____  _                       ____  _     |
             / ___|(_) __ _ _ __ ___   __ _/ ___|| |_ _/|\_  _ __
             \___ \| |/ _` | '_ ` _ \ / _` \___ \| __/\ | / | '__|
              ___) | | (_| | | | | | | (_| |___) | |  / | \ | |
             |____/|_|\__, |_| |_| |_|\__,_|____/ \__/ /^\ \|_|
             =========|___/=========SAGA=============\/===\/====






  Special Thanks - ST
=========================
This section, at the top of the page, is reserved for anyone who has helped me
in any way with the creation of this FAQ, whether they provided information,
ripped maps for me (looking forward to that, if you're still interested!),
gave me advive on writing this, or even pointed something out! I hope that
this section will fill out in the coming weeks. ^_^

     TechnoMan
  ===============
  For pointing out that I forgot to say
  which site I was posting this on!


     ChimpingSpree
  ===================
  Still interested in ripping those maps for me?


=========================




  Table of Contents - ToC
=============================

0. Special Thanks - ST
I. Table of Contents - ToC
II. Introduction - INT
III. Purpose of this FAQ - PoF
IV. Updates and Version History - UVH

V. What is This? - WiT
 V-1. What is Gun Data?
 V-2. What is a Krill Parasite?
 V-3. What's the deal with Krill ships?

VI. Gun Data Types - GDT
 VI-1. Cannon Types
 VI-2. Bullet Types
 VI-3. Impact Types

VII. Gun Data Locations - GDL
 VII-1. Legend
 VII-2. Map Layout
 VII-3. Cannon Types
 VII-4. Bullet Types
 VII-5. Impact Types

VIII. User Gun Ratings - UGR

IX. Notable Combinations - NC
 IX-1. Chesu's Combinations
 IX-2. User Combinations

X. User Top Tips - UTT
XI. Frequently Asked Questions - FAQs
XII. Contact Info - CI
XIII. Legal Stuff - LS

=============================




  Introduction - INT
========================

Hello, and welcome to my first FAQ! I've never done this before, so bear with
me. I've written several guides over the years, (almost every one of them for
a zelda game) but this is the first I've made specifically for GameFaqs.com!
I started a new save file on my copy of Sigma Star Saga to find where each
piece of Gun Data is located, so progress on the Gun Data Locations section
may be a little slow. I hope that many people will contribute to this FAQ.
In case you're new to conputers, or just ignorant of the fact, you can press
CTRL+F to find content on the current page. Next to each section in the Table
of Contents, you'll see a two or three letter acronym- type it into the
seach bar to find the corresponding section on the page.
(Note: this feature is not case sensitive)

========================




  Purpose of this Faq - PoF
===============================

This FAQ was created to provide information on the Gun Data and all related
material in the Nintendo Game Boy Advance game Sigma Star Saga. There are 76
pieces of Gun Data to collect in the game, each with a unique function. This
FAQ lists the use, location, strategical advantage and rating of each piece
of Gun Data. I plan to make a separate FAQ focused on ships available to you
and what kinds of enemies you can expect to encounter on each planet.

===============================




  Updates and Version History - UVH
=======================================

10/22/05 - Version 0.3
========
My FAQ has finally been accepted! Huzzah! Now that everyone (and be everyone,
I mean all four of you) on the Sigma star Saga boards can easily see this,
I can finally begin work on the user-submitted stuff. I've updated the FAQS
section, and have added a Special Thanks to the top of this FAQ. That's right,
the TOP of the FAQ! Special Thanks traditionally go at the bottom, but I plan
to show REAL thanks! ^_^

10/13/05 - Version 0.2
========
I haven't beaten the game yet, (currently leveling up outside of the Starbase
on the Forgotten Planet) but started a second file to flesh out the Gun Data
Locations near the beginning of the game. Most of the Gun Data I'm missing
is probably on the Sand and Forgotten planets, not to mention the sixth
planet. (the sixth planet is probably either Earth of whatever planet the
Krill are from- they've already exhausted most of the typical video game
areas- all that remain are underwater and swamp/jungle areas, the latter of
which seems likely as the environment in which the Krill evolved.

10/12/05 - Version 0.1
========
Just started work on this FAQ. I'm currently working on Gun Data Locations.
I hope I'll be able to get people to contribute More information, as locating
seventy-six pieces of Gun Data is a daunting task for one person.

