================================
Super Robot Taisen Advance (GBA)
================================

Super Robot Taisen FAQ

Version 1.0

August 5,2002 - August 9, 2002

Unpublished work (c) 2002 by masa7su

E-Mail: [email protected]
===================
TABLE OF CONTENTS
===================
I.     Introduction
II.    General FAQ
III.   Pilot FAQ
IV.    Mecha FAQ: 1. Original Mecha
                 2. Metal Armor Dragonar
                 3. Gundam UC
                 4. W-Gundam Endless Waltz
                 5. Shining/G-Gundam
                 6. Kidou Senkan Nadesico
                 7. Getter Robo
                 8. Mazinger
                 9. Fighting King Daimos
V.     Pilot Psycho Command(comming Soon^^")
VI.    Credit
VII.   Copyright
==============
INTRODUCTION
==============

Well nothing really important, I'am a fan's of Japanese anime. that's make
me a hardcore fans of Gundam. i making this FAQ just to help the  beginner
player that want's to smoothen their walk to victory(it remind me when the
first time played SRW series i got totaly frustated. doesn't know about
Psycho spell, Effect of part upgrade's, how to maximized mecha ability, etc)
so if ya are pro in this kinda stuff maybe this FAQ will give ya nothing.
I would appreciate any help from the community to give any faq about the mecha
Special Features that i haven't mentioned below and/or any correction to my FAQ.
-----
Version .1.0

August 5, 2002:
started to work on the Faq. does't think to update it till i played for quite a while.
Since i got screwed with the Scenario and loossing all my G-Fighter, maybe i'll adding
each of my best pilot Psycho Command next Week.

====================
E-MAIL GUIDELINES
====================
I would't repply any mail that concerning any question that already being writen
on my FAQ LOUD & CLEAR! >_0

I would highly appreciate any help with the FAQ though, any clarification,
corrections, & any additional Information would be very much appreciated and
credit will be given.

================
II. GENERAL FAQ
================

1. Definition of Good Mecha :
  - Good mecha doesn't need to have a lot of moves that waste yer money too upgrade it
  - Good mecha have a move that can be used after moving one square to another square
    & have decent ranged weapon
  - Good mecha need to have good pilot to maximized it potential use.(see pilot FAQ
    for more information.)

  Conclusion : Every mecha in SRW have their own positive and negative side even the
               weakest mecha like methuss can save your day(it work for me).so it need
               strategic plan in each play, which you must use and which you musn't use.

2. Mecha type and Function :
  I. SWEEPER.
     my favorite type since most of my team member was a sweeper. a sweeper is a mecha
     that can produce massive amount of damage ya will be surprised how fast general enemy
     being sweeped by a legion of sweeper assisted one another.
     this kind of unit ussually a super robot type and an exception from G-gundam group
     (Gundam ussually weak but G-gundam was another story)
     weakpoint : the super robot ussually have an extraordinary lack of speed and accuracy
                 and have a worst ranged attack.(this type can be countered by sniper &
                 annoyer)
                 the G-gundam supposedly doesn't have any weakness but if ya play a bit
                 longer yer find it biggest weaknesses, CAN'T FLY!.

  II. SNIPER.
      I have at least 2 on my team. it will help you to reduce the amount of enemy who move
      toward yer team couse of it ranged weapon can reach 8 square ahead and have high
      accuracy.
      this kind of unit ussually comes From Gundam UC series such as Nu-Gundam, Zeta, etc
      weakpoint : if the enemy can cacth you in close combat batle, "YER DEAD MEAT" if you
                  didn't have high mobility since all sniper have worst close combat attack.

                  in exception for zeta Gundam it's Hyper beam saber was really hurt the enemies
                  (but still a single blow from super robot can cause dead in an instant.)

