Mega Man Battle Network 1 - Program Advance List
by RandyPandy

======================================================================
Table of Contents
======================================================================

   I. Introduction
  II. Zeta PAs
       a. Z-Canon1 / Zeta Cannon 1
       b. Z-Canon2 / Zeta Cannon 2
       c. Z-Canon3 / Zeta Cannon 3
       d. Z-Spread / Zeta Spread
       e. Z-Raton1 / Zeta Ratton 1
       f. Z-Raton2 / Zeta Ratton 2
       g. Z-Raton3 / Zeta Ratton 3
       h. Z-Arrow  / Zeta Arrow
       i. Z-Arrow  / Zeta Spear
       j. Z-Arrow  / Zeta Lance
 III. Omega PAs
       a. O-Canon1 / Omega Cannon 1
       b. O-Canon2 / Omega Cannon 2
       c. O-Canon3 / Omega Cannon 3
       d. O-Spread / Omega Spread
       e. O-Raton1 / Omega Ratton 1
       f. O-Raton2 / Omega Ratton 2
       g. O-Raton3 / Omega Ratton 3
       h. O-Arrow  / Omega Arrow
       i. O-Arrow  / Omega Spear
       j. O-Arrow  / Omega Lance
  IV. Beta PAs
       a. B-Bomb   / Beta Bomb
       b. B-Sword  / Beta Sword
       c. B-Wave   / Beta Wave
       d. B-Quake  / Beta Quake
   V. Sigma PAs
       a. S-Bomb   / Sigma Bomb
       b. S-Sword  / Sigma Sword
       c. S-Wave   / Sigma Wave
       d. S-Quake  / Sigma Quake
  VI. Secret PAs
       a. PwrCanon / Power Cannon
       b. HvyStamp / Heavy Stamp
       c. BgStrait / Big Straight
       d. BloodSuk / Blood Suck
       e. Storm    / Storm
 VII. Navi PAs
       a. GtsShoot / Guts Shoot
       b. LifeSavr / Life Saver
       c. 2xHero   / Double Hero
VIII. Copyright


======================================================================
Introduction
======================================================================

Frankly, I'm surprised that no one has created a PA list for this game
yet. It's been out the longest, yet all of the others have had PA FAQs
completed within a year. Though it might have something to do with the
fact that the game doesn't record which PAs you perform...

So, I've decided to compile all of the PAs together into one giant FAQ
which will hopefully keep users searching for a PA list happy. How did
I decide the order of the PAs? I hacked for them in chip format (don't
even think about asking me for the codes, got it?) and it gave them in
the order you see here.

There are a total of 36 Program Advances, formed by 82 combinations of
Battlechips. Enjoy.


======================================================================
Zeta PAs
======================================================================

A Zeta PA has three identical chips in different codes. Once you push
'A' to use the PA for the first time, you have five seconds to fire
off as much of PA as you can. Also, you are invincible while doing so.

---

Z-Canon1 / Zeta Cannon 1 / #1
Cannon   A, Cannon   B, Cannon   C
Cannon   B, Cannon   C, Cannon   D
Cannon   C, Cannon   D, Cannon   E

Effect: Unlimited firing of Cannon and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: What I like about this PA is that you can get it at the
          very beginning of the game -- you have Cannons A and B, and
          C can be found in Numberman's scenario. It becomes quite
          useless later one, when it is possible to unicode, and it
          causes bosses to flinch, but early on, it's good for
          viruses.

---

Z-Canon2 / Zeta Cannon 2 / #2
HiCannon F, HiCannon G, HiCannon H
HiCannon G, HiCannon H, HiCannon I
HiCannon H, HiCannon I, HiCannon J

Effect: Unlimited firing of HiCannon and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: By the time you get it, it's not really that useful, since
          it is multi-coded.

---

Z-Canon3 / Zeta Cannon 3 / #3
M-Cannon K, M-Cannon L, M-Cannon M
M-Cannon L, M-Cannon M, M-Cannon N
M-Cannon M, M-Cannon N, M-Cannon O

Effect: Unlimited firing of M-Cannon and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: By the time you get it, it's not really that useful, since
          it is multi-coded.

---

Z-Spread / Zeta Spread / #4
Spreader H, Spreader I, Spreader J
Spreader I, Spreader J, Spreader K
Spreader J, Spreader K, Spreader L

Effect: Unlimited firing of Spreader and invincibility for 5 sec.

