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         *       **   ##      **     ## *###       ##
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                                      The Knight of Lodis

                                           Version 1.0
                                      By Chris Hayes, "Sudzi"


Attention: This is a Japanese game. Therefore, this gaming guide is
meant to help people who do not speak Japanese and would not understand
how to play this great game to its highest peak. I would still persuade
you to go and get this game. It is far worth the money and you can play
it on an American Gameboy Advance. If you do speak Japanese, the
walkthrough in this guide will help you greatly. Thank you.

Table of Contents

I. Control Figuration
II. Battle System
III. Edit System
IV. Classes
V. Walkthrough
VI. Secrets

Copyright: This FAQ is copyright 2001 to Chris Hayes. It may not be
stolen, altered, or used for any type of profit. It may be reproduced
electronically, and printed for private, personal use. It may not be
placed on a CD, printed in a magazine or any type of publication. This
game is copyrighted to Quest and Nintendo of Japan. If you would like
to contribute to this FAQ (you will be credited!), or have any
questions, comments, or corrections, please feel free to e-mail me at
[email protected]. I will try to respond to your e-mail.

I. Control Figuration

The basic controls of this game are as follows:

A - The A button is the accept command. It is used throughout the game
to buy items at the shop and to send a command in a battle or a
training mission. You can also use the A button to speed through the
text.

B - The B button is used to deny a command that you sent. When you make
a mistake and need to go back to another screen or command, press the B
button.

Start - The Start button is only used at the start screen in the very
beginning of the game. This screen will lead you to four commands: New
Game, Load Game, Quest Mode, and Sound.

Select - The Select button can be used on anything. In English it would
give you information on the thing you selected, but because the game is
in Japanese, this command is worthless unless you can read Japanese.

R - The R button is probably the most used button in the game. On the
Field Map, the R button is used to bring up a string of commands:

*       The first box looks like a bunch of dots and an arrow. This is
the Edit Party command. If you choose this command, you can edit
your team's items, change their class, and check what their
current level is.

*       The second box shows two clashing swords against a halved red and
blue flag. This is your training icon. Here you can train your
characters to increase their levels and earn some new medals as
well.

*       The third box shows a picture of a scale. This is the shop of
that town. In here you can buy and sell equipment and magic, as
well as recruit some new characters. See how to shop in the
walkthrough section of this guide.

The final command looks like a box with a different colored sphere on
each corner. This option command leads you to yet another string of
commands:

*       This first box looks like a Red arrow coming towards a square of
some sort. This is the save command. When you click on it using
the A button you can save your current progress throughout the
game.

*       The second box looks very similar to the first box, except that
the arrow is blue and it comes toward you. This is the load
command. Here you can load previously saved games in case you
make a mistake and need to do something over.

*       The third box looks somewhat like a pumpkin on a napkin. This is
actually here to teach you the basics of the game, but because it
isn't in English you won't understand any of it unless you know
how to read Japanese.

*       The fourth box shows a peculiar design. I don't know how to
explain what it looks like, but I do know that it is the options
menu where you can change different commands throughout the game.
For example, you can change the text speed and the sound of the
game. This option was also available at the opening scene.
Because it is not in English, I recommend that you leave all the
options alone, therefore you won't mess up anything that you
didn't intend to do.

*       The last box looks very similar to the first two boxes, except
this arrow curves and goes more towards the left. This is the
reset button. Pushing this will lead you back to the opening
screen. Make sure to save first. It doesn't do it automatically.

L - The L button is even more useless than the start button, because
the only real purpose it would be used for is to scroll through your
characters in the battle mode. But why use that when you can do it
manually? You would also use it to remove equipment off of a character.

II. Battle System

Training Start:

To get to the training mission, press the R button on the field map and
click on the command that looks like two clashing swords against a red
and blue flag. Clicking on this will lead you to a training mission.

