05) How to build an effective Emerl
05.1-Staples
05.2-Best Skill Cards
06) Fighting Styles
07) Moves
07.1- Advance moves
07.2- Fun moves
08) Team Moves
09) My Emerl
10) Credits
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01) Version History:
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Version 1: 11/4/04- starting FAQ
Version 2: 1/19/05- changed how I listed the moves in the Moves section
Version 3: 3/03/05- added sub sections to How to build an effective Emerl
Version 4: 6/21/05- added a new section: Team Moves
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02) Legal Information:
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without MY permission. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and a violation of
copyright.
Sonic and all characters related are copyright by Sonic Team and SEGA.
These are the following sites I'll allow to use my FAQ:
Gamefaqs.com
neoseeker.com
**If you want to contact me type in the boards ATTN: Cha0s zer0 in Gamefaqs and
in Neoseeker it's Arctic Zer0
I will not respond if you are flaming or if it's a waste of my time.
Well this is my first FAQ and I hope I did a good job on it. Anyway this FAQ
is dedicated to Sonic Battle one of the longest games I ever played.
This FAQ is about the Fighting Styles and Advance/Fun Moves your Emerl can use.
If you want to contribute to this FAQ contact me on the boards.
I hope you find this FAQ helpful to you.
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04) Controls:
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Main Screen:
^ Direction Key: Walk up
v Direction Key: Walk down
< Direction Key: Walk left
> Direction Key: Walk Right
B Button: Run, Cancel
A Button: Confirm, Pick
R Shoulder Button: Emerl's Menu
L: Nothing
Emerl's Menu:
^ Direction Key: Move up
v Direction Key: Move down
< Direction Key: Move left
> Direction Key: Move Right
B Button: Cancel
A Button: Confirm, Pick
R Shoulder Button: Info on the move
L: Nothing
During a Battle:
^ Direction Key: Run up/Move up (while in the air)
v Direction Key: Run down/Move down (while in the air)
< Direction Key: Run left/Move left (while in the air)
> Direction Key: Run Right/Move right (while in the air)
B Button:1st Attack, then 2nd, then 3rd, and a heavy or upper attack/Air
Attack
A Button: Jump
R Shoulder Button: Special Ground/Air Power/Shot/Trap Attack
L: Guard/Heal
*After a heavy attack press th D-pad button to perform a pursuit and after the
pursuit press B to use an Aim attack.
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05) How to build a powerful Emerl:
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Power: Very important if you want an early win, but some moves that have alot
of power can be very slow or can be easily blocked.
Speed: Very important if you want to use a combo on your opponent Of course the
faster your move is the weaker your attack is.
Support: The first attack should be fast, and the rest power, but fast enough
to connect. I.E. If you use Gamma 2nd and 3rd attacks, notice you have 1 frame
to block the 3rd attack even if the second connects, leaving it "broken." Most
3rd attacks leave it broken before the heavy attack, but Tails 3rd attack to a
Heavy attack is never broken.
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05.1) Staples:
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These Skill cards should be in any Emerl:
Ultimate Heal
Attack Support 9
Defence Support 9
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05.2) Best Skill Cards:
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Some of the categories have more than one skill because some of them are just
as good as the other. EXcluding Ult. and???
There are many types of fighting styles emerl can use, if you equip the right
skill cards.
Here's a list of them
Boxing
Kicking
Power
Speed
Aerial
More to come...
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Here's what each style focuses on:
Boxing: Obviously it focuses on punching.
Kicking: The name speaks for itself.
Power: To me it's a combination of fast and very strong attacks.
Speed: The name speaks for itself.
Aerial: Uses moves that launches your opponent into the air.
More to come...
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Here are some Emerls that use these styles. I'm only going to list the attack
skills. I'm also not going to include any Emerls with Ultimate or ??? attacks.
*Note some of these Emerls were modified to fit the requirements.
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07.1- Advance Moves
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Difficulty-Very easy, Easy, Medium, Hard, Very Hard
Power- Low, Medium, High
Skills needed:
Shadow dash
Amy ground power
How to use it: Press >>+R, then hold < during the dash, you double back and
hit them.
