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S u p e r D e f o r m e d G u n d a m G e n e r a t i o n:
A d v a n c e
SD G Generation Advance
FAQ/Walkthrough Version 2.0
Written by RPGZero (Steven Ramdas [
[email protected]])
===================================================================
1. Introduction
-1-1. Introduction to Gundam
-1-2. Introduction to SD G Generation Advance
-1-3. Glossary
2. Game Play
-2-1. Controls
-2-2. Title Menu
-2-3. Intermission Menu
-2-4. Mission Menu
-2-5. Battle Menu
3. Mobile Suit/Battleship and Pilot Stats and Information
-3-1. Mobile Suits
-3-2. Battleships
-3-3. Upgrading
-3-4. Parts List
-3-5. Pilot List/Info
4. Walkthrough
-4-1. Story Mode
-4-2. Extra Sessions
-4-3. Extra Modes
-4-4. Encore Sessions
5. Secrets
6. Frequently Asked Questions
7. Other Stuff
-7-1. Future Plans
-7-2. Contact Information
-7-3. Special Thanks
-7-4. Copyright Information
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1. Introduction
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1-1. Introduction to Gundam:
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Before Gundam, Yoshiyuki Tomino was known for super robot mecha
series, which usually included silly looking robots that were "invincible"
and had pilots that screamed out the names of their attacks. In 1979,
however, Tomino strayed away from the usual type of mecha series in
Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam).
This was the first of what would become known as "real robot" series.
Gundam portrayed the dramatic effects of war. This was much more serious
than the usual mecha series. The point of the series didn't lie in the
mecha labeled "Mobile Suits", but lied within the plot and the
characters. After Mobile Suit Gundam's first run, it didn't do very
well. However, with reruns and the entire series being retooled into
a movie trilogy, more and more fans began to watch, and soon, the
Gundam fandom boomed into one of the largest known. Gundam spawned
countless sequels, spinoffs, side stories, mangas, movies, novels,
video games, and novelties. Gundam is often considered the "Star Trek
of Japan".
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1-2. Introduction to SD G Generation Advance:
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What exactly is SD Gundam? "SD" stands for "Super Deformed", which are
basically "chibi" (shrunk and/or deformed) versions of our favorite
Mobile Suits, battleships, and characters. SD G Gen Advance is a game
coming from a long line of G Generation games that started out on the
SNES and evolved into much more complex strategy games on the PSX,
Wonderswan Color, and PS2. Advance is the first G Generation game for
the Gameboy Advance system.
Advance includes many Gundam series, movies, and sidestories in its
plot even though it mostly surrounds the One Year War of the Universal
Century Timeline and the war in Gundam SEED on the Cosmic Era
timeline. This game either takes the plot, characters, mecha, other
elements, or a mix of all of the above from the following series. This
list includes (in chronological order according to timeline):
Universal Century:
Mobile Suit Gundam (aka First Gundam)
Mobile Suit Gundam: The 08th MS Team
Side Story: Blue Destiny
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon
Mobile Suit Z(eta) Gundam
Gundam Sentinal
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char's Counterattack
Mobile Suit Gundam F91
Mobile Suit V(ictory) Gundam
Future Century:
Mobile Fighter G Gundam
After Colony:
New Mobile Suit Report Gundam W
After War:
After War Gundam X
Correct Century:
Turn A Gundam
Cosmic Era:
Gundam SEED
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1-3. Glossary:
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This is a list of terms not only good for the game, but for your
growing knowledge of Gundam as well:
Ace: The best of the best of pilots. You'll be doing battle with
various aces during the game.
Examples: Johnny Ridden, Cima Garahau, Zechs Merquise
Bits: A type of weapon that can only be controlled via psycommu
system by a Newtype pilot. A "bit" is a drone that can fly separately
and usually carries a beam cannon of its own. The Elemth is armed with
these.
Coordinator: Artificially strengthened humans who were strengthened
from birth. Coordinators are supposedly superior in certain areas.
Only Coordinators can pilot Coordinator-only Mobile Suits.
Examples: Kira Yamato, Azlan Zara
EXAM: EXAM is a special computer made by a Zeon scientist who later
defected to the Earth Federal Forces. This computer uses the soul
of a Newtype to empower it . . . only the most skilled of pilots
can handle EXAM without going crazy . . .
Funnels: The next level of bits. Though they don't carry their own
generators or fuel tanks, causing them to be forced to return to its
"mother" to refuel/recharge, they are smaller, faster, and are more
powerful. Some Mobile Suits armed with these are the Geara Doga, the
Sazabi, and the Qubley Mark II.
Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu
Gundam is armed with these.
"Grunt": A grunt suit is usually one of the weaker, mass production suits.
Gundam: The "Gundam" is the final Earth Federation prototype that is
powerful when it comes to strength, speed, maneuverability, and
defense. The Gundam prototype is the top of the line and is the
first Mobile Suit to use beam weaponry. Later on in the Universal
Century timeline, many different types of Gundam upgrades are created,
as any Mobile Suit labeled as a Gundam is a Mobile Suit with
some of the most superior technology.
Gundarium: A refined version of the Lunar Titanium used on the first Gundam.
This type of alloy is applied to almost all Mobile Suits after 0085.
Gundanium: A very strong and resilient, plasma resistant alloy that was
applied to the Gundams created by the five scientists from the
After Colony timeline.
I-Field: An I-Field is a special force field that can be carried by a
Mobile Weapon that nullifies incoming beam attacks. Since I-Field
generators are large and use a lot of energy, it's usually only used
by Mobile Armors. In the game, an I-Field nullifies incoming beam
attacks from all Mobile Suits. However, large beam attacks from
battleships and Mobile Suits are only weakened to an extent.
Mass Production: A mass production suit is usually a suit that is
created in very large quantities for entire fleets. An example is
the Zaku or the GM. They're usually cheap and easy to manufacture.
However, in comparison to up and coming suits, they're fairly weak.
Mobile Armor: After the creation of Mobile Suits, Mobile Armors began
to be developed. Mobile Armors are large and not humanoid and usually
carry many heavy weapons. Mobile Armors usually carry heavy generators,
allowing them to use their powerful weapons and fly at fast speeds.
Different Mobile Armors have different capabilities and uses.
MA: Acronym for "Mobile Armor".
Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight
wars during this era. They're armed with a variety of weapons and
different Mobile Suits have different capabilities and uses.
MS: Acronym for "Mobile Suit".
Moonlight Butterfly: The Turn A Gundam has nanomachines that contain
it's ability to use the Moonlight Butterfly.
Newtype: A human who over time developed psychic powers from living
in space. It's the next stage of human evolution. A Newtype's enhanced
senses and sensitivity make them excellent pilots. Newtypes also have
enhanced empathy and telepathy in which they can understands others
better and can talk to people over long distances. Only Newtypes can
use Newtype weapons, such as funnels.
Examples: Amuro Ray, Char Aznable, Camille Bidan
Phase Shift: Certain MS are armored with the Phase Shift armor from
Gundam SEED. Phase Shift allows the MS to ignore all damage from
non-beam attacks.
SEED Mode: A "hyper mode" which increases all of the abilities of
Coordinators. Kira and Azlan can go into SEED Mode under different
conditions:
Kira - 1) Kira's HP is lowered by 2/3, 2) Archangel's HP is lowered
by 1/2, 3) A certain event trigger SEED Mode, 4) If Azlan is
one of your pilots, if his HP is lowered by 2/3, or 5) If Kira is
piloting Freedom Gundam, he will gain an ID Spell that allows him
to go into SEED Mode.
Azlan (If he is on your team) - 1) Azlan's HP is lowered by 2/3 or
2) Kira's HP is lowered by 2/3.
Super Mode: A special mode that certain Mobile Fighters can go into.
In G Generation Advance, Domon in Shining Gundam can go into
Super Mode. Domon can go into Super Mode under the following conditions:
1) An certain event triggers Super Mode or 2) Upon going into
Super Mode for the first time, Domon will gain an ID Spell that
allows him to go into Super Mode.
Transform: A new ability available to certain Mobile Suits. With the
technology of Mobile Armors well known now and the need for more
high-quality level Mobile Weapons, certain Mobile Suits have the
ability to transform into a Mobile Armor mode.
Transformable Mobile Suits: Mobile Suits that can transform into a
Mobile Armor mode.
VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that
can fire either small, but fast beam shots or slow, large beam shots.
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2. Gameplay
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2-1. Controls:
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D-Pad: Move Cursor
A: Select a unit/Select menu/Bring up menu (During missions)
B: Cancel Selection
L: View extra information (When highlighting an MS)
R: Scroll through units
Start: Bring up menu (During missions)
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2-2. Title Menu
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The Title Menu gives you three options:
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New Game
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-New Game: You can start a new Story Mode game here.
-Special Mode: Special Mode is opened up when you've completed
the story mode once. This is a much more challenging version of
the story mode.
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Load Data
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-Load Saved Data: Load data you saved during the intermission
menu.
-Load Quicksave: Load data you saved during a battle.
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Extra
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This mode can only be accessed after completing the
main game once.
-BGM: Listen to BGMs from the game.
-Omake Mode: You can choose to either view characters or mecha
you have seen during the game.
a) Character Profiles:
Lists:
A/E/I/O/U.N.....R
K/G.......H/B/V.W
S/Z.......M.....English
T/D.......Y.....Special
Aisha (SEED)
Aina Sakhalin (08th MS Team, 2 profiles)
Azlan Zara (SEED, 3 profiles)
Anavel Gato (0083)
Amuro Ray (MSG, 2 profiles)
Alpha A. Bate (0083)
Alph Kamra (BD)
Alex (W)
Andrew Bartfelt (SEED)
Inno Abbav (ZZ)
Uzumi Nara Athura (SEED)
Usso Ebbing (V)
Woody Malden (MSG)
Uragun (MSG)
Eiphar Synapse (0083)
Aguille Delaz (0083)
Elle Vianno (ZZ)
Ortega (MSG)
Olba Frost (X, 2 profiles)
K/G:
Gaia (MSG, 2 profiles)
Kai Shiden (MSG)
Girl from Heliopolis (Kagari, SEED)
Kagari Yula Athura (SEED)
Camille Bidan (Z, 2 profiles)
Garma Zabi (MSG)
Karen Joshua (08th MS Team)
Garrod Ran (X)
Kycillia Zabi (MSG)
Ginias Sakhalin (08th MS Team, 2 profiles)
Casval Rem Deikun (MSG)
Kira Yamato (SEED, 3 profiles)
Killing (0080)
Gihren Zabi (MSG)
Kukurus Doan (MSG, 2 (Profiles)
Hamon Crowley (MSG)
Klamp (MSG)
Christina McKenzie (0080)
Kelly Layzner (0083)
Kou Uraki (0083)
S/Z:
South Burning (0083)
Samana Fuerris (BD)
Seabook Arno (F91)
Cima Garahau (0083, 2 profiles)
Char Aznable (MSG)
Shagia Frost (X, 2 profiles)
Jamitov Hyman (Z)
Steiner Hardy (0080)
Judau Ashta (ZZ)
Johnny Ridden (MSV)
Shiro Amada (08th MS Team, 2 profiles)
Shin Matsunaga (MSV)
Sleggar Law (MSG)
Sayla Mass (MSG)
Zechs Marquise (W)
Zero Murasame (Gihren's Greed)
T/D:
Chuck Keith (0083)
Chap Adel (0083)
Diana Soriel (TAG)
Tianem (MSG)
Tifa (X)
Degwin Zabi (MSG)
Detrov Kossel (0083)
Terry Sanders (08th MS Team)
Duke Dermail (W)
Touhou Fuhai/Master Asia (G)
Doctor J (W)
Dozle Zabi (MSG)
Domon Kasshu (G, 2 profiles)
N:
Natarle Bajiiru (SEED)
Nina Purpleton (0083)
Nimbus Schatzen (BD)
Neuen Bitter (0083)
Norris Packard (08th MS Team)
H/B/V:
Bosque Ohm (Z)
Bernard Wiseman (0080)
Preventer Wind (EW)
Hayato Kobayashi (MSG)
Harry Ord (TAG)
Heingreig Evil (V)
Heero Yuy (W)
Beecha Oleg (ZZ)
Philip Hughes (BD)
Phil Ackerman (TAG)
Bright Noah (MSG)
Franklin Bidan (Z)
Haman Khan (Z)
Proto Zero (Gihrens Greed)
Bernard Monsha (0083)
Poe Eiji (TAG, 2 profiles)
M:
Marker Crown (MSG)
M'Quve (MSG)
Matilda Adjan (MSG)
Mash (MSG)
Marion Welch (BD)
Mariyu Ramias (SEED, 2 profiles)
Dr. Mikamura (G)
Misha (0080)
Muller (W)
Milliardo Peacecraft (W)
Mu La Fraga (SEED)
Maureen Kitamura (BD)
Mondo Akage (ZZ)
Y:
Yazan Gable (Z)
Yuu Kajima (BD, 2 profiles)
R:
Raizo Kasshu (G)
Lau Lu Cruize (SEED, 2 profiles)
Lalah Sune (MSG)
Ramba Ral (MSG)
Lina Ashta (ZZ)
Lucrezia Noin (W)
Leyla Raymond (GG)
Rain Mikamura (G)
Revil (MSG)
Laura Rolla (TAG)
Loran Cehack (TAG)
Laura Chuan (MSG)
W:
Wakkein (MSG)
English:
NT-001 (GG)
Special:
None
b) Mecha Profiles:
Lists:
A/E/I/O/U.N.....R/L
K/G.......H/B/V.W
S/Z.......M.....English
T/D.......Y.....Special
A/E/I/O/U:
Argama (Z)
Archangel (SEED)
Apsaras II (08th MS Team)
Apsaras III (08th MS Team)
Albion (0083)
Almaiya (TAG)
Alexandria (Z)
Aegis Gundam (SEED, regular and PS Down)
Efreet Kai (BD)
Vayeate (W)
Val-Walo (0083)
Wing Gundam (W, MS and Bird Modes)
Vesalius (SEED)
Waverider (Z, regular and Hyper)
WaDom (TAG)
Aile Strike Gundam (SEED, Coordinator-only, regular and PS Down; All pilots, regular and PS Down)
Elmeth (MSG)
K/G:
Gaw (MSG)
Gaza-C (Z, MS and MA Modes)
Gaza-D (ZZ, MS and MA Modes)
Gaza-E (Sentinel, MS and MA Modes)
Gerbera Tetra (0083)
Guncannon (MSG)
Gundam (MSG)
Gundam Mark II (Z)
Gundam Mark II Unit 0 (GG)
Gundam Mark V (Sentinel)
Gundam X (X, regular and Satellite Cannon)
Gundam Ashtaron (X)
Gundam Virsago (X)
Gundam Epyon (W, MS and MA Modes)
Guntank (MSG)
Gallop (MSG)
Quebely Mark II (ZZ)
Geara Doga (CCA)
Gouf (MSG)
Gouf Custom (08th MS Team)
Gromlin (Gather Beat)
Gromlin Froziel (G-Gen Adv)
Kowloon Gundam (G)
Gwazine (MSG)
Gwaden (0083)
Gelgoog (MSG)
Gelgoog Jaeger (0080)
Gelgoog M (0083)
Kaempfer (0080)
Core Booster (MSG)
S/Z:
Psyco Gundam (Z, MS and MA Modes)
Zaku IIF (MSG)
Zaku II FZ (0080)
Zaku IIJ (MSG)
Zaku II Doan Custom (MSG, regular and Super Mode)
Zaku III (ZZ)
Zaku III Kai (ZZ)
Sazabi (CCA)
Salamis (MSG)
Zanzibar (MSG)
Jegan (CCA)
GM (MSG)
GM II (Z)
GM III (ZZ)
GM Custom (0083)
GM Cannon II (0083)
GM Command (0080)
Char's Zaku (MSG)
Char's Z'Gok (MSG)
Shining Gundam (G, regular and Super Mode)
Shuttle (Misc)
GINN (SEED)
Z'Gok-E (0080)
Z'Gok (MSG)
Strike Gundam (SEED, regular and PS Down)
Strike Rogue (SEED, regular and PS Down)
Super Gundam (Z)
Super Dias (Gather Beat)
Superior Gundam (Sentinel)
SUMO Gold Custom (TAG)
SUMO (TAG)
T/D:
Death Army (G)
Touhou Fuhai (G)
Doven Wolf (ZZ)
Dom (MSG)
Dom Gross Beil (Gather Beat)
Dom Tropen (0083)
Dom Bein Nichts (Gather Beat)
Domon (G)
Dreissen (ZZ)
Taurus (W, MS and MA Modes)
Tallgeese (W)
N:
Near Argama (ZZ)
Neue Ziel (0083)
H/B/V:
Hy-Gogg (0080)
Hi-zack (Z)
BaCOWE (SEED)
Barzam (Z)
Bigro (MSG)
Peacemillion (W)
Hyaku Shiki (Z)
Hyaku Shiki Mega Bazooka Launcher (Z)
Hyaku Shiki Kai (Z-MSV)
Virgo I (W)
Virgo II (W)
FLAT (TAG)
Freedom Gundam (SEED)
Full Armor ZZ (ZZ)
Full Armor Hyaku Shiki Kai (M-MSV)
Pegasus (MSG)
Heavygun (F91)
White Base (MSG)
M:
Magellan (MSG)
Musai (MSG)
Methuss (Z, MS and MA Modes)
Mercurius (W)
Y:
Jagd Doga (CCA)
R:
Ridden's Zaku (MSV)
Re-GZ (CCA)
Re-GZ BWS (CCA)
Ground Combat Gundam (08th MS Team)
Rick Dias (Z)
Rick Dias S (Gather Beat)
Libra (W)
Mass Production Custom Quebely (ZZ)
Lili Marlene (0083)
Rewoola (CCA)
W:
None
English:
Blue Destiny 1 (BD)
Blue Destiny 2 (BD, regular and Hyper)
Blue Destiny 3 (BD, regular and Hyper)
Ez8 (08th MS Team)
Ez8 Kai (Gather Beat)
Ez8 High Mobility Custom (Gather Beat)
Ez8 Heavy Armed Custom (Gather Beat)
F91 (F91)
GP01 Zephryantes (0083)
GP01 Full Vernien (0083)
GP02 Physalis (0083)
GP03 Stamen (0083)
GP03 Dendrobium (0083)
G-Fortress (ZZ)
MC Gundam (MSG)
NT-1 Alex (0080)
Alex FA (0080)
Newtype Experimental GM Juggler (MSV)
R-Jarja (ZZ)
V2 Gundam (V)
V Gundam (V)
V-Dash Gundam (V)
ZZ Gundam (ZZ)
Z Gundam (Z, regular and Hyper)
Special:
Alpha Azieru (CCA)
Nu Gundam (CCA, regular and Hyper)
Turn-A Gundam (TAG, regular and Moonlight Butterfly)
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2-3. Intermission Menu:
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Before going into battle, you're given several options:
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Section I - Battleship Preperation:
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-Mobile Suit Pilot and Assignment: This menu allows you to choose
your pilots and assign them to the Mobile Suit you want them
to pilot, followed by allowing you to designate them to a
carrier/battleship. You can only assign five Mobile Suits to most
battleships.
-Buy/Sell Mecha and Parts: Here, you may buy various mecha to add
to your arsenal as well as parts to upgrade your mecha. If one
of you MS was destroyed during battle, you can come here and pay
for its "repairs". By the end of the game, here is the list of
available MS for sale:
-----------------------
Name of MS Cost
-----------------------
Victory Gundam 740
Heavygun 700
Zeta Gundam 760
Hyaku Shiki 530
Gundam Mark II 420
Rick Dias 400
GM Command 250
GM Custom 200
Core Booster 170
GM 150
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-MS and Pilot Stats: View the stats of your mecha and their
pilots here.
-Save: You may save at the menu here.
-Load: You may load data from the last time you saved at the
intermission menu here.
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Section II - Pilot/MS Stats:
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-Upgrade: You may upgrade your Mobile Suits here. You are given
two choices in this menu. The top choice is to upgrade your
MS using items which will change them into much stronger MS. The
second choice is to customize MS into much stronger mecha.
-Downgrade: You may downgrade certain Mobile Suits here.
-Encyclopedia: This is a log of MS you may have obtained and
their "evolution" of what they may become through upgrades
and downgrades.
-Save: You may save at the menu here.
-Load: You may load data from the last time you saved at the
intermission menu here.
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Section III - Mission Menu:
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-Mission Briefing: Here, you can view what the plan for the
next mission is.
-Free Battle: This takes you to a mission that does not have
anything to do with the plot. It's simply a mission for some
extra money and experience for you and your pilots.
-Next Stage: This will bring you to the next stage.
-Save: You may save at the menu here.
-Load: You may load data from the last time you saved at the
intermission menu here.
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2-3. Mission Menu:
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This is the menu you can bring up during a mission by hitting the A
Button anywhere on the map or the Start button:
-End Your Turn: If you've done all you can for your turn, go
here to end your turn and initiate the opponent's turn.
-Save: You may save your game here.
-Overview: This gives you an overhead view of the map, where your
units are and where the other units on the map are.
-Unit: You may find whatever unit you have on the map here by
simply clicking on its icon. You will then be brought to its
location on the map.
-Options: You may toggle certain options and other things here.
Go with whatever floats your boat.
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2-4. Battle Menu:
-----------------------------------------------------------
When you select a unit, this is the menu that comes up. Various
available choices may come up:
-Move: This option allows you to move a Mobile Suit or battleship
across the battlefield. All units can move except for the Guard
units. Each unit has a different movement rating. For example, the
Nu Gundam can move much farther than something like the Jegan. If
you have your MS in a squad, you may move the entire squad forward
or you may seperate a unit from the squad and have that unit
seperate from the squad and go forward on its own.
-Attack: Like the name implies, this allows you to attack your enemy.
Each unit has one to four different attacks, each varying in statistics.
-Deploy: This option may only be used by carriers such as the Archangel
and White Base. This option allows you to deploy Mobile Suits from
the carrier and onto the map.
-Transform: This option is only available to transformable MS/MA.
If your Mobile Suit has the ability to transform, it can transform from
its MS mode to MA mode or visa versa. Note that when you transform,
you should take a few things into consideration. When you transform,
you gain some new attacks but lose others. However, when in MA mode,
you usually are able to move over terrain at a faster rate. You may
transform at anytime before ending your turn for that unit/squad.
