Megaman Battle Network 3 Blue FAQ/Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.
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Table Of Contents
1 - Introduction
2 - Version History
3 - Basic Info
3.1 - Characters
3.2 - Gameplay
3.3 - Battle System
4 - Walkthrough
4.1 - Chapter 1: Flashman (The Story Begins)
4.2 - Chapter 2: Beastman (Trouble In The Zoo)
4.3 - Chapter 3: Bubbleman (Dangerous Appliances)
4.4 - Chapter 4: Desertman (The N1 Grand Prix)
4.5 - Chapter 5: Plantman (Mamoru's Disease)
4.6 - Chapter 6: Flamman (Hot! Hot! Hot!)
4.7 - Chapter 7: Drillman (Climbing The Under-Ranks)
4.8 - Chapter 8: Alpha (Running Out Of Time)
4.9 - Epilogue: Serenade (The Adventure Ends)
5 - Stars
5.1 - Easy Stars
5.2 - Light-Blue Star: Serenade Time Trials
5.3 - Red Star: Omega Navis
5.4 - 7 Stars: Final Battle
6 - Chip List (I)
5.1 - Standard Chips
5.2 - Mega Chips (I)
5.3 - Giga Chips (I)
5.4 - Program Advances (I)
7 - Viruses (I)
6.1 - Virus List (I)
6.2 - Virus Breeding (I)
6.21 - Basics (N)
6.22 - Virus Family Locations (I)
8 - Miscellaneous (I)
7.1 - Folders (I)
7.2 - Alpha and Beta Navis (I)
7.3 - Jobs
9 - Frequently Asked Questions
10 - Thanks To...
11 - Legal Info
12 - Other FAQs By ME!
Hi! Welcome to my MMBN3B walkthrough! I wrote this because I've always
been a fan of MMBN, and there were practically no walkthroughs for this
game on GameFAQs, so here we are! I've included the cutscenes for the
beginning of each chapter because I do stuff like that! Remember that I
do NOT leave out spoilers, because it's easier for me to write that
way, and it's easier for you to read (trust me). That said, enjoy!
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2 - Version History
Version 0.44 (2:31 PM EDT 7/10/2003) - Walkthrough is complete up
through the N1 Grand Prix, with incomplete chip and virus lists. More
to come.
Version 0.55 (4:39 AM EDT 7/12/2003) - Walkthrough is complete up
through Mamoru's Disease, with incomplete chip and virus lists. More to
come.
Version 0.75 (2:05 AM EDT 7/13/2003) - The chapter Hot! Hot! Hot! has
been finished, and virus and chip lists have been updated.
Version 0.9 (3:52 PM EDT 7/14/2003) - Chapter 7, Climbing The Under-
Ranks, is complete, and lists have been updated.
Version 1.0 (12:12 AM EDT 7/17/2003) - The main quest is complete, and
I'm celebrating with some altogether crappy ASCII art. Lists have been
updated as usual.
Version 2.0 (3:57 AM EDT 7/23/2003) - Epilogue is done. Standard chip
list complete, but some locations are missing. And I've rearranged
things.
Version 2.1 (1:29 AM EDT 7/25/2003) - 7 stars guide is all finished.
Still not done, though. I'll get that later.
Update (5/16/04): I AM going to finish this. I'm just going to do it at
a leisurely pace. Anyway, about 463,801 people have asked me about Navi
security cubes, so it's a Frequently Asked Question now. Enjoy.
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3 - Basic Info
Gameplay in this game takes place in two areas: the real world and the
Cyberworld. In the real world, you control Lan, who runs around talking
to people and interacting with objects. The majority of play takes
place in the Cyberworld, in which you control Lan's Navi, Megaman. When
Lan jacks into an object connected to the net, control switches to
Megaman.
Play as Megaman is similar to Lan's, but occasionally, Megaman will run
into viruses, or other Navis, that want to battle. After almost every
battle, your time, as well as your Busting Level (which measures your
busting level on a scale from 1 to S) is displayed, and you get a
reward of money, battlechips, or a health refill.
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3.3 - Battle System
Occasionally, Megaman will have to battle viruses or another Navi. When
this occurs, the Cyberworld will disappear and a battle field will
appear. Half of the battlefield is for Megaman to move around in, and
the other half is for the enemy/enemies.
In the top-left corner is your health, and the health of your
opponent(s) is above or below them. Your main weapon is your buster,
which you use by pressing B. This slowly drains your opponents' health,
but the most useful weapons are your battlechips.
As soon as the battle starts, your chip screen will show up. Here, five
chips from your folder will appear for you to select. You can only
select chips with the same chips code (* is a wild card), unless they
are the same chip. Once you've selected your chips, select 'Run' and
you can use the chips against your enemies with A. When the custom
meter at the top of the screen fills up, press L or R to bring up the
chip screen again.
If you select a number of chips, then select 'Add', you'll go without
chips for one turn, but the next time you bring up the chip screen,
you'll have that many more chips to choose from. Example: if you select
three Recov10's and select 'Add', you'll have eight chips to choose
from on the next turn.
When you win a battle, the result screen will appear. This displays
your busting time, and also your busting level, which is how well you
busted the enemy on a scale from 1 to S. Last, you get a small reward,
which is either money, a battlechip that is specific to the virus or
Navi you just fought, or a health refill.
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4.1 - Chapter 1: Flashman (The Story Begins)
"The year is 200X. The world's machines are joined in a worldwide
network. But there is a dark side to this convenience as well: computer
viruses, and an increase in NetCrime. The Virus Lab at SciLab conducts
research into ways of dealing with these viruses. One day the students
of ACDC School, in ACDC Town in Den City, took a field trip to the
SciLab's Virus Lab."
- Tutorial -
And heeeeeeeeeeeere's Lan! You'll start in the Virus Research Lab, and
Lan will marvel at the stuff. Talk to the kid pacing back and forth to
learn about mail, which you'll get. Open and read it, then go and talk
to everyone, and pay attention, some have useful info. Ms. Mari, your
teacher, will call everyone together to listen to the scientist. Once
he's done talking, press R to jack in, and he'll start the lesson.
[Virus Battle: Mettaur, Mettaur]
The scientist will talk about the basics of virus busting, so pay
attention. Once he's done, select the two Cannons. He'll talk more,
then fire the Cannons you selected at the Mettaurs to defeat them.
[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will now talk about special chips and chip codes. Once he
shuts up, select AreaGrab, then WideSwrd. He'll talk again, then use
AreaGrab to steal the panels, then use WideSwrd standing in the middle
square to defeat both Mettaurs. Shoot your buster until the Custom
Gauge is full, then do whatever to defeat the ramaining Mettaur.
[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will talk about Folder Opening. Select the three
Recov10's, then select ADD. Manage without chips for a turn, then open
up your folder to find eight chips. Defeat the Mettaurs, and the lesson
will end.
- Say What? -
You, Mayl, Yai and Dex will make plans to talk tonight, then you'll go
back to school. Talk to Dex, Mayl and Yai, then leave the school. Go to
the park and approach the jungle gym and everyone will talk for a
spell, then another person will come over. He's with DNN, and they're
holding an international NetBattle tournament, the N1 Grand Prix! He'll
tell you to go to ACDC Square for the prelims, then leave. Everyone
else will leave as well. Go to your house and up to your room, then
read the mail from Dex and jack in to your computer. Go through the
other warp to ACDC 1, then follow the yellow path through ACDC 2 and 3
to ACDC Square.
- Preliminaries, Round 1 -
Talk to the green Navi in the right corner of the main square to learn
how the first round will work. His first statement, "Red means 'stop',"
is true, so go to ACDC 3. Go backwards past the slide, then take the
path next to it, past Roll and the squirrel. Go up, take a right, then
go up and get the O data. Return to the square and talk to the Navi.
His second statement, "A ton of lead is heavier than a ton of
feathers," is false (they both weigh a ton). Backtrack to ACDC 2 and go
up as soon as possible, then get the X and return to the square.
His third statement, "Adding every number from 1 to 10 gives 54," is
false (they give 55). Follow the yellow path back to ACDC 1, then go
back to the entrance to Lan's computer. Take the last right before then
and you'll find the X. Go back to the square. Congratulations! You've
passed the first round! Glyde will give you YaiCode, which lets you
access her homepage.
- After-Dinner Chat -
Go downstairs and talk to Lan's mom, then you'll eat dinner. Go back
upstairs and jack in, then go to ACDC 2. Take a left, then take a
right. Open the SecurityCube, then enter the warp to Yai's HP. Talk to
Roll, Glyde and Gutsman, then you'll chat. An hour later, you'll leave
for homework, but Dex forgot his disk at school! You all better help
him get it!
- Dex Disk -
Leave and go to the school gates to find them locked. The lock program
is on the Internet, so go home, jack in and go to ACDC 2. Go where you
found the X data here and you'll see the lock. Luckily, the guard is
asleep, so inspect the data and Megaman will unlock the gate. Read the
mail from Mayl, then jack out and enter the school. Go up to Classroom
5A and watch the scene. Inspect the left-most cage to get the disk.
- Hypnosis -
Go downstairs and you'll hear sounds. Go to the teachers lounge at the
other end of the building, then go in, and enter the door inside.
You'll confront the intruder, who has stolen the first TetraCode,
whatever that is. His Navi, Flashman, will hypnotize the others. Dex is
a train, Yai is a swan, and Mayl is apparently a zombie. Leave, then
talk to Mayl to get Roll R. Talk to Dex and Yai as well, then go to
classroom 5B and grab the Parasol from the desk, then go back to
Flashman. You'll jack into the school system.
- School System -
Go up and keep going up until you see the program. Talk to it, then
Megaman will ask you to turn on the lights. Go into classroom 5B and
flip the switch, and you'll control Megaman again. Go down and left to
find KeydataA, then go through the right door. Go down, ignoring the
first BMD (it's a trap), and get KeydataB, then go back and go through
the left door. Follow the path and ignore the first BMD (another trap),
but get the next two, a Recov10 * and KeydataC. Go through the last
door and to Prncp's PC 2.
Go forward and talk to the Navi, and Megaman will ask you again to turn
on the lights. Go back to the teacher's lounge and flip the light
switch, and the lights will come on. Go down, then down-right, then
right. Follow the path to the pencils, then go down to get an HPMemory,
and go up for PasswrdA. Backtrack to the red area go down-left, then
left. Get the first BMD, then ignore the bottom one and get the other,
which is PasswrdB. Go back to the red area and take the left path to
get PasswrdC. Go back to the door and unlock it, then go up to meet
Flashman. After some talk, you'll do battle.
[Navi Boss Battle: Flashman]
HP: 300
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that
strikes a panel and each panel touching it non-diagonally. 10 Damage.
Sends a string of colored lightbulbs at you. 10 Damage.
Creates two lightbulbs. A few seconds later, if they haven't
been destroyed, he lights them, paralyzing you temporarily. 5 Damage.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack
during the pause. You could also use Roll whenever. When the lightbulbs
appear, destroy them.
After you defeat Flashman, he'll try to take you out with a final
attack, but fail. You'll jack out, so exit the teacher's lounge and
your friends will run up, thank you, then leave. Leave the school, then
read the mail from Dex and get DexCode. You can battle him in the park
if you want.
[Navi Battle: Gutsman]
HP: 300
Attacks: Sends a shockwave at you. 20 Damage.
Breaks a row of panels. 20 Damage if you're hit.
Punches you. 30 Damage.
Strategy: I have nothing to say, really. Just keep shooting.
Once you're done, you'll get a GutsMan G chip. Go home and go to sleep.
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4.2 - Chapter 2: Beastman (Trouble In The Zoo)
(FlashMan's operator enters a room.)
Operator: I have returned.
Voice: And? Did you get it?
Operator: As you commanded.
(Operator walks up to a desk with WWW on the front.)
Operator: Here it is, my lord.
(He walks further forward. We see that behind the desk is a burly man
and an old man.)
Old Man: Heh heh heh...hah hah hah hah! This time there is no way my
plan will fail! We are...different from before!
Operator: With your leave, I shall make my departure now.
(Operator leaves. The old man turns to the burly man.)
Old Man: Next, it's your turn...
Burly Man: I will do all that I can to destroy that which you hate
most!
Old Man: And that would be...?
Burly Man: Human "love", my lord!
Old Man: Hah hah hah! Muwah hah hah hah!
- Enter Chisao -
Go down to the Metroline and talk to the boy who's looking for his
brother. You're not his brother, but he's looking for the #1 NetBattler
in ACDC. Go to classroom 5A and talk to Dex, who seems to know this
boy. You'll go back to the boy named Chisao, who'll recognize Dex as
his brother. Apparently, Dex's brother and father live in Netopia, and
Dex told Chisao he was the #1 NetBattler in ACDC. Chisao asks Dex to
take you on, so fight him.
[Navi Battle: Gutsman Alpha]
HP: 700
Attacks: Sends a shockwave at you. 40 Damage.
Breaks all panels. If you're hit, it causes 40 Damage.
Punches you. 60 Damage.
Strategy: If he breaks all your panels, make sure you break them all,
but get behind a broken panel. You're invincible there.
Remember the result matters not. If you beat him, Chisao gets really
mad at Dex and runs off; if you lose, everyone but Chisao will think
you were humoring Chisao. Anyway, go down into the Metroline, buy a
ticket to SciLab, and go through to the train.
- The Broken PET -
Leave the SciLab station, then go to the yellow elevator to Lan's dad's
office. Talk to the long-haired scientist, and he'll say that only your
dad can fix it, and he's in a meeting. He'll give you SubPET as a
backup. Read the mail from Dex, then go down the elevator to meet the
DNN guy again. The second round of the N1 preliminaries are starting!
He'll give you a CSciPass, then leave. Go home and jack in, then head
to ACDC 3. Go on the path with the squirrel, then keep going down to
ACDC 1. Continue going down to the stairs, then board the Cyber
Metroline to SciLab 2. Go up the stairs and follow the yellow path to
SciLab Square.
- Preliminaries, Round 2 -
Go right and talk to the purple Navi to start Mission #1, a three-round
survival battle.
When you're done, you'll start Mission #2. You have to find an actor
disguised as a major villain in SciLab area. Leave SciLab Square and go
right, then up. Follow the path down to SciLab 1, then follow the
yellow path until you find the actor. He'll talk mencaingly, but you'll
spoil the shot by blabbing, so now you have to find him again. Return
to SciLab 2, and once you get to the large area, go down, then left,
then down again. After a more filmworthy confrontation, you'll fight.
[Virus Battle: Ratty, Ratty, Ratty]
Go back to SciLab Square and talk to the Navi. He'll tell you to head
to ACDC for the third mission, and gives you a CACDCPas. Go back to
ACDC 1 via the Metroline, then go back to ACDC 2 and talk to the first
Navi you see. The third mission is another three-round survival battle.
When you win, you'll lose contact with Lan, and the Internet will go
all weird. You now have to go back to where you jacked in, and if you
encounter viruses, all you have is your buster. Once you get out,
Megaman will go to the SubPET, and you can't jack in anyplace. You'll
be eating dinner and complaining, and Lan's mom will remind you of the
field trip to Yoka Zoo tomorrow. Lan's dad will come home, and take
your PET to repair it. Go to your room and go to sleep.
- Field Trip -
You'll oversleep, as SubPET has no alarm. Run to the school, then
you'll all leave to Yoka. The zoo is closed, so go left to the Ura Inn
and enter. Go to the hall, then enter the room to the left. Take the
back path, then talk to Yai and inspect the fence. You'll wonder where
it goes, and Ms. Mari will announce that it's bath time. 0_o You and
Dex will relax in a mud bath, then you'll all have a pillow fight, then
you'll be woken up with mail from Lan's dad. He's fixed your PET, and
he included his new Navi Customizer program, with an XtraFldr. He'll
walk you through the tutorial.
- We're Going To The Zoo, Zoo, Zoo -
Leave the room and you'll get mail from Lan's dad, summarizing the NC.
Leave the inn, and you can talk to the lady there, Tamako, to fight her
Navi, MetalMan.
[Navi Battle: MetalMan]
HP: 500
Attacks: Fires missiles at you. 20 Damage
Throws his blade and it goes around the outside edges. 20
Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade
attack, you need to get to the safe center square.
Once you're done, you'll get a MetalMan M chip. Go to the entrance of
the zoo to catch up with the others, then you'll enter the zoo. Inspect
all the cages, look at all the information computers, and talk to
everyone. When you inspect the lion cages, you'll talk to Mayl and Yai
and the lion will roar. Chisao will be carried past by a vulture, and
you'll talk to Dex. When you turn back to the lion, he'll be out of his
cage, along with the rest of the animals. Naturally, you'll run away.
- Save Chisao -
Go through the panda cage and into the first area. Go around the
statue, avoiding the gorillas, and go behind the office and past the
broken fence into the hotel. Exit the inn the front way and go to the
entrance of the zoo, where you'll see Chisao atop a tower. You'll try
to save him, but the condor won't let you. You'll learn that the
zookeeper is controlling the animals with health monitor chips. Go to
the panda computer and jack in.
- Zoo System -
Go forward and take a left, then go up at the intersection and examine
the virus. Go back and get the cat-type program, then go to the virus;
the program will destroy it. Go forward to the next big intersection,
then take the second up and inspect the virus. Go and get the snake-
type program, then bring it back and destroy the virus. Go forward to
Zoo Comp 2.
Here, go forward and inspect the virus, then go get the rabbit-type
program and have it destroy the virus. Go forward and go left, then
right. Inspect the virus, then destroy it with the banana-type program
and go ahead. Go on to the next virus; inspect it and destroy it with
the ball-type program, then inspect the next one and destroy it with
the otter-type program. Go on to Zoo Comp 3.
Inspect the virus, then destroy it with the beaver-type program and
continue on. Take a left, then inspect the two viruses at the next
intersection. Get both the bamboo-type and the tire-type programs, then
destroy the viruses. Go on to another virus; destroy it with a cobra-
type program, then destroy the next with an octopus-type program.
Continue to Zoo Comp 4.
Go forward to the viruses, then inspect the other virus. Get a tongue-
twister program to destroy it, then get a walnut-type program and a
chestnut-type program. Destroy the viruses, then continue to the next
viruses. Get a tiger-type program, a sheep-type program, and a dog-type
program, then destroy the viruses. Go on to meet Beastman. After some
talk, you'll find that Wily is still alive, and that the WWW has
reformed. You'll then face off with Beastman.
[Navi Boss Battle: Beastman]
HP: 500
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 20 Damage
Pauses, then dives at you diagonally. 20 Damage
Disappears, then each claw attacks you, then his head. 20
Damage
Strategy: The wisest place to stay is in the front, on the top or
bottom rows. To dodge the first attack, wait until his shadow moves,
then move to the back. To dodge the second, move one square up. To
dodge the third, go to the back, then alternate between the top and
bottom rows to dodge.
Beastman is destroyed, but the operator has the second TetraCode, and
runs off. You'll jack out, and Chisao will fall off the tower, but Dex
will catch him. Everyone will then meet in the park, and it is revealed
that Chisao wanted Dex to come to Netopia; Dex declined. Yai makes Dex
mad, and he commences chasing Yai around the jungle gym.
(Dr. Wily's lab.)
Dr. Wily: They've already deleted two of my Navis! I'll get you, Lan!
And your little Navi, too! <pause> Well, at least I have the second
TetraCode now. Only two more to go before I can finally initiate
"Cybergeddon!" Mwa-ha-ha-ha-ha!! Wheeze...! Gasp...! And this time, I'm
ready for anything! As long as HE is on my side, Megaman can never stop
me! Mwa-ha-ha-ha-ha!!
- Gofer -
One week, later, you're back in school learning about compression
codes. Class is dismissed, so talk to Dex, Yai and Mayl, then read the
mail from Higsby asking for help. Head to his store to find he has a
cold and errands to run.
Head down to ACDC Station and talk to the man in the suit, who doesn't
have the stuff Higsby ordered. Go to the Ura Inn in Yoka and enter the
room. Examine the table in the corner to get a Bag. Go back to the man
and he'll give you OrderSys. Go back and give it to Higsby.
Go home, jack in and go to ACDC 1. Take the first right and talk to the
Navi to fight.
[Virus Battle: SnowBlow, Canodumb, Canodumb]
He'll give you 1000 Zennys. Go back and give it to Higsby. He'll give
you a Ratton1 C chip. Go to the entrance to SciLab Square in SciLab 2
and give it to the Navi there, then go back to Higsby. He'll give you a
Snake R, and you'll get mail from DNN, because the last round of the
prelims are today!
- Preliminaries, Round 3 -
Go to SciLab Square, then go down and talk to the yellow bunny Navi.
Give her a LongSwrd E (which you get from a BMD in SciLab area) and
she'll give you a CYokaPas. Take the Cyberline to Yoka Square, then go
down and left and talk to the yellow Navi. He'll switch your folder to
the PreFoldr, then describe the first mission. There are five people in
the real world disguised as Navis; you have to defeat them all in
NetBattles.
- Mission #1 -
Jack out and leave your house, then go to the top-left corner of ACDC
Town. Talk to the Navi to fight.
[Virus Battle: Mettaur2, WindBox, Boomer]
Go to the teacher's lounge in the school and talk to the Navi in the
back to fight.
[Virus Battle: Mettaur2, HardHead, WindBox]
Go to the Metroline and go to SciLab. Talk to the Navi near the vending
machine to fight.
[Virus Battle: WindBox, Beetle, Ratty]
Head to the Ura Inn in Yoka and go to the bathhouse to find the fourth
Navi.
[Virus Battle: Swordy, Swordy, VacuumFan]
Go to the zoo and talk to the Navi behind the office.
Congratulations! You're going to the N1 Grand Prix! And so is everyone
else, except Roll. That includes Protoman, who drops by to insult you.
Jack out and go to bed.
- Bubble Wash -
When you wake up, you'll get mail from Lan's dad, then go to Mayl's
house. Ms. Mari is there too, and Higsby arrives as well. Apparently,
Mayl has to work for Higsby part-time to pay him back for a chip, and
you need to take her place, since she's preoccupied. You need to go get
a Wind *. Jack in someplace and go to Yoka Square, then turn left and
go to Yoka 2. Follow the blue path to Yoka 1, then run around looking
for WindBox viruses, which give you Wind *. Jack out and go to Mayl's
house and give the chip to Higsby. The Bubble Wash will then arrive.
Once it's installed, it will trap Mayl and Ms. Mari with bubbles! And
they're going to explode! The WWW is behind this!
- Follow The Bubbles -
Jack in to Mayl's computer in her room, then go to the warp to ACDC. A
fish-like Navi, BubbleMan, is waiting for you. He'll run off, leaving a
trail of bubbles. Read the mail and get MaylCode and RollV2 R. Open the
SecurityCube and follow the trail of bubbles to Yoka 1, where you'll
find him. He's across a tiny wire bridge, so you can't get to him.
Somehow you need to make Megaman smaller.
- Shrinky Dink -
Jack out and go to SciLab, then go to Lan's dad's office. Jack in to
the computer system there and talk to the program to fight viruses.
