MOTHER 3
PSI Moves Information.
I.PSI Moves
Offense
PK Love
PK Flash
PK Starstorm
PK Fire
PK Freeze
PK Thunder
PK Ground
Recover
Lifeup
Healing
Refresh
PSI Magnet
Assist
Shield
Counter
Psycho-Shield
Psycho-Counter
Offense Up
Defense Up
Hypnosis
Paralysis
Brainshock
Offense Down
Defense Down
II.Contact Info
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I.PSI Moves
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-OFFENSE
-PK Love
(aka PSI Rockin in EarthBound)
NOTE: The name of this attack will be whatever you entered as your
"favorite thing" at the very beginning of the game.
This is Lucas's special PSI attack. Each version of this attack is
learned when you reach a certain point in the game. It is a powerful move
that inflicts a significant amount of damage to all enemies on screen,
but it consumes quite a bit of PP.
Alpha
PP Cost: 10
Damage: 120~160 HP
Beta
PP Cost: 20
Damage: 220~260 HP
Gamma
PP Cost: 35
Damage: 430~500 HP
Omega
PP Cost: 50
Damage: 800~860 HP
-PK Flash
PP Cost: 12
This attack randomly causes uncontrollable crying, feeling strange,
paralysis, or instant defeat. Lucas learns this move when you reach a
certain point in the game, and there is only one version of this attack.
-PK Starstorm
PP Cost: 48
Damage: 650~750 HP
This is Kumatora's equivalent of PK Love, and she learns it when you
complete a particular chapter. It inflicts damage to all enemies on
screen, and it is slightly weaker than Lucas's PK Love[omega]. There is
only one version of this attack.
-PK Fire
This attack causes fire damage to all enemies on screen. It's
effectiveness varies depending on the target, as some enemies are
vulnerable to it, while others are resistant or completely immune. It is
mostly useful when fighting a group of enemies or bosses that are weak
against fire. This attack will occasionally cause its targets to catch on
fire (damage of about 4% of max HP per round). Organic and Organic
Chimera type enemies tend to be susceptible to this attack.
Alpha
PP Cost: 6
Level Learned: Kumatora (10)
Damage: 35~50 HP for neutral targets
80~110 HP for vulnerable targets
Beta
PP Cost: 12
Level Learned: Kumatora (23)
Damage: 75~90 HP for neutral targets
150~180 HP for vulnerable targets
Gamma
PP Cost: 20
Level Learned: Kumatora (43)
Damage: 120~150 HP for neutral targets
230~280 HP for vulnerable targets
Omega
PP Cost: 40
Level Learned: Kumatora (53)
Damage: 160~200 HP for neutral targets
340~380 HP for vulnerable targets
-PK Freeze
This attack deals ice damage to a single enemy. It's effectiveness varies
depending on the target, as some enemies are vulnerable to it, while
others are resistant or completely immune. Because of its relatively low
PP cost and potentially high damage, Freeze is quite useful against both
normal enemies and some bosses.
Alpha
PP Cost: 5
Level Learned: Kumatora (10)
Damage: 80~100 HP for neutral targets
150~180 HP for vulnerable targets
Beta
PP Cost: 10
Level Learned: Kumatora (28)
Damage: 120~150 HP for neutral targets
230~250 HP for vulnerable targets
Gamma
PP Cost: 18
Level Learned: Kumatora (38)
Damage: 170~200 HP for neutral targets
370~440 HP for vulnerable targets
Omega
PP Cost: 28
Level Learned: Kumatora (51)
Damage: 230~270 HP for neutral targets
500~610 HP for vulnerable targets
-PK Thunder
Depending on what version of this attack you use, this move will summon
one to four lightning bolts that either strike a random enemy or hit
nothing at all. Its effectiveness varies depending on the target, as some
enemies are vulnerable to it, while others are resistant or immune.
Alpha
PP Cost: 7
Level Learned: Kumatora (13)
Effect: summons one bolt
Damage: 60~80 HP for neutral targets
110~150 HP for vulnerable targets
Beta
PP Cost: 15
Level Learned: Kumatora (32)
Effect: summons two bolts
Damage: 60~80 HP for neutral targets
110~150 HP for vulnerable targets
Gamma
PP Cost: 21
Level Learned: Kumatora (49)
Effect: summons three bolts
Damage: 100~160 HP for neutral targets
180~210 HP for vulnerable targets
Omega
PP Cost: 32
Level Learned: Kumatora (57)
Effect: summons four bolts
Damage: 100~160 HP for neutral targets
180~210 HP for vulnerable targets
-PK Ground
PP Cost: 43
Level Learned: Kumatora (60)
Effect: causes five randomly targeted hits
Damage: 7~10% of max HP
The last PSI move Kumatora is likely to learn is also a rather unusual
one. This attack will cause five randomly targeted hits. These hits will
never miss unless you are fighting a flying enemy, so all five hits will
target a single enemy if you are fighting only one. Each hit takes away
roughly 7~10% of the target's max HP.
-RECOVER
-Lifeup
Food items play an important role in this game, but after awhile you will
likely start phasing out the use of food items in favor of Lifeup.
Recovery is absolutely essential in staying alive in this game, and
nothing is better or more convenient to that end than Lifeup.