-Capture: This option allows you to capture an enemy MS. Note that in
G Generation Advance, carriers don't have the capture ability. In order
to capture an enemy MS, at least three of your units must be
surrounding the enemy MS, which will give your units the capture
option. When selecting this option, you will be given a percentage
on what percent chance you have of capturing the enemy MS/MA. Follow
these guidelines in order to increase your chances of capturing
the enemy MS:
-Lower the enemy MS' HP as much as possible without destroying it.
-Surround the MS you wish to capture as much as possible.
-Make sure that the MS you wish to capture is not in a squad. You
may not capture enemy MS within a squad.
-The higher level you are compared to the pilot of the unit you
are trying to capture, the better the chances.
*Note that there are certain MS/MA that cannot be captured.
-ID: Here you can use your pilots' ID Spells/Commands. Each pilots'
spells are exclusive to them. These commands have various effects
on that pilots' stats and abilities for that turn.
-Communicate: This allows your pilot to "communicate" with
a certain friendly/enemy/neutral unit. This command will only
come up at certain points with certain pilots and can trigger
different events as well as allow you to convince various pilots
to join your fleet.
-End: This allows you to end that unit's turn. Units/squads that
have ended their turn have an "E" marked on them.
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3. Mobile Suit/Carrier and Pilot Stats
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3-1. Mobile Suits:
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These are the statistics for all of the Mobile Suits you can
obtain in the game:
Unit Information:
Name: Name of the unit
Specification: Type of Unit
Series: Series of Origin
HP: Number of Hit Points (The health's maximum amounmt of health)
Attack: A unit's attack power
Defense: A unit's rated ability to dodge
Armor: A unit's rated ability to defend
Move: How many spaces a unit can move during its turn
Terrain: What kind of maps the unit can be used on
Piloting Restrictions: There are certain restrictions for piloting
and/or usage of techniques:
-Coordinator MS can only be piloted by Coordinators.
-Newtype attack (labled with "NT" can only be utiliized by Newtypes.
-Only Gundam Fighters can pilot Mobile Fighters.
Name: Aegis Gundam
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2500
Attack: 43 Armor: 5
Defense: 51 Move: 5
Shield
Terrain: All
Special: Phase Shift Armor
Weapon Damage Accuracy Ammo
Beam Rifle 315x5 15 6
Beam Saber 555x2 25 -
Igelstellung CIWS 215x7 20 9
Scylla 340x5 5 3
Notes:
-Phase Shift Armor negates all non-beam attacks up to 700 damage.
After taking a certain amount of damage, the Phase Shift will run
out.
Rating: 4/5 - Very useful Mobile Suit with a fairly powerful beam rifle
and saber. Its strongest attack is its Scylla cannon which does
damage to all units on the screen. It's very useful, but is only
limited to 3 ammo.
Name: Aile Strike Gundam
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2450
Attack: 43 Armor: 5
Defense: 50 Move: 5
Shield
Terrain: All
Special: Phase Shift Armor
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Igelstellung CIWS 205x7 20 9
Armor Schneider 310x4 25 -
Notes:
-Phase Shift Armor negates all non-beam attacks up to 700 damage.
After taking a certain amount of damage, the Phase Shift will run
out.
-During Stage 17, Aile Strike Gundam will be reconfigured so that it
can now be used by non-Coordinators.
Rating: 3/5 - A very useful Mobile Suit throughout the game. It
has an average set of weapons, however, its phase shift armor
makes it a good unit to keep in your squads for the rest of the
game.
Name: Alpha Azieru
Specification: Newtype Mobile Armor
Series: Char's Counterattack
HP: 5500
Attack: 41 Armor: 7
Defense: 47 Move: 6
Terrain: Space
Special: I-Field
Weapon Damage Accuracy Ammo
Wired Mega Arm(NT) 375x5 15 7
Funnels (NT) 405x2 30 6
Vulcan 300x7 7 9
M.Particle Cannon 405x5 5 5
Notes:
-I-Field allows all beam attacks under 400 damage to be negated.
All damage above 400 is reduced by 30%.
Rating: 5/5 - Quite possibly the best Mobile Armor you can obtain
in the game. The I-Field can negate beam attacks while the Newtype
weapons are extremely deadly. A great addition to any team,
especially in the hands of a Newtype.
Name: Apsaras II
Specification: Mobile Armor
Series: 08th MS Team
HP: 3600
Attack: 27 Armor: 4
Defense: 28 Move: 4
Terrain: Flight
Weapon Damage Accuracy Ammo
M.Particle Cannon 255x5 5 7
Rating: 2/5 - Though it does have a fairly powerful Mega Particle
Cannon, the Apsalas suffers from a lot of vulnerability and the fact
that its firing power against newer MS becomes very obselete very
fast.
Name: Apsaras III
Specification: Mobile Armor
Series: 08th MS Team
HP: 4000
Attack: 29 Armor: 4
Defense: 32 Move: 4
Design: Apsaras II + Clearance Parts
Terrain: Flight
Weapon Damage Accuracy Ammo
M.Particle Cannon 285x5 5 7
Rating: 2/5 - The Apsalas III doesn't have mcuh of a difference in
powerr compared to its predecessor, the Apsalas II. The attack power
and defense have only been raised slightly. Other than that, it's
practically the same Mobile Armor.
Name: BaCOWE
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2175
Attack: 38 Armor: 4
Defense: 56 Move: 5
Terrain: Earth
Weapon Damage Accuracy Ammo
Double Beam Saber 450x2 25 -
Double Railgun 400x3 0 3
Rating: 2/5: This is one of those MS that seem to be terrible
annoying in the hands of the enemies, but when you get one, it's
not all that useful. The BaCOWE is at its most useful when
paired with other MS with other long range attacks.
Name: Barzam
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2050
Attack: 31 Armor: 2
Defense: 33 Move: 4
Design: Hi-zack + Movable Frame
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 245x7 15 6
Beam Saber 450x2 25 -
Hyper Bazooka 400x3 0 4
Rating: 2/5: Actually a fairly good MS for what appeared to be
a cannon fodder mech in Zeta Gundam. The Barzam has fairly
average attacks. However, the Hyper Bazooka lacks usefulness
at times because of the Barzam's lack of accurcay.
Name: Bigro
Specification: Mobile Armor
Series: Mobile Suit Gundam
HP: 3400
Attack: 26 Armor: 4
Defense: 26 Move: 4
Terrain: Space
Weapon Damage Accuracy Ammo
M.Particle Cannon 235x5 5 5
Claw 425x2 25 -
Missile Launcher 370x3 0 6
Rating: 3/5 - A fairly good space Mobile Armor with good attacks.
However, it demands an upgrade to the Val Varo, which is even
more useful.
Name: Core Booster
Specification: Fighter
Series: Mobile Suit Gundam
HP: 1775
Attack: 34 Armor: 1
Defense: 57 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Beam Cannon 185x5 15 6
Missiles 175x5 5 4
Rating: 1/5 - Not really useful at all, it being a fighter in a
strategy game about Mobile Suits. :/
Name: Death Army
Specification: Mobile Suit
Series: Mobile Fighter G Gundam
HP: 2000
Attack: 34 Armor: 4
Defense: 32 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Club Beam Rifle 240x5 15 6
Club 440x2 25 -
Rating: 2/5 - Though it has an average attack and defense, its
weapons are pretty obselete in combat.
Name: Doan's Zaku II
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1550
Attack: 25 Armor: 2
Defense: 23 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Zaku Machinegun 120x7 15 7
Heat Hawk 335x2 25 -
Zaku Bazooka 295x3 0 4
Notes:
-When Doan uses his Super Mode ID, Doan's Zaku II will enter its
Super Mode.
Rating: 1/5: Honestly, it's as powerful as a normal Zaku. Its
Hyper Mode, however, is a different story.
Name: Doan's Zaku II Super Mode
Specification: Mobile Suit
HP: 2250
Attack: 42 Armor: 2
Defense: 99 Move: 6
Terrain: All
Weapon Damage Accuracy Ammo
Kick Combo 635x2 25 -
Rock Throw 1360x1 0 -
Notes:
-When Doan uses his Super Mode ID, it will enter this form for the
rest of the battle.
Rating: 4/5: This mech is very useful throughout the game, making
getting Doan and his Zaku II worthwhile. The attack gets a good
push and the defense is raised all the way to 99. Combined with
its strong attacks, Doan's Zaku II in Super Mode is a deadly suit.
Name: Dom
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1600
Attack: 22 Armor: 2
Defense: 24 Move: 4
Terrain: Earth
Weapon Damage Accuracy Ammo
Giant Bazooka 305x3 0 4
Heat Rod 345x2 25 -
Rating: 2/5 - The suit has average attacks as well as stats. Its
low HP and armor don't allow it to last long.
Name: Dom Bein Nichts
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 1800
Attack: 29 Armor: 2
Defense: 28 Move: 5
Design: Dom + High Mobility Thruster
Terrain: Space
Weapon Damage Accuracy Ammo
Giant Bazooka 345x3 0 4
Heat Sword 395x2 25 -
Sturm Faust 505x2 0 2
Rating: 3/5 - A much more interesting version of the Dom. The Dom
Bein Nichts has average stats, making it as easy a target as
the original Dom, however, it has much stronger attacks.
Name: Dom Gross Beil
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 1850
Attack: 26 Armor: 3
Defense: 29 Move: 4
Design: Dom + Clearance Parts
Terrain: Space
Weapon Damage Accuracy Ammo
Heat Knife 220x4 25 -
Giant Heat Sword 975x1 10 7
Rating: 3/5 - Basically balanced peformance-wise like the Dom Bein
Nichts, the DOm Gross Beil comes off as a useful, but in the long
run, a below average MS.
Name: Domon Kashu
Specification: Human
Series: Mobile Fighter G Gundam
HP: 600
Attack: 55 Armor: 2
Defense: 99 Move: 5
Terrain: Earth
Special: Bunshin
Weapon Damage Accuracy Ammo
Fight 335x2 25 -
Notes:
-Bunshin gives Domon a 50% chance of completely dodging any
enemy attack.
Rating: 4/5 - G Gundam fans must love this one. You've got yourself
Domon Kashu OUTSIDE of his Mobile Fighter getting the job down.
It's a very strong . . . human.
Name: Dom Tropen
Specification: Mobile Suit
Series: Gundam 0083
HP: 1700
Attack: 23 Armor: 2
Defense: 26 Move: 4
Design: Dom + Custom Parts
Terrain: Earth
Weapon Damage Accuracy Ammo
Raketen Bazooka 325x3 0 4
Heat Sword 370x2 25 -
Sturm Faust 475x2 0 2
Rating: 2/5 - The Dom Tropen carried over the same useless stats
the Dom had. However, it does have much stronger attacks now.
Name: Double Zeta (ZZ) Gundam
Specification: Newtype Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2650
Attack: 43 Armor: 4
Defense: 54 Move: 5
Design: Zeta Gundam + Hi-Mega Cannon
Transforms Into: G-Fortress
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Double Beam Rifle 335x5 15 6
Hyper Beam Saber 590x2 25 -
Missile Launcher 320x5 5 3
Hi-Mega Cannon 430x5 5 2
Rating 4/5 - A very strong and durable MS with high defense
and good armor. It's loaded with powerful attacks for
quickly putting down enemy squads, which includes its Hi-Mega
Cannon that attacks every enemy in a squad.
Name: Doven Wolf
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2550
Attack: 38 Armor: 3
Defense: 43 Move: 4
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 320x5 15 6
Beam Saber 570x2 25 -
Large Missile 505x3 0 4
Incom 345x5 25 3
Mega Launcher 345x5 5 3
Rating: 4/5 - A Mobile Suit that fits well with almost any
pilot. The Doven Wolf is an MS with fairly good stats paired
with very strong weapons. The Incom and Mega Launcher are
deadly attacks.
Name: Dreissen
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2100
Attack: 33 Armor: 2
Defense: 34 Move: 4
Design: Dom + Movable Frame
Terrain: Variable
Weapon Damage Accuracy Ammo
Tri-Blade 375x3 10 3
Beam Tomahawk 465x2 25 -
Hand Gun 195x7 15 7
Rating: 3/5 - A MUCH more useful upgrade of the Dom, the
Dreissen is a Mobile Suit with good stats, but still suffers
from the same level of armor as the original Dom.
Name: Elmeth
Specification: Newtype Mobile Armor
Series: Mobile Suit Gundam
HP: 3500
Attack: 27 Armor: 4
Defense: 27 Move: 4
Terrain: Space
Weapon Damage Accuracy Ammo
Bits (NT) 245x5 30 6
M.Particle Cannon 225x5 15 8
Rating: 3/5 - A good Newtype Mobile Armor, however, it begs
to be upgraded to its better and much more powerful forms.
Its Bits are very strong and very useful for attacking
everyone in a squad.
Name: FLAT
Specification: Mobile Suit
Series: Turn A Gundam
HP: 2100
Attack: 35 Armor: 3
Defense: 34 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 255x5 15 6
Sonic Weapon 465x2 25 -
Rating: 3/5 - The FLAT is an excellent Mobile Suit for the
early parts of the game. For an MS that you get early, it has
very good stats as well as very good attacks.
Name: Freedom Gundam
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2750
Attack: 46 Armor: 5
Defense: 56 Move: 6
Shield
Terrain: All
Special: Phase Shift Armor
Weapon Damage Accuracy Ammo
Beam Rifle 350x5 15 6
Beam Saber 615x2 25 -
Xiphias 550x3 0 3
Baleena 380x5 5 3
Hi-MAT Attack 445x5 50 10 SP
Notes:
-When Kira pilots Freedom Gundam, when fighting at close range,
the Baleena attack is replaced by the Hi-MAT attack.
-Phase Shift Armor negates all non-beam attacks up to 700 damage.
After taking a certain amount of damage, the Phase Shift will run
out.
-Freedom Gundam's Phase Shift Armor is unlimited. It will never
run out.
Notes: 5/5 - One of the strongest Mobile Suits in the game, the
Freedom Gundam is a powerhouse of all sorts. It has unlimited
Phase Shift armor to keep it protected from physical attacks. When
Kira is in it, he can go into SEED Mode at will and use the
full-powered Hi-MAT attack which attacks everyone in a squad and
deals heavy damage.
Name: Full Armor Double Zeta Gundam
Specification: Newtype Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2650
Attack: 43 Armor: 4
Defense: 54 Move: 5
Design: ZZ Gundam + Armor Unit
Shield
Terrain: Variable
Special: Beam Coat
Weapon Damage Accuracy Ammo
Double Beam Rifle 335x5 15 6
Hyper Beam Saber 590x2 25 -
Missile Launcher 320x5 5 3
Hi-Mega Cannon 430x5 5 2
Notes:
-The beam coat negates all beam weapons dealing 300 damage or below.
All beam weapons above 300 damage are reduced by 20%.
Rating: 4.5/5 - A very powerful Mobile Suit. The Full Armor ZZ
has very good stats and is well-rounded. Its attacks are extremely
powerful making it a tough jugernaught. The Full Armor ZZ's beam
coat also lowers the intake of beam damage.
Name: Full Armor Gundam NT-1 "Alex"
Specification: Newtype Mobile Suit
Series: Gundam 0080
HP: 3350
Attack: 35 Armor: 4
Defense: 41 Move: 5
Design: NT-1 Alex + Armor Unit
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 240x5 15 6
Beam Saber 440x2 25 -
Gattling Gun 180x7 15 7
Notes:
-During combat, he Full Armor can be destroyed. This will cause you
to lose the Armor Unit part and the unit will become the normal NT1
Gundam Alex again, however, it will now have a full bar of HP.
-The Gattling Gun cannot be used in this form.
Rating: 3/5 - A useful MS for the middle-parts of the game, the Full Armor
Alex has great defense and armor, but has the same attack power
as the normal Alex. It also loses its ability to use the Gattling
Gun while in this form.
Name: Full Armor Hyaku Shiki Kai
Specification: Mobile Suit
Series: Okawara's MS Collection
HP: 4000
Attack: 36 Armor: 3
Defense: 40 Move: 4
Design: Hyaku Shiki Kai + Armor Unit
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Cannon 300x5 15 6
Beam Saber 535x2 25 -
M.Particle Cannon 320x5 10 5
Explosive Bolt 1210x1 10 4
Notes:
-During combat, he Full Armor can be destroyed. This will cause you
to lose the Armor Unit part and the unit will become the Hyaku Shiki
Kai again, however, it will now have a full bar of HP.
Rating: 4/5 - A strong Mobile Suit with good stats paired with
strong attacks. The only problem with the Full Armor 100-Type is
that it tends to be innacurate at times.
Name: Gaza-C
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam, Gundam ZZ
HP: 1900
Attack: 30 Armor: 2
Defense: 30 Move: 4
Transform: Gaza-C MA
Terrain: Variable
Weapon Damage Accuracy Ammo
Knuckle Buster 240x5 10 5
Beam Saber 415x2 25 -
Beam Gun 225x5 15 6
Claw 415x2 25 -
Rating: 3/5 - The Gaza-C may suffer in armor, but the rest of its
stats are very good. It contains sufficient weapons for handling
enemies during the middle part of the story game.
Name: Gaza-C MA
Specification: Mobile Armor
Series: Mobile Suit Zeta Gundam, Gundam ZZ
HP: 1900
Attack: 30 Armor: 2
Defense: 30 Move: 5
Transform: Gaza-C
Terrain: Space
Weapon Damage Accuracy Ammo
Knuckle Buster 240x5 10 5
Beam Saber 415x2 25 -
Beam Gun 225x5 15 6
Claw 415x2 25 -
Notes:
-The Beam Saber cannot be used in this form.
Rating: 3/5 - The Gaza-C may suffer in armor, but the rest of its
stats are very good. It contains sufficient weapons for handling
enemies during the middle part of the story game.
Name: Gaza-D
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2050
Attack: 30 Armor: 2
Defense: 30 Move: 4
Design: Gaza-C + Gundarium Gamma
Transform: Gaza-D MA
Terrain: Variable
Weapon Damage Accuracy Ammo
Knuckle Buster 265x5 10 5
Beam Saber 450x2 25 -
Missile Launcher 235x5 5 5
Beam Cannon 245x5 15 9
Rating: 3/5 - The Gaza-D gets the same rating as the -C because
its stats are practically the same as before. The only difference
are the slightly stronger attacks.
Name: Gaza-D MA
Specification: Mobile Armor
Series: Mobile Suit Gundam ZZ
HP: 2050
Attack: 30 Armor: 2
Defense: 30 Move: 5
Design: Gaza-C + Gundarium Gamma
Transform: Gaza-D
Terrain: Space
Weapon Damage Accuracy Ammo
Knuckle Buster 265x5 10 5
Beam Saber 450x2 25 -
Missile Launcher 235x5 5 5
Beam Cannon 245x5 15 9
Rating: 3/5 - The Gaza-D gets the same rating as the -C because
its stats are practically the same as before. The only difference
are the slightly stronger attacks.
Name: Gaza-E
Specification: Mobile Suit
Series: Gundam Sentinel
HP: 2150
Attack: 34 Armor: 3
Defense: 35 Move: 4
Design: Gaza-D + Upgrade Parts
Transforms Into: Gaza-E MA Mode
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Cannon 260x5 15 6
Beam Saber 475x2 25 -
Binder Missile 250x5 5 5
Rating: 3.5/5 - A much more useful upgrade than the Gaza-D, the
Gaza-E has better performance because of its better stats
and fairly good weapons.
Name: Gaza-E MA
Specification: Mobile Suit
Series: Gundam Sentinel
HP: 2150
Attack: 34 Armor: 3
Defense: 35 Move: 5
Design: Gaza-D + Upgrade Parts
Transforms Into: Gaza-E
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Cannon 260x5 15 6
Beam Saber 475x2 25 -
Binder Missile 250x5 5 5
Rating: 3.5/5 - A much more useful upgrade than the Gaza-D, the
Gaza-E has better performance because of its better stats
and fairly good weapons.
Name: Geara Doga
Specification: Mobile Suit
Series: Char's Counterattack
HP: 2350
Attack: 37 Armor: 4
Defense: 39 Move: 5
Design: Zaku II FZ + Hi-Clearance Parts
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Machinegun 245x7 15 6
Beam Sword Axe 520x2 25 -
Grenade Launcher 380x5 5 5
Sturm Faust 670x2 0 2
Rating: 3.5/5 - A very good Mobile Suit with high well-roudned
stats. Its attacks are very strong and sufficient for most
situations.
Name: Gelgoog
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1750
Attack: 27 Armor: 1
Defense: 27 Move: 3
Shield
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Rifle 200x5 15 6
Beam Naginata 380x2 25 -
Rating: 2/5 - The Gelgoog appears to be mediocre in the long
run. It is useful during the early stages, but it suffers from
low armor.
Name: Gelgoog Jaeger
Specification: Mobile Suit
Series: Gundam 0080
HP: 1850
Attack: 29 Armor: 2
Defense: 29 Move: 4
Design: Gelgoog + Sniper Rifle
Terrain: All
Weapon Damage Accuracy Ammo
Beam Machinegun 175x7 15 6
Beam Saber 405x2 25 -
Snipe 215x5 15 4
Rating: 2.5/5 - The Gelgoog Jaeger is much more useful than its
predecessor. It has slightly higher stats and better armor as
well as better attacks.
Name: Gelgoog Marine
Specification: Mobile Suit
Series: Gundam 0083
HP: 1800
Attack: 27 Armor: 1
Defense: 28 Move: 3
Design: Gelgoog + Custom Parts
Terrain: All
Weapon Damage Accuracy Ammo
Machinegun 155x7 15 7
Beam Saber 395x2 25 -
Knuckle Shield 460x2 15 3
Rating: 2.5/5 - The Gelgoog Marine is about the same, performance-wise,
as the original Gelgoog with the exception of some better attacks.
Name: Gebera Tetra
Specification: Mobile Suit
Series: Gundam 0083
HP: 2150
Attack: 37 Armor: 3
Defense: 44 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Beam Machinegun 215x7 15 6
Beam Saber 475x2 25 -
Arm Machinecannon 200x7 15 7
Rating: 3/5 - The Gerbera Tetra is a semi-useful Mobile Suit with
decent attack power. It's too bad you get it too late in the
game to put it into good use.