=======================================




  What is This? - WiT
=========================

There are several things unique to this game, which I feel need to be
explained. This section describes just how Gun Data and related materials
function in the world of Sigma Star Saga.

     What is Gun Data?
  =======================
  Gun Data is basically information telling your ship and it's projectiles
  how to react. Gun Data comes in three forms- Cannon Type, Bullet Type, and
  Impact Type. The Cannon Type tells your ship what kind of cannon to fire
  shots from. The Bullet Type tells your ship what kind of projectiless to
  fire. Finally, the Impact Type tells your projectiles how to act on contact
  with their target. All of this information is remembered by your Krill
  Parasite, which communicates with the ship that you're currently in.

     What is a Krill Parasite?
  ===============================
  A Krill Parasite is a genetically engineered creatur, designed to enhance
  the natural abilities of the Krill and allow them to easily interact with
  other living Krill technology. Krill Parasites appear to be insects or
  crustaceans, with large armored bodies. They also have long tails, lined
  with spikes which they sink into their host's spine. The relationship
  between Krill and Parasite isn't truely parasitism, but more of a
  mutualism, as both creatures benefit from the juncture. The Krill Parasite
  isn't a sentient, or even intelligent creature, but is able to store a
  seemingly unlimited amount of information. They seem to communicate with
  the Krill in a base-emotion fashion, and are able to exchange information
  with the Krill ships, which are actually very large genetically engineered
  creatures. I don't really have time to go into detail on the Krill
  Parasites here, so be sure to check my next FAQ (Ships and Creatures FAQ)
  for more information.

     What's the deal with Krill ships?
  =======================================
  Krill ships are actually very large genetically engineered creatures,
  similar to the Krill Parasites. Krill ships arn't very intelligent, and
  are unable to quickly maneuver or fire their cannons without a Krill pilot
  and parasite in the Control Cavity. When a Krill ship feels threatened, it
  summons the nearest Krill pilot to eliminate the threat. The method behind
  this is unknown, but it is the key to the Krill's military success. The
  Krill are able to deploy thousands of vessles, without needing to deploy
  an equivilant number of pilots. Krill ships communicate with the Krill
  Parasites, allowing the ship to instantly know anything about the pilot.
  In theory, if a Krill ship felt that a pilot in it's range wasn't skilled
  enough to take out the threat, it could look to the second-nearest pilot,
  and so on. The Krill ships can also learn from the parasite what kind of
  weapon the pilot prefers to use, and alter it's cannons to accommodate.

=========================




  ______
 / ____/_  ______  ____        __
/ / __/ / / / __ \/ __ \____ _/ /_____ _
/ /_/ / /_/ / / / / / / / __ `/ __/ __ `/
\____/\__,_/_/ /_/ /_/ / /_/ / /_/ /_/ /
               /_____/\__,_/\__/\__,_/





  Gun Data Types - GDT
==========================

There are three types of Gun Data- Cannon Type, Bullt Type, and Impact type.
Below are lists and short descriptions of all 76 pieces of Gun Data. Some
of the less obvious descriptions have explanatory images, in which the @
symbol represents your ship and the lines represent your projectiles.

     Cannon Type
  =================
  1. Standard Cannon= Fires shots forward
  2. Rapid Cannon= Fires shots at high frequency   @ - - -
  3. Triple Cannon= Fires shots in a forward spread   @<-
  4. Front/Back Cannon= Fires shots ahead and behind
  5. Vertical Cannon= Fires shots above and below
  6. V-Cannon= Fires forward split shots   @<                  -
  7. Scatter Cannon= Alternates shots in a forward array   @  -
  8. Sprinkler Cannon= Fires a downpour of shots   @         -
  9. Cross Cannon= Shots fire in a plus pattern   /|\
  10. Vertical Alternating Cannon= Fires shots above and below
  11. Horifontal Alternating Cannon= Fires shots in front and behind
  12. Rotating Cannon= Fires shots in a clockwise pattern
  13. Max Spread Cannon= Shots fire in all directions at once
  14. X Cannon= Fires shots in an x pattern                  -
  15. Angel Cannon= Fires shots in a wide forward array   @ -_
  16. Free Movement Cannon= Fires shots in the direction the ship is moving
  17. Locked Movement Cannon= While firing, current direction is locked
  18. Node Control= Auto fires, steer the ship or the Helper Node
  19. Free Aim Cannon= Auto fires, control switches between ship and cannon
  20. Twin Nodes= Two Helper Nodes flank the ship
  21. Node Orbit= A Helper Node orbits the ship
  22. Double Node Orbit= Two Helper Nodes orbit the ship
  23. Triple Node Orbit= Three Helper Nodes orbit the ship
  24. Sweeper= A Helper Node moves horizontally back and forth
  25. Double Sweeper= Two Nodes move horizontally at varying range
  26. Patrol Node= A Helper Node moves back and forth vertically
  27. Double Patrol= Two Helper Nodes move back and forth vertically
  28. Mirror Node= A Helper Node that does the opposite of the ship