[Virus Battle: Shrimpy, Shrimpy, Shrimpy]
Once you defeat them, you'll get PresData. However, you can't put it in
your Navi Customizer because yours is custom-made. Go back to Mayl's
house and ask Higsby if he can program it; he can't. When you leave,
however, a familiar bearded man will come across and fix it so it can
go in your Customizer. Put it in, then jack back in and go back to Yoka
1. When you approach the bridge, Megaman will shrink, and you can go
across. Continue along the relatively straightforward path to
Bubbleman. He'll create a Bubble Door, and give a Needle to his minions
to protect. They'll run off to ACDC 2.
- Needle Chase -
Receive mail from Higsby - the bubbles have turned yellow! Go to ACDC
2, to the area where the school lock was. The minions are there.
[Virus Battle: Mettaur2, Mettaur2, Canodumb2]
Once you win, you'll undergo your first Style Change. They'll be
freaked by the change, and run off to SciLab 1. Go to SciLab on the
Cyberline and go down to SciLab 1. Follow the path to the Navis, then
fight them.
[Virus Battle: Spikey2, Spikey2, Spikey2]
Now they run to Yoka 1. Return to where Bubbleman is to find the Bubble
Brigade there as well.
[Virus Battle: Fishy, Ratty, HardHead]
Once you win, you'll receive the Needle. Use it to burst the Bubble
Door, then follow the path to get to Bubbleman. Receive a call from
Higsby - the bubbles are red! You have to delete Bubbleman now!
[Navi Boss Battle: Bubbleman]
HP: 500
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 30 Damage
When his health drops below 125, he conjures a bubble and
shoots spears. 40 Damage
Environment: There's a hole in the center, and bubbles come out of it.
Touching a bubble causes 30 damage, but they are popped with a single
buster shot. In some bubbles are planes, which fly at you once the
bubbles pop, also causing 30 damage. Lastly, some bubbles are mines
that blow up when you are next to them, and blow up the squares
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot
through the bubble hole and attack Bubbleman. When he grows a bubble,
shoot with the buster, then use a powerful chip.
Bubbleman will plead forgiveness, and the bubbles are about to explode.
Bubbleman tries to escape, but he is destroyed by Protoman. Chaud tells
Lan off for hesitating, and Higsby will say the bubbles dissolved.
You'll jack out, and go to Mayl and the others. Everyone will thank
you, and Higsby will leave, as well as Ms. Mari. You'll talk to Mayl,
then leave. Go home and get some sleep.
----------------------------------------------------------------------
4.4 - Chapter 4: Desertman (The N1 Grand Prix)
(Chaud is standing by the shore in a parking lot.)
Chaud: .........
(An older man walks up behind Chaud.)
Man: Well, what is it?
Chaud: Um.........I'm going to win tomorrow! I promise!
Man: What? You bothered me just to say that? Idiot. I'm leaving...
(Man starts to walk away.)
Chaud: No, really, dad! I won't let anyone beat me! I'm going to be
number one! So please...come out to watch.
Chaud's Dad: Ha! I always tell you: "Victory is all!" and "Elites don't
tolerate failure!" You should be training for tomorrow rather than
wasting your time here.
(Chaud's dad walks off.)
Chaud: .........
- DNN Messenger -
You'll wake up and get a notice from DNN about a special program being
recorded at Beach Street. Jack in and go to Mayl's HP from ACDC 1, then
talk to Roll; Mayl can't go. Go to Yai's HP from ACDC 2 and talk to
Glyde; Yai can't go. Go to Dex's HP from the distant ACDC 1 and talk to
the program; Gutsman has gone to an endurance contest. Head to the
water heater in Yoka 1 and talk to Gutsman. He'll be right there.
- My Neighbor, My NetBattler -
You'll get CBeacPas in a DNN e-mail, so take the Cyberline to Beach 2,
then follow the orange path to the stairs. Go down and continue
following the orange path to a teleporter, then go to Beach Square.
Talk to the orange bunny Navi to the left and she'll have you stand to
the side, then interview you and Gutsman. A report will come in about
out-of-control Ni fans in Beach Area.
- Beach Area Was A Riot -
Head back to Beach Area and go to the stairs from the station. Go down
and keep going down to get to Beach 1. You'll get a call from Dex; the
rioting Navis are surrounding Gutsman and the girl. He'll then be cut
off. Go forward and challenge the Navi to fight.
[Virus Battle: Mettaur2, Mettaur2, Tuby]
Get on the conveyor belt that goes past Gutsman, then go down the
stairs and talk to another Navi.
[Virus Battle: Canodumb2, Boomer, Tuby]
Go forward and down, then go onto the conveyor belt. Go up and on the
right conveyor belt, then go talk to the Navi.
[Virus Battle: Swordy, Swordy, Tuby]
Go into the teleporter and you'll confront the Navis, but Protoman will
show up, so you won't be fighting anyone. He'll leave, and Gutsman and
you will follow suit. You'll see a scene with Wily, then Lan's mom will
wake you up. She'll give you a DataDisk to give to Lan's dad.
- What A Surprise -
You'll get e-mail from Mayl, then head to SciLab and go to Lan's dad's
office. Talk to the long-haired scientist and he'll take the DataDisk.
Take the elevator down and Lan's dad will be there with Chaud. Lan's
dad will give you a PET Case in place of him not being there. He'll
leave, and then Chaud will as well. Go home and sleep.
- The Day Of Reckoning -
You'll be woken up by Megaman, and receive e-mail from Dex. Go to the
Metroline and ride to Beach Street. Get out, then keep going down and
right until you get to the DNN Center. Go inside and talk to the guy
watching the giant TV. He's Tora, and now you get to fight his Navi,
Kingman.
[Navi Battle: Kingman]
HP: 800
Attacks: Plan-B - Pawns and Knight move closer.
Environment: There are two pawns that slice you with swords (30
Damage), and a knight that stomps and sends shockwaves (50 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And
don't EVER confine the pawns to two spaces; it'll be a lot harder to
dodge them (don't worry about cracking panels, the pawns won't break
them). You could also put BrakChrg in your NC, which can destroy the
pawns temporarily.
Once you're done, he'll leave and the N1 guy will tell you to get
moving. Go through the glass doors on the left and follow the path to
the stage. After an introductory ceremony, you'll learn that the first
rounds will take place on Hades Isle. Once you get out, you'll receive
mail from Lan's dad with an NC expansion. Go outside and talk to
Sunayama, then get on the ferry to Hades Isle.
- N1 Grand Prix, Round 1 -
While on the boat, you were knocked out, and your folders switched.
Enter the cave and cross the bridge, then you'll take your place at the
console and jack in. You need to find the one remaining "VictData". Go
up-right and navigate the wires to the conveyor belt. Go up and left,
then go on more wires and get the HadesKey. Go back to where you jacked
in and go down the stairs. Navigate the wires to the ? door and open
it. Get on the wires and go up, then get the VictData. You'll all jack
out, and half of the contestants will fall down trapdoors.
- N1 Grand Prix, Round 2 -
Go along the wooden bridge to the next four doors. Pick any one of the
four doors to determine the environment your next battle will be in.
The first door is a heat arena, and lava panels are in each corner. The
second door is a desert arena, and all the panels are sand. The third
door is an ice arena, and all the panels are ice. The fourth door is a
jungle arena, and all the panels are grass. Whichever door you choose,
your opponent is Tamako, with her MetalMan Alpha.
[Navi Battle: MetalMan Alpha]
HP: 800
Attacks: Fires missiles at you. 40 Damage
Throws his blade and it goes around the outside edges. 40
Damage
Punches you and cracks a panel. 80 Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade
attack, you need to get to the safe center square. The punch can get
annoying when it breaks panels and you're trying to escape the blade.
Be careful.
When you win, Tamako will be dropped. You now have three minutes to go
find the best folder for the next round, and people around Hades Isle
are holding them.
- N1 Grand Prix, Round 3 -
There are five folders available: HdesFldr, N1-FldrA, N1-FldrB, N1-
FldrC, and N1-FldrD, the contents of which are listed in the Folders
section of this FAQ. If you want N1-FldrA, the answers to the quiz are
answers 3, 2, 1, 3, 1. When the three minutes are up, go to where you
fought Tamako and go through the door beyond. You'll end up fighting
Dex and GutsMan Alpha.
[Navi Battle: Gutsman Alpha]
HP: 700
Attacks: Sends a shockwave at you. 40 Damage.
Breaks all panels. If you're hit, it causes 40 Damage.
Punches you. 60 Damage.
Strategy: If he breaks all your panels, make sure you break them all,
but get behind a broken panel. You're invincible there.
Once you win, Dex, Yai, Masa and Raoul will drop, you'll get to switch
to your main folder and you can go through the Door of Glory to the top
of Hades Isle. Go down and get back on the ferry to return to Beach
Street.
- N1 Grand Prix, Semi-Finals -
Read the mail from Sunayama and go to the DNN Center. Talk to the guy
near the stand and he'll give you the BrakChrg NC block along with the
code to override the error. Talk to Ribitta and she'll ask you to find
Chaud. Go outside and go to the left end of Beach Street without going
up the slope to find Chaud. Talk to him, then Ribitta will come and
Chaud will leave. Go back to the DNN Center stage and you'll face off
again against Tora and Kingman.
[Navi Battle: Kingman]
HP: 800
Attacks: Plan-A - Pawns and Knight move closer.
Plan-B - One pawn is replaced with a knight.
Chckmate - The pawns and knight confine you and Kingman
stomps, raising water one square horizontally and vertically to him.
Environment: There are two pawns that slice you with swords (30
Damage), and a knight that stomps and sends shockwaves (50 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And
don't EVER confine the pawns to two spaces; it'll be a lot harder to
dodge them (don't worry about cracking panels, the pawns won't break
them). You could also put BrakChrg in your NC, which can destroy the
pawns temporarily. If he uses Chckmate, do not go to the middle square.
When you win, you'll get mail from Mayl, so go outside and talk to Dex
and Mayl. Yai was hurt in the trapdoor fall. You'll get a phone call
from her and talk for a bit, then go back inside to the stage. Q's Navi
will turn into Desertman, and Q will take off his disguise, and reveal
himself as Sunayama, and a member of the WWW! The lights will go out,
and he'll leave to the editing room; Chaud will follow.
- N1 Grand Prix, Final Match -
Leave the stage and go to the elevator. Go to the end of the hall,
save, then go through the door. Sunayama has Chaud's father, and will
trade him for Chaud's PET. You'll throw your PET at Sunayama, and Chaud
will get his father. You'll then battle Desertman.
[Navi Boss Battle: Desertman]
HP: 800
Attacks: His hands turn into lions and charge you. 40 Damage
Sand pools appear on your panels. 40 Damage
His hands turn into blocks and fall on you. 60 Damage
Environment: All Desertman's panels are sand, and Desertman's head is
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on
Desertman's head. Remember that the first hit to his head makes it
disappear. If you use a water chip, his head will stay for a second.
Once you win, Sunayama will try to run, but Chaud will arrest him.
(We see Dr. Wily in his lab.)
Dr. Wily: Grr! That good-for-nothing Sunayama! ...............Bah! No
matter! I already have two of the TetraCodes. Once I get ahold of the
remaining two, I'll be able to resurrect the beast! Then I'll be able
to delete all traces of the Net society! Mwahahahahaha!
(A young girl in a nurse outfit enters.)
Girl: Laughing by yourself again? You're growing kooky, old man!
Dr. Wily: "Old Man"? You will refer to me as "Lord Wily"! Young 'uns
these days have no respect...so, what did you do today?
Girl: I put a stop to 3 filthy factories polluting our air!
Dr. Wily: Very good, my dear. These steady operations will help save
our planet's environment. If we don't delete the Net society, Mother
Nature will perish!
Girl: We can't let that happen! I'll do anything to protect our
environment, or my name isn't Anetta! So, where should I hit next?
Dr. Wily: Your next target is... (whisper whisper)
Anetta: ...............What? What good will hitting there do?
Dr. Wily: That building holds a piece of data called a TetraCode. We
must acquire the TetraCode to preserve nature. All you need to do is
deliver it to me.
Anetta: So you only need me to steal it and bring it to you? No
problem!
Dr. Wily: You're a good girl. Just keep doing as I say. If you follow
my orders, we can save this planet. Now off with you, Anetta! Go get
that TetraCode!
- Visiting Hours -
Since the whole thing was a setup, the N1 Grand Prix was cancelled. One
week later, you're talking in class with Dex and Mayl about Yai, and
you'll decide to go see her. You have to stay behind to clean up, so
once you're done, read the mail from ACDC News and go to Beach Street.
Go down and left to get to the hospital. Talk to the receptionist, then
get in the elevator and go to the second floor. Go to the room at the
end of the hall and talk to Yai. You'll talk about various things,
including the Tree of Life, and Yai will ask you to buy her some tea.
Go down to the first floor vending machine and get Tea, and a nurse
will ask you to find a boy in a wheelchair.
- Enter Mamoru -
Go outside and turn left. Go down the slope and head right to find
Mamoru. You'll talk to him for a spell, then he'll leave. Go back to
Yai's room and you'll talk, then Dex will leave suddenly. You'll also
leave. Go home and you'll talk to your mom; apparently someone's here
to see you. Go to your room to find Tora. You'll talk, then eat, then
talk some more. Tora knows how Chaud is so strong, but doesn't want to
say. You'll go to sleep.
- Now We'll Never Know -
The next morning, you'll get mail from Dex. Go to the park and talk to
him. Tora will come out to talk as well, and Dex will leave before
saying what he wanted to say. Read the mail from Tamako, then go to
SciLab and talk to Tora. Look at the Job BBS and do jobs 10-13.
- Job 10: Look For Friends -
Accept Job 10 and go to ACDC Park. Talk to the guy there and he'll ask
you to find his friend, and give you TickStub. Go to Yoka 2 and take
the blue path to Yoka 1; continue along the blue path to a green Navi.
Talk to him, then jack out and go to the zoo. Talk to the scientist,
then go back to the park and talk to the man there. He'll give Tora the
money and give you a RegUP3.
- Job 11: Stuntmen Wanted! -
Accept Job 11 and go near the Beach 1 teleporter. Talk to the orange
Navi to start five virus battles in a row.
[Virus Battle: Yort, HardHead] (all panels are grass)
[Virus Battle: Spikey2, Mettaur2] (all panels are ice)
[Virus Battle: Fishy, Spikey2, Shrimpy] (all panels are sand)
[Virus Battle: Beetle, Beetle] (all corners are lava)
[Virus Battle: Shrimpy, Shrimpy, Boomer] (all panels are cracked)
Once you're done, they'll pay Tora and give you an HPMemory.
- Job 12: Riot Stopped -
Accept Job 12 and go to Beach Street Talk to the Netopian to buy
ModTools, which are really useful. Go to the DNN Center lobby and talk
to the scientist; three Navis are causing havoc, and you need to stop
them. Go to the stage and jack in to the console to find the first
Navi.
[Virus Battle: Swordy2, Swordy, Momogro]
Leave and go to the elevator. Go to the door and jack in to the panel
next to it. Talk to the Navi to fight.
[Virus Battle: Fishy, Fishy, Momogro]
Leave the DNN Center and jack into the truck outside. Talk to the last
Navi to fight.
[Virus Battle: Slimer, Slimer, Momogro]
Once you're done, talk to the scientist. He'll pay Tora and give you a
Tally, which will be important later.
- Job 13: Gathering Data -
Accept Job 13 and go to the teacher's lounge in your school. Talk to
the man in the back to find a Navi lost InsrData, which has students'
health information. Go to SciLab 1 and talk to the program near the WWW
door. Go to ACDC 2, where the school lock was, and talk to the Navi. He
wants a Yo-Yo1 G, so go to Beach 2 and get one. Give it to him and
he'll give you InsrData. Bring it back to the man who gave you the job,
and he'll pay Tora and give you a SloGauge *.
- Chauds' Secret -
Go back to SciLab and talk to Tora to learn Chaud's secret - he trains
for 10 hours every day! Tora will also give you Fldr2. Go home and go
to sleep.
- Dex's Secret -
Megaman will wake you up, so get to class. Talk to everyone, then Ms.
Mari will arrive. After some instigation, Ms. Mari will reveal that Dex
is moving to another school. You'll jump up and leave. Run to Dex's
house to find the door locked, but Dex will come out. You'll be joined
by the entire class, and you'll all see Dex off. Later, in your room,
you'll get mail from Mamoru asking for a visit.
- Hemoglobin D -
Go to the Beach Street hospital, and go to the beach to find Mamoru.
You'll find that Mamoru has HBD, and he's been hospitalized since he
was three. He also wants an IceBall M. He'll suddenly get sick, and
Megaman will tell Lan what to do, and that he died of HBD. Run inside
and alert the doctor on the third floor, then run back and talk to
Mamoru. The doctors will come and take Mamoru to the ER.
- Friendship Chip -
The nurse will tell you of a new surgery that helps HBD, but Mamoru
refuses to have it. Megaman will say that you should get an IceBall M.
Go to Beach Square and buy a Fish NC block from the merchant, then go
to Hades Isle and jack into where you got the VictData. Equip Fish to
draw water enemies out, and you'll eventually get an IceBall M from a
ColdHead enemy. Go back and go to the second floor, then enter the
first door. Talk to Mamoru and give him the IceBall M. Go home and go
to sleep.
- Emergency Room -
When you wake up, you'll get mail from the hospital; Mamoru's gotten
worse, and he'll have an operation today. Go to Mamoru's room in the
hospital and talk to him. After the nurse takes him, go to the third
floor operating room. They're operating, so you can't go in. You'll
hang around for a while, then decide to go outside for some air. Try to
take the elevator down, but it'll break down. When you get to the
lobby, there'll be vines everywhere. The computer taking care of the
Tree of Life malfunctioned! Head to the third floor and inspect the
vines, and a nurse will tell you that Mamoru's surgery equipment is
still working, but not for long! Jack into the panel next to the door.
- Hospital System -
Go forward and left, then get the BMD to get OilBody, which draws fire
enemies to you. Put it in your NC, then go on the conveyor belt. Go
around and talk to the program to get EnrgChng, which lets you change
fire chips into fire. Equip it, then use a fire chip to burn the tree.
Go to the entrance and burn the tree near there, then use the
teleporter. Burn the tree to the right, then go up to the machine and
inspect it to fight a virus.
[Virus Battle: Viney]
To defeat this virus, you have to attack the vines, unless you have a
fire chip, which you can use directly on the Viney.
Once you're done, you'll jack out. Go through the door to the second
floor and go to the room where Yai was. Inspect the window and you'll
jump out. Go to the beach and inspect the door to the basement to find
it locked. Go inside and talk to the nurse on the left to receive
BsmntKey. Go back and go through the door, then approach the computer.
You'll be about to jack in when Anetta comes down and you'll talk for a
minute. She'll challenge you to stop Plantman, and you'll jack in to
Hosp Comp 2.
Burn the tree, then go right and use the teleporter. Go up, then up
again. Go left and burn the bottom vines for 2 HeatShot I, then burn
the top vines to reveal the button that unlocks the door (the middle
contains enemies). On the right side are three more vines; the top
gives 2 HeatShot I, the middle has nothing, and the bottom replenishes
100 HP. Go through the gate to find Plantman. After some talk, you'll
fight a virus.
[Virus Battle: GoofBall]
Fire attacks work wonders on this thing.
Plantman will leave, so you'll jack out. Take the elevator and head to
the operating room on the third floor. The surgery equipment has
stopped working! You'll jack into the panel and go to Hosp Comp 3.
Go up and left to find 9 vines. A diagram:
1
2 3
4 5 6
7 8
9
1: Nothing
2: HeatShot I
3: Nothing
4: 2 HeatShot I
5: Recovers 100HP
6: 2 HeatShot I
7: Ambush
8: Nothing
9: Nothing
On the right are 9 more vines.
1
2 3
4 5 6
7 8
9
1: Ambush
2: Nothing
3: Nothing
4: Ambush
5: Ambush
6: HeatShot I
7: Teleporter
8: Geddon2 W
9: Ambush
Use the teleporter, then use the next one. On the left are three vines;
the top has nothing, the middle has enemies, and the bottom has a
HeatShot I. On the right are three more; the top has 2 HeatShot I, the
middle has nothing, and the bottom has a HeatShot I. Go up and burn the
tree to the right, then go on to Hosp Comp 4.
Going up, there's a bunch more vines.
1
2 3
4
5 9
6 7 a b
8 c
d
e f
g
1: Nothing
2: 2 HeatShot I
3: HeatShot I
4: Nothing
5: Switch
6: Ambush
7: 3 HeatShot I
8: Nothing
9: Nothing
a: Teleporter
b: HeatShot I
c: Nothing
d: Nothing
e: Nothing
f: Nothing
g: 2 HeatShot I
Hit the switch to open a door, then go through the door and burn the
tree. You'll find eight bunches of grass, containing (from left to
right): 3 HeatShot I, nothing, a medical panel healing 100 HP, nothing,
nothing, 2 HeatShot I, a teleporter, and nothing. Take the teleporter
and follow the path to another teleporter, then go to Hosp Comp 5.
Go up and right to a large amount of conveyor belts surrounding
Plantman! There are also a ton of vines. The batch to the far left has
three; the first has enemies, the second is a switch, and the last is a
HeatShot I. Hit the switch, then burn the tree below and go to the
bottom-left batches of grass.
1
2 3
4
5
6 7
8
1: Nothing
2: Teleporter
3: 3 HeatShot I
4: Ambush
5: 2 HeatShot I
6: Switch
7: Ambush
8: Nothing
The teleporter leads to an HPMemory. Hit the switch and go to the top
batch of vines.
1
2 3
4 5 6
7 8
9
1: 2 HeatShot I
2: Ambush
3: 2 HeatShot I
4: Nothing
5: Ambush
6: Recovers 100 HP
7: Nothing
8: Nothing
9: 2 HeatShot I
Go to the right tree and burn it for the last batch.
1
2
3 4 5
6
7
1: 2 HeatShot I
2: Switch
3: HeatShot I
4: Ambush
5: Nothing
6: HeatShot I
7: Nothing
Hit the switch, then go back to the door that you opened and go into
the teleporter. Put a lot of fire chips in your deck, then approach
Plantman. He has the third of the four TetraCodes, which will awaken
the Beast and spell doom for the Net. You'll then do battle.
[Navi Boss Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
Shoots spikes at you. 50 Damage
Plants pink and yellow roses that spread powder on squares
horizontal and vertical to them. The pink confuses Megaman, and the
yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them
to destroy Plantman quickly.
Plantman will speak of the Beast, Alpha, then explode. Wily still has
the third TetraCode, however. Megaman will fix the operating system,
but it's out of energy. Megaman will transfer his energy to the
operating system, and the machines will function again. Megaman will
jack out, and you'll be in Mamoru's room three hours later. Five hours
later, Mamoru will wake up and you'll call in the doctor and nurse.
Luckily, he's fine.
(We see Wily at his desk.)