Name: G-Fortress
Specification: Newtype Mobile Armor
Series: Mobile Suit Gundam ZZ
HP: 2650
Attack: 43 Armor: 4
Defense: 54 Move: 5
Design: Zeta Gundam + Hi-Mega Cannon
Transforms Into: ZZ Gundam
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Double Beam Rifle 335x5 15 6
Hyper Beam Saber 590x2 25 -
Missile Launcher 320x5 5 3
Hi-Mega Cannon 430x5 5 1
Rating 4/5 - A very strong and durable MA form of the Double Zeta
Gundam with high defense and good armor. It's loaded with powerful
attacks for quickly putting down enemy squads, which includes its
Hi-Mega Cannon that attacks every enemy in a squad.
Name: GINN
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 1900
Attack: 33 Armor: 3
Defense: 30 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Machinegun 170x7 15 7
Longsword 415x2 25 -
Missile Pod 215x5 5 5
Rating: 2/5 - The GINN is a decently useful MS that can only
be used by Coordinators. It has low attack power, but has
high armor for an MS that appears early in the game.
Name: GM
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1500
Attack: 24 Armor: 1
Defense: 22 Move: 3
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Spray Gun 165x5 15 6
Beam Saber 325x2 25 -
Bazooka 285x3 0 4
Rating: 1.5/5 - The GM is a below average Mobile Suit with
decent attack and fair stats. Use GMs for support only.
Name: GM II
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 1950
Attack: 30 Armor: 2
Defense: 31 Move: 4
Design: GM Custom + Clearance Parts
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 230x4 15 6
Beam Saber 430x2 25 -
Bazooka 380x3 0 4
Rating: 2/5 - The GM II is slightly superior to the other
GM variants with higher stats.
Name: GM III
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ, Char's Counterattack
HP: 2100
Attack: 33 Armor: 3
Defense: 34 Move: 4
Design: GM II + Movable Frame
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 255x5 15 6
Beam Saber 465x2 25 -
Missile Launcher 240x5 5 5
Rating: 3/5 - The GM III is MUCH MORE useful than the other
GM variants in the game. It has good attack power and decent
stats for when it first shows up.
Name: GM Cannon II
Specification: Mobile Suit
Series: Gundam 0083
HP: 1800
Attack: 27 Armor: 1
Defense: 28 Move: 3
Design: GM Custom + Beam Cannon
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
GM Rifle 155x7 15 7
Beam Saber 395x2 25 -
Beam Cannon 210x5 15 4
Rating: 2.5/5 - The GM Cannon II is one of the many decent
GMs in the game. Its long range beam cannon is fairly useful
for taking out battleships.
Name: GM Command
Specification: Mobile Suit
Series: Gundam 0083
HP: 1650
Attack: 26 Armor: 1
Defense: 25 Move: 3
Design: GM + Custom Parts
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Gun 185x5 15 6
Beam Saber 360x2 25 -
Bazooka 315x3 0 4
Rating: 2/5 - The GM Command is a decent Mobile Suit with low
defensive strength. It has decent attacks.
Name: GM Custom
Specification: Mobile Suit
Series: Gundam 0083
HP: 1800
Attack: 27 Armor: 1
Defense: 28 Move: 3
Design: GM Command + Custom Parts
Shield
Terrain: All
Weapon Damage Accuracy Ammo
GM Rifle 155x7 15 7
Beam Saber 395x2 25 -
Bazooka 345x3 0 4
Rating 2.5/5 - The GM Custom is a useful Mobile Suit with
decent stats. It has low armor, though.
Name: Gouf
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1550
Attack: 25 Armor: 1
Defense: 23 Move: 3
Design: Zaku IIJ + Custom Parts
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Heat Rod 170x5 25 7
Heat Saber 335x2 25 -
Finger Vulcan 120x7 15 7
Rating: 2/5 - The Gouf is a decent Mobile Suit with
average attack power and decent stats.
Name: Gouf Custom
Specification: Mobile Suit
Series: 08th MS Team
HP: 1700
Attack: 28 Armor: 2
Defense: 29 Move: 4
Design: Gouf + Sniper Rifle
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Heat Rod 195x5 25 7
Heat Sword 370x2 25 -
Gatling Gun 140x7 15 7
Rating: 2.5/5 - The Gouf Custom is a great offensive suit. It
has good attacks. However, it lacks armor and HP.
Name: Ground Combat Gundam
Specification: Mobile Suit
Series: 08th MS Team
HP: 1700
Attack: 26 Armor: 1
Defense: 26 Move: 3
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Machinegun 140x7 15 7
Beam Saber 370x2 25 -
Missile Launcher 325x3 0 4
Cannon 325x3 0 3
Rating: 2/5 - The Ground Combat Gundam has some good offensive
power . . . but totally lacks anything postive in the defensive.
Name: Guncannon
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1750
Attack: 24 Armor: 2
Defense: 27 Move: 3
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 200x5 15 6
Cannon 335x3 0 3
Rating: 1.5/5 - The Guncannon has a decent beam rifle, but,
since that is it's only weapon at close range, it can
be useless since it only has an ammo of 6.
Name: GM Blue Destiny Unit 1 (BDI)
Specification: Mobile Suit
Series: Side Story: Blue Destiny
HP: 1750
Attack: 31 Armor: 2
Defense: 36 Move: 5
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Machinegun 150x7 15 7
Beam Saber 380x2 25 -
Chest Missile 190x5 5 4
Rating: 3/5 - The GM Blue Destiny 1 is useful for when you
get it. It has mediocre attack power, but is all-around, a
good suit.
Name: Gundam Blue Destiny Unit 3 (BDIII)
Specification: Mobile Suit
Series: Side Story: Blue Destiny
HP: 1950
Attack: 33 Armor: 2
Defense: 40 Move: 5
Shield
Terrain: Any
Weapon Damage Accuracy Ammo
Beam Rifle 230x5 15 6
Beam Saber 430x2 25 -
Chest Missile 220x5 5 5
Notes:
-Using Yuu's EXAM ID, the BDIII can go into its Hyper Mode.
Rating: 3/5 - The BD III is a great Mobile Suit for attacking
head on and keeping the front line. It has a good dodge rate
along with good attacks.
Name: Gundam Blue Destiny Unit 3 Hyper
Specification: Mobile Suit
Series: Side Story: Blue Destiny
Pilot: Yuu Kajima
HP: 1950
Attack: 46 Armor: 2
Defense: 99 Move: 6
Shield
Terrain: Any
Weapon Damage Accuracy Ammo
Beam Rifle 230x5 15 6
Beam Saber 430x2 25 -
Chest Missile 220x5 5 5
EXAM 345x5 50 6 SP
Note:
-When Yuu uses his EXAM ID, the BDIII enters this form for three turns.
Rating: 3.5/5 - The BD III in EXAM mode is a dangerous opponent
that has a defense of 99 and has the strong EXAM attack.
Name: Gundam Epyon
Specification: Mobile Suit
Series: Gundam W
HP: 2750
Attack: 46 Armor: 5
Defense: 56 Move: 5
Terrain: All
Transform: Gundam Epyon MA
Weapon Damage Accuracy Ammo
Heat Rod 350x5 25 -
Beam Sword 570x2 15 5
Rating: 4/5 - The Gundam Epyon has some excellent stats.
Its Heat Rod and Beam Sword are both strong attacks.
Name: Gundam Epyon MA
Specification: Mobile Armor
Series: Gundam W
HP: 2750
Attack: 46 Armor: 5
Defense: 56 Move: 6
Terrain: All
Transform: Gundam Epyon
Weapon Damage Accuracy Ammo
Heat Rod 350x5 25 -
Beam Sword 570x2 15 5
Notes:
-No weapons can be used in this mode.
Rating: 1/5 - Losing your ability to use your weapons in this
mode isn't worth gettin an increased move range of 1 . . .
Name: Gundam Ez8
Specification: Mobile Suit
Series: 08th MS Team
HP: 1850
Attack: 29 Armor: 3
Defense: 32 Move: 4
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Beam Rifle 215x5 15 6
Beam Saber 405x2 25 -
Missile Launcher 355x3 0 4
Cannon 355x3 0 3
Rating: 2/5 - The Ez8 is a decent Mobile Suit with decent
attacks. It is useful for taking down the Apsalas II Mobile
Armors.
Name: Gundam Ez8 Kai
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 2000
Attack: 32 Armor: 4
Defense: 35 Move: 5
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 240x5 15 6
Beam Saber 410x2 25 -
Missile Launcher 390x3 0 4
Cannon 390x3 0 3
Rating: 2/5 - The Ez8 Kai is slightly stronger than its
predecessor, but contains the same attacks which are now
slightly upgraded.
Name: Gundam Ez8 Heavy Armed Custom (HAC)
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 2250
Attack: 35 Armor: 5
Defense: 40 Move: 5
Design: Ez8 Kai + Salamis Cannon
Terrain: Variable
Weapon Damage Accuracy Ammo
Salamis Cannon 300x5 10 3
Machinegun 215x7 15 12
Rating: 2.5/5 - One of two upgrades for the Ez8 Kai, the
Ez8 HAC is decent and has a more powerful weapo than the HMC.
But, it has low ammo and lower stats, making the other upgrade a
much better choice.
Name: Gundam Ez8 High Mobility Custom (HMC)
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 2200
Attack: 45 Armor: 3
Defense: 45 Move: 6
Design: Ez8 Kai + Vectored Thrusters
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Spray Gun II 270x5 15 9
Beam Saber 485x2 25 -
Rating: 3/5 - I would opt for this form over the Ez8 HAC.
The HMC has a high decent attack power and a lot of ammo
for its beam gun along with better thats than the HAC.
Name: Gundam F91
Specification: Mobile Suit
Series: Gundam F91
HP: 2700
Attack: 45 Armor: 5
Defense: 55 Move: 5
Shield
Terrain: Variable
Special: Bunshin
Weapon Damage Accuracy Ammo
Beam Rifle 345x5 15 6
Beam Saber 605x2 25 -
VSBR (Attack) 370x5 10 5
VSBR (MAP) 370x5 5 3
-Bunshin gives Gundam F91 a 50% chance of completely dodging any
enemy attack.
Rating: 4/5 - The Gundam F91 is a godly Mobile Suit if used correctly.
It has great stats with powerful attacks. Its bunshin gives it
extra dodging potential.
Name: Gundam GP01 Full Vernien
Specification: Mobile Suit
Series: Gundam 0083
HP: 2050
Attack: 37 Armor: 3
Defense: 42 Move: 6
Design: GP01 Zephyrantes + High Mobility Thruster
Shield
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Rifle 245x5 15 6
Beam Saber 450x2 25 -
Rating: 2/5 - The Full Vernien is practically the same as the
Zypharanthes except that it can now be used in space.
Name: Gundam GP01 "Zephyranthes"
Specification: Mobile Suit
Series: Gundam 0083
HP: 2050
Attack: 37 Armor: 3
Defense: 42 Move: 6
Design: MC Gundam + Movable Frame
Shield
Terrain: Earth
Weapon Damage Accuracy Ammo
Beam Rifle 245x5 15 6
Beam Saber 450x2 25 -
Rating: 2/5 - The Zypharanthes is most useful when you
recieve it. It is decently an all-around fighter.
Name: Gundam GP03 Dendrobium Orchis
Specification: Mobile Armor
Series: Gundam 0083
HP: 4500
Attack: 38 Armor: 6
Defense: 46 Move: 6
Design: GP03 Stamen + Armed Base
Terrain: Space
Special: I-Field
Weapon Damage Accuracy Ammo
Container Missile 490x3 0 6
Giant Beam Saber 550x2 25 -
Tokkan 400x5 50 2
Megacannon 325x5 5 5
Micromissiles 290x5 5 5
Chain Mine 480x3 0 4
Notes
-Only Kou can use Tokkan.
-After using the Chain Mine, the GP03 will appear right next to the
area designated at the end of the attack.
-During combat, he Full Armor can be destroyed. This will cause you
to lose the Armed Base part and the unit will become the GP03 Stamen
again, however, it will now have a full bar of HP.
-I-Field allows all ranged beam weapons below 400 damage to be
negated. All ranged beam weapons above 400 damage are reduced by 30%.
Rating: 4.5/5 - The GP03 Orchis is one hell of a Mobile Armor that
has high armor, defense, and contains an I-Field. It has a HUGE
amount of powerful attacks to take out on the enemy.
Name: Gundam GP03 Stamen
Specification: Mobile Suit
Series: Gundam 0083
HP: 2100
Pilot: Kou Uraki
Attack: 38 Armor: 3
Defense: 42 Move: 5
Shield
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Rifle 255x5 15 6
Beam Saber 465x2 25 -
Folding Bazooka 410x3 0 4
Rating: 3/5 - The Stamen is the form of the GP03 without the
Orchis. Its Folding Bazooka is a strong, but, inaccurate attack. The
Stamen, though having an armor of 3, tends to take heavy damage.
Name: Gundam Mark II
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2100
Attack: 32 Armor: 2
Defense: 34 Move: 4
Design: GP01 Zephyrantes + Clearance Parts
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 255x5 15 6
Beam Saber 465x2 25 -
Hyper Bazooka 410x3 0 4
Rating: 2.5/5 - All in all, a very mediocre Mobile Suit when you
recieve it. The Mark II has decent attacks, but lacks armor.
Name: Gundam Mark II Type 0
Specification: Newtype Mobile Suit
Series: Gihren's Greed
HP: 2350
Attack: 42 Armor: 3
Defense: 48 Move: 5
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Exp. Beam Rifle 335x5 25 9
Exp. Beam Saber 640x2 25 9
Vulcans 245x5 0 5
Rating: 3.5/5 - This Newtype variant of the Gundam Mark II
is very useful. It has very strong attacks and high stats
compared to the original Mark II.
Name: Gundam Mark V
Specification: Mobile Suit
Series: Gundam Sentinel
HP: 2400
Attack: 36 Armor: 3
Defense: 40 Move: 4
Design: Psyco Gundam + Incom
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 300x5 15 6
Beam Saber 535x2 25 -
Incom 320x5 25 3
Rating: 3.5/5 - The Gundam Mark V is a great Mobile Suit. Though
it has less HP and armor than its predecessor, it's incoms
and beam rifle are very powerful. The Mark V makes a good support
Mobile Suit.
Name: Gundam NT-1 Alex
Specification: Newtype Mobile Suit
Series: Gundam 0080
HP: 2000
Attack: 35 Armor: 1
Defense: 41 Move: 3
Design: MC Gundam + Clearance Parts
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 240x5 15 6
Beam Saber 440x2 25 -
Gatling Gun 180x7 15 7
Rating: 3/5 - The Alex is a huge improvement over the Gundam
and MC Gundam. However, it now suffers from low armor.
Name: Gundam X
Specification: Mobile Suit
Series: After War Gundam X
HP: 2800
Attack: 46 Armor: 5
Defense: 57 Move: 5
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Shield Beam Rifle 360x5 15 6
Giant Beam Sword 660x2 25 -
Breast Vulcans 290x7 15 7
Notes:
-When Garrod uses his Hyper Mode ID, Gundam X will go into
Satellite Cannon mode.
Rating: 4/5 - The Gundam X is a good Mobile Suit that will
last you the entire game. It has great stats with some
awesome attacks.
Name: Gundam X Satellite Cannon Mode
Specification: Mobile Suit
Series: After War Gundam X
HP: 2800
Attack: 46 Armor: 5
Defense: 57 Move: 5
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Shield Beam Rifle 360x5 15 6
Giant Beam Sword 660x2 25 -
Breast Vulcans 290x7 15 7
Satellite Cannon 510x7 5 1
Notes:
-When Garrod uses his Hyper Mode ID, Gundam X will stay in
this form for one turn.
Rating: 5/5 - Though this only lasts for one turn, if you
can make it useful, you can make ONE HELL OF AN IMPACT. The
Satellite Cannon map attack is great for takin out a legion
of enemies. It's very useful later in the game.
Name: Guntank
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1650
Attack: 21 Armor: 2
Defense: 25 Move: 3
Terrain: All
Weapon Damage Accuracy Ammo
Bob Missiles 135x7 15 7
Cannon 315x3 0 3
Rating: 1.5/5 - The Guntank's ammo at short range is very limited.
Much of the time, it can be a very easy target for the enemy.
Name: Heavygun
Specification: Mobile Suit
Series: Mobile Suit Gundam F91
HP: 2540
Attack: 38 Armor: 4
Defense: 41 Move: 5
Design: Jegan + Hi-Clearance Parts
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Grenade Launcher: 295x5 5 5
Rating: 3.5/5 - The Heavygun is a great Mobile Suit for
non-Newtypes. It has good stats along with average attacks. It's
one of the best grunt MS in the game.
Name: Hi-zack
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 1950
Attack: 30 Armor: 2
Defense: 31 Move: 4
Design: Zaku II FZ + Clearance Parts
Terrain: All
Weapon Damage Accuracy Ammo
Zaku M. Gun Kai 230x5 15 6
Heat Hawk 430x2 25 -
Rating: 2/5 - The Hi-zack is average, but can be overly
useless much of the time.
Name: Hyaku Shiki
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2250
Attack: 35 Armor: 3
Defense: 37 Move: 4
Design: Methuss + Movable Frame
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 275x5 15 6
Beam Saber 500x2 25 -
Clay Bazooka 445x3 0 4
Rating: 2.5/5 - The Hyaku Shiki is a decent Mobile Suit. It
has average stats along with decent attacks. The Claw Bazooka
is, however, inaccurate.
Name: Hyaku Shiki Kai
Specification: Mobile Suit
Series: Zeta-MSV
HP: 2400
Attack: 36 Armor: 3
Defense: 40 Move: 4
Design: Hyaku Shiki + Upgrade Parts
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 300x5 15 6
Beam Saber 535x2 25 -
Beam Gatling Gun 250x7 15 6
Rating: 3/5 - A good Mobile Suit with well-rounded stats
and good attacks. It's a better upgrading otion for the Hyaku
Shiki compared to the Hyaku Shiki MBL.
Name: Hyaku Shiki Mega Bazooka Launcher (MBL)
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2250
Attack: 30 Armor: 3
Defense: 37 Move: 3
Design: Hyaku Shiki + Mega Bazooka Launcher
Terrain: Space
Weapon Damage Accuracy Ammo
Mega B.Launcher 300x5 5 3
Vulcan 185x7 20 9
Rating: 2/5 - Not exactly worth the upgrade, though the
Hyaku Shiki gets its Mega Bazooka Launcher attack in this
form, it's practically the same as the normal Hyaku Shiki.
Name: Hy-gogg
Specification: Mobile Suit
Series: Gundam 0080
HP: 1600
Attack: 31 Armor: 1
Defense: 33 Move: 4
Terrain: Water/Land
Weapon Damage Accuracy Ammo
Beam Cannon 305x3 0 4
Claw 345x2 25 -
Rating: 2/5 - The Hy-gogg has decent attacks, but suffers
from low HP and armor.
Name: Jagd Doga
Specification: Newtype Mobile Suit
Series: Char's Counterattack
HP: 2500
Attack: 39 Armor: 4
Defense: 42 Move: 5
Design: Geara Doga + Psycho Controller
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Assault Rifle 315x5 15 6
Beam Saber 555x2 25 -
M.Particle Cannon 340x5 10 5
Funnels (NT) 340x5 30 4
Rating: 4/5 - The Jagd Doga is awesome. It has a slew of strong
attacks paired with great stats.
Name: Jegan
Specification: Mobile Suit
Series: Char's Counterattack
HP: 2300
Attack: 37 Armor: 4
Defense: 38 Move: 5
Design: Geara Doga + Upgrade Parts
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 285x5 15 6
Beam Saber 510x2 25 -
Grenade Launcher 270x5 5 5
Rating: 3/5 - The Jegan is an average Mobile Suit. It has
decent stats and attacks, making it good for the time being
when you have a good pilot but nothing too good to stick
him/her in.
Name: Kaempfer
Specification: Mobile Suit
Series: Gundam 0080
HP: 2000
Attack: 32 Armor: 3
Defense: 35 Move: 5
Design: Zaku II F + Custom Parts
Terrain: All
Weapon Damage Accuracy Ammo
Shotgun 180x7 15 7
Beam Saber 440x2 25 -
Giant Baz 390x3 0 4
Chain Mine 540x3 10 3
Notes: 3/5 - An MS with a mix of decent and strong attacks
with some average stats. You get it too late in the game to
put it into any good use, though.
Name: Kowloon Gundam
Specification: Mobile Fighter
Series: Mobile Fighter G Gundam
HP: 2600
Attack: 44 Armor: 5
Defense: 53 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Kowloon Cloth 675x2 25 -
Jyuuni Ouhouhai 340x6 15 3 SP
Sekiha Tenkyoken 510x5 50 12 SP
C.Haoh Den'eidan 420x5 5 10 SP
Rating: 4/5 - Master Asia's Mobile Fighter is one of the best
units in the game with VERY STRONG attacks and good stats. The
only drawback is that it's very SP-based for ammo.
Name: Magnetic Coating (MC) Gundam
Specification: Newtype Mobile Suit
Series: Mobile Suit Gundam
HP: 1900
Attack: 33 Armor: 3
Defense: 39 Move: 4
Design: Gundam + Magnet Coating
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 225x5 15 6
Beam Saber 415x2 25 -
Hyper Bazooka 370x3 0 4
Rating: 3/5 - The Magnetic Coating is perfect for Amuro
early in the game. It has decent attacks and good stats.
Name: Mass Production Custom Quebely
Specification: Newtype Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2400
Attack: 36 Armor: 3
Defense: 40 Move: 4
Design: Quebely Mk-II + Beam Cannon
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Gun 300x5 15 6
Beam Saber 535x2 25 -
Active Cannon 320x5 10 5
Funnels (NT) 320x5 30 4
Rating: 3.5/5 - The MP Custom Qubeley is great for many of
your Newtype pilots. It is very well rounded and has the
funnel attack for doing major damage.
