making it also usefull
against most water based enemies.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Water
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Ice Tornado
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
         hits. You can hit multiple enemies with this spell, but the attack
         area is rather small, so you will most likely only hit one of them.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Water/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

028-Snow Fighter   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Blue Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A water based Fighter. Like the fire version this one gets a power increasing
instead of a defense up skill, and of course a mid-level water spell. This
costume is rather usefull, as it has a fire based skill, making it also usefull
against most water based enemies.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Water
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Ice Tornado
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
         hits. You can hit multiple enemies with this spell, but the attack
         area is rather small, so you will most likely only hit one of them.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Water/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

029-Rock Fighter   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Yellow Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The earth-elemental version of a Fighter. A bitt less usefull, because it gets
an antidote-like spell instead of status enhancing one.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Earth
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
         cures Poison and Weakness. Like the Antidote spell this one can only
         be activated if a character is poisoned/weakened. Can be used outside
         battles.

Rock Break
Type:     Attack Spell
Level:    8
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

030-Rock Fighter   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Yellow Stone

   HP:            60    Defense:        4
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The earth-elemental version of a Fighter. A bitt less usefull, because it gets
an antidote-like spell instead of status enhancing one.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Earth
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
         cures Poison and Weakness. Like the Antidote spell this one can only
         be activated if a character is poisoned/weakened. Can be used outside
         battles.

Rock Break
Type:     Attack Spell
Level:    8
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

031-Thunder Fighter   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Violet Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A thunder-elemental Fighter. This one gets both, the strenght increasing as well
as the defense increasing spell in addition to all the basic skills and thunder
spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

032-Thunder Fighter   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Violet Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A thunder-elemental Fighter. This one gets both, the strenght increasing as well
as the defense increasing spell in addition to all the basic skills and thunder
spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Tunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

033-Monk   (Frio)

   Costume needed: Any male Fighter
   Item needed:    White Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The light-based Fighter. It gets the basic skills and 3 curative spells. A good
choice if you want a character who can heal and fight.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Light
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
         cures Poison and Weakness. Like the Antidote spell this one can only
         be activated if a character is poisoned/weakened. Can be used outside
         battles.

Chiyukou
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of light-blue stars,
         which heals 30% of the targets HP. Can be used outside battles.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

Kaiseikou
Type:     Support Spell
Level:    28
TP Cost:  50
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of yellow stars,
         which resurects the target with half it's maximum HP. Can only be
         activated if one of the party members is dead.

------------------------------------------------------------------------------

034-Monk   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    White Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The light-based Fighter. It gets the basic skills and 3 curative spells. A good
choice if you want a character who can heal and fight.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Light
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
         cures Poison and Weakness. Like the Antidote spell this one can only
         be activated if a character is poisoned/weakened. Can be used outside
         battles.

Chiyukou
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of light-blue stars,
         which heals 30% of the targets HP. Can be used outside battles.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

Kaiseikou
Type:     Support Spell
Level:    28
TP Cost:  50
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of yellow stars,
         which resurects the target with half it's maximum HP. Can only be
         activated if one of the party members is dead.

------------------------------------------------------------------------------

035-Champion   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Black Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A darkness-based Fighter. In my opinion the best Fighter if you want to cause
damage, as it gets the power/defense increasing spells and the damaging
Demons Lance spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Darkness
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

036-Champion   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Black Stone

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

A darkness-based Fighter. In my opinion the best Fighter if you want to cause
damage, as it gets the power/defense increasing spells and the damaging
Demons Lance spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Darkness
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
         attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

037-Iron Fist   (Frio)

   Costume needed: Any male Fighter
   Item needed:    Iron Ore

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Somersault
                   up + A, A       Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The force-elemental Fighter. This one is a jack of all trades, as it gets a
power up spell, a healing spell and an attack spell. Use this one if you want
a versatile fighter.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Origin
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Tractor Beam
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Shuukihou
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. Light-blue stars rise around the Fighter and he
         regains up to 35% of his maximum HP.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

038-Iron Fist   (Kyaro)

   Costume needed: Any female Fighter
   Item needed:    Iron Ore

   HP:            60    Defense:        6
   TP:             6    Wisdom:         8
   Attack:        12    Agility:        6

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Punch, Spinkick
                   up + A, A       Spinkick, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

The force-elemental Fighter. This one is a jack of all trades, as it gets a
power up spell, a healing spell and an attack spell. Use this one if you want
a versatile fighter.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Origin
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
         back. The palm strike does twice the damage of a normal attack.

Tractor Beam
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Shuukihou
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. Light-blue stars rise around the Fighter and he
         regains up to 35% of his maximum HP.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
         attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
         a blue energy blast in the form of a lions head. Both hits will do 3
         times more damage than a normal attack.
         Note, that the energy blast has no element, which means that even if
         the enemy is strong against the element of the costume, it will still
         do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
         fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

039-Archer   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Long Bow

   HP:            50    Defense:        4
   TP:             8    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

The Archer class makes a great back up attacker, but you shouldn't rely on them
as your main damage dealers. Their combo abilities are pretty limited and they
are open after an attack. They also don't learn any magic, but their skills
allow them to deal a lot of different elemental damage. Also their elemental
versions mostly differ only in one or two skills, so it doesn't matter to much
which one you take.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  -
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  -
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

040-Archer   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Long Bow

   HP:            50    Defense:        4
   TP:             8    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

The Archer class makes a great back up attacker, but you shouldn't rely on them
as your main damage dealers. Their combo abilities are pretty limited and they
are open after an attack. They also don't learn any magic, but their skills
allow them to deal a lot of different elemental damage. Also their elemental
versions mostly differ only in one or two skills, so it doesn't matter to much
which one you take.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  -
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  -
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

041-Shooter   (Frio)

   Costume needed: Any male Archer
   Item needed:    Green Stone

   HP:             50    Defense:         6
   TP:             10    Wisdom:          4
   Attack:         10    Agility:         6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Shouha
Type:     Attack Skill
Level:    7
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Wind
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Wind
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

042-Shooter   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Green Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Shouha
Type:     Attack Skill
Level:    7
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Wind
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Wind
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

043-Snow Archer   (Frio)

   Costume needed: Any male Archer
   Item needed:    Blue Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the
rest is the same as with all the other Archers.

SKILLS:

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Water
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Water
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

044-Snow Archer   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Blue Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the
rest is the same as with all the other Archers.

SKILLS:

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Water
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Water
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

045-Hunter   (Frio)

   Costume needed: Any male Archer
   Item needed:    Yellow Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill
replaced.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Earth
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Earth
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

046-Hunteress   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Yellow Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill
replaced.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Earth
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Earth
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

047-Thunder Archer   (Frio)

   Costume needed: Any male Archer
   Item needed:    Violet Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills
instead of 5, but the skills remain the same. Also it gains more defense and
aglity.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Thunder
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Thunder
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Thunder
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

048-Thunder Archer   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Violet Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills
instead of 5, but the skills remain the same. Also it gains more defense and
aglity.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Thunder
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Thunder
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Thunder
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

049-Shourikou   (Frio)

   Costume needed: Any male Archer
   Item needed:    White Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Same as the Thunder Archer, except it's light elemental and has Touga instead
of Shouha.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Light
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Light
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Light
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

050-Artemis   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    White Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Same as the Thunder Archer, except it's light elemental and has Touga instead
of Shouha.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Light
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Light
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Light
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

051-Sniper   (Frio)

   Costume needed: Any male Archer
   Item needed:    Black Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

The most versetaile Archer costume, as it gets all elemental attack skills and
the two multi-hit skills.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Darkness
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Darkness
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

052-Sniper   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Black Stone

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

The most versetaile Archer costume, as it gets all elemental attack skills and
the two multi-hit skills.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Darkness
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
         randomly damage the enemies. To get all 8 arrows to hit the same
         target you'll have to be right next to it. Also as long as the arrows
         are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Darkness
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

