Super Robot Taisen D Intermission Menu
release date: August 10, 2003
author: Huckebein MkIII (
[email protected])
************
$ Contents $
************
01. Version History/Planner
02. Disclaimer
03. Notes and Comments
04. The Acutal sutff
04.a Main Intermission Menu
04.b Robot Intermission Menu
04.c Weapon Intermission Menu
05. Credits
***********************
$ 01. Version History $
***********************
Alpha - 08/10/03 Main menu done, completed most of Robot Menu.
Alpha 2 - 08/15/03 Unexpected update, way too many errors in the
first draft. Changed some bad translations.
Sorry for any inconvience. Finished Pilot Menu
while I was at it too.
Planner:
Beta - Shop Menu
Delta - Quest Menu
Gamma? + Eipson? + ??? Pre-Battle Menus
*******************
$ 02. Disclaimer $
*******************
This guide Copyright 2003 Huckebein MKIII (
[email protected]) and
cannot be modified, reproduced or distributed on any way without the consent
of the author and for commercial purposes.
***************************
$ 03. Notes and Comments $
***************************
This is my first FAQ, please exuse any complications in trying to find what
you need. Most of these menus are written in Kanji and/or Katakana so much
of the interpretation will be Chinese, the words however, mean the same thing.
Hiragana for the most part is only used for junctions, making it a whole lot
easier. I have school work too, so the updates will be small and possibly
infrequent, but I will try to finish this. Otherwise, enjoy the translation.
*************************
$ 04. The Acutal Stuff $
*************************
===========================
04.a Main Intermission Menu
===========================
The small boxes underneath are the submenus for each choice, robot, weapon, etc.
*******************************************
* Intermission *
*******************************************
*Unit *Abilities * *
* * * *
*Weapon *Reformation *Gen.Turn Count*
* * * *
*Pilot *Convert *Gold *
* * * *
*shop *Equipment * *
* * * *
*Weapon Name*******************************
* * *
*Data *Scenario Number *
* * *
*Side Quest *Scenario Name *
* * *
*Nx. Mission* Next Cleared*
*******************************************
************** ************** **************
*Weapon * *Shop * *Data *
************** ************** **************
*Ability * *Equipment * *Data Save *
*Reformation * *Item * *Data Load *
************** ************** **************
************** **************
*Pilot * *Weapon Name *
************** **************
*Ability * *Hero *
*Develop * *Vice-Hero *
*Items * **************
*Transfer *
**************
===========================
04.b Unit Intermission Menu
===========================
UNIT ABILITES
*******************************************
*< 1 / 2 > * Unit Abilities * LR: Select *
*******************************************
*Name * *
*HP Current / Max * *
* [=================]* *
*EN Cur/Max [=========]* *
************************** *
*Type Terrain/Terrain * *
*U/N Air Land * *
* Sea Space * *
* * *
*******************************************
*Movement Evasion Armor *
*Size Repair *
*******************************************
UNTI ABILITES
*******************************************
*< 2 / 2 > * Unit Abilities * LR: Select *
*******************************************
*Name *[Skills] *
*HP Current / Max * *
* [=================]* *
*EN Cur/Max [=========]* *
*************************** *
*[Equipment] * *
* Empty * *
* Empty * *
* * *
* * *
* * *
* * *
*******************************************
UNIT REFORMATION
*******************************************
*< 1 / 2 > * Unit Reformation *
*******************************************
*Name HP/EN*
* *
* *
* *
* *
* *
* *
*******************************************
* Evasion Armor *
*******************************************
*Pilot Name Gold *
*******************************************
UNIT REFORMATION
*******************************************
* Unit Reformation * LR: Select Unit *
*******************************************
*Name *Gold *
* *Used *
*HP, etc Cur.>Reform. * *
*******************************************
*HP _ _ _ _ _ _ _ _ _ _ *
*EN _ _ _ _ _ _ _ _ _ _ *
*Evasion _ _ _ _ _ _ _ _ _ _ *
*Armor _ _ _ _ _ _ _ _ _ _ *
* *
*Reformation Bonus Undecided *
* *
*******************************************
REFORMATION BOUNUS
*******************************************
* Reformation Bounus * *
*******************************************
*Name * *
* * *
*HP, etc Cur.>Reform. * *
*******************************************
* *
* Hp Maximize+20% Movement+2 *
* En Maximize+30% Evade+20% *
* Terrain Accommodation [S] Armor+20% *
* *
*******************************************
UNIT CONVERT
*******************************************
* < 1 / 1 > * Unit Convert *
*******************************************
*Name HP/EN *
* *
* *
* *
* *
* *
*******************************************
*Pilot Name Level *
*******************************************
UNIT CONVERT
*******************************************
* Unit Convert *
*******************************************
*Name *HP Current > Max *
* *EN Current > Max *
* *Move Current > Max *
* *Evade Current > Max *
* *Armor Current > Max *
*******************************************
*Current Unit Converted Unit *
*Name >Name *
*******************************************
*Common Equipment Form [Unit Name] *
*******************************************
EQUIPMENT
*******************************************
*< 1 / 2 > * Intensification Item *
*******************************************
*Name Code Name HP/EN *
* *
* *
* *
* *
*******************************************
*Parts Empty Empty *
* Empty Empty *
* *
*******************************************
EQUIPMENT
*******************************************
* * Equipment * Name *
*******************************************
*Empty *Machine Weapon Expense Special*
*Empty ********************************
*Empty *Remove *
* *Item In Stock/Max *
************Item In Stock/Max *
* * *
* * *
* * *
* * *
* * *
*******************************************
=============================
04.c Weapon Intermission Menu