Name: Master Asia
Specification: Human
Series: Mobile Fighter G Gundam
HP: 700
Attack: 60 Armor: 2
Defense: 99 Move: 6
Terrain: Earth
Special: Bunshin
Weapon Damage Accuracy Ammo
Master Cloth 345x2 25 -
C.Haoh Den'eidan 225x5 5 3 SP
-Bunshin gives Domon a 50% chance of completely dodging any
enemy attack.
Rating: 4/5 - Master Asia makes an appearance outisde of his
Mobile Fighter and onto the battlefield! Master has the
Bunshin ability along with high evade. He has very strong
attacks for taking apart Mobile Suits.
Name: Methuss
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2150
Attack: 33 Armor: 3
Defense: 35 Move: 4
Design: Rick Dias + Variable Frame
Transform: Methuss MA
Terrain: Variable
Weapon Damage Accuracy Ammo
Arm Beam Gun 260x5 15 6
Beam Saber 475x2 25 -
Rating: 2/5- The Methuss has low attack power as well as
low deense. It can at many times be an easy target.
Name: Methuss MA
Specification: Mobile Armor
Series: Mobile Suit Zeta Gundam
HP: 2150
Attack: 33 Armor: 3
Defense: 35 Move: 5
Design: Rick Dias + Variable Frame
Transform: Methuss
Terrain: Variable
Weapon Damage Accuracy Ammo
Arm Beam Gun 260x5 15 6
Beam Saber 475x2 25 -
Note:
-The Beam Saber cannot be used in this form.
Rating: 2/5- The Methuss has low attack power as well as
low deense. It can at many times be an easy target.
Name: Mercurius
Specification: Mobile Suit
Series: Gundam W
HP: 2600
Attack: 40 Armor: 4
Defense: 44 Move: 5
Shield
Terrain: All
Special: Planet Defensors
Weapon Damage Accuracy Ammo
Beam Gun 330x5 15 6
Crash Shield 580x2 25 -
Notes:
-The Planet Defensors negate all ranged attacks dealing 500 damage
or less.
Rating: 3/5 - The Mercurius has good stats, but suffers from
low ammo from its beam gun.
Name: Neue Ziel
Specification: Mobile Armor
Series: Gundam 0083
HP: 4500
Attack: 38 Armor: 6
Defense: 46 Move: 6
Design: Bigro + I-Field
Terrain: Space
Special: I-Field
Weapon Damage Accuracy Ammo
M.Particle Cannon 325x5 10 5
Wired Claw Arm 550x2 25 -
Missile Launcher 490x3 0 6
Megacannon 325x5 5 5
Notes:
-The I-Field negates all ranged beam weapons dealing 400 damage
or less. All ranged beam weapons dealing over 400 damage are
reduced by 30%.
Rating: 4/5 - The Neue Ziel is worth the upgrade or the convincing
of Anavel Gato. It has high defense, armor, and HP, along with
an I-Field that can negate beam attacks, making it tough
to defeat. It has a ton of strong attacks for different
situations.
Name: Newtype Experiment GM Juggler
Specification: Newtype Mobile Suit
Series: SD Gundam G-Generation Gather Beat
HP: 1600
Attack: 25 Armor: 2
Defense: 24 Move: 3
Terrain: Variable
Weapon Damage Accuracy Ammo
Machinegun 125x7 15 12
Ball Cannon (NT) 195x5 25 3
Rating: 1.5/5 - The GM Juggler is a fairly weak MS that
is useful early on since its ball cannons attack all enemies
in a squad. However, its low armor and HP make it easy to
defeat.
Name: Nu Gundam
Specification: Newtype Mobile Suit
Series: Char's Counterattack
HP: 2700
Attack: 45 Armor: 5
Defense: 55 Move: 5
Design: Re-GZ + Fin Funnel
Shield
Terrain: Variable
Special: Fin Funnel Barrier
Weapon Damage Accuracy Ammo
Beam Rifle 345x5 15 6
Beam Saber 605x2 25 -
Hyper Bazooka 540x3 0 4
Fin Funnels (NT) 370x5 30 4
Notes:
-If Amuro uses his Hyper Mode ID, Nu Gundam will go into Hyper Mode.
-The Fin Funnel Barrier negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 30%.
Rating: 5/5 - The Nu Gundam is a very strong Mobile Suit. It
carries good stats with good attacks, including the Fin Funnel
attack.
Name: Nu Gundam Hyper
Specification: Newtype Mobile Suit
Series: Char's Counterattack
HP: 2700
Attack: 55 Armor: 5
Defense: 99 Move: 5
Design: Re-GZ + Fin Funnel
Shield
Terrain: Variable
Special: Fin Funnel Barrier
Weapon Damage Accuracy Ammo
Beam Rifle 365x5 15 6
Beam Saber 645x2 25 -
Hyper Bazooka 575x3 0 4
Fin Funnels (NT) 435x5 30 4
Notes:
-If Amuro uses his Hyper Mode ID, Nu Gundam will stay in this form
for 3 turns.
-The Fin Funnel Barrier negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 50%.
Rating: 6/5 - The first of the few Mobile Suits that I give over
a ranking of 5. When Amuro goes into this mode, Amuro's
stats get a huge jump with the defense going to 99 and the
Fin Funnel Barrier negating most long range attacks. The Fin Funnels
are simply deadly. The long range map version of the Fin Funnel
attack allows you to damage groups of squads.
Name: Psyco Gundam
Specification: Newtype Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 4700
Attack: 36 Armor: 6
Defense: 39 Move: 5
Transform: Psyco Gundam MA
Shield
Terrain: Variable
Special: I-Field
Weapon Damage Accuracy Ammo
Scattering MP Gun 340x5 5 5
Beam Guns 315x5 15 8
-The I-Field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 30%.
Rating: 3.5/5 - The Psyco Gundam has high amounts of armor
and HP with some good attack power. In the long run, it slowly
becomes mediocre, though.
Name: Psyco Gundam MA
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 4700
Attack: 36 Armor: 6
Defense: 39 Move: 5
Transform: Psyco Gundam
Terrain: Variable
Special: I-Field
Weapon Damage Accuracy Ammo
Scattering MP Gun 340x5 5 5
Beam Guns 315x5 15 8
Note:
-The Beam Guns cannot be used in this formw.
-The I-Field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 30%.
Rating: 3.5/5 - The Psyco Gundam has high amounts of armor
and HP with some good attack power. In the long run, it slowly
becomes mediocre, though.
Name: Quebely Mark II
Specification: Newtype Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2350
Attack: 36 Armor: 3
Defense: 39 Move: 4
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Gun 290x5 15 6
Beam Saber 520x2 25 -
Funnel (NT) 315x5 30 4
Rating: 3/5 - The Quebley Mark II is a good Newtype MS until
you can upgrade it to its MP form. The Funnels are an
excellent attack.
Name: Re-GZ
Specification: Mobile Suit
Series: Char's Counterattack
HP: 2550
Attack: 42 Armor: 4
Defense: 49 Move: 5
Design: Zeta Gundam + Hi-Clearance Parts
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 320x5 15 6
Beam Saber 570x2 25 -
Grenade Launcher 305x5 5 5
Rating: 3/5 - The Re-GZ is an average Mobile Suit with
well-round stats.
Name: Re-GZ Back Weapons System
Specification: Mobile Armor
Series: Char's Counterattack
HP: 2650
Attack: 40 Armor: 4
Defense: 45 Move: 6
Design: Re-GZ + BWS
Terrain: Space
Weapon Damage Accuracy Ammo
Beam Cannon 360x5 10 5
Grenade Launcher 320x5 5 5
Mega Beam Cannon 360x5 5 3
Rating: 4/5 - The Re-GZ BWS is a powerful Mobile Suit with
great stats, good attacks, and good for head-on attacks. The
extra armor provided by the BWS is useful.
Name: Rick Dias
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2050
Attack: 31 Armor: 2
Defense: 33 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Beam Pistol 245x5 15 6
Beam Saber 450x2 25 -
Clay Bazooka 400x3 0 4
Rating: 3/5 - The Rick Dias is a good grunt Mobile Suit with
fair attack power. Its Clay Bazooka is, however, inaccurate.
Name: Rick Dias S
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat 2
HP: 2200
Attack: 34 Armor: 3
Defense: 36 Move: 4
Design: Rick Dias + Upgrade Parts
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Pistol 270x5 15 6
Beam Saber 485x2 25 -
Long Bazooka 430x3 0 2
Rating: 3/5 - The Rick Dias S is slightly better than its
predecessor. It has fairly strong attacks, but can be
inaccurate.
Name: R-Jarja
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2450
Attack: 37 Armor: 3
Defense: 41 Move: 4
Design: Gelgoog + Hi-Clearance Parts
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Missile Launcher 295x5 5 5
Rating: 3/5 - The R-Jarja is a great MS for non-Newtypes.
It has good stats along wit h good attacks.
Name: RX-78-2 Gundam
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1800
Attack: 32 Armor: 3
Defense: 37 Move: 4
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 95x2 25 -
Hyper Bazooka 345x3 0 4
Rating: 2/5 - Though yes, seeminly weak, it's great for
Amuro early in the game until he gets his better MS.
Name: Sazabi
Specification: Newtype Mobile Suit
Series: Char's Counterattack
HP: 2750
Attack: 46 Armor: 5
Defense: 56 Move: 5
Design: Geara Doga + Psycho Controller
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Shotrifle 350x5 15 6
Beam Tomahawk 615x2 25 -
Mega Particle Cannon 380x5 10 3
Funnels (NT) 380x5 30 4
Rating: 5/5 - The Sazabi is one of the most powerful offensive
Mobile Suits in the game. Its Mega Particle Cannon and Funnels
deal heavy amounts of damage.
Name: Shining Gundam
Specification: Mobile Fighter
Series: Mobile Fighter G Gundam
HP: 2650
Attack: 45 Armor: 6
Defense: 54 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Beam Sword 690x2 25 -
Shining Shot 320x5 15 2 SP
Shining Finger 430x5 50 7 SP
Notes:
-When Domon uses his Super Mode ID, Shining Gundam will go into
its Super Mode.
Rating: 4/5 - The Shining Gundam has excellent stats with it
excelling in attack, dodging, and defense. Its Shining Finger
attack is a heavy damage dealer.
Name: Shining Gundam Super Mode
Specification: Mobile Fighter
Series: Mobile Fighter G Gundam
HP: 2650
Attack: 55 Armor: 6
Defense: 99 Move: 6
Terrain: All
Special: Bunshin
Weapon Damage Accuracy Ammo
Beam Sword 740x2 25 -
Shining Shot 340x5 15 2 SP
Shining Finger 485x5 50 7 SP
Shining Finger Sword 510x5 50 12 SP
Notes:
-When Domon uss his Super Mode ID, the Shining Gundam stays in this
form for the rest of the battle.
-Bunshin gives Shining Gundam a 50% chance of completely dodging any
enemy attack.
Rating: 6/5 - Yes, a 6/5. It's one of the top Mobile Suits in the
game. The Shinging Gundam becomes VERY POWERFUL in this mode
with a defense of 99 along with the bunshin ability. The Shining
Finger Sword attack is practically instant death to most
enemies, including many bosses.
Name: Strike Gundam
Specification: Coordinator Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2300
Attack: 37 Armor: 4
Defense: 38 Move: 5
Terrain: All
Special: Phase Shift Armor
Weapon Damage Accuracy Ammo
Igelstellung CIWS 190x7 20 9
Armor Schneider 285x4 25 -
Notes:
-Phase Shift Armor negates all non-beam attacks up to 700 damage.
After taking a certain amount of damage, the Phase Shift will run
out.
Rating: 3/5 - The Strike Gundam isn't an overly powerful Mobile
Suit, but it is very useful with its good stats and Phase
Shift Armor.
Name: Strike Rogue
Specification: Mobile Suit
Series: Mobile Suit Gundam SEED
HP: 2450
Attack: 43 Armor: 5
Defense: 50 Move: 5
Shield
Terrain: All
Special: Phase Shift Armor
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Igelstellung CIWS 205x7 20 9
Armor Schneider 310x4 25 -
Notes:
-Phase Shift Armor negates all non-beam attacks up to 700 damage.
After taking a certain amount of damage, the Phase Shift will run
out.
Rating: See "Aile Strike Gundam"
Name: SUMO
Specification: Mobile Suit
Series: Turn A Gundam
HP: 2450
Attack: 38 Armor: 4
Defense: 41 Move: 5
Terrain: All
Special: I-Field
Weapon Damage Accuracy Ammo
Beam Gun 305x5 15 6
Heat Fan 545x2 25 -
I-Field Saber 635x2 15 6
Notes:
-All beam attacks under 400 damage are negated. All damage above
400 is reduced by 30%.
Rating: 3/5 - The normal SUMO is great in terms of offense and
defense. It has well-rounded stats paired with strong attacks.
The I-Field allows it to negate a lot of long range beam
attacks.
Name: SUMO Gold Custom
Specification: Mobile Suit
Series: Turn A Gundam
HP: 2700
Attack: 41 Armor: 4
Defense: 46 Move: 5
Terrain: All
Special: I-Field
Weapon Damage Accuracy Ammo
Beam Gun 345x5 15 6
Heat Fan 605x2 25 -
I-Field Saber 740x2 15 -
Notes:
-I-Field allows all beam attacks under 400 damage to be negated.
All damage above 400 is reduced by 30%.
Rating: 4/5 - Harry Ord's SUMO is an excellent Mobile Suit . . .
especially for Harry Ord. ^^ Its I-Fied reduces a lot of
beam damage. The SUMO also carried some very good attacks.
Name: Super Dias
Specification: Mobile Suit
Series: SD Gundam G-Generation Gather Beat 2
HP: 3650
Attack: 34 Armor: 4
Defense: 36 Move: 4
Makeup: Rick Dias-S + Defensor Parts
Terrain: Space
Weapon Damage Accuracy Ammo
Machinegun 210x7 15 7
Beam Saber 485x2 25 -
Long Bazooka 430x3 0 2
Clay Bazooka 430x3 0 4
Notes:
-During combat, Defensor Pars can be destroyed. This will cause you
to lose the Defensor Parts and the unit will become the Rick Dias S,
however, it will now have a full bar of HP.
Rating: 3/5 - A Mobile Suit with good stats. However, it suffers
from low inaccuracy.
Name: Super Gundam
Specification: Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 3500
Attack: 32 Armor: 3
Defense: 34 Move: 4
Design: Gundam Mark II + Defensor Parts
Terrain: All
Weapon Damage Accuracy Ammo
Long Rifle 275x7 10 5
Beam Saber 465x2 25 -
Hyper Bazooka 410x3 0 4
Missile Pod 240x5 5 5
Notes:
-During combat, Defensor Pars can be destroyed. This will cause you
to lose the Defensor Parts and the unit will become the Gundam Mark II,
however, it will now have a full bar of HP.
Rating: 3.5/5 - The Super Gundam is great in every way from attacks
to armor.
Name: Superior Gundam
Specification: Mobile Suit
Series: Gundam Sentinel
HP: 2600
Attack: 43 Armor: 4
Defense: 53 Move: 5
Makeup: Z Gundam + Incom
Terrain: Variable
Weapon Damage Accuracy Ammo
Hip Beam Cannon 125x7 15 12
Beam Saber 580x2 25 -
Beam Cannon 330x5 15 6
Incom 355x5 25 3
Beam Smartgun 355x5 5 3
Rating: 4.5/5 - The Superior Gundam is what it is - Superior. The
Incoms and Beam Smartguns are great attacks that can dish out
heavy amount of damage. A perfect candidate for the #1 Mobile
Suit for non-Newtypes on your team.
Name: Tallgeese
Specification: Mobile Suit
Series: Gundam W
HP: 2550
Attack: 44 Armor: 5
Defense: 52 Move: 5
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Dober Gun 505x3 0 6
Beam Saber 570x2 25 -
Rating: 4/5 - The Tallgeese is simply put - an awesome Mobile
Suit. The Dober Gun is a very strong attack. The Tallgeese's
high stats make it great for head-on attacking.
Name: Taurus
Specification: Mobile Suit
Series: Gundam W
HP: 2350
Attack: 37 Armor: 4
Defense: 39 Move: 5
Transform: Taurus MA
Terrain: All
Weapon Damage Accuracy Ammo
Beam Cannon 315x5 10 5
Rating: 2.5/5 - An MS with good stats that would make it a
great MS for the front line if it weren't for the fact it
has such low ammo for its one attack . . .
Name: Taurus MA
Specification: Mobile Armor
Series: Gundam W
HP: 2350
Attack: 37 Armor: 4
Defense: 39 Move: 5
Transofrm: Taurus
Terrain: Flight
Weapon Damage Accuracy Ammo
Beam Cannon 315x5 10 5
Rating: 2.5/5 - An MS with good stats that would make it a
great MS for the front line if it weren't for the fact it
has such low ammo for its one attack . . .
Name: Turn A Gundam (System A99)
Specification: Mobile Suit
Series: Turn A Gundam
HP: 2850
Attack: 47 Armor: 5
Defense: 58 Move: 5
Shield
Terrain: All
Special: I-Field
Weapon Damage Accuracy Ammo
Beam Rifle 365x5 15 6
Beam Saber 640x2 25 -
Multipurpose Silo 350x5 5 5
Gundam Hammer 1510x1 0 4
Notes:
-If Loran uses his Moonlight Butterfly ID, the Turn A Gundam will
go into its Moonlight Butterfly hyper mode.
-The I-Field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 30%.
Rating: 4/5 - The Turn A Gundam is a very useful Mobile Suit. It
has a good amount of ammo for its fairly strong attacks. Its
Gundam Hammer does amazing damage, however, it's inaccurate.
Name: Turn A Gundam Moonlight Butterfly Mode
Specification: Mobile Suit
Series: Turn A Gundam
Pilot: Loran Cehack
HP: 2850
Attack: 57 Armor: 5
Defense: 99 Move: 6
Shield
Terrain: All
Special: I-Field
Weapon Damage Accuracy Ammo
Beam Rifle 385x5 15 -
Beam Saber 680x2 25 -
Multipurpose Silo 370x5 5 -
Moonlight Butterfly 505x5 50 10 SP
Notes:
-If Loran uses his Moonlight Butterfly ID, it will stay in this
form for 3 turns.
-The I-Field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 50%.
Rating: 6/5 - Yes, i'm giving my Turn A Gundam in Moonlight
Butterfly form OVER a 5. The I-Field is enhanced to take in even
less damage now while the Beam Rifle has unlimited ammo. The
stats are pushed up with defense getting raised to 99 as well.
The Moonlight Butterfly attack is simply the most powerful
attack in the game.
Name: Val Varo
Specification: Mobile Armor
Series: Gundam 0083
HP: 3800
Attack: 30 Armor: 5
Defense: 30 Move: 5
Design: Bigro + Clearance Parts
Terrain: Space
Special: Beam Coat
Weapon Damage Accuracy Ammo
M.Particle Cannon 270x5 5 5
Claw 470x2 25 -
Missile Pod 415x3 0 6
Plasma Leader 200x7 5 2
Notes:
-The beam coat reduces all damage done by beam weapons by 20%.
Rating: 3.5/5 - A good Mobile Armor with a varying amount of
strong attacks, the Val Varo makes a good support Mobile Armor.
Name: V2 Gundam
Specification: Mobile Suit
Series: Mobile Suit Victory Gundam
HP: 2750
Attack: 46 Armor: 5
Defense: 56 Move: 5
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
MPR Beam Rifle 350x5 15 6
Beam Saber 615x2 25 -
Multiple Launcher 335x5 5 5
Rating: 3/5 - For the V2 Gundam, this must be the weakest
incarnation it has taken on in a G Gen game. The V2 Gundam
has fairly mediocre attacks with good stats.
Name: V-Dash Gundam
Specification: Mobile Suit
Series: Mobile Suit Victory Gundam
HP: 2550
Attack: 39 Armor: 4
Defense: 43 Move: 5
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 320x5 15 6
Beam Saber 570x2 25 -
Overhang Cannon 345x5 10 3
Rating: 2.5/5 - A slight improvement over the Victory Gundam, the
V-Dash has an added Overhand Cannon. However, the stats are
practically the same as the Victory Gundam.
Name: Victory Gundam
Specification: Mobile Suit
Series: Mobile Suit Victory Gundam
HP: 2550
Attack: 39 Armor: 4
Defense: 43 Move: 5
Shield
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 320x5 15 6
Beam Saber 570x2 25 -
Rating: 2.5/5 - If you would've gotten this earlier in the game,
maybe it would've been more useful. Though it does harbor good
stats, the Victory Gundam comes off as very useless on the
offensive against the MS you encounter at the time you get it.
Name: Virgo I
Specification: Mobile Doll
Series: Gundam W
HP: 2400
Attack: 38 Armor: 4
Defense: 40 Move: 5
Terrain: All
Special: Planet Defensors
Weapon Damage Accuracy Ammo
Beam Cannon 320x5 10 5
Notes:
-The Planet Defensors negate all ranged attacks dealing 400 damage
or less.
Rating: 3/5 - The Planet Defensors keep many long-range attacks at
bay and prevent a lot of damage. The backdraw of this MS is the
beam cannon's low amount of ammo.
Name: Virgo II
Specification: Mobile Doll
Series: Gundam W
HP: 2550
Attack: 39 Armor: 4
Defense: 43 Move: 5
Terrain: All
Special: Planet Defensors
Weapon Damage Accuracy Ammo
Mega Beam Cannon 345x5 10 5
Beam Saber 570x2 25 -
Notes:
-The Planet Defensors negate all ranged attacks dealing 500 damage
or less.
Rating: 3.5/5 - The Virgo II a great Mobile Suit and is very worth
capturing. Its Planet Defensors keep many long-range attacks at
bay. The only backdraw to this MS is its beam cannon's low amount
of ammo.
Name: WaDom
Specification: Mobile Suit
Series: Turn A Gundam
HP: 4800
Attack: 38 Armor: 7
Defense: 40 Move: 6
Terrain: All
Weapon Damage Accuracy Ammo
Beam Cannon 350x5 5 5
Missile Launcher 310x5 5 5
Large Missile 520x3 0 6
Rating: 3.5/5 - The WaDom is a great frontline Mobile Armor. It has
a great amount of armor and HP to keep it going whle being backed by
strong attacks.
