========================================================
SUPER ROBOT TAISEN ORIGINAL GENERATION 2 CHARACTER GUIDE
========================================================
By Vincent Chiang (FullArmourEva00/EvangelionZeta)
========
CONTENTS
========
1.Introduction
2.Version History
3.Format
4.Characters
Masoukishin
SRX
Super Robot Taisen 4
Super Robot Taisen A
Super Robot Taisen Alpha
Super Robot Taisen Alpha Gaiden
Super Robot Taisen Alpha 2
Super Robot Taisen Compact 2
Super Robot Taisen Original Generation
5.Credits
6.Copyright
============
INTRODUCTION
============
Hi, this is FullArmourEva00/EvangelionZeta. Yeah, I've finally decided to
try my hand at FAQ writing. ^_^ Basically, this guide is a meant to be a
"complete" listing of information regarding the characters from Super Robot
Taisen Original Generation 2, which was released by Atlus in the USA on
November 21, 2006.
This won't be a complete listing of everything. Most particularly, there
will be nothing on stats for a few reasons. Firstly, OG2 features the PP
system, which allows you to increase stats whenever you want, as long as you
have the PP for it. Secondly, while I've never checked for myself, I have
heard that the character's stats are not consistent every playthrough, and
may vary. Lastly, I am far too lazy to bother levelling all the characters
to the same level and list their stats. >_> If you want stats, wait for
a future update or something.
===============
VERSION HISTORY
===============
Version 1.0 (07/11/06):
First "complete" version of the FAQ, with everything except for stats listed
for most characters.
Version 1.01 (07/11/06):
Fixed a couple of errors people on the GameFAQs board pointed out. Not much
else though.
Version 1.1 (22/12/06):
Added some stats, fixed up a couple more errors.
======
FORMAT
======
Mecha:The mecha the character pilots.
Relationships:An interesting hidden attribute, first brought to light among
the English SRW community by JL Lee from the GameFAQs Message Boards (correct
me if I'm wrong?). Basically, when a character has a relationship with
another character, they will have a slight boost in stats. Lovers will have
attack power boosted, friends will have dodge and hit rates boosted and rivals
will have critical hit rates boosted. Relationships CAN be one-sided. For
example, Princess Shine has level 3 love for Rai, yet Rai has no love for
Shine. ;_;
Ace Bonus:A bonus the character gets when they reach 50 kills. These
generally affect character stats, although there are exceptions.
Will Gains:How various actions affect the will of the character.
Attack Hit:The character's attack successfully hits the enemy.
Attack Missed:The character's attack misses the enemy.
Dodge Success:The character successfully dodges the enemy's attack.
Dodge Fail:The character is hit by the enemy.
Ally Defeated:An ally is defeated.
Kill:The character defeats an enemy.
Spirits:The listing of the character's spirits, with the SP required in
brackets. For now, I won't be listing the effects of the spirits, but if
I have the time I'll update this FAQ with them eventually.
Stats:Character stats at level 50, with no modifiers. I've heard stats vary
each playthrough (perhaps it's like Fire Emblem?), so what I have may vary
from your game.
Terrain Ratings:The listing of the character's terrain ratings. In order,
they are Air, Land, Water and Space.
Comments:A few comments I will make about the character. Generally, it will
be limited to the above information, although I may occasionally make
reference to character stats.
Rating:A rating I give the character between A+ and C. A+ means that you'd
probably be stupid NOT to use them. A means they're very good, and it's really
worth considering them. B+ means they're above average, but not really that
essential. B means they're average. C+ means they're below average. C is
generally reserved for battleships. ^_^ As a rule, I generally don't give
pilots who are primarily there for their spirits anything over a B.
Comments:
Improved from OG1. Decent natural skills and will gains, but Cybuster
probably won't be getting hit enough to take advantage of some of them.
EXCELLENT ace bonus, which makes up for Masaki's weak accuracy stat (one of
the problems in OG1), and his spirits are much better too now that Strike
doesn't cost 30 SP. >_> I'd recommend getting him Gunfight if you have enough
PP, since some of Cybuster's more important attacks (Hi-Familiar, Cosmo Nova,
Cyflash) are shooting based.