053-Power Archer   (Frio)

   Costume needed: Any male Archer
   Item needed:    Iron Ore

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Basicly the same as the Sniper (of course with a different element), but Shinten
is replaced with Shuuu, which is the reason I prefer Sniper. Still a good
backup character.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Origin
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Origin
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

054-Power Archer   (Kyaro)

   Costume needed: Any female Archer
   Item needed:    Iron Ore

   HP:            50    Defense:        8
   TP:            10    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

Basicly the same as the Sniper (of course with a different element), but Shinten
is replaced with Shuuu, which is the reason I prefer Sniper. Still a good
backup character.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
         to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
         on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
         after the first hit the enemy is striked twice by ightning. Each hit
         does 25% more damage than a normal attack and has a high chance of
         stuning the enemy.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
         arrow itself doesn't do any damage, but the debris caused by the
         explosion will inflict about 150% more damage than your normal attack.
         Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Origin
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
         birds. Each of the "birds" inflicts 3 times more damage compared to a
         normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Origin
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
         than a normal attack.

------------------------------------------------------------------------------

055-Cleric   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Bible

   HP:            50    Defense:        6
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Staff Uppercut

Your typical healer class. Learns all kind of healing and support spells and has
at least one weak attack spell to defend themself. They are not very usefull at
close range, but they can fight of enemies if they have to. Note, that the non
elemental Cleric has better healing abilities than his elemental versions.
Personaly I don't use them much, cause I prefer a fighter with healing abilitys
or stick with healing items.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    3
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Barrier
Type:     Support Spell
Level:    5
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or
         downgrades. This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Nurse
Type:     Support Spell
Level:    11
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
         sparks, which then rain down will heal your entire team for up to 45%
         of their max HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

056-Cleric   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Bible

   HP:            50    Defense:        6
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Staff Smash

Your typical healer class. Learns all kind of healing and support spells and has
at least one weak attack spell to defend themself. They are not very usefull at
close range, but they can fight of enemies if they have to. Note, that the non
elemental Cleric has better healing abilities than his elemental versions.
Personaly I don't use them much, cause I prefer a fighter with healing abilitys
or stick with healing items.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    3
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Barrier
Type:     Support Spell
Level:    5
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or
         downgrades. This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Nurse
Type:     Support Spell
Level:    11
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
         sparks, which then rain down will heal your entire team for up to 45%
         of their max HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

057-Shaman   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Red Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

A fire based Cleric with less healing abilities but some more offensive skills.
Well, not really. Fireball is still just a weak spell (but it's more powerfull
than Picohan, at least) and Acid Rain is a matter of taste. Like all
Lv.2-Element Clerics this one has higher HP and better defense.

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

058-Shaman   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Red Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Staff Smash

A fire based Cleric with less healing abilities but some more offensive skills.
Well, not really. Fireball is still just a weak spell (but it's more powerfull
than Picohan, at least) and Acid Rain is a matter of taste. Like all
Lv.2-Element Clerics this one has higher HP and better defense.

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

059-Pilgrim   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Green Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Staff Uppercut

A wind elemental Cleric. Except for the attack spell, this one is exactly like
Meditator, so there's really nothing new about him.

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Wind Arrow
Type:     Attack Spell
Level:    1
TP Cost:  6
Element:  Wind
Hits:     1
Cast:     Fast
Range:    Enemies in a Row
Info:     Fires a small arrow downwards to some degree. The arrow will hit
         any enemy in its path. This spell does not auto-aim, so you will have
         to face the targeted enemy or the arrow will be fired into the wrong
         direction.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

060-Pilgrim   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Green Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Staff Smash

A wind elemental Cleric. Except for the attack spell, this one is exactly like
Meditator, so there's really nothing new about her.

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Wind Arrow
Type:     Attack Spell
Level:    1
TP Cost:  6
Element:  Wind
Hits:     1
Cast:     Fast
Range:    Enemies in a Row
Info:     Fires a small arrow downwards to some degree. The arrow will hit
         any enemy in its path. This spell does not auto-aim, so you will have
         to face the targeted enemy or the arrow will be fired into the wrong
         direction.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

061-Priest   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Blue Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

Water elemental Cleric. One of the better choices if you want to use one. Acid
Rain is replaced with Barrier and more importantly, the rather useless Dispel is
replaced with Freeze Lancer, making this Cleric also capable of helping dish out
some damage.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

Freeze Lancer
Type:     Attack Spell
Level:    20
TP Cost:  40
Element:  Water
Hits:     Random (about 8)
Cast:     Average
Range:    All Enemies in front of the caster
Info:     An ice circle appears in front of the spellcaster and fires 16 ice
         blades at random heights for high water-based damage to everything
         in the way. Because of the random height it's difficult to combo with
         this spell, but the spell is still worth the high TP cost.
         A good advice is to use this spell from the edge of the battle field,
         as from here it will most likely hit all enemies.

------------------------------------------------------------------------------

062-Priestess   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Blue Stone

   HP:             55    Defense:         8
   TP:             10    Wisdom:          8
   Attack:          4    Agility:         6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Staff Smash

Water elemental Cleric. One of the better choices if you want to use one. Acid
Rain is replaced with Barrier and more importantly, the rather useless Dispel is
replaced with Freeze Lancer, making this Cleric also capable of helping dish out
some damage.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

Freeze Lancer
Type:     Attack Spell
Level:    20
TP Cost:  40
Element:  Water
Hits:     Random (about 8)
Cast:     Average
Range:    All Enemies in front of the caster
Info:     An ice circle appears in front of the spellcaster and fires 16 ice
         blades at random heights for high water-based damage to everything
         in the way. Because of the random height it's difficult to combo with
         this spell, but the spell is still worth the high TP cost.
         A good advice is to use this spell from the edge of the battle field,
         as from here it will most likely hit all enemies.

------------------------------------------------------------------------------

063-Druid   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Yellow Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Stone Wall
Type:     Attack Spell
Level:    9
TP Cost:  19
Element:  Earth
Hits:     2
Cast:     Average
Range:    Medium Area
Info:     A large stone tablet rises in front of the targeted enemy and then
         drops down, damaging everything in its path for medium damage.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

064-Druid   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Yellow Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Stone Wall
Type:     Attack Spell
Level:    9
TP Cost:  19
Element:  Earth
Hits:     2
Cast:     Average
Range:    Medium Area
Info:     A large stone tablet rises in front of the targeted enemy and then
         drops down, damaging everything in its path for medium damage.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

065-Mystic   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Violet Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Lightning
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small ball of electizity appears above the target and shoots down a
         single bolt of lightning.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

066-Mystic   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Violet Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Lightning
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small ball of electizity appears above the target and shoots down a
         single bolt of lightning.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

067-Prophet   (Frio)

   Costume needed: Any male Cleric
   Item needed:    White Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Ray
Type:     Attack Spell
Level:    3
TP Cost:  30
Element:  Light
Hits:     Random (up to 20+)
Cast:     Average
Range:    Random (is capable of hiting all enemies on screen)
Info:     When casted, a large amount of laser beams rains down on the enemies.
         Most of the time, the beams lock-on into the targeted enemy, but some
         will also come down at different places on the screen. Because of this
         random behavior, it's sometimes hard to combo with this spell. It's
         still a great spell to use.

Holy Bless
Type:     Support Spell
Level:    4
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
         every 5 seconds. Effect lasts for about one minute.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

068-Prophet   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    White Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Ray
Type:     Attack Spell
Level:    3
TP Cost:  30
Element:  Light
Hits:     Random (up to 20+)
Cast:     Average
Range:    Random (is capable of hiting all enemies on screen)
Info:     When casted, a large amount of laser beams rains down on the enemies.
         Most of the time, the beams lock-on into the targeted enemy, but some
         will also come down at different places on the screen. Because of this
         random behavior, it's sometimes hard to combo with this spell. It's
         still a great spell to use.

