_______________________________________________________________________
MegaMan Battle Network 3 White & Blue FAQ/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
v3.3
By: Kenta Sugimoto
Contact:
[email protected] or AIM: StrangeHybrid13
(c) Kenta Kreations 2003
Date/Time Started: July 3, 2003 at 4:21 PM
Date/Time Finished: Not yet finished...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This FAQ will reveal most major plots within the game. You are LQQking
at this FAQ at your own risk! Do not blame me for any trouble this FAQ
may cause you, DON'T BLAME ME!
==========================TABLE OF CONTENTS============================
A handy dandy table of contents is a staple for easy way to get to a
part in the FAQ you want. Just press Ctrl+F and type, or copy (Ctrl+C)
and paste (ctrl+v) the number codes below for the section you want. Ex:
I want to get to "Version History", "~VER." would be the code. A very
nice trick indeed.
~VER. Version History
~?Y?. Why I did this
~CON. Contact Me
~WHO. Who's who?
~STY. Styles Section
~WWW. The WALKTHROUGH
~W01. The Beginning
~W02. Prelims 2!
~W03. Party Animals!
~W04. Helping Higsby
~W05. The Final Prelims...
~W06. Bubble Chaos!
~W07. Pre N1-Grand Prix
~W08. The N1-Grand Prix is HERE!
~W09. Seeds of Friendship
~W10. Seeds of Friendship 2
~W11. Overgrowth of EVIL
~W12. Be a "HERO", Helping Mr. Match/Burning Net
~W13. Getting a RANK and the TetraCodes
~W14. EndGame 2
~END. After Scenario
~GIG. Giga Chip List
~PAS. PA List
~BUY. Shopping List
~###. NumberMan Lotto Numbers
~JOB. Jobs
~0EX. Extra codes
~COM. Compression
~TRA. Trade Sequences
~FAQ. FAQ SECTION
~CLA. Classified Section
~CRZ. Creditz
~COR. Copyright Stuff
_______________________________________________________________________
~VER. Version History/
^^^^^^^^^^^^^^^^^^^^
I didn't have this in my MMBN2 one but I'm not stupid!
v3.4: 6/19/2004: Wow... I haven't touched this FAQ in almost a year...
Well, closer to 11 months. I don't know of much updates, but I'll be
looking for E-Mail about anything I can update on and if you can help
me that would be great! I also updated my contact, you will no longer
be able to contact me at
[email protected]. I'm sure you noticed
that by now... Same thing goes for my MMBN2 FAQ as well, ch-check it
out.
v3.3: 7/24/2003: I FINISHED THE MAIN STORY AT LAST! I started the After
scenario and modified a few things here and there.
v3.2: 7/23/2003: Ok I have REALLY been neglecting this little guide but
life is getting rougher around the summer (hard to believe, no? more
mentally). Anyway, I added a crappy little shop section starting from
the Under 4 merchant. Also finished the 13th chapter and barely started
the next.
v2.9: 7/19/2003: I am incredibly sorry. The updates and everything area
all so slow; reason being that my family has bought a house! Yay!
Although I really don't care, my mother seems giddy about this whole
ordeal. So I haven't really been able to do much on this project. The
move is in about a week so until then I won't be writing for awhile.
Besides, you can always mail me about any questions you might have.
Ah yes, the update from the last version, Finished the Flam(e)Man part.
And half done with the Ranking in the Undernet thingy. That's about it
for now...
v2.8: 7/14/2003: Ok so I was over at my friend's so I couldn't work on
this... but I added 6 more sections. Added the FAQ section now that
this FAQ is on GameFAQs and my mail box is flooded with your fan mail.
The Extra codes section and a compression and a new classified section.
Half complete Chapter 12 in the Walkthru.
v2.2: 7/11/2003: added PA list
v2.0: 7/10/2003: Sorry, I haven't been working on this for two WHOLE
days... I was busy Re-beating MMBN again, at least up to Bass. Well
changed ~W10's chapter name, and expanded up to the end of Overgrowth
of EVIL. Added a very long Styles Section. And a non existent FAQ
section is in order...
v1.8: 7/7/2003: Expanded the story line to getting the Ice Ball M for
Mamoru. Added the Jobs section up to JOB #13 Skipping #8 and 9...
v1.4: 7/5/2003: Expanded the story from Start of bubble chaos to
finishing off DesertMan! I'll be working on a little more and a whole
lot more over the week ahead! (staying home all day ya know?) Tomorrow
may not be so productive, gotta' go see some movies and stuff... Oh yes
and added a whoz who section...
v1.2: 7/4/2003: July 4th! W/e. ok did everything up to the start of
Bubble Chaos. Nothing else. I hope GameFAQs puts this up...
v0.7: 7/3/2003: Did from what you see up there^. To somewhere around to
getting the credit to Jay and Up to killing FlashMan. 4 pages.
_______________________________________________________________________
~?Y?. Why I Did This.../
^^^^^^^^^^^^^^^^^^^^^^^
Well for starters, I have this FAQ and my MMBN2 and a Zok Zok
Heroes FAQ on GameFAQs.com. I decided to write an FAQ for MMBN3 too.
Now a little about myself. I have beaten all 3 of the MMBN games, and
also an FF lover so if you would like to talk that would be nice, just
introduce yourself, all these people are popping up in AIM! I got White
the day it came out and on the same day, and on the same day my little
brother got Blue. I beat Alpha a week later and beat Serenade Omega
today... Which is the date this FAQ was started. I also thought this
would be nice to work on an FAQ for a boring summer home all day doing
cumquat. Oh yea on a final note, I'm Japanese if anybody is
wondering... yeaaaa....
_______________________________________________________________________
~CON. Contact ME/
^^^^^^^^^^^^^^^^
YOU DARE QUESTION ME!? Well there are some things about contacting me:
1. You wish to notify me of an error (what? An error in MY FAQ!?) Well
if there is an error, contact me telling me your Name, contact, and if
you want your contact to be posted, and what part is wrong with the FAQ
(obviously)
2. Just wanna' chat. I'm usually on AIM at OyajiCool135 or RARELY on at
StrangeHybrid13 (and NO! this has NOTHING to do with Linkin Park! STOP
ASKING ME!!!)
3. Ask me for help. I will give help if it is not in the FAQ. And your
question will also be posted in my FAQ section. And #1's procedure.
BUTT! don't Spam me or have vague questions.
4. MOST IMPORTANT, IF YOUR QUESTION IS ALREADY EASILY COVERED BY THE
FAQ, I WILL SIMPLY IGNORE YOU! SIMPLE!
_______________________________________________________________________
~WHO. Who's who?/
^^^^^^^^^^^^^^^^
Lan: The main hero, the protagonist. The dude with the master plan...
And for those who don't know, as mentioned in my MMBN2 FAQ, Lan stand
for Local Area Network.
MegaMan: Lan's brother, as revealed in MMBN. Originally Hub, more about
his past is revealed in this game and he has saved the cyber world with
Lan twice before and they will do it again!
Mayl: Lan's girlfriend, but Lan is too darn DENSE to understand and
even notice... Nevertheless close friends.
Roll: Mayl's Navi... uhh... Navi...
Dex: A guy who has the class under his whim and known for his power.
But can't seem to beat Lan and Mega...
GutsMan: Dex's Navi reflecting himself is a Navi with an immense bulk
and power.
Yai: A rich kid who is also the brains in the gang and to prove it, she
skipped 3 grades! (was it 3? Better replay 1...)
Glyde: Reflecting upon the high class of Yai. As said in the manual, he
is a "butler type" Navi and quiet and less than adventurous.
Chaud: A quiet, cold, rival and exact opposite of Lan.
ProtoMan: Also like Chaud, he is his Navi. Also an exact opposite of
Mega. Red, Blue, Red, Blue! Uses a variety of strong sword attacks and
his ultimate weapon, the Delta Ray.
_______________________________________________________________________
~STY. Styles Section/
^^^^^^^^^^^^^^^^^^^^
This section is for explanation on styles for this game. Styles
were introduced in MMBN2 in the part of the game where you got the
chng.bat. Styles you earned depended on how you fought, elements are
pure random and no algorithm is present to calculate the outcome of
what element you get.
The names of the Styles are written in a certain format, the
element then the type of style. For example, ElecGuts.
Styles level up the more you fight, after about 100 battles or so.
Your first style change should be somewhere before BubbleMan. To get a
new style you can't be training your current one, but to ask for
another one when given the choice.
New to this game is the Ground (White only) and Shadow (Blue/Black
only). And also the BUG style that can be gotten in both games.
Also, to get a style change it takes EXACTLY 105 battles.
Obviously, there has to be a Normal Style...
-Has no elemental preference
-Charge Shot is a simple stronger buster attack
-No levels or pluses
-Blue Bomber
-Uses White, Pink, and Yellow program parts
*Elements:
1. Heat- An fire elemental style, weak to Aqua. Charge Shot is range 3
flamethrower that is Fire elemental.
2. Wood- An wood elemental style, weak to Fire. Charge shot is a
Tornado attacks 2 spaces ahead, like the chip, Wood elemental.
3. Elec- An Elec (Electric) elemental style, weak to Wood. Charge shot
is a zap ring that paralyzes, like the Zap Ring chip, Elec elemental.
4. Aqua- An Aqua elemental style, weak to Elec. Charge shot is a
Bubbler shot hits one back, just like the chip, Aqua elemental.
*Styles:
1. Ground-
~Levels:
-2: Set Green (Green)
-3: Set Ice (Green)
-4: Set Lava (Green)
-5: Set Holy (Green)
~Uses Green parts in addition to the Normal Style's parts
~Charge Shots crack the range of the attack
*Use Set Holy and lots of +HP plus parts and a Dark Aura/Life Aura for
best results and ultimate defense!
2. Shadow-
~Levels:
-2: Shadow Shoe (Red)
-3: Float Shoe (Red)
-4: Anti Damage (Red)
~Uses Red parts plus the Normal
~Charge Shot turns you invisible unless you have a Weapon Level +1 plus
program installed
3. Bug-
~Levels:
-2: Bug Stopper (White)
-3: Dark Lisence (Black)
~ There are many pluses and minuses to this style and fighting styles
are hard to develop with this style, nevertheless, this is quite a fun
style.
-Pluses:
--Sometimes buster attack is raised to 5 for that one battle
--Sometimes a Barrier 100 is in effect (lime-ish barrier)
--Sometimes invincibility is in effect (glowing green)
--Sometimes 10 chips open
-Minuses:
--Sometimes HP gradually decreases, sometimes only when custom chip
selection menu us open
--Sometimes there is an uncontrollable force pushing MegaMan up or down
~I don't know if I found all the pluses and Minuses to this style, but
this is a fine list of what I can come up with...
4. Guts-
~Levels:
-2: Super Armor (Red)
-3: Break Buster (Red)
-4: Break Charge (Red)
~Uses Red parts plus Normal
~Doubles buster attack
~Rapid pressing of B button results in 5 rapid "machine gun" fire of
buster.