In training, you start the battle with a huge box to the left that
shows all of your party members. This will be the blue team in the
training mission. First you must select whom you want to put down onto
the map. Push the A button on a character's to do this. A hand will be
pointing above the character's head and you can position him anywhere
on the blue tiles. Push the A button when you have decided where you
want him. A message will come up asking you to decide what direction
you want the character to start at. Push the A button to decide. The
character screen will come up again and you can add some more
characters onto the map. To put characters on the opposing team, the
red team, push the R button on the character select screen during the
Blue Team's character select phase. This will lead to three commands:

*       The first box shows a red flag with a B underneath it. This will
change your attention towards the red team, where you can place
characters the same way you did for the blue team.

*       The second box has the same design as the edit character screen.
If you click on it, you can change the character's class and
equipment right there and then (an amazingly good thing...trust me)
and then continue on in the training battle. You cannot edit a
character that is already on the map.

*       The last box is the same as the option command on the field map.
All the commands inside of it are the same as the options on the
field command.

When you are all set to battle (both blue and red teams have the
characters that you wanted), push the R button again and click on the
box that has the same design as the training symbol. A question will
come up. Choose the top command to start the battle.

Battle Commands:

Now that you have done everything to prepare for the battle, you can
attack. If you're playing in a real battle, a screen will come up and
tell you whether or not you have to kill the leader or defeat all
enemies to end the battle. Now you start the battle. Click on the
character that you want to move and (hopefully) attack first. The tiles
will come up again across the screen. This is the movement range of
that character. He can only move in the area of those squares. Choose a
tile where you want the character to be. The character will move there
and a bunch of options will come up.

*       The first square shows a picture of a sword. This is the button
to press if you want to attack a character. Both direct and in-
direct attacks can be used when you press this button, unlike
Tactics Ogre on the Playstation.

*       If your character knows how to use magic, a command that shows a
picture of a wand will come up right next to the attack command.
This is the use magic command. On the first turn, a character
cannot use magic. Everyone starts out with 0 MP and it increases
by 10 after every one of your turns. This is also the command
that will allow your character to use a technique that they have
learned.

*       The next square shows a pouch and a hand reaching for it. This is
the Item Usage button. If you have wounded or dead characters,
you can heal or revive them with this command. All items are put
together into one inventory and you cannot equip individual items
to characters, making the game a lot easier.

*       If one of your characters is standing right next to an enemy
character, a fourth command will come up that has a picture of a
bubble with three dots in it. This is the persuade command. If
the character is below at least 5 Hit Points, you can use this
command to try and persuade someone to join your team. Unlike the
PS version, any character can persuade an enemy character, not
just the leader.

*       The final box shows a picture of a pair of shoes. Oddly, this is
the wait command. Pushing this button allows your character to
wait when he can't attack and there is no need to use an item.
Pressing this button ends that character's turn.

For a last minute note, here are some other commands you should know:
When you are ready to attack, and have all the characters you want on
the battlefield, press the R button. This will bring up some more
commands.

*       The first box is a blue arrow pointing towards the left. This is
a team wait command. All of the people in your party will lose
their turn and it will automatically go to the other team.

*       The next box looks like a bag. This is the Inventory check
command. You can't use items here, but you can check to see how
many items you have and what an item does.

*       The third box shows an icon that looks like one clipboard over
another. This will bring up the edit screen, but it will show
both teams and you can't edit them.

The final box is again the design that leads to the option menu, except
a few commands can now be used.

*       The first box is a new design that shows two upside down golden
swords against a red and blue flag. This is the exit training
command. This will end the whole training mission and lead you
back to the field map.

*       The final box shows a pixilated design of a Gameboy Advance. This
icon leads you to an option that allows you to set whether a team
is manually controlled or computer controlled.

III. Edit System

When you press the R button on the field map, another grouping of
commands will appear. The Edit System command on the field map is the
first box with the icon that looks like a thousand dots and a green
arrow. This will lead you to a screen showing all the characters in
your battalion and what their equipment is.