Rating:A
------------
Lune Zoldark
------------
Mecha:
Valsione
Relationships:
Level 3 Love (+12% damage):Masaki
Ace Bonus:Damage +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Natural Skills:
Gunfight
Off. Support
Revenge
Spirits:
Strike (20)
Alert (10)
Focus (15)
Gain (15)
Valor (35)
Spirit (35)
Terrain Ratings:
A/A/B/A
Comments:
Like Masaki, Lune really isn't going to get hit enough to take advantage of
her +2 will gain for failing to dodge. On the other hand, she has a KICKASS
ace bonus (that's +22% damage when she's next to Masaki, +44% with Attacker
and +64% with Revenge o_o), a good spirit list and a nice selection of natural
skills. She doesn't kick as much ass as Masaki, but she still kicks ass.
^_^
Comments:
Excellent will gains, great natural skills (Focus!), mixed spirits (good
costs for focus, alert and strike, but scan is useless) and a rather average
ace bonus (unless you really need criticals for whatever reason). Honestly,
Mai is probably better in the R-Gun, although Villeta has an easier time
surviving earlier on thanks to her S terrains.
Rating:B+
---------------------
Raidiese F. Branstein
---------------------
Mecha:
R-2/SRX
Relationships:
Level 1 Friendship (+5% hit and evade):Ratsel, Leona
Level 2 Friendship (+10% hit and evade):Ryusei, Aya, Mai, Villeta
Ace Bonus:Accuracy +10%, Evade +10%
Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
Comments:
Kicks just as much ass as the rest of his family. Great relationship list,
great will gains, great spirit list, great everything, basically. Notably,
his ace bonus basically adds an extra 10% hit and evade to genius, which is
quite scary. He's pretty much overshadowed by Ratsel in everything, but that
doesn't mean he doesn't kick ass in his own right. Too bad he's basically
SRX fodder for the better half of the game. >_>
Rating:A+
-----------
Ryusei Date
-----------
Mecha:
Arblade, R-1/SRX
Relationships:
Level 2 Friendship (+10% hit and evade):Rai, Aya, Mai, Villeta
Level 2 Rivalry (+10% critical):Kyosuke
Ace Bonus:Telekinesis Weapons Damage +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Comments:
Well, Ryusei is almost exactly the same, although he has Combo Attack now.
Nice list of relationships and will gains, although his defence is a little
low, meaning he'll have to rely on the SRX's defence quite a bit when gaining
will. Natural skills are pretty good, especially with the inclusion of the
awesome telekinesis skill, which is helps him survive early on in the game.
Spirits are generally good, but Zeal is a little too expensive to be worth
using. Still, none of this really matters in the second half of the game,
because then you'll be using him in the SRX, which has THREE pilots and awesome
stats. ^_^
Rating:A
-------------
Aya Kobayashi
-------------
Mecha:
R-3/SRX
Relationships:
Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
Level 3 Friendship (+15% hit and evade):Mai
Ace Bonus:Accuracy +10%, SP +20
Will Gains:
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
Def. Support
Off. Support
Focus
Comments:
Decent ace bonus that adds SP (good for support pilots), good skills (notably
telekinesis and Focus), EXCELLENT support spirits (Renew is very useful),
but her will gains are horrid. Still, she's useful for what you need her
for, as she'll spend pretty much all of her appearances as a support pilot
for the SRX. However, during the few times you're forced to use her in the
R-3, she's pretty average, and is more of a burden then anything else
(although R-Formation is kind of nice).
Rating:B
-------------
Mai Kobayashi
-------------
Mecha:
R-Gun
Relationships:
Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
Level 3 Friendship (+15% hit and evade):Aya
Ace Bonus:Accuracy +10%, SP +20
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
SP Regen
Fortune
Off. Support
Attacker
Comments:
She's an, uh more combat-worthy version of Aya, I suppose. Great natural
skills, balanced will gains, good relationships, a rather combat-based
spirit list (with a slot wasted by a very expensive attune) and the same ace
bonus as Aya. Late game, she's probably the better choice over Villeta for
the R-Gun, although getting her enough will might become a problem as she
gains about half the amount that Villeta does (unless you kill a lot of stuff
with her).