  III. ANNOYER
       doesn't really need it but it wasn't a bad Idea to have it at least 1 in your team.
       it function was to set the enemy stand still on it's position(you ask why you need
       too do this? you'l find out eventually.) the annoyer must have extremelly high mobility
       and a pilot who's expert in agility and accuracy, doesn't really need high damage attack
       Duo and his gundam Deathscythe HC was a superrior annoyer.(you'll find later on my faq)
       Zeta Gundam can also being in this category since it have high mobility and Kamiyu was
       a newtype.
       weakpoint : don't you try to attack general enemy that can cast "lock on"!

  IV.  SUPPORT UNIT
       Need at least one in every battle since it have abillity to recover HP,Resupply or EWAC
       that increase the mobility the unit surround him for about 30 percent
       my advice is Dragonar type 3 and Garuba FX-II
       plus point : Don't need to levelling it up. you will surprissed how high it level can
                    goes just by restoring friendly unit HP/EN

  V.   SHIELDER
       well you will naturally bring one in each battle. yep the MOTHERSHIP can save your punny
       little SNIPER from blasted away for receiving lethal attack.
       my advice : try using Nadesico as a shield again mostly Gundam enemy that use Beam weapon
                   since it have a barrier that will repel every Beam attack(i do this when battling
                   Psycho Gundam. even the Hyper Beam Attack from it cannot Scratch Nadesico.)


 VI.   CROSSOVER
       There is some mecha that i figured out was a combination of 2 or 3 category that i have
       explained above i Called my best Combination as A Demolisher. a combination between
       Sweeper, Annoyer, & a Minimum skill that Sniper Need(Good ranged weapon).
       the main chara Super robot Called Vysaga was a Good Example.

3. Tactic:
  -. NEVER! rushing a swarm of real robot using your super robot alone(every robot sized L in
     it's status can be categorized super robot although it's Gundam like GPO3 Dendrobium,and
     every robot with sized S/M in it's status can be categorized real robot though it come from
     super robot series like Garuba FX-II) you will commonly kill a real robot using super robot
     in 1 or 2 hardblow but you'l having a hard time to land a single hit to the enemy without
     "CONCENTRATION" or "LOCK ON" spell eversince real robot is a "SPEED DEMON" & Super robot was
     a "SLOW TITAN"

  -. KEEP IN GROUP! yep the best way to reach victory is keeping all your mech's stay close and
     Assist one another. DEMO when facing enemy mecha with map weapon ya must know when ya must
     scramble to separate so ye can receive minimal amount of damage(i got messed one time i facing
     Master Gundam. more than half of my troops get wipped away receiving that "DAMN MAP ATTACK!").

  -. SEND YOUR ANNOYER, basically it's ok to send a single well prepared annoyer to the swarm of
     enemy(don't need to care though enemy was a small unit since the annoyer ussually have
     "CONCENTRATION" spell that can save his life for about 30 percent^_^)when the annoyer do his
     Job the other unit can move to a better ground like base or satellite that restoring small
     amount of HP/EN and adding 15 percent to your mobility. if your annoyer get blasted accidentally
     no need to fell sorry for him since the repairing cost was not to expensive and ussually
     the enemy will receive a significant damage when this was happen.(one time it happen to me
     when i send Deathscythe to a legion of enemy, it swipe more than a half in just 2 turn).

  -. REPLAY THE STAGE, doesn't really like to do it but it "MUST" when battling never save in the
     heat of battle cuz if you was defeated the money and the experience that you gain will stand
     still like before your last robot were destroyed(not like the previous series that will cut
     half of your total money for continue)and you're back to the intermission last you saved then
     REPLAY THE STAGE as necessary(my tactic is destroying Battleship ussing MAP weapon).

4. Tips : Don't let the enemy which ussually retreat if it's hp low manage their retreat.
         Reduce it's Hp as neccessary and then Destroy them using assist attack, sometimes
         something Good will come (like the giant mech with Hp over 60.000 in stage 20 that
         will retreat in turn 5. if you manage to destroy him you'l get the only "Haro"
         upgrade part in the game that can change Nobel into Demolisher unit). but sometime
         when destroying enemy that supposed to retreat the result was Game over.^_^"

=================
III. PILOT FAQ
=================

I figured this out today so if ya know i made a mistake please mail me.