Alpha
PP Cost: 5
Level Learned: Lucas (n/a)
Kumatora (13)
Recovery: 60~70 HP
Beta
PP Cost: 9
Level Learned: Lucas (17)
Kumatora (31)
Recovery: 120~150 HP
Gamma
PP Cost: 16
Level Learned: Lucas (43)
Recovery: max HP
Omega
PP Cost: 28
Level Learned: Lucas (50)
Recovery: 240~260 HP to all
-Healing
Almost all status effects in this game can be cured by Healing, but be
careful when you use this move. If you use Healing as soon as a party
member gets a status effect in the middle of battle, an enemy may cause
the same status effect again and you will have wasted one of your turns.
Often times, it is better to focus on attacking and use Healing after the
battle is over. A few status effects, such as solidification, cannot be
cured by Healing.
Alpha
PP Cost: 4
Level Learned: Lucas (n/a)
Kumatora (14)
Effect: removes one status effect
Beta
PP Cost: 8
Level Learned: Lucas (25)
Effect: removes all status effects
Gamma
PP Cost: 18
Level Learned: Lucas (39)
Effect: removes all status effects and revives battle weary party
members with full HP
Omega
PP Cost: 30
Level Learned: Lucas (56)
Effect: removes all status effects from the entire party and revives
party members with full HP
-Refresh
PP Cost: 20
Level Learned: Lucas (58)
Effect: the entire party recovers 10% of their max HP each turn for five
turns
This is a recovery move Lucas is likely to learn near the end of the
game. In most games I would not use a move like this too much, but
because of Mother 3's rolling HP counter, this move can potentially save
a party member's life.
PSI Magnet
This move allows Kumatora to take away an enemy's PP and add it to her
own. It is usually not necessary to use this move, since there are ample
hot springs and Amazing Capsules in the game.
Alpha
PP Cost: 0
Effect: drains 2~8 PP from a single target and adds it to your own
Omega
PP Cost: 0
Level Learned: Kumatora (45)
Effect: drains 2~8 PP from all enemies and adds it to your own
-ASSIST
-Shield
This move will reduce the damage inflicted by physical attacks by 50%. It
can withstand up to three hits before it disappears. Shield can be very
useful against strong bosses and in long battles. Using this move in
conjunction with Defense Up or Offense Down can reduce the damage the
party receives by a substantial amount and turn a difficult fight into an
easy one.
Alpha
PP Cost: 6
Level Learned: Lucas (22)
Effect: protects a single party member with a shield
Omega
PP Cost: 18
Level Learned: Lucas (35)
Effect: protects the entire party
-Counter
This move is identical to Shield, only it also reflects any inflicted
damage back at the enemy.
Alpha
PP Cost: 12
Effect: protects a single party member
Omega
PP Cost: 28
Level Learned: Lucas (51)
Effect: protects the entire party
-Psycho-Shield
Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
50%. It can withstand up to three hits before it disappears. This move
will probably not get as much use as the regular Shield, but it can be
useful in a few boss battles.
Alpha
PP Cost: 8
Level Learned: Lucas (28)
Effect: protects a single party member
Omega
PP Cost: 20
Level Learned: Lucas (45)
Effect: protects the entire party
-Psycho-Counter
This move is identical to the Psycho-Shield, only it reflects any
inflicted damage back at the enemy.
Alpha
PP Cost: 18
Level Learned: Lucas (33)
Effect: protects a single party member
Omega
PP Cost: 34
Level Learned: Lucas (53)
Effect: protects the entire party
-Offense Up
This move will increase its target's Offense by about 20% the first time,
8% the second and third times, and 0% thereafter. It can make a pretty
big difference in the amount of damage you inflict, especially if you are
able to compound the increase with combos.
Alpha
PP Cost: 6
Effect: increases Offense of one party member
Omega
PP Cost: 18
Level Learned: Lucas (36)
Effect: increases Offense of entire party
-Defense Up
This move will increase its target's Defense by about 20% the first time,
8% the first and second times, and 0% thereafter.
Alpha
PP Cost: 6
Effect: increases Defense of one party member
Omega
PP Cost: 18
Level Learned: Lucas (30)
Effect: increases Defense of entire party
-Hypnosis
This move, when successful, will put an enemy to sleep. Sleep can be
useful if you want to hear the rhythm of the battle music or want to take
an enemy out of a fight while fighting a group.
Alpha
PP Cost: 6
Level Learned: Kumatora (21)
Effect: targets a single enemy
Omega
PP Cost: 18
Level Learned: Kumatora (36)
Effect: targets all enemies on screen
-Paralysis
This move, when successful, will paralyze an enemy. While paralyzed, an
enemy may occasionally fail to attack and waste a turn.
Alpha
PP Cost: 8
Effect: targets a single enemy
Omega
PP Cost: 24
Level Learned: Kumatora (29)
Effect: targets all enemies on screen
-Brainshock
This move, when successful, will make enemies feel strange. Enemies that
feel strange may attack itself or its cohorts, but its occurrence is
completely random.
Alpha
PP Cost: 7
Level Learned: Kumatora (25)
Effect: targets a single enemy
Omega
PP Cost: 22
Level Learned: Kumatora (47)
Effect: targets all enemies on screen
-Offense Down
This move, when successful, will reduce the enemy's Offense by about 20%
the first time, 8% the second and third times, and 0% thereafter.
Alpha
PP Cost: 7
Effect: targets a single enemy
Omega
PP Cost: 20
Level Learned: Kumatora (37)
Effect: targets all enemies on screen
-Defense Down
This move, when successful, will reduce the enemy's Defense by about 20%
the first time, 8% the second and third times, and 0% thereafter.
Alpha
PP Cost: 7
Level Learned: Kumatora (19)
Effect: targets a single enemy
Omega
PP Cost: 20
Level Learned: Kumatora (40)
Effect: targets all enemies on screen
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II.Contact Info
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