Rating:B+
====================
SUPER ROBOT TAISEN 4
====================
----------------
Irmgard Kazahara
----------------
Mecha:
Grungust
Relationships:
Level 3 Love (+12% damage to enemies):Ring
Level 2 Friendship (+10% hit and evade):Kyosuke, Excellen
Ace Bonus:Love Costs 45 SP
Will Gains:
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill
Natural Skills:
Potential
Infight
Sense
Spirits:
Strike (10)
Alert (10)
Spirit (35)
Valor (40)
Focus (15)
Love (60)
Terrain Ratings:
A/A/A/A
Comments:
Excellent spirits, suitable will gains, good natural skills and a nice list
of relationships. However, the most notable thing about Irm is his BROKEN
ace bonus, which lets him use Love for a measly 45 SP. Yes, seven spells
all at once for the same cost that Mai, Rio and Lat need to cast Valor. That's
simply insane, and it really puts Irm in the upper tier of the SR pilot list.
It's a shame the best you can really give him is the Grungust (which while
nice, isn't really top-tier in this game), or he would've been A+ for sure.
Rating:A
--------
Ring Mao
--------
Mecha:
Huckebein
Relationships:
Level 3 Love (+12% damage to enemies):Irm
Level 2 Friendship (+10% hit and evade):Radha, Rio, Ryoto
Comments:
Ugh. I really, really hate Ring's will gains. Yes, I know they were the
standard will gains for the older SRTs, but the fact is, they SUCK in this
game. Pretty much everything else is excellent (although she probably won't
get enough will to use Sense on many stages), which makes the terrible will
gains all the more disappointing. If you use her, I'd recommend either giving
her mech will boosting items (she doesn't have enough skill slots to allow
for a will boosting skill) or putting her in the Ash Saber (as the Sword
Breaker only needs 110 will) equipped with strong low/no-will weapons, like
the G-Impact Stake, Boosted Hammer, etc.
Rating:B
--------------
Gilliam Yaeger
--------------
Mecha:
Gespenst
Relationships:
Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Kai
Level 1 Rivalry (+4% damage):Lamia
Ace Bonus:Evade +15%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Foresight
SP Regen
Hit and Away
Off. Support
Comments:
One of the four Aggressors, known for their ability to kick ass. Gilliam
is probably the best pilot you'll get mid-game, with the only other contenders
being Lamia, Rai and Leona, although Gilliam has a slight advantage over them
due to the fact that he gets SP Regen and two S rankings naturally. Anyway,
great spirits, will gains, natural skills, etc. Only thing he really needs
is a good mech or good weapons. I normally enjoy giving him the Ash Saber
(it's a Shadow Mirror mech after all) equipped with the Graviton Launcher
so the Sword Breakers don't run out of ammo really quickly. ^_^
Rating:A+
==========================
SUPER ROBOT TAISEN ADVANCE
==========================
--------------
Lamia Loveless
--------------
Comments:
Well, I might be slightly biased (Lamia is always my top ace after all), but
Lamia kicks some serious ass. Excellent will gain set and GREAT spirits
(probably one of my favourite lists in the game). Her stats are pretty much
balanced between range and melee, but her ace bonus leans towards her using
the Angelg, although the Vysaga's brokenness might make up for it. Natural
skills follow the nature of the Angelg, which can take hits at lower will
levels and dodge hits at high levels. Lamia's only downside might be her
storyline influenced relationships, which are rather average/below average.
Still, relationship bonuses are probably the least important thing to have,
so it doesn't really matter. Use her, and user her well.
Relationships:
Level 2 Love (+8% damage to enemies):Yuuki
Ace Bonus:Accuracy +10%, Kills +10%
Will Gains:
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
Fortune
Def. Support
Off. Support
Spirits:
Assail (25)
Focus (15)
Strike (15)
Rouse (40)
Valor (35)
Love (60)
Terrain Ratings:
A/A/A/A
Comments:
Well, Carla is certainly interesting. Weirdass will gain set, average/below
average ace bonus and relationship, average/above average natural skills and
a...unique spirit set. Lack of alert or guard hurts, so you'll have to use
Love if you want to evade an attack, because Carla's evade stat isn't great.