Holy Bless
Type:     Support Spell
Level:    4
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
         every 5 seconds. Effect lasts for about one minute.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

069-Vile Monk   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Black Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Staff Uppercut

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    5
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

070-Vile Monk   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Black Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    5
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
         character will glow white and inflict about roughly 30% additional
         damage.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

071-Bishop   (Frio)

   Costume needed: Any male Cleric
   Item needed:    Iron Ore

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Staff Uppercut

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

072-Bishop   (Kyaro)

   Costume needed: Any female Cleric
   Item needed:    Iron Ore

   HP:            55    Defense:        8
   TP:            10    Wisdom:         8
   Attack:         6    Agility:        8

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

------------------------------------------------------------------------------

073-Ninja   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Kunai

   HP:            50    Defense:        4
   TP:             6    Wisdom:         4
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Manjushage
Level:    10

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

074-Ninja   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Kunai

   HP:            50    Defense:        4
   TP:             6    Wisdom:         4
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Manjushage
Level:    10

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

075-Fire Ninja   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Red Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Manjushage
Level:    8

Invisible Cloak
Level:    14

Flame Wall
Level:    18

------------------------------------------------------------------------------

076-Fire Ninja   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Red Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Manjushage
Level:    8

Invisible Cloak
Level:    14

Flame Wall
Level:    18

------------------------------------------------------------------------------

077-Tempest   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Green Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

078-Whirlwind   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Green Stone

   HP:             50    Defense:         6
   TP:              7    Wisdom:          6
   Attack:          8    Agility:        10

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

079-Mist   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Blue Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Spread
Level:    5

Hagakure
Level:    7

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

080-Tsunade   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Blue Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Spread
Level:    5

Hagakure
Level:    7

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

081-E. Spider   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Yellow Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Izunaotoshi
Level:    1

Hagakure
Level:    3

Grave
Type:     Attack Spell
Level:    6
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Stone Wall
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

082-E. Spider   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Yellow Stone

   HP:            50    Defense:        6
   TP:             7    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Izunaotoshi
Level:    1

Hagakure
Level:    3

Grave
Type:     Attack Spell
Level:    6
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Stone Wall
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

083-Jiraiya   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Violet Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Lightning
Level:    1

Kamaitachi
Level:    2

Izunaotoshi
Level:    4

Hagakure
Level:    7

Manjushage
Level:    10

------------------------------------------------------------------------------

084-Kunoichi   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Violet Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Lightning
Level:    1

Kamaitachi
Level:    2

Izunaotoshi
Level:    4

Hagakure
Level:    7

Manjushage
Level:    10

------------------------------------------------------------------------------

085-Evil Seal   (Frio)

   Costume needed: Any male Ninja
   Item needed:    White Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Holy Bless
Level:    4

Delay
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

086-Evil Seal   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    White Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Holy Bless
Level:    4

Delay
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

087-Shadow   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Black Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Invisible Cloak
Level:    14

Time Stop
Level:    35

------------------------------------------------------------------------------

088-Shadow   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Black Stone

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Invisible Cloak
Level:    14

Time Stop
Level:    35

------------------------------------------------------------------------------

089-Ninja Boss   (Frio)

   Costume needed: Any male Ninja
   Item needed:    Iron Ore

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Kamaitachi
Level:    2

Hagakure
Level:    5

Manjushage
Level:    8

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

090-Ninja Boss   (Kyaro)

   Costume needed: Any female Ninja
   Item needed:    Iron Ore

   HP:            50    Defense:        6
   TP:             9    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Shuriken Throw
                   down + A        Shuriken Throw
                   up + A          High Shuriken Throw
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Caution
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Kamaitachi
Level:    2

Hagakure
Level:    5

Manjushage
Level:    8

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

091-Wizard   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Alchemy Proof

   HP:            40    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Fireball
Type:     Attack Spell
Level:    2
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Wind Cutter
Level:    3

Lightning
Level:    4

Spread
Level:    5

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Holy Lance
Level:    40

------------------------------------------------------------------------------

092-Witch   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Alchemy Proof

   HP:            40    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Fireball
Type:     Attack Spell
Level:    2
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Wind Cutter
Level:    3

Lightning
Level:    4

Spread
Level:    5

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Holy Lance
Level:    40

------------------------------------------------------------------------------

093-Flare Mage   (Frio)

   Costume needed: Any Wizard
   Item needed:    Red Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Explode
Level:    30

------------------------------------------------------------------------------

094-Flare Mage   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Red Stone

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Explode
Level:    30

------------------------------------------------------------------------------

095-Wind Mage   (Frio)

   Costume needed: Any Wizard
   Item needed:    Green Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Tempest
Level:    18

Cyclone
Level:    35

------------------------------------------------------------------------------

096-Wind Mage   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Green Stone

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Tempest
Level:    18

Cyclone
Level:    35

------------------------------------------------------------------------------

097-Aqua Mage   (Frio)

   Costume needed: Any Wizard
   Item needed:    Blue Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Ice Needle
Level:    1

Aqua Edge
Type:     Attack Spell
Level:    8
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

Maelstrom
Level:    14

Blizzard
Level:    18

Tidal Wave
Level:    22

------------------------------------------------------------------------------

098-Aqua Mage   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Blue Stone

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Ice Needle
Level:    1

Aqua Edge
Type:     Attack Spell
Level:    8
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

Maelstrom
Level:    14

Blizzard
Level:    18

Tidal Wave
Level:    22

------------------------------------------------------------------------------

099-Earth Mage   (Frio)

   Costume needed: Any Wizard
   Item needed:    Yellow Stone

   HP:            50    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Stone Wall
Level:    7

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Earthquake
Level:    18

------------------------------------------------------------------------------

100-Earth Mage   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Yellow Stone

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Stone Wall
Level:    7

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Earthquake
Level:    18

------------------------------------------------------------------------------

101-Thunder Mage   (Frio)

   Costume needed: Any Wizard
   Item needed:    Violet Stone

   HP:            50    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Lightning
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Thunder Blade
Type:     Attack Spell
Level:    12
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Indignation
Level:    40

------------------------------------------------------------------------------

102-Thunder Mage   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Violet Stone

   HP:            50    Defense:        4
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Lightning
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Thunder Blade
Type:     Attack Spell
Level:    12
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Indignation
Level:    40

------------------------------------------------------------------------------

103-Enchanter   (Frio)

   Costume needed: Any Wizard
   Item needed:    White Stone

   HP:            50    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Ice Needle
Level:    1

Holy Bless
Level:    4

Stagnation
Level:    9

Blizzard
Level:    18

Holy Lance
Level:    37

Big Bang
Level:    40

------------------------------------------------------------------------------

104-Enchantress   (Kyaro)

   Costume needed: Any Witch
   Item needed:    White Stone

   HP:            50    Defense:        4
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Ice Needle
Level:    1

Holy Bless
Level:    4

Stagnation
Level:    9

Blizzard
Level:    18

Holy Lance
Level:    37

Big Bang
Level:    40

------------------------------------------------------------------------------

105-Necromancer   (Frio)

   Costume needed: Any Wizard
   Item needed:    Black Stone

   HP:            50    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Raise Dead
Level:    15

Demons Lance
Type:     Attack Spell
Level:    18
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

Black Hole
Level:    40

------------------------------------------------------------------------------

106-Necromancer   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Black Stone

   HP:            50    Defense:        4
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Raise Dead
Level:    15

Demons Lance
Type:     Attack Spell
Level:    18
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

Black Hole
Level:    40

------------------------------------------------------------------------------

107-Wizard Lord   (Frio)

   Costume needed: Any Wizard
   Item needed:    Iron Ore

   HP:            50    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Staff Smash

   Coming soon ...

