MEGAMAN BATTLE NETWORK 5: E-READER
CODE
AND STYLE FAQ
by
BlackSwordsmanMage
and
RandyPandy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduction
1.What is an E-Reader Card?(*)
2.How can you make styles from them?(**)
3.The codes(***)
4.Styles(****)
a.Sushi's accepted styles
b.Retro Styles
c."Pure" Styles
d. "Progressive Styles"
e. Our accepted styles
5.Credits(*****)
6.Version History(******)
7.Legal Information(*******)
A while ago, but not too long ago, someone discovered Gameshark SP/CodeBreaker
codes that would allow you to replicate the effects of the E-Reader cards.
Eventually these were used to make styles, like in MMBN2 and 3, on a MMBN5
cart. They all require the use of a GamesharkSP or a CodeBreaker, but
they can all be used for fun in the game after you've done everything.
They are quite fun, and are the reason we own a GamesharkSP (BSM) and a
CodeBreaker (RP). We decided to wite this, because there isn't one and
SushiSquid can't get around to it. If it weren't for him, this would
never have been made.
Also, see those *s in parenthesis? Hit Ctrl+F and put in the number of
stars for the section you want to read to jump to that section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What is an E-Reader card?(*)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An E-Reader card is a card for the E-Reader that gives special effects to
Megaman. These effects can range from more health to a different element
for Megaman. They can even change his buster to something else, like a
sword. Basically, E-Reader cards can be summed up as: Useful little bits
of paper that help quite a bit in making Megaman a custom Navi. But they
were only released in Japan. So how do we get those? Simple, really.
GamesharkSP. Or CodeBreaker. Whichever one you prefer. The codes all are
the cards effects, so you can have fun playing with a Megaman that suits
you. You can even turn codes on and off, and mix and match them. So
everyone will have a different experience. But that isn't why we are here.
The reason you clicked on the link to get here is so you could make a style,
right? Well, read the next section...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
How can you make styles from them? (**)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First, you need to know what you want in a style. Do you want a fast-
but-weak gunman? A tank? A chip user? A healer? You can even replicate
certain Navis. All in all, you need to know your basis. Say you want a
sword-navi. You would want a sword as your buster, right? Try the
Chaud's Custom code for that. It will make your navi have a sword-buster
and a Widesword charge shot. To make a style, just put codes in a certain
order. If, say, you want a sword buster but want a Katana charge shot,
don't place the cards like this:
Zomon
Chaud's Custom
That will make your buster into a sword, and your charge shot a WideSword,
because the last change is the dominant one. But, if you did this:
Chaud's Custom
Zomon
You'd have a sword buster and a Katana charge shot, because the dominant
charge shot is the Katana. Now, certain cards give an effect to a charge
shot, like stunning. That means that if you have it on, your charge shot
will stun the ememy. But if your charge shot is changed, like to a Katana
for example, the added effect won't work. If you leave the charge shot
alone, it will stun. Now, to the important part...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The codes (***)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To start off, you must have the E-Reader Master Code. If this is NOT ON,
your styles will not work. It is different for each version of MMBN5. Go
to "Add New game" on your GamesharkSP, and type in "E-Reader(Team of
[navi])". Replace [navi] with your team's leader. Now, for the Master Code,
put this in:
Team Protoman:
00009876 000A
100003E4 0007
Team Colonel:
0000D2D1 000A
100003E4 0007
After placing that code in, go to add new code, under the new game. Put in:
"Open E-Reader screen" as the name. For the style to work, this must also
be on. The codes are:
Add whichever version you used the master code for. Next comes the
creative part: the style making. The first code is easy. Put in this:
320079A0 00XX
Replace XX with the number of card codes you used. It goes like this,
called hexadecimal coding:
01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C...
You can have up to 32 codes in effect at once. Also, do not use a higher
number than the card codes you used. If you do, your game might get a
glitch. While it is fixable, you shouldn't risk it.
Now, you have to put 320079YY 00XX in. Replace the YY with the number
card code that it is, in hexadecimal coding, starting with D0, then going
up. For XX, place the card's number, which is next to the card's name in
the list.
Now, you will notice a few things about the set up of that list.
First: the number next to the card's name. We'll use the Bass-Cross-Megaman
code as an example. See the 6F? That means if you want to use it, put
the 6F where the XX is in the code above. The name is just after the
number, and the effects are after that. Here is the key for the effects:
KEY:
[NAME] = A bad effect. If the item inside is good, it means this is removing
that effect from all cards above it. It may also be a glitch, which can be
stopped by Dad's Repair Program.