*Use Buster MAX and bug stopper with a Hub Batch, probably the Ultimate
combination! You can win battles with only a buster!
5. Custom-
~Levels:
-2: Custom 1 (Blue)
-3: Custom 1 (Yello)
-4: Custom 2 (Blue)
~Uses Blue parts plus Normal
~1 extra chip open as default ability
~S ranking a virus without using buster or Navi chips might result in
much rarer chips! (getting Big Wave from Mettaurs maybe?)
*With all the Customs and having this style, 10 chips open! With this
style, PAs are much easier to access!
6. Team-
~Levels:
-2: Mega Folder 1 (Green)
-3: Mega Folder 1 (Pink)
-4: Mega Folder 2 (Green)
~Uses Green parts plus Normal
~Can use 1 extra Mega Chip as default ability
~Beating Navis under 20 seconds and S ranking them might give you V4
chips!
*With this style and all program parts, it is possible to have 10 mega
class chips in your folder! Attack with an army of fellow Navis and
kick ass powerful chips!
7. Shield-
~Levels:
-2: Block (Blue)
-3: Shield (Blue)
-4: Reflect (Blue)
~Uses Blue parts plus Normal
~Start off with a barrier
~Time the Shiled or Reflect right and you heal HP!
*Use +HP parts and time the shields right and heal HP, is there any
possible way for you to reach 0 HP!?
*All Possible Style Combinations
HeatGround
WoodGround
ElecGround
AquaGround
HeatShadow
WoodShadow
ElecShadow
AquaShadow
HeatBug
WoodBug
ElecBug
AquaBug
HeatGuts
WoodGuts
ElecGuts
AquaGuts
HeatCustom
WoodCustom
ElecCustom
AquaCustom
HeatTeam
WoodTeam
ElecTeam
AquaTeam
HeatShield
WoodShield
ElecShield
AquaShield
_______________________________________________________________________
~WWW. The WALKTHRU/
^^^^^^^^^^^^^^^^^^
Yes! This is the MOJO of the guide!
____________________
~W01. The Beginning/
^^^^^^^^^^^^^^^^^^^
1. Starts off like usual.
2. Field Trip to SciLab's Virus Lab
3. Control Lan, talk to everybody, MAIL
4. Jack MegaMan in with R
5. Do annoying tutorial
6. Class 5-A, Talk to Yai, Dex, and Mayl.
7. Leave School, Outside: Walk out to obvious PARK
8. Chat. *NOTE* you can skip these with START but you might miss some
important stuff! (this is what this FAQ is for!
9. You can go around jacking into stuff.
10. But now, go to your home (a blue house with a makeshift Dog House)
talk to your Mother and go to the second floor (that is your room),
MAIL, and jack into the Computer.
11. Warp out of Lan's HP and follow the yellow road to ACDC Square.
12. ACDC Square: Talk to Green Navi a little North. Say YES!
13. Mission #1: Now go out to ACDC area 3 (*note you can check what
area you are in by pressing Start and to the lower right of the screen,
see?) and find the circle for "true". Head up the ramp and pass Roll
and the Squirrel and the O data is not too far away!. Go back to the
Green Navi.
14. Mission #2: Answer is false. Find the X data in ACDC area 2 (patter
goin' on here...) Just leave the ACDC area 3 and there will be a large
platform to the right, get X data. Go back to Navi.
15: Mission #3: Answer is False. (*What I would do, Jack out and jack
back in to get to ACDC area 1) Head to ACDC 1. Right in front of Lan's
warp is the X data, take it. Go back to Navi. Get "YaiCode".
16. Talk to your momma, eat. Jack in to Lan's Comp. Go thru ACDC 1 and
to ACDC 2 and take the left pass the pink Navi and another and talk to
the cube and open it. Warp to Yai's HP. Talk to the others and chat
event.
17. Dex seems to have forgotten his disk, so... go out to the School.
You need to unlock the GATE. Go to ACDC 2 and onto the large Pink Plat
form that you went on to get the X data for Mission #2. Talk to the
funky key thing. MAIL. Jack out and back to the school. Head in to the
school to your room, 5-A. Event, examine the hamster cage to the far
left on the counter. Head out. Head down the hallway making your way to
the Teacher's Lounge. Head to the door to the Principal's Room. Head
out, talk to Mayl. Get Roll chip. Talk to Yai in the hall and Dex in
your classroom.
18. Head to the Classroom 5-B and get the Parasol on the desk. Head
back to the Principal's room. Jack in! Head around Principal Comp 1 to
the Green Program.
19. Lan: Head out to 5-B and flip the switch by the blackboard. Mega:
Go around the current area, you should pick up the KeyData A and 600z
and Regup1. And open the door to the right. Do not get the first data,
it is a virus. Find and get KeyData B and open the other door. Do not
get the first one you see for it is also a virus. And the next one is a
recov10*. Get KeyData C and open the door. And to Principal's PC 2.
Talk to the Green Navi.
20: Lan: Head to the Lounge. Flip the switch. Go around collect the
Passwords A, B, and C. There is a virus in the large area below the
Password B. Do not get the Data on the blue area with desks, that too
is a virus. Head out to the Pencils for the HPMemory. After getting all
3 passwords, go to the door. SAVE. Make sure everything is ready,
because here comes FlashMan.EXE!
*BOSS 1: FlashMan.EXE HP: 300
Attacks:
1. Bulb Line(10): A line of light bulb-like things attack in a tower
position moving at you.
2. Bulb Tower(0): Two light bulb towers show up on your field and
flashes and paralyzes you if they are not destroyed.
3. Electric Hand(15): FlashMan brings his hand down for an electric
attack that stretches as far and long as a Long Sword and a Wide Sword.
*Strategy: Not too hard, a real breeze. Just make sure he can't get you
paralyzed because then he will attack you! A strategy I like to use
with ElecGutz. (more later on styles)
21. Event, FlashMan's exit... and go out and everybody's alright! MAIL
get DexCode from MAIL. You can battle Dex in the park here. Or go to
bed in your house.
*Optional BOSS: GutsMan.EXE HP: 300
Attacks:
1. Hammer Slam(?): Raises and lowers arms and slams ground, cracking
the panels.
2. Punch(30): Comes up and punches you.
3. Shockwave(20): a Shockwave attack like the Mettuars.
*Strategy: Pretty easy. Try not to get hit by the Punches too much. And
the shockwaves ARE pretty slow and easy to dodge. Step on and then off
the cracked panels to have them recover back faster. But after that
beware of the shockwave. And stay clear of the front row.
22. Now go home and sleep already! There is nothing more to do!
_________________
~W02. Prelims 2!/
^^^^^^^^^^^^^^^^
1. Event, Wake up, head out to the Metroline, a kid is blocking the
way, go around talking to everybody you see, and go talk to Dex in
Class 5-A, and go back to the Metro. Then back to Dex. I would SAVE.
You can either win or lose to Dex. First time through, I beat him, but
second time, this time, I will lose and see what happens.
*BOSS 2: GutsMan.EXE Alpha HP: 700
Attacks:
1. Hammer Slam(40): Raises and lowers arms and slams ground, cracking
all your panels this time.
2. Punch(60): Comes up and punches you.
3. Shockwave(40): a Shockwave attack like the Mettuars.
*Strategy: He can whomp you pretty easily this time through...A couple
hits from the Punch and you can be down for the count. Either A: You
kill him and make a laughing stock of Dex in front of his little
brother or B: Lose intentionally. And I am not sure, but IF you don't
fight Dex in the last chapter, does he have GutsMan or GutsMan Alpha?
2. Go to the Metro line and get a SciLab Ticket. Go thru the check and
voila! Out you go to SciLab. Make your way in thru the stairs and to
the elevator up to Dad's lab. Talk to the Long Hair all the way into
the room get the "SubPET". MAIL. Head back, dude again, get "CSciPass".
Head back to ACDC. You can get to SciLab Square in the net by taking
the Cyber Metro past the ACDC Square. Or for a shorter way, take Dex's
Shortcut thru his HP. Jack go to his house next to the Metro. Go out
from ACDC Square past the Squirrel and to ACDC area 1. Then to the
Cyber Metro, talk to the Program and go to SciLab area 2. Follow the
Yellow road to the SciLab Square.
3. SciLab Square: a little down would be a purple Navi for the second
prelims. Mission #1: 3 round Survival Battle
*Battle 1: Mettaur 2 x3. Not too hard, just like Mettaurs only they
block and attack faster and harder.
*Battle 2: Bunny x2, Canodumb. Concentrate on the Bunnies then take out
the Canodumb
*Battle 3: Mettaur x2, Boomer. Kill the Mettaurs first then it's all
easy. You can only hurt Boomer when his mouth is open unless you have
piercing. Which I don't think you have yet... Or use Copy Damage to
Boomer and attack the Mettaurs or something...
4. Mission #2: Beat up and actor in an Evil Costume. He's in upper
SciLab 1. To get there just exit out of SciLab SQ and then to the right
thru the well... archway. And the path to upper SciLab area 1. Follow
the Yellow road and an evil dude will be there in the large area. Talk
and go find him in area 2, make your way back. Past the conveyor belt
and thru the arch way all the way down, take the path left pass the
purple Navi and talk to the guy.
Fishy x3. A rock cube would REALLY help, they can't destroy it and as
long as you are behind it, they can't hurt you.
5. Head back to the purple dude. Mission #3: in ACDC area... get
CACDCPass (nah! Cs all those Cs!). (*I would Jack out, Jack back in to
Dex's Comp and thru the Shortcut to ACDC Square and out following the
yellow road to ACDC 1, the guy is right in front of your face then.
Survival Battle!
*Battle 1: Quaker x2, Canodumb. Kill one Quaker then the Canon then the
other Quaker. That should make things go smoother... A dash atk would
be nice too.
*Battle 2: Fishy, Canodumb x2. A rock cube and then follow up with an
air shot on the cube would be good to shoot at the Fishy. Real cool
combo
*Battle 3: Mettaur x2, Hard Hed. Ummm, Mettaurs should be destroyed and
watch out for Hard Head's cannon balls! Charge up for Hard Head.
6. Mega's PET problem gets worse! Head back to where you jacked in!
Well after you Jack out per say... event, go to sleep
_____________________
~W03. Party Animals!/
^^^^^^^^^^^^^^^^^^^^
1. Make it to school.
2. Yoka: Hang around the area and go to the INN. If you can't find it
your hopeless... anyway... go inside and over to the room and to where
Yai is and examine the fence. Then take a bath with DEX... Sleep.
3. MAIL. Read mail and learn how to use the Navi Cust. Leave room.
MAIL. Leave INN. You can fight Tamako here.
1. Metal Missile(20): Shoots missiles at you. I think 4.
2. Buzz Saw Ring Boomerang(20): I dunno, does a boomerang attack.
3. Get hit by metal gears in ground(20): What else am I gonna' call
this?
