RiPpErCiTo PrEsEnTs...
NINTENDO GAME BOY ADVANCE
SHINING FORCE "RESURRECTION OF THE DARK DRAGON" SECRETS FAQ
By Daniel Salcedo López (a.k.a. The little ripper "rippercito")
e-mail:
[email protected]
Version 5.0 Date: 09/20/04
This Faq´s copyright rippercito 2004
CONTENTS:
Version Status (read about this version and the next one) UPDATED
0-Prologue: Shining Again
1-Recruiting Characters, sorted by the order you recruit them UPDATED
2-Magic Matters UPDATED
2.1-Learning Spells
2.2-Spell List and description
3-Weapon List UPDATED
3.1 Sword & Blade
3.2 Axe
3.3 Spear, Lance & Halberd
3.4 Staff
3.5 Arrow
3.6 Mace
4-Item List UPDATED
4.1 Rings
4.2 Healing Items
4.3 Raising Stats Items
4.4 Other Items
5-Monster List, sorted by chapter & battle, only important info, no stats.
UPDATED
6-Card List, in the order you get them, description, location & condition.
UPDATED
7-Treasure Chests Locations, sorted by chapter & (battle or town) UPDATED
7.1 Treasure Chests Chapter 1 & Interlude
7.2 Treasure Chests Chapter 2 & Interlude
7.3 Treasure Chests Chapter 3 & Final Interlude
7.4 Treasure Chests Chapter 4
7.5 Treasure Chests Chapter 5 NEW
8-Cursed Equipment Curses
8.1 Avoiding a curse "The Holy Ring"
9-Secret Outfits
10-Funny Stuff
10.1 Boost your Character Levels using healing items, healing or stats
altering Magic
10.2 Max's Sword-Arm
10.3 The Shining "Yogurt Force"
10.4 Where is my Demiman Buster? (Contributed by JJ) NOT CONFIRMED YET
11-Epilogue: Keep Shining! Thanks for your contributions
11.1 A Dropped Item Theory (Contributed by JJ) NOT CONFIRMED YET
12-About Contributions and Legal Stuff
!!!READ IT BEFORE SENDING ME AN E-MAIL PLEASE!!!
================================================================================
VERSION STATUS
================================================================================
Version 1.0 : 07/08/04 Chapter 1 & Interlude
Version 2.0 : 08/29/04 Chapter 2 & Interlude
Version 3.0 : 09/02/04 Chapter 3 & Final Interlude
Version 4.0 : 09/11/04 Chapter 4
Version 5.0 : 09/20/04 Chapter 5
This is the fifth version:
It contains all the info I have confirmed up to the end of the fifth chapter.
All lists have been revised for the increasing amount of characters.
Notes about the next version:
I will try updating the faq everytime I replay a new chapter, so that means the
last version will be version 8.0 .I don't know how much time it will take me to
replay the game and type each chapter so just revisit the faq page from time to
time.
================================================================================
0-PROLOGUE: "SHINING AGAIN"
================================================================================
Author´s note:
I said "heeeeeyyyyy!" when a Shining Force remake subtitled "Resurrection of
the Dark Dragon" was going to be made for the GBA console. And this time would
not be a simple Genesis port, like Phantasy Star Collection, this time the game
would include many new features.
The first Shining Force game has always been one of my favourite titles, only
after Shining in the Darkness and Phantasy Star 2. So, as soon as the game came
out I ordered a copy. Now after replaying the game twice I have decided to make
a Secrets Faq containing all the info on characters and items included in the
game, even for the new card feature. Believe me!, some of them are really hard
to find.
I've tried not mentioning mayor spoilers but that's really difficult to do.
If you want to avoid spoilers just use this faq as a full completition guide
when you replay the game a second time.
Well...Let's Go!
================================================================================
1-RECRUTING CHARACTERS RECRUITED UP TO THIS POINT : 26
================================================================================
Authot's Note :
I will sort the characters in the order you recruit them.
The chapter and the location where they can be recruited. If there is a special
condition,it will be mentioned too. If the character is a default character or
it can be recruited only by advancing the story of the game you will just read
the following :
"Condition : None".
I have added their initial equipment too.
-----------
CHAPTER 1 :
-----------
MAX Lv1 (Swordman)
Location :
Chapter 1
Guardiana Town, default character.
Condition : None
Initial equipment : Short Sword
Steel Ring
KEN Lv1 (Knight)
Location :
Chapter 1
Guardiana Town, before battle 1.
Condition : None
Initial equipment : Spear
TAO Lv1 (Mage->Wizard)
Location :
Chapter 1
Guardiana Town, before battle 1.
Condition : None
Initial equipment : Wooden Staff
HANS Lv1 (Archer)
Location :
Chapter 1
Guardiana Town, before battle 1.
Condition : None
Initial equipment : Wooden Arrow
LUKE Lv1 (Warrior)
Location :
Chapter 1
Guardiana Town, before battle 1.
Condition : None
Initial equipment : Short Sword
LOWE Lv1 (Healer->Vicar)
Location :
Chapter 1
Guardiana Town, before battle 1.
Condition : None
Initial equipment : Wooden Staff
GONG Lv1 (Monk->Master Monk)
Location :
Chapter 1
Mountain Hut, during battle 1
Condition : Egress or retreat from battle 1 and go to the Mountain Hut,
talk to him to the left of the hut and he will join.
Initial equipment : None
GORT Lv2 (Warrior)
Location :
Chapter 1
Guardiana Town, right after battle 2
Condition :
C1 : Chapter 1, Guardiana Town, before battle 1
-> Talk to him in the bar and agree to listen to his story.
C2 : Chapter 1, Guardiana Town, after battle 2
-> Talk to him in the bar again and he will join.
Initial equipment : Hand Axe
MAE Lv2 (Knight)
Location :
Chapter 1
Guardiana Castle after battle 2, when you report to the king
Condition : None
Note : Chapter 1, Guardiana Castle, before battle 1
It may be useful talking to her twice, before and after
talking to the king of Guardiana.
Initial equipment : Bronze Lance
KHRIS Lv2 (Healer->Vicar)
Location :
Chapter 1
Alterone Castle, during battle 4
Condition : None
Initial equipment : Wooden Staff
-------------------------------
CHAPTER 1 - CHAPTER 2 INTERLUDE
-------------------------------
NARSHA Lv1 (Shaman->Guru)
Location : Battle 5
Chapter 1 - Chapter 2 Interlude (Note : Although she won't join you
until later on, you will have control of her so I added her in this
position)
Condition : None
Initial Equipment : Mace
ZUIKA Lv6 (Assassin)
Location : Battle 5
Chapter 1 - Chapter 2 Interlude (Note : Although he won't join you
until later on, you will have control of him so I added him in this
position)
Condition : None
Initial Equipment : None
-------------------------------
CHAPTER 2
-------------------------------
ANRI Lv3 (Mage->Wizard)
Location :
Chapter 2
Manarina Town, after battle 6
Condition : None
Initial equipment : Power Staff
ARTHUR Lv4 (Knight)
Location :
Chapter 2
Manarina Town, after battle 7
Condition :
C1 : Chapter 2, Manarina Town, right after battle 6
-> Talk to him on the roof where he is doing the laundry.
C2 : Chapter 2, Manarina Town, after battle 7
-> Talk to him again at the same place and he will join.
Initial equipment : Bronze Lance
AMON Lv5 (Birdman)
Location :
Chapter 2
Shade Abbey, after battle 9
Condition : None, talk to her to advance the story.
Initial equipment : Middle Sword
BALBAROY Lv5 (Birdman)
Location :
Chapter 2
Shade Abbey, after battle 9
Condition : None, talk to him to advance the story.
Initial equipment : Middle Sword
-------------------------------
CHAPTER 3
-------------------------------
DIANE Lv6 (Archer)
Location :
Chapter 3
Bustoke Town, after battle 10
Condition : None, talk to her after talking to one of his mothers,
the one located next to her.
Initial equipment : Steel Arrow
ZYLO Lv9 (Werewolf)
Location :
Chapter 3
Bustoke Town, after battle 11
Condition : None. The following must be done to advance the story,
Gain acess to battle 11 by tallking to one of Diane's mothers.
Get the Moonstone item from the chest ni the cave that appears
after battle 11.
Take the Moonstone to the alchemist at Bustoke (the house near
the entrance from battle 11) and he will make Lunar Dew.
Take the Lunar Dew to Zylo at his cell cage in Bustoke.