SKILLS:

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Meteor Swarm
Level:    30

Shooting Star
Level:    40

------------------------------------------------------------------------------

108-Witch Lord   (Kyaro)

   Costume needed: Any Witch
   Item needed:    Iron Ore

   HP:            50    Defense:        4
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Meteor Swarm
Level:    30

Shooting Star
Level:    40

------------------------------------------------------------------------------

109-Thief   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Lockpick Set

   HP:            50    Defense:        4
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Escape
Level:    6

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

110-Thief   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Lockpick Set

   HP:            50    Defense:        4
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Escape
Level:    6

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

111-Spy   (Frio)

   Costume needed: Any male Thief
   Item needed:    Green Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Wind Cutter
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

112-Spy   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Green Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Wind
   Bonus:          Sprinter

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Wind Cutter
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

113-Pirate   (Frio)

   Costume needed: Any male Thief
   Item needed:    Blue Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

114-Pirate   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Blue Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

115-Bandit   (Frio)

   Costume needed: Any male Thief
   Item needed:    Yellow Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

116-Bandit   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Yellow Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         6    Agility:       10

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

117-Phantom Thief   (Frio)

   Costume needed: Any male Thief
   Item needed:    Violet Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Lightning
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

118-Phantom Thief   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Violet Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Lightning
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

119-Assassin   (Frio)

   Costume needed: Any male Thief
   Item needed:    Black Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Stagnation
Level:    9

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

120-Assassin   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Black Stone

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Stagnation
Level:    9

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

121-Treasure Hunter   (Frio)

   Costume needed: Any male Thief
   Item needed:    Iron Ore

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                   jump + A        Jumping High Slash
                   run, up + A     Dagger Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

122-Treasure Hunter   (Kyaro)

   Costume needed: Any female Thief
   Item needed:    Iron Ore

   HP:            55    Defense:        6
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       12

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, High Slash
                   down + A        Dagger Slash
                   up + A, A       High Slash, Dagger Slash
                   jump + A        Jumping Dagger Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
         HP. Basic cheap healing spell. Can be used outside battles.

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
         Weakness. This spell can only be activated if one of the characters
         is poisened/weakend. Can be used outside battles.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

123-Merchant   (Frio)

   Costume needed: Any male costume
   Item needed:    Pouch

   HP:            60    Defense:       12
   TP:             6    Wisdom:         6
   Attack:         6    Agility:        6

   Element:        -
   Bonus:          Faster Spell Cast

   Jump:           No
   Attacks:        A               Fan Slap

   Coming soon ...

SKILLS:

Amass Wealth
Level:    1

Bribe
Level:    6

------------------------------------------------------------------------------

124-Merchant   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Pouch

   HP:            60    Defense:       12
   TP:             6    Wisdom:         6
   Attack:         6    Agility:        6

   Element:        -
   Bonus:          Faster Spell Cast

   Jump:           No
   Attacks:        A               Calculator Smash

   Coming soon ...

SKILLS:

Amass Wealth
Level:    1

Bribe
Level:    6

------------------------------------------------------------------------------

125-Gambler   (Frio)

   Costume needed: Any male costume
   Item needed:    Cards

   HP:            60    Defense:        4
   TP:             8    Wisdom:         6
   Attack:         8    Agility:       10

   Element:        -
   Bonus:          Agility Up (30%)

   Jump:           No
   Attacks:        A               Single Card Throw

   Coming soon ...

SKILLS:

Throw Cards
Level:    1

Gamble
Level:    11

------------------------------------------------------------------------------

126-Dancer   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Dance shoes

   HP:            50    Defense:        6
   TP:             4    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        -
   Bonus:          Wisdom Up (30%)

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Mystery Dance
Level:    1

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Level:    7

------------------------------------------------------------------------------

127-Fire Dancer   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Red Stone

   HP:            55    Defense:        8
   TP:             4    Wisdom:         8
   Attack:         6    Agility:       10

   Element:        Fire
   Bonus:          Cold Zone Resistance


   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Fireball
Type:     Attack Spell
Level:    10
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Fire Wall
Level:    18

------------------------------------------------------------------------------

128-Travelling Performer   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Green Stone

   HP:            55    Defense:        8
   TP:             4    Wisdom:         8
   Attack:         6    Agility:       10

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Wind Cutter
Level:    10

Storm
Type:     Attack Spell
Level:    15
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

------------------------------------------------------------------------------

129-Water Ballerina   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Blue Stone

   HP:            55    Defense:        8
   TP:             4    Wisdom:         8
   Attack:         6    Agility:       10

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Spread
Level:    10

Maelstrom
Level:    17

------------------------------------------------------------------------------

130-Tap Dancer   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Yellow Stone

   HP:            55    Defense:        8
   TP:             4    Wisdom:         8
   Attack:         6    Agility:       10

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Stone Blast
Level:    10

Stone Wall
Level:    12

------------------------------------------------------------------------------

131-Maiden   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Violet Stone

   HP:            55    Defense:        8
   TP:             6    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Mystery Dance
Level:    5

Whirlwind
Type:     Attack Spell
Level:    10
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

------------------------------------------------------------------------------

132-Idol   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    White Stone

   HP:            55    Defense:        8
   TP:             6    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Ray
Level:    1

Mystery Dance
Level:    5

Spread
Level:    10

Holy Bless
Level:    12

------------------------------------------------------------------------------

133-Shadow Dancer   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Black Stone

   HP:            55    Defense:        8
   TP:             6    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Stone Blast
Level:    1

Mystery Dance
Level:    5

Stagnation
Level:    10

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

------------------------------------------------------------------------------

134-Temple Dancer   (Kyaro)

   Costume needed: Any Dancer
   Item needed:    Iron Ore

   HP:            55    Defense:        8
   TP:             6    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Spinning Kick

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Mystery Dance
Level:    5

Tractor Beam
Type:     Attack Spell
Level:    10
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Time Stop
Level:    15

------------------------------------------------------------------------------

135-Wonder Chef   (Frio)

   Costume needed: Any male costume
   Item needed:    Frying Pan

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        6

   Element:        -
   Bonus:          Attack Up (30%)

   Jump:           No
   Attacks:        A               Pan Stab
                   up + A          Pan Uppercut

   Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

------------------------------------------------------------------------------

136-Wonder Chef   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Frying Pan

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        10    Agility:        6

   Element:        -
   Bonus:          Attack Up (30%)

   Jump:           No
   Attacks:        A               Pan Stab
                   up + A          Pan Smash

   Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

------------------------------------------------------------------------------

137-Gourmand   (Frio)

   Costume needed: Male Wonder Chef
   Item needed:    Gourmet Proof

   HP:            70    Defense:        8
   TP:             6    Wisdom:         8
   Attack:         8    Agility:        6

   Element:        -
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Pan Stab
                   up + A          Pan Uppercut

   Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

Chopansazame
Level:    11

Foodization
Level:    14

------------------------------------------------------------------------------

138-Gourmand   (Kyaro)

   Costume needed: Female Wonder Chef
   Item needed:    Gourmet Proof

   HP:            70    Defense:        8
   TP:             6    Wisdom:         8
   Attack:         8    Agility:        6

   Element:        -
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Pan Stab
                   up + A          Pan Smash

   Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

Chopansazame
Level:    11

Foodization
Level:    14

------------------------------------------------------------------------------

139-Carouser   (Frio)

   Costume needed: Any male costume
   Item needed:    Pince-nez

   HP:            60    Defense:        8
   TP:            12    Wisdom:         6
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          TP usage down by 1/3

   Jump:           No
   Attacks:        A               Low Kick

   Coming soon ...