4. Meta Punch(60?): This has piercing and cracks panel/ brakes it and
also has quake effect.
*Strategy*:
4. Head over to the ZOO. Take a lQQk at ALLL the animals! After talking
around and lQQking at animals and elephant poop, head over to the Lion
cage at the end of the ZOO. Now watch in terror as the plot unfolds...
ALL THE ANIMALS LOOK FAKE!!! w/e ok so head to the Hallway around the
Panda cage and under the words, "PANDA". There is a hidden jack in
point here in the corner of the hall. Head past the Gorilla sign. Back
to the first area, you are locked inside... But go to the left where
the building is, you can go behind it and out of the ZOO thru to the
INN. Make it pass the snake by staying close the wall. Leave the INN
and loop back to the ZOO.
5. NOOO!!! CHISAO!!! Head back into the Zoo thru the normal gate and
make your way back to the Panda cage. Not the hidden jack in but just
the panel beside the cage, jack in! There is a 1000z to the right. Go
left and to the 4 way, keep going straight and there will be a virus
prog. Take the right in the 4 way is a geddon 1 d. Go back a little and
get the cat program, to the virus and voila! They explode! (some of the
dialogue in the game gets funny real fast). Follow the path, reach an
HPMemory. There will the a frog blocking the way, go back a little and
get the snake type prog. Make then meet and the Snake eats the virus!
6. Zoo Comp 2: There will the 3 forks, ignore and to the virus blocking
the way, take the rabbit prog and make them meet. Path is open! There
will the a fork again, take the right is a Charge +1 and soon to the
left is 600z. Get to the Gorilla Virus and get the Banana Program. Ok,
go and follow the path, there will be a sea lion virus, get the ball
program. Next is a clam! Get the Otter Program! Oh yes and don't
forget, there is a little copy Damage in the little fork off to the
left.
7. Zoo Comp 3: The tree virus ummm... get the beaver type, second from
the right. And get the BMD to the farthest left which is a Recov30 *
you will need this for a job later. Make it past the tree and get some
more BMD, Cannon C and 800z. Make it to the square where there is 4
programs and Two Panda Viruses, get the tire and bamboo. Also there is
a SneakRun Program to the far end past the square. DOUBLE DELETE! j/k
Make it past and to the intersection, take the right, then to another,
turn right, heading down the path... And there is a Mongoose! And wants
to fight! So got to the left and there should be a Cobra program, get
it to the Mongoose. Next is a jar, it takes awhile for some people to
get this but the octopus is the solution. A Japanese thing... Make it
past to area 4...
8. Zoo Comp 4: This is confusing, but you should get an HP +10 soon and
then get to some more viruses blocking the way, there will be a parrot
and get the tongue twister program. For the monkey and peanut virus,
get the walnut and chestnut. Go past follow the path. Intersection,
left, Hammer T. Right, there is 3 viruses, get the following: Tiger,
Sheep, Dog and go to the viruses and they all explode! TRIPLE DELEETE!
Now to face the one responsible for your pain... BeastMan.EXE...
*BOSS 3: BeastMan.EXE HP: 500
Attacks:
1. Drop Slash(20): Drops down either in front or in back of you and
slashes with claws, Wide Sword range.
2. Beast Ray(20): Diagonal attack.
3. Wild Dash(20):two diagonal claws come up and slash, then BeastMan
Does a dash attack on you!
*Strategy: When he does his Wild Dash, just simply strafe up and down
to doge all of his attacks, there is a rhythm to his movements and that
is his downfall.
After you kill him, cut scene. (does Condors QUACK?) W/e end scenario.
_____________________
~W04. Helping Higsby/
^^^^^^^^^^^^^^^^^^^^
1. Start off in class, talk to Yai, Mayl, and Dex. MAIL. Head over to
Higsby's Shop. Once inside, he will ask you a favor and stuff. MAIL. Go
to the ACDC Metro to find a dude in a suit, talk. Head over to the INN
in YOKA, under the table is the briefcase. Get "Bag". Head back to the
dude and get the "OrderSys". Go back to Higsby and get the next job,
head over to ACDC 1, the guy is an evil Navi just outside Lan' HP, he
will attack you:
Swordy, Swordy 2, Swordy 3. Not too hard, A rock cube in your front row
would stop their area grabs...
2. Go back to Higs and hand back the 1000z. Get Ratton1 C. Take it to
SciLab 2, there is a shortcut in Yai's HP so you CAN take that... She's
right outside the SciLab SQ warp. Pfft 100,000z my butt, what a waste
of money... (Higs you rascal you...) Head back to Higs and get a Snake
R as your reward!
___________________________
~W05. The Final Prelims.../
^^^^^^^^^^^^^^^^^^^^^^^^^^
1. Have the Long Sword E chip out in your pack and head to SciLab SQ,
just outside Yai's Shortcut is a Navi you might have never seen before,
engage in a conversation and you will discover that she needs the chip,
say "Sure!" and get the "CyokaPass". Make it out to the cyber metro and
go to Yoka SQ. Now go down and down the other slope to the official.
2. Mission #2: Beat Five doofuses in the "Real World" with a
"prefolder" The people's Locations:
1. In the Staff Lounge at school. Ratty x3
2. Dude in the trees in the northern part of ACDC. Slimer x3.
3. In front of the vending machine at SciLab Lobby. Shrimpy x3
4. Zoo, where you had to go behind the building in the BeastMan
scenario. Spikey 1, 2, and 3.
5. Yoka, the bath at the INN. Beetle x2, WindBox.
I can't much say on any strategies because you have a PREFOLDER but...
they shouldn't pose a problem. Head back to the guy.
3. Mission #2: Triple Survival Battle
Battle 1: Ratty x3
Battle 2: Mettaur 2, Fishy, VacuumFan
Battle 3: Shrimpy 2, Boomer, Spikey 2
4. After that shindig, go home! SLEEP! (shindig is a word?)
____________________
~W06. Bubble Chaos!/
^^^^^ ^^^^^^^^^^^^^^
1. Head to Maylz houze. Go get a Wind * chip and go back to Higsby. The
girls are trapped, Jack into Mayl's comp on the second floor. Go out to
ACDC 1. MAIL get "MaylCode" and "Roll V2". Unlock the cube and follow
the bubbles on the floor. At the Metro, head to Yoka. At Yoka area 1
you will get stuck and you need "press" program. Jack out and go to
SciLab and jack into the computer on the second floor. (If you were
paying attention in class you would know!) The program will attack you!
Battle: Hardhead x3. Shouldn't be too hard... err It IS hard, HARDhead?
Get it? Ok that sucked...
2. Get "PresData". Run back to Higsby. (If you were paying attention to
his words when accepting his job, you would know!) Leave Maylz houze.
Funny MAN! Go back to Yoka 1 where you last left BubbleMan. (I would
take a shorter route thru Yai's PC and then to the CMetro or go to
SciLab and jack into the Virus Lab comp and go to Metro) You should
meet BubbleMan and the plot thickens.
3. MAIL. Head to ACDC 2. (I think you know what I would do now...) Out
in the area that you found the X Data for the First Prelims, and where
you got the GateKey thing.
Battle: Pengi x2, Penga.
Now go to SciLab 1. The guys are in the lower area, where it is a large
area.
Battle: Pengi, Penga x2. (see the pattern?)
Head back to where you last last left BubbleMan.
Battle: Penga x3. (pattern complete)
Get "Needle". You can now pop the bubble!
4. Follow the path and pursuit BubbleMan! Eventually get to him...
*BOSS 4: BubbleMan.EXE HP: 500
Attacks:
1. Fish Missile(30): The fish entrapped within the bubble is freed and
dashes toward you! Water Elemental
2. Mine(30): A mine encircled in a red bubble comes toward you and
blows up!
3. Bubble Harpoon(30 per hit): BubbleMan shoots several rounds of his
harpoon! Water Elemental
4. Bubble(30): Bubble from the hole damages you! Water Element
5. Crab Toss(30): A Crab that moves like a Ratton hit is thrown by
BubbleMan. Water Elemental.
*Strategy: Many people have found putting a rock cube in front of the
hole, very effective. But getting a hit on him is pretty hard so timing
with Navis and such will be good. He also will have a bubblewrap
barrier when using his Bubble Harpoon.
*I want to check with someone but... Odds are you are out of Mayl's
house when you beat BubbleMan, but if you are in her PC when you beat
him... does he come in from the front door like it did in mine, or does
he go thru the stairs? Someone check for me!
5. Go home and sleep. When you enter your room. If you had a style
change, you'll get MAIL about it when you enter your room.
________________________
~W07. Pre N1-Grand Prix/
^^^^^^^^^^^^^^^^^^^^^^^
1. Jack into Lan's PC and head over to everyone's HP. First would be
Mayl's HP, find Roll, talk. Then to ACDC 2, Yai's HP, Find Glyde, talk.
Dex's HP is in upper ACDC area 1, before the CMetro. In Dex's HP,
there's only a caretaker program, talk. Head to Yoka 1. GutsMan should
be in front of the Water Heater thing-a-ma-bobber. MAIL. Get
"CBeacPas".
2. Head back to the CMetro and go to Beach 2. As you most lieky first
time here, I'll escort you. Once up the slope just follow the Bright
Orange Road, ignore the Dark Blue for now... Soon you will loop
yourself and do down the slope to the lower area. Keep following the
orange path and to a narrow road. Be careful not to step on the
conveyor belt pads... (or w/e they are called) Step on the Samll Warp
and to the Red Warp to the Beach SQ!
3. It shouldn't be hard to find the official in such a small haven. Ok,
after the little TV event, head out and continue out to where you last
COULD turn and off to the Dark Blue road. (which you didn't if you were
following my little escort...) Well now go off in that direction and
then... Congrats! You made it to Beach 1! There will be evil a foot!
Battle: Deetle x2, Trumpy. Kill the annoying Trumpy first, please!
Follow the conveyor belt road (ok from now on, I'll call them Go-Go
Pads) Ignore the next Go-Go Pad and go down the slope. A Charge +1
isn't too far away... Next Evil dude!
Battle: Shrimpy 2, Trumpy. ALL THESE ANNOYING TRUMPIES! (or is it
Trumpys?)
Ok go on the next pad and then the one doing down, and you should meet
another evil dude! If you mess up that's ok, you can easily start over.
Battle: Swordy 2 and 3, TRUMPY!!!. KILL TRUMMPY!!
Onto the little warp and to the gangs harrassing GutsMan and the TV
people.
4. Get "DataDisk". MAIL. Head to SciLab, Dad's Lab. Give data disk to
long hair. Leave. Get "PET Case".
5. Now go home and SLEEP! o.0
_________________________________
~W08. The N1-Grand Prix is HERE!/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. Wake up. MAIL. Head to the Metro and get a Beach Ticket. Make your
way to the DNN building. Oh yes, and don't forget to buy the "ModTools"
from the man in front of the Metro. (5600z is worth it lemme tell you,
Here is a code for you to work with for now... GJHURIE2) Once inside,
chat with the folks and fight Tora.