-----------------
Choosing a pilot
-----------------

Actually it's not a bad idea to changging a mech's pilot, if ye get a good combination ye can mail me

so  here it goes:

in status screen you can see

===============
=             = NAME **********                  Level **
=  character  =
=             =
=   picture   =
=             = MORALE 100 (usually)       EXP Need for next Level ***
=             =
===============
STATUS

CLOSE COMBAT  *** ACCURACY ***+*** IMPACT DEFENSE(I'm not sure)***

RANGED COMBAT *** SPEED    ***+*** RANGED DEFENSE(I'm not sure either)***

Well then ya in mecha there is 2 type of attack first impact (the one with symbol like fist)
the other is ranged attack[i think the symbol looks like this(+)], then ya see close combat
and ranged combat amount show how good that character using that type of attack for example
if ya exchange the pilot between Amuro(sniper) and Domon(sweeper). if Amuro using Shining/God Finger
that have impact type,the result will be not as devastated as if Domon that using Shining/God Gundam
and so Domon, if he use Hyper Bazzooka that have symbol ranged attack the result will not be as
devastating as if Amuro that use the attack.

So that is how it work's, hope that it will help you find the best pilot for your favourite mecha.


===============
IV. MECHA FAQS
===============

This section contain my best mecha and my Best Part Combination so this faq was bassed on my true
experince so it was not complete data of Mecha list.(warning : i played this Srw series with a
massive ammount of "Game over" so my level was quite high than the real stage requirement, some time
i can finnish general enemy with Hp more than 40.000 in one blow using Vysaga & Spirit spell)

-----------------
1.ORIGINAL MECHA
-----------------

Type   : Demolisher(cross over Between annoyer, sweeper, & Sniper, deadliest Combination)
Rating : *****
i just have played 1 time and haven't finish the game my option was Lamia Loveless and the mecha
was Vysaga(the blue super robot)
my comment. it's "ROCK", it's perfect in every aspect it can be sweeper and/or annoyer since fully
upgraded the stronggest attack(Ougi Koujinsen) can Blindly damaged for over 20000 hp

best upgraded part's:

set1 :
- W-UP         : to ensure one hit Dead for Hard to kill Bosses like Master Gundam
- Mega Booster : boost your movement range, speed up your unit to wreck havoc on the enemy Frontlines
- Beam coating/I-field Barier : cuz it's armor are extremely high. even psycho Gundam Hyper beam
                               attack can't create damage over 1500, so the barrier will absorb
                               the attack.(Effective aggainst most Gundam enemies)

set2 :
- W-UP
- Mega Booster
- Jammer : 100 percent no hit by missiles.( effective aggainst most super robot enemies)


------------------------
2. METAL ARMOR DRAGONAR
------------------------

* Dragonar type 3(all of them)
 Pilot    : Light Newman
 Abilities: HP restore, EWAC,Jammer
 part slot: 2
 type     : Support unit
 Rating   : *****

 comment :
 nothing really impressive for the first time you used it but later in the game Dragonar team
 will be upgraded 2 times, gains fly, added new weapon. and since it posses the ability of Hp
 restore and EWAC it's essential to be listed on your team.