Initial equipment : None
PELLE Lv8 (Knight)
Location :
Chapter 3
After battle 13
Condition : None
Initial equipment : Bronze Lance
-------------------------------------
CHAPTER 3 - CHAPTER 4 FINAL INTERLUDE
-------------------------------------
MAWLOCK Lv8 (Card Master)
Location : Battle 14
Chapter 3 - Chapter 4 Final Interlude (Note : Although he won't
join you until later on,you will have control of him so I added
him in this position)
Condition : None
Initial Equipment : None
-------------------------------
CHAPTER 4
-------------------------------
YOGURT Lv1 (Yogurt)
Location :
Chapter 4
First Pao Town, after battle 14
Condition :
C1 : Chapter 1,Mountain hut, during battle 1
-> Egress or escape from battle 1 and talk to him to the right
of the hut.
C2 : Chapter 3, Bustoke Town, after battle 11
-> He may join Kokichi when he is doing his "Flying" demo.
C3 : Chapter 4, 1st Pao Town, after battle 14
-> Go north of town to the church and enter it, behind the house
you must see Yogurt sleeping on a carpet. Go near the priest
and search the wall left of him, this will make Yogurt join.
Initial equipment : None
KOKICHI Lv7 (Winged KT)
Location :
Chapter 4
First Pao Town, after it moves and becomes deserted.
Condition :
C1 : Chapter 3, Bustoke Town
-> Visit Kokichi at his house in Bustoke after battle 11, his
house is located left from the entrance to town, the first
door from the left.Talk to him and then search the strange
engine on the table, after that watch his demo outside his
house, where the lone dead end road is.
C2 : Chapter 4, 1st Pao Town
-> As the story progresses if you met C1, he will join when
the town moves.
Initial equipment : Bronze Lance
VANKAR Lv8 (Knight)
Location :
Chapter 4
First Pao Town, after it moves and becomes deserted.
Condition : When the town moves, visit the centre of town and you will
see him there waiting for you to talk to him, just do it,
he will join.
Initial equipment : Bronze Lance
********************************************
Note : Narsha, Mawlock & Zuika officialy join the force after battle 15
********************************************
DOMINGO Lv1 (Magic Egg)
Location :
Chapter 4
Second Pao Town, after battle 15
Condition :
C1 : Chapter 2, Manarina Town
-> Get a Doming egg: talk to one of the mages in the room near
the library. After that search the strange machine near him
to get the egg.
C2 : Chapter 4, Second Pao Town
-> Talk to a man located in the item shop south of town,and he
will ask you if you wanna hatch your egg, agree and Domingo
will be born joining the force.
Initial equipment : None
GUNTZ Lv8 (Steam KT)
Location :
Chapter 4
Second Pao Town, after battle 15
Condition :
C1 : Chapter 2, Rindo Town, Dr. Crock's House northeast of town
-> Talk to Dr. Crock and then to him to watch the steam suit
demo. Do this when you arrive at Rindo the first time,
I mean before battle 6.
C2 : Chapter 2, Rindo Town, Dr. Crock's House northeast of town
-> Talk to Dr. Crock and then to him to watch another steam
suit demo, after battle 7.
C3 : Chapter 4, Second Pao Town
-> Talk to him at the Paopigs' yard and he will join.
Initial equipment : Bronze Lance
EARNEST Lv8 (Knight)
Location :
Chapter 4
Uranbatol Fortress, after battle 16
Condition :
C1 : Chapter 4, 1st Pao Town, Central wagon
-> Talk to him and hear his sad story and revenge wishes, this
must be done right after battle 14 the first time you see
him and before the town moves.
C2 : Chapter 4, Uranbatol Fortress, after battle 16
-> Talk to him on your way to battle 17 and he will join.
Initial equipment : Bronze Lance
-------------------------------
CHAPTER 5
-------------------------------
Hanzou Lv1 (Ninja)
Location :
Chapter 5
Waral Town, after battle 19
Condition :
This is a secret character that you can easily miss.
The clue for recruiting him can be readinside the house located on
the island where battle 19 takes place. At the bookshelf behind the
lone priest. You must read 3 notes to get acces to a new character.
1st one : A sign northwest of town. "Floating on the sea" .
2nd one : One of the house on water has a sign attached. Read it on
boat. "Not the bookshelf".
3rd one : A sign located on the Island south of town, only accesible
after battle 19. "A cross atop the spire".
Then : In the church search the furniture to the right of the
priest. "Practising a secret ninja technique".
Finally : Search the blue fish north of town and Hanzou will join.
Initial equipment : Doom Blade
.....To be continued
----------------------------
FUTURE CHARACTERS TO RECRUIT
----------------------------
.....To be continued
===============================================================================
2-MAGIC MATTERS
===============================================================================
------------------
2.1-Learnig spells
------------------
Here are the spells you can learn and the experience level required.
All magic users should be promoted on level 20.
If the spell is acquired after the promotion it will be mentioned.
When a spell level is maxed out it will be mentioned too.
MAX :
Exp Lv Spell Name
Lv 1 Egress Lv1 (MAX LEVEL)
Lv 12 Supernova Lv1
Lv 16 Supernova Lv2
Lv 20 Supernova Lv3
........To be continued
TAO :
Exp Lv Spell Name
Lv 1 Blaze Lv1
Lv 4 Blaze Lv2
Lv 8 Sleep Lv1
Lv 12 Blaze Lv3
Lv 16 Dispel Lv1
Lv 20 Blaze Lv4 (MAX LEVEL)
(Lv20 "Promoted to Wizard")
........To be continued
LOWE :
Exp Lv Spell Name
Lv 1 Heal Lv1
Lv 4 Detox Lv1
Lv 7 Heal Lv2
Lv 10 Slow Lv1
Lv 13 Quick Lv1
Lv 16 Heal Lv3
Lv 19 Slow Lv2
(Lv20 "Promoted to Vicar")
Lv 22 Heal Lv4 (MAX LEVEL)
Lv 25 Quick Lv2
.........To be continued
GONG :
Exp Lv Spell Name
Lv 1 Heal Lv1
Lv 8 Heal Lv2
Lv 16 Heal Lv3
(Lv20 "Promoted to Master Monk")
Lv 24 Heal Lv4 (MAX LEVEL)
.........To be continued
KHRIS :
Exp Lv Spell Name
Lv 2 Heal Lv1
Lv 5 Heal Lv2
Lv 8 Slow Lv1
Lv 12 Quick Lv1
Lv 16 Heal Lv3
Lv 20 Aura Lv1
(Lv20 "Promoted to Vicar")
Lv 21 Heal Lv4 (MAX LEVEL)
Lv 28 Aura Lv2
.........To be continued
NARSHA :
Exp Lv Spell Name
Lv 1 Attack Lv1
Lv 2 Attack Lv2
Lv 3 Aura Lv1
Lv 4 Boost Lv1
Lv 7 Step Lv1
Lv 10 Boost Lv2
Lv 12 Step Lv2
Lv 14 Aura Lv2
Lv 16 Attack Lv3
Lv 18 Step Lv3
Lv 20 Aura Lv3
(Lv20 "Promoted to Guru")
Lv 22 Boost Lv3
.........To be continued
ANRI :
Exp Lv Spell Name
Lv 3 Blaze Lv1
Lv 5 Freeze Lv1
Lv 8 Blaze Lv2
Lv 10 Elude Lv1
Lv 13 Freeze Lv2
Lv 16 Freeze Lv3
Lv 19 Bolt Lv1
(Lv20 "Promoted to Wizard")
.........To be continued
DOMINGO :
Exp Lv Spell Name
Lv 1 Freeze Lv1
Lv 4 Freeze Lv2
Lv 7 Elude Lv1
Lv 13 Freeze Lv3
Lv 17 Desoul Lv1
.........To be continued
ARTHUR :
Exp Lv Spell Name
Lv 15 Blaze Lv1
.........To be continued
HANZOU :
Exp Lv Spell Name
Lv 1 Sleep Lv1
Lv 4 Attack Lv1
Lv 7 Desoul Lv1
Lv 15 Shield Lv1
.........To be continued
------------------------------
2.2-Spell list and description
------------------------------
Up to this point the list contains only the spells mentioned before.
The spells are sorted by their type, Offensive, Healing, and Status/Stats
Altering ones. Spells not included in one of those categories are on the
Other spells one.
Keys to the list :
Name : Name of the spell.
Lv : Level of the spell.
User : The character which can use the spell,
"M" means Max
"T" means Tao
"L" means Lowe
"G" means Gong
"K" means Khris
"N" means Narsha
"A" means Anri
"D" means Domingo
"AR" means Arthur
"H" means Hanzou
MpCost : The cost in Magic Points.