     Bullet Type
  =================
  1. Short Shot= Limited range bullets
  2. Normal Shot= Standard shot of average strength
  3. Heavy Shot= A large projectile with a wide hit area  @ 
  4. Charge Shot= Hold down and release for 10x damage
  5. Double Shot= a double laser with a wide hit area   @ =
  6. Triple Shot= A triple laser with max hit area
  7. Wave shot= Energy that travles in a wavy pattern   @ ~
  8. Super Wave Shot= Energy patterns with superior range
  9. Max Wave Shot= Energy patterns with maximum range
  10. Seeker Missle= Seeks out enemy targets
  11. Bomb= Falls with gravity
  12. Steer Shot= Influenced by ship movement
  13. Bubble Shot= Acidic floating suds
  14. Mines= Can be placed anywhere
  15. Rocket= Slow but powerful, adds +3 damage to your current power
  16. Bounce Shot= Bounces like a ball
  17. Ricochet Shot= Shots bank off walls
  18. Power Shot= Adds +1 damage to your current power
  19. Super Power Shot= Adds +5 damage to your current power
  20. Max Power Shot= +10 damage to your current power

     Impact Type
  =================
  1. Absorb= Shots are removed on impact
  2. Splinter= Shots may burst into deadly shards
  3. Barrier= Shots create vertical walls
  4. Smolder= A deadly explosion lingers in place
  5. Boomerang= Shots reverse course on impact
  6. Wave Crash= Wave shots are created on impact
  7. Vertical Spray= Shots fire upwards and downwards on impact
  8. Pass through=  Bullets continue on to next target
  9. Ignite= Bullets stop, gather strength, then blaze ahead in flame
  10. Fork= Shots fork forward
  11. Bubble= A bubble is left behind that rises slowly
  12. Totem= A stone chunk is created that falls and explodes on impact
  13. Shield= On the 30th impact, the ship becomes invincible for a time
  14. Super Shield= On the 30th impact, the ship becomes invincible for a
      few seconds
  15. Bullet Eater= On the 30th impact, all bullets are removes from screen
  16. EXP Leech= On the 30th impact, a large EXP container is dropped
  17. Bomb Steal= On the 30th impact, a bomb item is dropped
  18. Duo Counter= On impact, each enemy counts as two
  19. Trio Counter= On impact, each enemy counts as three
  20. Quad Counter= On impact, each enemy counts as four
  21. Ingest= Ship guns may malfunction, dropping bombs
  22. Revenge= Ship engines may malfunction, dropping bombs
  23. Air Quake= On the 20th impact, a quake damages all enemies
  24. Curse= Ship loses health with each shot, but refills to max when
      victorious
  25. Vampire= On the 10th impact health is gained
  26. Super Vampire= On teh 10th impact, significant health is gained
  27. EXP Miner= Experience pods are released from the ground
  28. EXP Miner Plus= Higher experience pods are released from the ground

==========================




  Gun Data Locations - GDL
==============================

This section lists the locations of all pieces of Gun Data by number. I may
also list the Gun Data by planet, in the future. Letters such as (N)
in the description signify which (if any) tools you will need to find the
Gun Data. The symbols representing each tool are listed in the Legend below.
I will refer to Gun Data found planet-side by it's coordinates on the map in
the Status Screen. The columns will be labled with letters, while the rows
will be lables with numbers. This section is far from complete, so please
send in any information you may have. Gun Data with *more information needed*
listed as their location are either ones that I haven't found yet, or have
simply forgotten the location of.