Wily: It's been a while.
Voice: How dare you contact me directly, human?
Wily: I see your despise of mankind has not changed. However, do you
remember our little agreement? In exchange for giving you the power to
terrorize humans...you will assist me in accomplishing my goal.
Voice: ......
Wily: Hee hee hee! The time has almost arrived to implement
Cybergeddon! I just thought you should know.
Voice: So you will awaken Alpha...
Wily: Yes, but first I must obtain the final TetraCode. I may need to
employ your services in the near future. I will contact you again when
the time comes.
(Voomp! Zzhzhhhzhhhh...)
Wily: Hee hee hee! Only one more TetraCode remains, but with him at my
side...it won't matter anyway! Destruction of the Net society is nearly
at hand! Muwahahahahahaha!
- NetBattler Of The Month Award -
You'll be talking in the park with Mayl and Yai about Dex. Ms. Mari
shows up and tells you you're to receive a commendation for your help
at the hospital, and there's a ceremony at SciLab! Head over to SciLab
and talk to the bearded man in the station. He won't say much, so go
into the Virus Research Lab and you'll talk to your dad. You'll receive
a nice plaque, or maybe it's a piece of blank paper, I don't know, but
Mamoru said thanks and to stop by sometime.
- Familiar Faces -
As you leave, you'll spot an old foe - Mr. Match! You'll talk to him,
and he claims to have left the WWW a long time ago, and he's even
working at SciLab now. Coincidentally, the WWW is doing bad stuff in
Yoka 2.
- Enter The FlamMan (Not Misspelled) -
Head to Yoka 2 and don't go on the blue path, but go forward. Go down
on the wires until you find the Navi. Talk to it to fight.
[Virus Battle: Ratty2, Ratty2, StormBox]
Go back on the wires and get on the ones going up to find another Navi.
[Virus Battle: Mettaur2, HardHead, StormBox]
You'll get mail from Mr. Match saying that the WWW is at Beach area. Go
to Beach 2 and go to the entrance to Beach Square. Talk to the nearby
Navi to fight.
[Virus Battle: Mettaur3, Gloomer, Metrid]
Go to Beach 1 and take the belt down, then right. Go up and fight the
Navi.
[Virus Battle: Mettaur3, Quaker, Metrid]
Go to the teleporter in the lower area to find the last Navi in this
area.
[Virus Battle: Slimer, Fishy, Metrid]
You'll get another mail from Mr. Match - the WWW is in SciLab 1 now. Go
to the upper SciLab 1 area and talk to the Navi on the big square to
fight.
[Virus Battle: Yart, Canodumb2, Canodumb2]
When you win, three more assassins will appear, but them Mr. Match's
Navi, Flamman, will appear and destroy them all. You'll talk, then
he'll leave. You'll get anonymous mail from a guy in front of the ACDC
Square BBS.
- The Process Of Belief -
Go to ACDC Square and talk to the guy in front of the BBS. He'll tell
you to be wary of Mr. Match, then leave. Jack out and go to the
hospital. Go to the first room on the second floor and talk to Mamoru.
He'll thank you and give you HospCode. Leave the room and Mr. Match
will appear. He'll ask you to help him install a program, then leave.
- Lan Is An Idiot -
Go to the Virus Research Lab in SciLab and talk to Mr. Match. He'll
give you FireData, so go to the upper SciLab 1 and turn left, then talk
to the program to give him FireData. Jack out and go back and talk to
Mr. Match, who'll go to the vending machine. Go talk to him again to
get HeatData (hint, hint, Lan!), then jack into the vending machine. Go
left and give HeatData to the program, then jack out again and talk to
Mr. Match. He'll go off to Lan's dad's office. Follow him and talk to
him to receive FlamData (get a CLUE Lan!), then jack into the computer.
Go right and give the FlamData to the program, then jack out and talk
to Mr. Match. He'll give you a LavaStge T. Go home and go to your room.
- I Told You Lan Is An Idiot -
All of a sudden, SciLab is boiling hot, and your dad and his team will
be moving as fast as they can to back up all the data. As Lan, you'll
receive a mail about this. Go to SciLab Station and talk to the man at
the top of the stairs, then you'll get a phone call from Mr. Match.
Naturally, he's still evil, and Flamman is going to set the net on
fire. If you can put them all out, you can face Flamman. Equip EnrgChng
and Fish, then go home, jack in and go to ACDC 1.
- The Great Electopia Fire -
ACDC 1 Fires:
1: Turn right after entering from your PC.
2: Blocking your path.
ACDC 2 Fires:
1: Turn right after entering ACDC 2. (Contains enemies.)
2: Near the entrance to Yai's HP. (Contains 2 BublSide F.)
3: Go down before the entrance to ACDC 3.
ACDC 3 Fires:
1: Keep going down after entering.
2: Go down the stairs to ACDC Square and go up.
3: Go past the squirrel, then go up, right and down. (Contains 3
BublSide F.)
ACDC 1 Fires:
1: Blocking your path. (Contains BublSide F.)
You've cleared all the ACDC fires. Now take the Cyberline to SciLab.
SciLab 1 Fires (Lower):
1: In the middle of the large area.
SciLab 2 Fires:
1: Go left after going up the stairs. (Contains 200 Zennys.)
2: Go to the big area, then go right and down.
3: Before going to SciLab 1, go left.
SciLab 1 Fires (Upper):
1: Go along the path, then take the first up. (Contains enemies.)
2: Follow the path, and you'll see it. (Contains 200 Zennys.)
On to Yoka, where you can replenish your water chips.
Yoka 2 Fires:
1: Go forward from the entrance and take the lower wires. (Contains 2
BublSide F.)
Yoka 1 Fires (Lower):
1: Blocking your path. (Contains enemies.)
Yoka 2 Fires:
2: Take the wires opposite the ones you already took. (Contains 400
Zennys.)
3: Right before the entrance to Yoka 1 (Upper).
Yoka 1 Fires (Upper):
1: Take the top path after entering and follow it. (Contains enemies.)
2: Where you battled Bubbleman. (Contains 2 BublSide F.)
Last is Beach area.
Beach 1 Fires:
1: Take the right conveyor belt upon entering. (Contains viruses.)
2: Go down after taking the stairs.
3: Take the teleporter. (Contains 3 BublSide F.)
Beach 2 Fires:
1: Go left after going down the stairs.
2: Go forward, then down after the stairs.
3: Blocking your path to the Beach Square teleporter. (Contains
enemies.)
4: Next to the Beach Square teleporter.
You've put out all the fires! Mr. Match will call you and challenge you
to a NetBattle. Go talk to the Navi near Beach 2 Fire 2 and he'll move
aside as you now have Tally. Go through the warp to Hades Isle, then
cross the wires and go to Undernet 1.
- Into The Unknown -
In Undernet 1, go down the fourth set of stairs, then take the left
conveyor belt. Go around and up, then along the big conveyor belt to
Undernet 2. Go forward, then right, then right again. Take the second
teleporter, then go down the stairs back to Undernet 1. Go around back
to Undernet 2, then go up to Undernet 3.
- Technical Difficulties -
As you arrive in Undernet 3, things will go fuzzy, but you'll go on. Go
right, down, left and around, then right again. An earthquake will
occur, and your way will be gone. Go back to the Navi and talk to him,
then choose to fight.
[Virus Battle: Spikey3, Spikey3, Basher]
Go up and take the first conveyor belt up. Go right and down and
around, and Megaman will sense someone is watching him. You'll keep
going, so continue along the path to Flamman.
[Navi Boss Battle: Flamman]
HP: 1000
Heat Element
Attacks: Blows a string of fire at you. 60 Damage
Blows a wide range of fire at you. 60 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman
is invincible; if one is red, Flamman slowly regains health; if one is
orange; two enemies appear on your side. If you shoot the candle
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.
When you defeat him, you haven't really defeated him 0_o. He's about to
burn you, when the Internet goes fuzzy again, and a black, cloaked Navi
appears. The Navi will destroy Flamman in a single blast, and then
you'll do battle.
[Navi Battle: Bass]
HP: 1000
Strategy: Let him defeat you. His aura won't let him be defeated.
He'll be about to delete you, when an Official Navi arrives. He'll
swear to defeat Bass, and he'll use DarkAura. Bass will try to destroy
the aura, but will fail. He'll be about to do that again, but Wily will
call Bass, saying that he has all four TetraCodes. Bass will leave, and
so will the Official Navi. You'll also jack out. Run to SciLab and take
the elevator to Lan's dad's lab. You'll talk to Lan's dad, then he'll
collapse. Later, you'll be in the hospital, and your mom will arrive.
She'll tell you to go home, so do so. Go to sleep.
----------------------------------------------------------------------
4.7 - Chapter 7: Drillman (Climbing The Under-Ranks)
(We see Wily in his lab.)
Wily: Finally! I have all of the TetraCodes! All I have to do now is
obtain Alpha's data, and the Net society is over! Hee hee hee! Delete!
Delete! Deleeeete!
(Wily turns to his screen.)
Wily: DrillMan! Come forward, DrillMan!!
DrillMan: You summoned me, Lord Wily?
Wily: Yes. I am entrusting the TetraCodes to you. Use your abilities to
bring me Alpha! Failure will not be tolerated!
DrillMan: Thanks to Mr. Match, SciLab's security is weakened. This will
be easier for me than drilling through plywood!
Wily: Heh heh. I crafted you well, my Navi of destruction! Over-
confidence can be costly, however. Stay vigilant!
DrillMan: Yes, my lord. I will not fail you. Alpha will be yours.
Wily: Go, then, DrillMan! For the sake of anarchy!
DrillMan: Deleeete!
Wily: Hee hee! My plan is perfect, if I do say so myself! Even if
DrillMan should fail, that other one can always deliver Alpha's data to
me...hoo-hoo-hoo! Enjoy yourself while you can, Net society! The time
for my revenge has come! Deleeeeete!! Mwa-ha-ha-ha-ha!!!
- Guilt Trip -
Mayl and Yai will be talking about you; you haven't come to school in
three days. They'll come visit you! You'll talk for a while, then
you'll get fed up and kick them out. Megaman will scold you for it,
then the doorbell will ring. Go outside to find Chaud. He'll ask you a
favor, and you'll get mad and refuse, saying why. Chaud will tell you
to visit your father, then leave.
- Hospitality -
Go to the second floor of the hospital, and go into the room Yai was
in. Lan's dad will be talking to Sean, the former leader of Netmafia
Gospel. You'll learn the missing bits of story from MMBN2, then you'll
walk in, and Sean will leave. You'll tell Lan's dad everything that
happened, and he'll tell you that you can make up for it by taking up
Chaud's offer. Read the mail from SciLab, then go to the Virus Research
Lab and talk to Chaud.
- Official Business -
The Undernet has a system called the 'ranking': there are 10 Navis
ranked 1 to 10, and the Navi you're meeting, S, is a ranked Navi. Since
unranked Navis cannot meet ranked ones, you'll have to find a way to
become ranked. Chaud will give you the NC program BlckMind, which makes
you appear to be an Undernet Navi. Equip it and head to the entrance to
Undernet 3. Go up and up the conveyor belt, then go on the left
conveyor belt and go up. Talk to the Navi to go through, then go to
Under Square.
- Under-Ranks -
Talk to all the Navis, then stand in front of the giant statue. You'll
be surrounded by ten Navis. The statue will then tell you all the
rules; you'll face off against all the others, and the one to win will
be able to meet a ranked Navi. The other Navis will disappear. Save
before leaving the Under Square.
- Omega Free For All -
Once you exit to Undernet 3, talk to a Navi to fight all four.
Go back to Undernet 2, then to Undernet 1. Talk to the Navi to fight.
[Virus Battle: Beetle Omega, Beetle Omega]
Go back to Undernet 2 and take the teleporter, then use the conveyor
belt to get to the next Navi.
[Virus Battle: Slimey, Slimey, Spikey Omega]
Go down toward the entrance, but go left and up. Use the up conveyor
belt, then fight the Navi.
[Virus Battle: Mettaur2, Mettaur2, Ratty Omega]
Go back to the entrance to Undernet 1 and fight the Navi.
[Virus Battle: Mettaur Omega, Metrod Omega]
Go to Undernet 1 and go to the top of the fourth stairs to fight a
Navi.
[Virus Battle: Metrod Omega, Dominerd Omega]
First, take out the Dominerd by shooting the Metrod to draw it out,
then backing up a square and using a chip.
Finally, go to the bottom of the fourth stairs to fight the final Navi.
The statue will tell you where to find the navi ranked #10 - where the
evil fall. When the evil fall, where do they go? Hell. Hades Isle it
is.
- Rank #10 -
Go to Beach Street and take the ferry to Hades Isle. Jack in to where
you got VictData, then take the right wires. At the end, go on the
conveyor belt, then right. Talk to the ghost Navi to fight.
[Virus Battle: SnowBlow Omega, Trumpy]
You'll get Rank 10, and the Navi will tell you to stay away from S,
then leave. You'll get mail from Mayl saying Roll's in trouble. Go to
the Zoo and jack in to the panda console, then go to the intersection
at Zoo Comp 2. You'll be ambushed by the four Navis you beat outside
the Under Square.
When you're done, they'll leave, and the former #10 Navi will tell you
that #9 resides where science gives life.
- Rank #9 -
Head to Beach 1 and take the conveyor belt down, then right. Go up and
use HospCode on the cube, then go through the teleporter. You'll warp
to Hosp Comp 2. Talk to the ghost Navi and he'll give you his Rank 9
for free. He'll also tell you that the one ranked #8 is in Rednu3.
Spell that backwards, that's Under3.
- Rank #8 -
Go to where you fought Flamman to find the Navi. Talk to him to fight.
[Navi Battle: Beastman Beta]
HP: 900
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 60 Damage
Pauses, then dives at you diagonally. 60 Damage
Disappears, then each claw attacks you, then his head. 60
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To
dodge the second attack, move one square up. To dodge the third, go to
the back, then alternate between the top and bottom rows to dodge.
Beastman will leave, and he'll leave behind his Rank 8. A Navi will
come and tell you to find #7 at the head of learning, then attack you.
[Virus Battle: Spikey, Spikey2, Fishy Omega]
With him out of the way, head to the head of learning - the principal's
computer.
- Rank #7 -
Go to the ACDC school teacher's lounge and jack into the principal's
computer. Go to Prncp's PC 2 and go to the Navi, then keep going down
and then left. Talk to the Ghost Navi and he'll tell you to find 'one
of many birds'. Jack out and go to the hospital, then enter Mamoru's
room. Inspect the stools below the bed and you'll find Origami. Return
to the Ghost Navi and give him the Origami to receive Rank 7. Read the
mail from Chaud; an under-ranked Navi has posted on the ACDC Square
BBS.
- Rank #3 -
Go to the Chat BBS and look at the top post; it's from #3, and he's
waiting for you at the bottom of the slope in Undernet 4. Go to
Undernet 2, then go right, forward and right upon entering. Use the
teleporter, then go up, then take a right. Talk to the Navi and go on
to Undernet 4. When you see the giant pole thing, turn left and follow
the path to a teleporter. Take it, then take the next teleporter and
follow the conveyor belts to the stairs. Go down to the end and you'll
be ambushed by #6, #5 and #4. Gutsman will appear and save you, then
destroy the three Navis with one blow. He'll leave, then return. But
wait! That's not Gutsman! That #3, Copyman!
[Navi Battle: Gutsman Beta]
HP: 900
Attacks: Sends a shockwave at you. 100 Damage.
Breaks all of your panels panels. 100 Damage if you're hit.
Punches you. 150 Damage.
Uses Z-Punch, during which he is invisible and punches many
times.
Strategy: Get the AirShoes NC block from the Numberman machine in
Higsby's shop (number: 23415891). I cannot overemphasize how much it
helps, especially when he breaks all your panels and then uses Z-Punch.
Copyman will then answer your questions about S. Apparently, S is so
powerful that uttering the real name is taboo (VOLDEMORT! <shudder>).
He'll tell you the hint for #2 - place of battle. Lastly, he'll give
you his Rank 3.
- Rank #2 -
Jack out and go to Beach Street, then go to the DNN Center stage and
jack into the console. Talk to the Navi made from bowling stuff. He's
the one ranked #2 - Bowlman.
[Navi Battle: Bowlman]
HP: 1000
Attacks: Shoots bowling pins at you. 40 Damage
Bowling pins come out of the ground and Bowlman throws bowling
balls at you. If he hits pins, they'll fly at a square. 40 Damage from
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in
the same pattern. Make sure to move off all yellow squares, as
something painful shall happen if you don't. Lastly, watch your feet
after his pin shooting attack for holes.
Bowlman will reveal S's real name - Serenade. Serenade is in an area
you can't usually enter. He'll tell you to go to the Undernet Server,
and give you Rank 2. The door is hidden by a boulder.
- The Forbidden Program -
Go to the Ura Inn in Yoka and go to the bath house. Barrels that were
there before will be gone, so go past and inspect the crack in the
rocks to find an elevator. GO forward and you'll see the largest server
you've ever seen. A voice will tell you to jack in, and you'll do that.
Megaman will approach the portal, and Serenade will tell you about the
Forbidden Program; only chosen ones can handle it, or else they will be
frozen forever when they touch it. Megaman will go for it, and
he's...okay! You'll jack out, and a voice will talk to you. The
administrator of the Undernet will reveal himself, and it's...Mamoru?
- Cue Dramatic Music -
Mamoru's father created the Undernet to be a desolate place, so it
would be ideal to hide the Forbidden Program. Coincidentally, it became
a criminal hangout. This is all in case of Alpha, the ultimate beast.
In the meantime, Drillman is using the four TetraCodes, and he's
drilling through the four mysterious walls in SciLab. At the end, he
finds Alpha's data! He is accosted, but escapes by drilling a hole to
Undernet 5.
- One Last Attempt -
Hightail it to SciLab 1 and go through the hole that Drillman drilled
to get to Undernet 5. Go around until you see the entrance to Undernet
6, then go down and use the conveyor belt. Go down and use another
conveyor belt, then go up past the conveyor belt (not on it) and take
the left path up. Follow it to reach Drillman.
[Navi Boss Battle: Drillman]
HP: 600
Attacks: He and two other drills attack you. 80 Damage
14 drills attack you. 80 Damage
Drillman and two other drills pop out of panels in your area,
making holes. Rocks then fall. 80 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging
him. He always has a drill one square in front of him, so make your
folder accordingly. Fill it with things that hit a square behind, like
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work.
The most useful things you can use are WideSwords.
Drillman has been destroyed, and Alpha's data remains. However, Bass
will arrive and take Alpha's data. You'll try to use Giga Freeze, but
it will have no effect on Bass, who will dispose of it. He'll let you
live because you amuse him, then he'll leave with Alpha's data.
----------------------------------------------------------------------
4.8 - Chapter 8: Alpha (Running Out Of Time)
(Wily is in his lab staring at Alpha.)
Wily: Hee, hee, hee...gwa-ha-ha-ha-ha!! We did it, Bass! Alpha is mine
at last! How I have dreamed of this day! The end of the Net society is
finally at hand!! Gather to me once more, my WWW operators! Hee, hee,
hee...gwa-ha-ha-ha-ha-ha!!
- Red Alert -
Lan is having a dream that he's in Cyberworld, and Megaman will come up
to him and say goodbye. You'll start running after him, but you won't
move. Megaman will wake you up. The army has come in, and Electopia is
under martial law! Megaman will tell you to go to school, so do that to
find it closed. Talk to Dex, then talk to Mayl in the park to receive
RollV3 R. Go to the Metro Station and talk to Yai, then read the mail
from SciLab. Go to SciLab Square, then talk to Protoman to receive
OfclPass.
- The Story Of Alpha -
Jack out and go into the Metroline, then go to SciLab and enter Lan's
dad's laboratory. Talk to Chaud to start the meeting. The head guy
will start by explaining what Alpha is - an earlier version of the
Internet. One day, everything that was connected to Alpha started to
malfunction, and it was blamed on the scientist creating the AutoNavi.
He was taken by police, and the AutoNavi was deleted. Soon after, all
devices connected to Alpha were destroyed. Alpha was bugged from head
to toe, and developed instincts. It crept into everything connected to
it, and absorbed everything inside. A week later, once it devoured
everything, the SciLab scientists captured it, and Net society stopped
for six months; this event was known as the Alpha Rebellion. If Alpha
is released, everything would come to an end. You'll get an alert that
the tanks are going nuts.
- No Control -
Go to ACDC and head to the end of the street to find Dex, Mayl and Yai
facing a tank. You'll tell them to run, and the tank will start firing
at you. You'll run up and jack in. Go left and inspect the alien to
fight it.
[Virus Battle: ????, ????, ????]
Beware, their health goes up fast, and they jump on you and take yours.
You'll jack out, and a scientist and Chaud will show up. The other
tanks are under control, but they were being controlled by AlphaBug,
which means Wily has started to decode Alpha! Not only that, but you'll
find that AlphaBugs are taking over military systems worldwide! They'll
leave, and you'll get a phone call from Lan's mom. Lan's dad has left
the hospital.
- The Story Of Alpha, Continued -
Head to the hospital, then go into Lan's dad's room and talk to Lan's
mom. She'll ask you to find him and give you Aspirin. Inspect the bed
to find DadsNote and CardKey. He's gone to try and stop Alpha. Go to
Lan's dad's lab in SciLab and use CardKey to go through the door. Lan's
dad will be there. He'll say that he has to delete Alpha himself
because his father created him. He put a Guardian program in Alpha so
he can't be revived unless it's destroyed. His computer will find the
location of the WWW base, and he'll collapse. You'll give him his
medicine, and he'll get back up. The WWW base is in the Demon Waters,
an area with insane water currents that create whirlpools. You need a
boat with a huge engine.
- A Boat -
Go to Beach Street and try to get in the ferry. The boat doesn't have a
good enough engine, so you need to find a new one. Go to Yai's house
and talk to her, and she'll eventually agree to get a new engine for
the boat. Go home and get to sleep.
- WWW Scene -
(Wily is in his lab with the operator of Flashman, Sunayama, Anetta and
Mr. Match.)
Wily: Welcome, my elites of the WWW! Thanks to your efforts, Alpha is
now under our control!
Flashman Operator: And now, Lord Wily, we may proceed with our plan?
Wily: Precisely!! We shall now free Alpha from SciLab's imprisonment!
Sunayama: Ha ha ha!! This will be the event of the century! This was
definitely worth breaking out of prison for!
Anetta: So, Net society will finally come to an end!?
Mr. Match: This will be the end of the world...heh heh heh...I'm
getting hot! Just burnin' baby!
Flashman Operator: Lord Wily, I can't seem to find Inukai, Beastman's
operator...
Wily: Inukai? He failed his mission. So I deleted him.
Sunayama: .........Hail to Lord Wily! The evilest of all! The perfect
king for our new world of chaos!!
Wily: Muwahahaha! Your new mission, my followers, is to protect
Alpha...protect it from those Net society fools! A new world awaits us!