Equipping an item:

You can only equip items to a character that can use them. To equip an
item, highlight the character that you would like to equip the item to
and press the A button. A screen will appear showing the status of the
character and his/her equipment, spells and their special attacks that
the character has. Press the R button to again see a list of commands
that you can choose from:

*       The first box looks like a hand holding a sword. This is the
equip item icon. Push the A button to see a character's
equipment. A character that doesn't have equipment will only have
four boxes shown underneath the status screen. Push the A button
on the box that you want the item equipped on. A bunch of
equipable items will appear in a column. These items are
organized by type (Weapons, Armor, Helmets, etc). Push the A
button on the item you want to equip and that character will have
equipped that item. To unequip an item, highlight the item you
want to remove and press the L button. That item will be
unequipped.

*       The second box looks like a hand wielding a staff. This is the
Equip magic icon. The same thing that you did for equipping an
item is the same for equipping some magic. Highlight the place
you want to put the Magic and push the A button. A screen will
appear showing the magic that you have organized by the type of
magic it is. Select the magic and push the A button. That
character will have equipped the spell. To remove the spell,
highlight the spell you wish to unequip and push the L button.
That magic will be unequipped. Try to use the same magic type as
the character type. You can see your character's type to the left
of the character's picture.

*       The third box shows a black character behind an orange
background. This is the Evolve a character icon. This icon will
allow you to see what your character class can evolve to and what
it takes for your character to evolve. To evolve your character,
select the class that you want your character to evolve to and
push the A button. Your character will automatically evolve into
that class.

*       The final box shows a white skull. This is the omit icon. Pushing
this button allows you to remove a character from your team. I
advise that you stay away from this icon unless you really don't
need that character.

As soon as you enter into the Edit screen, you can press the R button
to bring up another string of commands:

*       The first box shows a picture of a hand holding a sword again.
This is an inventory check for the items that you have in your
inventory. Clicking on one of these items will show you who can
equip the items and who can't. The lightened people are the ones
that can equip them and the shadowed ones cannot. If you click on
one of the lightened people, you can equip that weapon then.

*       The second box shows a picture of a person holding a staff. This
is an inventory check for your spells. As with the weapons,
clicking on one of these will show you who can equip the spells
and who cannot.

*       The third box shows a picture of a black character with an orange
background. Clicking on this will bring up a box showing all the
character classes that our changeable. To the right of each class
they have the words "Now" and "Max". The word "Now" is telling
you how many people are using that class at that time. The "Max"
tells you how many people thus far can be changed into the class.
It also tells you the movement range and whether they float in
water, walk in water, sink or fly. Clicking on one of these
classes will show you who can turn into these classes and who
can't. If you click on one of the people that can change into
this class, you can automatically change their class.

*       The next box is the Omit box, something that you don't want to do
anyhow.

*       The box after that is the organization box, where you can switch
the order of the classes in your party.

*       The last box is the inventory check. You can view how many items
you have left or need to get. Basically the last three icons
aren't that important.


IV. Classes

The following are the classes that you can get in the game. It is not
complete, unfortunately, as I have not currently gotten them in my
game. Any help would be appreciated.
NOTE: Some of the classes in the game can only be acquired by Medals.
Medals come up above a person's head in battle when they have done a
certain requirement. Some of these medals can change a certain
character into a new class, and others increase (or decrease) some of
your stats as you level up. I know how to get some of the medals, and
there are others I don't have a clue about what they help or hinder. I
do know about the classes that are changeable by status. Any help that
you offer me to complete this class guide would be greatly appreciated.
Also, I have included a rating for each class. This is my own personal
feeling for the class and I'm sure that others have their own opinion
about that class as well. It just helps you decide what classes are
good and whether or not it is worth changing into them.

Omni-gender Classes:

Class: Soldier
Alignment: L, N, C
Requirements: None
Preferred Weapons: Sword, Bow
Magic: None
Rating: * * *

The starting class for both a Male and Female warrior. They aren't that
good as fighters, yet their stats improved from the last game. It only
gets a three rating because all the classes have to come from this one.