SKILLS:

Exit
Level:    1

Escape
Level:    6

------------------------------------------------------------------------------

140-Carouser   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Pince-nez

   HP:            60    Defense:        8
   TP:            12    Wisdom:         6
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          TP usage down by 1/3

   Jump:           No
   Attacks:        A               Stomp

   Coming soon ...

SKILLS:

Exit
Level:    1

Escape
Level:    6

------------------------------------------------------------------------------

141-Doctor   (Frio)

   Costume needed: Any male costume
   Item needed:    Stethoscope

   HP:            60    Defense:        6
   TP:             8    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        -
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Syringe Stab

   Coming soon ...

SKILLS:

Medical Check
Level:    1

Recovery Injection
Level:    3

Damage Injection
Level:    10

Revive
Level:    15

------------------------------------------------------------------------------

142-Nurse   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Stethoscope

   HP:            60    Defense:        6
   TP:             8    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        -
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Syringe Stab

   Coming soon ...

SKILLS:

Medical Check
Level:    1

Recovery Injection
Level:    3

Damage Injection
Level:    10

Revive
Level:    15

------------------------------------------------------------------------------

143-Musician   (Frio)

   Costume needed: Any male costume
   Item needed:    Guitar

   HP:            60    Defense:        8
   TP:            12    Wisdom:         4
   Attack:         8    Agility:        4

   Element:        -
   Bonus:          Get more EXP (50%)

   Jump:           No
   Attacks:        A               Kick

   Coming soon ...

SKILLS:

Noise Samba
Level:    1

Success Symphony
Level:    3

Fast March
Level:    7

Friendly Waltz
Level:    10

Numbness Rumba
Level:    10

------------------------------------------------------------------------------

144-Musician   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Guitar

   HP:            60    Defense:        8
   TP:            12    Wisdom:         4
   Attack:         8    Agility:        4

   Element:        -
   Bonus:          Get more EXP (50%)

   Jump:           No
   Attacks:        A               Lute Smash

   Coming soon ...

SKILLS:

Noise Samba
Level:    1

Success Symphony
Level:    3

Fast March
Level:    7

Friendly Waltz
Level:    10

Numbness Rumba
Level:    10

------------------------------------------------------------------------------

145-Scholar   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Lexicon

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Stagnation
Level:    5

Nurse
Level:    11

Luna
Level:    15

------------------------------------------------------------------------------

146-Scholar   (Kyaro)

   Costume needed: Any non-elemental female costume
   Item needed:    Lexicon

   HP:            50    Defense:        4
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Stagnation
Level:    5

Nurse
Level:    11

Luna
Level:    15

------------------------------------------------------------------------------

147-Volcanist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Red Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Efreet
Level:    10

Fire Wall
Level:    18

------------------------------------------------------------------------------

148-Volcanist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Red Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Efreet
Level:    10

Fire Wall
Level:    18

------------------------------------------------------------------------------

149-Meteorologist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Green Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stream Arrow
Level:    1

Sylph
Level:    10

God Breath
Level:    32

------------------------------------------------------------------------------

150-Meteorologist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Green Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Wind
   Bonus:          Sprinter

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stream Arrow
Level:    1

Sylph
Level:    10

God Breath
Level:    32

------------------------------------------------------------------------------

151-Oceanologist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Blue Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Spread
Level:    1

Undine
Level:    10

Tidal Wave
Level:    25

------------------------------------------------------------------------------

152-Oceanologist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Blue Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Water
   Bonus:          Heat Zone Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Spread
Level:    1

Undine
Level:    10

Tidal Wave
Level:    25

------------------------------------------------------------------------------

153-Geologist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Yellow Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Gnome
Level:    16


------------------------------------------------------------------------------

154-Geologist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Yellow Stone

   HP:            55    Defense:        6
   TP:            10    Wisdom:        12
   Attack:         4    Agility:        4

   Element:        Earth
   Bonus:          "Poison" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Gnome
Level:    16

------------------------------------------------------------------------------

155-Inventor   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Violet Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Lighting
Level:    1

Stream Arrow
Level:    1

Volt
Level:    20

God Breath
Level:    32

------------------------------------------------------------------------------

156-Inventor   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Violet Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Lighting
Level:    1

Stream Arrow
Level:    1

Volt
Level:    20

God Breath
Level:    32

------------------------------------------------------------------------------

157-Theologist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    White Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Ray
Level:    1

Spread
Level:    1

Asuka
Level:    20

Tidal Wave
Level:    32

------------------------------------------------------------------------------

158-Theologist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    White Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Ray
Level:    1

Spread
Level:    1

Asuka
Level:    20

Tidal Wave
Level:    32

------------------------------------------------------------------------------

159-Astronomist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Black Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Rock Break
Type:     Attack Spell
Level:    12
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Shadow
Level:    30

------------------------------------------------------------------------------

160-Astronomist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Black Stone

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Rock Break
Type:     Attack Spell
Level:    12
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Shadow
Level:    30

------------------------------------------------------------------------------

161-Physicist   (Frio)

   Costume needed: Any male Scholar
   Item needed:    Iron Ore

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Wall
Level:    18

Maxwell
Level:    18

------------------------------------------------------------------------------

162-Physicist   (Kyaro)

   Costume needed: Any female Scholar
   Item needed:    Iron Ore

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        Origin
   Bonus:          Defense Up (50%)

   Jump:           No
   Attacks:        A               Book Smash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Wall
Level:    18

Maxwell
Level:    18

------------------------------------------------------------------------------

163-Katz   (Frio)

   Costume needed: Any male costume
   Item needed:    Cat Toy

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:         6    Agility:        6

   Element:        -
   Bonus:          Critical Up

   Jump:           No
   Attacks:        A               Neko Kick

   Coming soon ...

SKILLS:

Heal
Level:    1

Caution
Level:    1

Invisible Cloak
Level:    10

------------------------------------------------------------------------------

164-Katz   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Cat Toy

   HP:            60    Defense:        8
   TP:             6    Wisdom:         6
   Attack:         6    Agility:        6

   Element:        -
   Bonus:          Critical Up

   Jump:           No
   Attacks:        A               Neko Scratch (hits 3x)

   Coming soon ...

SKILLS:

Heal
Level:    1

Caution
Level:    1

Invisible Cloak
Level:    10

------------------------------------------------------------------------------

165-Magician   (Frio)

   Costume needed: Any non-elemental male costume
   Item needed:    Silk Hat

   HP:            50    Defense:        4
   TP:             8    Wisdom:         8
   Attack:         6    Agility:       10

   Element:        -
   Bonus:          Agility Up (30%)

   Jump:           No
   Attacks:        A               Summon Pigeons (hits 3x)

   Coming soon ...

SKILLS:

Flee
Level:    1

Vanishing Act
Level:    6

Illusion
Level:    8

------------------------------------------------------------------------------

166-Trickster   (Frio)

   Costume needed: Any Magician
   Item needed:    Red Stone

   HP:             55    Defense:         4
   TP:             10    Wisdom:          8
   Attack:          6    Agility:         8

   Element:        Fire
   Bonus:          Cold Zone Resistance

   Jump:           No
   Attacks:        A               Summon Pigeons (hits 3x)

   Coming soon ...

SKILLS:

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Vanishing Act
Level:    6

Illusion
Level:    8

Explode
Level:    25

------------------------------------------------------------------------------

167-Illusionist   (Frio)

   Costume needed: Any Magician
   Item needed:    Violet Stone

   HP:            55    Defense:        4
   TP:            10    Wisdom:         8
   Attack:         8    Agility:       10

   Element:        Thunder
   Bonus:          "Paralyze" Resistance

   Jump:           No
   Attacks:        A               Summon Pigeons (hits 3x)

   Coming soon ...