CS____ = Charge Shot effects. These may change the panel under the enemy,
cause status effects, or do any number of things.
___Bstr = A Buster effect. If you hit an enemy with your normal buster, the
panel under them changes to this.
B< = Your shield skill. If you press B and Left at the same time, this
happens.
B- = Changes your normal B-button attack to this. If this is a chip, you
cannot add attack damage or speed to it, and AddBsrt effects will not work
with it.
Bv = Charge shot effect. If it changes your charge shot to a chip, you
cannot
add attack damage or speed to it, and CSeffects will not work with it.
Everything else is pretty self-explanitory.
So, everything works just like the real cards. Say you want to be
Bass-Cross Megaman, but don't care about the other codes. You'd use this:
320079A0 0001
320079D0 006F
That's because you want the enabler, and because it is the first code
you used, you'd put the YY as D0. The XX is 6F because that is the card
number.
Say you also want extra health. The Gospel card is great for this. But
it has many glitches caused by using the Gospel card. There is a way to
fix this. Put in Dad's Repair Program. So the code for BCM, Gospel, and
Dad's Repair Program is:
There, you have BCM, HP+ 600, and can never have any glitches in Megaman.
If you have created a style and want to submit it to this FAQ, Sushi is
currently running (at time of FAQ creation) the "Styles are in this game"
topic. Post it there, and if it's unique enough, we might consider adding
it to this FAQ. It has to have only one of the same E-Card, and in extreme
cases where it just CAN'T be avoided, two. Limit them to one if you can,
alright?
This section contains all of the styles that were created by users on
GameFAQs! Test them out, they're all pretty cool. All of the descriptions,
unless noted, are made by RandyPandy or BlackSwordsmanMage. And the first 13,
unless noted, are paraphrased from SushiSquid's description.
There's one more note. Look at the HP. All of these styles are assuming that
you had 1000 HP before the E-Card effects. So if your HP is different from the
what the style says it should be, your HP was probably higher/lower.
An extremely powerful style. Your buster will form Grass panels 1/3 of the
time. Your charged shot is a FireArm, which will deal 100 damage to enemies,
200 damage if they are on a Grass panel or are Wood type, and 400 damage if
they are both! Wow! This works well with NapalmSoul (giving a good use to
the SoulTime+2), since the GrassBuster will still form the Grass panels.
However, your folder must be heavily based on fire for this style to work well,
which means that it'll me multi-coded (this warrants a big need for Custom+1),
and you also lose 182 HP and become weak to Aqua.
This an odd style that is meant for Liberation and NetBattle fights. The
normal shot will cause poison panels. This drains their health, making it a
lot easier to win battles! The FastBarrier100 protects you for a bit, and
the charge shot will leave them chip-less! Block the buster shots with Guard,
and then they get hit with a shockwave. SlowGauge keeps the Custom bar from
opening. You have received a little punishment for using this, by losing
some health and a chip on the Custom Screen. This style is NOT recommended if
the opponent has FloatShoes. And, as SushiSquid says, "The whole point is to
use your squiddly powers to INK THEM IN THE FACE and drain their health from
it."
When it is called QuickStyle, they mean QuickStyle! No lolly-dallying around
with this style, or you'll get hurt pretty badly! You'll hold down your
opponents with the ZapRing. This allows you to use your chips quickly. Never
stop using your ZapRing and chips. The reason for this is the bug called
CustomDamage. This will drain 200 of your health everytime you enter the
CustomScreen. Luckily, everytime you use a chip you will gain back some of
your precious health. Use it properly, and you'll be fast and almost
invincible. Use it improperly and... well, kiss Megaman goodbye.
--------------------------------
PhantomStyle: (aniLEhilated)
320079A00002
320079D0002A
320079D10005
***
Parameters:
1150 HP
This can become the most powerful style - if it is used properly. Your
charge shot, Poltergeist, picks up obstacles on the field and tosses them at
the opponent for 150 damage EACH. Awesome, eh? You float, fly, and get an HP
boost because you are a phantom. With BusterBlank, your buster has a 1/10 of
not firing, and a 1/10 chance of doing 10x damage. One of the coolest features
is MoveBug. You will teleport to the farthest tile on your area, and go right
through obstacles. This makes it possible to move quickly. If you don't use
it properly, it'll be your worst nightmare.