And it will stand upon the ashes of Net society!! It is time to crush
Net society with an iron fist of wrath!! Delete it!!
Flashman Operator: Delete it!!
Sunayama: Deleeeete itttt!!
Anetta: Delete it!!
Mr. Match: De! Lete! It!
Wily: Muwahahahahaha!!
(Wily turns to his screen.)
Wily: Ah, ahem...attention, fools who depend upon Net society! I am
Wily! Leader of the WWW!! Very shortly, we will conduct an assault on
the Net! Our assault will destroy all Net society functions! Army
systems will start wars around the globe! This is a declaration of
war!! There is nothing you can do to stop us! The only thing in your
future is...destruction!! MUWAHAHAHAHA!!
- Into The Fray -
When you wake up, read the mail from Lan's dad to receive the NC
program Alpha, which lets you see his parts in Cyberworld. Return to
the boat, and Dex, Mayl, Yai and Chaud will show up. Dex and Chaud will
come along, and Tora will show up and come along as well. You'll all
get in the boat.
- WWW Base -
When you get out, you'll marvel, then everyone will go ahead. Go along
the path to the door, then go in. Inspect Tora's console for a RegUP2,
then talk to the three guys and inspect the elevator, which is
operative. There's no place to jack in, either. The bearded scientist
will show up, and introduce himself as Dr. Cossak, the scientist who
was working on the AutoNavi project. He'll explain that the chair is a
Pulse Transmission System, which uses human brainwaves to send them
into the Cyberworld. He'll pulse in and unlock the elevator, but Bass
will show up. He'll reveal how he survived and show his scar from the
battle with the Officials. Cossak will try to self-destruct, but Bass
will delete Cossak. Dex will take him out for medical assistance, so go
into the elevator and then down the ramp. A tank will jump down and try
to use Flashman's Hypno Flash on you. Tora will distract it, and you'll
jack in.
- Flash Tank -
As a heads up - if you are caught by cranes or run into a piece of
Alpha, you go to the junkyard. That said, go past the first crane, then
take a right to get an HPMemory. Go back and past the second crane,
then go to the next set of cranes. Wait until the crane goes up past
you, then run down and to the right. Run to the small nook, then wait
for the crane to pass, then run past. Run to the next set of cranes,
then go with the flow to get to the other side. Go up and into the
teleporter, then go down. Wait for the cranes to pass going up, then go
in between two, then follow them down and take the second left. Get the
Recov150 P, then go out the way you came and go down, then take another
left to get the ID-DataA. Return to the door and unlock it, then go
forward to find Flashman and his operator. They'll use Full Synchro to
join together, and then you'll fight.
[Navi Battle: Flashman Alpha]
HP: 500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that
strikes a panel and each panel touching it non-diagonally. 45 Damage.
Sends a string of colored lightbulbs at you. 30 Damage.
Creates two lightbulbs. A few seconds later, if they haven't
been destroyed, he lights them, paralyzing you temporarily.
Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack
during the pause. When the lightbulbs appear, destroy them with your
buster.
Flashman will try to self-destruct, but Kingman will drop in and finish
him off. You'll jack out, so go through the door. Inspect Wily's desk
for a Magnum V, then inspect the left statue, then the right. You'll
knock it out of the way, so go behind the desk to the elevator. Go
across the grate to find another tank, which will spit bubbles and keep
you from going ahead. Chaud will go ahead, and Dex will stop the tank.
You'll jack in.
- Bubble Tank -
In here, go forward, then up. Go with the flow to get past the cranes,
then run to the nook when the next crane goes up. Run up further at the
chance, then take the first left. Here, there will be two cranes
circling at lightning speed; you need to go clockwise. Wait until the
long pause to run to each nook, until you get to the teleporter. Go
forward to find Bubbleman.
[Navi Battle: Bubbleman Alpha]
HP: 800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 80 Damage
When his health drops below 200, he conjures a bubble and
shoots spears. 100 Damage
Environment: There's a hole in the center, and bubbles come out of it.
Touching a bubble causes 80 damage, but they are popped with a single
buster shot. In some bubbles are planes, which fly at you once the
bubbles pop, also causing 80 damage. Lastly, some bubbles are mines
that blow up when you are next to them, and blow up the squares
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot
through the bubble hole and attack Bubbleman. When he grows a bubble,
shoot with the buster, then use a powerful chip.
When you defeat Bubbleman, the tank won't stop, so someone else must be
operating it. Go forward to the teleporter, then go down. Go in between
the two right cranes, then go down once the crane has passed (don't go
right) and hid ein the nook. Go get ID-DataB when the crane passes
again, then go back to the blue floor area. Wait for both cranes to
pass going up, then go down and unlock the door. In the next area,
alternate going between cranes to get to the end, where you'll find
Desertman. Sunayama and Desertman will use Full Synchro, and Desertman
will try to swallow you in digisand. Gutsman will draw him out, then
you'll fight.
[Navi Battle: Desertman Alpha]
HP: 1000
Attacks: His hands turn into lions and charge you. 80 Damage
Sand pools appear on your panels. 80 Damage
His hands turn into blocks and fall on you. 120 Damage
Environment: All Desertman's panels are sand, and Desertman's head is
frequently guarded by small barriers.
Strategy: You need to use lots of chips that can get behind the
barriers at Desertman. Remember that the first hit to his head makes it
disappear. If you use a water chip, his head will stay for a second.
Desertman will be destroyed, and you'll jack out. Run down the slope,
then a boulder will fall and chase you. You'll find Chaud encased in
flames created by another tank. You'll jack in.
- Flame Tank -
Go left and run past the cranes, but remember that right to the left of
the other side is a piece of Alpha. Go with the flow for three squares
of cranes, then go down to get the Jungle NC block, which presets a
stage with grass panels. Go back and get past a fourth square of
cranes, then go the long way around the next square to avoid Alpha.
Make your way past a larger square (a piece of Alpha is at the far
left), then go in between the next two cranes until you can get the ID-
DataC. Go back to the door and unlock it, then go down the stairs. Make
your way past a final set of cranes to find Anetta, Plantman, Mr. Match
and Flamman. The two pairs will use Full Synchro, then you'll fight
both.
[Navi Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
Shoots spikes at you. 50 Damage
Plants pink and yellow roses that spread powder on squares
horizontal and vertical to them. The pink confuses Megaman, and the
yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them
to destroy Plantman quickly.
[Navi Battle: Flamman]
HP: 1000
Heat Element
Attacks: Blows a string of fire at you. 60 Damage
Blows a wide range of fire at you. 60 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman
is invincible; if one is red, Flamman slowly regains health; if one is
orange; two enemies appear on your side. If you shoot the candle
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.
With Plantman and Flamman destroyed, you'll jack out. Go through the
green doors and inspect the wires on the far wall to find a path.
Approach the doors and you'll be attacked by another tank. You'll jack
in.
- Drill Tank -
While avoiding the crane to the right, go into the first and second
nooks, then go to the fourth, then the sixth. For the next crane, go
into the left nook, then forward to the right. Take the left path up
and get the 1400 Zennys. Going past the next crane, don't go in the
left nook. Once you're past the two cranes, go left, then quickly run
past the cranes. Run past them again to go up, then hide in the upper
nook from the crane. Run past the next crane, then get ID-DataD. Return
to the teleporter, then use it and unlock the door. Going up this last
stretch, you can stand between sets of cranes that move together if you
stay to the extreme left or right; try standing on the gray strip. Once
you get to the end, you'll face Drillman.
[Navi Boss Battle: Drillman]
HP: 600
Attacks: He and two other drills attack you. 80 Damage
14 drills attack you. 80 Damage
Drillman and two other drills pop out of panels in your area,
making holes. Rocks then fall. 80 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging
him. He always has a drill one square in front of him, so make your
folder accordingly. Fill it with things that hit a square behind, like
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work.
The most useful things you can use are WideSwords.
Upon his defeat, Drillman will attempt to self-destruct, but Protoman
will arrive and finish him. You'll jack out. SAVE before going through
those doors, because this is your last chance.
- Alpha -
You'll walk in, and Wily will be there with the other four operators,
all pulsed in and unconscious. Wily will pulse into Alpha, and you'll
use the empty chair to pulse in and send Megaman in as well. Once
inside Alpha, you'll use Full Synchro to fuse with Megaman. Run up to
find Bass and Wily. Bass will absorb the Guardian program inside Alpha,
and you'll fight him.
[Navi Battle: Bass]
HP: 1000
Aura: 100
Attacks: Shoots an energy ball. 100 Damage
Shoots several energy balls. 100 Damage
Shoots a ton of energy balls. 100 Damage
Pounds a row of your panels, breaking them. 100 Damage
Strategy: You need an attack that does at least 100 damage to break the
aura, but if you stun him while he's doing any attack other than the
first, he won't put his aura back up. If you're good enough, you'll
only need to break the aura once.
After you defeat Bass, Alpha will reawaken and absorb Bass, then Wily.
His brain will then appear, and it's up to you to destroy it.
[Alpha]
HP: 2000
Attacks: Swipes its claws at you. 50 Damage
Shoots a machine gun at you. 20 Damage
Fires a plasma beam at you that cracks the farthest right,
center panel and the panels above, below, and left of it. 90 Damage
Uses an electric attack. 100 Damage per hit
Strategy: Before you can damage Alpha, you need to expose its core.
Shoot at it until it's exposed, then use a powerful chip, preferably a
P.A. like MstrStyl. If you have a Wood style and feel cheap, you can
equip UnderSht and use a GrassStg, then stay on the back panel.
Whenever you get damaged mortally, your health will go down to one,
then instantly go back up. You'll be invincible, and can stay on the
back center panel and shoot Alpha to your heart's content.
Alpha's brain will explode, and a door will appear in its place 0_o.
You'll go through to find a laboratory, and after investigation, you'll
decipher that it's SciLab. A voice will tell you that the room was
meant to imprison Alpha, and Lan's grandfather will appear. He will
lament the loss of Wily, but will rejoice that Alpha has been
destroyed. He'll give you GramNote to give to Lan's father, and Alpha
will start to fall apart. You'll fuse again, and try to get back to the
real world. Run back to the entrance, but before you get there, Alpha
will absorb you. Megaman will overload and blow a hole in Alpha, and
Lan will wake up outside the WWW base. You'll mourn, then the island
will begin to collapse, and everyone will escape.
When you get back to Beach Street, you'll be greeted by Yai and Mayl.
Yai will tell you that people are waiting for you at the DNN Center,
and Dex will run off to see Chisao. Tora will get back on the boat, and
everyone else will go to the DNN Center. Chisao and Dex will greet each
other, and Chaud's father will praise Chaud, then leave. You and Chaud
will make amends, then you'll talk with Mayl and Yai, and Tora will
jump in, then leave. You'll then tell Lan's dad about what happened,
and he'll talk a bit about Navis and Lan's grandfather. You'll give him
GramNote, then leave to get some air. You'll lament, but Mayl, Dex,
Yai, Chaud, Mamoru and Sean will come to cheer you up.
Months later, Lan is about to start the sixth grade, and tells Megaman
(?) that he's about to get a new Navi, since it's required. Credits and
weird scenes. A voice will wonder if its alive, and a growling
something will help it. Cut to Lan's room, where Lan is getting ready
for school. He'll go to bed, and Lan's dad will come home. He decoded
GramNote, which talked about the processings of Alpha, and while
exploring, he found something very interesting inside. The next
morning, Lan will be awoken by...Megaman?
----------------------------------------------------------------------
4.9 - Epilogue: Serenade (The Adventure Ends)
- Settling It Once And For All -
Ok, you've gone and got your star. Head to Hades Isle and go to the
last room in the cave to find Chaud. Talk to Chaud to fight Protoman.
[Navi Battle: Protoman]
HP: 1000
Attacks: Uses a HeroSwrd. 100 Damage
Appears in front of you and uses WideSwrd. 100 Damage
Uses an AirSwrd. 100 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves
forward for WideSwrd, move forward. If he uses HeroSwrd, go down and
back one space.
You'll receive a Protoman B for winning.
- BugFrags -
Most of the rest of your time playing will be spent in the secret
areas. To get there, you'll need a Giga Class chip, first of all. Go to
the Bugfrag Trader in Undernet 2 by jacking into the gargoyle on Hades
Isle and going through the warp. Give him 200 BugFrags for a FoldrBak,
which is the Giga Class chip. If you need BugFrags, go to Dex and fight
GutsMan, then use a Navi chip to defeat him while he's using an attack.
You'll get 10 BugFrags for it.
- Dare To Prepare -
To get past a lot of security cubes in later areas, you'll need to
defeat all of the Alpha and Beta Navis. Check out that section of the
FAQ. You'll also want to do all the jobs and get all the virus families
(except for Scuttle), so do those too. Go to the WWW base and go behind
the wall after getting off the boat. Jack in and get the BMD to receive
the NC program Collect, which makes you always get a chip from battles.
Lastly, you'll want all of the Standard chips to get to the UnderKing.
- Hammer -
To get to Undernet 6, go to Undernet 5 via the Under Square warp and go
right, then take a left and take the farther left. Go to the next big
platform and go back, then go up the stairs and head to the entrance to
Undernet 6. Go to the left belt going up, then take the one going down
to your left. Go left twice and open Flamman's cube, then take the next
two up belts and go to Undernet 7. Open Drillman's cube to the left,
then go up and left to get the Hammer, which will serve you well in the
secret areas.
- Das Secret -
Head to the Ura Inn bath and go behind to the Undernet server. Jack in
and go up to the hole, then press A in front of it to be transported to
the Secret areas. In the secret areas are security systems that you can
hack; you must defeat them in the numbered order, dealing each 250
damage in one hit. If two have the same number, they must be destroyed
at the same time. Last point: if you break the monolith in the area
with the hammer, be prepared for ten virus battles.
- Darkman -
Go down and right, then follow the path to a locked door. If you have
140 Standard chips in your library, you may pass. You'll face Darkman.
[Navi Battle: Darkman]
HP: 1400
Attacks: Turns red and shoots fire. 100 Damage
Turns blue and shoots an IceWave. 100 Damage
Turns yellow and uses a Sensor. 100 Damage
Creates holes that bats fly out of. 50 Damage
Creates a Shadow enemy. 100 Damage
Strategy: All of his attacks are fairly easy to avoid.
With Darkman out of the way, go on to Secret 2.
- Japanman -
Go forward, then left at the teleporter and break the monolith. After
the virus battles, go forward into the next teleporter. Go down the
middle path and hack the security system. Go into another teleporter,
then take the first left and go up to the door. If you have a Giga
chip, you can go through, where you'll fight Japanman.
[Navi Battle: Japanman]
HP: 1800
Attacks: Shoots spear heads at you. 150 Damage
Shoots a spear wave. 50 Damage
Spins his spear; shoots an energy wave if struck. 150 Damage
Backup - Small men with spears steal the top and bottom rows.
Strategy: The attacks are very easy to avoid. Attack the Backup men to
keep panels.
- The UnderKing -
Go forward and then hack the security system. Go down and break the
monolith, then fight the viruses. Go left and follow the path, then go
up the stairs to the Door of Honor. If you have all of the Standard
chips in your library (meaning the blue star), you can go through.
You'll then challenge the UnderKing, Serenade.
[Navi Battle: Serenade]
HP: 2000
Attacks: Shoots an energy ball that moves like an IceWave. 100 Damage
If hit, will shoot an energy wave. 100 Damage
A flash appears in front of him and random spaces are
attacked. 100 Damage
Strategy: There is only one time you can damage Serenade, and that's
while he does the last attack; your buster does not, repeat, DOES NOT
affect him during this attack; neither do Standard chips. You can only
use Mega class chips, or chips like AreaGrab or Prism, so your Giga
class chip should definitely be FoldrBak. The best way to win is to
confine Serenade to one panel; at that point, he is damaged by
anything, anytime. The energy ball is easily dodged. LifeAura will stop
all of his attacks.
When you defeat Serenade, he'll praise you and give you Rank 1. He'll
also say that He is trying to return, then leave. Now that you're the
new King of the Undernet, head to Undernet 7. Go right and inspect the
curtain, then it will disappear. Behind it is a Guardian O. Go to the
other side and feed the Spikey 50 BugFrags to pass. Go inspect the
curtain, then go past and get the HPMemory.
- His Return -
Right now you're thinking, "Wait! Aren't I done?" No way, Jose. Return
to the entrance to Secret Area 3 and go onto the very small bridge.
Take the second left to find a BugFrag trader. Go get 300 BugFrags
(ugh) and feed them all to the trader, and it will emit a large growl.
Leave the secret areas, then return to the BugFrag trader. After some
dramatic cues, Bass will appear. He remembers not his name and searches
only for power. You'll then do battle.
[Navi Battle: BassGS]
HP: 2000
Aura: 200
Attacks: Shoots an energy ball. 300 Damage
Shoots several energy balls. 300 Damage
Shoots a bunch of energy balls. 200 Damage
Appears in front of you and breaks the line you are on. 100
Damage
2 claws drop, trying to hit you, then Bass uses Gospel's
breath. 300 Damage
Strategy: As you may have noticed, this guy does a ton of damage with
each attack. Snctuary + LifeAura makes you invincible to all of his
attacks, however, and thankfully, the stun/no aura rule still applies;
if you stun him at the right time, he won't put his aura back up.
Remember to have a FoldrBak to replenish Snctuary and LifeAura, and for
God's sake, equip an UnderSht.
Upon defeating him, you'll receive a Bass+ X. He'll muse, and then
disappear. Lan will joke about taking over Cyberworld (SO awesome if he
did), then you'll be done. Main story's over. But we still have a
couple of things to do.
- Giga Galore -
Get an Unlocker subchip, then go to Undernet 7. Go to where you got the
Hammer, then inspect the door, and it will crumble, as you are the new
champion. Go up the stairs and use Unlocker to get GigFldr1, which lets
you hold 2 Giga Chips instead of one.
- The Ultimate Program -
Go to where the BugFrag trader is in Secret Area 3. Run along the back
edge of the platform to find an invisible path. It will lead to a
monolith. SAVE and break it, then prepare for the hardest battle series
ever.
[Virus Battle: Fishy2, HardHead, HardHead]
[Virus Battle: Vinert] (Grass and poison panels.)
[Virus Battle: Mettaur3, Mettaur3] (Lava and normal panels.)
[Virus Battle: Eleglobe, Ratty3] (Two missing panels.)
[Virus Battle: Breaker, Breaker, Doomer]
[Virus Battle: Mettaur3, Spkiey3, Trumpy] (All panels are ice.)
[Virus Battle: Totun, Spiker]
[Virus Battle: Swordy3, Swordy3, Shadow Omega]
[Virus Battle: Fishy3, Trumpy] (All panels are sand.)
[Virus Battle: Volcanest, Spikey3, Metrodo] (Lava and normal panels.)
[Virus Battle: Mettaur3, Mettaur3, Trumpy] (Holy and normal panels.)
[Virus Battle: ErthJelly, Doomer] (All panels are cracked.)
[Virus Battle: GoofBall, GoofBall] (Holy and ice panels.)
[Virus Battle: MoBlow] (All panels are cracked.)
[Virus Battle: Pengon, Pengon] (Ice and normal panels.)
[Virus Battle: JokerEye, JokerEye, AlphaBug Omega]
[Virus Battle: Yart, Canodumb3] (Lava and normal panels.)
[Virus Battle: MegaBunny, MegaBunny, MegaBunny] (Lava + normal panels.)
[Virus Battle: N.0-3, Trasher] (Lava, ice and missing panels.)
[Virus Battle: Slimest, Dominerd3, Scuttle Omega]
My advice: preset a GrassStg, a MetlStge or a Snctuary.
If you survived, go forward and get the NC program HubBatc. HubBatc
activates the following programs: SuperArmor, BreakBuster, BreakCharge,
Custom1, MegaFolder1, AirShoes, FloatShoes, ShadowShoes, and Shield. It
also causes a glitch that cuts your HP in half, but it can be stopped
with BugStopper.
Yellow Star: Defeat Alpha. See sections 4.1 through 4.8.
Green Star: Defeat BassGS. See section 4.9.
Blue Star: Get all 200 Standard Class chips. See section 6.1.
Purple Star: Get all 85 Mega Class chips. See section 6.2 (incomplete).
You'll need to link with White version to get this star, or perhaps use
a cheat device.
Orange Star: Perform all 32 Program Advances. See section 6.4
(incomplete).
----------------------------------------------------------------------
5.2 - Light-Blue Star: Serenade Time Trials
After you defeat BassGS, you'll notice evil Navis around. Each one has
an Alpha version of a Navi for you to fight, and a certain time for you
to do it in. The catch? You have to use your XtraFldr. Life sucks. Ah
well, better get to work. Check out section 8.1 for a list of folders.
The GameFAQs MMBN3B board recommends N1-FldrC for everyone except
Drillman, for which they recommend N1-FldrA. Using N1-FldrC, you can
get 2 rows from your opponent, then use 4 PanlOut3's, then use a Snake.
They also recommend that you put FstGauge in your NC.
Secret Area 1: WWW Navis
Flashman Alpha - Talk to the Navi in the left corner. 00:10.00
Beastman Alpha - The Navi above Flashman. 00:30.00
Bubbleman Alpha - Above Beastman. 00:40.00
Desertman Alpha - Above Bubbleman. 00:45.00
Plantman Alpha - Lower corner. 00:40.00
Flamman Alpha - Above Plantman. 00:40.00
Drillman Alpha - Above Flamman. 00:45.00
Secret Area 2: Talk To Them To Fight Navis
Metalman Alpha - Next to the first warp. 00:20.00 (You can do it!)
Gutsman Alpha - Take the warp near Metalman. 00:15.00
Kingman Alpha - Take a left after going past Metalman. 00:40.00
Bowlman Alpha - Near the second warp. 00:45.00
Secret Area 3: Yellow Star Navis
Darkman Alpha - Up Serenade's stairs, on the left. 00:45.00 (HARD.)
Japanman Alpha - In the middle. 00:40.00
Protoman Alpha - On the right. 00:45.00
To defeat Protoman with the snake trick, you need to use three
PanlOut3's, then an AreaGrab, then quickly the Snakes on the next turn.
Once you're done, you'll get a DarkAura A and the light-blue star.
----------------------------------------------------------------------
5.3 - Red Star: Omega Navis
Ok, you've gotten the first five stars. Go to the main menu, highlight
Continue, hold left and press R, R, L, R, L, R, L, L. The stars will
move closer together, and the Omega Navis will appear in Cyberworld.
You have to find and defeat them all, but each time, before you fight,
you'll fight some Omega viruses.
-- Gutsman --
Go to ACDC 1 and take the warp to Dex's HP. Search along the bottom of
this platform.
[Virus Battle: Mettaur Omega, Mettaur Omega]
[Virus Battle: Mettaur Omega, HardHed Omega, HardHed Omega]
[Virus Battle: Fishy Omega, Fishy Omega]
[Navi Battle: Gutsman Omega]
HP: 2000
Attacks: Sends a shockwave at you. 200 Damage.