SKILLS:

Flee
Level:    1

Vanishing Act
Level:    6

Delay
Level:    8

Indignation
Level:    35

------------------------------------------------------------------------------

168-Conjurer   (Frio)

   Costume needed: Any Magician
   Item needed:    White Stone

   HP:            55    Defense:        4
   TP:            10    Wisdom:         8
   Attack:         8    Agility:       10

   Element:        Light
   Bonus:          "Dizzy" Resistance

   Jump:           No
   Attacks:        A               Summon Pigeons (hits 3x)

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Flee
Level:    1

Illusion
Level:    8

Shooting Star
Level:    35

------------------------------------------------------------------------------

169-Juggler   (Frio)

   Costume needed: Any Magician
   Item needed:    Black Stone

   HP:            55    Defense:        4
   TP:            10    Wisdom:         8
   Attack:         8    Agility:       10

   Element:        Darkness
   Bonus:          "Weakness" Resistance

   Jump:           No
   Attacks:        A               Summon Pigeons (hits 3x)

   Coming soon ...

SKILLS:

Flee
Level:    1

Illusion
Level:    8

Press
Level:    16

Black Hole
Level:    35

------------------------------------------------------------------------------

170-Model   (Kyaro)

   Costume needed: Any female costume
   Item needed:    Fashion Mag

   HP:            60    Defense:        8
   TP:             8    Wisdom:         6
   Attack:         8    Agility:        6

   Element:        -
   Bonus:          Wisdom Up (30%)

   Jump:           No
   Attacks:        A               Slap

   Coming soon ...

SKILLS:

Smile
Level:    1

Sexy Pose
Level:    8

------------------------------------------------------------------------------

171-Cless   (Frio)

   Costume needed: Male Holy Swordsman Lv.15+
   Item needed:    Eternal Sword

   HP:            70    Defense:        8
   TP:             6    Wisdom:         6
   Attack:        12    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

   Coming soon ...

SKILLS:

Majinken
Level:    15

Akisazame
Level:    15

Kogahazan
Level:    15

Shuukihou
Level:    15

Senkuureppa
Level:    15

Jigenzan
Level:    17

Kuukanshouten'i
Level:    20

Hououtenkuu
Level:    25

Meikuzanshouken
Level:    50

------------------------------------------------------------------------------

172-Chester   (Frio)

   Costume needed: Male Archer Lv.15+
   Item needed:    Elven Bow

   HP:            60    Defense:        8
   TP:             8    Wisdom:         6
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

   Coming soon ...

SKILLS:

Guren
Level:    15

Touga
Level:    15

Gokuten
Level:    15

Shinten
Level:    15

Shouha
Level:    15

Shuuu
Level:    15

Hayate
Level:    17

Taiga
Level:    20

Toryuu
Level:    50

------------------------------------------------------------------------------

173-Mint   (Kyaro)

   Costume needed: Female Cleric Lv.15+
   Item needed:    Star Mace

   HP:            55    Defense:       10
   TP:            10    Wisdom:        10
   Attack:         6    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Mace Smash

   Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Acid Rain
Type:     Support Spell
Level:    15
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
         30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    15
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
         This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    15
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
         character will glow white and take roughly 30% less damage from
         physical attacks.

Recover
Type:     Support Spell
Level:    15
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
         except death and status downgrades. The spell can only be activated if
         your characters suffer from a status effect. Can be used outside
         battles.

Nurse
Type:     Support Spell
Level:    15
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
         sparks, which then rain down will heal your entire team for up to 45%
         of their max HP. Can be used outside battles.

Cure
Type:     Support Spell
Level:    15
TP Cost:  22
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and completly restores
         his HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    17
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
         resurect him with half of his max HP. Can only be activated if one of
         your characters is dead.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
         white. As long as the screen is b/w, which lasts for about 5 seconds,
         the enemies can't move or attack.

------------------------------------------------------------------------------

174-Klarth   (Frio)

   Costume needed: Male Scholar Lv.15+
   Item needed:    Necronomicon

   HP:            60    Defense:        8
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        6

   Element:        -
   Bonus:          -

   Jump:          No
   Attacks:       A                Book Uppercut

   Coming soon ...

SKILLS:

Sylph
Level:    15

Undine
Level:    15

Luna
Level:    15

Efreet
Level:    15

Gnome
Level:    15

Maxwell
Level:    18

Asuka
Level:    20

Volt
Level:    23

Shadow
Level:    33

Origin
Level:    40

------------------------------------------------------------------------------

175-Arche   (Kyaro)

   Costume needed: Female Witch Lv.15+
   Item needed:    Arche Ribbon

   HP:            50    Defense:        8
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes (basically)
   Attacks:        A               Broom Slap

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Eruption
Type:     Attack Spell
Level:    15
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
         hitting for medium fire damage (they can also hit other enemies, if
         they are near the target). Then rocks of fire will rain down, randomly
         damaging all enemies in the magma area.

Fire Storm
Level:    15

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Earthquake
Level:    20

Meteor Swarm
Level:    35

God Breath
Level:    40

Black Hole
Level:    42

Indignation
Level:    43

Big Bang
Level:    45

------------------------------------------------------------------------------

176-Suzu   (Kyaro)

   Costume needed: Female Ninja lv.15+
   Item needed:    Chizakura

   HP:            60    Defense:        8
   TP:             8    Wisdom:         4
   Attack:        10    Agility:       12

   Element:            -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Dagger Slash, Twin Slash (hits 2x)
                   down + A        Kunai Throw
                   up + A          High Kunai Throw
                   jump + A        Jumping Dagger Slash
                   run, up + A, A  High Kick, Kick and Slash (hits 2x)

   Coming soon ...

SKILLS:

Caution
Level:    15

Izunaotoshi
Level:    15

Kamaitachi
Level:    15

Shiranui
Level:    15

Hagakure
Level:    15

Raiden
Level:    15

Manjushage
Level:    17

Samidare
Level:    20

Jiraiya
Level:    45

------------------------------------------------------------------------------

177-Stahn   (Frio)

   Costume needed: Male Fire Swordsman Lv.15+
   Item needed:    Mumbane

   HP:            70    Defense:       10
   TP:             8    Wisdom:         6
   Attack:        10    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A, A     Stab, High Stab
                   up + A, A       High Stab, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash
                   run, down + A   Jumping Stab

   Coming soon ...

SKILLS:

Majinken
Level:    15

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Rekkuuzan
Level:    15

Kuugashoryukyaku
Level:    15

Gurenken
Level:    15

Maouengekiha
Level:    17

Fire Storm
Level:    20

Shishisenkou
Level:    22

Fire Wall
Level:    25

Kououtenshouyoku
Level:    50

------------------------------------------------------------------------------

178-Rutee   (Kyaro)

   Costume needed: Female Treasure Hunter Lv.15+
   Item needed:    Lens

   HP:            60    Defense:        6
   TP:             8    Wisdom:         8
   Attack:         8    Agility:       12

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Sword Stab
                   up + A          High Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

   Coming soon ...

SKILLS:

Lockpicking
Level:    15

Search Gald
Level:    15

Ice Tornado
Type:     Attack Spell
Level:    15
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
         hits. You can hit multiple enemies with this spell, but the attack
         area is rather small, so you will most likely only hit one of them.

Snipe Air
Level:    15

Robber Item
Level:    15

Escape
Level:    15

Heal
Type:     Support Spell
Level:    15
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Recover
Level:    17

Blizzard
Level:    20

Bloody Rose
Level:    30

------------------------------------------------------------------------------

179-Leon   (Frio)

   Costume needed: Male Demon Swordsman Lv.15+
   Item needed:    Star Glove

   HP:            60    Defense:        8
   TP:             6    Wisdom:         8
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Stab
                   down + A        Sword Stab
                   up + A, A       High Slash, Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash
                   run, down + A   Jumping Stab

   Coming soon ...