TankStyle is a very nice support style. For the relatively small cost of 200
HP and a BusterBlank glitch, you get a charge shot that, while inaccurate,
does more damage and breaks panels, built-in Rush, which saves you two NC
spaces, Custom+1, MegaFolder+2, SoulTime+2, and best of all, StatGuard.
StatGuard makes you unable to be paralyzed, blinded, or confused. Ever. Yeah, it
rocks. A little bit of everything - true support. *Description by SushiSquid.*
A strange breaking type style. It's a powerful style that hides behind it's
excellent defensive capabilities. You control the opponent's field! AirHockey
will destroy the obstacles, and the SwampBuster poisons their field. It is
equipped with UnderShirt and FastBarrier for defense. It has lowered HP, but
MoveHoly more than makes up for it. Since you don't have to move a lot to use
your Buster, you'll be able to stay on those Holy panels and get some use out
of them. Custom is also boosted. Control your enemies area with Control Style!
The sword-lover's dream. Your normal shot is the 80-damage Sword chip. Forever.
It may be thought that the range is weak, but your charge shot will be your
saving grace. A Vacuum that pulls your enemies in to the leftmost square in
their area. Obviously, you can now easily slash with the swords. Extra chips in
the Custom Screen are always welcome. What's this? Swords cause flinching? No
problem. That's the purpose of the SlowGauge. You have more chance to hit with
those swords. Couple of problems, though: Vacuum won't be fully effective if
there are obstacles or broken panels. And any souls you use will have their
charge shot replace the Vacuum.
A wind style that is used to power up storm-them chips. Tornado is not
required in your folder, as that's what your Buster is. MoveWater creates
water panels, and can be very fun with RainyDay or WavePit. The WaterBuster
slows enemies, doubles charge shot, and doubles Elec chips. Wow. Being a
wind-type, you have OmniShoes, of course. There is a disadvantage to this
fun style, though. YOU ARE INSANELY WEAK TO ELECTRICITY!!! Ouch. And without
slowing the opponent down, you won't be able to hit your with your buster much.
This one is used in busting viruses and in Liberation Missions. The MiniBomb
does 50 damage, but is a bit inaccurate. Or you can just charge the CircGun
and destroy them with it. You have extra HP, a FastBarrier100, and SuperArmor
to save your butt. And, like all styles, a few cons. One, this will do horrible
against non-Liberation navis and NetBattles due to the Custom of 2, a SlowGauge,
and a 200 HP drop every time the Custom Window is opened. It's good for virus
and Liberations, but that's it.
You lose a bit of HP, but it doesn't really matter. If you're a player that
wants to have a fluid folder but is almost required to throw in Recoveries,
then this is the answer. You lose a bit of HP, yes, but in return you heal
after every battle. Any chips you use will automatically add to your HP.
Custom+1 and SoulTime+2 is always welcome. In NetBattles, Tango will rescue
you by giving you 100 HP and a Barrier100. The addition of BugStop will heal
away every bug you might ever get - including E-Reader, NC, and DarkChip
effects. HealStyle will let you heal damage without having to dodge all the
time.
One of the most fun styles you'll ever see. In this style, YOU control the
field! You might be thinking, "But that's what ControlStyle does!" Well,
think again. You have OmniShoes as usual, but that's where the similarities
end. In this one, you poison the field with your SwampBuster, and destroy
their field with the Hole charge shot. So they have no choice but to stand
and suffer! Muahahahaha! Ahem. While they are losing health, your damage is
halved. You do have an emotion bug, so you'll randomly go into FullSynch or
Anger to have DOUBLE DAMAGE! Wow! Who doesn't love that?!
Abilities:
B-Charge Pulsar
SuperArmor
AirShoes
FastBubbleWrap
FastGauge
SneakRun
Millions
Now this style will make you a greedy snob! First, you have Millions, which
will allow you to run around the 'Net and take all the money. Next, FastGauge,
SneakRun, and SuperArmor will allow you to destroy your weak adversaries much
faster. Your health is slashed down, and you have few friends, but with
GigaFolder+1, MegaFolder+2, and Custom+3, you get to use all of the rare chips
that a rich person like you has found! Eat your heart out, you little rich man!
Funnest... style... ever. And I know funnest is not a word. You only have a
Custom of 4, with SlowGauge and CustomDamage, so you really don't want to go
inside the Custom Screen too much. There's a FastBarrier100 to shield you at
the beginning, and MoveHoly will halve all of your damage. And guess what your
Charged Shot is? DarkSword. Yes, that's right, it's the exact same thing as
the chip but better, since there are NO GLITCHES and no timing required! Woohoo!