Name: Waverider
Specification: Newtype Mobile Armor
Series: Mobile Suit Zeta Gundam
HP: 2450
Attack: 41 Armor: 4
Defense: 50 Move: 6
Design: Hyaku Shiki + Biosensor
Transform: Zeta Gundam
Terrain: Flight
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Hyper M. Launcher 330x5 10 3
Notes:
-The Beam Saber cannot used in this form.
Rating: 3/5 - The Zeta Gundam Waverider itself is a mediocre
attacker. Its stats are very good, however.
Name: Waverider Hyper
Specification: Newtype Mobile Armor
Series: Mobile Suit Zeta Gundam
HP: 2450
Attack: 51 Armor: 4
Defense: 99 Move: 6
Transforms Into: Zeta Gundam Hyper
Terrain: All
Special: Bio-field
Weapon Damage Accuracy Ammo
Beam Rifle 325x5 15 6
Beam Saber 410x3 25 1 SP
Hyper M. Launcher 350x5 10 3
Crash 460x5 50 6 SP
Notes:
-The Beam Saber cannot used in this form.
-The Bio-field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 50%.
Rating: 5/5 - Hands down, one of the best Mobile Suits in the
entire game. The Bio-Field helps negate most beam damage. The
Waverider Crash attack is a deadly attack for taking down
bosses. The Hyper Mega Launcher can now be used at short range as
well.
Name: Wing Gundam
Specification: Mobile Suit
Series: Gundam W
HP: 2650
Attack: 49 Armor: 5
Defense: 54 Move: 5
Shield
Transform: Wing Gundam Bird Mode
Terrain: All
Weapon Damage Accuracy Ammo
Buster Rifle 440x5 5 3
Beam Saber 590x2 25 -
Machinecannons 270x5 15 7
Rating: 3.5/5 - A Mobile Suit that stays useful throughout the
game from the time you get it. Wing is known mostly for its Buster
Rifle, which can take down hordes of enemies.
Name: Wing Gundam Bird Mode
Specification: Mobile Armor
Series: Gundam W
HP: 2650
Attack: 49 Armor: 5
Defense: 54 Move: 7
Transform: Wing Gundam
Terrain: Flight
Weapon Damage Accuracy Ammo
Buster Rifle 440x5 5 3
Beam Saber 590x2 25 -
Machinecannons 270x5 15 7
Rating: 3.5/5 - A Mobile Suit that stays useful throughout the
game from the time you get it. Wing is known mostly for its Buster
Rifle, which can take down hordes of enemies.
Name: Zaku IIF
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1450
Attack: 24 Armor: 1
Defense: 21 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Zaku Machinegun 105x7 15 7
Heat Hawk 310x2 25 -
Zaku Bazooka 270x3 0 3
Rating: 1/5 - Basically, the defenition of a grunt suit. It has
mediocre stats and low-power attacks.
Name: Zaku II FZ
Specification: Mobile Suit
Series: Gundam 0080
HP: 1650
Attack: 26 Armor: 1
Defense: 25 Move: 3
Design: Zaku II F + Custom Parts
Terrain: All
Weapon Damage Accuracy Ammo
Machinegun 135x7 15 7
Heat Hawk 360x2 25 -
Sturm Faust 460x2 0 2
Bazooka 315x3 0 4
Rating: 2.5/5 - A strong Zaku varient with semi-useful attacks.
It suffers from low armor and HP, though.
Name: Zaku IIJ
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1500
Attack: 24 Armor: 1
Defense: 22 Move: 3
Design: Zaku II F + Ground Combat Kit
Terrain: Earth
Weapon Damage Accuracy Ammo
Zaku Machinegun 115x7 15 7
Heat Hawk 325x2 25 -
Missile Pod 155x5 5 5
Zaku Bazooka 285x3 0 4
Rating: 1.5/5 - A semi-useless Mobile Suit that tends to be
able to make good cannon fodder. Feel free to take apart
at will.
Name: Zaku III
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2200
Attack: 34 Armor: 3
Defense: 36 Move: 4
Design: Zaku II FZ + Movable Frame
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 270x5 15 6
Beam Saber 485x2 25 -
M.Particle Cannon 290x5 10 5
Rating: 3/5 - A good Zaku upgrade with good stats. Its attacks
aren't too strong compared to many of the other MS attacks around
the time you can get this MS, however.
Name: Zaku III Kai
Specification: Mobile Suit
Series: Mobile Suit Gundam ZZ
HP: 2600
Attack: 38 Armor: 3
Defense: 44 Move: 4
Design: Zaku III + High Grade Parts
Terrain: Variable
Weapon Damage Accuracy Ammo
Beam Rifle 330x5 15 6
Beam Saber 580x2 25 -
M.Particle Cannon 355x5 10 5
Rating: 3.5/5 - The best Zaku variant in the game, the Zaku III
Kai is an MS with good defense and armor while also very
useful on the offensive.
Name: Zeta Gundam
Specification: Newtype Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2450
Attack: 41 Armor: 4
Defense: 50 Move: 5
Design: Hyaku Shiki + Biosensor
Transform Into: Waverider
Shield
Terrain: All
Weapon Damage Accuracy Ammo
Beam Rifle 305x5 15 6
Beam Saber 545x2 25 -
Hyper M. Launcher 330x3 5 10
Notes:
-If Camille uses his Hyper Mode ID, the Zeta Gundam will go
into Hyper Mode.
Rating: 3/5 - The Zeta Gundam itself is a mediocre attacker. It's
stats are very good, however.
Name: Zeta Gundam Hyper
Specification: Newtype Mobile Suit
Series: Mobile Suit Zeta Gundam
HP: 2450
Attack: 51 Armor: 4
Defense: 99 Move: 5
Transforms Into: Waverider Hyper
Shield
Terrain: All
Special: Bio-field
Weapon Damage Accuracy Ammo
Beam Rifle 325x5 15 6
Beam Saber 410x3 25 1 SP
Hyper M. Launcher 350x5 10 3
Crash 460x5 50 6 SP
Notes:
-If Camille uses his Hyper Mode ID, the Zeta Gundam will stay
in this form for the rest of the battle.
-The Bio-field negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 50%.
Rating: 5/5 - Hands down, one of the best Mobile Suits in the
entire game. The Bio-Field helps negate most beam damage. The
Waverider Crash attack is a deadly attack for taking down
bosses while the now Beam turned Rage Sword is simply awesome for
ground of enemies. The Hyper Mega Launcher can now be used at
short range as well.
Name: Z'Gok
Specification: Mobile Suit
Series: Mobile Suit Gundam
HP: 1550
Attack: 25 Armor: 1
Defense: 23 Move: 3
Terrain: Water/Land
Weapon Damage Accuracy Ammo
Claw Vice Beam 170x5 15 6
Claw 335x2 25 -
Rating: 2/5 - A somewhat mediocre Mobile Suit with low attack
power. It has low armor and HP, making them easy-to-deafeat.
Name: Z'Gok-E
Specification: Mobile Suit
Series: Gundam 0080
HP: 1800
Attack: 29 Armor: 2
Defense: 28 Move: 4
Design: Z'Gok + Custom Parts
Terrain: Water/Land
Weapon Damage Accuracy Ammo
Beam Cannon 210x5 15 6
Claw 395x2 25 -
Rating: 2.5/5 - The Z'Gok-E is much better than its predecessor
in terms of both defense and offense. It carries an improved
beam cannon as well.
-----------------------------------------------------------
3-2. Battleships:
-----------------------------------------------------------
Name: Name of the unit
Series: Series of origin
Captain: Captain(s) of the battleship
Specification: Type of Unit
HP: Number of Hit Points (The health's maximum amounmt of health)
Attack: A unit's attack power
Defense: A unit's rated ability to dodge
Armor: A unit's rated ability to defend
Move: How many spaces a unit can move during its turn
Terrain: What kind of maps the unit can be used on
Name: Albion
Series: Gundam 0083
Captain: Eiphar Synapse
HP: 4350
Attack: 30 Armor: 3
Defense: 20 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Large MP Cannon 250x5 10 9
M.Particle Cannon 250x5 10 15
Missile Launcher 220x5 5 15
AA Lasers 160x7 20 -
Name: Argama
Series: Zeta Gundam
Captain: Bright Noah
HP: 4650
Attack: 33 Armor: 4
Defense: 28 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
M.Particle Cannon 265x5 10 9
Main Cannon 265x5 10 15
AA Lasers 160x7 20 -
Name: Archangel
Series: Gundam SEED
Captain: Natarle Bajiru, Mariyu Ramias
HP: 4500
Attack: 31 Armor: 3
Defense: 27 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
Lohengren 320x5 5 9
Gottfried 260x5 10 9
Valiant 230x5 5 15
Sledgehammer 390x3 0 12
Igelstellung CIWS 155x7 20 -
Name: Archangel Kai
Series: Gundam SEED
Captain: Natarle Bajiru, Mariyu Ramias
HP: 6000
Attack: 39 Armor: 5
Defense: 37 Move: 5
Terrain: All
Special: Laminate Armor
Weapon Damage Accuracy Ammo
Rowergreens 415x5 5 9
Gottfried 340x5 10 9
Valiant 300x5 5 15
Sledgehammer 495x3 0 12
Igelstellung CIWS 215x7 20 -
-The Laminate Armor negates all ranged attack that deal 400 damage
or less. Attacks that deal over 400 damage are reduced by 30%.
Name: Near Argama
Series: Gundam ZZ
Captain: Bright Noa
HP: 5250
Attack: 35 Armor: 4
Defense: 32 Move: 5
Terrain: All-Purpose
Weapon Damage Accuracy Ammo
Hyper MP Cannon 300x5 5 9
Large MP Cannon 300x5 10 9
Sub MP Cannon 275x5 15 18
AA Battery 185x7 20 -
Name: Peacemillion
Series: New Mobile Suit Report Gundam W
Captain: Dr. J, Eiphar Synapse
HP: 4950
Attack: 35 Armor: 5
Defense: 30 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Beam Cannon 280x5 10 9
AA Lasers 170x7 20 -
Name: Rewoola
Series: Char's Counterattack
Captain: Casval Deikun, Eiphar Synapse
HP: 5550
Attack: 37 Armor: 5
Defense: 34 Move: 5
Terrain: All
Weapon Damage Accuracy Ammo
Large MP Cannon 315x5 10 9
M.Particle Cannon 315x5 10 15
Missile Launcher 280x5 5 15
AA Lasers 195x7 20 -
Name: Shuttle
Series: Various
Captain: Maureen
HP: 2700
Attack: 26 Armor: 1
Defense: 21 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
None --- --- ---
Name: White Base
Series: Mobile Suit Gundam
Captain: Bright Noa
HP: 4050
Attack: 28 Armor: 3
Defense: 24 Move: 4
Terrain: All
Weapon Damage Accuracy Ammo
M.Particle Cannon 235x5 10 8
Main Cannon 355x3 0 11
Missile Launcher 205x5 5 14
AA Battery 135x7 20 -
-----------------------------------------------------------
3-3. Upgrading
-----------------------------------------------------------
Inbetween stages, you can upgrade and downgrade certain MS, depending
on what MS you have and what parts you have. Here is a list of what's
needed to upgrade certain MS as well as an "evolutionary" list for
the MS. Special thanks to Eiyu for letting me use this upgrading list:
Aspalas II + Clearance Parts = Apsalas III
Bigro + Clearance Parts = Val Varo
Gaza-C + Gundarium Gamma (Y) = Gaza-D
Gaza-D + Upgrade Parts = Gaza-E
Gundam + Magnetic Coating = Magnetic Coating Gundam
Gundam GP01 + Clearance Parts = Gundam Mark II
Gundam Mark II + Defenser Unit = Super Gundam
Psycho Gundam + Incom = Gundam Mark V
Elmeth + Psycho Controller = Qubeley Mark II
Zaku II FZ + High Clearance Parts = Geara Doga
Zaku IIJ + Custom Parts = Gouf
Gouf + Custom Parts = Gouf Custom
Gelgoog + Sniper Rifle = Gelgoog Jaeger
Gelgoog + Custom Parts = Gelgoog Marine
Zaku IIF + Custom Parts = Zaku II FZ
Zaku IIF + Ground Combat Kit = Zaku IIJ
Zaku II FZ + Movable Frame = Zaku III
Zaku III + High Grade Parts = Zaku III Kai
Jagd Doga + Psycommu = Sazabi
GM III + Upgrade Parts = Jegan
GM Custom + Clearance Parts = GM II
GM II + Movable Frame = GM III
GM Commander + Custom Parts = GM Custom
GM Custom + Beam Cannon = GM Cannon II
GM + Custom Parts = GM Commander
Z'gok + Custom Parts = Z'Gok-E
Zeta Gundam + Incom = Superior Gundam
Gundam Mark V + High Grade Parts = Doven Wolf
Dom + Clearance Parts = Dom Gross Beil
Dom + Custom Parts = Dom Tropen
Dom + High Mobility Thruster = Dom Bein Nichts
Dom + Movable Frame = Dreissen
Bigro + I-Field = Neue Ziel
Hi-Zack + Movable Frame= Barzam
Zaku II FZ + Clearance Parts = Hi-Zack
Methuss + Movable Frame = Hyaku Shiki
Hyaku Shiki + Mega Bazooka Launcher = Hyaku Shiki(MBL)
Hyaku Shiki + Upgrade Parts = Hyaku Shiki Kai
Hyaku Shiki Kai + Armor Unit = Full Armor Hyaku Shiki Kai
Jegan + High Clearance Parts = Heavy Gun
Rick Dias + Variable Frame = Methuss
Geara Doga + Psycho Controller = Jagd Doga
Zeta Gundam + High Clearance Parts = Re-GZ
Re-GZ + BWS = Re-GZ BWS
Rick Dias + Upgrade Parts = Rick Dias S
Rick Dias + Defenser Unit = Super Dias
Qubeley Mark II + Beam Cannon = Mass Production Custom Qubeley
EZ8 Kai + Salamis Cannons = EZ8 HAC
EZ8 Kai + Thruster = EZ8 HMC
Magnetic Coating Gundam + Movable Frame = GP01
GP01 + Thruster = GP01 Full Vernian
GP03S + Orchis = GP03D Dendrobium Orchis
Magnetic Coating Gundam + High Clearance Parts = Gundam NT-1
Gundam NT-1 + Armor Unit = Full Armor Gundam NT-1
Gelgoog + High Clearance Parts = R-Jarja
Victory Gundam + Beam Cannon = V-Dash Gundam
Zeta Gundam + High Mega Cannon = Double Zeta Gundam
ZZ Gundam + Armor Unit = Full Armor ZZ Gundam
Hyaku Shiki + Biosensor = Zeta Gundam
Neue Ziel + High Grade Parts = Alpha Azieru
Re-GZ + Fin Funnel = Nu Gundam
Evolutionary List:
Apsalas II -> Apsalas III
Bigro -> Val Varo
-> Neue Ziel -> Alpha Azieru
Dom -> Dom Gross Beil
-> Dom Tropen
-> Dom Bein Nichts
-> Dreissen
Elmeth -> Qubeley Mark II -> Mass Production Custom Qubeley
Gaza-C -> Gaza-D -> Gaza-E
Gelgoog -> Gelgoog Jaeger
-> Gelgoog Marine
-> R-Jarja
GM -> GM Commander -> GM Custom -> GM Cannon II
-> GM II -> GM III -> Jegan -> Heavygun
Gundam -> Magnetic Coating Gundam -> Gundam NT-1 Alex -> Full Armor Gundam NT-1
-> GP01 Gundam Zephyranthes -> GP01 Gundam Full Vernian
-> Gundam Mark II -> Super Gundam
Gundam Ez8 Kai -> Ez8 HAC
-> Ez8 HMC
Gundam GP03S Dendrobium Stamen -> Gundam GP03D Dendrobium Orchis
Psyco Gundam -> Gundam Mark V -> Doven Wolf
Rick Dias -> Methuss -> Hyaku Shiki -> Hyaku Shiki (MBL)
-> Hyaku Shiki Kai -> Full Armor Hyaku Shiki Kai
-> Zeta Gundam -> Double Zeta Gundam -> Full Armor ZZ Gundam
-> Superior Gundam
-> Re-GZ -> Re-GZ BWS
-> Nu Gundam
-> Rick Dias S -> Super Dias
Zaku IIF -> Zaku IIJ -> Gouf -> Gouf Custom
-> Zaku II FZ -> Hi-zack -> Barzam
-> Zaku III -> Zaku III Kai
-> Geara Doga -> Jagd Doga -> Sazabi
Victory Gundam -> V-Dash Gundam
Z'Gok -> Z'Gok-E
-----------------------------------------------------------
3-4. Parts List
-----------------------------------------------------------
Name: Armed Base
Upgrades:
-GP03 Stamen -> GP03 Dendrobium
Name: Armor Unit
Upgrades:
-Gundam NT-1 "Alex" -> Full Armor NT-1 "Alex"
-Hyaku Shiki Kai -> Full Armor Hyaku Shiki Kai
-ZZ Gundam -> Full Armor ZZ
Name: Back Weapons System
Upgrades:
-ReGZ -> ReGZ Back Weapons System
Name: Beam Cannon
Upgrades:
-GM Custom -> GM Cannon II
-Quebely Mk-II -> Mass Production Quebely
-Victory Gundam -> V-Dash Gundam
Name: Biosensor
Upgrades:
-Hyaku Shiki -> Zeta Gundam
Name: Custom Parts
Upgrades:
-Dom -> Dom Tropen
-Gelgoog -> Gelgoog Marine
-GM -> GM Command
-GM Command -> GM Custom
-Gouf -> Gouf Custom
-Zaku IIF -> Zaku II FZ
-Zaku IIJ -> Gouf
-Z'Gok -> Z'Gok-E
Name: Clearance Parts
Upgrades:
-Apsaras II -> Apsaras III
-Bigro -> Val Varo
-Dom -> Dom Gross Beil
-GM Custom -> GM II
-GP01 Zephyrantes -> Gundam Mk-II
-Zaku II FZ -> Hizack
Name: Defensor Unit
Upgrades:
-Gundam Mk-II -> Super Gundam
-Rick-Dias S -> Super Dias
Name: Fin Funnel
Upgrades:
-ReGZ -> Nu Gundam
Name: Ground Combat Kit
Upgrades:
-Zaku IIF -> Zaku IIJ
Name: Gundarium Gamma
Upgrades:
-Gaza-C -> Gaza-D
Name: Hi-Clearance Parts
Upgrades:
Gelgoog -> R-Jarja
-Jegan -> Heavygun
-MC Gundam -> Gundam NT-1 Alex
-Zaku II FZ -> Geara Doga
-Zeta Gundam -> Re-GZ
Name: High Grade Parts
Upgrades:
-Gundam Mark V -> Doven Wolf
-Neue Ziel -> Alpha Azieru
-Zaku III -> Zaku III Kai
Name: High Mobility Thrusters
Upgrades:
-Dom - Dom Bein Nichts
-GP01 Zephyrantes -> GP01 Full Vernien
Name: Hi-Mega Cannon
Upgrades:
-Zeta Gundam -> ZZ Gundam
Name: I-Field
Upgrades:
-Bigro -> Neue Ziel
Name: Incom
Picture: A disc connected to a wire.