SKILLS:

Stone Blast
Level:    15

Kogahazan
Level:    15

Hienrenkyaku
Level:    15

Grave
Type:     Attack Spell
Level:    15
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Stone Wall
Level:    17

Kuushuuken
Level:    20

Souryuurengazan
Level:    25

Press
Level:    30

Demons Lance
Type:     Attack Spell
Level:    35
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
         and pierce the enemy for a total of 4 hits, dealing strong Darkness
         based damage.

Marian
Level:    45

------------------------------------------------------------------------------

180-Philia   (Kyaro)

   Costume needed: Female Cleric Lv.15+
   Item needed:    Ankh Barret

   HP:            60    Defense:        8
   TP:            12    Wisdom:        12
   Attack:         6    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Slash
                   up + A          High Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

   Coming soon ...

SKILLS:

Inspect Eye
Level:    15

Tractor Beam
Type:     Attack Spell
Level:    15
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Ray
Level:    15

Philia Bomb
Level:    15

Bomb Rain
Level:    17

Hide Party
Level:    18

Stop Flow
Level:    22

Holy Lance
Level:    40

Divine Power
Level:    45

------------------------------------------------------------------------------

181-Woodrow   (Frio)

   Costume needed: Male Swordsman Lv.15+
   Item needed:    Star Helm

   HP:            65    Defense:        8
   TP:             9    Wisdom:         8
   Attack:        10    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Sword Stab
                   up + A, A       High Stab, Sword Stab
                   jump + A        Jumping Sword Stab
                   run, up + A     Uppercut Slash

   Coming soon ...

SKILLS:

Wind Arrow
Level:    15

Stream Arrow
Level:    15

Fuujinken
Level:    15

Whirlwind
Type:     Attack Spell
Level:    16
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
         the enemies within reach multiple times for medium damage.

Dankuuken
Level:    18

Storm
Type:     Attack Spell
Level:    20
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
         damage. The number of hits depends on the size of the enemy (larger
         enemies will take more hits). The debris fly from the left to the
         right and disappear after hitting an enemy, so don't expect to hit
         multiple or back row enemies, because the most left one will take
         all the hits.

Kagerou
Level:    25

Rekuujin
Level:    33

Cyclone
Level:    38

God Breath
Level:    40

------------------------------------------------------------------------------

182-Chelsea   (Kyaro)

   Costume needed: Female Archer Lv.15+
   Item needed:    Crescent Arrow

   HP:            60    Defense:        8
   TP:             8    Wisdom:         6
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Arrow Shot
                   down + A        Low Arrow Shot
                   up + A          Anti-Air Shot

   Coming soon ...

SKILLS:

Gouretsu
Level:    15

Jinrai
Level:    15

Hakuu
Level:    16

Hien
Level:    18

Hayate
Level:    20

Shitenkyuu
Level:    30

------------------------------------------------------------------------------

183-Mary   (Kyaro)

   Costume needed: Female Swordsman Lv.15+
   Item needed:    Gold Frypan

   HP:            65    Defense:       10
   TP:             8    Wisdom:         4
   Attack:        12    Agility:        7

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A               Axe Smash
                   up + A          High Axe Smash
                   jump + A        Axe Swipe
                   run, up + A     Axe Uppercut

   Coming soon ...

SKILLS:

Majinken Kai
Level:    15

Moushuuken
Level:    15

Gouraiken
Level:    15

Gou Majinken
Level:    17

Retsu Majinken
Level:    20

Shishisenkou
Level:    22

Kagerou
Level:    27

Zan!
Level:    36

------------------------------------------------------------------------------

184-Kongman   (Frio)

   Costume needed: Male Fighter Lv.15+
   Item needed:    Champion Belt

   HP:            75    Defense:       12
   TP:             6    Wisdom:         4
   Attack:        12    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Jab, Punch
                   down + A, A     Low Jab, Punch
                   up + A          Uppercut
                   run + A         Punch
                   jump + A        Jumping Punch
                   run, up + A     Jumping Uppercut

   Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Bolt Thrust
Level:    15

Ronbu Shoulder
Level:    15

Great Upper
Level:    15

Cool Hip
Level:    17

Hell's Hurricane
Level:    25

Heavy Bomber
Level:    35

------------------------------------------------------------------------------

185-Johnny   (Frio)

   Costume needed: Male Musician Lv.15+
   Item needed:    Lute

   HP:            60    Defense:       10
   TP:            12    Wisdom:         6
   Attack:         8    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Low Kick

   Coming soon ...

SKILLS:

Noise Samba
Level:    15

Success Symphony
Level:    15

Fast March
Level:    15

Numbness Rumba
Level:    17

Friendly Waltz
Level:    20

Miracle Voice
Level:    35

------------------------------------------------------------------------------

186-Rid   (Frio)

   Costume needed: Male Berserker Lv.15+
   Item needed:    Last Fencer

   HP:            70    Defense:       10
   TP:             8    Wisdom:         4
   Attack:        12    Agility:        6

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Second Slash
                   down + A, A     Stab, High Slash
                   up + A, A       High Slash, Second Slash
                   jump + A        Jumping Slash
                   run, up + A     Sppercut Slash

   Coming soon ...

SKILLS:

Majinken
Level:    15

Raijinken
Level:    15

Akisazame
Level:    15

Rekkuuzan
Level:    15

Majinken Souga
Level:    17

Mokourengekiha
Level:    17

Kuuhazeshougeki
Level:    20

Shouurekuugeki
Level:    22

Fuujinbakufu
Level:    25

Kyokkouken
Level:    50

------------------------------------------------------------------------------

187-Farah   (Kyaro)

   Costume needed: Female Fighter Lv.15+
   Item needed:    Rashean Dye

   HP:            70    Defense:        6
   TP:             8    Wisdom:         6
   Attack:        10    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Palm Strike, Second Palm Strike
                   down + A, A     High Kick, Second Palm Strike
                   up + A, A       High Somersault, Jumping Uppercut
                   jump + A        Jumping Kick
                   run, up + A     Jumping Uppercut

   Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Shouteiha
Level:    15

Gedokukou
Level:    15

Sazanka
Level:    15

Rengadan
Level:    15

Chiyukou
Level:    17

Sankamoshuukyaku
Level:    20

Yosorakubakushu
Level:    25

Kaiseikou
Level:    28

Satsugekibukouken
Level:    45

------------------------------------------------------------------------------

188-Keel   (Frio)

   Costume needed: Male Inventor Lv.15+
   Item needed:    Craymel Cage

   HP:            60    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Rod Smash

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Wind Cutter
Level:    15

Spread
Level:    15

Delay
Level:    15

Stagnation
Level:    16

Aqua Edge
Type:     Attack Spell
Level:    17
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
         a while, then attack the targeted enemy, and then fly back and of
         screen. This spell is tricky, because if you're lucky you can hit
         multiple enemies (and enemies behind you), but if not, they can
         completly miss a moving target. Also as long as the discs fly around
         the spell caster can't move.

Freeze Lancer
Level:    19

Nurse
Level:    20

Flame Wall
Level:    22

Explode
Level:    35

------------------------------------------------------------------------------

189-Meredy   (Kyaro)

   Costume needed: Female Dancer Lv.15+
   Item needed:    Whistle

   HP:            55    Defense:        6
   TP:            12    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Point Finger

   Coming soon ...

SKILLS:

Lightning
Level:    15

Ray
Level:    15

Ice Needle
Level:    15

Holy Bless
Level:    15

Grave
Type:     Attack Spell
Level:    16
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
         spell can completly miss flying enemies.

Barrier
Level:    17

Rock Break
Type:     Attack Spell
Level:    19
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
         of damage to the enemies within their range. This spell (or at least
         the first parts of the spell) can completly miss flying enemies.