RG : Range of the spell. C is your character and X marks the range of
effect. Healing Spells also include the C as a range of action.
X
"x1" Short Range XCX
X
X
"x2" Medium Range XXX
XCX
XXX
X
X
XXX
XXXXX
"x3" Long Range XXXCXXX
XXXXX
XXX
X
Target : Number of allies or foes you can target with it.
"1" means one character or foe
"Cross" means a maximum o 5 characters or foes in a cross shape
like this :
T
TTT
T
"Area" means an area of this shape (allies or foes) :
T
TTT
TTTTT
TTT
T
"All" means all allies or foes
Effect : An explanation of the spell effect.
----------------
OFFENSIVE SPELLS
----------------
Name Lv User MpCost RG Target Effect
Blaze 1 T/A/AR/ 2 x2 1 Foe Fire Attack Low Power
Blaze 2 T/A/ 8 x2 Foe Cross Fire Attack Low+ Power
Blaze 3 T/ 8 x2 1 Foe Fire Attack High Power
Blaze 4 T/ 10 x2 1 Foe Fire Attack Medium Power
Freeze 1 A/D/ 3 x2 1 Foe Ice Attack Low Power
Freeze 2 A/D/ 9 x2 Foe Cross Ice Attack Low+ Power
Freeze 3 A/D/ 10 x3 1 Foe Ice Attack High Power
Bolt 1 A/ 8 x2 Foe Cross Thunder Attack Low Power
Supernova 1 M/ 16 x3 1 Foe Light Attack Low Power
Supernova 2 M/ 18 x3 1 Foe Light Attack Medium Power
Supernova 3 M/ 20 x3 1 Foe Light Attack High Power
--------------
HEALING SPELLS
--------------
Name Lv User MpCost RG Target Effect
Heal 1 L/G/K/ 3 x1 1 Ally Heals up to 15 HP
Heal 2 L/G/K/ 5 x3 1 Ally Heals up to 20 HP
Heal 3 L/G/K/ 10 x3 1 Ally Heals a lot Hp
Heal 4 L/G/K/ 20 x1 1 Ally Heals full Hp
Detox 1 L/ 3 x1 1 Ally Cures Poison
Aura 1 N/K/ 7 x3 Ally Cross Heals up to 15 HP
Aura 2 N/K/ 11 x3 Ally Area Heals up to 15 HP
Aura 3 N/ 15 x3 Ally Area Heals a lot Hp
----------------------------
STATUS/STATS ALTERING SPELLS
----------------------------
Name Lv User MpCost RG Target Effect
Slow 1 L/K/ 5 x2 1 Foe Lowers Speed
Slow 2 L/ 20 x2 For Cross Lowers Speed
Sleep 1 T/H/ 6 x2 1 Foe Sleep
Attack 1 N/H/ 10 x3 1 Ally Raises Attack by 8
Attack 2 N/ 15 x3 Ally Cross Raises Attack by 5
Attack 3 N/ 40 x3 Ally Cross Raises Attack by 10
Boost 1 N/ 8 x2 1 Ally Magic Power 20% Up
Boost 2 N/ 20 x2 Ally Cross Magic Power 50% Up
Boost 3 N/ 40 x2 Ally Cross Magic Power 80% Up
Quick 1 K/L/ 5 x1 1 Ally Raises Speed by 15
Quick 2 L/ 16 x2 Ally Cross Raises Speed by 15
Elude 1 A/D/ 6 x1 1 Foe Lowers Accuracy
Step 1 N/ 8 x2 1 Ally Raises Movement by 2
Step 2 N/ 20 x2 Ally Cross Raises Movement by 3
Step 3 N/ 40 x2 Ally Cross Raises Movement by 4
Dispel 1 T/ 5 x2 1 Foe Blocks Magic
Desoul 1 D/H/ 8 x2 1 Foe Instant Death
Shield 1 H/ 5 x2 1 Ally Repels Magic
------------
OTHER SPELLS
------------
Name Lv User MpCost RG Target Effect
Egress 1 M/ 8 -- All Allies Escape from battle
================================================================================
3-WEAPON LIST
================================================================================
Up to this point the list contains weapons up to the end of the fifth chapter.
They are sorted by type and attack power.
Keys to the list:
Name : The name of the weapon.
C/D/B : "D" means it can be bought at the Weapon or Item Shop
under the "Deals" option.
"C" means that the item is cursed.
"B" means the item would broke if it is used too
much under the use command in battle.
Cost : In Gold coins value.
At : Attack power.
SpU : Special use in battle under the "use" battle command.
SpP : Special Power.
User : The character class which can use the weapon, ( -> means promotion)
"S" means Swordman -> "HR" means Hero (Max)
"M" means Mage -> "WZ" means Wizard (Tao, Anri)
"K" means Knight (Ken, Mae, Arthur, Pelle, Vankar, Earnest)
"A" means Archer (Hans, Diane)
"W" means Warrior (Luke, Gort)
"H" means Healer -> "V" means Vicar (Lowe, Khris)
"SH" means Shaman -> "G" means Guru (Narsha)
"B" means Birdman (Balbaroy, Amon)
"WK" means Winged Knight (Kokichi)
"SK" means Steam Knight (Guntz)
"N" means Hanzou (Ninja)
RG : Range of the weapon. If C is your character X marks the range of
attack,
X
"x1" Short Range XCX
X
X
"x2" Medium Range XXX
XCX
XXX
X
X
X X
"x3" Long Range X C X
X X
X
Loc : Means the most common location where you can find that weapon,
"W" means weapon shop (WEAPONS) and its location : town & condition.
"C" means you will find it inside a treasure chest and its location.
"(NAME)" means the name ot the monster that will drop it, but only
if the weapon is really rare (you can´t buy it at shops).
Other situations will be explained.
-------------------
3.1 : SWORD & BLADE
-------------------
Name C/D/B Cost At SpU SpP User RG Loc
Short Sword -/-/- 100 5 --- --- S/W/B/ x1 W (Guardiana,
N/HR/ after battle 2)
Dwarfbuster -/-/- 800 7 --- Attack+ against S/W/B/ x1 Bonus battle 2
Dwarf/Goblin N/HR/ W (Alterone)
Middle Sword -/-/- 250 8 --- --- S/W/B/ x1 W (Rindo)
N/HR/ W (Bustoke)
Mermanbuster -/D/- 4000 15 --- Attack+ against HR/ x1 W (Bustoke,
Water Creatures after battle 10)
Bonus battle 17
Long Sword -/-/- 750 12 --- --- S/B/HR/x1 W (1st/2nd Pao)
Soulbuster -/D/- 6000 18 --- Attack+ against HR/ x1 W (2nd Pao,
Humans after battle 15)
Bonus battle 20
Steel Sword -/-/- 2500 16 --- --- HR/ x1 W (Waral)
Doom Blade -/D/- ? 25 --- Istant Kill N/HR/ x1 Hanzou default Eq.