Units It Upgrades:
-Psyco Gundam -> Gundam Mark V
-Zeta Gundam -> Superior Gundam
Name: Magnet Coating
Upgrades:
-RX-78-2 Gundam -> MC Gundam
Name: Mega Bazooka Launcher
Upgrades:
-Hyaku Shiki -> Hyaku Shiki Mega Bazooka Launcher (MBL)
Name: Movable Frame
Upgrades:
-Dom -> Dreissen
-GM II -> GM III
-Gundam -> GP01 Zephyrantes
-Hizack -> Barzam
-Methuss -> Hyaku Shiki
-Zaku II FZ -> Zaku III
Name: Psycho Controller
Upgrades:
-Elmeth -> Quebely Mark II
-Geara Doga -> Jagd Doga
Name: Psycho-frame
Upgrades:
-Jagd Doga -> Sazabi
Name: Salamis Cannon
Upgrades:
-Gundam Ez8 Kai -> Gundam Ez8 Kai Heavy Armed Custom
Name: Sniper Rifle
Upgrades:
-Gelgoog -> Gelgoog Jaeger
Name: Upgrade Parts
Upgrades:
-Gaza-D -> Gaza-E
-GM III -> Jegan
-Hyaku Shiki -> Hyaku Shiki Kai
-Rick Dias -> Rick Dias S
Name: Variable Frame
Upgrades:
-Rick Dias -> Methuss
Name: Vectored Thrusters
Upgrades:
-Ez8 Kai -> Ez8 Kai High Mobility Custom
-----------------------------------------------------------
3-5. Pilot List/Info:
-----------------------------------------------------------
Name: Name of Pilot
Series: Series of Origin
Status: Newtype, Coordinatot, or none of the above
Pilots: This pilot's designated unit(s)
Name: Inno Abbav
Series: Mobile Suit Gundam ZZ
Status: Newtype
Pilots: N/A
Name: Phil Ackerman
Series: Turn A Gundam
Status: None
Pilots: Almaiya
Name: Chap Adel
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: GM Cannon II
Name: Mondo Akage
Series: Mobile Suit Gundam ZZ
Status: Newtype
Pilot: N/A
Name: Shiro Amada
Series: Mobile Suit Gundam: The 08th MS Team
Status: None
Pilots: Gundam Ez8
Name: Seabook Arno
Series: Mobile Suit Gundam F91
Status: Newtype
Pilots: Gundam F91
Name: Master Asia
Series: Mobile Fighter G Gundam
Status: Gundam Fighter
Pilots: Kowloon Gundam
Name: Kagari Yula Athura
Series: Mobile Suit Gundam SEED
Status: None
Pilots: Zaku IIJ
Name: Judau Ashta
Series: Mobile Suit Gundam ZZ
Status: Newtype
Pilots: Jegan, Zeta Gundam
Name: Natarle Bajiru (Ship Captain)
Series: Mobile Suit Gundam SEED
Status: None
Status: Archangel, Archangel Kai
Name: Alpha A. Bate
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: GM Command
Name: Camille Bidan
Series: Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
Status: Newtype
Pilots: Gundam Mark II, Zeta Gundam Hyper
Name: South Burning
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: GM Custom
Name: Loran Cehack
Series: Turn A Gundam
Status: None
Pilots: FLAT, Turn A Gundam
Name: Casval Deikun (Char Aznable)
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam: Char's Counterattack
Status: Newtype
Pilots: Char's Zaku II, Char's Z'Gok, Sazabi
Name: Kukurus Doan
Series: Mobile Suit Gundam
Status: None
Pilots: Zaku IIJ, Doan's Zaku II
Name: Usso Ebbing
Series: Mobile Suit Victory Gundam
Status: Newtype
Pilots: Taurus, V2 Gundam
Name: Poe Eiji
Series: Turn A Gundam
Status: None
Pilots: SUMO
Name: Muu La Fraga
Series: Mobile Suit Gundam SEED
Status: Newtype
Pilots: Core Booster, NT Experimental GM Juggler, Strike Gundam
Name: Samana Fuerris
Series: Side Story: Gundam Blue Destiny
Status: None
Pilots: GM
Name: Cima Garahau
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: Doven Wolf
Name: Anavel Gato
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: Gundam GP02A "Physalis", Neue Ziel
Name: Philip Hughes
Series: Side Story: Gundam Blue Destiny
Status: None
Pilots: GM
Name: Dr. J (Ship Captain)
Series: New Mobile Suit Report Gundam W
Status: None
Captains: Peacemillion
Name: Karen Joshua
Series: Mobile Suit Gundam: The 08th MS Team
Status: None
Pilots: Ground Combat Gundam
Name: Yuu Kajima
Series: Side Story: Gundam Blue Destiny
Status: None
Pilots: GM Blue Destiny Unit 1, Gundam Blue Destiny Unit 3, Jegan
Name: Domon Kashu
Series: Mobile Fighter G Gundam
Status: Gundam Fighter
Pilots: Shining Gundam
Name: Chuck Keith
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: GM Cannon II
Name: Maureen Kitamura (Ship Captain)
Series: Side Story: Gundam Blue Destiny
Status: None
Captains: Shuttle
Name: Hayato Kobayashi
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ
Status: None
Pilots: Guntank, Rick Dias S
Name: Sleggar Law
Series: Mobile Suit Gundam
Status: None
Pilots: Hyaku Shiki
Name: Sayla Mass
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ
Status: Newtype
Pilots: Core Booster, Methuss
Name: Christina McKanzie
Series: Mobile Suit Gundam 0080: War in the Pocket
Status: None
Pilots: Gundam NT-1 Alex
Name: Zechs Merquise/Preventer Wind
Series: New Mobile Report Gundam W, New Mobile Report
Gundam W: Endless Waltz
Status: None
Pilots: Tallgeese, Gundam Epyon
Name: Bernard Monsha
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: GM Custom, Gundam GP01 Full Vernien
Name: Zero Murasame
Series: None (Originated in various Gundam video games)
Status: Newtype
Pilots: MC Gundam, Gundam Mark II Type 0
Name: Bright Noa (Ship Captain)
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ, Mobile Suit Gundam: Char's Counterattack
Status: None
Captains: White Base, Argama, Near Argama
Name: Lucrezia Noin
Series: New Mobile Suit Report Gundam W
Status: None
Pilots: Taurus
Name: Beecha Oleg
Series: Mobile Suit Gundam ZZ
Status: None
Pilots: N/A
Name: Harry Ord
Series: Turn A Gundam
Status: None
Pilots: SUMO Gold Custom
Name: Mariyu Ramias (Ship Captain)
Series: Mobile Suit Gundam SEED
Status: None
Captains: Archangel, Archangel Kai
Name: Garrod Ran
Series: After War Gundam X
Status: None
Pilots: GM III, Gundam X
Name: Amuro Ray
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam: Char's Counterattack
Status: Newtype
Pilots: RX-78-2 Gundam, MC Gundam, Re-GZ BWS, Nu Gundam
Name: Leila Raymond
Series: None (Originated in various Gundam video games)
Status: Newtype
Pilots: Mass Production Custom Qubeley
Name: Aina Sakhalin
Series: Mobile Suit Gundam: The 08th MS Team
Status: None
Pilots: Apsalas II, Apsalas III
Name: Terry Sanders
Series: Mobile Suit Gundam: The 08th MS Team
Status: None
Pilots: Ground Combat Gundam
Name: Kai Shiden
Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam
Status: None
Pilots: Guncannon, Rick Dias S
Name: Eiphar Synapse (Ship Captain)
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Captais: Albion, Peacemillion, Rewloola
Name: Kou Uraki
Series: Mobile Suit Gundam 0083: Stardust Memories
Status: None
Pilots: Gundam GP01 "Zephyranthes", Gundam GP03 Dendrobium Orchis
Name: Elle Viano
Series: Mobile Suit Gundam ZZ
Status: Newtype
Pilots: N/A
Name: Marion Welsh
Series: Side Story: Gundam Blue Destiny
Status: Newtype
Pilots: Mass Production Custom Qubeley
Name: Bernie Wiseman
Series: Mobile Suit Gundam 0080: War in the Pocket
Status: None
Pilots: Zaku II FZ
Name: Kira Yamato
Series: Mobile Suit Gundam SEED
Status: Coordinator
Pilots: Strike Gundam, Aile Strike Gundam, Re-GZ BWS, Freedom Gundam
Name: Heero Yuy
Series: New Mobile Suit Report Gundam W, New Mobile Suit Report
Gundam W: Endless Waltz
Status: None
Pilots: Wing Gundam
Name: Azlan Zara
Series: Mobile Suit Gundam SEED
Status: Coordinator
Pilots: Aegis Gundam
===========================================================
4. Walkthrough
===========================================================
-----------------------------------------------------------
4-1. Story Mode:
-----------------------------------------------------------
This is a fairly simple and straightforward walkthrough for
the main story of the game.
-----------------------------------------------------------
Stage 1: "G" on the Ground
-----------------------------------------------------------
Starting Units:
Strike Gundam (Kira Yamato)
Player Reinforcements:
Core Booster (Muu La Fraga)
Player Reinforcements (2):
Archangel (Natarle Bajiru)
Enemy Units:
GINN x3
Enemy Reinforcements:
GINN x5 (Lau Lu Cruize)
Events:
-All Enemies are defeated: Player and Enemy Reinforcements appear.
-Turn 3: Player Reinforcements (2) appears and attacks Cruize’s squad.
Cruize’s squad of GINNs split up.
-Cruize's HP becomes low or is defeated: Cruize retreats
Exp. Events:
-Listen to Mariyu's explaination on combat: +125 Exp.
The game begins with the beginning of Gundam SEED. So, that means you’re
in Strike Gundam and surrounded by GINNs. The duel with the
first two MS are Mariyu Ramias showing you some straightforward and
basic commands for battle, and you’ll end up destroying the first two
GINNs automatically, leaving you to toy around with the last one.
This stage is very basic and you practically can’t be damaged at all due
to the fact the Strike Gundam’s Phase Shift armor will negate all of
the GINNs’ physical attacks.
After the first set of enemies have been wiped out, Muu La Fraga will
show up in a Core Booster being chased by Cruize and a bunch of GINNs.
You’ll be shown how to create squads, and Strike and the Core Booster
will become a team. From here on, simply take out your enemies with
Kira and Muu. Be sure to make good use of your ID Commands to more easily
take care of the enemies. The Archangel will eventually show up and fire
on Cruize’s squad, which will be split up by the attack.
-----------------------------------------------------------
Stage 2: Descend to Earth
-----------------------------------------------------------
Player Units:
Archangel (Mariyu Ramias)
Strike Gundam (Kira Yamato)
Core Booster (Muu La Fraga)
Enemy Units:
Vesalius (Lau Lu Cruize)
Musai
Aegis Gundam (Azlan Zara)
Zaku Commander Type x1 (Johnny Ridden)
Zaku IIJ x5
Enemy Reinforcements:
Taurus (Frost Brothers)
Friendly Units:
Salamis Class x4 (Wakkein)
Events:
-Turn 2: Loran Cehack in a FLAT goes to Earth.
-At the end of Enemy Turn 3: The Frost Brothers show up in a Taurus and
destroy Wakein's battleship. Kira goes into SEED Mode.
-At the end Player Turn 5: Heero appears and attacks Strike Gundam. All
units go to Earth.
Exp. Events:
-Mariyu communicates with Wakein: +55 Exp.
-Kira communicates with Azlan: +55 Exp.
Well, this is some mission, and it’s only mission 2! Anyway, you
start out with the units you got in the last mission along with a
whole lot of friendly battleship units carrying some Core Boosters that
are bound to get massacred by the enemy MS and battleships like nothing.
Feel free to turn Kira and Muu into a squad. I don’t suggest attacking
Azlan as you will do minimal damage to him. Keep moving your units across
the battleship towards the other enemy MS and pummel them as quick as
possible.
After a few turns, you’ll get to see Loran Cehack go to Earth in a FLAT
and the Frost Brothers will show up and attack Admiral Wakein’s battleship.
Kira will go into SEED Phase and attack the Frosts and teach them a quick
lesson. Though all of your friendly units are doomed for a quick destruction,
they do a good job of helping lower the enemy MS’ HP. Quickly clean up
the Zeons and go to try and attack Cruize's battleship if you can. At
the end of you Turn 5, the mission will end with an appearance (and course
of action . . .) of a character who isn't all too happy to see Kira . . .
-----------------------------------------------------------
Stage 3: Escape in Ruins
-----------------------------------------------------------
Player Units:
RX-78-2 Gundam (Amuro Ray)
Guncannon (Kai Shiden)
Guntank (Hayato Kobayashi)
Player Reinforcements:
White Base (Bright Noa)
Enemy Units:
Zaku Commander x1 (Char Aznable)
Zaku II x2
Enemy Reinforcements:
Zaku IIJ x5 (Kakarus Doan)
Gaw x3 (Garma Zabi)
Events:
-Turn 2: Enemy Reinforcements appear.
-Amuro communicates with Doan: Doan retreats
Exp. Events:
-Garma’s Gaw comes in White Base’s range of fire: Garma’s Gaw
will be destroyed. Enemy Units accompanying Doan will retreat. If
Doan and Char are still on the map, they will retreat. +155 Exp.
Well, now you're getting control over the One Year War MS fromt the
Mobile Suit Gundam TV series. You'll get immediate control over
Amuro, Hayato, and Kai. Feel free to turn them into a squad. On the
next turn, a whorde of enemies will show up. You must somehow, some
way, defeat Garma within 7 turns. If you'd like, you can immediately
move your units south and wait for Garma's Gaw to be destroyed, which
will send many of your enemies retreating . . .
However, for those of us who want as much money, exp., and units
as possible, we're not going to let this mission off easy, now are
we? You can begin the process to attain Doan in this mission. First
off, Amuro (alone or in a squad) must attack Doan, but DO NOT kill
him. On your next turn, you must Connect with Doan to convince him.
This will cause him to run away, but will trigger an Extra Stage to
be unlocked after this mission is completed. Feel free to do what you
like with Char and the grunt suits left on the map, but don't, get
yourself killed. When the going gets tough, and those Gaws' long range
attacks get annoying, keep moving South and let White Base blow away
Garma. After that, if there are any Zakus left, clean them up.
-----------------------------------------------------------
Stage 4: New Opponent
-----------------------------------------------------------
Player Units:
White Base (Bright Noa)
All Available Units
Player Reinforcements:
GM Blue Destiny Unit 1 (Yuu Kajima)
GM x2 (Philip and Samana)
Enemy Units:
Gouf x1 (Ramba Ral)
Zaku IIJ Squads (3 Zaku IIJ) x2
Zanzibar (Hamon Crowley) x1
Enemy Reinforcements:
Efreet Custom (Nimbus Schatzen) x1
Zaku IIJ x2
Friendly NPC:
Core Booster (Sayla Mass)
Events:
-Turn 2: Friendly Units appear
-Turn 3: Player Reinforcements and Enemy Reinforcements appear
Exp. Events:
-Amuro attacks/is attacked by Ramba Ral: +55 Exp.
-Any White Base crew member communicates with Yuu: +55 Exp.
-Yuu defeats Nimbus (causes him to retreat) +70 Exp.
This is your first meeting with Ramba Ral, the pilot of Zeon's
new Earth Mobile Suit, the Gouf. Quickly move your units over
towards the enemies and deploy your units accordingly. If you
wish, deploy Kai and Hayato as a squad and let Amuro go out on his
own temporarily because if Amuro attacks or is attacked by Ramba
Ral (which is VERY likely to happen), it triggers a small scenario
which ends Amuro's turn.
Quickly make your way through the enemies. Use the White Base's
long range attacks to do damage to the Zanzibar. On Turn 2, Sayla
will appear in a Core Booster as an NPC, but is bound to be destroyed
fairly quickly. Yuu Kajima and friends appear on Turn 3, but so
does his EXAM rival, Nimbus Schatzen. Use Yuu's EXAM ID Command
to put him into EXAM mode which will help greatly.
-----------------------------------------------------------
Stage 5: Desert Tiger, Blue Giant
-----------------------------------------------------------
Player Units:
White Base (Bright Noa)
Archangel (Mariyu Ramias)
GM Blue Destiny Unit 1 (Yuu Kajima)
-2 GMs (Philip and Samana)
All Available Units
Enemy Units:
BaCOWE (Andy Bartfelt)
BaCOWE Squads (2 BaCOWE) x2
Gallop (Hamon Crowley)
Zaku IIJ Squads (3 Zaku IIJ) x2
Zaku IIJ Squad (2 Zaku IIJ) x1
Gouf (Ramba Ral)
Friendly NPC:
FLAT (Loran Cehack)
Zaku IIF x3
Zaku IIJ (Kagari Yula Athura)
-Zaku IIF
Events:
-Turn 2: Friendly Units appear.
-Kira confronts Andy: Andy attacks Strike Gundam but does no damage,
Kira deals damage to Andy.
-Mariyu communicates with Kagari: All Friendly NPC become Player
Units
Exp. Events:
-Kira communicates with Kagari: +75 Exp.
-Mariyu communicates with Kagari: +75 Exp.
-Amuro defeats Ramba Ral: +75 Exp.
Yay! The first mission where the One Year War and Gundam SEED characters meet
up. At the same time, you’ll have to fight a tough set of enemy aces, one
headed up by MSG’s Ramba Ral coming from the North and the other lead by
SEED’s Andy Bartfelt coming from the South. If you’ve taken Sayla, you
should have 4 MS coming from the White Base (5 if you were able to get Doan).
It’s a good idea to put Sayla, Kai, and Hayato together while taking Amuro
and have him team up with Kira and Muu La Fraga.
Onto the battle. My suggestion is to NOT split up your forces and to
concentrate your forces on either the North or South forces. I highly
suggest going after Ramba’s forces before going after Andy’s.
-----------------------------------------------------------
Stage 6: Battle in Odessa
-----------------------------------------------------------
Player Units:
White Base (Bright Noa)
Archangel (Mariyu Ramias)
Zaku IIJ (Kagari Yula Athura)
All Available Units
Enemy Units:
BaCOWE x5 (Andy Bartfelt)
Gouf (Ramba Ral)
-Zaku IIJ
Zaku IIJ Squad (3 Zaku II) x2
Gallop (Hamon Crowley)
Enemy Reinfrocements:
Doms x3 (Black Tri-Stars - Gaia, Ortega, and Mash)
Zaku II Squad (2 Zaku II) x4
Friendly Units:
Zaku IIF x5
Events:
-Ramba Ral is defeated: Enemy Reinforcements arrive
Exp. Events:
-Amuro encounters the Black Tri-Stars: Amuro kills Mash and Gaia and
Ortega retreat. Exp. +400
-Andy Bartfelt’s HP is depleted by Kira: Strike Gundam and Andy’s BaCOWE
have a final duel scene. Kira goes into SEED Mode. Exp. +200
This mission goes from semi-challenging to annoying. Ramba Ral is very
easy to beat in this mission as well as those Zakus that accompany him.
However, if you want to open up the Extra Stage, be sure to destroy the
Gallop before defeating Ramba Ral. The annoying part of this stage are
the BaCOWEs which also fire from a long range which may often force you
to split up your squads.
Anyway, when Ramba Ral is finally defeated, the Black Tri-Stars and a
bunch of Zakus will appear to further annoy you. Merely have Amuro
confront the Tri-Stars kill one of the members permenantly, make the
rest retreat, and get a nifty 400 extra Exp.
-----------------------------------------------------------
Stage 7: Jaburo Raided!
-----------------------------------------------------------
Player Units:
White Base (Bright Noa)
Archangel (Mariyu Ramias)
Gundam Blue Destiny Unit 3 (Yuu Kajima)
All Available Units
Player Reinforcements:
Gundam Ez8 (Shiro Amada)
Ground Gundam x2 (Karen Joshua and Terry Sanders)
Enemy Units:
Gundam Blue Destiny Unit 02 (Nimbus Schatzen)
-Dom
Dom x3
Char’s Z’Gok (Char Aznable)
Z’Gok x4
Enemy Reinforcements:
Apsalas II (Aina Sakhalin)
Zaku II x2
Enemy Reinforcements (2)
Dom Tropen Squad (2 Dom Tropens) (Black Tri-Stars)
Enemy Reinforcements (3):
Gundam Ashtaron (Olba Forst)
Gundam Virsago (Shagia Frost)
Apsalas II x5
Friendly NPC:
GM x3
Events:
-Enemy Turn 1: Char destroys a Friendly NPC GM in one hit
-Turn 2: Player Reinforcements appear
-Nimbus is defeated: Player Reinforcements appear
-Apsalas II is defeated: Shiro leaves the map
-All Enemy Units and Reinforcements defeated: Enemy Reinforcements (3)
appear
Exp. Events:
-Amuro attacks Char: +85 Exp.
-Sayla attacks and communicates with Char: +85 Exp.
-Char attacks White Base: Woody Malden attacks Char. +215 Exp.
-Amuro defeats Char: +100 Exp.
-The mission is completed with both Sanders and Karen alive: +85 Exp.
This mission can get very annoying after awhile. You start out with
the units you already had, plus now you have Yuu with the Gundam
Blue Destiny Unit 3, a great unit. You'll have a bunch of enemies
coming in from the South and to the East of your units. Quickly take
care of Nimbus and those Doms, he's really easy to defeat. Note that
there are some opportunities to gain extra exp. with Amuro and Char.
Soon, the Apsalas will show up as an enemy, but you'll be joined by the
protagonists of "08th MS Team. Take the Apsalas apart with long range
attacks like White Base and Archangel's cannons and Guncannon, Guntank,
Ground Gundam, and Gundam Ez8's long range attacks. The Black Tri-Stars
will now show up to fight you once again in upgraded Doms. They're
a bit tougher now since they tend to whore out their ID Spells every
turn, making them toguh-to-hit targets. Send guys like Amuro, Kira,
and Yuu after them to take them out.
After all of the enemies have been cleared out, the Frost Brothers
in their Gundams as well as 5 (Yes, FIVE) Apsalas will appear. The
next turn, you'll be given a choice - Stay and fight, or try to run
away. If you choose to run, simply have all of your units head South
and exit Jaburo. If you want to stay for some money, exp., and maybe
a chance to capture an Apsalas, keep fighting. Personally, i'd
stay for the exp. Those Apsalas aren't -that- hard as long as you
constantly bombard them with long-range attacks . . .
-----------------------------------------------------------
Stage 8: Encounter of Two Soldiers
-----------------------------------------------------------
Player Units:
Albion (Eiphar Synapse)
Gundam GP01 "Zephyranthes" (Kou Uraki)
Player Reinforcements:
Gundam Alex (Christina McKenzie)
Player Reinforcements (2):
White Base (Bright Noa)
Archangel (Mariyu Ramias)
All Available Units)
Enemy Units:
Gundam GP02A "Physalis" (Anavel Gato)
Dom x5
Enemy Reinforcements:
Z’Gok-E (Steiner Hardy)
-Hygogg (Mikhail)
-Hygogg
Z’Gok-E
-Z’Gok-E
-Hygogg
Zaku II FZ Squads (3 Zaku II FZ) x2 (Bernie Wiseman)
Dom Squad (3 Dom)
Events:
-Enemy Turn 1: Enemy Reinforcements appear
-Turn 2: Player Reinforcements appear
Exp. Events:
-Kou attacks Gato: +95 Exp.
-Kou communicates with Gato: +90 Exp.
-Gato's HP is depleted: Gato retreats away. +90 Exp.
VERY easy level here, despite the fact there are a lot of aces
on the enemy side. Simply have Kou in the GP01 attack Gato as much
as possible along with using his ID Command to increase his attack
power. If you want to get Gato much later in the game, make sure
that you have Kou attack, communicate, and defeat Gato. On Turn 2,
Chris shows up, they should be able to defeat him together
before he starts trying to make his getaway.
Even though there are a lot of enemy reinforcements, they take a
lot of damage and don't do much in return. Simply form squads and
destroy them. If you stole an Apsalas in the last stage and are
using it now, it makes your life a whole lot easier. ^_^ If you
want to recruit Bernie to your team, make sure Chris is
on in a squad attacks his Zaku II FZ squad, and then destroys him.
Chris will then bring Bernie back to the Albion.
-----------------------------------------------------------
Stage 9: For Zeon, For Glory
-----------------------------------------------------------
Player Units:
Albion (Eiphar Synapse)
Gundam GP01 "Zephyranthes" (Kou Uraki)
-GM Custom (Sounth Burning)
-Guncannon II (Chuck Keith)
GM Custom (Bernard Monsha)
-GM Custom (Alpha A. Bate)
-GM Cannon II (Chap Adel)
Player Reinforcements:
Gundam Mark II (Camille Bidan)
Player Reinforcements (2):
White Base (Bright Noa)
Archangel Kai (Mariyu Ramias)
All Available Units
Player Reinforcements (3):
Master Asia
Domon Kashu
Enemy Units:
Zaku IIJ (Neuen Bitter)
-Zaku IIJ x2
Zaku IIJ Squads (2 Zaku IIJ) x4
Enemy Reinforcements:
Gouf Squad (2 Gouf) x1
Gouf Squad (3 Gouf) x1
Dom Squad (2 Dom) x1
Dom Squad (3 Dom) x1
Dom Tropen Squad (3 Dom) x1
Enemy Reinforcements (2)
Gundam GP02A "Physalis" (Anavel Gato)
Z'Gok-E (Steiner Hardy)
-Kaempfer (Mikhail)
Enemy NPC:
Gerbera Tetra (Franklin Bidan)
Events:
-At the end of Enemy Units Turn 2: Enemy NPC appear
-At the end of Enemy NPC Turn 2: Player Reinforcements appear
-Turn 3: Player Reinforcements (2) and Enemy Reinforcemens appear
-Turn 4: Player Reinforcements (3) arrive. Enemy Reinforcements (2)
arrive sometimes afterwards
Exp. Events:
-Burning communicates with Kou: +100 Exp.