=============================
WEAPON ABILITES
*******************************************
*< 1 / 5 > * Weapon Abilites *
*******************************************
*Name HP/EN*
* *
* *
* *
* *
* *
* *
* *
*******************************************
*Pilot Level*
*******************************************
SPECIFIC UNIT
********************************************
* <1/2> * Wep Name * Off.* Range * Accuracy*
********************************************
*[+]Name 12345 1~5 +12 *
* @ Name 12345 1~5 +12 *
* *
* *
********************************************
*Willpow. Req. --- (---)*Ammo Count 12 / 12*
*EN Req. --- (---)*Critical +/- 12%*
*Skill Req. * *
*Air Land Sea Null * *
********************************************
*Note: [+] = ranged @ = melee (should be a fist)
Off = Offense
WEAPON REFORMATION
********************************************
*< 1 / 2 > * Weapon Reformation *
********************************************
*Name Hp/En*
* *
* *
* *
* *
* *
********************************************
*Pilot Gold *
********************************************
SPECIFIC UNIT
********************************************
*< 1 / 1 > * Reformation * Offensive Power *
********************************************
*Name Original > Reformed*
* *
* *
* *
********************************************
*Damage _ _ _ _ _ _ _ _ _ _ *
*Free Reformation Bonus Undecided *
* *
********************************************
*Gold Cost Used *
********************************************
*Note: In SRWD, all weapons are improved simultaniously with one bar
REFORMATION BONUS
********************************************
* < 1 / 1 > * Fr. Ref. Bonus * Range, etc. *
********************************************
*Name Orignal > Reformed *
* *
* *
* *
********************************************
* Range + 1 Ammo Count X 2 *
* Aim Correction+20 Crit Correction+20 *
* En Consumption -30% Terrain Benefit [S]*
********************************************
* *
********************************************
*Fr. Ref. Bonus = Free Reformation Bonus
============================
04.c Pilot Intermission Menu
============================
PILOT ABILITIES
********************************************
* < 1 / 6> * Pilot Abilites *
********************************************
*Pilot Name Unit Name Level/Kills*
* *
* *
* *
* *
* *
* *
* *
* *
********************************************
PILOT ABILITIES
********************************************
*<1/2> * Pilot Abilites * LR: Select Pilot *
********************************************
* *Name *
* *Level Moral *
********************************************
*Melee Defense Evade *
*Ranged Skill Aim *
********************************************
*Next 500 *Skill Point 100/ 100*
*Kills 0 * ???? ???? ???? *
*Bonus Point 0 * ???? ???? ???? *
********************************************
PILOT ABILITES
********************************************
*<2/2> * Pilot Abilities *LR: Select Pilot *
********************************************
* *Name *
* *Level Moral *
********************************************
*[Skill Parts] *[Special Skill] *
* Without * *
* Without * *
* * *
* * *
* * *
* * *
********************************************
PILOT DEVELOPMENT
********************************************
*< 1 / 7 >* Pilot Development *
********************************************
*Name Unit Name Level/Kills*
* *
* *
* *
* *
* *
********************************************
*Bonus Points 0 *
********************************************
PILOT DEVELOPMENT
********************************************
* Pilot Development *
********************************************
* *Name * Abilities Upgrade Cost*
* *Level *Melee 400 > 400 < 240 >--White=Previously Spent Pts.
****************Ranged 400 > 400 < 240 >* Green=Total Pts. to be Spent
*Current Pts 0*Defense 400 > 400 < 280 >*
*Required Pts 0*SKill 400 > 400 < 200 >*
****************Evade 400 > 400 < 270 >*
*Def. of *Aim 400 > 400 < 260 >*
*Selected Stat * *
********************************************
SKILL PARTS
********************************************
*< 1 / 8 >* Skill Parts *
********************************************
*Name Unit Name Level/Kills*
* *
* *
* *
* *
* *
********************************************
*SKill Empty Empty *
* Empty Empty *
********************************************
SKILL PARTS
********************************************
* * SKill Parts * Name *
********************************************
*Empty * Pilot Abi. Special SKill*
*Empty ******************************
*Empty *Remove *
*Empty *Item In Stock/Max *
*************** *
* * *
* * *
* * *
* * *
********************************************
PILOT TRANSFER
********************************************
*< 1 / 4 >* Pilot Transfer *
********************************************
*Name Unit Name Level/Kills*
* *
* *
* *
* *
* *
* *
* *
********************************************
PILOT TRANSFER
********************************************
*< 1 / 2 >* Pilot Transfer *
********************************************
*Name Unit Name Level *
********************************************
*Unit Name Pilot Name *
* *
* *
* *
* *
********************************************
*HP En *
*Movement Evasion Armor *
********************************************
PILOT TRANSFER
********************************************
* Pilot Transfer *
********************************************
* *Name Level *
* *Evasion Current > Modified *
********************************************
*Unit Name * *
*HP Current / Max * *
* [=================]* *
*EN Current/Max [=====]* *
************************ *
* Is this good? * *
* Yes No * *
********************************************
***************
$ 05. Credits $
***************
Nintendo,
for GBA
Banpresto,
for SRWR
JWPce,
for additional help on Kanji when it didn't match any Chinese Swords
Jim Breen´s Japanese Dictionary (www.csse.monash.edu.au/~jwb/wwwjdic.html),
for it´s great help on translating while I could use a browser that
detected Japanese fonts.
Duminas <
[email protected]>
for getting me started on the revision, and helping me out with a few
errors in the translation.