---------
3.2 : AXE
---------
Name C/D/B Cost At SpU SpP User RG Loc
Hand Axe -/-/- 200 7 --- --- W/ x1 W (Guardiana,
after battle 2)
W (Alterone)
W (Rindo)
Middle Axe -/-/- 600 11 --- --- W/ x1 W (Bustoke)
W (1st/2nd Pao)
Jagged Flash -/D/- 2000 8 --- Attack+ against W/ x1 W (Alterone,
Flying foes after battle 3)
Landslide -/D/- 3500 14 --- Attack+ against W/ x1 W (Alterone,
Beast foes during battle 8)
Heat Axe -/D/- ? BlazeLv2--- ? x1 (Lizardman,
during battle 15)
Raging Drum -/D/- ? --- Attack+ against ? x1 Bonus battle 15
Cannon type foes
Battle Axe -/-/- ? ? --- --- ? x1 W (Waral)
----------------------------
3.3 : SPEAR, LANCE & HALBERD
----------------------------
Name C/D/B Cost At SpU SpP User RG Loc
Spear -/-/- 150 6 --- --- K/WK/ x2 W (Guardiana,
SK/ after battle 2)
W (Alterone)
W (Rindo)
Power Spear -/-/- 900 14 --- --- K/WK/ x2 W (Bustoke)
SK/ W (1st/2nd Pao)
W (Waral)
Elf Slayer -/D/- 4000 18 --- Attack+ against K/WK/ x2 Bonus battle 11
Elves SK/ W (2nd Pao,
after battle 15)
Bronze Lance -/-/- 300 9 --- --- K/WK/ x1 W (Rindo)
SK/ W (Bustoke)
Power Lance -/-/- 1500 16 --- --- K/WK/ x1 W (1st/2nd Pao)
SK/
Steel Lance -/-/- 3000 ? --- --- ? x1 W (Waral)
-----------
3.4 : STAFF
-----------
Name C/D/B Cost At SpU SpP User RG Loc
Woooden Staff -/-/- 80 4 --- --- M/H/ x1 W (Guardiana,
V/WZ/ after battle 2)
Doll Hater -/D/- 1500 14 --- Attack+ against M/H/ x1 W (Guardiana)
Android V/WZ/ Bonus battle 6
Voodoo Staff -/-/- 600 8 --- Poison Attack M/H/ x1 W (Alterone)
V/WZ/
Power Staff -/-/- 500 12 --- --- M/H/ x1 W (Rindo)
V/WZ/ W (Bustoke)
W (Waral)
Zombie Charm -/D/- 1700 16 --- Attack+ against M/H/ x1 W (Rindo,
Undead V/WZ/ after battle 7)
Bonus battle 8
Paralyzer -/-/- 1000 16 --- Sleep Attack V/WZ/ x1 W (1st/2nd Pao)
Guard Staff -/D/- 18 --- Defense+9 V/WZ/ x1 (Master Mage,
battle 19)
-----------
3.5 : ARROW
-----------
Name C/D/B Cost At SpU SpP User RG Loc
Wooden Arrow -/-/- 320 8 --- --- A/ x3 W (Guardiana,
after battle 2)
W (Alterone)
W (Rindo)
Steel Arrow -/-/- 1200 13 --- --- A/ x3 C battle 8
W (Bustoke)
W (1st/2nd Pao)
Duelist -/D/- 4000 --- Attack+ against ? ? W (Bustoke,
Horsemen after battle 11)
Bonus battle 13
Elven Arrow -/-/- 3200 --- Instant Kill ? ? W (Waral)
----------
3.6 : MACE
----------
Name C/D/B Cost At SpU SpP User RG Loc
Mace -/D/- 7 --- --- SH/G/ x1 Narsha Default Eq.
Heavy Mace -/D/- 14 --- --- SH/G/ x1 (Kraken, battle 10)
C (Waral,item shop)
================================================================================
4-ITEM LIST
================================================================================
-----------
4.1 : RINGS
-----------
Up to this point the list contains rings avaliable up to the end of the
fifth chapter.
Keys to the list:
Name : The name of the ring
C/D/B : "D" means it can be bought at the Weapon or Item Shop
under the "Deals" option.
"C" means that the item is cursed.
"B" means the item would broke if it is used too
much under the use command in battle.
Cost : In Gold coins value.
User : The character class which can use the ring,
"S" means Swordman (Max)
"K" means Knight (Ken, Mae, Arthur, Pelle, Vankar, Earnest)
"W" means Warrior (Luke, Gort)
"WK" means Winged Knight (Kokichi)
"AS" means Assassin (Zuika)
"SK" means Steam Knight (Guntz)
"CM" means Card Master (Mawlock)
"N" means Hanzou (Ninja)
"All-" means All except the character mentioned.
St+ : Effect in a character stats.
SpU : Special use in battle under the use battle command.
Loc : Means the most common location where you can find that ring,
"I" means item shop and its location : town & condition.
"C" means you will find it inside a treasure chest and its location.
"(NAME)" means the name ot the monster that will drop it, but only
if the ring is really rare (you can´t buy it at shops).
Name C/D/B Cost User St+ SpU Loc
Steel Ring -/-/- 500 All-CM Defense+1 No Max Default Eq.
I (Guardiana)
Rousing Ring -/D/- All-CM Anti-Sleep No Guardiana Castle Vault,
after battle 2
Evade Ring -/-/- 200 All-CM Evade+ No I (Alterone,after battle 3)
Evil Ring C/D/B S/K/W/ Attack+8 Bolt Lv4 (Dark Mage), battle 4
WK/AS/
SK/N/
Speed Ring -/D/B All-CM Speed+4 Egress C Rindo
Charm Ring -/-/- 1000 All-CM Magic Dmg No I (Rindo)
Down 10%
Power Ring -/D/B All-CM Attack+4 AttackLv1 C battle 7
Silver Ring -/-/- 5000 All-CM Defense+2 No I (Bustoke)
Repel Ring -/D/- 20000 All-CM Anti-Counter No I (1st Pao,after battle 14)
Yogurt Ring -/D/- All Yogurt Suit No Defeat a foe with Yogurt
Healing Ring -/D/- All-CM Anti Poison No (Blue Dragon, battle 17)
Wind Ring -/-/- 2000 All-CM Evasion+5% No I (Waral)
Agility Ring -/D/- All-CM Movement+2 No C Waral Castle Weapon Shop
-------------------
4.2 : HEALING ITEMS
-------------------
Up to this point the list contains healing items avaliable up to the end of the
fifth chapter.
Keys to the list:
Name: The name of the healing item.
Cost: In Gold coins value.
Eff : Effect in a character stats.
Loc : Means the most common location where you can find that item,
"I" means item shop and its location : town & condition.
"C" means you will find it inside a treasure chest and its location.
"(NAME)" means the name ot the monster that will drop it , but only
if the item is really rare (you can´t buy it at shops).
Name Cost Eff Loc
Medical Herb 10 Restores 20 HP,1 ally All item shops in the game
Healing Seed 50 Restores 40 HP,1 ally All item shops in the game
Antidote Cures Poison All item shops in the game
except Guardiana/Alterone ones
Shower Cure Restores 20 HP,all allies C Battle 5
(Gobgovitch, battle 10)
C Battle 14 x2
(Hellhound, battles 16,17)
C Waral Castle Weapon Shop
-------------------------
4.3 : RAISING STATS ITEMS
-------------------------
Up to this point the list contains stats items avaliable up to the end of the
fifth chapter.
They are really rare so they are only dropped by monsters, bought under the
deals options in items shops or found in treasure chests.
Keys to the list:
Name: The name of the stats item.
Cost: In Gold coins value.
Eff : Effect in a character stats.
Loc : Means the most common location where you can find that item,
"D" means deals under a item shop and its location : town & condition.
"C" means you will find it inside a treasure chest and its location.
"(NAME)" means the name ot the monster that will drop it, but only
if the item is really rare (you can´t buy it at shops).
Name Cost Eff Loc
Def Potion 500 Defense+(1-2) C Guardiana Castle Vault,after battle 2
C Alterone Castle,northwest corner
C During battle 8
C During battle 10
C Waral Castle Item Shop
Power Potion 500 Attack+(1-2) C Guardiana Castle Vault, after battle 2
C Alterone Town, Center of town
Life Loaf 500 Max Hp+(1-2) C Alterone Castle,northwest corner
D Rindo, after battle 5
C 1st Pao Town, after battle 14, left wagon
C Waral Castle Item Shop
Quick Chicken 500 Speed+(3-4) C 1st Pao Town,after battle 14,Queen's wagon
-----------------
4.4 : OTHER ITEMS
-----------------
Up to this point the list contains those other items up to the end of the
fifth chapter.
Keys to the list:
Name : The name of the item.
Cost : In Gold coins value.
Eff : Effect of the item.
Loc : Means the location where you can find that item,
"I" means item shop its location : town & condition.
"C" means you will find it inside a treasure chest and its location.
"(NAME)" means the name ot the monster that will drop it, but only
if the item is really rare (you can´t buy it at shops).
Name Cost Eff Loc
Angel Wing 40 Retreat from Battle All item shops in the game
Domingo Egg Needed to recruit Domingo Chapter 2, Manarina Town,
A Mage will hand it to you
Orb of Light Needed to advance the story Chapter 2, Manarina Town
Chest after battle 7
Moonstone Needed to make Lunar Dew Chapter 3,Mountain Cave,
appears after battle 11
Lunar Dew Needed to cure Zylo and Chapter 3,Bustoke Town,
recruit him,advancing the alchemist's house
story
Blaze Bomb Needed to advance the story Chapter 4,2nd Pao Town,
Queen's wagon, from Crock's
assistant
Maid Uniform Secret Costume for Khris See Secret Outfits Section
Daring Dress Secret Costume for Anri See Secret Outfits Section
================================================================================
5-MONSTER LIST
================================================================================
The List is sorted for each chapter battle. Victory Conditions and bonuses
are mentioned.
Keys to the list:
Name: Name of the monster, if the monster is a boss it should be mentioned,
quantity of them in brackets.
MS : Magic Spells with Magic Points, and number of uses avaliable.
SPA : Special attack,
x2 : Can attack twice in a turn.
C : Can Counterattack Short Range weapons.
