Welcome to this small in-depth FAQ for the fun game "Spider-man: Mysterio's
Menace" for the GameBoy Advance. In it, you'll be playing through the levels
as everyone's favorite hero Spider-man. Of course, as in most games, you
start out rather bare and naked (except for the costume, of course). So,
let's find some power-ups to increase your abilities!
Some of these power-ups are rather hard to find, so I decided to write this
little FAQ. This guide may contain a few small spoilers, so if you don't
want pieces of the game spoiled for you, stay clear until you finished it
(you can always come back to other levels as long as you don't defeat the
final boss).
If you have something to add to this FAQ, spotted some mistakes or simply
have something to tell me, drop me an E-Mail. My adress is Kaas(dot)Bink(at)
GMail(dot)com. Feel free to write me!
_____________________
/ \
| Version History |
\_____________________/
Version 1.0 - 3/23/2006
The indepth FAQ is done. If I get any mail or hear something I missed, I'll
probably update it, but I think I've got everything.
___________
/ \
| Power-ups |
\___________/
There's a grand total of 10 different power-ups to be found, scattered
throughout 7 levels. They are all listed below, and I included the effects
and locations of them all. Enjoy!
DOWNTOWN
- Fluid Upgrade: When you tie up an enemy, it will take him longer to free
himself from the webbing if you have this upgrade (it will take him about 3
seconds longer).
PIER 54
- Heavy Impact Web: Instead of just dealing some damage and knocking the
enemies a bit back, this upgrade deals damage and actually knocks the enemies
down. Very useful.
- Spider Belt: This belt enables you to carry an additional two web
cartridges.
EMPIRE METALS
- Web Compressor: When you get this upgrade, you'll be spending less webbing
when you swing or shoot web at enemies.
- Left Wrist Container: When you get this item, you're able to carry
one more web cartridge with you. It's very useful.
MUSEUM
- Right Wrist Container: With this container, you can carry one more web
cartridge.
- Thermal Suit: It's basically the same as the Electric Suit, but with fire
instead of electricity. You can move through flames now, but you will still be
hurt by them when you're in them for too long.
NIGHTCLUB
- Armor Suit: You will receive less damage when you get hurt.
CHEMCORP
- Electric Suit : With this suit, you're able to move through electric wires
(you will still take a little damage if you're standing in them for too long,
though).
AMUSEMENT PARK
- Symbiote Suit : Not only does it look good, it also regenerates health and
webbing.
Upgrade: Fluid Upgrade
Requirements: None, this is one of the upgrades you can get anytime.
How to get it: You start this level on top of a building. Jump and swing
forward to cling to the next wall and clim up (there's a billboard for
attorneys there). Walk to the right and swing to the next building. Swing to
the next roof. If you swung high enough, you've probably already noticed the
power-up above you. If you haven't, simply swing to the next roof (it's the
famous Daily Bugle!). Now, jump and swing to the left to find your first
upgrade, the Formula Upgrade (it looks a bit like a bottle).
Level: Empire Metals
Upgrade: Left Wrist Container
Requirements: None, this is one of the upgrades you can get anytime.
Location: From the start, go right and jump over the barrels. Keep going
until you see a wall, which you should scale to find a way to keep going to
the right. Swing across the molten metal and go right to find some solid
ground under your feet again. Walk to the right until you see a place you
can jump up to and climb (it's just a small wall hanging in midair). If done
correctly, you should see some kind of yellow cogwheels spinning on the
right side of the wall. Now, get as close as possible to them without
actually touching them and jump to the right. At the top of your jump, start
swinging. You should adhere to the other wall on the right side. Climb up a
bit to find more yellow cogwheels, so just jump and swing to the left and
climb up the previous wall again. When you reach the top of the wall, just
go left to find the Left Wrist Container (it looks like a red bracelet).
Upgrade: Web Compressor
Requirements: None, this is one of the upgrades you can get anytime.
Location: Go through the first two screens (the first one being the one
where you got the Left Wrist Container, the second being the short passage
with the guns). When you get in the third screen, walk to the right until
you see a big, red container spilling molten metal. Jump to the left and
cling to wall there. Now, climb up until you see those yellow cogwheels
again. Get as close to the as possible, then jump to the right and swing
twice. You should see a orange/red Spidey emblem floating around there,
which you should get (it might take a few tries). You're now invincible (and
stronger). Finish your swinging to the right, and jump climb up the right
wall. Keep crawling up and you should see some more yellow cogwheels and a
metal saw. No problem, you're now invincible, remember? Just walk through
them to get the Web Compressor upgrade (it looks basically the same as the
Fluid Upgrade).
Level: Nightclub
Upgrade: Armor Suit
Requirements: You need to have completed the level "Downtown" before you can
start playing this level.
Location: From the beginning, go through the most right door to enter the
night club. Now stand on the edge of the platform you're standing on (on the
right edge). If you jump, you can see a platform in the air (above the big
lamp). The easiest way to get there is to swing to the right, cling on the
most right wall, crawl up and jump and swing to the left. Once you've
reached it, get in the door and go left to find the Armor Suit (a blue/red
suit with some yellow emblem on it).