 Best item part:

 set1 :
 - Mega Booster : Minimalize chance of annoyer defeated(when annoyer get dying run and make dragonar
                 type 3 heal the annoyer.the other benefit is type 3 have EWAC that make the annoyer
                 even harder to being hitted by the enemy.hope that the enemy didn't aim at type 3).
 - Mega Booster : well some people said 2 head are better than 1.

 set2 :
 -Mega Booster
 -Psycho Frame : It's a Good idea to increase type 3 mobility so the enemy will give up aimming
                 on him and start aimming another unit(since it cannot heal itself)

* Dragonar type 2 lifter(2nd upgrade)
 Pilot     : Tapp Oceano
 type      : Support unit
 Abilities : Resupply
 Rating    : ***

 Comment :
 I used this type before i try using Garuba my comment it was not a great mech neither useless
 it abilities to Resupply was giving your team an Extra Getter beam/Shine Spark or Zeta Hyper
 Beam, etc

 Best item part:
 i have no idea what this unit really need but i think ya need to maxed out it mobility since
 resupply cannot being used after move, so this unit position must be in the center of a battle
 being target of many enemies. so a few Psycho frame work quite well.

-------------
3. GUNDAM UC
-------------

* RX 78-2/FA Gundam/Nu Gundam
 Pilot     : Amuro Rei
 Type      : Sniper
 Part slot : Nu Gundam:2
             FA & 78-2:4
 Abilities : Nu Gundam: Sword defense, I-field
             FA & 78-2: sword defense
 Rating    : FA & 78-2: ***1/2
             Nu Gundam: *****

 Comment :
 long used pilot since the first srw series though FA & 78-2 is not that hot but the pilot Amuro
 maybe have the highest Agression statistic compared to the other Gundam UC pilot so it a must have
 in yer team since the Nu Gundam in the late mission will be REALY DEVASTATING!

 Best item part:

 FA & 78-2:
 - Giant Magazines : Double your Ammo(Hyper Bazooka fun yay ^_^)
 - Minovsky Craft  : must have to increase movement range
 - Haro/High performance targeter: Further sniping range will be good
 - V-UP(W)/Mega Booster : it doesn't matter which you choose V-UP for more damage, Mega Booster
                          faster time to start sniping enemies
                          (it just a matter of quantity or quality).

 Nu Gundam :
 - Minovsky Craft : as ussual
 - Giant Magazine : now, Fin Funnel fun yay ^_^

 ps : Don't equip these Gundam with Psycho Frame since Amuro already have high agility, equipping
      Psycho Frame will causing a waste of part slot. just upgrade the mech as necessary.

* Methuss
 Pilot     : Fa Yuiri
 Type      : Support Unit
 Part slot : 4
 Abilities : Methuss    : sword defense, HP restore
             Methuss(MA): HP Restore
 Rating    : ****

 Comment :
 My primary HP restore though lack of attack skill the pilot was a New type, that mean "HIGH EVASION
 RATE" so you can restoring your Kamerad in the heat of Battle without worrying to much that she will
 being hit that ussually caused an instant Dead to her(it's very rare for me)

 Best item part :
 Anything that increase movement and mobility work well on it.

* Zeta Gundam
 Pilot     : Kamiyu Bidan
 Type      : Sniper/annoyer
 Part slot : 2
 Abilities : Sword defense(robo mode)
 Rating    : *****

 Comment :
 Before Amuro got his Nu Gundam Kamiyu with his Zeta was my favorite a perfect Sniper Good in close
 and ranged combat. it have almost no weaknesses but after quite  a long playing srw you will find
 out almost all the time you control Zeta as wave rider coz it have better movement range, so you'l
 use his hyper beam sword very rarely my point is just upgrade Zeta Beam cannon & Hyper Beam Canon
 to save yer money for other.

 Best Item Part :

 Sniper
 - Haro/High Performance Targeter : For Further Sniping range
 - Haro/High Performance Targeter : some people said 2 head are......^_^

 Annoyer
 - Mega Booster : reach the Enemy faster
 - Mega Booster : Some people...............^_^"

 Ps : same like Amuro + upgrade it's mobility & limit to the max since Zeta was the best mech
      for Kamiyu.