She has freakishly high defence (sometimes even more then Tasuku o_o), so
try and stick her in a Super Robot or something with good armour that can
take advantage of her assail (Giganscudo Duro might work). I guess you could
keep her in the Land Grief, but it's rather underpowered by the end of the
game. Carla is probably the worst pilot you'll get late game, but like the
other Alpha originals, she's still usable.
Mecha:
Guarlion Custom, Huckebein, Huckebein Mk. III Trombe
Relationships:
Level 1 Friendship (+5% hit and evade):Ratsel, Rai
Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
Level 2 Love (+8% damage):Tasuku
Ace Bonus:Accuracy +10%, Evade +20%
Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
Comments:
Basically think of her as Ratsel-lite, or a female version of Rai. Awesome
list of relationships, a superior version of Rai's ace bonus, excellent will
gains, fantastic natural skills and a more expensive version of Ratsel's
spirit list. Just like the rest of her family, she kicks ass, and she's easily
one of the best RR pilots in the game. One of the best candidates for the
Huckebein Gunner or the Ash Saber, although I prefer her in the former since
it needs Telekinesis for its strongest move and others may need the Ash Saber
more.
Rating:A+
------------
Ryoto Hikawa
------------
Mecha:
Huckebein Mk. III/Huckebein Mk. III Boxer
Relationships:
Level 2 Friendship (+10% hit and evade):Ring, Radha
Level 2 Love (+8% damage):Rio
Ace Bonus:Damage Dealt +5%, Damage Taken -5%
Will Gains:
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Comments:
Rather average RR pilot, although it's odd that his melee is now higher then
his range o_o. Decent spirits (except for Mercy) and above average natural
skills. His will gains are pretty bad, and it's going to be hard to build
will for him on stages with smaller amounts of enemies. On the other hand,
he has a fairly interesting ace bonus, although the damage reduction might
not be that useful considering his defence is quite poor. All in all, a decent
pilot, although I think he's more useful as a sub-pilot for the Huckebein
Gunner then as the main pilot of the Boxer.
Rating:B
-------------
Yuuki Jegunan
-------------
Mecha:
Laz Angriff
Relationships:
Level 2 Love (+8% damage):Carla
Ace Bonus:Evade +10%, Critical +10%
Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
Natural Skills:
Telekinesis
Hit and Away
Off. Support
Sense
Comments:
Another good RR pilot. Excellent will gains and natural skills, above average
ace bonus and a spirit list that would probably work for both a RR and a SR.
A worthy candidate for the Boxer (thanks to Drive and his good melee stat),
but the Laz Angriff can also work for him if you upgrade it sufficiently.
Comments:
Pretty standard Super Robot pilot, with good morale gains, natural skills,
spirits, etc. There's not much to comment on, but he gets an A for being
good overall AND for having a kickass shared mecha.
Rating:A
------------
Rio Mei Long
------------
Mecha:
AM Gunner
Relationships:
Level 2 Friendship (+10% hit and evade):Ring, Radha
Level 2 Love (+8% damage):Ryoto
Ace Bonus:EXP +10%, Kills +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
Potential
Battle Will
Spirits:
Alert (10)
Gain (15)
Valor (35)
Strike (20)
Focus (15)
Accel (5)
Terrain Ratings:
A/A/B/A
Comments:
Sadly, Rio is probably one of the worst Alpha originals, tied with Carla.
Spirits and will gains aren't bad, although strike is rather expensive
comparatively. Her ace bonus really isn't very good, and her natural skills
are probably the weakest among the Alpha originals (Fighting Will is probably
one of the worst skills in the game). All in all, while you can still use
her, there's really no reason to when you have so many other pilots that are
better.