Thunder Blade
Type:     Attack Spell
Level:    20
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
         across the screen and hits all enemies in its path for some good
         damage. This spell has a limited range, but it can hit enemies behind
         and above you.

Blizzard
Level:    25

Shooting Star
Level:    50

------------------------------------------------------------------------------

190-Fog   (Frio)

   Costume needed: Male Sniper Lv.15+
   Item needed:    Miacis Badge

   HP:            75    Defense:       12
   TP:             6    Wisdom:         4
   Attack:        12    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Gun Smash, Gun Uppercut
                   down + A        Gun Stab
                   up + A          Gun Uppercut
                   jump + A        Jumping Gun Smash
                   run, up + A     Jumping Gun Uppercut

   Coming soon ...

SKILLS:

Burning Force
Level:    15

Air Blade
Level:    17

Aqua Spiral
Level:    20

Rage Laser
Level:    35

Dark Eraser
Level:    40

Elemental Master
Level:    50

------------------------------------------------------------------------------

191-Chat   Kyaro)

   Costume needed: Female Pirate Lv.15+
   Item needed:    Aifreed Hat

   HP:            55    Defense:        6
   TP:            12    Wisdom:        10
   Attack:         6    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Ball Throw, High Ball Throw
                   down + A        Bag Smash
                   up + A          High Ball Throw
                   jump + A        Jumping Ball Throw
                   run, up + A     Bag Uppercut

   Coming soon ...

SKILLS:

Lockpicking
Level:    15

Trap Evasion
Level:    15

Pico Hammer
Level:    15

Robber Item
Level:    15

Ice Hammer
Level:    18

Poison Hammer
Level:    20

Parali Ball
Level:    25

Eternal Throw
Level:    35

------------------------------------------------------------------------------

192-Race   (Frio)

   Costume needed: Male Swordsman Lv.15+
   Item needed:    Saint Rapier

   HP:            70    Defense:       10
   TP:             8    Wisdom:         4
   Attack:        10    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Slash, Second Slash
                   run + A, A      Dashing Slash, Second Slash
                   down + A, A     Stab, Uppercut Slash
                   up + A, A       High Slash, Second Slash
                   jump + A        Jumping Slash
                   run, up + A     Uppercut Slash

   Coming soon ...

SKILLS:

Akisazame
Level:    15

Fuuraijinken
Level:    15

Souryuurengazan
Level:    17

Souryuuzankouken
Level:    20

------------------------------------------------------------------------------

193-Ami   (Kyaro)

   Costume needed: Female Wonder Chef Lv.15
   Item needed:    Mascot

   HP:            50    Defense:       12
   TP:            10    Wisdom:         8
   Attack:         4    Agility:        8

   Element:        -
   Bonus:          -

   Jump:          No
   Attacks:       A                Windmill Punches (hits 6x)

   Coming soon ...

SKILLS:

Cheer
Level:    15

Mabo Curry
Level:    15

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194-Mirald   (Kyaro)

   Costume needed: Female Inventor Lv.15+
   Item needed:    Magic Refferal

   HP:            55    Defense:        8
   TP:            10    Wisdom:        12
   Attack:         4    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A               Overhead Slap

   Coming soon ...

SKILLS:

Amass Wealth
Level:    15

Picohan
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
         him. The damage is nothing impressive, but the dizzy effect can be
         usefull to interupt aproaching enemies.

Tractor Beam
Type:     Attack Spell
Level:    16
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
         then smashes them back to the ground. This spell has no effect on
         flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    18
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
         its max HP. Basicly First Aid x2. Can be used outside battles.

Raise Dead
Level:    24

Meteor Swarm
Level:    35

Shooting Star
Level:    45

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195-Lilith   (Kyaro)

   Costume needed: Female Gourmand Lv.15+
   Item needed:    Silver Ladle

   HP:            60    Defense:        6
   TP:            10    Wisdom:         6
   Attack:        12    Agility:        8

   Element:        -
   Bonus:          -

   Jump:           Yes
   Attacks:        A, A            Spoon Strike, Spoon Uppercut
                   up + A, A       Spoon Uppercut, Spoon Strike
                   jump + A        Jumping Spoon Strike
                   run, up + A     Jumping Uppercut

   Coming soon ...

SKILLS:

Home Cooking
Level:    15

Raijinken
Level:    15

Raijinjuurengeki
Level:    18

Thunder Sword
Level:    25

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196-Dymlos   (Frio)

   Costume needed: Male Trickster lv.15+
   Item needed:    Core Crystal

   HP:            60    Defense:        6
   TP:             8    Wisdom:        10
   Attack:        14    Agility:        4

   Element:        Fire
   Bonus:          -

   Jump:           No
   Attacks:        A               Triping Slash (hits 4x)

   Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
         enemy for low damage.

Fire Storm
Level:    17

Fire Wall
Level:    20

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197-Dhaos   (Frio)

   Costume needed: Male Necromancer lv.15+
   Item needed:    Element Orb

   HP:            65    Defense:       12
   TP:            12    Wisdom:        12
   Attack:         8    Agility:        4

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A, A           Hook, Slap
                   down + A, A    High Kick, Axe Kick
                   up + A, A      High Kick, Axe Kick

   Coming soon ...

SKILLS:

Tetra Spell
Level:    15

Dhaos Laser
Level:    20

Tidal Wave
Level:    25

Tetra Assault
Level:    25

Time Stop
Level:    35

Explode
Level:    35

Dhaos Corridor
Level:    38

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198-Celsius   (Kyaro)

   Costume needed: Female Snow Fighter Lv.15+
   Item needed:    Freeze Ring

   HP:            70    Defense:        8
   TP:             8    Wisdom:        10
   Attack:        10    Agility:       10

   Element:        Water
   Bonus:          "Freeze" Resistance

   Jump:           No
   Attacks:        A               Ice Edge
                   up + A          Rising Palm

   Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Ice Needle
Level:    15

Hienrenkyaku
Level:    15

Freeze Lancer
Level:    15

Icicle Fall
Level:    15

Shishisenkou
Level:    17

Blizzard
Level:    20

Hyoushuurengeki
Level:    25

Toujinjuurengeki
Level:    30

Shikoubakusaijin
Level:    40

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199-Valkyrie   (Kyaro)

   Costume needed: Female Holy Swordsman Lv.15+
   Item needed:    Key of Time

   HP:            60    Defense:       12
   TP:            10    Wisdom:         8
   Attack:        10    Agility:        8

   Element:        Light
   Bonus:          -

   Jump:           No
   Attacks:        A, A            Sword Slash, Sword Stab
                   down + A, A     Sword Stab, Sword Slash
                   up + A          Sword Slash

   Coming soon ...

SKILLS:

Majinken
Level:    2

Fireball
Level:    4

Grave
Level:    5

Lightning
Level:    5

Wind Cutter
Level:    6

Ray
Level:    18

Valkyrie Strike
Level:    25

Valkyrie Saber
Level:    50

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200-Driller         "Frio"

   Costume needed: Male Geologist Lv.15+
   Item needed:    Drill

   HP:            70    Defense:        8
   TP:            10    Wisdom:         6
   Attack:        12    Agility:       10

   Element:        -
   Bonus:          -

   Jump:           No
   Attacks:        A, A            Drill, High Drill
                   up + A, A       High Drill, Drill
                   down + A, A     Drill, Second Drill

   Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
         without using a Pickaxe item.

Excavate
Level:    15

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-----------
V.Extra Stuff
-----------

Coming soon ...


-----------
VI.Credits
-----------

To NAMCO, for creating this game.

To Kajitani Einzan, for his great translation patch.

To me, for writing this whole thing.

To you, for reading through it.

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