Difficulty: Medium
Power: Depends
My thoughts on this Move: Very good for sneak attacks, combos, and a hit and
run. Very hard to aim though, if your opponent/s jump and you miss you could
be open to combos, and OHKO.
Skills needed: Any dash that stays on the ground, and any ground special
How to use it: Tap any direction botton, then VERY QUICKLY tap your special
[Ground] move button then tapping the direction button again. Close to the end
of your dash your character will seamlessly do the special [Ground] attack .
Difficulty: Hard
Power: Depends
My thoughts on this Move: Very effective if you want to hit your opponent after
you dash. Your opponent could block you if you’re not fast enough. Great
against slow opponents. This move could leave you open for attacks.
Skills needed: Any dash that stays on the ground, and any guard
How to use it: Tap any direction button, then VERY QUICKLY tap your Guard
button then tapping the direction button again. What will happen is that you'll
be moving in your dash but if you ever get hit the guard shield will appear
where the attack will make contact and you'll still continue dashing.
Difficulty: Hard
Power: No Power
My thoughts on this Move: Excellent if your running away.
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Skills needed:
Rouge Dash,Jump
Sonic/Ultimate/Tails Dash attack
Shadow Special Air Power
How to use it: press any D-pad botton twice to use the dash, during the middle
of the dash use Sonic/Ultimate Dash attack, after the attack is over and your
floating in mid air, use Shadow ??? to crush your opponent/s.
Difficulty: Hard
Power: Strong
My thoughts: Very good for avoiding attacks and launching a sneak attack.
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Skills needed:
Gamma Dash
Amy Dash attack
Any Aim attack
How to use it: press any D-pad botton twice to use the dash, when you are near
your opponent use the dash attack your opponent should be flying off toward a
wall like your opponent would after being hit by a Heavy attack. If your
opponent hits a wall use an Aim Attack to finish your opponent.
Difficulty: Easy
Power: Depends on whether your opponent hits a wall
My Thoughts: Very good for knocking your opponents away.
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Skills needed:
Any Heavy Attack
Any Air Attack
Any Special Move
How to use it: After a Heavy attack, you know how if your opponent counters,
you're the one that usually gets hit? Well, try this: if you know your
opponent's going to wall-counter, as soon as you do a pursuit, press B. You'll
go forward a bit then up, and your opponent, if he wall counters, will be in
front of you, out of range of the pursuit attack, but you're not in a pursuit
anymore, so you can special him or whatever.
Difficulty: Medium
Power: Strong
My thoughts on it: Great if you want to avoid being struck down by Aim Attack.
Info: Anyways, the dash cancel lets you basically stay in dash mode for
however long you like. Good to counteract chaos slow speed.
How to use it: The way to do it is to first, enter into dash mode. Once in
dash mode, attack. In the beginning of the attack, dash again and you should
re-enter your dash mode without breaking tempo.
Thanks BigMara for the MPH boards lol
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07.2- Fun Moves:
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Difficulty-Very easy, Easy, Medium, Hard, Very Hard
Power- Low, Medium, High
Skills needed:
Rouge Dash and Jump
Chaos Dash Attack
How to use this move: First press any direction botton twice, during the middle
of Rouge's dash use Chaos' Dash attack to ram your opponents, after the Dash
Attack is finished you should be floating.
How to use this move: First press any direction botton twice, during the middle
of Sonic's Dash use Shadow's Dash attack to burn your opponents
and launch them into the air.
How to use this move: What you do go to a corner and wait for an opponent to
come jump over them then use Gamma's Dash then use Sonic's dash attack over and
over after they bounce once so they keep getting hit up until they die. It is
best done on one on one matches so you don't get hit by others.
How to use this move: First press any direction botton twice, at the end of
Knuckles' dash use Chaos' Dash attack to tackel your opponents and launch them
into the air. It also looks like you tripped.