Breaks all of your panels. 200 Damage if you're hit.
Punches you. 300 Damage.
Uses Z-Punch, during which he is invisible and punches many
times.
Strategy: Get the AirShoes NC block from the Numberman machine in
Higsby's shop (number: 23415891). I cannot overemphasize how much it
helps, especially when he breaks all your panels and then uses Z-Punch.
You'll get a GutsManV5 G.
-- Protoman --
Jack into Hades Isle and go down the stairs. Get on the wires and
follow them to a square with two rocks. Go near the right one.
[Virus Battle: Twins Omega, Twins Omega]
[Virus Battle: Swordy Omega, Swordy Omega]
[Virus Battle: Fishy Omega, Fishy Omega]
[Navi Battle: Protoman Omega]
HP: 2000
Attacks: Uses a HeroSwrd. 300 Damage
Appears in front of you and uses WideSwrd. 300 Damage
Appears behind you and uses WideSwrd. 300 Damage
Uses an AirSwrd. 300 Damage
Attacks three times, creating a triangle. 300 Damage per
swipe, total of 900 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves
forward for WideSwrd, move forward (or bavkward if he's behind you). If
he uses HeroSwrd, go down one space.
You'll get a ProtoMnV5 B.
-- Flashman --
Go to Prncp's PC 2, to the area where the #7 Navi was. Run along the
right edge.
[Virus Battle: Bunny Omega, Bunny Omega, Eleball Omega]
[Virus Battle: Eleball Omega, Eleball Omega]
[Virus Battle: Elebee Omega, Elebee Omega, Elebee Omega]
[Navi Battle: Flashman Omega]
HP: 1500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that
strikes a panel and each panel touching it non-diagonally. 100 Damage.
Sends a string of colored lightbulbs at you. 100 Damage.
Creates two lightbulbs. A few seconds later, if they haven't
been destroyed, he lights them, paralyzing you temporarily.
Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack
during the pause. When the lightbulbs appear, try to destroy them.
You'll get a FlashMnV5 F.
-- Beastman --
Go to Zoo Comp 3. Go to the first cage, then left.
[Virus Battle: Ratty Omega, Ratty Omega]
[Virus Battle: Spikey Omega, Ratty Omega, Ratty Omega]
[Virus Battle: Beetle Omega, Momogra Omega]
[Navi Battle: Beastman]
HP: 1600
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 120 Damage
Pauses, then dives at you diagonally. 120 Damage
Disappears, then each claw attacks you, then his head. 120
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To
dodge the second attack, move one square up. To dodge the third, go to
the back, then alternate between the top and bottom rows to dodge.
You'll get a BeastMnV5 B.
-- Bubbleman --
Go to Yoka 2 and follow the blue path. Get onto the first set of wires
you can and follow it.
[Virus Battle: Shrimpy Omega, Shrimpy Omega, Shrimpy Omega]
[Virus Battle: Slimer Omega, Slimer Omega, Pengi Omega]
[Virus Battle: Slimer Omega, Jelly Omega, Jelly Omega]
[Navi Battle: Bubbleman Omega]
HP: 1800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 200 Damage
When his health drops below 450, he conjures a bubble and
shoots spears. 300 Damage
Environment: There's a hole in the center, and bubbles come out of it.
Touching a bubble causes 200 damage, but they are popped with a single
buster shot. In some bubbles are planes, which fly at you once the
bubbles pop, also causing 200 damage. Lastly, some bubbles are mines
that blow up when you are next to them, and blow up the squares
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot
through the bubble hole and attack Bubbleman. When he grows a bubble,
shoot with the buster, then use a powerful chip.
You'll get a BubblMnV5 B.
-- Desertman --
Go to Beach Street and jack into the DNN Center van. Go to the right
corner.
[Virus Battle: Quaker Omega, Quaker Omega, Quaker Omega]
[Virus Battle: Momogra Omega, Momogra Omega, Quaker Omega]
[Virus Battle: Momogra Omega, SnowBlow Omega]
[Navi Battle: Desertman Omega]
HP: 1600
Attacks: His hands turn into lions and charge you. 200 Damage
Sand pools appear on your panels. 200 Damage
His hands turn into blocks and fall on you. 300 Damage
Environment: All Desertman's panels are sand, and Desertman's head is
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on
Desertman's head. Remember that the first hit to his head makes it
disappear. If you use a water chip, his head will stay for a second.
You'll get a DesrtMnV5 D.
-- Plantman --
Go to Hosp Comp 3. Use two teleporters, then go up at the intersection,
then left.
[Virus Battle: Puffball Omega]
[Virus Battle: Viney Omega]
[Virus Battle: Puffball Omega, Boomer Omega]
[Navi Battle: Plantman Omega]
HP: 2100
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage + 30
for each additional hit
Shoots spikes at you. 200 Damage
Plants pink and yellow roses that spread powder on squares
horizontal and vertical to them. The pink confuses Megaman, and the
yellow paralyzes him.
Creates a leaf shield that absorbs the next attack to heal
Plantman.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them
to destroy Plantman quickly. When his shield goes up, use your buster
on it.
You'll get a PlantMnV5 P.
-- Flamman --
Go to where you fought Flamman originally and go to the square above
the left torch.
[Virus Battle: Spikey Omega, Spikey Omega, Spikey Omega]
[Virus Battle: Basher Omega, Spikey Omega, Volcano Omega]
[Virus Battle: Volacno Omega, Metrod Omega, Spikey Omega]
[Navi Battle: Flamman Omega]
HP: 2400
Heat Element
Attacks: Blows a string of fire at you. 150 Damage
Blows a wide range of fire at you. 150 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman
is invincible; if one is red, Flamman slowly regains health; if one is
orange; two enemies appear on your side. If you shoot the candle
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.
You'll get a FlamManV5 F.
-- Drillman --
Go to where you fought Drillman and walk along the back panels.
[Virus Battle: Mettaur Omega, Mettaur Omega, Mettaur Omega]
[Virus Battle: Momogra Omega, Momogra Omega, Mettaur Omega]
[Virus Battle: Needler Omega, Mettaur Omega]
[Navi Battle: Drillman Omega]
HP: 1800
Attacks: He and two other drills attack you. 200 Damage
40 drills attack you. 200 Damage
Drillman and two other drills pop out of panels in your area,
making holes. Rocks then fall. 200 Damage
Strategy: The trick here is damaging him. He always has a drill one
square in front of him, so make your folder accordingly. Fill it with
things that hit a square behind, like HeatShot, Bubbler, Shotgun, etc.
Slow attacks definitely will not work. The most useful things you can
use are WideSwords.
You'll get a DrillMnV5 D.
-- Metalman --
Jack into Tamako's cart and take the second left. Stand on the glowing
tile.
[Virus Battle: Canodum Omega, Canodum Omega, Canodum Omega]
[Virus Battle: Yort Omega, Wind Omega]
[Virus Battle: Yort Omega, Yort Omega]
[Navi Battle: Metalman Omega]
HP: 1700
Attacks: Fires missiles at you. 120 Damage
Throws his blade and it goes around the outside edges. 120
Damage
Punches you and cracks a panel. 240 Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade
attack, you need to get to the safe center square. The punch can get
annoying when it breaks panels and you're trying to escape the blade.
Be careful.
You'll get a MetalMnV5 M.
-- Kingman --
Go to the second floor of the DNN Center building. Go to the door to
the editing room and jack into the panel next to it. Run along the
lower-right side.
[Virus Battle: Swordy Omega, Swordy Omega]
[Virus Battle: Swordy Omega, Trumpy Omega]
[Virus Battle: N.0-Omega, HardHed Omega]
[Navi Battle: Kingman Omega]
HP: 2000
Attacks: Plan-A - Pawns and Knight move closer.
Plan-B - One pawn is replaced with a knight.
Chckmate - The pawns and knight confine you and Kingman
stomps, raising water one square horizontally and vertically to him.
Environment: There are two pawns that slice you with swords (200
Damage), and a knight that stomps and sends shockwaves (300 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And
don't EVER confine the pawns to two spaces; it'll be a lot harder to
dodge them (don't worry about cracking panels, the pawns won't break
them). If he uses Chckmate, do not go to the middle square.
You'll get a KingManV5 K.
-- Mistman --
Yes, you can fight him in Blue! How about that? Jack into the DNN
Center console and go up-left.
[Virus Battle: Puffball Omega, Wind Omega]
[Virus Battle: Totem Omega, Puffball Omega]
[Virus Battle: Totem Omega, Totem Omega, Totem Omega]
[Navi Battle: Mistman Omega]
HP: 2000
Attacks: Mistman coems out of the lamp and dashes at you. 200 Damage
PoisMist: Poison clouds appear, and Mistman may come out of
any one and attack. 200 Damage
SoulGang: Two weird things come out and try to trap you.
Strategy: The first attack is easy to dodge, and if you're about to be
hit by Mistman during PoisMist, go through a poison cloud instead.
Remember that you must attack the lamp.
You'll get a MistManV5 M.
-- Bowlman --
Right across from Mistman, on the opposite side of the area.
[Virus Battle: HardHed Omega, HardHed Omega]
[Virus Battle: Boomer Omega, HardHed Omega]
[Virus Battle: HardHed Omega, Basher Omega]
[Navi Battle: Bowlman Omega]
HP: 2000
Attacks: Shoots bowling pins at you. 200 Damage
Bowling pins come out of the ground and Bowlman throws bowling
balls at you. If he hits pins, they'll fly at a square. 200 Damage from
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in
the same pattern. Make sure to move off all yellow squares, as
something painful shall happen if you don't. Lastly, watch your feet
after his pin shooting attack for holes.
You'll get a BowlManV5 B.
-- Darkman --
Go to Secret Area 1 and take the upper path, then go up twice.
[Virus Battle: Shadow Omega]
[Virus Battle: Dominerd Omega, KillrEye Omega, KillrEye Omega]
[Virus Battle: Dominerd Omega, Shadow Omega]
[Navi Battle: Darkman Omega]
HP: 2000
Attacks: Turns red and shoots fire. 100 Damage
Turns blue and shoots an IceWave. 100 Damage
Turns yellow and uses a Sensor. 100 Damage
Creates holes that bats fly out of. 50 Damage
Creates a Shadow enemy. 100 Damage
Strategy: All of his attacks are fairly easy to avoid.
You'll get a DarkManV5 D.
-- Japanman --
Go to Secret Area 2 and take the path to area 3. After the second
teleporter, keep going up, then take the hidden path.
[Virus Battle: Boomer Omega, Boomer Omega]
[Virus Battle: Brushman Omega, Swordy Omega, Boomer Omega]
[Virus Battle: Swordy Omega, Swordy Omega]
[Navi Battle: Japanman Omega]
HP: 1800
Attacks: Shoots spear heads at you. Max 600 Damage
Shoots a spear wave. 200 Damage
Spins his spear; shoots an energy wave if struck. 200 Damage
Backup - Small men with spears steal the top and bottom rows.
200 Damage
Strategy: The attacks are very easy to avoid. Attack the Backup men to
keep panels. Stay at the back of the top or bottom rows, so when he
uses the first attack (a real killer), you can go to the other row and
be safe.
You'll get a JapanMnV5 Y.
-- Bass --
Go where you found HubBatc.
[Virus Battle: Scuttle, Scutz]
[Virus Battle: Scuttzer, Scuttlest]
[Virus Battle: Scuttler, Scuttle Omega]
[Navi Battle: Bass Omega]
HP: 3000
Aura: 200
Attacks: Shoots an energy ball. 300 Damage
Shoots several energy balls. 300 Damage
Shoots a bunch of energy balls. 200 Damage
Appears in front of you and breaks the line you are on. 100
Damage
Bass uses Gospel's breath. 300 Damage
2 claws drop, trying to hit you, then Bass uses Gospel's
breath. 300 Damage
A giant Gospel head appears, shooting a ray and destroying
most of your area. 500 Damage if you touch the ray
Strategy: As you may have noticed, this guy does a ton of damage with
each attack. Snctuary + LifeAura makes you invincible to all but one of
his attacks, however, and thankfully, the stun/no aura rule still
applies; if you stun him at the right time, he won't put his aura back
up. Remember to have a FoldrBak to replenish Snctuary and LifeAura, and
for God's sake, equip an UnderSht.
You'll get 10000 Zennys.
-- Serenade --
Your final Omega battle for the star. Go to where he was before.
[Virus Battle: Scuttle Omega, Scuttle Omega]
[Virus Battle: AlphaBug Omega, AlphaBug Omega]
[Virus Battle: AlphaBug Omega, Scuttle Omega]
[Navi Battle: Serenade Omega]
HP: 2600
Attacks: Shoots an energy ball that moves like an IceWave. 150 Damage
If hit, will shoot an energy wave. 150 Damage
A flash appears in front of him and random spaces are
attacked. 150 Damage
Strategy: There is only one time you can damage Serenade, and that's
while he does the last attack; your buster does not, repeat, DOES NOT
affect him during this attack; neither do Standard chips. You can only
use Mega class chips, or chips like AreaGrab or Prism, so your Giga
class chip should definitely be FoldrBak. The best way to win is to
confine Serenade to one panel; at that point, he is damaged by
anything, anytime. The energy ball is easily dodged. LifeAura will stop
all of his attacks.
You'll get 10000 Zennys and the red star.
----------------------------------------------------------------------
5.4 - 7 Stars: Final Battle
You're thinking, "I've got 7 stars? Why aren't you shutting up?"
Because you're not done. Go to the WWW base and enter the doors to
Alpha. You'll see all the scenes, blah blah blah, then you'll fight
Bass again. Bass and Wily will be absorbed, and then you'll have your
final fight. Surprised?
[Alpha Omega]
HP: 3000
Attacks: Swipes its claws at you. 100 Damage
Shoots a machine gun at you. 50 Damage per hit
Fires a plasma beam at you that cracks the farthest right,
center panel and the panels above, below, and left of it. 200 Damage
Uses an electric attack. 200 Damage
Fires a missile at you that blows up the back two rows. 300
Damage
Its claws steal your panels and makes them cracked, lava, or
poison.
Strategy: Before you can damage Alpha, you need to expose its core.
Shoot at it until it's exposed, then use a powerful chip, preferably a
P.A. like MstrStyl. Remember that the GrassStg + Wood style trick
doesn't work too well anymore, as he'll break the panels you usually
stand on to shoot Alpha. You'd better have a backup plan.
Sit back and watch the ending. Once it's done, open up your pack to
find an AlphArmOmega. That's it. You're finally done. Only thing left
to do is NetBattle with a friend to get the last of the GigaChips.
Conngratulations.
----------------------------------------------------------------------
----------------------------------------------------------------------
6 - Chip List
Here's how I'll list the chips.
Chip ##. ChipName Codes Stars
## Damage
Element
Game Description
My Description
Where to find:
----------------------------------------------------------------------
6.1 - Standard Chips
1. Cannon ABCDE* *----
40 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: You start out with it.
Obtained from Canodumb viruses.
BMD in Zoo Comp 3.
2. HiCannon HIJKL* **---
60 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: Obtained from Canodumb2 viruses.
3. M-Cannon OPQRS ***--
80 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: Obtained from Canodumb3 viruses.
4. AirShot1 * *----
20 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if
possible.
Found: You start out with it.
5. AirShot2 * **---
30 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if
possible.
Found: GMD in Beach 1.
6. AirShot3 * **---
40 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if
possible.
Found: Numberman trader, code 15789208.
7. LavaCan1 AGSTV *----
90 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcano viruses.
8. LavaCan2 BDFMO **---
120 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcaner viruses.
9. LavaCan3 EHJRW ***--
150 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcanest viruses.
10. Volcano AGJYZ ****-
150 Damage
Heat
GD: Fires lava from your area
MD: A lava cannon fires, hitting all enemies on the row and on adjacent
rows. Each lava panel on your side adds 20 damage.
Found: S-Rank a Volcanest with Custom style without using Navi chips or
you buster.
11. ShotGun BFJNT* *----
30 Damage
Normal
GD: Explodes one square behind.
MD: If an enemy is hit with the shotgun, any enemies one space behind
will also be hit.
Found: You start out with it.
12. V-Gun DGLPV* *----
30 Damage
Normal
GD: Explodes 2 diag. squares
MD: If an enemy is hit with the V-Gun, any enemies diagonal to and one
space behind will also be hit.
Found: You start out with it.
13. SideGun CHMSY* *----
30 Damage
Normal
GD: Explodes up, down on hit
MD: If an enemy is hit with the sidegun, any enemies one square above
or below will also be hit.
Found: You start out with it.
BMD in Yai's HP.
14. Spreader MNOPQ* **---
30 Damage
Normal
GD: Creates a large explosion
MD: If an enemy is hit with the spreader, any enemies on touching
squares will also be hit.
Found: BMD in Prncp's PC 2.
GMD in ACDC 3.
GMD in Beach 1.
Numberman trader, code 31549798.
15. Bubbler ACDEP* *----
60 Damage
Aqua
GD: Explodes 1 square behind
MD: If an enemy is hit with the bubbler, any enemies one space behind
will also be hit.
Found: Obtained from Shrimpy viruses.
16. Bub-V DEFSV* **---
60 Damage
Aqua
GD: Explodes 2 diag. Squares
MD: If an enemy is hit with the Bub-V, any enemies one space diagonally
behind will also be hit.
Found: Obtained from Shrimpy2 viruses.
17. BublSide BEFGR* ***--
60 Damage
Aqua
GD: Explodes up, down on hit
MD: If an enemy is hit with the BublSide, any enemies one square above
or below will also be hit.
Found: Obtained from Shrimpy3 viruses.
18. HeatShot BHIJP* *----
40 Damage
Heat
GD: Explodes one square behind
MD: If an enemy is hit with the HeatShot, any enemies one space behind
will also be hit.
Found: Obtained from Spikey viruses.
19. Heat-V FIJKV* **---
40 Damage
Heat
GD: Explodes 2 diag. Squares
MD: If an enemy is hit with the Heat-V, any enemies behind and diagonal
to it will also be hit.
Found: Obtained from Spikey2 viruses.
20. HeatSide CJKLT* ***--
40 Damage
Heat
GD: Explodes up, down on hit
MD: If an enemy is hit with the HeatSide, any enemies one space above
or below will also be hit.
Found: Obtained from Spikey3 viruses.
BMD in Hosp Comp 3.
21. MiniBomb BGLOS* *----
50 Damage
Normal
GD: Throws a bomb 3 squares
MD: You throw a bomb at the square three squares in front of you.
Found: You start out with it.
22. SnglBomb DFHJT* *----
50 Damage
Normal
GD: Throws a big bomb 3 squares
MD: You throw a bomb at the square three squares in front of you that
explodes one square up and one down.
Found: Obtained from Beetle viruses.
23. DublBomb ACHKQ* **---
50 Damage
Normal
GD: Throws 2 big bombs 3 squares
MD: You throw two bombs at the square three squares in front of you
that explodes one square up and one down.
Found: Obtained from Deetle viruses.
24. TrplBomb EINPW ***--
50 Damage
Normal
GD: Throws 3 big bombs 3 squares
MD: You throw three bombs at the square three squares in front of you
that explodes one square up and one down.
Found: Obtained from Geetle viruses.
25. CannBall ADFLP* ***--
160 Damage
Normal
GD: Breaks third panel ahead
MD: You throw a cannonball at the square three squares in front of you
that breaks the panel.
Found: Obtained from HardHead viruses.
26. IceBall FIMQS* ***--
120 Damage
Aqua
GD: Freezes 3rd sqr. Ahead
MD: You throw an ice ball at the square three squares in front of you
that turns the panel to ice.
Found: Obtained from ColdHead viruses.
27. LavaBall BCHNW* ***--
140 Damage
Heat
GD: Shoot lava 3rd sq. ahead
MD: You throw an lava ball at the square three squares in front of you
that turns the panel to lava.
Found: Obtained from HotHead viruses.
28. BlkBomb1 FLNPZ **---
120 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an
enemy, it does 120 damage to the enemy. If it doesn't hit and you hit
it with a fire attack, it deals 120 damage to all enemies.
Found: BMD in Hades Isle.
29. BlkBomb2 DIKQS ***--
170 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an
enemy, it does 170 damage to the enemy. If it doesn't hit and you hit
it with a fire attack, it deals 170 damage to all enemies.
Found: BMD in Undernet 2.
30. BlkBomb3 CGLUY ****-
220 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an
enemy, it does 220 damage to the enemy. If it doesn't hit and you hit
it with a fire attack, it deals 220 damage to all enemies.
Found: Yoka 1 BugFrag trader.
31. Sword EHLSY *----
80 Damage
Normal
GD: Cuts enmy in front! Range: 1
MD: You slice the enemy one square in front of you.
Found: You start out with it.
GMD in ACDC 1.
Complete Job 21.
32. WideSwrd CELQY **---
80 Damage
Normal
GD: Cuts enmy in front! Range: 3
MD: You slice all enemies in the row one row in front of you.
Found: You start out with it.
BMD in ACDC 1.
Complete Job 21.
33. LongSwrd EILRY ***--
80 Damage
Normal
GD: Cuts enmy in front! Range: 2
MD: You slice enemies in the two spaces directly in front of you.
Found: BMD in ACDC 3.
34. FireSwrd FNPRU ***--
130 Damage
Heat
GD: Fire: cuts fwd 3 squares
MD: A WideSwrd of the fire element.
Found: Obtained from Swordy2 viruses.
35. AquaSwrd AHNPT ***--
150 Damage
Aqua
GD: Water: Cuts fwd 3 squares
MD: A WideSwrd of the water element.
Found: Obtained from Swordy3 viruses.
36. ElecSwrd EKNPV ***--
130 Damage
Electric
GD: Elec: Cuts fwd 3 squared
MD: A WideSwrd of the electric element.
Found: HdesFldr; N1-FldrA.
37. BambSwrd BLNPW ***--
140 Damage
Wood
GD: Wood: Cuts fwd 3 squares
MD: A WideSwrd of the wood element.
Found: HdesFldr; N1-FldrA.
38. CustSwrd BFRVZ ***--
???? Damage
Normal
GD: Cust Gauge = Atk Str
MD: The attack power of your sword is directly related to how full your
custom gauge is. If the gauge becomes full, the sword does no damage.
Found: It is included in Fldr2.
BMD in SciLab 1.
39. VarSwrd BCDEF ****-
160 Damage
Normal
GD: A magical shifting sword
MD: If you hold down A and implant certain combinations fast enough,
the VarSwrd does many different things.
Found: Numberman trader, code 63997824.
40. AirSwrd CEHJR* ***--
100 Damage
Normal
GD: Wide swrd with air attack!
MD: A WideSwrd that fires a slash wave at enemies.
Found: N1-FldrD.
41. StepSwrd LMNOP ****-
130 Damage
Normal
GD: 2 steps, then use wide swrd
MD: You go forward 2 squares, then use a WideSwrd attack.
Found: Complete Job 8.
BMD in Undernet 4.