*BOSS 5: KingMan.EXE HP: 800
Attacks:
1. Pawn(30): Pawns attack with a long sword.
2. Knight(50): A knight jumps around your area trying to stop on you.
*Strategy: This guy is one annoying dude! All the guy does is sit in
the back row all comfy and has his Pawns and Knights do the work! If
you could, I would blow the Pawns back with an air shot or wind or
something... The Pawns and Knights can be destroyed using piercing
attacks. But if you stay in the back row, moving up and down, pawns
can't get to you, the Knight can't get you either, he'll switch to
Plan-B, and you'll be in deeper trouble! I suggest using Dash Attacks,
and Shockwaves.
2. After beating Tora. Head thru the glass doors and past the elevator
and to the stage! MAIL. Get "ExpMemry". Head out to the boat outside
and talk to Sunayama. Head inside. Once inside Hades Isle, don't go
down the slope. Instead, to the right thru the narrow. You should then
get a "HadesKey". Go back to the main warp and THEN down the slope.
Where the purple Navi is, open the door. (talk to the Navi, he is
stupid, even after you opened the door, the says he needs a key..) Take
the path down for a BlackBomb1 P. You'll get a "VictData" when you take
the path going up, ending the round, so get the bomb first.
3. Ok what's behind the doors? Tamako with MetalMan alpha for all of
the doors. From left to right 1 to 4. Door 1 is a Lava area, door 2 is
sand, door 3 is ice, door 4 is grass. I would take the grass. Since the
chips in the crappy folder is mostly fire, you only have something to
gain.
*BOSS 6: MetalMan.EXE Alpha HP: 800
Attacks:
1. Metal Missile(40): Shoots missiles at you. I think 4.
2. Buzz Saw Ring Boomerang(40): I dunno, does a boomerang attack.
3. Get hit by metal gears in ground(20): What else am I gonna' call
this?
4. Meta Punch(80): This has piercing and cracks panel/ brakes it and
also has quake effect.
*Strategy: This battle is a breeze if you manage to destroy the metal
gears. Just learn his attack pattern, missile, saw, missile, saw...
punch every now and then...
4. You have 3 minutes to get a folder. I would get the Folder from the
boy on top of the mountain. The answers are water, Zoo Boss, Yasu,
AquaGuts, CannBall. Or the folder from the long hair in front all the
doors. Head thru the door and may the battles commence!
*BOSS 7: GutsMan.EXE Alpha HP: 700
Attacks:
1. Hammer Slam(40): Raises and lowers arms and slams ground, cracking
all your panels this time.
2. Punch(60): Comes up and punches you.
3. Shockwave(40): a Shockwave attack like the Mettuars.
*Strategy: This will be a breeze. You fought him a couple chapters ago,
and you could easily beat him then right? Now a couple chapters later
you're stronger then right? So basically this is a breeze. The folder
you got from long hair will be good all those empty panels will power
up your snake up real good.
5. OK now go to the boat and back to Beach. MAIL. Talk to Ribbita
inside the DNN and then go out and talk to Chaud. Head to the stage!
*BOSS 8: KingMan.EXE HP: 800
Attacks:
1. Pawn(30): Pawns attack with a long sword.
2. Knight(50): A knight jumps around your area trying to stop on you.
*Strategy: Well same as before, be sure to put on your own folder if
you need to!
6. Go out to the Lobby a dude in orange shirt will give you a program,
Brake Charge, and the ModCode for it.
*you can fight MetalMan Alpha here. Beat her and get a "TamaCode"
7. Go outside and chat with Dex and Mayl. Head back in for a revealing
event. (*BTW Sunayama in Japanese means a mountain of sand) Head back
and to the elevator. I would save around now... After the event, you
will fight DesertMan.EXE!
*BOSS 9: DesertMan.EXE HP: 800
Attacks:
1. Lion Sand(40): a lion head of sand dashes toward you!
2. Sand Whorl(40): 2 whirls of sand appear randomly in your area!
*Strategy: Beat him using a couple heat shots and bubble shots so they
can transfer over to DesertMan thru those blocks. His limbs and blocks
are easily destroyed. Oh yes, and he can be turned into mud, and
hardened into clay with some water attacks which is logical and funny.
This guy should pose no threat...
__________________________
~W09. Seeds of Friendship/
^^^^^^^^^^^^^^^^^^^^^^^^^
1. Start in class. MAIL. Head to BEACH. Once there, head over to the
left. It was blaocked before to a hospital. Talk to the nurse at the
reception desk and head to the second floor by elevator. Door to the
far left. Once in the room, talk to Yai. On the third floor, check the
tree, get a HPMemory! First floor, vending machine by the desk, get
"Tea". The kid out on the beach shore, go a little left outside the
hospital and down the ramp... Engage conversation. Go give the dumb tea
and leave, go home...
2. After that little thing with Tora... MAIL. Head to the park and meet
up with Dex. MAIL. Head into SciLab... and do some jobs. (I'll have
this also in the job section too...)
Job #10: Look for friends (Tora)- Head to the ACDC Park, get "TickStub"
Head to Yoka, you can take Mayl's shortcut. Go to Yoka 1 and past the
Water Heater. There will be a guy right after the narrow path, he is
your contact... Jack out and head to the ZOO. It is the long hair right
when you enter. Go back to the first guy in ACDC and get your reward of
RegUP3. (these ppl are a nice... you could almost scam them...)
Job #11: Stuntmen Wanted! (Tora)- You can take the shortcut in Tamako's
PC... Head to Beach area 1 go past the small warp that leads you to the
dead end in where Gutsman and the TV people were being attacked a while
a go. There will be a guy that you never saw before in the lower level,
talk to him, he is the guy. SAVE. And fight!
Battle 1: Mettaur2 x2
Battle 2: Yort, Mettaur
Battle 3: Shrimpy, Mettaur 2, Beetle
Battle 4: Yort x2
Battle 5: Mettaur2 x2, Fishy
..and get your reward of HPMemory.
Job #12: Riot Stopped (Tora)- Enter the TV station lobby, guy to the
right is your contact. One evil dude is in the TV Van outside, jack
in.
Battle: Mettaur 2, Canodumb 2, Tuby. KILL TUBY!!!
In the control pad before the editing room.
Battle: Spikey 2, Fishy, Tuby. KILL TUBY!!!
The last dude in the Netbattle machine.
Battle: Swordy 2, Sowrdy 3, Tuby. KILL TUBY!!!
(also when Lan says a great battle will start soon! Inside the
Netbattle machine by pressing L, he really does mean it...)
Go back and get your reward of "Tally"
Job #13: Gathering Data (Tora)- The Teachers Lobby. At SciLab upper
area, there is a program dude that lost the data around in ACDC 2, same
place where some other events have happened previously, gatekeys... x
data... and the 3 evil dudes. Purple Naiv there wants a Yo-Yo1 G. You
can get one my killing Yort viruses in Beach areas. Not too hard... You
should have one by then anyways. And get "InsrData". And go back to the
big man and get your reward of "SloGauge *"
3. After finishing all those jobs, talk to Tora. Get "Fldr2" And then
go home and sleep o.0.
____________________________
~W10. Seeds of Friendship 2/
^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. Wake up and go to School, class 5-A, talk to Mayl and Yai and
everybody else. Head to Dex's house.
2. Go to the Hospital and talk to the nurse at the desk, go out to the
shore. Talk (you know, you can leave Mamoru there with the attack for a
long time and he won't die... how unrealistic...). Go into the Hospital
and talk to the Nusre, head to the third floor and talk to the Long
Hair at the end of the room. Head back to Mamoru.
3. You can get the Ice Ball M by equipping the "Fish" program and go
fight in the Hades Comp. Some of those Ice version Hard Heads (I forget
name, I got the chip way before this event). You can buy the program at
Beach Square, I think. You also get some info about this chip in a
Message Board in one square, but I also forget, someone fill me in on
these details.
4. Go to the second floor, the second door from the left. Talk to
Mamoru and go to SLEEP o.0
_________________________
~W11. Overgrowth of EVIL/
^^^^^^^^^^^^^^^^^^^^^^^^
1. Dash over to Mamoru's room. Go to the third floor and run over to
the end of the room, cut scene will play and operation has begun. Once
ended, go to elevator, event, go to third floor event, jack in!
2. (I'm gonna use some of my incredible (kidding) art work to describe
what to burn down and what NOT to burn, but if you want to (pyromaniac
do so...) Head left and up to get the "OilBody" program, it will help
in this part if you happen to have a shortage of fire chips, you can
get them from the totems in this level. Head past the pad and to a
program and get his "Energy Change" program.
3. Go around... pick up RegUP1. go back to where you took the left.
Burn the tree and warp across the gogo pads... You will see 2 trees, if
you want a Recov120 O, go left, if you just wanna end this part, go
right. Examine the control panel BATTLE!: Viney, just attack the vine
that comes up, or use a totem or any other fire element on the main pod
thing...
4. After that, head to the second floor, and to the room where Yais
was, the blackened window, jump out of it. Head out to shore, there
will be a door there, go find the nurse, get "BsmntKey". Go to the
basement. Jack IN!
5. Burn the tree you see, you can go left for a chip. Head left, to the
warp and past, Go all the way to the end to the right for an HPMemory.
You will end up in a 4 way, to right first,
some art:
(turn ur gameboy a little to the right and you'll see my picture...)
__
\_\ 1
__
\_\ 2
__
\_\ 3
1: Heat Shot I
2: blank
3: blank
The left area is the same with...
1: Switch (flip it to continue)
2: Virus
3: blank
6. Go past the open door to meet PlantMan.
Battle: Goofball, Pretty easy if you picked up one of those Totem
chips...
7. Head to the elevator and to the third floor. To the operating room.
Event, jack in.
8. Turn right, get Heat Side T. the area to the right after you burn
the tree has...
______
\_\_\_\ 123
\_\_\_\ 456
\_\_\_\ 789
1: Virus
2: blank
3: Heat Shot I x2
4: Warp- to continue
5: Virus
6: blank
7: Virus
8: Geddon 2 W
9: Heat Shot I
9. Of course there is also another 9x9 patch of grass on the other side
to the left with more treasures.
Left side:
1: Heat Shot I x2
2: Heat Shot I
3: blank
4: Virus
5: Heal 100HP
6: blank
7: blank
8: blank
9: Heat Shot I x2
10. Ok, that's about all the tiles for this little area, go to the warp
and continue to the center panel thingy and to another warp to the next
part. You'll end up in a 3 way, turn right or left for more vines, but
if you just wanna continue, go straight and to the left, burning one
tree, there is also a sub memory to the left after burning the tree.
