Mega Man Battle Network 1 - Program Advance List
by RandyPandy
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Table of Contents
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I. Introduction
II. Zeta PAs
a. Z-Canon1 / Zeta Cannon 1
b. Z-Canon2 / Zeta Cannon 2
c. Z-Canon3 / Zeta Cannon 3
d. Z-Spread / Zeta Spread
e. Z-Raton1 / Zeta Ratton 1
f. Z-Raton2 / Zeta Ratton 2
g. Z-Raton3 / Zeta Ratton 3
h. Z-Arrow / Zeta Arrow
i. Z-Arrow / Zeta Spear
j. Z-Arrow / Zeta Lance
III. Omega PAs
a. O-Canon1 / Omega Cannon 1
b. O-Canon2 / Omega Cannon 2
c. O-Canon3 / Omega Cannon 3
d. O-Spread / Omega Spread
e. O-Raton1 / Omega Ratton 1
f. O-Raton2 / Omega Ratton 2
g. O-Raton3 / Omega Ratton 3
h. O-Arrow / Omega Arrow
i. O-Arrow / Omega Spear
j. O-Arrow / Omega Lance
IV. Beta PAs
a. B-Bomb / Beta Bomb
b. B-Sword / Beta Sword
c. B-Wave / Beta Wave
d. B-Quake / Beta Quake
V. Sigma PAs
a. S-Bomb / Sigma Bomb
b. S-Sword / Sigma Sword
c. S-Wave / Sigma Wave
d. S-Quake / Sigma Quake
VI. Secret PAs
a. PwrCanon / Power Cannon
b. HvyStamp / Heavy Stamp
c. BgStrait / Big Straight
d. BloodSuk / Blood Suck
e. Storm / Storm
VII. Navi PAs
a. GtsShoot / Guts Shoot
b. LifeSavr / Life Saver
c. 2xHero / Double Hero
VIII. Copyright
Frankly, I'm surprised that no one has created a PA list for this game
yet. It's been out the longest, yet all of the others have had PA FAQs
completed within a year. Though it might have something to do with the
fact that the game doesn't record which PAs you perform...
So, I've decided to compile all of the PAs together into one giant FAQ
which will hopefully keep users searching for a PA list happy. How did
I decide the order of the PAs? I hacked for them in chip format (don't
even think about asking me for the codes, got it?) and it gave them in
the order you see here.
There are a total of 36 Program Advances, formed by 82 combinations of
Battlechips. Enjoy.
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Zeta PAs
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A Zeta PA has three identical chips in different codes. Once you push
'A' to use the PA for the first time, you have five seconds to fire
off as much of PA as you can. Also, you are invincible while doing so.
---
Z-Canon1 / Zeta Cannon 1 / #1
Cannon A, Cannon B, Cannon C
Cannon B, Cannon C, Cannon D
Cannon C, Cannon D, Cannon E
Effect: Unlimited firing of Cannon and invincibility for 5 sec.
Comments: What I like about this PA is that you can get it at the
very beginning of the game -- you have Cannons A and B, and
C can be found in Numberman's scenario. It becomes quite
useless later one, when it is possible to unicode, and it
causes bosses to flinch, but early on, it's good for
viruses.
---
Z-Canon2 / Zeta Cannon 2 / #2
HiCannon F, HiCannon G, HiCannon H
HiCannon G, HiCannon H, HiCannon I
HiCannon H, HiCannon I, HiCannon J
Effect: Unlimited firing of HiCannon and invincibility for 5 sec.
Comments: This is a bit better than the Zeta Cannons in that it does
not cause flinching, but it still uses multiple codes and
that's not a good thing.
---
Z-Raton1 / Zeta Ratton 1 / #5
Ratton1 A, Ratton1 B, Ratton1 C
Ratton1 B, Ratton1 C, Ratton1 D
Ratton1 C, Ratton1 D, Ratton1 E
Effect: Unlimited firing of Ratton1 and invincibility for 5 sec.
Comments: While it's nice that it will turn one towards the enemy,
it'll miss if the enemy moves and not only that, some of
the chip codes are difficult to get. If you really want to
use this, make sure you have some way to paralyze the enemy
but I wouldn't recommend this.