Rating:B
-------------
Kusuha Mizuha
-------------
Mecha:
Grungust Type-2, RyuKoOh
Relationships:
Level 2 Love (+8% damage):Bullet
Level 2 Friendship (+10% hit and evade):Ryusei
Ace Bonus:Support Defence +10%, EXP +10%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
Def. Support
Focus
Spirits:
Strike (15)
Guard (25)
Focus (15)
Valor (45)
Zeal (60)
Love (65)
Comments:
She's definitely improved over her appearance in OG1, partially thanks to
her kickass mech. She has a nice (though somewhat expensive) list of spirits,
a great list of natural skills (she happens to be one of the most powerful
telekinetics in the game) and her will gains are good. On the other hand,
she has a rather small list of relationships (everyone's scared of her health
drink?) and her ace bonus really isn't that useful at all. Honestly, she
doesn't deserve an A, but at least she's worth using now.
Rating:B+
---------------
Tasuku Shinguji
---------------
Mecha:
Giganscudo Duro
Relationships:
Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
Level 2 Love (+8% damage):Leona
Ace Bonus:Lucky Activation +10%, Luck costs 15 SP
Will Gains:
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill
Natural Skills:
Telekinesis
Lucky
Def. Support
Spirits:
Strike (20)
Luck (25)
Accel (5)
Guard (25)
Valor (35)
Love (70)
Terrain Ratings:
A/A/B/A
Comments:
Good Super Robot pilot. Weird will gain set, interesting ace bonus (being
lucky is always good :p), good list of relationships and a decent spirit list.
He lacks Alert, but his freakishly high defence stat is enough to make up
for it, and against bosses, you could just use Love. His natural skills are
quite good, although he's not the only combat-worthy pilot to have Lucky
anymore (say hello to Arado). He should be able to do fine in the Giganscudo
Duro, but I prefer him in the Huckebein Mk. III Boxed. ^_^
Comments:
Another kickass Aggressor. He's basically a Kyosuke with a VERY super robot
oriented spirit list, except with the inclusion of the slightly useless
Resolve. Otherwise, he's pretty much as awesome as he always was, with nice
natural skills, a very ace bonus, great will gains and arguably the best
relationship list in the game. Just make sure you take advantage of his
relationships, because the DyGenGuard has rather inaccurate attacks, which
means you'll be missing a lot unless you do something. I'd suggest keeping
Ratsel next to him at all times, since you'll need the Ausenseiter to pull
of Tatsumaki Zankantou anyway.
Comments:
Excellent relationships, a slightly below-average ace bonus, decent natural
skills, the weirdass will gain set (which fits a tanker better) and a GREAT
spirit list. Twin Bird Strike pulls him a B+. Just make sure you upgrade
the Wild Wuerger's armour stat, because Arado isn't going to last very long
with his terrible dodge stat. >_>
Rating:B+
------------
Ibis Douglas
------------
Mecha:
Astelion
Relationships:
Level 2 Friendship (+10% hit and evade):Sleigh
Ace Bonus:Potential +1
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Natural Skills:
Off. Support
Support Plus
Counter
Spirits:
Focus (15)
Strike (20)
Gain (10)
Alert (10)
Valor (40)
Accel (5)
Terrain Ratings:
A/A/A/A
Comments:
Slightly under mediocre. Ace bonus and will gains are completely
inappropriate, considering she is stuck in the Astelion which CANNOT take
a hit. Spirits are nice, although strike is a little expensive comparatively.
Skills aren't bad, although they aren't really great either (especially
Support Plus, which would've been more useful in OG1). Her only relationship
bonus is with Sleigh, who is only available on 2 stages briefly. The only
way she could have been saved is if she had a kickass robot like Masaki, and
sadly, she lacks that. We'll just have to wait until when she gets the
Hyperion. >_<
Rating:C+
-----------
Sleigh Presty
-----------
Mecha:
Calion
Relationships:
Level 1 Friendship (+10% hit and evade):Ibis
Ace Bonus:???
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Hit and Away
Attacker
Natural Skills 2:
Predict
Attacker
Prevail
Counter
Revenge
Off. Support
Spirits:
Accel (5)
Focus (15)
???
???
???
???
???