Class: Archer
Alignment: L, N, C
Requirements: AGI 37
Best Weapons: Bow, Crossbow
Magic: None
Rating: * *

The Archers are a class that have decreased stats from the last game.
Unlike their PS cousins, they have horrid defense and a below average
attack. Sorry Archer lovers, but this class stinks.

Class: Cleric
Alignment: L, N
Requirements: MP 18, INT 28
Best Weapons: Staff
Magic: Three Healing Spells
Rating: * * * * *

A must have for any team. Yes, they are weak and need a little boost of
defense more than the others, but the ability to heal anyone on the
battlefield is amazing. I would recommend using a female one more than
a male one because the male classes are better fighters than female
ones, but it's up to you.

Class: Wizard
Alignment: N, C
Requirements: MP 16, INT 26
Best Weapons: Staff
Magic: Three Offensive spells
Rating: * * * *

Ah, one of my favorite classes. If only their defenses were as high as
others, you could play a whole team of these guys and win. I would
recommend playing with only a male wizard, unless you're trying to get
a Siren, then I'd use a female.

Class: Knight
Alignment: L, N,
Requirements: STR 51, AGI 53, and Knight's Helmet Medal
Best Weapons: Sword
Magic: One Healing Spell
Rating: * * *

An improvement over the last game because they can equip at least one
spell, but their hitting accuracy is horrendous. I recommend not
playing with this class at all, since there are so many other classes
that are a lot better. You could use one as your healer, but I think a
Cleric is better.

Class: Ninja
Alignment: L, N, C
Requirements: STR 36, AGI 37
Best Weapon: Sword, Katana
Magic: One Offensive Spell, Special Skill: Shuriken
Rating: * * * *

The Ninja is another great class. They are wonderful with a sword,
their Shuriken attack is better than a bow, they can use one spell
(which is usually the attack that I use most of the time) and they can
walk on water. A Ninja deserves a spot on anyone's team.

Male Classes:

Class: Beast Tamer
Alignment: L, N, C
Requirements: HP 142, STR 34
Best Weapon: Whip
Magic: None
Rating: * *

Unless you're playing with a ton of monsters on your team, a Beast
Tamer isn't all that worth it. Sure, their whip is a two-panel attack
and their hit points are high, but you can do better with a lot of
other classes. Instead, try persuading a Bezerker. They are found early
on in the game, and have good Hit Points and Attack.

Class: Sword Master
Alignment: L, N, C
Requirements: STR 95, AGI 111, and the Scroll Medal.
Best Weapons: Sword, Katana
Magic: 1 Offensive Spell
Rating: * * * *

This is your basic Ninja which needs more speed attack to change into
class. It's about as good, and the technique it learns is pretty top
notch. I recommend putting one of these on your team as soon as
possible.


Female Classes:

Class: Dragon Tamer
Alignment: L, N, C
Requirements: HP 140, MP 14
Best Weapon: Rapier
Magic: One Offensive Spell or One Healing Spell
Rating: * * *

Hmm, I think I like Valkyrie's better, only because I like the spears
and their stats are better. Of course, if you're playing with a lot of
dragons, then play with a Dragon Tamer by all means. They can use
healing spells as well, so you may want to play this character. It's up
to you.

Class: Siren
Alignment: L, N, C
Requirements: MP 60, INT 60, and the Dagger on a Red Book Medal
Best Weapon: Staff, Fan
Magic: Three Offensive Spells
Rating: * * * * *

An upgraded Wizard for the female class only, and can equip just about
any spell. I recommend having two on your team, but I guess that's
because I attack my enemies from a distance most of the time. Still,
you should play with this class.

Class: Valkyrie
Alignment: L, N
Requirements: STR 48, INT 41, and the Spear Medal.
Best Weapon: Spear
Magic: One Offensive Spell
Rating: * * * *

Great attack power and speed, and they can use a spear, which is a two-
ranged attack. On top of that, they can use one offensive spell, which
doesn't do much damage. They're about as good as a Ninja.