-Christina communicates with Monsha: +100 Exp.
-Master Asia and Domon destroy the Gerbera Tetra: +100 Exp.
-Master Asia communicates with Doan: +100 Exp.
Well, this is quite a mission. Move your 0083 units up towards the
battlefield and start doing the usual attacking and counter
attacking. Soon, Franklin Vidan will show up in a Gerbera Tetra . . .
only to be met by his son, Camille, who isn't too happy to see
what his father is doing. Your main units show up on Turn 3, just
in time to be met by quite a few reinforcements.
Soon afterwards, Master Asia and Domon will show up . . . WITHOUT
their Mobile Fighters! O.O;; Quite interesting, I know. As the
hilarity ensues, make use of Master and Domon and plot through
the remaining enemies. If you have Master attack Steiner Hardy,
they have a very interesting conversation.
-----------------------------------------------------------
Stage 10: The 3rd Gundam Appears
-----------------------------------------------------------
Player Units:
Wing Gundam (Heero Yuy)
Enemy Units:
Zanzibar (Killing)
Gelgoog Jaeger x1
Gelgoog x4
Well, you only have one unit for this stage. But it’s a good unit.
A damn good unit. I suggest moving Wing Gundam in and attacking like
crazy. If multiple enemies are in your line of fire, feel free to test
out that nifty Buster Rifle map attack on them. ^_^ Note that if you
win this mission within 4 turns, you will open up another
Secret Stage.
-----------------------------------------------------------
Stage 11: Darkness Crawl
-----------------------------------------------------------
Starting Units:
White Base (Bright Noa)
Archangel Kai (Mariyu Ramias)
Albion (Eiphar Synapse)
Gundam Ez8 (Shiro Amada)
All Available Units
Enemy Units:
Gouf Custom (Norris Packard)
-Gelgoog x2
Z’Gok-E Squad (3 Z’Gok-E) x1
Gelgoog Squad (3 Gelgoog) x2
BaCOWE Squad (3 BaCOWE) x1
Dom Squad (3 Dom) x1
Aegis Gundam (Azlan Zara)
-GINN x2
Enemy Reinforcements:
Apsalas III (Aina Sakhalin and Ginias Sakhalin)
Apsalas II x2
Gelgoog Jaeger Squad (3 Gelgoog Jaeger) x2
Events:
-Shiro confronts Norris: Shiro and Norris duel.
-Norris Packard’s HP is depleted: Norris Packard recovers HP
-All Enemy Units defeated: Enemy Reinforcements appear
-Apsalas III's HP drops below 1/2: Apsalas III recovers HP
Exp. Events:
-Kira communicates with Azlan: +105 Exp.
-Shiro depltes Norris Packard's HP (after his HP recovery): Shiro
and Norris duel. +260 Exp.
-Shiro destroys the Apsalas III: +260 Exp.
Well, this can be very easy or very hard, depending on how you
split up your units. I suggest sending your best units to take
out the Aegis Gundam along with those annoying BaCOWEs while
the rest of your units take care of the rest of the fleet. Make
sure you try to get the event between Shiro and Norris for some
extra exp.
After all of the intial enemies have been defeated, the Enemy
Reinforcements arrive. You have a bunch of Gelgoog Jaegers to
put up with along with two Apsalas II and Ginias and Aina in
the Apsalas III. All of these units have the ability to perform
long-range attacks which may force you to split your group up.
Pull out all the stops on these enemies and get in all of your
units as close as possible. After depelting half of the Apsalas
III's HP, Ginias will kick Aina out, and recover his monster
of a Mobile Armor's HP.
-----------------------------------------------------------
Stage 11: Their goal has not been seen yet
-----------------------------------------------------------
Starting Units:
Archangel Kai (Mariyu Ramias)
Camille Bidan, Heero Yuy, Yuu Kajima, Muu La Fraga, Chris McKenzie,
and Domon Kashu in whatever suits they are in.
Player Reinforcements:
Gundam Ez8 (Shiro Amada)
Enemy Units:
ZAFT Battleship
GINN Squad (2 GINN) x5
Enemy Reinforcements:
Apsalas III
Gaza-C
Gaza-C Squad (2 Gaza-C) x1
Dom Bein Nichts
Enemy NPC:
Alexandria (Bosque Ohm)
Gundam Mark V (Yazan Gable)
-GM III
Guncannon II Squad (2 Guncannon 2) x1
Barzam
Barzam Squad (2 Barzam) x1
Freedom Gundam (Lau Lu Cruize)
Events:
-Yuu goes into red area: Gundam BD3 Disappears
-Two GINNs/GINN Squads Remain: Enemy NPC arrive, the ZAFT
Battleship is destroyed, Enemy Units retreat
-Cruize is defeated: Enemy Reinforcements arrive
-Two Enemy NPC remain: Enemy Reinforcements and Player Reinforcements
arrive
The beginning of this mission is incredibly easy. If you have Muu in
a weak MS, though, chances are, he’ll lose a lot of HP fast. I HIGHLY
suggest making a squad with Heero, Domon, and Kira. It will help when
the Enemy NPC units arrive. When the Enemy Reinforcements arrive, Shiro
will deploy to figh them. However, since the Ez8 hasn't been
configured for space combat, it isn't able to move. Be sure to move down
and protect it.
When the Enemy NPC arrive, you've got to deal with Yazan in the
Mark V. However, Yazan is easy to beat. If you took my advice and made
that squad with Heero, Domon, and Kira, have them confront Yazan and
attack with Buster Rifle for Heero, Beam Saber for Kira, and Shining Finger
for Domon, and it will immediately take his squad out. Work your way
through the enemies, but beware of Cruize and Freedom Gundam, as he does
a high amount of damage.
-----------------------------------------------------------
Stage 12: A Battle No One Wishes
-----------------------------------------------------------
Player Units:
Archangel Kai (Mariyu Ramias)
Peacemillion (Doctor J)
All Available Units
Enemy Units:
Albion (Synapse)
Argama (Bright Noa)
Re-GZ BWS (Amuro Ray)
-Hyaku Shiki (Sleggar Law)
-Methuss (Sayla Mass)
Rick Dias S (Hayato Kobayashi)
-Rick Dias S (Kai Shiden)
Gundam GP01 Full Vernian (Monsha)
-GM Custom (Alpha A. Bate)
-GM Custom (South Burning)
Gundam GP03 Dendrobium Orchis (Kou Uraki)
GM Cannon II (Chap Adel)
-GM Cannon II (Chuck Keith)
Enemy Reinforcements:
Archangel Kai (Natarle Bajiru)
Gundam Mark V (Yazan Gable)
-Barzam x2
Barzam Squad (3 Barzam) x2
Enemy Reinforcements (2):
Gundam Mark II Type 0 (Zero Murasame)
Events:
-Amuro, Synapse, or Bright is defeated/Turn 4 arrives: All
units return to respective carriers. Archangel and Argama retreat.
-Only Natarle's Archangel Kai and one unit/squad remain: Enemy
Reinforcements (2) arrive.
Exp. Events:
-Archangel and Argama Retreat: +115 Exp.
-Zero Murasame is convinced: +115 Exp.
Good God, you really are on the wrong side of the battlefield. You’re
putting up with your old buddies on the opposite side which is going to be
a pain in the neck if you're not properly prepared for this. I suggest
taking out Kou's GP03D as soon as humanly possible. It can do major damage
and is a huge threat to your team. Also note that it has an I-Field, so
beam weaponry will have little effect against it. Also note that when you
do destroy the GP03D, Kou will eject in the GP03S, which you will
have to defeat, too. Beware of Amuro who is teamed with Sleggar and
Sayla, as they not only have great skills and suits, but after you destroy
Amuro's Re-GZ BWS, he ejects in the Re-GZ MS.
If I were you, i'd let Archangel get pounded down for awhile just so
Kira can go into SEED mode which would be a big help. You can wait
until Turn 4 for a scenario to occur making them run away, but,
you would be missing out on some great experience, money, and a
chance to open up another Secret Session.
When Amuro, Synapse, or Bright are defeated or Turn 4 arrives,
Bosque and Natarle show up in an Archangel Kai ('Cause Bandai was too
lazy to pain it black so that it could be the Dominion *Insert eye
rolling here*) along with a few enemies. Though Yazan is in his
nifty Gundam Mark V again, a strong squad should be able to take
out his squad in one or two hits. Zero Murasame will show up in
a crazy Gundam Mark II prototype, whether or not you had convinced
him earlier. Have Archangel communicate with him to have him
turn sides and end the mission.
-----------------------------------------------------------
Stage 13: Ambition of OZ
-----------------------------------------------------------
Player Units:
Archangel Kai (Mariyu Ramias)
Argama (Bright Noa)
Peacemillion (Eiphar Synapse)
SUMO Gold Custom (Harry Ord)
Shining Gundam Super Mode (Domon Kashu)
All Available Units
Enemy Units:
Taurus Squad (3 Taurus) x3
Almaiyra (Phil Ackerman)
WaDom
Sumo Squad (3 Sumo) (Poe Eiji)
Tallgeese (Zechs Merquise)
-Taurus
-Taurus
Taurus Squad (3 Taurus) (Lucrezia Noin)
Gundam Ashtaron (Shagia Frost)
-Taurus
-Taurus
Gundam Virsago (Olba Frost)
-Taurus
-Taurus
Enemy Reinforcements:
Quebley Mark II Squad (2 Qubeley Mark II)
Gaza-E MA x3
Zaku III Squad (2 Zaku III)
Friendly NPC:
Shuttle (Rain Mikimura)
Events:
-All Enemy Units defeated: Enemy Reinforcements appear
-MA's HP becomes too low: MA Retreats
Exp. Events:
-Domon communicates with Rain: +125 Exp.
-Loran communicates with Harry Ord: +125 Exp.
-Heero communicates with Zechs: +125 Exp.
-Heero defeats Zechs: +305 Exp.
This stage starts with Domon going into Super Mode and Harry
Ord appearing to help you guys out. Have Domon and Harry form
a squad and communicate with Rain's shuttle to gather some
extra experience. Have your units move towards the battle
and deploy some formidable squads to take care of the
enemies.
If you would like to obtain Zechs, simply have Heero communicate
and then defeat Zechs for now. After all of the enemies are
defeated, there will be some reinforcements. They're not
too hard, but the Qubeley Mark II's funnels can be annoying.
-----------------------------------------------------------
Stage 14: Help the Queen, Diana
-----------------------------------------------------------
Starting Units:
Archangel Kai (Mariyu Ramias)
Peacemillion (Eiphar Synapse)
Albion (Bright Noa)
All Available Units
Player Reinforcements:
Turn A Gundam (Loran Cehack)
-Wing Gundam (Heero Yuy)
-SUMO Gold Custom (Harry Ord)
Tallgeese (Zechs Merquise)*
Enemy Units:
Almaiya (Phil Ackerman)
WaDom
SUMO Squad (3 SUMO) x3 (Poe Eiji)
Enemy NPC:
Taurus x2
Taurus Squad (3 Taurus) x1
Virgo I Squad (3 Virgo I) x1
Mercurius (Alex)
-Vayeate (Muller)
Events:
-Turn 4: Player Reinforcements and Enemy NPC appear
-Archangel convinces Poe or Phil: Poe and Phil retreat
Whoo! One of my favorite stages! A big reason because they start
playing "Turn A Turn", along with the appearance of (You guessed it!)
Turn A Gundam!
A word of warning to remember that long-range beam attack will be
completely useless against the SUMOs. Quickly work your way
through the SUMOs and other enemies up until turn 4. If you
would like to recruit Poe and Phil to your group, do not destroy
them. Wait until Turn 4 arrives, bringing the Enemy NPC as
well as your reinforcements. Queen Diana will be brought to the
Archangel. You can take the Archangel to convince either Poe or
Phil, in which you will be rewarded by having them both retreat and
joining your group during the intermission as well as a great-sounding
BGM of "Moon".
*Note: If you did not have Heero communicate and destroy Zechs in
Session 13, Zechs will appear only as a Friendly NPC.
-----------------------------------------------------------
Stage 15: Challenge to OZ
-----------------------------------------------------------
Starting Units:
Archangel Kai (Mariyu Ramias)
Argama (Bright Noa)
Peacemillion (Eiphar Synapse)
All Available Units
Enemy Units:
Taurus Squad (3 Taurus) x3
Mercurius (Alex)
-Vayeate (Muller)
Enemy Reinforcements:
Mercurius (Heero Yuy AI)
-Vayeate
Virgo I Squad (3 Virgo I) x1
Virgo II Squad (3 Virgo II) x1
Enemy Reinforcements (2):
Gundam X x3 (Tifa Adil)
Enemy Reinforcements (3):
Gundam Ashtaron (Olba Forst)
Gundam Virsago (Shagia Frost)
Events:
-A Taurus Squad is destroyed: Enemy Reinforcements arrive
-Mobile Doll Mercurius and Vayeate are attacked: Enemy Reinforcements (2)
arrive
-Tifa is defeated or Garrod takes over Tifa's Gundam X: Enemy
Reinforcements (3) appear
-Mercurius (Heero Yuy AI) is defeated: Mercurius self-destructs and deals
damage to all surrounding units.
Exp. Events:
-Garrod takes over Gundam X and attacks Frost Brothers: +335 Exp.
-Camille learns his Hyper Mode and destroys the Frost Brothers (Without Domon): +375 Exp.
-Camille learns his Hyper Mode and destroys the Frost Brothers (Domon): +675 Exp.
The initial amoung of units aren't much. Start out the usual way
you do with moving up and attacking. After you destroy a Taurus
squad, however, some Virgo will show up as well as a Mobile
Doll controlled Mercurius and Vayeate. Once you're attacked the
MD controlled Mercurius and Vayeate, 3 Gundam Xs will show up. The
leader of them is a mind-controlled Tifa Adil, who Garrod takes
much interest in. Have the squad Garrod is in attack the Gundam X
that Tifa is in at full strength, but MAKE SURE that you have Garrod
use his damage-reducing ID spell, which will allow you to do enough
damage for Garrod to hijack the Gundam X and rescure Tifa Adil. Go
Garrod! Get the girl and the suit!
. . Anyway. After this is done, you now have to put up with
the Frost Brothers. If you have Camille on your team, he'll get pissed,
go into Hyper Mode, and rip a new hole into each of the Frosts. Note
that if you do not have Domon on your team when Camille does this,
Camille will run away and be lost forever. :/ Needless to say,
make sure you've brought Domon along . . .
-----------------------------------------------------------
Stage 16: A Swan Will Pass Away . . .
-----------------------------------------------------------
Starting Units:
Nu Gundam (Amuro Ray)
Player Reinforcements:
Archangel Kai (Mariyu Ramias)
Argama (Bright Noa)
Peacemillion (Eiphar Synapse)
All Available Units
Enemy Units:
Sazabi (Char Aznable)
Alpha Azieru (Lalah Sune)
Enemy Reinforcements:
R-Jarja Squad (3 R-Jarja) x1
MP Custom Qubley Squad (3 MP Custom Qubeley) x2 (Leila Raymond)
Dreissen Squad (3 Dreissen) x1
Gaza-E Squad (3 Gaza-E) x1
Gaza-E Squad (2 Gaza-E) x1
Gwazine (Kycilia Zabi)
Enemy NPC:
Zanzibar
Doven Wolf Squad (3 Doven Wolf) x1 (Cima Garahau)
Zaku III Squad (3 Zaku III) x 1
Events:
-Amuro has a second battle encounter with Lalah: Lalah's Alpha Azieru
will be destroyed
-Lalah’s Alpha Azieru is destroyed: Nu Gundam becomes a Friendly NPC;
Player and Enemy Reinforcements arrive
-Enemy Reinforcements defeated: Enemy NPC appear
Exp. Events:
-Heero, Kira, or Sayla communicates with Amuro: Amuro becomes a Player
Unit again. +140 Exp.
-Sayla attacks and communicates with Char: +140 Exp.
-Zero Murasame convinces Leila Raymond: +100 Exp.
A really sad stage here if you've seen the original Mobile Suit
Gundam series. Move Nu Gundam all the way towards Char and Lalah.
Lalah will attack you, and the computer will take control of your
character for that scenario. When Amuro has a second battle encounter
with Lalah, a short event will occur.
Afterwards, your reinforcements and the enemy's reinforcements will
arrive. Note that Amuro is now a Friendly Unit and is no longer
your control unless you use various characters to communicate
with Amuro. Only various characters will work, such as Kira and
Heero. If you want to convince Leila Raymond, have Zero
Murasame attack the character in the MP Quebley named "NT-001" one
turn and then communicate with her on the next.
-----------------------------------------------------------
Stage 17: Prepare for the Big Devil
-----------------------------------------------------------
Starting Units:
Near Argama (Bright Noa)
Peacemillion (Synapse)
Archangel Kai (Mariyu Ramias)
Strike Gundam (Muu La Fraga)
-Re-GZ (Kira Yamato)
All Available Units
Enemy Units:
Neue Ziel (Anavel Gato)
Val Varo (Kelly Layzner)
Gwazine
Gaza-E Squad (2 Gaza-E) x2
Zaku III Squad (2 Zaku III) x1
Enemy Reinforcements:
Aegis Gundam (Azlan Zara)
Enemy Reinforcements (2):
Gromlin (Dozle Zabi)
Neue Ziel (Anavel Gato)
Zaku III Squad (2 Zaku III) x1
Gaza-E Squad (2 Gaza-E) x1
Friendly NPC:
Pegasus Class (Admiral Tianem)
Salamis Class
Enemy NPC:
GM III Squad (2 GM III) x2
Salamis Class
Archangel Kai (Natarle Bajiru)
Enemy NPC Reinforcements:
Alexandria (Bosque Ohm)
Gundam Mark V (Yazan Gable)
-Jegan
2 Jegan Squads (2 Jegan) x2
Freedom Gundam (Lau Lu Cruize)
GINN x2
Events:
-Dominion is destroyed: Enemy Reinforcements and Enemy NPC
Reinforcements arrive
-All Enemy Units and Enemy Reinforcements defeated: Enemy
Reinforcements arrive
Exp. Events:
-Kira communicates with Azlan: +145 Exp.
-Kira defeats Alzan after succesfully convincing him: +145 Exp.
-Kou attacks and communicates with Gato: +145 Exp.
-Muu La Fraga attacks Cruize and Muu has only half of his
full HP remaining: Muu and Cruize are killed. +735 Exp.
-Sleggar Law attacks Dozle Zabi: Sleggar is killed and Dozle's
HP is reduced by half.
-All Enemy Units and Enemy Reinforcements defeated: Admiral Tiamu
retreats. +365 Exp.
-Amuro defeats Dozle's Gromlin: +365 Exp.
Yes, this is a two-front battle. One one side, you're dealing with
your Zeon buddies and on the other, you're dealing with the Titans.
I would send a majority of my force down towards the Zeons, since that's
where most of the action will be going on while sending a sufficient
force to take out the Dominion and everything else. Note that
the Southern enemies include a Neue Ziel and a Val Varo, two very
powerful Mobile Armor resistant to beam energy. Feel free to deal with
them as you like, but be careful. The Neutral enemies aren't all that
powerful with the exception of Dominion.
After you've destroyed the Dominion, Azlan will show up in the
Aegis Gundam as well as the Netural Reinforcements. If you want
to get Azlan, make sure you have Kira attack him, then convince him,
and then be in the squad that destroys him. Note that if
Muu only has half of his HP and attacks Cruize, Muu and Cruize
will have a final duel scene where Muu will die. You will lose a
pilot, but you will also gain a whole lot of Exp. for getting it done.
-----------------------------------------------------------
Stage 18: Beyond the Time
-----------------------------------------------------------
Starting Units:
Near Argama (Bright Noa)
Peacemillion (Eiphar Synapse)
Archangel Kai (Mariyu Ramias)
Nu Gundam (Amuro Ray)
All Available Units
Enemy Units:
Rewloola
Gwazine
Zanzibar
Geara Doga Squad (3 Geara Doga) x2
Jagd Doga Squad (3 Jagd Doga) x2
Sazabi (Casval Deikun)
Enemy NPC:
Doven Wolf (Johnny Ridden)
-Zaku III
-Zaku III
Zaku III Kai (Shin Matsunaga)
-Zaku III
-Zaku III
Enemy NPC:
Gromlim Froizel (Ginias Sakhalin)
Gromlin x4
Events:
-Turn 2: Enemy NPC arrive
-Casval is defeated: Casval and all Enemy Units become Friendly NPC
-Shiro attacks Ginias: All Enemy NPC retreat
Exp. Events:
-Sayla communicates with Casval: +155 Exp.
-Camille has a battle encounter with Casval: +155 Exp.
-Amuro defeats Casval: +380 Exp.
-Harry Ord communicated with Casval when he's a Friendly
NPC. +155 Exp.
-Shiro attacks Ginias: + 625 Exp.
Char's just went rogue, and you're going to have to smack some
sense into the boy. Start by moving your units down towards
Casval's fleet and moving your units out. Beware of the Jagd
Doga's funnel attacks, because they can be very deadly. Try
to capture a Jagd Doga, if possible. After Casval is defeated,
he and his forces become Friendly NPC.
On the second turn, the Enemy NPC arrive, consisting of a
few units including Johnny Ridden and Shin Matsunaga. They
aren't too tough, however, beware of Ridden's incom attacks.
The real challenge comes after you've defeaten the Enemy NPC.
Ginias shows up with 4 Gromlins as well as his Gromlin Froizel.
