SpongeBob SquarePants: Lights, Camera, Pants!
Walkthrough
Version 0.51
Created by: knuckles_sonic8

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Table of Contents:

1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Starting Out/ Mermalair
6. S.S Rest Home
7. Goo Lagoon
8. Sound Stage
9. Final Stage
10. Thank You

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1. Disclaimer

I give permission to www.gamefaqs.com to use my FAQ on their site. No other
site, nor individual person, may use my FAQ in its entirety, or part of
it, by ripping off, copying and pasting, selling, rewriting,
redistributing or in any way shape or form duplicating or taking part of
this FAQ without documented permission from me. To violate any of the
above is a serious crime and you will be dealt with by the law.

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2. FAQ Information

This is an FAQ created by me to help all those who acquire this game,
SpongeBob SquarePants: Lights, Camera, Pants, for the Game Boy Advance
so you can successfully beat the game! Enjoy!

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3. Game Information

Title: SpongeBob SquarePants: Lights, Camera, Pants!
Platform: Game Boy Advance
My Rating: 8.8/10
Number of Players: 1

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4. Version History

Version 0.5 – Format established. Minimal information has been
inputted into the guide and it seems to abide by GameFAQS
standards. Preceeding versions will have much more detail on each
stage and getting through each one. May also add a further section
about the Shop (Gill's Trailer) in the next version. Mini-Games may
also be added.

Version 0.51 - Forgot to fill in information in Thank You section.
(Whoops...). Is now filled in.

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5. Starting Out/ Mermalair

Intro: The game starts off with Gill worried whether or
not the new episode of “The New Adventures of Mermaidman
and Barnacleboy” will air as both Mermaidman and Barnacleboy
have gone missing. You are required to find both of them
and bring them back to the set! Gill has also vowed to
give out roles if you perform well so keep this in mind
when you are progressing through the game!
Overall Difficulty: **/*****

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Mermalair – World 1.1
Difficulty: **
Enemies: Jellyfish, Clams

In this first mission, you must try to find Mermaidman and Barnacleboy
as instructed by Gill. Be sure to catch up on your basic skills
in this stage to prepare for later levels.

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Mermalair – World 1.2
Difficulty: ***
Enemies: Jellyfish, Clams

With an unsuccessful attempt, you must, again, try to find Mermaidman
and Barnacleboy. Will you succeed? Hopefully, cause Squidward's
already getting tired of this wild goose chase.

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Mermalair – World 1.3
Difficulty: ***

You must chase Mermaidman and beat him to finish line in this
level. Be sure to use the right character to beat him to the
finish line successfully.

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Mermalair – World 1.4
Difficulty: **
Best Combo: 54 (I got distracted…)

Your first boss and encounter with Manray! The D-Pad, R, L, A
and B are all used. Like the DDR games, as a button appears to
the top of the screen, you must press it with sufficient timing
to avoid getting attacked. A pretty neat boss battle if I do
say so myself!

If ever frozen, must press a button on time to break effect.

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6. S.S Rest Home

Intro: The second stage has you finding out the whereabouts of
Mermaidman at the Shady Shoals Rest Home. Once you find him, however,
you may need further aid to bring Mermaidman to his senses once
you learn of his whereabouts. Beware, though, the Flying Dutchman
is also on the lookout for Mermaidman as he apparently has something
of the Flying Dutchman’s! Watch out for the pirates scattered
throughout each of the levels for they are quite tricky and dangerous.
Overall Difficulty: ***/*****

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S.S Rest Home – World 2.1
Difficulty: ***
Enemies: Jellyfish, Clams, Pirates

Simply go on the lookout for Mermaidman who is lost at the end of the
level. Watch out for new enemies throughout the level.

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S.S Rest Home – World 2.2
Difficulty: **
Enemies: Jellyfish, Clams, Pirates

You must try to reach the end of the level where the Conch Shell is
located. You must get to it to help Mermaidman get his senses
back.

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S.S Rest Home – World 2.3
Difficulty: ***

With the Conch Shell blown, you must now locate Manray who took advantage
of Mermaidman's senselessness, for lack of a better word, and now you must
chase him. Crash into his Raymobile 5 times to complete this stage.

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S.S Rest Home – World 2.4
Difficulty: ****

Your second encounter with Manray. He plans to step up his
skills a bit and he certainly does. This battle is much more
tougher. Same controls except this time, two buttons may appear
simultaneously and you'll need to press both to avoid an attack.
Even after this, even more button sequences similar to that will
continously appear to get you to stumble. Be careful.

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7. Goo Lagoon

Intro: The third stage has you trying to protect Mermaidman and
Barnacleboy from various obsessed fanatics as you slowly try to
make your way back to the set. However, other troubles await you
at the beach whilst you try to make your way back to the set.
Overall Difficulty: **/*****

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Goo Lagoon – World 3.1
Difficulty: **
Enemies: Fanboys, Jellyfish

There are no stars in this level. You must simply run away from the
Fanboys. If you take too long, they will run over you and you'll lose a
life! Watch your step and be sure not to fall through gaps that may appear
by surprise if you are running (too fast).