This style makes you a flesh-eating Demon! You have no SuperArmor, and the
power of holy flames will hurt you, so be careful!
A fun little Wood-elemental style. It has some similarities to QuickStyle,
but overall is different. You have a GrassBuster, which will make your
opponent's panels grass. Your charged shot is a blast from the past with it's
confusing ability. I hope you remembered the Spice chip from BN3. Not only that,
but since you make GrassPanels when you move, the nostalgic so-called invincible
UnderSht+GrassPanel+WoodBody combo is here. But watch it, as you WILL take
damage when you enter the Custom Screen and all you will take double damage from
all fire elemental attacks - quadruple if you're on a grass panel! So be
careful, and play with Grove Style. Description by RandyPandy.
These styles were created for one purpose, and one purpose only: to go Retro.
A lot of people miss the styles from the BN2 and BN3 days, so currently they
are being collected here. It's gonna take a lot of creative juices, but feel
free to try to make any Retro style not listed here! :) Most of them are more
BN3 style than BN2 style, except for Hub. And no explanation should be
necessary. They're almost indistinguishable from their originals.
================================
Pure Styles
================================
The only possible styles, if you use the cards. They are made to be as
realisticly strong as possible, and so far, all of them are WoodElement. For
the first four styles, we'll use a paraphrase of SushiSquid's description.
Abilities:
B Charge: Thunder
First LifeAura
Chip Recovery
Move Grass
Custom Damage
Overview:
Simple, yet brilliant. Rechargeable is named after what it's based on: the
rechargeable battery. In Rechargeable Style, you lose 100 HP every time you
open the custom window. Your charged buster is also to release your energy
as a Thunder, which moves slowly, but can move a full 6 panels and paralyze,
which makes hitting with chips easier. And all this draining of your battery
means you must recharge it, so use your chips! You'll recover energy by a
certain percent when you do. You'll also recover energy just by moving around,
since you can create grass panels to heal yourself with. Don't let too high
of a voltage attack hit you or that LifeAura could be trashed. Also, as with
all batteries, keep FAR away from open flames!
Abilities:
Super Armor
Float Shoes
Air Shoes
B Charge: Pulsar
First Barrier
B<- Guard
AutoHeal
Overview:
This one is my(SushiSquid's) pride. It's an incredibly good use of 80MB. Moth
Eater Style shoves in so many supportive skills that it's surprising that it
actually does fit. Named after the bat, which gives you the powers of flying
and screaching. SuperArmor, FirstBarrier, and Guard are all simply awesome
support skills, and you can heal on grass panels. Plus, there's an AutoHeal
for more recovery. The charge attack can get you FullSynch easily, and with
so many other powers you don't even need souls, so that loss of one SoulTime
is trivial anyway. So much support while still within 80MB: it's beautiful.
Overview:
Abso-frickin'-lutely the craziest style ever. In Lotto style, everything is
a simple chance. You may or may not start with good or bad status effects in
battle. You may or may not be able to use souls, and your chips may or may
not randomly do doubled damage. Your buster has a chance of not firing and a
chance of doing 10x damage, and it may or may not crack panels under enemies
when it does fire, and those cracked panels may or may not stop your Guard's
shockwaves. Firing your charged buster may or may not paralyze when it hits,
too. With all this uncertainty, it's good to know you have a nice HP boost to
help out. Also, other than the chance of giving yourself negative status
effects, you cannot be blinded, paralyzed, or confused. And there's an AutoHeal
to help recover after battles you had bad luck on. Lotto Style is all up to
chance, but is certainly fun to play and very powerful - if you're lucky.
Abilities:
Super Armor
B-Sword
B Charge: Vaccuum
First Barrier
B<- Guard
SlowGauge
Overview:
Named for the Vaccuum charge shot it gives, this is BladeStyle, but with more.
Sucktastic Style sucks - enemies that is. You can then either slice them with
your B-Sword, or use chips on them. There's plenty to do to front-rowed
enemies. You get a nifty Custom+1 to help find more chips, and more HP and
SuperArmor to help if those chips happen to suck. If sucking isn't working
for you, try blocking attacks to return shockwaves. There's the barrier to
prevent the first attack that would hurt you, too. This style is even good
for Liberation missions, with an automatic SlowGauge built
right in. Sucktastic Style makes for a very good virus busting style.