B : Breath attack type and Range.
O : Other Special Attack and Explanation.
SPE : Normal attack special effect,
P : Poison.
S : Sleep.
Item: Item carried and if it can be dropped, with low dropping rate,
CONFIRMED dropped items will be marked with the word drop in brackets.
Gold: Gold coins earned by defeating it.
Card: Card dropped by the enemy.
----------------------------------------------------------------
5.1.1: Chapter 1 - Battle 1 "Battle at the Gate of The Ancients"
----------------------------------------------------------------
Victory Conditions : Defeat the Rune Knight
Bonus : In 8 turns 250 Gold
Goblin (x3)
SPA : C
Item : Short Sword, Medical Herb (Drop)
Gold : 12
Dark Dwarf (x2)
Item : Hand Axe (Drop)
Gold : 25
Rune Knight (x1,Boss)
SPA : C
Item : Bronze Lance
Gold : 45
Card : Rune Knight Card (Max must deliver the final blow)
-------------------------------------------------------------------
5.1.2: Chapter 1 - Battle 2 "Hurry up to Guardiana"
-------------------------------------------------------------------
Victory Conditions : Defeat all enemies, get to Guardiana
Bonus : In 12 turns-> Demiman Buster (Sword : Dwarfbuster)
Goblin (x6)
Item : Short Sword, Medical Herb (Drop)
Gold : 12
Dark Dwarf (x2)
Item : Hand Axe (Drop)
Gold : 25
Dark Dwarf (x1)
Item : Middle Axe (Drop)
Gold : 25
Rune Knight (x2)
Item : Bronze Lance
Gold : 45
-------------------------------------------------------------------
5.1.3: Chapter 1 - Battle 3 "The way to Alterone"
-------------------------------------------------------------------
Victory Conditions : Destroy all enemies, get to Alterone
Bonus : In 10 turns-> 400 Gold
Dark Dwarf (x5)
Item : Hand Axe
Gold : 25
Rune Knight (x5)
SPA : C
Item : Bronze Lance
Gold : 45
Giant Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
SPE : Sleep
Item : Antidote (Drop)
Gold : 30
--------------------------------------------------------------------
5.1.4: Chapter 1 - Battle 4 "The battle of Alterone"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies
Bonus : In 12 turns-> Jagged Flash (Axe)
Dark Dwarf (x4)
Item : Hand Axe
Gold : 25
Rune Knight (x4)
Item : Bronze Lance
Gold : 45
Giant Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
SPE : Sleep
Item : Antidote (Drop)
Gold : 30
Sniper (x2)
Item : Wooden Arrow
Gold : 40
Dark Mage (x1)
MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
Item : Wooden Staff / Evil Ring (Drop)
Gold : 46
--------------------------------------------------------------------
5.2.0 : Interlude - Battle 5 "The escape of Narsha"
--------------------------------------------------------------------
Victory Conditions : Defeat the Dark Mage
Bonus : None
G. Rat (x4)
Item : Medical Herb (Drop)
Gold : 10
G. Spider (x3)
Item : Medical Herb (Drop)
Gold : 20
G. Scorpion (x2)
Item : Healing Seed (Drop)
Gold : 40
Dark Mage (x1)
MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
Item : Wooden Staff / Healing Seed (Drop)
Gold : 46
--------------------------------------------------------------------
5.2.1 : Chapter 2 - Battle 6 "The way to Manarina"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies, Get to Manarina
Bonus : In 18 turns-> Doll Hater (Staff)
Dark Dwarf (x3)
Item : Hand Axe
Gold : 25
Giant Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
SPE : Sleep
Item : Antidote
Gold : 30
Sniper (x2)
Item : Wooden Arrow
Gold : 40
Dark Mage (x3)
MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
Item : Wooden Staff
Gold : 46
Zombie (x4)
SPE : Poison
Item : None
Gold : 70
--------------------------------------------------------------------
5.2.2 : Chapter 2 - Battle 7 "The Cavern of Darkness"
--------------------------------------------------------------------
Victory Conditions : Defeat the Skeleton
Bonus : In 10 turns-> 500 Gold
Giant Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
SPE : Sleep
Item : Antidote (Drop)
Gold : 30
Sniper (x2)
Item : Wooden Arrow
Gold : 40
Dark Mage (x4)
MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
Item : Wooden Staff
Gold : 46
Zombie (x3)
SPE : Poison
Item : None
Gold : 70
Skeleton (x1,Boss) (Ice magic no effect)
SPA : C
Item : Middle Sword
Gold : 240
Card : Skeleton Card (Anri must deliver the final blow)
--------------------------------------------------------------------
5.2.3 : Chapter 2 - Battle 8 "Killer Clowns"
--------------------------------------------------------------------
Victory Conditions : Defeat the Marionette
Bonus : In 8 turns-> Zombie Charmer (Staff : Zombie Charm)
Mannequin (x3)
SPA : x2,C
SPE : Poison
Item : Medical Herb (Drop)
Gold : 125
Giant Bat (x3) (High evade rate, Magic,Spears or Arrows to attack them)
SPE : Sleep
Item : Antidote (Drop)
Gold : 30
Evil Puppet (x3)
MS(16Mp): Freeze Lv1 (5 Uses)
Item : Medical Herb
Gold : 100
Dire Clown (x2)
Item : Healing Seed (Drop)
Gold : 130
Marionette (x1,Boss)
SPA : C
MS(99Mp): Freeze Lv4 (8 Uses)
Item : Charm Ring
Gold : 200
Card : Marionette Card (Gort must deliver the final blow)
--------------------------------------------------------------------
5.2.4 : Chapter 2 - Battle 9 "Resident Abbey"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies
Bonus : In 8 turns-> 1000 Gold
Skeleton (x3) (Ice magic no effect)
SPA : C
Item : Middle Sword
Gold : 120
Zombie Lv7 (x2)
SPE : Poison
Item : None
Gold : 70
Zombie Lv10 (x4)
SPE : Poison
Item : None
Gold : 90
Ghoul (x1,Boss)
SPA : C
SPE : Sleep
Item : Steel Ring
Gold : 200
Card : Ghoul Card (Max must deliver the final blow)
--------------------------------------------------------------------
5.3.0 : Interlude - Battle 10 "The escape of Narsha, part 2"
--------------------------------------------------------------------
Victory Conditions : Defeat Gobgovitch
Bonus : None
Outlaw (x7)
Item : Hand Axe, Medical Herb (Drop)
Gold : 10
Kraken (x1)
Item : Heavy Mace (Drop)
Gold : 2000
Gobgovitch (x1,Boss)
Item : Hand Axe, Shower Cure (Drop)
Gold : 500
Card : Gobgovitch Card (Narsha must deliver the final blow)
--------------------------------------------------------------------
5.3.1 : Chapter 3 - Battle 11 "Battle at the Mountain"
--------------------------------------------------------------------
Victory Conditions : Defeat the Master Mage
Bonus : In 15 turns-> Elf Slayer (Spear)
Skeleton (x8) (Ice magic no effect)
SPA : C
Item : Middle Sword
Gold : 120
Dark Mage (x2)
MS(24Mp): Blaze Lv1 (12 Uses) / Blaze Lv2 (3 Uses)
Item : Power Staff, Evil Ring
Gold : 62
Dark Priest (x4)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff, Healing Seed (Drop)
Gold : 125
Lizardman (x1)
Item : Middle Axe (Drop)
Gold : 150
Dark Elf (x4)
SPA : Ferocius Attack (Severe Damage)
O : Instant Kill
Item : Elven Arrow, Steel Arrow
Gold : 160
Master Mage (x1,Boss)
MS(30Mp): Freeze Lv1 (10 Uses) / Freeze Lv2 (3 Uses)
Item : Power Staff
Gold : 420
--------------------------------------------------------------------
5.3.2 : Chapter 3 - Battle 12 "A Howl in the Forest"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies, Get to the Lone Bridge
Bonus : In 15 turns-> 2000 Gold
Skeleton (x5) (Ice magic no effect)
Item : Middle Sword / Medical Herb (Drop)
Gold : 120
Dark Elf (x2)
SPA : Ferocius Attack (Severe Damage)
O : Instant Kill
Item : Elven Arrow, Steel Arrow (Drop)
Gold : 160
Lizardman (x2)
Item : Middle Axe
Gold : 150
Dark Priest (x2)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff / Healing Seed
Gold : 125
Pegasus KT Lv12 (x4)
SPA : x2
Item : Bronze Lance
Gold : 180
Pegasus KT Lv14 (x1)
Item : Power Lance (Drop)
Gold : 220
Card : Pegasus Knight Card (Zylo must deliver the final blow to