     Legend
  ============
 (N) No tool needed
 (S) Scanner
 (P) Krill Puck
 (B) Krill Boots
 (G) Girl Wings
 (W) Warp Tool


     Map Layout
  ================
     A  B  C  D
     ___________
  1 |__|__|__|__|
  2 |__|__|__|__|
  3 |__|__|__|__|
  4 |__|__|__|__|


     Cannon Type
  =================
  1. Standard Cannon= You have this Gun Data from the beginning (N)
  2. Rapid Cannon= *more information needed*
  3. Triple Cannon= Fire Planet, G-8 (N)
  4. Front/Back Cannon= Fire Planet, D-2 (N)
  5. Vertical Cannon= Fire Planet, K-5 (S)
  6. V-Cannon= Forest Planet, D-3 (S)
  7. Scatter Cannon= Fire Planet, D-6 (S)
  8. Sprinkler Cannon= Ice Planet, C-9 (S)
  9. Cross Cannon= Ice Planet, A-7: cave (N)
  10. Vertical Alternating Cannon= Forest Planet, F-5 (N)
  11. Horizontal Alternating Cannon= Forest Planet, I-7 (N)
  12. Rotating Cannon= Starbase 1, Skinning Room (S)
  13. Max Spread Cannon= *more information needed*
  14. X Cannon= Starbase 2, hallway leading to detention center (N)
  15. Angle Cannon= Sand Planet, M-6 (N)
  16. Free Movement Cannon= Forest Planet, D-3 (N)
  17. Locked Movement Cannon= *more information needed*
  18. Node Control= Starbase 5, main hall (N)
  19. Free Aim Cannon= *more information needed*
  20. Twin Nodes= Forest Planet, K-2: cave (P)
  21. Node Orbit= Starbase 2, hallway leading to detention center (G)
  22. Double Node Orbit= *more information needed*
  23. Triple Node Orbit= *more information needed*
  24. Sweeper= *more information needed*
  25. Double Sweeper= *more information needed*
  26. Patrol Node= Fire Planet, N-5 (S)
  27. Double Patrol Node= *more information needed*
  28. Mirror Node= *more information needed*

     Bullet Type
  =================
  1. Short Shot= You have this Gun Data from the beginning (N)
  2. Normal Shot= Forest Planet, F-2: cave (N)
  3. Heavy Shot= *more information needed*
  4. Charge Shot= Fire Planet, J-4: cave (N)
  5. Double Shot= Forest Planet, B-3 (N)
  6. Triple Shot= Starbase 2, second room of crewmen's quarters (N)
  7. Wave Shot= Fire Planet, F-7 (N)
  8. Super Wave Shot= *more information needed*
  9. Max Wave Shot= *more information needed*
  10. Seeker Missle= Forest Planet, L-10: cave (G)
  11. Bomb= *more information needed*
  12. Steer Shot= Forest Planet, A-2 (N)
  13. Bubble Shot= Hallway outside Commander Recker's office on Starbase 5 (S)
  14. Mines= *more information needed*
  15. Rocket= *more information needed*
  16. Bounce Shot= Sand Planet, D-8 (S)
  17. Ricochet Shot= *more information needed*
  18. Power Shot= *more information needed*
  19. Super Power Shot= *more information needed*
  20. Max Power Shot= *more information needed*

     Impact Type
  =================
  1. Absorb= You have this Gun Data from the beginning (N)
  2. Splinter= Starbase 4, plexiglass floor in main hall (S)
  3. Barrier= Sand Planet, F-10 (N)
  4. Smoulder= Fire Planet, G-5 (N)
  5. Boomerang= *more information needed*
  6. Wave Crash= *more information needed*
  7. Vertical Spray= *more information needed*
  8. Pass through= *more information needed*
  9. Ignite= Fire Planet, K-6: cave (N)
  10. Fork= *more information needed*
  11. Bubble= Forest Planet, D-6 (N)
  12. Totem= *more information needed*
  13. Shield= Ice Planet, E-3: cave (B)
  14. Super Shield= *more information needed*
  15. Bullet Eater= Fire Planet, K-5 (S)
  16. EXP Leech= Starbase 2, third room of crewmen's quarters (S)
  17. Bomb Steal= Fire Planet, A-4: long cave (G)
  18. Duo Counter= Forest Planet,  J-6: cave (P)
  19. Trio Counter= *more information needed*
  20. Quad Counter= *more information needed*
  21. Ingest= *more information needed*
  22. Revenge= Ice Planet, N-6: cave (G)(S)
  23. Air Quake= *more information needed*
  24. Curse= *more information needed*
  25. Vampire= *more information needed*
  26. Super Vampire= *more information needed*
  27. EXP Miner= Forest Planet, J-9: cave (G)
  28. EXP Miner Plus= *more information needed*