Remember what we said about being another navi? These are it. Like Pure
Styles, they are currently all by SushiSquid. Each one, because they are so
strong, want you to do a certain thing before turning on the next set of codes
in that navi type. Each is great, and they are quite fun for Netbattles where
everyone is one.
Description:
Alright, I'm using this one has an example for how the leveling works. You
put in the code. Next, go to the E-Reader screen and hit ON/OFF.
4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
[MegFolder-2]
^See that 4? That means turn that off until you fufill the requirements for
Level 4. So hit A on it, and every other one until you can't fufill a
requirement.
Aside from that, this lets you be like Protoman. You can slash and cut, and
even get guarded from any possible glitch once you are at level 4. You get a
shield, the higher level the better, and your buster is a sword. Your chargeshot
is a WideBlade. Then, as every fencer should, at level 3 you get SuperArmor,
because no one wants to flinch in the face of danger. Sorry for that, BSM has
been using Jaiver in Advance Wars: Dual Strike. You also get a barrier always
ready for action at level 3. Then, at level 4, your charge shot will be a
Darksword. Yes, a Darksword. No, no adverse side-effects,except your friend,
if a Netbattle, may punch you or something. We take no responsibity for this.
And you get a DemonShield at Level4. Plus the BugStop.
Description:
This is a bit like a Gunman Style, except a Progressive theme, and it doesn't
get the cool charge effects. This does get FCR, though, and it also has
SuperArmor. Until level 4, your buster will change panels. And break stuff.
You get a load of buster bonuses. There isn't really much more to say.
Description:
I think that this style gives the best use of bombs. At level 4, like any
mad bomber should, you have blast armor to help shield you. If you have fire
chips, rejoice, because you can chuck BlackBombs with a flick of the wrist.
Not literally, of course. That wouldn't be good. You might accidentaly fling
your GBA or something. You also can run wherever, because your boots have
hoverjets in them. So panels won't affect you.You have a barrier, just in case
you don't blow everyone up at first sight. You also get BugStop, so no glitches
for you. NaviCust included.
Requirements:
Level 1: HP 160, Standard Library 19
Level 2: HP 285, Standard Library 35
Level 3: Maxed Karma, HP 325, Standard Library 45
Level 4: Maxed Karma, HP 867, Standard Library 90
Description:
This is a style for people that get hit alot or just like healing. At level
4, it's like a better, permanent, RollSoul, because your chargeshot will
destroy enemy chips. You heal whenever you use a chip, and your buster spreads
out to hit rows above and below it. Adverse panel effects won't affect you,
because you float. You start out with a LifeAura, to help you not get hit.
Bugstop is included.
These are styles that were good enough, or fun enough, to get in the FAQ.
Each is quite different. We think you'll enjoy using them. As per the others,
have fun with them. Oh, and unless noted, the description is made by whoever
made the style. It takes too long to think of those, y'see.
Description:
This one's like the Control Style, but a bit different. You've got what a
knight needs, SuperArmor, the Undershot to protect you from that one fatal
hit, a powerful knight shield and counterattack, and a strong drill-like lance
arm. (Hey, I made a weapon name from Lance Armstrong!) You also have a quick
ground-breaking buster attack to trap your enemy and strike with your drill-
lance. As a holy knight, the ground you walk on becomes holy too! Your bond
with your comrades is also strengthened with an extra 4 turns!
Abilities:
B-Bomb
B-Charge ZapRing
B+<Guard
Emotion Bug
Status Bug
This style allows you to truly live up to the title of "Blue Bomber!" You
have an infinite supply of bombs, and you have ZapRings to stun the opponent
and help ensure your bombs hit their mark! You have a Met Shield to gaurd you
against enemies, and a Fastgauge so you can set off other bombs in your pack,
again aided by your ZapRings! You also gain another 180 HP for added endurance.
You get a weakness to thunder, but that's okay, you have the extra HP, and a
Met Shield. With BlueBomber style, you'll defeat enemies with a bang!
HockeyStyle let's you play Hockey with your opponent! A quarter of your
'game-time' is gone when you start the game. You have your undershirt on, your
skating shoes, and your hockey armor. Plus, you get a 'barrier' which helps
you from being knocked off your skates. You have two more turns for 'teamwork'
so you can make more plays. However, while you're choosing what to do, your
'game-time' drops! You skate fast across the ice, letting you slide from one
panel to another. Hit the opponent with the hockey puck to score a goal!