the lone Pegasus KT, top right corner of the screen)
--------------------------------------------------------------------
5.3.2 : Chapter 3 - Battle 13 "Laser,I"
--------------------------------------------------------------------
Victory Conditions : Defeat the Silver Knight
Bonus : In 16 Turns-> Duelist (Arrow)
Lizardman (x6)
SPA : x2
Item : Middle Axe (Drop)
Gold : 150
Dark Priest (x2)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff / Healing Seed
Gold : 125
Pegasus KT (x6)
Item : Bronze Lance (Drop)
Gold : 180
Dark Elf (x3)
SPA : Ferocius Attack (Severe Damage)
O : Instant Kill
Item : Elven Arrow / Steel Arrow (Drop)
Gold : 160
Laser Eye (x1,Miniboss)
O : Laser Beam (6 turns to fire, avoid the centre of
the bridge if you don't wanna suffer severe damage)
Item : None
Gold : 350
Card : Laser Eye Card (Anri must deliver the final blow)
Silver KT (x1,Boss)
SPA : Ferocius Attack (Severe Damage)
Item : Power Lance
Gold : 75
Card : Silver Knight Card (Anri must deliver the final blow)
--------------------------------------------------------------------
5.4.0 : Final Interlude - Battle 14 "The escape of Narsha, part 3"
--------------------------------------------------------------------
Victory Conditions : Defeat the Soul Eater
Bonus : None
Ghost (x8)
Item : None
Gold : 30
Will-O-Whisp (x4)
MS(3Mp): Freeze Lv1 (1 Use)
Item : None
Gold : 70
Wizary (x2)
MS(18Mp): Freeze Lv1 (6 Uses) / Freeze Lv2 (2 Uses)
Item : None
Gold : 120
Soul Eater (x1,Boss)
SPA : C
Item : None
Gold : 1000
Card : Soul Eater Card (Zuika must deliver the final blow)
--------------------------------------------------------------------
5.4.1 : Chapter 4 - Battle 15 "Showdown with Elliot"
--------------------------------------------------------------------
Victory Conditions : Defeat Elliot
Bonus : In 10 Turns-> Raging Drum (Axe)
Lizardman (x4)
SPA : C / Ferocius Attack (Severe Damage)
Item : Middle Sword (Drop)
Gold : 150
Lizardman (x1)
SPA : C / Ferocius Attack (Severe Damage)
Item : Heat Axe (Drop)
Gold : 150
Dark Priest (x3)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff / Evil Ring / Healing Seed (Drop)
Gold : 125
Pegasus KT (x4)
SPA : x2
Item : Power Lance
Gold : 180
Silver KT (x4)
SPA : C / x2 / Ferocius Attack (Severe Damage)
Item : Bronze Lance (Drop)
Gold : 75
Artillery (x1)
Item : None
Gold : 180
Elliot (x1,Boss)
SPA : C
Item : Long Sword
Gold : 450
Card : Elliot Card (Max must deliver the final blow)
--------------------------------------------------------------------
5.4.2 : Chapter 4 - Battle 16 "Assault of the Uranbatol Fortress"
--------------------------------------------------------------------
Victory Conditions : Defeat the Hellhound
Bonus : In 10 Turns-> 4000 Gold
Silver KT (x9)
SPA : C / x2 / Ferocius Attack (Severe Damage)
Item : Power Lance / Healing Seed (Drop)
Gold : 75
Pegasus KT (x3)
SPA : x2
Item : Power Lance
Gold : 180
Rune Knight (x1)
Item : Power Lance
Gold : 140
Dark Priest (x3)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff / Evil Ring / Healing Seed (Drop)
Gold : 125
Artillery (x2)
Item : None
Gold : 180
Hellhound (x1,Boss)
Item : Shower Cure
Gold : 200
Card : Hellhound Card (Guntz must deliver the final blow)
--------------------------------------------------------------------
5.4.3 : Chapter 4 - Battle 17 "A ship!...My life for a ship!"
--------------------------------------------------------------------
Victory Conditions : Defeat Balbazak
Bonus : In 8 Turns-> Mermanbuster (Sword)
Sea Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
Item : Antidote (Drop)
Gold : 350
Silver KT (x2)
Item : Power Lance / Healing Seed
Gold : 75
Dark Priest (x1)
MS(15Mp): Heal Lv1 (5 Uses)
Item : Power Staff / Evil Ring / Healing Seed
Gold : 125
Hellhound (x2) (Fire Magic no effect, High evade rate to Spears)
SPA : x2 / Ferocius Attack (Severe Damage)
Item : Shower Cure (Drop)
Gold : 200
Artillery (x3)
Item : None
Gold : 180
Blue Dragon (x1) (Ice Magic no effect)
Item : Healing Ring (Drop)
Gold : 1000
Balbazak (x1,Boss)
SPA : C / x2 / Ferocius Attack (Severe Damage)
Item : Steel Sword
Gold : 520
Card : Balbazak Card (Earnest must deliver the final blow)
--------------------------------------------------------------------
5.5.1 : Chapter 5 - Battle 18 "Max and the Argonauts, Part 1"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies
Bonus : In 8 Turns-> 5000 Gold
Pegasus KT (x3)
Item : Power Lance
Gold : 180
Sea Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
Item : Antidote
Gold : 350
Conch (x6)
SPE : Poison
Item : Medical Herb (Drop)
Gold : 180
Shellfish (x2)
Item : Medical Herb
Gold : 220
--------------------------------------------------------------------
5.5.2 : Chapter 5 - Battle 19 "Ancient Ruins"
--------------------------------------------------------------------
Victory Conditions : Defeat the Master Mage
Bonus : In 10 Turns-> 6000 Gold
Sea Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
Item : Antidote
Gold : 350
Hellhound (x5) (Fire Magic no effect, High evade rate to Spears)
SPA : x2 / Ferocius Attack (Severe Damage)
Item : Shower Cure (Drop)
Gold : 200
Worm (x3)
SPE : Sleep
Item : Medical Herb
Gold : 300
Skeleton (x5) (Ice Magic no effect)
SPA : C
Item : Long Sword / Shield Ring
Gold : 240
Master Mage (x1,Boss)
MS(30Mp): Freeze Lv1 (10 Uses) / Freeze Lv2 (3 Uses)
Item : Guard Staff (Drop)
Gold : 420
Card : Master Mage Card (Mae must deliver the final blow)
--------------------------------------------------------------------
5.5.3 : Chapter 5 - Battle 20 "Max and the Argonauts, Part 2"
--------------------------------------------------------------------
Victory Conditions : Destroy all enemies
Bonus : In 6 Turns-> Soul Buster (Sword)
Sea Bat (x3) (High evade rate, Magic,Spears or Arrows to attack them)
Item : Antidote (Drop)
Gold : 350
Pegasus KT (x2)
Item : Power Lance
Gold : 220
Conch (x6)
SPE : Poison
Item : Medical Herb (Drop)
Gold : 180
Gargoyle (x1)
B : Fire (Range x2)
SPA : Ferocius Attack (Severe Damage)
MS(12Mp): Elude (2 Uses)
Item : Angel Wing (Drop)
Gold : 350
..to be continued
================================================================================
6-CARD LIST (TOTAL LISTED : 37)
================================================================================
The new feature of the remake. I have listed their description, location and
conditions for all cards in the game.
They are in the order you will find them, even your allies' ones.
Note about allies cards that you can get at your HQ by talking to some allies :
To get all those allies cards in the order I list them you must talk to the
character, which card you want, in your HQ before and after finishing every
battle. Make sure the character is an active member of your party in every
battle while you are trying to get his card. After getting it you can replace
him.
Nº 4 Ken
Location : Chapter 1, Guardiana HQ, before battle 1.
Condition : Talk to him once.
Description : Copy-> Fast-moving knight
Effect-> Attack from any range Mp->
Nº 9 Luke
Location : Chapter 1, Guardiana HQ, before battle 1.
Condition : Talk to him once.
Description : Copy-> Well balanced Warrior
Effect-> Raise ally's defense Mp->
Nº 15 Lowe
Location : Chapter 1, Guardiana HQ, before battle 1.
Condition : Talk to him once.
Description : Copy-> Restore attacked ally's HP
Effect-> Restore 1 ally's HP Mp->
Nº 20 Hans
Location : Chapter 1, Guardiana HQ, before battle 1.
Condition : Talk to him once.
Description : Copy-> Archer with distance 2
Effect-> +1 to ally's distance Mp->
Nº 18 Gong
Location : Chapter 1, Mountain Hut, during battle 1.