Terrain Ratings:
A/A/A/A
Terrain Ratings 2:
S/A/B/S
Comments:
Well, uh, she's only around for what, one and a half stages (and she's never
really too useful on either of them)? If you COULD keep her, she'd be fairly
awesome (although it's weird she changes Natural Skills and Terrain Ratings
later on O_o). Still, there's not much worth commenting for, because you'll
hardly ever see Sleigh in OG2. >_>
Comments:
Another good RR pilot, with an OK ace bonus, excellent relationships, good
natural skills and alright spirits (lack of alert hurts a bit for a RR pilot).
Not godly, but she's good enough. Being able to initiate Twin Bird Strike
is also a plus.
Rating:B+
============================
SUPER ROBOT TAISEN COMPACT 2
============================
------
Alfimi
------
Mecha:
Persoenlichkeit
Relationships:
Level 3 Love (+12% damage to enemies):Kyosuke
Ace Bonus:Off. Support and Def. Support +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Natural Skills:
Foresight
Off. Support
SP Regen
Combo Attack
Potential
Def. Support
Comments:
Well, she's a one and a half stage only character (if you get the secret stage,
that is), but at least she kicks some serious ass. AMAZING spirits (notably
the incredibly cheap Enable, which I loved using 4 time in one turn on Sanger
on the last stage), good will gains, an alright ace bonus and very good natural
skills, although she lacks Attacker. Another overpowered character to have
fun with. ^_^
Comments:
Well, she's Excellen. She STILL has the weird as hell will gain set, which
doesn't really work well for real type pilots. Natural skills are fine,
although you'll need to get her Off. Support if you want to take full advantage
of her ace bonus. Relationships and spirits are good too, and she's easier
to use now that she has Alert and Strike. A good pilot made better by her
insanely cheap mech.
Rating:A
-------------
Kyosuke Nanbu
-------------
Mecha:
Alteisen/Alteisen Rieze
Relationships:
Level 3 Love (+12% damage to enemies):Excellen
Level 2 Friendship (+10% hit and evade):Sanger, Bullet
Level 2 Rivalry (+10% critical):Ryusei
Ace Bonus:Counter Activation +10%, Melee +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Comments:
Well, he's pretty much the main character of the game, so you know he has
to be good, right? Good will gains, good spirits, great relationship bonuses
and an alright ace bonus. His natural skills aren't great, but not totally
useless. However, he has 4 free skill slots, so you have lots of freedom
when assigning him skills. All in all, a great pilot, especially because
of Rampage Ghost. ^_^
Rating:A
======================================
SUPER ROBOT TAISEN ORIGINAL GENERATION
======================================
--------------
Radha Bairaban
--------------
Mecha:
Gespenst Mk. II
Relationships:
Level 2 Friendship (+10% hit and evade):Rio, Ryoto, Ring
Ace Bonus:Dodge +10%, SP +20
Will Gains:
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Comments:
A useful support character, although her spirits are a bit expensive.
Excellent natural skills, decent ace bonus (although how are you getting her
to be an ace in the first place), nice relationships...there's really not
much to say. She's probably the best candidate for a pure repair/resupply
unit since she can actually dodge in the planes thanks to Foresight and Focus.
>_>
Rating:B
-------------
Russel Bagman
-------------
Mecha:
Gespenst Mk. II
Relationships:
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Katina
Ace Bonus:Damage Received -20%
Will Gains:
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Potential
Off. Support
Def. Support
Comments:
The other support pilot, except with a focus on defence instead of dodging.
REALLY cheap spirits (except for Strike, but who uses that with a support
pilot?), decent natural skills and an ace bonus that would've been nice if
he could actually get it. >_> Just like the last game, he has a incredibly
high defence stat, so if you're going to use him, you'd probably want to give
him a high movement unit with good armour (not sure if any of those exist
though...). He's not as good as Radha as a support unit thanks to his low
dodge and defensive focus, but if you really had to use both of them (or if
you like to keep your units close together), then by all means do. Otherwise,
he's a potentially good support character who really needs a mech to suit
him.