[_][_][_][X][X][X]
[_][M][_][X][E][X]
[_][_][_][X][X][X]

M = MegaMan
E = Enemy
X = Range

Comments: This is a bit better than the Zeta Cannons in that it does
          not cause flinching, but it still uses multiple codes and
          that's not a good thing.

---

Z-Raton1 / Zeta Ratton 1 / #5
Ratton1  A, Ratton1  B, Ratton1  C
Ratton1  B, Ratton1  C, Ratton1  D
Ratton1  C, Ratton1  D, Ratton1  E

Effect: Unlimited firing of Ratton1 and invincibility for 5 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's nice that it will turn one towards the enemy,
          it'll miss if the enemy moves and not only that, some of
          the chip codes are difficult to get. If you really want to
          use this, make sure you have some way to paralyze the enemy
          but I wouldn't recommend this.

---

Z-Raton2 / Zeta Ratton 2 / #6
Ratton2  F, Ratton2  G, Ratton2  H
Ratton2  G, Ratton2  H, Ratton2  I
Ratton2  H, Ratton2  I, Ratton2  J

Effect: Unlimited firing of Ratton2 and invincibility for 5 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's nice that it will turn one towards the enemy,
          it'll miss if the enemy moves and not only that, some of
          the chip codes are difficult to get. If you really want to
          use this, make sure you have some way to paralyze the enemy
          but I wouldn't recommend this.

---

Z-Raton3 / Zeta Ratton 3 / #7
Ratton3  K, Ratton3  L, Ratton3  M
Ratton3  L, Ratton3  M, Ratton3  N
Ratton3  M, Ratton3  N, Ratton3  O

Effect: Unlimited firing of Ratton3 and invincibility for 5 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's nice that it will turn one towards the enemy,
          it'll miss if the enemy moves and not only that, some of
          the chip codes are difficult to get. If you really want to
          use this, make sure you have some way to paralyze the enemy
          but I wouldn't recommend this.

---

Z-Arrow / Zeta Arrow / #8
TriArrow A, TriArrow B, TriArrow C
TriArrow B, TriArrow C, TriArrow D
TriArrow C, TriArrow D, TriArrow E

Effect: Unlimited firing of TriArrow and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: I have to say that I don't like this one. While good for
          viruses, bosses flinch on the first arrow! It's quite slow
          and doesn't do crazy damage, especially to bosses, so I
          would advise against it.

---

Z-Spear / Zeta Spear / #9
TriSpear F, TriSpear G, TriSpear H
TriSpear G, TriSpear H, TriSpear I
TriSpear H, TriSpear I, TriSpear J

Effect: Unlimited firing of TriSpear and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: I have to say that I don't like this one. While good for
          viruses, bosses flinch on the first arrow! It's quite slow
          and doesn't do crazy damage, especially to bosses, so I
          would advise against it.

---

Z-Lance / Zeta Lance / #10
TriLance K, TriLance L, TriLance M
TriLance L, TriLance M, TriLance N
TriLance M, TriLance N, TriLance O

Effect: Unlimited firing of TriLance and invincibility for 5 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: I have to say that I don't like this one. While good for
          viruses, bosses flinch on the first arrow! It's quite slow
          and doesn't do crazy damage, especially to bosses, so I
          would advise against it.


======================================================================
Omega PAs
======================================================================

An Omega PA has five identical chips in different codes. Once you push
'A' to use the PA for the first time, you have five seconds to fire
off as much of PA as you can. Also, you are invincible while doing so.
If you think about it, it is identical to the Zeta PAs except that it
lasts longer and uses two extra chips.

---

O-Canon1 / Omega Cannon 1 / #11
Cannon   A, Cannon   B, Cannon   C, Cannon   D, Cannon   E

Effect: Unlimited firing of Cannon and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Well, you can get this one fairly early in the game, though
          with five codes, it's really not that useful later on,
          however. And flinching. Oh god, the flinching.

---

O-Canon2 / Omega Cannon 2 / #12
HiCannon F, HiCannon G, HiCannon H, HiCannon I, HiCannon J

Effect: Unlimited firing of HiCannon and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Flinching and five chip codes. I have nothing else to say.
          What else can I say?

---

O-Canon3 / Omega Cannon 3 / #13
M-Cannon K, M-Cannon L, M-Cannon M, M-Cannon N, M-Cannon O

Effect: Unlimited firing of M-Cannon and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Flinching and five chip codes. I have nothing else to say.
          What else can I say?

