MOTHER 3

PSI Moves Information.




I.PSI Moves
    Offense
       PK Love
       PK Flash
       PK Starstorm
       PK Fire
       PK Freeze
       PK Thunder
       PK Ground
    Recover
       Lifeup
       Healing
       Refresh
       PSI Magnet
    Assist
       Shield
       Counter
       Psycho-Shield
       Psycho-Counter
       Offense Up
       Defense Up
       Hypnosis
       Paralysis
       Brainshock
       Offense Down
       Defense Down

II.Contact Info



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I.PSI Moves
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-OFFENSE

    -PK Love
     (aka PSI Rockin in EarthBound)
     NOTE: The name of this attack will be whatever you entered as your
           "favorite thing" at the very beginning of the game.

     This is Lucas's special PSI attack. Each version of this attack is
     learned when you reach a certain point in the game. It is a powerful move
     that inflicts a significant amount of damage to all enemies on screen,
     but it consumes quite a bit of PP.


     Alpha

      PP Cost: 10
      Damage: 120~160 HP

     Beta

      PP Cost: 20
      Damage: 220~260 HP

     Gamma

      PP Cost: 35
      Damage: 430~500 HP

     Omega

      PP Cost: 50
      Damage: 800~860 HP


    -PK Flash

     PP Cost: 12

     This attack randomly causes uncontrollable crying, feeling strange,
     paralysis, or instant defeat. Lucas learns this move when you reach a
     certain point in the game, and there is only one version of this attack.



    -PK Starstorm

     PP Cost: 48
     Damage: 650~750 HP

     This is Kumatora's equivalent of PK Love, and she learns it when you
     complete a particular chapter. It inflicts damage to all enemies on
     screen, and it is slightly weaker than Lucas's PK Love[omega]. There is
     only one version of this attack.


    -PK Fire

     This attack causes fire damage to all enemies on screen. It's
     effectiveness varies depending on the target, as some enemies are
     vulnerable to it, while others are resistant or completely immune. It is
     mostly useful when fighting a group of enemies or bosses that are weak
     against fire. This attack will occasionally cause its targets to catch on
     fire (damage of about 4% of max HP per round). Organic and Organic
     Chimera type enemies tend to be susceptible to this attack.

     Alpha

      PP Cost: 6
      Level Learned: Kumatora (10)
      Damage: 35~50 HP for neutral targets
              80~110 HP for vulnerable targets

     Beta

      PP Cost: 12
      Level Learned: Kumatora (23)
      Damage: 75~90 HP for neutral targets
              150~180 HP for vulnerable targets

     Gamma

      PP Cost: 20
      Level Learned: Kumatora (43)
      Damage: 120~150 HP for neutral targets
              230~280 HP for vulnerable targets

     Omega

      PP Cost: 40
      Level Learned: Kumatora (53)
      Damage: 160~200 HP for neutral targets
              340~380 HP for vulnerable targets


  -PK Freeze

     This attack deals ice damage to a single enemy. It's effectiveness varies
     depending on the target, as some enemies are vulnerable to it, while
     others are resistant or completely immune. Because of its relatively low
     PP cost and potentially high damage, Freeze is quite useful against both
     normal enemies and some bosses.

     Alpha

      PP Cost: 5
      Level Learned: Kumatora (10)
      Damage: 80~100 HP for neutral targets
              150~180 HP for vulnerable targets

     Beta

      PP Cost: 10
      Level Learned: Kumatora (28)
      Damage: 120~150 HP for neutral targets
              230~250 HP for vulnerable targets

     Gamma

      PP Cost: 18
      Level Learned: Kumatora (38)
      Damage: 170~200 HP for neutral targets
              370~440 HP for vulnerable targets

     Omega

      PP Cost: 28
      Level Learned: Kumatora (51)
      Damage: 230~270 HP for neutral targets
              500~610 HP for vulnerable targets


    -PK Thunder

     Depending on what version of this attack you use, this move will summon
     one to four lightning bolts that either strike a random enemy or hit
     nothing at all. Its effectiveness varies depending on the target, as some
     enemies are vulnerable to it, while others are resistant or immune.