Rating:C+
--------------
Lefina Enfield
--------------
Mecha:
Hiryu Custom
Relationships:
Level 1 Friendship (+5% hit and evade):Daitetsu/Tetsuya
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Katina, Russel
Ace Bonus:Command Bonus +5%
Will Gains:
+1 Attack Hit
-2 Attack Missed
+1 Dodge Success
+1 Dodge Fail
-1 Ally Defeated
+5 Kill
Comments:
Well, she's stuck commanding a battleship too, but she's much more useful
then Tetsuya thanks to her more support-based sets. In fact, you could
probably make into the Hiryu Custom into a nice little support unit by giving
it two boosters/mega boosters, repair and resupply, keeping it in the middle
of your units to support and give command bonuses.
Comments:
I'd say OMGWTF sums him up pretty nicely. Elza-er, Ratsel is probably the
best among the Aggressors, and possibly even the best permanent pilot in the
game. Four AWESOME natural skills, a nice ace bonus, balanced will gains
(works very well for the Auseinseiter, which has lots of HP), excellent
relationships and probably one of the best spirit sets in the game (partially
because it doesn't have that crappy no status effect spirit all the other
Aggressors have... >_>). To top it all off, he gets access to one of the
strongest combination attacks in the game. Now if only he'd get rid of those
lame goggles...
Rating:A+
------------
Shine Hausen
------------
Mecha:
Fairlion
Relationships:
Level 3 Love (+12% damage to enemies):Rai
Level 2 Friendship (+10% hit and evade):Latooni
Ace Bonus:Kills +20%
Will Gains:
+0 Attack Hit
+0 Attack Missed
+0 Dodge Success
+1 Dodge Fail
+0 Ally Defeated
+5 Kill
Natural Skills:
Foresight
Fortune
Focus
Off. Support
Comments:
Ugh. Well, she's pretty much a support pilot who can also initiate Royal
Heart Breaker, but she shares Ring Mao's terrible will gains, which means
using the Royal Heart Breaker quickly is going to be a pain in the ass early
on. Spirits are decent for a support pilot, but she lacks both top tier
support spells, Enable and Renew. Her Ace Bonus is rather useless (not that
she reaches ace status much of the time anyway). She's also the ONLY pilot
to have a natural C rating. Natural skills aren't bad, and having Focus
naturally is always nice, though Foresight isn't going to be as useful as
it could be considering how godly the Fairlions are at dodging. All in all,
a disappointing pilot who tries to support and attack, but excels at neither.
Rating:C+
------------
Kai Kitamura
------------
Mecha:
Gespenst Mk. II, Gespenst Mk. II S
Relationships:
Level 2 Friendship (+10% hit and evade):Latooni
Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Gilliam
Ace Bonus:Command Bonus +5%, Critical +10%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Comments:
GESPENSTO KIIIIICKU! Well, sadly, Kai will probably be the guy you'll have
the most trouble using early on, thanks to the lack of Super Robotish mecha
aside from the Alteisen. He'll probably be stuck in an upgraded
R-Blade/Gespenst Mk. II for the early stages, until you get the Grungust
Type-2, which is when he'll begin to really start kicking ass. Anyway, great
natural skills, super robotish will gains and decent relationships and ace
bonuses. His spirit list is alright, but he kind of needs alert for boss
fights. Kai's easily the weakest of the Aggressors, but he still kicks ass
in his own right.
Rating:A
------------
Eita Nadaka
------------
Mecha:
Kurogane
Relationships:
None
Ace Bonus:Critical +5%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Comments:
Uh, he's a support pilot for a battleship. He probably wouldn't deserve a
ranking anyway, and unfortunately, battleships simply aren't very useful in
this game. At least he has some support spirits. >_>
Rating:C
-----------
Ouka Nagisa
-----------
Mecha:
Rapiecage
Relationships:
Level 3 Friendship (+15% hit and evade):Arado, Seolla, Latooni
Ace Bonus:???
Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
Comments:
She's only playable on one stage, but if you could keep her for the whole
game...damn, just damn. Great spirits (5 SP Flash, 30 SP Hot Blood), good
skills, excellent relationships, my favourite will gain set and a kickass
mecha to boot.
Rating:A+
---------------
Tetsuya Onodera
---------------
Mecha:
Hagane/Kurogane
Relationships:
Level 1 Friendship (+5% hit and evade):Lefina
Ace Bonus:Damage Received -10%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Comments:
Well, he COULD have been a fairly decent Super Robot pilot if it wasn't for
the fact that he, uh, supports/commands a battleship instead and all. His
usefulness is pretty much limited to how useful you can make the Kurogane,
which means if you're anything like me, he's not going to be very useful.