---

O-Spread / Omega Spread / #14
Spreader H, Spreader I, Spreader J, Spreader K, Spreader L

Effect: Unlimited firing of Spreader and invincibility for 10 sec.

[_][_][_][X][X][X]
[_][M][_][X][E][X]
[_][_][_][X][X][X]

M = MegaMan
E = Enemy
X = Range

Comments: Well, it's not as bad as the Zeta Cannons in that it does
          not cause flinching, but still, five chip codes?

---

O-Raton1 / Omega Ratton 1 / #15
Ratton1  A, Ratton1  B, Ratton1  C, Ratton1  D, Ratton1  E

Effect: Unlimited firing of Ratton1 and invincibility for 10 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's good that it homes in on the enemy, five chip
          codes?

---

O-Raton2 / Omega Ratton 2 / #16
Ratton2  F, Ratton2  G, Ratton2  H, Ratton2  I, Ratton2  J

Effect: Unlimited firing of Ratton2 and invincibility for 10 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's good that it homes in on the enemy, five chip
          codes?

---

O-Raton3 / Omega Ratton 3 / #17
Ratton3  K, Ratton3  L, Ratton3  M, Ratton3  N, Ratton3  O

Effect: Unlimited firing of Ratton3 and invincibility for 10 sec.

[_][_][_][_][E][_]
[_][M][>][>][^][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
>, ^ = Direction

Comments: While it's good that it homes in on the enemy, five chip
          codes?

---

O-Arrow / Omega Arrow / #18
TriArrow A, TriArrow B, TriArrow C, TriArrow D, TriArrow E

Effect: Unlimited firing of TriArrow and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Flinching and five chip codes. I have nothing else to say.
          What else can I say?

---

O-Spear / Omega Spear / #19
TriSpear F, TriSpear G, TriSpear H, TriSpear I, TriArrow J

Effect: Unlimited firing of TriSpear and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Flinching and five chip codes. I have nothing else to say.
          What else can I say?

---

O-Lance / Omega Lance / #20
TriLance K, TriLance L, TriLance M, TriLance N, TriLance O

Effect: Unlimited firing of TriLance and invincibility for 10 sec.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Flinching and five chip codes. I have nothing else to say.
          What else can I say?


======================================================================
Beta PAs
======================================================================

Beta PAs involve using three different chips. When used, it will turn
your Buster into the weakest of the three chips to use six times
before canceling.

---

B-Bomb / Beta Bomb / #21
LilBomb  B, CrosBomb B, BigBomb  B

Effect: Use LilBomb six times in battle.

[_][_][_][_][X][_]
[_][M][_][_][X][_]
[_][_][_][_][X][_]

M = MegaMan
X = Range

Comments: Not good for Navis, as they flinch, but works quite well on
          viruses. VS play? definitely not.

---

B-Sword / Beta Sword / #22
Sword    S, WideSwrd S, LongSwrd S

Effect: Use Sword six times in battle.

[_][_][_][_][_][_]
[_][_][M][X][_][_]
[_][_][_][_][_][_]

M = MegaMan
X = Range

Comments: This PA was made rather famous by the anime, even if the
          chips formed a different one in the anime. Unless you used
          Steals before hand or the enemy is really stupid and is at
          the front, you might not get much use out of it.

---

B-Wave / Beta Wave / #23
ShokWave C, SoniWave C, DynaWave C

Effect: Use ShokWave six times in battle.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
> = Range

Comments: While better than the others since it is piercing, you have
          to count on the fact that the enemy will be in its path.

---

B-Quake / Beta Quake / #24
Quake1   Q, Quake2   Q, Quake3   Q

Effect: Use Quake1 six times in battle.

[_][_][_][_][_][_]
[_][M][_][_][X][_]
[_][_][_][_][_][_]

M = MegaMan
X = Range

Comments: Actually a bit worse than Beta Bomb; it may do more damage,
          but it will only hit one panel. At least Beta Bomb has a
          better chance of hitting.


======================================================================
Sigma PAs
======================================================================

Sigma PAs involve using three different chips. When used, it will turn
your Buster into the weakest of the three chips to use nine times
before canceling. In short, it is identical to the Beta PAs except
that it requires more similar chips.