For those of you who have no idea what I mean:
Game-Time = HP
Teamwork = SoulTime
Skating Shoes = FloatShoes
Hockey Armor = SuperArmor
Hockey Puck = AirHoc
Barrier = FBarrier100
This makes you become the master of time and space! Well, okay, maybe not
space. At the cost of 330 HP, your Custom Screen will be full, you can add
two more MegaChips, and you have more time to use Souls! Literally. Your
normal buster becomes a swamp which drains their life force, and the charge
shot takes your opponent back in time to when they had no NaviCust (in other
words, destroys it). You have three extra turns to use souls in normal fights
and NetBattles, and SlowGauge will make this a friend of people doing
liberation missions and Chaos Unisons!
Relive your childhood with ToyStyle! The uncharged Buster is a MiniBomb that
resembles the little ball you always wanted, and the charged buster allows
you to play with your YoYo! FastGauge and Custom+2 ensures that you will get
new toys (read: chips) from your folder quickly, so you won't be deprived.
MoveIce creates Ice panels when you move, so go have fun ice skating (but
don't slip!). Have fun reliving your past!
You have the power of holes! Use your buster to smash up panels and Charge it
up to drill a hole through your opponent! Since you like to drill around a
lot, when you move, you make holes! B+<-- creates Drillman's protective Drill
Shield! And rush makes your opponent can never hide from you, since you are
always under them. Use the power of the underground world to dominate your
opponent!
Parameters:
500 HP
Attack-1
Speed-1
Charge-1
MegaFolder+4
GigaFolder+3
SoulTime+4
Abilities:
Rush
The first thing you should notice is, you can only have 500 HP max. Yes,
that's right, half your well-earned HP went down the drain. Boo. You also
lose a point in each of your Buster stats. You're probably thinking OMGWTF
THIS STYLE SUCKS. Well, look at the pros for once. You can have a total of
NINE MegaChips, FOUR GigaChips, you get THREE more chips in your Custom Window,
and SEVEN turns for Souls. This means your folder can have a lot of rare chips
inside. The extra Custom Window chips and Souls are even better! So what if
your HP is halved, you can delete almost everything with all those new chips
and extra Soultimes. You don't need your buster either! Plus, you get Rush.
This means you have a LOT of room for NCPs, maybe an HP+500?
Sniper Style shows that you are a master of the terrain! Your ChargeShot
is a CircleGun, so you can fire percision shots! Depending on where you
are going to be, you can change your armor to whichever element you will
need for the upcoming fight. Because you must have well-thoughtout battles,
you studied Tora's Tactics. Also, you are very sneaky. So you have SneakRun.
You might have lower health, but snipers don't have very good health anyway.
I know you can put it to good use!
Gunman Style lets you show just how strong a charge shot can be! All of
your buster's abilities get +5, and your charge shot can be devastating,
because this style allows you to change what you want your charge to do!
Not only will it always do at least 60 damage, depending on what CSEffect
you put on, it can do one of the following:
1.Change panels to lava.
2.Change panels to poison.
3.Make their HP drain.
4.Null their NaviCust.
5.Instantly destroy any aura or barrier.
You also get SuperArmor, so you charge won't be lost when you get hit.
But, because you have such great power, you will have some glitches, too.
Just stick BugStop in your NaviCust to fix this! But be warned, you only
can have one ChargeShot effect at a time. That's Gunman Style! I know you
can put it to good use!
-SushiSquid, for compiling most of this information for us and allowing
us to take over FAQ creation (and who most of our thanks go to. ^_^)
-Capcom, for creating this game series
-CJayC, for allowing us to post it on GameFAQs.
-Sailor Bacon, for allowing us to post it on GameFAQs.
-BlackSwordsmanMage, since he's a co-author of the FAQ.
-RandyPandy, since she's a co-author of the FAQ
-To whoever found these codes (couldn't have done it without you!)
-Rainierman, for finding a mistake in the base card code.
-Frank Hamlin, for catching a few silly mistakes we made. <_<
And, the contributors:
-SushiSquid
-RandyPandy
-Chaoslux
-SuperBass
-aniLEhilated
-Ninjazidt999
-Swampinator
-Inflatable Pie
-BlackSwordsmanMage
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Version History (*******)
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V.1.0 - First version! Enjoy!
V.1.1 - A mistake was corrected in the introduction
V.1.2 - >_< Two more mistakes were corrected in the introduction.
V.1.5 - Added 10 styles to the Retro Styles section.
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Legal Information (********)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(Nick Des Marais). Every single style in this FAQ is copyrighted (c) by
their original creators. Unauthorized use and plagerism will not be tolerated.
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