Condition : Egress or escape from battle 1 and talk to the
elder priest's granddaughter.
Description : Copy-> Monk with super attack
Effect-> Cancel one enemy turn Mp->
Nº 34 Rune Knight
Location : Chapter 1, Battle 1.
Condition : Max must deliver the final blow to the Rune Knight.
Description : Copy-> Fast-moving knight
Effect-> Attack from any range Mp->
Nº 8 Gort
Location : Chapter 1, Guardiana Town, after battle 2.
Condition : Gort must have been recruited, also you must have
reported to the king.
Then, before leaving for Alterone talk to Gort's
granddaughter at the basement of her house located
on the botton left corner of Guardiana town.
Description : Copy-> Well-balanced warrior
Effect-> Increase ally attack Mp->
Nº 16 Khris
Location : Chapter 1, Alterone Town, after batte 4.
Condition : Talk to the boy north of town, in front of the
entrance to the castle, that boy is Khris' fan and
he wild hand over his card.
Description : Copy-> Restore one ally's Hp
Effect-> Restores all ally's Hp Mp->
Nº 2 Mae
Location : Chapter 2, Rindo Town HQ, after battle 5.
Condition : After you recruit her, talk to her before and
after every battle, finally, talk to her in the HQ
at rindo.
Description : Copy-> Fast moving Knight
Effect-> Attack from any range Mp->
Nº 11 Anri
Location : Chapter 2, Manarina Town, after battle 6.
Condition : Search the bookshelf in Anri's room located at the
bottom of the central tower.
Description : Copy-> Attack with freeze
Effect-> Attack enemies within a range of 2 Mp->
Nº 13 Tao
Location : Chapter 2, Manarina Town, after battle 6.
Condition : Search the chest in the great wise sage's room.
First talk to the mage blocking the path of the
sliding stick. The room is the one on the left
tower, with a man blocking the entrance.
You need to be transformed into a chicken, talk
to a mage located in the east tower to help him
with the tranformation experiment.
Description : Copy-> Attack with Blaze
Effect-> Attack from any range Mp->
Nº 35 Skeleton
Location : Chapter 2, battle 7.
Condition : Anri must deliver the final blow to the Skeleton.
Description : Copy-> Regain Hp automatically
Effect-> Put 1 enemy to sleep Mp->
Nº 7 Arthur
Location : Chapter 2, Manarina Town, after battle 7.
Condition : Arthur hands it when he joins you. See conditions
for him to join you.
Description : Copy-> Fast moving Knight
Effect-> Attack from any range Mp->
Nº 36 Marionette
Location : Chapter 2, battle 8.
Condition : Gort must deliver the final blow to the Marionette.
Description : Copy-> Attack with Blaze
Effect-> Attack from any range Mp->
Nº 23 Balbaroy
Location : Chapter 2, Shade Abbey, after battle 8.
Condition : Search the right most bookshelf at the library.
Description : Copy-> Increase movement
Effect-> Ally movement type = "Flying" Mp->
Nº 37 Ghoul
Location : Chapter 2, battle 9.
Condition : Max must deliver the final blow to the Ghoul.
Description : Copy-> Regain HP automatically
Effect-> Poison 1 enemy Mp->
Nº 22 Amon
Location : Chapter 2, Shade Abbey, after battle 9.
Condition : Amon hands it when she joins you. See conditions
for her to join you.
Description : Copy-> Increase movement range
Effect-> +3 to ally's movement Mp->
Nº 38 Gobgovitch
Location : Chapter 2, battle 10.
Condition : Narsha must deliver the final blow.
Description : Copy-> Well-balanced warrior
Effect-> Extreme random damage Mp->
Nº 27 Zylo
Location : Chapter 3, Bustoke Town, after battle 10.
Condition : Search the Cross Sign outside the church.
Description : Copy-> Increase movement in forest
Effect-> Ally's movement type = "Beast" Mp->
Nº 24 Kokichi
Location : Chapter 3, Bustoke Town, after battle 11.
Condition : After watching Kokichi's demo, see character list,
talk to Kokichi's assistant at Kokichi's house twice
and he will hand over the card.
Description : Copy-> Increase movement
Effect-> Ally movement type = "Flying" Mp->
Nº 39 Pegasus Knight
Location : Chapter 3, battle 12.
Condition : Zylo must deliver the final blow to the lone Pegasus
KT, top right corner of the screen.
Description : Copy-> Fast-moving knight
Effect-> Attack from any range Mp->
Nº 40 Laser Eye
Location : Chapter 3, battle 13.
Condition : Anri must deliver the final blow to the Laser Eye.
Description : Copy-> Attack with Bolt
Effect-> Damage all enemies in range Mp->
Nº 41 Silver KT
Location : Chapter 3, battle 13.
Condition : Anri must deliver the final blow to the Silver KT.
Description : Copy-> Fast-moving knight
Effect-> Attack from any range Mp->
Nº 42 Soul Eater
Location : Chapter 3/4, battle 14.
Condition : Zuika must deliver the final blow to the Soul Eater.
Description : Copy-> Regain HP
Effect-> Ally regains HP for 5 turns Mp->
Nº 3 Pelle
Location : Chapter 4, 1st Pao Town, after battle 14.
Condition : Talk to him at your new Pao HQ as soon as you have
recruited him.
Description : Copy-> Fast-moving knight
Effect-> Attack from any distance Mp->
Nº 19 Diane
Location : Chapter 4, 1st Pao Town, after battle 14.
Condition : In a chest at the paopigs' yard north of town.
Description : Copy-> Archer with distance of 2
Effect-> +2 to 1 ally's distance Mp->
Nº 30 Yogurt
Location : Chapter 4, 1st Pao Town, after battle 14.
Condition : Search the engine control panel of the Queen's wagon
, search the bottom part of it.
Description : Copy-> Rendered Useless
Effect-> Something BAD happens Mp->
Nº 5 Vankar
Location : Chapter 4, 1st Pao Town empty.
Condition : Talk to him twice at your new Pao HQ as soon as you
have recruited him after Pao moves.
Description : Copy-> Fast-moving knight
Effect-> Attack from any distance Mp->
Nº 42 Elliot
Location : Chapter 4, battle 15.
Condition : Max must deliver the final blow to Elliot.
Description : Copy-> Half-dragon with balanced stats
Effect-> Attack from any range Mp->
Nº 14 Domingo
Location : Chapter 4, 2nd Pao Town, after battle 15.
Condition : Talk to one of the Paopigs outside their Yard.
Description : Copy-> Attack with Freeze
Effect-> Attack enemies within 2 spaces Mp->
Nº 10 Guntz
Location : Chapter 4, 2nd Pao Town, after battle 15.
Condition : Talk to him at your new Pao HQ as soon as you have
recruited him.
Description : Copy-> Superior defence
Effect-> Reduce ally's damage to 1 (once) Mp->
Nº 43 Hellhound
Location : Chapter 4, battle 16.
Condition : Guntz must deliver the final blow to the Hellhound.
Description : Copy-> Powerful beast attack
Effect-> Attack from any range Mp->
Nº 6 Earnest
Location : Chapter 4, Uranbatol Fortress, after battle 16.
Condition : Search the bookshelf located in the central room of
the fortress where the horse knight of the enemy
army says that they surrender.
Description : Copy-> Fast-moving knight
Effect-> Attack from any distance Mp->
Nº 44 Balbazak
Location : Chapter 4, battle 17.
Condition : Earnest must deliver the final blow to Balbazak.
Description : Copy-> Great stat balance
Effect-> Raise 1 ally's attack/defence/speed Mp->
Nº 32 Zuika
Location : Chapter 5, Ship HQ, right after battle 17.
Condition : Escape or egress from battle 18 and talk to Zuika
at the ship HQ, he will hand over his card.
Description : Copy-> Insect warrior w/high speed
Effect-> Instant death attack on enemy Mp->
Nº 31 Narsha
Location : Chapter 5, Ship HQ, right after battle 17.
Condition : Escape or egress from battle 18 and talk to Narsha
at the ship HQ, she will hand over her card.
Description : Copy-> Boost allies' strenght
Effect-> Restore 20 MP to ally Mp->
Nº 45 Master Mage
Location : Chapter 5, battle 19.
Condition : Mae must deliver the final blow to the Master Mage.
Description : Copy-> Attack with Blaze
Effect-> Attack enemy within 2 spaces Mp->
...to be continued
================================================================================
7-TREASURE CHESTS LOCATION
================================================================================
They are sorted by the chapter & (town or battle) where you will find them.