S Sized Monsters:

Class: Hawk Man
Bast Weapon: Bow, Hammer
Magic: None
Rating: * * * * *

The rating is totally my own opinion, but I think that if you try one
of these guys out early in the game, you'll see what I mean. Not only
can they fly on top of a house during a battle and bomb people with
arrows, they have pretty decent stats, which helps out a lot. They also
will learn a technique later in the game, so you can unequip their bow
and add something with a little more power. A Hammer does nicely. Some
people will love them, and others may think they are a waste of Goth.
It's up to you.

Class: Fairy
Best Weapon: Bow
Magic: None
Rating: *

I can't stand this class. Terribly weak stats and their weapon of
choice will only do, at most, 15 damage in the middle of the game.
That's nothing. Most people have about 200 Hit Points by then. I think
they can learn a technique later on, but even that isn't much of a
threat.

Class: Goblin
Best Weapon: Bow
Magic: None
Rating: *
I should actually write "See Fairy" because they're almost identical in
stats and weapon damage. In fact, they even learn similar skills.
Enough said.

Class: Mermaid
Best Weapon: Spear
Magic: No
Rating: * * *

You can recruit Mermaids later in the game at a store, and one of the
Mermaid leaders may ask to join your battalion. They are decent
fighters with a spear and have a technique that usually puts a
character to sleep. That's all I use them for.

L Size Monsters:

Class: Griffin
Rating: * * *

High Hit Points and high Defense, but lousy Attack. They can fly.
That's somewhat of a bonus, I guess. I like Dragons better.

Class: Dragons
Rating: * * * *

High hit points, wonderful defense and attack and they have a technique
that has an above average attack power. I recommend playing with a
couple of these and a dragon tamer, and you'll have a monstrous team.
They can evolve, but I don't know what they need as far as stats go.

V. Walkthrough

Here is the walkthrough of the game. It isn't the complete game,
though, as the entire walkthrough will be added while I go through the
game again. It covers battle strategy, answers to questions, and what
to buy and not to buy. Good Luck:

Opening Scene:

The opening scene starts with the main character and what looks like a
Paladin Knight walking through a town that is currently holding their
annual market place of the year. After a long chat, the main character
walks towards a hooded man with a magic globe, and the questioning for
Tactics Ogre begins. The first question the man asks you is what is
your name. A panel with four different options will come up.

*       The first option allows you to write your name in Japanese, and
for Japanese players this is the choice for you.

*       The second option allows you to write in another language
(unknown to me, unfortunately...) so if you know how to read and
write in that language, go right ahead and choose that one.

*       The third box is the one to choose for people that can read and
write English. You can only write your character's name in
English, (no, the whole game will still be in Japanese) but at
least you will be able to identify what your character's name is
throughout the game.

*       The last box has the option of the computer choosing you a
Japanese name. If you don't care about writing your own, go ahead
and press this button and a random name will be chosen for you.

After choosing the name of your character, you will be able to set your
birth date. Just choose the numbers that match your birthday or leave
the date as what it starts with.

Now the questions come up. There are six questions, all in Japanese. On
the bottom of the screen, there are four coins. These little coins are
the answers to the questions. I didn't pay much attention to the
questions, so I have no answers to any of them. Just choose the one
that suits you fine. After answering all the questions, the opening
scenarios will commence. It shows the main character that you just
named and the Paladin Knight heading onto a ship, the town that you
just went through being massacred and burned to the ground, and some
old men that you see later in the game signing a peace treaty. Nothing
that great, but it will make sense later in the game.

After that short clip, you find the main character on his ship ordering
his soldiers. One runs off while the other goes into the ship to get
out of the rain. The Paladin Knight comes by, probably to wish you luck
on your journey. After a short discussion, one of your soldiers runs to
tell you some bad news. As far as I can interpret it, bandits have
entered the town to take your ship. The leader seems to be a Bezerker
that has a grudge against you and your first battle starts.