Level: Chemcorp
Upgrade: Electric Suit
Requirements: You need to have finished the level "Empire Metals" to be able
to play this level.
Location: Make your way past the first screen (it's big and confusing). You
now get to a few puzzles concerning lasers and plastic tubes. Make your way
through the first two puzzles (with laser 1, 2 and 3) and go to the last
puzzle (with laser 4 and 5). Go to the place where you can disable laser 4
(it's the box behind the laser (you have to shoot it with web to defeat it).
The Electric Suit is located directly above you (too bad you're in one of
the tubes now...). Move to the right and drop out of the tube. Jump and
swing to the right. There, climb up until you reach some electric wires
(don't touch them). Swing to the left and cling to the tube (watch out for
the electric wires on a floating platform while swinging). Now climb up,
stand at the most right edge of the tube and swing to the right. If done
correctly, you should cling to the wall directly above the electric wires.
Now simply crawl to the left to collect the suit.
Level: Pier 54
Upgrade: Spider Belt
Requirements: you'll need the Eletric Suit (which can be found in "Chemcorp").
Location: At the beginning of the level, jump on the green truck to the
right. Now jump up and cling to the sign on the wall. Now, crawl to the top
of the building and move to the right until you can drop down. Drop down and
take the Spider Belt (a red belt with a yellow "buckle").
Upgrade: Heavy Impact Web
Requirements: None, you can get this upgrade anytime.
Location: First, move through the first screen (outside) and the second
screen (inside a boat). When you begin at the third screen, the upgrade is
located directly above you, on top of the ship (but you can't seem to reach
it..). Just keep moving to the right, past the crates and stand on the
highest rooftop of the green building. Now jump and cling to the wall on the
right (below you are some webfluid refills). Crawl up, but not all the way
up. The idea is to jump to the left, then keep on swinging until you reach
the roof of the ship at the beginning. Your first jump must be a high as the
invisible border of the level (ie. you must not get pushed down by the
"sky"). Now, when your initial jump has succeeded, you'll need to time your
swings exactly right (press A at the highest of your swing, right after the
"somersault" you do while swinging). Keep on swinging to reach the roof
where the upgrade is located (it might take you a few tries, though). The
upgrade looks like a spinning bottle.
Level: Museum
Upgrade: Right Wrist Container
Requirements: None, but if you should happen to have the Thermal Suit
already the job's a bit more easy.
Location: At the beginning of the level, go to the right until you see two
doors. Go through the most right door, then walk to the left until you reach
some fire. Cling to the ceiling and wait for the fire to be low for a few
seconds. When that happens, quickly crawl to the left. Once you're there,
crawl up to the next fire. Repeat the sequence and take the Right Wrist
Container.
Upgrade: Thermal Suit
Requirements: None, you can take it anytime (provided you unlocked this level)
Location: At the beginning of the level, go to the right until you see two
doors. Take the left door and move to the right. Now go through the white
door you see. Move to the right and you'll notice the fire. Climb across the
ceiling until you see a brown giant moon/coin/artifact. Position yourself in
the middle of it and drop down. Press down + A to drop down the hole (you'll
fall into some flames, but they won't really damage you; you could always
swing to the left when you're near the bottom, but it's very tricky, so I
don't really recommend it). Go through the door you see on your left and claim
the Thermal Suit (the blue square with flames on it).
Level: Amusement Park
Upgrade: Symbiote Suit
Requirements: Having completed all 6 levels to open up the final level
(Amusement Park), where it is located.
Location: Make it past the first two screens (the first screen is outside
with the clowns, the second one is inside some kind of castle with
skeletons). When you enter the third screen (you're still inside the castle),
just keep moving to the right. Go past the skeleton and the clown, the swing
across the small spike pits (you might wanna webshoot the clown of the middle
platform first). Go right and make you way up, dodging skeletons and spike on
the side of the walls. You're now standing in front of a giant spike pit. And
that's where the final upgrade can be found. There's a small spot on the floor
where there are no spikes. You need to drop down there. My suggestion is to
jump to the right, swing once, drop down a bit, swing one more time to the
right and then keep swinging left and right while descending until you see the
hole. It's very hard, but after a few times you'll get the hang of it.
Remember, when you touch a spike, you die.
Now, once you're in the hole, keep looking at the right wall. As soon as it
ends, swing to the right (it ends after a few seconds of falling). Swing one
more time, then drop down a bit again. Then, swing to left until you reach
solid ground. Now, simply keep going until you find the awesome Symbiote Suit!
_____________________
/ \
| Special Thanks |
\_____________________/
CJayC - For creating GameFAQs and allowing me to host my work on it.
Lagoona, NatashaQuick, SoftReset - For helping me with the lay-out of the FAQ.
Schlave - For having an already great FAQ for this game hosted. He actually
helped me out a few times.
This walkthrough, and all it's content (including the ASCII), is
Copyrighted, 2005 by Jaap van Zon. This walkthrough is only allowed on
www.gamefaqs.com. No part of this walkthrough can be used without proper
quoting and/or recognition. Any person(s) found violating this copyright
is/are punishable by law and will be to the fullest extent. If you see this
walkthrough on another site, please alert me.