>_>
Rating:C
---------------
Latooni Sabuta
---------------
Mecha:
Fairlion
Relationships:
Level 1 Love (+4% damage to enemies):Ryusei
Level 2 Friendship (+10% hit and evade):Kai, Princess Shine
Level 3 Friendship (+15% hit and evade):Arado, Seolla, Ouka
Ace Bonus:EXP +20%
Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
Comments:
Sniper Loli is now Melee Loli, thanks to her funky new Fairlion and her lack
of Gunfight. Spirits are definitely better, now that she has replaced scan.
>_> Ace Bonus is rather mediocre, unless you really need her to gain
experience or something. Relationships are another story though, as she has
friendship with her fellow Schoolmates, Kai, Shine AND love with Ryusei. All
in all, a great pilot, very suited to the Fairlion.
Rating:A
------------
Lee Rinjiyun
------------
Mecha:
Shirogane
Relationships:
None
Ace Bonus:???
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
Natural Skills:
Command
Off. Support
Spirits:
Guard (20)
Strike (20)
Terrain Ratings:
A/A/A/A
Comments:
Well, ok, Lee is stuck in the worst battleship in the game, but even if wasn't
would anyone seriously use him? Unlike some other temporary characters, you
actually get to use him for more then one or two stages, but certain events
within the story kind of put you off using him. >_>
Rating:
C
-------------
Katina Tarask
-------------
Mecha:
Gespenst Mk. II
Relationships:
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Russel
Ace Bonus:Accuracy +10%, Damage Received -10%
Will Gains:
+0 Attack Hit
+2 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
Comments:
For those who haven't worked it out yet, Katina is meant to be a Super Robot
pilot. Super Robot ace bonus, SR will gains, SR-like spirits, etc. Notably,
she has the cheapest Valor in the game (tied with Ouka, who is a one stage
only character), which is definitely a good thing. Katina's a fairly good
Super Robot pilot, but there's definitely better choices out there, like Irm,
Tasuku, etc. If you use her, I'd recommend either the Giganscudo Duro, the
Grungust Type-2 or the Gespenst Mk. II S.
Rating:
B+
--------------
Sean Webley
--------------
Mecha:
Hiryu Custom
Relationships:
None
Ace Bonus:Critical +5%
Will Gains:
+1 Attack Hit
-2 Attack Missed
+1 Dodge Success
+1 Dodge Fail
-1 Ally Defeated
+5 Kill
Comments:
Not much to comment on, considering he's only there for support. His
usefulness is pretty much limited to keeping the Hiryu alive. It's kind of
weird that he has all As for terrain when Eita has Ds though. 0_o
Rating:
C+
=======
CREDITS
=======
Thanks to:
CJayC and GameFAQs for (hopefully) posting this FAQ.
Gundamtotoro, for having a kickass walkthrough for the game (although he
wrote it after I beat it >_>). I also referred to his guide for the effects
of some of the natural skills.
JL Lee, who first posted a list of the relationship bonuses on the GameFAQs
boards. As you can see, it was useful in creating this FAQ. ^_^
Deranged, for writing the character guide for OG1 that inspired this one.
My format was also somewhat influenced by his. >_>
Fencedude and hinode, for pointing out little errors I made.
My friends and family, who probably aren't going to read this FAQ. Don't
know why I even bother sometimes...
RGG/ZeroHiei, for saying this FAQ would be useless. XD Thanks, man.
The Junk Guild, for being a fun and randomly insane place to post at.
SRWG, for being one of the few active English SRW communities outside of
GameFAQs.
ANZ and ANZChat, for slowing down my progress by distracting me. Not the
first time they've done it, either. ^_^
Banpresto, for creating such an awesome game. Can't wait for OGs. ^_^
=========
COPYWRITE
=========
Copyright 2006 Vincent Chiang (FullArmourEva00/EvangelionZeta).
This guide may not be edited or sold.
This guide may not be used on any website outside of GameFAQs without my
permission.