Enemies: Bezerker (Leader), 2 Male Soldiers, and a Female Solder
Guests: Paladin Knight, Archer, Male Soldier, Female Soldier
Winning Condition: Defeat the Leader
Treasure: Axe

Battle Strategy: This battle is extremely easy because the only
character that you command is the main character. So have your fun
watching as the others beat up on the troops that the Bezerker leads.
At the end of the battle, you win the Bezerker's Axe.

After the battle, the Hero and the Paladin Knight have a little
conversation, while another Bezerker with a crossbow arrives. He takes
a shot at the Knight, but the Hero jumps in front of him, taking the
blow. The Bezerker is killed instantly by a soldier, and the Knight
screams out to the Hero, who has been lost in the water off the docks.

The screen shifts over to a little girl skipping out of her house
towards the shore, only to find a half-drowned Hero with an arrow in
his shoulder. She takes him in, bandages his wounds and they have a
little chat. The door opens, revealing a Female Knight in Red Armor.
She chats with the Hero about something, leaves, and calls for the
little girl to come. The screen shifts and you are now on the field map
for the first time.

You can't do anything at the moment as far as training and editing your
party, so save it (see how in the control figuration section under the
R button) and move on to the red castle on the screen. Any destination
in red shows that there is a battle there that will make you move on in
the story. Of course, there are some secret battles that you can
trigger that aren't in red on the map, so I'll keep you informed on
those.

As you enter into this town, the Red Knight chats with you a little,
and a female Wizard comes in with her group to take you on. The Red
Knight says a little bit, then asks you a question. You can choose from
answer A or answer B. Depending on the answer you choose you can get a
random version of two basic teams. You can see what classes you get
after you beat this battle. If you like the classes that you received,
continue on in the game with that team. If you're curious to see what
the other class is, reload the file that you saved before the game and
see if you like that one better. I got a Male Ninja and a Male Cleric
when I answered my question, and yet my father got a Male Wizard and a
Female Archer. There is no correct answer and it is all based on
choice.

After you make the choice that you want, the battle will start.

Enemies: Archer (Leader), 2 Male Soldiers, Female Soldier
Guest: Red Knight, Paladin Knight, and Archer from beginning of game
Winning Condition: Defeat the Leader
Treasure: Lightning (Spell)

Battle Strategy: At the start of the battle, it's only you and the Red
Knight versus their entire team, so I suggest that you wait the first
turn and have the enemy come towards you. Usually the Red Knight will
come and position herself next to the leader. On the start of the third
turn, the Hero will say something, and the Paladin Knight and the
Archer from the beginning of the game will come out of nowhere from the
right and begin to help your party. Now the battle is even. As with the
last battle that you played, stay put and let the Computer Controlled
Allies do most of the fighting for you. Use this time to experiment
with the controls. At the end of the battle, you win the Lightning
Spell.

At the end of the battle, the Paladin Knight will speak with you
privately, give you 3500 Goth, and a team to play with. This team is
determined by the answer you chose in the last battle. After their
little discussion, you move back to the Field Map.

Now you can edit your team and do a little training, as well as go to
the shop of the town. The shop button is the scale icon when you press
R on the field map. Click on it and the screen will shift to a screen
where the shop owner welcomes you in. A box with four different
commands appear on the left of the screen:

*       The first option is the buy command.  After you press this
button, two more commands will come up. The top command is the
equipment, and the lower command is magic. Therefore you can buy
equipment and magic.

*       The second option is the sell command. As with the buy command,
after choosing that option, two more commands will come up. The
first one is again equipment and the bottom command is magic.
Therefore you can sell equipment and magic.