If you're lucky, you've got some of the members of Casval's
fleet still alive and ready to back you up for this fight. Bombard
the enemies with long range attacks since they can't move away
from them. Send all of your units into their hyper modes if
possible and try to take out the Gromlins as fast as possible.
After the stage ends, you get to choose whether you want Casval
to be the Rewloola's captain or a pilot. As a captain, he gets
a very nice ID command which allows him to heal all of the
units surrounding the Rewloola. However, he makes an excellent
pilot for his Sazabi unit.
-----------------------------------------------------------
Stage 19: Sunset at Zeon
-----------------------------------------------------------
Starting Units:
Near Argama (Bright Noa)
Rewloola (Eiphar Synapse or Casval)
Archangel Kai (Mariyu Ramias)
All Available Units
Enemy Units:
Gwazine (Aguille Delaz)
Neue Ziel (Anavel Gato)
Lili Marlene (Detrov) [Holds Doven Wolf x5 (Cima Garahau)]
Zaku III Squad (3 Zaku III) x2
Zaku III Kai Squad (3 Zaku III Kai) x1 (Shin Matsunaga)
Doven Wolf Squad (3 Doven Wolf) x1 (Johnny Ridden)
Events:
-Cima Garhau or Detrov are defeated: The Lili Marlene and all of
the Doven Wolf from it retreat
-Johnny Ridden's HP is depleted: Johnny Ridden recovers all of
his HP and boosts his stats
-Shin Matsunaga's HP is depleted: Shin Matsunada recovers all of
his HP and boosts his stats
For the battle of A Baoa Que, this isn't much of a fight. Have
your units move in, sending some towards Shin and some towards
Johnny and quickly eliminate them. Don't let yourself become
a victim to the Doven Wolf's map attacks since they can do
quite a bit of damage. Cima's force will deploy out of the
Lili Marlene, which consists of all Doven Wolf units. If Cima
or Detrov are defeated, they will all retreat from the battle.
The biggest challenge is probably Gato's Neue Ziel, especially
if you're trying to convince Gato to join you and have done it
succesfully. If you've done the previous steps which includes
having Kou convince him during all of their encounters, then
only Kou can fight Gato. In doing this, Gato will revive himself
TWICE after being destroyed. If you do all of this correctly, he
will join your squad.
-----------------------------------------------------------
Stage 20: End of Ambition
-----------------------------------------------------------
Starting Units:
Near Argama (Bright Noa)
Rewloola (Eiphar Synapse or Casval)
Archangel Kai (Mariyu Ramias)
All Available Units
Enemy Units:
Lili Marlene (Detrov)
Doven Wolf Squad (3 Doven Wolf) x1 (Cima Garahau)
Gromlin x2
Dreissen Squad (2 Dreissen) x3
Mass Production Custom Quebley Squad (3 MP Custom Qubeley) x3
Enemy Reinforcements:
Gromlin Froizel (Ginias Sakhalin)
Gromlin x2
Alpha Azieru x3
Virgo II Squad (2 Virgo II) x3
Enemy Reinforcements (2):
Gromlin (Ginias Sakhalin)
Events:
-All Enemy Units defeated: Enemy Reinforcements appear
-Ginias' HP is depleted: Ginias replenishes HP
-Ginias is attacked by a Hyper Mode-activated MS after his
third kill: Ginias will no longer replenish HP
-Enemy Reinforcements defeated: Enemy Reinforcements (2) appear
Wow, you've got your work cut out for you. You've got a whole
lot of enemies stuffed with powerful long range attacks, which
is going to make this battle very, very annoying if you're
not playing right. Wait for the enemies to come towards you
until they're in range of being encountered directly by your
units. If you have Gundam X, a Satellite Cannon MAP attack
would ber VERY GOOD right about now. If you have Gato,
you can get Cima if you attack and convince her with Gato.
After clearing the initial units, Ginias arrives with his
batch of units. Take care of the Alpha Azierus as fast as
possible. The Virgo IIs aren't too much of a threat, but are
annoying to defeat since they can negate most attacks. Ginias'
Gromlin Froizel is the powerful enemy here with some very
strong attacks as well as an I-Field. Be cautious when
attacking him. A good idea would be to bombard him with
as many long range attacks as possible to avoid your units
from taking damage. Your battleships, Nu Gundam, Freedom
Gundam, and Gundam X are all good choices. After you defeat
the Gromlin Froizel a few times, it will reappear each time.
Soon after, however, your team will figure out how to destroy
the DG Cells and break Ginias' ability to regenerate. One of
your protagonist units will then use its strongest attacks
to break the DG Cells.
After defeating the Gromlin Froizel, Ginias will be in its
base - a normal Gromlin. Feel free to laugh and beat him
down. Enjoy the ending. ^_^
-----------------------------------------------------------
4-2. Extra Sessions:
-----------------------------------------------------------
There are certain secret missions during the course of the plot
that you can take part in if you have accomplished certain goals or
attained certain conditions. To see how to open up each extra session,
see the Secrets section.
-----------------------------------------------------------
Extra Session 1: Deserted Soldier
-----------------------------------------------------------
Player Units:
Zaku II Doan Custom (Doan)
Player Reinforcements:
Core Booster (Amuro Ray)
Enemy Units:
Zaku IIJ x3
Events:
-Doan attacks/is attacked: Player Reinforcements appear
Very, very simple mission with a big, big reward for your efforts.
Simply destroy the three enemies. Amuro will show up soon and
join Doan, making life easier for you. After that, watch Doan
clean up the mess . . .
-----------------------------------------------------------
Extra Session 2: A Song of Hate They Hear . . .
-----------------------------------------------------------
Player Units:
White Base (Bright Noa)
Archangel (Mariyu Ramias)
All Available Units
Enemy Units:
BaCOWE (Aisha)
Zaku IIJ Squad (2 Zaku IIJ) x4
Zaku IIJ Squad (3 Zaku IIJ) x1
Enemy Reinforcements:
BaCOWE x2
Enemy Reinforcements (2):
Gallop (Hamon Crowley)
Enemy Reinforcements (3):
MC Gundam (Zero Murasame)
GM Custom (Yazan Gable)
-GM Command
GM Custom
-GM Command
GM Command Squad (2 GM Command) x4
Pegasus Class x2 (Bosque Ohm)
Events:
-At the beginning of Enemy Turn 1: Enemy Reinforcements appear and
form a squad with Aisha.
-At the beginning of Enemy Turn 5 OR on the beginning of the Enemy
Turn after Aisha has been destroyed: Enemy Reinforcements (2) appear.
-All Enemy Units and Reinforcements defeated: Enemy Reinforcements (3)
appear.
-Three Player Turns have passed since the arrival of Enemy
Reinforcements (3): Enemy Reinforcements (3) retreat
Special Events:
-Hamon's HP is depleted or lowered below half: +200 Exp.
Welcome to the revenge of the angsty girlfriends level. Since
Aisha becomes a squad with two other BaCOWE, the battle becomes
even more annoying. Simply fend off against the Zakus while taking
down Aisha. Soon, Hamon will show up in the Gallop. Destroy her
as soon as possible to get a special event and end the first part
of this mission.
After a bunch of Feddies show up, the tables seem to be turned on
you as you've ended up fighting your own army. Beware, as you're
outnumbered and have some tough enemies to face in this second
part of the mission.
-----------------------------------------------------------
Extra Session 3: Boys Meet "G"
-----------------------------------------------------------
Player Units:
Gundam F91 (Seabook Arno)
Player Reinforcements:
Taurus (Usso Ebbing)
Player Reinforcements (2):
White Base (Bright Noa)
Archangel Kai (Mariyu Ramias)
Peacemillion (Eiphar Synapse)
Enemy Units:
Taurus x7 (Alex)
Taurus Squad (2 Taurus) x1
Enemy Reinforcements:
Taurus x7 (Alex and Muller)
Enemy Reinforcements (2):
Tallgeese (Zechs Merquise)
Friendly NPC:
GM x2
Enemy NPC:
Wing Gundam (Heero Yuy)
Events:
-At the end of Enemy Turn 1: Player Reinforcements arrive
-At the end of Enemy Turn 3: Player Reinforcements (2) and Enemy
NPC arrive
-Heero Yuy's HP is depleted: Heery self-destructs and deals damage
to all of the units around him
Exp. Events:
-Yuu communicates with Heero: +100 Exp.
Very fun stage filled with Taurus. Move the Gundam F91 in and
have it attack. Don't worry about being ambushed, because the
Gundam F91's bunshin ability allows it to easily dodge many attacks.
Soon, Usso will jump in and hijack Alex's Taurus.
More Taurus will arrive, however, so will your main fleet. Soon
after, Wing Gundam and Tallgeese will show up, with pilots
Heero Yuy and Zechs Merquise respectively not happy to
see you or each other. Quickly make your way through the enemies.
Note that if you destroy Wing Gundam, Heero will self-destruct and
do damage to all of the units surrounding it.
-----------------------------------------------------------
Extra Session 4: A Girl in a Cage
-----------------------------------------------------------
Player Units:
Gundam Blue Destiny Unit 03 (Yuu Kajima)
Player Reinforcements:
Shuttle (Maureen)
All Available Units
Enemy Units:
Gundam Blue Destiny Unit 02 (Nimbus Schatzen)
Enemy Reinforcements:
Dom Gross Beil x2
Dom x2
Events:
-Nimbus’ HP is depleted: Nimbus recovers HP
-Turn 2: Player Reinforcements and Enemy Reinforcements arrive
-Nimbus is defeated by Yuu after HP recovery: Nimbus is defeated,
the BD3 is destroyed
Special Events:
-Yuu defeats Nimbus: +555 Exp.
Know when this mission is coming up, and put some good units
in the shuttle, because they will be the only units here to
assist Yuu. If you want to get Doan's Hyper Mode ID, make
sure he and Domon are aboard that shuttle.
Anyway, Yuu will appear first along with Nimbus. Go into EXAM
and initiate combat with Nimbus. On Turn 2, the Shuttle as
well as more enemies will appear. Have Yuu concentrate on
defeating Nimbus, who will recover his HP after being defeated.
If Doan and Domon are with you, have Doan attack Nimbus to
learn his final ID.
If you defeat Nimbus with Yuu, you will get an event and
will be able to get Marion Welsh later, however, note that
you will lose the BD III for good.
-----------------------------------------------------------
Extra Session 5: Young Newtypes
-----------------------------------------------------------
Player Units:
Jegan or Zeta Gundam (Judau Ashta)
GM III (Garrod Ran)
Player Reinforcements:
Amuro Ray (Re-GZ)
Yuu Kajima (Jegan)
Enemy Units:
Gaza-D
-Gaza-C x2
Gaza-D
-Gaza-C x2
Zaku III
-Gaza-C x2
Dreissen
-Gaza-C x2
Zanzibar
Enemy Reinforcements:
Qubeley Mark II (Marion Welsh)
R-Jarja (M'Quve)
Friendly NPC:
Albion (Bright Noa)
Archangel Kai (Mariyu Ramias)
Peacemillion (Eiphar Synapse)
Events:
-Turn 2: Player Reinforcements and Enemy Reinforcements arrive
Special Events:
-Yuu convinces Marion Welsh: +115 Exp.
-Amuro destroys the R-Jarja: +115 Exp.
If you were able to build a Zeta Gundam before this mission, Judau
will make an attempt to steal that. If not, he'll pull a Jegan
out of nowhere.
You don't get many units for this mission, but, if you've
been making use of Amuro and Yuu, you should do fine. You
start the mission with Judau and Garrod who have stolen
a Zeta Gundam and a GM III. Have them form a squad and
move down towards the enemeis. The Gaza MS shouldn't
provide too much trouble for the two of them. On Turn 2,
Amuro and Yuu will show up as well as some enemy reinforcements.
Yuu can convince Marion here if you wish. She will join
your team immediately. I suggest it since she will provide
a whole lot of help here with her funnels, plus, she's
a great pilot.
-----------------------------------------------------------
4-3. Extra Modes:
-----------------------------------------------------------
Upon completing the game, you can open up different game modes
now. One of the extra modes is "Omake Mode", which is a much more
difficult version of the story mode. Here are some notable
differences:
-Muu La Fraga's starting weapon is not the Core Booster, but the
Newtype Experimental GM Juggler.
-All Enemy Units' levels are higher than yours.
-Enemies will now use melee weapons (Ex. Beam Sabers) more often.
-Areas in the game where units started out seperated (not in
squads) will immediately become squads to speed up combat and attack
you faster.
You open up another mode after completing the game by opening up
your completed game save data - "EX Mode". In "EX Mode", you can
"Search for enemies" within 8 EX Stages. In these stages, the
MS are weaker and don't start out in squads. You can fight for
money, experience, and steal MS in here. Also note that in here, you
may be able to open up some "Encore Sessions".
-----------------------------------------------------------
4-4. Encore Sessions:
-----------------------------------------------------------
These sessions can be opened up by playing more and more of EX
Mode.
-----------------------------------------------------------
Encore Session 1: Prayer for Peace
-----------------------------------------------------------
Player Units:
Near Argama (Bright Noa)
Archangel Kai (Mariyu Ramias)
Rewloola (Eiphar Synapse)
All Available Units
Enemy Units:
Libra x1
Gundam Epyon (Milliardo Peacecraft)
-Virgo II
-Virgo II
Virgo II Squad (3 Virgo II) x6
Virgo II Squad (2 Virgo II) x2
Events:
-Libra is destroyed: Milliardo retreats
A fairly tough mission, but not too tough as long as you've
got a plan mapped out correctly. DON'T rush in there and
attack everything, since you're putting up with some annoying
enemies. I suggest keeping your battleships back and deploying
your MS. A Gundam X would be really helpful here since its
Satellite Cannon can penetrate the Planet Defensors of the
Virgo IIs and has a huge firing range, allowing you to hit
multiple enemies.
Milliardo can be challenging, especially when he feels like using
that Beam Sword of his since it attacks your entire team. Note
that many people get conversations with Milliardo when they fight him.
Once you've destroyed Libra, Milliardo will run away, and the
mission will end.
===========================================================
5. Secrets:
===========================================================
-Extra Session 1: You may open Extra Session 1 if you attack and
then convince Doan using Amuro in Stage 3 prior to defeating Char and
luring Garma's Gaw into the White Base's range of fire. After convincing
and defeating Doan, you will be allowed to into Extra Session 1 after
Stage 3's completion.
-Extra Session 2: Destroy the Gallop before defeating Ramba Ral in
Stage 6. This will allow you to go to Extra Session 2 after the Stage's
completion.
-Extra Session 3: In Stage 10, have Heero defeat all of the enemies
within four turns.
-Extra Session 4: You may open Extra Session 3 by having Yuu Kajima
activating EXAM in Stage 11, wihch will lead to an event where a
special red area will be shown on the map. Have Yuu go into the
highlighted area, which will cause him to dissapear for the remainder
of the mission, and will allow you to go into Extra Session 2 after Stage
11's completion.
-Extra Session 5: Defeat the first set of enemies or cause them to
retreat within 4 turns.
-EX Mode: To open this up, complete the main Story mode. In this
mode, you may complete special Free Battle missions that are
only opened up after you have completed the game.
-Special Mode and game extras (BGM and Omake Mode): You can open
these modes by completing the main game. This is a much more difficult
version of the story mode.
-Unlock Doan and his Zaku II: To unlock Doan, follow the
instructions to unlock Extra Session 1. In Extra Session 1, have Amuro
convince Doan. You will get Doan and his custom Zaku II that can go
into a Hyper Mode.
-Unlock Bernie Wiseman: In Stage 8, have Christina attack and later
destroy Bernie. He will be playable a few stages later.
-Unlock Marion Welsh: Every time Nimbus shows up, Yuu must always
attack him and defeat him in a Blue Destiny Unit. Turn on EXAM when
doing this just in case. You must then acess the Extra Session involving
Yuu and Nimbus and trigger the event where both BDs are destroyed.
Following this, you must trigger Extra Session 5 where Marion will be
piloting a Qubeley Mark II. Have Yuu attack her and then communicate
with her.
-Unlock Zero Murasame and his MC Gundam: During Extra Session 2, defeat
Zero Murasame and he will join. Note that later on, he will defect back,
and you will have to follow the step to get him and his Gundam Mark II
Type 0.
-Unlock Zero Murasame and his Gundam Mark II Type 0: During Session
have the Archangel communicate with Zero to convince him.
-Unlock Leila Raymond and her Quebley Mark II: In stage 17, have Zero
Murasame attack her and then communicate with her.
-Camille's Hyper Mode: To gain this, make sure Camille is in a Zeta
Gundam prior to Stage 15. MAKE SURE that you bring Domon along.
During Stage 15, an event will occur where Camille goes into a rage.
Camille will learn his Hyper Mode ID and learn two extra attacks
while in this stage.
-Doan's Hyper Mode: Bring Doan in his Zaku II and Domon in Shining Gundam
to Extra Session 4.
-Unlock Usso Ebbing and Seabook Arno with his Gundam F91: Unlock
Extra Session 4 to obtain these two characters.
-Unlock Judau Ashta, Garrod Ran, as well as Beecha Oleg, Ino Abbav, and
Elle Viano: Unlock Extra Session 5 to obtain these characters.
-Gundam X: In order to obtain a Gundam X, have Garrod attack and lower
Tifa's Gundam X to a certain amount. (Note that Garrod does have
an ID Spell that will prevent him from killing an enemy). He will
then take over the Gundam X.
-Unlock Zechs Merquise and his Tallgeese: On Stage 13, have Heero
attack and destroy Zechs. He will show up in the next stage as a
reinforcement.
-Unlock Phil Ackerman and Poe Eiji: In Stage 14, do not destroy them
and wait until after Turn 4. Have the Archangel move in and communicate
with one of them. They will both retreat and join during the
intermission along with a WaDom and a SUMO.
-Unlock Azlan Zara and his Aegis Gundam: To get Azlan, in Stage 17,
have Kira attack him and then use the convince command on him. Then,
have Kira destroy Azlan.
-Unlock Anavel Gato and his Neue Ziel: During Stage 19, have Kou
destroy Gato. Gato will refill his HP, so have Kou destroy him again.
Do this one more time, and Gato will join your group.
-Unlock Preventer Wind (Zechs Merquise) and Gundam Epyon: You will
get Preventer Wind and Gundam Epyon when you unlock Encore Session
2.
-Unlock Cima Garahau: First, you must follow the steps to get
Anavel Gato. Then, during Stage 20, deploy Gato and have him attack
Cima. Do not destroy Cima or the Lili Marlene (Zanzibar) warship. When
Ginias shows up in his Gremlin Froizel, he'll try to kill Cima,
but the Lili Marlene will block the shot. Then, use Gato to
communicate with Cima to convince her.
-Unlock Master Asia: In Stage 13, have Domon communicate with Rain.
Once Domon's level has reached level 30 or higher, Master will join
your team after Session 19.
-Unlock Haman Khan: During Encore Session 2, have Char convince
her.
===========================================================
6. Frequently Asked Questions
===========================================================
These are frequently asked questions that I may have been asked
or I may have seen frequently been asked on the G Gen A
message board:
Q: Can I play this game on a non-Japanese GBA?
A: Yes, the GBA has no territory boundaries, so feel free to
import.
Q: Where can I find the Rom for this game?
A: Look down the barrel of my shotgun to find your answer.
Q: Can Usso and the V2 Gundam do the Wings of Light?
A: Actually, no, it wasn't included in this game. The V2 is
very underpowered in this game.
Q: Why can't I seem to get/find (insert name of MS or character
here)?
A: This is what the FAQ is here for. Read it, and you will find
your answer.
Q: Is Casval Deikun/Char Aznable better as a pilot
A: Honestly, I find him better stuck in the Rewloola. His
ID Command that boosts everyone's stats for an entire battle
is amazing. You probably have enough Newtypes and ace pilots
on your team already, anyway.
Q: Why isn't (insert name of MS or character here)?
A: No idea. Bandai put so much graphical prowess in this game,
that a lot of the characters from many of the series were
missing as well as making this a fairly short game compared
to the other recent G-Gens.
Q: Where can I find gameshark codes?
A: Go ask elsewhere. Play video games without cheats, like a
real man!
Q: What happens to the experience gained during the exp.
events?
A: They are applied to your characters after the battle ends.
Q: I beat the game and unlocked Encore Session 1 in EX Mode,
but no matter how many times I search for enemies, I can't
seem to unlock Encore Session 2. Did I do something wrong?
A: No, you didn't do anything wrong. You must have played
the game throuh Special Mode to get to Encore Sessions 2 through 5.
===========================================================
7. Other Stuff
===========================================================
Well, thanks a lot for reading/making use of my FAQ. Now for other
stuff that I've got to take care of.
-----------------------------------------------------------
7-1. Future Plans:
-----------------------------------------------------------
Well, what I do next is still up for grabs, but now being better at making
FAQs than I was before, I'd like to make more.
-----------------------------------------------------------
7-2. Contact Information:
-----------------------------------------------------------
There are a number of ways you can contact me. The most notable by E-mail
-
[email protected] I don't suggest Instant Messaging, for I sometimes
dread IMs.
Another way is pay a visit to the GameFAQs Gundam forum and post a
G Generation topic. I go under the name "RPGZero".
-----------------------------------------------------------
7-3. Special Thanks:
-----------------------------------------------------------
Special Thanks go to the great "Kill 'Em All" Tomino. He is the true
father of the real robot genre and even put together some of the
greatest super robot anime. I will always envy his works and success.
From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always
be on my list favorite anime.
Thanks to . . .
. . Bandai for making this great game, as well as other G
Generation games. May Bandai continue to make more G Generation
games for the hardcore Gundam fandom.
. . To the people who motivated me to finish this guide.
. . All of the people who helped me with the translations, especially
AmuroNT1 and Edward Elric/Mikari.
. . To CJayC for hosting GameFAQs.
. . And again as always, to my computer. The damn thing took so much
abuse from me in the making of this FAQ.
-----------------------------------------------------------
7-4. Copyright Information:
-----------------------------------------------------------
This FAQ is copyright 2003 by RPGZero (Steven Ramdas). It may not be
copied without consent of the author, and all sections including this
copyright must remain in their full, unaltered content. It may not be
used or distributed for any commercial purpose. This FAQ is granted
for use solely by GameFAQs or any sites created by the author.