---

S-Bomb / Sigma Bomb / #25
LilBomb  B, LilBomb  B, CrosBomb B, CrosBomb B, BigBomb  B
LilBomb  B, LilBomb  B, CrosBomb B, BigBomb  B, BigBomb  B
LilBomb  B, CrosBomb B, CroSBomb B, BigBomb  B, BigBomb  B
LilBomb  B, LilBomb  B, LilBomb  B, CrosBomb B, BigBomb  B
LilBomb  B, CrosBomb B, CrosBomb B, CrosBomb B, BigBomb  B
LilBomb  B, CrosBomb B, BigBomb  B, BigBomb  B, BigBomb  B

Effect: Use LilBomb nine times in battle.

[_][_][_][_][_][_]
[_][M][_][_][X][_]
[_][_][_][_][_][_]

M = MegaMan
X = Range

Comments: Not good for Navis, as they flinch, but works quite well on
          viruses. VS play? definitely not.

---

S-Sword / Sigma Sword / #26
Sword    S, Sword    S, WideSwrd S, WideSwrd S, LongSwrd S
Sword    S, Sword    S, WideSwrd S, LongSwrd S, LongSwrd S
Sword    S, WideSwrd S, WideSwrd S, LongSwrd S, LongSwrd S
Sword    S, Sword    S, Sword    S, WideSwrd S, LongSwrd S
Sword    S, WideSwrd S, WideSwrd S, WideSwrd S, LongSwrd S
Sword    S, WideSwrd S, LongSwrd S, LongSwrd S, LongSwrd S

Effect: Use Sword nine times in battle.

[_][_][_][_][_][_]
[_][_][M][X][_][_]
[_][_][_][_][_][_]

M = MegaMan
X = Range

Comments: You pretty much needs Steals or none of them will hit. The
          chips are pretty easy to get, though, you'll be able to
          pull off at least one of the combinations.

---

S-Wave / Sigma Wave / #27
ShokWave C, ShokWave C, SoniWave C, SoniWave C, DynaWave C
ShokWave C, ShokWave C, SoniWave C, DynaWave C, DynaWave C
ShokWave C, SoniWave C, SoniWave C, DynaWave C, DynaWave C
ShokWave C, ShokWave C, ShokWave C, SoniWave C, DynaWave C
ShokWave C, SoniWave C, SoniWave C, SoniWave C, DynaWave C
ShokWave C, SoniWave C, DynaWave C, DynaWave C, DynaWave C

Effect: Use ShokWave nine times in battle.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
> = Direction

Comments: While better than the others since it is piercing, you have
          to count on the fact that the enemy will be in its path.

---

S-Quake / Sigma Quake / #28
Quake1   Q, Quake1   Q, Quake2   Q, Quake2   Q, Quake3   Q
Quake1   Q, Quake1   Q, Quake2   Q, Quake3   Q, Quake3   Q
Quake1   Q, Quake2   Q, Quake2   Q, Quake3   Q, Quake3   Q
Quake1   Q, Quake1   Q, Quake1   Q, Quake2   Q, Quake3   Q
Quake1   Q, Quake2   Q, Quake2   Q, Quake2   Q, Quake3   Q
Quake1   Q, Quake2   Q, Quake3   Q, Quake3   Q, Quake3   Q

Effect: Use Quake1 nine times in battle.

[_][_][_][_][_][_]
[_][M][_][_][X][_]
[_][_][_][_][_][_]

M = MegaMan
X = Range

Comments: Actually a bit worse than Sigma Bomb; it may do more damage
          but it will only hit one panel. At least Beta Bomb has a
          better chance of hitting.


======================================================================
Secret PAs
======================================================================

These are some of the lesser known PAs, hence why I labeled them as
"Secret PAs". Some are told in the game, but others are extremely
obscure and makes you wonder "Why that chip?" (I'm looking at you,
Repair G!)

---

PwrCanon / Power Cannon / #29
Shotgun  K, Crossgun K, Spreader K, M-Cannon K

Effect: Does 200 damage to enemy and all panels surrounding him.

[_][_][_][X][X][X]
[_][M][_][X][E][X]
[_][_][_][X][X][X]

M = MegaMan
X = Range

Comments: This PA was actually hinted in the game, by a little girl
          that wants those four chips. Despite the fancy animation,
          it's really just a time-stopped, souped-up Spreader. But
          it's in one code, which is a definite plus.