*       The third option is the recruit command. Here you can recruit a
male or female soldier and a random character. The soldiers
always cost 1000 Goth and the third character depends on whether
or not it is a S or L size character. I recommend that you
purchase a new character to add to your party at this point of
the game, as the more characters you have in the party, the
easier the game will be. Plus you just received 3500 Goth from
the Paladin Knight. Trust me, the more characters the better. I
bought a Hawk Man, my most favorite class in the game. They can
fly anywhere and are awesome with a bow, a weapon that you can
purchase at the very beginning of the game at a reasonable price.
A new soldier of either gender would be a nice addition as well.
Remember that a new character does not come equipped, so make
sure you purchase some materials for him to use.

*       The final option allows you to leave the store. You can also
leave the store by simply pressing the B button, so you can use
either command.

Level your characters up to level three and buy some spells that will
help your characters. Save your game, then move onto the next stage.

Enemies: Archer (Leader), 2 Male Soldiers, 2 Female Soldiers, 2
Bezerkers
Guest: Red Knight
Winning Condition: Defeat the Leader
Treasure: Balder Bow

Battle Strategy: The Leader of this battle is an Archer who has a
Balder Bow, very good if you're playing with an Archer or a Hawk Man.
The enemy starts at the very top of the hill working downwards, as you
are trying to kill them moving up. I recommend advancing slowly and
letting the enemies come to you. The Bezerkers are the only ones with a
bow that advance and the Female Soldiers seem to stay behind with the
leader. By the second turn, try to attack at least one Bezerker if you
can. In fact, get him below five Hit Points and try to persuade him.
(If a character stands next to an enemy character, a command with a
design that looks like a bubble with three dots will appear. This is
the persuade command. The chances of persuading characters are slim,
but it can be done and in the end are worth more than the effort you
put in.) Advance and kill the foolishly advancing forces and you should
have their front line killed in about six turns (more if you try to
persuade someone). After you're done killing them, advance and kill the
characters at will. Go ahead and kill the leader if you want! When you
kill her, you get the Balder Bow for any of your Archers.

After the battle, the Red Knight comes out of a tent to talk to you.
You chat a bit, and then she asks you a question:

*       Choice A will make the Red Knight join you permanently, something
that I think you want.

*       Choice B will make the Red Knight temporarily leave your party. I
do not know if you will be able to recruit her later in the game.

You are back on the field map, so you can edit your team and equip that
new bow that you received in the last battle. You should level up your
people to level 4, then move on to the next battle.

NOTE: The walkthrough will be paused at this point. I have progressed
further into the game, but it takes a while to write this stuff and I
want to make sure I get this submitted. Look back here once in a while
for the upgrades to see the rest of this walkthrough. Thank you.


VI. Secrets

The only secret that I have for you now is this:

After you beat your first team battle versus the Archer, you can return
to the location one space lower on the map. Save it, then return back
to the location where you fought the Archer. You are now taken to a
non-story battle.

Enemies: 2 Fairies, 2 Gremlins, and 2 Griffins
Guest: Blue Haired Fairy
Winning Condition: Defeat all enemies
Treasure: None

Battle Strategy: In this battle you are destined to save a Blue-Haired
Fairy, who is having a little trouble with her Aerial friends. This
battle is fairly easy, as your fairy friend is smart enough to retreat
behind the flanks and a majority of the Monsters have weak defense. Use
the Red Knight as your healer, and you should finish this battle in
record time. After the battle, the fairy will thank you and ask if she
may join your comrades in your army. Choose the first option and she
will join you.

VII. Credits

-       My Father, for going out and purchasing this game. Also,
for inspiring me to write this walkthrough. It was only
supposed to help him, but I think submitting this will help
others as well.

-       My Mother, for proofreading this and attempting to find all
the errors that I missed. I would be the laughing stock of
the internet if it weren't for her.

-       Others who have written an Ogre Battle and Tactics Ogre
walkthrough on GameFAQs (both the PS, N64 and Gameboy
Advance). I have copied some of your styles of writing and
I think you deserve credit for writing a walkthrough on
these great games.


And thank YOU for reading this walkthrough. Remember, if there is any
question you would like to ask, feel free to e-mail me at the address
in the beginning of this walkthrough. I love helping people with these
games.
-       Chris Hayes, "Sudzi"