42. StepCros PQRST ****-
130 Damage
Normal
GD: 2 steps, then use cross atk
MD: You go forward 2 squares, then slice enemies in an X pattern. Any
enemy directly in front of you is hit twice.
Found: Numberman trader, code 76889120.
Complete Job 24.
43. Slasher BDGRS ***--
240 Damage
Normal
GD: Cut while A button is held!
MD: If you are holding A when an enemy enters your area, you'll slice
them.
Found: It is included in Fldr2.
Complete Job 5.
44. ShockWav DHJLR *----
60 Damage
Normal
GD: Shock through enemies
MD: You send a shockwave that keeps going forward and damaging all
enemies in its path. Stopped by viruses.
Found: Obtained from Mettaur viruses.
45. SonicWav GIMSW **---
80 Damage
Normal
GD: Shock through enemies
MD: You send a shockwave that keeps going forward and damaging all
enemies in its path. Stopped by viruses.
Found: Obtained from Mettaur2 viruses.
46. DynaWave ENQTV ***--
100 Damage
Normal
GD: Shock through enemies
MD: You send a shockwave that keeps going forward and damaging all
enemies in its path. Stopped by holes.
Found: Obtained from Mettaur3 viruses.
47. BigWave EJMPY ****-
190 Damage
Normal
GD: Shck wave cracks panels
MD: You send a shockwave that keeps going forward, cracking all panels
and damaging all enemies in its path. Stopped by holes.
Found: S-Rank a Mettaur3 with Custom style without using Navi chips or
your buster.
Chip merchant in Secret Area 2.
48. GutPunch BCDEF *----
80 Damage
Normal
GD: Punch pushes 1 square
MD: You punch the enemy one square in front of you and push it back one
square.
Found: GMD in Yoka 2.
Complete Job 21.
49. GutStrgt OPQRS **---
100 Damage
Normal
GD: Punch 2 square range
MD: You punch an enemy up to two squares in front of you and push it
back one square.
Found: BMD in Hosp Comp 2.
Numberman trader, code 95913876.
50. GutImpct GHIJK ***--
160 Damage
Normal
GD: Punch pushes 1 square
MD: You punch the enemy one square in front of you and push it back one
square.
Found: Complete Job 21.
51. DashAtk CDGJZ* *----
90 Damage
Normal
GD: Dash through enemies!
MD: Slow-moving attack that makes you dash along a horizontal row,
attacking enemies. If you're hit, the attack stops.
Found: Obtained from Fishy viruses.
GMD in ACDC 3.
52. Burner BFQSW ***--
130 Damage
Heat
GD: Envelops you in flame!
MD: You throw a flame that burns one square up, down, left and right.
Found: Obtained from Fishy2 viruses.
53. Condor BILSZ ****-
180 Damage
Normal
GD: Chrge atk pierces enemies
MD: You charge through all enemies on your horizontal row.
Found: Obtained from Fishy3 viruses.
54. Burning AFLRS ****-
150 Damage
Heat
GD: Fire atk in cross shape!
MD: The square in front of you and all squares touching it horizontally
or vertically burns.
Found: S-Rank a Fishy2 with a Custom style without using Navi chips or
your buster.
55. ZapRing1 AMPQS* *----
20 Damage
Electric
GD: Paralyzing electric ring atk!
MD: Fires a ring that temporarily paralyzes the enemy.
Found: Obtained from Bunny viruses.
56. ZapRing2 BGNRW **---
40 Damage
Electric
GD: Paralyzing electric ring atk!
MD: Fires a ring that temporarily paralyzes the enemy.
Found: Obtained from TuffBunny viruses.
57. ZapRing3 CEOTZ ***--
60 Damage
Electric
GD: Paralyzing electric ring atk!
MD: Fires a ring that temporarily paralyzes the enemy.
Found: Obtained from MegaBunny viruses.
58. IceWave1 AKMQW* *----
80 Damage
Aqua
GD: Creates a 2 sq wide ice wave!
MD: You shoot a snowflake that touches every square on two lines.
Found: Obtained from Pengi viruses.
59. IceWave2 DHLPR* **---
100 Damage
Aqua
GD: Creates a 2 sq wide ice wave!
MD: You shoot a snowflake that touches every square on two lines.
Found: Obtained from Pengu viruses.
60. IceWave3 CDJRV ***--
140 Damage
Aqua
GD: Creates a 2 sq wide ice wave!
MD: You shoot a snowflake that touches every square on two lines.
Found: Obtained from Pengon viruses.
61. Yo-Yo1 CDEFG* *----
40 Damage
Normal
GD: 3-square yo-yo attack!
MD: You throw out a yo-yo that stretches three squares and can attack
the enemy twice.
Found: Obtained from Yort viruses.
Complete Job 1.
62. Yo-Yo2 HIJKL **---
50 Damage
Normal
GD: 3-square yo-yo attack!
MD: You throw out a yo-yo that stretches three squares and can attack
the enemy twice.
Found: Obtained from Yart viruses.
63. Yo-Yo3 MNOPQ ***--
60 Damage
Normal
GD: 3-square yo-yo attack!
MD: You throw out a yo-yo that stretches three squares and can attack
the enemy twice.
Found: Obtained from Yurt viruses.
64. AirStrm1 AFHOS *----
50 Damage
Normal
GD: Creates three whirlwinds
MD: Three whirlwinds appear that turn toward the enemies.
Found: Obtained from SnowBlow viruses.
65. AirStrm2 CGHMW **---
60 Damage
Normal
GD: Creates three whirlwinds
MD: Three whirlwinds appear that turn toward the enemies.
Found: Obtained from LowBlow viruses.
66. AirStrm3 AGINV ***--
70 Damage
Normal
GD: Creates three whirlwinds
MD: Three whirlwinds appear that turn toward the enemies.
Found: Obtained from MoBlow viruses.
67. Arrow1 BEMQT *----
100 Damage
Electric
GD: Bee fly diagonal paths
MD: You shoot a bee at the enemy, which attacks on a diagonal.
Found: Obtained from Elebee viruses.
68. Arrow2 FRSUZ **---
130 Damage
Electric
GD: Bee fly diagonal paths
MD: You shoot a bee at the enemy, which attacks on a diagonal.
Found: Obtained from EleHornet viruses.
69. Arrow3 AHJNP ***--
160 Damage
Electric
GD: Bee fly diagonal paths
MD: You shoot a bee at the enemy, which attacks on a diagonal.
Found: Obtained from EleWasp viruses.
70. Ratton1 ACFHJ *----
80 Damage
Normal
GD: Crawling rat, turns once
MD: This rat goes forward until an enemy is vertical to it, at which
point it turns.
Found: Obtained from Ratty viruses.
71. Ratton2 ACFNO **---
100 Damage
Normal
GD: Crawling rat, turns once
MD: This rat goes forward until an enemy is vertical to it, at which
point it turns.
Found: Obtained from Ratty2 viruses.
72. Ratton3 ACFRS ***--
120 Damage
Normal
GD: Crawling rat, turns once
MD: This rat goes forward until an enemy is vertical to it, at which
point it turns.
Found: Obtained from Ratty3 viruses.
73. FireRatn BFHMY ***--
230 Damage
Heat
GD: Activates when hit w/ fire!
MD: You place a large Ratton. Hit it with a fire attack and it will
move very fast and attack an enemy for 230 damage.
Found: BMD in the DNN stage console.
74. Wave EILST ***--
80 Damage
Aqua
GD: Creates a wave that moves 3sq
MD: One wave appears on each row, and goes 3 squares forward. Stopped
by holes and viruses.
Found: Obtained from Jelly viruses.
75. RedWave BFJRU ***--
90 Damage
Heat
GD: Creates a 3sq wave of lava
MD: One wave appears on each row, and goes 3 squares forward. Stopped
by holes and viruses.
Found: Obtained from HeatJelly viruses.
76. MudWave DGMVZ ***--
100 Damage
Wood
GD: Mud wave advances 3 squares
MD: One wave appears on each row, and goes 3 squares forward. Stopped
by holes and viruses.
Found: Obtained from ErthJelly viruses.
77. Tornado CLRTU **---
20 Damage
Normal
GD: An 8-hit tornado 2 sq ahead
MD: A tornado appears 2 squares in front of you and attacks the enemy 8
times for a total of 160 damage.
Found: SciLab Square chip merchant.
78. Spice1 BDISZ* *----
80 Damage
Wood
GD: Dangerous powder on all grass
MD: All grass panels cause 80 damage.
Found: Obtained from Mushy viruses.
79. Spice2 CFIKR **---
110 Damage
Wood
GD: Dangerous powder on all grass
MD: All grass panels cause 110 damage.
Found: Obtained from Mashy viruses.
80. Spice3 DFJOQ ***--
140 Damage
Wood
GD: Dangerous powder on all grass
MD: All grass panels cause 140 damage.
Found: Obtained from Moshy viruses.
81. Shake1 EGRSU *----
90 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavy appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavy viruses.
82. Shake2 BFILQ **---
110 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavier appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavier viruses.
83. Shake3 DMRTZ ***--
140 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heaviest appears 3 squares ahead and moves back and forth.
Found: Obtained from Heaviest viruses.
84. NoBeam1 CFGKW **---
200 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam1, attacking all
enemies on the row.
Found: Obtained from N.0 viruses.
85. NoBeam2 EISUY ***--
260 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam2, attacking all
enemies on the row.
Found: Obtained from N.0-2 viruses.
86. NoBeam3 HMVWZ ****-
300 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam3, attacking all
enemies on the row.
Found: Obtained from N.0-3 viruses.
87. Hammer BGLPT* **---
100 Damage
Normal
GD: Hammer smashes front!
MD: You pull out a hammer and crack the panel in front of you, dealing
100 damage to an enemy.
Found: BMD in Zoo Comp 4.
GMD in Hades Isle.
88. Geyser BCLSW ****-
200 Damage
Aqua
GD: Geyser 3 squares forward
MD: Megaman throws a spark 3 squares in front of him; if it lands on an
empty panel, all panels touching it will spout geysers.
Found: PMD in a secret jack-in spot behind the panda cage.
89. Rope1 DGLMO* *----
50 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Obtained from Viney viruses.
90. Rope2 EGOTU **---
70 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Chip trader in the hospital.
91. Rope3 HITUV ***--
90 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Chip trader in the hospital.
92. Boomer1 FHJMT* *----
60 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Boomer viruses.
93. Boomer2 EIKNV* **---
80 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Gloomer viruses.
94. Boomer3 LOPUZ ***--
100 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Doomer viruses.
95. PoisMask AFNQV* *----
0 Damage
Normal
GD: Poison area w/ A button!
MD: A mask appears in front of Megaman, sending poison smoke along the
horizontal row it's on as you hold A. Slowly damages enemies, ignores
auras.
Found: Obtained from PuffBall viruses.
96. PoisFace ANQVW* **---
0 Damage
Normal
GD: Spread poison w/ A button!
MD: A mask appears in front of Megaman, spreading poison to all panels
touching it as you hold A. Slowly damages enemies, ignores auras.
Found: Obtained from GoofBall viruses.
97. RockArm1 DHJOP* *----
100 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Quaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Quaker viruses.
98. RockArm2 GMPSV* **---
150 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Shaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Shaker viruses.
99. RockArm3 CILTZ ***--
200 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Breaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Breaker viruses.
100. CrsShld1 ACHLP* *----
160 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd appears in front of Megaman for a second. If it is
attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd viruses.
101. CrsShld2 BCLST **---
210 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd2 appears in front of Megaman for a second. If it is
attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd2 viruses.
102. CrsShld3 CELNR ***--
260 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd3 appears in front of Megaman for a second. If it is
attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd3 viruses.
103. Magnum1 ACHTV *----
120 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels,
like a roulette. Pressing A stops it and deals damage to that row.
Found: Inspect Wily's desk.
Obtained from Basher viruses.
104. Magnum2 BGNOZ **---
150 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels,
like a roulette. Pressing A stops it and deals damage to that row.
Found: Obtained from Smasher viruses.
105. Magnum3 DFISW ***--
180 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels,
like a roulette. Pressing A stops it and deals damage to that row.
Found: Obtained from Trasher viruses.
106. Plasma1 BDJRT *----
30 Damage
Electric
GD: Launches electric attack
MD: An Eleball appears in front of Megaman, and electric balls circle
it.
Found: Obtained from Eleball viruses.
107. Plasma2 AGKMQ **---
60 Damage
Electric
GD: Launches electric attack
MD: An Elesphere appears in front of Megaman, and electric balls circle
it.
Found: Obtained from Elesphere viruses.
108. Plasma3 FINPS ***--
90 Damage
Electric
GD: Launches electric attack
MD: An Eleglobe appears in front of Megaman, and electric balls circle
it.
Found: Obtained from Eleglobe viruses.
109. RndmMetr EISVZ ***--
100 Damage
Heat
GD: Meteors smash enemies!
MD: A wand appears, and makes random meteors fall on opponents' panels.
Found: Obtained from Metrid viruses.
110. HoleMetr CHJNQ ***--
100 Damage
Heat
GD: Meteors smash into sq
MD: A wand appears, and meteors fall in a pattern on opponents' panels.
It starts with the top-right panel, then moves down to bottom-right,
then appears at the top-left, and so on.
Found: Obtained from Metrod viruses.
111. ShotMetr ADFSY ***--
100 Damage
Heat
GD: Meteors shoot out forward.
MD: A wand appears, and meteors fall on the row in front of the wand.
Found: Obtained from Metrodo viruses.
112. Needler1 IJMRS *----
30 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Nailer appear and go forward. Release A and it
will shoot out needles forward, up and down.
Found: Obtained from Nailer viruses.
113. Needler2 FHMTV **---
40 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Nailer appear and go forward. Release A and it
will shoot out needles forward, up and down.
Found:
114. Needler3 DLOUZ ***--
50 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Spiker appear and go forward. Release A and it
will shoot out needles forward, up and down.
Found: Obtained from Spiker viruses.
115. Totem1 GHMOV *----
100 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totem appears and blows fire at the enemy, then replenishes 120
points of health if the battle is not over and the totem has not been
destroyed.
Found: Obtained from Totem viruses.
116. Totem2 ACETZ **---
140 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totam appears and blows fire at the enemy, then replenishes 120
points of health if the battle is not over and the totem has not been
destroyed. It will then do it again.
Found: Obtained from Totam viruses.
117. Totem3 DIKNQ ***--
180 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totum appears and blows fire at the enemy, then replenishes 120
points of health if the battle is not over and the totem has not been
destroyed. It will then do it twice more.
Found: Obtained from Totun viruses.
118. Sensor1 CKLOP ***--
100 Damage
Electric
GD: Sensor to watch sq ahead
MD: A KillerEye watches the squares ahead. If an enemy touches one of
those squares, they are dealt 100 damage.
Found: Obtained from KillerEye viruses.
119. Sensor2 AGHNS ***--
130 Damage
Electric
GD: Watches sq ahead or diagonal
MD: A DemonEye watches the squares ahead if place on a center panel, or
diagonally towards panels if on an edge. If an enemy touches one of
those squares, they are dealt 130 damage.
Found: Obtained from DemonEye viruses.
120. Sensor3 BEJOP ***--
130 Damage
Electric
GD: Watches sq ahead or diagonal
MD: A JokerEye watches the squares ahead if place on a center panel, or
diagonally towards panels if on an edge. If an enemy touches one of
those squares, they are dealt 130 damage.
Found: Obtained from JokerEye viruses.
121. MetaGel1 BCDKY* *----
90 Damage
Aqua
GD: Gel atk steals a panel!
MD: Three gel enemies come down and steal a row from the opponent; if
an opponent is on that row, that square is retained, but the opponent
takes 90 damage.
Found: Obtained from Slimer viruses.
122. MetaGel2 EFGPS **---
130 Damage
Aqua
GD: Gel atk steals a panel!
MD: Three gel enemies come down and steal a row from the opponent; if
an opponent is on that row, that square is retained, but the opponent
takes 130 damage.
Found: Obtained from Slimey viruses.
123. MetaGel3 GHSTU ***--
170 Damage
Aqua
GD: Gel atk steals a panel!
MD: Three gel enemies come down and steal a row from the opponent; if
an opponent is on that row, that square is retained, but the opponent
takes 170 damage.
Found: Obtained from Slimest viruses.
124. Pawn BENRY ***--
90 Damage
Normal
GD: Attack by pressing A button
MD: You place a pawn in front of you that slices when you press A.
Found: It is included in Fldr2.
125. Knight CHMUV ***--
150 Damage
Normal
GD: Jumps fwd and attacks
MD: The knight jumps one panel forward, to the row you are standing on.
Found: It is included in Fldr2.
126. Rook DFNQU* ***--
0 Damage
Normal
GD: Protects you from attacks
MD: A rook appears and stops attacks.
Found: It is included in Fldr2.
127. Team1 ACETZ* **---
10 Damage
Normal
GD: Powers up when ally is hit
MD: A Twin appears and sends strange attack things on the opponents'
panels; if it takes damage, the attacks get stronger.
Found: Chip trader in hospital.
128. Team2 DLPSZ* **---
0 Damage
Normal
GD: Ally's HP recovered if hurt
MD: If Team2 is in play and your HP reaches 1/4 of its maximum, it will
be restored; a maximum of 500 HP can be restored.
Found: Talk to a Navi in Beach Square with BlckMind in your NC.
129. TimeBomb JKLMN ***--
150 Damage
Normal
GD: An area-wide time bomb
MD: You place a time bomb on the opponent's field. When it explodes, it
damages all enemies.
Found: Order from Higsby after completing Job 9.
130. Mine ADLRS* ***--
300 Damage
Normal
GD: Places a mine in enmy area
MD: A mine appears on a random square in the opponents' field. IF it is
stepped on, it will explode.
Found:
131. Lance DEHRZ ***--
130 Damage
Wood
GD: Lances through back line
MD: Three lances appear and hit the enemies on the back row.
Found: N1-FldrD.
132. Snake DEIRY ***--
40 Damage
Wood
GD: Snake from hole in area
MD: One snake will pop out of each hole on your panels, and hit the
enemy, doing 40 damage each.
Found: Given to you by Higsby after doing his errands.
133. Guard * *----
0 Damage
Normal
GD: Repels enemy's attack
MD: Using this chip brings up a shield for perhaps a half of a second.
If an enemy hits you during that time, the shield will send a shockwave
back at the enemy with the same amount of damage.
Found: Obtained from Mettaur viruses.
134. PanlOut1 ABDLS* *----
0 Damage
Normal
GD: Destroys 1 panel in front
MD: You put a hole in the panel in front of you. If you hit an enemy
with it, it causes 10 damage.
Found: You start out with it.
GMD in ACDC 1.
135. PanlOut3 CENRY* *----
0 Damage
Normal
GD: Destroys 3 panels in front
MD: You put a hole in the three panels in the row in front of you. If
you hit an enemy with it, it causes 10 damage.
Found: BMD in ACDC 3.
136. PanlGrab AHKSY* *----
0 Damage
Normal
GD: Steals 1 enemy square
MD: It takes the enemy square in front of you and gives it to you. If
an enemy is hit by it, it causes 10 damage.
Found: GMD in SciLab 2.
137. AreaGrab ELRSY* **---
0 Damage
Normal
GD: Steals left edge from enemy
MD: It steals the leftmost row of panels that your enemy has any
squares of from your enemy and gives them to you. If an enemy is hit by
it, it causes 10 damage.
Found: You start out with it.
138. GrabBack AEIKN ***--
40 Damage
Normal
GD: Retaliate stolen panels!
MD: If GrabBack is in play, and an enemy takes your panels, he receives
40 damage.
Found: BMD in SciLab 2.
139. GrabRvng CGPRY ****-
80 Damage
Normal
GD: Retaliate stolen panels!
MD: If GrabRvng is in play, and an enemy takes your panels, he receives
80 damage.
Found: Complete Job 17.
140. RockCube ACEHR* *----
0 Damage
Normal
GD: Places a rock cube in front
MD: A rock cube appears in front of Megaman.
Found:
141. Prism HJKQW ***--
0 Damage
Normal
GD: Prism fires randomly
MD: A prism appears three squares ahead of Megaman. Any attacks that
hit the prism will hit any square touching it.
Found:
142. Wind AEHOS* *----
0 Damage
Normal
GD: WindBox blows at enmy area
MD: A WindBox appears and blows the enemies to their back row.
Found: Obtained from WindBox viruses.
143. Fan AGLRT* *----
0 Damage
Normal
GD: Vacuum pulls enemies
MD: A VacuumFan appears and pulls the enemies to their front row.
Found: Obtained from VacuumFan viruses.
144. Fanfare CEGLY* ***--
0 Damage
Normal
GD: Take no dmg for a while
MD: A Trumpy appears, and you are invincible when it plays.
Found: Obtained from Trumpy viruses.
145. Discord DFNTZ* ***--
0 Damage
Normal
GD: Confuses enemies w/ music
MD: A Tuby appears, and enemies are confused when it plays.
Found: Obtained from Tuby viruses.
146. Timpani ANQUW* ***--
0 Damage
Normal
GD: Paralyzes enemies w/ music
MD: A Tromby appears, and enemies are paralyzed when it plays.
Found: Obtained from Tromby viruses.
147. Recov10 ACELG* *----
0 Damage
Normal
GD: Recovers 10HP
MD: Replenishes 10 points of health.
Found: You start out with it.
BMD in Prncp's PC 1.
148. Recov30 BDFHM* *----
0 Damage
Normal
GD: Recovers 30HP
MD: Replenishes 30 points of health.
Found: GMD in ACDC 3.
149. Recov50 CEGIN* **---
0 Damage
Normal
GD: Recovers 50HP
MD: Replenishes 50 points of health.
Found: BMD in Beach 1.
150. Recov80 DFHJO* **---
0 Damage
Normal
GD: Recovers 80HP
MD: Replenishes 80 points of health.
Found:
151. Recov120 OQSUW* ***--
0 Damage
Normal
GD: Recovers 120HP
MD: Replenishes 120 points of health.
Found: BMD in Hosp Comp 1.
152. Recov150 NPRTV* ***--
0 Damage
Normal
GD: Recovers 150HP
MD: Replenishes 150 points of health.
Found: BMD in WWW Comp 1.
153. Recov200 MNUVW ****-
0 Damage
Normal
GD: Recovers 200HP
MD: Recovers 200 points of health.
Found: BMD in Undernet 4.
154. Recov300 ORVWZ ****-
0 Damage
Normal
GD: Recovers 300HP
MD: Recovers 300 points of health.
Found:
155. Repair ACDFS* *----
0 Damage
Normal
GD: Fix your area's panels
MD: All of your panels return to normal.
Found: BMD in Phone Comp (Yai's phone).
156. SloGauge ACRSZ* ***--
0 Damage
Normal
GD: CustGauge slow down in battle
MD: During battle, the Custom Gauge slows down for the rest of the
battle.
Found: Complete Job 13.
157. FstGauge BEJRY* ***--
0 Damage
Normal
GD: CustGauge speeds up in battle
MD: During battle, the Custom Gauge speeds up for the rest of the
battle.