---
Z-Raton2 / Zeta Ratton 2 / #6
Ratton2 F, Ratton2 G, Ratton2 H
Ratton2 G, Ratton2 H, Ratton2 I
Ratton2 H, Ratton2 I, Ratton2 J
Effect: Unlimited firing of Ratton2 and invincibility for 5 sec.
Comments: While it's nice that it will turn one towards the enemy,
it'll miss if the enemy moves and not only that, some of
the chip codes are difficult to get. If you really want to
use this, make sure you have some way to paralyze the enemy
but I wouldn't recommend this.
---
Z-Raton3 / Zeta Ratton 3 / #7
Ratton3 K, Ratton3 L, Ratton3 M
Ratton3 L, Ratton3 M, Ratton3 N
Ratton3 M, Ratton3 N, Ratton3 O
Effect: Unlimited firing of Ratton3 and invincibility for 5 sec.
Comments: While it's nice that it will turn one towards the enemy,
it'll miss if the enemy moves and not only that, some of
the chip codes are difficult to get. If you really want to
use this, make sure you have some way to paralyze the enemy
but I wouldn't recommend this.
---
Z-Arrow / Zeta Arrow / #8
TriArrow A, TriArrow B, TriArrow C
TriArrow B, TriArrow C, TriArrow D
TriArrow C, TriArrow D, TriArrow E
Effect: Unlimited firing of TriArrow and invincibility for 5 sec.
Comments: I have to say that I don't like this one. While good for
viruses, bosses flinch on the first arrow! It's quite slow
and doesn't do crazy damage, especially to bosses, so I
would advise against it.
---
Z-Spear / Zeta Spear / #9
TriSpear F, TriSpear G, TriSpear H
TriSpear G, TriSpear H, TriSpear I
TriSpear H, TriSpear I, TriSpear J
Effect: Unlimited firing of TriSpear and invincibility for 5 sec.
Comments: I have to say that I don't like this one. While good for
viruses, bosses flinch on the first arrow! It's quite slow
and doesn't do crazy damage, especially to bosses, so I
would advise against it.
---
Z-Lance / Zeta Lance / #10
TriLance K, TriLance L, TriLance M
TriLance L, TriLance M, TriLance N
TriLance M, TriLance N, TriLance O
Effect: Unlimited firing of TriLance and invincibility for 5 sec.
Comments: I have to say that I don't like this one. While good for
viruses, bosses flinch on the first arrow! It's quite slow
and doesn't do crazy damage, especially to bosses, so I
would advise against it.
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Omega PAs
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An Omega PA has five identical chips in different codes. Once you push
'A' to use the PA for the first time, you have five seconds to fire
off as much of PA as you can. Also, you are invincible while doing so.
If you think about it, it is identical to the Zeta PAs except that it
lasts longer and uses two extra chips.
---
O-Canon1 / Omega Cannon 1 / #11
Cannon A, Cannon B, Cannon C, Cannon D, Cannon E
Effect: Unlimited firing of Cannon and invincibility for 10 sec.
Comments: Well, you can get this one fairly early in the game, though
with five codes, it's really not that useful later on,
however. And flinching. Oh god, the flinching.
Comments: Flinching and five chip codes. I have nothing else to say.
What else can I say?
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Beta PAs
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Beta PAs involve using three different chips. When used, it will turn
your Buster into the weakest of the three chips to use six times
before canceling.
Comments: This PA was made rather famous by the anime, even if the
chips formed a different one in the anime. Unless you used
Steals before hand or the enemy is really stupid and is at
the front, you might not get much use out of it.
Comments: Actually a bit worse than Beta Bomb; it may do more damage,
but it will only hit one panel. At least Beta Bomb has a
better chance of hitting.
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Sigma PAs
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Sigma PAs involve using three different chips. When used, it will turn
your Buster into the weakest of the three chips to use nine times
before canceling. In short, it is identical to the Beta PAs except
that it requires more similar chips.
Comments: You pretty much needs Steals or none of them will hit. The
chips are pretty easy to get, though, you'll be able to
pull off at least one of the combinations.