__
\_\ 1
\_\ 2
\_\ 3
Right Path vines:
1: Heat Shot I x2
2: blank
3: Heat Shot I
Left Path Vines:
1: blank
2: Virus
3: Heat Shot I x3
11. Continue on to Hospital area 4, there will be a locked door to the
right, head left and there are 4 platforms each with a vine square 2x2
clock wise from the first left platform.
____
\_\_\ 12
\_\_\ 34
Bottom Left Platform:
1: blank
2: blank
3: Heat Shot I x2
4: blank
Top Left Platform:
1: Virus
2: Switch- for the door
3: blank
4: Heat Shot I x3
Top Right Platform:
1: Heat Shot I x2
2: blank
3: blank
4: Heat Shot I
Bottom Right Platform:
1: Warp- leads to a blank meaningless area
2: blank
3: blank
4: Heat Shot I
12. Flip the switch and to and past a tree and to another area with
vines.
For this I'll just say it from left to right, but if anyone WANTS a
ASCII art, if I get 5 emails wanting one from different addresses, I'll
put one up...
From left to right:
Heat Shot x3, blank, Heal 100HP, blank, blank, Heat Shoot I x2, Warp-
leads to next part, blank
There is also a branch in the path to the top of the map, lading to a
Barrier100 E
13. Once you get to the warp, you will encounter a tree, burn and
continue if you want to take a longer way and NOT get a full energy, or
forget it and go around the tree and pick up a Full Energy. On to the
next small warp and to the next area... Hospital area 5, the last area
and the showdown with PlantMan....
14. in this area, there are 3 locks to the right, so go left, you can
get a Charge +1. Continue out to the main loop and go to the left, burn
tree, there is a platform to the top and the bottom,
____
\_\_\ 12
\_\_\ 34
TOP:
1: Warp- leads to a HPMemory
2: blank
3: Virus
4: Heat Shot I x3
BOTTOM:
1: Switch
2: Heat Shot I x2
3: blank
4: Virus
15. Continue counter clockwise around the loop. The there will 3 vines
lined up, from closest to farthest, virus, switch, Heat Shot I.
Continue on and there will be a 3x3 patch of vines,
______
\_\_\_\ 123
\_\_\_\ 456
\_\_\_\ 789
1: blank
2: virus
3: Heat Shot I x2
4: blank
5: virus
6: Heat Shot I x2
7: Heat Shot I x2
8: blank
9: heals 100HP
16. Continue once again to a tree, burn, to an I, H shaped patch of
vines
______
\_\_\_\ 123
_\_\__ 4
\_\_\_\ 567
1: Heat Shot I
2: Switch
3: Heat Shot I x2
4: virus
5: blank
6: Heat Shot I
7: blank
17. That's all the locks. There is also a Fire Sword R out in the
branch off. Circle back to the start and past the opened parts to the
small warp, save, use your Full Energy before you fight PlantMan.EXE...
*BOSS 10: PlantMan.EXE HP: 1000
Attacks:
1. Vine(40 when hit, 30 after)- Vines wrap around you! WOOD
2. Thorn Missile(50)- A thorny projectile shoots straight forward! WOOD
3. Flower- Summons a Yellow and a Pink flower on your side of the field
4. Bloom- The flowers open up and attacks in a + pattern. Yellow
Paralyzes and Pink Confuses
*Strategy: This guy is a flowering wussy. Very easy, and by now, you
should have a large accumulation of fire element chips. Hitting his
vine that pops up will also damage him. A Fire Shield Style might help,
use Geddon 2 W you get earlier, and have air shoes or the air shoe
effect, walk on empty panels and the vine attack wont hit you! And if
you don't have air shoes you always have a Shield to protect you!
_____________________________________
~W12. Be a "HERO", Helping Mr. Match/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. ACDC park, go to SciLab talk to the blond (?) guy. Go into the virus
lab. Event, leave, event. After that little chat with Match, go to Yoka
2. From the Yoka SQ, in the lower area, turn to the left, onto the
narrow path and there should be an evil Navi there.
*Battle: Mettaur3, StormBox
There is another dude to the narrow path to the right.
*Battle: Yurt, HardHead, StormBox
After that, head to Beach area 2
2. Head towards the Beach Square, the evil dude is near the warp.
*Battle: Mettaur3, Gloomer, StormBox.
Now got to area 1, there on the long pad, you will see him in dead
center,
*Battle: Deetle x2, StormBox
Head back a little, and to the lower area, there is another dude near
the small warp that leads to the dead end. (forgot to document this
battle per say... not that it matters)
3. Head to SciLab 1 upper area in the large area, with the screen.
*Battle: Swordy3, Swordy2, StormBox. Little event, Head to ACDC Square,
like in the "MAIL". Talk to suspicious guy... Go to Hospital and meet
Mamoru!
4. Get "HospCode" from Mamoru. I know, this does seem fishy and
eveything... but it's Mr. Match! Nothing can be fishy about that
besause fishy is in water and fish and Match... FlameMan... errr...
n/m. Leave, meet up with Match in the Virus Lab. Get "FireData", Go to
upper SciLab 1. There will be a program as soon as you enter. Jack out,
talk to Match. Head over to the vending machine in the lobby, and get
"HeatData". Jack in, give the Data, talk to Mister. Head up stairs to
the Reaserch Lab and talk to Match and get "Flam(e)Data". Jack out and
talk, get "LavaStge T".
5. Go home, event, SciLab burning SCILAB BURNING!? Go to SciLab via
metro. Talk to guy. Cut scene. MAIL. Equip Energy Change Program.
6. OK from here, MOST people mess up. You HAVE to wash out ALL the
fires in every area. Those areas are: ACDC, SciLab, Yoka, and Beach.
You'll need quite a few water chips, and you'll find some on the way.
After washing out ALL the fires in one area, you'll get a call from
Match, UNTIL THEN YOU HAVE NOT PUT OUT ALL THE FIRES IN THAT AREA NO
MATTER WHAT YOU THINK. After getting all the fires in the NET he will
invite you to the undernet, more later...
7. Now that I got that straightened out, let's start with ACDC area.
Jack into Lan's PC. There will be one on the platform right outside
Lan's PC. Follow the path and another Fire leave area 1 to area 2. In
area 2, take the left, and to the front door of Yai's warp, get 2
"BublSide F". There will also be another fire to the right where you
took the left, virus! Follow the yellow path and find another fire.
Leave area 2 to area 3. Follow the path and find another fire. Near the
ACDC SQ warp is another one. Go back past the Squirrel and take the
first turn you see, there will be a fire, SOME people miss this, get 3
"BublSide F". Head to ACDC 1, upper area. Dowse the fire blocking your
way and get "BublSide F". Get a call, you did it! You got all the fires
in ACDC area! From there go to the CMetro and go to SciLab.
8. Start in area 2, go to lower SciLab area 1. one in the large area.
Go back to 2. Up the ramp and the next left to the yellow area, get
300z. Continue on, Ignore and o past the warp to the SQ. Down, NOT
heading to area 1, you can see it on your way there... folow that path
back and head to upper area 1. You should also see another fire near
the exit of area 2 to 1. Now at upper area 1, an obvious fire, virus.
And then follow the path and another obvious fire get 300z. Get a CALL.
Head back to the CMetro and to Yoka.
9. Leave the square to area 2. Take the left narrow path and an obvious
fire, get 2 "BublSide F". Take the exit to area 1 and an obvious fire,
virus. Back to area 2. Go across to the narrow path to the right. To
the ringed area is another obvious fire, get 400z. Go back and follow
the blue path and another obvious fire. Now exit area 2 to upper area
1. Stray from the path onto the orange path. To another obvious one in
center row of the platform, virus. Heaad back to the main path and past
the heater, soon to a down ramp, leading to the lower area. Continue
around all those narrow paths to the last one in Yoka, get 2 "BublSide
F". Get a CALL. To get to Beach, walking would take too long, so just
jack out and re-enter at Tamako's PC, thru to Beach SQ and thru there
to Beach 2.
10. First fire right there, take the small warp, go on the pad, go
straight to a fire, virus. Ignore evil navi there, don't go venturing
into the undernet just yet, that's later. Another fire should be
evident on your way to the upper area, virus. Once to the upper area,
go past the pad and to Beach 1. Take the straight pad down, move to the
right of the next pad so that you don't go the wrong way... and take
another pad going down... to a small warp with a pink navi by it. And a
FIRE!, VIRUS! Take pad goin' all they way back. (if you haven't
already, use the HospCode to get spin pink so you can finally SPIN your
pink parts! You need unlocker for 4000z, also a warp leading to Hosp
Comp 2, get Atk +1) Now go down ramp to purple, obvious fire and
continue back and to where you haven't checked yet... I guess you now
know HOW to get to the dead end... Fire, get 3 "BublSide F". Get a
CALL. Get another CALL saying all fires in the net have been put out.
11. Now remember I told you not to talk to the evil navi in Beach 2?
Talk to him, show the "Tally" you got from doing one of Tora's jobs. Ok
so this MUST be your first time here IF you followed this FAQ WORD for
WORD... IF YOU KNOW HOW TO GET AROUNF SKIP THIS SAMLL SECTION.
-> Ok, You'll be in Hades Isle, make your way past the narrow to
Undernet 1. When you see like a "BUMP" on the left hand side of Mega
while walking, go down that ramp there, go around and take the pad
going down-left-ish. And keep to the left wall and you'll get to a long
pad. To Undernet 2, once there take the right and up the ramp, ignore
the first small warp to the far one, go down ramp, back to Undernet 1.
u turn to the other exit back to Undernet 2 and a one-way path to
Undernet 3. Event. Follow the pretty much one-way path, you can get
HPMemory here, to a "Earthquake" scene. Head back to the evil navi that
was blocking your way and
*Battle: Fishy 2, Canodumb3
Continue... onto a pad 3 long... event... pad, PAD then to a firery
bon-fire area. SAVE
*BOSS 11: Flam(e)Man.EXE HP: 1000 (just HAD to do that...)
Attacks:
1. Fire Line(60): Just simply breathes fire straight out... FIRE
2. Onibi(60): Two little fire balls circle around your outer areas.
Happens when a candle burns orange. FIRE
3. Wide Fire(60): a wider, slower version of the Fire Line that fans
outward. FIRE
*Strategy: This guy is easy, have a nice good buster attack, a lot of
Aqua chips a few healing, and good timing and he's no threat. (But a
pain in the ass when he upgrades later to Beta...) He'll have 2 candles
in the back row, they will burn different colors. RED= Heals Flam(e)Man
gradually. GREEN= Flam(e)Man becomes invincible. ORANGE= As mentioned
before, makes onibi in area.
12. Event, Flam(e)Man gets killed... BASS!!?!?
*BOSS 12: Bass... HP: 1000 Aura:oo (infinity)
Attacks:
1. Shooty thingy- Does a HELL of a lotta' damage
2. Rapid Shooty thingy- Does a HELL of a lotta' HELL of a lotta'
damageing shooty thinges
*Strategy: Just die, no way you can win... unless...
13. Head to SciLab... Go to Dad's Lab and... he dies... j/k... Event.
Go home and SLEEP o.0...