---------------------------
4. W-Gundam Endless Waltz
---------------------------

* Wing 0 Custom
 Pilot     : Heero Yuy
 Type      : Sniper
 Part slot : 2
 Abilities : Sword Defense, Zero system(that give ya ability like a New Type)
 Rating    : ****

 Comment :
 Nice mech to wreck chaos in the enemy frontlines & when you're surounded by the enemy original
 Sniper ussually become useless but Wing 0  have a great MAP attack than can give good Punishment
 to the enemy mecha(with the range of 1-8 and a back up from Resuply unit, guess how long a legion
 of Enemy mech can stand for Twin Buster Ray fun^_^).

 Best Item Part :
 Haven't figured out the best item for Wing 0 but adding movement range and/or weapon range could
 be nice.

* Tallgeese III
 Pilot      : Zechs Marquise
 Type       : Sniper/Annoyer(since Zechs was a New Type)
 Part slot  : 2
 Abilities  : Sword defense
 Rating     : ****

 Comment :
 Same like Wing 0 + you can use Tallgeese as Annoyer since Zechs has high agility and Hit rate

 Best Item Part :
 Havent Figured it out but using same equipment like Wing 0 might work well on it, in addition
 increase it mobility if ya want to use it as an Annoyer(1 or 2 Psycho frame are nice).

* Heavyarms Custom
 Pilot      : Trowa Barton
 Type       : Sniper/sweeper
 Part slot  : 2
 Rating     : *(Ouch!>_<)

 Comment :
 The Heavyarms in this series was "SUCK" i was fooled couse in previous series(Alpha Gaiden)
 Heavyarms was a reliable mech that you can use in frontline as a great Sweeper(massive amount
 of Damage, early Full Open Attack coz doesn't need any morale, and more ammo)but, in this game
 Heavyarms was relatively Weak since it doesn't have sufficient speed and armor, small amount of
 ammo, and need high morale for FULL OPEN ATTACK.

 Best item part :
 I found NOTHING can work well on him since Giant Magazine only add 1 bullet shell to his full open
 attack. my best bet was Minovsky craft and Psycho Frame since it have loussy movement range and
 agility.

 Ps : actually i didn't want to discuss it but till now i haven't found anything nice that can
      work on him, so if ya think ya can change my mind about Heavyarms please mail me.
      (I hope Amuro can piloting this mech, but he can't-_-" sigh.)

* Deathscythe HC
 Pilot       : Duo Maxwell
 Type        : Annoyer
 Part slot   : 2
 Abilities   : Hyper Jammer, Beam coating
 Rating      : *****(^_^)

 Comment :
 1st time i used it "not bad", 2nd time "this might work", 3rd time "awesome", 4th time "the truest
 Speed demon". yep the best annoyer in my whole career playing SRW since it have natural abilities
 of Hyper Jammer & Beam coating great speed and the pilot Duo can cast "Concentrate" & "Confusion"
 that can reduce enemy accuracy up to 60 percent that mean if the enemy have 100 percent sure hit
 without casting lock on Spell it will reduced till 40 percent and if you think you don't really like
 to receive it you can dodge it that mean 40/2= 20 percent possibilities that the enemy successfully
 land an attack on you. and as i said before an Annoyer have an Extremely high speed that mean, it's
 almost impossible for a normal enemy attacking on you with the accuracy over 80 percent. that makes
 Deathscythe even harder to kill.

 Best item Part :
 - Minovsky Craft/Apogee motor/Mega Booster
 - Haro/High Performance Targeter
   (Any combination you use work well on him though it have some downside one to another but it
    will fit Deathscythe really well^_^)

 Ps : Deathschyte wasn't "God of Annoyer", i got blasted away oftenly untill i reach quite a level.

----------------------------
5. Shining/G-Gundam Series
----------------------------

Many people think that the group of Shining/G-Gundam Series was a super robot but they aren't
they're a normal real robot with mega damaging weaponry that makes them become "SPEED TITAN".
they're my Favourite sweeper coz can land a lethal Damage like a super robot but the enemy will
have pain in their ass due trying to shoot them down.