Comments: While better than the others since it is piercing, you have
to count on the fact that the enemy will be in its path.
---
S-Quake / Sigma Quake / #28
Quake1 Q, Quake1 Q, Quake2 Q, Quake2 Q, Quake3 Q
Quake1 Q, Quake1 Q, Quake2 Q, Quake3 Q, Quake3 Q
Quake1 Q, Quake2 Q, Quake2 Q, Quake3 Q, Quake3 Q
Quake1 Q, Quake1 Q, Quake1 Q, Quake2 Q, Quake3 Q
Quake1 Q, Quake2 Q, Quake2 Q, Quake2 Q, Quake3 Q
Quake1 Q, Quake2 Q, Quake3 Q, Quake3 Q, Quake3 Q
Comments: Actually a bit worse than Sigma Bomb; it may do more damage
but it will only hit one panel. At least Beta Bomb has a
better chance of hitting.
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Secret PAs
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These are some of the lesser known PAs, hence why I labeled them as
"Secret PAs". Some are told in the game, but others are extremely
obscure and makes you wonder "Why that chip?" (I'm looking at you,
Repair G!)
---
PwrCanon / Power Cannon / #29
Shotgun K, Crossgun K, Spreader K, M-Cannon K
Effect: Does 200 damage to enemy and all panels surrounding him.
Comments: This PA was actually hinted in the game, by a little girl
that wants those four chips. Despite the fancy animation,
it's really just a time-stopped, souped-up Spreader. But
it's in one code, which is a definite plus.
---
HvyStamp / Heavy Stamp / #30
Gaia1 C, Gaia2 C, Gaia3 C, Quake3 C
Comments: MegaMan's feet turned into a giant weight! 0.o I like that
it's auto-aiming and does quite a bit of damage, but you'll
probably have a difficult time finding all of the chips, as
some are quite rare.
---
BgStrait / Big Straight / #31
Punch B, IcePunch B, Dash B
Comments: This is weird. 0.o It's a wave of punches! That's... the
best I can describe the animation. It's really a powered
down version of Guts Shoot, but you can insert this into
more folders.
---
BloodSuk / Blood Suck / #32
Drain1 A, Drain2 A, Drain3 A, Wave A
Effect: Hits first enemy in each row for 200 damage and heals all HP.
Comments: Kinda bizarre looking, in my opinion. MegaMan fires three
giant syringes down the rows. But it does both damage and
healing, and the chips aren't as hard to get as AquaAura R
for LifeSavr, so I personally prefer it to LifeSavr.
Comments: Hm. Tornadoes everywhere, attacking each and every panel
in front of you. Nothing special, but it's cute. The one
thing that baffles me is the Repair G chip and why its
required to activate this PA. I mean, it doesn't do
anything to the panels.
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Navi PAs
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Navi PAs use three chips: two chips, and one Navi chip of the correct
Navi. It doesn't matter which version of the Navi chip you use.
---
GtsShoot / Guts Shoot / #34
MetGuard G, Dash G, GutsMan G
MetGuard G, Dash G, GutsMan2 G
MetGuard G, Dash G, GutsMan3 G
Comments: GutsMan literally picks MegaMan up and throws him down the
row. This PA can be gotten early on and won't clash with
the rest of your folder too badly, so it's a good one to
use early game.
---
LifeSavr / Life Saver / #35
Barrier R, AquaAura R, Roll R
Barrier R, AquaAura R, Roll2 R
Barrier R, AquaAura R, Roll3 R
Effect: A full healing to max HP and invisibility for a short time.
Comments: While quite useful, in my opinion, the rarity of one of the
chips, mainly AquaAura R, makes it a pain to get. Still,
the enemies' attacks are quite powerful in this one when
compared to later games, so if you absolutely NEED healing
in your folder, you may want to include this. No damage,
however, means you shouldn't put in too many copies. In all
honesty, BloodSuk is probably better.
---
2xHero / Double Hero / #36
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMan B
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn2 B
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn3 B
Effect: 400 Damage to the opponent's side of the field.
This guide is Copyright (c) 2009 by RandyPandy, aka Shree Panda. This
guide is only available for private, personal use and may not be
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