________________________________________
~W13. Getting a RANK and the TetraCodes/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. Some cut scenes, Chat w/ Chaud... Go to Hopsital, second floor
farthest room... Hey! Itz the Gospel kid! MAIL. Go to SciLab and talk
to Chaud. Equip the Black Mind you just got. Head to the Undernet.
2. Make your way to Undernet 3. You should be able to reach a new part
of it by having the Black Mind program on while talking to the Black
Navi. (Cuz you da' tough Mofo) Once in the club, chat with the locals.
After chatting with everybody, go to the statue... SAVE. Head out to
Under 3.
3. Talk to one of the 4 guys and have a 4 on 1 battle.
*Battle 1: Mettaur2 x2, Mettaur_O_ (Omega I dunno, what should I do?)
*Battle 2: Shrimpy x2, Shrimpy_O_
*Battle 3: Yurt x2, Canodum_O_
*Battle 4: Swordy x2, Swordy_O_
4 down, 6 to go... I think...
4. Head back, in Under 1 the secluded part, there is one guy
*Battle: Canodum_O_ x2, Beetle_O_
5 down, 5 to go
5. Now to Under 2 thru there... There is one guy after the two warps
blocking the way...
*Battle: Spikey3 x2 Spikey_O_
6 down, 4 to go
6. Go back to the entrance to that area and another guy should be there
*Battle: Bunny_O_ x2, Metrod_O_
7 down, 3 to go
7. One by the small warp on the RED area...
*Battle: Ratty x2, Ratty _O_
8. Now to Under 1, One guy on the blue where the "BUMP" is.
*Battle: Bunny_O_ x2, Dominerd_O_
9 down, 1 to go
9. Another down that ramp
*Battle: Yort_O_ x3
10 down, zippo to go...
10. Now that you killed everybody, you will get a transmission from the
statue... (or is it him? "S"?) "Where evil falls..." Can you figure it
out? Well I'll tell you anyway... Hell hence censorship in America, Go
to Hades Isle. (Just for simple reference in the English language
there's Hell, Heck, Hades.. whatever. Japanese, simple Jigoku and
Jigoku... No cuss there... I guess)
11. So... jack in to the Hades Comp... and the guy you're looking for
should be over to the top, thru the narrow path to a 3x3 platform.
Talk, fight.
*Battle: SnowBlow _O_, Gloomer
Get "Rank 10"
12. Go over to the ZOO and jack in to the Panda Com Panel. Exit area 1,
and about as soon as you enter the crossroads at area 2, you will be
ambushed!
*Battle 1: Spikey3, Ratty3, Shrimpy3
*Battle 2: Shrimpy3, Ratty3, Spikey3
*Battle 3: Ratty3, Shrimpy3, Spikey3
*Battle 4: Fishy3 x2, Trumpy _O_
14. Now head over to the Beach area 1 and to the warp that leads to the
Hosp Comp... There, get "Rank 9". Now head to the Under 3 where you
last killed Flam(e)Man. Talk to the rank 8 and fight BeastMan B (beta).
This guy is just about the same as before, only faster and has higher
attack power... Get "Rank 8". And a loser will attack you.
*Battle: Fishy x2, Fishy _O_
15. After that little bit, head over to the Principal's office young
man! Ok... jack in to the computer there. He will be in area 2 towards
the bottom left, where the large area is. Ok after chatting, head to
the Hospital, floor 2, closest room, examine the origami by the bed.
Now look at the key items menu and look at it. It is a "Tsuru", a Crane
bird. If you wanna' fold one just go here:
http://www.opane.com/crane.html
Ok, if you know the story of the Origami Crane, you should know why it
is the Hospital.
16. Head back to the Rank 7 in the Principalz Comp. Get "Rank 7". Go to
ACDC SQ and then off to Under 4. To get there, you need to go to Under
2 and then to Under 4. Once entered Under 2 from Under 1, go take the
first left and to the warp you see there. Once warped, just stay along
the top wall of the path and you'll run into a guy talk, ans pass him
to Under 4. Take the left and follow the path to a small warp to a
green area follow the path to another warp leading to a blue area. Past
the Merchant, head DWON the slope. I would SAVE beforehand. DEX MAKES
HIS RETURN! (duh) Battle with CopyMan.EXE! (looks a lot like GutsMan
though...)
*BOSS 13: CopyMan.EXE (GutsMan B) HP: 900
Attacks:
1. Hammer Slam(100): Raises and lowers arms and slams ground, cracking
all your panels.
2. Punch(150): Comes up and punches you. Also blows you back one.
3. Shockwave(50): a Shockwave attack like the Mettuars.
*Strategy: Not hard to kill him just don't get hit by the Punches, they
HURT.
17. After beating him, get "Rank 3". And go to the DNN TV station and
jack into the Net Battle Machine at the stage. MistMan.EXE (white) or
BowlMan.EXE (blue), the rank 2 Navi is waiting.
*BOSS 14: MistMan.EXE HP: 1000
Attacks:
1. Mist Dash(40): When the jumpgin lamp lines up with you, MistMan
dashes and attacks you!
2. PoisMist: Makes about 5 little purple mists that poison in your
area.
3. Mist Punch(40): MistMan Pops out of the PoisMist and punches you!
*Strategy: Not much hard really, just be careful. Also on a side note,
only hitting the lamp will do damage and also when you hit him when he
pops out from a mist I think.
*BOSS 14: BowlMan.EXE HP:
(I will update when some one gives me his stats or I record them from
my brother's blue version)
18. Get "Rank 2". And head to the Yoka INN, the hot springs, you can
figure this out I hope... Once down the elevator, event, jack-in get
"GigFreez". DrillMan... Chase him to SciLab 1 Go thru the hole to Under
5. follow the path to a line of pads. DONT GO ON THE OTHER LINE. Head
right and to another short line for pads AND THEN TAKE THWT IMMEDIATE
TURN. (I know, this place is confusing, but ur REAL CLOSE TO DrillMan!)
Now take the lower path on the left and just take the path to DrillMan,
I advise you SAVE.
*BOSS 15: DrillMan.EXE HP: 600
Attacks:
1. Tri Drill(80): Does a 3-line drill attack, one of the drills being
DrillMan.
2. Drill Barrage(80): 3 portals open up and drills fly out
3. Drill Upper(Drills: 40, Debris: 60): 3 Drills, one being DrillMan,
flies thru your area and breaks the panels and hits the "ceiling"
causing 3 chunks of debris all in your area.
*Strategy: This guy WILL be a pain if your folder is not changed to
kill him. You can only hit him on these times:
1: When he is doing his Tri Drill, he pops up.
2: When the 3 portals are open, he will be in one of them and you can
tell he is being damaged with the buster attacks if you shoot into the
hole
3: Not sure, it was too fast but I think he can also be with when the
does the Upper attack.
Knowing those vital points, you can attack him with something like meta
gel when doing the Tri and attacking the hole he's in with a powerful
chip. Even thought the Drills on his head and others have an armor,
they can be pierced and this battle WILL be easy IF you have a
GutsStyle. His HP isn't that mondo either, but that is yet again,
balanced with his Armors and such.
19. After beating him, a dream sequence will play and more funky stuff
will go on...
________________
~W14. EndGame 2/
^^^^^^^^^^^^^^^
1. Talk to Dex outside school gates, talk to Mayl in the park and get
"Rollv3 R". Talk to Yai. After talking to everyone, get MAIL. Head to
SciLab SQ. ProtoMan sticks out like a sore thumb, talk to him and get
"OfclPass".
2. Jack out and go past the metro guy to SciLab. Go to ur Dad's lab and
talk to Chaud. The plot unfolds as you listen (more like read) the
truth about Alpha (Proto).
3. Head back to ACDC Town and all the way to the right is an AutoTank
going funky, jack in and talk to the funky blue thing to the left.
*Battle: ???? x3
4. After that, go to the Hospital and meet your Mom. Get "Aspirin". Now
check the bed. Get "DadsNote" and "CardKey". Now go to Dad's Lab and
use the card key on the red door. Go check the Boat at Beach Street.
5. Get help from Yai. Go home and sleep o.0
6. MAIL, Get a program part: "Alpha" and equip it, you will need it for
when you are in the WWW Computers. Head to the boat and set sail to
WWW. Once at the WWW base continue onto the first room, examine the
elevator. After that little bit, head out to another event.
8. Once in the WWW comp, all I can say is to have good timing and get
those maps from MegaBoy. Also, Save if you think ur gonna get caught by
the crane UFO things, if you do get caught, just soft resat my pressing
A+B+Start+Select. After going around you should get the "ID-DataA" and
meet FlashMan and kill him, not too hard.
*BOSS 16: FlashMan a
7. Next level! Examine the Wily Statues a couple times and you'll move
aside the one on the right. After knocking it down go to the elevator
and to the next part. Follow what I told you in 8 and you should be
fine. Eventually meet up with BubbleMan.
*BOSS 17: BubbleMan a
Beat him, on to the next half of this area. After that eventually get
"ID-DataB" and thru the door. And soon you'll be beating DesertMan.
*BOSS 18: DesertMan a
8. Once out, follow Chaud and find Chaud to be in a ring of fire.
Follow what I told you here and you'll be fine. Get "ID-DataC"... Soon
you'll battle PlantMan and Flam(e)Man...
*BOSS 17/Battle 1: PlantMan
*BOSS 18/Battle 2: Flam(e)Man
9. In the next room, chack the cables at the end of the room to a
familiar hallway from MMBN! Lola! The next part is with DrillMan. Get
"ID-DataD"
*BOSS 19: DrillMan
10. After killing DrillMan, SAVE. As with all the previous MMBN games
this is the POINT OF NO RETURN. After that enter the door, to the final
battle... After that bit, you'll be inside Alpha and Fight Bass!
*BOSS 20: Bass HP: 1000 Aura: 100
Attacks:
1. Shot(100): A shot fired straight down.
2. Multi Shot(100 per hit): Lots of shots fired about 10-ish..
3. Break(200): Raises hand and breaks the panels in a wide range
*Strategy: This could REALLY get ugly IF you did not come prepared.
Have lots of chips with attacks greater then or equal to 100.
*FINAL BOSS: Alpha/Proto HP: 2000
Attacks:
1. Devil Hand R(40): Right arm slashes you
2. Devil Hand L(50): Left arm stabs you
3. Mach Gun(20 per hit): Machine gun attack
4. Devil Ray(80): Shoots a pink laser out of eye! Cracks panels in a
"T" shape. Also, the laser will also "wave" per say...
5. Alpha Arm Sigma(30): Electric Attack!
6. Alpha Arm Omega(???): Launches a giant rocket and hits the "back
wall" and explodes on the back 2 rows of your area.