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Goo Lagoon – World 3.2
Difficulty: **
Enemies: Jellyfish, Robot Coral, Pirates, Clams, Giant Clam, Robot Seaweed

The fanboys have totally made SpongeBob lose Mermaidman and Barnacleboy! Looks
like you'll have to find them AGAIN!!

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Goo Lagoon – World 3.3
Difficulty: **

You must help a little kid by saving his sand castles from the antics of two
Thugs who got nothing else better to do than bother little kids (o-kay....).
Anyway, on that note, you are equipped with a Blanket, for lack of a better
word, that you must use to deflect volleyballs the two thugs throw at the
sand castles. The objective is to protect the sand castles whilst also
deflecting the volleyballs onto the Thugs to damage them. Each Thug has three
lives and for each hit to them you make, a Star will come flying down to you
and if you totally deplete a Thug's health, 3 Stars will come flying down to
you. To get them, you must use the Blanket  but don't let them distract you
from getting the all important volleyballs!

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Goo Lagoon – World 3.4
Difficulty: ***

You must race to the set as you have now found Mermaidman. With all the crazy
events happening, you only have 2 minutes to get to the set before they start
filming. Reach the goal in 2 minutes to clear the stage but watch out for rival
boats, red barrels, and coral along the road.

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8. Sound Stage

Intro: You’ve finally arrived on the set, but with the Flying Dutchman still
chasing Mermaidman and the sound set having its own technical difficulties,
starting to film the episode may take longer than Gill may have expected, in
addition to a finale no one was expecting…
Overall Difficulty: ****/*****

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Sound Stage – World 4.1
Difficulty: ****
Enemies: Jellyfish, Pirates, Giant Clam, Clams

The set's lights have now been turned off, which puts a dent in Gill's plans
to start filming. You must quickly turn all lights on and rush to the exit so
you can finally start filming!

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Sound Stage – World 4.2
Difficulty: ***
Enemies: Pirates

Well, now that the lights are back on, SpongeBob and the others notice
Mermaidman is nowhere in sight. Now you must seek to find Mermaidman one
final time. Try keeping him in your sight so he doesn't get lost so there won't
be a "next time".

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Sound Stage – World 4.3
Difficulty: ***
Enemies: None

With all this running around, all the crew members are starving! If you don't
make food for them, they may quit (after all that work?!). You must make 5
Krabby Patties in a span of 2 Minutes.

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Sound Stage – World 4.4
Difficulty: *****

The final main stage. You finally made it to the set but, things don't go as
planned. As Gill shows SpongeBob and the others the special prop for the final
scene, the building starts to collapse and the prop loses its balance! You must
run away from the prop/rolling ball which is definitely easier said than done.
I strongly suggest to NEVER switch to Squidward in this level.

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9. Final Stage

Intro: You can finally start filming! Use the characters you were assigned
roles with to perform tasks in the episode. If you’re good enough, you may
even be able to capture the Sneaky Hermit!
Overall Difficulty: ****/*****

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Mini-Game 1 – Lunch Rush!
Difficulty: ***

This game features the Waiter Role that Gill promised you from the Mermalair
level. Simply create 5 Krabby Patties in a span of 3 Minutes. Pretty easy.

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Mini-Game 2 – Dodge Debris!
Difficulty: ***

This game features the Stand-In Role. Role that Gill promised you from the S.S
Rest Home level. Like the Manray Boss Battles, as button sequences appear
towards the top of the screen, quickly press them to avoid being hit by
falling debris and rubble. I find this easier than fighting Manray, though.

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Mini-Game 3 – Get Downtown!
Difficulty: **

This game features the Police Officer Role that Gill promised you from the Goo
Lagoon level. Simply use the police boat to get to the finish line in 3 minutes.
Pretty easy, surprisingly.

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Mini-Game 4 – The Final Chase!
Difficulty: ****

This game features the Lookout Role that Gill promised you from the Sound Stage
level. The final level involves that you guide Mermaidman and Barnacleboy to
avoid junk the Sneaky Hermit is trying to throw behind to stall the two
heroes. Quite hard but it's not impossible to beat 'cause I have beaten it
once. Guide the two heroes left and right along the road using the D-Pad to
avoid rubble. Overtime, the speed of the falling junk will increase and it may
even start to corner in on and/or home in on you! Be careful!

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Mini-Game 5 – Escape the Cop!
Difficulty: *****

This final stage has you button-mashing the A Button to escape the
Police Officer who is ready to place you under arrest. You
must try to survive as long as possible as signified as the
media, Mermaidman and Barnacleboy all oversee the battle. It
is practically IMPOSSIBLE for you to win! I don't even know if it's
even POSSIBLE for you to win, thus, the Difficulty rating I
gave.

After clearing this, you're done the Main Game!! Watch the Credits and notice
your reward awaiting you at the end of the Credit Roll...

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10. Thank You

Thanks to the following who helped, in some way or another,
in the making of this guide:

-My fingers, for typing this guide
-THQ, for developing the game
-Stephen Hillenburg, for creating SpongeBob and the SpongeBob series
-You, for reading this guide



I hope you've enjoyed my guide!