     Alpha

      PP Cost: 7
      Level Learned: Kumatora (13)
      Effect: summons one bolt
      Damage: 60~80 HP for neutral targets
              110~150 HP for vulnerable targets

     Beta

      PP Cost: 15
      Level Learned: Kumatora (32)
      Effect: summons two bolts
      Damage: 60~80 HP for neutral targets
              110~150 HP for vulnerable targets

     Gamma

      PP Cost: 21
      Level Learned: Kumatora (49)
      Effect: summons three bolts
      Damage: 100~160 HP for neutral targets
              180~210 HP for vulnerable targets

     Omega

      PP Cost: 32
      Level Learned: Kumatora (57)
      Effect: summons four bolts
      Damage: 100~160 HP for neutral targets
              180~210 HP for vulnerable targets


    -PK Ground

     PP Cost: 43
     Level Learned: Kumatora (60)
     Effect: causes five randomly targeted hits
     Damage: 7~10% of max HP

     The last PSI move Kumatora is likely to learn is also a rather unusual
     one. This attack will cause five randomly targeted hits. These hits will
     never miss unless you are fighting a flying enemy, so all five hits will
     target a single enemy if you are fighting only one. Each hit takes away
     roughly 7~10% of the target's max HP.


-RECOVER

   -Lifeup

     Food items play an important role in this game, but after awhile you will
     likely start phasing out the use of food items in favor of Lifeup.
     Recovery is absolutely essential in staying alive in this game, and
     nothing is better or more convenient to that end than Lifeup.


     Alpha

      PP Cost: 5
      Level Learned: Lucas (n/a)
                     Kumatora (13)
      Recovery: 60~70 HP

     Beta

      PP Cost: 9
      Level Learned: Lucas (17)
                     Kumatora (31)
      Recovery: 120~150 HP

     Gamma

      PP Cost: 16
      Level Learned: Lucas (43)
      Recovery: max HP

     Omega

      PP Cost: 28
      Level Learned: Lucas (50)
      Recovery: 240~260 HP to all


    -Healing

     Almost all status effects in this game can be cured by Healing, but be
     careful when you use this move. If you use Healing as soon as a party
     member gets a status effect in the middle of battle, an enemy may cause
     the same status effect again and you will have wasted one of your turns.
     Often times, it is better to focus on attacking and use Healing after the
     battle is over. A few status effects, such as solidification, cannot be
     cured by Healing.



     Alpha

      PP Cost: 4
      Level Learned: Lucas (n/a)
                     Kumatora (14)
      Effect: removes one status effect

     Beta

      PP Cost: 8
      Level Learned: Lucas (25)
      Effect: removes all status effects

     Gamma

      PP Cost: 18
      Level Learned: Lucas (39)
      Effect: removes all status effects and revives battle weary party
              members with full HP

     Omega

      PP Cost: 30
      Level Learned: Lucas (56)
      Effect: removes all status effects from the entire party and revives
              party members with full HP


    -Refresh

     PP Cost: 20
     Level Learned: Lucas (58)
     Effect: the entire party recovers 10% of their max HP each turn for five
             turns

     This is a recovery move Lucas is likely to learn near the end of the
     game. In most games I would not use a move like this too much, but
     because of Mother 3's rolling HP counter, this move can potentially save
     a party member's life.


     PSI Magnet

     This move allows Kumatora to take away an enemy's PP and add it to her
     own. It is usually not necessary to use this move, since there are ample
     hot springs and Amazing Capsules in the game.

     Alpha

      PP Cost: 0
      Effect: drains 2~8 PP from a single target and adds it to your own

     Omega

      PP Cost: 0
      Level Learned: Kumatora (45)
      Effect: drains 2~8 PP from all enemies and adds it to your own



-ASSIST

     -Shield

     This move will reduce the damage inflicted by physical attacks by 50%. It
     can withstand up to three hits before it disappears. Shield can be very
     useful against strong bosses and in long battles. Using this move in
     conjunction with Defense Up or Offense Down can reduce the damage the
     party receives by a substantial amount and turn a difficult fight into an
     easy one.