-----------------------------------------------------------------
7.1-TREASURE CHESTS (CHAPTER 1 & INTERLUDE) TOTAL: 35
-----------------------------------------------------------------
* Vault of Guardiana Castle, after battle 2.
Chest (x6) : 1 empty, 1 Def Potion, 1 Power Potion,
1 Angel Wing, 1 Rousing Ring, 1 Antidote .
* Alterone Town
Chest (x15) :
Basement of Old Woman's House, (near the entrance to town) (x4),
2 empty, 1 70 Gold, 1 Bronze Lance.
HQ, take the first stairs down and turn right, then another set of
stairs and up (x1), 1 Healing Seed.
Center of town, push the cart towards the lady near the small lake
at the center of town, she will get angry, if you talk to her she
will push you to the chest (x1), 1 Power Potion.
Inn & Weapon Shop (x3), 1 Healing Seed, 2 50 Gold.
Church (x1), 1 Medical Herb.
Lonely Old Man's house, northeast corner of town (x4),
2 empty, 1 Middle Sword, 1 Healing Seed.
House, northwest corner of town (x1), 1 Medical Herb.
* Alterone Castle
Chest (x11) :
Before Battle 4
Castle, southwest corner (x3),
1 empty, 1 Wooden Arrow, 1 Healing Seed
Castle, northwest corner (x4),
1 Life Loaf, 1 Middle Sword, 1 100 Gold, 1 Def Potion
Castle, north part (x1), after talking to the king
1 Wooden Staff
After Battle 4
Castle, room, avaliable after battle 4 (x3)
2 empty, 1 50 Gold
* During Battle 5
Chest (x3) :
1 Medical Herb, 1 Shower Cure, 1 Medical Herb
-----------------------------------------------------------------
7.2-TREASURE CHESTS (CHAPTER 2 & INTERLUDE) TOTAL: 12
-----------------------------------------------------------------
* Rindo Town
Chest (x1) :
Cell House near the port of town (x1), 1 Speed Ring.
* Manarina Town
Chest (x1) :
Great wise sage's room (see Tao's card condition), 1 Tao Card.
* During battle 7
Chest (x4) :
Northwest corner (x1), 1 Power Staff.
Center of the cavern and north (x1), 1 Voodoo Staff.
Center of the cavern and south (x1), 1 Medical Herb.
Southeast corner (x1), 1 Power Ring.
After battle 7 (x1), 1 Light Orb.
* During Battle 8
Chest (x3) :
Behind the Marionette (x2), 1 50 Gold, 1 Steel Arrow.
Top left corner (x1), 1 Def Potion.
* During Battle 10
Chest (x2) :
1 Def Potion, 1 Healing Seed.
-----------------------------------------------------------------
7.3-TREASURE CHESTS (CHAPTER 3 & INTERLUDE) TOTAL: 3
-----------------------------------------------------------------
* Mountain Cave (appears after battle 11)
Chest (x1) : 1 Moonstone.
* During Battle 14
Chest (x2) : 2 Shower Cures.
-----------------------------------------------------------------
7.4-TREASURE CHESTS CHAPTER 4 TOTAL: 8
-----------------------------------------------------------------
* First Pao Town
Chest (x5) :
Old man's house south east part of town (x1), 1 Long Sword.
Paopigs' yard (x1), 1 Diane's card.
Caravan left wagon (x1), 1 Life Load.
Caravan right wagon, Queen's room (x2), 1 empty, 1 Quick Chicken.
* Second Pao Town
Chest (x3) :
Weapons Shop (x1), 1 empty.
Caravan Queen's room (x2), 1 Elven Arrow, 1 Steel Sword.
-----------------------------------------------------------------
7.4-TREASURE CHESTS CHAPTER 5 TOTAL: 5
-----------------------------------------------------------------
* Waral
Chest (x5) :
Waral Castle Item Shop (x3), 1 Life Load, 1 DEF Potion, 1 Heavy Mace.
Waral Castle Weapon Shop (x2), 1 Shower Cure, 1 Agility Ring.
...to be continued
================================================================================
8-CURSED EQUIPMENT AND CURSES ...to be completed
================================================================================
Is it worth to equip cursed items???
Well..., here is the preliminar version list of CURSED ITEMS AND THEIR CURSE.
See weapons and rings lists for their locations and read which character class
can equip them.
Cursed item CANNOT BE SOLD FOR GOLD, OR REPAIRED IF THEY BREAK.
Many of them, can be used in battle under the item command to create different
magical effects, but they break easyly, usually after one use.
WEAPONS :
NAME :
CURSE:
.........To be completed
RINGS :
NAME : EVIL RING
CURSE: Attack become useless (damage 0),your character also suffers
4 Hp damage everytime he attacks even if he counters.
.........To be continued
---------------------------------------
8.1 Avoiding a curse "The Holy Ring"
---------------------------------------
...To be continued
================================================================================
9-SECRET OUTFITS
================================================================================
-----------------------
9.1 Khris' Maid Uniform
-----------------------
Right after battle 11, before entering the cave that appears after the battle
backstep to the top of the mountain where the Dark Elves gathered. Search the
wall 4 squares left from the right corner (grass green zone) and you will get
Khris' special outfit, a Maid Uniform "really cute".
-----------------------
9.2 Anri's Daring Dress
-----------------------
Right after battle 12, before entering the small bridge for battle 13, serach
the small range of grey mountains left of the bridge and you will get Anri's
special outfit, "really cute".
...To be continued
================================================================================
10-FUNNY STUFF
================================================================================
------------------------------------------------------------------------------
10.1 : Boost your character levels using items,healing or stats altering Magic
------------------------------------------------------------------------------
Use any healing item,healing or good stats altering spell and even if you are
not awarded the recovery, for example, if you are at full Hp you will get 10
exp. points.
The only bad thing is that your Mp will be depleted and the item lost.
Playing the old shining force cart for genesis you would only get 1 exp. point
if you were at full health.
----------------------
10.2 : Max's SWORD-ARM
----------------------
The ultimate weapon... :) !SARCASM! :) ...
MAX'S SWORD ARM :
Unequip max's weapon and in battle attack an enemy. AWESOME!...
Max's bare hand transformed into a short sword. JEJEJEJE
In the old shing force game you could see max attacking barehanded.
Ejem... The same goes for any other character, they attack with a weapon being
barehanded.
---------------------------------
10.3 : THE SHINING "YOGURT FORCE"
---------------------------------
First you need to recruit Yogurt.
Yogurt won't ever level up but if he deals the final blow to any foe he will
drop a Yogurt ring which everybody can equip.
That's a very funny item, if you equip a character with it he will appear as
a tall Yogurt clone.
HEY!! What about getting 12 Yogurt rings and turning the "Shining Force" into
a shining "Yogurt Force"?.
------------------------------------------------------------------------
10.4 : WHERE IS MY DEMIMAN BUSTER? (Contributed by JJ) NOT CONFIRMED YET
------------------------------------------------------------------------
This seems as a translation glitch, I am using the european pal version.
Take a look at the Bonus for battle 2, it says you get a Demiman Buster but
the sword is finally called a Dwarfbuster. Is the same as what you get in the
USA version?
================================================================================
11-EPILOGUE:KEEP SHINING! THANKS FOR YOUR CONTRIBUTIONS
================================================================================
---------------------------------------------------------------------
11.1 : "A Dropped Item Theory" (Contributed by JJ) NOT CONFIRMED YET
---------------------------------------------------------------------
Again I mention that this theory that JJ sent to me by e-mail is not confirmed :
Finishing off an enemy with a character that uses the same type of weapon will
occasionally result in acquiring that weapon.
Example : Dullahan (Doom Blade), kill with Max (Sword user) and he may drop it.
kill with Hans (Arrow user) and he won't.
He mentions that this seems to happen after recruiting the 3 extra characters,
(Narsha, Zuika and Mawlock), chapter 4. Did you notice this too?
================================================================================
12-ABOUT CONTRIBUTIONS AND LEGAL STUFF
================================================================================
This faq's Copyright "rippercito" 2004
Only GAMEFAQS, www.gamefaqs.com , and SHINING FORCE CENTRAL,
www.shiningforcecentral.com , are allowed to post this faq.
e-mail me if you got any questions or wanna contrubute with SOMETHING NOT
MENTIONED HERE WHEN YOU ARRIVE AT THIS POINT OF THE GAME, and you think that
must be told.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I WILL NOT ACCEPT CONTRIBUTIONS ABOUT FUTURE CHAPTERS UNTIL I POST THEIR CHAPTER
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My e-mail is:
[email protected]
Well... Until the next version.