Difficulty: Very easy
Power: High
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08) Team Moves
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This section is for people who like to team up and kick a lot of butts lol.
Difficulty-Very easy, Easy, Medium, Hard, Very Hard
Power- Low, Medium, High
Skills needed:
1st person: Sonic ???
2nd person: any heavy/upper attack
How to use this move: The person with the Sonic ??? waits for his/her team mate
to use his/her upper/heavy attack. Then the person with Sonic ??? uses it to
finish the combo
Skills needed:
1st person: any heavy attack
2nd person: any heavy attack
How to use this move: Have the two teammates stand Heavy Attack-distance away
from each other. Have one teammate Heavy Attack an opponent to his teammate,
then have the teammate Heavy Attack the opponent while they are still spinning.
Continue until the opponent is KO'ed.
Difficulty: hard
Power: high
Omnisonic's opinion on the move: Easy to do, and unless you mess up, once you
get started your opponent can't do a thing about it.
Skills needed:
1st person: any heavy attack and an aim attack
2nd person: any upper attack
How to use this move: Still Heavy Attack-distance apart, have one teammate do a
Heavy Attack, pursue them at the last minute, have the other teammate do an
Upper Attack while the opponent is still spinning, then the first teammate does
an Aim Attack.
Difficulty: Very easy
Power: Medium
Omnisonic's opinion on the move: This is a little difficult, not in the Heavy
and Upper Attacks but with the timing for pursuing and doing the Aim Attack.
Used mainly for appeal, but also does considerable damage.
Skills needed:
1st person: Any heavy attack, Gamma ??? or Gamma's Air/Ground Power
2nd person: any upper attack
How to use this move: Each person on the same team are a Heavy Attack-distance
apart, the person with Gamma's Power move uses it before using a heavy attack,
after one of your opponents are hit with a heavy attack pursue your opponent at
the last second. The second teammate then uses a upper attack to pop your
opponent in the air. As soon as your opponent is in the air the person with
Gamma's power should explode.
Skills needed:
1st person: shadow dash, and a ground shot (except gamma)
2nd person: shadow dash, Amy's ground power
How to use this move: both people do this: Press >>+R, then hold < during the
dash, you double back and hit them. it should confuse them and slam them hard.
Difficulty: Easy
Power: Medium
Omnisonic's opinion on the move: A good technique, but it might not work if the
opponent is not immune to Set. Also, make sure you are far away enough from the
opponent so that you don't zip right past them.
Skills needed:
1st person: shadow dash, same colors as your partner
2nd person: same as above
How to use this move: both people do this: Both people are a dash apart, then
both start dashing in and out confusing the opponent.
Omnisonic's opinion on the move:
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09) My Emerl:
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Run: Ultimate
Jump: Ultimate
Dash: Shadow
Guard: Rouge
Healing: Ultimate
Air Action: Sonic
1st Attack: Sonic
2nd: Tails
3rd: Rouge
Heavy: Tails
Upper: Ultimate
Dash Attack: Regular
Aim attack: Knuckles
Air Attack: Tails
Ground Shot: Ultimate
Air Shot: Regular
Ground Power: Regular
Air Power: Shadow ???
Ground Trap: Regular
Air Trap: Regular
Fighting Pose: Regular
Color 1: Gamma
Color 2: Emerl
Color 3: Amy
Attack Spt: Gamma
Strength Spt: Shadow
Other: Rouge
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10) Credits:
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Gluon- For making the topic that inspired me to make an faq about this, and for
posting his Advance/Fun moves.
Sega and Sonic Team- For making this game.
Nintendo- For making the GBA and SP.
Brappy- For posting his moves and correcting the how to build an effective
Emerl section
Raiegki Leviathan- For posting his Fighting Style and Emerl
Sonic Dude- For posting his move.
Bass0r- Helping me with my first FAQ.
Banjo2553- For letting me use a Team Move
OmniSonic- For posting a Team Move and helping me comment on the Team Moves.
CJayC- For running GameFAQs.com
Me- Cause I made this guide, added styles, and moves to the list.