     Alpha

      PP Cost: 6
      Level Learned: Lucas (22)
      Effect: protects a single party member with a shield

     Omega

      PP Cost: 18
      Level Learned: Lucas (35)
      Effect: protects the entire party


     -Counter

     This move is identical to Shield, only it also reflects any inflicted
     damage back at the enemy.

     Alpha

      PP Cost: 12
      Effect: protects a single party member

     Omega

      PP Cost: 28
      Level Learned: Lucas (51)
      Effect: protects the entire party


   -Psycho-Shield

     Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
     50%. It can withstand up to three hits before it disappears. This move
     will probably not get as much use as the regular Shield, but it can be
     useful in a few boss battles.

     Alpha

      PP Cost: 8
      Level Learned: Lucas (28)
      Effect: protects a single party member

     Omega

      PP Cost: 20
      Level Learned: Lucas (45)
      Effect: protects the entire party


    -Psycho-Counter

     This move is identical to the Psycho-Shield, only it reflects any
     inflicted damage back at the enemy.

     Alpha

      PP Cost: 18
      Level Learned: Lucas (33)
      Effect: protects a single party member

     Omega

      PP Cost: 34
      Level Learned: Lucas (53)
      Effect: protects the entire party


    -Offense Up

     This move will increase its target's Offense by about 20% the first time,
     8% the second and third times, and 0% thereafter. It can make a pretty
     big difference in the amount of damage you inflict, especially if you are
     able to compound the increase with combos.

     Alpha

      PP Cost: 6
      Effect: increases Offense of one party member

     Omega

      PP Cost: 18
      Level Learned: Lucas (36)
      Effect: increases Offense of entire party


    -Defense Up

     This move will increase its target's Defense by about 20% the first time,
     8% the first and second times, and 0% thereafter.

     Alpha

      PP Cost: 6
      Effect: increases Defense of one party member

     Omega

      PP Cost: 18
      Level Learned: Lucas (30)
      Effect: increases Defense of entire party


    -Hypnosis

     This move, when successful, will put an enemy to sleep. Sleep can be
     useful if you want to hear the rhythm of the battle music or want to take
     an enemy out of a fight while fighting a group.

     Alpha

      PP Cost: 6
      Level Learned: Kumatora (21)
      Effect: targets a single enemy

     Omega

      PP Cost: 18
      Level Learned: Kumatora (36)
      Effect: targets all enemies on screen


    -Paralysis

     This move, when successful, will paralyze an enemy. While paralyzed, an
     enemy may occasionally fail to attack and waste a turn.

     Alpha

      PP Cost: 8
      Effect: targets a single enemy

     Omega

      PP Cost: 24
      Level Learned: Kumatora (29)
      Effect: targets all enemies on screen


    -Brainshock

     This move, when successful, will make enemies feel strange. Enemies that
     feel strange may attack itself or its cohorts, but its occurrence is
     completely random.

     Alpha

      PP Cost: 7
      Level Learned: Kumatora (25)
      Effect: targets a single enemy

     Omega

      PP Cost: 22
      Level Learned: Kumatora (47)
      Effect: targets all enemies on screen


    -Offense Down

     This move, when successful, will reduce the enemy's Offense by about 20%
     the first time, 8% the second and third times, and 0% thereafter.

     Alpha

      PP Cost: 7
      Effect: targets a single enemy

     Omega

      PP Cost: 20
      Level Learned: Kumatora (37)
      Effect: targets all enemies on screen


    -Defense Down

     This move, when successful, will reduce the enemy's Defense by about 20%
     the first time, 8% the second and third times, and 0% thereafter.

     Alpha

      PP Cost: 7
      Level Learned: Kumatora (19)
      Effect: targets a single enemy

     Omega

      PP Cost: 20
      Level Learned: Kumatora (40)
      Effect: targets all enemies on screen


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II.Contact Info
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Email me at: [email protected]