* Shining/God Gundam
 pilot        : Domon Kasshu
 type         : Sweeper
 Part slot    : Shining: 2
                God    : 1
 Abilities    : Sword defense
 Rating       : ****

 Comment :
 extraordinary Powerful. even the Getter beam cannot surpass the damage result from the Shining
 sword Very usefull till middle of play. but latter on it will be not as powerfull as the first
 time you used it since the addition move at Hyper mode cannot being Upgraded. Another Downside
 from Shining/God is need quite a high morale to reach Hyper form but since it have lousy movement
 Range i think you will spend the first 100 point of Psycho spell to raising his morale using 2x
 "Charge" spell that will change it's mecha to Hyper form that have a better statistic and added
 1 square for movement range.

 Best item part :
 Shining:
 - Minovsky Craft : it's a must! since it doesn't have good movement range
 - Mega booster : Another support for movement range

 God:
 - Minovsky Craft : What can i say "it a must!".

 Ps: No need to worry about it's mobility since Shining/God hyper mode have skin almost as hard
     as a normal super robot, just Upgrade its mobility and limit as necessary.

* Nobel Gundam
 Pilot      : Allenby Biazury
 Type       : Demolisher(yay ^_^)
 Part slot  : 3
 Abilities  : Sword defense
 Rating     : *****(^_^ nice!)

 Comment :
 Starting as a normal sweeper and have a Downside cannot activate the Berzerker mode like when
 she was an enemy and cannot change into hyper form, Demo that is the plus point of the Nobel
 Gundam, cannot change into hyper mode mean "no hidden weapon" so you can upgrade it's weaponry
 to the max creating one of the most devastating Gundam ever known(Since Nobel have 13 level of
 upgrade, that was extraordinary high for the size of super robot^_^). my advice is maxed out it
 Beam Ribbon attack coz it have a very high critical hit rate, need a low morale(110), and when
 it maxed out it oftenly create damage over 15000 point and don't forget to maxed out it's EN

 Best item part :
 - Minovsky Craft
 - Haro : it's a must, to change Nobel into Demolisher you need this item which adding range by 2
          for "all" of it's attack, so she will and can counter every attack from enemy ranged 1-7
          (even a sniper will have a hard time attaking Nobel without being counter attacked^o^).
 - Mega Booster/Psycho Frame : if you having a hard time collecting the money to upgrade it's
                               mobility try using Psycho Frame.
                               if you having fun collecting the money to upgrade it's mobility
                               then attach a Mega Booster.(it's my final option after all^_^)

 Ps: until now i haven't found Nobel weaknesses it's a perfect Demolisher and the "FASTEST OF
     ALL GUNDAM"(i'm not kidding, the final ammount of it's mobility was 190, the fastest gundam
     ever!) that if you can manage colecting the money for about 550'000. so have fun with it.

* Rising Gundam
 Pilot       : Rain Mikamura
 Type        : Sniper
 Part slot   : 3
 Abilities   : sword defense
 Rating      : ****1/2

 Comment :
 quite powerfull for the size of Sniper fully upgraded Beam Machine Gun ussualy damaged for over
 5000 point and can be used after move for the normal range 1-5(nice^_^) and fully upgraded Rissing
 arrow ussually end up for over 8000 point(i think it's weak >_<)and reducing your morale by 10
 for every single use(ouch). but still her Beam Machine Gun was a nice ranged weapon.

 Best item part :
 - Minovsky Craft
 - Haro/High Performance Targeter : adding range attack for Beam Machine Gun(imagine an attack
                                    ranged 1-7 and can be used after move)
 - Mega Booster : cos all G-fighter have a lousy movement range.

 Ps: i have already try this combination with Heavyarms, but the result will far bellow than
     rissing agression rate, since Heavyarms only have 2 part slot.