Found:
158. Panic ACLRZ* ***--
0 Damage
Normal
GD: Confuses enemies if you are
MD: If you are confused when you use Panic, all enemies are confused.
Found: PMD in ACDC 1.
159. Geddon1 DJMOS* ***--
0 Damage
Normal
GD: Cracks all panels!
MD: All panels become cracked.
Found: Examine the door to the left on the first floor of the hospital.
160. Geddon2 FHNOW ****-
0 Damage
Normal
GD: Breaks all empty squares!
MD: All unoccupied squares are broken with holes.
Found: Buried under vines in Hosp Comp 4.
161. Geddon3 CMUWY ****-
0 Damage
Normal
GD: Turns all panels to swamp!
MD: All panels become swamp.
Found: BMD in Secret Area 1.
162. CopyDmg AFHLY* ***--
0 Damage
Normal
GD: Duplicate damage on 2nd enemy
MD: If you fire it at an enemy, for a few seconds, any damage to other
enemies will affect that enemy as well.
Found: BMD in ACDC 2.
BMD in Zoo Comp 2.
Numberman trader, code 01697824.
163. Invis BEFRS* ***--
0 Damage
Normal
GD: Invisible for a while
MD: For a few seconds, you are invisible, and attacks do not affect
you.
Found: BMD in SciLab 1.
164. Shadow HJNQU* ***--
0 Damage
Normal
GD: Only swrd attacks hurt you
MD: You are temporarily invulnerable to all but sword attacks.
Found: Obtained from Shadow viruses.
165. Mole1 ADHJO* *----
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack.
Found: Obtained from Momogra viruses.
166. Mole2 BGIKR* **---
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack.
Lasts longer than Mole1.
Found: Obtained from Momogro viruses.
167. Mole3 CELMQ ***--
0 Damage
Normal
GD: Attacks fr. under ground!
MD: You'll temporarily go underground, and you'll come up to attack.
Lasts longer than Mole2.
Found: Obtained from Momogre viruses.
168. AirShoes HINUY* ***--
0 Damage
Normal
GD: Can stand on empty squares
MD: You can walk over holes.
Found: BMD in jack-in port in path to the Virus Lab in SciLab.
169. Barrier CELRS* *----
0 Damage
Normal
GD: Nullifies 10 HP of damage!
MD: A barrier will appear and absorb exactly 10 points of damage.
Found: Complete Job 21.
BMD in Doghouse Cmp (Lan's doghouse).
170. Barr100 EJMRT* **---
0 Damage
Normal
GD: Nullifies 100HP of damage!
MD: A barrier will appear and absorb exactly 100 points of damage.
Found: BMD in Hosp Comp 4.
171. Barr200 EFHRU ***--
0 Damage
Normal
GD: Nullifies 200HP of damage!
MD: A barrier will appear and absorb exactly 200 points of damage.
Found:
172. Aura FISUY ***--
0 Damage
Normal
GD: Repels attacks under 100
MD: An aura will appear and repel any attack under 100. It will
disappear if an attack does more.
Found: BMD in Undernet 6.
173. NrthWind ACNSZ ***--
0 Damage
Normal
GD: Wind removes auras, etc
MD: A wind blows and removes all auras.
Found: Secret Area 2 chip merchant.
174. Mettaur ELMOT *****
???? Damage
Normal
GD: Summons a Mettaur to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Mettaur family appear and attack.
Found: Talk to the Breeder scientist after finding the Mettaur family.
175. Bunny ABILR *****
???? Damage
Electric
GD: Summons a Bunny to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Bunny family appear and attack.
Found: Talk to the Breeder scientist after finding the Bunny family.
176. Spikey AEGRU *****
???? Damage
Heat
GD: Summons a Spikey to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Spikey family appear and attack.
Found: Talk to the Breeder scientist after finding the Spikey family.
177. Swordy DIOSW *****
???? Damage
Normal
GD: Summons a Swordy to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Swordy family appear and attack.
Found: Talk to the Breeder scientist after finding the Swordy family.
178. Jelly EJLRY *****
???? Damage
Normal
GD: Summons a Jelly to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Jelly family appear and attack.
Found: Talk to the Breeder scientist after finding the Jelly family.
179. Mushy CHMSY *****
???? Damage
Normal
GD: Summons a Mushy to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Mushy family appear and attack.
Found: Talk to the Breeder scientist after finding the Mushy family.
180. Momogra GMORU *****
???? Damage
Normal
GD: Summons a Momogra to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Momogra family appear and attack.
Found: Talk to the Breeder scientist after finding the Momogra family.
181. KillrEye EIKLR *****
???? Damage
Normal
GD: Summons a KillerEye to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the KillerEye family appear and attack.
Found: Talk to the Breeder scientist after finding the KillerEye
family.
182. Scuttlst ADEMR *****
???? Damage
Normal
GD: Summons a Scuttlest to fight!
MD: Time stops, and a roulette appears. Press A to stop it and have a
member of the Scuttlest family appear and attack.
Found: Talk to the Breeder scientist after finding the Scuttlest
family.
183. Hole ABSTZ* ****-
0 Damage
Normal
GD: Open hole to dark world
MD: A hole appears. This chip is required to use some chips, such as
DarkAura.
Found: BMD in Secret Area 3.
184. HolyPanl EJLRU* **---
0 Damage
Normal
GD: Creates a holy pnl in front
MD: A holy panel appears in front of you. Standing on it makes you
receive half damage.
Found: Obtained from BrushMan viruses.
185. LavaStge AERTY* ***--
0 Damage
Normal
GD: Changes all panls to lava
MD: All panels become lava panels.
Found: Given to you by Mr. Match after delivering FlamData.
186. IceStage CGMQT* ***--
0 Damage
Normal
GD: Changes all panls to ice
MD: All panels become ice panels.
Found:
187. GrassStg EJRWZ* ***--
0 Damage
Normal
GD: Changes all panls to grass
MD: All panels become grass panels.
Found: Bought from the Beach Square chip merchant.
188. SandStge BCQUW* ***--
0 Damage
Normal
GD: Changes all panls to sand
MD: All panels become sand panels.
Found:
189. MetlStge DGMOS* ***--
0 Damage
Normal
GD: Changes all panels to metal
MD: All panels become metal panels and cannot be broken.
Found: ACDC Square chip merchant.
190. Snctuary ACELS ****-
0 Damage
Normal
GD: Change own panls to holy
MD: All your panels become holy panels.
Found: BMD in Secret Area 3.
191. AntiDmg CFHMS ***--
100 Damage
Normal
GD: Sets trap & throws stars!
MD: If Megaman is damaged while AntiDmg is in play, he receives no
damage and throws a ninja star at all enemies.
Found:
192. AntiSwrd BKRUY ***--
100 Damage
Normal
GD: Retaliate for sword damage
MD: If Megaman is hit by a sword attack while AntiSwrd is in play, you
will use 3 AirSwrd attacks for 100 damage each.
Found: Trade a Netopian man at the DNN Center stage a Shadow J.
193. AntiNavi AMNVW ****-
0 Damage
Normal
GD: Takes the enemy's Navi away
MD: In a link battle, if your opponent uses a Navi chip while AntiNavi
is in play, you will use it instead.
Found: BMD in Secret Area 3.
194. AntiRecv BDEOS ***--
0 Damage
Normal
GD: Punish recovery of HPs!
MD: If AntiRecv is in play, and the enemy tries to recover HP, they are
dealt damage equal to double the original recovery.
Found: Complete Job 14.
195. Atk+10 * *----
0 Damage
Normal
GD: +10 for selected atk chip
MD: This chip adds 10 to the attack power of the chip selected before
it, if that chip is an attack chip.
Found: You start out with it.
196. Fire+30 * **---
0 Damage
Normal
GD: +30 for Fire atk chip
MD: This chip adds 30 to the attack power of the chip selected before
it, if that chip is a Fire attack chip.
Found:
197. Aqua+30 * **---
0 Damage
Normal
GD: +30 for Aqua atk chip
MD: This chip adds 30 to the attack power of the chip selected before
it, if that chip is an Aqua attack chip.
Found:
198: Elec+30 * **---
0 Damage
Normal
GD: +30 for Elec atk chip
MD: This chip adds 30 to the attack power of the chip selected before
it, if that chips is an Electric attack chip.
199. Wood+30 * **---
0 Damage
Normal
GD: +30 for Wood atk chip
MD: This chip adds 30 to the attack power of the chip selected before
it, if that chip is a Wood attack chip.
Found:
200. Navi+20 * **---
0 Damage
Normal
GD: +20 for selected Navi chip
MD: This chip adds 20 to the attack power of the chip selected before
it, if that chip is a Navi chip.
Found: Under Square chip merchant.
----------------------------------------------------------------------
6.2 - Mega Chips
Muramasa *****
???? Damage
Normal
GD: Power= amount of HP lost!
MD: The blade slices two spaces, with damage equivalent to the damage
you've received. The maximum is 999 damage.
Found: Numberman trader, code 50098263.
HeroSwrd ****-
180 Damage
Normal
GD: Legendary swrd cuts 3 sq!
MD: This sword slices three squares in front of you.
Found: Numberman trader, code 03284579.
Roll ***--
20 Damage
Normal
GD: Attack an enemy, heal you
MD: Time stops, and Roll appears. She attacks the enemy 3 times for 60
damage, and replenishes 30 points of health.
Found: Talk to Mayl after she's been hypnotized by Flashman.
RollV2 ****-
30 Damage
Normal
GD: Attack an enemy, heal you
MD: Time stops, and Roll appears. She attacks the enemy 3 times for 90
damage, and replenishes 50 points of health.
Found: Mayl e-mails it to you after you first meet BubbleMan.
RollV3 *****
40 Damage
Normal
GD: Attack an enemy, heal you
MD: Time stops, and Roll appears. She attacks the enemy 3 times for 120
damage, and replenishes 80 points of health.
Found: Talk to Mayl after defeating Drillman.
GutsMan ***--
50 Damage
Normal
GD: Sneaks up to smash panels!
MD: Time stops, and Gutsman appears. He pounds the ground, breaking all
panels in front of him and sending three shockwaves, each doing 50
damage. The shockwaves are stopped by holes.
Found: Obtained from defeating Gutsman Alpha.
GutsManV2 ****-
70 Damage
Normal
GD: Sneaks up to smash panels!
MD: Time stops, and Gutsman appears. He pounds the ground, breaking all
panels in front of him and sending three shockwaves, each doing 70
damage. The shockwaves are stopped by holes.
Found: Obtained from defeating Gutsman Beta.
GutsManV3 *****
90 Damage
Normal
GD: Sneaks up to smash panels!
MD: Time stops, and Gutsman appears. He pounds the ground, breaking all
panels in front of him and sending three shockwaves, each doing 90
damage. The shockwaves are stopped by holes.
Found: Obtained from defeating Gutsman Beta.
ProtoMan ***--
160 Damage
Normal
GD: Moves in to slice the enemy
MD: Time stops, and Protoman appears. He slices each enemy for 160
damage.
Found: Obtained from defeating Protoman.
FlashMan ***--
50 Damage
Electric
GD: Flash atk paralyzes enemy
MD: Time stops, and Flashman appears. He does a flash attack that
paralyzes the enemy temporarily and deals 50 damage.
Found: Obtained from defeating Flashman Alpha.
FlashManV3 *****
90 Damage
GD: Flash atk paralyzes enemy
MD: Time stops, and Flashman appears. He does a flash attack that
paralyzes the enemy temporarily and deals 50 damage.
Found: Obtained from defeating Flashman Beta.
BeastMan ***--
40 Damage
Normal
GD: Claw atk 3 squares ahead!
MD: Time stops, and Beastman appears. Each claw attacks the square 3
squares in front of you, then the head goes down the entire line of
panels, for a maximum of 120 damage.
Found: Obtained from defeating Beastman Alpha.
BubblMan ***--
20 Damage
Aqua
GD: Fires several AquaShots
MD:
Found: Obtained from defeating Bubbleman Alpha.
MetalMan ***--
100 Damage
Normal
GD: Iron fist smashes 1 square!
MD: MetalMan appears where you are and smashes the panel in front of
you, breaking it.
Found: Obtained from defeating Metalman.
FoldrBak *****
0 Damage
Normal
GD: Restores all chips & folders
MD: All the chips that you have used return to your folder, including
FoldrBak.
Found: Trade 200 BugFrags to the Undernet 2 BugFrag Trader.
Bass+ *****
550 Damage
Normal
GD: Dark chip Smashes panels!
MD: You need to have a hole fully open to use Bass+. Bass appears and
smashes a row of panels, breaking them.
Found: Obtained from defeating BassGS.
----------------------------------------------------------------------
6.4 - Program Advances
Z-Canon1
120 Damage
Normal
GD: Unlimited Cannon for 5 sec
MD: For 5 seconds, you can fire the cannon as much as you want, and
each shot does double damage.
Combinations: Cannon A/Cannon B/Cannon C
Cannon B/Cannon C/Cannon D
Cannon C/Cannon D/Cannon E
BubSprd
300 Damage
Aqua
GD: Attks w/ spreading bubbles!
MD: If the BubSprd hits an enemy, all touching panels are damaged.
Combinations: Bubbler C/Bubbler D/Bubbler E
Bub-V D/Bub-V E/Bub-V F
BublSide E/BublSide F/BublSide G
Bubbler E/Bub-V E/BublSide E
HeatSprd
300 Damage
Heat
GD: Attks w/ spreading fireball!
MD: If the HeatSprd hits an enemy, all touching panels are damaged.
Combinations: HeatShot H/HestShot I/HeatShot J
Heat-V I/Heat-V J/Heat-V K
HeatSide J/HeatSide K/HeatSide L
HeatShot J/Heat-V J/ HeatSide J
H-Burst
100 Damage
Normal
GD: Creates a giant explosion
MD: The enemy and surrounding enemies are attacked several times in
cross patterns.
Combinations: Spreader M/Spreader N/Spreader O
Spreader N/Spreader O/Spreader P
Spreader O/Spreader P/Spreader Q
LifeSwrd
400 Damage
Normal
GD: Swings a huge 2x3 sword!
MD: You swing a giant sword like a WideSwrd, but attacks the two rows
in front instead of one.
Combinations: Sword E/WideSwrd E/LongSwrd E
Sword L/WideSwrd L/LongSwrd L
Sword Y/WideSwrd Y/LongSwrd Y
GelRain
150 Damage
Aqua
GD: Gel steals squares
MD: Many Slimer viruses fall from the sky, stealing squares.
Combinations: MetaGel1 B/MetaGel1 C/MetaGel1 D
MetaGel2 E/MetaGel2 F/MetaGel2 G
MetaGel3 S/MetaGel3 T/MetaGel3 U
MstrStyl
100 Damage
Heat/Aqua/Elec/Wood
GD: Megaman unleashes his power
MD: Eight Megamans appear in four styles, interestingly, the four
styles from Megaman NT Warrior. Each one attacks for 100 damage, and
then the normal Megaman does a 100 damage blast to all enemies.
Combinations: Salamander/Fountain/Bolt/GaiaBlad *
----------------------------------------------------------------------
7.1 - Virus List
AlphaBug
HP: 180
Found: Alpha
Attacks: Jumps on you and absorbs energy. Its health is constantly
replenishing itself.
Chips: None
Basher
HP: 150
Found: WWW Comp 3, 4
Attacks: Cursors appear on your panels; if you stand on one, Basher
will destroy that row of panels.
Chips: Magnum1
Beetle
HP: 90
Found: Zoo Comp 3; Beach 2
Attacks: Fires a bomb at you that explodes one square up and one square
down.
Chips: SnglBomb
Boomer
HP: 70
Found: ACDC 2; SciLab 2
Attacks: Throws a boomerang around the edges of your area.
Chips: Boomer1
BrushMan
HP: 120
Found: Undernet 4
Attacks: Makes Holy Panels on his side, and obstacles on yours.
Chips: HolyPanl
Bunny
HP: 40
Found: ACDC 2, 3; Prncp's PC 1, 2
Attacks: Shoots a ZapRing, which paralyzes you temporarily.
Chips: ZapRing1
Canodumb
HP: 60
Found: ACDC 1, 2, 3; Prncp's PC 1, 2
Attacks: Puts out crosshairs; if you are caught in them, it will fire a
cannon shot that hits you if you're in its way.
Chips: Cannon
Canodumb2
HP: 90
Found: Yoka 1; Hosp Comp 1
Attacks: Puts out crosshairs; if you are caught in them, it will fire a
cannon shot that hits you if you're in its way.
Chips: HiCannon
Canodumb3
HP: 130
Found: WWW Comp 1
Attacks: Puts out crosshairs; if you are caught in them, it will fire a
cannon shot that hits you if you're in its way.
Chips: M-Cannon
Deetle
HP: 130
Found: Beach 2
Attacks: Fires a bomb at you that explodes on each square touching
horizontally and vertically.
Chips: DublBomb
Dominerd
HP: 100
Found: Undernet 4
Attacks: Disappears and protects a virus; when it is struck, it moves
to your square and attacks; this is the only time it is vulnerable.
Chips:
Eleball
HP: 80
Found: ACDC 2; Prncp's PC 2
Attacks: If you get next to it, it sends out balls of electricity that
circle it.
Chips: Plasma1
Elebee
HP: 130
Found: WWW Comp 2
Attacks: Appears on your panels and dives at you.
Chips: Arrow1
Elesphere
HP: 150
Found: WWW Comp 1
Attacks: Attacks: If you get next to it, it sends out balls of
electricity that circle it.
Chips: Plasma2
Fishy
HP: 90
Found: SciLab 1, 2; Beach 2
Attacks: If you are on the same row as it, it will dash at you.
Chips: DashAtk
Fisky3
HP: 240
Found: Undernet 4; WWW Cmop 4
Attacks: If you are on the same row as it, it will dash at you.
Chips: Condor
Gloomer
HP: 140
Found: Undernet 4; WWW Cmop 4
Attacks: Throws a boomerang around the edges of your area.
Chips: Boomer2
Heavy
HP: 100
Found: Undernet 4
Attacks: Slides back and forth on your panels trying to hit you.
Chips: Shake1
KillerEye
HP: 140
Found: Undernet 2; WWW Comp 1, 2; Alpha
Attacks: Puts out sights; if you're caught in them, shoots a beam at
you.
Chips: Sensor1
MegaBunny
HP: 160
Found: WWW Comp 1
Attacks: Throws a ZapRing that paralyzes you temporarily.
Chips: ZapRing3
Metrid
HP: 150
Found: Undernet 1,2
Attacks: Sends out random meteors.
Chips: RndmMetr
Mettaur
HP: 40
Found: ACDC 1, 2, 3; Prncp's PC 1, 2
Attacks: Sends a shockwave that hits all panels in front of it.
Chips: Guard, ShockWav
Mettaur2
HP: 60
Found: Zoo Comp 3, 4; Beach 2; Hosp Comp 1
Attacks: Sends a shockwave that hits all panels in front of it.
Chips: Guard, SonicWav
Mettaur3
HP: 120
Found: Undernet 4; WWW Comp 4
Attacks: Sends a shockwave that hits all panels in front of it.
Chips: Guard, DynaWave
Momogra
HP: 60
Found: Hades Isle
Attacks: Stays in the ground, then appears behind you and whacks you
with a shovel.
Chips:
Momogro
HP: 130
Found: WWW Comp 4
Attacks: Stays in the ground, then appears behind you and whacks you
with a shovel.
Chips:
Mushy
HP: 50
Found: Hosp Comp 1
Attacks: Spreads poisonous powder on all grass.
Chips: Spice1
Nailer
HP: 140
Found: WWW Comp 1, 2
Attacks: Fires nails horizontally and vertically. Periodically moves
onto your panels, shooting nails.
Chips:
Quaker
HP: 80
Found: SciLab 1, 2
Attacks: Jumps up and lands, causing a shockwave.
Chips: RockArm1
Ratty
HP: 40
Found: Zoo Comp 3
Attacks: Fires a rat projectile that turns once when you're vertical to
it.
Chips: Ratton1
Ratty2
HP: 100
Found: Relay Comp
Attacks: Fires a rat projectile that turns once when you're vertical to
it.
Chips: Ratton2
Shaker
HP: 140
Found: Beach 1
Attacks: Jumps up and lands, causing a shockwave.
Chips: RockArm2
Shrimpy
HP: 100
Found: Yoka 1, 2; Hades Isle
Attacks: Shoots a bubble at you that hits one square behind when it
hits an object or you.
Chips: Bubbler
Shrimpy2
HP: 130
Found: Hades Isle
Attacks: Shoots a bubble at you that explodes in a small V when it hits
an object or you.
Chips: Bub-V
Shrimpy3
HP: 160
Found: Hades Isle
Attacks: Shoots a bubble at you that hits one square up or down when it
hits an object or you.
Chips: BublSide
Slimer
HP: 90
Found: Yoka 2
Attacks: Jumps and steals panels. If you're next to it, it bonks you.
Chips: MetaGel1
Spikey
HP: 90
Found: Zoo Comp 1
Attacks: Fires a flame ball at you.
Chips: HeatShot
Spikey2
HP: 140
Found: Hades Isle
Attacks: Fires a flame ball at you.
Chips: Heat-V
Spikey3
HP: 190
Found: Hades Isle; WWW Comp 3
Attacks: Fires a flame ball at you.
Chips: HeatSide
Swordy
HP: 90
Found: SciLab 2
Attacks: Slices with a Longsword or Widesword.
Chips: LongSwrd
Totem
HP: 100
Found: Hosp Comp 1
Attacks: Fires a flamethrower attack. If the white face is showing, it
will recover 150 HP to itself or other viruses.
Chips: Totem1
Trumpy
HP: 90
Found: Beach 2
Attacks: Makes other viruses invincible for a short period of time.
Chips: Fanfare
Viney
HP: 120
Found: Hosp Comp 3
Attacks: Grows vines in your area that grab you if you touch them.
Chips:
WindBox
HP: 100
Found: Yoka 1
Attacks: Blows you to the back panels if a cloud of air hits you.
Chips: Wind
Mettaur - Enter ACDC 1 from Lan's PC and take the second right. You'll
fight Mettaur, Mettaur2, and Mettaur3.
Bunny - Complete Job 19.
Spikey - Jack into the gargoyle at Hades Isle and go directly up to
fight Spikey, Spikey2, and Spikey3.
Swordy - Go to Undernet 1 and go to the end of the path, to the last
stair. Go left and get to the end to fight Swordy, Swordy2, and
Swordy3.
Jelly - Go to the entrance to Hades Isle from Beach 2. Keep going down
to fight Jelly, HeatJelly and ErthJelly.
Mushy - Take the Cyberline to SciLab 2 and go up the stairs. Take the
flrst left and go down. You'll fight Mushy, Mashy and Moshy.
KillrEye - Jack into the principal's computer and go up past all the
desks to the screen, then walk along the screen. You'll fight
KillerEye, DemonEye and JokerEye.
Momogra - Go to where you originally fought Beastman. You'll fight
Momogra, Momogro and Momogre.