*Strategy: There are many ways to tackle this behemoth, many people
have found using Random Meteor helps. Also I like to use Yo-Yo chips
against him since he is such a large and open target. Also, there is an
"outer layer" Protecting his "core". You must break this outer layer
before even thinking about hurting him. Just keep shooting your buster
at it at all times so it doesn't recover the layers. Stepping up and
down with the rhythm of the Sigma will easily dodge it. The Devil Hands
can also be easily dodged by moving forward and up or down. The Mach
Gun is also easy, just step between two spaces. For Devil Ray, just
stay out of the "T" area where it hits and the shockwave part. The
Omega means trouble if the from "T" part of your area is missing.
Luckily, he doesn't shoot it very often.
11. That's about it I guess, beat him and watch the ending. I won't
spoil it now!
. . END
_______________________________________________________________________
~END. After Scenario/
^^^^^^^^^^^^^^^^^^^^
Think you beat the game? YEAH! RIGHT! This section is the continua tion
of the main walkthru. This section covers the earning of the rest star
levels and the domination of the Secret Areas and beating the king of
the Undernet, and earning the title of #1!
---
1. Star Levels:
Red: Beat All Omega Navis
Orange: Get All P.A.
Yellow: Beat Alpha
Green: Beat Bass GS
Blue: Get 200 Standard Chips
Indigo: Beat Time Trials
Purple: Get 85 Mega Class Chips
Logical Order of Earning Star ID:
Yellow, Blue, Green, Indigo, Purple, Red, Orange.
---
You can now go and beat ProtoMan by talking to Chaud. At Hades Isle.
More later.
---
_______________________________________________________________________
~GIG. Giga Chip List/
^^^^^^^^^^^^^^^^^^^^
This list is partial, only Blue Version Chips are listed for now...
# / Name / Description / Damage
1 / FldrBack / Restores all chips & folders / ---
2 / Bass+ / Dark chip smashes panels! / 550
3 / DarkAura / Dark chip repels <300 attacks / ---
4 / DeltaRay / Use A button for up to 3 attacks / 220
5 / AlphArm_O_ / Launches a Giant Rocket! / 500
6 / GutsManV5 / Sneak Up to Smash Panels! / 120
7 / ProtoManV5 / Moves in to slice the enemy / 240
8 / FlashManV5 / Flash Attack paralyzes enemies / 150
9 / BeastManV5 / Claw Attack 3 squares ahead / 80
10 / BubblManV5 / Fires several aquashots / 20
11 / DesrtManV5 / Launches fists at enemies / 210
12 / PlantManV5 / Vines harm all enemies / 60
13 / FlamManV5 / Flames burn all enemies / 240
14 / DrillManV5 / 3 drills fly at enemies / 150
15 / MetalManV5 / Iron fist smashes 1 square! / 250
16 / KingManV5 / Move up 3 square and 4-way hit / 280
17 / MistManV5 / Appears from mist & attacks / 170
18 / BowlManV5 / Lines up pins for a strike! / 180
19 / DarkManV5 / Creates 3 caves in enemy area / 30
20 / JapanManV5 / Multiple attacks with spear / 60
_______________________________________________________________________
~PAS. PA List/
^^^^^^^^^^^^^
This is a vague PA list, but it is ALL you will need, trust me.
All the other PA lists with big mumbo-jumbo is useless.
List # / Name / Combination / Description
-----------------------------------------------------------------------
1 / Z-Canon1 / Cannon ABC, BCD, CDE / Unlimited Cannon for 5 sec
2 / Z-Canon2 / HiCannon HIJ, IJK, JKL / Unlimited HiCannon for 5 sec
3 / Z-Canon3 / M-Cannon OPQ, PQR, QRS / Unlimited MegaCanon for 5 sec
4 / Z-Punch / GutPunch BCD, CDE, DEF / Unlimited GutPunch for 5 sec
5 / Z-Strght / GutStrgt OPQ, PQR, QRS / Unlimited GutStrght for 5 sec
6 / Z-Impact / GutImpct GHI, HIJ, IJK / Unlimited Gut Impct for 5 sec
7 / Z-Varibl / VarSwrd BCD, CDE, DEF / Unlimited VarSwrd for 5 sec
8 / Z-Yoyo1 / Yo-Yo1 CDE, DEF, EFG / Unlimited Yo-Yo for 5 sec
9 / Z-Yoyo2 / Yo-Yo2 HIJ, IJK, JKL / Unlimited Yo-Yo2 for 5 sec
10/ Z-Yoyo3 / Yo-Yo3 MNO, NOP, OPQ / Unlimited Yo-Yo3 for 5 sec
11/ Z-Step1 / StepSwrd LMN, MNO, NOP / Unlimited StepSwrd for 5 sec
12/ Z-Step2 / StepCros PQR, QRS, RST / Unlimited StepCros for 5 sec
13/ BubSprd / Bubbler CDE, Bub-V DEF / Attacks w/ spreading bubbles!
/ BublSide EFG /
14/ HeatSprd / HeatShot HIJ Heat-V / Attacks w/ spreading fireball!
/ IJK, Heatside JKL /
15/ H-Burst / Spreader MNO, NOP, OPQ / Creates a giant explosion
16/ LifeSwrd / Sword, WideSwrd, Long / Swings a huge 2x3 sword!
/ Swrd E, L, Y /
17/ ElemSwrd / Fire, Aqua, Elec, Bamb / Wide Sword contains 4 elements
/ Sword N or P /
18/ EvilCut / StepSwrd, HeroSwrd, / Step up 2 and make 4 attacks!
/ StepCros P /
19/ HyperRat / Ratton 1,2,3 A-C-F / A giant Ratton charges!
20/ TimeBom+ / TimeBomb JKL, KLM, LMN / Sets Time Bomb in enmy area
21/ GelRain / MetaGel 1 BCD, / Gel steals squares
/ MetaGel 2 EFG, /
/ Metagel 3 STU /
22/ EverCrse / CrsShld 123 C or L / Shield chases enemies
23/ MomQuake / RockCube * x2, / Awakens Mother Earth!
/ GodStone S /
24/ PoisPhar / PoisMask A, PoisFace A / Pharaoh generates poison
/ Anubis A /
25/ BodyGrd / AntiDmg M, AntiNavi M, / Bodyguard takes out enemies
/ Muramasa M /
26/ 500Barr / Barrier, Barr200, / Barrier absorbs 500HP dmg
/ Barr300 E or R /
27/ BigHeart / HolyPanl, Recov 300, / Attacks, then heals HP!
/ Roll or v2 or v3 or v4?/
/ or v5? All R codes /
28/ Gtsshoot / Guard *, DashAtk, / GutsMan throws MegaMan!
/ GutsMan, v2, v3, v4, v5/
/ G /
29/ DeuxHero / Custswrd, VarSwrd, / MegaMan and ProtoMan team up!
/ ProtoMan al v's all /
/ B codes /
30/ 2xHero / Slasher, Cust & Var / MegaMan and ProtoMan dual atk
/ Swrd, ProtoMan... w/e B/
31/ PrixPowr / Team 1 and 2 *, / 3 Navis attack at once!
/ KingMan5K, MistMan5M, /
/ BowlMan5B, (Yes 5) /
32/ MASTER STYLE PA!/ Salamander, Fountain, Bolt, Gaia Blade all *
codes / MegaMan unleashes his power
_______________________________________________________________________
~BUY. Shopping List/
^^^^^^^^^^^^^^^^^^^
A crappy shopping list...
Under 4 (Evil Navi)-
HPMemory- 8000z->12000z->16000
Pawn N- 5000z
AntiDmg M- 5000z
Recov200 W- 10000z
VarSwrd D- 10000z
_______________________________________________________________________
~###. NumberMan Lotto Numbers/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
These are available after the BeastMan Scenario. You can use these
numbers for the NumberMan Machine inside Higsby's shop. You will give
you *P*R*I*Z*E*S****. Note, these can only be used once.
Sub Chips:
57789423: Mini Energy
86508964: Mini Energy
56892168: Full Energy
99826471: Full Energy
24586483: Sneak Run
46823480: Untrap
05088930: Untrap
87824510: Lock Enemy
35331089: Unlocker
Battle Chips:
15789208: Air Shot 3 *
31549798: Spreader *
63997824: Variable Sword F
76889120: Step Cross S
95913876: Guts Straight S
01697824: Copy Damage *
50098263: Muramasa M
03284579: Hero Sword P
65497812: Salamander *
88543997: Fountain *
54390805: Bolt *
33157825: GaiaBlad *
Key Items:
77955025: Spin White
72563938: Spin Red
11002540: Spin Blue
28274283: Spin Green
90690648: Wristband
Program Parts:
19878934: Set Sand
23415891: Air Shoes
67918452: Fast Gauge
41465278: Weapon Lvl +1
_______________________________________________________________________
~JOB. Jobs/
^^^^^^^^^^
This section is for help on Jobs thru the course of the game. You get
these jobs at SciLab. And for most of these jobs, it will be helpful to
remember who is where at times because your contact will appear where
you have never seen them before.
Job #1: Please Deliver this- (You could take the route from Dex's HP to
ACDC area 3) Go to upper ACDC 1, right after you go from ACDC 3 to ACDC
1, there will be a red Navi at the intersection, get "Old Tools". Go to
5-A's blackboard and give the tools. Return and get your reward of "Yo-
Yo1 D"
Job #2: My Navi is sick- This is easy, just leave the SciLab after you
accept the job and the little girl should be there, hand over a Recov30
* and get your reward of "RegUP3"
Job #3: Help me with my son!- Simply head to the Yoka station and talk
to the lady... (I think itz a lady..) Head to ACDC 3, the son is right
there after you leave ACDC 2 to ACDC 3.
Battle: Canodumb 2, Boomer x2
Go back to the lady and get your reward of "SpinYllw".
(on a side note she refers to herself as her son's "POP")
Job #4: Transmission error- Just go to the VirusLab and the long hair
in the corner. Go to the ZOO and examine the computer panel by the
flamingoes.
Battle: SnowBlow, Canodumb x2.
Go back to the guy and get your reward of "HPMemory"
Job #5: Chip Prices- Head to ACDC SQ. Talk to the green Navi, selling a
slasher. Now make haste to SciLab SQ. The purple Navi, then go back to
the green Navi in ACDC SQ. Now go BACK to the Purple Navi... Now
finally go to the green guy again, and get your reward of "Slasher B".
(no use selling it no more huh?)
Job #6: I'm broke...!- Head to the INN, fat man to the right. Give the
8000z, don't worry... Head out and go back in and talk to him. Head to
Yoka area 2 thru Tamako's PC and thru 1 and to 2 his Navi should be
there.
Battle: Shaker x3
Talk to the Navi there get "CashData". Give the Data to the man and get
your reward of "8000z" and "HPMemory".
Job #7: Rare chips for cheap!- Go to Yai's house and jack into the
phone in at the end of the hallway. There will be an "official-looking
guy" in the lower left.
Battle: Twinner x2. You have to kill both of them at once.