---

HvyStamp / Heavy Stamp / #30
Gaia1    C, Gaia2    C, Gaia3    C, Quake3   C

Effect: Does 400 damage to closest enemy.

[_][_][_][_][_][_]
[_][M][_][_][E][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy

Comments: MegaMan's feet turned into a giant weight! 0.o I like that
          it's auto-aiming and does quite a bit of damage, but you'll
          probably have a difficult time finding all of the chips, as
          some are quite rare.

---

BgStrait / Big Straight / #31
Punch    B, IcePunch B, Dash     B

Effect: Does 250 damage straight down one row.

[_][_][_][_][_][_]
[_][M][>][>][>][>]
[_][_][_][_][_][_]

M = MegaMan
> = Direction

Comments: This is weird. 0.o It's a wave of punches! That's... the
          best I can describe the animation. It's really a powered
          down version of Guts Shoot, but you can insert this into
          more folders.

---

BloodSuk / Blood Suck / #32
Drain1   A, Drain2   A, Drain3   A, Wave     A

Effect: Hits first enemy in each row for 200 damage and heals all HP.

[_][_][>][>][E][_]
[_][M][>][>][>][>]
[_][_][>][E][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: Kinda bizarre looking, in my opinion. MegaMan fires three
          giant syringes down the rows. But it does both damage and
          healing, and the chips aren't as hard to get as AquaAura R
          for LifeSavr, so I personally prefer it to LifeSavr.

---

Storm / Storm / #33
Typhoon  G, Huricane G, Cyclone  G, Repair   G

Effect: Does 200 damage to all panels in front of MegaMan.

[_][_][X][X][X][X]
[_][M][X][X][X][X]
[_][_][X][X][X][X]

M = MegaMan
X = Range

Comments: Hm. Tornadoes everywhere, attacking each and every panel
          in front of you. Nothing special, but it's cute. The one
          thing that baffles me is the Repair G chip and why its
          required to activate this PA. I mean, it doesn't do
          anything to the panels.


======================================================================
Navi PAs
======================================================================

Navi PAs use three chips: two chips, and one Navi chip of the correct
Navi. It doesn't matter which version of the Navi chip you use.

---

GtsShoot / Guts Shoot / #34
MetGuard G, Dash     G, GutsMan  G
MetGuard G, Dash     G, GutsMan2 G
MetGuard G, Dash     G, GutsMan3 G

Effect: 500 damage to one enemy in a row.

[_][_][_][_][_][_]
[_][M][>][>][>][E]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy
> = Direction

Comments: GutsMan literally picks MegaMan up and throws him down the
          row. This PA can be gotten early on and won't clash with
          the rest of your folder too badly, so it's a good one to
          use early game.

---

LifeSavr / Life Saver / #35
Barrier  R, AquaAura R, Roll     R
Barrier  R, AquaAura R, Roll2    R
Barrier  R, AquaAura R, Roll3    R

Effect: A full healing to max HP and invisibility for a short time.

[_][_][_][_][_][_]
[_][M][_][_][E][_]
[_][_][_][_][_][_]

M = MegaMan
E = Enemy

Comments: While quite useful, in my opinion, the rarity of one of the
          chips, mainly AquaAura R, makes it a pain to get. Still,
          the enemies' attacks are quite powerful in this one when
          compared to later games, so if you absolutely NEED healing
          in your folder, you may want to include this. No damage,
          however, means you shouldn't put in too many copies. In all
          honesty, BloodSuk is probably better.

---

2xHero / Double Hero / #36
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMan B
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn2 B
FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn3 B

Effect: 400 Damage to the opponent's side of the field.

[_][_][_][X][X][X]
[_][_][_][X][X][X]
[_][_][_][X][X][X]

M = MegaMan
X = Range

Comments: MegaMan and ProtoMan appear and attack the enemies' field.
          While useful, the Sword chips are quite hard to get,
          especially in B code.


======================================================================
Copyright
======================================================================

This guide is Copyright (c) 2009 by RandyPandy, aka Shree Panda. This
guide is only available for private, personal use and may not be
replicated, duplicated, editted, altered, or modified in any way. The
only sites allowed to host this FAQ are:

GameFAQs.com and its affliates
NeoSeeker.com and its affliates
SuperCheats.com
DLH.com
Honestgamers.com

If this guide is found anywhere else, please remove it as it would
violate the copyright laws to keep it on.

To contact me, use the following email address:

randypandy13 (at) yahoo (dot) com