* Master Gundam
 Pilot       : Toho Fuhai (a.k.a Master Asia)
 Type        : Sweeper
 part slot   : 1
 Abilities   : sword defense
 Rating      : *****

 Comment :
 When he was an enemy facing him was really "pain in the ass" luckily when you got him he
 Keep his ability like when he annoying your team, so "use him on the team" my advice is
 upgrade it's map attack(^o^, horay!!), not like God he can upgrade most of it's attack
 the other benefit is if u use God in your team, take an advantage of it's combination attack
 that can normally destroy normal/some general  enemy in an instant.plus not like God he don't
 change it's Hyper mode form to normal form after 3 time using it's map attack^_^, with a backup
 from resupply it will and can attack every turn using it's Map weapon (horay^^)

 Best item part :
 - Minovsky Craft : no need to ask "why?".

 Ps: if you reading my Faqs quite well maybe you'll asking "WHERE THE HELL I GOT THAT MUCH
     MINOVSKY CRAFT?" well actually if you run out of minovsky craft you can search for another
     alternative for replace the minovsky craft such as Mega Booster/Apogee Motor/Haro & High
     Performance Targeter for sniper unit/use Fuun saiki for God/Master Gundam though have quite
     significance downside such as reducing team member and no combination attack.
     but commonly a reliable character such as Amuro have "Accelerate" spell. that boost your
     movement 3 square a head and since it casting cost just 5 sp, my advice is "DON'T HESITATE
     TO USE IT EVERY TURN". Since you will find there is only a few spell for every pilot
     that can be used effectively(usually not more than 4 spell example : Amuro the very common
     spell you use are just Flash, Accelerate, Hoot blood,& Miracle Eversince he was a New type
     it's Very rare for him to cast Concentrate and for Mercy spell it need a lot of morale to
     succesfully cast it on the enemy).

-------------------------
6. Kidou Senkan Nadesico
-------------------------

My first Impression is Another Eva type but after use it quite a while Aestivalis was "Suck!" it's
Position supposed to be in a frontline since have the size of (S) and quite high mobility, DEMO! the
Aestivalis unit will lost it En Every single turn if it's location was outside Nadesico Gravity
Wave area(blue & yellow area surround Nadesico). That makes Aestivalis unit function as a loussy
DEFENDER.
But the good part itself come from Nadesico. yep wanna know why? read bellow.

* Nadesico/Nadesico Y-unit
 Captain   : Misumaru Yurika
 Type      : Shielder
 Part slot : Nadesico : 3
             N-Y unit : 2
 Abilities : Distortion Field, EWAC
 Rating    : *****

 Comment :
 My first opinion was weaker than Near Argama/Ra Kailum but after being Hit a few times and
 realizing it Distortion Field ability my opinion was a perfect Shielder and Back up unit why?
 Yurika itself have all psycho command that a backup unit suppose to have such as Confusion,
 weaken, Aid, etc the Distortion Field it self it function not just for repel beam attack
 but also reduce the Damage received by normal/melee attack i didn't know it exact ammount
 but the same enemy hit Near Argama/Ra kailum much more harder than it hit Nadesico.

 Best Item Part :
 Anything work well on Nadesico exccept Beam coating/I field barrier/EWAC generator (i think ya
 know why^_^), a Jammer and upgrading it Hp and Defense using Hybrid Armor or other Work very
 well on Nadesico.