Get your reward of "10000z"
Job #8: Be my boyfriend!- uhhh... yeaaa just go to Beach SQ. Once there
I would SAVE for redoing this part for the sake of seeing what happens
when you choose what. Choose the wrong question, and she'll attack you!
With this: *Battle: Fishy x2, Fishy 2
For the first question there are choices:
You mean the N1?
Yeah, that comedy!
Yeah, that drama! (CORRECT)
Second question will be:
My golden program?
My own CyberMetro? (CORRECT)
ACDC cybersquirrel?
Third Question is:
Isn't THIS work?
Another time!?
Uh, sure.... (CORRECT)
After all that weird stuff get your reward of "Stepswrd O"
Job #9: Will you deliver?- (souinds like MegaMan's having a baby! lol,
j/k) Head towards the INN in Yoka, talk to the old lady, get "TimeBomb
N", your contact will be residing in the TV Station Hall 1. Ok... Go
back to old lady, get Invis *. Go to ACDC SQ, give it to the Pink Navi.
Go back to old lady and get your reward of "Aqua+30 *"
Job #10: Look for friends (Tora)- Head to the ACDC Park, get "TickStub"
Head to Yoka, you can take Mayl's shortcut. Go to Yoka 1 and past the
Water Heater. There will be a guy right after the narrow path, he is
your contact... Jack out and head to the ZOO. It is the long hair right
when you enter. Go back to the first guy in ACDC and get your reward of
RegUP3. (these ppl are a nice... you could almost scam them...)
Job #11: Stuntmen Wanted! (Tora)- You can take the shortcut in Tamako's
PC... Head to Beach area 1 go past the small warp that leads you to the
dead end in where Gutsman and the TV people were being attacked a while
a go. There will be a guy that you never saw before in the lower level,
talk to him, he is the guy. SAVE. And fight!
Battle 1: Mettaur2 x2
Battle 2: Yort, Mettaur
Battle 3: Shrimpy, Mettaur 2, Beetle
Battle 4: Yort x2
Battle 5: Mettaur2 x2, Fishy
..and get your reward of HPMemory.
Job #12: Riot Stopped (Tora)- Enter the TV station lobby, guy to the
right is your contact. One evil dude is in the TV Van outside, jack
in.
Battle: Mettaur 2, Canodumb 2, Tuby. KILL TUBY!!!
In the control pad before the editing room.
Battle: Spikey 2, Fishy, Tuby. KILL TUBY!!!
The last dude in the Netbattle machine.
Battle: Swordy 2, Sowrdy 3, Tuby. KILL TUBY!!!
(also when Lan says a great battle will start soon! Inside the
Netbattle machine by pressing L, he really does mean it...)
Go back and get your reward of "Tally"
Job #13: Gathering Data (Tora)- The Teachers Lobby. At SciLab upper
area, there is a program dude that lost the data around in ACDC 2, same
place where some other events have happened previously, gatekeys... x
data... and the 3 evil dudes. Purple Naiv there wants a Yo-Yo1 G. You
can get one my killing Yort viruses in Beach areas. Not too hard... You
should have one by then anyways. And get "InsrData". And go back to the
big man and get your reward of "SloGauge *"
_______________________________________________________________________
~0EX. Extra codes/
^^^^^^^^^^^^^^^^^
These codes are for the NaviCust ModTools. Remember, you can only have
1 code. Error codes count as a code... But these area extras when you
don't have anything. Also 1,2,3 is for the squiggly things in order...
Code: JIEU1AWT
Effect: HP +100
Code: ASK3IETN
Effect: HP +200
Code: SIE1TMSD
Effect: HP +250
Code: SEIUT1NG
Effect: HP +300
Code: GJHURIE2
Effect: HP +350
Code:AWE3ETSW
Effect: HP +400
Bug: Custom -1
Code: 3MZNBXH1
Effect: HP +450
Bug: Custom -1
Code2YTIWOAM
Effect: HP +500
Bug: Custom -1
Code: O3IUTNWQ
Effect: HP +550
Bug: Custom -1
Code: ZMJ1IGIE
Effect: HP +600
Bug: Custom -2
Code: DMGEIO3W
Effect: HP +800
Bug: Poison Steps
Code: SM2UIROA
Effect: HP +900
Bug: Poison Steps
Code: CNJDU2EM
Effect: HP +1000
Bug: Poison Steps
Code: KTEIUE2D
Effect: Super Armor
Code: SKDSHUEO
Effect: Break Charge
Bug: Custom -1
Code: SI1IEMGO
Effect: Break Buster
Bug: Custom -2
Code: JDKGJ1U2
Effect: Mega Folder1
Code: 3DIVNEIQ
Effect: Mega Folder2
Bug: Custom -1
Code: URY33RRO
Effect: Mega Folder3
Bug: Poison Steps
Code: FFIM1OWE
Effect: Mega Folder4
Bug: Poison Steps
Code: SKFBM3UW
Effect: Mega Folder5
Bug: Poison Steps
Code: ZBKDEU1W
Effect: Block
Code: EIR3BM3I
Effect: Shield
Code: SK13EO1M
Effect: Reflect
Bug: Custom -1
Code: PEOTIR2G
Effect: Float Shoes
Code: GKHU1KHI
Effect: Shadow Shoes
Code: L3KJGUEO
Effect: Anti Damage
Bug: Custom -1
Code: ZN3UDOIQ
Effect: Air Shoes
Bug: Custom -1
Code: SJH1UEKA
Effect: Humor
Code: UIEU2NGO
Effect: Sneak Run
Code: SKJGURN2
Effect: Under Shirt
Code: XBCJF2RI
Effect: FstGauge
Bug: Custom -2
_______________________________________________________________________
~COM. Compression/
^^^^^^^^^^^^^^^^^
These are commands entered to get the Program Parts smaller by one
piece. Just have the part you want selected, just the cursor on it in
the menu, and hold SELECT while entering the command. Note that the
effects of the compression are PERMANENT and all other parts with same
name are affected.
Lenged:
R = R Button
L = L Button
u = Up
d = Down
l = Left
r = Right
A = A Button
B = B Button
SneakRun: R L B d d d
Oilbody: u r A A R u
Fish: L R d u l r
Battery: r R r R L l
Jungle: A R l B B A
Collector: B d r R r r
AirShoes: u B B d A R
UnderShirt: l u B L l u
Fast Gague: B d A R l R
Rush: L A d B B B
Beat: A d A A R A
Tango: A d l L L R
BugStopper: B d u B d B
Humour: u R A l r r
BlackMind: r l r d R d
BusterMAX: d A R R L l l
Hub Batch: B l A d d u L
GigFolder1: L d A d R B u
DarkLcnc: R L R d l B R
SuperArmor: u r u R u d
BreakCharge: B A l L u B
BreakBuster: R A B d L L
Custom1: r r r u l B
Custom2: A d u d R d
Mega Fldr1: r R d R L l
Mega Fldr2: A R d d r l
Block: d B u d A l
Shield: l r d R d R
Reflect: B u A l l B
Set Sand: l A A B u l
Set Metal: B R r r L L
Set Ice: A u A u l R
Set Green: d R R d B l
Set Lava: B r r B R A
Set Holy: A B R R l R
FlotShoe: l d l d l L
ShadoShoe: u l r L u R
Anti Damage: L l R A r d
_______________________________________________________________________
~TRA. Trade Sequences/
^^^^^^^^^^^^^^^^^^^^^
This is a crappy trade sequence section. Tell me some other trades I
missed.
1. Old Lady next to ACDC school gates, Recov120 S for Dynawave V.
2. Man in front of INN, "FireSwrd P" for "IceStage *"
_______________________________________________________________________
~FAQ. FAQ SECTION/
^^^^^^^^^^^^^^^^^
FAQ section you ppl have asked me...
Q: Please tell me how you move a chip from folder to pack.
A: uhh u serious? Ok to move chips from folder to pack but select the
chip you want out in the folder and then press right to go to the pack
and choose the swapping chip or just "DOUBLE CLICK" the chip you want
to move to the other...
-tylerden
Q: Where do you get the fish program?
A: At Beach SQ. I forget price but you need to buy it from the
merchant.
-Dranzer22
Q: Where is FlameMan after you put out the fires?
A: In Undernet area 3 near the bonfires, a couple cut scenes before
should occur.
-Stvn418
_______________________________________________________________________
~CLA. Classified Section/
^^^^^^^^^^^^^^^^^^^^^^^^
This section is for ppl how want to help other but can't make a fine
FAQ... Well, even I can't do everything by myself, so help would be
appreciated. This is like a "WISH LIST" for the FAQ per say... of
course credit will be given honorably in the section below.
1. A shop list and prices would be nice. A clean format. Oh this
applies to EVERYTHING. Don't submit in funky colors, simple black text,
white BG.
2. Trade Sequence lists. I have a section but it is so puny!
3. A quiz master section. Too lazy to do it myself.
4. Key Items List.
5. Standard Chip list in the format of my MMBN2 FAQ
6. Mega Chip list. I could do this myself, but it is soo annoying! This
one also in MMBN2 format
8. Stats on BowlMan and Punk. Also when you can fight Punk.
_______________________________________________________________________
~CRZ. Credits/
^^^^^^^^^^^^
Just GIVIN' credit where it is due!
First thanks to Jay, for getting me started on this FAQ, told me so...
A thank you to my friends Sammo, Spencey, and D-Mon
A little help to ChainChump8 for telling me info to what I already
have. Like for the compression codes and extra codes
A warm thanks to YoshiRlz for the Giga Chips for Blue version
NightStalker for giving me an accurate amount of battles for a style
change
EXTRA SPECIAL THANKS TO ALL THOSE THAT SIGNED MY PETITION LIST ON THE
GAMEFAQS BOARD:
DragonballMaster
Yoko Kurama
elijan00
Kachupi491
RPGfreakalo181
diamonte
The Beach 0
Angelic Slayer
Scheiner
Tomatoe
Zidanet129
NickWilson
Shadowboy
ctgoodin20
BigDorkHead
paxtax
Dissonance2003
Blitz
fishalicious
CAPCOM for making a great game
Oh yea, and last to all my readers
_______________________________________________________________________
~COR. Copyright Stuff/
^^^^^^^^^^^^^^^^^^^^
I know this is boring but I must be COUNTED FOR!
You may not take any part of my FAQ and mess it up! Just don't do it
for pete's sake! It is a wrong to take another's work and say it is
yours! Besides, my writing style is SOOO eccentric that it is easily
spotted as done by me! You may NOT use my work without my explicit,
written permission. This FAQ my only be used on
The following sites:
www.GameFAQs.com
www.Cheats.de
www.CheatCC.com
www.IGN.com
and another sites I made...
(c) CAPCOM CO., LTD. 2003 (c) CAPCOM U.S.A., INC. 2003 ALL RIGHTS
RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of
CAPCOM CO., LTD. MEGA MAN BATTLE NETWORK is a trademark of CAPCOM CO.,
LTD 2003. ALL RIGHTS RESERVED.