==============================




  User Gun Ratings - UGR
============================

No User Gun Ratings have been submitted yet.

======================




  Notable Combinations - NC
===============================

     Chesu's Combinations
  ==========================
  No combinations have been added yet.

     User Combinations
  =======================
  No User Combinations have been submitted yet.

===============================




  User Top Tips - UTT
=========================

No User Top Tips have been submitted yet.

=========================




  Frequently Asked Questions - FAQs
=======================================

This section is for any questions not covered in the 'What is This?' section.
If you have any questions about Gun Data (in general), Krill Parasites, or
Krill ships, be sure to check 'What is This?' section before emailing me.
If you have any questions you want answered here, email me at [email protected].

  Q. I want to make a Sigma Star fansite! Can I put your FAQ on it?

  A. If you are interested in using my FAQ, please email me for permission
     first. If you have my permission, you can post it on your site, as long
     as you don't change any of the content.


  Q. Who's the cute blonde on the bos and instruction manual?

  A. That would be Scarlet, a scientist you meet halfway through the game.


  Q. I can't beat this miniboss! Is there a special way I have to shoot it?

  A. Most of the time, yes. I plan on writing a ships/enemies FAQ, but until
     then, you can either email me or post your question on the boards.


  Q. There's this thing that looks like two tiles with little arrows on them,
     but when I jump off from there I'm sent back to the beginning of the
     area! What's up with these things??

  A. That's usually an indicator of a spot for you to launch with your Girl
     Wings, an item you get in the second half of the game. The exception is
     on the Fire Planet, where force field platforms can move you from one
     spot to another.


  Q. I see 22 spots for Inventory Items, but I haven't seen a single one yet!
     What am I doing wrong? Am I missing something important that will keep
     me from advancing in the future?

  A. Okay, I honestly have no idea why there are so many slots. You will
     never, in the entirety of the game, have anywhere NEAR that many
     Inventory Items. Maybe it was just easier/faster for the programmers to
     recycle the script from the Bullet Type in the Gun Data list.


  Q. Okay, a couple of questions about the Forgotten Planet. First, I keep
     getting this unending stage from random encounters. I kill the required
     number of enemies, but I can't get the stage to end! Okay, and second,
     there's this miniboss that kind of looks like a bird's head, but it has
     metal spikes/blades on the back. For some reason, I keep exploding and
     losing a lot of health! :(

  A. The first problem is a glitch. It's caused by the white tombsone-looking
     enemies and the lumpy green enemies. In order to kill the lumpy green
     ones, you usually have to first kill the tombstones. Unfortunately, if
     the tombstones are the last enemy you kill, you could experience this
     glitch. The best ways to avoid it are by ignoring the tombstones, or by
     equipping a multiplier (Duo Counter, Trio Counter, Quad Counter),
     which will count each kill as more than one. As for the miniboss, it
     seems that at certain points of the battle, the far left of the stage
     becomes 'solid', and your ship will crash into it. As far as I know,
     this is a randomly occuring glitch, and can be avoided by treating the
     left side of the screen as a solid wall- don't go to close, at any time.

=======================================




  Contact Info - CI
=======================

You can contact me via email at [email protected]
I enjoy getting feedback, especially if said feedback
enables me to add content to this FAQ!

=======================




  Legal Stuff - LS
======================

This guide and all of it's content are © (copyright) Chesu (Kyle Merritt)
2005. I'm not going to post this guide on any sites other than GameFaqs.com,
so if you see it on another site, be sure to contact me.

Sigma Star Saga, it's characters, situations, associated logos, and all
other intellectual properties are © (copyright) Philip Cohen, Matt Bozon,
Robert Ennis, WayForward Technologies, and Namco.

======================