Scuttlst - Enter Secret Area 1 and go left. You'll fight Scuttle, Scutz
and Scuttler. Go to Secret Area 3 and head toward the BugFrag trader,
but take a right where you usually would go left. Go to the end of this
platform to fight Scuttzer and Scuttlest.
ApprFldr
4x AirShot1 *
4x GutPunch D
Bubbler E
Bub-V E
BublSide E
HeatShot J
Heat-V J
HeatSide J
3x RndmMetr S
3x Plasma1 J
TimeBomb K
Mine D
3x RockCube *
Prism K
Prism W
MetalMan M
MetalManV2 M
MetalManV3 M
FamFoldr
2x ZapRing1 A
3x MetaGel1 C
3x Boomer1 F
2x Tornado T
3x Spice1 S
3x Plasma1 J
Burner Q
LavaStge T
IceStage G
GrassStg *
SandStge B
Fire+30 *
Aqua+30 *
Elec+30 *
Wood+30 *
FlashMan F
BubblMan B
BeastMan B
FlamMan F
PlantMan P
HdesFldr
2x Bubbler A
2x HeatShot B
3x SnglBomb D
3x CannBall D
4x Burner S
4x Boomer1 H
WideSwrd Q
LongSwrd E
FireSwrd F
AquaSwrd N
ElecSwrd V
BambSwrd W
2x Recov80 D
Atk+10 *
Roll R
GutsMan G
GutsManV2 G
N1-FldrA
2x HiCannon H
HiCannon I
HiCannon J
3x SonicWav G
2x ZapRing1 A
ZapRing1 *
Lance Z
Boomer1 H
Burner F
2x Invis *
Sword Y
WideSwrd Y
LongSwrd Y
LongSwrd L
LongSwrd R
FireSwrd F
AquaSwrd A
ElecSwrd E
BambSwrd W
VarSwrd C
2x AreaGrab *
Roll R
FlashMan F
BeastMan B
N1-FldrB
Cannon A
2x Cannon B
Cannon C
4x AirShot1 *
4x Bubbler *
4x HeatShot *
ZapRing1 A
ZapRing1 M
Zapring1 P
ZapRing1 *
Yo-Yo1 C
Yo-Yo1 E
Yo-Yo1 G
Yo-Yo1 *
Recov30 F
Recov30 H
Recov30 M
Recov80 D
Roll R
GutsMan G
N1-FldrC
2x MiniBomb *
4x SnglBomb H
4x CannBall P
2x Hammer T
4x PanlOut3 *
Recov10 *
Recov30 *
Recov50 *
Recov80 *
2x PanlGrab *
2x AreaGrab E
Repair *
3x Snake I
Atk+10 *
Wood+30 *
N1-FldrD
4x Sword Y
4x WideSwrd L
2x PanlGrab *
AreaGrab *
SnglBomb T
CannBall P
AirSwrd R
ShockWav D
GutPunch C
DashAtk Z
Burner Q
Ratton1 A
Hammer G
ZapRing1 M
Yo-Yo1 F
Lance H
Boomer1 J
Plasma1 B
Wind *
Fan *
Atk+10 *
FlashMan F
BubblMan B
PreFoldr
2x Ratton1 A
2x Ratton1 F
2x ShotGun F
ShotGun *
2x V-Gun G
V-Gun *
2x SideGun Y
SideGun *
Spreader M
Spreader N
Spreader O
DashAtk G
Lance H
2x PanlGrab Y
4x Guard *
Sword Y
WideSwrd Y
LongSwrd Y
3x Atk+10 *
XtraFldr
4x Cannon A
4x ShotGun J
4x V-Gun D
4x SideGun S
4x AirShot *
4x MiniBomb B
4x Sword L
WideSwrd L
AreaGrab L
----------------------------------------------------------------------
8.2 - Alpha And Beta Navis
Beastman Alpha - Go to SciLab 1 (lower) and go up as soon as possible.
HP: 700
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 40 Damage if he appears in front, 20 from
behind.
Pauses, then dives at you diagonally. 40 Damage
Disappears, then each claw attacks you, then his head. 40
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To
dodge the second attack, move one square up. To dodge the third, go to
the back, then alternate between the top and bottom rows to dodge.
Beastman Beta - Appears randomly in Doghouse Cmp (Lan's doghouse).
Remember to use SneakRun.
HP: 900
Attacks: Drops in front of you and swipes the square in front, as well
as one up and one down. 60 Damage
Pauses, then dives at you diagonally. 60 Damage
Disappears, then each claw attacks you, then his head. 60
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To
dodge the second attack, move one square up. To dodge the third, go to
the back, then alternate between the top and bottom rows to dodge.
Bowlman Alpha - Talk to Bowlman in the DNN Center console.
HP: 1300
Attacks: Shoots bowling pins at you. 80 Damage
Bowling pins come out of the ground and Bowlman throws bowling
balls at you. If he hits pins, they'll fly at a square. 70 Damage from
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in
the same pattern. Make sure to move off all yellow squares, as
something painful shall happen if you don't. Lastly, watch your feet
after his pin shooting attack for holes.
Bowlman Beta - Talk to Bowlman in the DNN Center console.
HP: 1600
Attacks: Shoots bowling pins at you. 120 Damage
Bowling pins come out of the ground and Bowlman throws bowling
balls at you. If he hits pins, they'll fly at a square. 110 Damage from
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in
the same pattern. Make sure to move off all yellow squares, as
something painful shall happen if you don't. Lastly, watch your feet
after his pin shooting attack for holes.
Bubbleman Alpha - Go to Yoka 1 (lower) and get on the wires. Go to the
first dead end you see.
HP: 800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 80 Damage
When his health drops below 200, he conjures a bubble and
shoots spears. 100 Damage
Environment: There's a hole in the center, and bubbles come out of it.
Touching a bubble causes 80 damage, but they are popped with a single
buster shot. In some bubbles are planes, which fly at you once the
bubbles pop, also causing 80 damage. Lastly, some bubbles are mines
that blow up when you are next to them, and blow up the squares
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot
through the bubble hole and attack Bubbleman. When he grows a bubble,
shoot with the buster, then use a powerful chip.
Bubbleman Beta - Appears randomly in Beach 1 when your health is
critical. Use SneakRun.
HP: 500
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 120 Damage
When his health drops below 125, he conjures a bubble and
shoots spears. 150 Damage
Environment: There's a hole in the center, and bubbles come out of it.
Touching a bubble causes 120 damage, but they are popped with a single
buster shot. In some bubbles are planes, which fly at you once the
bubbles pop, also causing 120 damage. Lastly, some bubbles are mines
that blow up when you are next to them, and blow up the squares
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot
through the bubble hole and attack Bubbleman. When he grows a bubble,
shoot with the buster, then use a powerful chip.
Desertman Alpha - Go to Beach 1 and take the belt down, then right. Go
all the way up.
HP: 1200
Attacks: His hands turn into lions and charge you. 80 Damage
Sand pools appear on your panels. 80 Damage
His hands turn into blocks and fall on you. 120 Damage
Environment: All Desertman's panels are sand, and Desertman's head is
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on
Desertman's head. Remember that the first hit to his head makes it
disappear. If you use a water chip, his head will stay for a second.
Desertman Beta - Found randomly in the Ura Inn TV.
HP: 1600
Attacks: His hands turn into lions and charge you. 120 Damage
Sand pools appear on your panels. 120 Damage
His hands turn into blocks and fall on you. 180 Damage
Environment: All Desertman's panels are sand, and Desertman's head is
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on
Desertman's head. Remember that the first hit to his head makes it
disappear. If you use a water chip, his head will stay for a second.
Drillman Alpha - Behind the Undernet 6 BugFrag trader.
HP: 900
Attacks: He and two other drills attack you. 120 Damage
14 drills attack you. 120 Damage
Drillman and two other drills pop out of panels in your area,
making holes. Rocks then fall. 120 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging
him. He always has a drill one square in front of him, so make your
folder accordingly. Fill it with things that hit a square behind, like
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work.
The most useful things you can use are WideSwords.
Drillman Beta - Appears randomly in Hades Isle.
HP: 1200
Attacks: He and two other drills attack you. 160 Damage
14 drills attack you. 160 Damage
Drillman and two other drills pop out of panels in your area,
making holes. Rocks then fall. 160 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging
him. He always has a drill one square in front of him, so make your
folder accordingly. Fill it with things that hit a square behind, like
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work.
The most useful things you can use are WideSwords.
Flamman Alpha - Go to the second large platform in Undernet 5 and go
right. He's at the dead end.
HP: 1400
Heat Element
Attacks: Blows a string of fire at you. 80 Damage
Blows a wide range of fire at you. 80 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman
is invincible; if one is red, Flamman slowly regains health; if one is
orange; two enemies appear on your side. If you shoot the candle
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.
Flamman Beta - Found randomly in Yoka 1.
HP: 1800
Heat Element
Attacks: Blows a string of fire at you. 150 Damage
Blows a wide range of fire at you. 150 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman
is invincible; if one is red, Flamman slowly regains health; if one is
orange; two enemies appear on your side. If you shoot the candle
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.
Flashman Alpha - Turn right after going down the stairs to ACDC Square.
HP: 500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that
strikes a panel and each panel touching it non-diagonally. 45 Damage.
Sends a string of colored lightbulbs at you. 30 Damage.
Creates two lightbulbs. A few seconds later, if they haven't
been destroyed, he lights them, paralyzing you temporarily.
Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack
during the pause. When the lightbulbs appear, destroy them with your
buster. Using VarSwrd's ElementSonic (B, B, left, down, up) defeats him
instantly.
Flashman Beta - Found randomly in ACDC 2.
HP: 700
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that
strikes a panel and each panel touching it non-diagonally. 90 Damage.
Sends a string of colored lightbulbs at you. 60 Damage.
Creates two lightbulbs. A few seconds later, if they haven't
been destroyed, he lights them, paralyzing you temporarily.
Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack
during the pause. When the lightbulbs appear, destroy them with your
buster. Using VarSwrd's ElementSonic (B, B, left, down, up) defeats him
instantly.
Protoman Alpha - Talk to Chaud after getting past Darkman.
HP: 1300
Attacks: Uses a HeroSwrd. 150 Damage
Appears in front of you and uses WideSwrd. 150 Damage
Appears behind you and uses WideSwrd. 150 Damage
Uses an AirSwrd. 150 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves
forward for WideSwrd, move forward. If he uses HeroSwrd, go down and
back one space.
Protoman Beta - Talk to Chaud after getting past Japanman.
HP: 1600
Attacks: Uses a HeroSwrd. 200 Damage
Appears in front of you and uses WideSwrd. 200 Damage
Appears behind you and uses WideSwrd. 200 Damage
Uses an AirSwrd. 200 Damage
Attacks three times, creating a triangle. 200 damage per hit,
total of 600 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves
forward for WideSwrd, move forward. If he uses HeroSwrd, go down and
back one space.
----------------------------------------------------------------------
8.3 - Jobs
- Job 1: Please deliver this -
Go to ACDC 1 (near the Cyberline) and turn right. Talk to the Navi and
she'll give you Old Tool. Go to Classroom 5A and jack into the
blackboard. Talk to the Navi to give him Old Tool. Go back to the other
Navi to receive a Yo-Yo1 D.
- Job 2: My Navi is sick -
Go to the SciLab station and talk to the little girl. Give her the
Recov30 * and she'll give a RegUP3.
- Job 3: Help me with my son! -
Go to the Yoka Station and talk to the lady. Go to ACDC 3 and talk to
the Navi near the ACDC 2 entrance to fight.
[Virus Battle: Mettaur2, Fishy, Boomer]
Talk to him, then go back and talk to his mother. She'll give you
SpinYllw.
- Job 4: Transmission error -
Go to the Virus Research Lab and talk to the scientist in the corner.
Go to the zoo and examine the hippopotamus/flamingo computer.
[Virus Battle: Yort, Ratty, Ratty2]
Go back and talk to the scientist to receive an HPMemory.
- Job 5: Chip prices -
Go to ACDC Square and talk to the green Navi in the corner. Go to
SciLab Square and talk to the purple Navi near the entrance. Go back to
the ACDC Square navi and talk to him. Go back and talk to the other
Navi, then return again. Talk to him to receive Slasher B.
- Job 6: I'm broke -
Go to the Ura Inn lobby and talk to the guy in pajamas. Give him 8000
Zennys, then exit. Go in again and talk to him, then go to the entrance
to Yoka 1 (upper). Talk to the green Navi and then the purple one to
fight.
[Virus Battle: Shrimpy2, Spikey2, Ratty2]
Talk to the green Navi again to get CashData. Return to the man in the
inn to get your money back and an HPMemory.
- Job 7: Rare chips for cheap! -
Go to Yai's house and jack into her telephone. Talk to the orange Navi
to fight.
[Virus Battle: Twinner, Twinner]
You have to delete them at the same time.
The Navi will give you 10000 Zennys.
- Job 8: Be my boyfriend! -
Go to Beach Square and talk to the bunny Navi. Select "Yeah, that
drama!", "My own CyberMetro?", and "Uh, sure..." and the Navi will give
you a StepSwrd O and shoo you away. If you answer any question wrong,
you'll have to fight a virus battle.
[Virus Battle: Fishy, Fishy, Dominerd2]
- Job 9: Will you deliver? -
Go to the bottom of the slope in front of Ura Inn and talk to the old
lady; she'll give you a TimeBomb N. Go to the DNN Center and along the
path to the stage, you'll see a man. Talk to him to give him the chip,
then return to the old lady to get an Invis *. Go to ACDC Square and
give it to the purple Navi. Go back to the old lady to get an Aqua+30
*.
- Job 10: Look for friends -
Go to ACDC Park. Talk to the guy there and he'll ask you to find his
friend, and give you TickStub. Go to Yoka 2 and take the blue path to
Yoka 1; continue along the blue path to a green Navi. Talk to him, then
jack out and go to the zoo. Talk to the scientist, then go back to the
park and talk to the man there. He'll give Tora the money and give you
a RegUP3.
- Job 11: Stuntmen wanted! -
Go near the Beach 1 teleporter. Talk to the orange Navi to start five
virus battles in a row.
[Virus Battle: Yort, HardHead] (all panels are grass)
[Virus Battle: Spikey2, Mettaur2] (all panels are ice)
[Virus Battle: Fishy, Spikey2, Shrimpy] (all panels are sand)
[Virus Battle: Beetle, Beetle] (all corners are lava)
[Virus Battle: Shrimpy, Shrimpy, Boomer] (all panels are cracked)
Once you're done, they'll pay Tora and give you an HPMemory.
- Job 12: Riot stopped -
Go to Beach Street. Talk to the Netopian to buy ModTools, which are
really useful. Go to the DNN Center lobby and talk to the scientist;
three Navis are causing havoc, and you need to stop them. Go to the
stage and jack in to the console to find the first Navi.
[Virus Battle: Swordy2, Swordy, Momogro]
Leave and go to the elevator. Go to the door and jack in to the panel
next to it. Talk to the Navi to fight.
[Virus Battle: Fishy, Fishy, Momogro]
Leave the DNN Center and jack into the truck outside. Talk to the last
Navi to fight.
[Virus Battle: Slimer, Slimer, Momogro]
Once you're done, talk to the scientist. He'll pay Tora and give you a
Tally, which will be important later.
- Job 13: Gathering data -
Go to the teacher's lounge in your school. Talk to the man in the back
to find a Navi lost InsrData, which has students' health information.
Go to SciLab 1 and talk to the program near the WWW door. Go to ACDC 2,
where the school lock was, and talk to the Navi. He wants a Yo-Yo1 G,
so go to Beach 2 and get one. Give it to him and he'll give you
InsrData. Bring it back to the man who gave you the job, and he'll pay
Tora and give you a SloGauge *.
- Job 14: Somebody, please help! -
Go to the principal's office in the ACDC school and talk to the girl
there. Jack into the computer and run up to the program. Go left and
examine the red panel, then press Red. Go to Prncp's PC 2 and go to the
Navi, then go down and left. Inspect the statue, then press Wooden. Go
down and inspect the screen, then press 0. Jack out and talk to the
teacher to receive AntiRecv B.
- Job 15: Looking for condor -
Go to the zoo and talk to the lady in front of where the parrots where.
Go to the hospital, to the room where Mamoru was, and talk to the man
to receive Old Doll. Go to ACDC Park and examine the slide to place the
Old Doll there, then enter any house and then go back. Examine the
condor to catch it, then talk to the woman in the zoo to give the
condor back. You'll receive a SubMem.
- Job 16: Help with rehab -
Go to the hospital and jack into the TV in the lobby. Talk to the Navi
to fight.
You'll get the NC program Humor and WWW-ID, which lets you open WWW
doors.
- Job 17: Old Master-
Jack into the SciLab vending machine and talk to the purple Navi. Go to
the teacher's lounge and examine the books to the far left of the
graph. Go to Beach Street and talk to the waitress, then return to the
Navi to receive GrabRvng Y.
- Job 18: Catching gang members -
Go to Yoka Square and talk to the program. Go into Yoka 2 and take the
path to Yoka 1 (lower). Talk to the Navi to fight.
[Virus Battle: Fishy2, Ratty3]
Go along the blue path to Yoka 1 (upper). Talk to the Navi in the way
to fight.
[Virus Battle: Fishy2, Doomer]
Go to Yoka 1 (upper) and take the first left. Follow the path to the
next Navi.
[Virus Battle: Fishy2, Metrod]
Follow the path that Bubbleman took to find the last Navi.
[Virus Battle: Fishy, Trumpy, Fishy2]
Return to the program to receive ExpMemry.
- Job 19: Please adopt a virus! -
Get 50 BugFrags and go to SciLab 2. Talk to the Navi facing the Bunny
virus. Give her 50 BugFrags and you'll get Bunny, TuffBunny and
MegaBunny, which will be transferred to the virus breeder.
- Job 20: Legendary Tomes -
Go to Hades Isle and jack into the first console. Go onto the right
wires, then go up and get on the next bunch of wires. Talk to the Ghost
Navi, then go to Under Square. Go forward and right, then talk to the
Navi in the corner. Pay him 7000 Zennys for LandTome. For SeaTome, go
to Undernet 6 and go forward to the two up conveyor belts; take the one
on the left, then the next up belt. Talk to the Navi to fight.
[Virus Battle: Twinnest, Twinnest, N. 0]
The Twinnests must be defeated at the same time.
You'll get SeaTome. Go along the Undernet 3 path you took to get to
Flamman and talk to the Navi in the way. Give him a Magnum1 A and he'll
give you SkyTome. If you don't have a Magnum 1 A, you can get one by S-
ranking Basher viruses in the WWW Comps 3 and 4. Return to the Ghost
Navi to receive FstGauge *.
- Job 21: Hide and seek! -
Go to the ticket machine in front of the zoo and talk to the kid. Jack
into Zoo Comp 1. Go left, then across at the first intersection. Take
the next left and talk to the Navi to receive Sword E. Go to Zoo Comp 2
and past the first bendy paths. Go left twice and talk to the Navi to
receive WideSwrd E. Head to Zoo Comp 3 and go straight to the next
Navi; talk to get GutPunch E. Go to Zoo Comp 4, to where the final
puzzle was. Go to the left to find the last Navi and a Barrier E. Talk
to the kid to get a GutImpct H.
- Job 22: Finding the blue Navi -
How cute, you have fans...take the path to Undernet 4 and you'll see a
green Navi. Talk to it to fight.
[Virus Battle: Spikey3, Metrod, HardHed Omega]
He'll give you an HPMemory.
- Job 23: Give your support! -
Go to Hades Isle and talk to the scientist inside. You'll fight a bunch
of viruses.
[Virus Battle: Mettaur3, TuffBunny, Elesphere] (All panels are ice.)
[Virus Battle: Ratty3, Swordy3, Doomer] (Grass and cracked panels.)
[Virus Battle: Slimest, Pengon, Shrimpy3] (Ice and normal panels.)
[Virus Battle: Yurt, LowBlow, Trumpy Omega] (Lava and normal panels.)
[Virus Battle: Totun, Goofball, Vinert] (Grass and poison panels.)
[Virus Battle: Spikey3, Fishy2, Metrodo] (Grass and cracked panels.)
[Virus Battle: Elehornet, Swordy3, Scuttlest] (Some panels missing.)
Remember that a Scuttlest has a 200 aura.
You'll get 30 BugFrags.
- Job 24: Stamp collecting -
Go to the second floor of the hospital and talk to the nurse. Go to
ACDC 1 and talk to the program next to the Navi to receive StmpCard. Go
to SciLab 1 (upper) and talk to the program on the large area to get
one stamp. Go to Yoka 2 and follow the blue path; you'll see the
program with the second stamp. Last, go to Beach 1 and take the
conveyor belts down and right, then talk to the program. Go back to the
program in ACDC 1 and talk to it, then talk to the nurse to get
StepCros Q.
- Job 25: Help with a will -
Be warned: this is significantly harder than other jobs; save before
each fight. Before you start this job, defeat Beastman Beta. Go to the
school and talk to the girl in front of classroom 5A to receive Will.
If you look at its description, it says:
sierrthtdiia
qrlmweeeellr
uraoararvpls
Read it from top to bottom BEFORE left to right to find it says:
squirrelarmorwaterheaterdevilpillars
First the squirrel. Go to the squirrel in ACDC 3 and examine it to
fight.
[Virus Battle: KllrEye Omega, Elebee Omega, Momogra Omega]
Remember: due to the placement of missing panels, you will not be
getting behind the Momogra Omega unless you have AirShoes.
Go to the pillar at the entrance of Undernet 4, then go left to the
teleporter. Open the security cube and inspect the pillar to get Photo,
then you'll have a final virus fight.
[Virus Battle: Twins Omega, Twins Omega, Dominerd Omega]
The Twins Omegas must be defeated at the same time.
Return to the girl and give her the Photo to receive a Recov300 R.
Q: I've beaten Alpha, and I've got the star, but when I resume my game,
I go back to the last save!
A: Doesn't matter; you can still do all the stuff that comes after
beating Alpha.
Q: I need to get past [Navi]'s security cube. How do I do it?
A: You need to defeat the Beta (V3) version of that Navi.
Q: You have a chip listed, and you don't have all the places it's
found.
A: By all means, e-mail me with locations!
Q: You forgot to mention this./I have a tip for doing this./How do I do
this, because it's not in your FAQ, but should be?
A: E-mail me concerning any of the above situations. Remember to put
'MMBN3B' somewhere in the subject line so I know what you're talking
about. If you e-mail me asking a question that's not in my FAQ because
that particular section is incomplete...just don't, because the odds
are my answer is 'I don't know.' Soon I will know all, and you can e-
mail me then.
Faqs.ign.com for posting this (I've got HTML plans for this there!)
Cheats.de for posting this.
Everyone on the GameFAQs board who helped me beat Alpha.
Capcom for making this game.
MIMICMASTERAX for the idea of a diagram in the hospital areas.
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11 - Legal Info
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distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.