---------------
7. Getter Robo
---------------

* Getter 1/Dragon/Shin Getter 1
 Pilot      : Ryouma Nagare + Hayato Jin & Musashi Tomoe(Getter 3)/Benkei Kura(Getter Poseidon/S-G 3)
 Type       : Sweeper
 Part slot  : 1
 Abilities  : Getter 1/Dragon : Open Gate
              Shin Getter 1   : Open Gate, Hp regenerate(10% every turn)

 Rating     : Getter 1/Dragon : ***
              Shin Getter 1   : *****(nice^_^)

 Comment :
 As Usual Getter team was weak in the beginning but when you get Shin Getter, Everything change
 Getter team will be a Perfect Agressor(though not as Effective as Nobel Gundam). but it normal
 Tomahawk Boomerang now have range 1-4 and have 6 square Effective counter attack range(Getter
 Blast Canon)not to mention it Open Gate Abilities that even can cancel a "Lock on" spell
 (it happen one time for me),high agility and accuracy for the size of super robot. That is all
 the best that can come from Shin Getter 1 but there is one Weak Point of Shin Getter that cannot
 make him as a "Demolisher", that's his stronggest attack Getter Beam & Stroom Sunshine Range was
 only 1 square ahead and Consume a lot Of En that could Result in En crisis(not like Nobel Beam
 Ribbon that can be upgraded and have range 1-5 and only 20 en consumption/use).

 Best item Part :
 - Mega Booster/item that increase it's armor & Hp/Jammer

 Ps : like i said before "DON'T HESITATE TO USE IT'S ACCELERATE SPELL" since Hayato useful spell
      will only Accelerate, Flash, & sometimes Confuse.

------------
8. Mazinger
------------

* Mazinger Z
 Pilot     : Kouji Kabuto
 Type      : Sweeper
 Part slot : 3(nice!^_^)
 Rating    : ****

 Comment :
 The Mazinger team itself was known to have the "HARDEST SKIN" since the earlier SRW series
 Raising quite a level and upgrade it's armor as necessary will result 10 damage for every
 hit that received by Mazinger Z(^_^). Kouji itself was a great pilot Lock on and Flash spell
 was a must have for every Super robot pilot. less En requirement makes this mech even better
 than Getter Dragon, using this mecha in earlier stage will surelly help you complete your
 mission.(though i don't recomend to use it till the end, but still it's a great mech after all)

 Best item part :
 - Mega Booster
 - Jammer : in a earlier stage you'l commonly found enemy that using guided missile so take
            an advantage from this upgrade part
 - High Performance Radar/Targeter/Haro(if u like to make him a full member of yer team).

------------------------
9. Fighting King Daimos
------------------------

* Garuba FX-II
 Pilot     : Yuuzuki Kyoshirou + Izumi Nana
 Type      : Support unit
 Part Slot : 4
 Abilities : Ressuply, EWAC
 Rating    : *****(^^)

 Comment :
 Same as Methus lack of attack speed, high mobility, have a lot variation of support spell,
 EWAC area, Wide movement range, What can i say, this small unit was the best Support unit
 In Resupplying friendly mecha(even better than Mothership since resupllying doesn't lose
 your morale by 5^^).

 Best item Part :
 Anything that boost it's Movement range and Mobility work best on it.

 Ps : Nana "BLESS" spell that cost 45 was a good friend for you who having a hard time
      collecting money to upgrade your mecha.

TO BE CONTINUED........


===================
V. CHARACTER FAQS
===================

( Comming Soon ^^")


============
VI. CREDIT
============

-. Thanks to Gundamtotoro for making such great walkthrough so i can rely my game on it.

-. Thanks to soren_kanzaki for making an extraordinary complete mecha list(though reading it
  caused a serious Headache, but it's Complete! no kidding^^").

-. Thanks to daba_myrod for translating every Part upgrade and every psycho spell.
  (Doesn't know how to called them if you didnt translate them^_^)

===============
VII. COPYRIGHT
===============

Unpublished work Copyright 2002 masa7su

This document is protected by US Copyright Law.  It is meant for private use
only.  This FAQ may not be referenced or altered without permission from
myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
506(d) of US Copyright Law for a fine of up to $2,500.

"Gundam", "Mobile Suit", and all related characters and names are property
of Sotsu Agency, Sunrise, and Bandai Co. Ltd.

All copyrights and trademarks are acknowledged and respected that are not
specifically mentioned herein.